_ability | Chara | |
_affinity | Chara | |
_alias | Chara | |
_baseWorkElements | Chara | |
_bits1 | Card | |
_bits2 | Card | |
_category | Card | private |
_cbits1 | Chara | |
_childrenWeight | Card | private |
_cints | Chara | |
_colorInt | Card | |
_cooldowns | Chara | |
_CreateRenderer() | Chara | inlinevirtual |
_faction | Chara | private |
_goalHobby | Chara | privatestatic |
_goalWork | Chara | privatestatic |
_hobbies | Chara | |
_idTimeTable | Chara | |
_ints | Card | |
_isLevitating | Chara | |
_IsPC | Card | |
_job | Chara | |
_LightData | Card | private |
_listAbility | Chara | |
_listFavCat | Chara | privatestatic |
_listFavFood | Chara | privatestatic |
_ListItems | Chara | privatestatic |
_MakeAlly() | Chara | inline |
_map | EClass | static |
_material | Card | |
_maxStamina | Chara | |
_Move(Point newPoint, MoveType type=MoveType.Walk) | Chara | inlinevirtual |
_NoGoalPC | Chara | static |
_NoGoalRepeat | Chara | static |
_OnDeserialized(StreamingContext context) | Card | inlineprivate |
_OnSerializing(StreamingContext context) | Card | inlineprivate |
_paintSprite | Card | private |
_placeState | Card | |
_pts | Chara | privatestatic |
_race | Chara | |
_randColor | Card | privatestatic |
_sharedPos | Chara | privatestatic |
_ShowDialog(string book, string sheet, string step="main", string tag="") | Chara | inlineprivate |
_Speed | Chara | private |
_strs | Chara | |
_tactics | Chara | |
_works | Chara | |
_workSummary | Chara | |
_x | Card | |
_z | Card | |
_zone | EClass | static |
ability | Chara | |
actorPrefab | Chara | |
actTime | Chara | |
Add(string id, int num=1, int lv=1) | Card | inline |
AddBlood(int a=1, int id=-1) | Card | inline |
AddCard(Card c) | Card | inline |
AddCondition(string id, int p=100, bool force=false) | Chara | inline |
AddCondition(Condition c, bool force=false) | Chara | inline |
AddCondition< T >(int p=100, bool force=false) | Chara | inline |
AddCooldown(int idEle, int turns=0) | Chara | inline |
AddEditorTag(EditorTag tag) | Card | inline |
AddExp(int a) | Card | inline |
AddHobby(int id) | Chara | inline |
AddInt(int id, int value) | BaseCard | inline |
AddRandomBodyPart(bool msg=false) | Chara | inline |
AddResistCon(Condition con) | Chara | inline |
AddRune(Card rune) | Card | inline |
AddRune(int idEle, int v) | Card | inline |
AddSocket() | Card | inline |
AddThing(string id, int lv=-1) | Card | inline |
AddThing(Thing t, bool tryStack=true, int destInvX=-1, int destInvY=-1) | Card | inline |
AddWork(int id) | Chara | inline |
AdvMode | EClass | static |
affinity | Chara | |
ai | Chara | |
Aka | Chara | |
AliasMaterialOnCreate | Chara | |
altitude | Card | |
ammoData | Card | |
angle | Card | |
animeCounter | Card | |
ApplyBacker(int bid) | Card | inline |
ApplyDeathPenalty() | Chara | inline |
ApplyEditorTags(EditorTag tag) | Chara | inlinevirtual |
ApplyJob(bool remove=false) | Chara | inline |
ApplyMaterial(bool remove=false) | Card | inlinevirtual |
ApplyMaterialElements(bool remove) | Card | inlinevirtual |
ApplyNewLine(string text) | Card | inline |
ApplyProtection(int dmg, int mod=100) | Card | inlinevirtual |
ApplyRace(bool remove=false) | Chara | inline |
ApplySocket(Thing t) | Card | inline |
ApplySocket(int id, int lv, Card mod=null) | Card | inline |
ApplyTone(string text, bool stripPun=false) | Card | inline |
ApplyTone(Chara c, ref string text, string _tones, int gender, bool stripPun=false) | Card | inlinestatic |
ApplyTrait() | Card | inline |
autoRefuel | Card | |
baseWorkElements | Chara | |
Bigger(int a, int b) | EClass | inlinestatic |
bio | Card | |
bladder | Chara | |
blessedState | Card | |
body | Chara | |
bossText | Chara | |
bp | Card | |
Branch | EClass | static |
BranchOrHomeBranch | EClass | static |
burden | Chara | |
c_allowance | Card | |
c_altName | Card | |
c_altName2 | Card | |
c_ammo | Card | |
c_bedType | Card | |
c_bill | Card | |
c_bossType | Card | |
c_charaList | Card | |
c_charges | Card | |
c_color | Card | |
c_containerSize | Card | |
c_containerUpgrade | Card | |
c_context | Card | |
c_copyContainer | Card | |
c_corruptionHistory | Card | |
c_dateCooked | Card | |
c_dateDeathLock | Card | |
c_dateStockExpire | Card | |
c_daysWithGod | Card | |
c_diceDim | Card | |
c_DNA | Card | |
c_dyeMat | Card | |
c_editorTags | Card | |
c_editorTraitVal | Card | |
c_equippedSlot | Card | |
c_extraNameRef | Card | |
c_fur | Card | |
c_genes | Card | |
c_idAbility | Card | |
c_idBacker | Card | |
c_idDeity | Card | |
c_idEditor | Card | |
c_idJob | Card | |
c_idMainElement | Card | |
c_idPortrait | Card | |
c_idRace | Card | |
c_idRefCard | Card | |
c_idRefCard2 | Card | |
c_idRefName | Card | |
c_idRidePCC | Card | |
c_idTalk | Card | |
c_idTone | Card | |
c_idTrait | Card | |
c_IDTState | Card | |
c_indexContainerIcon | Card | |
c_invest | Card | |
c_isDisableStockUse | Card | |
c_isImportant | Card | |
c_isPrayed | Card | |
c_isTrained | Card | |
c_lightColor | Card | |
c_lockedHard | Card | |
c_lockLv | Card | |
c_minionType | Card | |
c_note | Card | |
c_originalHostility | Card | |
c_priceAdd | Card | |
c_priceFix | Card | |
c_refText | Card | |
c_rescueState | Card | |
c_revealLock | Card | |
c_seed | Card | |
c_summonDuration | Card | |
c_textureData | Card | |
c_uidMaster | Card | |
c_uidRefCard | Card | |
c_uidZone | Card | |
c_uniqueData | Card | |
c_upgrades | Card | |
c_vomit | Card | |
c_wasInPcParty | Card | |
c_weight | Card | |
c_windowSaveData | Card | |
CalcBurden() | Chara | inline |
CalcCastingChance(Element e, int num=1) | Chara | inline |
CalculateFOV() | Card | inline |
CalculateMaxStamina() | Chara | inline |
CallHelp(Chara tg, bool fanatic=false) | Chara | inline |
calmCheckTurn | Chara | |
CanAcceptGift(Chara c, Card t) | Chara | inline |
CanAcceptItem(Card t, int num=-1) | Chara | inline |
CanAddRune(SourceElement.Row row) | Card | inline |
CanAutoPick(Card c) | Chara | inline |
CanBeSheared() | Card | inline |
CanBeTempAlly(Chara c) | Chara | inline |
CanDestroyPath() | Chara | inline |
CanEat(Thing t, bool shouldEat=false) | Chara | inline |
CanEquipRanged(Thing t) | Chara | inline |
CanGainConResist | Chara | |
CanInspect | Card | |
CanInsult() | Chara | inline |
CanInteractTo(Card c) | Chara | inline |
CanInteractTo(Point p) | Chara | inline |
CanLift(Card c) | Chara | inline |
CanMoveTo(Point p, bool allowDestroyPath=true) | Chara | inline |
CanOpenDoor | Chara | |
CanPick(Card c) | Chara | inline |
CanReplace(Chara c) | Chara | inline |
CanReserve(AIAct act) | Card | inline |
CanRevive() | Chara | inline |
CanSee(Card c) | Chara | inline |
canSeeInvisible | Chara | |
CanSeeLos(Card c, int dist=-1) | Chara | inline |
CanSeeLos(Point p, int dist=-1) | Chara | inline |
CanSeeSimple(Point p) | Chara | inline |
CanSleep() | Chara | inline |
CanStackTo(Thing to) | Card | inlinevirtual |
CanWitness | Chara | |
category | Card | |
Cell | Card | |
CHA | Card | |
ChangeAltitude(int a) | Card | inline |
ChangeJob(string idNew) | Chara | inline |
ChangeMaterial(int idNew, bool ignoreFixedMaterial=false) | Card | inline |
ChangeMaterial(string idNew, bool ignoreFixedMaterial=false) | Card | inline |
ChangeMaterial(SourceMaterial.Row row, bool ignoreFixedMaterial=false) | Card | inline |
ChangeMemberType(FactionMemberType type) | Chara | inline |
ChangeRace(string idNew) | Chara | inline |
ChangeRarity(Rarity r) | Chara | inlinevirtual |
ChangeWeight(int a) | Card | inline |
Chara | Card | |
CheckJustCooked() | Card | inline |
ChildrenAndSelfWeight | Card | |
ChildrenAndSelfWeightSingle | Card | |
ChildrenWeight | Card | |
ChooseNewGoal() | Chara | inline |
ClearBed(Map map=null) | Chara | inline |
ClearFOV() | Card | inline |
ClearInventory(ClearInventoryType type) | Chara | inline |
ClearPaintSprite() | Card | inline |
colorInt | Card | |
Colors | EClass | static |
combatCount | Chara | |
conditions | Chara | |
conSleep | Chara | |
consumeTurn | Chara | static |
conSuspend | Chara | |
contribution | Chara | |
core | EClass | static |
corruption | Chara | |
CountRune() | Card | inline |
Create(string _id, int _idMat=-1, int genLv=-1) | Card | inline |
CreateFov() | Card | inline |
CreateReplacement() | Chara | inline |
Cuddle(Chara c, bool headpat=false) | Chara | inline |
Cure(CureType type, int p=100, BlessedState state=BlessedState.Normal) | Chara | inline |
CureCondition< T >(int v=99999) | Chara | inline |
CureHost(CureType type, int p=100, BlessedState state=BlessedState.Normal) | Chara | inline |
CureTempElements(int p, bool body, bool mind) | Chara | inline |
CurrentGeneSlot | Chara | |
CurrentSpan | Chara | |
currentZone | Chara | |
curve(int a, int start, int step, int rate=75) | EClass | inlinestatic |
DamageHP(int dmg, AttackSource attackSource=AttackSource.None, Card origin=null) | Card | inline |
DamageHP(int dmg, int ele, int eleP=100, AttackSource attackSource=AttackSource.None, Card origin=null, bool showEffect=true, Thing weapon=null) | Card | inline |
DamageTempElement(int ele, int p) | Chara | inline |
DamageTempElements(int p, bool body, bool mind) | Chara | inline |
daysStarved | Chara | |
debug | EClass | static |
Decay(int a=10) | Card | inline |
decay | Card | |
DecayNatural(int hour=1) | Card | inline |
Deconstruct() | Card | inline |
DefaultLV | Card | |
DefaultMaterial | Card | |
depression | Chara | |
DestDist | Chara | |
Destroy() | Card | inline |
DestroyPath(Point pos) | Chara | inline |
DEX | Card | |
Die(Element e=null, Card origin=null, AttackSource attackSource=AttackSource.None) | Chara | inlinevirtual |
DiminishTempElements(int a=1) | Chara | inline |
dir | Card | |
dirtySpeed | Chara | |
dirtyWeight | Card | |
disableAutoToggle | Card | |
Dist(Card c) | Card | inline |
Dist(Point p) | Card | inline |
DMG | Card | |
DoAI(int wait, Action onPerform) | Chara | inline |
DoHostileAction(Card _tg, bool immediate=false) | Chara | inline |
Drink(Card t) | Chara | inline |
DropHeld(Point dropPos=null) | Chara | inline |
DropThing(Thing t, int num=-1) | Chara | inline |
Duplicate() | Chara | inline |
Card.Duplicate(int num) | Card | inline |
DV | Chara | |
Dye(string idMat) | Card | inline |
Dye(SourceMaterial.Row mat) | Card | inline |
DyeMat | Card | |
DyeRandom() | Card | inline |
editorSources | EClass | static |
EjectSockets() | Card | inline |
elements | Card | |
emoIcon | Chara | |
encLV | Card | |
END | Card | |
enemy | Chara | |
EnhanceTempElement(int ele, int p) | Chara | inline |
EnhanceTempElements(int p, bool body, bool mind) | Chara | inline |
EQ_CAT(string s) | Chara | inline |
EQ_ID(string s, int mat=-1, Rarity r=Rarity.Random) | Chara | inline |
EQ_Item(string s, int num=1) | Chara | inline |
Evalue(int ele) | Card | inline |
Evalue(int ele, bool ignoreGlobalElement) | Card | inline |
Evalue(string alias) | Card | inline |
EvalueMax(int ele, int min=0) | Card | inline |
EvalueRiding() | Chara | inline |
ExistsOnMap | Card | |
exp | Card | |
Explode(Point p, Card origin) | Card | inline |
ExpToNext | Card | |
faction | Chara | |
faith | Chara | |
faithElements | Chara | |
FallFromZone() | Chara | inline |
FameLv | Card | |
feat | Card | |
FindAmmo(Thing weapon) | Chara | inline |
FindBed() | Chara | inline |
FindMaster() | Chara | inline |
FindNearestNewEnemy() | Chara | inline |
FindNewEnemy() | Chara | inline |
FindRoom() | Chara | inline |
flipX | Chara | |
ForeachFOV(Func< Point, bool > func) | Card | inline |
ForeachPoint(Action< Point, bool > action) | Card | inline |
fov | Card | |
freePos | Card | |
fx | Card | |
fy | Card | |
GainAbility(int ele, int mtp=100) | Chara | inline |
game | EClass | static |
gamedata | EClass | static |
GetActionText() | Chara | inline |
GetArmorSkill() | Chara | inlinevirtual |
GetBestAttribute() | Card | inline |
GetBestRangedWeapon() | Chara | inline |
GetBool(int id) | BaseCard | inline |
GetBuffStats(string alias) | Chara | inline |
GetBuffStats(int ele) | Chara | inline |
GetBurden(Card t=null, int num=-1) | Chara | inline |
GetCondition< T >() | Chara | inline |
GetCurrency(string id="money") | Card | inline |
GetCurrentDir() | Chara | inline |
GetDestination() | Chara | inline |
GetDetail() | Card | inlinevirtual |
GetEquipValue() | Card | inline |
GetExtraName() | Card | inlinevirtual |
GetFavArmorSkill() | Chara | inline |
GetFavAttackStyle() | Chara | inline |
GetFavCat() | Chara | inline |
GetFavFood() | Chara | inline |
GetFavWeaponSkill() | Chara | inline |
GetFirstStep(Point newPoint, PathManager.MoveType moveType=PathManager.MoveType.Default) | Chara | inline |
GetFoodName(string s) | Card | inline |
GetGoalFromTimeTable(int hour) | Chara | inline |
GetGoalHobby() | Chara | inline |
GetGoalWork() | Chara | inline |
GetHappiness() | Chara | inline |
GetHireCost() | Chara | inline |
GetHoverText() | Chara | inlinevirtual |
GetHoverText2() | Chara | inlinevirtual |
GetIdPortrait() | Chara | inline |
GetIdPortraitCat() | Chara | inline |
GetImageSprite() | Chara | inlinevirtual |
GetInt(int id, int? defaultInt=null) | BaseCard | inline |
GetLightPower() | Card | inline |
GetLightRadius() | Card | inline |
GetName(NameStyle style, int num=-1) | Chara | inlinevirtual |
GetObj< T >(int id) | BaseCard | inline |
GetPaintData() | Card | inline |
GetPaintSprite() | Card | inline |
GetPietyValue() | Chara | inline |
GetPrice(CurrencyType currency=CurrencyType.Money, bool sell=false, PriceType priceType=PriceType.Default, Chara c=null) | Card | inlinevirtual |
GetRandomColor() | Card | inline |
GetRenderParam() | Card | inline |
GetRestrainer() | Card | inline |
GetRevived() | Chara | inline |
GetRoomWork() | Chara | inline |
GetRoot() | Card | inline |
GetRootCard() | Card | inline |
GetRuneEnc(int idEle) | Card | inline |
GetSightRadius() | Card | inline |
GetSprite(int dir=0) | Chara | inlinevirtual |
GetStr(int id, string defaultStr=null) | BaseCard | inline |
GetSubPassData() | Chara | inlinevirtual |
GetTalkText(string idTopic, bool stripPun=false, bool useDefault=true) | Card | inline |
GetTextHappiness() | Chara | inline |
GetTextHobby(bool simple=false) | Chara | inline |
GetTextWork(bool simple=false) | Chara | inline |
GetTilePrice(TileRow row, SourceMaterial.Row mat) | Card | inlinestatic |
GetTopicText(string topic="calm") | Chara | inline |
GetTotalFeat() | Chara | inline |
GetTotalQuality(bool applyBonus=true) | Card | inline |
GetValue(bool sell=false) | Card | inline |
GetWindowSaveData() | Card | inline |
GetWork(string id) | Chara | inline |
GetWorkSummary() | Chara | inline |
GiveBirth(Thing t, bool effect) | Chara | inline |
GiveGift(Chara c, Thing t) | Chara | inline |
GiveLovePotion(Chara c, Thing t) | Chara | inline |
global | Chara | |
goalList | Chara | |
goalListType | Chara | |
GoHostile(Card _tg) | Chara | inlineprivate |
H | Card | |
happiness | Chara | |
HasAccess(Card c) | Chara | inline |
HasAccess(Point p) | Chara | inline |
HasCondition(string alias) | Chara | inline |
HasCondition< T >() | Chara | inlinevirtual |
HasContainerSize | Card | |
HasCooldown(int idEle) | Chara | inline |
HasEditorTag(EditorTag tag) | Card | inline |
HasElement(int ele, int req=1) | Card | inline |
HasElement(string id, int req=1) | Card | inline |
HasGlobalElement(int ele) | Card | inline |
HasHigherGround(Card c) | Chara | inline |
HasHost | Chara | |
HasLight() | Card | inline |
hasMovedThisTurn | Chara | private |
HasNoGoal | Chara | |
HasRune() | Card | inline |
hasSpawned | Card | |
HasTag(CTAG tag) | Card | inline |
hasTelepathy | Chara | |
hat | Card | |
HaveFur() | Card | inline |
HealAll() | Chara | inline |
HealHP(int a, HealSource origin=HealSource.None) | Card | inlinevirtual |
HealHPHost(int a, HealSource origin=HealSource.None) | Card | inlinevirtual |
held | Chara | |
HIT | Card | |
HoldCard(Card t, int num=-1) | Chara | inline |
Home | EClass | static |
homeBranch | Chara | |
homeZone | Chara | |
host | Chara | |
hostility | Chara | |
HostRenderer | Card | |
hp | Card | |
hunger | Chara | |
hygiene | Chara | |
id | Card | |
idFaction | Chara | |
idFaith | Chara | |
idleActTimer | Chara | |
idleTimer | Chara | |
idMaterial | Card | |
IDPCCBodySet | Chara | |
idSkin | Card | |
IDTimeTable | Chara | static |
idTimeTable | Chara | |
ignoreAutoPick | Card | |
ignoreStackHeight | Card | |
InitStats(bool onDeserialize=false) | Chara | inline |
Inspect() | Card | inline |
InspectName | Card | |
InspectPoint | Card | |
InspectPosition | Card | |
Install() | Card | inline |
InstantEat(Thing t=null, bool sound=true) | Chara | inline |
INT | Card | |
interest | Chara | |
invX | Card | |
invY | Card | |
isAcidproof | Card | |
IsAdventurer | Chara | |
IsAgent | Card | |
isAlawysVisible | Chara | |
IsAliveInCurrentZone | Chara | |
IsAmmo | Card | |
isBackerContent | Card | |
IsBlessed | Card | |
isBlind | Chara | |
IsBranchMember() | Chara | inline |
isBroken | Card | |
isCensored | Card | |
isChara | Chara | |
IsChildOf(Card c) | Card | inline |
isConfused | Chara | |
IsContainer | Card | |
isCopy | Card | |
isCrafted | Card | |
isCreated | Chara | |
IsCriticallyWounded(bool includeRide=false) | Chara | inline |
IsCursed | Card | |
isDead | Chara | |
IsDeadOrSleeping | Chara | |
IsDecayed | Card | |
isDeconstructing | Card | |
isDestroyed | Card | |
IsDisabled | Chara | |
isDrunk | Chara | |
isDyed | Card | |
isElemental | Card | |
IsEnemyOnPath(Point p, bool cancelAI=true) | Chara | inline |
IsEquipment | Card | |
IsEquipmentOrRanged | Card | |
IsEquipmentOrRangedOrAmmo | Card | |
IsEscorted() | Chara | inline |
IsExcludeFromCraft() | Card | inline |
IsEyth | Chara | |
isFainted | Chara | |
isFireproof | Card | |
isFloating | Card | |
IsFood | Card | |
IsFresn | Card | |
IsFriendOrAbove() | Chara | inline |
IsFriendOrAbove(Chara c) | Chara | inline |
IsFurniture | Card | |
isGifted | Card | |
IsGlobal | Chara | |
IsGuest() | Chara | inline |
isHidden | Card | |
IsHomeMember() | Chara | inline |
IsHostile() | Chara | inline |
IsHostile(Chara c) | Chara | inline |
IsHotItem | Card | |
IsHuman | Chara | |
IsHumanSpeak | Chara | |
IsIdentified | Card | |
IsIdle | Chara | |
IsImportant | Card | |
isImported | Card | |
IsInActiveZone | Chara | |
IsInCombat | Chara | |
IsInHomeZone() | Chara | inline |
IsInMutterDistance(int d=10) | Card | inline |
IsInSpot< T >() | Chara | inline |
IsInstalled | Card | |
isLeashed | Card | |
IsLevitating | Chara | |
IsLightsource | Card | |
IsLocalChara | Chara | |
isLostProperty | Card | |
IsMaid | Chara | |
IsMale | Card | |
isMasked | Card | |
IsMeleeWeapon | Card | |
IsMinion | Chara | |
isModified | Card | |
IsMofuable | Chara | |
IsMoving | Chara | |
IsMultisize | Chara | |
IsNegativeGift | Card | |
IsNeutral() | Chara | inline |
IsNeutralOrAbove() | Chara | inline |
isNew | Card | |
isNPCProperty | Card | |
isOn | Card | |
isOnCreate | Chara | static |
isParalyzed | Chara | |
IsPC | Chara | |
IsPCC | Chara | |
IsPCFaction | Chara | |
IsPCFactionMinion | Chara | |
IsPCFactionOrMinion | Card | |
IsPCParty | Chara | |
IsPCPartyMinion | Chara | |
isPlayerCreation | Card | |
IsPowerful | Card | |
IsPrisoner | Chara | |
IsRangedWeapon | Card | |
isReplica | Card | |
isRestocking | Card | |
isRestrained | Card | |
IsRestrainedResident | Card | |
isRoofItem | Card | |
IsRotting | Card | |
isSale | Card | |
IsStackable(Thing tg) | Card | inline |
isStolen | Card | |
isSubsetCard | Card | |
isSummon | Card | |
isSynced | Chara | |
isThing | Chara | |
IsThrownWeapon | Card | |
IsToolbelt | Card | |
IsUnique | Card | |
IsValidGiftWeight(Card t, int num=-1) | Chara | inline |
IsVariation | Card | |
IsWealthy | Chara | |
IsWeapon | Card | |
isWeightChanged | Card | |
isWet | Chara | |
job | Chara | |
Kick(Point p, bool ignoreSelf=false) | Chara | inline |
Kick(Chara t, bool ignoreSelf=false, bool karmaLoss=true, bool show=true) | Chara | inline |
KillAnime() | Card | inline |
knowFav | Chara | |
lastEmo | Card | |
lastPos | Chara | |
LER | Card | |
LevelUp() | Card | inline |
LightColor | Card | |
LightData | Card | |
ListAdvJob | Chara | static |
ListAdvRace | Chara | static |
ListAvailabeFeats(bool pet=false, bool showAll=false) | Chara | inline |
ListHobbies(bool useMemberType=true) | Chara | inline |
listHobby | Chara | privatestatic |
ListWorks(bool useMemberType=true) | Chara | inline |
LookAt(Card c) | Chara | inlinevirtual |
LookAt(Point p) | Chara | inlinevirtual |
LUC | Card | |
LV | Card | |
MAG | Card | |
MainElement | Chara | |
MakeAlly(bool msg=true) | Chara | inline |
MakeBraineCell() | Chara | inline |
MakeEgg(bool effect=true, int num=1, bool addToZone=true) | Chara | inline |
MakeFigureFrom(string id) | Card | inline |
MakeFoodFrom(string _id) | Card | inline |
MakeFoodFrom(Card c) | Card | inline |
MakeFoodRef(Card c1, Card c2=null) | Card | inline |
MakeGene(DNA.Type? type=null) | Chara | inline |
MakeGrave(string lastword) | Chara | inline |
MakeMilk(bool effect=true, int num=1, bool addToZone=true) | Chara | inline |
MakeMinion(Chara _master, MinionType type=MinionType.Default) | Chara | inline |
MakePartyMemeber() | Chara | inline |
MakeRefFrom(string id) | Card | inline |
MakeRefFrom(Card c1, Card c2=null) | Card | inline |
mana | Chara | |
mapInt | BaseCard | |
mapObj | BaseCard | |
mapStr | BaseCard | |
master | Chara | |
MatchEncSearch(string s) | Card | inlinevirtual |
material | Card | |
MaxDecay | Card | |
MaxGeneSlot | Chara | |
MaxHP | Chara | |
MaxRune() | Card | inline |
MaxSummon | Chara | |
MaxWeight | Card | static |
memberType | Chara | |
Mod() | Card | inline |
ModAffinity(Chara c, int a, bool show=true, bool showOnlyEmo=false) | Chara | inline |
ModCharge(int a, bool destroy=false) | Card | inline |
ModCorruption(int a) | Chara | inline |
ModCurrency(int a, string id="money") | Card | inline |
ModEncLv(int a) | Card | inline |
ModExp(string alias, int a) | Card | inline |
ModExp(int ele, int a) | Card | inline |
ModHeight(int a) | Chara | inline |
ModNum(int a, bool notify=true) | Card | inline |
ModTempElement(int ele, int a, bool naturalDecay=false) | Chara | inline |
ModWeight(int a, bool ignoreLimit=false) | Chara | inline |
MoveByForce(Point newPoint, Card c=null, bool checkWall=false) | Chara | inline |
MoveHome(string id, int x=-1, int z=-1) | Chara | inline |
MoveHome(Zone zone, int x=-1, int z=-1) | Chara | inline |
MoveImmediate(Point p, bool focus=true, bool cancelAI=true) | Card | inline |
MoveNeighborDefinitely() | Chara | inline |
MoveRandom() | Chara | inline |
MoveResult enum name | Card | |
MoveType enum name | Card | |
MoveZone(string alias) | Chara | inline |
MoveZone(Zone z, ZoneTransition.EnterState state=ZoneTransition.EnterState.Auto) | Chara | inline |
MoveZone(Zone z, ZoneTransition transition) | Chara | inline |
MutateRandom(int vec=0, int tries=100, bool ether=false, BlessedState state=BlessedState.Normal) | Chara | inline |
Name | Card | |
NameBraced | Chara | |
NameOne | Card | |
NameSimple | Card | |
NameTitled | Chara | |
nextUse | Chara | |
noMove | Card | |
noSell | Card | |
noShadow | Card | |
noSnow | Card | |
NoteMode enum name | IInspect | |
NotifyAddThing(Thing t, int num) | Card | inline |
Num | Card | |
OnBanish() | Chara | inline |
OnBeforeCreate() | Chara | inlinevirtual |
OnChildNumChange(Card c) | Card | inline |
OnCreate(int genLv) | Chara | inlinevirtual |
OnDeserialized() | Chara | inlineprotectedvirtual |
OnGiveErohon(Thing t) | Chara | inline |
OnInspect() | Card | inline |
OnInsulted() | Chara | inline |
OnLand() | Card | inlinevirtual |
OnSerializing() | Chara | inlineprotectedvirtual |
OnSimulateHour(VirtualDate date) | Card | inlinevirtual |
OnSleep(Thing bed=null, int days=1) | Chara | inline |
OnSleep(int power, int days=1) | Chara | inline |
orgPos | Chara | |
OriginalHostility | Chara | |
parasite | Chara | |
parent | Card | |
parentCard | Card | |
parentThing | Card | |
ParseBodySlot(string s) | Chara | inlineprivate |
party | Chara | |
path | Chara | |
pc | EClass | static |
pccData | Chara | |
PER | Card | |
PerformWork(WorkSession session, bool isHobby=false, bool IsRealTime=false) | Chara | inline |
Pick(Thing t, bool msg=true, bool tryStack=true) | Chara | inline |
PickHeld(bool msg=false) | Chara | inline |
PickOrDrop(Point p, string idThing, int idMat=-1, int num=1, bool msg=true) | Chara | inline |
PickOrDrop(Point p, Thing t, bool msg=true) | Chara | inline |
placeState | Card | |
PlayAnime(AnimeID id, bool force=false) | Card | inline |
PlayAnime(AnimeID id, Point dest, bool force=false) | Card | inline |
PlayAnimeLoot() | Card | inline |
PlayEffect(string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3)) | Card | inline |
PlayEffect(int ele, bool useRenderPos=true, float range=0f) | Card | inline |
player | EClass | static |
PlaySound(string id, float v=1f, bool spatial=true) | Card | inline |
PlaySoundDead(bool spatial=true) | Card | inline |
PlaySoundDrop(bool spatial=true) | Card | inline |
PlaySoundHold(bool spatial=true) | Card | inline |
PlaySoundImpact(bool spatial=true) | Card | inline |
pos | Card | |
posInvX | Card | |
posInvY | Card | |
Power | Card | |
Pref | Card | |
PrefIndex | Chara | |
preventRegen | Chara | static |
props | Card | |
PurgeDuplicateArtifact(Thing af) | Card | inline |
PV | Chara | |
Quality | Card | |
QualityLv | Card | |
qualityTier | Card | |
quest | Chara | |
race | Chara | |
ranged | Chara | |
rarity | Card | |
rarityLv | Card | |
rawSlots | Chara | |
RecalculateFOV() | Card | inline |
refCard | Card | |
refCard2 | Card | |
ReferenceId() | Card | inline |
Refresh(bool calledRecursive=false) | Chara | inline |
RefreshColor() | Card | inline |
RefreshFaithElement() | Chara | inline |
RefreshSpeed(Element.BonusInfo info=null) | Chara | inline |
RefreshWorkElements(ElementContainer parent=null) | Chara | inline |
refVal | Card | |
ReleaseMinion() | Chara | inline |
RemoveBacker() | Card | inline |
RemoveCard(Card c) | Card | inline |
RemoveCondition< T >() | Chara | inline |
RemoveEditorTag(EditorTag tag) | Card | inline |
RemoveGlobal() | Chara | inline |
RemoveLastBodyPart(bool msg=false) | Chara | inline |
RemoveThing(Thing thing) | Card | inline |
RemoveThings() | Card | inline |
renderer | Card | |
RenderMarker(Point point, bool active, HitResult result, bool main, int dir, bool useCurrentPosition=false) | Card | inline |
RequestProtection(Chara attacker, Action< Chara > action) | Chara | inline |
RerollHobby(bool extraSlotChance=true) | Chara | inline |
reservedAct | Card | |
ResetBody() | Chara | inline |
ResetUpgrade() | Chara | inline |
ResistCon(Condition con) | Chara | inline |
resistCon | Chara | |
ResistLv(int res) | Card | inline |
ResistLvFrom(int ele) | Card | inline |
RestockEquip(bool onCreate) | Chara | inline |
RestockInventory(bool onCreate) | Chara | inline |
Revive(Point p=null, bool msg=false) | Chara | inline |
ride | Chara | |
rnd(int a) | EClass | inlinestatic |
rndf(float a) | EClass | inlinestatic |
rndHalf(int a) | EClass | inlinestatic |
rndSqrt(int a) | EClass | inlinestatic |
Rotate(bool reverse=false) | Chara | inlinevirtual |
roundTimer | Card | |
SAN | Chara | |
Say(string lang, string ref1=null, string ref2=null) | Card | inline |
Say(string lang, Card c1, Card c2, string ref1=null, string ref2=null) | Card | inline |
Say(string lang, Card c1, string ref1=null, string ref2=null) | Card | inline |
SayNothingHappans() | Card | inline |
SayRaw(string text, string ref1=null, string ref2=null) | Card | inline |
scene | EClass | static |
screen | EClass | static |
SecondaryCompare(UIList.SortMode m, Card c) | Card | inlinevirtual |
SelfWeight | Chara | |
SetAI(AIAct g) | Chara | inline |
SetAIAggro() | Chara | inline |
SetAIIdle() | Chara | inline |
SetAIImmediate(AIAct g) | Chara | inline |
SetBlessedState(BlessedState s) | Card | inlinevirtual |
SetBool(int id, bool enable) | BaseCard | inline |
SetCensored(bool enable) | Card | inline |
SetCharge(int a) | Card | inline |
SetDeconstruct(bool deconstruct) | Card | inline |
SetDir(int d) | Chara | inlinevirtual |
SetDirtySpeed() | Chara | inline |
SetDirtyWeight() | Card | inline |
SetEncLv(int a) | Card | inline |
SetEnemy(Chara c=null) | Chara | inline |
SetEQQuality() | Chara | inlineprivate |
SetFaction(Faction f) | Chara | inline |
SetFaith(string id) | Chara | inline |
SetFaith(Religion r) | Chara | inline |
SetFeat(int id, int value=1, bool msg=false) | Chara | inline |
SetFreePos(Point point) | Card | inline |
SetGlobal(Zone _home, int x, int z) | Chara | inline |
SetGlobal() | Chara | inline |
SetHidden(bool hide=true) | Card | inline |
SetHomeZone(Zone zone) | Chara | inline |
SetImage(Image image, int dir, int idSkin=0) | Card | inline |
SetImage(Image image) | Card | inlinevirtual |
SetInt(int id, int value=0) | BaseCard | inline |
SetLv(int a) | Card | inline |
SetMainElement(string id, int v=0, bool elemental=false) | Chara | inline |
SetMainElement(int id, int v=0, bool elemental=false) | Chara | inline |
SetNoGoal() | Chara | inline |
SetNoSell() | Card | inline |
SetNum(int a) | Card | inline |
SetObj(int id, object o) | BaseCard | inline |
SetObj< T >(int id, object o) | BaseCard | inline |
SetPaintData() | Card | inline |
SetPCCState(PCCState state) | Chara | inline |
SetPlaceState(PlaceState newState, bool byPlayer=false) | Card | inline |
SetPriceFix(int a) | Card | inline |
SetRandomDir() | Card | inline |
SetRandomLightColors() | Card | inline |
SetRandomTalk() | Card | inline |
SetRandomTone() | Card | inline |
SetRenderParam(RenderParam p) | Chara | inlinevirtual |
SetReplica(bool on) | Card | inline |
SetSale(bool sale) | Card | inline |
SetSortVal(UIList.SortMode m, CurrencyType currency=CurrencyType.Money) | Chara | inlinevirtual |
SetSource() | Chara | inlinevirtual |
SetStr(int id, string value=null) | BaseCard | inline |
SetSummon(int duration) | Chara | inline |
SetTempHand(int right=0, int left=0) | Chara | inline |
setting | EClass | static |
shared | Chara | privatestatic |
sharedCheckTurn | Chara | |
ShouldEquip(Thing t, bool useFav=false) | Chara | inline |
ShouldShowMsg | Card | |
ShouldThrowAway(Thing t, ClearInventoryType type) | Chara | inline |
ShouldTrySetDirtyInventory() | Card | inline |
ShowDialog() | Chara | inline |
ShowDialog(string book, string step="main", string tag="") | Chara | inline |
ShowEmo(Emo _emo=Emo.none, float duration=0f, bool skipSame=true) | Card | inline |
ShowFoodEnc | Card | |
Sleep(Thing bed=null, Thing pillow=null, bool pickup=false, ItemPosition posBed=null, ItemPosition posPillow=null) | Chara | inline |
sleepiness | Chara | |
Smaller(int a, int b) | EClass | inlinestatic |
socketList | Card | |
sockets | Card | |
sortVal | Card | |
Sound | EClass | static |
source | Chara | |
sourceBacker | Card | |
sourceCard | Chara | |
sourceRenderCard | Chara | |
sources | EClass | static |
SpawnLoot(Card origin) | Card | inline |
Speed | Chara | |
Split(int a) | Card | inline |
SplitHeld(int a) | Chara | inline |
stamina | Chara | |
stealthSeen | Chara | |
STR | Card | |
Stumble(int mtp=100) | Chara | inline |
SyncRide() | Chara | inline |
SyncRide(Chara c) | Chara | inline |
tactics | Chara | |
Talk(string idTopic, string ref1=null, string ref2=null, bool forceSync=false) | Card | inline |
TalkRaw(string text, string ref1=null, string ref2=null, bool forceSync=false) | Card | inline |
TalkTopic(string topic="calm") | Chara | inline |
Teleport(Point point, bool silent=false, bool force=false) | Card | inline |
tempElements | Chara | |
TextRarity | Card | |
Thing | Card | |
things | Card | |
Tick() | Chara | inlinevirtual |
TickConditions() | Chara | inline |
TickCooldown() | Chara | inline |
TickWork(VirtualDate date) | Chara | inline |
Tiles | Card | |
TileType | Card | |
Tool | Card | |
ToString() | Chara | inline |
trait | Chara | |
TryAbsorbRod(Thing t) | Chara | inline |
TryAssignBed() | Chara | inline |
TryDropBossLoot() | Chara | inline |
TryDropCarryOnly() | Chara | inline |
TryEquip(Thing t, bool useFav=false) | Chara | inline |
TryEquipRanged() | Chara | inline |
TryGetFoodName(Card c) | Card | inline |
TryGetThrowable() | Chara | inline |
TryHoldCard(Card t, int num=-1, bool pickHeld=false) | Chara | inline |
TryIdentify(Thing t, int count=1, bool show=true) | Chara | inline |
TryMakeRandomItem(int lv=-1) | Card | inline |
TryMove(Point newPoint, bool allowDestroyPath=true) | Chara | inline |
TryMoveFrom(Point p) | Chara | inline |
TryMoveTowards(Point p) | Chara | inline |
TryNeckHunt(Chara TC, int power, bool harvest=false) | Chara | inline |
TryNullifyCurse() | Chara | inline |
TryPay(int a, string id="money") | Card | inline |
TryPickGroundItem() | Chara | inline |
TryPoisonPotion(Thing t) | Chara | inline |
TryPush(Point point) | Chara | inline |
TryPutShared(Thing t, List< Thing > containers=null, bool dropIfFail=true) | Chara | inline |
TryPutSharedItems(IEnumerable< Thing > containers, bool msg=true) | Chara | inline |
TryPutSharedItems(bool msg=true) | Chara | inline |
TryReserve(AIAct act) | Card | inline |
TryReservePickupTutorial(Thing t) | Chara | inline |
TryRestock(bool onCreate) | Chara | inline |
TrySetEnemy(Chara c) | Chara | inline |
TryStack(Thing t) | Card | inline |
TryStackTo(Thing to) | Card | inline |
TryTakeSharedItems(bool msg=true) | Chara | inline |
TryTakeSharedItems(IEnumerable< Thing > containers, bool msg=true, bool shouldEat=true) | Chara | inline |
TryUnrestrain(bool force=false, Chara c=null) | Card | inline |
TryUpgrade(bool msg=true) | Chara | inline |
TryUse(Thing t) | Chara | inline |
TryWorkOutside(SourceHobby.Row sourceWork) | Chara | inline |
turn | Card | |
turnLastSeen | Chara | |
ui | EClass | static |
uid | Card | |
uidEditor | Chara | |
UpdateAngle() | Chara | inline |
UpdateSight() | Chara | inline |
UseAbility(string idAct, Card tc=null, Point pos=null, bool pt=false) | Chara | inline |
UseAbility(Act a, Card tc=null, Point pos=null, bool pt=false) | Chara | inline |
ValidateWorks() | Chara | inline |
visitorState | Card | |
Vomit() | Chara | inline |
W | Card | |
Wait(float a, Card c) | EClass | inlinestatic |
Wait(float a, Point p) | EClass | inlinestatic |
WeightLimit | Chara | |
WIL | Card | |
Wilds | EClass | static |
WillConsumeTurn() | Chara | inline |
workElements | Chara | |
world | EClass | static |
WriteNote(UINote n, Action< UINote > onWriteNote=null, IInspect.NoteMode mode=IInspect.NoteMode.Default, Recipe recipe=null) | Chara | inlinevirtual |