Elin Decompiled Documentation EA 23.102 Nightly
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ActRanged Member List

This is the complete list of members for ActRanged, including all inherited members.

_mapEClassstatic
_sourceElement
_WriteNote(UINote n, Chara c, Act act)Elementinline
_WriteNote(UINote n, ElementContainer owner, Action< UINote > onWriteNote, bool isRef, bool addHeader=true)Elementinline
_zoneEClassstatic
actElement
AddHeaderAbility(UINote n)Elementinline
AdvModeEClassstatic
Bigger(int a, int b)EClassinlinestatic
BranchEClassstatic
BranchOrHomeBranchEClassstatic
CanAutofireAct
CanGainExpElement
CanLink(ElementContainer owner)Elementinlinevirtual
CanPerform()ActRangedinlinevirtual
ActBaseAttack.CanPerform(Chara _cc, Card _tc=null, Point _tp=null)Actinline
CanPressRepeatActThrow
CanRapidFireAct
CanThrow(Chara c, Thing t, Card target, Point p=null)ActThrowinlinestatic
CCActstatic
CheckLevelBonus(ElementContainer owner, UINote n=null)Elementinline
CloseLayersAct
ColorsEClassstatic
coreEClassstatic
CostLearnElement
CostTrainElement
CostType enum nameAct
Create(int id, int v=0)Elementinlinestatic
Create(string id, int v=1)Elementinlinestatic
CursorIconActRanged
curve(int a, int start, int step, int rate=75)EClassinlinestatic
debugEClassstatic
DisplayValueElement
DivElementstatic
DropHeldOnStartAct
editorSourcesEClassstatic
ElementPowerModAct
ExpToNextElement
forcePtActstatic
FullNameElement
gameEClassstatic
gamedataEClassstatic
Get(int id)Elementinlinestatic
GetActPlanColor()Actinlinevirtual
GetCost(Chara c)Elementinlinevirtual
GetCursorIcon(Card c)Actinlinevirtual
GetDetail()Elementinlinevirtual
GetElementMap(int[] list)Elementinlinestatic
GetElementMap(int[] list, Dictionary< int, int > map)Elementinlinestatic
GetHintText(string str="")Actinlinevirtual
GetIcon(string suffix="")Elementinlinevirtual
GetId(string alias)Elementinlinestatic
GetMaterialSourceValue(Thing t, int v)Elementinline
GetName(string alias)Elementinlinestatic
GetParent(Card c)Elementinline
GetPower(Card c)Elementinlinevirtual
GetRandomElement(int lv=1)Elementinlinestatic
GetResistDamage(int dmg, int v, int power=0)Elementinlinestatic
GetResistLv(int v)Elementinlinestatic
GetSortVal(UIList.SortMode m)Elementinline
GetSource()Elementinlinevirtual
GetSourcePotential(int v)Elementinlinevirtual
GetSourceValue(int v, int lv, SourceValueType type)Elementinlinevirtual
GetSprite()Actinlinevirtual
GetStateIcon()Actinlinevirtual
GetText(string str="")ActRangedinlinevirtual
GetTextSmall(Card c)Actinlinevirtual
HasTag(string tag)Elementinline
HaveLongPressActionAct
HideRightInfoAct
HomeEClassstatic
IDAct
idElement
IsActAct
IsActive(Card c)Elementinline
IsCrimeAct
IsFactionElement(Chara c)Elementinline
IsFactionWideElementElement
IsFlagElement
IsFoodTraitElement
IsFoodTraitMainElement
IsGlobalElementElement
IsHostileActAct
IsMainAttributeElement
IsPartyWideElementElement
IsPurchaseFeatReqMet(ElementContainer owner, int lv=-1)Elementinlinevirtual
IsReloadActRanged
IsTargetHostileParty()Actinline
IsToolValid()Actinlinevirtual
IsTraitElement
IsValidTC(Card c)Actinlinevirtual
LeftHandAct
List_BodyElementstatic
List_MainAttributesElementstatic
List_MainAttributesMajorElementstatic
List_MindElementstatic
ListAttackElementsElementstatic
ListElementsElementstatic
LocalActAct
MaxRadiusAct
MinPotentialElement
MinValueElement
NameActRanged
OnChangeValue()Elementinlinevirtual
OnMarkMapHighlights()Actinlinevirtual
OnWriteNote(UINote n, ElementContainer owner)Elementinlinevirtual
ownerElement
pcEClassstatic
pcTargetActThrow
Perform()ActRangedinlinevirtual
ActBaseAttack.Perform(Chara _cc, Card _tc=null, Point _tp=null)Actinline
PerformDistanceActRanged
PickHeldOnStartAct
playerEClassstatic
PotentialElement
PotentialAsStockElement
powerModActstatic
RadiusAct
RapidDelayAct
RequireToolAct
ResetAxisAct
RightHandAct
rnd(int a)EClassinlinestatic
rndf(float a)EClassinlinestatic
rndHalf(int a)EClassinlinestatic
rndSqrt(int a)EClassinlinestatic
sceneEClassstatic
screenEClassstatic
SetImage(Image image)Actinline
SetReference(Chara _cc, Card _tc=null, Point _tp=null)Actinlinestatic
SetTextValue(UIText text)Elementinlinevirtual
settingEClassstatic
SetTool(Thing t)Actinlinestatic
ShortNameElement
ShouldMapHighlight(Point p)Actinlinevirtual
ShowAutoAct
ShowBonusesElement
ShowEncNumberElement
ShowMapHighlightAct
ShowMapHighlightBlockAct
ShowMouseHint(Card c)Actinlinevirtual
ShowMsgOnValueChangedElement
ShowPotentialAct
ShowRelativeAttributeAct
ShowValueElement
ShowXPElement
Smaller(int a, int b)EClassinlinestatic
SortVal(bool charaSheet=false)Elementinline
SoundEClassstatic
sourceElement
sourcesEClassstatic
targetActThrow
TargetTypeActThrow
TCActstatic
Throw(Card c, Point p, Thing t, ThrowMethod method=ThrowMethod.Default, float failChance=0f)ActThrowinlinestatic
Throw(Card c, Point p, Card target, Thing t, ThrowMethod method=ThrowMethod.Default)ActThrowinlinestatic
TOOLActstatic
TPActstatic
TryReload(Thing weapon, Thing ammo=null)ActRangedinlinestatic
uiEClassstatic
UseExpModElement
UsePotentialAct
ValueElement
ValueWithoutLinkElement
vBaseElement
vExpElement
vLinkElement
VoidElementstatic
vPotentialElement
vSourceElement
vSourcePotentialElement
vTempPotentialElement
Wait(float a, Card c)EClassinlinestatic
Wait(float a, Point p)EClassinlinestatic
WildsEClassstatic
WillEndTurnAct
worldEClassstatic
WriteNote(UINote n, ElementContainer owner=null, Action< UINote > onWriteNote=null)Elementinline
WriteNoteWithRef(UINote n, ElementContainer owner, Action< UINote > onWriteNote, Element refEle)Elementinline
WritePurchaseReq(UINote n, int lv=1)Elementinlinevirtual