Elin Decompiled Documentation EA 23.179 Nightly
Loading...
Searching...
No Matches
ABILITY.cs
Go to the documentation of this file.
1using UnityEngine;
2
3public class ABILITY
4{
5 public const int ActPick = 5047;
6
7 public const int ActInstall = 5046;
8
9 public const int ActItem = 5048;
10
11 public const int AI_OpenLock = 5049;
12
13 public const int AI_Sleep = 5050;
14
15 public const int ActZap = 5051;
16
17 public const int ActBash = 5052;
18
19 public const int TaskHarvest = 5053;
20
21 public const int AI_Bladder = 5054;
22
23 public const int ActRestrain = 5055;
24
25 public const int AI_PlayMusic = 6001;
26
27 public const int AI_Meditate = 6003;
28
29 public const int AI_Steal = 6011;
30
31 public const int ActQuickCraft = 6012;
32
33 public const int AI_PassTime = 6013;
34
35 public const int AI_Drink = 5045;
36
37 public const int AI_SelfHarm = 6015;
38
39 public const int ActParasite = 6019;
40
41 public const int ActDreamBug = 6020;
42
43 public const int ActPray = 6050;
44
45 public const int ActEscape = 6400;
46
47 public const int ActSuicide = 6410;
48
49 public const int ActDuplicate = 6420;
50
51 public const int ActRush = 6450;
52
53 public const int ActCrabBreathe = 6500;
54
55 public const int ActEntangle = 6601;
56
57 public const int ActDraw = 6602;
58
59 public const int ActNTR = 6603;
60
61 public const int ActCryRage = 6604;
62
63 public const int ActWeaken = 6610;
64
65 public const int ActFear = 6611;
66
67 public const int ActRide = 6018;
68
69 public const int ActTouchSleep = 6612;
70
71 public const int ActChat = 5044;
72
73 public const int ActKick = 5042;
74
75 public const int AI_Goto = 5012;
76
77 public const int ActAttack = 5013;
78
79 public const int TaskPlow = 5014;
80
81 public const int TaskAttack = 5015;
82
83 public const int TaskTame = 5016;
84
85 public const int TaskTalk = 5017;
86
87 public const int TaskPick = 5018;
88
89 public const int TaskReadBoard = 5019;
90
91 public const int TaskFarm = 5020;
92
93 public const int TaskTrain = 5021;
94
95 public const int TaskSleepOnBed = 5022;
96
97 public const int TaskGoOut = 5023;
98
99 public const int AI_Eat = 5024;
100
101 public const int AI_Grab = 5025;
102
103 public const int AI_TendAnimal = 5043;
104
105 public const int AI_Haul = 5026;
106
107 public const int ActReleaseHeld = 5028;
108
109 public const int AI_Offer = 5029;
110
111 public const int AI_ReleaseHeld = 5030;
112
113 public const int AI_Deconstruct = 5031;
114
115 public const int AI_Equip = 5032;
116
117 public const int ActCancelTask = 5033;
118
119 public const int GoalIdle = 5034;
120
121 public const int TaskBuild = 5035;
122
123 public const int TaskMoveInstalled = 5036;
124
125 public const int ActNoItem = 5037;
126
127 public const int ActThrow = 5038;
128
129 public const int AI_Fish = 5039;
130
131 public const int ActRanged = 5040;
132
133 public const int AI_Read = 5041;
134
135 public const int GoalSleep = 5027;
136
137 public const int ActTouchDrown = 6613;
138
139 public const int ActCurse = 6600;
140
141 public const int ActGazeInsane = 6621;
142
143 public const int breathe_Darkness = 50203;
144
145 public const int breathe_Mind = 50204;
146
147 public const int breathe_Poison = 50205;
148
149 public const int breathe_Nether = 50206;
150
151 public const int breathe_Sound = 50207;
152
153 public const int breathe_Nerve = 50208;
154
155 public const int breathe_Holy = 50209;
156
157 public const int breathe_Chaos = 50210;
158
159 public const int breathe_Magic = 50211;
160
161 public const int ActGazeDim = 6620;
162
163 public const int breathe_Acid = 50213;
164
165 public const int breathe_Cut = 50214;
166
167 public const int breathe_Lightning = 50202;
168
169 public const int breathe_Impact = 50215;
170
171 public const int ActWait = 5000;
172
173 public const int ActMelee = 5001;
174
175 public const int Melee = 5002;
176
177 public const int Ranged = 5003;
178
179 public const int Sleep = 5004;
180
181 public const int Wait = 5005;
182
183 public const int Shoot = 5006;
184
185 public const int Use = 5007;
186
187 public const int General = 5008;
188
189 public const int TaskMine = 5009;
190
191 public const int TaskDig = 5010;
192
193 public const int TaskCut = 5011;
194
195 public const int breathe_Void = 50216;
196
197 public const int breathe_Cold = 50201;
198
199 public const int breathe_Ether = 50212;
200
201 public const int breathe_ = 7000;
202
203 public const int ActGazeMutation = 6622;
204
205 public const int ActGazeMana = 6623;
206
207 public const int ActDrainBlood = 6626;
208
209 public const int ActCatHuffing = 6627;
210
211 public const int ActInsult = 6630;
212
213 public const int ActScream = 6631;
214
215 public const int ActSteal = 6640;
216
217 public const int ActStealFood = 6641;
218
219 public const int breathe_Fire = 50200;
220
221 public const int ActStealMoney = 6642;
222
223 public const int ActDropMine = 6660;
224
225 public const int ActThrowPotion = 6661;
226
227 public const int ActSwarm = 6662;
228
229 public const int ActNeckHunt = 6650;
230
231 public const int ActBladeStorm = 6664;
232
233 public const int ActHeadpat = 6904;
234
235 public const int ActKizuamiTrick = 6903;
236
237 public const int ActLulwyTrick = 6902;
238
239 public const int ActJureHeal = 6901;
240
241 public const int ActManaAbsorb = 6900;
242
243 public const int SongTulip = 6751;
244
245 public const int SongSleep = 6750;
246
247 public const int ActMultiHit = 6663;
248
249 public const int StManaCost = 6720;
250
251 public const int StTaunt = 6700;
252
253 public const int ActSummonSpecial = 6800;
254
255 public static readonly int[] IDS = new int[125]
256 {
257 5047, 5046, 5048, 5049, 5050, 5051, 5052, 5053, 5054, 5055,
258 6001, 6003, 6011, 6012, 6013, 5045, 6015, 6019, 6020, 6050,
259 6400, 6410, 6420, 6450, 6500, 6601, 6602, 6603, 6604, 6610,
260 6611, 6018, 6612, 5044, 5042, 5012, 5013, 5014, 5015, 5016,
261 5017, 5018, 5019, 5020, 5021, 5022, 5023, 5024, 5025, 5043,
262 5026, 5028, 5029, 5030, 5031, 5032, 5033, 5034, 5035, 5036,
263 5037, 5038, 5039, 5040, 5041, 5027, 6613, 6600, 6621, 50203,
264 50204, 50205, 50206, 50207, 50208, 50209, 50210, 50211, 6620, 50213,
265 50214, 50202, 50215, 5000, 5001, 5002, 5003, 5004, 5005, 5006,
266 5007, 5008, 5009, 5010, 5011, 50216, 50201, 50212, 7000, 6622,
267 6623, 6626, 6627, 6630, 6631, 6640, 6641, 50200, 6642, 6660,
268 6661, 6662, 6650, 6664, 6904, 6903, 6902, 6901, 6900, 6751,
269 6750, 6663, 6720, 6700, 6800
270 };
271}
272public class Ability : Act
273{
274 public override bool ShowBonuses => false;
275
276 public override bool CanPressRepeat => base.source.tag.Contains("repeat");
277
278 public override bool CanLink(ElementContainer owner)
279 {
280 if (owner.Card == null)
281 {
282 return !base.IsGlobalElement;
283 }
284 return false;
285 }
286
287 public override int GetSourceValue(int v, int lv, SourceValueType type)
288 {
289 if (type != 0)
290 {
291 return base.GetSourceValue(v, lv, type);
292 }
293 return 10 * (100 + (lv - 1) * base.source.lvFactor / 10) / 100;
294 }
295
296 public override int GetPower(Card c)
297 {
298 int a = base.Value * 8 + 50;
299 if (!c.IsPC)
300 {
301 a = Mathf.Max(a, c.LV * 6 + 30);
302 if (c.IsPCFactionOrMinion && !base.source.aliasParent.IsEmpty())
303 {
304 a = Mathf.Max(a, c.Evalue(base.source.aliasParent) * 4 + 30);
305 }
306 }
307 a = EClass.curve(a, 400, 100);
308 if (this is Spell)
309 {
310 a = a * Mathf.Max(100 + c.Evalue(411) - c.Evalue(93), 1) / 100;
311 }
312 return a;
313 }
314
315 public override void OnChangeValue()
316 {
318 if (card != null && card._IsPC)
319 {
321 }
322 }
323}
SourceValueType
const int Ranged
Definition: ABILITY.cs:177
const int breathe_Holy
Definition: ABILITY.cs:155
const int ActGazeMutation
Definition: ABILITY.cs:203
const int TaskPick
Definition: ABILITY.cs:87
const int ActFear
Definition: ABILITY.cs:65
const int ActBladeStorm
Definition: ABILITY.cs:231
static readonly int[] IDS
Definition: ABILITY.cs:255
const int ActDuplicate
Definition: ABILITY.cs:49
const int ActKizuamiTrick
Definition: ABILITY.cs:235
const int TaskTalk
Definition: ABILITY.cs:85
const int TaskSleepOnBed
Definition: ABILITY.cs:95
const int ActDropMine
Definition: ABILITY.cs:223
const int TaskGoOut
Definition: ABILITY.cs:97
const int breathe_Impact
Definition: ABILITY.cs:169
const int breathe_Magic
Definition: ABILITY.cs:159
const int breathe_Acid
Definition: ABILITY.cs:163
const int General
Definition: ABILITY.cs:187
const int ActAttack
Definition: ABILITY.cs:77
const int Sleep
Definition: ABILITY.cs:179
const int TaskFarm
Definition: ABILITY.cs:91
const int ActTouchDrown
Definition: ABILITY.cs:137
const int breathe_Poison
Definition: ABILITY.cs:147
const int SongSleep
Definition: ABILITY.cs:245
const int ActCatHuffing
Definition: ABILITY.cs:209
const int TaskAttack
Definition: ABILITY.cs:81
const int breathe_Darkness
Definition: ABILITY.cs:143
const int breathe_Nether
Definition: ABILITY.cs:149
const int breathe_Void
Definition: ABILITY.cs:195
const int Shoot
Definition: ABILITY.cs:183
const int ActGazeDim
Definition: ABILITY.cs:161
const int breathe_Sound
Definition: ABILITY.cs:151
const int breathe_Fire
Definition: ABILITY.cs:219
const int ActCrabBreathe
Definition: ABILITY.cs:53
const int ActEntangle
Definition: ABILITY.cs:55
const int ActEscape
Definition: ABILITY.cs:45
const int ActScream
Definition: ABILITY.cs:213
const int StTaunt
Definition: ABILITY.cs:251
const int ActNeckHunt
Definition: ABILITY.cs:229
const int ActJureHeal
Definition: ABILITY.cs:239
const int breathe_Mind
Definition: ABILITY.cs:145
const int breathe_
Definition: ABILITY.cs:201
const int StManaCost
Definition: ABILITY.cs:249
const int TaskTame
Definition: ABILITY.cs:83
const int breathe_Cut
Definition: ABILITY.cs:165
const int ActLulwyTrick
Definition: ABILITY.cs:237
const int ActInstall
Definition: ABILITY.cs:7
const int ActInsult
Definition: ABILITY.cs:211
const int ActHeadpat
Definition: ABILITY.cs:233
const int breathe_Lightning
Definition: ABILITY.cs:167
const int ActStealFood
Definition: ABILITY.cs:217
const int ActCurse
Definition: ABILITY.cs:139
const int ActManaAbsorb
Definition: ABILITY.cs:241
const int Use
Definition: ABILITY.cs:185
const int ActStealMoney
Definition: ABILITY.cs:221
const int breathe_Ether
Definition: ABILITY.cs:199
const int ActCancelTask
Definition: ABILITY.cs:117
const int ActSummonSpecial
Definition: ABILITY.cs:253
const int ActDraw
Definition: ABILITY.cs:57
const int ActGazeInsane
Definition: ABILITY.cs:141
const int Melee
Definition: ABILITY.cs:175
const int breathe_Cold
Definition: ABILITY.cs:197
const int ActThrowPotion
Definition: ABILITY.cs:225
const int ActSteal
Definition: ABILITY.cs:215
const int breathe_Nerve
Definition: ABILITY.cs:153
const int ActReleaseHeld
Definition: ABILITY.cs:107
const int ActGazeMana
Definition: ABILITY.cs:205
const int ActTouchSleep
Definition: ABILITY.cs:69
const int TaskReadBoard
Definition: ABILITY.cs:89
const int ActDrainBlood
Definition: ABILITY.cs:207
const int SongTulip
Definition: ABILITY.cs:243
const int ActSuicide
Definition: ABILITY.cs:47
const int ActMultiHit
Definition: ABILITY.cs:247
const int TaskTrain
Definition: ABILITY.cs:93
const int ActWeaken
Definition: ABILITY.cs:63
const int breathe_Chaos
Definition: ABILITY.cs:157
Definition: AI_Eat.cs:5
override void OnChangeValue()
Definition: ABILITY.cs:315
override int GetSourceValue(int v, int lv, SourceValueType type)
Definition: ABILITY.cs:287
override bool ShowBonuses
Definition: ABILITY.cs:274
override bool CanPressRepeat
Definition: ABILITY.cs:276
override bool CanLink(ElementContainer owner)
Definition: ABILITY.cs:278
override int GetPower(Card c)
Definition: ABILITY.cs:296
Definition: ActNTR.cs:2
Definition: ActZap.cs:2
Definition: ACT.cs:62
Definition: Card.cs:11
bool IsPCFactionOrMinion
Definition: Card.cs:2222
virtual bool IsPC
Definition: Card.cs:2093
int Evalue(int ele)
Definition: Card.cs:2521
int LV
Definition: Card.cs:372
Definition: EClass.cs:5
static int curve(int a, int start, int step, int rate=75)
Definition: EClass.cs:63
virtual Card Card
ElementContainer owner
Definition: ELEMENT.cs:264
static void SetDirty(Element a)
Definition: SPELL.cs:527
Definition: Wait.cs:2