Elin Decompiled Documentation EA 23.102 Nightly
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BaseCondition Member List

This is the complete list of members for BaseCondition, including all inherited members.

_intsBaseCondition
_mapEClassstatic
_sourceBaseStats
_WriteNote(UINote n, bool asChild=false)BaseConditioninlinevirtual
_zoneEClassstatic
AdvModeEClassstatic
AllowMultipleInstanceBaseCondition
Bigger(int a, int b)EClassinlinestatic
BranchEClassstatic
BranchOrHomeBranchEClassstatic
CancelAIBaseCondition
CanManualRemoveBaseCondition
CanStack(Condition c)BaseConditioninlinevirtual
CCBaseStatsstatic
ColorsEClassstatic
ConsumeTurnBaseCondition
coreEClassstatic
CreateNotification()BaseConditioninlinevirtual
curve(int a, int start, int step, int rate=75)EClassinlinestatic
debugEClassstatic
editorSourcesEClassstatic
elementsBaseCondition
EmoIconBaseStats
EvaluatePower(int p)BaseConditioninlinevirtual
EvaluateTurn(int p)BaseConditioninlinevirtual
GainResistFactorBaseCondition
gameEClassstatic
gamedataEClassstatic
GetColor(Gradient g)BaseConditioninlinevirtual
BaseStats.GetColor(SkinColorProfile c)BaseStatsinlinevirtual
BaseStats.GetColor()BaseStatsinline
GetDefenseAttribute(Chara c=null)BaseConditioninline
GetElementSource(int i)BaseConditioninline
GetPhase()BaseConditioninlinevirtual
GetPhaseStr()BaseConditioninlinevirtual
GetRendererReplacer()BaseConditioninlinevirtual
GetSprite()BaseStatsinlinevirtual
GetSpriteColor()BaseConditioninlinevirtual
GetText()BaseConditioninlinevirtual
GetValue()BaseConditioninlinevirtual
givenByPcPartyBaseCondition
HomeEClassstatic
idBaseStats
idSpriteBaseStats
IsElementalBaseCondition
IsNullPhase()BaseConditioninline
isPerfumeBaseCondition
IsToggleBaseCondition
Mod(int a, bool force=false)BaseConditioninline
NameBaseCondition
OnBeforeStart()BaseConditioninlinevirtual
OnChangePhase(int lastPhase, int newPhase)BaseConditioninlinevirtual
OnRefresh()BaseConditioninlinevirtual
OnRemoved()BaseConditioninlinevirtual
OnStart()BaseConditioninlinevirtual
OnStartOrStack()BaseConditioninlinevirtual
OnValueChanged()BaseConditioninlinevirtual
OnWriteNote(List< string > list)BaseConditioninlinevirtual
OwnerBaseCondition
ownerBaseCondition
P2BaseCondition
pcEClassstatic
phaseBaseCondition
PhaseMsg(bool inc)BaseConditioninline
PlayEffect()BaseConditioninlinevirtual
PlayEndEffect()BaseConditioninlinevirtual
playerEClassstatic
PopText()BaseStatsinline
powerBaseCondition
PreventRegenBaseCondition
RefString1BaseCondition
refValBaseCondition
refVal2BaseCondition
rnd(int a)EClassinlinestatic
rndf(float a)EClassinlinestatic
rndHalf(int a)EClassinlinestatic
rndSqrt(int a)EClassinlinestatic
sceneEClassstatic
screenEClassstatic
SetElement(int id)BaseConditioninline
SetOwner(Chara _owner, bool onDeserialize=false)BaseConditioninlinevirtual
SetPhase()BaseConditioninline
SetRefVal(int a, int b)BaseConditioninline
SetText(UIText t, SkinColorProfile cols=null)BaseStatsinlinevirtual
settingEClassstatic
ShouldRefreshBaseCondition
ShowInWidgetBaseStats
Smaller(int a, int b)EClassinlinestatic
SoundEClassstatic
sourceBaseStats
sourceElementBaseCondition
sourcesEClassstatic
Start()BaseConditioninline
SyncRideBaseCondition
Tick()BaseConditioninlinevirtual
TimeBasedBaseCondition
ToString()BaseConditioninline
TryMove(Point p)BaseConditioninlinevirtual
TryNullify(Condition c)BaseConditioninline
TypeBaseStats
uiEClassstatic
UseElementsBaseCondition
valueBaseCondition
Wait(float a, Card c)EClassinlinestatic
Wait(float a, Point p)EClassinlinestatic
WildsEClassstatic
WillOverrideBaseCondition
worldEClassstatic
WriteNote(UINote n, Action< UINote > onWriteNote=null)BaseStatsinlinevirtual