Elin Decompiled Documentation EA 23.102 Nightly
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Chara Member List

This is the complete list of members for Chara, including all inherited members.

_abilityChara
_affinityChara
_aliasChara
_baseWorkElementsChara
_bits1Card
_bits2Card
_categoryCardprivate
_cbits1Chara
_childrenWeightCardprivate
_cintsChara
_colorIntCard
_cooldownsChara
_CreateRenderer()Charainlinevirtual
_factionCharaprivate
_goalHobbyCharaprivatestatic
_goalWorkCharaprivatestatic
_hobbiesChara
_idTimeTableChara
_intsCard
_isLevitatingChara
_IsPCCard
_jobChara
_LightDataCardprivate
_listAbilityChara
_listFavCatCharaprivatestatic
_listFavFoodCharaprivatestatic
_ListItemsCharaprivatestatic
_MakeAlly()Charainline
_mapEClassstatic
_materialCard
_maxStaminaChara
_Move(Point newPoint, MoveType type=MoveType.Walk)Charainlinevirtual
_NoGoalPCCharastatic
_NoGoalRepeatCharastatic
_OnDeserialized(StreamingContext context)Cardinlineprivate
_OnSerializing(StreamingContext context)Cardinlineprivate
_paintSpriteCardprivate
_placeStateCard
_ptsCharaprivatestatic
_raceChara
_randColorCardprivatestatic
_sharedPosCharaprivatestatic
_ShowDialog(string book, string sheet, string step="main", string tag="")Charainlineprivate
_SpeedCharaprivate
_strsChara
_tacticsChara
_worksChara
_workSummaryChara
_xCard
_zCard
_zoneEClassstatic
abilityChara
actorPrefabChara
actTimeChara
Add(string id, int num=1, int lv=1)Cardinline
AddBlood(int a=1, int id=-1)Cardinline
AddCard(Card c)Cardinline
AddCondition(string id, int p=100, bool force=false)Charainline
AddCondition(Condition c, bool force=false)Charainline
AddCondition< T >(int p=100, bool force=false)Charainline
AddCooldown(int idEle, int turns=0)Charainline
AddEditorTag(EditorTag tag)Cardinline
AddExp(int a)Cardinline
AddHobby(int id)Charainline
AddInt(int id, int value)BaseCardinline
AddRandomBodyPart(bool msg=false)Charainline
AddResistCon(Condition con)Charainline
AddRune(Card rune)Cardinline
AddRune(int idEle, int v)Cardinline
AddSocket()Cardinline
AddThing(string id, int lv=-1)Cardinline
AddThing(Thing t, bool tryStack=true, int destInvX=-1, int destInvY=-1)Cardinline
AddWork(int id)Charainline
AdvModeEClassstatic
affinityChara
aiChara
AkaChara
AliasMaterialOnCreateChara
altitudeCard
ammoDataCard
angleCard
animeCounterCard
ApplyBacker(int bid)Cardinline
ApplyDeathPenalty()Charainline
ApplyEditorTags(EditorTag tag)Charainlinevirtual
ApplyJob(bool remove=false)Charainline
ApplyMaterial(bool remove=false)Cardinlinevirtual
ApplyMaterialElements(bool remove)Cardinlinevirtual
ApplyNewLine(string text)Cardinline
ApplyProtection(int dmg, int mod=100)Cardinlinevirtual
ApplyRace(bool remove=false)Charainline
ApplySocket(Thing t)Cardinline
ApplySocket(int id, int lv, Card mod=null)Cardinline
ApplyTone(string text, bool stripPun=false)Cardinline
ApplyTone(Chara c, ref string text, string _tones, int gender, bool stripPun=false)Cardinlinestatic
ApplyTrait()Cardinline
autoRefuelCard
baseWorkElementsChara
Bigger(int a, int b)EClassinlinestatic
bioCard
bladderChara
blessedStateCard
bodyChara
bossTextChara
bpCard
BranchEClassstatic
BranchOrHomeBranchEClassstatic
burdenChara
c_allowanceCard
c_altNameCard
c_altName2Card
c_ammoCard
c_bedTypeCard
c_billCard
c_bossTypeCard
c_charaListCard
c_chargesCard
c_colorCard
c_containerSizeCard
c_containerUpgradeCard
c_contextCard
c_copyContainerCard
c_corruptionHistoryCard
c_dateCookedCard
c_dateDeathLockCard
c_dateStockExpireCard
c_daysWithGodCard
c_diceDimCard
c_DNACard
c_dyeMatCard
c_editorTagsCard
c_editorTraitValCard
c_equippedSlotCard
c_extraNameRefCard
c_furCard
c_genesCard
c_idAbilityCard
c_idBackerCard
c_idDeityCard
c_idEditorCard
c_idJobCard
c_idMainElementCard
c_idPortraitCard
c_idRaceCard
c_idRefCardCard
c_idRefCard2Card
c_idRefNameCard
c_idRidePCCCard
c_idTalkCard
c_idToneCard
c_idTraitCard
c_IDTStateCard
c_indexContainerIconCard
c_investCard
c_isDisableStockUseCard
c_isImportantCard
c_isPrayedCard
c_isTrainedCard
c_lightColorCard
c_lockedHardCard
c_lockLvCard
c_minionTypeCard
c_noteCard
c_originalHostilityCard
c_priceAddCard
c_priceFixCard
c_refTextCard
c_rescueStateCard
c_revealLockCard
c_seedCard
c_summonDurationCard
c_textureDataCard
c_uidMasterCard
c_uidRefCardCard
c_uidZoneCard
c_uniqueDataCard
c_upgradesCard
c_vomitCard
c_wasInPcPartyCard
c_weightCard
c_windowSaveDataCard
CalcBurden()Charainline
CalcCastingChance(Element e, int num=1)Charainline
CalculateFOV()Cardinline
CalculateMaxStamina()Charainline
CallHelp(Chara tg, bool fanatic=false)Charainline
calmCheckTurnChara
CanAcceptGift(Chara c, Card t)Charainline
CanAcceptItem(Card t, int num=-1)Charainline
CanAddRune(SourceElement.Row row)Cardinline
CanAutoPick(Card c)Charainline
CanBeSheared()Cardinline
CanBeTempAlly(Chara c)Charainline
CanDestroyPath()Charainline
CanEat(Thing t, bool shouldEat=false)Charainline
CanEquipRanged(Thing t)Charainline
CanGainConResistChara
CanInspectCard
CanInsult()Charainline
CanInteractTo(Card c)Charainline
CanInteractTo(Point p)Charainline
CanLift(Card c)Charainline
CanMoveTo(Point p, bool allowDestroyPath=true)Charainline
CanOpenDoorChara
CanPick(Card c)Charainline
CanReplace(Chara c)Charainline
CanReserve(AIAct act)Cardinline
CanRevive()Charainline
CanSee(Card c)Charainline
canSeeInvisibleChara
CanSeeLos(Card c, int dist=-1)Charainline
CanSeeLos(Point p, int dist=-1)Charainline
CanSeeSimple(Point p)Charainline
CanSleep()Charainline
CanStackTo(Thing to)Cardinlinevirtual
CanWitnessChara
categoryCard
CellCard
CHACard
ChangeAltitude(int a)Cardinline
ChangeJob(string idNew)Charainline
ChangeMaterial(int idNew, bool ignoreFixedMaterial=false)Cardinline
ChangeMaterial(string idNew, bool ignoreFixedMaterial=false)Cardinline
ChangeMaterial(SourceMaterial.Row row, bool ignoreFixedMaterial=false)Cardinline
ChangeMemberType(FactionMemberType type)Charainline
ChangeRace(string idNew)Charainline
ChangeRarity(Rarity r)Charainlinevirtual
ChangeWeight(int a)Cardinline
CharaCard
CheckJustCooked()Cardinline
ChildrenAndSelfWeightCard
ChildrenAndSelfWeightSingleCard
ChildrenWeightCard
ChooseNewGoal()Charainline
ClearBed(Map map=null)Charainline
ClearFOV()Cardinline
ClearInventory(ClearInventoryType type)Charainline
ClearPaintSprite()Cardinline
colorIntCard
ColorsEClassstatic
combatCountChara
conditionsChara
conSleepChara
consumeTurnCharastatic
conSuspendChara
contributionChara
coreEClassstatic
corruptionChara
CountRune()Cardinline
Create(string _id, int _idMat=-1, int genLv=-1)Cardinline
CreateFov()Cardinline
CreateReplacement()Charainline
Cuddle(Chara c, bool headpat=false)Charainline
Cure(CureType type, int p=100, BlessedState state=BlessedState.Normal)Charainline
CureCondition< T >(int v=99999)Charainline
CureHost(CureType type, int p=100, BlessedState state=BlessedState.Normal)Charainline
CureTempElements(int p, bool body, bool mind)Charainline
CurrentGeneSlotChara
CurrentSpanChara
currentZoneChara
curve(int a, int start, int step, int rate=75)EClassinlinestatic
DamageHP(int dmg, AttackSource attackSource=AttackSource.None, Card origin=null)Cardinline
DamageHP(int dmg, int ele, int eleP=100, AttackSource attackSource=AttackSource.None, Card origin=null, bool showEffect=true, Thing weapon=null)Cardinline
DamageTempElement(int ele, int p)Charainline
DamageTempElements(int p, bool body, bool mind)Charainline
daysStarvedChara
debugEClassstatic
Decay(int a=10)Cardinline
decayCard
DecayNatural(int hour=1)Cardinline
Deconstruct()Cardinline
DefaultLVCard
DefaultMaterialCard
depressionChara
DestDistChara
Destroy()Cardinline
DestroyPath(Point pos)Charainline
DEXCard
Die(Element e=null, Card origin=null, AttackSource attackSource=AttackSource.None)Charainlinevirtual
DiminishTempElements(int a=1)Charainline
dirCard
dirtySpeedChara
dirtyWeightCard
disableAutoToggleCard
Dist(Card c)Cardinline
Dist(Point p)Cardinline
DMGCard
DoAI(int wait, Action onPerform)Charainline
DoHostileAction(Card _tg, bool immediate=false)Charainline
Drink(Card t)Charainline
DropHeld(Point dropPos=null)Charainline
DropThing(Thing t, int num=-1)Charainline
Duplicate()Charainline
Card.Duplicate(int num)Cardinline
DVChara
Dye(string idMat)Cardinline
Dye(SourceMaterial.Row mat)Cardinline
DyeMatCard
DyeRandom()Cardinline
editorSourcesEClassstatic
EjectSockets()Cardinline
elementsCard
emoIconChara
encLVCard
ENDCard
enemyChara
EnhanceTempElement(int ele, int p)Charainline
EnhanceTempElements(int p, bool body, bool mind)Charainline
EQ_CAT(string s)Charainline
EQ_ID(string s, int mat=-1, Rarity r=Rarity.Random)Charainline
EQ_Item(string s, int num=1)Charainline
Evalue(int ele)Cardinline
Evalue(int ele, bool ignoreGlobalElement)Cardinline
Evalue(string alias)Cardinline
EvalueMax(int ele, int min=0)Cardinline
EvalueRiding()Charainline
ExistsOnMapCard
expCard
Explode(Point p, Card origin)Cardinline
ExpToNextCard
factionChara
faithChara
faithElementsChara
FallFromZone()Charainline
FameLvCard
featCard
FindAmmo(Thing weapon)Charainline
FindBed()Charainline
FindMaster()Charainline
FindNearestNewEnemy()Charainline
FindNewEnemy()Charainline
FindRoom()Charainline
flipXChara
ForeachFOV(Func< Point, bool > func)Cardinline
ForeachPoint(Action< Point, bool > action)Cardinline
fovCard
freePosCard
fxCard
fyCard
GainAbility(int ele, int mtp=100)Charainline
gameEClassstatic
gamedataEClassstatic
GetActionText()Charainline
GetArmorSkill()Charainlinevirtual
GetBestAttribute()Cardinline
GetBestRangedWeapon()Charainline
GetBool(int id)BaseCardinline
GetBuffStats(string alias)Charainline
GetBuffStats(int ele)Charainline
GetBurden(Card t=null, int num=-1)Charainline
GetCondition< T >()Charainline
GetCurrency(string id="money")Cardinline
GetCurrentDir()Charainline
GetDestination()Charainline
GetDetail()Cardinlinevirtual
GetEquipValue()Cardinline
GetExtraName()Cardinlinevirtual
GetFavArmorSkill()Charainline
GetFavAttackStyle()Charainline
GetFavCat()Charainline
GetFavFood()Charainline
GetFavWeaponSkill()Charainline
GetFirstStep(Point newPoint, PathManager.MoveType moveType=PathManager.MoveType.Default)Charainline
GetFoodName(string s)Cardinline
GetGoalFromTimeTable(int hour)Charainline
GetGoalHobby()Charainline
GetGoalWork()Charainline
GetHappiness()Charainline
GetHireCost()Charainline
GetHoverText()Charainlinevirtual
GetHoverText2()Charainlinevirtual
GetIdPortrait()Charainline
GetIdPortraitCat()Charainline
GetImageSprite()Charainlinevirtual
GetInt(int id, int? defaultInt=null)BaseCardinline
GetLightPower()Cardinline
GetLightRadius()Cardinline
GetName(NameStyle style, int num=-1)Charainlinevirtual
GetObj< T >(int id)BaseCardinline
GetPaintData()Cardinline
GetPaintSprite()Cardinline
GetPietyValue()Charainline
GetPrice(CurrencyType currency=CurrencyType.Money, bool sell=false, PriceType priceType=PriceType.Default, Chara c=null)Cardinlinevirtual
GetRandomColor()Cardinline
GetRenderParam()Cardinline
GetRestrainer()Cardinline
GetRevived()Charainline
GetRoomWork()Charainline
GetRoot()Cardinline
GetRootCard()Cardinline
GetRuneEnc(int idEle)Cardinline
GetSightRadius()Cardinline
GetSprite(int dir=0)Charainlinevirtual
GetStr(int id, string defaultStr=null)BaseCardinline
GetSubPassData()Charainlinevirtual
GetTalkText(string idTopic, bool stripPun=false, bool useDefault=true)Cardinline
GetTextHappiness()Charainline
GetTextHobby(bool simple=false)Charainline
GetTextWork(bool simple=false)Charainline
GetTilePrice(TileRow row, SourceMaterial.Row mat)Cardinlinestatic
GetTopicText(string topic="calm")Charainline
GetTotalFeat()Charainline
GetTotalQuality(bool applyBonus=true)Cardinline
GetValue(bool sell=false)Cardinline
GetWindowSaveData()Cardinline
GetWork(string id)Charainline
GetWorkSummary()Charainline
GiveBirth(Thing t, bool effect)Charainline
GiveGift(Chara c, Thing t)Charainline
GiveLovePotion(Chara c, Thing t)Charainline
globalChara
goalListChara
goalListTypeChara
GoHostile(Card _tg)Charainlineprivate
HCard
happinessChara
HasAccess(Card c)Charainline
HasAccess(Point p)Charainline
HasCondition(string alias)Charainline
HasCondition< T >()Charainlinevirtual
HasContainerSizeCard
HasCooldown(int idEle)Charainline
HasEditorTag(EditorTag tag)Cardinline
HasElement(int ele, int req=1)Cardinline
HasElement(string id, int req=1)Cardinline
HasGlobalElement(int ele)Cardinline
HasHigherGround(Card c)Charainline
HasHostChara
HasLight()Cardinline
hasMovedThisTurnCharaprivate
HasNoGoalChara
HasRune()Cardinline
hasSpawnedCard
HasTag(CTAG tag)Cardinline
hasTelepathyChara
hatCard
HaveFur()Cardinline
HealAll()Charainline
HealHP(int a, HealSource origin=HealSource.None)Cardinlinevirtual
HealHPHost(int a, HealSource origin=HealSource.None)Cardinlinevirtual
heldChara
HITCard
HoldCard(Card t, int num=-1)Charainline
HomeEClassstatic
homeBranchChara
homeZoneChara
hostChara
hostilityChara
HostRendererCard
hpCard
hungerChara
hygieneChara
idCard
idFactionChara
idFaithChara
idleActTimerChara
idleTimerChara
idMaterialCard
IDPCCBodySetChara
idSkinCard
IDTimeTableCharastatic
idTimeTableChara
ignoreAutoPickCard
ignoreStackHeightCard
InitStats(bool onDeserialize=false)Charainline
Inspect()Cardinline
InspectNameCard
InspectPointCard
InspectPositionCard
Install()Cardinline
InstantEat(Thing t=null, bool sound=true)Charainline
INTCard
interestChara
invXCard
invYCard
isAcidproofCard
IsAdventurerChara
IsAgentCard
isAlawysVisibleChara
IsAliveInCurrentZoneChara
IsAmmoCard
isBackerContentCard
IsBlessedCard
isBlindChara
IsBranchMember()Charainline
isBrokenCard
isCensoredCard
isCharaChara
IsChildOf(Card c)Cardinline
isConfusedChara
IsContainerCard
isCopyCard
isCraftedCard
isCreatedChara
IsCriticallyWounded(bool includeRide=false)Charainline
IsCursedCard
isDeadChara
IsDeadOrSleepingChara
IsDecayedCard
isDeconstructingCard
isDestroyedCard
IsDisabledChara
isDrunkChara
isDyedCard
isElementalCard
IsEnemyOnPath(Point p, bool cancelAI=true)Charainline
IsEquipmentCard
IsEquipmentOrRangedCard
IsEquipmentOrRangedOrAmmoCard
IsEscorted()Charainline
IsExcludeFromCraft()Cardinline
IsEythChara
isFaintedChara
isFireproofCard
isFloatingCard
IsFoodCard
IsFresnCard
IsFriendOrAbove()Charainline
IsFriendOrAbove(Chara c)Charainline
IsFurnitureCard
isGiftedCard
IsGlobalChara
IsGuest()Charainline
isHiddenCard
IsHomeMember()Charainline
IsHostile()Charainline
IsHostile(Chara c)Charainline
IsHotItemCard
IsHumanChara
IsHumanSpeakChara
IsIdentifiedCard
IsIdleChara
IsImportantCard
isImportedCard
IsInActiveZoneChara
IsInCombatChara
IsInHomeZone()Charainline
IsInMutterDistance(int d=10)Cardinline
IsInSpot< T >()Charainline
IsInstalledCard
isLeashedCard
IsLevitatingChara
IsLightsourceCard
IsLocalCharaChara
isLostPropertyCard
IsMaidChara
IsMaleCard
isMaskedCard
IsMeleeWeaponCard
IsMinionChara
isModifiedCard
IsMofuableChara
IsMovingChara
IsMultisizeChara
IsNegativeGiftCard
IsNeutral()Charainline
IsNeutralOrAbove()Charainline
isNewCard
isNPCPropertyCard
isOnCard
isOnCreateCharastatic
isParalyzedChara
IsPCChara
IsPCCChara
IsPCFactionChara
IsPCFactionMinionChara
IsPCFactionOrMinionCard
IsPCPartyChara
IsPCPartyMinionChara
isPlayerCreationCard
IsPowerfulCard
IsPrisonerChara
IsRangedWeaponCard
isReplicaCard
isRestockingCard
isRestrainedCard
IsRestrainedResidentCard
isRoofItemCard
IsRottingCard
isSaleCard
IsStackable(Thing tg)Cardinline
isStolenCard
isSubsetCardCard
isSummonCard
isSyncedChara
isThingChara
IsThrownWeaponCard
IsToolbeltCard
IsUniqueCard
IsValidGiftWeight(Card t, int num=-1)Charainline
IsVariationCard
IsWealthyChara
IsWeaponCard
isWeightChangedCard
isWetChara
jobChara
Kick(Point p, bool ignoreSelf=false)Charainline
Kick(Chara t, bool ignoreSelf=false, bool karmaLoss=true, bool show=true)Charainline
KillAnime()Cardinline
knowFavChara
lastEmoCard
lastPosChara
LERCard
LevelUp()Cardinline
LightColorCard
LightDataCard
ListAdvJobCharastatic
ListAdvRaceCharastatic
ListAvailabeFeats(bool pet=false, bool showAll=false)Charainline
ListHobbies(bool useMemberType=true)Charainline
listHobbyCharaprivatestatic
ListWorks(bool useMemberType=true)Charainline
LookAt(Card c)Charainlinevirtual
LookAt(Point p)Charainlinevirtual
LUCCard
LVCard
MAGCard
MainElementChara
MakeAlly(bool msg=true)Charainline
MakeBraineCell()Charainline
MakeEgg(bool effect=true, int num=1, bool addToZone=true)Charainline
MakeFigureFrom(string id)Cardinline
MakeFoodFrom(string _id)Cardinline
MakeFoodFrom(Card c)Cardinline
MakeFoodRef(Card c1, Card c2=null)Cardinline
MakeGene(DNA.Type? type=null)Charainline
MakeGrave(string lastword)Charainline
MakeMilk(bool effect=true, int num=1, bool addToZone=true)Charainline
MakeMinion(Chara _master, MinionType type=MinionType.Default)Charainline
MakePartyMemeber()Charainline
MakeRefFrom(string id)Cardinline
MakeRefFrom(Card c1, Card c2=null)Cardinline
manaChara
mapIntBaseCard
mapObjBaseCard
mapStrBaseCard
masterChara
MatchEncSearch(string s)Cardinlinevirtual
materialCard
MaxDecayCard
MaxGeneSlotChara
MaxHPChara
MaxRune()Cardinline
MaxSummonChara
MaxWeightCardstatic
memberTypeChara
Mod()Cardinline
ModAffinity(Chara c, int a, bool show=true, bool showOnlyEmo=false)Charainline
ModCharge(int a, bool destroy=false)Cardinline
ModCorruption(int a)Charainline
ModCurrency(int a, string id="money")Cardinline
ModEncLv(int a)Cardinline
ModExp(string alias, int a)Cardinline
ModExp(int ele, int a)Cardinline
ModHeight(int a)Charainline
ModNum(int a, bool notify=true)Cardinline
ModTempElement(int ele, int a, bool naturalDecay=false)Charainline
ModWeight(int a, bool ignoreLimit=false)Charainline
MoveByForce(Point newPoint, Card c=null, bool checkWall=false)Charainline
MoveHome(string id, int x=-1, int z=-1)Charainline
MoveHome(Zone zone, int x=-1, int z=-1)Charainline
MoveImmediate(Point p, bool focus=true, bool cancelAI=true)Cardinline
MoveNeighborDefinitely()Charainline
MoveRandom()Charainline
MoveResult enum nameCard
MoveType enum nameCard
MoveZone(string alias)Charainline
MoveZone(Zone z, ZoneTransition.EnterState state=ZoneTransition.EnterState.Auto)Charainline
MoveZone(Zone z, ZoneTransition transition)Charainline
MutateRandom(int vec=0, int tries=100, bool ether=false, BlessedState state=BlessedState.Normal)Charainline
NameCard
NameBracedChara
NameOneCard
NameSimpleCard
NameTitledChara
nextUseChara
noMoveCard
noSellCard
noShadowCard
noSnowCard
NoteMode enum nameIInspect
NotifyAddThing(Thing t, int num)Cardinline
NumCard
OnBanish()Charainline
OnBeforeCreate()Charainlinevirtual
OnChildNumChange(Card c)Cardinline
OnCreate(int genLv)Charainlinevirtual
OnDeserialized()Charainlineprotectedvirtual
OnGiveErohon(Thing t)Charainline
OnInspect()Cardinline
OnInsulted()Charainline
OnLand()Cardinlinevirtual
OnSerializing()Charainlineprotectedvirtual
OnSimulateHour(VirtualDate date)Cardinlinevirtual
OnSleep(Thing bed=null, int days=1)Charainline
OnSleep(int power, int days=1)Charainline
orgPosChara
OriginalHostilityChara
parasiteChara
parentCard
parentCardCard
parentThingCard
ParseBodySlot(string s)Charainlineprivate
partyChara
pathChara
pcEClassstatic
pccDataChara
PERCard
PerformWork(WorkSession session, bool isHobby=false, bool IsRealTime=false)Charainline
Pick(Thing t, bool msg=true, bool tryStack=true)Charainline
PickHeld(bool msg=false)Charainline
PickOrDrop(Point p, string idThing, int idMat=-1, int num=1, bool msg=true)Charainline
PickOrDrop(Point p, Thing t, bool msg=true)Charainline
placeStateCard
PlayAnime(AnimeID id, bool force=false)Cardinline
PlayAnime(AnimeID id, Point dest, bool force=false)Cardinline
PlayAnimeLoot()Cardinline
PlayEffect(string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))Cardinline
PlayEffect(int ele, bool useRenderPos=true, float range=0f)Cardinline
playerEClassstatic
PlaySound(string id, float v=1f, bool spatial=true)Cardinline
PlaySoundDead(bool spatial=true)Cardinline
PlaySoundDrop(bool spatial=true)Cardinline
PlaySoundHold(bool spatial=true)Cardinline
PlaySoundImpact(bool spatial=true)Cardinline
posCard
posInvXCard
posInvYCard
PowerCard
PrefCard
PrefIndexChara
preventRegenCharastatic
propsCard
PurgeDuplicateArtifact(Thing af)Cardinline
PVChara
QualityCard
QualityLvCard
qualityTierCard
questChara
raceChara
rangedChara
rarityCard
rarityLvCard
rawSlotsChara
RecalculateFOV()Cardinline
refCardCard
refCard2Card
ReferenceId()Cardinline
Refresh(bool calledRecursive=false)Charainline
RefreshColor()Cardinline
RefreshFaithElement()Charainline
RefreshSpeed(Element.BonusInfo info=null)Charainline
RefreshWorkElements(ElementContainer parent=null)Charainline
refValCard
ReleaseMinion()Charainline
RemoveBacker()Cardinline
RemoveCard(Card c)Cardinline
RemoveCondition< T >()Charainline
RemoveEditorTag(EditorTag tag)Cardinline
RemoveGlobal()Charainline
RemoveLastBodyPart(bool msg=false)Charainline
RemoveThing(Thing thing)Cardinline
RemoveThings()Cardinline
rendererCard
RenderMarker(Point point, bool active, HitResult result, bool main, int dir, bool useCurrentPosition=false)Cardinline
RequestProtection(Chara attacker, Action< Chara > action)Charainline
RerollHobby(bool extraSlotChance=true)Charainline
reservedActCard
ResetBody()Charainline
ResetUpgrade()Charainline
ResistCon(Condition con)Charainline
resistConChara
ResistLv(int res)Cardinline
ResistLvFrom(int ele)Cardinline
RestockEquip(bool onCreate)Charainline
RestockInventory(bool onCreate)Charainline
Revive(Point p=null, bool msg=false)Charainline
rideChara
rnd(int a)EClassinlinestatic
rndf(float a)EClassinlinestatic
rndHalf(int a)EClassinlinestatic
rndSqrt(int a)EClassinlinestatic
Rotate(bool reverse=false)Charainlinevirtual
roundTimerCard
SANChara
Say(string lang, string ref1=null, string ref2=null)Cardinline
Say(string lang, Card c1, Card c2, string ref1=null, string ref2=null)Cardinline
Say(string lang, Card c1, string ref1=null, string ref2=null)Cardinline
SayNothingHappans()Cardinline
SayRaw(string text, string ref1=null, string ref2=null)Cardinline
sceneEClassstatic
screenEClassstatic
SecondaryCompare(UIList.SortMode m, Card c)Cardinlinevirtual
SelfWeightChara
SetAI(AIAct g)Charainline
SetAIAggro()Charainline
SetAIIdle()Charainline
SetAIImmediate(AIAct g)Charainline
SetBlessedState(BlessedState s)Cardinlinevirtual
SetBool(int id, bool enable)BaseCardinline
SetCensored(bool enable)Cardinline
SetCharge(int a)Cardinline
SetDeconstruct(bool deconstruct)Cardinline
SetDir(int d)Charainlinevirtual
SetDirtySpeed()Charainline
SetDirtyWeight()Cardinline
SetEncLv(int a)Cardinline
SetEnemy(Chara c=null)Charainline
SetEQQuality()Charainlineprivate
SetFaction(Faction f)Charainline
SetFaith(string id)Charainline
SetFaith(Religion r)Charainline
SetFeat(int id, int value=1, bool msg=false)Charainline
SetFreePos(Point point)Cardinline
SetGlobal(Zone _home, int x, int z)Charainline
SetGlobal()Charainline
SetHidden(bool hide=true)Cardinline
SetHomeZone(Zone zone)Charainline
SetImage(Image image, int dir, int idSkin=0)Cardinline
SetImage(Image image)Cardinlinevirtual
SetInt(int id, int value=0)BaseCardinline
SetLv(int a)Cardinline
SetMainElement(string id, int v=0, bool elemental=false)Charainline
SetMainElement(int id, int v=0, bool elemental=false)Charainline
SetNoGoal()Charainline
SetNoSell()Cardinline
SetNum(int a)Cardinline
SetObj(int id, object o)BaseCardinline
SetObj< T >(int id, object o)BaseCardinline
SetPaintData()Cardinline
SetPCCState(PCCState state)Charainline
SetPlaceState(PlaceState newState, bool byPlayer=false)Cardinline
SetPriceFix(int a)Cardinline
SetRandomDir()Cardinline
SetRandomLightColors()Cardinline
SetRandomTalk()Cardinline
SetRandomTone()Cardinline
SetRenderParam(RenderParam p)Charainlinevirtual
SetReplica(bool on)Cardinline
SetSale(bool sale)Cardinline
SetSortVal(UIList.SortMode m, CurrencyType currency=CurrencyType.Money)Charainlinevirtual
SetSource()Charainlinevirtual
SetStr(int id, string value=null)BaseCardinline
SetSummon(int duration)Charainline
SetTempHand(int right=0, int left=0)Charainline
settingEClassstatic
sharedCharaprivatestatic
sharedCheckTurnChara
ShouldEquip(Thing t, bool useFav=false)Charainline
ShouldShowMsgCard
ShouldThrowAway(Thing t, ClearInventoryType type)Charainline
ShouldTrySetDirtyInventory()Cardinline
ShowDialog()Charainline
ShowDialog(string book, string step="main", string tag="")Charainline
ShowEmo(Emo _emo=Emo.none, float duration=0f, bool skipSame=true)Cardinline
ShowFoodEncCard
Sleep(Thing bed=null, Thing pillow=null, bool pickup=false, ItemPosition posBed=null, ItemPosition posPillow=null)Charainline
sleepinessChara
Smaller(int a, int b)EClassinlinestatic
socketListCard
socketsCard
sortValCard
SoundEClassstatic
sourceChara
sourceBackerCard
sourceCardChara
sourceRenderCardChara
sourcesEClassstatic
SpawnLoot(Card origin)Cardinline
SpeedChara
Split(int a)Cardinline
SplitHeld(int a)Charainline
staminaChara
stealthSeenChara
STRCard
Stumble(int mtp=100)Charainline
SyncRide()Charainline
SyncRide(Chara c)Charainline
tacticsChara
Talk(string idTopic, string ref1=null, string ref2=null, bool forceSync=false)Cardinline
TalkRaw(string text, string ref1=null, string ref2=null, bool forceSync=false)Cardinline
TalkTopic(string topic="calm")Charainline
Teleport(Point point, bool silent=false, bool force=false)Cardinline
tempElementsChara
TextRarityCard
ThingCard
thingsCard
Tick()Charainlinevirtual
TickConditions()Charainline
TickCooldown()Charainline
TickWork(VirtualDate date)Charainline
TilesCard
TileTypeCard
ToolCard
ToString()Charainline
traitChara
TryAbsorbRod(Thing t)Charainline
TryAssignBed()Charainline
TryDropBossLoot()Charainline
TryDropCarryOnly()Charainline
TryEquip(Thing t, bool useFav=false)Charainline
TryEquipRanged()Charainline
TryGetFoodName(Card c)Cardinline
TryGetThrowable()Charainline
TryHoldCard(Card t, int num=-1, bool pickHeld=false)Charainline
TryIdentify(Thing t, int count=1, bool show=true)Charainline
TryMakeRandomItem(int lv=-1)Cardinline
TryMove(Point newPoint, bool allowDestroyPath=true)Charainline
TryMoveFrom(Point p)Charainline
TryMoveTowards(Point p)Charainline
TryNeckHunt(Chara TC, int power, bool harvest=false)Charainline
TryNullifyCurse()Charainline
TryPay(int a, string id="money")Cardinline
TryPickGroundItem()Charainline
TryPoisonPotion(Thing t)Charainline
TryPush(Point point)Charainline
TryPutShared(Thing t, List< Thing > containers=null, bool dropIfFail=true)Charainline
TryPutSharedItems(IEnumerable< Thing > containers, bool msg=true)Charainline
TryPutSharedItems(bool msg=true)Charainline
TryReserve(AIAct act)Cardinline
TryReservePickupTutorial(Thing t)Charainline
TryRestock(bool onCreate)Charainline
TrySetEnemy(Chara c)Charainline
TryStack(Thing t)Cardinline
TryStackTo(Thing to)Cardinline
TryTakeSharedItems(bool msg=true)Charainline
TryTakeSharedItems(IEnumerable< Thing > containers, bool msg=true, bool shouldEat=true)Charainline
TryUnrestrain(bool force=false, Chara c=null)Cardinline
TryUpgrade(bool msg=true)Charainline
TryUse(Thing t)Charainline
TryWorkOutside(SourceHobby.Row sourceWork)Charainline
turnCard
turnLastSeenChara
uiEClassstatic
uidCard
uidEditorChara
UpdateAngle()Charainline
UpdateSight()Charainline
UseAbility(string idAct, Card tc=null, Point pos=null, bool pt=false)Charainline
UseAbility(Act a, Card tc=null, Point pos=null, bool pt=false)Charainline
ValidateWorks()Charainline
visitorStateCard
Vomit()Charainline
WCard
Wait(float a, Card c)EClassinlinestatic
Wait(float a, Point p)EClassinlinestatic
WeightLimitChara
WILCard
WildsEClassstatic
WillConsumeTurn()Charainline
workElementsChara
worldEClassstatic
WriteNote(UINote n, Action< UINote > onWriteNote=null, IInspect.NoteMode mode=IInspect.NoteMode.Default, Recipe recipe=null)Charainlinevirtual