Elin Decompiled Documentation EA 23.179 Nightly
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ActRanged Class Reference
Inheritance diagram for ActRanged:
ActThrow ActBaseAttack Act Element EClass

Public Member Functions

override string GetText (string str="")
 
override bool CanPerform ()
 
override bool Perform ()
 
- Public Member Functions inherited from ActThrow
override string GetText (string str="")
 
override bool CanPerform ()
 
override bool Perform ()
 
- Public Member Functions inherited from Act
virtual CursorInfo GetCursorIcon (Card c)
 
virtual MultiSprite GetStateIcon ()
 
override Sprite GetSprite ()
 
virtual bool ShowMouseHint (Card c)
 
virtual bool IsValidTC (Card c)
 
virtual string GetHintText (string str="")
 
virtual string GetText (string str="")
 
virtual string GetTextSmall (Card c)
 
bool IsTargetHostileParty ()
 
virtual Color GetActPlanColor ()
 
virtual bool Perform ()
 
virtual bool CanPerform ()
 
bool Perform (Chara _cc, Card _tc=null, Point _tp=null)
 
bool CanPerform (Chara _cc, Card _tc=null, Point _tp=null)
 
virtual bool IsToolValid ()
 
new void SetImage (Image image)
 
virtual void OnMarkMapHighlights ()
 
virtual bool ShouldMapHighlight (Point p)
 
- Public Member Functions inherited from Element
virtual SourceElement.Row GetSource ()
 
virtual int GetSourcePotential (int v)
 
virtual Sprite GetSprite ()
 
int GetMaterialSourceValue (Thing t, int v)
 
virtual int GetSourceValue (int v, int lv, SourceValueType type)
 
virtual Sprite GetIcon (string suffix="")
 
bool IsActive (Card c)
 
int SortVal (bool charaSheet=false)
 
virtual bool CanLink (ElementContainer owner)
 
bool HasTag (string tag)
 
void SetImage (Image i)
 
virtual string GetDetail ()
 
bool IsFactionElement (Chara c)
 
Element GetParent (Card c)
 
void WriteNote (UINote n, ElementContainer owner=null, Action< UINote > onWriteNote=null)
 
void WriteNoteWithRef (UINote n, ElementContainer owner, Action< UINote > onWriteNote, Element refEle)
 
void _WriteNote (UINote n, Chara c, Act act)
 
void AddHeaderAbility (UINote n)
 
void _WriteNote (UINote n, ElementContainer owner, Action< UINote > onWriteNote, bool isRef, bool addHeader=true)
 
void AddEncNote (UINote n, Card Card, ElementContainer.NoteMode mode=ElementContainer.NoteMode.Default, Func< Element, string, string > funcText=null, Action< UINote, Element > onAddNote=null)
 
virtual void OnWriteNote (UINote n, ElementContainer owner)
 
virtual void OnChangeValue ()
 
void CheckLevelBonus (ElementContainer owner, UINote n=null)
 
int GetSortVal (UIList.SortMode m)
 
virtual Act.Cost GetCost (Chara c)
 
virtual int GetPower (Card c)
 
virtual void SetTextValue (UIText text)
 
virtual bool IsPurchaseFeatReqMet (ElementContainer owner, int lv=-1)
 
virtual void WritePurchaseReq (UINote n, int lv=1)
 

Static Public Member Functions

static bool TryReload (Thing weapon, Thing ammo=null)
 
- Static Public Member Functions inherited from ActThrow
static bool CanThrow (Chara c, Thing t, Card target, Point p=null)
 
static EffectIRenderer Throw (Card c, Point p, Thing t, ThrowMethod method=ThrowMethod.Default, float failChance=0f)
 
static EffectIRenderer Throw (Card c, Point p, Card target, Thing t, ThrowMethod method=ThrowMethod.Default)
 
- Static Public Member Functions inherited from Act
static void SetReference (Chara _cc, Card _tc=null, Point _tp=null)
 
static void SetTool (Thing t)
 
- Static Public Member Functions inherited from Element
static string GetName (string alias)
 
static SourceElement.Row Get (int id)
 
static Dictionary< int, int > GetElementMap (int[] list)
 
static Dictionary< int, int > GetElementMap (int[] list, Dictionary< int, int > map)
 
static SourceElement.Row GetRandomElement (int lv=1, bool useWeight=true)
 
static Element Create (int id, int v=0)
 
static Element Create (string id, int v=1)
 
static int GetId (string alias)
 
static int GetResistLv (int v)
 
static int GetResistDamage (int dmg, int v, int power=0)
 
- Static Public Member Functions inherited from EClass
static int rndSeed (int a, int seed)
 
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 

Properties

bool IsReload [get]
 
override CursorInfo CursorIcon [get]
 
override int PerformDistance [get]
 
override string Name [get]
 
- Properties inherited from ActThrow
override bool CanPressRepeat [get]
 
override TargetType TargetType [get]
 
override int PerformDistance [get]
 
- Properties inherited from Act
override bool ShowPotential [get]
 
override bool UsePotential [get]
 
override bool ShowRelativeAttribute [get]
 
virtual CursorInfo CursorIcon [get]
 
virtual string ID [get]
 
virtual bool IsAct [get]
 
virtual bool WillEndTurn [get]
 
virtual bool CloseLayers [get]
 
virtual int LeftHand [get]
 
virtual int RightHand [get]
 
virtual int ElementPowerMod [get]
 
virtual bool ShowMapHighlight [get]
 
virtual bool ShowMapHighlightBlock [get]
 
virtual bool PickHeldOnStart [get]
 
virtual bool DropHeldOnStart [get]
 
virtual bool CanPressRepeat [get]
 
virtual bool CanAutofire [get]
 
virtual bool ResetAxis [get]
 
virtual bool RequireTool [get]
 
virtual bool IsHostileAct [get]
 
virtual bool HideRightInfo [get]
 
virtual bool HaveLongPressAction [get]
 
virtual float Radius [get]
 
virtual int PerformDistance [get]
 
virtual int MaxRadius [get]
 
virtual TargetType TargetType [get]
 
virtual bool LocalAct [get]
 
virtual bool CanRapidFire [get]
 
virtual float RapidDelay [get]
 
virtual bool ShowAuto [get]
 
virtual bool IsCrime [get]
 
- Properties inherited from Element
SourceElement.Row source [get]
 
virtual int DisplayValue [get]
 
virtual int MinValue [get]
 
int Value [get]
 
int ValueWithoutLink [get]
 
virtual int MinPotential [get]
 
int Potential [get]
 
virtual bool CanGainExp [get]
 
bool IsFlag [get]
 
virtual string Name [get]
 
virtual string FullName [get]
 
virtual int ExpToNext [get]
 
virtual bool UseExpMod [get]
 
virtual int CostTrain [get]
 
virtual int CostLearn [get]
 
virtual bool ShowXP [get]
 
virtual bool ShowMsgOnValueChanged [get]
 
virtual bool ShowValue [get]
 
virtual bool ShowPotential [get]
 
virtual bool UsePotential [get]
 
virtual bool PotentialAsStock [get]
 
virtual bool ShowRelativeAttribute [get]
 
virtual bool ShowBonuses [get]
 
virtual string ShortName [get]
 
bool IsGlobalElement [get]
 
bool IsFactionWideElement [get]
 
bool IsPartyWideElement [get]
 
virtual bool ShowEncNumber [get]
 
bool IsTrait [get]
 
bool IsFoodTrait [get]
 
bool IsFoodTraitMain [get]
 
bool IsMainAttribute [get]
 
Act act [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Public Types inherited from Act
enum  CostType { None , MP , SP }
 
- Public Attributes inherited from ActThrow
Thing target
 
Chara pcTarget
 
- Public Attributes inherited from Element
SourceElement.Row _source
 
int id
 
int vBase
 
int vExp
 
int vPotential
 
int vTempPotential
 
int vLink
 
int vSource
 
int vSourcePotential
 
ElementContainer owner
 
- Static Public Attributes inherited from Act
static Chara CC
 
static Card TC
 
static Point TP = new Point()
 
static Thing TOOL
 
static int powerMod = 100
 
static bool forcePt
 
static Act CurrentAct
 
- Static Public Attributes inherited from Element
const int Div = 5
 
static Element Void = new Element()
 
static int[] List_MainAttributes = new int[9] { 70, 72, 71, 77, 74, 75, 76, 73, 79 }
 
static int[] List_MainAttributesMajor = new int[8] { 70, 72, 71, 77, 74, 75, 76, 73 }
 
static int[] List_Body = new int[4] { 70, 72, 71, 77 }
 
static int[] List_Mind = new int[4] { 74, 75, 76, 73 }
 
static List< SourceElement.RowListElements = new List<SourceElement.Row>()
 
static List< SourceElement.RowListAttackElements = new List<SourceElement.Row>()
 
- Static Public Attributes inherited from EClass
static Core core
 

Detailed Description

Definition at line 5 of file ActRanged.cs.

Member Function Documentation

◆ CanPerform()

override bool ActRanged.CanPerform ( )
inlinevirtual

Reimplemented from Act.

Definition at line 44 of file ActRanged.cs.

45 {
47 {
48 return false;
49 }
51 {
52 return false;
53 }
54 if (Act.TC == null)
55 {
56 return Act.CC.CanSeeLos(Act.TP);
57 }
59 {
60 return false;
61 }
62 return Act.CC.CanSeeLos(Act.TC.pos);
63 }
Definition: ACT.cs:62
static Card TC
Definition: ACT.cs:79
static Point TP
Definition: ACT.cs:81
static Chara CC
Definition: ACT.cs:77
bool isRestrained
Definition: Card.cs:552
Point pos
Definition: Card.cs:57
virtual bool IsAliveInCurrentZone
Definition: Card.cs:2077
bool CanSeeLos(Card c, int dist=-1)
Definition: Chara.cs:1232
bool HasCondition(string alias)
Definition: Chara.cs:8926

References Chara.CanSeeLos(), Act.CC, Chara.HasCondition(), Card.IsAliveInCurrentZone, Card.isRestrained, Card.pos, Act.TC, and Act.TP.

Referenced by AM_Adv._OnUpdateInput(), and AI_PracticeDummy.CreateProgress().

◆ GetText()

override string ActRanged.GetText ( string  str = "")
inlinevirtual

Reimplemented from Act.

Definition at line 35 of file ActRanged.cs.

36 {
37 if (!IsReload)
38 {
39 return base.GetText(str);
40 }
41 return Name;
42 }
override string Name
Definition: ActRanged.cs:24
bool IsReload
Definition: ActRanged.cs:8

References IsReload, and Name.

◆ Perform()

override bool ActRanged.Perform ( )
inlinevirtual

Reimplemented from Act.

Definition at line 65 of file ActRanged.cs.

66 {
67 if (Act.TC == null)
68 {
69 Act.TC = Act.TP.FindAttackTarget();
70 }
71 if (Act.TC != null)
72 {
73 Act.TP.Set(Act.TC.pos);
74 }
76 {
78 {
79 target = Act.TC,
80 range = true
81 });
82 return true;
83 }
85 if (!Act.CC.IsPC)
86 {
88 }
90 if (weapon != null && Act.CC.IsPC && Act.CC.body.IsTooHeavyToEquip(weapon))
91 {
92 Msg.Say("tooHeavyToEquip", weapon);
93 return false;
94 }
95 if (weapon == null || !weapon.CanAutoFire(Act.CC, Act.TC))
96 {
97 return false;
98 }
99 bool flag = weapon.trait is TraitToolRangeGun;
100 bool flag2 = weapon.trait is TraitToolRangeCane;
101 GameSetting.EffectData effectData = EClass.setting.effect.guns.TryGetValue(weapon.id) ?? EClass.setting.effect.guns[flag2 ? "cane" : (flag ? "gun" : "bow")];
102 bool hasHit = false;
103 int numFire = effectData.num;
104 int numFireWithoutDamageLoss = numFire;
105 int num = GetWeaponEnc(602);
106 int drill = GetWeaponEnc(606);
107 int scatter = GetWeaponEnc(607);
108 int chaser = GetWeaponEnc(620);
109 if (num > 0)
110 {
111 numFire += Mathf.Min(num / 10 + ((num % 10 > EClass.rnd(10)) ? 1 : 0), 10);
112 numFireWithoutDamageLoss += num / 100 + ((num % 100 > EClass.rnd(100)) ? 1 : 0);
113 }
114 numFire += Act.CC.Evalue(1652);
115 int num2 = numFire;
116 int num3 = 1 + weapon.material.hardness / 30 + EClass.rnd(3);
117 int num4 = weapon.Evalue(604);
118 if (num4 > 0)
119 {
120 for (int i = 0; i < numFire; i++)
121 {
122 if (Mathf.Sqrt(num4) * 5f + 10f > (float)EClass.rnd(100))
123 {
124 num2--;
125 }
126 }
127 num3 = Mathf.Max(1, num3 * 100 / (100 + num4 * 5));
128 }
129 string missSound = ((weapon.trait is TraitToolRangeGun) ? "miss_bullet" : "miss_arrow");
130 if (weapon.trait is TraitToolRangeCane)
131 {
132 foreach (Element item in weapon.elements.dict.Values.Where((Element e) => e.source.categorySub == "eleAttack"))
133 {
134 num3 += item.source.LV / 15;
135 }
136 if (Act.CC.IsPC)
137 {
138 if (Act.CC.mana.value < num3)
139 {
140 if (!Act.CC.ai.IsNoGoal)
141 {
142 return false;
143 }
145 {
146 ActPlan.warning = true;
147 Dialog.TryWarnMana(delegate
148 {
149 if (Perform())
150 {
152 }
153 });
154 return false;
155 }
156 }
157 EClass.ui.CloseLayers();
158 }
159 }
160 else
161 {
162 if (IsReload)
163 {
164 return TryReload(weapon);
165 }
166 if (weapon.c_ammo <= 0)
167 {
168 if (!TryReload(weapon))
169 {
170 if (Act.CC.IsPC)
171 {
172 EInput.Consume();
173 }
174 return false;
175 }
177 {
178 return true;
179 }
180 }
181 if (Act.CC.HasCondition<ConFear>())
182 {
183 Act.CC.Say("fear", Act.CC, Act.TC);
184 if (Act.CC.IsPC)
185 {
186 EInput.Consume(consumeAxis: true);
187 }
188 return true;
189 }
190 }
191 Act.TC?.Chara?.RequestProtection(Act.CC, delegate(Chara c)
192 {
193 Act.TC = c;
194 });
195 Act.CC.LookAt(Act.TP);
196 int index = 0;
197 Point orgTP = Act.TP.Copy();
198 List<Point> points = new List<Point>();
199 if (drill > 0)
200 {
201 points = EClass._map.ListPointsInLine(Act.CC.pos, Act.TP, drill / 10 + ((drill % 10 > EClass.rnd(10)) ? 1 : 0) + 1);
202 }
203 else if (scatter > 0)
204 {
205 Act.TP.ForeachNeighbor(delegate(Point _p)
206 {
207 points.Add(_p.Copy());
208 });
209 }
211 {
212 EClass.Wait(0.25f, Act.CC);
213 }
214 Shoot(Act.TC, Act.TP);
215 if (points.Count > 0)
216 {
217 Point obj = Act.TP.Copy();
218 foreach (Point item2 in points)
219 {
220 if (!item2.Equals(obj))
221 {
222 Chara firstChara = item2.FirstChara;
223 if ((firstChara == null || firstChara.IsHostile(Act.CC)) && (firstChara != null || scatter != 0))
224 {
225 Shoot(item2.FirstChara, item2);
226 }
227 }
228 }
229 }
230 if (!(weapon.trait is TraitToolRangeCane))
231 {
232 weapon.c_ammo -= num2;
233 if (weapon.ammoData != null)
234 {
235 weapon.ammoData.Num = weapon.c_ammo;
236 }
237 if (weapon.c_ammo <= 0)
238 {
239 weapon.c_ammo = 0;
240 weapon.ammoData = null;
241 }
242 }
243 if (Act.CC.IsPC)
244 {
246 }
247 if (Act.TC != null && !hasHit)
248 {
249 Act.CC.PlaySound(missSound);
250 }
251 if (!Act.CC.isDead)
252 {
253 if (EClass.rnd(2) == 0)
254 {
255 Act.CC.RemoveCondition<ConInvisibility>();
256 }
257 if (weapon.trait is TraitToolRangeCane)
258 {
259 Act.CC.mana.Mod(-num3 * numFire);
260 }
261 }
262 return true;
263 int GetWeaponEnc(int ele)
264 {
265 return weapon.Evalue(ele) + (Act.CC.IsPCFactionOrMinion ? EClass.pc.faction.charaElements.Value(ele) : 0);
266 }
267 void Prepare()
268 {
270 AttackProcess.Current.numFire = numFire;
271 AttackProcess.Current.numFireWithoutDamageLoss = numFireWithoutDamageLoss;
272 AttackProcess.Current.posRangedAnime = Act.TP.Copy();
273 AttackProcess.Current.ignoreAnime = index > 1;
274 AttackProcess.Current.ignoreAttackSound = false;
275 if (drill > 0 && points.Count > 0)
276 {
277 AttackProcess.Current.posRangedAnime = points.LastItem();
278 }
279 else if (scatter > 0)
280 {
281 AttackProcess.Current.ignoreAnime = false;
282 AttackProcess.Current.ignoreAttackSound = index > 1;
283 }
284 }
285 void Shoot(Card _tc, Point _tp)
286 {
287 float dmgMulti = 1f;
288 index++;
289 Act.TC = _tc;
290 Act.TP = _tp;
291 CellEffect effect = Act.TP.cell.effect;
292 if (effect != null && effect.id == 6 && EClass.rnd(2) == 0)
293 {
294 Prepare();
296 Act.CC.PlaySound(missSound);
297 Act.CC.Say("abMistOfDarkness_miss", Act.CC);
298 }
299 else
300 {
301 if (scatter > 0)
302 {
303 dmgMulti = Mathf.Clamp(1.2f - 0.2f * (float)Act.CC.Dist(Act.TP) - (Act.TP.Equals(orgTP) ? 0f : 0.4f), 0.2f, 1f);
304 }
305 for (int j = 0; j < numFire; j++)
306 {
307 Act.TC = _tc;
308 Prepare();
309 if (AttackProcess.Current.Perform(j, hasHit, dmgMulti))
310 {
311 hasHit = true;
312 }
313 else if (chaser > 0)
314 {
315 for (int k = 0; k < 10; k++)
316 {
317 if (chaser > EClass.rnd(4 + (int)Mathf.Pow(4f, k + 2 + j)))
318 {
319 Act.CC.Say("attack_chaser");
320 if (AttackProcess.Current.Perform(j, hasHit, dmgMulti))
321 {
322 hasHit = true;
323 break;
324 }
325 }
326 }
327 }
328 if (Act.TC == null || !Act.TC.IsAliveInCurrentZone)
329 {
330 break;
331 }
332 }
333 if (Act.TC != null)
334 {
336 }
337 }
338 }
339 }
virtual bool IsNoGoal
Definition: AIAct.cs:74
override bool Perform()
Definition: ActRanged.cs:65
static bool TryReload(Thing weapon, Thing ammo=null)
Definition: ActRanged.cs:341
Thing target
Definition: ActThrow.cs:5
void Prepare(Chara _CC, Thing _weapon, Card _TC=null, Point _TP=null, int _attackIndex=0, bool _isThrow=false)
bool Perform(int count, bool hasHit, float dmgMulti=1f, bool maxRoll=false, bool subAttack=false)
static AttackProcess Current
Definition: AttackProcess.cs:8
void PlayRangedAnime(int numFire)
virtual void NextFrame()
Definition: Card.cs:11
virtual Chara Chara
Definition: Card.cs:2020
bool IsRestrainedResident
Definition: Card.cs:2208
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:5829
Trait trait
Definition: Card.cs:51
int Evalue(int ele)
Definition: Card.cs:2521
int Dist(Card c)
Definition: Card.cs:7290
CardRenderer renderer
Definition: Card.cs:59
void Say(string lang, string ref1=null, string ref2=null)
Definition: Card.cs:6476
CellEffect effect
Definition: Cell.cs:94
bool IsTooHeavyToEquip(Thing thing)
Definition: CharaBody.cs:156
Definition: Chara.cs:10
CharaBody body
Definition: Chara.cs:94
AIAct ai
Definition: Chara.cs:200
Faction faction
Definition: Chara.cs:425
override bool IsPC
Definition: Chara.cs:610
bool RequestProtection(Chara attacker, Action< Chara > action)
Definition: Chara.cs:7972
AIAct SetAI(AIAct g)
Definition: Chara.cs:8399
Thing ranged
Definition: Chara.cs:98
Stats mana
Definition: Chara.cs:1136
void DoHostileAction(Card _tg, bool immediate=false)
Definition: Chara.cs:6016
bool IsHostile()
Definition: Chara.cs:6193
bool isDead
Definition: Chara.cs:387
override void LookAt(Card c)
Definition: Chara.cs:3454
bool TryEquipRanged()
Definition: Chara.cs:7445
new GameConfig game
Definition: CoreConfig.cs:602
bool godMode
Definition: CoreDebug.cs:172
CoreConfig config
Definition: Core.cs:70
Definition: Dialog.cs:7
static bool warned
Definition: Dialog.cs:49
static void TryWarnMana(Action action)
Definition: Dialog.cs:391
Definition: EClass.cs:5
static int rnd(int a)
Definition: EClass.cs:58
static Core core
Definition: EClass.cs:6
static void Wait(float a, Card c)
Definition: EClass.cs:97
static Map _map
Definition: EClass.cs:18
static Player player
Definition: EClass.cs:12
static Chara pc
Definition: EClass.cs:14
static CoreDebug debug
Definition: EClass.cs:48
static UI ui
Definition: EClass.cs:16
static GameSetting setting
Definition: EClass.cs:34
Definition: EInput.cs:8
static void Consume(int _skipFrame)
Definition: EInput.cs:656
int Value(int ele)
ElementContainerFaction charaElements
Definition: FACTION.cs:146
UD_String_EffectData guns
Definition: GameSetting.cs:276
EffectSetting effect
Definition: GameSetting.cs:299
static void SetDirty(Thing t)
List< Point > ListPointsInLine(Point center, Point to, int radius)
Definition: Map.cs:2312
Definition: Msg.cs:5
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
void EndTurn(bool consume=true)
Definition: Player.cs:1984
Definition: Point.cs:9
Point Copy()
Definition: Point.cs:479
Point Set(int _x, int _z)
Definition: Point.cs:491
void ForeachNeighbor(Action< Point > action, bool diagonal=true)
Definition: Point.cs:1377
bool Equals(int _x, int _z)
Definition: Point.cs:940
Card FindAttackTarget()
Definition: Point.cs:1078
Chara FirstChara
Definition: Point.cs:276
Cell cell
Definition: Point.cs:51
virtual void Mod(int a)
Definition: Stats.cs:135
virtual int value
Definition: Stats.cs:56
Definition: Thing.cs:8
bool TryGetValue(TKey key, out TValue value)
Definition: UDictionary.cs:178

References EClass._map, Chara.ai, Chara.body, Act.CC, Point.cell, Card.Chara, Faction.charaElements, Core.config, EInput.Consume(), Point.Copy(), EClass.core, AttackProcess.Current, EClass.debug, Card.Dist(), Chara.DoHostileAction(), Cell.effect, GameSetting.effect, Player.EndTurn(), Point.Equals(), Card.Evalue(), Chara.faction, Point.FindAttackTarget(), Point.FirstChara, Point.ForeachNeighbor(), CoreConfig.game, CoreDebug.godMode, GameSetting.EffectSetting.guns, Chara.HasCondition(), CellEffect.id, Card.IsAliveInCurrentZone, Chara.isDead, Chara.IsHostile(), AIAct.IsNoGoal, Chara.IsPC, IsReload, Card.IsRestrainedResident, CharaBody.IsTooHeavyToEquip(), item, Map.ListPointsInLine(), Chara.LookAt(), Chara.mana, Stats.Mod(), CardRenderer.NextFrame(), GameSetting.EffectData.num, EClass.pc, Perform(), AttackProcess.Perform(), EClass.player, AttackProcess.PlayRangedAnime(), Card.PlaySound(), Card.pos, AttackProcess.Prepare(), Chara.ranged, Card.renderer, Chara.RequestProtection(), EClass.rnd(), Msg.Say(), Card.Say(), Point.Set(), Chara.SetAI(), LayerInventory.SetDirty(), EClass.setting, ActThrow.target, Act.TC, Act.TP, Card.trait, Chara.TryEquipRanged(), UDictionary< TKey, TValue >.TryGetValue(), TryReload(), Dialog.TryWarnMana(), EClass.ui, ElementContainer.Value(), Stats.value, EClass.Wait(), CoreConfig.GameConfig.waitOnRange, Dialog.warned, and weapon.

Referenced by AM_Adv._OnUpdateInput(), AI_PracticeDummy.CreateProgress(), TraitTrainingDummy.IdleUse(), Perform(), GoalAutoCombat.TryUseRanged(), and GoalCombat.TryUseRanged().

◆ TryReload()

static bool ActRanged.TryReload ( Thing  weapon,
Thing  ammo = null 
)
inlinestatic

Definition at line 341 of file ActRanged.cs.

342 {
343 TraitToolRange traitToolRange = weapon.trait as TraitToolRange;
344 if (Act.CC.IsPC)
345 {
347 }
348 if (weapon.ammoData != null)
349 {
350 if (weapon.ammoData.Num > 0)
351 {
352 Act.CC.Pick(weapon.ammoData);
353 }
354 weapon.ammoData = null;
355 }
356 int num = 0;
357 if (ammo == null)
358 {
360 }
361 if (ammo == null)
362 {
363 if (Act.CC.IsPC)
364 {
365 if (!weapon.IsMeleeWithAmmo)
366 {
367 Msg.Say("noAmmo", weapon);
368 }
369 return false;
370 }
371 num = traitToolRange.MaxAmmo;
372 }
373 else
374 {
375 num = Mathf.Min(ammo.Num, traitToolRange.MaxAmmo);
376 Thing thing = ammo.Split(num);
377 Act.CC.Say("takeAmmo", thing);
378 if (thing.GetRootCard() == Act.CC)
379 {
380 thing.parent.RemoveCard(thing);
381 }
382 weapon.ammoData = thing;
383 }
384 weapon.c_ammo = num;
385 int reloadTurn = traitToolRange.ReloadTurn;
386 reloadTurn = reloadTurn * 100 / (100 + Act.CC.Evalue(1652) * 100);
387 if (traitToolRange.NeedReload && reloadTurn > 0)
388 {
389 Act.CC.AddCondition<ConReload>(reloadTurn * 10);
390 }
391 return true;
392 }
ICardParent parent
Definition: Card.cs:53
Card GetRootCard()
Definition: Card.cs:3312
Condition AddCondition(string id, int p=100, bool force=false)
Definition: Chara.cs:8769
Thing FindAmmo(Thing weapon)
Definition: Chara.cs:7415
Thing Pick(Thing t, bool msg=true, bool tryStack=true)
Definition: Chara.cs:4168
virtual bool NeedReload
void RemoveCard(Card c)

References Chara.AddCondition(), ammo, Act.CC, Card.Evalue(), Chara.FindAmmo(), Card.GetRootCard(), Chara.IsPC, TraitToolRange.MaxAmmo, TraitToolRange.NeedReload, Card.parent, Chara.Pick(), TraitToolRange.ReloadTurn, ICardParent.RemoveCard(), Msg.Say(), Card.Say(), LayerInventory.SetDirty(), and weapon.

Referenced by ActMelee.Attack(), TraitAmmo.OnUse(), and Perform().

Property Documentation

◆ CursorIcon

override CursorInfo ActRanged.CursorIcon
get

Definition at line 19 of file ActRanged.cs.

◆ IsReload

bool ActRanged.IsReload
get

Definition at line 7 of file ActRanged.cs.

8 {
9 get
10 {
12 {
13 return !(EClass.player.currentHotItem.Thing.trait is TraitToolRangeCane);
14 }
15 return false;
16 }
17 }
virtual Thing Thing
Definition: HotItem.cs:38
HotItem currentHotItem
Definition: Player.cs:1020

Referenced by GetText(), and Perform().

◆ Name

override string ActRanged.Name
get

Definition at line 23 of file ActRanged.cs.

24 {
25 get
26 {
27 if (!IsReload)
28 {
29 return base.Name;
30 }
31 return "ActReload".lang();
32 }
33 }

Referenced by GetText().

◆ PerformDistance

override int ActRanged.PerformDistance
get

Definition at line 21 of file ActRanged.cs.


The documentation for this class was generated from the following file: