Elin Decompiled Documentation EA 23.306 Nightly
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ABILITY.cs
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1using UnityEngine;
2
3public class ABILITY
4{
5 public const int ActMoneyDump = 5058;
6
7 public const int AI_Meditate = 6003;
8
9 public const int AI_PlayMusic = 6001;
10
11 public const int ActMoneyThrow = 5057;
12
13 public const int ActMoneySlap = 5056;
14
15 public const int ActRestrain = 5055;
16
17 public const int AI_Bladder = 5054;
18
19 public const int TaskHarvest = 5053;
20
21 public const int ActBash = 5052;
22
23 public const int ActZap = 5051;
24
25 public const int AI_Sleep = 5050;
26
27 public const int AI_OpenLock = 5049;
28
29 public const int ActItem = 5048;
30
31 public const int ActPick = 5047;
32
33 public const int ActInstall = 5046;
34
35 public const int AI_Drink = 5045;
36
37 public const int ActChat = 5044;
38
39 public const int AI_TendAnimal = 5043;
40
41 public const int AI_Steal = 6011;
42
43 public const int ActKick = 5042;
44
45 public const int ActQuickCraft = 6012;
46
47 public const int AI_SelfHarm = 6015;
48
49 public const int ActSlime = 6608;
50
51 public const int ActBurnMana = 6606;
52
53 public const int ActCrySad = 6605;
54
55 public const int ActCryRage = 6604;
56
57 public const int ActNTR = 6603;
58
59 public const int ActDraw = 6602;
60
61 public const int ActEntangle = 6601;
62
63 public const int ActCurse = 6600;
64
65 public const int ActCrabBreathe = 6500;
66
67 public const int ActRush = 6450;
68
69 public const int ActDuplicate = 6420;
70
71 public const int ActSuicide = 6410;
72
73 public const int ActEscape = 6400;
74
75 public const int ActPray = 6050;
76
77 public const int ActDreamBug = 6020;
78
79 public const int ActParasite = 6019;
80
81 public const int ActRide = 6018;
82
83 public const int AI_PassTime = 6013;
84
85 public const int AI_Read = 5041;
86
87 public const int ActRanged = 5040;
88
89 public const int AI_Fish = 5039;
90
91 public const int TaskAttack = 5015;
92
93 public const int TaskTame = 5016;
94
95 public const int TaskTalk = 5017;
96
97 public const int TaskPick = 5018;
98
99 public const int TaskReadBoard = 5019;
100
101 public const int TaskFarm = 5020;
102
103 public const int TaskTrain = 5021;
104
105 public const int TaskSleepOnBed = 5022;
106
107 public const int TaskGoOut = 5023;
108
109 public const int AI_Eat = 5024;
110
111 public const int AI_Grab = 5025;
112
113 public const int AI_Haul = 5026;
114
115 public const int GoalSleep = 5027;
116
117 public const int ActReleaseHeld = 5028;
118
119 public const int AI_Offer = 5029;
120
121 public const int AI_ReleaseHeld = 5030;
122
123 public const int AI_Deconstruct = 5031;
124
125 public const int TaskPlow = 5014;
126
127 public const int ActAttack = 5013;
128
129 public const int AI_Goto = 5012;
130
131 public const int TaskCut = 5011;
132
133 public const int ActThrow = 5038;
134
135 public const int ActNoItem = 5037;
136
137 public const int TaskMoveInstalled = 5036;
138
139 public const int TaskBuild = 5035;
140
141 public const int GoalIdle = 5034;
142
143 public const int ActCancelTask = 5033;
144
145 public const int AI_Equip = 5032;
146
147 public const int ActWait = 5000;
148
149 public const int ActWeaken = 6610;
150
151 public const int ActMelee = 5001;
152
153 public const int Ranged = 5003;
154
155 public const int Sleep = 5004;
156
157 public const int Wait = 5005;
158
159 public const int Shoot = 5006;
160
161 public const int Use = 5007;
162
163 public const int General = 5008;
164
165 public const int TaskMine = 5009;
166
167 public const int TaskDig = 5010;
168
169 public const int Melee = 5002;
170
171 public const int ActFear = 6611;
172
173 public const int ActBloodsuck = 6607;
174
175 public const int ActTouchDrown = 6613;
176
177 public const int SongValor = 6752;
178
179 public const int SongEnd = 6753;
180
181 public const int ActManaAbsorb = 6900;
182
183 public const int ActJureHeal = 6901;
184
185 public const int ActLulwyTrick = 6902;
186
187 public const int ActKizuamiTrick = 6903;
188
189 public const int ActHeadpat = 6904;
190
191 public const int breathe_ = 7000;
192
193 public const int SpTransmuteBat = 8793;
194
195 public const int SpTransmuteMimic = 8794;
196
197 public const int ActTouchSleep = 6612;
198
199 public const int SpTransmuteHuman = 8796;
200
201 public const int breathe_Fire = 50200;
202
203 public const int breathe_Cold = 50201;
204
205 public const int breathe_Lightning = 50202;
206
207 public const int breathe_Darkness = 50203;
208
209 public const int breathe_Mind = 50204;
210
211 public const int breathe_Poison = 50205;
212
213 public const int breathe_Nether = 50206;
214
215 public const int breathe_Sound = 50207;
216
217 public const int breathe_Nerve = 50208;
218
219 public const int breathe_Holy = 50209;
220
221 public const int breathe_Chaos = 50210;
222
223 public const int breathe_Magic = 50211;
224
225 public const int breathe_Ether = 50212;
226
227 public const int breathe_Acid = 50213;
228
229 public const int breathe_Cut = 50214;
230
231 public const int breathe_Impact = 50215;
232
233 public const int breathe_Void = 50216;
234
235 public const int SongTulip = 6751;
236
237 public const int SongSleep = 6750;
238
239 public const int SpTransmuteShadow = 8795;
240
241 public const int StMama = 6701;
242
243 public const int ActGazeDim = 6620;
244
245 public const int StManaCost = 6720;
246
247 public const int ActGazeInsane = 6621;
248
249 public const int ActGazeMutation = 6622;
250
251 public const int ActGazeMana = 6623;
252
253 public const int ActDrainBlood = 6626;
254
255 public const int ActCatHuffing = 6627;
256
257 public const int ActKiss = 6628;
258
259 public const int ActDeepKiss = 6629;
260
261 public const int ActInsult = 6630;
262
263 public const int ActScream = 6631;
264
265 public const int ActSteal = 6640;
266
267 public const int ActStealMoney = 6642;
268
269 public const int ActNeckHunt = 6650;
270
271 public const int ActStealFood = 6641;
272
273 public const int ActThrowPotion = 6661;
274
275 public const int ActSwarm = 6662;
276
277 public const int ActMultiHit = 6663;
278
279 public const int ActBladeStorm = 6664;
280
281 public const int ActBladeStorm2 = 6665;
282
283 public const int ActWhirlwind = 6666;
284
285 public const int ActMissileBarrage = 6667;
286
287 public const int ActDropMine = 6660;
288
289 public const int ActSummonSpecial = 6800;
290
291 public const int ActWombDark = 6801;
292
293 public const int ActDeathSentense = 6802;
294
295 public const int StTaunt = 6700;
296
297 public static readonly int[] IDS = new int[146]
298 {
299 5058, 6003, 6001, 5057, 5056, 5055, 5054, 5053, 5052, 5051,
300 5050, 5049, 5048, 5047, 5046, 5045, 5044, 5043, 6011, 5042,
301 6012, 6015, 6608, 6606, 6605, 6604, 6603, 6602, 6601, 6600,
302 6500, 6450, 6420, 6410, 6400, 6050, 6020, 6019, 6018, 6013,
303 5041, 5040, 5039, 5015, 5016, 5017, 5018, 5019, 5020, 5021,
304 5022, 5023, 5024, 5025, 5026, 5027, 5028, 5029, 5030, 5031,
305 5014, 5013, 5012, 5011, 5038, 5037, 5036, 5035, 5034, 5033,
306 5032, 5000, 6610, 5001, 5003, 5004, 5005, 5006, 5007, 5008,
307 5009, 5010, 5002, 6611, 6607, 6613, 6752, 6753, 6900, 6901,
308 6902, 6903, 6904, 7000, 8793, 8794, 6612, 8796, 50200, 50201,
309 50202, 50203, 50204, 50205, 50206, 50207, 50208, 50209, 50210, 50211,
310 50212, 50213, 50214, 50215, 50216, 6751, 6750, 8795, 6701, 6620,
311 6720, 6621, 6622, 6623, 6626, 6627, 6628, 6629, 6630, 6631,
312 6640, 6642, 6650, 6641, 6661, 6662, 6663, 6664, 6665, 6666,
313 6667, 6660, 6800, 6801, 6802, 6700
314 };
315}
316public class Ability : Act
317{
318 public override bool ShowBonuses => false;
319
320 public override bool CanPressRepeat => base.source.tag.Contains("repeat");
321
322 public override bool LocalAct => id != 8793;
323
324 public override bool CanLink(ElementContainer owner)
325 {
326 if (owner.Card == null)
327 {
328 return !base.IsGlobalElement;
329 }
330 return false;
331 }
332
333 public override long GetSourceValue(long v, int lv, SourceValueType type)
334 {
335 if (type != 0)
336 {
337 return base.GetSourceValue(v, lv, type);
338 }
339 return 10 * (100 + ((long)lv - 1L) * base.source.lvFactor / 10) / 100;
340 }
341
342 public override int GetPower(Card c)
343 {
344 long a = base.Value * 8 + 50;
345 if (!c.IsPC)
346 {
347 a = MathEx.Max(a, (long)c.LV * 6L + 30);
348 if (c.IsPCFactionOrMinion && !base.source.aliasParent.IsEmpty())
349 {
350 a = MathEx.Max(a, (long)c.Evalue(base.source.aliasParent) * 4L + 30);
351 }
352 }
353 a = EClass.curve(a, 400, 100);
354 if (this is Spell)
355 {
356 a = a * Mathf.Max(100 + c.Evalue(411) - c.Evalue(93), 1) / 100;
357 }
358 else if (this is ActBreathe)
359 {
360 a = a * Mathf.Max(100 + c.Evalue(411), 1) / 100;
361 }
362 if (a > 214748364)
363 {
364 a = 214748364L;
365 }
366 return (int)a;
367 }
368
369 public override void OnChangeValue()
370 {
372 if (card != null && card._IsPC)
373 {
375 }
376 }
377}
SourceValueType
const int Ranged
Definition: ABILITY.cs:153
const int breathe_Holy
Definition: ABILITY.cs:219
const int ActGazeMutation
Definition: ABILITY.cs:249
const int TaskPick
Definition: ABILITY.cs:97
const int ActFear
Definition: ABILITY.cs:171
const int ActBladeStorm
Definition: ABILITY.cs:279
const int ActDeathSentense
Definition: ABILITY.cs:293
static readonly int[] IDS
Definition: ABILITY.cs:297
const int ActDuplicate
Definition: ABILITY.cs:69
const int ActKizuamiTrick
Definition: ABILITY.cs:187
const int TaskTalk
Definition: ABILITY.cs:95
const int TaskSleepOnBed
Definition: ABILITY.cs:105
const int SongEnd
Definition: ABILITY.cs:179
const int ActDropMine
Definition: ABILITY.cs:287
const int StMama
Definition: ABILITY.cs:241
const int TaskGoOut
Definition: ABILITY.cs:107
const int breathe_Impact
Definition: ABILITY.cs:231
const int SpTransmuteMimic
Definition: ABILITY.cs:195
const int breathe_Magic
Definition: ABILITY.cs:223
const int breathe_Acid
Definition: ABILITY.cs:227
const int General
Definition: ABILITY.cs:163
const int ActAttack
Definition: ABILITY.cs:127
const int Sleep
Definition: ABILITY.cs:155
const int TaskFarm
Definition: ABILITY.cs:101
const int ActTouchDrown
Definition: ABILITY.cs:175
const int breathe_Poison
Definition: ABILITY.cs:211
const int SongSleep
Definition: ABILITY.cs:237
const int SongValor
Definition: ABILITY.cs:177
const int ActCatHuffing
Definition: ABILITY.cs:255
const int TaskAttack
Definition: ABILITY.cs:91
const int breathe_Darkness
Definition: ABILITY.cs:207
const int breathe_Nether
Definition: ABILITY.cs:213
const int breathe_Void
Definition: ABILITY.cs:233
const int ActWombDark
Definition: ABILITY.cs:291
const int Shoot
Definition: ABILITY.cs:159
const int ActBladeStorm2
Definition: ABILITY.cs:281
const int ActGazeDim
Definition: ABILITY.cs:243
const int breathe_Sound
Definition: ABILITY.cs:215
const int breathe_Fire
Definition: ABILITY.cs:201
const int ActCrabBreathe
Definition: ABILITY.cs:65
const int ActEntangle
Definition: ABILITY.cs:61
const int ActEscape
Definition: ABILITY.cs:73
const int SpTransmuteBat
Definition: ABILITY.cs:193
const int ActScream
Definition: ABILITY.cs:263
const int StTaunt
Definition: ABILITY.cs:295
const int ActNeckHunt
Definition: ABILITY.cs:269
const int ActJureHeal
Definition: ABILITY.cs:183
const int breathe_Mind
Definition: ABILITY.cs:209
const int breathe_
Definition: ABILITY.cs:191
const int StManaCost
Definition: ABILITY.cs:245
const int TaskTame
Definition: ABILITY.cs:93
const int breathe_Cut
Definition: ABILITY.cs:229
const int ActLulwyTrick
Definition: ABILITY.cs:185
const int ActInstall
Definition: ABILITY.cs:33
const int ActInsult
Definition: ABILITY.cs:261
const int ActHeadpat
Definition: ABILITY.cs:189
const int breathe_Lightning
Definition: ABILITY.cs:205
const int ActStealFood
Definition: ABILITY.cs:271
const int ActCurse
Definition: ABILITY.cs:63
const int ActManaAbsorb
Definition: ABILITY.cs:181
const int SpTransmuteHuman
Definition: ABILITY.cs:199
const int Use
Definition: ABILITY.cs:161
const int ActStealMoney
Definition: ABILITY.cs:267
const int breathe_Ether
Definition: ABILITY.cs:225
const int ActCancelTask
Definition: ABILITY.cs:143
const int ActSummonSpecial
Definition: ABILITY.cs:289
const int ActDraw
Definition: ABILITY.cs:59
const int ActGazeInsane
Definition: ABILITY.cs:247
const int Melee
Definition: ABILITY.cs:169
const int breathe_Cold
Definition: ABILITY.cs:203
const int ActThrowPotion
Definition: ABILITY.cs:273
const int ActSteal
Definition: ABILITY.cs:265
const int breathe_Nerve
Definition: ABILITY.cs:217
const int ActReleaseHeld
Definition: ABILITY.cs:117
const int ActGazeMana
Definition: ABILITY.cs:251
const int ActTouchSleep
Definition: ABILITY.cs:197
const int TaskReadBoard
Definition: ABILITY.cs:99
const int ActBurnMana
Definition: ABILITY.cs:51
const int ActDrainBlood
Definition: ABILITY.cs:253
const int SongTulip
Definition: ABILITY.cs:235
const int ActSuicide
Definition: ABILITY.cs:71
const int ActMultiHit
Definition: ABILITY.cs:277
const int TaskTrain
Definition: ABILITY.cs:103
const int ActWeaken
Definition: ABILITY.cs:149
const int SpTransmuteShadow
Definition: ABILITY.cs:239
const int breathe_Chaos
Definition: ABILITY.cs:221
Definition: AI_Eat.cs:5
override long GetSourceValue(long v, int lv, SourceValueType type)
Definition: ABILITY.cs:333
override void OnChangeValue()
Definition: ABILITY.cs:369
override bool ShowBonuses
Definition: ABILITY.cs:318
override bool CanPressRepeat
Definition: ABILITY.cs:320
override bool LocalAct
Definition: ABILITY.cs:322
override bool CanLink(ElementContainer owner)
Definition: ABILITY.cs:324
override int GetPower(Card c)
Definition: ABILITY.cs:342
Definition: ActNTR.cs:2
Definition: ActZap.cs:2
Definition: ACT.cs:62
Definition: Card.cs:11
bool IsPCFactionOrMinion
Definition: Card.cs:2314
virtual bool IsPC
Definition: Card.cs:2185
int Evalue(int ele)
Definition: Card.cs:2613
int LV
Definition: Card.cs:389
Definition: EClass.cs:6
static int curve(long _a, int start, int step, int rate=75)
Definition: EClass.cs:69
virtual Card Card
ElementContainer owner
Definition: ELEMENT.cs:271
static void SetDirty(Element a)
Definition: MathEx.cs:2
static long Max(long a, long b)
Definition: MathEx.cs:42
Definition: SPELL.cs:630
Definition: Wait.cs:2