Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
override string | GetText (string str="") |
override bool | CanPerform () |
override bool | Perform () |
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override string | GetText (string str="") |
override bool | CanPerform () |
override bool | Perform () |
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virtual CursorInfo | GetCursorIcon (Card c) |
virtual MultiSprite | GetStateIcon () |
override Sprite | GetSprite () |
virtual bool | ShowMouseHint (Card c) |
virtual bool | IsValidTC (Card c) |
virtual string | GetHintText (string str="") |
virtual string | GetText (string str="") |
virtual string | GetTextSmall (Card c) |
bool | IsTargetHostileParty () |
virtual Color | GetActPlanColor () |
virtual bool | Perform () |
virtual bool | CanPerform () |
bool | Perform (Chara _cc, Card _tc=null, Point _tp=null) |
bool | CanPerform (Chara _cc, Card _tc=null, Point _tp=null) |
virtual bool | IsToolValid () |
new void | SetImage (Image image) |
virtual void | OnMarkMapHighlights () |
virtual bool | ShouldMapHighlight (Point p) |
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virtual SourceElement.Row | GetSource () |
virtual int | GetSourcePotential (int v) |
virtual Sprite | GetSprite () |
int | GetMaterialSourceValue (Thing t, int v) |
virtual int | GetSourceValue (int v, int lv, SourceValueType type) |
virtual Sprite | GetIcon (string suffix="") |
bool | IsActive (Card c) |
int | SortVal (bool charaSheet=false) |
virtual bool | CanLink (ElementContainer owner) |
bool | HasTag (string tag) |
void | SetImage (Image i) |
virtual string | GetDetail () |
bool | IsFactionElement (Chara c) |
Element | GetParent (Card c) |
void | WriteNote (UINote n, ElementContainer owner=null, Action< UINote > onWriteNote=null) |
void | WriteNoteWithRef (UINote n, ElementContainer owner, Action< UINote > onWriteNote, Element refEle) |
void | _WriteNote (UINote n, Chara c, Act act) |
void | AddHeaderAbility (UINote n) |
void | _WriteNote (UINote n, ElementContainer owner, Action< UINote > onWriteNote, bool isRef, bool addHeader=true) |
virtual void | OnWriteNote (UINote n, ElementContainer owner) |
virtual void | OnChangeValue () |
void | CheckLevelBonus (ElementContainer owner, UINote n=null) |
int | GetSortVal (UIList.SortMode m) |
virtual Act.Cost | GetCost (Chara c) |
virtual int | GetPower (Card c) |
virtual void | SetTextValue (UIText text) |
virtual bool | IsPurchaseFeatReqMet (ElementContainer owner, int lv=-1) |
virtual void | WritePurchaseReq (UINote n, int lv=1) |
Static Public Member Functions | |
static bool | TryReload (Thing weapon, Thing ammo=null) |
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static bool | CanThrow (Chara c, Thing t, Card target, Point p=null) |
static EffectIRenderer | Throw (Card c, Point p, Thing t, ThrowMethod method=ThrowMethod.Default, float failChance=0f) |
static EffectIRenderer | Throw (Card c, Point p, Card target, Thing t, ThrowMethod method=ThrowMethod.Default) |
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static void | SetReference (Chara _cc, Card _tc=null, Point _tp=null) |
static void | SetTool (Thing t) |
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static string | GetName (string alias) |
static SourceElement.Row | Get (int id) |
static Dictionary< int, int > | GetElementMap (int[] list) |
static Dictionary< int, int > | GetElementMap (int[] list, Dictionary< int, int > map) |
static SourceElement.Row | GetRandomElement (int lv=1) |
static Element | Create (int id, int v=0) |
static Element | Create (string id, int v=1) |
static int | GetId (string alias) |
static int | GetResistLv (int v) |
static int | GetResistDamage (int dmg, int v, int power=0) |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
Properties | |
bool | IsReload [get] |
override CursorInfo | CursorIcon [get] |
override int | PerformDistance [get] |
override string | Name [get] |
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override bool | CanPressRepeat [get] |
override TargetType | TargetType [get] |
override int | PerformDistance [get] |
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override bool | ShowPotential [get] |
override bool | UsePotential [get] |
override bool | ShowRelativeAttribute [get] |
virtual CursorInfo | CursorIcon [get] |
virtual string | ID [get] |
virtual bool | IsAct [get] |
virtual bool | WillEndTurn [get] |
virtual bool | CloseLayers [get] |
virtual int | LeftHand [get] |
virtual int | RightHand [get] |
virtual int | ElementPowerMod [get] |
virtual bool | ShowMapHighlight [get] |
virtual bool | ShowMapHighlightBlock [get] |
virtual bool | PickHeldOnStart [get] |
virtual bool | DropHeldOnStart [get] |
virtual bool | CanPressRepeat [get] |
virtual bool | CanAutofire [get] |
virtual bool | ResetAxis [get] |
virtual bool | RequireTool [get] |
virtual bool | IsHostileAct [get] |
virtual bool | HideRightInfo [get] |
virtual bool | HaveLongPressAction [get] |
virtual float | Radius [get] |
virtual int | PerformDistance [get] |
virtual int | MaxRadius [get] |
virtual TargetType | TargetType [get] |
virtual bool | LocalAct [get] |
virtual bool | CanRapidFire [get] |
virtual float | RapidDelay [get] |
virtual bool | ShowAuto [get] |
virtual bool | IsCrime [get] |
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SourceElement.Row | source [get] |
virtual int | DisplayValue [get] |
virtual int | MinValue [get] |
int | Value [get] |
int | ValueWithoutLink [get] |
virtual int | MinPotential [get] |
int | Potential [get] |
virtual bool | CanGainExp [get] |
bool | IsFlag [get] |
virtual string | Name [get] |
virtual string | FullName [get] |
virtual int | ExpToNext [get] |
virtual bool | UseExpMod [get] |
virtual int | CostTrain [get] |
virtual int | CostLearn [get] |
virtual bool | ShowXP [get] |
virtual bool | ShowMsgOnValueChanged [get] |
virtual bool | ShowValue [get] |
virtual bool | ShowPotential [get] |
virtual bool | UsePotential [get] |
virtual bool | PotentialAsStock [get] |
virtual bool | ShowRelativeAttribute [get] |
virtual bool | ShowBonuses [get] |
virtual string | ShortName [get] |
bool | IsGlobalElement [get] |
bool | IsFactionWideElement [get] |
bool | IsPartyWideElement [get] |
virtual bool | ShowEncNumber [get] |
bool | IsTrait [get] |
bool | IsFoodTrait [get] |
bool | IsFoodTraitMain [get] |
bool | IsMainAttribute [get] |
Act | act [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Additional Inherited Members | |
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enum | CostType { None , MP , SP } |
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Thing | target |
Chara | pcTarget |
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SourceElement.Row | _source |
int | id |
int | vBase |
int | vExp |
int | vPotential |
int | vTempPotential |
int | vLink |
int | vSource |
int | vSourcePotential |
ElementContainer | owner |
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static Chara | CC |
static Card | TC |
static Point | TP = new Point() |
static Thing | TOOL |
static int | powerMod = 100 |
static bool | forcePt |
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const int | Div = 5 |
static Element | Void = new Element() |
static int[] | List_MainAttributes = new int[9] { 70, 72, 71, 77, 74, 75, 76, 73, 79 } |
static int[] | List_MainAttributesMajor = new int[8] { 70, 72, 71, 77, 74, 75, 76, 73 } |
static int[] | List_Body = new int[4] { 70, 72, 71, 77 } |
static int[] | List_Mind = new int[4] { 74, 75, 76, 73 } |
static List< SourceElement.Row > | ListElements = new List<SourceElement.Row>() |
static List< SourceElement.Row > | ListAttackElements = new List<SourceElement.Row>() |
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static Core | core |
Definition at line 5 of file ActRanged.cs.
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inlinevirtual |
Reimplemented from Act.
Definition at line 44 of file ActRanged.cs.
References Chara.CanSeeLos(), Act.CC, Chara.HasCondition(), Card.IsAliveInCurrentZone, Card.isRestrained, Card.pos, Act.TC, and Act.TP.
Referenced by AM_Adv._OnUpdateInput(), and AI_PracticeDummy.CreateProgress().
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inlinevirtual |
Reimplemented from Act.
Definition at line 35 of file ActRanged.cs.
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inlinevirtual |
Reimplemented from Act.
Definition at line 65 of file ActRanged.cs.
References EClass._map, Chara.ai, Chara.body, Act.CC, Point.cell, Card.Chara, Faction.charaElements, Core.config, EInput.Consume(), Point.Copy(), EClass.core, AttackProcess.Current, EClass.debug, Card.Dist(), Chara.DoHostileAction(), Cell.effect, GameSetting.effect, Player.EndTurn(), Point.Equals(), Card.Evalue(), Chara.faction, Point.FindAttackTarget(), Point.FirstChara, Point.ForeachNeighbor(), CoreConfig.game, CoreDebug.godMode, GameSetting.EffectSetting.guns, Chara.HasCondition(), CellEffect.id, Card.IsAliveInCurrentZone, Chara.isDead, Chara.IsHostile(), AIAct.IsNoGoal, Chara.IsPC, IsReload, Card.IsRestrainedResident, CharaBody.IsTooHeavyToEquip(), item, Map.ListPointsInLine(), Chara.LookAt(), Chara.mana, Stats.Mod(), CardRenderer.NextFrame(), GameSetting.EffectData.num, EClass.pc, Perform(), AttackProcess.Perform(), EClass.player, AttackProcess.PlayRangedAnime(), Card.PlaySound(), Card.pos, AttackProcess.Prepare(), Chara.ranged, Card.renderer, Chara.RequestProtection(), EClass.rnd(), Msg.Say(), Card.Say(), Point.Set(), Chara.SetAI(), LayerInventory.SetDirty(), EClass.setting, ActThrow.target, Act.TC, Act.TP, Card.trait, Chara.TryEquipRanged(), UDictionary< TKey, TValue >.TryGetValue(), TryReload(), Dialog.TryWarnMana(), EClass.ui, ElementContainer.Value(), Stats.value, EClass.Wait(), CoreConfig.GameConfig.waitOnRange, Dialog.warned, and weapon.
Referenced by AM_Adv._OnUpdateInput(), AI_PracticeDummy.CreateProgress(), TraitTrainingDummy.IdleUse(), Perform(), GoalAutoCombat.TryUseRanged(), and GoalCombat.TryUseRanged().
Definition at line 342 of file ActRanged.cs.
References Chara.AddCondition(), ammo, Act.CC, Card.Evalue(), Chara.FindAmmo(), Card.GetRootCard(), Chara.IsPC, TraitToolRange.MaxAmmo, TraitToolRange.NeedReload, Card.parent, Chara.Pick(), TraitToolRange.ReloadTurn, ICardParent.RemoveCard(), Msg.Say(), Card.Say(), LayerInventory.SetDirty(), and weapon.
Referenced by ActMelee.Attack(), TraitAmmo.OnUse(), and Perform().
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get |
Definition at line 19 of file ActRanged.cs.
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get |
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get |
Definition at line 23 of file ActRanged.cs.
Referenced by GetText().
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get |
Definition at line 21 of file ActRanged.cs.