Elin Decompiled Documentation EA 23.130 Nightly
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ABILITY.cs
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1using UnityEngine;
2
3public class ABILITY
4{
5 public const int AI_Drink = 5045;
6
7 public const int AI_Read = 5041;
8
9 public const int ActKick = 5042;
10
11 public const int AI_TendAnimal = 5043;
12
13 public const int ActChat = 5044;
14
15 public const int ActInstall = 5046;
16
17 public const int ActPick = 5047;
18
19 public const int ActItem = 5048;
20
21 public const int AI_OpenLock = 5049;
22
23 public const int AI_Sleep = 5050;
24
25 public const int ActZap = 5051;
26
27 public const int ActBash = 5052;
28
29 public const int TaskHarvest = 5053;
30
31 public const int AI_Bladder = 5054;
32
33 public const int ActRestrain = 5055;
34
35 public const int ActRanged = 5040;
36
37 public const int AI_PlayMusic = 6001;
38
39 public const int AI_Steal = 6011;
40
41 public const int ActQuickCraft = 6012;
42
43 public const int AI_PassTime = 6013;
44
45 public const int AI_SelfHarm = 6015;
46
47 public const int ActRide = 6018;
48
49 public const int ActParasite = 6019;
50
51 public const int ActDreamBug = 6020;
52
53 public const int ActPray = 6050;
54
55 public const int ActEscape = 6400;
56
57 public const int ActSuicide = 6410;
58
59 public const int ActDuplicate = 6420;
60
61 public const int ActCrabBreathe = 6500;
62
63 public const int ActCurse = 6600;
64
65 public const int ActEntangle = 6601;
66
67 public const int AI_Meditate = 6003;
68
69 public const int ActDraw = 6602;
70
71 public const int AI_Fish = 5039;
72
73 public const int ActNoItem = 5037;
74
75 public const int Use = 5007;
76
77 public const int General = 5008;
78
79 public const int TaskMine = 5009;
80
81 public const int TaskDig = 5010;
82
83 public const int TaskCut = 5011;
84
85 public const int AI_Goto = 5012;
86
87 public const int ActAttack = 5013;
88
89 public const int TaskPlow = 5014;
90
91 public const int TaskAttack = 5015;
92
93 public const int TaskTame = 5016;
94
95 public const int TaskTalk = 5017;
96
97 public const int TaskPick = 5018;
98
99 public const int TaskReadBoard = 5019;
100
101 public const int TaskFarm = 5020;
102
103 public const int ActThrow = 5038;
104
105 public const int TaskTrain = 5021;
106
107 public const int TaskGoOut = 5023;
108
109 public const int AI_Eat = 5024;
110
111 public const int AI_Grab = 5025;
112
113 public const int AI_Haul = 5026;
114
115 public const int GoalSleep = 5027;
116
117 public const int ActReleaseHeld = 5028;
118
119 public const int AI_Offer = 5029;
120
121 public const int AI_ReleaseHeld = 5030;
122
123 public const int AI_Deconstruct = 5031;
124
125 public const int AI_Equip = 5032;
126
127 public const int ActCancelTask = 5033;
128
129 public const int GoalIdle = 5034;
130
131 public const int TaskBuild = 5035;
132
133 public const int TaskMoveInstalled = 5036;
134
135 public const int TaskSleepOnBed = 5022;
136
137 public const int ActNTR = 6603;
138
139 public const int ActRush = 6450;
140
141 public const int ActFear = 6611;
142
143 public const int breathe_Fire = 50200;
144
145 public const int breathe_Cold = 50201;
146
147 public const int breathe_Lightning = 50202;
148
149 public const int breathe_Darkness = 50203;
150
151 public const int breathe_Mind = 50204;
152
153 public const int breathe_Poison = 50205;
154
155 public const int breathe_Nether = 50206;
156
157 public const int breathe_Sound = 50207;
158
159 public const int breathe_Nerve = 50208;
160
161 public const int ActWeaken = 6610;
162
163 public const int breathe_Chaos = 50210;
164
165 public const int breathe_ = 7000;
166
167 public const int breathe_Magic = 50211;
168
169 public const int breathe_Acid = 50213;
170
171 public const int breathe_Cut = 50214;
172
173 public const int breathe_Impact = 50215;
174
175 public const int breathe_Void = 50216;
176
177 public const int ActWait = 5000;
178
179 public const int ActMelee = 5001;
180
181 public const int Melee = 5002;
182
183 public const int Ranged = 5003;
184
185 public const int Sleep = 5004;
186
187 public const int Wait = 5005;
188
189 public const int Shoot = 5006;
190
191 public const int breathe_Ether = 50212;
192
193 public const int ActHeadpat = 6904;
194
195 public const int breathe_Holy = 50209;
196
197 public const int ActLulwyTrick = 6902;
198
199 public const int ActGazeDim = 6620;
200
201 public const int ActTouchDrown = 6613;
202
203 public const int ActTouchSleep = 6612;
204
205 public const int ActKizuamiTrick = 6903;
206
207 public const int ActGazeMana = 6623;
208
209 public const int ActGazeMutation = 6622;
210
211 public const int ActInsult = 6630;
212
213 public const int ActScream = 6631;
214
215 public const int ActSteal = 6640;
216
217 public const int ActStealFood = 6641;
218
219 public const int ActStealMoney = 6642;
220
221 public const int ActDrainBlood = 6626;
222
223 public const int ActDropMine = 6660;
224
225 public const int ActJureHeal = 6901;
226
227 public const int ActManaAbsorb = 6900;
228
229 public const int StManaCost = 6720;
230
231 public const int ActNeckHunt = 6650;
232
233 public const int ActGazeInsane = 6621;
234
235 public const int ActBladeStorm = 6664;
236
237 public const int ActMultiHit = 6663;
238
239 public const int ActSwarm = 6662;
240
241 public const int ActThrowPotion = 6661;
242
243 public const int StTaunt = 6700;
244
245 public static readonly int[] IDS = new int[120]
246 {
247 5045, 5041, 5042, 5043, 5044, 5046, 5047, 5048, 5049, 5050,
248 5051, 5052, 5053, 5054, 5055, 5040, 6001, 6011, 6012, 6013,
249 6015, 6018, 6019, 6020, 6050, 6400, 6410, 6420, 6500, 6600,
250 6601, 6003, 6602, 5039, 5037, 5007, 5008, 5009, 5010, 5011,
251 5012, 5013, 5014, 5015, 5016, 5017, 5018, 5019, 5020, 5038,
252 5021, 5023, 5024, 5025, 5026, 5027, 5028, 5029, 5030, 5031,
253 5032, 5033, 5034, 5035, 5036, 5022, 6603, 6450, 6611, 50200,
254 50201, 50202, 50203, 50204, 50205, 50206, 50207, 50208, 6610, 50210,
255 7000, 50211, 50213, 50214, 50215, 50216, 5000, 5001, 5002, 5003,
256 5004, 5005, 5006, 50212, 6904, 50209, 6902, 6620, 6613, 6612,
257 6903, 6623, 6622, 6630, 6631, 6640, 6641, 6642, 6626, 6660,
258 6901, 6900, 6720, 6650, 6621, 6664, 6663, 6662, 6661, 6700
259 };
260}
261public class Ability : Act
262{
263 public override bool ShowBonuses => false;
264
265 public override bool CanPressRepeat => base.source.tag.Contains("repeat");
266
267 public override bool CanLink(ElementContainer owner)
268 {
269 if (owner.Card == null)
270 {
271 return !base.IsGlobalElement;
272 }
273 return false;
274 }
275
276 public override int GetSourceValue(int v, int lv, SourceValueType type)
277 {
278 if (type != 0)
279 {
280 return base.GetSourceValue(v, lv, type);
281 }
282 return 10 * (100 + (lv - 1) * base.source.lvFactor / 10) / 100;
283 }
284
285 public override int GetPower(Card c)
286 {
287 int a = base.Value * 8 + 50;
288 if (!c.IsPC)
289 {
290 a = Mathf.Max(a, c.LV * 6 + 30);
291 if (c.IsPCFactionOrMinion && !base.source.aliasParent.IsEmpty())
292 {
293 a = Mathf.Max(a, c.Evalue(base.source.aliasParent) * 4 + 30);
294 }
295 }
296 a = EClass.curve(a, 400, 100);
297 if (this is Spell)
298 {
299 a = a * Mathf.Max(100 + c.Evalue(411) - c.Evalue(93), 1) / 100;
300 }
301 return a;
302 }
303
304 public override void OnChangeValue()
305 {
307 if (card != null && card._IsPC)
308 {
310 }
311 }
312}
SourceValueType
const int Ranged
Definition: ABILITY.cs:183
const int breathe_Holy
Definition: ABILITY.cs:195
const int ActGazeMutation
Definition: ABILITY.cs:209
const int TaskPick
Definition: ABILITY.cs:97
const int ActFear
Definition: ABILITY.cs:141
const int ActBladeStorm
Definition: ABILITY.cs:235
static readonly int[] IDS
Definition: ABILITY.cs:245
const int ActDuplicate
Definition: ABILITY.cs:59
const int ActKizuamiTrick
Definition: ABILITY.cs:205
const int TaskTalk
Definition: ABILITY.cs:95
const int TaskSleepOnBed
Definition: ABILITY.cs:135
const int ActDropMine
Definition: ABILITY.cs:223
const int TaskGoOut
Definition: ABILITY.cs:107
const int breathe_Impact
Definition: ABILITY.cs:173
const int breathe_Magic
Definition: ABILITY.cs:167
const int breathe_Acid
Definition: ABILITY.cs:169
const int General
Definition: ABILITY.cs:77
const int ActAttack
Definition: ABILITY.cs:87
const int Sleep
Definition: ABILITY.cs:185
const int TaskFarm
Definition: ABILITY.cs:101
const int ActTouchDrown
Definition: ABILITY.cs:201
const int breathe_Poison
Definition: ABILITY.cs:153
const int TaskAttack
Definition: ABILITY.cs:91
const int breathe_Darkness
Definition: ABILITY.cs:149
const int breathe_Nether
Definition: ABILITY.cs:155
const int breathe_Void
Definition: ABILITY.cs:175
const int Shoot
Definition: ABILITY.cs:189
const int ActGazeDim
Definition: ABILITY.cs:199
const int breathe_Sound
Definition: ABILITY.cs:157
const int breathe_Fire
Definition: ABILITY.cs:143
const int ActCrabBreathe
Definition: ABILITY.cs:61
const int ActEntangle
Definition: ABILITY.cs:65
const int ActEscape
Definition: ABILITY.cs:55
const int ActScream
Definition: ABILITY.cs:213
const int StTaunt
Definition: ABILITY.cs:243
const int ActNeckHunt
Definition: ABILITY.cs:231
const int ActJureHeal
Definition: ABILITY.cs:225
const int breathe_Mind
Definition: ABILITY.cs:151
const int breathe_
Definition: ABILITY.cs:165
const int StManaCost
Definition: ABILITY.cs:229
const int TaskTame
Definition: ABILITY.cs:93
const int breathe_Cut
Definition: ABILITY.cs:171
const int ActLulwyTrick
Definition: ABILITY.cs:197
const int ActInstall
Definition: ABILITY.cs:15
const int ActInsult
Definition: ABILITY.cs:211
const int ActHeadpat
Definition: ABILITY.cs:193
const int breathe_Lightning
Definition: ABILITY.cs:147
const int ActStealFood
Definition: ABILITY.cs:217
const int ActCurse
Definition: ABILITY.cs:63
const int ActManaAbsorb
Definition: ABILITY.cs:227
const int Use
Definition: ABILITY.cs:75
const int ActStealMoney
Definition: ABILITY.cs:219
const int breathe_Ether
Definition: ABILITY.cs:191
const int ActCancelTask
Definition: ABILITY.cs:127
const int ActDraw
Definition: ABILITY.cs:69
const int ActGazeInsane
Definition: ABILITY.cs:233
const int Melee
Definition: ABILITY.cs:181
const int breathe_Cold
Definition: ABILITY.cs:145
const int ActThrowPotion
Definition: ABILITY.cs:241
const int ActSteal
Definition: ABILITY.cs:215
const int breathe_Nerve
Definition: ABILITY.cs:159
const int ActReleaseHeld
Definition: ABILITY.cs:117
const int ActGazeMana
Definition: ABILITY.cs:207
const int ActTouchSleep
Definition: ABILITY.cs:203
const int TaskReadBoard
Definition: ABILITY.cs:99
const int ActDrainBlood
Definition: ABILITY.cs:221
const int ActSuicide
Definition: ABILITY.cs:57
const int ActMultiHit
Definition: ABILITY.cs:237
const int TaskTrain
Definition: ABILITY.cs:105
const int ActWeaken
Definition: ABILITY.cs:161
const int breathe_Chaos
Definition: ABILITY.cs:163
Definition: AI_Eat.cs:5
override void OnChangeValue()
Definition: ABILITY.cs:304
override int GetSourceValue(int v, int lv, SourceValueType type)
Definition: ABILITY.cs:276
override bool ShowBonuses
Definition: ABILITY.cs:263
override bool CanPressRepeat
Definition: ABILITY.cs:265
override bool CanLink(ElementContainer owner)
Definition: ABILITY.cs:267
override int GetPower(Card c)
Definition: ABILITY.cs:285
Definition: ActNTR.cs:2
Definition: ActZap.cs:2
Definition: ACT.cs:62
Definition: Card.cs:11
bool IsPCFactionOrMinion
Definition: Card.cs:2172
virtual bool IsPC
Definition: Card.cs:2043
int Evalue(int ele)
Definition: Card.cs:2471
int LV
Definition: Card.cs:370
Definition: EClass.cs:5
static int curve(int a, int start, int step, int rate=75)
Definition: EClass.cs:63
virtual Card Card
ElementContainer owner
Definition: ELEMENT.cs:262
static void SetDirty(Element a)
Definition: SPELL.cs:517
Definition: Wait.cs:2