Elin Decompiled Documentation EA 23.235 Nightly Patch 1
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ActRanged Class Reference
Inheritance diagram for ActRanged:
ActThrow ActBaseAttack Act Element EClass

Public Member Functions

override string GetText (string str="")
 
override bool CanPerform ()
 
override bool Perform ()
 
- Public Member Functions inherited from ActThrow
override string GetText (string str="")
 
override bool CanPerform ()
 
override bool Perform ()
 
- Public Member Functions inherited from Act
virtual CursorInfo GetCursorIcon (Card c)
 
virtual MultiSprite GetStateIcon ()
 
override Sprite GetSprite ()
 
virtual bool ShowMouseHint (Card c)
 
virtual bool IsValidTC (Card c)
 
virtual string GetHintText (string str="")
 
virtual string GetText (string str="")
 
virtual string GetTextSmall (Card c)
 
bool IsTargetHostileParty ()
 
virtual Color GetActPlanColor ()
 
virtual bool Perform ()
 
virtual bool CanPerform ()
 
bool Perform (Chara _cc, Card _tc=null, Point _tp=null)
 
bool CanPerform (Chara _cc, Card _tc=null, Point _tp=null)
 
virtual bool IsToolValid ()
 
new void SetImage (Image image)
 
virtual void OnMarkMapHighlights ()
 
virtual bool ShouldMapHighlight (Point p)
 
- Public Member Functions inherited from Element
virtual SourceElement.Row GetSource ()
 
virtual int GetSourcePotential (int v)
 
virtual Sprite GetSprite ()
 
int GetMaterialSourceValue (Thing t, int v)
 
virtual long GetSourceValue (long v, int lv, SourceValueType type)
 
virtual Sprite GetIcon (string suffix="")
 
bool IsActive (Card c)
 
int SortVal (bool charaSheet=false)
 
virtual bool CanLink (ElementContainer owner)
 
bool HasTag (string tag)
 
void SetImage (Image i)
 
virtual string GetDetail ()
 
bool IsFactionElement (Chara c)
 
Element GetParent (Card c)
 
void WriteNote (UINote n, ElementContainer owner=null, Action< UINote > onWriteNote=null)
 
void WriteNoteWithRef (UINote n, ElementContainer owner, Action< UINote > onWriteNote, Element refEle)
 
void _WriteNote (UINote n, Chara c, Act act)
 
void AddHeaderAbility (UINote n)
 
void _WriteNote (UINote n, ElementContainer owner, Action< UINote > onWriteNote, bool isRef, bool addHeader=true)
 
void AddEncNote (UINote n, Card Card, ElementContainer.NoteMode mode=ElementContainer.NoteMode.Default, Func< Element, string, string > funcText=null, Action< UINote, Element > onAddNote=null)
 
virtual void OnWriteNote (UINote n, ElementContainer owner)
 
virtual void OnChangeValue ()
 
void CheckLevelBonus (ElementContainer owner, UINote n=null)
 
int GetSortVal (UIList.SortMode m)
 
virtual Act.Cost GetCost (Chara c)
 
virtual int GetPower (Card c)
 
virtual void SetTextValue (UIText text)
 
virtual bool IsPurchaseFeatReqMet (ElementContainer owner, int lv=-1)
 
virtual void WritePurchaseReq (UINote n, int lv=1)
 

Static Public Member Functions

static bool TryReload (Thing weapon, Thing ammo=null)
 
- Static Public Member Functions inherited from ActThrow
static bool CanThrow (Chara c, Thing t, Card target, Point p=null)
 
static EffectIRenderer Throw (Card c, Point p, Thing t, ThrowMethod method=ThrowMethod.Default, float failChance=0f)
 
static EffectIRenderer Throw (Card c, Point p, Card target, Thing t, ThrowMethod method=ThrowMethod.Default)
 
- Static Public Member Functions inherited from Act
static void SetReference (Chara _cc, Card _tc=null, Point _tp=null)
 
static void SetTool (Thing t)
 
- Static Public Member Functions inherited from Element
static string GetName (string alias)
 
static SourceElement.Row Get (int id)
 
static Dictionary< int, int > GetElementMap (int[] list)
 
static Dictionary< int, int > GetElementMap (int[] list, Dictionary< int, int > map)
 
static SourceElement.Row GetRandomElement (int lv=1, bool useWeight=true)
 
static Element Create (int id, int v=0)
 
static Element Create (string id, int v=1)
 
static int GetId (string alias)
 
static int GetResistLv (int v)
 
static int GetResistDamage (int dmg, int v, int power=0)
 
- Static Public Member Functions inherited from EClass
static int rndSeed (int a, int seed)
 
static int rnd (long a)
 
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 

Properties

bool IsReload [get]
 
override CursorInfo CursorIcon [get]
 
override int PerformDistance [get]
 
override string Name [get]
 
- Properties inherited from ActThrow
override bool CanPressRepeat [get]
 
override TargetType TargetType [get]
 
override int PerformDistance [get]
 
- Properties inherited from Act
override bool ShowPotential [get]
 
override bool UsePotential [get]
 
override bool ShowRelativeAttribute [get]
 
virtual CursorInfo CursorIcon [get]
 
virtual string ID [get]
 
virtual bool IsAct [get]
 
virtual bool WillEndTurn [get]
 
virtual bool CloseLayers [get]
 
virtual int LeftHand [get]
 
virtual int RightHand [get]
 
virtual int ElementPowerMod [get]
 
virtual bool ShowMapHighlight [get]
 
virtual bool ShowMapHighlightBlock [get]
 
virtual bool PickHeldOnStart [get]
 
virtual bool DropHeldOnStart [get]
 
virtual bool CanPressRepeat [get]
 
virtual bool CanAutofire [get]
 
virtual bool ResetAxis [get]
 
virtual bool RequireTool [get]
 
virtual bool IsHostileAct [get]
 
virtual bool HideRightInfo [get]
 
virtual bool HaveLongPressAction [get]
 
virtual float Radius [get]
 
virtual int PerformDistance [get]
 
virtual int MaxRadius [get]
 
virtual TargetType TargetType [get]
 
virtual bool LocalAct [get]
 
virtual bool CanRapidFire [get]
 
virtual float RapidDelay [get]
 
virtual bool ShowAuto [get]
 
virtual bool IsCrime [get]
 
- Properties inherited from Element
SourceElement.Row source [get]
 
virtual int DisplayValue [get]
 
virtual int MinValue [get]
 
int Value [get]
 
int ValueWithoutLink [get]
 
virtual int MinPotential [get]
 
int Potential [get]
 
virtual bool CanGainExp [get]
 
bool IsFlag [get]
 
virtual string Name [get]
 
virtual string FullName [get]
 
virtual int ExpToNext [get]
 
virtual bool UseExpMod [get]
 
virtual int CostTrain [get]
 
virtual int CostLearn [get]
 
virtual bool ShowXP [get]
 
virtual bool ShowMsgOnValueChanged [get]
 
virtual bool ShowValue [get]
 
virtual bool ShowPotential [get]
 
virtual bool UsePotential [get]
 
virtual bool PotentialAsStock [get]
 
virtual bool ShowRelativeAttribute [get]
 
virtual bool ShowBonuses [get]
 
virtual string ShortName [get]
 
bool IsGlobalElement [get]
 
bool IsFactionWideElement [get]
 
bool IsPartyWideElement [get]
 
virtual bool ShowEncNumber [get]
 
bool IsTrait [get]
 
bool IsFoodTrait [get]
 
bool IsFoodTraitMain [get]
 
bool IsMainAttribute [get]
 
Act act [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Public Types inherited from Act
enum  CostType { None , MP , SP }
 
- Public Attributes inherited from ActThrow
Thing target
 
Chara pcTarget
 
- Public Attributes inherited from Element
SourceElement.Row _source
 
int id
 
int vBase
 
int vExp
 
int vPotential
 
int vTempPotential
 
int vLink
 
int vSource
 
int vSourcePotential
 
ElementContainer owner
 
- Static Public Attributes inherited from Act
static Chara CC
 
static Card TC
 
static Point TP = new Point()
 
static Thing TOOL
 
static int powerMod = 100
 
static bool forcePt
 
static Act CurrentAct
 
- Static Public Attributes inherited from Element
const int Div = 5
 
static Element Void = new Element()
 
static int[] List_MainAttributes = new int[9] { 70, 72, 71, 77, 74, 75, 76, 73, 79 }
 
static int[] List_MainAttributesMajor = new int[8] { 70, 72, 71, 77, 74, 75, 76, 73 }
 
static int[] List_Body = new int[4] { 70, 72, 71, 77 }
 
static int[] List_Mind = new int[4] { 74, 75, 76, 73 }
 
static List< SourceElement.RowListElements = new List<SourceElement.Row>()
 
static List< SourceElement.RowListAttackElements = new List<SourceElement.Row>()
 
- Static Public Attributes inherited from EClass
static Core core
 

Detailed Description

Definition at line 5 of file ActRanged.cs.

Member Function Documentation

◆ CanPerform()

override bool ActRanged.CanPerform ( )
inlinevirtual

Reimplemented from Act.

Definition at line 44 of file ActRanged.cs.

45 {
47 {
48 return false;
49 }
51 {
52 return false;
53 }
54 if (Act.TC == null)
55 {
56 return Act.CC.CanSeeLos(Act.TP);
57 }
59 {
60 return false;
61 }
62 return Act.CC.CanSeeLos(Act.TC.pos);
63 }
Definition: ACT.cs:62
static Card TC
Definition: ACT.cs:79
static Point TP
Definition: ACT.cs:81
static Chara CC
Definition: ACT.cs:77
bool isRestrained
Definition: Card.cs:566
Point pos
Definition: Card.cs:59
virtual bool IsAliveInCurrentZone
Definition: Card.cs:2115
bool CanSeeLos(Card c, int dist=-1)
Definition: Chara.cs:1256
bool HasCondition(string alias)
Definition: Chara.cs:9262

References Chara.CanSeeLos(), Act.CC, Chara.HasCondition(), Card.IsAliveInCurrentZone, Card.isRestrained, Card.pos, Act.TC, and Act.TP.

Referenced by AM_Adv._OnUpdateInput(), and AI_PracticeDummy.CreateProgress().

◆ GetText()

override string ActRanged.GetText ( string  str = "")
inlinevirtual

Reimplemented from Act.

Definition at line 35 of file ActRanged.cs.

36 {
37 if (!IsReload)
38 {
39 return base.GetText(str);
40 }
41 return Name;
42 }
override string Name
Definition: ActRanged.cs:24
bool IsReload
Definition: ActRanged.cs:8

References IsReload, and Name.

◆ Perform()

override bool ActRanged.Perform ( )
inlinevirtual

Reimplemented from Act.

Definition at line 65 of file ActRanged.cs.

66 {
67 if (Act.TC == null)
68 {
69 Act.TC = Act.TP.FindAttackTarget();
70 }
71 if (Act.TC != null)
72 {
73 Act.TP.Set(Act.TC.pos);
74 }
76 {
78 {
79 target = Act.TC,
80 range = true
81 });
82 return true;
83 }
85 if (!Act.CC.IsPC)
86 {
88 }
90 if (weapon != null && Act.CC.IsPC && Act.CC.body.IsTooHeavyToEquip(weapon))
91 {
92 Msg.Say("tooHeavyToEquip", weapon);
93 return false;
94 }
95 if (weapon == null || !weapon.CanAutoFire(Act.CC, Act.TC))
96 {
97 return false;
98 }
99 TraitToolRange traitRange = weapon.trait as TraitToolRange;
100 bool flag = weapon.trait is TraitToolRangeCane;
101 GameSetting.EffectData effectData = EClass.setting.effect.guns.TryGetValue(weapon.id) ?? EClass.setting.effect.guns[flag ? "cane" : ((weapon.trait is TraitToolRangeGun) ? "gun" : "bow")];
102 bool hasHit = false;
103 int numFire = effectData.num;
104 int numFireWithoutDamageLoss = numFire;
105 int num = GetWeaponEnc(602);
106 int drill = GetWeaponEnc(606);
107 int scatter = GetWeaponEnc(607);
108 int chaser = GetWeaponEnc(620);
109 if (num > 0)
110 {
111 numFire += Mathf.Min(num / 10 + ((num % 10 > EClass.rnd(10)) ? 1 : 0), 10);
112 numFireWithoutDamageLoss += num / 100 + ((num % 100 > EClass.rnd(100)) ? 1 : 0);
113 }
114 numFire += Act.CC.Evalue(1652);
115 int num2 = numFire;
116 int num3 = 1 + weapon.material.hardness / 30 + EClass.rnd(3);
117 int num4 = weapon.Evalue(604);
118 if (num4 > 0)
119 {
120 for (int i = 0; i < numFire; i++)
121 {
122 if (Mathf.Sqrt(num4) * 5f + 10f > (float)EClass.rnd(100))
123 {
124 num2--;
125 }
126 }
127 num3 = Mathf.Max(1, num3 * 100 / (100 + num4 * 5));
128 }
129 string missSound = ((weapon.trait is TraitToolRangeGun) ? "miss_bullet" : "miss_arrow");
130 if (flag)
131 {
132 foreach (Element item in weapon.elements.dict.Values.Where((Element e) => e.source.categorySub == "eleAttack"))
133 {
134 num3 += item.source.LV / 15;
135 }
136 if (Act.CC.IsPC)
137 {
138 if (Act.CC.mana.value < num3)
139 {
140 if (!Act.CC.ai.IsNoGoal)
141 {
142 return false;
143 }
145 {
146 ActPlan.warning = true;
147 Dialog.TryWarnMana(delegate
148 {
149 if (Perform())
150 {
152 }
153 });
154 return false;
155 }
156 }
157 EClass.ui.CloseLayers();
158 }
159 }
160 else
161 {
162 if (IsReload)
163 {
164 return TryReload(weapon);
165 }
166 if (weapon.c_ammo <= 0)
167 {
168 if (!TryReload(weapon))
169 {
170 if (Act.CC.IsPC)
171 {
172 EInput.Consume();
173 }
174 return false;
175 }
177 {
178 return true;
179 }
180 }
181 if (Act.CC.HasCondition<ConFear>())
182 {
183 Act.CC.Say("fear", Act.CC, Act.TC);
184 if (Act.CC.IsPC)
185 {
186 EInput.Consume(consumeAxis: true);
187 }
188 return true;
189 }
190 }
191 Act.TC?.Chara?.RequestProtection(Act.CC, delegate(Chara c)
192 {
193 Act.TC = c;
194 });
195 Act.CC.LookAt(Act.TP);
196 int index = 0;
197 Point orgTP = Act.TP.Copy();
198 List<Point> points = new List<Point>();
199 if (drill > 0)
200 {
201 points = EClass._map.ListPointsInLine(Act.CC.pos, Act.TP, drill / 10 + ((drill % 10 > EClass.rnd(10)) ? 1 : 0) + 1);
202 }
203 else if (scatter > 0)
204 {
205 Act.TP.ForeachNeighbor(delegate(Point _p)
206 {
207 points.Add(_p.Copy());
208 });
209 }
211 {
212 EClass.Wait(0.25f, Act.CC);
213 }
214 Shoot(Act.TC, Act.TP, subAttack: false);
215 if (points.Count > 0)
216 {
217 Point obj = Act.TP.Copy();
218 foreach (Point item2 in points)
219 {
220 if (item2.Equals(obj))
221 {
222 continue;
223 }
224 Chara firstChara = item2.FirstChara;
225 if (firstChara != null && !firstChara.IsHostile(Act.CC))
226 {
227 continue;
228 }
229 if (scatter > 0)
230 {
231 if (EClass.rnd(EClass.rnd(100) + 1) > scatter)
232 {
233 continue;
234 }
235 }
236 else if (firstChara == null)
237 {
238 continue;
239 }
240 Shoot(item2.FirstChara ?? item2.FindThing<TraitTrainingDummy>()?.owner, item2, subAttack: true);
241 }
242 }
243 if (!(weapon.trait is TraitToolRangeCane))
244 {
245 weapon.c_ammo -= num2;
246 if (weapon.ammoData != null)
247 {
248 weapon.ammoData.Num = weapon.c_ammo;
249 }
250 if (weapon.c_ammo <= 0)
251 {
252 weapon.c_ammo = 0;
253 weapon.ammoData = null;
254 }
255 }
256 if (Act.CC.IsPC)
257 {
259 }
260 if (Act.TC != null && !hasHit)
261 {
262 Act.CC.PlaySound(missSound);
263 }
264 if (!Act.CC.isDead)
265 {
266 if (EClass.rnd(2) == 0)
267 {
268 Act.CC.RemoveCondition<ConInvisibility>();
269 }
270 if (weapon.trait is TraitToolRangeCane)
271 {
272 Act.CC.mana.Mod(-num3 * numFire);
273 }
274 }
275 return true;
276 int GetWeaponEnc(int ele)
277 {
278 return weapon.Evalue(ele) + (Act.CC.IsPCFactionOrMinion ? EClass.pc.faction.charaElements.Value(ele) : 0);
279 }
280 void Prepare()
281 {
283 AttackProcess.Current.numFire = numFire;
284 AttackProcess.Current.numFireWithoutDamageLoss = numFireWithoutDamageLoss;
285 AttackProcess.Current.posRangedAnime = Act.TP.Copy();
286 AttackProcess.Current.ignoreAnime = index > 1;
287 AttackProcess.Current.ignoreAttackSound = false;
288 if (drill > 0 && points.Count > 0)
289 {
290 AttackProcess.Current.posRangedAnime = points.LastItem();
291 }
292 else if (scatter > 0)
293 {
294 AttackProcess.Current.ignoreAnime = false;
295 AttackProcess.Current.ignoreAttackSound = index > 1;
296 }
297 }
298 void Shoot(Card _tc, Point _tp, bool subAttack)
299 {
300 float dmgMulti = 1f;
301 index++;
302 Act.TC = _tc;
303 Act.TP = _tp;
304 CellEffect effect = Act.TP.cell.effect;
305 if (effect != null && effect.id == 6 && EClass.rnd(2) == 0)
306 {
307 Prepare();
309 Act.CC.PlaySound(missSound);
310 Act.CC.Say("abMistOfDarkness_miss", Act.CC);
311 }
312 else
313 {
314 if (scatter > 0)
315 {
316 dmgMulti = Mathf.Clamp(1.2f - 0.2f * (float)Act.CC.Dist(Act.TP) - (Act.TP.Equals(orgTP) ? 0f : 0.4f), 0.2f, 1f);
317 }
318 for (int j = 0; j < numFire; j++)
319 {
320 Act.TC = _tc;
321 Card tC = Act.TC;
322 Chara cC = Act.CC;
323 Point point = Act.TP.Copy();
324 if (traitRange.ChanceMissAim > 0 && EClass.rnd(traitRange.ChanceMissAim) == 0)
325 {
327 }
328 Prepare();
329 int num5 = 0;
330 if (weapon.trait is TraitToolRangeGunEnergy && Act.TC != null && Act.TC.isChara && Act.TC.HasElement(383))
331 {
332 if (weapon.id == "gun_laser")
333 {
334 num5 = 50;
335 }
336 num5 += Mathf.Max(25 * Act.TC.PER / Mathf.Max(1, Act.CC.PER), 50);
337 if (Act.CC.IsPowerful)
338 {
339 num5 /= 2;
340 }
341 }
342 if (num5 > EClass.rnd(100))
343 {
344 List<Chara> list = Act.TC.pos.ListCharasInRadius(Act.TC.Chara, Act.TC.GetSightRadius(), (Chara c) => c.IsHostile(Act.TC.Chara));
345 Chara chara = ((list.Count > 0) ? list.RandomItem() : Act.CC?.Chara);
346 Act.TC.Say((Act.TC.isChara && Act.TC.Chara.IsHostile()) ? "attack_reflect_enemy" : "attack_reflect");
347 Act.TC.PlaySound("attack_gun_laser_parry");
349 AttackProcess.Current.CC = Act.TC?.Chara;
350 AttackProcess.Current.TC = chara;
352 AttackProcess.Current.posRangedAnime = chara.pos;
353 AttackProcess.Current.Perform(j, hasHit, chara.IsPCFactionOrMinion ? 0.1f : 2.5f, maxRoll: true, subAttack: true);
354 }
355 else if (AttackProcess.Current.Perform(j, hasHit, dmgMulti, maxRoll: false, subAttack))
356 {
357 hasHit = true;
358 }
359 else if (chaser > 0)
360 {
361 for (int k = 0; k < 10; k++)
362 {
363 if (chaser > EClass.rnd(4 + (int)Mathf.Pow(4f, k + 2 + j)))
364 {
365 Act.CC.Say(Act.CC.IsHostile() ? "attack_chaser_enemy" : "attack_chaser");
366 if (AttackProcess.Current.Perform(j, hasHit, dmgMulti, maxRoll: false, subAttack))
367 {
368 hasHit = true;
369 break;
370 }
371 }
372 }
373 }
374 switch (traitRange.GroundHitEffect)
375 {
376 case TraitToolRange.HitEffect.Rocket:
377 ActEffect.ProcAt(EffectId.Rocket, AttackProcess.Current.GetRocketPower(), BlessedState.Normal, Act.CC, null, Act.TP, isNeg: true, new ActRef
378 {
379 origin = Act.CC.Chara,
380 refThing = weapon,
381 aliasEle = "eleImpact"
382 });
383 break;
384 case TraitToolRange.HitEffect.Gravity:
385 ActEffect.ProcAt(EffectId.GravityGun, AttackProcess.Current.GetRocketPower() / 2, BlessedState.Normal, Act.CC, null, Act.TP, isNeg: true, new ActRef
386 {
387 origin = Act.CC.Chara,
388 refThing = weapon,
389 aliasEle = "eleImpact",
390 refVal = j
391 });
392 break;
393 }
394 Act.TC = tC;
395 Act.CC = cC;
396 Act.TP.Set(point);
397 if (traitRange.GroundHitEffect == TraitToolRange.HitEffect.None && (Act.TC == null || !Act.TC.IsAliveInCurrentZone))
398 {
399 break;
400 }
401 }
402 if (Act.TC != null)
403 {
405 }
406 }
407 }
408 }
BlessedState
Definition: BlessedState.cs:2
EffectId
Definition: EffectId.cs:2
virtual bool IsNoGoal
Definition: AIAct.cs:74
static void ProcAt(EffectId id, int power, BlessedState state, Card cc, Card tc, Point tp, bool isNeg, ActRef actRef=default(ActRef))
Definition: ActEffect.cs:485
override bool Perform()
Definition: ActRanged.cs:65
static bool TryReload(Thing weapon, Thing ammo=null)
Definition: ActRanged.cs:410
Thing target
Definition: ActThrow.cs:5
void Prepare(Chara _CC, Thing _weapon, Card _TC=null, Point _TP=null, int _attackIndex=0, bool _isThrow=false)
bool Perform(int count, bool hasHit, float dmgMulti=1f, bool maxRoll=false, bool subAttack=false)
static AttackProcess Current
Definition: AttackProcess.cs:8
int GetRocketPower()
void PlayRangedAnime(int numFire, float delay=0f)
virtual void NextFrame()
Definition: Card.cs:11
bool IsPCFactionOrMinion
Definition: Card.cs:2260
virtual Chara Chara
Definition: Card.cs:2058
int GetSightRadius()
Definition: Card.cs:6363
bool IsRestrainedResident
Definition: Card.cs:2246
bool HasElement(int ele, int req=1)
Definition: Card.cs:5881
int PER
Definition: Card.cs:2327
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:6113
Trait trait
Definition: Card.cs:53
bool IsPowerful
Definition: Card.cs:2082
virtual bool isChara
Definition: Card.cs:2071
int Evalue(int ele)
Definition: Card.cs:2559
int Dist(Card c)
Definition: Card.cs:7614
CardRenderer renderer
Definition: Card.cs:61
void Say(string lang, string ref1=null, string ref2=null)
Definition: Card.cs:6765
CellEffect effect
Definition: Cell.cs:94
bool IsTooHeavyToEquip(Thing thing)
Definition: CharaBody.cs:156
Definition: Chara.cs:10
CharaBody body
Definition: Chara.cs:94
AIAct ai
Definition: Chara.cs:204
Faction faction
Definition: Chara.cs:429
override bool IsPC
Definition: Chara.cs:614
bool RequestProtection(Chara attacker, Action< Chara > action)
Definition: Chara.cs:8268
AIAct SetAI(AIAct g)
Definition: Chara.cs:8735
Thing ranged
Definition: Chara.cs:98
Stats mana
Definition: Chara.cs:1160
void DoHostileAction(Card _tg, bool immediate=false)
Definition: Chara.cs:6272
bool IsHostile()
Definition: Chara.cs:6449
bool isDead
Definition: Chara.cs:391
override void LookAt(Card c)
Definition: Chara.cs:3522
bool TryEquipRanged()
Definition: Chara.cs:7735
new GameConfig game
Definition: CoreConfig.cs:609
bool godMode
Definition: CoreDebug.cs:173
CoreConfig config
Definition: Core.cs:70
Definition: Dialog.cs:7
static bool warned
Definition: Dialog.cs:49
static void TryWarnMana(Action action)
Definition: Dialog.cs:391
Definition: EClass.cs:5
static Core core
Definition: EClass.cs:6
static void Wait(float a, Card c)
Definition: EClass.cs:102
static Map _map
Definition: EClass.cs:18
static int rnd(long a)
Definition: EClass.cs:58
static Player player
Definition: EClass.cs:12
static Chara pc
Definition: EClass.cs:14
static CoreDebug debug
Definition: EClass.cs:48
static UI ui
Definition: EClass.cs:16
static GameSetting setting
Definition: EClass.cs:34
Definition: EInput.cs:8
static void Consume(int _skipFrame)
Definition: EInput.cs:656
int Value(int ele)
ElementContainerFaction charaElements
Definition: FACTION.cs:146
UD_String_EffectData guns
Definition: GameSetting.cs:276
EffectSetting effect
Definition: GameSetting.cs:299
static void SetDirty(Thing t)
List< Point > ListPointsInLine(Point center, Point to, int radius)
Definition: Map.cs:2326
Definition: Msg.cs:5
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
void EndTurn(bool consume=true)
Definition: Player.cs:2073
Definition: Point.cs:9
Point Copy()
Definition: Point.cs:491
Point Set(int _x, int _z)
Definition: Point.cs:503
void ForeachNeighbor(Action< Point > action, bool diagonal=true)
Definition: Point.cs:1397
List< Chara > ListCharasInRadius(Chara cc, int dist, Func< Chara, bool > func, bool onlyVisible=true)
Definition: Point.cs:1220
bool Equals(int _x, int _z)
Definition: Point.cs:960
Card FindAttackTarget()
Definition: Point.cs:1098
Chara FirstChara
Definition: Point.cs:288
Cell cell
Definition: Point.cs:51
Thing FindThing(Func< Thing, bool > func)
Definition: Point.cs:1140
Point GetRandomNeighbor()
Definition: Point.cs:759
virtual void Mod(int a)
Definition: Stats.cs:135
virtual int value
Definition: Stats.cs:56
Definition: Thing.cs:8
virtual HitEffect GroundHitEffect
virtual int ChanceMissAim
Card owner
Definition: Trait.cs:27
bool TryGetValue(TKey key, out TValue value)
Definition: UDictionary.cs:178
Definition: ActRef.cs:2

References EClass._map, Chara.ai, Chara.body, Act.CC, Point.cell, TraitToolRange.ChanceMissAim, Card.Chara, Faction.charaElements, Core.config, EInput.Consume(), Point.Copy(), EClass.core, AttackProcess.Current, EClass.debug, Card.Dist(), Chara.DoHostileAction(), Cell.effect, GameSetting.effect, Player.EndTurn(), Point.Equals(), Card.Evalue(), Chara.faction, Point.FindAttackTarget(), Point.FindThing(), Point.FirstChara, Point.ForeachNeighbor(), CoreConfig.game, Point.GetRandomNeighbor(), AttackProcess.GetRocketPower(), Card.GetSightRadius(), CoreDebug.godMode, TraitToolRange.GroundHitEffect, GameSetting.EffectSetting.guns, Chara.HasCondition(), Card.HasElement(), CellEffect.id, Card.IsAliveInCurrentZone, Card.isChara, Chara.isDead, Chara.IsHostile(), AIAct.IsNoGoal, Chara.IsPC, Card.IsPCFactionOrMinion, Card.IsPowerful, IsReload, Card.IsRestrainedResident, CharaBody.IsTooHeavyToEquip(), item, Point.ListCharasInRadius(), Map.ListPointsInLine(), Chara.LookAt(), Chara.mana, Stats.Mod(), CardRenderer.NextFrame(), GameSetting.EffectData.num, Trait.owner, EClass.pc, Card.PER, Perform(), AttackProcess.Perform(), EClass.player, AttackProcess.PlayRangedAnime(), Card.PlaySound(), Card.pos, AttackProcess.Prepare(), ActEffect.ProcAt(), Chara.ranged, Card.renderer, Chara.RequestProtection(), EClass.rnd(), Msg.Say(), Card.Say(), Point.Set(), Chara.SetAI(), LayerInventory.SetDirty(), EClass.setting, ActThrow.target, Act.TC, Act.TP, AttackProcess.TP, Card.trait, Chara.TryEquipRanged(), UDictionary< TKey, TValue >.TryGetValue(), TryReload(), Dialog.TryWarnMana(), EClass.ui, ElementContainer.Value(), Stats.value, EClass.Wait(), CoreConfig.GameConfig.waitOnRange, Dialog.warned, and weapon.

Referenced by AM_Adv._OnUpdateInput(), AI_PracticeDummy.CreateProgress(), TraitTrainingDummy.IdleUse(), Perform(), GoalAutoCombat.TryUseRanged(), and GoalCombat.TryUseRanged().

◆ TryReload()

static bool ActRanged.TryReload ( Thing  weapon,
Thing  ammo = null 
)
inlinestatic

Definition at line 410 of file ActRanged.cs.

411 {
412 TraitToolRange traitToolRange = weapon.trait as TraitToolRange;
413 if (Act.CC.IsPC)
414 {
416 }
417 if (weapon.ammoData != null)
418 {
419 if (weapon.ammoData.Num > 0)
420 {
421 Act.CC.Pick(weapon.ammoData);
422 }
423 weapon.ammoData = null;
424 }
425 int num = 0;
426 if (ammo == null)
427 {
429 }
430 if (ammo == null)
431 {
432 if (Act.CC.IsPC && !traitToolRange.AutoRefillAmmo)
433 {
434 if (!weapon.IsMeleeWithAmmo)
435 {
436 Msg.Say("noAmmo", weapon);
437 }
438 return false;
439 }
440 num = traitToolRange.MaxAmmo;
441 }
442 else
443 {
444 num = Mathf.Min(ammo.Num, traitToolRange.MaxAmmo);
445 Thing thing = ammo.Split(num);
446 Act.CC.Say("takeAmmo", thing);
447 if (thing.GetRootCard() == Act.CC)
448 {
449 thing.parent.RemoveCard(thing);
450 }
451 weapon.ammoData = thing;
452 }
453 weapon.c_ammo = num;
454 int reloadTurn = traitToolRange.ReloadTurn;
455 reloadTurn = reloadTurn * 100 / (100 + Act.CC.Evalue(1652) * 100);
456 if (traitToolRange.NeedReload && reloadTurn > 0)
457 {
458 Act.CC.AddCondition<ConReload>(reloadTurn * 10);
459 }
460 return true;
461 }
ICardParent parent
Definition: Card.cs:55
Card GetRootCard()
Definition: Card.cs:3411
Condition AddCondition(string id, int p=100, bool force=false)
Definition: Chara.cs:9105
Thing FindAmmo(Thing weapon)
Definition: Chara.cs:7705
Thing Pick(Thing t, bool msg=true, bool tryStack=true)
Definition: Chara.cs:4259
virtual bool AutoRefillAmmo
virtual bool NeedReload
void RemoveCard(Card c)

References Chara.AddCondition(), ammo, TraitToolRange.AutoRefillAmmo, Act.CC, Card.Evalue(), Chara.FindAmmo(), Card.GetRootCard(), Chara.IsPC, TraitToolRange.MaxAmmo, TraitToolRange.NeedReload, Card.parent, Chara.Pick(), TraitToolRange.ReloadTurn, ICardParent.RemoveCard(), Msg.Say(), Card.Say(), LayerInventory.SetDirty(), and weapon.

Referenced by ActMelee.Attack(), TraitAmmo.OnUse(), and Perform().

Property Documentation

◆ CursorIcon

override CursorInfo ActRanged.CursorIcon
get

Definition at line 19 of file ActRanged.cs.

◆ IsReload

bool ActRanged.IsReload
get

Definition at line 7 of file ActRanged.cs.

8 {
9 get
10 {
12 {
13 return !(EClass.player.currentHotItem.Thing.trait is TraitToolRangeCane);
14 }
15 return false;
16 }
17 }
virtual Thing Thing
Definition: HotItem.cs:38
HotItem currentHotItem
Definition: Player.cs:1100

Referenced by GetText(), and Perform().

◆ Name

override string ActRanged.Name
get

Definition at line 23 of file ActRanged.cs.

24 {
25 get
26 {
27 if (!IsReload)
28 {
29 return base.Name;
30 }
31 return "ActReload".lang();
32 }
33 }

Referenced by GetText().

◆ PerformDistance

override int ActRanged.PerformDistance
get

Definition at line 21 of file ActRanged.cs.


The documentation for this class was generated from the following file: