Elin Decompiled Documentation EA 23.321 Nightly Patch 1
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ABILITY.cs
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1using UnityEngine;
2
3public class ABILITY
4{
5 public const int ActMoneyDump = 5058;
6
7 public const int ActPray = 6050;
8
9 public const int ActDreamBug = 6020;
10
11 public const int ActParasite = 6019;
12
13 public const int ActRide = 6018;
14
15 public const int AI_SelfHarm = 6015;
16
17 public const int AI_PassTime = 6013;
18
19 public const int ActQuickCraft = 6012;
20
21 public const int AI_Steal = 6011;
22
23 public const int AI_Meditate = 6003;
24
25 public const int AI_PlayMusic = 6001;
26
27 public const int ActMoneyThrow = 5057;
28
29 public const int ActMoneySlap = 5056;
30
31 public const int ActRestrain = 5055;
32
33 public const int AI_Bladder = 5054;
34
35 public const int TaskHarvest = 5053;
36
37 public const int ActEscape = 6400;
38
39 public const int ActSuicide = 6410;
40
41 public const int ActDuplicate = 6420;
42
43 public const int ActRush = 6450;
44
45 public const int ActGazeMutation = 6622;
46
47 public const int ActGazeInsane = 6621;
48
49 public const int ActGazeDim = 6620;
50
51 public const int ActTouchDrown = 6613;
52
53 public const int ActTouchSleep = 6612;
54
55 public const int ActFear = 6611;
56
57 public const int ActWeaken = 6610;
58
59 public const int ActBash = 5052;
60
61 public const int ActSlime = 6608;
62
63 public const int ActCrySad = 6605;
64
65 public const int ActCryRage = 6604;
66
67 public const int ActNTR = 6603;
68
69 public const int ActDraw = 6602;
70
71 public const int ActEntangle = 6601;
72
73 public const int ActCurse = 6600;
74
75 public const int ActCrabBreathe = 6500;
76
77 public const int ActBurnMana = 6606;
78
79 public const int ActZap = 5051;
80
81 public const int AI_Sleep = 5050;
82
83 public const int AI_OpenLock = 5049;
84
85 public const int Sleep = 5004;
86
87 public const int Wait = 5005;
88
89 public const int Shoot = 5006;
90
91 public const int Use = 5007;
92
93 public const int General = 5008;
94
95 public const int TaskMine = 5009;
96
97 public const int TaskDig = 5010;
98
99 public const int Ranged = 5003;
100
101 public const int TaskCut = 5011;
102
103 public const int ActAttack = 5013;
104
105 public const int TaskPlow = 5014;
106
107 public const int TaskAttack = 5015;
108
109 public const int TaskTame = 5016;
110
111 public const int TaskTalk = 5017;
112
113 public const int TaskPick = 5018;
114
115 public const int TaskReadBoard = 5019;
116
117 public const int AI_Goto = 5012;
118
119 public const int ActGazeMana = 6623;
120
121 public const int Melee = 5002;
122
123 public const int ActWait = 5000;
124
125 public const int ActItem = 5048;
126
127 public const int ActPick = 5047;
128
129 public const int ActInstall = 5046;
130
131 public const int AI_Drink = 5045;
132
133 public const int ActChat = 5044;
134
135 public const int AI_TendAnimal = 5043;
136
137 public const int ActKick = 5042;
138
139 public const int ActMelee = 5001;
140
141 public const int AI_Read = 5041;
142
143 public const int AI_Fish = 5039;
144
145 public const int ActThrow = 5038;
146
147 public const int ActNoItem = 5037;
148
149 public const int TaskMoveInstalled = 5036;
150
151 public const int TaskBuild = 5035;
152
153 public const int GoalIdle = 5034;
154
155 public const int ActCancelTask = 5033;
156
157 public const int ActRanged = 5040;
158
159 public const int ActDrainBlood = 6626;
160
161 public const int ActBloodsuck = 6607;
162
163 public const int ActKiss = 6628;
164
165 public const int breathe_Magic = 50211;
166
167 public const int breathe_Chaos = 50210;
168
169 public const int breathe_Holy = 50209;
170
171 public const int ActCatHuffing = 6627;
172
173 public const int breathe_Sound = 50207;
174
175 public const int breathe_Nether = 50206;
176
177 public const int breathe_Ether = 50212;
178
179 public const int breathe_Poison = 50205;
180
181 public const int breathe_Darkness = 50203;
182
183 public const int breathe_Lightning = 50202;
184
185 public const int breathe_Cold = 50201;
186
187 public const int breathe_Fire = 50200;
188
189 public const int SpTransmuteHuman = 8796;
190
191 public const int SpTransmuteShadow = 8795;
192
193 public const int breathe_Mind = 50204;
194
195 public const int SpTransmuteMimic = 8794;
196
197 public const int breathe_Acid = 50213;
198
199 public const int breathe_Impact = 50215;
200
201 public const int AI_Equip = 5032;
202
203 public const int AI_Deconstruct = 5031;
204
205 public const int AI_ReleaseHeld = 5030;
206
207 public const int AI_Offer = 5029;
208
209 public const int ActReleaseHeld = 5028;
210
211 public const int GoalSleep = 5027;
212
213 public const int breathe_Cut = 50214;
214
215 public const int AI_Haul = 5026;
216
217 public const int AI_Eat = 5024;
218
219 public const int TaskGoOut = 5023;
220
221 public const int TaskSleepOnBed = 5022;
222
223 public const int TaskTrain = 5021;
224
225 public const int TaskFarm = 5020;
226
227 public const int breathe_Void = 50216;
228
229 public const int AI_Grab = 5025;
230
231 public const int SpTransmuteBat = 8793;
232
233 public const int breathe_Nerve = 50208;
234
235 public const int ActHeadpat = 6904;
236
237 public const int ActDeepKiss = 6629;
238
239 public const int ActInsult = 6630;
240
241 public const int ActScream = 6631;
242
243 public const int ActFuse = 6632;
244
245 public const int ActSteal = 6640;
246
247 public const int ActStealFood = 6641;
248
249 public const int ActStealMoney = 6642;
250
251 public const int ActNeckHunt = 6650;
252
253 public const int ActDropMine = 6660;
254
255 public const int ActThrowPotion = 6661;
256
257 public const int breathe_ = 7000;
258
259 public const int ActSwarm = 6662;
260
261 public const int ActBladeStorm = 6664;
262
263 public const int ActBladeStorm2 = 6665;
264
265 public const int ActWhirlwind = 6666;
266
267 public const int ActMultiHit = 6663;
268
269 public const int ActSummonSpecial = 6800;
270
271 public const int ActKizuamiTrick = 6903;
272
273 public const int ActLulwyTrick = 6902;
274
275 public const int ActJureHeal = 6901;
276
277 public const int ActManaAbsorb = 6900;
278
279 public const int SongEnd = 6753;
280
281 public const int SongValor = 6752;
282
283 public const int SongTulip = 6751;
284
285 public const int SongSleep = 6750;
286
287 public const int ActMissileBarrage = 6667;
288
289 public const int StMama = 6701;
290
291 public const int StManaCost = 6720;
292
293 public const int ActWombDark = 6801;
294
295 public const int StTaunt = 6700;
296
297 public const int ActDeathSentense = 6802;
298
299 public static readonly int[] IDS = new int[147]
300 {
301 5058, 6050, 6020, 6019, 6018, 6015, 6013, 6012, 6011, 6003,
302 6001, 5057, 5056, 5055, 5054, 5053, 6400, 6410, 6420, 6450,
303 6622, 6621, 6620, 6613, 6612, 6611, 6610, 5052, 6608, 6605,
304 6604, 6603, 6602, 6601, 6600, 6500, 6606, 5051, 5050, 5049,
305 5004, 5005, 5006, 5007, 5008, 5009, 5010, 5003, 5011, 5013,
306 5014, 5015, 5016, 5017, 5018, 5019, 5012, 6623, 5002, 5000,
307 5048, 5047, 5046, 5045, 5044, 5043, 5042, 5001, 5041, 5039,
308 5038, 5037, 5036, 5035, 5034, 5033, 5040, 6626, 6607, 6628,
309 50211, 50210, 50209, 6627, 50207, 50206, 50212, 50205, 50203, 50202,
310 50201, 50200, 8796, 8795, 50204, 8794, 50213, 50215, 5032, 5031,
311 5030, 5029, 5028, 5027, 50214, 5026, 5024, 5023, 5022, 5021,
312 5020, 50216, 5025, 8793, 50208, 6904, 6629, 6630, 6631, 6632,
313 6640, 6641, 6642, 6650, 6660, 6661, 7000, 6662, 6664, 6665,
314 6666, 6663, 6800, 6903, 6902, 6901, 6900, 6753, 6752, 6751,
315 6750, 6667, 6701, 6720, 6801, 6700, 6802
316 };
317}
318public class Ability : Act
319{
320 public override bool ShowBonuses => false;
321
322 public override bool CanPressRepeat => base.source.tag.Contains("repeat");
323
324 public override bool LocalAct => id != 8793;
325
326 public override bool CanLink(ElementContainer owner)
327 {
328 if (owner.Card == null)
329 {
330 return !base.IsGlobalElement;
331 }
332 return false;
333 }
334
335 public override long GetSourceValue(long v, int lv, SourceValueType type)
336 {
337 if (type != 0)
338 {
339 return base.GetSourceValue(v, lv, type);
340 }
341 return 10 * (100 + ((long)lv - 1L) * base.source.lvFactor / 10) / 100;
342 }
343
344 public override int GetPower(Card c)
345 {
346 long a = base.Value * 8 + 50;
347 if (!c.IsPC)
348 {
349 a = MathEx.Max(a, (long)c.LV * 6L + 30);
350 if (c.IsPCFactionOrMinion && !base.source.aliasParent.IsEmpty())
351 {
352 a = MathEx.Max(a, (long)c.Evalue(base.source.aliasParent) * 4L + 30);
353 }
354 }
355 a = EClass.curve(a, 400, 100);
356 if (this is Spell)
357 {
358 a = a * Mathf.Max(100 + c.Evalue(411) - c.Evalue(93), 1) / 100;
359 }
360 else if (this is ActBreathe)
361 {
362 a = a * Mathf.Max(100 + c.Evalue(411), 1) / 100;
363 }
364 if (a > 214748364)
365 {
366 a = 214748364L;
367 }
368 return (int)a;
369 }
370
371 public override void OnChangeValue()
372 {
374 if (card != null && card._IsPC)
375 {
377 }
378 }
379}
SourceValueType
const int Ranged
Definition: ABILITY.cs:99
const int breathe_Holy
Definition: ABILITY.cs:169
const int ActGazeMutation
Definition: ABILITY.cs:45
const int TaskPick
Definition: ABILITY.cs:113
const int ActFear
Definition: ABILITY.cs:55
const int ActBladeStorm
Definition: ABILITY.cs:261
const int ActDeathSentense
Definition: ABILITY.cs:297
static readonly int[] IDS
Definition: ABILITY.cs:299
const int ActDuplicate
Definition: ABILITY.cs:41
const int ActFuse
Definition: ABILITY.cs:243
const int ActKizuamiTrick
Definition: ABILITY.cs:271
const int TaskTalk
Definition: ABILITY.cs:111
const int TaskSleepOnBed
Definition: ABILITY.cs:221
const int SongEnd
Definition: ABILITY.cs:279
const int ActDropMine
Definition: ABILITY.cs:253
const int StMama
Definition: ABILITY.cs:289
const int TaskGoOut
Definition: ABILITY.cs:219
const int breathe_Impact
Definition: ABILITY.cs:199
const int SpTransmuteMimic
Definition: ABILITY.cs:195
const int breathe_Magic
Definition: ABILITY.cs:165
const int breathe_Acid
Definition: ABILITY.cs:197
const int General
Definition: ABILITY.cs:93
const int ActAttack
Definition: ABILITY.cs:103
const int Sleep
Definition: ABILITY.cs:85
const int TaskFarm
Definition: ABILITY.cs:225
const int ActTouchDrown
Definition: ABILITY.cs:51
const int breathe_Poison
Definition: ABILITY.cs:179
const int SongSleep
Definition: ABILITY.cs:285
const int SongValor
Definition: ABILITY.cs:281
const int ActCatHuffing
Definition: ABILITY.cs:171
const int TaskAttack
Definition: ABILITY.cs:107
const int breathe_Darkness
Definition: ABILITY.cs:181
const int breathe_Nether
Definition: ABILITY.cs:175
const int breathe_Void
Definition: ABILITY.cs:227
const int ActWombDark
Definition: ABILITY.cs:293
const int Shoot
Definition: ABILITY.cs:89
const int ActBladeStorm2
Definition: ABILITY.cs:263
const int ActGazeDim
Definition: ABILITY.cs:49
const int breathe_Sound
Definition: ABILITY.cs:173
const int breathe_Fire
Definition: ABILITY.cs:187
const int ActCrabBreathe
Definition: ABILITY.cs:75
const int ActEntangle
Definition: ABILITY.cs:71
const int ActEscape
Definition: ABILITY.cs:37
const int SpTransmuteBat
Definition: ABILITY.cs:231
const int ActScream
Definition: ABILITY.cs:241
const int StTaunt
Definition: ABILITY.cs:295
const int ActNeckHunt
Definition: ABILITY.cs:251
const int ActJureHeal
Definition: ABILITY.cs:275
const int breathe_Mind
Definition: ABILITY.cs:193
const int breathe_
Definition: ABILITY.cs:257
const int StManaCost
Definition: ABILITY.cs:291
const int TaskTame
Definition: ABILITY.cs:109
const int breathe_Cut
Definition: ABILITY.cs:213
const int ActLulwyTrick
Definition: ABILITY.cs:273
const int ActInstall
Definition: ABILITY.cs:129
const int ActInsult
Definition: ABILITY.cs:239
const int ActHeadpat
Definition: ABILITY.cs:235
const int breathe_Lightning
Definition: ABILITY.cs:183
const int ActStealFood
Definition: ABILITY.cs:247
const int ActCurse
Definition: ABILITY.cs:73
const int ActManaAbsorb
Definition: ABILITY.cs:277
const int SpTransmuteHuman
Definition: ABILITY.cs:189
const int Use
Definition: ABILITY.cs:91
const int ActStealMoney
Definition: ABILITY.cs:249
const int breathe_Ether
Definition: ABILITY.cs:177
const int ActCancelTask
Definition: ABILITY.cs:155
const int ActSummonSpecial
Definition: ABILITY.cs:269
const int ActDraw
Definition: ABILITY.cs:69
const int ActGazeInsane
Definition: ABILITY.cs:47
const int Melee
Definition: ABILITY.cs:121
const int breathe_Cold
Definition: ABILITY.cs:185
const int ActThrowPotion
Definition: ABILITY.cs:255
const int ActSteal
Definition: ABILITY.cs:245
const int breathe_Nerve
Definition: ABILITY.cs:233
const int ActReleaseHeld
Definition: ABILITY.cs:209
const int ActGazeMana
Definition: ABILITY.cs:119
const int ActTouchSleep
Definition: ABILITY.cs:53
const int TaskReadBoard
Definition: ABILITY.cs:115
const int ActBurnMana
Definition: ABILITY.cs:77
const int ActDrainBlood
Definition: ABILITY.cs:159
const int SongTulip
Definition: ABILITY.cs:283
const int ActSuicide
Definition: ABILITY.cs:39
const int ActMultiHit
Definition: ABILITY.cs:267
const int TaskTrain
Definition: ABILITY.cs:223
const int ActWeaken
Definition: ABILITY.cs:57
const int SpTransmuteShadow
Definition: ABILITY.cs:191
const int breathe_Chaos
Definition: ABILITY.cs:167
Definition: AI_Eat.cs:5
override long GetSourceValue(long v, int lv, SourceValueType type)
Definition: ABILITY.cs:335
override void OnChangeValue()
Definition: ABILITY.cs:371
override bool ShowBonuses
Definition: ABILITY.cs:320
override bool CanPressRepeat
Definition: ABILITY.cs:322
override bool LocalAct
Definition: ABILITY.cs:324
override bool CanLink(ElementContainer owner)
Definition: ABILITY.cs:326
override int GetPower(Card c)
Definition: ABILITY.cs:344
Definition: ActNTR.cs:2
Definition: ActZap.cs:2
Definition: ACT.cs:62
Definition: Card.cs:11
bool IsPCFactionOrMinion
Definition: Card.cs:2342
virtual bool IsPC
Definition: Card.cs:2197
int Evalue(int ele)
Definition: Card.cs:2704
int LV
Definition: Card.cs:389
Definition: EClass.cs:6
static int curve(long _a, int start, int step, int rate=75)
Definition: EClass.cs:69
virtual Card Card
ElementContainer owner
Definition: ELEMENT.cs:273
static void SetDirty(Element a)
Definition: MathEx.cs:2
static long Max(long a, long b)
Definition: MathEx.cs:51
Definition: SPELL.cs:630
Definition: Wait.cs:2