Elin Decompiled Documentation EA 23.270 Nightly Patch 1
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ABILITY.cs
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1using UnityEngine;
2
3public class ABILITY
4{
5 public const int ActBloodsuck = 6607;
6
7 public const int AI_Meditate = 6003;
8
9 public const int AI_Steal = 6011;
10
11 public const int ActQuickCraft = 6012;
12
13 public const int AI_PassTime = 6013;
14
15 public const int AI_SelfHarm = 6015;
16
17 public const int ActRide = 6018;
18
19 public const int ActParasite = 6019;
20
21 public const int ActDreamBug = 6020;
22
23 public const int ActPray = 6050;
24
25 public const int ActEscape = 6400;
26
27 public const int ActSuicide = 6410;
28
29 public const int ActDuplicate = 6420;
30
31 public const int ActRush = 6450;
32
33 public const int ActCrabBreathe = 6500;
34
35 public const int ActCurse = 6600;
36
37 public const int ActEntangle = 6601;
38
39 public const int ActDraw = 6602;
40
41 public const int ActCatHuffing = 6627;
42
43 public const int ActGazeMana = 6623;
44
45 public const int ActGazeMutation = 6622;
46
47 public const int ActGazeInsane = 6621;
48
49 public const int ActGazeDim = 6620;
50
51 public const int ActTouchDrown = 6613;
52
53 public const int AI_PlayMusic = 6001;
54
55 public const int ActTouchSleep = 6612;
56
57 public const int ActWeaken = 6610;
58
59 public const int ActSlime = 6608;
60
61 public const int ActBurnMana = 6606;
62
63 public const int ActCrySad = 6605;
64
65 public const int ActCryRage = 6604;
66
67 public const int ActNTR = 6603;
68
69 public const int ActFear = 6611;
70
71 public const int ActInsult = 6630;
72
73 public const int ActRestrain = 5055;
74
75 public const int TaskHarvest = 5053;
76
77 public const int AI_Eat = 5024;
78
79 public const int TaskGoOut = 5023;
80
81 public const int TaskSleepOnBed = 5022;
82
83 public const int AI_Grab = 5025;
84
85 public const int AI_Haul = 5026;
86
87 public const int GoalSleep = 5027;
88
89 public const int ActReleaseHeld = 5028;
90
91 public const int AI_Offer = 5029;
92
93 public const int AI_ReleaseHeld = 5030;
94
95 public const int AI_Deconstruct = 5031;
96
97 public const int AI_Equip = 5032;
98
99 public const int ActCancelTask = 5033;
100
101 public const int GoalIdle = 5034;
102
103 public const int TaskBuild = 5035;
104
105 public const int TaskMoveInstalled = 5036;
106
107 public const int ActNoItem = 5037;
108
109 public const int ActThrow = 5038;
110
111 public const int ActBash = 5052;
112
113 public const int ActZap = 5051;
114
115 public const int AI_Sleep = 5050;
116
117 public const int AI_OpenLock = 5049;
118
119 public const int ActItem = 5048;
120
121 public const int ActPick = 5047;
122
123 public const int AI_Bladder = 5054;
124
125 public const int ActInstall = 5046;
126
127 public const int ActChat = 5044;
128
129 public const int AI_TendAnimal = 5043;
130
131 public const int ActKick = 5042;
132
133 public const int AI_Read = 5041;
134
135 public const int ActRanged = 5040;
136
137 public const int AI_Fish = 5039;
138
139 public const int AI_Drink = 5045;
140
141 public const int ActScream = 6631;
142
143 public const int ActDrainBlood = 6626;
144
145 public const int ActStealFood = 6641;
146
147 public const int TaskPick = 5018;
148
149 public const int TaskReadBoard = 5019;
150
151 public const int TaskFarm = 5020;
152
153 public const int breathe_Void = 50216;
154
155 public const int breathe_Impact = 50215;
156
157 public const int breathe_Cut = 50214;
158
159 public const int TaskTalk = 5017;
160
161 public const int breathe_Acid = 50213;
162
163 public const int breathe_Magic = 50211;
164
165 public const int breathe_Chaos = 50210;
166
167 public const int breathe_Holy = 50209;
168
169 public const int breathe_Nerve = 50208;
170
171 public const int breathe_Sound = 50207;
172
173 public const int ActSteal = 6640;
174
175 public const int breathe_Ether = 50212;
176
177 public const int breathe_Poison = 50205;
178
179 public const int TaskTame = 5016;
180
181 public const int TaskPlow = 5014;
182
183 public const int ActWait = 5000;
184
185 public const int ActMelee = 5001;
186
187 public const int Melee = 5002;
188
189 public const int Ranged = 5003;
190
191 public const int Sleep = 5004;
192
193 public const int Wait = 5005;
194
195 public const int TaskAttack = 5015;
196
197 public const int Shoot = 5006;
198
199 public const int General = 5008;
200
201 public const int TaskMine = 5009;
202
203 public const int TaskDig = 5010;
204
205 public const int TaskCut = 5011;
206
207 public const int AI_Goto = 5012;
208
209 public const int ActAttack = 5013;
210
211 public const int Use = 5007;
212
213 public const int breathe_Mind = 50204;
214
215 public const int breathe_Nether = 50206;
216
217 public const int breathe_Lightning = 50202;
218
219 public const int ActStealMoney = 6642;
220
221 public const int ActNeckHunt = 6650;
222
223 public const int ActDropMine = 6660;
224
225 public const int ActThrowPotion = 6661;
226
227 public const int ActSwarm = 6662;
228
229 public const int TaskTrain = 5021;
230
231 public const int ActMultiHit = 6663;
232
233 public const int ActBladeStorm = 6664;
234
235 public const int ActBladeStorm2 = 6665;
236
237 public const int ActWhirlwind = 6666;
238
239 public const int ActMissileBarrage = 6667;
240
241 public const int breathe_Darkness = 50203;
242
243 public const int ActWombDark = 6801;
244
245 public const int ActDeathSentense = 6802;
246
247 public const int StTaunt = 6700;
248
249 public const int ActSummonSpecial = 6800;
250
251 public const int SongSleep = 6750;
252
253 public const int breathe_Cold = 50201;
254
255 public const int breathe_Fire = 50200;
256
257 public const int SpTransmuteShadow = 8795;
258
259 public const int SpTransmuteMimic = 8794;
260
261 public const int StManaCost = 6720;
262
263 public const int breathe_ = 7000;
264
265 public const int ActHeadpat = 6904;
266
267 public const int SpTransmuteBat = 8793;
268
269 public const int ActLulwyTrick = 6902;
270
271 public const int ActJureHeal = 6901;
272
273 public const int ActManaAbsorb = 6900;
274
275 public const int SongEnd = 6753;
276
277 public const int SongValor = 6752;
278
279 public const int SongTulip = 6751;
280
281 public const int ActKizuamiTrick = 6903;
282
283 public static readonly int[] IDS = new int[139]
284 {
285 6607, 6003, 6011, 6012, 6013, 6015, 6018, 6019, 6020, 6050,
286 6400, 6410, 6420, 6450, 6500, 6600, 6601, 6602, 6627, 6623,
287 6622, 6621, 6620, 6613, 6001, 6612, 6610, 6608, 6606, 6605,
288 6604, 6603, 6611, 6630, 5055, 5053, 5024, 5023, 5022, 5025,
289 5026, 5027, 5028, 5029, 5030, 5031, 5032, 5033, 5034, 5035,
290 5036, 5037, 5038, 5052, 5051, 5050, 5049, 5048, 5047, 5054,
291 5046, 5044, 5043, 5042, 5041, 5040, 5039, 5045, 6631, 6626,
292 6641, 5018, 5019, 5020, 50216, 50215, 50214, 5017, 50213, 50211,
293 50210, 50209, 50208, 50207, 6640, 50212, 50205, 5016, 5014, 5000,
294 5001, 5002, 5003, 5004, 5005, 5015, 5006, 5008, 5009, 5010,
295 5011, 5012, 5013, 5007, 50204, 50206, 50202, 6642, 6650, 6660,
296 6661, 6662, 5021, 6663, 6664, 6665, 6666, 6667, 50203, 6801,
297 6802, 6700, 6800, 6750, 50201, 50200, 8795, 8794, 6720, 7000,
298 6904, 8793, 6902, 6901, 6900, 6753, 6752, 6751, 6903
299 };
300}
301public class Ability : Act
302{
303 public override bool ShowBonuses => false;
304
305 public override bool CanPressRepeat => base.source.tag.Contains("repeat");
306
307 public override bool LocalAct => id != 8793;
308
309 public override bool CanLink(ElementContainer owner)
310 {
311 if (owner.Card == null)
312 {
313 return !base.IsGlobalElement;
314 }
315 return false;
316 }
317
318 public override long GetSourceValue(long v, int lv, SourceValueType type)
319 {
320 if (type != 0)
321 {
322 return base.GetSourceValue(v, lv, type);
323 }
324 return 10L * (long)(100 + (lv - 1) * base.source.lvFactor / 10) / 100;
325 }
326
327 public override int GetPower(Card c)
328 {
329 long num = base.Value * 8 + 50;
330 if (!c.IsPC)
331 {
332 num = (int)Mathf.Max(num, c.LV * 6 + 30);
333 if (c.IsPCFactionOrMinion && !base.source.aliasParent.IsEmpty())
334 {
335 num = (int)Mathf.Max(num, c.Evalue(base.source.aliasParent) * 4 + 30);
336 }
337 }
338 num = EClass.curve(num, 400, 100);
339 if (this is Spell)
340 {
341 num = num * Mathf.Max(100 + c.Evalue(411) - c.Evalue(93), 1) / 100;
342 }
343 else if (this is ActBreathe)
344 {
345 num = num * Mathf.Max(100 + c.Evalue(411), 1) / 100;
346 }
347 if (num > 214748364)
348 {
349 num = 214748364L;
350 }
351 return (int)num;
352 }
353
354 public override void OnChangeValue()
355 {
357 if (card != null && card._IsPC)
358 {
360 }
361 }
362}
SourceValueType
const int Ranged
Definition: ABILITY.cs:189
const int breathe_Holy
Definition: ABILITY.cs:167
const int ActGazeMutation
Definition: ABILITY.cs:45
const int TaskPick
Definition: ABILITY.cs:147
const int ActFear
Definition: ABILITY.cs:69
const int ActBladeStorm
Definition: ABILITY.cs:233
const int ActDeathSentense
Definition: ABILITY.cs:245
static readonly int[] IDS
Definition: ABILITY.cs:283
const int ActDuplicate
Definition: ABILITY.cs:29
const int ActKizuamiTrick
Definition: ABILITY.cs:281
const int TaskTalk
Definition: ABILITY.cs:159
const int TaskSleepOnBed
Definition: ABILITY.cs:81
const int SongEnd
Definition: ABILITY.cs:275
const int ActDropMine
Definition: ABILITY.cs:223
const int TaskGoOut
Definition: ABILITY.cs:79
const int breathe_Impact
Definition: ABILITY.cs:155
const int SpTransmuteMimic
Definition: ABILITY.cs:259
const int breathe_Magic
Definition: ABILITY.cs:163
const int breathe_Acid
Definition: ABILITY.cs:161
const int General
Definition: ABILITY.cs:199
const int ActAttack
Definition: ABILITY.cs:209
const int Sleep
Definition: ABILITY.cs:191
const int TaskFarm
Definition: ABILITY.cs:151
const int ActTouchDrown
Definition: ABILITY.cs:51
const int breathe_Poison
Definition: ABILITY.cs:177
const int SongSleep
Definition: ABILITY.cs:251
const int SongValor
Definition: ABILITY.cs:277
const int ActCatHuffing
Definition: ABILITY.cs:41
const int TaskAttack
Definition: ABILITY.cs:195
const int breathe_Darkness
Definition: ABILITY.cs:241
const int breathe_Nether
Definition: ABILITY.cs:215
const int breathe_Void
Definition: ABILITY.cs:153
const int ActWombDark
Definition: ABILITY.cs:243
const int Shoot
Definition: ABILITY.cs:197
const int ActBladeStorm2
Definition: ABILITY.cs:235
const int ActGazeDim
Definition: ABILITY.cs:49
const int breathe_Sound
Definition: ABILITY.cs:171
const int breathe_Fire
Definition: ABILITY.cs:255
const int ActCrabBreathe
Definition: ABILITY.cs:33
const int ActEntangle
Definition: ABILITY.cs:37
const int ActEscape
Definition: ABILITY.cs:25
const int SpTransmuteBat
Definition: ABILITY.cs:267
const int ActScream
Definition: ABILITY.cs:141
const int StTaunt
Definition: ABILITY.cs:247
const int ActNeckHunt
Definition: ABILITY.cs:221
const int ActJureHeal
Definition: ABILITY.cs:271
const int breathe_Mind
Definition: ABILITY.cs:213
const int breathe_
Definition: ABILITY.cs:263
const int StManaCost
Definition: ABILITY.cs:261
const int TaskTame
Definition: ABILITY.cs:179
const int breathe_Cut
Definition: ABILITY.cs:157
const int ActLulwyTrick
Definition: ABILITY.cs:269
const int ActInstall
Definition: ABILITY.cs:125
const int ActInsult
Definition: ABILITY.cs:71
const int ActHeadpat
Definition: ABILITY.cs:265
const int breathe_Lightning
Definition: ABILITY.cs:217
const int ActStealFood
Definition: ABILITY.cs:145
const int ActCurse
Definition: ABILITY.cs:35
const int ActManaAbsorb
Definition: ABILITY.cs:273
const int Use
Definition: ABILITY.cs:211
const int ActStealMoney
Definition: ABILITY.cs:219
const int breathe_Ether
Definition: ABILITY.cs:175
const int ActCancelTask
Definition: ABILITY.cs:99
const int ActSummonSpecial
Definition: ABILITY.cs:249
const int ActDraw
Definition: ABILITY.cs:39
const int ActGazeInsane
Definition: ABILITY.cs:47
const int Melee
Definition: ABILITY.cs:187
const int breathe_Cold
Definition: ABILITY.cs:253
const int ActThrowPotion
Definition: ABILITY.cs:225
const int ActSteal
Definition: ABILITY.cs:173
const int breathe_Nerve
Definition: ABILITY.cs:169
const int ActReleaseHeld
Definition: ABILITY.cs:89
const int ActGazeMana
Definition: ABILITY.cs:43
const int ActTouchSleep
Definition: ABILITY.cs:55
const int TaskReadBoard
Definition: ABILITY.cs:149
const int ActBurnMana
Definition: ABILITY.cs:61
const int ActDrainBlood
Definition: ABILITY.cs:143
const int SongTulip
Definition: ABILITY.cs:279
const int ActSuicide
Definition: ABILITY.cs:27
const int ActMultiHit
Definition: ABILITY.cs:231
const int TaskTrain
Definition: ABILITY.cs:229
const int ActWeaken
Definition: ABILITY.cs:57
const int SpTransmuteShadow
Definition: ABILITY.cs:257
const int breathe_Chaos
Definition: ABILITY.cs:165
Definition: AI_Eat.cs:5
override long GetSourceValue(long v, int lv, SourceValueType type)
Definition: ABILITY.cs:318
override void OnChangeValue()
Definition: ABILITY.cs:354
override bool ShowBonuses
Definition: ABILITY.cs:303
override bool CanPressRepeat
Definition: ABILITY.cs:305
override bool LocalAct
Definition: ABILITY.cs:307
override bool CanLink(ElementContainer owner)
Definition: ABILITY.cs:309
override int GetPower(Card c)
Definition: ABILITY.cs:327
Definition: ActNTR.cs:2
Definition: ActZap.cs:2
Definition: ACT.cs:62
Definition: Card.cs:11
bool IsPCFactionOrMinion
Definition: Card.cs:2275
virtual bool IsPC
Definition: Card.cs:2146
int Evalue(int ele)
Definition: Card.cs:2574
int LV
Definition: Card.cs:387
Definition: EClass.cs:6
static int curve(long _a, int start, int step, int rate=75)
Definition: EClass.cs:69
virtual Card Card
ElementContainer owner
Definition: ELEMENT.cs:271
static void SetDirty(Element a)
Definition: SPELL.cs:624
Definition: Wait.cs:2