Elin Decompiled Documentation EA 23.235 Nightly Patch 1
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ABILITY.cs
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1using UnityEngine;
2
3public class ABILITY
4{
5 public const int ActCryRage = 6604;
6
7 public const int AI_Bladder = 5054;
8
9 public const int ActRestrain = 5055;
10
11 public const int AI_PlayMusic = 6001;
12
13 public const int AI_Meditate = 6003;
14
15 public const int AI_Steal = 6011;
16
17 public const int ActQuickCraft = 6012;
18
19 public const int AI_PassTime = 6013;
20
21 public const int AI_SelfHarm = 6015;
22
23 public const int ActRide = 6018;
24
25 public const int ActParasite = 6019;
26
27 public const int ActDreamBug = 6020;
28
29 public const int ActPray = 6050;
30
31 public const int ActEscape = 6400;
32
33 public const int ActSuicide = 6410;
34
35 public const int TaskHarvest = 5053;
36
37 public const int ActDuplicate = 6420;
38
39 public const int ActCrabBreathe = 6500;
40
41 public const int ActCurse = 6600;
42
43 public const int ActEntangle = 6601;
44
45 public const int ActDraw = 6602;
46
47 public const int ActNTR = 6603;
48
49 public const int ActCrySad = 6605;
50
51 public const int ActBurnMana = 6606;
52
53 public const int ActBloodsuck = 6607;
54
55 public const int ActWeaken = 6610;
56
57 public const int ActFear = 6611;
58
59 public const int ActTouchSleep = 6612;
60
61 public const int ActTouchDrown = 6613;
62
63 public const int ActGazeDim = 6620;
64
65 public const int ActGazeInsane = 6621;
66
67 public const int ActRush = 6450;
68
69 public const int ActGazeMana = 6623;
70
71 public const int ActBash = 5052;
72
73 public const int AI_Sleep = 5050;
74
75 public const int TaskFarm = 5020;
76
77 public const int TaskTrain = 5021;
78
79 public const int TaskSleepOnBed = 5022;
80
81 public const int TaskGoOut = 5023;
82
83 public const int AI_Eat = 5024;
84
85 public const int AI_Grab = 5025;
86
87 public const int AI_Haul = 5026;
88
89 public const int GoalSleep = 5027;
90
91 public const int ActReleaseHeld = 5028;
92
93 public const int AI_Offer = 5029;
94
95 public const int AI_ReleaseHeld = 5030;
96
97 public const int AI_Deconstruct = 5031;
98
99 public const int AI_Equip = 5032;
100
101 public const int ActCancelTask = 5033;
102
103 public const int ActZap = 5051;
104
105 public const int GoalIdle = 5034;
106
107 public const int TaskMoveInstalled = 5036;
108
109 public const int ActNoItem = 5037;
110
111 public const int ActThrow = 5038;
112
113 public const int AI_Fish = 5039;
114
115 public const int ActRanged = 5040;
116
117 public const int AI_Read = 5041;
118
119 public const int ActKick = 5042;
120
121 public const int AI_TendAnimal = 5043;
122
123 public const int ActChat = 5044;
124
125 public const int AI_Drink = 5045;
126
127 public const int ActInstall = 5046;
128
129 public const int ActPick = 5047;
130
131 public const int ActItem = 5048;
132
133 public const int AI_OpenLock = 5049;
134
135 public const int TaskBuild = 5035;
136
137 public const int ActDrainBlood = 6626;
138
139 public const int ActGazeMutation = 6622;
140
141 public const int ActInsult = 6630;
142
143 public const int ActCatHuffing = 6627;
144
145 public const int breathe_Sound = 50207;
146
147 public const int breathe_Nerve = 50208;
148
149 public const int breathe_Holy = 50209;
150
151 public const int breathe_Chaos = 50210;
152
153 public const int breathe_Magic = 50211;
154
155 public const int breathe_Ether = 50212;
156
157 public const int breathe_Acid = 50213;
158
159 public const int breathe_Cut = 50214;
160
161 public const int breathe_Impact = 50215;
162
163 public const int breathe_Void = 50216;
164
165 public const int TaskReadBoard = 5019;
166
167 public const int TaskPick = 5018;
168
169 public const int TaskTalk = 5017;
170
171 public const int TaskTame = 5016;
172
173 public const int TaskAttack = 5015;
174
175 public const int TaskPlow = 5014;
176
177 public const int ActWait = 5000;
178
179 public const int ActMelee = 5001;
180
181 public const int Melee = 5002;
182
183 public const int Ranged = 5003;
184
185 public const int Sleep = 5004;
186
187 public const int Wait = 5005;
188
189 public const int breathe_Poison = 50205;
190
191 public const int Shoot = 5006;
192
193 public const int General = 5008;
194
195 public const int TaskMine = 5009;
196
197 public const int TaskDig = 5010;
198
199 public const int TaskCut = 5011;
200
201 public const int AI_Goto = 5012;
202
203 public const int ActAttack = 5013;
204
205 public const int Use = 5007;
206
207 public const int breathe_Mind = 50204;
208
209 public const int breathe_Nether = 50206;
210
211 public const int breathe_Lightning = 50202;
212
213 public const int ActScream = 6631;
214
215 public const int ActSteal = 6640;
216
217 public const int ActStealFood = 6641;
218
219 public const int ActStealMoney = 6642;
220
221 public const int ActNeckHunt = 6650;
222
223 public const int ActDropMine = 6660;
224
225 public const int ActThrowPotion = 6661;
226
227 public const int ActSwarm = 6662;
228
229 public const int ActMultiHit = 6663;
230
231 public const int ActBladeStorm = 6664;
232
233 public const int ActBladeStorm2 = 6665;
234
235 public const int breathe_Darkness = 50203;
236
237 public const int ActMissileBarrage = 6667;
238
239 public const int ActSummonSpecial = 6800;
240
241 public const int ActWhirlwind = 6666;
242
243 public const int StManaCost = 6720;
244
245 public const int breathe_Cold = 50201;
246
247 public const int breathe_Fire = 50200;
248
249 public const int SpTransmuteBat = 8793;
250
251 public const int breathe_ = 7000;
252
253 public const int StTaunt = 6700;
254
255 public const int ActKizuamiTrick = 6903;
256
257 public const int ActLulwyTrick = 6902;
258
259 public const int ActHeadpat = 6904;
260
261 public const int ActManaAbsorb = 6900;
262
263 public const int SongValor = 6752;
264
265 public const int SongTulip = 6751;
266
267 public const int SongSleep = 6750;
268
269 public const int ActJureHeal = 6901;
270
271 public static readonly int[] IDS = new int[133]
272 {
273 6604, 5054, 5055, 6001, 6003, 6011, 6012, 6013, 6015, 6018,
274 6019, 6020, 6050, 6400, 6410, 5053, 6420, 6500, 6600, 6601,
275 6602, 6603, 6605, 6606, 6607, 6610, 6611, 6612, 6613, 6620,
276 6621, 6450, 6623, 5052, 5050, 5020, 5021, 5022, 5023, 5024,
277 5025, 5026, 5027, 5028, 5029, 5030, 5031, 5032, 5033, 5051,
278 5034, 5036, 5037, 5038, 5039, 5040, 5041, 5042, 5043, 5044,
279 5045, 5046, 5047, 5048, 5049, 5035, 6626, 6622, 6630, 6627,
280 50207, 50208, 50209, 50210, 50211, 50212, 50213, 50214, 50215, 50216,
281 5019, 5018, 5017, 5016, 5015, 5014, 5000, 5001, 5002, 5003,
282 5004, 5005, 50205, 5006, 5008, 5009, 5010, 5011, 5012, 5013,
283 5007, 50204, 50206, 50202, 6631, 6640, 6641, 6642, 6650, 6660,
284 6661, 6662, 6663, 6664, 6665, 50203, 6667, 6800, 6666, 6720,
285 50201, 50200, 8793, 7000, 6700, 6903, 6902, 6904, 6900, 6752,
286 6751, 6750, 6901
287 };
288}
289public class Ability : Act
290{
291 public override bool ShowBonuses => false;
292
293 public override bool CanPressRepeat => base.source.tag.Contains("repeat");
294
295 public override bool CanLink(ElementContainer owner)
296 {
297 if (owner.Card == null)
298 {
299 return !base.IsGlobalElement;
300 }
301 return false;
302 }
303
304 public override long GetSourceValue(long v, int lv, SourceValueType type)
305 {
306 if (type != 0)
307 {
308 return base.GetSourceValue(v, lv, type);
309 }
310 return 10L * (long)(100 + (lv - 1) * base.source.lvFactor / 10) / 100;
311 }
312
313 public override int GetPower(Card c)
314 {
315 int a = base.Value * 8 + 50;
316 if (!c.IsPC)
317 {
318 a = Mathf.Max(a, c.LV * 6 + 30);
319 if (c.IsPCFactionOrMinion && !base.source.aliasParent.IsEmpty())
320 {
321 a = Mathf.Max(a, c.Evalue(base.source.aliasParent) * 4 + 30);
322 }
323 }
324 a = EClass.curve(a, 400, 100);
325 if (this is Spell)
326 {
327 a = a * Mathf.Max(100 + c.Evalue(411) - c.Evalue(93), 1) / 100;
328 }
329 return a;
330 }
331
332 public override void OnChangeValue()
333 {
335 if (card != null && card._IsPC)
336 {
338 }
339 }
340}
SourceValueType
const int Ranged
Definition: ABILITY.cs:183
const int breathe_Holy
Definition: ABILITY.cs:149
const int ActGazeMutation
Definition: ABILITY.cs:139
const int TaskPick
Definition: ABILITY.cs:167
const int ActFear
Definition: ABILITY.cs:57
const int ActBladeStorm
Definition: ABILITY.cs:231
static readonly int[] IDS
Definition: ABILITY.cs:271
const int ActDuplicate
Definition: ABILITY.cs:37
const int ActKizuamiTrick
Definition: ABILITY.cs:255
const int TaskTalk
Definition: ABILITY.cs:169
const int TaskSleepOnBed
Definition: ABILITY.cs:79
const int ActDropMine
Definition: ABILITY.cs:223
const int TaskGoOut
Definition: ABILITY.cs:81
const int breathe_Impact
Definition: ABILITY.cs:161
const int breathe_Magic
Definition: ABILITY.cs:153
const int breathe_Acid
Definition: ABILITY.cs:157
const int General
Definition: ABILITY.cs:193
const int ActAttack
Definition: ABILITY.cs:203
const int Sleep
Definition: ABILITY.cs:185
const int TaskFarm
Definition: ABILITY.cs:75
const int ActTouchDrown
Definition: ABILITY.cs:61
const int breathe_Poison
Definition: ABILITY.cs:189
const int SongSleep
Definition: ABILITY.cs:267
const int SongValor
Definition: ABILITY.cs:263
const int ActCatHuffing
Definition: ABILITY.cs:143
const int TaskAttack
Definition: ABILITY.cs:173
const int breathe_Darkness
Definition: ABILITY.cs:235
const int breathe_Nether
Definition: ABILITY.cs:209
const int breathe_Void
Definition: ABILITY.cs:163
const int Shoot
Definition: ABILITY.cs:191
const int ActBladeStorm2
Definition: ABILITY.cs:233
const int ActGazeDim
Definition: ABILITY.cs:63
const int breathe_Sound
Definition: ABILITY.cs:145
const int breathe_Fire
Definition: ABILITY.cs:247
const int ActCrabBreathe
Definition: ABILITY.cs:39
const int ActEntangle
Definition: ABILITY.cs:43
const int ActEscape
Definition: ABILITY.cs:31
const int SpTransmuteBat
Definition: ABILITY.cs:249
const int ActScream
Definition: ABILITY.cs:213
const int StTaunt
Definition: ABILITY.cs:253
const int ActNeckHunt
Definition: ABILITY.cs:221
const int ActJureHeal
Definition: ABILITY.cs:269
const int breathe_Mind
Definition: ABILITY.cs:207
const int breathe_
Definition: ABILITY.cs:251
const int StManaCost
Definition: ABILITY.cs:243
const int TaskTame
Definition: ABILITY.cs:171
const int breathe_Cut
Definition: ABILITY.cs:159
const int ActLulwyTrick
Definition: ABILITY.cs:257
const int ActInstall
Definition: ABILITY.cs:127
const int ActInsult
Definition: ABILITY.cs:141
const int ActHeadpat
Definition: ABILITY.cs:259
const int breathe_Lightning
Definition: ABILITY.cs:211
const int ActStealFood
Definition: ABILITY.cs:217
const int ActCurse
Definition: ABILITY.cs:41
const int ActManaAbsorb
Definition: ABILITY.cs:261
const int Use
Definition: ABILITY.cs:205
const int ActStealMoney
Definition: ABILITY.cs:219
const int breathe_Ether
Definition: ABILITY.cs:155
const int ActCancelTask
Definition: ABILITY.cs:101
const int ActSummonSpecial
Definition: ABILITY.cs:239
const int ActDraw
Definition: ABILITY.cs:45
const int ActGazeInsane
Definition: ABILITY.cs:65
const int Melee
Definition: ABILITY.cs:181
const int breathe_Cold
Definition: ABILITY.cs:245
const int ActThrowPotion
Definition: ABILITY.cs:225
const int ActSteal
Definition: ABILITY.cs:215
const int breathe_Nerve
Definition: ABILITY.cs:147
const int ActReleaseHeld
Definition: ABILITY.cs:91
const int ActGazeMana
Definition: ABILITY.cs:69
const int ActTouchSleep
Definition: ABILITY.cs:59
const int TaskReadBoard
Definition: ABILITY.cs:165
const int ActBurnMana
Definition: ABILITY.cs:51
const int ActDrainBlood
Definition: ABILITY.cs:137
const int SongTulip
Definition: ABILITY.cs:265
const int ActSuicide
Definition: ABILITY.cs:33
const int ActMultiHit
Definition: ABILITY.cs:229
const int TaskTrain
Definition: ABILITY.cs:77
const int ActWeaken
Definition: ABILITY.cs:55
const int breathe_Chaos
Definition: ABILITY.cs:151
Definition: AI_Eat.cs:5
override long GetSourceValue(long v, int lv, SourceValueType type)
Definition: ABILITY.cs:304
override void OnChangeValue()
Definition: ABILITY.cs:332
override bool ShowBonuses
Definition: ABILITY.cs:291
override bool CanPressRepeat
Definition: ABILITY.cs:293
override bool CanLink(ElementContainer owner)
Definition: ABILITY.cs:295
override int GetPower(Card c)
Definition: ABILITY.cs:313
Definition: ActNTR.cs:2
Definition: ActZap.cs:2
Definition: ACT.cs:62
Definition: Card.cs:11
bool IsPCFactionOrMinion
Definition: Card.cs:2260
virtual bool IsPC
Definition: Card.cs:2131
int Evalue(int ele)
Definition: Card.cs:2559
int LV
Definition: Card.cs:386
Definition: EClass.cs:5
static int curve(int a, int start, int step, int rate=75)
Definition: EClass.cs:68
virtual Card Card
ElementContainer owner
Definition: ELEMENT.cs:266
static void SetDirty(Element a)
Definition: SPELL.cs:617
Definition: Wait.cs:2