Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
virtual Color | GetColor (Gradient gradient) |
virtual Color | GetColor (SkinColorProfile c) |
Color | GetColor () |
virtual string | GetText () |
virtual string | GetPhaseStr () |
virtual int | GetValue () |
virtual Sprite | GetSprite () |
virtual void | SetText (UIText t, SkinColorProfile cols=null) |
virtual int | GetPhase () |
void | PopText () |
virtual void | WriteNote (UINote n, Action< UINote > onWriteNote=null) |
virtual void | _WriteNote (UINote n, bool asChild=false) |
Public Attributes | |
int | id |
SourceStat.Row | _source |
Static Public Attributes | |
static Chara | CC |
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static Core | core |
Properties | |
SourceStat.Row | source [get] |
virtual Emo2 | EmoIcon [get] |
virtual ConditionType | Type [get] |
virtual string | idSprite [get] |
virtual bool | ShowInWidget [get] |
virtual Chara | Owner [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Additional Inherited Members | |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
Definition at line 6 of file BaseStats.cs.
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inlinevirtual |
Reimplemented in BaseCondition.
Definition at line 102 of file BaseStats.cs.
References item, source, EClass.sources, and SourceManager.stats.
Referenced by WriteNote().
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inline |
Definition at line 37 of file BaseStats.cs.
References SkinManager.CurrentColors, and GetColor().
Referenced by GetColor(), PopText(), and SetText().
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inlinevirtual |
Reimplemented in BaseCondition, and Stats.
Definition at line 27 of file BaseStats.cs.
References Color.
Referenced by NotificationStats.OnRefresh().
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inlinevirtual |
Reimplemented in ConBuffStats.
Definition at line 32 of file BaseStats.cs.
References GetColor(), SkinColorProfile.gradients, and source.
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inlinevirtual |
Reimplemented in BaseBuff, BaseCondition, BaseDebuff, BaseStance, ConAnorexia, ConBlind, ConBuffStats, ConBurning, ConConfuse, ConDrug, ConDrunk, ConEntangle, ConFaint, ConFear, ConGravity, ConParalyze, ConReload, ConSleep, ConSuffocation, ConSuspend, ConWait, ConWet, ConWrath, Stats, StatsBurden, and StatsStamina.
Definition at line 71 of file BaseStats.cs.
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inlinevirtual |
Reimplemented in BaseCondition, and ConBuffStats.
Definition at line 47 of file BaseStats.cs.
References GetText().
Referenced by PopText(), and Chara.RefreshSpeed().
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inlinevirtual |
Definition at line 57 of file BaseStats.cs.
References EClass.core, SpriteSheet.Get(), idSprite, Core.refs, and CoreRef.spriteDefaultCondition.
Referenced by WindowChara.AddStatus(), and NotificationBuff.OnInstantiate().
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inlinevirtual |
Reimplemented in BaseCondition, ConBuffStats, and Stats.
Definition at line 42 of file BaseStats.cs.
Referenced by WindowChara.AddStatus(), GetPhaseStr(), NotificationStats.OnRefresh(), and SetText().
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inlinevirtual |
Reimplemented in BaseCondition, and Stats.
Definition at line 52 of file BaseStats.cs.
Referenced by NotificationStats.OnRefresh().
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inline |
Definition at line 76 of file BaseStats.cs.
References Color, EClass.core, GetColor(), GetPhaseStr(), Core.IsGameStarted, Owner, PopperManager.Pop(), Scene.popper, CardRenderer.PositionCenter(), Card.renderer, EClass.scene, Popper.SetText(), and Card.ShouldShowMsg.
Referenced by Stats.OnChangePhase(), and BaseCondition.PhaseMsg().
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inlinevirtual |
Definition at line 62 of file BaseStats.cs.
References GetColor(), GetText(), UIText.SetText(), and EClass.ui.
Referenced by WindowChara.AddNeeds(), and WindowChara.AddStatus().
Definition at line 93 of file BaseStats.cs.
References _WriteNote(), UINote.AddHeader(), UINote.AddText(), UINote.Build(), UINote.Clear(), and source.
Referenced by WindowChara.AddStatus().
SourceStat.Row BaseStats._source |
Definition at line 13 of file BaseStats.cs.
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static |
Definition at line 8 of file BaseStats.cs.
Referenced by Stats.Mod(), StatsMana.Mod(), StatsStamina.Mod(), and Stats.OnChangePhase().
int BaseStats.id |
Definition at line 11 of file BaseStats.cs.
Referenced by Chara.AddCondition(), Chara.AddResistCon(), Chara.ResistCon(), and BaseCondition.SetElement().
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get |
Definition at line 17 of file BaseStats.cs.
Referenced by BaseCondition.SetOwner(), and Chara.TickConditions().
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get |
Definition at line 21 of file BaseStats.cs.
Referenced by GetSprite().
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get |
Definition at line 25 of file BaseStats.cs.
Referenced by PopText().
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get |
Definition at line 23 of file BaseStats.cs.
Referenced by WidgetStats.OnRefresh().
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get |
Definition at line 15 of file BaseStats.cs.
Referenced by _WriteNote(), Chara.AddCondition(), WindowChara.AddNeeds(), WindowChara.AddStatus(), GetColor(), StatsBurden.GetPhase(), and WriteNote().
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get |
Definition at line 19 of file BaseStats.cs.
Referenced by Chara.AddCondition(), Chara.Cure(), Card.DamageHP(), BaseCondition.PhaseMsg(), and ActEffect.Proc().