Elin Decompiled Documentation EA 23.239 Nightly Patch 1
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Card Class Reference
Inheritance diagram for Card:
BaseCard IReservable ICardParent IRenderSource IGlobalValue IInspect EClass Chara Thing

Public Types

enum  MoveResult { Fail , Success , Door }
 
enum  MoveType { Walk , Force }
 
- Public Types inherited from IInspect
enum  NoteMode { Default , Recipe , Product , Info }
 

Public Member Functions

override string ToString ()
 
bool CanReserve (AIAct act)
 
bool TryReserve (AIAct act)
 
void Mod ()
 
Window.SaveData GetWindowSaveData ()
 
bool IsExcludeFromCraft (Recipe.Ingredient ing)
 
void SetDirtyWeight ()
 
void ChangeWeight (int a)
 
int Evalue (int ele)
 
int Evalue (int ele, bool ignoreGlobalElement)
 
int EvalueMax (int ele, int min=0)
 
int Evalue (string alias)
 
bool HasTag (CTAG tag)
 
bool HasEditorTag (EditorTag tag)
 
void AddEditorTag (EditorTag tag)
 
void RemoveEditorTag (EditorTag tag)
 
virtual string GetName (NameStyle style, int num=-1)
 
virtual string GetExtraName ()
 
virtual string GetDetail ()
 
int GetBestAttribute ()
 
void ModExp (string alias, int a)
 
void ModExp (int ele, int a)
 
bool IsChildOf (Card c)
 
FindTool< T > ()
 
string ReferenceId ()
 
void Create (string _id, int _idMat=-1, int genLv=-1)
 
virtual void OnBeforeCreate ()
 
virtual void OnCreate (int genLv)
 
virtual void SetSource ()
 
virtual void ApplyEditorTags (EditorTag tag)
 
void ApplyTrait ()
 
Card SetLv (int a)
 
void ClampInitialSkill ()
 
void AddExp (int a)
 
int GetExpMtp ()
 
int GetAffinityExpBonus ()
 
int GetDaysTogetherBonus ()
 
void LevelUp ()
 
virtual void ApplyMaterialElements (bool remove)
 
virtual void ApplyMaterial (bool remove=false)
 
Card ChangeMaterial (int idNew, bool ignoreFixedMaterial=false)
 
Card ChangeMaterial (string idNew, bool ignoreFixedMaterial=false)
 
Card ChangeMaterial (SourceMaterial.Row row, bool ignoreFixedMaterial=false)
 
void SetReplica (bool on)
 
Thing Add (string id, int num=1, int lv=1)
 
Card AddCard (Card c)
 
void RemoveCard (Card c)
 
void NotifyAddThing (Thing t, int num)
 
Thing AddThing (string id, int lv=-1)
 
Thing AddThing (Thing t, bool tryStack=true, int destInvX=-1, int destInvY=-1)
 
void PurgeDuplicateArtifact (Thing af)
 
void PurgeEythArtifact ()
 
void RemoveThings ()
 
void RemoveThing (Thing thing)
 
bool ShouldTrySetDirtyInventory ()
 
virtual bool CanStackTo (Thing to)
 
bool TryStackTo (Thing to)
 
ICardParent GetRoot ()
 
Card GetRootCard ()
 
bool IsStackable (Thing tg)
 
Thing Duplicate (int num)
 
Thing Split (int a)
 
Thing SetNum (int a)
 
Thing SetNoSell ()
 
void ModNum (int a, bool notify=true)
 
void AddSocket ()
 
void ApplySocket (Thing t)
 
void ApplySocket (int id, int lv, Card mod=null)
 
void EjectSockets ()
 
SocketData AddRune (Card rune)
 
SocketData AddRune (int idEle, int v, bool free)
 
SocketData GetRuneEnc (int idEle)
 
int CountRune (bool countFree=true)
 
int MaxRune ()
 
bool CanAddRune (TraitMod mod)
 
bool HasRune ()
 
void OnChildNumChange (Card c)
 
Card Install ()
 
void SetPlaceState (PlaceState newState, bool byPlayer=false)
 
int GetTotalQuality (bool applyBonus=true)
 
void ModEncLv (int a)
 
void SetEncLv (int a)
 
void SetTier (int a, bool setTraits=true)
 
virtual void SetBlessedState (BlessedState s)
 
virtual void ChangeRarity (Rarity q)
 
bool TryPay (int a, string id="money")
 
void SetCharge (int a)
 
void ModCharge (int a, bool destroy=false)
 
void ModCurrency (int a, string id="money")
 
int GetCurrency (string id="money")
 
virtual void HealHPHost (int a, HealSource origin=HealSource.None)
 
virtual void HealHP (int a, HealSource origin=HealSource.None)
 
virtual int GetArmorSkill ()
 
virtual long ApplyProtection (long dmg, int mod=100)
 
void DamageHP (long dmg, AttackSource attackSource=AttackSource.None, Card origin=null)
 
void DamageHP (long dmg, int ele, int eleP=100, AttackSource attackSource=AttackSource.None, Card origin=null, bool showEffect=true, Thing weapon=null, Chara originalTarget=null)
 
void ApplyElementEffect (Element e, int eleP, Card origin, bool checkHostileAct=false)
 
virtual void Die (Element e=null, Card origin=null, AttackSource attackSource=AttackSource.None, Chara originalTarget=null)
 
void Explode (Point p, Card origin)
 
void Deconstruct ()
 
void Destroy ()
 
void SpawnLoot (Card origin)
 
Thing TryMakeRandomItem (int lv=-1, TryMakeRandomItemSource itemSource=TryMakeRandomItemSource.Default, Chara crafter=null)
 
Card MakeFoodFrom (string _id)
 
Card MakeFoodFrom (Card c)
 
void MakeFoodRef (Card c1, Card c2=null)
 
string TryGetFoodName (Card c)
 
string GetFoodName (string s)
 
void MakeFigureFrom (string id)
 
Card MakeRefFrom (string id)
 
void MakeRefFrom (Card c1, Card c2=null)
 
Thing MakeEgg (bool effect=true, int num=1, bool addToZone=true, int fertChance=20, BlessedState? state=null)
 
Thing MakeMilk (bool effect=true, int num=1, bool addToZone=true, BlessedState? state=null)
 
Thing GiveBirth (Thing t, bool effect)
 
Card SetHidden (bool hide=true)
 
virtual MoveResult _Move (Point p, MoveType type=MoveType.Walk)
 
void MoveImmediate (Point p, bool focus=true, bool cancelAI=true)
 
void Teleport (Point point, bool silent=false, bool force=false)
 
virtual void OnLand ()
 
int ResistLvFrom (int ele)
 
int ResistLv (int res)
 
bool HasElement (int ele, int req=1)
 
bool HasElement (string id, int req=1)
 
bool HasGlobalElement (int ele)
 
bool HasElementNoCopy ()
 
virtual CardRenderer _CreateRenderer ()
 
void AddBlood (int a=1, int id=-1)
 
RenderParam GetRenderParam ()
 
virtual void SetRenderParam (RenderParam p)
 
void DyeRandom ()
 
void Dye (string idMat)
 
void Dye (SourceMaterial.Row mat)
 
void RefreshColor ()
 
ref Color GetRandomColor ()
 
virtual Sprite GetSprite (int dir=0)
 
virtual Sprite GetImageSprite ()
 
void SetImage (Image image, int dir, int idSkin=0)
 
virtual void SetImage (Image image)
 
void ShowEmo (Emo _emo=Emo.none, float duration=0f, bool skipSame=true)
 
void PlaySoundHold (bool spatial=true)
 
void PlaySoundDrop (bool spatial=true)
 
void PlaySoundImpact (bool spatial=true)
 
void PlaySoundDead (bool spatial=true)
 
SoundSource PlaySound (string id, float v=1f, bool spatial=true)
 
void KillAnime ()
 
void PlayAnime (AnimeID id, bool force=false)
 
void PlayAnime (AnimeID id, Point dest, bool force=false)
 
void PlayAnimeLoot ()
 
Effect PlayEffect (string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))
 
void PlayEffect (int ele, bool useRenderPos=true, float range=0f)
 
virtual void SetDir (int d)
 
void SetRandomDir ()
 
virtual void LookAt (Card c)
 
virtual void LookAt (Point p)
 
virtual void Rotate (bool reverse=false)
 
void ChangeAltitude (int a)
 
virtual SubPassData GetSubPassData ()
 
void SetFreePos (Point point)
 
void RenderMarker (Point point, bool active, HitResult result, bool main, int dir, bool useCurrentPosition=false)
 
void RecalculateFOV ()
 
bool HasLight ()
 
float GetLightPower ()
 
int GetHearingRadius ()
 
int GetSightRadius ()
 
int GetLightRadius ()
 
void CalculateFOV ()
 
void SetRandomLightColors ()
 
Fov CreateFov ()
 
void ClearFOV ()
 
virtual void OnSimulateHour (VirtualDate date)
 
void DecayNatural (int hour=1)
 
void CheckJustCooked ()
 
void Decay (int a=10)
 
bool HasTalk (string idTopic)
 
void Talk (string idTopic, string ref1=null, string ref2=null, bool forceSync=false)
 
void TalkRaw (string text, string ref1=null, string ref2=null, bool forceSync=false)
 
string ApplyNewLine (string text)
 
void SayRaw (string text, string ref1=null, string ref2=null)
 
void SayNothingHappans ()
 
void Say (string lang, string ref1=null, string ref2=null)
 
void Say (string lang, Card c1, Card c2, string ref1=null, string ref2=null)
 
void Say (string lang, Card c1, string ref1=null, string ref2=null)
 
string GetTalkText (string idTopic, bool stripPun=false, bool useDefault=true)
 
string ApplyTone (string text, bool stripPun=false)
 
void SetRandomTalk ()
 
void SetRandomTone ()
 
bool HasCraftBonusTrait ()
 
List< ElementListCraftBonusTraits ()
 
void TryStack (Thing t)
 
void ApplyBacker (int bid)
 
void RemoveBacker ()
 
void SetPaintData ()
 
byte[] GetPaintData ()
 
void ClearPaintSprite ()
 
Sprite GetPaintSprite ()
 
void TryUnrestrain (bool force=false, Chara c=null)
 
TraitShackle GetRestrainer ()
 
virtual void Tick ()
 
Thing SetPriceFix (int a)
 
int GetEquipValue ()
 
void SetSale (bool sale)
 
int GetValue (PriceType priceType=PriceType.Default, bool sell=false)
 
virtual int GetPrice (CurrencyType currency=CurrencyType.Money, bool sell=false, PriceType priceType=PriceType.Default, Chara c=null)
 
virtual string GetHoverText ()
 
virtual string GetHoverText2 ()
 
int Dist (Card c)
 
int Dist (Point p)
 
bool IsInMutterDistance (int d=10)
 
void SetCensored (bool enable)
 
void SetDeconstruct (bool deconstruct)
 
virtual bool MatchEncSearch (string s)
 
virtual void SetSortVal (UIList.SortMode m, CurrencyType currency=CurrencyType.Money)
 
virtual int SecondaryCompare (UIList.SortMode m, Card c)
 
void ForeachFOV (Func< Point, bool > func)
 
void ForeachPoint (Action< Point, bool > action)
 
void OnInspect ()
 
virtual void WriteNote (UINote n, Action< UINote > onWriteNote=null, IInspect.NoteMode mode=IInspect.NoteMode.Default, Recipe recipe=null)
 
void Inspect ()
 
virtual bool HasCondition< T > ()
 
bool HaveFur ()
 
bool CanBeSheared ()
 
- Public Member Functions inherited from BaseCard
bool GetBool (int id)
 
void SetBool (int id, bool enable)
 
int GetInt (int id, int? defaultInt=null)
 
void AddInt (int id, int value)
 
void SetInt (int id, int value=0)
 
string GetStr (int id, string defaultStr=null)
 
void SetStr (int id, string value=null)
 
GetObj< T > (int id)
 
void SetObj (int id, object o)
 
SetObj< T > (int id, object o)
 
ICardParent GetRoot ()
 
void RemoveCard (Card c)
 
void OnChildNumChange (Card c)
 
string ReferenceId ()
 
void WriteNote (UINote n, Action< UINote > onWriteNote=null, NoteMode mode=NoteMode.Default, Recipe recipe=null)
 
void OnInspect ()
 

Static Public Member Functions

static string ApplyTone (Chara c, ref string text, string _tones, int gender, bool stripPun=false)
 
static int GetTilePrice (TileRow row, SourceMaterial.Row mat)
 
- Static Public Member Functions inherited from EClass
static int rndSeed (int a, int seed)
 
static int rnd (long a)
 
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 

Public Attributes

int[] _ints = new int[30]
 
string id = ""
 
ThingContainer things = new ThingContainer()
 
ElementContainerCard elements = new ElementContainerCard()
 
Biography bio
 
List< int > sockets
 
AIAct reservedAct
 
Props props
 
Trait trait
 
ICardParent parent
 
Fov fov
 
Point pos = new Point()
 
CardRenderer renderer
 
CardRow hat
 
int turn
 
int _colorInt
 
float roundTimer
 
float angle = 180f
 
float animeCounter
 
bool isDestroyed
 
CardBlueprint bp
 
BitArray32 _bits1
 
BitArray32 _bits2
 
PlaceState placeState
 
bool dirtyWeight = true
 
SourceMaterial.Row _material
 
Emo lastEmo
 
int sortVal
 
- Public Attributes inherited from BaseCard
Dictionary< int, object > mapObj = new Dictionary<int, object>()
 
Dictionary< int, int > mapInt = new Dictionary<int, int>()
 
Dictionary< int, string > mapStr = new Dictionary<int, string>()
 

Static Public Attributes

const int MaxWeight = 10000000
 
const int SocketDiv = 1000
 
const int DamageLimit = 99999999
 
- Static Public Attributes inherited from EClass
static Core core
 

Protected Member Functions

virtual void OnSerializing ()
 
virtual void OnDeserialized ()
 

Properties

Card parentCard [get]
 
Thing parentThing [get]
 
int colorInt [get]
 
bool IsHotItem [get]
 
int uid [get, set]
 
int idMaterial [get, set]
 
int dir [get, set]
 
int Num [get, set]
 
int _x [get, set]
 
int _z [get, set]
 
int genLv [get, set]
 
int refVal [get, set]
 
int decay [get, set]
 
int altitude [get, set]
 
int hp [get, set]
 
float fx [get, set]
 
float fy [get, set]
 
BlessedState blessedState [get, set]
 
PlaceState _placeState [get, set]
 
int rarityLv [get, set]
 
Rarity rarity [get, set]
 
int encLV [get, set]
 
int posInvX [get, set]
 
int posInvY [get, set]
 
int idSkin [get, set]
 
int feat [get, set]
 
int LV [get, set]
 
int exp [get, set]
 
int tier [get, set]
 
int version [get, set]
 
bool isCensored [get, set]
 
bool isDeconstructing [get, set]
 
bool isDyed [get, set]
 
bool isModified [get, set]
 
bool isNew [get, set]
 
bool isPlayerCreation [get, set]
 
bool ignoreAutoPick [get, set]
 
bool freePos [get, set]
 
bool isHidden [get, set]
 
bool isOn [get, set]
 
bool isNPCProperty [get, set]
 
bool isRestrained [get, set]
 
bool isRoofItem [get, set]
 
bool isMasked [get, set]
 
bool disableAutoToggle [get, set]
 
bool isImported [get, set]
 
bool autoRefuel [get, set]
 
bool ignoreStackHeight [get, set]
 
bool isFloating [get, set]
 
bool isWeightChanged [get, set]
 
bool isFireproof [get, set]
 
bool isAcidproof [get, set]
 
bool isReplica [get, set]
 
bool isSummon [get, set]
 
bool isElemental [get, set]
 
bool isBroken [get, set]
 
bool isSubsetCard [get, set]
 
bool noSnow [get, set]
 
bool noMove [get, set]
 
bool isGifted [get, set]
 
bool isCrafted [get, set]
 
bool isLostProperty [get, set]
 
bool noShadow [get, set]
 
bool noSell [get, set]
 
bool isLeashed [get, set]
 
bool isStolen [get, set]
 
bool isSale [get, set]
 
bool isCopy [get, set]
 
bool isRestocking [get, set]
 
bool hasSpawned [get, set]
 
bool isScaled [get, set]
 
bool isBackerContent [get]
 
SourceBacker.Row sourceBacker [get]
 
BedType c_bedType [get, set]
 
int c_equippedSlot [get, set]
 
int c_lockLv [get, set]
 
Hostility c_originalHostility [get, set]
 
MinionType c_minionType [get, set]
 
int c_vomit [get, set]
 
bool c_wasInPcParty [get, set]
 
bool c_isImportant [get, set]
 
bool c_lockedHard [get, set]
 
bool c_revealLock [get, set]
 
bool c_isTrained [get, set]
 
bool c_isPrayed [get, set]
 
bool c_isDisableStockUse [get, set]
 
int c_lightColor [get, set]
 
Color LightColor [get]
 
int c_uidZone [get, set]
 
int c_uidRefCard [get, set]
 
int c_priceFix [get, set]
 
int c_priceAdd [get, set]
 
int c_priceCopy [get, set]
 
int c_fixedValue [get, set]
 
int c_dyeMat [get, set]
 
VisitorState visitorState [get, set]
 
RescueState c_rescueState [get, set]
 
BossType c_bossType [get, set]
 
int c_dateStockExpire [get, set]
 
int c_dateDeathLock [get, set]
 
int c_IDTState [get, set]
 
int c_charges [get, set]
 
int c_bill [get, set]
 
int c_invest [get, set]
 
int c_seed [get, set]
 
int c_allowance [get, set]
 
int c_fur [get, set]
 
int c_dateCooked [get, set]
 
int c_lockedAge [get, set]
 
int c_containerSize [get, set]
 
int c_weight [get, set]
 
int c_diceDim [get, set]
 
int c_indexContainerIcon [get, set]
 
int c_idMainElement [get, set]
 
int c_summonDuration [get, set]
 
int c_idBacker [get, set]
 
int c_uidMaster [get, set]
 
int c_ammo [get, set]
 
int c_daysWithGod [get, set]
 
int c_daysWithPC [get, set]
 
string c_idPortrait [get, set]
 
string c_idRace [get, set]
 
string c_idJob [get, set]
 
string c_idTone [get, set]
 
string c_color [get, set]
 
string c_idSpriteReplacer [get, set]
 
string c_idTalk [get, set]
 
string c_idDeity [get, set]
 
string c_altName [get, set]
 
string c_altName2 [get, set]
 
string c_extraNameRef [get, set]
 
string c_refText [get, set]
 
string c_idRefName [get, set]
 
string c_idRidePCC [get, set]
 
string c_idAbility [get, set]
 
string c_context [get, set]
 
string c_idEditor [get, set]
 
string c_editorTags [get, set]
 
string c_editorTraitVal [get, set]
 
string c_idTrait [get, set]
 
string c_idRefCard [get, set]
 
string c_idRefCard2 [get, set]
 
string c_note [get, set]
 
UniqueData c_uniqueData [get, set]
 
Thing ammoData [get, set]
 
List< SocketDatasocketList [get, set]
 
Thing c_copyContainer [get, set]
 
Window.SaveData c_windowSaveData [get, set]
 
CharaUpgrade c_upgrades [get, set]
 
CharaGenes c_genes [get, set]
 
List< int > c_corruptionHistory [get, set]
 
ContainerUpgrade c_containerUpgrade [get, set]
 
DNA c_DNA [get, set]
 
CharaList c_charaList [get, set]
 
MixedFoodData c_mixedFoodData [get, set]
 
Thing c_bloodData [get, set]
 
byte[] c_textureData [get, set]
 
SourceMaterial.Row DyeMat [get]
 
int invX [get, set]
 
int invY [get, set]
 
CardRow refCard [get]
 
CardRow refCard2 [get]
 
int ExpToNext [get]
 
int DefaultLV [get]
 
int ChildrenWeight [get]
 
int ChildrenAndSelfWeight [get]
 
int ChildrenAndSelfWeightSingle [get]
 
virtual int SelfWeight [get]
 
virtual int WeightLimit [get]
 
SourceCategory.Row category [get]
 
SourceMaterial.Row material [get]
 
virtual string AliasMaterialOnCreate [get]
 
Cell Cell [get]
 
virtual Thing Thing [get]
 
virtual Chara Chara [get]
 
virtual bool isThing [get]
 
virtual bool isChara [get]
 
bool ExistsOnMap [get]
 
virtual bool isSynced [get]
 
bool IsContainer [get]
 
bool IsUnique [get]
 
bool IsPowerful [get]
 
bool IsImportant [get]
 
virtual SourcePref Pref [get]
 
virtual bool IsDeadOrSleeping [get]
 
virtual bool IsDisabled [get]
 
virtual bool IsMoving [get]
 
virtual bool flipX [get]
 
virtual bool IsAliveInCurrentZone [get]
 
virtual string actorPrefab [get]
 
virtual CardRow sourceCard [get]
 
virtual CardRow sourceRenderCard [get]
 
TileType TileType [get]
 
string Name [get]
 
string NameSimple [get]
 
string NameOne [get]
 
virtual bool IsPC [get]
 
bool _IsPC [get]
 
virtual bool IsPCC [get]
 
virtual bool IsPCParty [get]
 
virtual bool IsMinion [get]
 
virtual bool IsPCPartyMinion [get]
 
virtual bool IsPCFactionMinion [get]
 
virtual bool IsMultisize [get]
 
bool IsToolbelt [get]
 
bool IsLightsource [get]
 
bool IsEquipment [get]
 
bool IsFood [get]
 
bool IsInheritFoodTraits [get]
 
bool ShowFoodEnc [get]
 
bool IsWeapon [get]
 
bool IsEquipmentOrRanged [get]
 
bool IsEquipmentOrRangedOrAmmo [get]
 
bool IsMeleeWeapon [get]
 
bool IsRangedWeapon [get]
 
bool IsThrownWeapon [get]
 
bool IsAmmo [get]
 
bool IsAgent [get]
 
bool IsFurniture [get]
 
bool IsBlessed [get]
 
bool IsCursed [get]
 
bool IsRestrainedResident [get]
 
virtual bool IsPCFaction [get]
 
bool IsPCFactionOrMinion [get]
 
virtual bool IsGlobal [get]
 
virtual int MaxDecay [get]
 
bool IsDecayed [get]
 
bool IsRotting [get]
 
bool IsFresn [get]
 
virtual int MaxHP [get]
 
virtual int Power [get]
 
int FameLv [get]
 
virtual int[] Tiles [get]
 
virtual int PrefIndex [get]
 
bool IsVariation [get]
 
virtual int DV [get]
 
virtual int PV [get]
 
int HIT [get]
 
int DMG [get]
 
int STR [get]
 
int DEX [get]
 
int END [get]
 
int PER [get]
 
int LER [get]
 
int WIL [get]
 
int MAG [get]
 
int CHA [get]
 
int INT [get]
 
int LUC [get]
 
int W [get]
 
int H [get]
 
bool IsIdentified [get]
 
string TextRarity [get]
 
bool IsInstalled [get]
 
bool IsMale [get]
 
bool IsNegativeGift [get]
 
bool HasContainerSize [get]
 
Thing Tool [get]
 
virtual SourceMaterial.Row DefaultMaterial [get]
 
virtual bool HasHost [get]
 
int Quality [get]
 
int QualityLv [get]
 
LightData LightData [get]
 
CardRenderer HostRenderer [get]
 
bool ShouldShowMsg [get]
 
bool CanInspect [get]
 
string InspectName [get]
 
Point InspectPoint [get]
 
Vector3 InspectPosition [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 
- Properties inherited from IInspect
bool CanInspect [get]
 
string InspectName [get]
 
Point InspectPoint [get]
 
Vector3 InspectPosition [get]
 

Private Member Functions

void _OnSerializing (StreamingContext context)
 
void _OnDeserialized (StreamingContext context)
 

Private Attributes

int _childrenWeight
 
SourceCategory.Row _category
 
LightData _LightData
 
Sprite _paintSprite
 

Static Private Attributes

static Color _randColor
 

Detailed Description

Definition at line 10 of file Card.cs.

Member Enumeration Documentation

◆ MoveResult

Enumerator
Fail 
Success 
Door 

Definition at line 12 of file Card.cs.

◆ MoveType

Enumerator
Walk 
Force 

Definition at line 19 of file Card.cs.

20 {
21 Walk,
22 Force
23 }

Member Function Documentation

◆ _CreateRenderer()

virtual CardRenderer Card._CreateRenderer ( )
inlinevirtual

Reimplemented in Chara.

Definition at line 5937 of file Card.cs.

5938 {
5939 renderer = new CardRenderer();
5940 renderer.SetOwner(this);
5941 return renderer;
5942 }
virtual void SetOwner(Card c)
Definition: CardRenderer.cs:38
CardRenderer renderer
Definition: Card.cs:61

References CardRenderer.SetOwner().

Referenced by _OnDeserialized(), Create(), SerializedCards.Restore(), SetPlaceState(), and TraitFakeBlock.TrySetHeldAct().

◆ _Move()

virtual MoveResult Card._Move ( Point  p,
MoveType  type = MoveType::Walk 
)
inlinevirtual

Reimplemented in Chara.

Definition at line 5800 of file Card.cs.

5801 {
5802 EClass._map.MoveCard(p, this);
5803 if (isChara)
5804 {
5805 Chara.SyncRide();
5806 }
5807 return MoveResult.Success;
5808 }
MoveResult
Definition: Card.cs:13
virtual bool isChara
Definition: Card.cs:2083
Definition: Chara.cs:10
void SyncRide()
Definition: Chara.cs:3884
Definition: EClass.cs:5
static Map _map
Definition: EClass.cs:18
void MoveCard(Point p, Card t)
Definition: Map.cs:841

References EClass._map, Map.MoveCard(), and Chara.SyncRide().

Referenced by Recipe.Build(), and ActThrow.Throw().

◆ _OnDeserialized()

void Card._OnDeserialized ( StreamingContext  context)
inlineprivate

Definition at line 2691 of file Card.cs.

2692 {
2693 if (version < 2 && sockets != null)
2694 {
2695 for (int i = 0; i < sockets.Count; i++)
2696 {
2697 sockets[i] = sockets[i] / 100 * 1000 + sockets[i] % 100;
2698 }
2699 }
2700 _bits1.SetInt(_ints[0]);
2701 _bits2.SetInt(_ints[2]);
2703 pos.Set(_x, _z);
2704 SetSource();
2705 things.SetOwner(this);
2706 elements.SetOwner(this, applyFeat: false);
2708 ApplyTrait();
2709 ApplyMaterialElements(remove: false);
2711 foreach (Thing thing in things)
2712 {
2713 thing.parent = this;
2714 }
2715 if (isThing && Num <= 0)
2716 {
2717 isDestroyed = true;
2718 }
2719 if (version < 3)
2720 {
2721 if (version < 3 && isChara && HasElement(1210))
2722 {
2723 elements.ModBase(960, -5 * Evalue(1210));
2724 }
2725 version = 3;
2726 }
2727 }
bool isDestroyed
Definition: Card.cs:75
BitArray32 _bits1
Definition: Card.cs:79
virtual bool isThing
Definition: Card.cs:2081
int version
Definition: Card.cs:422
virtual void ApplyMaterialElements(bool remove)
Definition: Card.cs:3029
ElementContainerCard elements
Definition: Card.cs:41
virtual void SetSource()
Definition: Card.cs:2851
bool HasElement(int ele, int req=1)
Definition: Card.cs:5897
BitArray32 _bits2
Definition: Card.cs:81
virtual CardRenderer _CreateRenderer()
Definition: Card.cs:5937
PlaceState placeState
Definition: Card.cs:83
Point pos
Definition: Card.cs:59
virtual void OnDeserialized()
Definition: Card.cs:2729
int[] _ints
Definition: Card.cs:32
void ApplyTrait()
Definition: Card.cs:2880
ThingContainer things
Definition: Card.cs:38
int Evalue(int ele)
Definition: Card.cs:2571
int _z
Definition: Card.cs:182
PlaceState _placeState
Definition: Card.cs:290
int Num
Definition: Card.cs:158
int _x
Definition: Card.cs:170
List< int > sockets
Definition: Card.cs:47
void SetOwner(Card c, bool applyFeat)
Element ModBase(int ele, int v)
Point Set(int _x, int _z)
Definition: Point.cs:503
void SetOwner(Card owner)
Definition: Thing.cs:8
void SetInt(int i)
Definition: BitArray32.cs:89

References _bits1, _bits2, _CreateRenderer(), _ints, _placeState, _x, _z, ApplyMaterialElements(), ApplyTrait(), elements, Evalue(), HasElement(), isChara, isDestroyed, isThing, ElementContainer.ModBase(), Num, OnDeserialized(), placeState, pos, Point.Set(), BitArray32.SetInt(), ElementContainerCard.SetOwner(), ThingContainer.SetOwner(), SetSource(), sockets, things, and version.

◆ _OnSerializing()

void Card._OnSerializing ( StreamingContext  context)
inlineprivate

Definition at line 2676 of file Card.cs.

2677 {
2678 _x = pos.x;
2679 _z = pos.z;
2680 _ints[0] = _bits1.ToInt();
2681 _ints[2] = _bits2.ToInt();
2683 OnSerializing();
2684 }
virtual void OnSerializing()
Definition: Card.cs:2686
int x
Definition: Point.cs:36
int z
Definition: Point.cs:39
int ToInt()
Definition: BitArray32.cs:84

References _bits1, _bits2, _ints, _placeState, _x, _z, OnSerializing(), placeState, pos, BitArray32.ToInt(), Point.x, and Point.z.

◆ Add()

Thing Card.Add ( string  id,
int  num = 1,
int  lv = 1 
)
inline

Definition at line 3078 of file Card.cs.

3079 {
3080 if (num == 0)
3081 {
3082 num = 1;
3083 }
3084 return AddCard(ThingGen.Create(id, -1, lv).SetNum(num)) as Thing;
3085 }
Card AddCard(Card c)
Definition: Card.cs:3087
Thing SetNum(int a)
Definition: Card.cs:3492
virtual Thing Thing
Definition: Card.cs:2058
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53

References AddCard(), ThingGen.Create(), SetNum(), and Thing.

Referenced by DropdownGrid.BuildIngredients(), ThingGen.CreateTreasureContent(), ZonePreEnterBout.Execute(), ThingContainer.FindStealable(), DramaOutcome.ListFelmeraBarter(), CraftUtil.MakeDish(), Zone_TestRoom.OnGenerateMap(), TraitBaseContainer.Prespawn(), UIRecipeInfo.RefreshList(), SerializedCards.Restore(), SpawnLoot(), Zone.SpawnLostItems(), Player.TargetRanged(), and Map.TryShatter().

◆ AddBlood()

void Card.AddBlood ( int  a = 1,
int  id = -1 
)
inline

Definition at line 5944 of file Card.cs.

5945 {
5946 if (!EClass._zone.IsRegion)
5947 {
5948 for (int i = 0; i < a; i++)
5949 {
5950 EClass._map.AddDecal(pos.x + ((EClass.rnd(2) != 0) ? (EClass.rnd(3) - 1) : 0), pos.z + ((EClass.rnd(2) != 0) ? (EClass.rnd(3) - 1) : 0), (id == -1) ? (isChara ? Chara.race.blood : material.decal) : id);
5951 }
5952 PlaySound("blood");
5953 }
5954 }
SourceMaterial.Row material
Definition: Card.cs:2051
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:6129
SourceRace.Row race
Definition: Chara.cs:464
static Zone _zone
Definition: EClass.cs:20
static int rnd(long a)
Definition: EClass.cs:58
void AddDecal(int x, int z, int id, int amount=1, bool refresh=true)
Definition: Map.cs:2029
virtual bool IsRegion
Definition: Spatial.cs:515

References EClass._map, EClass._zone, Map.AddDecal(), Spatial.IsRegion, material, Chara.race, EClass.rnd(), Point.x, and Point.z.

Referenced by ConBleed.Tick().

◆ AddCard()

◆ AddEditorTag()

void Card.AddEditorTag ( EditorTag  tag)
inline

Definition at line 2605 of file Card.cs.

2606 {
2607 c_editorTags = (c_editorTags.IsEmpty() ? tag.ToString() : (c_editorTags + "," + tag));
2608 }
string c_editorTags
Definition: Card.cs:1701

References c_editorTags.

Referenced by Zone.Activate(), Player.CreateEquip(), ThingGen.CreateTreasureContent(), Zone_Nymelle.OnBeforeSimulate(), QuestDialog.OnDropReward(), Zone_DungeonPuppy.OnGenerateMap(), and CoreDebug.TestSpawn().

◆ AddExp()

void Card.AddExp ( int  a)
inline

Definition at line 2947 of file Card.cs.

2948 {
2949 a = a * GetExpMtp() / 100;
2950 exp += a;
2951 while (exp >= ExpToNext && exp > 0 && ExpToNext > 0)
2952 {
2953 exp -= ExpToNext;
2954 LevelUp();
2955 }
2956 }
int ExpToNext
Definition: Card.cs:2008
void LevelUp()
Definition: Card.cs:2990
int exp
Definition: Card.cs:398
int GetExpMtp()
Definition: Card.cs:2958

References exp, ExpToNext, GetExpMtp(), and LevelUp().

Referenced by Chara.GiveGift(), Player.MoveZone(), Player.OnAdvanceHour(), and ElementContainerCard.OnLevelUp().

◆ AddRune() [1/2]

SocketData Card.AddRune ( Card  rune)
inline

Definition at line 3595 of file Card.cs.

3596 {
3597 return AddRune(rune.refVal, rune.encLV, rune.trait is TraitRuneFree);
3598 }
SocketData AddRune(Card rune)
Definition: Card.cs:3595
int refVal
Definition: Card.cs:206
Trait trait
Definition: Card.cs:53
int encLV
Definition: Card.cs:326

References AddRune(), encLV, refVal, and trait.

Referenced by InvOwnerMod._OnProcess(), AddRune(), and RecipeCard.Craft().

◆ AddRune() [2/2]

SocketData Card.AddRune ( int  idEle,
int  v,
bool  free 
)
inline

Definition at line 3600 of file Card.cs.

3601 {
3602 if (socketList == null)
3603 {
3604 socketList = new List<SocketData>();
3605 }
3606 SourceElement.Row row = EClass.sources.elements.map[idEle];
3607 SocketData socketData = new SocketData
3608 {
3609 idEle = idEle,
3610 value = v,
3611 type = SocketData.Type.Rune,
3612 isFree = free
3613 };
3614 socketList.Add(socketData);
3615 if (IsWeapon || !row.IsWeaponEnc)
3616 {
3617 elements.SetTo(idEle, v);
3618 }
3619 return socketData;
3620 }
List< SocketData > socketList
Definition: Card.cs:1797
bool IsWeapon
Definition: Card.cs:2206
static SourceManager sources
Definition: EClass.cs:42
void SetTo(int id, int v)
SourceElement elements

References elements, SourceManager.elements, IsWeapon, SourceElement.Row.IsWeaponEnc, ElementContainer.SetTo(), socketList, and EClass.sources.

◆ AddSocket()

void Card.AddSocket ( )
inline

Definition at line 3538 of file Card.cs.

3539 {
3540 if (sockets == null)
3541 {
3542 sockets = new List<int>();
3543 }
3544 sockets.Add(0);
3545 }

References sockets.

Referenced by Thing.OnCreate().

◆ AddThing() [1/2]

◆ AddThing() [2/2]

Thing Card.AddThing ( Thing  t,
bool  tryStack = true,
int  destInvX = -1,
int  destInvY = -1 
)
inline

Definition at line 3106 of file Card.cs.

3107 {
3108 if (t.Num == 0 || t.isDestroyed)
3109 {
3110 Debug.LogWarning("tried to add destroyed thing:" + t.Num + "/" + t.isDestroyed + "/" + t?.ToString() + "/" + this);
3111 return t;
3112 }
3113 if (t.parent == this)
3114 {
3115 Debug.LogWarning("already child:" + t);
3116 return t;
3117 }
3118 if (things.Contains(t))
3119 {
3120 Debug.Log("already in the list" + t);
3121 return t;
3122 }
3123 _ = t.parent;
3124 _ = EClass._zone;
3125 bool flag = IsPC && t.GetRootCard() == EClass.pc;
3126 if (t.parent != null)
3127 {
3128 t.parent.RemoveCard(t);
3129 }
3130 if (t.trait.ToggleType == ToggleType.Fire && destInvY == 0)
3131 {
3132 t.trait.Toggle(on: false);
3133 }
3134 t.isMasked = false;
3135 t.ignoreAutoPick = false;
3136 t.parent = this;
3137 t.noShadow = false;
3138 t.isSale = false;
3139 if (t.IsContainer)
3140 {
3141 t.RemoveEditorTag(EditorTag.PreciousContainer);
3142 }
3143 t.invX = -1;
3144 if (destInvY == -1)
3145 {
3146 t.invY = 0;
3147 }
3148 if (t.IsUnique && t.HasTag(CTAG.godArtifact) && t.GetRootCard() is Chara { IsPCFactionOrMinion: not false })
3149 {
3151 }
3152 Thing thing = (tryStack ? things.TryStack(t, destInvX, destInvY) : t);
3153 if (t == thing)
3154 {
3155 things.Add(t);
3156 things.OnAdd(t);
3157 }
3158 if (thing == t && IsPC && EClass.core.IsGameStarted && EClass._map != null && parent == EClass.game.activeZone && pos.IsValid && !flag)
3159 {
3160 NotifyAddThing(t, t.Num);
3161 }
3162 if (t == thing && isThing && parent == EClass._zone && placeState != 0)
3163 {
3165 }
3168 {
3170 LayerInventory.SetDirty(thing);
3171 }
3172 if (IsPC)
3173 {
3174 goto IL_029f;
3175 }
3176 if (IsContainer)
3177 {
3178 Card rootCard = GetRootCard();
3179 if (rootCard != null && rootCard.IsPC)
3180 {
3181 goto IL_029f;
3182 }
3183 }
3184 goto IL_0345;
3185 IL_0345:
3186 return thing;
3187 IL_029f:
3188 t.isNPCProperty = false;
3189 t.isGifted = false;
3190 int count = 0;
3191 HashSet<string> ings = EClass.player.recipes.knownIngredients;
3192 TryAdd(t);
3193 if (t.CanSearchContents)
3194 {
3195 t.things.Foreach(delegate(Thing _t)
3196 {
3197 TryAdd(_t);
3198 });
3199 }
3200 if (count > 0 && EClass.core.IsGameStarted)
3201 {
3202 Msg.Say((count == 1) ? "newIng" : "newIngs", count.ToString() ?? "");
3203 }
3204 goto IL_0345;
3205 void TryAdd(Thing a)
3206 {
3207 if (!ings.Contains(a.id))
3208 {
3209 ings.Add(a.id);
3210 count++;
3211 if (a.sourceCard.origin != null && !ings.Contains(a.sourceCard.origin.id))
3212 {
3213 ings.Add(a.sourceCard.origin.id);
3214 }
3215 }
3216 }
3217 }
CTAG
Definition: CTAG.cs:2
EditorTag
Definition: EditorTag.cs:2
ToggleType
Definition: ToggleType.cs:2
void Add(Act a, string s="")
Definition: ActPlan.cs:11
CardRow origin
Definition: CardRow.cs:49
string id
Definition: CardRow.cs:7
Definition: Card.cs:11
void PurgeDuplicateArtifact(Thing af)
Definition: Card.cs:3219
void RemoveEditorTag(EditorTag tag)
Definition: Card.cs:2610
string id
Definition: Card.cs:35
bool IsUnique
Definition: Card.cs:2091
ICardParent parent
Definition: Card.cs:55
void NotifyAddThing(Thing t, int num)
Definition: Card.cs:3097
bool HasTag(CTAG tag)
Definition: Card.cs:2595
void SetDirtyWeight()
Definition: Card.cs:2554
bool ShouldTrySetDirtyInventory()
Definition: Card.cs:3376
virtual bool IsPC
Definition: Card.cs:2143
Card GetRootCard()
Definition: Card.cs:3423
bool IsContainer
Definition: Card.cs:2089
bool IsGameStarted
Definition: Core.cs:84
static Game game
Definition: EClass.cs:8
static Core core
Definition: EClass.cs:6
static Player player
Definition: EClass.cs:12
static Chara pc
Definition: EClass.cs:14
Zone activeZone
Definition: Game.cs:251
static void SetDirty(Thing t)
PropsStocked Stocked
Definition: Map.cs:121
Definition: Msg.cs:5
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
RecipeManager recipes
Definition: Player.cs:1097
bool IsValid
Definition: Point.cs:88
void Add(Card t)
Definition: Props.cs:63
HashSet< string > knownIngredients
void OnAdd(Thing t)
Thing TryStack(Thing target, int destInvX=-1, int destInvY=-1)
void Foreach(Action< Thing > action, bool onlyAccessible=true)
bool CanSearchContents
Definition: Thing.cs:100
override CardRow sourceCard
Definition: Thing.cs:47
virtual void Toggle(bool on, bool silent=false)
Definition: Trait.cs:1155
virtual ToggleType ToggleType
Definition: Trait.cs:469
void RemoveCard(Card c)

References EClass._map, EClass._zone, Game.activeZone, ActPlan.List.Add(), Props.Add(), Thing.CanSearchContents, EClass.core, Debug, ThingContainer.Foreach(), EClass.game, GetRootCard(), HasTag(), id, CardRow.id, IsContainer, isDestroyed, Core.IsGameStarted, IsPC, isThing, IsUnique, Point.IsValid, RecipeManager.knownIngredients, NotifyAddThing(), Num, ThingContainer.OnAdd(), CardRow.origin, parent, EClass.pc, placeState, EClass.player, pos, PurgeDuplicateArtifact(), Player.recipes, ICardParent.RemoveCard(), RemoveEditorTag(), Msg.Say(), LayerInventory.SetDirty(), SetDirtyWeight(), ShouldTrySetDirtyInventory(), Thing.sourceCard, Map.Stocked, things, Trait.Toggle(), Trait.ToggleType, ToString(), trait, and ThingContainer.TryStack().

◆ ApplyBacker()

void Card.ApplyBacker ( int  bid)
inline

Definition at line 6957 of file Card.cs.

6958 {
6959 ChangeRarity(Rarity.Normal);
6960 SourceBacker.Row row = EClass.sources.backers.map.TryGetValue(bid);
6961 if (row == null)
6962 {
6963 return;
6964 }
6965 c_idBacker = row.id;
6966 if (row.type == 4)
6967 {
6969 Chara chara = Chara;
6970 Hostility hostility2 = (Chara.c_originalHostility = Hostility.Neutral);
6971 chara.hostility = hostility2;
6972 }
6973 if (row.type == 6)
6974 {
6977 Chara.idFaith = row.deity.ToLowerInvariant();
6978 }
6979 if (row.type == 4 || row.type == 5 || row.type == 7)
6980 {
6981 idSkin = ((row.skin == 0) ? EClass.rnd(sourceCard._tiles.Length) : row.skin);
6982 if (id == "putty_snow")
6983 {
6984 idSkin = 0;
6985 }
6986 }
6987 if (bid == 164)
6988 {
6989 Chara.EQ_ID("amulet_moonnight");
6990 }
6991 }
Hostility
Definition: Hostility.cs:2
Rarity
Definition: Rarity.cs:2
void SetGender(int g)
Definition: Biography.cs:473
void SetPortrait(Chara c)
Definition: Biography.cs:482
virtual Chara Chara
Definition: Card.cs:2070
Biography bio
Definition: Card.cs:44
int c_idBacker
Definition: Card.cs:1437
int idSkin
Definition: Card.cs:362
virtual CardRow sourceCard
Definition: Card.cs:2131
virtual void ChangeRarity(Rarity q)
Definition: Card.cs:3917
Thing EQ_ID(string s, int mat=-1, Rarity r=Rarity.Random)
Definition: Chara.cs:5004
int[] _tiles
Definition: RenderRow.cs:12
SourceBacker backers

References RenderRow._tiles, SourceManager.backers, bio, SourceBacker.Row.deity, Chara.EQ_ID(), SourceBacker.Row.gender, SourceBacker.Row.id, EClass.rnd(), Biography.SetGender(), Biography.SetPortrait(), SourceBacker.Row.skin, EClass.sources, and SourceBacker.Row.type.

Referenced by BackerContentInspector.ContentCard.Apply(), Zone_Casino.OnActivate(), Chara.OnCreate(), TraitSpecialLantern.OnCreate(), SerializedCards.Restore(), and Zone.TrySpawnFollower().

◆ ApplyEditorTags()

virtual void Card.ApplyEditorTags ( EditorTag  tag)
inlinevirtual

Reimplemented in Chara.

Definition at line 2855 of file Card.cs.

2856 {
2857 switch (tag)
2858 {
2859 case EditorTag.Hidden:
2860 SetHidden();
2861 break;
2862 case EditorTag.Empty:
2863 RemoveThings();
2864 break;
2865 case EditorTag.IsOn:
2866 isOn = true;
2867 break;
2868 case EditorTag.IsOff:
2869 isOn = false;
2870 break;
2871 case EditorTag.NoSnow:
2872 noSnow = true;
2873 break;
2874 case EditorTag.Boss:
2875 EClass._zone.Boss = Chara;
2876 break;
2877 }
2878 }
Card SetHidden(bool hide=true)
Definition: Card.cs:5793
bool isOn
Definition: Card.cs:542
bool noSnow
Definition: Card.cs:758
void RemoveThings()
Definition: Card.cs:3307

References Chara, isOn, noSnow, RemoveThings(), and SetHidden().

Referenced by SerializedCards.Restore().

◆ ApplyElementEffect()

void Card.ApplyElementEffect ( Element  e,
int  eleP,
Card  origin,
bool  checkHostileAct = false 
)
inline

Definition at line 4840 of file Card.cs.

4841 {
4842 if (!isChara)
4843 {
4844 return;
4845 }
4846 bool flag = true;
4847 bool hostile = false;
4848 switch (e.id)
4849 {
4850 case 910:
4851 if (Chance(30 + eleP / 5, 100))
4852 {
4853 MarkHostile().AddCondition<ConBurning>(eleP);
4854 }
4855 break;
4856 case 911:
4857 if (Chara.isWet)
4858 {
4859 if (Chance(30 + eleP / 10, 100))
4860 {
4862 }
4863 }
4864 else if (Chance(50 + eleP / 10, 100))
4865 {
4866 Chara.AddCondition<ConWet>(eleP);
4867 }
4868 break;
4869 case 912:
4870 if (Chance(75 + eleP / 20, 100) && EClass.rnd(3) == 0)
4871 {
4872 Chara.AddCondition<ConParalyze>(1, force: true);
4873 }
4874 break;
4875 case 915:
4876 if (Chance(30 + eleP / 5, 100))
4877 {
4878 MarkHostile().AddCondition<ConPoison>(eleP);
4879 }
4880 break;
4881 case 913:
4882 if (Chance(30 + eleP / 5, 100))
4883 {
4885 }
4886 break;
4887 case 918:
4888 flag = false;
4889 if (Chance(30 + eleP / 5, 100))
4890 {
4892 }
4893 break;
4894 case 914:
4895 flag = false;
4896 if (EClass.rnd(3) != 0)
4897 {
4898 if (Chance(30 + eleP / 5, 100))
4899 {
4901 }
4902 }
4903 else if (Chance(30 + eleP / 5, 100))
4904 {
4906 }
4907 break;
4908 case 917:
4909 if (Chance(50 + eleP / 10, 100))
4910 {
4911 Chara.AddCondition<ConDim>(eleP);
4912 }
4913 break;
4914 case 925:
4915 if (EClass.rnd(3) == 0)
4916 {
4917 if (Chance(30 + eleP / 5, 100))
4918 {
4919 Chara.AddCondition<ConDim>(eleP);
4920 }
4921 }
4922 else if (EClass.rnd(2) == 0)
4923 {
4924 if (EClass.rnd(3) == 0)
4925 {
4926 Chara.AddCondition<ConParalyze>(1, force: true);
4927 }
4928 }
4929 else if (EClass.rnd(2) == 0)
4930 {
4931 Chara.AddCondition<ConConfuse>(1 + EClass.rnd(3), force: true);
4932 }
4933 break;
4934 case 920:
4935 flag = false;
4936 if (Chance(5 + eleP / 25, 40))
4937 {
4938 Chara.AddCondition<ConBlind>(eleP / 2);
4939 }
4940 if (Chance(5 + eleP / 25, 40))
4941 {
4942 Chara.AddCondition<ConParalyze>(eleP / 2);
4943 }
4944 if (Chance(5 + eleP / 25, 40))
4945 {
4946 Chara.AddCondition<ConConfuse>(eleP / 2);
4947 }
4948 if (Chance(5 + eleP / 25, 40))
4949 {
4950 MarkHostile().AddCondition<ConPoison>(eleP / 2);
4951 }
4952 if (Chance(5 + eleP / 25, 40))
4953 {
4954 Chara.AddCondition<ConSleep>(eleP / 2);
4955 }
4956 if (Chance(5 + eleP / 25, 40))
4957 {
4958 Chara.AddCondition<ConDim>(eleP / 2);
4959 }
4960 if (Chance(30 + eleP / 10, 100))
4961 {
4962 Chara.SAN.Mod(EClass.rnd(2));
4963 }
4964 break;
4965 case 924:
4966 if (Chance(50 + eleP / 10, 100))
4967 {
4968 MarkHostile().AddCondition<ConBleed>(eleP);
4969 }
4970 break;
4971 case 923:
4972 if (Chance(50 + eleP / 10, 100) && EClass.rnd(4) == 0)
4973 {
4975 }
4976 break;
4977 case 922:
4978 Chara.ModCorruption(EClass.rnd(eleP / 50 + 10));
4979 break;
4980 }
4981 if (Chara.conSleep != null && flag)
4982 {
4984 }
4985 if (checkHostileAct && hostile && origin != null && origin.isChara)
4986 {
4987 origin.Chara.DoHostileAction(this);
4988 }
4989 static bool Chance(int a, int max)
4990 {
4991 return Mathf.Min(a, max) > EClass.rnd(100);
4992 }
4993 Chara MarkHostile()
4994 {
4995 hostile = true;
4996 return Chara;
4997 }
4998 }
EffectId
Definition: EffectId.cs:2
static void Proc(EffectId id, Card cc, Card tc=null, int power=100, ActRef actRef=default(ActRef))
Definition: ActEffect.cs:987
bool isWet
Definition: Chara.cs:142
Condition AddCondition(string id, int p=100, bool force=false)
Definition: Chara.cs:9146
ConSleep conSleep
Definition: Chara.cs:102
Stats SAN
Definition: Chara.cs:1158
void ModCorruption(int a)
Definition: Chara.cs:9713
void DoHostileAction(Card _tg, bool immediate=false)
Definition: Chara.cs:6276
Definition: ConDim.cs:2
Definition: ConWet.cs:2
void Kill(bool silent=false)
Definition: Condition.cs:91
int id
Definition: ELEMENT.cs:250
virtual void Mod(int a)
Definition: Stats.cs:135

References Chara.AddCondition(), Chara, Chara.conSleep, Chara.DoHostileAction(), Element.id, isChara, Chara.isWet, Condition.Kill(), Stats.Mod(), Chara.ModCorruption(), ActEffect.Proc(), EClass.rnd(), and Chara.SAN.

Referenced by AI_PlayMusic.Run().

◆ ApplyMaterial()

virtual void Card.ApplyMaterial ( bool  remove = false)
inlinevirtual

Reimplemented in Thing.

Definition at line 3033 of file Card.cs.

3034 {
3035 _colorInt = 0;
3036 }
int _colorInt
Definition: Card.cs:67

References _colorInt.

Referenced by ChangeMaterial(), and Create().

◆ ApplyMaterialElements()

virtual void Card.ApplyMaterialElements ( bool  remove)
inlinevirtual

Reimplemented in Thing.

Definition at line 3029 of file Card.cs.

3030 {
3031 }

Referenced by _OnDeserialized(), and ModEncLv().

◆ ApplyNewLine()

string Card.ApplyNewLine ( string  text)
inline

Definition at line 6748 of file Card.cs.

6749 {
6750 if (text.Contains("&"))
6751 {
6752 string text2 = "_comma".lang();
6753 text = text.Replace(text2 + " &", Environment.NewLine ?? "");
6754 text = text.Replace(text2 + "&", Environment.NewLine ?? "");
6755 text = text.Replace("&", Environment.NewLine ?? "");
6756 }
6757 return text;
6758 }

◆ ApplyProtection()

virtual long Card.ApplyProtection ( long  dmg,
int  mod = 100 
)
inlinevirtual

Definition at line 4035 of file Card.cs.

4036 {
4037 int armorSkill = GetArmorSkill();
4038 Element orCreateElement = elements.GetOrCreateElement(armorSkill);
4039 int num = PV + orCreateElement.Value + DEX / 10;
4040 int num2 = 1;
4041 int sides = 1;
4042 int bonus = 0;
4043 if (num > 0)
4044 {
4045 int num3 = num / 4;
4046 num2 = num3 / 10 + 1;
4047 sides = num3 / num2 + 1;
4048 bonus = 0;
4049 dmg = dmg * 100 / Mathf.Max(100 + num, 1);
4050 }
4051 int num4 = Dice.Roll(num2, sides, bonus, this);
4052 dmg -= num4 * mod / 100;
4053 if (dmg < 0)
4054 {
4055 dmg = 0L;
4056 }
4057 return dmg;
4058 }
virtual int PV
Definition: Card.cs:2327
int DEX
Definition: Card.cs:2335
virtual int GetArmorSkill()
Definition: Card.cs:4030
Definition: Dice.cs:5
static int Roll(int num, int sides, int bonus=0, Card card=null)
Definition: Dice.cs:48
Element GetOrCreateElement(Element ele)

References DEX, elements, GetArmorSkill(), ElementContainer.GetOrCreateElement(), PV, and Dice.Roll().

Referenced by ActMelee.Attack().

◆ ApplySocket() [1/2]

void Card.ApplySocket ( int  id,
int  lv,
Card  mod = null 
)
inline

Definition at line 3555 of file Card.cs.

3556 {
3557 for (int i = 0; i < sockets.Count; i++)
3558 {
3559 if (sockets[i] == 0)
3560 {
3561 if (lv >= 1000)
3562 {
3563 lv = 999;
3564 }
3565 sockets[i] = id * 1000 + lv;
3566 elements.ModBase(id, lv);
3567 mod?.Destroy();
3568 break;
3569 }
3570 }
3571 }
void Destroy()
Definition: Card.cs:5067

References elements, ElementContainer.ModBase(), and sockets.

◆ ApplySocket() [2/2]

void Card.ApplySocket ( Thing  t)
inline

Definition at line 3547 of file Card.cs.

3548 {
3549 if (t.trait is TraitMod traitMod && sockets != null)
3550 {
3551 ApplySocket(traitMod.source.id, traitMod.owner.encLV, traitMod.owner);
3552 }
3553 }
void ApplySocket(Thing t)
Definition: Card.cs:3547

References ApplySocket(), sockets, and trait.

Referenced by InvOwnerMod._OnProcess(), ApplySocket(), and Thing.OnCreate().

◆ ApplyTone() [1/2]

static string Card.ApplyTone ( Chara  c,
ref string  text,
string  _tones,
int  gender,
bool  stripPun = false 
)
inlinestatic

Definition at line 6833 of file Card.cs.

6834 {
6835 if (text.IsEmpty())
6836 {
6837 return text;
6838 }
6839 string[] array = _tones.IsEmpty("").Split('|');
6840 string key = array[0];
6841 string text2 = "";
6843 if (!Lang.setting.useTone || MOD.tones.list.Count == 0)
6844 {
6845 text2 = text.Replace("{", "").Replace("}", "");
6846 }
6847 else
6848 {
6849 if (array[0].IsEmpty())
6850 {
6851 key = "default";
6852 }
6853 if (MOD.tones.all.ContainsKey(key))
6854 {
6855 StringBuilder stringBuilder = MOD.tones.ApplyTone(key, ref text, gender);
6856 if (Lang.isJP && c != null)
6857 {
6858 if (array.Length >= 2)
6859 {
6860 stringBuilder.Replace("_toneI".lang(), array[1]);
6861 }
6862 if (array.Length >= 3)
6863 {
6864 stringBuilder.Replace("_toneYou".lang(), array[2]);
6865 }
6866 }
6867 text2 = stringBuilder.ToString();
6868 }
6869 else
6870 {
6871 text2 = text.Replace("{", "").Replace("}", "");
6872 }
6873 }
6874 if (c != null)
6875 {
6876 text2 = text2.Replace("#me", c.NameSimple);
6877 }
6878 if (!stripPun || !Lang.setting.stripPuns)
6879 {
6880 return text2;
6881 }
6882 return text2.StripLastPun();
6883 }
string NameSimple
Definition: Card.cs:2139
Dictionary< string, Dictionary< string, string > > all
Definition: ExcelDataList.cs:8
List< Dictionary< string, string > > list
virtual void Initialize()
bool stripPuns
Definition: LangSetting.cs:44
bool useTone
Definition: LangSetting.cs:40
Definition: Lang.cs:6
static LangSetting setting
Definition: Lang.cs:54
static bool isJP
Definition: Lang.cs:38
Definition: MOD.cs:7
static ToneDataList tones
Definition: MOD.cs:12
StringBuilder ApplyTone(string id, ref string text, int gender)
Definition: ToneDataList.cs:11

References ExcelDataList.all, ToneDataList.ApplyTone(), ExcelDataList.Initialize(), Lang.isJP, ExcelDataList.list, NameSimple, Lang.setting, LangSetting.stripPuns, MOD.tones, and LangSetting.useTone.

◆ ApplyTone() [2/2]

string Card.ApplyTone ( string  text,
bool  stripPun = false 
)
inline

Definition at line 6827 of file Card.cs.

6828 {
6829 text = GameLang.ConvertDrama(text, Chara);
6830 return ApplyTone(Chara, ref text, c_idTone, bio?.gender ?? 0, stripPun);
6831 }
string c_idTone
Definition: Card.cs:1533
string ApplyTone(string text, bool stripPun=false)
Definition: Card.cs:6827
static string ConvertDrama(string text, Chara c=null)
Definition: GameLang.cs:14

References GameLang.ConvertDrama().

Referenced by Person.ApplyTone(), DramaCustomSequence.GetText(), and Quest.Parse().

◆ ApplyTrait()

void Card.ApplyTrait ( )
inline

Definition at line 2880 of file Card.cs.

2881 {
2882 string str = c_idTrait;
2883 if (str.IsEmpty())
2884 {
2885 if (sourceCard.trait.IsEmpty())
2886 {
2887 trait = (isChara ? new TraitChara() : new Trait());
2888 }
2889 else
2890 {
2891 trait = ClassCache.Create<Trait>("Trait" + sourceCard.trait[0], "Elin");
2892 }
2893 }
2894 else
2895 {
2896 trait = ClassCache.Create<Trait>(str, "Elin");
2897 }
2898 trait.SetOwner(this);
2899 }
string[] trait
Definition: CardRow.cs:33
string c_idTrait
Definition: Card.cs:1725
Definition: Trait.cs:7
virtual void SetOwner(Card _owner)
Definition: Trait.cs:640

References c_idTrait, isChara, Trait.SetOwner(), sourceCard, trait, and CardRow.trait.

Referenced by _OnDeserialized(), Create(), and SerializedCards.Restore().

◆ CalculateFOV()

void Card.CalculateFOV ( )
inline

Definition at line 6458 of file Card.cs.

6459 {
6460 int radius = GetLightRadius();
6461 if (radius == 0 || !IsAliveInCurrentZone || !EClass._zone.isStarted)
6462 {
6463 return;
6464 }
6465 float power = GetLightPower();
6466 if (IsPC)
6467 {
6468 if (Chara.held != null && Chara.held.GetLightRadius() > 0)
6469 {
6470 power += Chara.held.GetLightPower();
6471 }
6472 if (radius <= 2)
6473 {
6474 power = 0f;
6475 }
6476 foreach (Condition condition in Chara.conditions)
6477 {
6478 condition.OnCalculateFov(fov, ref radius, ref power);
6479 }
6480 if (power > EClass.scene.profile.global.playerLightPowerLimit)
6481 {
6482 power = EClass.scene.profile.global.playerLightPowerLimit;
6483 }
6484 power *= EClass.scene.profile.light.playerLightMod + (float)EClass.player.customLightMod * EClass.scene.profile.light.playerLightCustomMod;
6485 EClass.player.lightRadius = radius;
6486 EClass.player.lightPower = power;
6487 }
6488 if (fov == null)
6489 {
6490 fov = CreateFov();
6491 }
6492 fov.Perform(pos.x, pos.z, radius, power * 2f);
6493 }
float GetLightPower()
Definition: Card.cs:6360
Fov fov
Definition: Card.cs:57
Fov CreateFov()
Definition: Card.cs:6500
virtual bool IsAliveInCurrentZone
Definition: Card.cs:2127
int GetLightRadius()
Definition: Card.cs:6388
Card held
Definition: Chara.cs:70
List< Condition > conditions
Definition: Chara.cs:211
virtual void OnCalculateFov(Fov fov, ref int radius, ref float power)
Definition: Condition.cs:75
static Scene scene
Definition: EClass.cs:30
void Perform(int _x, int _z, int _range, float power=1f)
Definition: Fov.cs:139
float lightPower
Definition: Player.cs:1197
int lightRadius
Definition: Player.cs:1189
int customLightMod
Definition: Player.cs:959
SceneGlobalProfile global
Definition: SceneProfile.cs:6
SceneLightProfile light
Definition: SceneProfile.cs:10
SceneProfile profile
Definition: Scene.cs:75
bool isStarted
Definition: Zone.cs:70

References EClass._zone, Chara.conditions, Player.customLightMod, GetLightPower(), GetLightRadius(), SceneProfile.global, Chara.held, Zone.isStarted, SceneProfile.light, Player.lightPower, Player.lightRadius, Condition.OnCalculateFov(), Fov.Perform(), EClass.player, SceneLightProfile.playerLightCustomMod, Scene.profile, EClass.scene, Point.x, and Point.z.

Referenced by Map._AddCard(), TaskHarvest.OnCreateProgress(), and Map.RefreshFOV().

◆ CanAddRune()

bool Card.CanAddRune ( TraitMod  mod)
inline

Definition at line 3658 of file Card.cs.

3659 {
3660 SourceElement.Row source = mod.source;
3661 if (category.slot == 0)
3662 {
3663 return false;
3664 }
3665 if (material.HasEnc(source.id))
3666 {
3667 return false;
3668 }
3669 if (!IsWeapon && source.IsWeaponEnc)
3670 {
3671 return false;
3672 }
3673 if (source.category == "resist")
3674 {
3675 foreach (Element item in elements.ListElements())
3676 {
3677 if (item.source.category == "resist" && (item.vBase != 0 || item.vSource != 0))
3678 {
3679 return false;
3680 }
3681 }
3682 }
3683 string encSlot = source.encSlot;
3684 if (encSlot == null || encSlot.Length != 0)
3685 {
3686 switch (encSlot)
3687 {
3688 case "shield":
3689 if (!category.IsChildOf("shield") && !category.IsChildOf("martial"))
3690 {
3691 return false;
3692 }
3693 break;
3694 default:
3695 {
3696 bool flag = false;
3697 string[] array = source.encSlot.Split(',');
3698 foreach (string key in array)
3699 {
3700 if (EClass.sources.elements.alias[key].id == category.slot)
3701 {
3702 flag = true;
3703 }
3704 }
3705 if (!flag)
3706 {
3707 return false;
3708 }
3709 break;
3710 }
3711 case "global":
3712 case "all":
3713 case "weapon":
3714 break;
3715 }
3716 }
3717 if (mod is TraitRuneFree)
3718 {
3719 return true;
3720 }
3721 return CountRune(countFree: false) < MaxRune();
3722 }
int CountRune(bool countFree=true)
Definition: Card.cs:3637
int MaxRune()
Definition: Card.cs:3653
SourceCategory.Row category
Definition: Card.cs:2049
List< Element > ListElements(Func< Element, bool > shoudList=null, Comparison< Element > comparison=null)
SourceElement.Row source
Definition: TraitMod.cs:11

References category, SourceElement.Row.category, CountRune(), elements, SourceManager.elements, SourceElement.Row.encSlot, SourceElement.Row.id, IsWeapon, SourceElement.Row.IsWeaponEnc, item, ElementContainer.ListElements(), material, MaxRune(), TraitMod.source, and EClass.sources.

Referenced by RecipeCard.Craft(), and InvOwnerMod.ShouldShowGuide().

◆ CanBeSheared()

bool Card.CanBeSheared ( )
inline

Definition at line 7849 of file Card.cs.

7850 {
7852 {
7853 return false;
7854 }
7855 if (!HaveFur() || c_fur < 0)
7856 {
7857 return false;
7858 }
7859 return true;
7860 }
bool HaveFur()
Definition: Card.cs:7835
int c_fur
Definition: Card.cs:1329
virtual bool IsUserZone
Definition: Zone.cs:268

References EClass._zone, and Zone.IsUserZone.

Referenced by TraitToolShears.GetHeldEmo(), AI_Shear.IsValidTC(), TCOrbitThing.RefreshAll(), and TraitToolShears.TrySetHeldAct().

◆ CanReserve()

bool Card.CanReserve ( AIAct  act)
inline

Definition at line 2492 of file Card.cs.

2493 {
2494 if (reservedAct != null && reservedAct != act)
2495 {
2496 return !reservedAct.IsRunning;
2497 }
2498 return true;
2499 }
virtual bool IsRunning
Definition: AIAct.cs:31
AIAct reservedAct
Definition: Card.cs:49

References AIAct.IsRunning, and reservedAct.

Referenced by TryReserve().

◆ CanStackTo()

virtual bool Card.CanStackTo ( Thing  to)
inlinevirtual

Reimplemented in Thing.

Definition at line 3389 of file Card.cs.

3390 {
3391 return false;
3392 }

Referenced by TryStackTo().

◆ ChangeAltitude()

void Card.ChangeAltitude ( int  a)
inline

Definition at line 6235 of file Card.cs.

6236 {
6237 altitude += a;
6238 if (altitude < 0)
6239 {
6240 altitude = 0;
6241 }
6243 {
6245 }
6246 }
int altitude
Definition: Card.cs:230
virtual int MaxAltitude
Definition: TileType.cs:208

References TileType.MaxAltitude.

◆ ChangeMaterial() [1/3]

◆ ChangeMaterial() [2/3]

Card Card.ChangeMaterial ( SourceMaterial::Row  row,
bool  ignoreFixedMaterial = false 
)
inline

Definition at line 3048 of file Card.cs.

3049 {
3050 if (sourceCard.fixedMaterial && !ignoreFixedMaterial)
3051 {
3052 return this;
3053 }
3054 ApplyMaterial(remove: true);
3055 _material = row;
3056 idMaterial = row.id;
3057 decay = 0;
3058 dirtyWeight = true;
3059 Card rootCard = GetRootCard();
3060 if (rootCard != null && rootCard.IsPC)
3061 {
3063 }
3064 if (isThing)
3065 {
3067 }
3068 ApplyMaterial();
3069 return this;
3070 }
int idMaterial
Definition: Card.cs:134
bool dirtyWeight
Definition: Card.cs:85
SourceMaterial.Row _material
Definition: Card.cs:91
int decay
Definition: Card.cs:218
virtual void ApplyMaterial(bool remove=false)
Definition: Card.cs:3033
bool fixedMaterial
Definition: RenderRow.cs:66

References _material, ApplyMaterial(), decay, dirtyWeight, RenderRow.fixedMaterial, GetRootCard(), idMaterial, IsPC, isThing, LayerInventory.SetDirty(), SetDirtyWeight(), and sourceCard.

◆ ChangeMaterial() [3/3]

Card Card.ChangeMaterial ( string  idNew,
bool  ignoreFixedMaterial = false 
)
inline

Definition at line 3043 of file Card.cs.

3044 {
3045 return ChangeMaterial(EClass.sources.materials.alias.TryGetValue(idNew, "oak"), ignoreFixedMaterial);
3046 }

References ChangeMaterial, SourceManager.materials, and EClass.sources.

◆ ChangeRarity()

virtual void Card.ChangeRarity ( Rarity  q)
inlinevirtual

Reimplemented in Chara.

Definition at line 3917 of file Card.cs.

3918 {
3919 rarity = q;
3920 }
Rarity rarity
Definition: Card.cs:314

References rarity.

Referenced by TaskHarvest.OnCreateProgress().

◆ ChangeWeight()

void Card.ChangeWeight ( int  a)
inline

Definition at line 2564 of file Card.cs.

2565 {
2566 c_weight = a;
2567 isWeightChanged = true;
2569 }
int c_weight
Definition: Card.cs:1377
bool isWeightChanged
Definition: Card.cs:662

References c_weight, isWeightChanged, and SetDirtyWeight().

Referenced by TraitTent.OnChangePlaceState(), and Religion.Punish().

◆ CheckJustCooked()

void Card.CheckJustCooked ( )
inline

Definition at line 6587 of file Card.cs.

6588 {
6589 if (HasElement(757) && c_dateCooked <= EClass.world.date.GetRaw() - 120)
6590 {
6591 c_dateCooked = 0;
6592 elements.Remove(757);
6593 }
6594 }
int c_dateCooked
Definition: Card.cs:1341
int GetRaw(int offsetHours=0)
Definition: Date.cs:326
static World world
Definition: EClass.cs:40
void Remove(int id)
GameDate date
Definition: World.cs:6

References World.date, Date.GetRaw(), ElementContainer.Remove(), and EClass.world.

Referenced by Religion.GetOfferingValue(), and Affinity.OnGift().

◆ ClampInitialSkill()

void Card.ClampInitialSkill ( )
inline

Definition at line 2939 of file Card.cs.

2940 {
2941 if (elements.Base(286) > 50)
2942 {
2943 elements.SetTo(286, 50 + (int)Mathf.Sqrt(elements.Base(286) - 50));
2944 }
2945 }

References ElementContainer.Base(), elements, and ElementContainer.SetTo().

Referenced by Chara.OnCreate(), and SetLv().

◆ ClearFOV()

void Card.ClearFOV ( )
inline

Definition at line 6547 of file Card.cs.

6548 {
6549 if (fov != null && fov.lastPoints.Count != 0)
6550 {
6551 fov.Perform(pos.x, pos.z, 0);
6552 }
6553 }
Dictionary< int, byte > lastPoints
Definition: Fov.cs:36

References Fov.lastPoints, Fov.Perform(), Point.x, and Point.z.

Referenced by Map._RemoveCard().

◆ ClearPaintSprite()

void Card.ClearPaintSprite ( )
inline

Definition at line 7034 of file Card.cs.

7035 {
7036 if ((bool)_paintSprite)
7037 {
7038 UnityEngine.Object.Destroy(_paintSprite.texture);
7039 UnityEngine.Object.Destroy(_paintSprite);
7040 _paintSprite = null;
7041 }
7042 }
Sprite _paintSprite
Definition: Card.cs:99

Referenced by LayerPixelPaint.SetCanvas().

◆ CountRune()

int Card.CountRune ( bool  countFree = true)
inline

Definition at line 3637 of file Card.cs.

3638 {
3639 int num = 0;
3640 if (socketList != null)
3641 {
3642 foreach (SocketData socket in socketList)
3643 {
3644 if (socket.type == SocketData.Type.Rune && (countFree || !socket.isFree))
3645 {
3646 num++;
3647 }
3648 }
3649 }
3650 return num;
3651 }
bool isFree
Definition: SocketData.cs:54
Type type
Definition: SocketData.cs:18

References SocketData.isFree, socketList, and SocketData.type.

Referenced by CanAddRune(), and HasRune().

◆ Create()

void Card.Create ( string  _id,
int  _idMat = -1,
int  genLv = -1 
)
inline

Definition at line 2738 of file Card.cs.

2739 {
2740 if (CardBlueprint.current != null)
2741 {
2743 CardBlueprint.current = null;
2744 }
2745 else
2746 {
2748 }
2749 id = _id;
2750 Num = 1;
2751 autoRefuel = true;
2752 EClass.game.cards.AssignUID(this);
2753 this.genLv = genLv;
2754 isNew = true;
2755 version = 3;
2756 SetSource();
2758 if (sourceCard.quality != 0)
2759 {
2760 rarity = sourceCard.quality.ToEnum<Rarity>();
2761 }
2762 else if (bp.rarity != Rarity.Random)
2763 {
2764 rarity = bp.rarity;
2765 }
2766 else if (category.slot != 0 && category.slot != 45 && category.slot != 44)
2767 {
2768 if (EClass.rnd(10) == 0)
2769 {
2770 rarity = Rarity.Crude;
2771 }
2772 else if (EClass.rnd(10) == 0)
2773 {
2774 rarity = Rarity.Superior;
2775 }
2776 else if (EClass.rnd(80) == 0)
2777 {
2778 rarity = Rarity.Legendary;
2779 }
2780 else if (EClass.rnd(250) == 0)
2781 {
2782 rarity = Rarity.Mythical;
2783 }
2784 }
2785 if (rarity != 0 && category.tag.Contains("fixedRarity"))
2786 {
2787 rarity = Rarity.Normal;
2788 }
2789 LV = DefaultLV;
2790 if (bp.lv != -999)
2791 {
2792 LV = bp.lv;
2793 }
2794 if (id == "microchip")
2795 {
2796 Debug.Log(id + "/" + _idMat + "/" + sourceCard.fixedMaterial);
2797 }
2799 {
2801 }
2802 else
2803 {
2804 bool flag = (bp != null && bp.fixedMat) || sourceCard.quality == 4 || sourceCard.tierGroup.IsEmpty();
2805 if (_idMat != -1)
2806 {
2807 _material = EClass.sources.materials.rows[_idMat];
2808 }
2809 else if (!flag)
2810 {
2811 if (sourceCard.tierGroup == "wood")
2812 {
2813 Debug.Log(id);
2814 }
2816 }
2817 else
2818 {
2820 }
2821 }
2822 idMaterial = _material.id;
2823 things.SetOwner(this);
2824 elements.SetOwner(this, applyFeat: true);
2825 ApplyTrait();
2827 {
2828 tier = Mathf.Clamp(EClass.rnd(5) + 1, 1, 3);
2829 LV = LV + tier * 10 + (LV - 1) * (125 + tier * 25) / 100;
2830 }
2831 ApplyMaterial();
2832 OnCreate(genLv);
2835 hp = MaxHP;
2836 if (HasTag(CTAG.hidden))
2837 {
2838 SetHidden();
2839 }
2841 }
static CardBlueprint current
bool tryLevelMatTier
static CardBlueprint _Default
void AssignUID(Card c)
Definition: CardManager.cs:78
int quality
Definition: CardRow.cs:19
string tierGroup
Definition: CardRow.cs:11
virtual string AliasMaterialOnCreate
Definition: Card.cs:2053
int tier
Definition: Card.cs:410
bool isFloating
Definition: Card.cs:650
CardBlueprint bp
Definition: Card.cs:77
int DefaultLV
Definition: Card.cs:2010
int hp
Definition: Card.cs:242
virtual void OnBeforeCreate()
Definition: Card.cs:2843
bool autoRefuel
Definition: Card.cs:626
virtual SourcePref Pref
Definition: Card.cs:2107
virtual void OnCreate(int genLv)
Definition: Card.cs:2847
virtual int MaxHP
Definition: Card.cs:2293
bool isNew
Definition: Card.cs:482
int genLv
Definition: Card.cs:194
bool testThingQuality
Definition: CoreDebug.cs:215
static FactionBranch Branch
Definition: EClass.cs:22
static CoreDebug debug
Definition: EClass.cs:48
CardManager cards
Definition: Game.cs:155
static SourceMaterial.Row GetRandomMaterial(int lv, string group=null, bool tryLevelMatTier=false)
Definition: MATERIAL.cs:52
bool Float
Definition: SourcePref.cs:316
virtual void OnCreate(int lv)
Definition: Trait.cs:667
virtual bool LevelAsQuality
Definition: Trait.cs:192
bool IsPCFaction
Definition: Zone.cs:470

References _CreateRenderer(), CardBlueprint._Default, _material, EClass._zone, AliasMaterialOnCreate, ApplyMaterial(), ApplyTrait(), CardManager.AssignUID(), autoRefuel, bp, EClass.Branch, Game.cards, category, CardBlueprint.current, EClass.debug, Debug, DefaultLV, elements, CardBlueprint.fixedMat, RenderRow.fixedMaterial, CardBlueprint.fixedQuality, SourcePref.Float, EClass.game, genLv, MATERIAL.GetRandomMaterial(), HasTag(), hp, idMaterial, isFloating, isNew, Zone.IsPCFaction, Trait.LevelAsQuality, LV, CardBlueprint.lv, FactionBranch.lv, SourceManager.materials, MaxHP, Num, OnBeforeCreate(), OnCreate(), Trait.OnCreate(), Pref, CardRow.quality, rarity, CardBlueprint.rarity, EClass.rnd(), SetHidden(), ElementContainerCard.SetOwner(), ThingContainer.SetOwner(), SetSource(), sourceCard, EClass.sources, CoreDebug.testThingQuality, things, tier, CardRow.tierGroup, trait, CardBlueprint.tryLevelMatTier, and version.

Referenced by CharaGen._Create(), and ThingGen._Create().

◆ CreateFov()

Fov Card.CreateFov ( )
inline

Definition at line 6500 of file Card.cs.

6501 {
6502 Fov fov = new Fov();
6503 int num = (trait.UseLightColor ? c_lightColor : 0);
6504 if (num != 0)
6505 {
6506 fov.r = (byte)(num / 1024);
6507 fov.g = (byte)(num % 1024 / 32);
6508 fov.b = (byte)(num % 32);
6509 }
6510 else if (LightData != null)
6511 {
6512 fov.r = (byte)(LightData.color.r * 16f);
6513 fov.g = (byte)(LightData.color.g * 16f);
6514 fov.b = (byte)(LightData.color.b * 16f);
6515 }
6516 else if (isChara)
6517 {
6518 fov.r = 0;
6519 fov.g = 0;
6520 fov.b = 0;
6521 }
6522 else
6523 {
6524 fov.r = 3;
6525 fov.g = 2;
6526 fov.b = 1;
6527 }
6528 if (isChara && Chara.held != null && Chara.held.GetLightRadius() > 0)
6529 {
6530 Fov fov2 = Chara.held.CreateFov();
6531 fov.r += fov2.r;
6532 fov.g += fov2.g;
6533 fov.b += fov2.b;
6534 }
6535 if (IsPC)
6536 {
6537 fov.isPC = true;
6538 foreach (Condition condition in Chara.conditions)
6539 {
6540 condition.OnCreateFov(fov);
6541 }
6542 }
6543 fov.limitGradient = IsPCParty && EClass.scene.profile.global.limitGradient;
6544 return fov;
6545 }
virtual bool IsPCParty
Definition: Card.cs:2149
int c_lightColor
Definition: Card.cs:1096
virtual void OnCreateFov(Fov fov)
Definition: Condition.cs:79
Definition: Fov.cs:6
byte b
Definition: Fov.cs:30
byte g
Definition: Fov.cs:28
byte r
Definition: Fov.cs:26
Color color
Definition: LightData.cs:7

References Fov.b, LightData.color, Chara.conditions, CreateFov(), Fov.g, GetLightRadius(), SceneProfile.global, Chara.held, Condition.OnCreateFov(), Scene.profile, Fov.r, and EClass.scene.

Referenced by CreateFov().

◆ DamageHP() [1/2]

void Card.DamageHP ( long  dmg,
AttackSource  attackSource = AttackSource::None,
Card  origin = null 
)
inline

◆ DamageHP() [2/2]

void Card.DamageHP ( long  dmg,
int  ele,
int  eleP = 100,
AttackSource  attackSource = AttackSource::None,
Card  origin = null,
bool  showEffect = true,
Thing  weapon = null,
Chara  originalTarget = null 
)
inline

Definition at line 4065 of file Card.cs.

4066 {
4067 if (hp < 0)
4068 {
4069 return;
4070 }
4071 bool flag = originalTarget != null;
4072 Action onEvade = null;
4073 if (isChara && !isRestrained && !flag)
4074 {
4075 if (HasElement(1249))
4076 {
4077 foreach (Chara chara3 in EClass._map.charas)
4078 {
4079 if (chara3 != this && !chara3.IsHostile(Chara) && !chara3.IsDisabled && !chara3.isRestrained && (!IsPCFactionOrMinion || chara3.IsPCFactionOrMinion) && chara3.Dist(this) <= 3)
4080 {
4081 Say("wall_bond", chara3, this);
4082 chara3.DamageHP(dmg, ele, eleP, attackSource, origin, showEffect, weapon, Chara);
4083 return;
4084 }
4085 }
4086 }
4087 if (!HasElement(1241))
4088 {
4089 AttackSource attackSource2 = attackSource;
4090 if ((uint)(attackSource2 - 3) > 2u && (uint)(attackSource2 - 13) > 4u)
4091 {
4092 foreach (Chara chara4 in EClass._map.charas)
4093 {
4094 if (chara4 != this && !chara4.IsHostile(Chara))
4095 {
4096 int num = chara4.Evalue(1241);
4097 int num2 = chara4.Evalue(438);
4098 if ((num != 0 || num2 != 0) && !chara4.IsDisabled && !chara4.isRestrained && (!IsPCFactionOrMinion || chara4.IsPCFactionOrMinion) && chara4.Dist(this) <= Mathf.Max(num, (num2 > 0) ? 1 : 0) && (num != 0 || num2 <= 0 || hp * 100 / MaxHP <= chara4.hp * 100 / chara4.MaxHP))
4099 {
4100 Say((num2 == 0) ? "wall_flesh" : "wall_knightly", chara4, this);
4101 chara4.DamageHP(dmg, ele, eleP, attackSource, origin, showEffect, weapon, Chara);
4102 return;
4103 }
4104 }
4105 }
4106 }
4107 }
4108 }
4109 if (origin != null && origin.HasElement(1208))
4110 {
4111 switch (attackSource)
4112 {
4113 case AttackSource.MagicHand:
4114 dmg = dmg * 130 / 100;
4115 eleP = eleP * 150 / 100;
4116 break;
4117 case AttackSource.MagicSword:
4118 dmg = dmg * 120 / 100;
4119 eleP = eleP * 150 / 100;
4120 break;
4121 }
4122 }
4123 if (origin != null)
4124 {
4125 dmg = dmg * (100 + origin.Evalue(94)) / 100;
4126 }
4127 Element e;
4128 if (ele == 0 || ele == 926)
4129 {
4130 e = Element.Void;
4131 if (origin != null)
4132 {
4133 dmg = dmg * Mathf.Max(100 + origin.Evalue(93) / 2, 10) / 100;
4134 }
4135 }
4136 else
4137 {
4138 e = Element.Create(ele);
4139 if (attackSource != AttackSource.Condition && showEffect)
4140 {
4141 ActEffect.TryDelay(delegate
4142 {
4143 PlayEffect(e.id, useRenderPos: true, 0.25f);
4144 EClass.Sound.Play("atk_" + e.source.alias);
4145 });
4146 }
4147 if (!e.source.aliasRef.IsEmpty() && attackSource != AttackSource.ManaBackfire)
4148 {
4149 int num3 = ((origin != null) ? origin.Evalue(1238) : 0);
4150 if (attackSource == AttackSource.MagicSword)
4151 {
4152 num3 += 2;
4153 if (origin.HasElement(1247))
4154 {
4155 num3++;
4156 }
4157 }
4158 if (attackSource == AttackSource.MagicArrow && origin != null && origin.HasElement(1244))
4159 {
4160 num3++;
4161 }
4162 if (attackSource == AttackSource.MagicHand && origin != null && origin.HasElement(1246))
4163 {
4164 num3++;
4165 }
4166 dmg = Element.GetResistDamage((int)dmg, Evalue(e.source.aliasRef), num3);
4167 dmg = dmg * 100 / (100 + Mathf.Clamp(Evalue(961) * 5, -50, 200));
4168 dmg = dmg * Mathf.Max(100 - Evalue(93), 10) / 100;
4169 }
4170 switch (e.id)
4171 {
4172 case 910:
4173 {
4174 Chara chara2 = Chara;
4175 if (chara2 != null && chara2.isWet)
4176 {
4177 dmg /= 3L;
4178 }
4179 break;
4180 }
4181 case 912:
4182 {
4183 Chara chara = Chara;
4184 if (chara != null && chara.isWet)
4185 {
4186 dmg = dmg * 150 / 100;
4187 }
4188 break;
4189 }
4190 }
4191 }
4192 if (origin != null && origin.isChara && origin.Chara.HasCondition<ConSupress>())
4193 {
4194 dmg = dmg * 2 / 3;
4195 }
4196 if (attackSource != AttackSource.Finish)
4197 {
4198 if (!IsPCFaction && LV > 50)
4199 {
4200 dmg = dmg * (100 - (int)Mathf.Min(80f, Mathf.Sqrt(LV - 50) * 2.5f)) / 100;
4201 }
4202 if (origin != null && origin.HasCondition<ConBerserk>())
4203 {
4204 dmg = dmg * 3 / 2;
4205 }
4207 {
4208 int num4 = ((origin != null) ? origin.LV : EClass._zone.DangerLv);
4209 if (num4 > 50)
4210 {
4211 dmg = dmg * (100 - (int)Mathf.Min(95f, Mathf.Sqrt(num4 - 50))) / 100;
4212 }
4213 }
4214 if (attackSource == AttackSource.Throw || attackSource == AttackSource.Range)
4215 {
4216 dmg = dmg * 100 / (100 + Evalue(435) * 2);
4217 }
4218 dmg = dmg * Mathf.Max(0, 100 - Mathf.Min(Evalue((e == Element.Void || e.id == 926) ? 55 : 56), 100) / ((!flag) ? 1 : 2)) / 100;
4219 if (origin != null && origin.IsPC && EClass.player.codex.Has(id))
4220 {
4221 dmg = dmg * (100 + Mathf.Min(10, EClass.player.codex.GetOrCreate(id).weakspot)) / 100;
4222 }
4223 if (isChara && Chara.body.GetAttackStyle() == AttackStyle.Shield && elements.ValueWithoutLink(123) >= 5 && (e == Element.Void || e.id == 926))
4224 {
4225 dmg = dmg * 90 / 100;
4226 }
4227 if (HasElement(971))
4228 {
4229 dmg = dmg * 100 / Mathf.Clamp(100 + Evalue(971), 25, 1000);
4230 }
4231 if (HasElement(1305))
4232 {
4233 dmg = dmg * 90 / 100;
4234 }
4235 if (EClass.pc.HasElement(1207) && isChara)
4236 {
4237 int num5 = 0;
4238 int num6 = 0;
4239 foreach (Condition condition2 in Chara.conditions)
4240 {
4241 if (condition2.Type == ConditionType.Buff)
4242 {
4243 num5++;
4244 }
4245 else if (condition2.Type == ConditionType.Debuff)
4246 {
4247 num6++;
4248 }
4249 }
4250 if (IsPCParty)
4251 {
4252 dmg = dmg * 100 / Mathf.Min(100 + num5 * 5, 120);
4253 }
4254 else
4255 {
4256 dmg = dmg * Mathf.Min(100 + num6 * 5, 120) / 100;
4257 }
4258 }
4260 {
4261 dmg = dmg * 100 / Mathf.Clamp(105 + EClass.pc.Evalue(135) / 10, 10, 110);
4262 }
4263 if (HasElement(1218) && attackSource != AttackSource.ManaBackfire && (hp > 0 || Evalue(1421) <= 0))
4264 {
4265 dmg = dmg * (1000 - Mathf.Min(Evalue(1218), 1000) / ((!flag) ? 1 : 2)) / 1000;
4266 if (dmg <= 0 && EClass.rnd(4) == 0)
4267 {
4268 dmg++;
4269 }
4270 }
4271 if (dmg >= MaxHP / 10 && Evalue(68) > 0)
4272 {
4273 int num7 = MaxHP / 10;
4274 long num8 = dmg - num7;
4275 num8 = num8 * 100 / (200 + Evalue(68) * 10);
4276 dmg = num7 + num8;
4277 }
4278 }
4279 if (origin != null && origin.IsPC && EClass.pc.Evalue(654) > 0)
4280 {
4281 dmg = 0L;
4282 }
4283 if (dmg < 0)
4284 {
4285 dmg = 0L;
4286 }
4287 if (dmg > 99999999)
4288 {
4289 dmg = 99999999L;
4290 }
4291 float num9 = Mathf.Clamp(dmg * 6 / MaxHP, 0f, 4f) + (float)((dmg > 0) ? 1 : 0);
4292 int num10 = hp;
4293 if (Evalue(1421) > 0)
4294 {
4295 long num11 = 0L;
4296 long num12 = dmg;
4297 if (hp > 0)
4298 {
4299 num12 = dmg - hp;
4300 hp -= (int)dmg;
4301 num11 += dmg;
4302 if (hp < 0 && Chara.mana.value >= 0)
4303 {
4304 num11 += hp;
4305 hp = 0;
4306 }
4307 }
4308 if (hp <= 0)
4309 {
4310 if (Evalue(1421) >= 2)
4311 {
4312 num12 /= 2;
4313 }
4314 dmg = num12;
4315 if (Chara.mana.value > 0)
4316 {
4317 num12 -= Chara.mana.value;
4318 Chara.mana.value -= (int)dmg;
4319 num11 += dmg;
4320 }
4321 if (Chara.mana.value <= 0)
4322 {
4323 hp -= (int)num12;
4324 num11 += num12;
4325 }
4326 }
4327 dmg = num11;
4328 }
4329 else
4330 {
4331 hp -= (int)dmg;
4332 }
4333 if (isSynced && dmg != 0L)
4334 {
4335 float ratio = (float)dmg / (float)MaxHP;
4336 Card c = ((parent is Chara) ? (parent as Chara) : this);
4337 ActEffect.TryDelay(delegate
4338 {
4339 c.PlayEffect("blood").SetParticleColor(EClass.Colors.matColors[material.alias].main).Emit(20 + (int)(30f * ratio));
4341 {
4342 EClass.scene.damageTextRenderer.Add(this, c, (int)dmg, e);
4343 }
4344 });
4345 }
4346 if (EClass.pc.ai is AI_PracticeDummy { IsRunning: not false } aI_PracticeDummy && aI_PracticeDummy.target == this && (origin == null || origin.IsPC))
4347 {
4348 aI_PracticeDummy.hit++;
4349 aI_PracticeDummy.totalDamage += dmg;
4350 }
4351 ZoneInstanceBout zoneInstanceBout = EClass._zone.instance as ZoneInstanceBout;
4352 bool flag2 = false;
4353 if (hp < 0 && Religion.recentWrath == null)
4354 {
4356 {
4357 EvadeDeath(null);
4358 if (Chara.stamina.value > 0 && (EClass.rnd(2) == 0 || !IsPC))
4359 {
4360 Chara.stamina.Mod(-1);
4361 }
4362 }
4363 else if (IsInstalled && pos.HasBlock && trait.IsDoor)
4364 {
4365 EvadeDeath(null);
4366 }
4367 else if (!trait.CanBeDestroyed)
4368 {
4369 EvadeDeath(null);
4370 }
4371 else if (HasEditorTag(EditorTag.Invulnerable) || (HasEditorTag(EditorTag.InvulnerableToMobs) && (origin == null || !origin.IsPCParty)))
4372 {
4373 EvadeDeath(null);
4374 }
4375 else if (isChara)
4376 {
4378 {
4379 EvadeDeath(null);
4380 }
4381 else if (IsPC && EClass.debug.godMode)
4382 {
4383 EvadeDeath(null);
4384 }
4385 else if (Chara.host != null || (weapon != null && weapon.HasElement(485)))
4386 {
4387 EvadeDeath(null);
4388 flag2 = true;
4389 }
4390 else
4391 {
4392 if (origin != null && origin != this && Evalue(436) > 0 && !HasCondition<ConFractured>())
4393 {
4394 int half = (HasElement(1218) ? MaxHP : (MaxHP / 2));
4395 if (num10 > half)
4396 {
4397 EvadeDeath(delegate
4398 {
4399 Say("guts", this);
4400 Chara.AddCondition<ConFractured>((int)Mathf.Max(10f, 30f - Mathf.Sqrt(Evalue(436))));
4401 hp = Mathf.Min(half * (int)Mathf.Sqrt(Evalue(436) * 2) / 100, MaxHP / 3);
4402 });
4403 goto IL_1077;
4404 }
4405 }
4406 if (zoneInstanceBout != null && (bool)LayerDrama.Instance)
4407 {
4408 EvadeDeath(null);
4409 }
4410 else if (LayerDrama.IsActive() && IsPC)
4411 {
4412 EvadeDeath(null);
4413 }
4414 else
4415 {
4416 if (attackSource != AttackSource.Finish && IsPCParty && Chara.host == null)
4417 {
4418 if (EClass.pc.ai is GoalAutoCombat && !EClass.player.invlunerable && (EClass.pc.ai as GoalAutoCombat).listHealthy.Contains(Chara))
4419 {
4420 EClass.core.actionsNextFrame.Add(delegate
4421 {
4422 Msg.Say(IsPC ? "abort_damage" : "abort_damgeAlly");
4423 });
4424 EClass.player.invlunerable = true;
4427 }
4429 {
4430 EvadeDeath(null);
4431 goto IL_1077;
4432 }
4433 }
4434 if (Evalue(1220) > 0 && Chara.stamina.value >= (IsPC ? (Chara.stamina.max / 2) : (Chara.stamina.max / 3 * 2)))
4435 {
4436 EvadeDeath(delegate
4437 {
4438 Say("fate", this);
4439 PlaySound("revive");
4440 PlayEffect("aura_heaven");
4443 });
4444 }
4445 }
4446 }
4447 }
4448 }
4449 goto IL_1077;
4450 IL_1077:
4451 if (trait.CanBeAttacked)
4452 {
4453 renderer.PlayAnime(AnimeID.HitObj);
4454 hp = MaxHP;
4456 {
4457 hp = -1;
4458 }
4459 }
4460 Chara target;
4461 if (hp < 0)
4462 {
4463 if ((attackSource == AttackSource.Melee || attackSource == AttackSource.Range) && origin != null && originalTarget == null && (origin.isSynced || IsPC))
4464 {
4465 string text = "";
4466 if (IsPC && Lang.setting.combatTextStyle == 0)
4467 {
4468 if (e != Element.Void && e != null)
4469 {
4470 text = "dead_" + e.source.alias;
4471 }
4472 if (text == "" || !LangGame.Has(text))
4473 {
4474 text = "dead_attack";
4475 }
4476 EClass.pc.Say(text, this, "");
4477 }
4478 else
4479 {
4480 if (e != Element.Void && e != null)
4481 {
4482 text = "kill_" + e.source.alias;
4483 }
4484 if (text == "" || !LangGame.Has(text))
4485 {
4486 text = "kill_attack";
4487 }
4488 (IsPC ? EClass.pc : origin).Say(text, origin, this);
4489 }
4490 }
4491 if (isChara && Religion.recentWrath == null)
4492 {
4493 if (HasElement(1410) && !Chara.HasCooldown(1410))
4494 {
4495 Chara.AddCooldown(1410);
4496 Say("reboot", this);
4497 PlaySound("reboot");
4498 Chara.Cure(CureType.Boss);
4499 hp = MaxHP / 3;
4501 return;
4502 }
4503 if (HasCondition<ConRebirth>())
4504 {
4505 Say("rebirth", this);
4506 hp = (int)Mathf.Min((long)MaxHP * (long)(int)(5f + Mathf.Sqrt(Chara.GetCondition<ConRebirth>().power)) / 100, MaxHP);
4508 Chara.RemoveCondition<ConRebirth>();
4509 PlayEffect("revive");
4510 PlaySound("revive");
4511 return;
4512 }
4513 foreach (Chara chara5 in EClass._map.charas)
4514 {
4515 if (Chara.IsFriendOrAbove(chara5) && chara5.HasElement(1408) && chara5.faith == EClass.game.religions.Healing && EClass.world.date.GetRawDay() != chara5.GetInt(58) && (!chara5.IsPCFaction || IsPCFaction) && (chara5.memberType != FactionMemberType.Livestock || Chara.memberType == FactionMemberType.Livestock))
4516 {
4517 Msg.alwaysVisible = true;
4518 Msg.Say("layhand", chara5, this);
4519 Msg.Say("pray_heal", this);
4520 hp = MaxHP;
4522 PlayEffect("revive");
4523 PlaySound("revive");
4524 chara5.SetInt(58, EClass.world.date.GetRawDay());
4525 return;
4526 }
4527 }
4528 }
4529 if (zoneInstanceBout != null)
4530 {
4531 target = EClass._map.FindChara(zoneInstanceBout.uidTarget);
4532 if (target != null)
4533 {
4534 EClass.pc.ai.Cancel();
4535 if (IsPC)
4536 {
4537 EClass.pc.hp = 0;
4538 Heal();
4539 EClass.player.ModFame(-10 - (int)((float)EClass.player.fame * 0.05f));
4540 target.ShowDialog("_chara", "bout_lose");
4541 return;
4542 }
4543 if (target == this)
4544 {
4545 hp = 0;
4546 Heal();
4547 target.ModAffinity(EClass.pc, 10);
4548 target.ShowDialog("_chara", "bout_win");
4549 return;
4550 }
4551 }
4552 }
4553 if (!isDestroyed)
4554 {
4555 if (attackSource == AttackSource.MoonSpear && isChara)
4556 {
4558 ActEffect.LoveMiracle(Chara, origin?.Chara, 100, EffectId.MoonSpear);
4559 Rand.SetSeed();
4560 }
4561 Die(e, origin, attackSource, originalTarget);
4563 {
4564 Rand.SetSeed(uid);
4565 if (EClass.rnd(3) == 0 && !isCrafted && !isCopy)
4566 {
4567 string text2 = new int[18]
4568 {
4569 233, 235, 236, 236, 236, 1170, 1143, 1144, 727, 728,
4570 237, 869, 1178, 1179, 1180, 1243, 1244, 1245
4571 }.RandomItem().ToString();
4572 if (EClass.rnd(10) == 0)
4573 {
4574 text2 = "casino_coin";
4575 }
4576 if (EClass.rnd(10) == 0)
4577 {
4578 text2 = "scratchcard";
4579 }
4580 if (EClass.rnd(3) == 0)
4581 {
4582 text2 = "money";
4583 }
4584 if (EClass.rnd(5) == 0)
4585 {
4586 text2 = "plat";
4587 }
4588 if (EClass.rnd(10) == 0)
4589 {
4590 text2 = "money2";
4591 }
4592 if (EClass.rnd(20) == 0 || EClass.debug.enable)
4593 {
4594 text2 = "medal";
4595 }
4596 EClass._zone.AddCard(ThingGen.Create(text2).SetNum((!(text2 == "money")) ? 1 : EClass.rndHalf(100)).SetHidden(hide: false), pos);
4597 }
4598 Rand.SetSeed();
4599 }
4600 ProcAbsorb();
4601 if (EClass.pc.Evalue(1355) > 0 && isChara && (IsPCFactionOrMinion || (origin != null && origin.IsPCParty)))
4602 {
4603 ((EClass.pc.AddCondition<ConStrife>() as ConStrife) ?? EClass.pc.GetCondition<ConStrife>())?.AddKill(Chara);
4604 }
4605 }
4606 if (origin != null && origin.isChara)
4607 {
4608 if (origin.IsPCFactionOrMinion && isChara && !isCopy)
4609 {
4611 EClass.game.quests.list.ForeachReverse(delegate(Quest q)
4612 {
4613 q.OnKillChara(Chara);
4614 });
4617 {
4618 Guild.Fighter.AddContribution(10 + Mathf.Min(LV, 200) / 5);
4619 }
4621 {
4622 int a = EClass.rndHalf(200 + EClass.curve(LV, 20, 15) * 20);
4623 Msg.Say("bounty", Chara, a.ToString() ?? "");
4625 SE.Pay();
4626 }
4627 }
4628 if (origin.GetInt(106) == 0)
4629 {
4630 origin.Chara.TalkTopic("kill");
4631 }
4632 }
4633 Msg.SetColor();
4634 }
4635 else if ((attackSource == AttackSource.Melee || attackSource == AttackSource.Range) && origin != null && originalTarget == null)
4636 {
4637 (IsPC ? EClass.pc : origin).Say("dmgMelee" + num9 + (IsPC ? "pc" : ""), origin, this);
4638 }
4639 else if (isChara)
4640 {
4641 int num13 = ((attackSource != AttackSource.Condition && attackSource != AttackSource.WeaponEnchant) ? 1 : 2);
4642 if (num9 >= (float)num13)
4643 {
4644 if (e != Element.Void)
4645 {
4646 Say("dmg_" + e.source.alias, this);
4647 }
4648 if (e == Element.Void || num9 >= 2f)
4649 {
4650 Say("dmg" + num9, this);
4651 }
4652 }
4653 }
4654 onEvade?.Invoke();
4655 if (isChara)
4656 {
4657 if (flag2)
4658 {
4659 if (!Chara.HasCondition<ConFaint>())
4660 {
4661 Chara.AddCondition<ConFaint>(200, force: true);
4662 }
4663 return;
4664 }
4665 if (origin != null && origin.IsAliveInCurrentZone && origin.isChara)
4666 {
4667 if (e.id == 916)
4668 {
4669 origin.HealHP(Mathf.Clamp(EClass.rnd(dmg * (50 + eleP) / 500 + 5), 1, origin.MaxHP / 5 + EClass.rnd(10)));
4670 }
4671 if (attackSource == AttackSource.Melee || attackSource == AttackSource.Range)
4672 {
4673 int num14 = origin.Dist(this);
4674 if (attackSource == AttackSource.Melee && HasElement(1221) && num14 <= Evalue(1221))
4675 {
4676 int ele2 = ((Chara.MainElement == Element.Void) ? 924 : Chara.MainElement.id);
4677 if (id == "hedgehog_ether")
4678 {
4679 ele2 = 922;
4680 }
4681 Say("reflect_thorne", this, origin);
4682 origin.DamageHP((int)Mathf.Clamp(dmg / 10, 1f, MaxHP / (origin.IsPowerful ? 200 : 20)), ele2, Power, AttackSource.Condition, this);
4683 }
4684 if (HasElement(1223) && num14 <= Evalue(1223))
4685 {
4686 int ele3 = ((Chara.MainElement == Element.Void) ? 923 : Chara.MainElement.id);
4687 Say("reflect_acid", this, origin);
4688 origin.DamageHP((int)Mathf.Clamp(dmg / 10, 1f, MaxHP / (origin.IsPowerful ? 200 : 20)), ele3, Power * 2, AttackSource.Condition, this);
4689 }
4690 }
4691 ProcAbsorb();
4692 }
4693 }
4694 if (hp < 0 || !isChara)
4695 {
4696 return;
4697 }
4698 if (dmg > 0)
4699 {
4700 int a2 = (int)(100 * (dmg * 100 / MaxHP) / 100) + 1;
4701 a2 = Mathf.Min(a2, Chara.isRestrained ? 15 : 200);
4702 if (a2 > 0)
4703 {
4705 if (Chara.body.GetAttackStyle() == AttackStyle.Shield)
4706 {
4707 elements.ModExp(123, a2);
4708 }
4709 }
4710 }
4711 int num15 = ((EClass.rnd(2) == 0) ? 1 : 0);
4712 if (attackSource == AttackSource.Condition)
4713 {
4714 num15 = 1 + EClass.rnd(2);
4715 }
4716 if (num15 > 0)
4717 {
4718 bool flag3 = Chara.HasCondition<ConPoison>() || ((e.id == 915 || e.id == 923) && ResistLv(Evalue(955)) < 4);
4719 AddBlood(num15, flag3 ? 6 : (-1));
4720 }
4721 if (dmg > 0 || (origin != null && origin.HasElement(1345)))
4722 {
4723 ApplyElementEffect(e, eleP, origin);
4724 }
4725 if (origin != null && origin.HasElement(1411) && !Chara.HasCondition<ConGravity>())
4726 {
4727 Condition.ignoreEffect = true;
4729 Condition.ignoreEffect = false;
4730 }
4731 if (IsPC)
4732 {
4733 float num16 = (float)hp / (float)MaxHP;
4734 if (Evalue(1421) > 0)
4735 {
4736 num16 = (float)Chara.mana.value / (float)Chara.mana.max;
4737 }
4738 if (num16 < 0.3f)
4739 {
4740 PlaySound("heartbeat", 1f - num16 * 2f);
4741 }
4742 }
4743 if (!IsPC && hp < MaxHP / 5 && Evalue(423) <= 0 && dmg * 100 / MaxHP + 10 > EClass.rnd(IsPowerful ? 400 : 150) && !HasCondition<ConFear>())
4744 {
4745 Chara.AddCondition<ConFear>(100 + EClass.rnd(100));
4746 }
4747 if (Chara.ai.Current.CancelWhenDamaged && attackSource != AttackSource.Hunger && attackSource != AttackSource.Fatigue && (!EClass.core.config.test.dontCancelIfZeroDamage || dmg != 0L || !IsPC))
4748 {
4749 Chara.ai.Current.TryCancel(origin);
4750 }
4752 {
4753 ConWeapon condition = Chara.GetCondition<ConWeapon>();
4754 if (e.source.aliasRef == condition.sourceElement.aliasRef)
4755 {
4756 condition.Mod(-1);
4757 }
4758 }
4759 if (Chara.HasElement(1222) && (dmg >= MaxHP / 10 || EClass.rnd(20) == 0))
4760 {
4761 ActEffect.Proc(EffectId.Duplicate, this);
4762 }
4763 if (origin != null && !Chara.isRestrained)
4764 {
4766 }
4767 if (hp < MaxHP / 3 && HasElement(1409) && !Chara.HasCooldown(1409))
4768 {
4769 Chara.AddCooldown(1409);
4771 Chara.Cure(CureType.Boss);
4772 Chara.HealHP(MaxHP / 2);
4773 EClass.player.forceTalk = true;
4774 }
4775 if (origin != null && origin.isChara && attackSource != AttackSource.Finish)
4776 {
4778 {
4779 Chara.TrySetEnemy(origin.Chara);
4780 }
4781 if ((weapon == null || !weapon.HasElement(486)) && origin.Evalue(428) > 0 && !IsPCFactionOrMinion && EClass.rnd(dmg) >= EClass.rnd(MaxHP / 10) + MaxHP / 100 + 1)
4782 {
4783 origin.Chara.TryNeckHunt(Chara, origin.Evalue(428) * 20, harvest: true);
4784 }
4785 }
4786 void EvadeDeath(Action action)
4787 {
4788 hp = 0;
4789 if (Evalue(1421) > 0 && isChara && Chara.mana.value < 0)
4790 {
4791 Chara.mana.value = 0;
4792 }
4793 onEvade = action;
4794 }
4795 void Heal()
4796 {
4797 target.Cure(CureType.HealComplete);
4798 foreach (Chara member in EClass.pc.party.members)
4799 {
4800 member.Cure(CureType.HealComplete);
4801 }
4802 }
4803 void ProcAbsorb()
4804 {
4805 if (origin != null && origin.isChara && isChara && (weapon == null || !weapon.HasElement(486)))
4806 {
4807 int valueOrDefault = (origin.Evalue(662) + weapon?.Evalue(662, ignoreGlobalElement: true)).GetValueOrDefault();
4808 int valueOrDefault2 = (origin.Evalue(661) + weapon?.Evalue(661, ignoreGlobalElement: true)).GetValueOrDefault();
4809 if (valueOrDefault > 0 && attackSource == AttackSource.Melee && origin.isChara && !origin.Chara.ignoreSPAbsorb && Chara.IsHostile(origin as Chara))
4810 {
4811 int num17 = EClass.rnd(3 + (int)Mathf.Clamp(dmg / 100, 0f, valueOrDefault / 10));
4812 origin.Chara.stamina.Mod(num17);
4814 {
4815 Chara.stamina.Mod(-num17);
4816 }
4817 }
4818 if (origin.HasElement(1350) && attackSource == AttackSource.Melee)
4819 {
4820 int num18 = EClass.rndHalf(2 + (int)Mathf.Clamp(dmg / 10, 0f, origin.Chara.GetPietyValue() + 10));
4821 origin.Chara.mana.Mod(num18);
4823 {
4824 Chara.mana.Mod(-num18);
4825 }
4826 }
4827 if (valueOrDefault2 > 0 && attackSource == AttackSource.Melee)
4828 {
4829 int num19 = EClass.rnd(2 + (int)Mathf.Clamp(dmg / 10, 0f, valueOrDefault2 + 10));
4830 origin.Chara.mana.Mod(num19);
4832 {
4833 Chara.mana.Mod(-num19);
4834 }
4835 }
4836 }
4837 }
4838 }
AnimeID
Definition: AnimeID.cs:2
AttackSource
Definition: AttackSource.cs:2
AttackStyle
Definition: AttackStyle.cs:2
ConditionType
Definition: ConditionType.cs:2
CureType
Definition: CureType.cs:2
@ harvest
FactionMemberType
AIAct Current
Definition: AIAct.cs:103
bool TryCancel(Card c)
Definition: AIAct.cs:266
virtual Status Cancel()
Definition: AIAct.cs:291
virtual bool CancelWhenDamaged
Definition: AIAct.cs:94
static bool ignoreDamage
Definition: AI_PlayMusic.cs:14
static void LoveMiracle(Chara tc, Chara c, int power, EffectId idEffect=EffectId.Love, BlessedState? state=null)
Definition: ActEffect.cs:2657
static void TryDelay(Action a)
Definition: ActEffect.cs:23
static void ProcShieldEncs(Chara CC, Card TC, int mtpChance=100)
int GetInt(int id, int? defaultInt=null)
Definition: BaseCard.cs:25
void SetInt(int id, int value=0)
Definition: BaseCard.cs:39
void Mod(int a, bool force=false)
SourceElement.Row sourceElement
List< Action > actionsNextFrame
Definition: BaseCore.cs:31
virtual ConditionType Type
Definition: BaseStats.cs:19
void PlayAnime(AnimeID id, bool force)
bool IsPCFactionOrMinion
Definition: Card.cs:2272
bool isCrafted
Definition: Card.cs:794
virtual void Die(Element e=null, Card origin=null, AttackSource attackSource=AttackSource.None, Chara originalTarget=null)
Definition: Card.cs:5000
void AddBlood(int a=1, int id=-1)
Definition: Card.cs:5944
bool isRestrained
Definition: Card.cs:566
virtual int Power
Definition: Card.cs:2295
bool isCopy
Definition: Card.cs:878
virtual void HealHP(int a, HealSource origin=HealSource.None)
Definition: Card.cs:4000
void ApplyElementEffect(Element e, int eleP, Card origin, bool checkHostileAct=false)
Definition: Card.cs:4840
int uid
Definition: Card.cs:122
Effect PlayEffect(string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))
Definition: Card.cs:6163
void ModCurrency(int a, string id="money")
Definition: Card.cs:3958
bool IsPowerful
Definition: Card.cs:2094
bool HasEditorTag(EditorTag tag)
Definition: Card.cs:2600
bool IsInstalled
Definition: Card.cs:2381
int Dist(Card c)
Definition: Card.cs:7630
virtual bool IsPCFaction
Definition: Card.cs:2269
int ResistLv(int res)
Definition: Card.cs:5892
virtual bool isSynced
Definition: Card.cs:2087
void Say(string lang, string ref1=null, string ref2=null)
Definition: Card.cs:6781
AttackStyle GetAttackStyle()
Definition: CharaBody.cs:445
Element MainElement
Definition: Chara.cs:717
CharaBody body
Definition: Chara.cs:94
AIAct ai
Definition: Chara.cs:202
bool TryNeckHunt(Chara TC, int power, bool harvest=false)
Definition: Chara.cs:9521
void ModAffinity(Chara c, int a, bool show=true, bool showOnlyEmo=false)
Definition: Chara.cs:7833
Chara host
Definition: Chara.cs:33
void ShowDialog()
Definition: Chara.cs:6959
override string ToString()
Definition: Chara.cs:1172
Party party
Definition: Chara.cs:43
bool HasCondition(string alias)
Definition: Chara.cs:9303
override bool IsDisabled
Definition: Chara.cs:585
override bool IsPCFaction
Definition: Chara.cs:671
bool IsFriendOrAbove()
Definition: Chara.cs:6545
override int MaxHP
Definition: Chara.cs:708
Stats mana
Definition: Chara.cs:1154
FactionMemberType memberType
Definition: Chara.cs:46
string TalkTopic(string topic="calm")
Definition: Chara.cs:6888
Stats stamina
Definition: Chara.cs:1146
void AddCooldown(int idEle, int turns=0)
Definition: Chara.cs:8557
bool ignoreSPAbsorb
Definition: Chara.cs:146
Religion faith
Definition: Chara.cs:439
int GetPietyValue()
Definition: Chara.cs:10077
bool IsHostile()
Definition: Chara.cs:6453
void Cure(CureType type, int p=100, BlessedState state=BlessedState.Normal)
Definition: Chara.cs:9395
void TrySetEnemy(Chara c)
Definition: Chara.cs:6244
bool HasCooldown(int idEle)
Definition: Chara.cs:8608
bool Has(string id)
Definition: CodexManager.cs:36
CodexCreature GetOrCreate(string id)
Definition: CodexManager.cs:9
void AddKill(string id)
Definition: CodexManager.cs:55
UD_String_MatData matColors
bool dontCancelIfZeroDamage
Definition: CoreConfig.cs:558
bool godMode
Definition: CoreDebug.cs:173
bool enable
Definition: CoreDebug.cs:286
CoreConfig config
Definition: Core.cs:70
void Add(Card target, Card attacker, int dmg, Element e=null)
int day
Definition: Date.cs:62
int GetRawDay()
Definition: Date.cs:331
static ColorProfile Colors
Definition: EClass.cs:38
static int curve(int a, int start, int step, int rate=75)
Definition: EClass.cs:68
static int rndHalf(int a)
Definition: EClass.cs:87
static SoundManager Sound
Definition: EClass.cs:46
Effect Emit(int num)
Definition: Effect.cs:279
Effect SetParticleColor(Color c)
Definition: Effect.cs:289
void ModExp(int ele, float a, bool chain=false)
int ValueWithoutLink(int ele)
static int GetResistDamage(int dmg, int v, int power=0)
Definition: ELEMENT.cs:1143
SourceElement.Row source
Definition: ELEMENT.cs:273
static Element Create(int id, int v=0)
Definition: ELEMENT.cs:1105
static Element Void
Definition: ELEMENT.cs:238
void AddContribution(int a)
Definition: FACTION.cs:318
bool enableDamageReduction
ReligionManager religions
Definition: Game.cs:158
GamePrincipal principal
Definition: Game.cs:224
QuestManager quests
Definition: Game.cs:182
bool HasBounty(Chara c)
Definition: GuildFighter.cs:44
bool CanGiveContribution(Chara c)
Definition: GuildFighter.cs:26
Definition: Guild.cs:2
static GuildFighter Fighter
Definition: Guild.cs:56
static bool Has(string id)
Definition: LangGame.cs:46
int combatTextStyle
Definition: LangSetting.cs:50
static bool IsActive()
Definition: LayerDrama.cs:34
static LayerDrama Instance
Definition: LayerDrama.cs:20
Chara FindChara(string id)
Definition: Map.cs:2568
List< Chara > charas
Definition: Map.cs:81
static void SetColor()
Definition: Msg.cs:22
List< Chara > members
Definition: Party.cs:19
int kills
Definition: Player.cs:87
CodexManager codex
Definition: Player.cs:1115
void ModFame(int a)
Definition: Player.cs:2089
Stats stats
Definition: Player.cs:1016
bool invlunerable
Definition: Player.cs:1173
int fame
Definition: Player.cs:881
bool TryAbortAutoCombat(bool immediate=true)
Definition: Player.cs:2405
bool HasBlock
Definition: Point.cs:141
List< Quest > list
Definition: QuestManager.cs:11
Definition: Quest.cs:7
virtual void OnKillChara(Chara c)
Definition: Quest.cs:548
Definition: Rand.cs:4
static void SetSeed(int a=-1)
Definition: Rand.cs:37
ReligionHealing Healing
static Religion recentWrath
Definition: Religion.cs:22
DamageTextRenderer damageTextRenderer
Definition: Scene.cs:109
virtual int value
Definition: Stats.cs:56
virtual int max
Definition: Stats.cs:68
virtual bool CanBeAttacked
Definition: Trait.cs:164
virtual bool CanBeDestroyed
Definition: Trait.cs:294
virtual bool IsDoor
Definition: Trait.cs:57
virtual bool CanBeSmashedToDeath
Definition: Trait.cs:296
override int DangerLv
Definition: Zone.cs:107
Card AddCard(Card t, Point point)
Definition: Zone.cs:1959

References EClass._map, EClass._zone, DamageTextRenderer.Add(), Chara.ai, Chara.body, Chara, Map.charas, Player.codex, EClass.Colors, Chara.conditions, Core.config, EClass.core, Element.Create(), DamageHP(), Scene.damageTextRenderer, Zone.DangerLv, Dist(), elements, Effect.Emit(), GamePrincipal.enableDamageReduction, Evalue(), EClass.game, CharaBody.GetAttackStyle(), CodexManager.GetOrCreate(), Element.GetResistDamage(), CodexManager.Has(), HasElement(), hp, Element.id, isChara, Chara.IsDisabled, Chara.IsHostile(), IsPCFaction, IsPCFactionOrMinion, IsPCParty, isRestrained, isSynced, isThing, Chara.isWet, LV, Chara.mana, ColorProfile.matColors, material, MaxHP, Chara.MaxHP, parent, EClass.pc, PlayEffect(), EClass.player, Game.principal, EClass.rnd(), Say(), EClass.scene, Effect.SetParticleColor(), CoreConfig.Test.showNumbers, EClass.Sound, Element.source, CoreConfig.test, ActEffect.TryDelay(), BaseStats.Type, Stats.value, ElementContainer.ValueWithoutLink(), Element.Void, CodexCreature.weakspot, and weapon.

◆ Decay()

void Card.Decay ( int  a = 10)
inline

Definition at line 6596 of file Card.cs.

6597 {
6598 Card card = parent as Card;
6599 int num = 200;
6600 int num2 = MaxDecay / 4 * 3;
6601 if (a > 0)
6602 {
6603 if (card != null)
6604 {
6605 num = card.trait.DecaySpeedChild;
6606 }
6607 num = num * trait.DecaySpeed / 100;
6608 int num3 = Evalue(405);
6609 if (num3 != 0)
6610 {
6611 num = num * (100 - num3 * 2) / 100;
6612 }
6613 if (num < 0)
6614 {
6615 num = 0;
6616 }
6617 }
6618 else
6619 {
6620 num = 100;
6621 }
6622 a = a * num / 100;
6623 if (decay + a > MaxDecay)
6624 {
6625 if (card != null && !card.trait.OnChildDecay(this, !IsDecayed))
6626 {
6627 return;
6628 }
6629 if (!IsDecayed)
6630 {
6631 if (EClass.pc.HasElement(1325) && GetRootCard() is Chara && category.IsChildOf("food"))
6632 {
6633 Thing thing = TraitSeed.MakeRandomSeed(enc: true).SetNum(Mathf.Min(Num, 3));
6634 card.AddCard(thing);
6635 if (!IsParentLocked())
6636 {
6637 GetRootCard().Say("seed_rot", GetRootCard(), this, thing.Name);
6638 }
6639 Destroy();
6640 return;
6641 }
6642 if (parent == EClass._zone)
6643 {
6644 Say("rot", this);
6645 }
6646 else if (GetRootCard() == EClass.pc)
6647 {
6648 if (!IsParentLocked())
6649 {
6650 EClass.pc.Say("rotInv", this, EClass.pc);
6651 }
6653 }
6654 if (IsFood)
6655 {
6656 elements.ModBase(73, -10);
6657 }
6658 }
6659 }
6660 else if (decay < num2 && decay + a >= num2 && GetRootCard() == EClass.pc)
6661 {
6662 if (!IsParentLocked())
6663 {
6664 EClass.pc.Say("rottingInv", this, EClass.pc);
6665 }
6667 }
6668 decay += a;
6669 bool IsParentLocked()
6670 {
6671 if (parent is Thing)
6672 {
6673 return (parent as Thing).c_lockLv > 0;
6674 }
6675 return false;
6676 }
6677 }
bool IsDecayed
Definition: Card.cs:2287
string Name
Definition: Card.cs:2137
bool IsFood
Definition: Card.cs:2175
virtual int MaxDecay
Definition: Card.cs:2285
bool IsChildOf(Card c)
Definition: Card.cs:2661
static Thing MakeRandomSeed(bool enc=false)
Definition: TraitSeed.cs:192

References EClass._zone, card, HasElement(), SourceCategory.Row.IsChildOf(), TraitSeed.MakeRandomSeed(), ElementContainer.ModBase(), Name, EClass.pc, Say(), LayerInventory.SetDirty(), and SetNum().

◆ DecayNatural()

void Card.DecayNatural ( int  hour = 1)
inline

Definition at line 6564 of file Card.cs.

6565 {
6566 if (!isNPCProperty)
6567 {
6568 things.ForeachReverse(delegate(Thing t)
6569 {
6570 t.DecayNatural(hour);
6571 });
6572 if (sourceCard._origin == "dish")
6573 {
6575 }
6576 if (parent is Card && (parent as Card).trait.CanChildDecay(this))
6577 {
6578 Decay(10 * hour);
6579 }
6580 else if (!isChara && trait.Decay != 0)
6581 {
6582 Decay(trait.Decay * hour);
6583 }
6584 }
6585 }
string _origin
Definition: CardRow.cs:15
bool isNPCProperty
Definition: Card.cs:554
void DecayNatural(int hour=1)
Definition: Card.cs:6564
void Decay(int a=10)
Definition: Card.cs:6596
void CheckJustCooked()
Definition: Card.cs:6587
virtual bool CanChildDecay(Card c)
Definition: Trait.cs:1066
virtual int Decay
Definition: Trait.cs:120

References CardRow._origin, Trait.CanChildDecay(), Trait.Decay, and DecayNatural().

Referenced by DecayNatural(), Zone.OnSimulateHour(), and Zone.Simulate().

◆ Deconstruct()

void Card.Deconstruct ( )
inline

Definition at line 5061 of file Card.cs.

5062 {
5063 PlaySound(material.GetSoundDead(sourceCard));
5064 Destroy();
5065 }

References material.

Referenced by AI_Deconstruct.Run().

◆ Destroy()

void Card.Destroy ( )
inline

Definition at line 5067 of file Card.cs.

5068 {
5069 if (isDestroyed)
5070 {
5071 Debug.Log(Name + " is already destroyed.");
5072 return;
5073 }
5074 if (isChara)
5075 {
5076 if (IsPCFaction && !Chara.isSummon)
5077 {
5078 Debug.Log(this);
5079 return;
5080 }
5081 Chara.DropHeld();
5082 Chara.isDead = true;
5083 if (IsPCParty)
5084 {
5086 }
5087 if (IsGlobal)
5088 {
5090 }
5091 }
5092 if (renderer.hasActor)
5093 {
5095 }
5096 if (parent != null)
5097 {
5098 parent.RemoveCard(this);
5099 }
5100 for (int num = things.Count - 1; num >= 0; num--)
5101 {
5102 things[num].Destroy();
5103 }
5104 isDestroyed = true;
5105 }
GlobalCharaList globalCharas
Definition: CardManager.cs:46
void KillActor()
bool isSummon
Definition: Card.cs:710
virtual bool IsGlobal
Definition: Card.cs:2283
Card DropHeld(Point dropPos=null)
Definition: Chara.cs:4556
void RemoveMember(Chara c)
Definition: Party.cs:102

References Game.cards, Debug, Chara.DropHeld(), EClass.game, CardManager.globalCharas, CardRenderer.hasActor, isSummon, CardRenderer.KillActor(), Chara.party, EClass.pc, CardManager.GlobalCharaList.Remove(), ICardParent.RemoveCard(), and Party.RemoveMember().

Referenced by InvOwnerDeliver._OnProcess(), InvOwnerGacha._OnProcess(), InvOwnerRecycle._OnProcess(), MapSubset.Apply(), PartialMap.Apply(), Chara.Banish(), FactionBranch.BanishMember(), DramaOutcome.check_sketch(), Chara.ClearInventory(), ContentCodex.Collect(), TraitSpotBiome.CountNotableThing(), TraitCrafter.Craft(), RecipeCard.CreateMold(), FactionBranch.DailyOutcome(), QuestDeliver.Deliver(), ThingContainer.DestroyAll(), Chara.DropThing(), Chara.EQ_CAT(), Chara.EQ_ID(), CoreDebug.Fix_RemoveDemitas(), DramaOutcome.give_sketch_special(), Chara.GiveGift(), Chara.GiveLovePotion(), TaskHarvest.HarvestThing(), ModNum(), TraitTrap.OnActivateTrap(), TraitBrewery.OnChildDecay(), Meeting.OnEndDrama(), Chara.OnGiveErohon(), Game.OnLoad(), TraitAltar.OnOffer(), AM_FlagCell.OnProcessTiles(), AI_Fish.ProgressFish.OnProgressComplete(), TaskDig.OnProgressComplete(), TraitFertilizer.OnSimulateHour(), Zone.OnSimulateHour(), TraitFarmChest.OnUse(), TraitScrollMapTreasure.OnUse(), TraitStairsLocked.OnUse(), TraitFoodMeat.OnUse(), DramaManager.ParseLine(), InvOwnerDeliver.PayBill(), ActEffect.Proc(), PurgeDuplicateArtifact(), Map.PutAway(), Trait.Refuel(), QuestEscort.ReleaseEscort(), RemoveBacker(), GameDate.ShipGoods(), ConSleep.SuccubusVisit(), ActThrow.Throw(), AI_PlayMusic.ThrowReward(), Zone.TryAddThing(), TraitSwitch.TryDisarmTrap(), Chara.TryPoisonPotion(), ActPray.TryPray(), AI_Shopping.TryRestock(), Map.TryShatter(), TraitSeed.TrySprout(), TryStackTo(), TraitFoodEgg.Update(), and ActionMode.UpdateInput().

◆ Die()

virtual void Card.Die ( Element  e = null,
Card  origin = null,
AttackSource  attackSource = AttackSource::None,
Chara  originalTarget = null 
)
inlinevirtual

Reimplemented in Chara.

Definition at line 5000 of file Card.cs.

5001 {
5002 Card rootCard = GetRootCard();
5003 Point _pos = rootCard?.pos ?? pos;
5004 if (_pos != null && !_pos.IsValid)
5005 {
5006 _pos = null;
5007 }
5008 if (trait.EffectDead == EffectDead.Default && _pos != null)
5009 {
5010 _pos.PlaySound(material.GetSoundDead(sourceCard));
5011 _pos.PlayEffect("mine").SetParticleColor(material.GetColor()).Emit(10 + EClass.rnd(10));
5012 material.AddBlood(_pos, trait.CanBeSmashedToDeath ? (12 + EClass.rnd(8)) : 6);
5013 if (_pos.IsSync)
5014 {
5015 string text = ((rootCard != this) ? "destroyed_inv_" : "destroyed_ground_");
5016 if (e != null && LangGame.Has(text + e.source.alias))
5017 {
5018 text += e.source.alias;
5019 }
5020 if (attackSource != AttackSource.Throw)
5021 {
5022 Msg.Say(text, this, rootCard);
5023 }
5024 }
5025 else if (attackSource != AttackSource.Throw)
5026 {
5027 Msg.Say("destroyed", this);
5028 }
5029 }
5030 if (_pos != null && !EClass._zone.IsUserZone)
5031 {
5032 things.ForeachReverse(delegate(Thing t)
5033 {
5034 if (!(t.trait is TraitChestMerchant))
5035 {
5036 EClass._zone.AddCard(t, _pos);
5037 }
5038 });
5039 }
5040 Destroy();
5041 if (e != null && _pos != null && e.id == 21)
5042 {
5043 EClass._zone.AddCard(ThingGen.Create((EClass.rnd(2) == 0) ? "ash" : "ash2"), _pos);
5044 }
5045 if (trait.ThrowType == ThrowType.Explosive && EClass.rnd((!(trait is TraitAmmoRocket)) ? 1 : 2) == 0)
5046 {
5047 Explode(pos, origin);
5048 }
5049 }
EffectDead
Definition: EffectDead.cs:2
ThrowType
Definition: ThrowType.cs:2
void Explode(Point p, Card origin)
Definition: Card.cs:5051
Definition: Point.cs:9
bool IsSync
Definition: Point.cs:344
SoundSource PlaySound(string id, bool synced=true, float v=1f, bool spatial=true)
Definition: Point.cs:1253
Effect PlayEffect(string id)
Definition: Point.cs:1248
virtual EffectDead EffectDead
Definition: Trait.cs:250
virtual ThrowType ThrowType
Definition: Trait.cs:248

References EClass._zone, Zone.AddCard(), Trait.CanBeSmashedToDeath, ThingGen.Create(), Trait.EffectDead, Effect.Emit(), LangGame.Has(), Point.IsSync, Zone.IsUserZone, Point.IsValid, material, Point.PlayEffect(), Point.PlaySound(), pos, EClass.rnd(), Msg.Say(), Effect.SetParticleColor(), Trait.ThrowType, and trait.

Referenced by TaskHarvest.HarvestThing(), TraitDye.OnThrowGround(), AI_Slaughter.Run(), ActThrow.Throw(), and Map.TryShatter().

◆ Dist() [1/2]

int Card.Dist ( Card  c)
inline

Definition at line 7630 of file Card.cs.

7631 {
7632 if (!IsMultisize && !c.IsMultisize)
7633 {
7634 return pos.Distance(c.pos);
7635 }
7636 if (IsMultisize)
7637 {
7638 int dist = 99;
7639 ForeachPoint(delegate(Point p, bool main)
7640 {
7641 int num2 = DistMulti(p, c);
7642 if (num2 < dist)
7643 {
7644 dist = num2;
7645 }
7646 });
7647 return dist;
7648 }
7649 return DistMulti(pos, c);
7650 static int DistMulti(Point p1, Card c)
7651 {
7652 if (!c.IsMultisize)
7653 {
7654 return p1.Distance(c.pos);
7655 }
7656 int dist2 = 99;
7657 c.ForeachPoint(delegate(Point p, bool main)
7658 {
7659 int num = p1.Distance(p);
7660 if (num < dist2)
7661 {
7662 dist2 = num;
7663 }
7664 });
7665 return dist2;
7666 }
7667 }
virtual bool IsMultisize
Definition: Card.cs:2158
void ForeachPoint(Action< Point, bool > action)
Definition: Card.cs:7795
int Distance(Point p)
Definition: Point.cs:989

References Point.Distance(), ForeachPoint(), IsMultisize, and pos.

Referenced by Chara._Move(), AM_Adv._OnUpdateInput(), ActPlan._Update(), ActMelee.Attack(), ActMelee.CanPerform(), ActRush.CanPerform(), ActSwarm.CanPerform(), Player.CanSee(), TraitDye.CanUse(), AM_MoveInstalled.CheckEnemyNearBy(), AI_Torture.CreateProgress(), DamageHP(), ActionMode.DoFunc(), TaskCullLife.GetTarget(), ActorEx.GetVolume(), QuestManager.HasFarAwayEscort(), AI_OpenGambleChest.IsValid(), Point.ListCharasInRadius(), Chara.MoveByForce(), AI_Sleep.OnProgressComplete(), ActRanged.Perform(), ActRush.Perform(), PlaySound(), ActEffect.Proc(), ActorEx.Refresh(), AI_ArmPillow.Run(), AI_Churyu.Run(), AI_Fish.Run(), AI_Fuck.Run(), AI_Idle.Run(), AI_Massage.Run(), AI_Mofu.Run(), AI_Shear.Run(), AI_Slaughter.Run(), AI_Steal.Run(), AI_TargetCard.Run(), GoalCombat.Run(), TaskClean.Run(), TaskCullLife.Run(), TaskDump.Run(), TaskWater.Run(), TraitDetector.Search(), SpawnLoot(), ConSleep.SuccubusVisit(), Player.TargetRanged(), ConChampagne.Tick(), ThingGen.TryLickChest(), Map.TrySmoothPick(), and GoalCombat.TryUseAbility().

◆ Dist() [2/2]

int Card.Dist ( Point  p)
inline

Definition at line 7669 of file Card.cs.

7670 {
7671 return pos.Distance(p);
7672 }

References Point.Distance().

◆ Duplicate()

Thing Card.Duplicate ( int  num)
inline

Definition at line 3441 of file Card.cs.

3442 {
3443 Thing thing = ThingGen.Create(id);
3444 thing.ChangeMaterial(idMaterial, ignoreFixedMaterial: true);
3445 thing._bits1 = _bits1;
3446 thing._bits2 = _bits2;
3447 thing.dir = dir;
3448 thing.refVal = refVal;
3449 thing.altitude = altitude;
3450 thing.idSkin = idSkin;
3451 thing.blessedState = blessedState;
3452 thing.rarityLv = rarityLv;
3453 thing.tier = tier;
3454 thing.LV = LV;
3455 thing.exp = exp;
3456 thing.encLV = encLV;
3457 thing.decay = decay;
3458 thing.mapInt.Clear();
3459 thing.mapStr.Clear();
3460 foreach (KeyValuePair<int, int> item in mapInt)
3461 {
3462 thing.mapInt[item.Key] = item.Value;
3463 }
3464 foreach (KeyValuePair<int, string> item2 in mapStr)
3465 {
3466 thing.mapStr[item2.Key] = item2.Value;
3467 }
3468 elements.CopyTo(thing.elements);
3469 thing.SetNum(num);
3470 if (thing.IsRangedWeapon)
3471 {
3472 thing.sockets = IO.DeepCopy(sockets);
3473 }
3474 if (thing.c_containerSize != 0)
3475 {
3476 thing.things.SetOwner(thing);
3477 }
3478 return thing;
3479 }
Dictionary< int, int > mapInt
Definition: BaseCard.cs:10
Dictionary< int, string > mapStr
Definition: BaseCard.cs:13
Card ChangeMaterial(int idNew, bool ignoreFixedMaterial=false)
Definition: Card.cs:3038
bool IsRangedWeapon
Definition: Card.cs:2243
int c_containerSize
Definition: Card.cs:1365
int rarityLv
Definition: Card.cs:302
BlessedState blessedState
Definition: Card.cs:278
int dir
Definition: Card.cs:146
void CopyTo(ElementContainer container)
Definition: IO.cs:11

References _bits1, _bits2, altitude, blessedState, c_containerSize, ChangeMaterial(), ElementContainer.CopyTo(), ThingGen.Create(), decay, dir, elements, encLV, exp, idMaterial, idSkin, IsRangedWeapon, item, LV, BaseCard.mapInt, BaseCard.mapStr, rarityLv, refVal, SetNum(), ThingContainer.SetOwner(), sockets, things, and tier.

Referenced by TraitCrafter.Craft(), Chara.Drink(), CraftUtil.MakeBloodMeal(), Trait.OnBarter(), TraitBrewery.OnChildDecay(), TraitBookSecret.OnRead(), AI_Read.OnSetOwner(), TraitPotionEmpty.OnUse(), AI_Read.Run(), and AM_MoveInstalled.SetTarget().

◆ Dye() [1/2]

void Card.Dye ( SourceMaterial::Row  mat)
inline

Definition at line 5980 of file Card.cs.

5981 {
5982 isDyed = mat != null;
5983 c_dyeMat = mat?.id ?? 0;
5984 _colorInt = 0;
5985 }
int c_dyeMat
Definition: Card.cs:1185
bool isDyed
Definition: Card.cs:458

◆ Dye() [2/2]

◆ DyeRandom()

void Card.DyeRandom ( )
inline

Definition at line 5970 of file Card.cs.

5971 {
5972 Dye(EClass.sources.materials.rows.Where((SourceMaterial.Row r) => r.matColor.r != r.matColor.g || r.matColor.g != r.matColor.b || r.matColor.b != r.matColor.r).RandomItem().alias);
5973 }

References Dye, SourceManager.materials, and EClass.sources.

Referenced by Trait.OnBarter(), Chara.OnCreate(), Game.OnLoad(), and TraitPlamoBox.OnUse().

◆ EjectSockets()

void Card.EjectSockets ( )
inline

Definition at line 3573 of file Card.cs.

3574 {
3575 for (int i = 0; i < sockets.Count; i++)
3576 {
3577 int num = sockets[i];
3578 if (num != 0)
3579 {
3580 Thing thing = ThingGen.Create(isCopy ? "ash3" : "mod_ranged");
3581 int ele = num / 1000;
3582 int num2 = num % 1000;
3583 elements.ModBase(ele, -num2);
3584 if (!isCopy)
3585 {
3586 thing.refVal = ele;
3587 thing.encLV = num2;
3588 }
3590 sockets[i] = 0;
3591 }
3592 }
3593 }
bool ExistsOnMap
Definition: Card.cs:2085
void TrySmoothPick(Cell cell, Thing t, Chara c)
Definition: Map.cs:1804
bool IsBlocked
Definition: Point.cs:363

References EClass._map, ThingGen.Create(), elements, ExistsOnMap, Point.IsBlocked, isCopy, ElementContainer.ModBase(), EClass.pc, pos, sockets, and Map.TrySmoothPick().

Referenced by TaskHarvest.HarvestThing().

◆ Evalue() [1/3]

int Card.Evalue ( int  ele)
inline

Definition at line 2571 of file Card.cs.

2572 {
2573 return elements.Value(ele);
2574 }
int Value(int ele)

References elements, and ElementContainer.Value().

Referenced by Chara._Move(), _OnDeserialized(), TraitAltar._OnOffer(), AM_Adv._OnUpdateInput(), ActPlan._Update(), Element._WriteNote(), GameDate.AdvanceDay(), GrowSystem.ApplySeed(), ActMelee.Attack(), RecipeCard.Build(), RecipeCard.BuildIngredientList(), Chara.CalcCastingChance(), AttackProcess.CalcHit(), ActBloodsuck.CanPerform(), ActNTR.CanPerform(), RecipeManager.ComeUpWithRecipe(), TraitCrafter.Craft(), RecipeCard.Craft(), Dice.Create(), Chara.Cuddle(), ActEffect.DamageEle(), DamageHP(), Player.DreamSpell(), CharaBody.Equip(), Party.EvalueBest(), Party.EvalueTotal(), Chara.FindNewEnemy(), Zone.Generate(), TraitBaseSpellbook.GetActDuration(), Party.GetBestSkill(), CraftUtil.GetBloodText(), HomeResourceEducation.GetDestValue(), HomeResourceSafety.GetDestValue(), TraitCrafter.GetDuration(), Hobby.GetEfficiency(), GetExpMtp(), TraitDrinkMilkMother.GetHeldEmo(), DNA.GetInvalidFeat(), Hobby.GetLv(), CharaBody.GetMeleeDistance(), Ability.GetPower(), Recipe.GetQualityBonus(), CraftUtil.GetRandomLoveLunchIngredient(), AttackProcess.GetRawDamage(), RecipeManager.GetRecipeLearnState(), RecipeSource.GetSPCost(), ElementContainer.GetSpellExp(), LayerTravel.GetTravelHours(), AttackProcess.GetTwoHandEncBonus(), RecipeManager.GetUnlearnedRecipe(), AttackProcess.GetWeaponEnc(), GoalAutoCombat.GoalAutoCombat(), HealHP(), TraitFoodEggFertilized.Incubate(), Quest.Init(), CalcMoney.Invest(), Chara.IsCriticallyWounded(), Religion.LeaveFaith(), LevelUp(), CraftUtil.MakeBloodMeal(), RecipeCard.MakeDish(), AI_Fish.Makefish(), CraftUtil.MakeLoveLunch(), TraitSeed.MakeSeed(), MaxRune(), CraftUtil.MixIngredients(), StatsStamina.Mod(), CalcMoney.Negotiate(), Player.OnAdvanceDay(), Player.OnAdvanceHour(), Trait.OnBarter(), TraitPotionAlchemy.OnCrafted(), TraitDrinkMilkMother.OnDrink(), AI_Fish.ProgressFish.OnProgress(), RecipeManager.OnSleep(), TraitFloorSwitch.OnStepped(), Affinity.OnTalkRumor(), TraitItemProc.OnUse(), RaceBonus.OnWriteNote(), ActRanged.Perform(), ActRush.Perform(), ActZap.Perform(), AttackProcess.Perform(), AttackProcess.Prepare(), FoodEffect.Proc(), ActEffect.ProcAt(), AttackProcess.ProcShieldEncs(), Religion.Punish(), Religion.PunishTakeOver(), WindowCharaMini.Refresh(), WindowChara.RefreshNote(), WindowChara.RefreshSkill(), Chara.RefreshSpeed(), Chara.RequestProtection(), Dice.Roll(), AI_Fuck.Run(), AI_Idle.Run(), AI_OpenGambleChest.Run(), AI_PassTime.Run(), AI_PlayMusic.Run(), AI_Steal.Run(), AI_UseCrafter.Run(), ActWait.Search(), Player.SelectDomain(), QuestSupplySpecific.SetIdThing(), Map.SetObj(), BaseTaskHarvest.SetTarget(), SpawnLoot(), Chara.Stumble(), ConSleep.SuccubusVisit(), TraitSwitch.TryDisarmTrap(), Religion.TryGetGift(), Trait.TryOpenLock(), ActPray.TryPray(), TraitBaseSpellbook.TryProgress(), ActRanged.TryReload(), HotItemHeld.TrySetAct(), TraitSwitch.TrySetAct(), TraitEcoMark.TrySetHeldAct(), GoalCombat.TryUseAbility(), DramaOutcome.upgrade_miscreation(), ElementContainerCard.ValueBonus(), and Element.BonusInfo.WriteNote().

◆ Evalue() [2/3]

int Card.Evalue ( int  ele,
bool  ignoreGlobalElement 
)
inline

Definition at line 2576 of file Card.cs.

2577 {
2578 if (!ignoreGlobalElement || !HasGlobalElement(ele))
2579 {
2580 return elements.Value(ele);
2581 }
2582 return 0;
2583 }
bool HasGlobalElement(int ele)
Definition: Card.cs:5907

References elements, HasGlobalElement(), and ElementContainer.Value().

◆ Evalue() [3/3]

int Card.Evalue ( string  alias)
inline

Definition at line 2590 of file Card.cs.

2591 {
2592 return elements.Value(EClass.sources.elements.alias[alias].id);
2593 }

References elements, SourceManager.elements, EClass.sources, and ElementContainer.Value().

◆ EvalueMax()

int Card.EvalueMax ( int  ele,
int  min = 0 
)
inline

Definition at line 2585 of file Card.cs.

2586 {
2587 return Mathf.Max(elements.Value(ele), min);
2588 }

References elements, and ElementContainer.Value().

Referenced by Chara._Move(), StatsMana.Mod(), and AttackProcess.Prepare().

◆ Explode()

void Card.Explode ( Point  p,
Card  origin 
)
inline

Definition at line 5051 of file Card.cs.

5052 {
5053 ActEffect.ProcAt(EffectId.Explosive, 100, blessedState, this, null, p, isNeg: true, new ActRef
5054 {
5055 origin = origin?.Chara,
5056 refThing = Thing,
5057 aliasEle = "eleImpact"
5058 });
5059 }
static void ProcAt(EffectId id, int power, BlessedState state, Card cc, Card tc, Point tp, bool isNeg, ActRef actRef=default(ActRef))
Definition: ActEffect.cs:485
Definition: ActRef.cs:2

References ActEffect.ProcAt().

◆ FindTool< T >()

T Card.FindTool< T > ( )
inline
Type Constraints
T :Trait 

Definition at line 2666 of file Card.cs.

2666 : Trait
2667 {
2668 if (IsPC)
2669 {
2670 return Tool?.trait as T;
2671 }
2672 return things.Find<T>()?.trait as T;
2673 }
Thing Tool
Definition: Card.cs:2410
Thing Find(int uid)

References ThingContainer.Find(), IsPC, things, Tool, and trait.

◆ ForeachFOV()

void Card.ForeachFOV ( Func< Point, bool >  func)
inline

Definition at line 7779 of file Card.cs.

7780 {
7781 if (fov == null)
7782 {
7783 return;
7784 }
7785 foreach (KeyValuePair<int, byte> lastPoint in fov.lastPoints)
7786 {
7787 Point arg = new Point().Set(lastPoint.Key);
7788 if (func(arg))
7789 {
7790 break;
7791 }
7792 }
7793 }

References Fov.lastPoints, and Point.Set().

◆ ForeachPoint()

void Card.ForeachPoint ( Action< Point, bool >  action)
inline

Definition at line 7795 of file Card.cs.

7796 {
7797 if (IsMultisize)
7798 {
7799 pos.ForeachMultiSize(W, H, action);
7800 }
7801 else
7802 {
7803 action(pos, arg2: true);
7804 }
7805 }
int H
Definition: Card.cs:2366
int W
Definition: Card.cs:2354
void ForeachMultiSize(int w, int h, Action< Point, bool > action)
Definition: Point.cs:1385

References Point.ForeachMultiSize().

Referenced by Map._AddCard(), Map._RemoveCard(), RecipeCard.Build(), Act.CanPerform(), Player.CanSee(), Dist(), UIInspector.DrawHighlight(), TraitBoat.GetWaterMat(), AM_MoveInstalled.OnProcessTiles(), TaskDump.Run(), SetPlaceState(), and ActThrow.Throw().

◆ GetAffinityExpBonus()

int Card.GetAffinityExpBonus ( )
inline

Definition at line 2976 of file Card.cs.

2977 {
2978 return Mathf.Clamp(100 + Chara.affinity.value / 10, 50, 200);
2979 }
int value
Definition: Affinity.cs:26
Affinity affinity
Definition: Chara.cs:314

References Chara.affinity, and Affinity.value.

Referenced by GetExpMtp(), and WindowChara.RefreshNote().

◆ GetArmorSkill()

virtual int Card.GetArmorSkill ( )
inlinevirtual

Reimplemented in Chara.

Definition at line 4030 of file Card.cs.

4031 {
4032 return 0;
4033 }

Referenced by ApplyProtection().

◆ GetBestAttribute()

int Card.GetBestAttribute ( )
inline

Definition at line 2630 of file Card.cs.

2631 {
2632 int num = 1;
2633 foreach (Element item in elements.dict.Values.Where((Element a) => Element.List_MainAttributesMajor.Contains(a.id)))
2634 {
2635 int num2 = item.Value;
2636 if (isChara && Chara.tempElements != null)
2637 {
2638 num2 -= Chara.tempElements.Value(item.id);
2639 }
2640 if (num2 > num)
2641 {
2642 num = num2;
2643 }
2644 }
2645 return num;
2646 }
ElementContainer tempElements
Definition: Chara.cs:36
Dictionary< int, Element > dict
static int[] List_MainAttributesMajor
Definition: ELEMENT.cs:242

References ElementContainer.dict, elements, Element.id, isChara, item, Element.List_MainAttributesMajor, Chara.tempElements, and ElementContainer.Value().

Referenced by AI_Fuck.Finish().

◆ GetCurrency()

◆ GetDaysTogetherBonus()

int Card.GetDaysTogetherBonus ( )
inline

Definition at line 2981 of file Card.cs.

2982 {
2984 {
2985 return 100;
2986 }
2987 return 100 + EClass.curve(c_daysWithPC / 100 * 3, 100, 20, 70);
2988 }
int c_daysWithPC
Definition: Card.cs:1485

References c_daysWithPC, EClass.curve(), and IsPCFactionOrMinion.

Referenced by ElementContainer.ModExp(), and WindowChara.RefreshNote().

◆ GetDetail()

virtual string Card.GetDetail ( )
inlinevirtual

Definition at line 2625 of file Card.cs.

2626 {
2627 return sourceCard.GetText("detail", returnNull: true);
2628 }
string GetText(string id="name", bool returnNull=false)
Definition: SourceData.cs:553

References SourceData< T, T2 >.BaseRow.GetText(), and sourceCard.

◆ GetEquipValue()

int Card.GetEquipValue ( )
inline

Definition at line 7134 of file Card.cs.

7135 {
7136 return GetValue();
7137 }
int GetValue(PriceType priceType=PriceType.Default, bool sell=false)
Definition: Card.cs:7155

Referenced by Chara.GetBestRangedWeapon(), and Chara.ShouldEquip().

◆ GetExpMtp()

int Card.GetExpMtp ( )
inline

Definition at line 2958 of file Card.cs.

2959 {
2960 int num = 100;
2961 if (!IsPC)
2962 {
2963 num *= 2;
2964 if (IsPCFaction)
2965 {
2966 num = num * GetAffinityExpBonus() / 100;
2968 {
2969 num = num * (50 + EClass.game.principal.petFeatExpMtp * 50) / 100;
2970 }
2971 }
2972 }
2973 return num * (100 + Evalue(1237) * 30) / 100;
2974 }
int GetAffinityExpBonus()
Definition: Card.cs:2976

References Evalue(), EClass.game, GetAffinityExpBonus(), IsPC, IsPCFaction, GamePrincipal.petFeatExp, and Game.principal.

Referenced by AddExp().

◆ GetExtraName()

virtual string Card.GetExtraName ( )
inlinevirtual

Reimplemented in Thing.

Definition at line 2620 of file Card.cs.

2621 {
2622 return "";
2623 }

Referenced by Act.GetTextSmall().

◆ GetFoodName()

string Card.GetFoodName ( string  s)
inline

Definition at line 5692 of file Card.cs.

5693 {
5694 return s.Replace("_corpseFrom".lang(), "_corpseTo".lang());
5695 }

◆ GetHearingRadius()

int Card.GetHearingRadius ( )
inline

Definition at line 6374 of file Card.cs.

6375 {
6376 return 8;
6377 }

Referenced by AI_Idle.Run().

◆ GetHoverText()

virtual string Card.GetHoverText ( )
inlinevirtual

Reimplemented in Chara, and Thing.

Definition at line 7620 of file Card.cs.

7621 {
7622 return Name + GetExtraName();
7623 }
virtual string GetExtraName()
Definition: Card.cs:2620

◆ GetHoverText2()

virtual string Card.GetHoverText2 ( )
inlinevirtual

Reimplemented in Chara.

Definition at line 7625 of file Card.cs.

7626 {
7627 return "";
7628 }

◆ GetImageSprite()

virtual Sprite Card.GetImageSprite ( )
inlinevirtual

Reimplemented in Chara.

Definition at line 6065 of file Card.cs.

6066 {
6067 return null;
6068 }

Referenced by HotItemThing.GetSprite().

◆ GetLightPower()

float Card.GetLightPower ( )
inline

Definition at line 6360 of file Card.cs.

6361 {
6363 if (LightData != null)
6364 {
6365 return 0.01f * LightData.color.a * 256f * 1.12f;
6366 }
6367 if (IsPCFaction && !IsPC)
6368 {
6369 num *= 4f;
6370 }
6371 return num;
6372 }
AnimationCurve fovCurveChara
float timeRatio
Definition: Scene.cs:130

References SceneLightProfile.fovCurveChara, SceneProfile.global, SceneProfile.light, Scene.profile, EClass.scene, and Scene.timeRatio.

Referenced by CalculateFOV().

◆ GetLightRadius()

int Card.GetLightRadius ( )
inline

Definition at line 6388 of file Card.cs.

6389 {
6390 if (isThing)
6391 {
6392 if (!IsInstalled && EClass.pc.held != this)
6393 {
6394 return 0;
6395 }
6397 {
6398 return (trait as TraitLightSource).LightRadius;
6399 }
6400 if (LightData == null || !trait.IsLightOn)
6401 {
6402 return 0;
6403 }
6404 return LightData.radius;
6405 }
6406 int num = ((LightData != null) ? LightData.radius : 0);
6407 int num2 = 0;
6408 if (IsPC)
6409 {
6410 if (Chara.isBlind)
6411 {
6412 return 1;
6413 }
6414 num = ((EClass._map.IsIndoor || EClass.world.date.IsNight) ? 2 : ((EClass.world.date.periodOfDay == PeriodOfDay.Day) ? 6 : 5));
6415 num2 = 2;
6416 }
6417 else
6418 {
6420 {
6421 return 0;
6422 }
6423 if (LightData == null && !EClass._map.IsIndoor && !EClass.world.date.IsNight)
6424 {
6425 return 0;
6426 }
6427 }
6428 if (IsPCFaction)
6429 {
6430 Thing equippedThing = Chara.body.GetEquippedThing(45);
6431 if (equippedThing != null && equippedThing.trait is TraitLightSource traitLightSource)
6432 {
6433 num2 = traitLightSource.LightRadius;
6434 }
6435 if (Chara.held != null && IsPC)
6436 {
6437 int lightRadius = Chara.held.GetLightRadius();
6438 if (lightRadius > 0)
6439 {
6440 if (lightRadius > num2)
6441 {
6442 num2 = Chara.held.GetLightRadius() - 1;
6443 }
6444 if (num2 < 3)
6445 {
6446 num2 = 3;
6447 }
6448 }
6449 }
6450 if (num < num2)
6451 {
6452 num = num2;
6453 }
6454 }
6455 return num;
6456 }
PeriodOfDay
Definition: PeriodOfDay.cs:2
Thing GetEquippedThing(int elementId)
Definition: CharaBody.cs:390
bool isBlind
Definition: Chara.cs:130
GraphicSetting graphic
Definition: CoreConfig.cs:607
bool IsNight
Definition: Date.cs:112
PeriodOfDay periodOfDay
Definition: Date.cs:128
int radius
Definition: LightData.cs:10
bool IsIndoor
Definition: Map.cs:131
bool isEquipped
Definition: Thing.cs:17
virtual bool IsLightOn
Definition: Trait.cs:413

References EClass._map, Chara.body, Core.config, EClass.core, World.date, CoreConfig.GraphicSetting.drawAllyLight, CharaBody.GetEquippedThing(), GetLightRadius(), CoreConfig.graphic, Chara.held, Chara.isBlind, Thing.isEquipped, Map.IsIndoor, Trait.IsLightOn, Date.IsNight, EClass.pc, Date.periodOfDay, LightData.radius, trait, and EClass.world.

Referenced by CalculateFOV(), CreateFov(), GetLightRadius(), and Chara.HoldCard().

◆ GetName()

virtual string Card.GetName ( NameStyle  style,
int  num = -1 
)
inlinevirtual

Reimplemented in Thing, and Chara.

Definition at line 2615 of file Card.cs.

2616 {
2617 return "Card";
2618 }

Referenced by InvOwnerBlend._OnProcess(), MakeRefFrom(), AI_Eat.Run(), AI_Read.Run(), and SecondaryCompare().

◆ GetPaintData()

byte[] Card.GetPaintData ( )
inline

Definition at line 7016 of file Card.cs.

7017 {
7018 Sprite sprite = GetSprite();
7019 Texture2D texture2D = ScreenCapture.CaptureScreenshotAsTexture();
7020 int num = sprite.texture.width * 2;
7021 int num2 = sprite.texture.height * 2;
7022 int x = (int)Mathf.Clamp(Input.mousePosition.x - (float)(num / 2), 1f, texture2D.width - num - 1);
7023 int y = (int)Mathf.Clamp(Input.mousePosition.y - (float)(num2 / 2), 1f, texture2D.height - num2 - 1);
7024 Color[] pixels = texture2D.GetPixels(x, y, num, num2);
7025 Texture2D texture2D2 = new Texture2D(num, num2, TextureFormat.ARGB32, mipChain: false);
7026 texture2D2.SetPixels(pixels);
7027 texture2D2.Apply();
7028 byte[] result = texture2D2.EncodeToJPG();
7029 UnityEngine.Object.Destroy(texture2D);
7030 UnityEngine.Object.Destroy(texture2D2);
7031 return result;
7032 }
virtual Sprite GetSprite(int dir=0)
Definition: Card.cs:6056

References Color.

Referenced by AM_Paint.OnUpdateInput().

◆ GetPaintSprite()

Sprite Card.GetPaintSprite ( )
inline

Definition at line 7044 of file Card.cs.

7045 {
7046 if (!_paintSprite)
7047 {
7048 byte[] data = c_textureData;
7049 Texture2D texture2D = new Texture2D(1, 1);
7050 texture2D.LoadImage(data);
7051 _paintSprite = Sprite.Create(texture2D, new Rect(0f, 0f, texture2D.width, texture2D.height), new Vector2(0.5f, 0.5f), 200f);
7052 EClass.game.loadedTextures.Add(texture2D);
7053 if (trait is TraitCanvas traitCanvas)
7054 {
7055 texture2D.filterMode = ((!traitCanvas.PointFilter) ? FilterMode.Bilinear : FilterMode.Point);
7056 }
7057 }
7058 return _paintSprite;
7059 }
byte[] c_textureData
Definition: Card.cs:1929
HashSet< Texture2D > loadedTextures
Definition: Game.cs:257

References EClass.game, and Game.loadedTextures.

Referenced by TraitCanvas.OnSetCardGrid(), CardActor.RefreshSprite(), and LayerPixelPaint.SetCanvas().

◆ GetPrice()

virtual int Card.GetPrice ( CurrencyType  currency = CurrencyType::Money,
bool  sell = false,
PriceType  priceType = PriceType::Default,
Chara  c = null 
)
inlinevirtual

Definition at line 7233 of file Card.cs.

7234 {
7235 if (priceType == PriceType.CopyShop && sell)
7236 {
7237 return 0;
7238 }
7239 if (!sell)
7240 {
7241 if (id == "littleball")
7242 {
7243 return 0;
7244 }
7245 switch (currency)
7246 {
7247 case CurrencyType.Money:
7248 if (id == "crimale2")
7249 {
7250 return 6480;
7251 }
7252 break;
7253 case CurrencyType.Influence:
7254 switch (id)
7255 {
7256 case "ticket_fortune":
7257 return 5;
7258 case "medal":
7259 return 5;
7260 case "lunch_love":
7261 return 20;
7262 }
7263 break;
7264 case CurrencyType.Ecopo:
7265 switch (id)
7266 {
7267 case "plat":
7268 return 500;
7269 case "rune_free":
7270 return 1000;
7271 case "whip_egg":
7272 return 3000;
7273 case "brush_strip":
7274 return 2500;
7275 case "hammer_strip":
7276 return 5000;
7277 case "helm_chef":
7278 return 25000;
7279 }
7280 break;
7281 case CurrencyType.Plat:
7282 {
7283 string text = id;
7284 if (!(text == "lucky_coin"))
7285 {
7286 if (!(text == "book_skill"))
7287 {
7288 break;
7289 }
7290 return 50;
7291 }
7292 return 100;
7293 }
7294 case CurrencyType.Medal:
7295 switch (id)
7296 {
7297 case "1282":
7298 return 5;
7299 case "bill_tax":
7300 return 3;
7301 case "water":
7302 return 3;
7303 case "bill":
7304 return 3;
7305 case "1165":
7306 return 10;
7307 case "diary_sister":
7308 return 12;
7309 case "diary_lady":
7310 return 25;
7311 case "diary_catsister":
7312 return 85;
7313 case "container_magic":
7314 return 20;
7315 case "wrench_tent_elec":
7316 return 3;
7317 case "wrench_tent_soil":
7318 return 3;
7319 case "wrench_tent_seabed":
7320 return 12;
7321 case "wrench_bed":
7322 return 3;
7323 case "wrench_storage":
7324 return 4;
7325 case "wrench_fridge":
7326 return 15;
7327 case "wrench_extend_v":
7328 return 6;
7329 case "wrench_extend_h":
7330 return 6;
7331 case "monsterball":
7332 return LV / 8;
7333 case "372":
7334 return 3;
7335 case "scroll_random":
7336 if (refVal == 8288)
7337 {
7338 return 20;
7339 }
7340 break;
7341 }
7342 break;
7343 }
7344 }
7345 if (sell && noSell)
7346 {
7347 return 0;
7348 }
7349 if (!sell && id == "casino_coin")
7350 {
7351 return 20;
7352 }
7353 int value = GetValue(priceType, sell);
7354 if (value == 0)
7355 {
7356 return 0;
7357 }
7358 if (c == null)
7359 {
7360 c = EClass.pc;
7361 }
7362 double p = value;
7363 Trait trait = this.trait;
7364 if (!(trait is TraitBed))
7365 {
7366 if (trait is TraitContainer traitContainer)
7367 {
7368 p *= 1f + 4f * (float)(things.width - traitContainer.Width) + 4f * (float)(things.height - traitContainer.Height);
7369 }
7370 }
7371 else
7372 {
7373 p *= 1f + 0.5f * (float)c_containerSize;
7374 }
7375 p += c_priceAdd;
7376 if (c_priceFix != 0)
7377 {
7378 p = (int)((float)p * (float)Mathf.Clamp(100 + c_priceFix, 0, 1000000) / 100f);
7379 if (p == 0.0)
7380 {
7381 return 0;
7382 }
7383 }
7384 if (isStolen)
7385 {
7386 if (sell && priceType == PriceType.PlayerShop && EClass.Branch != null && EClass.Branch.policies.IsActive(2824))
7387 {
7388 p = p * 100.0 / (double)Mathf.Max(110f, 170f - Mathf.Sqrt(EClass.Branch.Evalue(2824) * 5));
7389 }
7390 else if (sell && Guild.Thief.IsMember)
7391 {
7392 p = Guild.Thief.SellStolenPrice((int)p);
7393 }
7394 else
7395 {
7396 p *= 0.5;
7397 }
7398 }
7399 if (!sell && category.id == "spellbook")
7400 {
7401 p = Guild.Mage.BuySpellbookPrice((int)p);
7402 }
7403 bool flag = priceType == PriceType.CopyShop;
7404 int num = ((!flag) ? 1 : 5);
7405 float num2 = Mathf.Min(0.01f * (float)Evalue(752), 1f);
7406 float num3 = Mathf.Min(0.01f * (float)Evalue(751), 1f);
7407 float num4 = Mathf.Min(0.02f * (float)Evalue(759), 2f);
7408 if (num3 > 0f)
7409 {
7410 num3 *= (float)num;
7411 }
7412 float num5 = Mathf.Clamp(1f + num2 + num3, 0.5f, 5f) + num4;
7413 p *= num5;
7414 p *= 0.20000000298023224;
7415 if (sell)
7416 {
7417 p *= 0.20000000298023224;
7418 if (isCopy)
7419 {
7420 p *= 0.20000000298023224;
7421 }
7422 if (isReplica)
7423 {
7424 p *= 0.20000000298023224;
7425 }
7426 if (currency == CurrencyType.Money && (category.IsChildOf("meal") || category.IsChildOf("preserved")))
7427 {
7428 p *= 0.5;
7429 }
7430 if ((uint)(priceType - 1) <= 1u)
7431 {
7432 if (category.IsChildOf("fish"))
7433 {
7434 p *= ((EClass.pc.faith == EClass.game.religions.Luck) ? 1.5f : 1f);
7435 }
7436 if (category.IsChildOf("vegi") || category.IsChildOf("fruit"))
7437 {
7438 p *= ((EClass.pc.faith == EClass.game.religions.Harvest) ? 3f : 2f);
7439 }
7440 }
7441 }
7442 if (id == "rod_wish")
7443 {
7444 p *= (sell ? 0.01f : 50f);
7445 }
7446 switch (currency)
7447 {
7448 case CurrencyType.Ecopo:
7449 if (this.trait is TraitSeed)
7450 {
7451 p *= 2.0;
7452 }
7453 else if (this.trait is TraitEcoMark)
7454 {
7455 p *= 1.0;
7456 }
7457 else
7458 {
7459 p *= 0.20000000298023224;
7460 }
7461 break;
7462 case CurrencyType.Casino_coin:
7463 p *= 0.10000000149011612;
7464 break;
7465 case CurrencyType.Influence:
7466 p *= 0.0020000000949949026;
7467 break;
7468 case CurrencyType.Medal:
7469 p *= 0.00019999999494757503;
7470 break;
7471 case CurrencyType.Money2:
7472 p *= 0.004999999888241291;
7473 break;
7474 default:
7475 if (IsIdentified || (this.trait is TraitErohon && !sell) || priceType == PriceType.Tourism)
7476 {
7477 if (blessedState == BlessedState.Blessed)
7478 {
7479 p *= 1.25;
7480 }
7481 else if (blessedState <= BlessedState.Cursed)
7482 {
7483 p *= (flag ? 1.25f : 0.3f);
7484 }
7485 if (this.trait.HasCharges)
7486 {
7487 p = p * 0.05000000074505806 + p * (double)(0.5f + Mathf.Clamp(0.1f * (float)c_charges, 0f, 1.5f));
7488 }
7489 if (IsDecayed)
7490 {
7491 p *= (flag ? 0.9f : 0.5f);
7492 }
7493 }
7494 else
7495 {
7496 Rand.UseSeed(uid, delegate
7497 {
7498 p = (sell ? (1 + EClass.rnd(15)) : (50 + EClass.rnd(500)));
7499 });
7500 }
7501 if (!sell)
7502 {
7503 p *= 1f + 0.2f * (float)c.Evalue(1406);
7504 }
7505 break;
7506 }
7507 float num6 = Math.Clamp(Mathf.Sqrt(c.EvalueMax(291) + ((!sell && EClass._zone.IsPCFaction) ? (EClass.Branch.Evalue(2800) * 2) : 0)), 0f, 25f);
7508 switch (priceType)
7509 {
7510 case PriceType.Tourism:
7511 num6 = 0f;
7512 break;
7513 case PriceType.Shipping:
7514 if (sell)
7515 {
7516 p *= 1.100000023841858;
7517 }
7518 break;
7519 case PriceType.PlayerShop:
7520 {
7521 if (!sell)
7522 {
7523 break;
7524 }
7525 float num7 = 1.25f;
7526 if (EClass.Branch != null)
7527 {
7528 if (EClass.Branch.policies.IsActive(2817))
7529 {
7530 num7 += 0.1f + 0.01f * Mathf.Sqrt(EClass.Branch.Evalue(2817));
7531 }
7532 if (EClass.Branch.policies.IsActive(2816))
7533 {
7534 num7 += 0.2f + 0.02f * Mathf.Sqrt(EClass.Branch.Evalue(2816));
7535 }
7536 if (isChara)
7537 {
7538 if (EClass.Branch.policies.IsActive(2828))
7539 {
7540 num7 += 0.1f + 0.01f * Mathf.Sqrt(EClass.Branch.Evalue(2828));
7541 }
7542 }
7543 else if (category.IsChildOf("food") || category.IsChildOf("drink"))
7544 {
7545 if (EClass.Branch.policies.IsActive(2818))
7546 {
7547 num7 += 0.05f + 0.005f * Mathf.Sqrt(EClass.Branch.Evalue(2818));
7548 }
7549 }
7550 else if (category.IsChildOf("furniture"))
7551 {
7552 if (EClass.Branch.policies.IsActive(2819))
7553 {
7554 num7 += 0.05f + 0.005f * Mathf.Sqrt(EClass.Branch.Evalue(2819));
7555 }
7556 }
7557 else if (EClass.Branch.policies.IsActive(2820))
7558 {
7559 num7 += 0.05f + 0.005f * Mathf.Sqrt(EClass.Branch.Evalue(2820));
7560 }
7561 }
7562 p *= num7;
7563 break;
7564 }
7565 }
7566 if ((uint)currency > 1u)
7567 {
7568 num6 = 0f;
7569 }
7570 p *= (sell ? (1f + num6 * 0.02f) : (1f - num6 * 0.02f));
7571 if (sell)
7572 {
7573 p = EClass.curve((int)p, 10000, 10000, 80);
7574 }
7575 if (p < 1.0)
7576 {
7577 p = ((!sell) ? 1 : 0);
7578 }
7579 if (!sell)
7580 {
7581 if (currency == CurrencyType.Casino_coin)
7582 {
7583 if (p > 100000.0)
7584 {
7585 p = Mathf.CeilToInt((float)p / 100000f) * 100000;
7586 }
7587 else if (p > 10000.0)
7588 {
7589 p = Mathf.CeilToInt((float)p / 10000f) * 10000;
7590 }
7591 else if (p > 1000.0)
7592 {
7593 p = Mathf.CeilToInt((float)p / 1000f) * 1000;
7594 }
7595 else if (p > 100.0)
7596 {
7597 p = Mathf.CeilToInt((float)p / 100f) * 100;
7598 }
7599 else if (p > 10.0)
7600 {
7601 p = Mathf.CeilToInt((float)p / 10f) * 10;
7602 }
7603 }
7604 if (this.trait is TraitDeed)
7605 {
7606 p *= Mathf.Pow(2f, EClass.player.flags.landDeedBought);
7607 }
7608 }
7609 if (p > (double)(sell ? 500000000 : 1000000000))
7610 {
7611 if (!sell)
7612 {
7613 return 1000000000;
7614 }
7615 return 500000000;
7616 }
7617 return (int)p;
7618 }
BlessedState
Definition: BlessedState.cs:2
@ currency
CurrencyType
Definition: CurrencyType.cs:2
PriceType
Definition: PriceType.cs:2
int c_priceFix
Definition: Card.cs:1137
int EvalueMax(int ele, int min=0)
Definition: Card.cs:2585
bool noSell
Definition: Card.cs:830
int c_priceAdd
Definition: Card.cs:1149
bool isStolen
Definition: Card.cs:854
bool IsIdentified
Definition: Card.cs:2377
bool isReplica
Definition: Card.cs:698
int c_charges
Definition: Card.cs:1269
int Evalue(int ele)
PolicyManager policies
int BuySpellbookPrice(int a)
Definition: GuildMage.cs:17
int SellStolenPrice(int a)
Definition: GuildThief.cs:17
static GuildMage Mage
Definition: Guild.cs:58
bool IsMember
Definition: Guild.cs:72
static GuildThief Thief
Definition: Guild.cs:60
int landDeedBought
Definition: Player.cs:659
Flags flags
Definition: Player.cs:1094
bool IsActive(int id, int days=-1)
static void UseSeed(int seed, Action action)
Definition: Rand.cs:22
ReligionHarvest Harvest
ReligionLuck Luck
virtual bool HasCharges
Definition: Trait.cs:328

References EClass._zone, EClass.Branch, GuildMage.BuySpellbookPrice(), currency, EClass.curve(), FactionBranch.Evalue(), Player.flags, EClass.game, ReligionManager.Harvest, Trait.HasCharges, ThingContainer.height, SourceCategory.Row.id, PolicyManager.IsActive(), SourceCategory.Row.IsChildOf(), Guild.IsMember, Zone.IsPCFaction, Player.Flags.landDeedBought, ReligionManager.Luck, Guild.Mage, EClass.pc, EClass.player, FactionBranch.policies, Game.religions, EClass.rnd(), GuildThief.SellStolenPrice(), Guild.Thief, Rand.UseSeed(), and ThingContainer.width.

Referenced by InvOwnerRecycle._OnProcess(), AI_Shopping.Buy(), TraitSalesTag.CanTagSale(), Chara.ClearInventory(), ZonePreEnterBoutWin.Execute(), QuestSupply.GetBonus(), QuestSupplySpecific.GetBonus(), Thing.GetName(), Chara.GetName(), TraitTicketFurniture.GetPrice(), HomeResourceWorth.GetPrice(), ShopTransaction.GetPrice(), InvOwner.ListInteractions(), Trait.OnBarter(), Affinity.OnGift(), ShopTransaction.Process(), UIInventory.RefreshList(), PartialMap.Save(), GameDate.ShipGoods(), TraitSalesTag.TrySetHeldAct(), and ActEffect.Wish().

◆ GetRandomColor()

ref Color Card.GetRandomColor ( )
inline

Definition at line 6029 of file Card.cs.

6030 {
6031 int num = EClass.game.seed + refVal;
6032 num += id[0] % 10000;
6033 if (id.Length > 1)
6034 {
6035 num += id[1] % 1000;
6036 if (id.Length > 2)
6037 {
6038 num += id[2] % 1000;
6039 if (id.Length > 3)
6040 {
6041 num += id[3] % 1000;
6042 if (id.Length > 4)
6043 {
6044 num += id[4] % 1000;
6045 }
6046 }
6047 }
6048 }
6049 Rand.UseSeed(num, delegate
6050 {
6051 _randColor = EClass.sources.materials.rows[EClass.rnd(90)].matColor;
6052 });
6053 return ref _randColor;
6054 }
static Color _randColor
Definition: Card.cs:93

References SourceManager.materials, EClass.rnd(), EClass.sources, and Rand.UseSeed().

◆ GetRenderParam()

RenderParam Card.GetRenderParam ( )
inline

Definition at line 5956 of file Card.cs.

5957 {
5959 shared.color = 11010048f;
5960 shared.liquidLv = 0;
5961 shared.cell = null;
5962 SetRenderParam(shared);
5963 return shared;
5964 }
virtual void SetRenderParam(RenderParam p)
Definition: Card.cs:5966
static RenderParam shared
Definition: RenderParam.cs:5

References RenderParam.shared.

Referenced by EffectIRenderer.OnUpdate().

◆ GetRestrainer()

TraitShackle Card.GetRestrainer ( )
inline

Definition at line 7097 of file Card.cs.

7098 {
7099 foreach (Card item in pos.ListCards())
7100 {
7101 if (item.trait is TraitShackle && item.c_uidRefCard == uid)
7102 {
7103 return item.trait as TraitShackle;
7104 }
7105 }
7106 return null;
7107 }
List< Card > ListCards(bool includeMasked=false)
Definition: Point.cs:1051

References item, and Point.ListCards().

Referenced by BaseTileMap.DrawTile().

◆ GetRoot()

ICardParent Card.GetRoot ( )
inline

Implements ICardParent.

Definition at line 3414 of file Card.cs.

3415 {
3416 if (parent == null)
3417 {
3418 return this;
3419 }
3420 return parent.GetRoot();
3421 }
ICardParent GetRoot()

References ICardParent.GetRoot(), and parent.

Referenced by UIInventory.RefreshMenu().

◆ GetRootCard()

Card Card.GetRootCard ( )
inline

Definition at line 3423 of file Card.cs.

3424 {
3425 if (!(parent is Card card))
3426 {
3427 return this;
3428 }
3429 return card.GetRootCard();
3430 }

References card, and parent.

Referenced by InvOwnerBlend._OnProcess(), InvOwnerChangeMaterial._OnProcess(), InvOwnerEnchant._OnProcess(), InvOwnerIdentify._OnProcess(), InvOwnerLighten._OnProcess(), InvOwnerReconstruction._OnProcess(), InvOwnerUncurse._OnProcess(), AM_Adv._OnUpdateInput(), AddThing(), Thing.ApplyMaterialElements(), Thing.CanAutoFire(), Chara.CanPick(), AI_TargetCard.CanProgress(), InvOwner.CanShiftClick(), ChangeMaterial(), Recipe.Craft(), LayerInventory.CreateContainer(), DragItemCard.DragInfo.DragInfo(), Player.EquipTool(), BaseGameScreen.Focus(), TaskBuild.GetHitResult(), Thing.GetName(), Chara.HoldCard(), IsChildOf(), ModNum(), TraitBrewery.OnChildDecay(), TaskBuild.OnProgressComplete(), TraitEquipItem.OnSetCardGrid(), AI_Drink.OnSetOwner(), AI_Read.OnSetOwner(), AM_Paint.OnUpdateInput(), TraitMannequin.OnUse(), ActThrow.Perform(), Chara.PickHeld(), ActEffect.Proc(), InvOwner.Transaction.Process(), BuildMenu.RefreshCategory(), Player.RefreshCurrentHotItem(), WidgetSearch.RefreshList(), UIInventory.RefreshMenu(), RemoveThing(), AI_Churyu.Run(), AI_Drink.Run(), AI_Eat.Run(), AI_Grab< T >.Run(), AI_Read.Run(), AI_TargetCard.Run(), ButtonGrid.SetCard(), ButtonGrid.SetIngredient(), ShouldTrySetDirtyInventory(), Player.TryEquipBait(), TraitContainer.TryOpen(), ActRanged.TryReload(), TraitContainer.TrySetAct(), Map.TryShatter(), ThingContainer.TryStack(), and TryStackTo().

◆ GetRuneEnc()

SocketData Card.GetRuneEnc ( int  idEle)
inline

Definition at line 3622 of file Card.cs.

3623 {
3624 if (socketList != null)
3625 {
3626 foreach (SocketData socket in socketList)
3627 {
3628 if (socket.type == SocketData.Type.Rune && socket.idEle == idEle)
3629 {
3630 return socket;
3631 }
3632 }
3633 }
3634 return null;
3635 }

References SocketData.idEle, socketList, and SocketData.type.

Referenced by Element.AddEncNote().

◆ GetSightRadius()

int Card.GetSightRadius ( )
inline

Definition at line 6379 of file Card.cs.

6380 {
6381 if (IsPC)
6382 {
6383 return EClass.player.lightRadius;
6384 }
6385 return (EClass._map.IsIndoor ? 4 : 5) + (IsPCFaction ? 1 : 0);
6386 }

References EClass._map, Map.IsIndoor, Player.lightRadius, and EClass.player.

Referenced by Chara.CanSeeLos(), ActRanged.Perform(), GoalCombat.Run(), GoalCombat.TryThrow(), and GoalCombat.TryUseAbility().

◆ GetSprite()

virtual Sprite Card.GetSprite ( int  dir = 0)
inlinevirtual

Reimplemented in Chara.

Definition at line 6056 of file Card.cs.

6057 {
6058 if (trait is TraitAbility)
6059 {
6060 return (trait as TraitAbility).CreateAct()?.GetSprite() ?? EClass.core.refs.icons.defaultAbility;
6061 }
6062 return sourceCard.GetSprite(dir, trait.IdSkin, (IsInstalled && pos != null && pos.IsValid && pos.cell.IsSnowTile) ? true : false);
6063 }
bool IsSnowTile
Definition: Cell.cs:782
Sprite defaultAbility
Definition: CoreRef.cs:118
Icons icons
Definition: CoreRef.cs:355
CoreRef refs
Definition: Core.cs:51
Cell cell
Definition: Point.cs:51
Sprite GetSprite(int dir=0, int skin=0, bool snow=false)
Definition: RenderRow.cs:261
virtual int IdSkin
Definition: Trait.cs:45

References Point.cell, EClass.core, CoreRef.Icons.defaultAbility, RenderRow.GetSprite(), CoreRef.icons, Trait.IdSkin, Cell.IsSnowTile, Point.IsValid, and Core.refs.

Referenced by AM_Paint.OnUpdateInput(), CardActor.RefreshSprite(), and LayerPixelPaint.SetCanvas().

◆ GetSubPassData()

virtual SubPassData Card.GetSubPassData ( )
inlinevirtual

Reimplemented in Chara, and Thing.

Definition at line 6248 of file Card.cs.

6249 {
6250 return SubPassData.Default;
6251 }
static SubPassData Default
Definition: SubPassData.cs:7

References SubPassData.Default.

Referenced by CardRenderer.Draw().

◆ GetTalkText()

string Card.GetTalkText ( string  idTopic,
bool  stripPun = false,
bool  useDefault = true 
)
inline

Definition at line 6808 of file Card.cs.

6809 {
6810 bool flag = isChara && Chara.IsHumanSpeak;
6811 string text = MOD.listTalk.GetTalk(c_idTalk.IsEmpty(id), idTopic, useDefault, flag);
6812 if (!text.IsEmpty())
6813 {
6814 text = text.Split('|').RandomItem();
6815 if (!flag || (IsDeadOrSleeping && IsAliveInCurrentZone))
6816 {
6817 if (!text.StartsWith("(") && !text.StartsWith("*"))
6818 {
6819 text = "(" + text + ")";
6820 }
6821 text = text.Replace("。)", ")");
6822 }
6823 }
6824 return ApplyTone(text, stripPun);
6825 }
virtual bool IsDeadOrSleeping
Definition: Card.cs:2109
string c_idTalk
Definition: Card.cs:1569
bool IsHumanSpeak
Definition: Chara.cs:1015
static TalkDataList listTalk
Definition: MOD.cs:10
string GetTalk(string id, string idTopic, bool useDefault=false, bool human=true)
Definition: TalkDataList.cs:23

References TalkDataList.GetTalk(), Chara.IsHumanSpeak, and MOD.listTalk.

Referenced by DramaCustomSequence.GetRumor(), DramaManager.ParseLine(), Msg.Talk(), and WidgetFeed.Talk().

◆ GetTilePrice()

static int Card.GetTilePrice ( TileRow  row,
SourceMaterial::Row  mat 
)
inlinestatic

Definition at line 7113 of file Card.cs.

7114 {
7115 int result = 0;
7116 if (row.id == 0)
7117 {
7118 return result;
7119 }
7120 result = row.value * mat.value / 100;
7121 if (result < 0)
7122 {
7123 result = 1;
7124 }
7125 return result;
7126 }
int id
Definition: TileRow.cs:8

References TileRow.id.

Referenced by PartialMap.Save().

◆ GetTotalQuality()

int Card.GetTotalQuality ( bool  applyBonus = true)
inline

Definition at line 3833 of file Card.cs.

3834 {
3835 int num = 5 + LV + material.quality;
3836 if (applyBonus)
3837 {
3838 num = num * (100 + Quality) / 100;
3839 }
3840 return num;
3841 }
int Quality
Definition: Card.cs:2425

References LV, material, and Quality.

Referenced by Hobby.GetEfficiency().

◆ GetValue()

int Card.GetValue ( PriceType  priceType = PriceType::Default,
bool  sell = false 
)
inline

Definition at line 7155 of file Card.cs.

7156 {
7157 int num = ((c_fixedValue == 0) ? trait.GetValue() : c_fixedValue);
7158 if (id == "plat" && !sell)
7159 {
7160 num = 10000;
7161 }
7162 if (num == 0)
7163 {
7164 return 0;
7165 }
7166 float num2 = num;
7167 if (priceType == PriceType.CopyShop)
7168 {
7169 num2 += (float)c_priceCopy * 0.2f;
7170 num2 = num2 * (float)Mathf.Max(150 + rarityLv, 150) / 100f;
7171 }
7172 else
7173 {
7174 num2 = num2 * (float)Mathf.Max(100 + rarityLv + Mathf.Min(QualityLv * 10, 200), 80) / 100f;
7175 }
7176 if (IsFood && !material.tag.Contains("food"))
7177 {
7178 num2 *= 0.5f;
7179 }
7180 float num3;
7182 {
7183 if (sell)
7184 {
7185 num2 *= 0.3f;
7186 }
7187 num3 = 2f;
7188 }
7189 else
7190 {
7191 num3 = 0.5f;
7192 }
7193 if (isReplica)
7194 {
7195 num2 *= 0.15f;
7196 }
7197 if (!IsUnique)
7198 {
7199 if (IsEquipmentOrRanged && rarity >= Rarity.Legendary)
7200 {
7201 num2 = Mathf.Max(num2, 1800f + num2 / 5f);
7202 }
7203 num2 = num2 * (100f + num3 * (float)(material.value - 100)) / 100f;
7205 {
7206 int num4 = 0;
7207 foreach (Element value in elements.dict.Values)
7208 {
7209 num4 += value.source.value;
7210 }
7211 num2 = num2 * (float)(100 + (sell ? ((int)MathF.Sqrt(num4) * 10) : num4)) / 100f;
7212 if (rarity >= Rarity.Legendary)
7213 {
7214 num2 = Mathf.Max(num2, 3600f + num2 / 5f);
7215 }
7216 }
7217 }
7218 if (trait is TraitRecipe && sell)
7219 {
7220 num2 *= 0.1f;
7221 }
7222 if (encLV != 0 && !category.tag.Contains("noEnc"))
7223 {
7224 num2 = (category.tag.Contains("enc") ? (num2 * (0.7f + (float)(encLV - 1) * 0.2f)) : ((!IsFood) ? (num2 * (1f + (float)encLV * 0.01f)) : ((!(id == "honey")) ? (num2 * Mathf.Min(1f + 0.1f * (float)encLV, 2f) + (float)(encLV * 100)) : (num2 + (float)(encLV * 10)))));
7225 }
7226 if (tier > 0)
7227 {
7228 num2 *= (float)(tier + 1);
7229 }
7230 return (int)num2;
7231 }
bool IsEquipmentOrRangedOrAmmo
Definition: Card.cs:2230
int c_fixedValue
Definition: Card.cs:1173
int c_priceCopy
Definition: Card.cs:1161
bool IsEquipmentOrRanged
Definition: Card.cs:2218
int QualityLv
Definition: Card.cs:2427
virtual int GetValue()
Definition: Trait.cs:587

References ElementContainer.dict, Trait.GetValue(), material, Element.source, and SourceCategory.Row.tag.

Referenced by CraftUtil.MixIngredients(), and TraitBrewery.OnChildDecay().

◆ GetWindowSaveData()

Window.SaveData Card.GetWindowSaveData ( )
inline

Definition at line 2516 of file Card.cs.

2517 {
2518 if (IsPC)
2519 {
2520 return Window.dictData.TryGetValue("LayerInventoryFloatMain0");
2521 }
2523 {
2524 return Window.dictData.TryGetValue("ChestMerchant");
2525 }
2526 return c_windowSaveData;
2527 }
Window.SaveData c_windowSaveData
Definition: Card.cs:1821
Definition: Window.cs:13
static Dictionary< string, SaveData > dictData
Definition: Window.cs:594

References c_windowSaveData, Window.dictData, IsPC, and trait.

Referenced by LayerInventory.CreateBuy(), ThingContainer.GetDest(), TaskDump.IsValidContainer(), TaskDump.ListThingsToPut(), UIDragGridIngredients.Refresh(), and Zone.TryAddThingInSharedContainer().

◆ GiveBirth()

Thing Card.GiveBirth ( Thing  t,
bool  effect 
)
inline

Definition at line 5774 of file Card.cs.

5775 {
5776 Card card = (ExistsOnMap ? this : (GetRootCard() ?? EClass.pc));
5777 EClass.player.forceTalk = true;
5778 card.Talk("giveBirth");
5779 EClass._zone.TryAddThing(t, card.pos);
5780 if (effect)
5781 {
5782 card.pos.PlayEffect("revive");
5783 card.pos.PlaySound("egg");
5784 PlayAnime(AnimeID.Shiver);
5785 if (isChara)
5786 {
5788 }
5789 }
5790 return t;
5791 }
void PlayAnime(AnimeID id, bool force=false)
Definition: Card.cs:6148
bool TryAddThing(Thing target, Point p, bool destroyIfFail=false)
Definition: Zone.cs:2199

References EClass._zone, Chara.AddCondition(), card, EClass.pc, and Zone.TryAddThing().

Referenced by ActEffect.GeneMiracle(), and ActEffect.LoveMiracle().

◆ HasCondition< T >()

virtual bool Card.HasCondition< T > ( )
inlinevirtual

Reimplemented in Chara.

Type Constraints
T :Condition 

Definition at line 7830 of file Card.cs.

7830 : Condition
7831 {
7832 return false;
7833 }

◆ HasCraftBonusTrait()

bool Card.HasCraftBonusTrait ( )
inline

Definition at line 6919 of file Card.cs.

6920 {
6921 return ListCraftBonusTraits().Count > 0;
6922 }
List< Element > ListCraftBonusTraits()
Definition: Card.cs:6924

Referenced by CraftUtil.MixIngredients().

◆ HasEditorTag()

bool Card.HasEditorTag ( EditorTag  tag)
inline

Definition at line 2600 of file Card.cs.

2601 {
2602 return c_editorTags?.Contains(tag.ToString()) ?? false;
2603 }

References c_editorTags.

Referenced by HotItemNoItem._TrySetAct(), AttackProcess.Perform(), AI_Idle.Run(), GoalCombat.Run(), CoreDebug.TestSpawn(), TraitBaseSpellbook.TryProgress(), and Map.TryShatter().

◆ HasElement() [1/2]

bool Card.HasElement ( int  ele,
int  req = 1 
)
inline

Definition at line 5897 of file Card.cs.

5898 {
5899 return elements.Value(ele) >= req;
5900 }

References ElementContainer.Value().

Referenced by Chara._Move(), _OnDeserialized(), TraitAltar._OnOffer(), InvOwnerGene._OnProcess(), ActPlan._Update(), UICharaMaker.AddDomain(), ActMelee.Attack(), DramaCustomSequence.Build(), RecipeCard.Build(), RecipeCard.BuildIngredientList(), AttackProcess.CalcHit(), Chara.CanBeTempAlly(), TraitKettle.CanCopy(), Trait.CanEat(), TaskMine.CanMine(), TraitAltar.CanOffer(), ActNTR.CanPerform(), TaskChopWood.CanProgress(), ActThrow.CanThrow(), TraitCrafter.Craft(), RecipeCard.Craft(), FactionBranch.DailyOutcome(), ActEffect.DamageEle(), DamageHP(), Decay(), CharaBody.Equip(), AI_Fuck.Finish(), HotItemHeld.GetAct(), Chara.GetHoverText(), TaskHarvest.GetIdDismantled(), Religion.GetOfferingValue(), BaseTaskHarvest.GetText(), BaseTaskHarvest.GetToolEfficiency(), Chara.GiveGift(), TaskHarvest.HarvestThing(), Party.HasElement(), CharaBody.IsEquippable(), CharaBody.IsTooHeavyToEquip(), Recipe.Ingredient.IsValidIngredient(), Religion.JoinFaith(), CalcPlat.Learn(), LevelUp(), Props.ListThingStack(), Thing.ListValidTraits(), RecipeCard.MakeDish(), CraftUtil.MakeLoveLunch(), TraitSeed.MakeSeed(), CraftUtil.MixIngredients(), StatsMana.Mod(), StatsStamina.Mod(), Zone_Casino.OnActivate(), Trait.OnBarter(), AM_Adv.OnBecomeNoGoal(), TraitTent.OnChangePlaceState(), Affinity.OnGift(), TraitAltar.OnOffer(), AI_Fish.ProgressFish.OnProgress(), ConSleep.OnRemoved(), InvOwnerGene.OnWriteNote(), ActRanged.Perform(), ActRush.Perform(), ActThrow.Perform(), AttackProcess.Perform(), AttackProcess.Prepare(), FoodEffect.Proc(), ActEffect.Proc(), PurgeDuplicateArtifact(), PurgeEythArtifact(), CoreDebug.QuickStart(), Chara.Refresh(), WindowCharaMini.Refresh(), Chara.RefreshSpeed(), Chara.RequestProtection(), ActRide.Ride(), AI_Idle.Run(), AI_Slaughter.Run(), AI_Steal.Run(), GoalCombat.Run(), Player.SelectDomain(), Weather.SetCondition(), SpawnLoot(), ConSleep.SuccubusVisit(), DramaActor.Talk(), ActThrow.Throw(), ConSuffocation.Tick(), Chara.TickConditions(), CalcPlat.Train(), Zone.TryGenerateBigDaddy(), Zone.TryGenerateEvolved(), Zone.TryGenerateShrine(), TaskHarvest.TryGetAct(), ThingGen.TryLickChest(), TryMakeRandomItem(), Chara.TryNullifyCurse(), ActPray.TryPray(), HotItemHeld.TrySetToolAct(), GoalCombat.TryThrow(), GoalCombat.TryUseAbility(), CharaBody.Unequip(), and DramaOutcome.upgrade_miscreation().

◆ HasElement() [2/2]

bool Card.HasElement ( string  id,
int  req = 1 
)
inline

Definition at line 5902 of file Card.cs.

5903 {
5904 return HasElement(EClass.sources.elements.alias[id].id, req);
5905 }

References SourceManager.elements, and EClass.sources.

◆ HasElementNoCopy()

bool Card.HasElementNoCopy ( )
inline

Definition at line 5912 of file Card.cs.

5913 {
5914 if (HasElement(764))
5915 {
5916 return true;
5917 }
5918 if (HasElement(759))
5919 {
5920 return true;
5921 }
5922 if (HasElement(703))
5923 {
5924 return true;
5925 }
5926 if (HasElement(758))
5927 {
5928 return true;
5929 }
5930 if (HasElement(704))
5931 {
5932 return true;
5933 }
5934 return false;
5935 }

Referenced by TraitDemitas.CanCopy(), and TraitKettle.CanCopy().

◆ HasGlobalElement()

bool Card.HasGlobalElement ( int  ele)
inline

Definition at line 5907 of file Card.cs.

5908 {
5909 return elements.GetElement(ele)?.IsGlobalElement ?? false;
5910 }
Element GetElement(string alias)
bool IsGlobalElement
Definition: ELEMENT.cs:345

References ElementContainer.GetElement(), and Element.IsGlobalElement.

Referenced by Evalue().

◆ HasLight()

bool Card.HasLight ( )
inline

Definition at line 6355 of file Card.cs.

6356 {
6357 return GetLightRadius() > 0;
6358 }

◆ HasRune()

bool Card.HasRune ( )
inline

Definition at line 3724 of file Card.cs.

3725 {
3726 return CountRune() > 0;
3727 }

References CountRune().

Referenced by TraitKettle.CanCopy().

◆ HasTag()

◆ HasTalk()

bool Card.HasTalk ( string  idTopic)
inline

Definition at line 6679 of file Card.cs.

6680 {
6681 return !MOD.listTalk.GetTalk(c_idTalk.IsEmpty(id), idTopic, useDefault: true).IsEmpty();
6682 }

References TalkDataList.GetTalk(), and MOD.listTalk.

◆ HaveFur()

bool Card.HaveFur ( )
inline

Definition at line 7835 of file Card.cs.

7836 {
7837 if (!isChara)
7838 {
7839 return false;
7840 }
7841 string text = id;
7842 if (text == "putty_snow" || text == "putty_snow_gold")
7843 {
7844 return true;
7845 }
7846 return !Chara.race.fur.IsEmpty();
7847 }

References Chara.race.

Referenced by FactionBranch.DailyOutcome(), Chara.Duplicate(), ActEffect.ProcAt(), and AI_Slaughter.Run().

◆ HealHP()

virtual void Card.HealHP ( int  a,
HealSource  origin = HealSource::None 
)
inlinevirtual

Definition at line 4000 of file Card.cs.

4001 {
4002 long num = a;
4003 if (origin == HealSource.Magic)
4004 {
4005 num = (long)a * (long)Mathf.Max(100 - Evalue(93), 1) / 100;
4006 }
4007 if (num > 100000000)
4008 {
4009 num = 100000000L;
4010 }
4011 hp += (int)num;
4012 if (hp > MaxHP)
4013 {
4014 hp = MaxHP;
4015 }
4016 switch (origin)
4017 {
4018 case HealSource.Magic:
4019 case HealSource.Item:
4020 PlaySound("heal");
4021 PlayEffect("heal");
4022 break;
4023 case HealSource.HOT:
4024 PlaySound("heal_tick");
4025 PlayEffect("heal_tick");
4026 break;
4027 }
4028 }
HealSource
Definition: HealSource.cs:2

References Evalue(), hp, MaxHP, PlayEffect(), and PlaySound().

Referenced by HealHPHost(), StatsMana.Mod(), ConTransmuteBat.OnRemoved(), ActPray.Pray(), AI_PassTime.Run(), Zone.Simulate(), ConHOT.Tick(), and ConSleep.Tick().

◆ HealHPHost()

virtual void Card.HealHPHost ( int  a,
HealSource  origin = HealSource::None 
)
inlinevirtual

Definition at line 3984 of file Card.cs.

3985 {
3986 if (isChara)
3987 {
3988 if (Chara.parasite != null)
3989 {
3991 }
3992 if (Chara.ride != null)
3993 {
3994 Chara.ride.HealHP(a);
3995 }
3996 }
3997 HealHP(a, origin);
3998 }
Chara parasite
Definition: Chara.cs:30
Chara ride
Definition: Chara.cs:27

References HealHP(), isChara, Chara.parasite, and Chara.ride.

◆ Inspect()

void Card.Inspect ( )
inline

Definition at line 7815 of file Card.cs.

7816 {
7817 SE.Play("pop_paper");
7818 if (isChara)
7819 {
7820 LayerChara layerChara = EClass.ui.AddLayerDontCloseOthers<LayerChara>();
7821 layerChara.windows[0].SetRect(EClass.core.refs.rects.center);
7822 layerChara.SetChara(Chara);
7823 }
7824 else
7825 {
7826 EClass.ui.AddLayerDontCloseOthers<LayerInfo>().SetThing(Thing);
7827 }
7828 }
RectData center
Definition: CoreRef.cs:166
Rects rects
Definition: CoreRef.cs:361
static UI ui
Definition: EClass.cs:16
LayerChara SetChara(Chara c)
Definition: LayerChara.cs:9
List< Window > windows
Definition: Layer.cs:116

References CoreRef.Rects.center, EClass.core, CoreRef.rects, Core.refs, LayerChara.SetChara(), EClass.ui, and Layer.windows.

Referenced by ActPlan._Update().

◆ Install()

◆ IsChildOf()

bool Card.IsChildOf ( Card  c)
inline

Definition at line 2661 of file Card.cs.

2662 {
2663 return GetRootCard() == c;
2664 }

References GetRootCard().

Referenced by AI_OpenGambleChest.IsValid().

◆ IsExcludeFromCraft()

bool Card.IsExcludeFromCraft ( Recipe::Ingredient  ing)
inline

Definition at line 2529 of file Card.cs.

2530 {
2531 if ((IsUnique && ing.id != id && !ing.idOther.Contains(id)) || c_isImportant)
2532 {
2533 return true;
2534 }
2535 if (parent is Card card)
2536 {
2537 if (card.trait is TraitChestMerchant)
2538 {
2539 return true;
2540 }
2541 if (card.isSale || !card.trait.CanUseContent)
2542 {
2543 return true;
2544 }
2545 Window.SaveData windowSaveData = card.GetWindowSaveData();
2546 if (windowSaveData != null)
2547 {
2548 return windowSaveData.excludeCraft;
2549 }
2550 }
2551 return false;
2552 }
bool c_isImportant
Definition: Card.cs:1024
List< string > idOther
Definition: Recipe.cs:41
bool excludeCraft
Definition: Window.cs:379

References c_isImportant, card, Window.SaveData.excludeCraft, IsUnique, and parent.

Referenced by Props.ListThingStack().

◆ IsInMutterDistance()

bool Card.IsInMutterDistance ( int  d = 10)
inline

Definition at line 7674 of file Card.cs.

7675 {
7676 return pos.Distance(EClass.pc.pos) < d;
7677 }

References Point.Distance(), EClass.pc, and pos.

Referenced by ActCryRage.Perform(), ActCrySad.Perform(), ActEffect.ProcAt(), and AI_Idle.Run().

◆ IsStackable()

bool Card.IsStackable ( Thing  tg)
inline

Definition at line 3432 of file Card.cs.

3433 {
3434 if (id != tg.id || material != tg.material)
3435 {
3436 return false;
3437 }
3438 return true;
3439 }

References id, and material.

◆ KillAnime()

void Card.KillAnime ( )
inline

Definition at line 6143 of file Card.cs.

6144 {
6146 }
virtual void KillAnime()

References CardRenderer.KillAnime().

Referenced by ActThrow.Throw().

◆ LevelUp()

void Card.LevelUp ( )
inline

Definition at line 2990 of file Card.cs.

2991 {
2992 if (IsPC)
2993 {
2995 {
2996 Msg.Say("demoLimit");
2997 return;
2998 }
3000 Tutorial.Reserve("feat");
3001 }
3002 feat++;
3003 LV++;
3004 Say("dingExp", this);
3005 PlaySound("jingle_lvup");
3006 PlayEffect("aura_heaven");
3007 if (HasElement(1415) && Evalue(1415) < 9 && LV >= Evalue(1415) * 5 + 10)
3008 {
3009 Chara.SetFeat(1415, Evalue(1415) + 1, msg: true);
3010 }
3011 if (IsPC)
3012 {
3013 return;
3014 }
3015 if (Chara.race.id == "mutant")
3016 {
3017 int num = Mathf.Min(1 + LV / 5, 20);
3018 for (int i = 0; i < num; i++)
3019 {
3020 if (Evalue(1644) < i + 1)
3021 {
3022 Chara.SetFeat(1644, i + 1, msg: true);
3023 }
3024 }
3025 }
3026 Chara.TryUpgrade();
3027 }
Version version
Definition: BaseCore.cs:17
int feat
Definition: Card.cs:374
void SetFeat(int id, int value=1, bool msg=false)
Definition: Chara.cs:9771
void TryUpgrade(bool msg=true)
Definition: Chara.cs:8447
int totalFeat
Definition: Player.cs:905
static void Reserve(string idStep, Action onBeforePlay=null)
Definition: Tutorial.cs:55
bool demo
Definition: Version.cs:14

References EClass.core, Version.demo, Evalue(), feat, HasElement(), IsPC, LV, PlayEffect(), EClass.player, PlaySound(), Chara.race, Tutorial.Reserve(), Msg.Say(), Say(), Chara.SetFeat(), Player.totalFeat, Chara.TryUpgrade(), and BaseCore.version.

Referenced by AddExp().

◆ ListCraftBonusTraits()

List< Element > Card.ListCraftBonusTraits ( )
inline

Definition at line 6924 of file Card.cs.

6925 {
6926 List<Element> list = new List<Element>();
6927 string[] tag = sourceCard.tag;
6928 for (int i = 0; i < tag.Length; i++)
6929 {
6930 string[] array = tag[i].Split('/');
6931 if (!(array[0] != "craft_bonus"))
6932 {
6933 Element item = Element.Create(array[1], array[2].ToInt());
6934 list.Add(item);
6935 }
6936 }
6937 return list;
6938 }

References Element.Create(), item, and RenderRow.tag.

Referenced by CraftUtil.MixIngredients().

◆ LookAt() [1/2]

virtual void Card.LookAt ( Card  c)
inlinevirtual

Reimplemented in Chara.

Definition at line 6196 of file Card.cs.

6197 {
6198 }

Referenced by ActThrow.Throw().

◆ LookAt() [2/2]

virtual void Card.LookAt ( Point  p)
inlinevirtual

Reimplemented in Chara.

Definition at line 6200 of file Card.cs.

6201 {
6202 }

◆ MakeEgg()

Thing Card.MakeEgg ( bool  effect = true,
int  num = 1,
bool  addToZone = true,
int  fertChance = 20,
BlessedState state = null 
)
inline

Definition at line 5720 of file Card.cs.

5721 {
5722 Thing thing = ThingGen.Create((EClass.rnd(EClass.debug.enable ? 1 : fertChance) == 0) ? "egg_fertilized" : "_egg").SetNum(num);
5723 if (!EClass.debug.enable && HasElement(1290) && Evalue(418) >= 0)
5724 {
5725 thing.MakeFoodFrom(EClass.sources.charas.map["caladrius"].model);
5726 }
5727 else
5728 {
5729 thing.MakeFoodFrom(this);
5730 }
5731 thing.c_idMainElement = c_idMainElement;
5732 if (state.HasValue)
5733 {
5734 thing.SetBlessedState(state.Value);
5735 }
5736 if (!addToZone)
5737 {
5738 return thing;
5739 }
5740 return GiveBirth(thing, effect);
5741 }
int c_idMainElement
Definition: Card.cs:1413
Thing GiveBirth(Thing t, bool effect)
Definition: Card.cs:5774
virtual void SetBlessedState(BlessedState s)
Definition: Card.cs:3892
Card MakeFoodFrom(string _id)
Definition: Card.cs:5511
SourceChara charas

References SourceManager.charas, ThingGen.Create(), EClass.debug, CoreDebug.enable, MakeFoodFrom(), EClass.rnd(), SetBlessedState(), SetNum(), and EClass.sources.

Referenced by InvOwnerRecycle._OnProcess(), Chara.Cuddle(), FactionBranch.DailyOutcome(), and ActEffect.LoveMiracle().

◆ MakeFigureFrom()

void Card.MakeFigureFrom ( string  id)
inline

Definition at line 5697 of file Card.cs.

5698 {
5699 MakeRefFrom(id);
5700 }
Card MakeRefFrom(string id)
Definition: Card.cs:5702

Referenced by ContentCodex.OnClickGetCard(), CoreDebug.QuickStart(), Chara.ShowDialog(), and SpawnLoot().

◆ MakeFoodFrom() [1/2]

Card Card.MakeFoodFrom ( Card  c)
inline

Definition at line 5516 of file Card.cs.

5517 {
5518 MakeRefFrom(c);
5520 if (!c.isChara)
5521 {
5522 return this;
5523 }
5524 SourceRace.Row race = c.Chara.race;
5525 int num = race.food[0].ToInt();
5526 bool flag = id == "meat_marble";
5527 int num2 = 1;
5528 bool flag2 = category.IsChildOf("meat");
5529 bool flag3 = category.IsChildOf("egg");
5530 if (flag)
5531 {
5532 num += 100;
5533 }
5534 if (flag2)
5535 {
5536 if (c.IsPCFaction && c.IsUnique)
5537 {
5538 num = -100;
5539 }
5540 elements.SetBase(70, race.STR * race.STR / 5 * num / 100 - 10 + num / 10);
5541 if (flag)
5542 {
5543 elements.SetBase(440, race.END * race.END / 5 * num / 100 - 10 + num / 10);
5544 }
5545 elements.SetBase(71, (int)Mathf.Clamp((float)(num / 10) + Mathf.Sqrt(race.height) - 10f, 1f, 60f));
5546 }
5547 else if (flag3)
5548 {
5549 elements.SetBase(444, race.LER * race.LER / 5 * num / 100 - 10 + num / 10);
5550 num2 = 2;
5551 }
5552 else
5553 {
5554 num2 = 3;
5555 }
5556 if (flag2)
5557 {
5558 if (c.Chara.IsHuman)
5559 {
5560 elements.SetBase(708, 1);
5561 }
5562 if (c.Chara.IsUndead)
5563 {
5564 elements.SetBase(709, 1);
5565 }
5566 }
5567 foreach (Element value in c.elements.dict.Values)
5568 {
5569 if ((!flag3 || value.id != 1229) && (value.source.category == "food" || value.source.tag.Contains("foodEnc") || value.IsTrait))
5570 {
5571 elements.SetBase(value.id, value.Value);
5572 }
5573 }
5574 List<Tuple<int, int>> list = new List<Tuple<int, int>>();
5575 foreach (KeyValuePair<int, int> item in race.elementMap)
5576 {
5577 if (EClass.sources.elements.map[item.Key].tag.Contains("primary"))
5578 {
5579 list.Add(new Tuple<int, int>(item.Key, item.Value));
5580 }
5581 }
5582 list.Sort((Tuple<int, int> a, Tuple<int, int> b) => b.Item2 - a.Item2);
5583 for (int i = 0; i < num2 && i < list.Count; i++)
5584 {
5585 Tuple<int, int> tuple = list[i];
5586 elements.SetBase(tuple.Item1, tuple.Item2 * tuple.Item2 / 4);
5587 }
5588 if (c.Chara.IsUndead)
5589 {
5590 elements.ModBase(73, -20);
5591 }
5592 isWeightChanged = true;
5593 c_weight = race.height * 4 + 100;
5596 int num3 = c.LV - c.sourceCard.LV;
5597 if (num3 < 0)
5598 {
5599 num3 = 0;
5600 }
5601 num3 = EClass.curve(num3, 10, 10, 80);
5602 if (c.rarity >= Rarity.Legendary || c.IsUnique)
5603 {
5604 num3 += 60;
5605 }
5606 if (flag2 && c.IsPCFaction && c.IsUnique)
5607 {
5608 num3 = 0;
5609 }
5610 if (num3 > 0)
5611 {
5612 elements.ModBase(2, num3);
5613 }
5614 return this;
5615 }
bool IsHuman
Definition: Chara.cs:879
bool IsUndead
Definition: Chara.cs:891
Element SetBase(string alias, int v, int potential=0)
int Value
Definition: ELEMENT.cs:292
bool IsTrait
Definition: ELEMENT.cs:362
int LV
Definition: RenderRow.cs:22
string[] food
Definition: SourceRace.cs:89
Dictionary< int, int > elementMap
Definition: SourceRace.cs:97

References ChangeMaterial, Chara, EClass.curve(), SourceManager.elements, SourceRace.Row.END, SourceRace.Row.food, SourceRace.Row.height, Element.id, isChara, SourceCategory.Row.IsChildOf(), Chara.IsHuman, IsPCFaction, Element.IsTrait, Chara.IsUndead, IsUnique, item, SourceRace.Row.LER, material, ElementContainer.ModBase(), Chara.race, ElementContainer.SetBase(), Element.source, EClass.sources, SourceRace.Row.STR, and Element.Value.

◆ MakeFoodFrom() [2/2]

Card Card.MakeFoodFrom ( string  _id)
inline

Definition at line 5511 of file Card.cs.

5512 {
5513 return MakeFoodFrom(EClass.sources.cards.map[_id].model);
5514 }
Dictionary< string, CardRow > map
Definition: SourceCard.cs:8
SourceCard cards

References SourceManager.cards, SourceCard.map, and EClass.sources.

Referenced by MakeEgg(), TaskHarvest.OnCreateProgress(), QuestFiamaLock.OnStart(), and SpawnLoot().

◆ MakeFoodRef()

void Card.MakeFoodRef ( Card  c1,
Card  c2 = null 
)
inline

Definition at line 5617 of file Card.cs.

5618 {
5619 Card card = c1;
5620 Card card2 = c2;
5621 if (IsIgnoreName(card))
5622 {
5623 card = null;
5624 }
5625 if (IsIgnoreName(card2))
5626 {
5627 card2 = null;
5628 }
5629 if (card == null && card2 != null)
5630 {
5631 card = card2;
5632 card2 = null;
5633 }
5634 if (card != null)
5635 {
5636 MakeRefFrom(card, card2);
5637 if (card.c_idRefCard != null)
5638 {
5639 c_idRefCard = card.c_idRefCard;
5641 }
5642 if (card2 != null && card2.c_idRefCard != null)
5643 {
5644 c_idRefCard2 = card2.c_idRefCard;
5645 c_altName2 = TryGetFoodName(card2);
5646 }
5647 }
5648 static bool IsIgnoreName(Card c)
5649 {
5650 if (c == null)
5651 {
5652 return true;
5653 }
5654 switch (c.id)
5655 {
5656 case "dough_cake":
5657 case "dough_bread":
5658 case "noodle":
5659 case "flour":
5660 case "rice":
5661 return true;
5662 default:
5663 return false;
5664 }
5665 }
5666 }
string c_altName
Definition: Card.cs:1593
string TryGetFoodName(Card c)
Definition: Card.cs:5668
string c_altName2
Definition: Card.cs:1605
string c_idRefCard2
Definition: Card.cs:1749
string c_idRefCard
Definition: Card.cs:1737

References c_idRefCard, card, and id.

Referenced by TraitBrewery.OnChildDecay().

◆ MakeMilk()

Thing Card.MakeMilk ( bool  effect = true,
int  num = 1,
bool  addToZone = true,
BlessedState state = null 
)
inline

Definition at line 5743 of file Card.cs.

5744 {
5745 Thing thing = ThingGen.Create("milk").SetNum(num);
5746 if (!EClass.debug.enable && HasElement(1290) && Evalue(418) >= 0)
5747 {
5748 thing.MakeRefFrom(EClass.sources.charas.map["caladrius"].model);
5749 }
5750 else
5751 {
5752 thing.MakeRefFrom(this);
5753 }
5754 if (state.HasValue)
5755 {
5756 thing.SetBlessedState(state.Value);
5757 }
5758 int num2 = LV - sourceCard.LV;
5760 {
5761 num2 = 0;
5762 }
5763 if (num2 >= 10 && !HasElement(1290))
5764 {
5765 thing.SetEncLv(num2 / 10);
5766 }
5767 if (!addToZone)
5768 {
5769 return thing;
5770 }
5771 return GiveBirth(thing, effect);
5772 }
void SetEncLv(int a)
Definition: Card.cs:3861

References EClass._zone, SourceManager.charas, ThingGen.Create(), EClass.debug, CoreDebug.enable, Zone.IsUserZone, RenderRow.LV, MakeRefFrom(), SetBlessedState(), SetEncLv(), SetNum(), and EClass.sources.

Referenced by FactionBranch.DailyOutcome(), and ActEffect.LoveMiracle().

◆ MakeRefFrom() [1/2]

void Card.MakeRefFrom ( Card  c1,
Card  c2 = null 
)
inline

Definition at line 5708 of file Card.cs.

5709 {
5710 c_idRefCard = c1.id;
5711 c_altName = (c1.IsPC ? c1.c_altName : c1.GetName(NameStyle.Ref, (!c1.isChara) ? 1 : 0));
5712 if (c2 != null)
5713 {
5714 c_idRefCard2 = c2.id;
5715 c_altName2 = (c2.IsPC ? c2.c_altName : c2.GetName(NameStyle.Ref, (!c2.isChara) ? 1 : 0));
5716 }
5717 c_extraNameRef = (c1.IsPC ? EClass.pc.c_altName : c1.c_extraNameRef);
5718 }
NameStyle
Definition: NameStyle.cs:2
virtual string GetName(NameStyle style, int num=-1)
Definition: Card.cs:2615
string c_extraNameRef
Definition: Card.cs:1617

References c_extraNameRef, GetName(), id, and isChara.

◆ MakeRefFrom() [2/2]

Card Card.MakeRefFrom ( string  id)
inline

◆ MatchEncSearch()

virtual bool Card.MatchEncSearch ( string  s)
inlinevirtual

Reimplemented in Thing.

Definition at line 7705 of file Card.cs.

7706 {
7707 return false;
7708 }

◆ MaxRune()

int Card.MaxRune ( )
inline

Definition at line 3653 of file Card.cs.

3654 {
3655 return ((!IsUnique && !isReplica) ? 1 : 0) + Evalue(484);
3656 }

References Evalue(), isReplica, and IsUnique.

Referenced by CanAddRune().

◆ Mod()

void Card.Mod ( )
inline

Definition at line 2511 of file Card.cs.

2512 {
2513 isModified = true;
2514 }
bool isModified
Definition: Card.cs:470

References isModified.

◆ ModCharge()

void Card.ModCharge ( int  a,
bool  destroy = false 
)
inline

Definition at line 3947 of file Card.cs.

3948 {
3949 c_charges += a;
3951 if (c_charges <= 0 && destroy)
3952 {
3953 Say("spellbookCrumble", this);
3954 ModNum(-1);
3955 }
3956 }
void ModNum(int a, bool notify=true)
Definition: Card.cs:3512

References c_charges, ModNum(), Say(), and LayerInventory.SetDirty().

Referenced by TraitBaseSpellbook.ModCharge(), TaskDrawWater.OnCreateProgress(), TaskPourWater.OnCreateProgress(), ActWater.Perform(), ActZap.Perform(), Trait.Refuel(), AI_UseCrafter.Run(), TaskWater.Run(), ConSleep.SuccubusVisit(), Trait.TryOpenLock(), and Map.TryShatter().

◆ ModCurrency()

void Card.ModCurrency ( int  a,
string  id = "money" 
)
inline

Definition at line 3958 of file Card.cs.

3959 {
3960 if (a != 0)
3961 {
3962 if (id == "influence")
3963 {
3965 return;
3966 }
3967 SourceMaterial.Row mat = null;
3968 things.AddCurrency(this, id, a, mat);
3969 }
3970 }
void AddCurrency(Card owner, string id, int a, SourceMaterial.Row mat=null)
void ModInfluence(int a)
Definition: Zone.cs:3578

References EClass._zone, ThingContainer.AddCurrency(), Zone.ModInfluence(), and things.

Referenced by DramaOutcome.chara_hired(), ItemGachaResult.Confirm(), MiniGame.Deactivate(), HitSummary.Execute(), AI_Fuck.Finish(), TraitGamble.IdleUse(), Faction.OnAdvanceMonth(), InvOwnerDeliver.PayBill(), InvOwner.Transaction.Process(), CoreDebug.QuickStart(), AI_Idle.Run(), DramaOutcome.sister_friend(), TryPay(), and Chara.TryPush().

◆ ModEncLv()

void Card.ModEncLv ( int  a)
inline

Definition at line 3843 of file Card.cs.

3844 {
3845 ApplyMaterialElements(remove: true);
3846 encLV += a;
3847 ApplyMaterialElements(remove: false);
3849 {
3850 if (IsWeapon || IsAmmo)
3851 {
3852 elements.ModBase(67, a);
3853 }
3854 else
3855 {
3856 elements.ModBase(65, a * 2);
3857 }
3858 }
3859 }
bool IsAmmo
Definition: Card.cs:2247

References ApplyMaterialElements(), elements, encLV, IsAmmo, IsEquipmentOrRangedOrAmmo, IsWeapon, and ElementContainer.ModBase().

Referenced by TraitSeed.LevelSeed(), TraitDrink.OnBlend(), TraitFoodMeat.OnUse(), ActEffect.Proc(), AI_Idle.Run(), CoreDebug.Rust(), and SetEncLv().

◆ ModExp() [1/2]

void Card.ModExp ( int  ele,
int  a 
)
inline

Definition at line 2653 of file Card.cs.

2654 {
2655 if (isChara)
2656 {
2657 elements.ModExp(ele, a);
2658 }
2659 }

References elements, isChara, and ElementContainer.ModExp().

◆ ModExp() [2/2]

◆ ModNum()

void Card.ModNum ( int  a,
bool  notify = true 
)
inline

Definition at line 3512 of file Card.cs.

3513 {
3514 if (Num + a < 0)
3515 {
3516 a = -Num;
3517 }
3518 Num += a;
3519 if (props != null)
3520 {
3521 props.OnNumChange(this, a);
3522 }
3523 if (parent != null)
3524 {
3526 }
3527 if (a > 0 && EClass.core.IsGameStarted && GetRootCard() == EClass.pc && notify)
3528 {
3530 }
3532 if (Num <= 0)
3533 {
3534 Destroy();
3535 }
3536 }
Props props
Definition: Card.cs:51
void OnNumChange(Card c, int a)
Definition: Props.cs:160
void OnChildNumChange(Card c)

References EClass.core, Destroy(), GetRootCard(), Core.IsGameStarted, NotifyAddThing(), Num, ICardParent.OnChildNumChange(), Props.OnNumChange(), parent, EClass.pc, props, and SetDirtyWeight().

Referenced by InvOwnerChangeMaterial._OnProcess(), InvOwnerChaosOffering._OnProcess(), InvOwnerMod._OnProcess(), ThingContainer.AddCurrency(), DramaOutcome.chara_hired_ticket(), TraitCrafter.Craft(), SourceMaterial.Row.CreateByProduct(), FactionBranch.DailyOutcome(), Chara.Drink(), DramaOutcome.duponne_capture(), TraitDye.Dye(), HitSummary.Execute(), AI_Fuck.Finish(), Chara.GiveGift(), DramaOutcome.guild_mageTrial(), TraitBaseSpellbook.ModCharge(), ModCharge(), TraitDreamBug.OnBlend(), TraitDrink.OnBlend(), TraitWell.OnBlend(), TaskChopWood.OnCreateProgress(), DragItemCard.OnDragSpecial(), AI_Fish.ProgressFish.OnProgressComplete(), TaskBuild.OnProgressComplete(), TraitBookSecret.OnRead(), TraitDeed.OnRead(), TraitDeedRelocate.OnRead(), TraitDiary.OnRead(), TraitIndulgence.OnRead(), TraitLicense.OnRead(), TraitRecipe.OnRead(), TraitRecipeCat.OnRead(), TraitScrollMap.OnRead(), TraitScrollStatic.OnRead(), TraitFirework.OnUse(), TraitGainPrecious.OnUse(), TraitGiftJure.OnUse(), TraitGiftNewYear.OnUse(), TraitGiftPack.OnUse(), TraitGoodsCoin.OnUse(), TraitItemProc.OnUse(), TraitParcel.OnUse(), TraitPlamoBox.OnUse(), TraitTape.OnUse(), TraitWaystone.OnUse(), TraitPotionEmpty.OnUse(), DramaManager.ParseLine(), LayerGacha.PlayGacha(), AI_Idle.Run(), AI_OpenGambleChest.Run(), SetNum(), CoreDebug.SetStartStockpile(), Split(), TraitWaystone.TrySetAct(), TraitSyringeGene.TrySetHeldAct(), TraitSyringeHeaven.TrySetHeldAct(), TraitToolTorch.TrySetHeldAct(), TryStackTo(), and TraitFoodEgg.Update().

◆ MoveImmediate()

void Card.MoveImmediate ( Point  p,
bool  focus = true,
bool  cancelAI = true 
)
inline

Definition at line 5810 of file Card.cs.

5811 {
5812 if (p == null)
5813 {
5814 return;
5815 }
5816 EClass._map.MoveCard(p, this);
5817 if (!IsPC || focus)
5818 {
5819 renderer.SetFirst(first: true, p.PositionCenter());
5820 }
5821 if (isChara)
5822 {
5823 if (cancelAI)
5824 {
5825 Chara.ai.Cancel();
5826 }
5827 Chara.SyncRide();
5828 }
5829 if (IsPC && focus)
5830 {
5833 }
5834 }
virtual void RefreshPosition()
virtual void SetFirst(bool first, Vector3 pos)
static BaseGameScreen screen
Definition: EClass.cs:32
ref Vector3 PositionCenter()
Definition: Point.cs:587

References EClass._map, Chara.ai, AIAct.Cancel(), BaseGameScreen.FocusPC(), Map.MoveCard(), Point.PositionCenter(), BaseGameScreen.RefreshPosition(), EClass.screen, CardRenderer.SetFirst(), and Chara.SyncRide().

Referenced by Chara.Kick(), FactionBranch.OnActivateZone(), FactionBranch.OnAfterSimulate(), AI_Sleep.OnProgressComplete(), GoalGraze.OnSimulatePosition(), GoalSleep.OnSimulatePosition(), GoalWork.OnSimulatePosition(), TraitShackle.OnUse(), ActRush.Perform(), LayerTravel.Refresh(), AI_Trolley.Run(), Meeting.SetChara(), MeetingManager.Start(), ConSleep.Tick(), and ActRide.Unride().

◆ NotifyAddThing()

void Card.NotifyAddThing ( Thing  t,
int  num 
)
inline

Definition at line 3097 of file Card.cs.

3098 {
3099 }

Referenced by AddThing(), and ModNum().

◆ OnBeforeCreate()

virtual void Card.OnBeforeCreate ( )
inlinevirtual

Reimplemented in Chara.

Definition at line 2843 of file Card.cs.

2844 {
2845 }

Referenced by Create().

◆ OnChildNumChange()

void Card.OnChildNumChange ( Card  c)
inline

◆ OnCreate()

virtual void Card.OnCreate ( int  genLv)
inlinevirtual

Reimplemented in Chara, and Thing.

Definition at line 2847 of file Card.cs.

2848 {
2849 }

Referenced by Create().

◆ OnDeserialized()

virtual void Card.OnDeserialized ( )
inlineprotectedvirtual

Reimplemented in Chara.

Definition at line 2729 of file Card.cs.

2730 {
2731 }

Referenced by _OnDeserialized().

◆ OnInspect()

void Card.OnInspect ( )
inline

Implements IInspect.

Definition at line 7807 of file Card.cs.

7808 {
7809 }

◆ OnLand()

virtual void Card.OnLand ( )
inlinevirtual

Definition at line 5878 of file Card.cs.

5879 {
5881 {
5882 PlayEffect("ripple");
5883 PlaySound("Footstep/water");
5884 }
5885 }
Definition: Cell.cs:7
bool IsTopWaterAndNoSnow
Definition: Cell.cs:712

References Cell.IsTopWaterAndNoSnow.

◆ OnSerializing()

virtual void Card.OnSerializing ( )
inlineprotectedvirtual

Reimplemented in Chara.

Definition at line 2686 of file Card.cs.

2687 {
2688 }

Referenced by _OnSerializing().

◆ OnSimulateHour()

virtual void Card.OnSimulateHour ( VirtualDate  date)
inlinevirtual

Definition at line 6555 of file Card.cs.

6556 {
6557 trait.OnSimulateHour(date);
6558 if (date.IsRealTime)
6559 {
6560 DecayNatural();
6561 }
6562 }
virtual void OnSimulateHour(VirtualDate date)
Definition: Trait.cs:691
bool IsRealTime
Definition: VirtualDate.cs:7

References VirtualDate.IsRealTime, and Trait.OnSimulateHour().

Referenced by Zone.OnSimulateHour().

◆ PlayAnime() [1/2]

◆ PlayAnime() [2/2]

void Card.PlayAnime ( AnimeID  id,
Point  dest,
bool  force = false 
)
inline

Definition at line 6153 of file Card.cs.

6154 {
6155 renderer.PlayAnime(id, dest);
6156 }

References CardRenderer.PlayAnime().

◆ PlayAnimeLoot()

void Card.PlayAnimeLoot ( )
inline

Definition at line 6158 of file Card.cs.

6159 {
6161 }

References CardRenderer.PlayAnime().

Referenced by Zone.AddCard().

◆ PlayEffect() [1/2]

void Card.PlayEffect ( int  ele,
bool  useRenderPos = true,
float  range = 0f 
)
inline

Definition at line 6173 of file Card.cs.

6174 {
6175 Effect effect = Effect.Get("Element/" + EClass.sources.elements.map[ele].alias);
6176 if (effect == null)
6177 {
6178 Debug.Log(ele);
6179 return;
6180 }
6181 Card rootCard = GetRootCard();
6182 effect._Play(rootCard.pos, ((isSynced && useRenderPos) ? rootCard.renderer.position : rootCard.pos.Position()) + new Vector3(Rand.Range(0f - range, range), Rand.Range(0f - range, range), 0f));
6183 }
Vector3 position
Definition: CardRenderer.cs:21
Definition: Effect.cs:7
Effect _Play(Point from, Vector3 fromV, float fixY=0f, Point to=null, Sprite sprite=null)
Definition: Effect.cs:115
static Effect Get(Effect original)
Definition: Effect.cs:85
ref Vector3 Position(int height)
Definition: Point.cs:548
static int Range(int min, int max)
Definition: Rand.cs:42

References Effect._Play(), Debug, SourceManager.elements, Effect.Get(), pos, CardRenderer.position, Point.Position(), Rand.Range(), renderer, and EClass.sources.

◆ PlayEffect() [2/2]

Effect Card.PlayEffect ( string  id,
bool  useRenderPos = true,
float  range = 0f,
Vector3  fix = default(Vector3) 
)
inline

Definition at line 6163 of file Card.cs.

6164 {
6165 if (id.IsEmpty())
6166 {
6167 return null;
6168 }
6169 Card rootCard = GetRootCard();
6170 return Effect.Get(id)._Play(rootCard.pos, fix + ((isSynced && useRenderPos) ? rootCard.renderer.position : rootCard.pos.Position()) + new Vector3(Rand.Range(0f - range, range), Rand.Range(0f - range, range), 0f));
6171 }

References Effect._Play(), Effect.Get(), pos, CardRenderer.position, Point.Position(), Rand.Range(), and renderer.

Referenced by InvOwnerChaosOffering._OnProcess(), InvOwnerGene._OnProcess(), InvOwnerMod._OnProcess(), TraitShrine._OnUse(), TraitCrafter.Craft(), ActEffect.DamageEle(), DamageHP(), AI_Fuck.Finish(), AI_Massage.Finish(), Chara.GiveGift(), HealHP(), Religion.JoinFaith(), Chara.Kick(), LevelUp(), AI_Fish.Makefish(), TraitTrap.OnActivateTrap(), TraitDrinkMilkMother.OnDrink(), TraitAltar.OnOffer(), TraitBookSecret.OnRead(), TraitDiary.OnRead(), TraitIndulgence.OnRead(), TraitScrollStatic.OnRead(), TraitFertilizer.OnSimulateHour(), Scene.OnUpdate(), TraitDaggerGrave.OnUse(), TraitGiftJure.OnUse(), TraitPowerStatue.OnUse(), ActWhirlwind.Perform(), ActZap.Perform(), BaseCondition.PlayEffect(), ConBuffStats.PlayEffect(), BaseCondition.PlayEndEffect(), AttackProcess.PlayRangedAnime(), ActPray.Pray(), AI_Pray.Pray(), ActEffect.Proc(), ActEffect.ProcAt(), Religion.Reforge(), GoalCombat.Run(), ZoneEventSiege.SpawnMob(), TraitAltar.TakeOver(), ActThrow.Throw(), ConBurning.Tick(), Religion.TryGetGift(), ActPray.TryPray(), Chara.TryPush(), TraitFoodEgg.Update(), CoreDebug.UpdateInput(), and FactionBranch.Upgrade().

◆ PlaySound()

SoundSource Card.PlaySound ( string  id,
float  v = 1f,
bool  spatial = true 
)
inline

Definition at line 6129 of file Card.cs.

6130 {
6131 Card rootCard = GetRootCard();
6132 if (rootCard.IsPC)
6133 {
6134 spatial = false;
6135 }
6136 if (rootCard.Dist(EClass.pc) < EClass.player.lightRadius + 1 || !spatial)
6137 {
6138 return rootCard.pos.PlaySound(id, isSynced || !spatial, v, spatial);
6139 }
6140 return null;
6141 }

References Dist(), IsPC, Player.lightRadius, EClass.pc, EClass.player, Point.PlaySound(), and pos.

Referenced by Chara._Move(), RecipeManager.Add(), Chara.AddRandomBodyPart(), ActMelee.Attack(), Core.Awake(), Recipe.Build(), RecipeCard.Build(), AI_Shopping.Buy(), Zone.ClaimZone(), Trait.CookProgress(), TraitCrafter.Craft(), AI_OpenLock.CreateProgress(), ActEffect.DamageEle(), CardRenderer.Draw(), TraitDye.Dye(), CharaBody.Equip(), AI_Fuck.Finish(), AI_Massage.Finish(), Chara.GiveGift(), Chara.GiveLovePotion(), HealHP(), TraitChopper.IdleUse(), TraitGamble.IdleUse(), Trait.Install(), LevelUp(), TraitSeed.MakeSeed(), TraitNewZone.MoveZone(), Trait.Offer(), TraitChangingRoom.OnActivateTrap(), TraitSeesaw.OnActivateTrap(), TraitTrap.OnActivateTrap(), AIWork_Lumberjack.OnCreateProgress(), AIWork_Research.OnCreateProgress(), TaskDig.OnCreateProgress(), TaskDrawWater.OnCreateProgress(), TaskHarvest.OnCreateProgress(), TaskMine.OnCreateProgress(), TaskPlow.OnCreateProgress(), TaskPourWater.OnCreateProgress(), TraitDrinkMilkMother.OnDrink(), Affinity.OnGift(), ElementContainerCard.OnModTempPotential(), TraitAltar.OnOffer(), TraitDoorBell.OnOpenDoor(), AI_Farm.OnProgress(), AI_Fish.ProgressFish.OnProgress(), AI_Water.OnProgress(), TaskCraft.OnProgress(), AI_Fish.ProgressFish.OnProgressComplete(), AI_Water.OnProgressComplete(), TaskBuild.OnProgressComplete(), TraitBaseSpellbook.OnRead(), TraitBookSecret.OnRead(), TraitDeedRelocate.OnRead(), TraitDiary.OnRead(), TraitIndulgence.OnRead(), ConSleep.OnRemoved(), TraitJukeBox.OnSetBGM(), TraitToolTorch.OnSetCurrentItem(), TraitClock.OnSimulateHour(), TraitFertilizer.OnSimulateHour(), AI_Fish.ProgressFish.OnStart(), ConBoost.OnStart(), ConTransmuteBat.OnStart(), TraitMiniPool.OnStepped(), TraitSwing.OnSteppedOut(), TraitLeverBreaker.OnToggle(), Scene.OnUpdate(), TraitDaggerGrave.OnUse(), TraitEquipItem.OnUse(), TraitGeneMachine.OnUse(), TraitGiftJure.OnUse(), TraitStairsLocked.OnUse(), TraitWhistlePeace.OnUse(), TraitFoodMeat.OnUse(), DramaManager.ParseLine(), ActBash.Perform(), ActClearWater.Perform(), ActCryRage.Perform(), ActCrySad.Perform(), ActDrawWater.Perform(), ActDreamBug.Perform(), ActMissileBarrage.Perform(), ActRanged.Perform(), ActRush.Perform(), ActSummonGuard.Perform(), ActWater.Perform(), ActWhirlwind.Perform(), ActZap.Perform(), AttackProcess.Perform(), BaseCondition.PlayEffect(), ConBuffStats.PlayEffect(), BaseCondition.PlayEndEffect(), AttackProcess.PlayRangedAnime(), Trait.PlayToggleEffect(), AI_Pray.Pray(), FoodEffect.Proc(), ActEffect.Proc(), ActEffect.ProcAt(), TraitBaseSpellbook.ReadFailEffect(), TraitGenerator.Recover(), Chara.RemoveLastBodyPart(), ActRide.Ride(), AI_Bladder.Run(), AI_Churyu.Run(), AI_Clean.Run(), AI_Craft_Snowman.Run(), AI_Deconstruct.Run(), AI_Eat.Run(), AI_Fuck.Run(), AI_HaulResource.Run(), AI_Idle.Run(), AI_OpenGambleChest.Run(), AI_Paint.Run(), AI_PlayMusic.Run(), AI_Read.Run(), AI_Shear.Run(), AI_Slaughter.Run(), AI_Steal.Run(), AI_Trolley.Run(), AI_UseCrafter.Run(), GoalCombat.Run(), TaskClean.Run(), TaskCullLife.Run(), TaskWater.Run(), TraitDetector.Search(), LayerPixelPaint.SetCanvas(), TraitGenerator.ShortOut(), ZoneEventSiege.SpawnMob(), ActThrow.Throw(), ConBurning.Tick(), Trait.Toggle(), TraitDoor.ToggleDoor(), TraitDoorSwing.ToggleDoor(), TraitToolTorch.ToggleOn(), TraitSwitch.TryDisarmTrap(), Trait.TryOpenLock(), ActPray.TryPray(), Chara.TryPush(), AI_Shopping.TryRestock(), TraitWell.TrySetAct(), Trait.Uninstall(), ActRide.Unride(), TraitFoodEgg.Update(), and CoreDebug.UpdateInput().

◆ PlaySoundDead()

void Card.PlaySoundDead ( bool  spatial = true)
inline

Definition at line 6124 of file Card.cs.

6125 {
6126 PlaySound(material.GetSoundDead(sourceCard), 1f, spatial);
6127 }

References material.

Referenced by TaskChopWood.OnCreateProgress().

◆ PlaySoundDrop()

void Card.PlaySoundDrop ( bool  spatial = true)
inline

◆ PlaySoundHold()

void Card.PlaySoundHold ( bool  spatial = true)
inline

Definition at line 6109 of file Card.cs.

6110 {
6111 PlaySound(material.GetSoundDrop(sourceCard), 1f, spatial);
6112 }

References material.

◆ PlaySoundImpact()

void Card.PlaySoundImpact ( bool  spatial = true)
inline

Definition at line 6119 of file Card.cs.

6120 {
6121 PlaySound(material.GetSoundImpact(sourceCard), 1f, spatial);
6122 }

References material.

Referenced by TaskChopWood.OnCreateProgress().

◆ PurgeDuplicateArtifact()

void Card.PurgeDuplicateArtifact ( Thing  af)
inline

Definition at line 3219 of file Card.cs.

3220 {
3221 if (af.isReplica)
3222 {
3223 return;
3224 }
3225 List<Chara> list = new List<Chara>();
3226 foreach (FactionBranch child in EClass.pc.faction.GetChildren())
3227 {
3228 foreach (Chara member in child.members)
3229 {
3230 list.Add(member);
3231 }
3232 }
3233 foreach (Chara chara in EClass._map.charas)
3234 {
3235 list.Add(chara);
3236 }
3237 if (EClass.pc.IsEyth && EClass.pc.HasElement(1228) && af.c_idDeity == EClass.pc.faith.id)
3238 {
3239 foreach (Chara item in list)
3240 {
3241 if (item.IsPCFactionOrMinion)
3242 {
3243 List<Thing> list2 = item.things.List((Thing t) => t.HasTag(CTAG.godArtifact) && t != af && !t.isReplica && t.c_idDeity == EClass.pc.faith.id);
3244 if (list2.Count != 0)
3245 {
3246 foreach (Thing item2 in list2)
3247 {
3248 Msg.Say("destroyed_inv_", item2, item);
3249 item2.Destroy();
3250 }
3251 }
3252 }
3253 }
3254 return;
3255 }
3256 foreach (Chara item3 in list)
3257 {
3258 if (!item3.IsPCFactionOrMinion)
3259 {
3260 continue;
3261 }
3262 List<Thing> list3 = item3.things.List((Thing t) => t.id == af.id && t != af && !t.isReplica);
3263 if (list3.Count == 0)
3264 {
3265 continue;
3266 }
3267 foreach (Thing item4 in list3)
3268 {
3269 Msg.Say("destroyed_inv_", item4, item3);
3270 item4.Destroy();
3271 }
3272 }
3273 }
string c_idDeity
Definition: Card.cs:1581
bool IsEyth
Definition: Chara.cs:1052
Faction faction
Definition: Chara.cs:427
List< Chara > members
List< FactionBranch > GetChildren()
Definition: FACTION.cs:202
virtual string id
Definition: Religion.cs:26
List< Thing > List(Func< Thing, bool > func, bool onlyAccessible=false)

References EClass._map, c_idDeity, Map.charas, Destroy(), Chara.faction, Chara.faith, Faction.GetChildren(), HasElement(), HasTag(), id, Religion.id, Chara.IsEyth, IsPCFactionOrMinion, isReplica, item, ThingContainer.List(), FactionBranch.members, EClass.pc, Msg.Say(), and things.

Referenced by FactionBranch.AddMemeber(), AddThing(), and PurgeEythArtifact().

◆ PurgeEythArtifact()

void Card.PurgeEythArtifact ( )
inline

Definition at line 3275 of file Card.cs.

3276 {
3277 if (!EClass.pc.IsEyth || !EClass.pc.HasElement(1228))
3278 {
3279 return;
3280 }
3281 List<Chara> list = new List<Chara>();
3282 foreach (FactionBranch child in EClass.pc.faction.GetChildren())
3283 {
3284 foreach (Chara member in child.members)
3285 {
3286 list.Add(member);
3287 }
3288 }
3289 foreach (Chara chara in EClass._map.charas)
3290 {
3291 list.Add(chara);
3292 }
3293 foreach (Chara item in list)
3294 {
3295 if (item.IsPCFactionOrMinion)
3296 {
3297 Thing thing = item.things.Find((Thing t) => t.HasTag(CTAG.godArtifact) && t.c_idDeity == "eyth");
3298 if (thing != null)
3299 {
3301 }
3302 break;
3303 }
3304 }
3305 }

References EClass._map, c_idDeity, Map.charas, Chara.faction, Faction.GetChildren(), HasElement(), HasTag(), Chara.IsEyth, item, FactionBranch.members, EClass.pc, and PurgeDuplicateArtifact().

Referenced by Religion.JoinFaith().

◆ RecalculateFOV()

◆ ReferenceId()

string Card.ReferenceId ( )
inline

Implements IGlobalValue.

Definition at line 2733 of file Card.cs.

2734 {
2735 return "c" + uid;
2736 }

References uid.

◆ RefreshColor()

void Card.RefreshColor ( )
inline

Definition at line 5987 of file Card.cs.

5988 {
5989 if (isChara)
5990 {
5991 if (isDyed)
5992 {
5994 }
5995 else if (isElemental)
5996 {
5998 }
5999 else
6000 {
6001 _colorInt = 104025;
6002 }
6003 }
6004 else if (isDyed)
6005 {
6007 {
6009 }
6010 else
6011 {
6013 }
6014 }
6016 {
6018 }
6020 {
6022 }
6023 else
6024 {
6026 }
6027 }
static int GetColorInt(ref Color matColor, int p)
bool isElemental
Definition: Card.cs:722
SourceMaterial.Row DyeMat
Definition: Card.cs:1940
virtual CardRow sourceRenderCard
Definition: Card.cs:2133
ref Color GetRandomColor()
Definition: Card.cs:6029
static GameSetting setting
Definition: EClass.cs:34
UD_String_ElementRef elements
Definition: GameSetting.cs:315
bool useAltColor
Definition: RenderRow.cs:80
bool useRandomColor
Definition: RenderRow.cs:83
int colorMod
Definition: RenderRow.cs:16

References SourceMaterial.Row.altColor, RenderRow.colorMod, GameSetting.elements, BaseTileMap.GetColorInt(), Chara.MainElement, SourceMaterial.Row.matColor, material, EClass.setting, Element.source, RenderRow.useAltColor, and RenderRow.useRandomColor.

◆ RemoveBacker()

void Card.RemoveBacker ( )
inline

Definition at line 6993 of file Card.cs.

6994 {
6995 if (c_idBacker == 164)
6996 {
6997 Chara.things.Find("amulet_moonnight")?.Destroy();
6998 }
6999 c_idBacker = 0;
7000 }

References Destroy(), ThingContainer.Find(), and things.

Referenced by Zone_Casino.OnActivate(), BackerContentInspector.ContentCard.Remove(), and Zone.Revive().

◆ RemoveCard()

void Card.RemoveCard ( Card  c)
inline

Implements ICardParent.

Definition at line 3092 of file Card.cs.

3093 {
3094 RemoveThing(c as Thing);
3095 }
void RemoveThing(Thing thing)
Definition: Card.cs:3315

References RemoveThing().

Referenced by ZonePreEnterBoutWin.Execute(), InvOwner.Grab(), and InvOwner.OnShiftClick().

◆ RemoveEditorTag()

void Card.RemoveEditorTag ( EditorTag  tag)
inline

Definition at line 2610 of file Card.cs.

2611 {
2612 c_editorTags = (c_editorTags.IsEmpty() ? null : c_editorTags.Replace(tag.ToString(), "").Replace(",,", ","));
2613 }

References c_editorTags.

Referenced by AddThing(), QuestDebt.OnStart(), SurvivalManager.OnUpdateRecruit(), DramaOutcome.poppy_found(), DramaOutcome.QuestExploration_AfterCrystal(), and DramaOutcome.QuestExploration_MeetFarris().

◆ RemoveThing()

void Card.RemoveThing ( Thing  thing)
inline

Definition at line 3315 of file Card.cs.

3316 {
3317 Card rootCard = GetRootCard();
3318 if (rootCard != null && rootCard.isChara && (rootCard.Chara.held == thing || (rootCard.IsPC && thing.things.Find((Thing t) => EClass.pc.held == t) != null)))
3319 {
3320 rootCard.Chara.held = null;
3321 if (rootCard.IsPC)
3322 {
3324 if ((bool)instance && instance.selected != -1 && instance.selectedButton.card != null && instance.selectedButton.card == thing)
3325 {
3326 instance.selectedButton.card = null;
3327 }
3329 ActionMode.AdvOrRegion.updatePlans = true;
3330 LayerInventory.SetDirty(thing);
3331 }
3333 }
3334 dirtyWeight = true;
3335 if (thing.c_equippedSlot != 0 && isChara)
3336 {
3337 Chara.body.Unequip(thing);
3338 }
3339 things.Remove(thing);
3340 things.OnRemove(thing);
3341 if (isSale && things.Count == 0 && IsContainer)
3342 {
3343 isSale = false;
3344 EClass._map.props.sales.Remove(this);
3345 }
3346 if (thing.invY == 1)
3347 {
3348 WidgetCurrentTool.dirty = true;
3349 }
3350 thing.invX = -1;
3351 thing.invY = 0;
3352 if (thing.props != null)
3353 {
3354 thing.props.Remove(thing);
3355 }
3358 {
3359 LayerInventory.SetDirty(thing);
3360 WidgetHotbar.dirtyCurrentItem = true;
3361 thing.parent = null;
3362 if (thing.trait.IsContainer)
3363 {
3364 foreach (LayerInventory item in LayerInventory.listInv.Copy())
3365 {
3366 if (item.invs[0].owner.Container.GetRootCard() != EClass.pc && item.floatInv)
3367 {
3368 EClass.ui.layerFloat.RemoveLayer(item);
3369 }
3370 }
3371 }
3372 }
3373 thing.parent = null;
3374 }
Card card
Definition: ButtonGrid.cs:24
int c_equippedSlot
Definition: Card.cs:952
int invY
Definition: Card.cs:1955
bool isSale
Definition: Card.cs:866
void RecalculateFOV()
Definition: Card.cs:6341
void Unequip(Thing thing, bool refresh=true)
Definition: CharaBody.cs:49
static List< LayerInventory > listInv
PropsManager props
Definition: Map.cs:91
void RefreshCurrentHotItem()
Definition: Player.cs:2194
List< Card > sales
Definition: PropsManager.cs:14
void Remove(Card t)
Definition: Props.cs:115
void OnRemove(Thing t)
virtual bool IsContainer
Definition: Trait.cs:212
static WidgetCurrentTool Instance
ButtonGrid selectedButton

References EClass._map, Chara.body, c_equippedSlot, ButtonGrid.card, Chara, dirtyWeight, ThingContainer.Find(), GetRootCard(), Chara.held, WidgetCurrentTool.Instance, invY, isChara, IsContainer, Trait.IsContainer, IsPC, isSale, item, LayerInventory.listInv, ThingContainer.OnRemove(), EClass.pc, EClass.player, props, Map.props, RecalculateFOV(), Player.RefreshCurrentHotItem(), Props.Remove(), PropsManager.sales, WidgetCurrentTool.selected, WidgetCurrentTool.selectedButton, LayerInventory.SetDirty(), SetDirtyWeight(), ShouldTrySetDirtyInventory(), things, trait, EClass.ui, and CharaBody.Unequip().

Referenced by RemoveCard(), and RemoveThings().

◆ RemoveThings()

void Card.RemoveThings ( )
inline

Definition at line 3307 of file Card.cs.

3308 {
3309 for (int num = things.Count - 1; num >= 0; num--)
3310 {
3311 RemoveThing(things[num]);
3312 }
3313 }

References RemoveThing(), and things.

Referenced by ApplyEditorTags(), RecipeCard.Craft(), Trait.OnBarter(), and FactionBranch.OnCreate().

◆ RenderMarker()

void Card.RenderMarker ( Point  point,
bool  active,
HitResult  result,
bool  main,
int  dir,
bool  useCurrentPosition = false 
)
inline

Definition at line 6277 of file Card.cs.

6278 {
6279 if (dir != -1)
6280 {
6281 this.dir = dir;
6282 }
6283 Vector3 v = point.Position();
6284 bool skipRender = point.cell.skipRender;
6285 if (result != 0 && EClass.screen.guide.isActive && !skipRender)
6286 {
6287 EClass.screen.guide.passGuideBlock.Add(ref v, (point.HasObj || point.HasChara) ? 5 : 0);
6288 }
6289 if (!main)
6290 {
6291 return;
6292 }
6293 RenderParam renderParam = GetRenderParam();
6295 {
6296 renderParam.x = v.x;
6297 renderParam.y = v.y;
6298 renderParam.z = v.z;
6299 EClass.screen.tileMap.SetRoofHeight(renderParam, point.cell, point.x, point.z);
6300 v.x = renderParam.x;
6301 v.y = renderParam.y;
6302 v.z = renderParam.z;
6303 }
6305 {
6306 TileType.GetMountHeight(ref v, point, this.dir, this);
6307 }
6308 v.z += EClass.setting.render.thingZ;
6309 if (!skipRender)
6310 {
6311 Vector3 thingPosition = EClass.screen.tileMap.GetThingPosition(this, point);
6312 if (freePos)
6313 {
6314 v.x += fx;
6315 v.y += fy;
6316 v.z += thingPosition.z;
6317 }
6318 else
6319 {
6320 v += thingPosition;
6321 }
6322 }
6323 if (useCurrentPosition)
6324 {
6325 v = renderer.position;
6326 v.z += -0.01f;
6327 }
6328 if (TileType == TileType.Door)
6329 {
6330 v.z -= 0.5f;
6331 }
6332 renderParam.matColor = (active ? EClass.Colors.blockColors.Active : EClass.Colors.blockColors.Inactive);
6333 point.ApplyAnime(ref v);
6334 if (renderer.hasActor)
6335 {
6337 }
6338 renderer.Draw(renderParam, ref v, drawShadow: false);
6339 }
virtual bool IsRoofEditMode(Card c=null)
Definition: ActionMode.cs:311
ScreenGuide guide
BaseTileMap tileMap
void SetRoofHeight(MeshPassParam _param, Cell _cell, int _cx, int _cz, int h=0, int altitude=0, int dirWall=-1, bool ignoreAltitudeY=false)
Vector3 GetThingPosition(Card tg, Point p)
virtual void RefreshSprite()
Definition: CardActor.cs:224
override void Draw(RenderParam p)
Definition: CardRenderer.cs:53
CardActor actor
Definition: CardRenderer.cs:11
float fy
Definition: Card.cs:266
float fx
Definition: Card.cs:254
RenderParam GetRenderParam()
Definition: Card.cs:5956
bool freePos
Definition: Card.cs:518
bool skipRender
Definition: Cell.cs:270
BlockColors blockColors
RenderSetting render
Definition: GameSetting.cs:301
void Add(Point point, float tile=0f, float color=0f)
Definition: MeshPass.cs:122
RenderParam ApplyAnime(RenderParam p)
Definition: Point.cs:1325
bool HasObj
Definition: Point.cs:137
bool HasChara
Definition: Point.cs:238
ActionMode actionMode
Definition: Scene.cs:79
bool isActive
Definition: ScreenGuide.cs:15
MeshPass passGuideBlock
Definition: ScreenGuide.cs:5
virtual void GetMountHeight(ref Vector3 v, Point p, int d, Card target=null)
Definition: TileType.cs:383
virtual bool UseMountHeight
Definition: TileType.cs:221
static TileTypeDoor Door
Definition: TileType.cs:95

References Scene.actionMode, CardRenderer.actor, MeshPass.Add(), Point.ApplyAnime(), ColorProfile.blockColors, Point.cell, EClass.Colors, TileType.Door, CardRenderer.Draw(), TileType.GetMountHeight(), BaseTileMap.GetThingPosition(), BaseGameScreen.guide, CardRenderer.hasActor, Point.HasChara, Point.HasObj, ColorProfile.BlockColors.Inactive, ScreenGuide.isActive, ActionMode.IsRoofEditMode(), ScreenGuide.passGuideBlock, CardRenderer.position, Point.Position(), CardActor.RefreshSprite(), GameSetting.render, EClass.scene, EClass.screen, BaseTileMap.SetRoofHeight(), EClass.setting, Cell.skipRender, GameSetting.RenderSetting.thingZ, BaseGameScreen.tileMap, TileType.UseMountHeight, MeshPassParam.x, Point.x, MeshPassParam.y, MeshPassParam.z, and Point.z.

Referenced by RecipeCard.OnRenderMarker().

◆ ResistLv()

int Card.ResistLv ( int  res)
inline

Definition at line 5892 of file Card.cs.

5893 {
5894 return Element.GetResistLv(Evalue(res));
5895 }
static int GetResistLv(int v)
Definition: ELEMENT.cs:1129

References Element.GetResistLv().

Referenced by ActEffect.ProcAt().

◆ ResistLvFrom()

int Card.ResistLvFrom ( int  ele)
inline

Definition at line 5887 of file Card.cs.

5888 {
5889 return ResistLv(EClass.sources.elements.alias.TryGetValue(EClass.sources.elements.map[ele].aliasRef)?.id ?? 0);
5890 }

References SourceManager.elements, and EClass.sources.

Referenced by GoalCombat.TryUseAbility().

◆ Rotate()

virtual void Card.Rotate ( bool  reverse = false)
inlinevirtual

Reimplemented in Chara.

Definition at line 6204 of file Card.cs.

6205 {
6206 int num = 4;
6207 if (sourceCard.tiles.Length > 4)
6208 {
6209 num = sourceCard.tiles.Length;
6210 }
6211 if (TileType == TileType.Door)
6212 {
6213 num = 2;
6214 }
6215 if (reverse)
6216 {
6217 dir--;
6218 }
6219 else
6220 {
6221 dir++;
6222 }
6223 if (dir < 0)
6224 {
6225 dir = num - 1;
6226 }
6227 if (dir == num)
6228 {
6229 dir = 0;
6230 }
6231 SetDir(dir);
6233 }
void RefreshSprite()
virtual void SetDir(int d)
Definition: Card.cs:6185
int[] tiles
Definition: RenderRow.cs:10

References TileType.Door, CardRenderer.RefreshSprite(), and RenderRow.tiles.

Referenced by RecipeCard.Rotate(), Cell.RotateAll(), and AM_Adv.ShowAllAction().

◆ Say() [1/3]

void Card.Say ( string  lang,
Card  c1,
Card  c2,
string  ref1 = null,
string  ref2 = null 
)
inline

Definition at line 6790 of file Card.cs.

6791 {
6792 if (ShouldShowMsg)
6793 {
6794 Msg.Say(IsPC ? Lang.Game.TryGetId(lang + "_pc", lang) : lang, c1, c2, ref1, ref2);
6795 }
6796 Msg.SetColor();
6797 }
bool ShouldShowMsg
Definition: Card.cs:2454
static LangGame Game
Definition: Lang.cs:48
string TryGetId(string id, string id2)
Definition: SourceLang.cs:34

References Lang.Game, Msg.Say(), Msg.SetColor(), and SourceLang< T >.TryGetId().

◆ Say() [2/3]

void Card.Say ( string  lang,
Card  c1,
string  ref1 = null,
string  ref2 = null 
)
inline

Definition at line 6799 of file Card.cs.

6800 {
6801 if (ShouldShowMsg)
6802 {
6803 Msg.Say(IsPC ? Lang.Game.TryGetId(lang + "_pc", lang) : lang, c1, ref1, ref2);
6804 }
6805 Msg.SetColor();
6806 }

References Lang.Game, Msg.Say(), Msg.SetColor(), and SourceLang< T >.TryGetId().

◆ Say() [3/3]

void Card.Say ( string  lang,
string  ref1 = null,
string  ref2 = null 
)
inline

Definition at line 6781 of file Card.cs.

6782 {
6783 if (ShouldShowMsg)
6784 {
6785 Msg.Say(IsPC ? Lang.Game.TryGetId(lang + "_pc", lang) : lang, ref1, ref2);
6786 }
6787 Msg.SetColor();
6788 }

References Lang.Game, Msg.Say(), Msg.SetColor(), and SourceLang< T >.TryGetId().

Referenced by Chara._Move(), InvOwnerBlend._OnProcess(), TraitShrine._OnUse(), TraitSwitch.ActivateTrap(), RecipeManager.Add(), Chara.AddRandomBodyPart(), ActMelee.Attack(), Chara.Banish(), Point.CallGuard(), ElementContainerCard.CheckSkillActions(), TraitCrafter.Craft(), AI_OpenLock.CreateProgress(), DamageHP(), Decay(), Chara.Die(), Chara.DoHostileAction(), CharaBody.Equip(), AI_Fish.ProgressFish.Fail(), AI_Fuck.Finish(), AI_Massage.Finish(), ActEffect.GeneMiracle(), Chara.GiveGift(), Chara.GiveLovePotion(), TraitGamble.IdleUse(), Condition.Kill(), LevelUp(), ActEffect.LoveMiracle(), Chara.MakeAlly(), CraftUtil.MakeBloodMeal(), AI_Fish.Makefish(), StatsMana.Mod(), TraitBaseSpellbook.ModCharge(), ModCharge(), TraitWell.ModCharges(), TraitChangingRoom.OnActivateTrap(), TraitTrap.OnActivateTrap(), ConSleep.OnBeforeStart(), TraitDrink.OnBlend(), AI_PassTime.OnCancel(), Stats.OnChangePhase(), TraitBrewery.OnChildDecay(), InvOwner.OnClick(), TaskChopWood.OnCreateProgress(), TaskDig.OnCreateProgress(), TaskDrawWater.OnCreateProgress(), TaskHarvest.OnCreateProgress(), TaskMine.OnCreateProgress(), TaskPlow.OnCreateProgress(), TaskPourWater.OnCreateProgress(), TraitDrinkMilkMother.OnDrink(), Affinity.OnGift(), GrowSystemTree.OnHitFail(), ElementContainerCard.OnLevelUp(), ElementContainerCard.OnModTempPotential(), TraitAltar.OnOffer(), AI_Fish.ProgressFish.OnProgressComplete(), AI_Sleep.OnProgressComplete(), TaskBuild.OnProgressComplete(), TraitBaseSpellbook.OnRead(), TraitBookSecret.OnRead(), TraitBookSkill.OnRead(), TraitScrollStatic.OnRead(), ConSleep.OnRemoved(), AI_Read.OnSetOwner(), AI_Fish.ProgressFish.OnStart(), TraitFloorSwitch.OnStepped(), TraitMiniPool.OnStepped(), TraitFoodPreparedPackage.OnUse(), TraitGiftJure.OnUse(), TraitGiftNewYear.OnUse(), TraitGiftPack.OnUse(), TraitItemProc.OnUse(), TraitParcel.OnUse(), TraitPlamoBox.OnUse(), TraitWhistlePeace.OnUse(), TraitFoodMeat.OnUse(), TraitPotionEmpty.OnUse(), DramaManager.ParseLine(), ActBash.Perform(), ActClearWater.Perform(), ActCryRage.Perform(), ActCrySad.Perform(), ActDrawWater.Perform(), ActDreamBug.Perform(), ActMissileBarrage.Perform(), ActRanged.Perform(), ActRush.Perform(), ActSummonGuard.Perform(), ActWater.Perform(), ActWhirlwind.Perform(), ActZap.Perform(), AttackProcess.Perform(), BaseCondition.PhaseMsg(), ConBuffStats.PlayEffect(), Trait.PlayToggleEffect(), ActEffect.Poison(), GrowSystem.PopHarvest(), ActPray.Pray(), AI_Pray.Pray(), FoodEffect.Proc(), ActEffect.Proc(), ActEffect.ProcAt(), InvOwner.Transaction.Process(), TraitBaseSpellbook.ReadFailEffect(), TraitGenerator.Recover(), Chara.RemoveLastBodyPart(), TraitShackle.Restrain(), ActRide.Ride(), AI_ArmPillow.Run(), AI_Clean.Run(), AI_Craft_Snowman.Run(), AI_Eat.Run(), AI_Fuck.Run(), AI_Haul.Run(), AI_Idle.Run(), AI_Massage.Run(), AI_OpenGambleChest.Run(), AI_PassTime.Run(), AI_PlayMusic.Run(), AI_Read.Run(), AI_Shear.Run(), AI_Slaughter.Run(), AI_Steal.Run(), AI_Trolley.Run(), GoalCombat.Run(), TaskClean.Run(), TaskWater.Run(), TraitGenerator.ShortOut(), DramaOutcome.sister_friend(), AI_Trolley.Stop(), Chara.Stumble(), ActThrow.Throw(), ConInsane.Tick(), ConSleep.Tick(), Trait.Toggle(), TraitDoorAutoShoji.ToggleDoor(), TraitToolTorch.ToggleOn(), Zone.TryAddThingInSharedContainer(), AIAct.TryCancel(), TraitSwitch.TryDisarmTrap(), ThingGen.TryLickChest(), Thing.TryLickEnchant(), BaseCondition.TryNullify(), TraitDoor.TryOpen(), Trait.TryOpenLock(), ActPray.TryPray(), TraitBaseSpellbook.TryProgress(), ActRanged.TryReload(), TraitDoor.TrySetAct(), TraitWell.TrySetAct(), CharaBody.Unequip(), CharaBody.UnqeuipIfTooHeavy(), and ActRide.Unride().

◆ SayNothingHappans()

◆ SayRaw()

void Card.SayRaw ( string  text,
string  ref1 = null,
string  ref2 = null 
)
inline

Definition at line 6760 of file Card.cs.

6761 {
6762 if (isSynced && !text.IsEmpty())
6763 {
6764 if (ref1 != null)
6765 {
6766 text = text.Replace("#1", ref1);
6767 }
6768 if (ref2 != null)
6769 {
6770 text = text.Replace("#2", ref2);
6771 }
6772 HostRenderer.Say(text);
6773 }
6774 }
void Say(string text, Color c=default(Color), float duration=0f)
CardRenderer HostRenderer
Definition: Card.cs:2442

Referenced by CoreDebug.BroadcastNext(), and ActPlan.Order().

◆ SecondaryCompare()

virtual int Card.SecondaryCompare ( UIList::SortMode  m,
Card  c 
)
inlinevirtual

Definition at line 7741 of file Card.cs.

7742 {
7743 int num = 0;
7744 if (num == 0)
7745 {
7746 num = id.CompareTo(c.id);
7747 }
7748 if (num == 0)
7749 {
7750 num = trait.CompareTo(c);
7751 }
7752 if (num == 0)
7753 {
7754 num = Lang.comparer.Compare(GetName(NameStyle.Full, 1), c.GetName(NameStyle.Full, 1));
7755 }
7756 if (num == 0)
7757 {
7758 num = refVal - c.refVal;
7759 }
7760 if (num == 0)
7761 {
7762 num = c_charges - c.c_charges;
7763 }
7764 if (num == 0)
7765 {
7766 num = encLV - c.encLV;
7767 }
7768 if (num == 0)
7769 {
7770 num = Num - c.Num;
7771 }
7772 if (num == 0)
7773 {
7774 num = uid - c.uid;
7775 }
7776 return num;
7777 }
static NaturalStringComparer comparer
Definition: Lang.cs:22
virtual int CompareTo(Card b)
Definition: Trait.cs:719

References c_charges, Lang.comparer, Trait.CompareTo(), encLV, GetName(), id, Num, refVal, and uid.

◆ SetBlessedState()

virtual void Card.SetBlessedState ( BlessedState  s)
inlinevirtual

Definition at line 3892 of file Card.cs.

3893 {
3894 int num = 0;
3895 if (s == BlessedState.Blessed && blessedState < BlessedState.Blessed)
3896 {
3897 num = 1;
3898 }
3899 if (s < BlessedState.Blessed && blessedState == BlessedState.Blessed)
3900 {
3901 num = -1;
3902 }
3903 if (num != 0 && IsEquipmentOrRangedOrAmmo)
3904 {
3905 if (IsWeapon || IsAmmo)
3906 {
3907 elements.ModBase(67, num);
3908 }
3909 else
3910 {
3911 elements.ModBase(65, num * 2);
3912 }
3913 }
3914 blessedState = s;
3915 }

References blessedState, elements, IsAmmo, IsEquipmentOrRangedOrAmmo, IsWeapon, and ElementContainer.ModBase().

Referenced by Recipe.Craft(), RecipeCard.Craft(), Player.CreateEquip(), FactionBranch.DailyOutcome(), CharaBody.Equip(), MakeEgg(), AI_Fish.Makefish(), MakeMilk(), TraitSeed.MakeSeed(), Chara.MutateRandom(), TraitDrink.OnBlend(), Thing.OnCreate(), TaskHarvest.OnCreateProgress(), TraitAltar.OnOffer(), TraitPotionEmpty.OnUse(), ActEffect.Proc(), CoreDebug.QuickStart(), and AI_UseCrafter.Run().

◆ SetCensored()

void Card.SetCensored ( bool  enable)
inline

Definition at line 7679 of file Card.cs.

7680 {
7681 isCensored = enable;
7683 {
7684 isCensored = false;
7685 }
7687 }
void SetCensored(bool enable)
bool isCensored
Definition: Card.cs:434
OtherSetting other
Definition: CoreConfig.cs:619

References Core.config, EClass.core, CoreConfig.OtherSetting.noCensor, CoreConfig.other, and CardRenderer.SetCensored().

Referenced by AI_Slaughter.OnCancelOrSuccess(), AI_Bladder.OnReset(), AI_Bladder.Run(), and AI_Slaughter.Run().

◆ SetCharge()

void Card.SetCharge ( int  a)
inline

◆ SetDeconstruct()

void Card.SetDeconstruct ( bool  deconstruct)
inline

Definition at line 7689 of file Card.cs.

7690 {
7691 if (isDeconstructing != deconstruct)
7692 {
7693 if (deconstruct)
7694 {
7695 EClass._map.props.deconstructing.Add(this);
7696 }
7697 else
7698 {
7699 EClass._map.props.deconstructing.Remove(this);
7700 }
7701 isDeconstructing = deconstruct;
7702 }
7703 }
bool isDeconstructing
Definition: Card.cs:446
List< Card > deconstructing
Definition: PropsManager.cs:12

References EClass._map, PropsManager.deconstructing, and Map.props.

Referenced by InspectGroupThing.OnSetActions(), and AI_Deconstruct.Run().

◆ SetDir()

virtual void Card.SetDir ( int  d)
inlinevirtual

Reimplemented in Chara.

Definition at line 6185 of file Card.cs.

6186 {
6187 dir = d;
6189 }

References CardRenderer.RefreshSprite().

Referenced by RecipeCard.Build(), CharaRenderer.DrawHeld(), ActThrow.Throw(), and TraitPillowStrange.TrySetAct().

◆ SetDirtyWeight()

void Card.SetDirtyWeight ( )
inline

Definition at line 2554 of file Card.cs.

2555 {
2557 {
2558 EClass.player.wasDirtyWeight = true;
2559 }
2560 dirtyWeight = true;
2561 (parent as Card)?.SetDirtyWeight();
2562 }

References EClass.core, dirtyWeight, Core.IsGameStarted, IsPC, parent, and SetDirtyWeight().

Referenced by AddThing(), ChangeMaterial(), ChangeWeight(), ModNum(), AttbMain.OnChangeValue(), Skill.OnChangeValue(), ActEffect.Proc(), Religion.PunishTakeOver(), RemoveThing(), SetDirtyWeight(), and SetLv().

◆ SetEncLv()

◆ SetFreePos()

void Card.SetFreePos ( Point  point)
inline

Definition at line 6253 of file Card.cs.

6254 {
6255 freePos = EClass.game.config.FreePos && isThing && TileType.FreeStyle && !sourceCard.multisize && !EClass.scene.actionMode.IsRoofEditMode(this);
6256 if (freePos)
6257 {
6258 Vector3 vector = point.Position();
6259 Vector3 thingPosition = EClass.screen.tileMap.GetThingPosition(this, point);
6260 fx = EInput.mposWorld.x + EClass.setting.render.freePosFix.x;
6261 fy = EInput.mposWorld.y + EClass.setting.render.freePosFix.y;
6263 {
6264 fx -= fx % 0.2f;
6265 fy -= fy % 0.1f;
6266 }
6267 fx = fx - vector.x + thingPosition.x;
6268 fy = fy - vector.y + thingPosition.y;
6269 }
6270 else
6271 {
6272 float num2 = (fy = 0f);
6273 fx = num2;
6274 }
6275 }
bool snapFreePos
Definition: Game.cs:33
Config config
Definition: Game.cs:218

References Scene.actionMode, Game.config, GameSetting.RenderSetting.freePosFix, EClass.game, BaseTileMap.GetThingPosition(), ActionMode.IsRoofEditMode(), Point.Position(), GameSetting.render, EClass.scene, EClass.screen, EClass.setting, Game.Config.snapFreePos, and BaseGameScreen.tileMap.

Referenced by RecipeCard.OnRenderMarker().

◆ SetHidden()

Card Card.SetHidden ( bool  hide = true)
inline

Definition at line 5793 of file Card.cs.

5794 {
5795 isHidden = hide;
5796 pos.cell.Refresh();
5797 return this;
5798 }
bool isHidden
Definition: Card.cs:530
void Refresh()
Definition: Cell.cs:1152

References Point.cell, and Cell.Refresh().

Referenced by ApplyEditorTags(), Create(), TraitSwitch.OnInstall(), TraitFloorSwitch.OnStepped(), and ActWait.SearchMedal().

◆ SetImage() [1/2]

virtual void Card.SetImage ( Image  image)
inlinevirtual

Definition at line 6075 of file Card.cs.

6076 {
6077 if (trait is TraitAbility)
6078 {
6079 (trait as TraitAbility).act.SetImage(image);
6080 return;
6081 }
6082 Sprite sprite = GetSprite();
6083 if (!c_idSpriteReplacer.IsEmpty())
6084 {
6085 SpriteReplacer spriteReplacer = SpriteReplacer.dictSkins.TryGetValue(c_idSpriteReplacer);
6086 if (spriteReplacer != null)
6087 {
6088 RenderData renderData = ResourceCache.Load<RenderData>("Scene/Render/Data/chara_custom_" + ((spriteReplacer.data.GetSprite().texture.height <= 128) ? "128" : "256"));
6089 sprite = spriteReplacer.data.GetSprite();
6090 sourceRenderCard.SetImage(image, sprite, colorInt, setNativeSize: true, 0, 0, renderData, spriteReplacer.data.pref ?? Pref);
6091 return;
6092 }
6093 }
6094 sourceRenderCard.SetImage(image, sprite, colorInt, setNativeSize: true, 0, 0, this);
6095 }
string c_idSpriteReplacer
Definition: Card.cs:1557
int colorInt
Definition: Card.cs:108
void SetImage(Image image, Sprite sprite=null, int matCol=0, bool setNativeSize=true, int dir=0, int idSkin=0, Card card=null)
Definition: RenderRow.cs:351
SourcePref pref
Definition: SpriteData.cs:23
Sprite GetSprite(bool snow=false)
Definition: SpriteData.cs:67
SpriteData data
static Dictionary< string, SpriteReplacer > dictSkins

References SpriteReplacer.data, SpriteReplacer.dictSkins, SpriteData.GetSprite(), SpriteData.pref, and RenderRow.SetImage().

◆ SetImage() [2/2]

◆ SetLv()

Card Card.SetLv ( int  a)
inline

Definition at line 2901 of file Card.cs.

2902 {
2903 bool flag = a > LV;
2904 LV = a;
2905 if (!isChara)
2906 {
2907 return this;
2908 }
2909 isScaled = true;
2910 Rand.SetSeed(uid);
2911 ElementContainer elementContainer = new ElementContainer();
2912 elementContainer.ApplyElementMap(uid, SourceValueType.Chara, Chara.job.elementMap, LV);
2913 elementContainer.ApplyElementMap(uid, SourceValueType.Chara, Chara.race.elementMap, LV);
2914 elementContainer.ApplyElementMap(uid, SourceValueType.Chara, Chara.source.elementMap, 1, invert: false, applyFeat: true);
2915 foreach (Element value in elements.dict.Values)
2916 {
2917 int num = elementContainer.Value(value.id);
2918 if (num != 0)
2919 {
2920 int num2 = num - value.ValueWithoutLink;
2921 if (num2 != 0)
2922 {
2923 elements.ModBase(value.id, num2);
2924 }
2925 }
2926 }
2927 if (flag)
2928 {
2930 }
2931 Rand.SetSeed();
2932 hp = MaxHP;
2933 Chara.mana.value = Chara.mana.max;
2936 return this;
2937 }
SourceValueType
void ClampInitialSkill()
Definition: Card.cs:2939
bool isScaled
Definition: Card.cs:914
SourceJob.Row job
Definition: Chara.cs:466
void CalculateMaxStamina()
Definition: Chara.cs:1999
SourceChara.Row source
Definition: Chara.cs:158
void ApplyElementMap(int uid, SourceValueType type, Dictionary< int, int > map, int lv, bool invert=false, bool applyFeat=false)
int ValueWithoutLink
Definition: ELEMENT.cs:294

References ElementContainer.ApplyElementMap(), Chara.CalculateMaxStamina(), ClampInitialSkill(), ElementContainer.dict, elements, hp, Element.id, isChara, isScaled, Chara.job, LV, Chara.mana, Stats.max, MaxHP, ElementContainer.ModBase(), Chara.race, SetDirtyWeight(), Rand.SetSeed(), Chara.source, uid, and Element.ValueWithoutLink.

Referenced by Chara.Die(), ZonePreEnterBout.Execute(), DNA.Generate(), TraitFoodEggFertilized.Incubate(), Trait.OnBarter(), Chara.OnCreate(), TraitMonsterBall.OnCreate(), TraitPowerStatue.OnCreate(), TraitDrinkMilkMother.OnDrink(), ActEffect.ProcAt(), CoreDebug.QuickStart(), SerializedCards.Restore(), Chara.ScaleByPrincipal(), and CoreDebug.Spawn().

◆ SetNoSell()

Thing Card.SetNoSell ( )
inline

Definition at line 3506 of file Card.cs.

3507 {
3508 noSell = true;
3509 return this as Thing;
3510 }

References noSell, and Thing.

Referenced by DramaOutcome.fiama_starter_gift(), and TraitGiftJure.OnUse().

◆ SetNum()

Thing Card.SetNum ( int  a)
inline

Definition at line 3492 of file Card.cs.

3493 {
3494 if (!isThing)
3495 {
3496 return null;
3497 }
3498 if (a == Num)
3499 {
3500 return this as Thing;
3501 }
3502 ModNum(a - Num);
3503 return this as Thing;
3504 }

References isThing, ModNum(), Num, and Thing.

Referenced by ThingGen._Create(), InvOwnerRecycle._OnProcess(), Add(), ThingContainer.AddCurrency(), DropdownGrid.BuildIngredients(), TraitCrafter.Craft(), RecipeCard.Craft(), ThingGen.CreateCurrency(), Player.CreateEquip(), ThingGen.CreatePerfume(), ThingGen.CreatePotion(), ThingGen.CreateRedBook(), ThingGen.CreateScroll(), ThingGen.CreateSkillbook(), ThingGen.CreateSpellbook(), Trait.CreateStock(), FactionBranch.DailyOutcome(), Decay(), Recipe.DropIngredients(), Duplicate(), Chara.EQ_Item(), ZonePreEnterBoutWin.Execute(), DramaOutcome.fiama_gold(), DramaOutcome.fiama_starter_gift(), AI_Fuck.Finish(), FactionBranch.GetDailyIncome(), AI_Shear.GetFur(), FortuneRollData.GetPrize(), MiniGame.GetSlotReward(), TaskHarvest.HarvestThing(), MakeEgg(), AI_Fish.Makefish(), MakeMilk(), AI_OpenGambleChest.MakeReward(), Map.MineObj(), Faction.OnAdvanceMonth(), Trait.OnBarter(), QuestVernis.OnChangePhase(), TraitBrewery.OnChildDecay(), QuestCurry.OnComplete(), QuestLoytelFarm.OnComplete(), QuestNasu.OnComplete(), TaskChopWood.OnCreateProgress(), TaskHarvest.OnCreateProgress(), QuestDefense.OnDropReward(), QuestRandom.OnDropReward(), Zone_CursedManorDungeon.OnGenerateMap(), GrowSystemTree.OnMineObj(), SurvivalManager.OnMineWreck(), TraitGiftJure.OnUse(), InvOwnerDeliver.PayBill(), Chara.PickOrDrop(), TraitGacha.PlayGacha(), TraitBaseContainer.Prespawn(), TraitContainerCurrency.Prespawn(), FoodEffect.Proc(), ActEffect.Proc(), DramaOutcome.QuestDefense_1(), CoreDebug.QuickStart(), LayerCraft.RefreshProduct(), Chara.RestockInventory(), AI_OpenGambleChest.Run(), AI_Steal.Run(), TaskCullLife.Run(), GameDate.ShipGoods(), GameDate.ShipRandomPackages(), CoreDebug.Spawn(), SpawnLoot(), AI_PlayMusic.ThrowReward(), Recipe.TryGetFirstTimeBonus(), GrowSystem.TryPick(), Chara.TryPoisonPotion(), and TraitFoodEgg.Update().

◆ SetPaintData()

void Card.SetPaintData ( )
inline

Definition at line 7002 of file Card.cs.

7003 {
7004 EClass.ui.Hide(0f);
7006 {
7010 {
7011 EClass.ui.Show(0f);
7012 });
7013 });
7014 }
void WaitForEndOfFrame(Action action)
Definition: BaseCore.cs:61
byte[] GetPaintData()
Definition: Card.cs:7016
void ClearPaintSprite()
Definition: Card.cs:7034

References EClass.core, EClass.ui, and BaseCore.WaitForEndOfFrame().

◆ SetPlaceState()

void Card.SetPlaceState ( PlaceState  newState,
bool  byPlayer = false 
)
inline

Definition at line 3744 of file Card.cs.

3745 {
3746 if (this.placeState == newState)
3747 {
3748 return;
3749 }
3750 if (parent != EClass._zone)
3751 {
3752 Debug.Log("tried to change placestate of non-root card:" + this);
3753 return;
3754 }
3756 Area area = pos.area;
3757 if (placeState == PlaceState.installed)
3758 {
3759 area?.OnUninstallCard(this);
3760 if (!isRoofItem)
3761 {
3762 altitude = 0;
3763 freePos = false;
3764 float num2 = (fy = 0f);
3765 fx = num2;
3766 }
3767 trait.Uninstall();
3768 }
3769 if (placeState == PlaceState.installed || newState == PlaceState.installed)
3770 {
3771 ForeachPoint(delegate(Point p, bool main)
3772 {
3773 p.cell.RemoveCard(this);
3774 });
3775 this.placeState = newState;
3776 ForeachPoint(delegate(Point p, bool main)
3777 {
3778 p.cell.AddCard(this);
3779 });
3780 }
3781 else
3782 {
3783 this.placeState = newState;
3784 }
3785 if (trait is TraitFakeBlock)
3786 {
3788 }
3789 if (newState == PlaceState.none)
3790 {
3791 this.placeState = PlaceState.roaming;
3792 if (props != null)
3793 {
3794 props.Remove(this);
3795 }
3796 }
3797 else
3798 {
3800 if (this.placeState == PlaceState.installed)
3801 {
3802 if (isThing)
3803 {
3804 if (trait.InstallBottomPriority != -1)
3805 {
3807 }
3808 else
3809 {
3811 }
3812 }
3813 area?.OnInstallCard(this);
3814 isRoofItem = false;
3815 trait.Install(byPlayer);
3816 }
3817 }
3819 {
3821 }
3822 if (trait.ShouldTryRefreshRoom && (placeState == PlaceState.installed || this.placeState == PlaceState.installed))
3823 {
3825 }
3826 trait.OnChangePlaceState(newState);
3828 {
3830 }
3831 }
Definition: Area.cs:4
virtual void OnInstallCard(Card t)
Definition: Area.cs:59
virtual void OnUninstallCard(Card t)
Definition: Area.cs:63
bool isRoofItem
Definition: Card.cs:578
void MoveThingToBottom(Thing t)
Definition: CellDetail.cs:45
void MoveThingToTop(Thing t)
Definition: CellDetail.cs:58
void RemoveCard(Card c)
Definition: Cell.cs:1566
void AddCard(Card c)
Definition: Cell.cs:1550
HomeResourceManager resources
void OnSetBlockOrDoor(int x, int z)
Definition: Map.cs:1024
CellDetail detail
Definition: Point.cs:71
void RefreshNeighborTiles()
Definition: Point.cs:1276
Area area
Definition: Point.cs:73
void OnCardAddedToZone(Card c)
Definition: PropsManager.cs:25
virtual bool ShouldRefreshTile
Definition: Trait.cs:76
virtual void OnChangePlaceState(PlaceState state)
Definition: Trait.cs:679
virtual bool ShouldTryRefreshRoom
Definition: Trait.cs:87
void Uninstall()
Definition: Trait.cs:1107
virtual int InstallBottomPriority
Definition: Trait.cs:89
void Install(bool byPlayer)
Definition: Trait.cs:1087

References _CreateRenderer(), EClass._map, EClass._zone, Cell.AddCard(), altitude, Point.area, EClass.Branch, Point.cell, Debug, Point.detail, ForeachPoint(), freePos, fx, fy, Trait.Install(), Trait.InstallBottomPriority, Zone.IsPCFaction, isRoofItem, isThing, CellDetail.MoveThingToBottom(), CellDetail.MoveThingToTop(), PropsManager.OnCardAddedToZone(), Trait.OnChangePlaceState(), Area.OnInstallCard(), Map.OnSetBlockOrDoor(), Area.OnUninstallCard(), parent, placeState, pos, props, Map.props, Point.RefreshNeighborTiles(), Props.Remove(), Cell.RemoveCard(), FactionBranch.resources, HomeResourceManager.SetDirty(), Trait.ShouldRefreshTile, Trait.ShouldTryRefreshRoom, trait, Trait.Uninstall(), Point.x, and Point.z.

Referenced by RecipeCard.Build(), Zone.ClaimZone(), ZonePreEnterDigStairs.Execute(), CoreDebug.GetOrCreateDebugContainer(), Install(), Map.OnCardRemovedFromZone(), AM_MoveInstalled.OnProcessTiles(), TaskMoveInstalled.OnProgressComplete(), InspectGroupThing.OnSetActions(), TraitCurrencyMedal.OnStepped(), TraitStairsLocked.OnUse(), ActRestrain.Perform(), AI_Steal.Run(), DramaOutcome.Tutorial1(), and CoreDebug.UpdateInput().

◆ SetPriceFix()

Thing Card.SetPriceFix ( int  a)
inline

Definition at line 7128 of file Card.cs.

7129 {
7130 c_priceFix = a;
7131 return Thing;
7132 }

Referenced by Trait.CreateStock(), Trait.OnBarter(), and TraitSpotBiome.Update().

◆ SetRandomDir()

void Card.SetRandomDir ( )
inline

Definition at line 6191 of file Card.cs.

6192 {
6193 SetDir(EClass.rnd(4));
6194 }

References EClass.rnd().

Referenced by Zone.TryGenerateShrine().

◆ SetRandomLightColors()

void Card.SetRandomLightColors ( )
inline

Definition at line 6495 of file Card.cs.

6496 {
6497 c_lightColor = (byte)(EClass.rnd(8) + 1) * 1024 + (byte)(EClass.rnd(8) + 1) * 32 + (byte)(EClass.rnd(8) + 1);
6498 }

References EClass.rnd().

◆ SetRandomTalk()

void Card.SetRandomTalk ( )
inline

Definition at line 6885 of file Card.cs.

6886 {
6888 if (!MOD.listTalk.list[0].ContainsKey(id))
6889 {
6890 c_idTalk = MOD.listTalk.GetRandomID("human");
6891 }
6892 }
string GetRandomID(string tag)
Definition: TalkDataList.cs:58

References TalkDataList.GetRandomID(), ExcelDataList.Initialize(), ExcelDataList.list, and MOD.listTalk.

Referenced by Biography.Generate().

◆ SetRandomTone()

void Card.SetRandomTone ( )
inline

Definition at line 6894 of file Card.cs.

6895 {
6897 List<Dictionary<string, string>> list = MOD.tones.list;
6898 if (list.Count != 0)
6899 {
6900 int mtp = EClass.core.config.test.extraToneMTP switch
6901 {
6902 4 => 10,
6903 3 => 5,
6904 2 => 2,
6905 1 => 1,
6906 0 => 0,
6907 _ => 0,
6908 };
6909 if (EClass.debug.enable)
6910 {
6911 mtp *= 100;
6912 }
6913 string text = list.RandomItem()["id"];
6914 text = list.RandomItemWeighted((Dictionary<string, string> a) => a["chance"].ToInt() * ((!a["tag"].Contains("meta")) ? 1 : mtp))["id"];
6915 c_idTone = MOD.tones.GetToneID(text, bio?.gender ?? 0);
6916 }
6917 }
string GetToneID(string id, int gender)
Definition: ToneDataList.cs:58

References EClass.debug, CoreDebug.enable, ToneDataList.GetToneID(), ExcelDataList.Initialize(), ExcelDataList.list, and MOD.tones.

Referenced by Biography.Generate().

◆ SetRenderParam()

virtual void Card.SetRenderParam ( RenderParam  p)
inlinevirtual

Reimplemented in Chara, and Thing.

Definition at line 5966 of file Card.cs.

5967 {
5968 }

Referenced by CardRenderer.Draw(), and CharaRenderer.DrawHeld().

◆ SetReplica()

void Card.SetReplica ( bool  on)
inline

Definition at line 3072 of file Card.cs.

3073 {
3074 isReplica = true;
3075 ChangeMaterial("granite");
3076 }

References ChangeMaterial, and isReplica.

Referenced by Chara.RestockEquip().

◆ SetSale()

void Card.SetSale ( bool  sale)
inline

Definition at line 7139 of file Card.cs.

7140 {
7141 if (isSale != sale)
7142 {
7143 isSale = sale;
7144 if (isSale)
7145 {
7146 EClass._map.props.sales.Add(this);
7147 }
7148 else
7149 {
7150 EClass._map.props.sales.Remove(this);
7151 }
7152 }
7153 }

References EClass._map, Map.props, and PropsManager.sales.

Referenced by AI_Slaughter.Run().

◆ SetSortVal()

virtual void Card.SetSortVal ( UIList::SortMode  m,
CurrencyType  currency = CurrencyType::Money 
)
inlinevirtual

Reimplemented in Chara.

Definition at line 7710 of file Card.cs.

7711 {
7712 switch (m)
7713 {
7714 case UIList.SortMode.ByEquip:
7715 sortVal = ((c_equippedSlot == 0) ? (category.sortVal * 1000) : 0);
7716 break;
7717 case UIList.SortMode.ByValue:
7718 sortVal = -GetPrice(currency) * 1000;
7719 break;
7720 case UIList.SortMode.ByNumber:
7721 sortVal = -Num * 1000;
7722 break;
7723 case UIList.SortMode.ByCategory:
7724 sortVal = category.sortVal * 1000;
7725 break;
7726 case UIList.SortMode.ByWeight:
7728 break;
7729 case UIList.SortMode.ByWeightSingle:
7731 break;
7732 case UIList.SortMode.ByPrice:
7733 sortVal = -GetPrice(currency) * 1000;
7734 break;
7735 default:
7736 sortVal = sourceCard._index * 1000;
7737 break;
7738 }
7739 }
virtual int GetPrice(CurrencyType currency=CurrencyType.Money, bool sell=false, PriceType priceType=PriceType.Default, Chara c=null)
Definition: Card.cs:7233
int sortVal
Definition: Card.cs:101
int ChildrenAndSelfWeightSingle
Definition: Card.cs:2043
int ChildrenAndSelfWeight
Definition: Card.cs:2041
Definition: UIList.cs:9
SortMode
Definition: UIList.cs:27

References currency, and SourceCategory.Row.sortVal.

Referenced by CoreExtension.Sort().

◆ SetSource()

virtual void Card.SetSource ( )
inlinevirtual

Reimplemented in Chara, and Thing.

Definition at line 2851 of file Card.cs.

2852 {
2853 }

Referenced by _OnDeserialized(), and Create().

◆ SetTier()

void Card.SetTier ( int  a,
bool  setTraits = true 
)
inline

Definition at line 3866 of file Card.cs.

3867 {
3868 if (a < 0)
3869 {
3870 a = 0;
3871 }
3872 tier = a;
3873 if (setTraits)
3874 {
3875 int num = ((a == 1) ? 180 : ((a == 2) ? 400 : ((a >= 3) ? 600 : 0)));
3876 if (a > 0)
3877 {
3878 foreach (Element value in elements.dict.Values)
3879 {
3880 if (value.IsFoodTrait || value.IsTrait)
3881 {
3882 elements.SetTo(value.id, value.Value * num / 100);
3883 }
3884 }
3885 }
3886 elements.SetBase(2, a * 30);
3887 elements.SetBase(759, (a > 1) ? a : 0);
3888 }
3890 }
bool IsFoodTrait
Definition: ELEMENT.cs:364

References ElementContainer.dict, elements, Element.id, Element.IsFoodTrait, Element.IsTrait, ElementContainer.SetBase(), LayerInventory.SetDirty(), ElementContainer.SetTo(), tier, and Element.Value.

Referenced by FactionBranch.DailyOutcome(), and AI_Fish.Makefish().

◆ ShouldTrySetDirtyInventory()

bool Card.ShouldTrySetDirtyInventory ( )
inline

Definition at line 3376 of file Card.cs.

3377 {
3378 if (EClass.player.chara != null)
3379 {
3380 if (!IsPC && GetRootCard() != EClass.pc)
3381 {
3382 return EClass.ui.layers.Count > 0;
3383 }
3384 return true;
3385 }
3386 return false;
3387 }
Chara chara
Definition: Player.cs:1203

References Player.chara, GetRootCard(), IsPC, EClass.pc, and EClass.player.

Referenced by AddThing(), OnChildNumChange(), and RemoveThing().

◆ ShowEmo()

void Card.ShowEmo ( Emo  _emo = Emo::none,
float  duration = 0f,
bool  skipSame = true 
)
inline

◆ SpawnLoot()

void Card.SpawnLoot ( Card  origin)
inline

Definition at line 5107 of file Card.cs.

5108 {
5109 if (!isChara || IsPCFactionMinion || (isCopy && EClass.rnd(10) != 0))
5110 {
5111 return;
5112 }
5113 bool isUserZone = EClass._zone.IsUserZone;
5114 bool flag = EClass._zone is Zone_Music;
5115 List<Card> list = new List<Card>();
5116 if (!IsPCFaction && !isUserZone && sourceCard.idActor.IsEmpty())
5117 {
5118 int i2 = 500;
5119 if (this.rarity >= Rarity.Legendary)
5120 {
5121 i2 = ((!EClass.player.codex.DroppedCard(id)) ? 1 : 10);
5123 }
5125 {
5126 i2 = 10;
5127 }
5128 if (chance(i2))
5129 {
5130 Thing thing = ThingGen.Create("figure");
5131 thing.MakeFigureFrom(id);
5132 list.Add(thing);
5133 }
5134 if (chance(i2))
5135 {
5136 Thing thing2 = ThingGen.Create("figure3");
5137 thing2.MakeFigureFrom(id);
5138 list.Add(thing2);
5139 }
5140 }
5141 bool flag2 = Chara.race.corpse[1].ToInt() > EClass.rnd(1500) || (Chara.IsPowerful && !IsPCFaction) || EClass.debug.godFood;
5142 int num = 1;
5143 if (!IsMinion && Chara.IsAnimal && EClass.rnd(EClass._zone.IsPCFaction ? 3 : 5) == 0)
5144 {
5145 flag2 = true;
5146 }
5148 {
5149 flag2 = true;
5150 num = EClass.rndHalf(4 + 10 * (50 + Mathf.Max(0, (int)MathF.Sqrt(EClass.pc.Evalue(290) * 10))) / 100);
5151 }
5152 else if (origin != null && origin.HasElement(290) && !IsMinion)
5153 {
5154 if (!flag2 && Chara.race.corpse[1].ToInt() > EClass.rnd(150000 / (100 + (int)Mathf.Sqrt(origin.Evalue(290)) * 5)))
5155 {
5156 flag2 = true;
5157 origin.elements.ModExp(290, 150f);
5158 }
5159 else
5160 {
5161 origin.elements.ModExp(290, 25f);
5162 }
5163 }
5164 if (id == "littleOne" && IsPCFactionOrMinion)
5165 {
5166 flag2 = false;
5167 }
5168 if (flag2 && !isUserZone)
5169 {
5170 string text = Chara.race.corpse[0];
5171 bool num2 = text == "_meat";
5172 int num3 = 10;
5174 {
5175 num3 += (int)Mathf.Min(Mathf.Sqrt(EClass.pc.Evalue(290)), 20f);
5176 }
5177 if (EClass.rnd((Act.CurrentAct is ActMeleeBladeStorm || (origin != null && (origin.HasElement(1556) || origin.HasCondition<ConTransmuteCat>()))) ? 2 : 100) == 0)
5178 {
5179 text = "dattamono";
5180 }
5181 if (num2 && num3 > EClass.rnd(100))
5182 {
5183 text = "meat_marble";
5184 }
5185 Thing thing3 = ThingGen.Create(text).SetNum(num);
5186 if (thing3.source._origin == "meat")
5187 {
5188 thing3.MakeFoodFrom(this);
5189 }
5190 else
5191 {
5193 }
5194 list.Add(thing3);
5195 }
5196 if (!IsPCFaction && (!isUserZone || !EClass.game.principal.disableUsermapBenefit) && chance(200))
5197 {
5198 list.Add(Chara.MakeGene());
5199 }
5200 if (!IsPCFaction && !isUserZone)
5201 {
5202 foreach (string item2 in sourceCard.loot.Concat(Chara.race.loot).ToList())
5203 {
5204 string[] array = item2.Split('/');
5205 int num4 = array[1].ToInt();
5206 if (num4 >= 1000 || num4 > EClass.rnd(1000) || EClass.debug.godMode)
5207 {
5208 CardRow cardRow = EClass.sources.cards.map[array[0]];
5209 if (cardRow != null && cardRow.Category.slot != 0 && cardRow.quality == 0 && EClass.pc.Evalue(1660) * 25 > EClass.rnd(100))
5210 {
5211 CardBlueprint.SetRarity((EClass.rnd(20) == 0) ? Rarity.Mythical : Rarity.Legendary);
5212 }
5213 list.Add(ThingGen.Create(array[0], -1, LV).SetNum((num4 < 1000) ? 1 : (num4 / 1000 + ((EClass.rnd(1000) > num4 % 1000) ? 1 : 0))));
5214 }
5215 }
5216 if (Chara.IsMachine)
5217 {
5218 bool flag3 = Chara.HasElement(1248);
5219 if (chance(200))
5220 {
5221 list.Add(ThingGen.Create("memory_chip"));
5222 }
5223 if (chance(20))
5224 {
5225 list.Add(ThingGen.Create(flag3 ? "scrap" : "microchip"));
5226 }
5227 if (chance(15))
5228 {
5229 list.Add(ThingGen.Create(flag3 ? "bolt" : "battery"));
5230 }
5231 }
5232 else
5233 {
5234 if (Chara.IsAnimal)
5235 {
5236 if (chance(15))
5237 {
5238 list.Add(ThingGen.Create("fang"));
5239 }
5240 if (chance(10))
5241 {
5242 list.Add(ThingGen.Create("skin"));
5243 }
5244 }
5245 if (chance(20))
5246 {
5247 list.Add(ThingGen.Create("offal"));
5248 }
5249 if (chance(20))
5250 {
5251 list.Add(ThingGen.Create("heart"));
5252 }
5253 }
5254 if (!isBackerContent && !flag)
5255 {
5256 switch (id)
5257 {
5258 case "pumpkin":
5259 if (chance(3))
5260 {
5261 list.Add(ThingGen.CreateFromCategory((EClass.rnd(2) == 0) ? "meal_cookie" : "meal_cake", 5 + EClass.rnd(EClass.rnd(50) + 1)));
5262 }
5263 break;
5264 case "isca":
5265 list.Add(ThingGen.Create("blood_angel"));
5266 break;
5267 case "golem_wood":
5268 if (chance(30))
5269 {
5270 list.Add(ThingGen.Create("crystal_earth"));
5271 }
5272 break;
5273 case "golem_fish":
5274 case "golem_stone":
5275 if (chance(30))
5276 {
5277 list.Add(ThingGen.Create("crystal_sun"));
5278 }
5279 break;
5280 case "golem_steel":
5281 if (chance(30))
5282 {
5283 list.Add(ThingGen.Create("crystal_mana"));
5284 }
5285 break;
5286 case "golem_gold":
5287 list.Add(ThingGen.Create("money2"));
5288 break;
5289 }
5290 int num5 = ((EClass._zone.Boss == this) ? 2 : ((this.rarity >= Rarity.Legendary) ? 1 : 0));
5291 if (EClass._zone is Zone_Void)
5292 {
5293 num5++;
5294 }
5295 if (EClass.rnd(5) == 0)
5296 {
5297 num5++;
5298 }
5299 string text2 = id;
5300 if (text2 == "big_daddy" || text2 == "santa")
5301 {
5302 num5 += 2;
5303 }
5304 if (num5 > 0 && EClass.game.principal.dropRate)
5305 {
5306 num5 = Mathf.Max(1, num5 * (50 + EClass.game.principal.dropRateMtp * 50) / 100);
5307 }
5308 List<Thing> list2 = new List<Thing>();
5309 foreach (Thing thing4 in things)
5310 {
5311 if (thing4.HasTag(CTAG.gift) || thing4.trait is TraitChestMerchant)
5312 {
5313 continue;
5314 }
5315 if (thing4.isGifted || thing4.rarity >= Rarity.Artifact || thing4.trait.DropChance > EClass.rndf(1f))
5316 {
5317 list.Add(thing4);
5318 }
5319 else if (thing4.IsEquipmentOrRanged)
5320 {
5321 if (thing4.rarity >= Rarity.Legendary)
5322 {
5323 list2.Add(thing4);
5324 }
5325 else if (EClass.rnd(100) == 0)
5326 {
5327 list.Add(thing4);
5328 }
5329 }
5330 else if (EClass.rnd(5) == 0)
5331 {
5332 list.Add(thing4);
5333 }
5334 }
5335 if (num5 > 0 && list2.Count > 0)
5336 {
5337 list2.Shuffle();
5338 for (int j = 0; j < list2.Count && j < num5; j++)
5339 {
5340 list.Add(list2[j]);
5341 num5--;
5342 }
5343 }
5344 if (this.rarity >= Rarity.Legendary && !IsUnique && c_bossType != BossType.Evolved)
5345 {
5346 int num6 = 0;
5347 foreach (Card item3 in list)
5348 {
5349 if (item3.rarity >= Rarity.Legendary || item3.IsContainer)
5350 {
5351 num6++;
5352 }
5353 }
5354 if (num6 == 0)
5355 {
5356 int num7 = ((!(EClass._zone is Zone_Void)) ? 1 : 2);
5357 if (num5 < num7)
5358 {
5359 num5 = num7;
5360 }
5361 for (int k = 0; k < num5; k++)
5362 {
5363 Rand.SetSeed(uid + k);
5364 if (EClass.rnd((EClass._zone.events.GetEvent<ZoneEventDefenseGame>() != null) ? 3 : 2) == 0)
5365 {
5366 Rarity rarity = ((EClass.rnd(20) == 0) ? Rarity.Mythical : Rarity.Legendary);
5368 {
5369 rarity = rarity
5370 });
5372 list.Add(item);
5373 }
5374 else if (EClass.rnd(3) == 0)
5375 {
5376 list.Add(ThingGen.Create("medal"));
5377 }
5378 Rand.SetSeed();
5379 }
5380 }
5381 }
5382 }
5383 }
5384 foreach (Thing thing5 in things)
5385 {
5386 if (thing5.GetInt(116) != 0)
5387 {
5388 list.Add(thing5);
5389 }
5390 }
5391 Point nearestPoint = GetRootCard().pos;
5392 if (nearestPoint.IsBlocked)
5393 {
5394 nearestPoint = nearestPoint.GetNearestPoint();
5395 }
5396 foreach (Card item4 in list)
5397 {
5398 if (item4.parent == EClass._zone)
5399 {
5400 continue;
5401 }
5402 item4.isHidden = false;
5403 item4.SetInt(116);
5404 EClass._zone.AddCard(item4, nearestPoint);
5405 if (!item4.IsEquipment || item4.rarity < Rarity.Superior || item4.IsCursed)
5406 {
5407 continue;
5408 }
5409 foreach (Chara chara in EClass._map.charas)
5410 {
5411 if (chara.HasElement(1412) && chara.Dist(nearestPoint) < 3)
5412 {
5413 item4.Thing.TryLickEnchant(chara);
5414 break;
5415 }
5416 }
5417 }
5418 bool chance(int i)
5419 {
5420 i = i * 100 / (100 + EClass.player.codex.GetOrCreate(id).BonusDropLv * 10);
5421 if (i < 1)
5422 {
5423 i = 1;
5424 }
5425 if (IsMinion)
5426 {
5427 i *= 5;
5428 }
5429 if (EClass.rnd(i) == 0)
5430 {
5431 return true;
5432 }
5433 return false;
5434 }
5435 }
BossType
Definition: BossType.cs:2
if(item3.idFile==idFirstFile &&item3.id==idFirstTopic)
Definition: UIBook.cs:627
static bool slaughtering
Definition: AI_Slaughter.cs:6
Definition: ACT.cs:62
static Act CurrentAct
Definition: ACT.cs:89
static void SetRarity(Rarity q=Rarity.Normal)
static void Set(CardBlueprint _bp=null)
string[] idActor
Definition: CardRow.cs:35
string[] loot
Definition: CardRow.cs:29
Thing Split(int a)
Definition: Card.cs:3481
void MakeFigureFrom(string id)
Definition: Card.cs:5697
bool IsCursed
Definition: Card.cs:2255
virtual bool IsMinion
Definition: Card.cs:2151
bool IsEquipment
Definition: Card.cs:2173
BossType c_bossType
Definition: Card.cs:1221
bool isGifted
Definition: Card.cs:782
virtual bool IsPCFactionMinion
Definition: Card.cs:2155
Thing Add(string id, int num=1, int lv=1)
Definition: Card.cs:3078
bool isBackerContent
Definition: Card.cs:925
bool IsAnimal
Definition: Chara.cs:867
Thing MakeGene(DNA.Type? type=null)
Definition: Chara.cs:8051
bool IsMachine
Definition: Chara.cs:903
bool DroppedCard(string id)
Definition: CodexManager.cs:46
void MarkCardDrop(string id)
Definition: CodexManager.cs:41
bool godFood
Definition: CoreDebug.cs:183
static float rndf(float a)
Definition: EClass.cs:92
bool disableUsermapBenefit
Point GetNearestPoint(bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false, int minRadius=0)
Definition: Point.cs:619
SourceCategory.Row Category
Definition: RenderRow.cs:119
static Thing CreateFromFilter(string id, int lv=-1)
Definition: ThingGen.cs:63
static Thing CreateFromCategory(string idCat, int lv=-1)
Definition: ThingGen.cs:75
SourceThing.Row source
Definition: Thing.cs:11
void TryLickEnchant(Chara c, bool msg=true, Chara tg=null, BodySlot slot=null)
Definition: Thing.cs:1998
virtual float DropChance
Definition: Trait.cs:358
ZoneEventManager events
Definition: Zone.cs:40

References EClass._map, EClass._zone, Add(), Zone.AddCard(), CodexCreature.BonusDropLv, SourceManager.cards, RenderRow.Category, ChangeMaterial(), Map.charas, Player.codex, ThingGen.Create(), ThingGen.CreateFromCategory(), ThingGen.CreateFromFilter(), Act.CurrentAct, EClass.debug, GamePrincipal.disableUsermapBenefit, Dist(), Trait.DropChance, CodexManager.DroppedCard(), GamePrincipal.dropRate, GamePrincipal.dropRateMtp, elements, Evalue(), Zone.events, EClass.game, BaseCard.GetInt(), Point.GetNearestPoint(), CodexManager.GetOrCreate(), CoreDebug.godFood, CoreDebug.godMode, HasElement(), HasTag(), CardRow.idActor, if(), Chara.IsAnimal, Point.IsBlocked, IsContainer, IsCursed, IsEquipment, IsEquipmentOrRanged, isGifted, Chara.IsMachine, Zone.IsPCFaction, Zone.IsUserZone, item, CardRow.loot, MakeFigureFrom(), MakeFoodFrom(), Chara.MakeGene(), SourceCard.map, CodexManager.MarkCardDrop(), material, ElementContainer.ModExp(), parent, EClass.pc, EClass.player, Game.principal, CardRow.quality, Chara.race, rarity, EClass.rnd(), EClass.rndf(), EClass.rndHalf(), CardBlueprint.Set(), BaseCard.SetInt(), SetNum(), CardBlueprint.SetRarity(), Rand.SetSeed(), AI_Slaughter.slaughtering, Thing.source, EClass.sources, Split(), Thing, trait, and Thing.TryLickEnchant().

◆ Split()

◆ Talk()

void Card.Talk ( string  idTopic,
string  ref1 = null,
string  ref2 = null,
bool  forceSync = false 
)
inline

Definition at line 6684 of file Card.cs.

6685 {
6686 if (IsPC && !EClass.player.forceTalk && idTopic != "goodBoy" && idTopic != "insane")
6687 {
6688 EClass.player.forceTalk = false;
6689 Msg.SetColor();
6690 return;
6691 }
6692 EClass.player.forceTalk = false;
6693 if (!isSynced && !forceSync)
6694 {
6695 Msg.SetColor();
6696 return;
6697 }
6698 GameLang.refDrama1 = ref1;
6699 GameLang.refDrama2 = ref2;
6700 string text = GetTalkText(idTopic, stripPun: true);
6701 if (HasElement(1232) && idTopic != "baby")
6702 {
6703 BackerContent.GakiConvert(ref text, "babu");
6704 }
6705 else
6706 {
6707 string text2 = id;
6708 if (!(text2 == "adv_gaki"))
6709 {
6710 if (text2 == "corgon")
6711 {
6712 BackerContent.GakiConvert(ref text, "mokyu");
6713 }
6714 }
6715 else
6716 {
6717 BackerContent.GakiConvert(ref text);
6718 }
6719 }
6720 TalkRaw(text, ref1, ref2, forceSync);
6721 }
static void GakiConvert(ref string text, string idLang="zako")
string GetTalkText(string idTopic, bool stripPun=false, bool useDefault=true)
Definition: Card.cs:6808
void TalkRaw(string text, string ref1=null, string ref2=null, bool forceSync=false)
Definition: Card.cs:6723
bool forceTalk
Definition: Player.cs:1151

References Player.forceTalk, BackerContent.GakiConvert(), EClass.player, and Msg.SetColor().

Referenced by Chara._Move(), AI_Shopping.Buy(), Point.CallGuard(), AI_Torture.CreateProgress(), ZonePreEnterEncounter.Execute(), AI_Fuck.Finish(), AI_Massage.Finish(), Chara.GiveGift(), Chara.GiveLovePotion(), TraitGamble.IdleUse(), Trait.OfferProcess(), InvOwner.OnClick(), QuestEscort.OnEnterZone(), Affinity.OnGift(), TraitBaseSpellbook.OnRead(), ConBoost.OnStart(), QuestEscort.OnStart(), TraitStairsLocked.OnUse(), ActWater.Perform(), ActEffect.Poison(), FoodEffect.Proc(), ActEffect.Proc(), InvOwner.Transaction.Process(), Chara.RequestProtection(), ActRide.Ride(), AI_ArmPillow.Run(), AI_Churyu.Run(), AI_Clean.Run(), AI_Eat.Run(), AI_Fuck.Run(), AI_GotoHearth.Run(), AI_Haul.Run(), AI_Idle.Run(), AI_Massage.Run(), AI_PlayMusic.Run(), AI_Shear.Run(), AI_Trolley.Run(), AIWork.Run(), GoalCombat.Run(), Chara.Sniff(), ActThrow.Throw(), ConChampagne.Tick(), ConEntangle.Tick(), ConInsane.Tick(), ConSleep.Tick(), Chara.TryPush(), and ActRide.Unride().

◆ TalkRaw()

void Card.TalkRaw ( string  text,
string  ref1 = null,
string  ref2 = null,
bool  forceSync = false 
)
inline

Definition at line 6723 of file Card.cs.

6724 {
6725 if ((!isSynced && !forceSync) || text.IsEmpty())
6726 {
6727 Msg.SetColor();
6728 return;
6729 }
6730 if (ref1 != null)
6731 {
6732 text = text.Replace("#1", ref1);
6733 }
6734 if (ref2 != null)
6735 {
6736 text = text.Replace("#2", ref2);
6737 }
6739 bool flag = text.StartsWith("*");
6740 Msg.SetColor(text.StartsWith("(") ? Msg.colors.Thinking : (flag ? Msg.colors.Ono : Msg.colors.Talk));
6741 if (!flag)
6742 {
6743 text = text.Bracket();
6744 }
6745 Msg.Say(text.Replace("&", ""));
6746 }
string ApplyNewLine(string text)
Definition: Card.cs:6748
Color Thinking
Definition: MsgColors.cs:17
Color Talk
Definition: MsgColors.cs:7
Color Ono
Definition: MsgColors.cs:13
static MsgColors colors
Definition: Msg.cs:20

References Msg.colors, MsgColors.Ono, Msg.Say(), Msg.SetColor(), MsgColors.Talk, and MsgColors.Thinking.

Referenced by ZoneEventPhone.OnTickRound(), and TraitDaggerGrave.OnUse().

◆ Teleport()

void Card.Teleport ( Point  point,
bool  silent = false,
bool  force = false 
)
inline

Definition at line 5836 of file Card.cs.

5837 {
5838 if (EClass._zone.IsRegion)
5839 {
5841 return;
5842 }
5843 PlayEffect("teleport");
5844 if (!force && (!trait.CanBeTeleported || elements.Has(400) || (isChara && Chara.HasCondition<ConGravity>())))
5845 {
5846 Say("antiTeleport", this);
5847 PlaySound("gravity");
5848 return;
5849 }
5850 if (!silent)
5851 {
5852 PlaySound("teleport");
5853 Say("teleported", this);
5854 }
5855 _Move(point);
5856 renderer.SetFirst(first: true, pos.PositionCenter());
5857 if (isChara)
5858 {
5859 Chara.ai.Cancel();
5860 foreach (Chara chara in EClass._map.charas)
5861 {
5862 if (chara.enemy == this)
5863 {
5864 chara.SetEnemy();
5865 }
5866 }
5867 Chara.RemoveCondition<ConEntangle>();
5868 }
5869 if (IsPC)
5870 {
5873 EClass.player.haltMove = true;
5874 }
5875 PlayEffect("teleport", useRenderPos: false);
5876 }
virtual MoveResult _Move(Point p, MoveType type=MoveType.Walk)
Definition: Card.cs:5800
void SayNothingHappans()
Definition: Card.cs:6776
Chara enemy
Definition: Chara.cs:86
Chara SetEnemy(Chara c=null)
Definition: Chara.cs:6227
bool Has(int ele)
virtual bool CanBeTeleported
Definition: Trait.cs:166

References EClass._map, EClass._zone, Chara.ai, Trait.CanBeTeleported, AIAct.Cancel(), Map.charas, Chara.enemy, BaseGameScreen.FocusPC(), ElementContainer.Has(), Chara.HasCondition(), Spatial.IsRegion, Point.PositionCenter(), BaseGameScreen.RefreshPosition(), EClass.screen, Chara.SetEnemy(), and CardRenderer.SetFirst().

Referenced by CoreDebug.COM_Teleport(), TraitGeneMachine.OnUse(), ActSummonGuard.Perform(), ActEffect.Proc(), Chara.RequestProtection(), AI_Idle.Run(), AI_PassTime.Run(), GoalCombat.Run(), ConSleep.SuccubusVisit(), and TraitTeleporter.TryTeleport().

◆ Tick()

virtual void Card.Tick ( )
inlinevirtual

Reimplemented in Chara.

Definition at line 7109 of file Card.cs.

7110 {
7111 }

◆ ToString()

override string Card.ToString ( )
inline

Definition at line 2487 of file Card.cs.

2488 {
2489 return Name + "/" + pos?.ToString() + "/" + parent;
2490 }
override string ToString()
Definition: Point.cs:524

References Name, parent, pos, and Point.ToString().

Referenced by AddThing(), ButtonGrid.ToString(), and HotItemAct.TrySetAct().

◆ TryGetFoodName()

string Card.TryGetFoodName ( Card  c)
inline

Definition at line 5668 of file Card.cs.

5669 {
5670 if (c.c_idRefCard.IsEmpty())
5671 {
5672 return c.c_altName;
5673 }
5674 if (!(c.refCard is SourceChara.Row { isChara: not false } row))
5675 {
5676 return c.c_altName;
5677 }
5678 if (!row.aka.IsEmpty())
5679 {
5680 if (row.name == "*r" && row.aka == "*r")
5681 {
5682 return "corpseGeneral".lang();
5683 }
5684 if (row.name == "*r")
5685 {
5686 return row.GetText("aka");
5687 }
5688 }
5689 return row.GetName();
5690 }
CardRow refCard
Definition: Card.cs:1967

References c_altName, c_idRefCard, and refCard.

◆ TryMakeRandomItem()

Thing Card.TryMakeRandomItem ( int  lv = -1,
TryMakeRandomItemSource  itemSource = TryMakeRandomItemSource::Default,
Chara  crafter = null 
)
inline

Definition at line 5437 of file Card.cs.

5438 {
5439 if (lv == -1)
5440 {
5441 lv = EClass._zone.DangerLv;
5442 }
5443 switch (id)
5444 {
5445 case "gene":
5447 break;
5448 case "log":
5449 ChangeMaterial(EClass.sources.materials.rows.Where((SourceMaterial.Row m) => m.category == "wood").RandomItem());
5450 break;
5451 case "ore_gem":
5453 break;
5454 case "ore":
5456 break;
5457 case "milk":
5458 case "_egg":
5459 case "egg_fertilized":
5460 case "_meat":
5461 case "meat_marble":
5462 case "dattamono":
5463 {
5464 string text = "c_wilds";
5465 if (id == "_meat" || id == "meat_marble")
5466 {
5467 text = "c_animal";
5468 }
5469 if (itemSource == TryMakeRandomItemSource.Cooking && crafter != null && crafter.HasElement(1205))
5470 {
5471 text = "c_human";
5472 }
5473 for (int i = 0; i < 20; i++)
5474 {
5475 CardRow cardRow = SpawnList.Get(text).Select(lv + i);
5476 if (cardRow.model.Chara.race.corpse[0] != "_meat" && id != "milk" && id != "_egg" && id != "egg_fertilized")
5477 {
5478 continue;
5479 }
5480 if (itemSource == TryMakeRandomItemSource.Cooking)
5481 {
5482 if (cardRow.model.HasElement(701))
5483 {
5484 continue;
5485 }
5486 if (crafter != null && crafter.id == "big_sister")
5487 {
5488 cardRow = crafter.source;
5489 }
5490 }
5491 if (id == "milk")
5492 {
5493 if (c_idRefCard.IsEmpty())
5494 {
5495 MakeRefFrom(cardRow.model);
5496 }
5497 }
5498 else
5499 {
5500 MakeFoodFrom(cardRow.model);
5501 }
5502 return this as Thing;
5503 }
5504 MakeFoodFrom(EClass.sources.charas.map.Values.Where((SourceChara.Row r) => r.chance > 0 && r.quality == 0).RandomItem().model);
5505 break;
5506 }
5507 }
5508 return this as Thing;
5509 }
TryMakeRandomItemSource
Card model
Definition: CardRow.cs:60
Definition: DNA.cs:8
static Thing CopyDNA(Thing from, Thing to)
Definition: DNA.cs:142
static Thing GenerateRandomGene(int lv=-1, int seed=-1)
Definition: DNA.cs:150
static SourceMaterial.Row GetRandomMaterialFromCategory(int lv, string cat, SourceMaterial.Row fallback)
Definition: MATERIAL.cs:90
static SpawnList Get(string id, string parent=null, CardFilter filter=null)
Definition: SpawnList.cs:18
CardRow Select(int lv=-1, int levelRange=-1)
Definition: SpawnList.cs:139

References EClass._zone, ChangeMaterial, Chara, SourceManager.charas, DNA.CopyDNA(), Zone.DangerLv, DNA.GenerateRandomGene(), SpawnList.Get(), MATERIAL.GetRandomMaterialFromCategory(), HasElement(), material, SourceManager.materials, CardRow.model, Chara.race, SpawnList.Select(), and EClass.sources.

Referenced by FactionBranch.DailyOutcome(), CraftUtil.MakeDish(), Map.MineObj(), Trait.OnBarter(), SurvivalManager.OnMineWreck(), and CoreDebug.UpdateInput().

◆ TryPay()

bool Card.TryPay ( int  a,
string  id = "money" 
)
inline

Definition at line 3922 of file Card.cs.

3923 {
3924 if (GetCurrency(id) < a)
3925 {
3926 if (IsPC)
3927 {
3928 SE.Beep();
3929 Msg.Say((id == "ration") ? "notEnoughFood" : "notEnoughMoney");
3930 }
3931 return false;
3932 }
3933 if (IsPC && !(id == "ration"))
3934 {
3935 SE.Pay();
3936 }
3937 ModCurrency(-a, id);
3938 return true;
3939 }
int GetCurrency(string id="money")
Definition: Card.cs:3972

References GetCurrency(), IsPC, ModCurrency(), and Msg.Say().

Referenced by ListPeopleRevive.OnClick(), InvOwnerDeliver.PayBill(), and LayerTravel.Refresh().

◆ TryReserve()

bool Card.TryReserve ( AIAct  act)
inline

Definition at line 2501 of file Card.cs.

2502 {
2503 if (CanReserve(act))
2504 {
2505 reservedAct = act;
2506 return true;
2507 }
2508 return false;
2509 }
bool CanReserve(AIAct act)
Definition: Card.cs:2492

References CanReserve(), and reservedAct.

Referenced by AI_Cook.Run(), and TaskMoveInstalled.Run().

◆ TryStack()

void Card.TryStack ( Thing  t)
inline

Definition at line 6940 of file Card.cs.

6941 {
6942 if (t == this)
6943 {
6944 return;
6945 }
6947 if (dest.stack != null)
6948 {
6949 if (IsPC)
6950 {
6951 Say("stack_thing", t, dest.stack);
6952 }
6953 t.TryStackTo(dest.stack);
6954 }
6955 }
bool TryStackTo(Thing to)
Definition: Card.cs:3394
DestData GetDest(Thing t, bool tryStack=true)

References ThingContainer.GetDest(), ThingContainer.DestData.stack, and TryStackTo().

Referenced by Chara.PickHeld(), and ActEffect.Proc().

◆ TryStackTo()

bool Card.TryStackTo ( Thing  to)
inline

Definition at line 3394 of file Card.cs.

3395 {
3396 if (isDestroyed || to.isDestroyed || !CanStackTo(to))
3397 {
3398 return false;
3399 }
3400 to.decay = (to.decay * to.Num + decay * Num) / (to.Num + Num);
3401 to.ModNum(Num);
3402 if (c_isImportant)
3403 {
3404 to.c_isImportant = true;
3405 }
3407 {
3408 to.isNew = true;
3409 }
3410 Destroy();
3411 return true;
3412 }
virtual bool CanStackTo(Thing to)
Definition: Card.cs:3389
new GameConfig game
Definition: CoreConfig.cs:609

References c_isImportant, CanStackTo(), Core.config, EClass.core, decay, Destroy(), CoreConfig.game, GetRootCard(), isDestroyed, CoreConfig.GameConfig.markStack, ModNum(), Num, and EClass.pc.

Referenced by RecipeCard.Craft(), Chara.Pick(), UIInventory.Sort(), Zone.TryAddThing(), TryStack(), and ThingContainer.TryStack().

◆ TryUnrestrain()

void Card.TryUnrestrain ( bool  force = false,
Chara  c = null 
)
inline

Definition at line 7061 of file Card.cs.

7062 {
7063 if (!(GetRestrainer() == null || force))
7064 {
7065 return;
7066 }
7067 isRestrained = false;
7068 Say("unrestrained", this);
7069 if (this != c)
7070 {
7071 Talk("thanks");
7072 }
7074 renderer.SetFirst(first: true);
7075 if (c == null)
7076 {
7077 return;
7078 }
7079 if (c_rescueState == RescueState.WaitingForRescue)
7080 {
7081 c_rescueState = RescueState.Rescued;
7082 if (c.IsPC)
7083 {
7085 }
7086 }
7088 {
7089 return;
7090 }
7091 foreach (Chara item in c.pos.ListCharasInRadius(c, 5, (Chara _c) => _c.id == "fanatic" && _c.faith != Chara.faith))
7092 {
7093 c.DoHostileAction(item, immediate: true);
7094 }
7095 }
RescueState
Definition: RescueState.cs:2
void Talk(string idTopic, string ref1=null, string ref2=null, bool forceSync=false)
Definition: Card.cs:6684
TraitShackle GetRestrainer()
Definition: Card.cs:7097
void MoveImmediate(Point p, bool focus=true, bool cancelAI=true)
Definition: Card.cs:5810
RescueState c_rescueState
Definition: Card.cs:1209
override bool IsPC
Definition: Chara.cs:612
void ModKarma(int a)
Definition: Player.cs:2511
List< Chara > ListCharasInRadius(Chara cc, int dist, Func< Chara, bool > func, bool onlyVisible=true)
Definition: Point.cs:1220

References EClass._zone, Chara.faith, Point.GetNearestPoint(), id, Zone.IsPCFaction, item, Player.ModKarma(), EClass.player, and CardRenderer.SetFirst().

Referenced by ActPlan._Update().

◆ WriteNote()

virtual void Card.WriteNote ( UINote  n,
Action< UINote onWriteNote = null,
IInspect::NoteMode  mode = IInspect::NoteMode::Default,
Recipe  recipe = null 
)
inlinevirtual

Implements IInspect.

Reimplemented in Chara, and Thing.

Definition at line 7811 of file Card.cs.

7812 {
7813 }

Referenced by GridItemCard.SetButton(), ButtonGrid.SetCard(), and ButtonGrid.SetCraftRecipe().

Member Data Documentation

◆ _bits1

◆ _bits2

◆ _category

SourceCategory.Row Card._category
private

Definition at line 89 of file Card.cs.

◆ _childrenWeight

int Card._childrenWeight
private

Definition at line 87 of file Card.cs.

◆ _colorInt

int Card._colorInt

Definition at line 67 of file Card.cs.

Referenced by ApplyMaterial(), Thing.ApplyMaterial(), and Chara.SetMainElement().

◆ _ints

int [] Card._ints = new int[30]

Definition at line 32 of file Card.cs.

Referenced by _OnDeserialized(), and _OnSerializing().

◆ _LightData

LightData Card._LightData
private

Definition at line 97 of file Card.cs.

◆ _material

SourceMaterial.Row Card._material

Definition at line 91 of file Card.cs.

Referenced by ChangeMaterial(), and Create().

◆ _paintSprite

Sprite Card._paintSprite
private

Definition at line 99 of file Card.cs.

◆ _randColor

Color Card._randColor
staticprivate

Definition at line 93 of file Card.cs.

◆ angle

float Card.angle = 180f

◆ animeCounter

float Card.animeCounter

Definition at line 73 of file Card.cs.

◆ bio

◆ bp

CardBlueprint Card.bp

Definition at line 77 of file Card.cs.

Referenced by Create(), Chara.OnBeforeCreate(), Chara.OnCreate(), and Thing.OnCreate().

◆ DamageLimit

const int Card.DamageLimit = 99999999
static

Definition at line 29 of file Card.cs.

◆ dirtyWeight

bool Card.dirtyWeight = true

Definition at line 85 of file Card.cs.

Referenced by ChangeMaterial(), RemoveThing(), and SetDirtyWeight().

◆ elements

Definition at line 41 of file Card.cs.

Referenced by _OnDeserialized(), TraitAltar._OnOffer(), Element._WriteNote(), Element.AddEncNote(), AddRune(), LayerSleep.Advance(), DNA.Apply(), Chara.ApplyDeathPenalty(), Chara.ApplyJob(), Thing.ApplyMaterial(), Thing.ApplyMaterialElements(), ApplyProtection(), Chara.ApplyRace(), ApplySocket(), ActMelee.Attack(), TraitDrink.BlendLove(), TraitDrink.BlendPoison(), WidgetStatsBar.Build(), TraitTrainingDummyArmor.CalcPV(), Chara.CalculateMaxStamina(), CanAddRune(), Thing.CanAutoFire(), Thing.CanStackTo(), TraitAmmo.CanStackTo(), ClampInitialSkill(), TraitCrafter.Craft(), RecipeCard.Craft(), TraitPotion.Create(), TraitSpellbook.Create(), TraitRod.Create(), Create(), DamageHP(), Player.DreamSpell(), Chara.Duplicate(), Duplicate(), EjectSockets(), CharaBody.Equip(), Evalue(), EvalueMax(), DramaOutcome.fiama_starter_gift(), AI_Fuck.Finish(), CoreDebug.Fix_EtherDisease(), DNA.GenerateWithGene(), GetBestAttribute(), Party.GetBestSkill(), Check.GetFinalDC(), AI_Shear.GetFur(), Element.GetParent(), Chara.GiveGift(), TaskHarvest.HarvestThing(), TraitFoodEggFertilized.Incubate(), Religion.JoinFaith(), Religion.LeaveFaith(), ElementContainer.ListElements(), CraftUtil.MakeBloodMeal(), CraftUtil.MakeBloodSample(), CraftUtil.MakeDish(), CraftUtil.MakeLoveLunch(), TraitSeed.MakeSeed(), CraftUtil.MixIngredients(), StatsMana.Mod(), ModEncLv(), ModExp(), Player.MoveZone(), Trait.OnBarter(), TraitPotionAlchemy.OnCrafted(), Thing.OnCreate(), TraitRod.OnCreate(), TraitToolRangeCane.OnCreate(), TaskChopWood.OnCreateProgress(), TaskDig.OnCreateProgress(), TaskDrawWater.OnCreateProgress(), TaskHarvest.OnCreateProgress(), TaskMine.OnCreateProgress(), TaskPlow.OnCreateProgress(), TaskPourWater.OnCreateProgress(), Chara.OnDeserialized(), TraitDrinkMilkMother.OnDrink(), Game.OnLoad(), TraitAgingShelf.OnProduce(), TraitDryBrick.OnProduce(), TaskCraft.OnProgress(), AI_Fish.ProgressFish.OnProgressComplete(), TaskCraft.OnProgressComplete(), TaskDig.OnProgressComplete(), TaskMine.OnProgressComplete(), TraitBookSkill.OnRead(), TraitScrollStatic.OnRead(), Player.OnStartNewGame(), Act.Perform(), AttackProcess.Perform(), AttackProcess.PlayRangedAnime(), AttackProcess.Prepare(), FoodEffect.Proc(), ActEffect.Proc(), AttackProcess.ProcShieldEncs(), CoreDebug.QuickStart(), ButtonElement.Refresh(), UICharaMaker.Refresh(), WidgetTracker.Refresh(), WindowCharaMini.Refresh(), UIRecipeInfo.RefreshList(), LayerEmbark.RefreshMembers(), LayerCraft.RefreshProduct(), WindowChara.RefreshProfile(), WindowChara.RefreshSkill(), Chara.RefreshSpeed(), WindowChara.RefreshStatic(), Chara.RestockEquip(), AI_Eat.Run(), AI_Fuck.Run(), AI_Idle.Run(), AI_PlayMusic.Run(), AI_Shear.Run(), AI_Slaughter.Run(), AI_Steal.Run(), AI_UseCrafter.Run(), LayerAbility.SelectGroup(), ButtonAbility.SetAct(), SetBlessedState(), ItemGachaResult.SetChara(), CoreDebug.SetElement(), ButtonElement.SetGrid(), SetLv(), Chara.SetMainElement(), TraitAbility.SetMainText(), CharaBody.SetOwner(), Recipe.SetTextDifficulty(), SetTier(), Chara.ShouldEquip(), SpawnLoot(), ButtonAbility.SpecialHoldAction(), ConVampire.Tick(), WidgetTracker.Toggle(), CalcPlat.Train(), Map.TryShatter(), CharaBody.Unequip(), TraitFoodEgg.Update(), CoreDebug.UpdateInput(), TraitWrench.Upgrade(), Element.BonusInfo.WriteNote(), RecipeCard.WriteNote(), Thing.WriteNote(), TraitBookSkill.WriteNote(), and Recipe.WriteReqSkill().

◆ fov

◆ hat

CardRow Card.hat

Definition at line 63 of file Card.cs.

Referenced by CharaRenderer.Draw(), and CharaRenderer.DrawHat().

◆ id

string Card.id = ""

Definition at line 35 of file Card.cs.

Referenced by ThingContainer._ListCurrency(), InvOwnerRecycle._OnProcess(), BuildMenu._Search(), SerializedCards.Add(), Props.Add(), Zone.AddCard(), ThingContainer.AddCurrency(), ThingContainer.AddFactory(), FactionBranch.AddMemeber(), AddThing(), InvOwner.AllowHold(), DramaCustomSequence.Build(), Recipe.BuildIngredientList(), Chara.CanAcceptGift(), TraitDrink.CanBlend(), TraitBrewery.CanChildDecay(), TraitAltar.CanOffer(), Recipe.Ingredient.CanSetThing(), Thing.CanStackTo(), QuestCrafter.CanUpdateOnTalk(), QuestDefense.CanUpdateOnTalk(), QuestExploration.CanUpdateOnTalk(), QuestShippingChest.CanUpdateOnTalk(), Trait.Contains(), TraitCrafter.Craft(), RecipeCard.Craft(), Recipe.Create(), LayerInventory.CreateContainer(), Chara.Cuddle(), FactionBranch.DailyOutcome(), CardRenderer.Draw(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), GrowSystem.EqualizePlants(), ZonePreEnterEncounter.Execute(), CardManager.GlobalCharaList.Find(), Party.Find(), ThingContainer.Find(), Map.FindChara(), Zone.FindChara(), CoreDebug.Fix_RemoveDemitas(), CoreDebug.Fix_RemoveDuplicateUnique(), Biography.Generate(), FactionBranch.GenerateGarbage(), DNA.GenerateGene(), TraitChara.GetAdvRank(), TraitItemProc.GetCraftNum(), ThingContainer.GetCurrency(), Trait.GetFuelValue(), AI_Shear.GetFur(), TaskChopWood.GetLog(), Thing.GetName(), ReligionMoonShadow.GetOfferingMtp(), ReligionTrickery.GetOfferingMtp(), TraitBrewery.GetProductID(), DramaCustomSequence.GetRumor(), TaskBuild.GetText(), ThingContainer.GetThingStack(), AI_Haul.GetThingToClean(), Chara.GiveGift(), TaskHarvest.HarvestThing(), Faction.HasMember(), ActClearWater.HasWaterSource(), ActDrawWater.HasWaterSource(), AI_HaulResource.HoldingResource(), UIDragGridInfo.InitFuel(), QuestDeliver.IsDestThing(), Player.IsPriorityAction(), IsStackable(), Recipe.Ingredient.IsValidIngredient(), Faction.IsWearingPanty(), Props.ListThingStack(), Props.ListThingStacksInCategory(), TraitFoodEggFertilized.MakeBaby(), CraftUtil.MakeDish(), AI_Fish.Makefish(), MakeFoodRef(), MakeRefFrom(), TraitSeed.MakeSeed(), DramaOutcome.melilith_friend(), CraftUtil.MixIngredients(), DramaOutcome.nasu_join(), Zone_Casino.OnActivate(), TraitTrap.OnActivateTrap(), Zone_WindRest.OnAfterSimulate(), Trait.OnBarter(), TraitWell.OnBlend(), TraitBrewery.OnChildDecay(), FactionBranch.OnClaimZone(), ContentCodex.OnClickAddCards(), Thing.OnCreate(), TraitRod.OnCreate(), TraitDrink.OnDrink(), TraitDrinkMilkMother.OnDrink(), QuestRandom.OnDropReward(), Zone_CursedManor.OnGenerateMap(), Zone_CursedManorDungeon.OnGenerateMap(), Zone_WindRest.OnGenerateMap(), QuestTaskFlyer.OnGiveItem(), LayerCraft.OnKill(), Game.OnLoad(), Props.OnNumChange(), TraitAltar.OnOffer(), AI_Fish.ProgressFish.OnProgressComplete(), TaskBuild.OnProgressComplete(), TraitLicense.OnRead(), TraitScrollStatic.OnRead(), ConSleep.OnRemoved(), TraitPaintBoard.OnRenderExtra(), TraitTrapMine.OnStepped(), TraitGainPrecious.OnUse(), TraitHat.OnUse(), TraitPotionEmpty.OnUse(), RecipeManager.OnVersionUpdate(), ZoneEventMusic.OnVisit(), AttackProcess.Perform(), AttackProcess.PlayRangedAnime(), DramaOutcome.poppy_found(), ActEffect.Proc(), ActEffect.ProcAt(), InvOwner.Transaction.Process(), PurgeDuplicateArtifact(), TCOrbitChara.RefreshAll(), LayerCraft.RefreshCategory(), LayerCraftFloat.RefreshDisassemble(), UIRecipeInfo.RefreshList(), TraitDaggerGrave.RemainingSword(), SerializedCards.Restore(), AI_Haul.Run(), AI_Idle.Run(), AI_PlayMusic.Run(), GoalCombat.Run(), RecipeUpdater.RunRecipe(), TraitDetector.Search(), ActWait.SearchMedal(), SecondaryCompare(), Zone_CurryRuinDungeon.SetAlarm(), Portrait.SetChara(), TraitAltar.SetDeity(), Chara.SetMainElement(), CardActor.SetOwner(), Biography.SetPortrait(), Player.SetPriorityAction(), HitSummary.SetRecipe(), Chara.SetSource(), Thing.SetSource(), TaskHarvest.ShouldGenerateDismantled(), InvOwnerRecycle.ShouldShowGuide(), Chara.ShouldThrowAway(), Zone.Simulate(), DramaOutcome.sister_friend(), Tactics.Tactics(), DramaActor.Talk(), ActThrow.Throw(), AI_PlayMusic.ThrowReward(), Chara.TryPoisonPotion(), Chara.TryReservePickupTutorial(), Chara.TryTakeSharedItems(), TryUnrestrain(), Chara.TryUse(), GoalCombat.TryUseAbility(), CoreDebug.UpdateInput(), ElementContainerCard.ValueBonus(), and Element.BonusInfo.WriteNote().

◆ isDestroyed

◆ lastEmo

Emo Card.lastEmo

Definition at line 95 of file Card.cs.

◆ MaxWeight

const int Card.MaxWeight = 10000000
static

Definition at line 25 of file Card.cs.

◆ parent

◆ placeState

◆ pos

Point Card.pos = new Point()

Definition at line 59 of file Card.cs.

Referenced by Map._AddCard(), TaskPoint._CanPerformTask(), AIWork._FuncWorkPoint(), Chara._Move(), _OnDeserialized(), InvOwnerChaosOffering._OnProcess(), _OnSerializing(), AM_Adv._OnUpdateInput(), TraitShrine._OnUse(), WidgetDate._Refresh(), ActPlan._Update(), Zone.Activate(), SerializedCards.Add(), Map.AddCardOnActivate(), Zone.AddGlobalCharasOnActivate(), AddThing(), PartialMap.Apply(), TraitHouseBoard.ApplyData(), Chara.ApplyDeathPenalty(), ActMelee.Attack(), AM_Adv.AxisMove(), Chara.Banish(), Recipe.Build(), AI_Shopping.Buy(), MeetingManager.CallNext(), TraitTrolley.CanActivate(), TraitDoor.CanClose(), Chara.CanDuplicate(), Chara.CanInteractTo(), GoalManualMove.CanMove(), Chara.CanMoveTo(), ActBash.CanPerform(), ActKick.CanPerform(), ActRanged.CanPerform(), ActRush.CanPerform(), ActThrow.CanPerform(), Act.CanPerform(), Chara.CanPick(), Chara.CanReplace(), Chara.CanSee(), Player.CanSee(), Chara.CanSeeLos(), ActThrow.CanThrow(), QuestDefense.CanUpdateOnTalk(), TraitGeneratorWheel.CanUse(), TraitShackle.CanUse(), Zone.ClaimZone(), CoreDebug.COM_Teleport(), Trait.CookProgress(), TraitCrafter.Craft(), RecipeCard.Craft(), SpatialGen.CreateInstance(), AI_PracticeDummy.CreateProgress(), AI_Torture.CreateProgress(), Region.CreateRandomSite(), TraitNewZone.CreateZone(), FactionBranch.DailyOutcome(), ActEffect.DamageEle(), Chara.DestroyPath(), Die(), Dist(), ActionMode.DoFunc(), AI_Idle.DoSomethingToCharaInRadius(), AI_Idle.DoSomethingToNearChara(), BaseGameScreen.Draw(), BaseTileMap.Draw(), TileMapElona.Draw(), CardRenderer.Draw(), CharaRenderer.DrawHat(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), Player.DropReward(), EjectSockets(), WidgetMinimap.EmitParticle(), Player.EnterLocalZone(), ZonePreEnterBout.Execute(), ZonePreEnterBoutWin.Execute(), ZonePreEnterEncounter.Execute(), DramaOutcome.fiama_pet(), Chara.FindNearestNewEnemy(), Map.FindThing(), BaseGameScreen.Focus(), BaseGameScreen.FocusPC(), TraitBoat.ForeachDeck(), FactionBranch.GenerateGarbage(), DramaOutcome.get_scratch(), ActPlan.GetAction(), AI_Pray.GetAltar(), AI_Clean.GetCleanPoint(), AI_Goto.GetDestination(), AIAct.GetDestination(), Hobby.GetEfficiency(), BaseArea.GetEmptySeat(), TraitNewZone.GetExitPos(), TraitStairs.GetExitPos(), Chara.GetFirstStep(), TaskMine.GetHitResult(), FactionBranch.GetMailBoxPos(), CoreDebug.GetOrCreateDebugContainer(), Trait.GetPoint(), AI_Trolley.GetPoint(), FortuneRollData.GetPrize(), SurvivalManager.GetRandomPoint(), Trait.GetRandomPoint(), Zone.GetRandomVisitPos(), Chara.GetRevived(), Chara.GetRoomWork(), ZoneEventRaid.GetSpawnPos(), Zone.GetSpawnPos(), Chara.GetSubPassData(), TraitGeneMachine.GetTarget(), AI_Haul.GetThingToClean(), TaskHarvest.HarvestThing(), Chara.HasAccess(), Chara.HasHigherGround(), ZoneEventDefenseGame.Horn_Ally(), TraitFoodEggFertilized.Incubate(), Scene.Init(), AI_Goto.IsDestinationReached(), IsInMutterDistance(), TraitDoor.IsOpen(), TraitShackle.IsRestraining(), TraitDoor.IsValid(), Los.IsVisible(), Chara.Kick(), HomeResourceWorth.ListHeirloom(), Trait.ListPoints(), TraitLightSun.ListPoints(), Props.ListThingStack(), Region.ListTravelZones(), Chara.LookAt(), Map.MineFloor(), Player.ModKarma(), Chara.MoveNeighborDefinitely(), Chara.MoveRandom(), TraitNewZone.MoveZone(), TraitMoongate.MoveZone(), Trait.Offer(), Trait.OfferProcess(), AM_Adv.OnActivate(), WidgetArtTool.OnActivate(), TraitHitchingPost.OnActivateTrap(), FactionBranch.OnActivateZone(), Region.OnAdvanceHour(), FactionBranch.OnAfterSimulate(), AM_Adv.OnAfterUpdate(), Chara.OnBanish(), AM_Adv.OnBecomeNoGoal(), Zone_Nymelle.OnBeforeSimulate(), ConSleep.OnBeforeStart(), TraitHouseBoard.OnChangePlaceState(), QuestIntroInspector.OnComplete(), QuestVernis.OnComplete(), TaskDig.OnCreateProgress(), TaskHarvest.OnCreateProgress(), TaskMine.OnCreateProgress(), QuestDialog.OnDropReward(), TraitRollingFortune.OnEndAI(), ZoneEventRaid.OnKill(), ZoneEventSiege.OnKill(), ElementContainerCard.OnLevelUp(), ElementContainerZone.OnLevelUp(), Act.OnMarkMapHighlights(), ActBolt.OnMarkMapHighlights(), ActRush.OnMarkMapHighlights(), TraitAltar.OnOffer(), AM_Designation< T >.OnProcessTiles(), AM_MoveInstalled.OnProcessTiles(), AI_Fish.ProgressFish.OnProgressComplete(), AI_Sleep.OnProgressComplete(), QuestCraft.OnProgressComplete(), TaskBuild.OnProgressComplete(), TaskDig.OnProgressComplete(), TraitDeedRelocate.OnRead(), TraitDiary.OnRead(), TraitScrollStatic.OnRead(), ConSleep.OnRemoved(), ConSuspend.OnRemoved(), AM_Adv.OnRenderTile(), TraitFertilizer.OnSimulateHour(), GoalSleep.OnSimulatePosition(), QuestEscort.OnStart(), TraitNewZone.OnStepped(), TraitSwing.OnSteppedOut(), LayerCraftFloat.OnSwitchContent(), Scene.OnUpdate(), TraitDaggerGrave.OnUse(), TraitFarmChest.OnUse(), TraitGeneMachine.OnUse(), TraitGiftNewYear.OnUse(), TraitMannequin.OnUse(), TraitShackle.OnUse(), TraitStairsLocked.OnUse(), TraitContainer.Open(), DramaManager.ParseLine(), Act.Perform(), ActMissileBarrage.Perform(), ActMultihit.Perform(), ActRanged.Perform(), ActRush.Perform(), ActSummonGuard.Perform(), ActThrow.Perform(), ActWhirlwind.Perform(), HotItemActionSleep.Perform(), ActPlan.Item.Perform(), AttackProcess.Perform(), Zone_Dungeon.PlaceRail(), EffectIRenderer.Play(), CardRenderer.PlayAnime(), PlayEffect(), AttackProcess.PlayRangedAnime(), PlaySound(), Trait.PlayToggleEffect(), AttackProcess.Prepare(), AM_Adv.PressedActionMove(), FoodEffect.Proc(), ActEffect.Proc(), ActEffect.ProcAt(), InvOwner.Transaction.Process(), DramaOutcome.QuestExploration_AfterCrystal(), CoreDebug.QuickStart(), TraitBaseSpellbook.ReadFailEffect(), FactionBranch.Recruit(), Religion.Reforge(), ActorEx.Refresh(), LayerTravel.Refresh(), WidgetMouseover.Refresh(), AM_Adv.RefreshArrow(), AM_Region.RefreshArrow(), Zone.RefreshBGM(), LayerCraftFloat.RefreshCraft(), WidgetSearch.RefreshList(), BaseGameScreen.RefreshPosition(), GameScreenElona.RefreshPosition(), BaseGameScreen.RefreshWeather(), GameScreenElona.RefreshWeather(), Weather.RefreshWeather(), Map.Resize(), SerializedCards.Restore(), Zone.Revive(), Chara.Revive(), AI_ArmPillow.Run(), AI_Bladder.Run(), AI_Churyu.Run(), AI_Clean.Run(), AI_Cook.Run(), AI_Fuck.Run(), AI_Haul.Run(), AI_Idle.Run(), AI_Massage.Run(), AI_Offer.Run(), AI_PassTime.Run(), AI_PlayMusic.Run(), AI_Shear.Run(), AI_Shopping.Run(), AI_Slaughter.Run(), AI_Steal.Run(), AI_TargetCard.Run(), AI_Torture.Run(), AI_UseCrafter.Run(), AIWork.Run(), GoalCombat.Run(), GoalManualMove.Run(), GoalSleep.Run(), TaskDump.Run(), TaskPoint.Run(), RecipeUpdater.RunDisassemble(), PartialMap.Save(), Map.Save(), ActWait.Search(), CharaRenderer.SetFirst(), SetPlaceState(), AM_Adv.SetPressedAction(), RegionPoint.SetRegionPoint(), WidgetHotbar.SetShortcutMenu(), UISong.SetSong(), TraitGeneratorWheel.ShouldWork(), AM_Adv.ShowAllAction(), LayerCraftFloat.ShowContextMenu(), Zone.Simulate(), Player.SimulateFaction(), CoreDebug.Spawn(), CoreDebug.SpawnBoss(), ButtonAbility.SpecialHoldAction(), SurvivalManager.StartRaid(), Chara.Stumble(), ConSleep.SuccubusVisit(), Chara.SyncRide(), Player.TargetRanged(), CoreDebug.TestSpawn(), ActThrow.Throw(), AI_PlayMusic.ThrowReward(), Chara.Tick(), ConFear.Tick(), ConMiasma.Tick(), ConSleep.Tick(), ConSuspend.Tick(), StanceSongSleep.TickSong(), StanceSongValor.TickSong(), TraitDoor.ToggleDoor(), TraitDoorSwing.ToggleDoor(), ToString(), Chara.ToString(), TraitSwitch.TryDisarmTrap(), Religion.TryGetGift(), AI_Goto.TryGoTo(), GoalCombat.TryMove(), GoalManualMove.TryMove(), Chara.TryMoveFrom(), Chara.TryMoveTowards(), AI_Shopping.TryRestock(), HotItemAct.TrySetAct(), HotItemHeld.TrySetAct(), TraitBed.TrySetAct(), TraitCanvas.TrySetAct(), TraitCoreZone.TrySetAct(), TraitHouseBoard.TrySetAct(), TraitNewZone.TrySetAct(), TraitRoomPlate.TrySetAct(), TraitWaystone.TrySetAct(), TraitCatalyst.TrySetHeldAct(), TraitToolBrush.TrySetHeldAct(), TraitToolButcher.TrySetHeldAct(), TraitToolShears.TrySetHeldAct(), Map.TryShatter(), Map.TrySmoothPick(), TraitSeed.TrySprout(), TraitTeleporter.TryTeleport(), GoalCombat.TryThrow(), ButtonAbility.TryUse(), ActRide.Unride(), GameUpdater.Update(), TraitFoodEgg.Update(), TraitSpotSpawn.Update(), GameUpdater.Update100ms(), CoreDebug.UpdateInput(), AM_Adv.UpdateLangWheel(), CharaRenderer.UpdatePosition(), WidgetDebug.UpdateText(), Chara.UseAbility(), VirtualRoom.VirtualRoom(), and ActEffect.Wish().

◆ props

Props Card.props

Definition at line 51 of file Card.cs.

Referenced by Props.Add(), ModNum(), Props.Remove(), RemoveThing(), and SetPlaceState().

◆ renderer

CardRenderer Card.renderer

Definition at line 61 of file Card.cs.

Referenced by Chara._Move(), ActPlan._Update(), GameDate.AdvanceMonth(), ActMelee.Attack(), RecipeCard.Build(), Chara.ChangeRarity(), BaseGameScreen.Draw(), CardRenderer.Draw(), CharaRenderer.DrawHeld(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), RecipeCard.GetRenderer(), BaseTileMap.GetThingPosition(), AM_Adv.OnActivate(), AM_Adv.OnBeforeUpdate(), TraitGodStatue.OnChangeMaterial(), BaseListPeople.OnClick(), TaskChopWood.OnCreateProgress(), TaskDig.OnCreateProgress(), TaskHarvest.OnCreateProgress(), TaskMine.OnCreateProgress(), TaskPlow.OnCreateProgress(), Map.OnDeactivate(), GrowSystemTree.OnHitFail(), EffectIRenderer.OnKill(), Zone.OnKillGame(), AM_MoveInstalled.OnProcessTiles(), AI_Fish.ProgressFish.OnProgress(), AI_Fish.ProgressFish.OnProgressComplete(), TaskBuild.OnProgressComplete(), ConFaint.OnRemoved(), CardActor.OnRender(), CharaActorPCC.OnRender(), CharaActorPCC.OnSetOwner(), TCOrbitChara.OnSetOwner(), TCOrbitThing.OnSetOwner(), EffectIRenderer.OnUpdate(), Scene.OnUpdate(), TraitPowerStatue.OnUse(), ActBash.Perform(), ActRanged.Perform(), EffectIRenderer.Play(), CardRenderer.PlayAnime(), PlayEffect(), AttackProcess.PlayRangedAnime(), BaseStats.PopText(), TraitEffect.Proc(), TCOrbitChara.Refresh(), TCOrbitThing.Refresh(), BaseGameScreen.RefreshPosition(), GameScreenElona.RefreshPosition(), Trait.RefreshRenderer(), TraitToolTorch.RefreshRenderer(), Trait.Refuel(), Zone.RemoveCard(), TraitDoor.RotateDoor(), AI_Bladder.Run(), AI_Deconstruct.Run(), AI_Fuck.Run(), AI_Massage.Run(), AI_OpenGambleChest.Run(), AI_Paint.Run(), AI_PlayMusic.Run(), AI_Shear.Run(), AI_Slaughter.Run(), AI_Steal.Run(), AI_UseCrafter.Run(), GoalWait.Run(), NoGoal.Run(), TaskClean.Run(), LayerPixelPaint.SetCanvas(), ConFaint.SetOwner(), ConSleep.SetOwner(), ActThrow.Throw(), Player.TooHeavyToMove(), CoreDebug.UpdateInput(), and WidgetDebug.UpdateText().

◆ reservedAct

AIAct Card.reservedAct

Definition at line 49 of file Card.cs.

Referenced by CanReserve(), and TryReserve().

◆ roundTimer

float Card.roundTimer

Definition at line 69 of file Card.cs.

Referenced by WidgetDebug.UpdateText().

◆ SocketDiv

const int Card.SocketDiv = 1000
static

Definition at line 27 of file Card.cs.

◆ sockets

◆ sortVal

◆ things

ThingContainer Card.things = new ThingContainer()

Definition at line 38 of file Card.cs.

Referenced by ThingContainer._List(), ThingContainer._ListCurrency(), _OnDeserialized(), AM_Adv._OnUpdateInput(), TraitGodStatue._OnUse(), BuildMenu._Search(), Zone.Activate(), Props.Add(), ThingContainer.AddFactory(), FactionBranch.AddMemeber(), AddThing(), CardManager.AssignUIDRecursive(), DramaCustomSequence.Build(), ActItem.BuildAct(), DropdownGrid.BuildIngredients(), AI_Shopping.Buy(), QuestCraft.CanDeliverToClient(), ActNTR.CanPerform(), InvOwner.CanShiftClick(), QuestLoytelFarm.CanUpdateOnTalk(), DramaOutcome.chara_hired_ticket(), DramaOutcome.check_sketch(), Create(), LayerInventory.CreateBuy(), ThingGen.CreateCardboardBox(), LayerInventory.CreateContainer(), AI_OpenLock.CreateProgress(), ThingGen.CreateTreasureContent(), FactionBranch.DailyOutcome(), QuestDeliver.Deliver(), Chara.Die(), Player.DropReward(), Duplicate(), DramaOutcome.duponne_capture(), ZonePreEnterBoutWin.Execute(), ZonePreEnterEncounter.Execute(), ThingContainer.Find(), ThingContainer.Find< T >(), Chara.FindAmmo(), Props.FindEmptyContainer< T >(), FindTool< T >(), AI_Fuck.Finish(), CoreDebug.Fix_LostCore(), ThingContainer.Foreach(), DNA.GenerateManiGene(), GoalAutoCombat.GetAbilities(), BaseTaskHarvest.GetBestTool(), TraitPainter.GetCanvas(), ThingContainer.GetCurrency(), GetCurrency(), ThingContainer.GetDest(), FactionBranch.GetMeal(), InvOwner.GetShitDestOwner(), ThingContainer.GetThingStack(), TaskDig.GetTreasureMap(), DramaOutcome.give_sketch_special(), Chara.GiveGift(), DramaOutcome.guild_mageTrial(), TraitFoodEggFertilized.Incubate(), QuestDeliver.IsDestThing(), InvOwner.Transaction.IsValid(), QuestDeliver.ListDestThing(), InvOwner.ListInteractions(), InvOwnerEquip.ListInteractions(), Props.ListThingStack(), TaskDump.ListThingsToPut(), Chara.MakeGrave(), ModCurrency(), WidgetEquip.OnActivate(), Player.OnAdvanceHour(), Faction.OnAdvanceMonth(), Chara.OnBanish(), Trait.OnBarter(), AM_Adv.OnBecomeNoGoal(), ContentCodex.OnClickAddCards(), QuestNasu.OnComplete(), TraitBaseContainer.OnCreate(), Player.OnCreateGame(), ShopTransaction.OnEndTransaction(), ZoneEventHarvest.OnLeaveZone(), Game.OnLoad(), Player.OnLoad(), AI_Fish.ProgressFish.OnProgressComplete(), TraitScrollStatic.OnRead(), ConSleep.OnRemoved(), ConWrath.OnRemoved(), InvOwner.OnShiftClick(), QuestFiamaLock.OnStart(), Player.OnStartNewGame(), TraitMannequin.OnUse(), TraitParcel.OnUse(), RecipeManager.OnVersionUpdate(), TraitContainer.Open(), UI.OpenFloatInv(), DramaManager.ParseLine(), ActDreamBug.Perform(), HotItemActionSleep.Perform(), HotItemEQSet.Perform(), LayerGacha.PlayGacha(), LayerGachaResult.PlayGacha(), PurgeDuplicateArtifact(), InvOwner.PutBack(), DramaOutcome.QuestDefense_0(), CoreDebug.QuickStart(), WidgetCurrentTool.RebuildSlots(), UIRecipeInfo.Refresh(), UIMagicChest.RefreshBottom(), BuildMenu.RefreshCategory(), ButtonGrid.RefreshCraftable(), ThingContainer.RefreshGridRecursive(), LayerQuestBoard.RefreshHire(), Recipe.Ingredient.RefreshThing(), Props.Remove(), RemoveBacker(), RemoveThing(), RemoveThings(), SerializedCards.Restore(), Chara.Revive(), AI_Idle.Run(), AI_PlayMusic.Run(), AI_Steal.Run(), RecipeUpdater.RunDisassemble(), RecipeUpdater.RunRecipe(), CoreDebug.Rust(), Chara.ScaleByPrincipal(), UIMagicChest.Search(), WidgetSearch.Search(), ActWait.SearchMedal(), LayerDragGrid.SetInv(), CharaBody.SetOwner(), HitSummary.SetRecipe(), GameDate.ShipGoods(), GameDate.ShipPackages(), InvOwnerRecycle.ShouldShowGuide(), LayerCraftFloat.ShowContextMenu(), UIInventory.Sort(), Zone.SpawnLostItems(), ButtonAbility.SpecialHoldAction(), ConSleep.SuccubusVisit(), Map.TryAddRoom(), Zone.TryAddThingInSharedContainer(), Zone.TryAddThingInSpot< T >(), Player.TryEquipBait(), Zone.TryGetRestock< T >(), Zone.TryGetThingFromSharedContainer(), ThingGen.TryLickChest(), Zone.TryListThingsInSpot< T >(), Trait.TryOpenLock(), AI_Idle.TryPerformIdleUse(), ActPray.TryPray(), LayerDragGrid.TryProc(), Trait.TryRefuel(), TraitDeliveryChest.TrySetAct(), TraitToolTorch.TrySetHeldAct(), LayerInventory.TryShowGuide(), ThingContainer.TryStack(), Chara.TryTakeSharedItems(), GoalAutoCombat.TryUseRanged(), and TraitWrench.Upgrade().

◆ trait

Trait Card.trait

Definition at line 53 of file Card.cs.

Referenced by Map._AddCard(), ThingGen._Create(), TaskBuild._GetHitResult(), TileType._HitTest(), AM_Build._IsRoofEditMode(), ThingContainer._List(), Chara._Move(), InvOwnerBlend._OnProcess(), InvOwnerChangeMaterial._OnProcess(), InvOwnerMod._OnProcess(), InvOwnerRefuel._OnProcess(), AM_Adv._OnUpdateInput(), BuildMenu._Search(), HotItemNoItem._TrySetAct(), ActPlan._Update(), Zone.Activate(), Scene.AddActorEx(), Cell.AddCard(), ThingContainer.AddFactory(), AddRune(), AddThing(), LayerSleep.Advance(), InvOwner.AllowHold(), InvOwnerCopyShop.AllowMoved(), PartialMap.Apply(), ApplySocket(), ApplyTrait(), ActMelee.Attack(), RecipeCard.Build(), ActItem.BuildAct(), VirtualDate.BuildSunMap(), FactionBranch.CalcInnIncome(), Chara.CanAcceptGift(), TraitNewZone.CanAutoEnter(), Thing.CanAutoFire(), HotItemHeld.CanChangeHeightByWheel(), TraitBrewery.CanChildDecay(), Trait.CanCook(), TraitKettle.CanCopy(), Chara.CanEat(), Player.CanExitBorder(), Trait.CanOffer(), InvOwner.CanOpenContainer(), ActRush.CanPerform(), AI_Steal.CanPerform(), TaskBaseBuild.CanPlaceCard(), TaskChopWood.CanProgress(), TaskHarvest.CanProgress(), AM_MoveInstalled.CanPutAway(), HotItemHeld.CanRotate(), TaskBuild.CanRotateBlock(), InvOwner.CanShiftClick(), TraitSalesTag.CanTagSale(), ActThrow.CanThrow(), CoreDebug.ChangeRace(), TraitSpotBiome.CountNotableThing(), Recipe.Craft(), RecipeCard.Craft(), Create(), LayerInventory.CreateBuy(), LayerInventory.CreateContainer(), Trait.CreateStock(), FactionBranch.DailyOutcome(), ActEffect.DamageEle(), Zone.Deactivate(), Chara.DestroyPath(), Die(), CardRenderer.Draw(), CharaRenderer.Draw(), CharaRenderer.DrawHeld(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), Chara.Drink(), Chara.DropThing(), CharaBody.Equip(), Player.EquipTool(), ZonePreEnterDigStairs.Execute(), Props.Find< T >(), ThingContainer.Find< T >(), ThingContainer.FindBest< T >(), Props.FindEmptyContainer< T >(), ThingContainer.FindStealable(), Map.FindThing(), Map.FindThing< T >(), Point.FindThing< T >(), FindTool< T >(), CoreDebug.Fix_LostCore(), GoalAutoCombat.GetAbilities(), HotItemHeld.GetAct(), InvOwner.GetAutoUseLang(), BaseTaskHarvest.GetBestTool(), TraitPainter.GetCanvas(), ThingContainer.GetDest(), Zone.GetElectricity(), BaseArea.GetEmptySeat(), TaskBuild.GetHitResult(), Chara.GetHoverText2(), Point.GetInstalled< T >(), GetLightRadius(), DramaCustomSequence.GetListGuide(), Thing.GetName(), LayerInteraction.GetPage(), GoalGraze.GetPos(), HotItemHeld.GetSelfAct(), ActionMode.GetSimpleText(), Zone.GetSpawnPos(), MapBounds.GetSpawnPos(), AM_Visibility.GetTarget(), BaseTileMap.GetThingPosition(), BaseTaskHarvest.GetToolEfficiency(), TaskDig.GetTreasureMap(), GetWindowSaveData(), Chara.GiveGift(), Zone.GrowPlants(), TaskHarvest.HarvestThing(), ActClearWater.HasWaterSource(), ActDrawWater.HasWaterSource(), Cell.HasZoneStairs(), AM_Copy.HitTest(), Scene.Init(), UIDragGridInfo.InitFuel(), QuestDeliver.IsDestThing(), ThingContainer.IsFull(), TraitCrafter.IsIngredient(), TraitToolTalisman.IsIngredient(), Point.IsInSpot< T >(), SourceElement.Row.IsMaterialEncAppliable(), InvOwner.Transaction.IsValid(), TaskDump.IsValidContainer(), Recipe.Ingredient.IsValidIngredient(), InvOwnerMod.IsValidRangedMod(), AI_Cook.IsValidTarget(), AI_Eat.IsValidTarget(), AI_Offer.IsValidTarget(), TraitWrench.IsValidTarget(), Act.IsValidTC(), AI_Steal.IsValidTC(), TraitManager.List< T >(), GenBounds.ListEmptyPoint(), HomeResourceWorth.ListHeirloom(), InvOwner.ListInteractions(), Map.ListThing< T >(), Point.ListThings< T >(), Props.ListThingStack(), TaskDump.ListThingsToPut(), WidgetEquip.OnActivate(), TraitManager.OnAddCard(), Trait.OnBarter(), AM_Adv.OnBecomeNoGoal(), Map.OnCardAddedToZone(), Map.OnCardRemovedFromZone(), TraitBrewery.OnChildDecay(), LayerCraft.OnClickCraft(), InvOwner.OnDrag(), ShopTransaction.OnEndTransaction(), CardRenderer.OnEnterScreen(), Affinity.OnGift(), Game.OnLoad(), ButtonGrid.OnMiddleClick(), AM_MoveInstalled.OnProcessTiles(), TaskBuild.OnProgressComplete(), TraitManager.OnRemoveCard(), ConSleep.OnRemoved(), ConTorch.OnRemoved(), CharaActorPCC.OnRender(), RecipeCard.OnRenderMarker(), ActionMode.OnRenderTile(), AM_Adv.OnRenderTile(), InspectGroupThing.OnSetActions(), HotItemHeld.OnSetCurrentItem(), AI_Read.OnSetOwner(), Zone.OnSimulateHour(), TraitAmmo.OnUse(), UI.OpenFloatInv(), ActRanged.Perform(), AttackProcess.Perform(), Chara.Pick(), Chara.PickHeld(), Zone_Dungeon.PlaceRail(), AttackProcess.Prepare(), ActEffect.Proc(), InvOwner.Transaction.Process(), Map.PutAway(), DramaOutcome.QuestDefense_0(), DramaOutcome.QuestDefense_1(), CoreDebug.QuickStart(), Scene.RebuildActorEx(), BranchMap.Refresh(), Cell.Refresh(), UIPlaceHelper.Refresh(), TCOrbitChara.RefreshAll(), TCOrbitThing.RefreshAll(), UIMagicChest.RefreshBottom(), BuildMenu.RefreshCategory(), LayerDragGrid.RefreshCost(), Player.RefreshCurrentHotItem(), Zone.RefreshElectricity(), UIInventory.RefreshMenu(), LayerCraft.RefreshProduct(), CardActor.RefreshSprite(), Map.RefreshSunMap(), Trait.Refuel(), Map.ReloadRoom(), Cell.RemoveCard(), Zone.RemoveCard(), RemoveThing(), Map.ResetEditorPos(), SerializedCards.Restore(), Chara.Revive(), ActionMode.RotateUnderMouse(), AI_Cook.Run(), AI_Idle.Run(), AI_Offer.Run(), AI_Read.Run(), RecipeUpdater.RunRecipe(), PartialMap.Save(), Map.Save(), WidgetCurrentTool.Select(), ButtonGrid.SetCard(), AIWork.SetDestPos(), LayerAbility.SetDirty(), LayerCraft.SetFactory(), LayerDragGrid.SetInv(), LayerRegisterHotbar.SetItem(), CardRenderer.SetOwner(), CharaBody.SetOwner(), SetPlaceState(), ButtonGrid.SetRecipe(), CoreDebug.SetStartStockpile(), HotItemThing.SetSubText(), BaseTaskHarvest.SetTarget(), GameDate.ShipGoods(), TaskHarvest.ShouldGenerateDismantled(), PointTarget.ShouldIgnore(), InvOwnerBlend.ShouldShowGuide(), InvOwnerChangeMaterial.ShouldShowGuide(), InvOwnerCopyShop.ShouldShowGuide(), InvOwnerGive.ShouldShowGuide(), InvOwnerLighten.ShouldShowGuide(), InvOwnerReconstruction.ShouldShowGuide(), InvOwnerRecycle.ShouldShowGuide(), InvOwnerRefuel.ShouldShowGuide(), ThingContainer.ShouldShowOnGrid(), Chara.ShouldThrowAway(), TaskWater.ShouldWater(), TraitGeneratorWheel.ShouldWork(), Zone.Simulate(), Zone.SpawnAltar(), SpawnLoot(), Chara.Stumble(), UIInventory.SwitchTab(), Player.TargetRanged(), AM_Picker.TestThing(), ActThrow.Throw(), Chara.Tick(), Chara.TryAbsorbRod(), Map.TryAddRoom(), Zone.TryAddThingInSharedContainer(), Zone.TryAddThingInSpot< T >(), Chara.TryDropCarryOnly(), TaskHarvest.TryGetAct(), Zone.TryGetRestock< T >(), InvOwner.TryHold(), Zone.TryListThingsInSpot< T >(), TraitDoor.TryOpen(), AI_Idle.TryPerformIdleUse(), Chara.TryPoisonPotion(), HotItemHeld.TrySetAct(), TraitContainer.TrySetAct(), TraitNewZone.TrySetAct(), TraitSalesTag.TrySetHeldAct(), TraitTicketFurniture.TrySetHeldAct(), HotItemHeld.TrySetToolAct(), Map.TryShatter(), Zone.TrySpawnFollower(), CardRenderer.TrySpawnOrbit(), InvOwnerCraft.TryStartCraft(), Chara.TryTakeSharedItems(), TraitTeleporter.TryTeleport(), Chara.TryUse(), GoalCombat.TryUseAbility(), GoalAutoCombat.TryUseRanged(), CharaBody.Unequip(), TraitSpotBiome.Update(), CoreDebug.UpdateInput(), and VirtualRoom.VirtualRoom().

◆ turn

Property Documentation

◆ _IsPC

bool Card._IsPC
get

Definition at line 2145 of file Card.cs.

Referenced by ConHallucination.OnRemoved(), and ConHallucination.SetOwner().

◆ _placeState

PlaceState Card._placeState
getset

Definition at line 289 of file Card.cs.

290 {
291 get
292 {
293 return _ints[18].ToEnum<PlaceState>();
294 }
295 set
296 {
297 _ints[18] = (int)value;
298 }
299 }

Referenced by _OnDeserialized(), and _OnSerializing().

◆ _x

int Card._x
getset

Definition at line 169 of file Card.cs.

170 {
171 get
172 {
173 return _ints[7];
174 }
175 set
176 {
177 _ints[7] = value;
178 }
179 }

Referenced by _OnDeserialized(), _OnSerializing(), and AI_Clean.GetCleanPoint().

◆ _z

int Card._z
getset

Definition at line 181 of file Card.cs.

182 {
183 get
184 {
185 return _ints[9];
186 }
187 set
188 {
189 _ints[9] = value;
190 }
191 }

Referenced by _OnDeserialized(), and _OnSerializing().

◆ actorPrefab

virtual string Card.actorPrefab
get

Definition at line 2129 of file Card.cs.

◆ AliasMaterialOnCreate

virtual string Card.AliasMaterialOnCreate
get

Definition at line 2053 of file Card.cs.

Referenced by Create().

◆ altitude

int Card.altitude
getset

Definition at line 229 of file Card.cs.

230 {
231 get
232 {
233 return _ints[13];
234 }
235 set
236 {
237 _ints[13] = value;
238 }
239 }

Referenced by SerializedCards.Add(), CardRenderer.Draw(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), Duplicate(), Cell.GetSurfaceHeight(), BaseTileMap.GetThingPosition(), AM_MoveInstalled.OnProcessTiles(), and SetPlaceState().

◆ ammoData

Thing Card.ammoData
getset

Definition at line 1784 of file Card.cs.

1785 {
1786 get
1787 {
1788 return GetObj<Thing>(9);
1789 }
1790 set
1791 {
1792 SetObj(9, value);
1793 }
1794 }
void SetObj(int id, object o)
Definition: BaseCard.cs:91

Referenced by AttackProcess.Prepare(), and Trait.SetMainText().

◆ autoRefuel

bool Card.autoRefuel
getset

Definition at line 625 of file Card.cs.

626 {
627 get
628 {
629 return _bits1[17];
630 }
631 set
632 {
633 _bits1[17] = value;
634 }
635 }

Referenced by Create(), Trait.IsFuelEnough(), LayerDragGrid.RefreshCost(), LayerCraft.RefreshProduct(), and LayerCraft.SetFactory().

◆ blessedState

◆ c_allowance

int Card.c_allowance
getset

Definition at line 1316 of file Card.cs.

1317 {
1318 get
1319 {
1320 return GetInt(114);
1321 }
1322 set
1323 {
1324 SetInt(114, value);
1325 }
1326 }

Referenced by WindowChara.RefreshProfile(), and AI_Shopping.TryShop().

◆ c_altName

string Card.c_altName
getset

Definition at line 1592 of file Card.cs.

1593 {
1594 get
1595 {
1596 return GetStr(1);
1597 }
1598 set
1599 {
1600 SetStr(1, value);
1601 }
1602 }
void SetStr(int id, string value=null)
Definition: BaseCard.cs:63
string GetStr(int id, string defaultStr=null)
Definition: BaseCard.cs:54

Referenced by Thing.CanStackTo(), TraitFood.CanStackTo(), GameIndex.Create(), UICharaMaker.EditName(), CoreDebug.GetDebugContainer(), CoreDebug.GetOrCreateDebugContainer(), QuestDeliver.IsDestThing(), BaseListPeople.OnClick(), UICharaMaker.Refresh(), UIInventory.RefreshMenu(), Map.Save(), TraitBaseContainer.SetName(), TraitParcel.SetName(), and TryGetFoodName().

◆ c_altName2

string Card.c_altName2
getset

Definition at line 1604 of file Card.cs.

1605 {
1606 get
1607 {
1608 return GetStr(2);
1609 }
1610 set
1611 {
1612 SetStr(2, value);
1613 }
1614 }

◆ c_ammo

int Card.c_ammo
getset

Definition at line 1460 of file Card.cs.

1461 {
1462 get
1463 {
1464 return GetInt(27);
1465 }
1466 set
1467 {
1468 SetInt(27, value);
1469 }
1470 }

Referenced by ActMelee.Attack(), Trait.SetMainText(), and GoalAutoCombat.TryUseRanged().

◆ c_bedType

BedType Card.c_bedType
getset

Definition at line 939 of file Card.cs.

940 {
941 get
942 {
943 return GetInt(9).ToEnum<BedType>();
944 }
945 set
946 {
947 SetInt(9, (int)value);
948 }
949 }
BedType
Definition: BedType.cs:2

Referenced by FactionBranch.CalcInnIncome(), TraitBed.CanAssign(), TraitBed.SetBedType(), TraitBed.SetName(), and TraitBed.TrySetAct().

◆ c_bill

int Card.c_bill
getset

Definition at line 1280 of file Card.cs.

1281 {
1282 get
1283 {
1284 return GetInt(23);
1285 }
1286 set
1287 {
1288 SetInt(23, value);
1289 }
1290 }

Referenced by ThingGen.CreateBill(), and InvOwnerDeliver.PayBill().

◆ c_bloodData

Thing Card.c_bloodData
getset

Definition at line 1916 of file Card.cs.

1917 {
1918 get
1919 {
1920 return GetObj<Thing>(19);
1921 }
1922 set
1923 {
1924 SetObj(19, value);
1925 }
1926 }

Referenced by CraftUtil.MakeBloodMeal().

◆ c_bossType

BossType Card.c_bossType
getset

Definition at line 1220 of file Card.cs.

1221 {
1222 get
1223 {
1224 return GetInt(65).ToEnum<BossType>();
1225 }
1226 set
1227 {
1228 SetInt(65, (int)value);
1229 }
1230 }

Referenced by GuildFighter.CanGiveContribution(), CardRenderer.RefreshExtra(), and GoalCombat.Run().

◆ c_charaList

CharaList Card.c_charaList
getset

Definition at line 1892 of file Card.cs.

1893 {
1894 get
1895 {
1896 return GetObj<CharaList>(13);
1897 }
1898 set
1899 {
1900 SetObj(13, value);
1901 }
1902 }

Referenced by TraitBed.AddHolder(), TraitBed.CanAssign(), TraitBed.ClearHolders(), TraitBed.GetHoverText(), TraitBed.HasHolder(), TraitBed.IsFull(), TraitBed.IsHolder(), TraitBed.RemoveHolder(), TraitBed.SetName(), and TraitBed.ValidateOwners().

◆ c_charges

◆ c_color

string Card.c_color
getset

Definition at line 1544 of file Card.cs.

1545 {
1546 get
1547 {
1548 return GetStr(8);
1549 }
1550 set
1551 {
1552 SetStr(8, value);
1553 }
1554 }

◆ c_containerSize

int Card.c_containerSize
getset

Definition at line 1364 of file Card.cs.

1365 {
1366 get
1367 {
1368 return GetInt(8);
1369 }
1370 set
1371 {
1372 SetInt(8, value);
1373 }
1374 }

Referenced by Duplicate(), and TraitWrench.Upgrade().

◆ c_containerUpgrade

ContainerUpgrade Card.c_containerUpgrade
getset

Definition at line 1868 of file Card.cs.

1869 {
1870 get
1871 {
1872 return GetObj<ContainerUpgrade>(12) ?? (c_containerUpgrade = new ContainerUpgrade());
1873 }
1874 set
1875 {
1876 SetObj(12, value);
1877 }
1878 }
ContainerUpgrade c_containerUpgrade
Definition: Card.cs:1869

Referenced by TraitWrench.Upgrade().

◆ c_context

string Card.c_context
getset

Definition at line 1676 of file Card.cs.

1677 {
1678 get
1679 {
1680 return GetStr(20);
1681 }
1682 set
1683 {
1684 SetStr(20, value);
1685 }
1686 }

Referenced by TraitDaggerGrave.OnUse().

◆ c_copyContainer

Thing Card.c_copyContainer
getset

Definition at line 1808 of file Card.cs.

1809 {
1810 get
1811 {
1812 return GetObj<Thing>(10);
1813 }
1814 set
1815 {
1816 SetObj(10, value);
1817 }
1818 }

Referenced by Trait.OnBarter().

◆ c_corruptionHistory

List<int> Card.c_corruptionHistory
getset

Definition at line 1856 of file Card.cs.

1857 {
1858 get
1859 {
1860 return GetObj<List<int>>(16);
1861 }
1862 set
1863 {
1864 SetObj(16, value);
1865 }
1866 }

◆ c_dateCooked

int Card.c_dateCooked
getset

Definition at line 1340 of file Card.cs.

1341 {
1342 get
1343 {
1344 return GetInt(66);
1345 }
1346 set
1347 {
1348 SetInt(66, value);
1349 }
1350 }

◆ c_dateDeathLock

int Card.c_dateDeathLock
getset

Definition at line 1244 of file Card.cs.

1245 {
1246 get
1247 {
1248 return GetInt(130);
1249 }
1250 set
1251 {
1252 SetInt(130, value);
1253 }
1254 }

◆ c_dateStockExpire

int Card.c_dateStockExpire
getset

Definition at line 1232 of file Card.cs.

1233 {
1234 get
1235 {
1236 return GetInt(22);
1237 }
1238 set
1239 {
1240 SetInt(22, value);
1241 }
1242 }

Referenced by TraitSpotBiome.CountNotableThing(), Trait.GetRestockedIcon(), Trait.GetTextRestock(), and Trait.OnBarter().

◆ c_daysWithGod

int Card.c_daysWithGod
getset

Definition at line 1472 of file Card.cs.

1473 {
1474 get
1475 {
1476 return GetInt(57);
1477 }
1478 set
1479 {
1480 SetInt(57, value);
1481 }
1482 }

Referenced by Player.OnAdvanceDay(), and WindowChara.RefreshNote().

◆ c_daysWithPC

int Card.c_daysWithPC
getset

Definition at line 1484 of file Card.cs.

1485 {
1486 get
1487 {
1488 return GetInt(67);
1489 }
1490 set
1491 {
1492 SetInt(67, value);
1493 }
1494 }

Referenced by GetDaysTogetherBonus(), FactionBranch.OnAdvanceDay(), and WindowChara.RefreshNote().

◆ c_diceDim

int Card.c_diceDim
getset

Definition at line 1388 of file Card.cs.

1389 {
1390 get
1391 {
1392 return GetInt(14);
1393 }
1394 set
1395 {
1396 SetInt(14, value);
1397 }
1398 }

Referenced by AttackProcess.Prepare().

◆ c_DNA

DNA Card.c_DNA
getset

Definition at line 1880 of file Card.cs.

1881 {
1882 get
1883 {
1884 return GetObj<DNA>(14);
1885 }
1886 set
1887 {
1888 SetObj(14, value);
1889 }
1890 }

Referenced by InvOwnerGene._OnProcess(), DNA.CopyDNA(), TraitCrafter.Craft(), TraitGene.GetName(), TraitGene.GetValue(), InvOwnerGene.OnWriteNote(), ActEffect.Proc(), InvOwnerGene.ShouldShowGuide(), DramaOutcome.upgrade_miscreation(), and TraitGene.WriteNote().

◆ c_dyeMat

int Card.c_dyeMat
getset

Definition at line 1184 of file Card.cs.

1185 {
1186 get
1187 {
1188 return GetInt(3);
1189 }
1190 set
1191 {
1192 SetInt(3, value);
1193 }
1194 }

Referenced by Thing.CanStackTo(), and TraitToolWaterPot.SetName().

◆ c_editorTags

string Card.c_editorTags
getset

Definition at line 1700 of file Card.cs.

1701 {
1702 get
1703 {
1704 return GetStr(28);
1705 }
1706 set
1707 {
1708 SetStr(28, value);
1709 }
1710 }

Referenced by HotItemNoItem._TrySetAct(), SerializedCards.Add(), AddEditorTag(), AM_EditMarker.GetSimpleText(), HasEditorTag(), RemoveEditorTag(), and CardInspector.SetCard().

◆ c_editorTraitVal

string Card.c_editorTraitVal
getset

Definition at line 1712 of file Card.cs.

1713 {
1714 get
1715 {
1716 return GetStr(25);
1717 }
1718 set
1719 {
1720 SetStr(25, value);
1721 }
1722 }

Referenced by SerializedCards.Add(), AM_EditMarker.GetSimpleText(), and CardInspector.SetCard().

◆ c_equippedSlot

int Card.c_equippedSlot
getset

Definition at line 951 of file Card.cs.

952 {
953 get
954 {
955 return GetInt(6);
956 }
957 set
958 {
959 SetInt(6, value);
960 }
961 }

Referenced by HotItemEQSet.Perform(), UIInventory.RefreshList(), RemoveThing(), ButtonGrid.SetCard(), and CharaBody.Unequip().

◆ c_extraNameRef

string Card.c_extraNameRef
getset

Definition at line 1616 of file Card.cs.

1617 {
1618 get
1619 {
1620 return GetStr(12);
1621 }
1622 set
1623 {
1624 SetStr(12, value);
1625 }
1626 }

Referenced by MakeRefFrom().

◆ c_fixedValue

int Card.c_fixedValue
getset

Definition at line 1172 of file Card.cs.

1173 {
1174 get
1175 {
1176 return GetInt(131);
1177 }
1178 set
1179 {
1180 SetInt(131, value);
1181 }
1182 }

◆ c_fur

int Card.c_fur
getset

Definition at line 1328 of file Card.cs.

1329 {
1330 get
1331 {
1332 return GetInt(62);
1333 }
1334 set
1335 {
1336 SetInt(62, value);
1337 }
1338 }

Referenced by FactionBranch.DailyOutcome(), AI_Shear.GetFurLv(), TraitToolShears.GetHeldEmo(), AI_Shear.GetText(), and AI_Slaughter.GetText().

◆ c_genes

CharaGenes Card.c_genes
getset

Definition at line 1844 of file Card.cs.

1845 {
1846 get
1847 {
1848 return GetObj<CharaGenes>(15);
1849 }
1850 set
1851 {
1852 SetObj(15, value);
1853 }
1854 }

Referenced by InvOwnerGene._OnProcess(), DNA.Apply(), TraitGeneMachine.OnUse(), InvOwnerGene.OnWriteNote(), WindowCharaMini.Refresh(), and Tactics.Tactics().

◆ c_idAbility

string Card.c_idAbility
getset

Definition at line 1664 of file Card.cs.

1665 {
1666 get
1667 {
1668 return GetStr(50);
1669 }
1670 set
1671 {
1672 SetStr(50, value);
1673 }
1674 }

Referenced by TraitAbility.CreateAct(), TraitAbility.SetMainText(), and TraitAbility.SetName().

◆ c_idBacker

int Card.c_idBacker
getset

Definition at line 1436 of file Card.cs.

1437 {
1438 get
1439 {
1440 return GetInt(52);
1441 }
1442 set
1443 {
1444 SetInt(52, value);
1445 }
1446 }

Referenced by SerializedCards.Add(), Zone_Casino.OnActivate(), SerializedCards.Restore(), Zone.Revive(), and TraitSpecialLantern.TrySetAct().

◆ c_idDeity

string Card.c_idDeity
getset

◆ c_idEditor

string Card.c_idEditor
getset

Definition at line 1688 of file Card.cs.

1689 {
1690 get
1691 {
1692 return GetStr(27);
1693 }
1694 set
1695 {
1696 SetStr(27, value);
1697 }
1698 }

Referenced by SerializedCards.Add(), and AM_EditMarker.GetSimpleText().

◆ c_idJob

string Card.c_idJob
getset

Definition at line 1520 of file Card.cs.

1521 {
1522 get
1523 {
1524 return GetStr(4);
1525 }
1526 set
1527 {
1528 SetStr(4, value);
1529 }
1530 }

◆ c_idMainElement

int Card.c_idMainElement
getset

Definition at line 1412 of file Card.cs.

1413 {
1414 get
1415 {
1416 return GetInt(16);
1417 }
1418 set
1419 {
1420 SetInt(16, value);
1421 }
1422 }

Referenced by SerializedCards.Add(), and TraitFoodEggFertilized.CanStackTo().

◆ c_idPortrait

string Card.c_idPortrait
getset

Definition at line 1496 of file Card.cs.

1497 {
1498 get
1499 {
1500 return GetStr(9);
1501 }
1502 set
1503 {
1504 SetStr(9, value);
1505 }
1506 }

Referenced by LayerEditPCC.Activate(), GameIndex.Create(), and LayerEditPortrait.RefreshList().

◆ c_idRace

string Card.c_idRace
getset

Definition at line 1508 of file Card.cs.

1509 {
1510 get
1511 {
1512 return GetStr(3);
1513 }
1514 set
1515 {
1516 SetStr(3, value);
1517 }
1518 }

◆ c_idRefCard

◆ c_idRefCard2

string Card.c_idRefCard2
getset

Definition at line 1748 of file Card.cs.

1749 {
1750 get
1751 {
1752 return GetStr(6);
1753 }
1754 set
1755 {
1756 SetStr(6, value);
1757 }
1758 }

Referenced by Thing.CanStackTo().

◆ c_idRefName

string Card.c_idRefName
getset

Definition at line 1640 of file Card.cs.

1641 {
1642 get
1643 {
1644 return GetStr(7);
1645 }
1646 set
1647 {
1648 SetStr(7, value);
1649 }
1650 }

Referenced by SerializedCards.Add(), Chara.GiveGift(), TraitBaseSpellbook.OnRead(), AM_Blueprint.OnSave(), TraitBaseContainer.SetName(), TraitBaseSpellbook.SetName(), TraitBlueprint.SetName(), TraitParcel.SetName(), and ActThrow.Throw().

◆ c_idRidePCC

string Card.c_idRidePCC
getset

Definition at line 1652 of file Card.cs.

1653 {
1654 get
1655 {
1656 return GetStr(55);
1657 }
1658 set
1659 {
1660 SetStr(55, value);
1661 }
1662 }

Referenced by ActPlan._Update().

◆ c_idSpriteReplacer

string Card.c_idSpriteReplacer
getset

Definition at line 1556 of file Card.cs.

1557 {
1558 get
1559 {
1560 return GetStr(13);
1561 }
1562 set
1563 {
1564 SetStr(13, value);
1565 }
1566 }

Referenced by CharaRenderer.SetOwner().

◆ c_idTalk

string Card.c_idTalk
getset

Definition at line 1568 of file Card.cs.

1569 {
1570 get
1571 {
1572 return GetStr(21);
1573 }
1574 set
1575 {
1576 SetStr(21, value);
1577 }
1578 }

Referenced by Person.GetDramaTitle().

◆ c_idTone

string Card.c_idTone
getset

Definition at line 1532 of file Card.cs.

1533 {
1534 get
1535 {
1536 return GetStr(22);
1537 }
1538 set
1539 {
1540 SetStr(22, value);
1541 }
1542 }

Referenced by Person.GetDramaTitle(), and Person.SetChara().

◆ c_idTrait

string Card.c_idTrait
getset

Definition at line 1724 of file Card.cs.

1725 {
1726 get
1727 {
1728 return GetStr(29);
1729 }
1730 set
1731 {
1732 SetStr(29, value);
1733 }
1734 }

Referenced by SerializedCards.Add(), ApplyTrait(), and AM_EditMarker.GetSimpleText().

◆ c_IDTState

int Card.c_IDTState
getset

Definition at line 1256 of file Card.cs.

1257 {
1258 get
1259 {
1260 return GetInt(2);
1261 }
1262 set
1263 {
1264 SetInt(2, value);
1265 }
1266 }

Referenced by SerializedCards.Add(), Thing.CanStackTo(), Player.CreateEquip(), Player.OnAdvanceHour(), and DramaOutcome.QuestExploration_Drop1().

◆ c_indexContainerIcon

int Card.c_indexContainerIcon
getset

Definition at line 1400 of file Card.cs.

1401 {
1402 get
1403 {
1404 return GetInt(15);
1405 }
1406 set
1407 {
1408 SetInt(15, value);
1409 }
1410 }

Referenced by ButtonGrid.SetCard().

◆ c_invest

int Card.c_invest
getset

Definition at line 1292 of file Card.cs.

1293 {
1294 get
1295 {
1296 return GetInt(28);
1297 }
1298 set
1299 {
1300 SetInt(28, value);
1301 }
1302 }

Referenced by TraitChara.GetDramaText(), and CalcMoney.InvestShop().

◆ c_isDisableStockUse

bool Card.c_isDisableStockUse
getset

Definition at line 1083 of file Card.cs.

1084 {
1085 get
1086 {
1087 return GetInt(122) != 0;
1088 }
1089 set
1090 {
1091 SetInt(122, value ? 1 : 0);
1092 }
1093 }

Referenced by UIDragGridIngredients.Refresh(), and LayerDragGrid.RefreshCost().

◆ c_isImportant

◆ c_isPrayed

bool Card.c_isPrayed
getset

Definition at line 1071 of file Card.cs.

1072 {
1073 get
1074 {
1075 return GetInt(121) != 0;
1076 }
1077 set
1078 {
1079 SetInt(121, value ? 1 : 0);
1080 }
1081 }

Referenced by FactionBranch.OnSimulateDay(), and GoalIdle.Run().

◆ c_isTrained

bool Card.c_isTrained
getset

Definition at line 1059 of file Card.cs.

1060 {
1061 get
1062 {
1063 return GetInt(120) != 0;
1064 }
1065 set
1066 {
1067 SetInt(120, value ? 1 : 0);
1068 }
1069 }

◆ c_lightColor

int Card.c_lightColor
getset

Definition at line 1095 of file Card.cs.

1096 {
1097 get
1098 {
1099 return GetInt(5);
1100 }
1101 set
1102 {
1103 Mod();
1104 SetInt(5, value);
1105 }
1106 }
void Mod()
Definition: Card.cs:2511

Referenced by ActPlan._Update(), and SerializedCards.Add().

◆ c_lockedAge

int Card.c_lockedAge
getset

Definition at line 1352 of file Card.cs.

1353 {
1354 get
1355 {
1356 return GetInt(38);
1357 }
1358 set
1359 {
1360 SetInt(38, value);
1361 }
1362 }

Referenced by Biography.GetAge(), ActEffect.Proc(), and Biography.SetAge().

◆ c_lockedHard

bool Card.c_lockedHard
getset

Definition at line 1035 of file Card.cs.

1036 {
1037 get
1038 {
1039 return GetInt(63) != 0;
1040 }
1041 set
1042 {
1043 SetInt(63, value ? 1 : 0);
1044 }
1045 }

Referenced by Trait.TryOpenLock().

◆ c_lockLv

◆ c_minionType

MinionType Card.c_minionType
getset

Definition at line 987 of file Card.cs.

988 {
989 get
990 {
991 return GetInt(61).ToEnum<MinionType>();
992 }
993 set
994 {
995 SetInt(61, (int)value);
996 }
997 }
MinionType
Definition: MinionType.cs:2

Referenced by TaskCullLife.CanCull(), Zone.CountMinions(), Zone.ListMinions(), Chara.MoveZone(), and AI_Idle.Run().

◆ c_mixedFoodData

MixedFoodData Card.c_mixedFoodData
getset

Definition at line 1904 of file Card.cs.

1905 {
1906 get
1907 {
1908 return GetObj<MixedFoodData>(18);
1909 }
1910 set
1911 {
1912 SetObj(18, value);
1913 }
1914 }

Referenced by CraftUtil.WrapIngredient().

◆ c_note

string Card.c_note
getset

Definition at line 1760 of file Card.cs.

1761 {
1762 get
1763 {
1764 return GetStr(51);
1765 }
1766 set
1767 {
1768 SetStr(51, value);
1769 }
1770 }

Referenced by SerializedCards.Add(), TraitNote.CanStackTo(), and TraitNote.TrySetAct().

◆ c_originalHostility

Hostility Card.c_originalHostility
getset

Definition at line 975 of file Card.cs.

976 {
977 get
978 {
979 return GetInt(12).ToEnum<Hostility>();
980 }
981 set
982 {
983 SetInt(12, (int)value);
984 }
985 }

Referenced by Chara.CreateReplacement().

◆ c_priceAdd

int Card.c_priceAdd
getset

Definition at line 1148 of file Card.cs.

1149 {
1150 get
1151 {
1152 return GetInt(29);
1153 }
1154 set
1155 {
1156 SetInt(29, value);
1157 }
1158 }

Referenced by Thing.CanStackTo().

◆ c_priceCopy

int Card.c_priceCopy
getset

Definition at line 1160 of file Card.cs.

1161 {
1162 get
1163 {
1164 return GetInt(124);
1165 }
1166 set
1167 {
1168 SetInt(124, value);
1169 }
1170 }

Referenced by Thing.CanStackTo(), and CraftUtil.MixIngredients().

◆ c_priceFix

int Card.c_priceFix
getset

Definition at line 1136 of file Card.cs.

1137 {
1138 get
1139 {
1140 return GetInt(21);
1141 }
1142 set
1143 {
1144 SetInt(21, value);
1145 }
1146 }

Referenced by Thing.CanStackTo(), and TraitSpotBiome.CountNotableThing().

◆ c_refText

string Card.c_refText
getset

Definition at line 1628 of file Card.cs.

1629 {
1630 get
1631 {
1632 return GetStr(10);
1633 }
1634 set
1635 {
1636 SetStr(10, value);
1637 }
1638 }

Referenced by ActPlan._Update(), SerializedCards.Add(), Cell.GetObjName(), and TraitSeed.MakeSeed().

◆ c_rescueState

RescueState Card.c_rescueState
getset

Definition at line 1208 of file Card.cs.

1209 {
1210 get
1211 {
1212 return GetInt(53).ToEnum<RescueState>();
1213 }
1214 set
1215 {
1216 SetInt(53, (int)value);
1217 }
1218 }

◆ c_revealLock

bool Card.c_revealLock
getset

Definition at line 1047 of file Card.cs.

1048 {
1049 get
1050 {
1051 return GetInt(64) != 0;
1052 }
1053 set
1054 {
1055 SetInt(64, value ? 1 : 0);
1056 }
1057 }

Referenced by Trait.OnBarter().

◆ c_seed

int Card.c_seed
getset

Definition at line 1304 of file Card.cs.

1305 {
1306 get
1307 {
1308 return GetInt(33);
1309 }
1310 set
1311 {
1312 SetInt(33, value);
1313 }
1314 }

Referenced by TraitGodStatue._OnUse(), DNA.GenerateManiGene(), TraitSeed.LevelSeed(), and TraitSeed.MakeSeed().

◆ c_summonDuration

int Card.c_summonDuration
getset

Definition at line 1424 of file Card.cs.

1425 {
1426 get
1427 {
1428 return GetInt(17);
1429 }
1430 set
1431 {
1432 SetInt(17, value);
1433 }
1434 }

◆ c_textureData

byte [] Card.c_textureData
getset

Definition at line 1928 of file Card.cs.

1929 {
1930 get
1931 {
1932 return GetObj<byte[]>(4);
1933 }
1934 set
1935 {
1936 SetObj(4, value);
1937 }
1938 }

Referenced by TraitPainter.GetCanvas(), TraitCanvas.OnSetCardGrid(), CardActor.RefreshSprite(), LayerPixelPaint.SetCanvas(), and TraitCanvas.TrySetAct().

◆ c_uidMaster

int Card.c_uidMaster
getset

Definition at line 1448 of file Card.cs.

1449 {
1450 get
1451 {
1452 return GetInt(54);
1453 }
1454 set
1455 {
1456 SetInt(54, value);
1457 }
1458 }

Referenced by Chara.CanReplace(), Zone.CountMinions(), Chara.HasMinion(), Zone.ListMinions(), Chara.MoveZone(), ActEffect.ProcAt(), and AI_Idle.Run().

◆ c_uidRefCard

int Card.c_uidRefCard
getset

Definition at line 1123 of file Card.cs.

1124 {
1125 get
1126 {
1127 return GetInt(11);
1128 }
1129 set
1130 {
1131 Mod();
1132 SetInt(11, value);
1133 }
1134 }

Referenced by TraitShackle.IsRestraining().

◆ c_uidZone

int Card.c_uidZone
getset

Definition at line 1110 of file Card.cs.

1111 {
1112 get
1113 {
1114 return GetInt(10);
1115 }
1116 set
1117 {
1118 Mod();
1119 SetInt(10, value);
1120 }
1121 }

◆ c_uniqueData

UniqueData Card.c_uniqueData
getset

Definition at line 1772 of file Card.cs.

1773 {
1774 get
1775 {
1776 return GetObj<UniqueData>(6);
1777 }
1778 set
1779 {
1780 SetObj(6, value);
1781 }
1782 }

◆ c_upgrades

CharaUpgrade Card.c_upgrades
getset

Definition at line 1832 of file Card.cs.

1833 {
1834 get
1835 {
1836 return GetObj<CharaUpgrade>(11);
1837 }
1838 set
1839 {
1840 SetObj(11, value);
1841 }
1842 }

Referenced by WindowCharaMini.Refresh().

◆ c_vomit

int Card.c_vomit
getset

Definition at line 999 of file Card.cs.

1000 {
1001 get
1002 {
1003 return GetInt(13);
1004 }
1005 set
1006 {
1007 SetInt(13, value);
1008 }
1009 }

◆ c_wasInPcParty

bool Card.c_wasInPcParty
getset

Definition at line 1011 of file Card.cs.

1012 {
1013 get
1014 {
1015 return GetInt(103) != 0;
1016 }
1017 set
1018 {
1019 SetInt(103, value ? 1 : 0);
1020 }
1021 }

Referenced by FactionBranch.DailyOutcome(), and FactionBranch.OnAfterSimulate().

◆ c_weight

int Card.c_weight
getset

Definition at line 1376 of file Card.cs.

1377 {
1378 get
1379 {
1380 return GetInt(1);
1381 }
1382 set
1383 {
1384 SetInt(1, value);
1385 }
1386 }

Referenced by ChangeWeight().

◆ c_windowSaveData

Window.SaveData Card.c_windowSaveData
getset

Definition at line 1820 of file Card.cs.

1821 {
1822 get
1823 {
1824 return GetObj<Window.SaveData>(2);
1825 }
1826 set
1827 {
1828 SetObj(2, value);
1829 }
1830 }

Referenced by LayerInventory.CreateContainer(), LayerInventory.CreateContainer< T >(), and GetWindowSaveData().

◆ CanInspect

bool Card.CanInspect
get

Implements IInspect.

Definition at line 2469 of file Card.cs.

2470 {
2471 get
2472 {
2473 if (!isDestroyed)
2474 {
2475 return ExistsOnMap;
2476 }
2477 return false;
2478 }
2479 }

◆ category

◆ Cell

◆ CHA

◆ Chara

virtual Chara Card.Chara
get

Definition at line 2069 of file Card.cs.

2070 {
2071 get
2072 {
2073 if (!isChara)
2074 {
2075 return null;
2076 }
2077 return (Chara)this;
2078 }
2079 }

Referenced by InvOwnerBlend._OnProcess(), ActPlan._Update(), SerializedCards.Add(), Props.Add(), Cell.AddCard(), Zone.AddCard(), Map.AddCardOnActivate(), InvOwner.AllowHold(), Feat.Apply(), ApplyEditorTags(), ApplyElementEffect(), Thing.ApplyMaterialElements(), ActMelee.Attack(), GuildFighter.CanGiveContribution(), ActNTR.CanPerform(), ActRestrain.CanPerform(), Chara.CanSee(), Chara.CanSeeLos(), InvOwner.CanShiftClick(), TraitSalesTag.CanTagSale(), Faction.CountMembers(), ActEffect.DamageEle(), DamageHP(), Chara.DoHostileAction(), DragItemCard.DragInfo.DragInfo(), CardRenderer.Draw(), AI_Fuck.Finish(), Biography.Generate(), AI_Shear.GetFur(), LayerInspect.GetItem(), CardRow.GetName(), CardRenderer.GetPref(), Chara.GoHostile(), InvOwner.Grab(), Chara.HasHigherGround(), ElementContainer.ListElements(), InvOwner.ListInteractions(), MakeFoodFrom(), ElementContainer.ModExp(), Trait.OnBarter(), AI_Slaughter.OnCancelOrSuccess(), Map.OnCardAddedToZone(), Map.OnCardRemovedFromZone(), InvOwner.OnClick(), InvOwner.OnDrag(), SurvivalManager.OnExpandFloor(), ElementContainerCard.OnLevelDown(), ElementContainerCard.OnLevelUp(), AM_MoveInstalled.OnProcessTiles(), ItemGeneral.OnRefreshPref(), ActBloodsuck.Perform(), ActChat.Perform(), ActDreamBug.Perform(), ActKick.Perform(), ActNTR.Perform(), ActRanged.Perform(), ActRestrain.Perform(), ActRush.Perform(), ActEffect.Proc(), ActEffect.ProcAt(), InvOwner.Transaction.Process(), InvOwner.PutBack(), CardRenderer.RefreshExtra(), Props.Remove(), Cell.RemoveCard(), RemoveThing(), SerializedCards.Restore(), AI_AttackHome.Run(), AI_Shear.Run(), AI_Slaughter.Run(), AI_Steal.Run(), GoalSiege.Run(), ButtonGrid.SetBodySlot(), ButtonGeneral.SetCard(), Portrait.SetChara(), Meeting.SetChara(), PointTarget.ShouldIgnore(), ActThrow.Throw(), TryMakeRandomItem(), Trait.TrySetAct(), TraitLeash.TrySetHeldAct(), TraitStethoscope.TrySetHeldAct(), TraitWhipLove.TrySetHeldAct(), Map.TryShatter(), ElementContainerCard.ValueBonus(), and Thing.WriteNote().

◆ ChildrenAndSelfWeight

◆ ChildrenAndSelfWeightSingle

int Card.ChildrenAndSelfWeightSingle
get

Definition at line 2043 of file Card.cs.

◆ ChildrenWeight

int Card.ChildrenWeight
get

Definition at line 2012 of file Card.cs.

2013 {
2014 get
2015 {
2016 if (dirtyWeight)
2017 {
2018 _childrenWeight = 0;
2019 if (!(trait is TraitMagicChest))
2020 {
2021 foreach (Thing thing in things)
2022 {
2024 }
2025 dirtyWeight = false;
2026 (parent as Card)?.SetDirtyWeight();
2027 if (isChara && IsPCFaction)
2028 {
2029 Chara.CalcBurden();
2030 }
2031 if (_childrenWeight < 0 || _childrenWeight > 10000000)
2032 {
2033 _childrenWeight = 10000000;
2034 }
2035 }
2036 }
2037 return _childrenWeight * Mathf.Max(100 - Evalue(404), 0) / 100;
2038 }
2039 }
int _childrenWeight
Definition: Card.cs:87
void CalcBurden()
Definition: Chara.cs:1819

Referenced by UICurrency.Build(), AI_Fish.ProgressFish.OnProgressComplete(), and AttackProcess.Prepare().

◆ colorInt

int Card.colorInt
get

Definition at line 107 of file Card.cs.

108 {
109 get
110 {
111 if (_colorInt == 0)
112 {
113 RefreshColor();
114 }
115 return _colorInt;
116 }
117 }
void RefreshColor()
Definition: Card.cs:5987

◆ decay

int Card.decay
getset

Definition at line 217 of file Card.cs.

218 {
219 get
220 {
221 return _ints[12];
222 }
223 set
224 {
225 _ints[12] = value;
226 }
227 }

Referenced by ChangeMaterial(), Duplicate(), TaskHarvest.HarvestThing(), and TryStackTo().

◆ DefaultLV

int Card.DefaultLV
get

Definition at line 2010 of file Card.cs.

Referenced by Create().

◆ DefaultMaterial

virtual SourceMaterial.Row Card.DefaultMaterial
get

Definition at line 2421 of file Card.cs.

Referenced by SerializedCards.Add().

◆ DEX

int Card.DEX
get

◆ dir

◆ disableAutoToggle

bool Card.disableAutoToggle
getset

Definition at line 601 of file Card.cs.

602 {
603 get
604 {
605 return _bits1[15];
606 }
607 set
608 {
609 _bits1[15] = value;
610 }
611 }

Referenced by Trait.TrySetToggleAct().

◆ DMG

int Card.DMG
get

Definition at line 2331 of file Card.cs.

Referenced by AttackProcess.Prepare().

◆ DV

virtual int Card.DV
get

Definition at line 2325 of file Card.cs.

Referenced by Thing.GetName().

◆ DyeMat

◆ encLV

◆ END

int Card.END
get

Definition at line 2337 of file Card.cs.

Referenced by AI_Fuck.Finish(), and ConPoison.Tick().

◆ ExistsOnMap

bool Card.ExistsOnMap
get

Definition at line 2085 of file Card.cs.

Referenced by AM_Adv._OnUpdateInput(), HotItemNoItem._TrySetAct(), FactionBranch.AutoClean(), AI_Shopping.Buy(), ActThrow.CanPerform(), Chara.CanPick(), AI_TargetCard.CanProgress(), TaskHarvest.CanProgress(), ActThrow.CanThrow(), QuestDefense.CanUpdateOnTalk(), FactionBranch.DailyOutcome(), ActEffect.DamageEle(), CardRenderer.Draw(), EjectSockets(), AI_Fuck.Finish(), FactionBranch.GenerateGarbage(), TaskHarvest.GetHitResult(), Scene.Init(), TaskDump.IsValidContainer(), AI_Deconstruct.IsValidTarget(), AI_Slaughter.IsValidTC(), AI_Slaughter.OnCancelOrSuccess(), AI_UseCrafter.OnEnd(), TraitRollingFortune.OnEndAI(), CharaRenderer.OnEnterScreen(), AM_Build.OnFinishProcessTiles(), CardRenderer.OnLeaveScreen(), AI_Sleep.OnProgressComplete(), TaskMoveInstalled.OnProgressComplete(), ConSleep.OnRemoved(), TraitGiftNewYear.OnUse(), TraitItemProc.OnUse(), SourcePrefInspector.OnValidate(), TraitContainer.Open(), ActRush.Perform(), ActThrow.Perform(), EffectIRenderer.Play(), ActEffect.Proc(), UIRecipeInfo.Refresh(), WidgetMouseover.Refresh(), BuildMenu.RefreshCategory(), AI_Churyu.Run(), AI_Cook.Run(), AI_Equip.Run(), AI_Grab< T >.Run(), AI_Haul.Run(), AI_Idle.Run(), AI_Mofu.Run(), AI_Offer.Run(), AI_PlayMusic.Run(), AI_Shopping.Run(), AI_Steal.Run(), AI_TargetCard.Run(), AI_Torture.Run(), AI_Trolley.Run(), AI_UseCrafter.Run(), GoalCombat.Run(), TaskMoveInstalled.Run(), AIWork.SetDestPos(), AI_PlayMusic.ThrowReward(), HotItemAct.TrySetAct(), TraitCatalyst.TrySetHeldAct(), and Thing.WriteNote().

◆ exp

int Card.exp
getset

Definition at line 397 of file Card.cs.

398 {
399 get
400 {
401 return _ints[26];
402 }
403 set
404 {
405 _ints[26] = value;
406 }
407 }

Referenced by AddExp(), Duplicate(), WidgetExp.Refresh(), WidgetExpHome.Refresh(), and WindowChara.RefreshNote().

◆ ExpToNext

int Card.ExpToNext
get

◆ FameLv

int Card.FameLv
get

Definition at line 2297 of file Card.cs.

2298 {
2299 get
2300 {
2301 if (!IsPC)
2302 {
2303 return LV;
2304 }
2305 return Mathf.Min(EClass.player.fame / 100 + 1, 21474836);
2306 }
2307 }

Referenced by Region.CreateRandomSite(), ZonePreEnterEncounter.Execute(), Quest.Init(), CraftUtil.MixIngredients(), and Thing.WriteNote().

◆ feat

int Card.feat
getset

Definition at line 373 of file Card.cs.

374 {
375 get
376 {
377 return _ints[24];
378 }
379 set
380 {
381 _ints[24] = value;
382 }
383 }

Referenced by LevelUp(), InvOwnerGene.OnWriteNote(), ButtonElement.Refresh(), WidgetExp.Refresh(), WidgetExpHome.Refresh(), WindowCharaMini.Refresh(), and WindowChara.RefreshFeatMode().

◆ flipX

virtual bool Card.flipX
get

Definition at line 2115 of file Card.cs.

2116 {
2117 get
2118 {
2119 if (Tiles.Length == 1)
2120 {
2121 return dir % 2 == 1;
2122 }
2123 return false;
2124 }
2125 }
virtual int[] Tiles
Definition: Card.cs:2309

Referenced by CardRenderer.Draw(), BaseTileMap.DrawTile(), BaseTileMap.GetThingPosition(), TraitPaintBoard.OnRenderExtra(), and CoreDebug.UpdateInput().

◆ freePos

bool Card.freePos
getset

Definition at line 517 of file Card.cs.

518 {
519 get
520 {
521 return _bits1[8];
522 }
523 set
524 {
525 _bits1[8] = value;
526 }
527 }

Referenced by BaseTileMap.DrawTile(), AM_MoveInstalled.OnProcessTiles(), RecipeCard.OnRenderMarker(), SerializedCards.Restore(), and SetPlaceState().

◆ fx

float Card.fx
getset

Definition at line 253 of file Card.cs.

254 {
255 get
256 {
257 return 0.001f * (float)_ints[15];
258 }
259 set
260 {
261 _ints[15] = (int)(value * 1000f);
262 }
263 }

Referenced by BaseTileMap.DrawTile(), RecipeCard.OnRenderMarker(), and SetPlaceState().

◆ fy

float Card.fy
getset

Definition at line 265 of file Card.cs.

266 {
267 get
268 {
269 return 0.001f * (float)_ints[16];
270 }
271 set
272 {
273 _ints[16] = (int)(value * 1000f);
274 }
275 }

Referenced by BaseTileMap.DrawTile(), RecipeCard.OnRenderMarker(), SerializedCards.Restore(), and SetPlaceState().

◆ genLv

int Card.genLv
getset

Definition at line 193 of file Card.cs.

194 {
195 get
196 {
197 return _ints[10];
198 }
199 set
200 {
201 _ints[10] = value;
202 }
203 }

Referenced by Create(), Chara.OnCreate(), Thing.OnCreate(), and ActEffect.Proc().

◆ H

int Card.H
get

Definition at line 2365 of file Card.cs.

2366 {
2367 get
2368 {
2369 if (dir % 2 != 0)
2370 {
2371 return sourceCard.W;
2372 }
2373 return sourceCard.H;
2374 }
2375 }

Referenced by HitSummary.CanExecute(), TraitBoat.ForeachDeck(), TaskMoveInstalled.Run(), AM_Adv.ShowAllAction(), and TraitNewZone.TrySetAct().

◆ HasContainerSize

bool Card.HasContainerSize
get

Definition at line 2407 of file Card.cs.

◆ HasHost

virtual bool Card.HasHost
get

◆ hasSpawned

bool Card.hasSpawned
getset

Definition at line 901 of file Card.cs.

902 {
903 get
904 {
905 return _bits2[8];
906 }
907 set
908 {
909 _bits2[8] = value;
910 }
911 }

Referenced by Zone.AddCard().

◆ HIT

int Card.HIT
get

Definition at line 2329 of file Card.cs.

Referenced by AttackProcess.Prepare().

◆ HostRenderer

CardRenderer Card.HostRenderer
get

Definition at line 2441 of file Card.cs.

2442 {
2443 get
2444 {
2445 if (!isChara || Chara.host == null)
2446 {
2447 return renderer;
2448 }
2449 return Chara.host.renderer;
2450 }
2451 }

Referenced by AI_Idle.Run().

◆ hp

◆ idMaterial

int Card.idMaterial
getset

Definition at line 133 of file Card.cs.

134 {
135 get
136 {
137 return _ints[4];
138 }
139 set
140 {
141 _ints[4] = value;
142 }
143 }

Referenced by Thing.CanStackTo(), ChangeMaterial(), Create(), and Duplicate().

◆ idSkin

int Card.idSkin
getset

Definition at line 361 of file Card.cs.

362 {
363 get
364 {
365 return _ints[23];
366 }
367 set
368 {
369 _ints[23] = value;
370 }
371 }

Referenced by SerializedCards.Add(), Thing.CanStackTo(), Duplicate(), TraitTrolley.GetIdSound(), HomeResourceWorth.ListHeirloom(), TraitFoodEggFertilized.MakeBaby(), TraitDrinkMilkMother.OnDrink(), and AM_MoveInstalled.SetTarget().

◆ ignoreAutoPick

bool Card.ignoreAutoPick
getset

Definition at line 505 of file Card.cs.

506 {
507 get
508 {
509 return _bits1[7];
510 }
511 set
512 {
513 _bits1[7] = value;
514 }
515 }

Referenced by ActPlan._Update().

◆ ignoreStackHeight

bool Card.ignoreStackHeight
getset

Definition at line 637 of file Card.cs.

638 {
639 get
640 {
641 return _bits1[18];
642 }
643 set
644 {
645 _bits1[18] = value;
646 }
647 }

Referenced by BaseTileMap.DrawTile(), BaseTileMap.GetThingPosition(), and AM_MoveInstalled.OnProcessTiles().

◆ InspectName

string Card.InspectName
get

Implements IInspect.

Definition at line 2481 of file Card.cs.

◆ InspectPoint

Point Card.InspectPoint
get

Implements IInspect.

Definition at line 2483 of file Card.cs.

◆ InspectPosition

Vector3 Card.InspectPosition
get

Implements IInspect.

Definition at line 2485 of file Card.cs.

◆ INT

int Card.INT
get

Definition at line 2349 of file Card.cs.

◆ invX

int Card.invX
getset

Definition at line 1942 of file Card.cs.

1943 {
1944 get
1945 {
1946 return pos.x;
1947 }
1948 set
1949 {
1950 pos.x = value;
1951 }
1952 }

Referenced by DragItemCard.DragInfo.DragInfo(), ItemPosition.Get(), ThingContainer.IsOccupied(), InvOwner.ListInteractions(), Game.OnLoad(), HotItemEQSet.Perform(), WidgetCurrentTool.RebuildSlots(), ThingContainer.RefreshGrid(), and ThingContainer.TryStack().

◆ invY

◆ isAcidproof

bool Card.isAcidproof
getset

Definition at line 685 of file Card.cs.

686 {
687 get
688 {
689 return _bits1[22];
690 }
691 set
692 {
693 _bits1[22] = value;
694 }
695 }

Referenced by TraitDrink.CanBlend(), ActEffect.Proc(), and Chara.TryUse().

◆ IsAgent

bool Card.IsAgent
get

◆ IsAliveInCurrentZone

◆ IsAmmo

◆ isBackerContent

bool Card.isBackerContent
get

Definition at line 925 of file Card.cs.

Referenced by TraitSpecialLantern.OnCreate(), SerializedCards.Restore(), and Zone.Revive().

◆ IsBlessed

bool Card.IsBlessed
get

Definition at line 2253 of file Card.cs.

Referenced by TraitWell.OnBlend().

◆ isBroken

bool Card.isBroken
getset

Definition at line 733 of file Card.cs.

734 {
735 get
736 {
737 return _bits1[26];
738 }
739 set
740 {
741 _bits1[26] = value;
742 }
743 }

Referenced by TraitGenerator.ModHP(), TraitGenerator.OnSimulateHour(), and TraitGenerator.SetName().

◆ isCensored

bool Card.isCensored
getset

Definition at line 433 of file Card.cs.

434 {
435 get
436 {
437 return _bits1[1];
438 }
439 set
440 {
441 _bits1[1] = value;
442 }
443 }

Referenced by CardRenderer.OnEnterScreen().

◆ isChara

virtual bool Card.isChara
get

Definition at line 2083 of file Card.cs.

Referenced by _OnDeserialized(), SerializedCards.Add(), Props.Add(), Cell.AddCard(), Map.AddCardOnActivate(), InvOwner.AllowHold(), ApplyElementEffect(), ApplyTrait(), ActMelee.Attack(), Trait.CanOffer(), ActBloodsuck.CanPerform(), ActKick.CanPerform(), ActNTR.CanPerform(), AM_MoveInstalled.CanPutAway(), Chara.CanSee(), InvOwner.CanShiftClick(), TraitSalesTag.CanTagSale(), AM_MoveInstalled.CheckEnemyNearBy(), LayerInventory.CreateContainer(), ActEffect.DamageEle(), DamageHP(), Chara.DoHostileAction(), CardRenderer.Draw(), CharaRenderer.DrawHeld(), GetBestAttribute(), ThingContainer.GetDest(), LayerInspect.GetItem(), Msg.GetName(), CardRow.GetName(), BaseTileMap.GetThingPosition(), HealHPHost(), ActMelee.HideHint(), AM_MoveInstalled.HitTest(), Chara.HoldCard(), Act.IsValidTC(), MakeFoodFrom(), MakeRefFrom(), ElementContainer.ModExp(), ModExp(), Map.OnCardAddedToZone(), Map.OnCardRemovedFromZone(), InvOwner.OnClick(), CardRenderer.OnEnterScreen(), ElementContainerCard.OnLevelDown(), ElementContainerCard.OnLevelUp(), Props.OnNumChange(), AM_MoveInstalled.OnProcessTiles(), ItemGeneral.OnRefreshPref(), ActDreamBug.Perform(), ActRanged.Perform(), ActRush.Perform(), Chara.PickHeld(), InvOwner.Transaction.Process(), Map.PutAway(), UIInventory.RefreshMenu(), Props.Remove(), Cell.RemoveCard(), Zone.RemoveCard(), RemoveThing(), SerializedCards.Restore(), SetLv(), CardRenderer.SetOwner(), PointTarget.ShouldIgnore(), ActThrow.Throw(), CardInspector.Traits(), Map.TryShatter(), CardRenderer.TrySpawnOrbit(), RecipeCard.WriteNote(), and Thing.WriteNote().

◆ IsContainer

◆ isCopy

bool Card.isCopy
getset

Definition at line 877 of file Card.cs.

878 {
879 get
880 {
881 return _bits2[6];
882 }
883 set
884 {
885 _bits2[6] = value;
886 }
887 }

Referenced by TraitAltar.CanOffer(), Thing.CanStackTo(), EjectSockets(), Chara.GiveGift(), TaskHarvest.HarvestThing(), TraitBrewery.OnChildDecay(), AttackProcess.Perform(), and ActEffect.Proc().

◆ isCrafted

bool Card.isCrafted
getset

Definition at line 793 of file Card.cs.

794 {
795 get
796 {
797 return _bits1[31];
798 }
799 set
800 {
801 _bits1[31] = value;
802 }
803 }

Referenced by TraitKettle.CanCopy(), and Thing.CanStackTo().

◆ IsCursed

bool Card.IsCursed
get

Definition at line 2255 of file Card.cs.

Referenced by InvOwner.AllowHold(), Chara.GiveGift(), and SpawnLoot().

◆ IsDeadOrSleeping

virtual bool Card.IsDeadOrSleeping
get

Definition at line 2109 of file Card.cs.

Referenced by CardRenderer.Draw().

◆ IsDecayed

◆ isDeconstructing

bool Card.isDeconstructing
getset

Definition at line 445 of file Card.cs.

446 {
447 get
448 {
449 return _bits1[2];
450 }
451 set
452 {
453 _bits1[2] = value;
454 }
455 }

Referenced by BaseTileMap.DrawTile(), TileMapElona.DrawTile(), AI_Deconstruct.IsValidTarget(), and InspectGroupThing.OnSetActions().

◆ IsDisabled

virtual bool Card.IsDisabled
get

Definition at line 2111 of file Card.cs.

Referenced by ActMelee.Attack().

◆ isDyed

bool Card.isDyed
getset

Definition at line 457 of file Card.cs.

458 {
459 get
460 {
461 return _bits1[3];
462 }
463 set
464 {
465 _bits1[3] = value;
466 }
467 }

Referenced by Thing.CanStackTo(), Recipe.GetColorMaterial(), Recipe.GetDefaultColor(), Game.OnLoad(), TraitToolBrushStrip.TrySetHeldAct(), and ActionMode.UpdateInput().

◆ isElemental

bool Card.isElemental
getset

Definition at line 721 of file Card.cs.

722 {
723 get
724 {
725 return _bits1[25];
726 }
727 set
728 {
729 _bits1[25] = value;
730 }
731 }

◆ IsEquipment

◆ IsEquipmentOrRanged

bool Card.IsEquipmentOrRanged
get

Definition at line 2217 of file Card.cs.

2218 {
2219 get
2220 {
2221 if (category.slot == 0)
2222 {
2223 return IsRangedWeapon;
2224 }
2225 return true;
2226 }
2227 }

Referenced by Chara.GiveGift(), ActEffect.Proc(), InvOwnerReconstruction.ShouldShowGuide(), SpawnLoot(), Chara.TryTakeSharedItems(), and Chara.TryUse().

◆ IsEquipmentOrRangedOrAmmo

bool Card.IsEquipmentOrRangedOrAmmo
get

Definition at line 2229 of file Card.cs.

2230 {
2231 get
2232 {
2233 if (category.slot == 0 && !IsRangedWeapon)
2234 {
2235 return IsAmmo;
2236 }
2237 return true;
2238 }
2239 }

Referenced by TraitDrink.CanBlend(), TaskHarvest.GetIdDismantled(), SourceElement.Row.IsMaterialEncAppliable(), ModEncLv(), LayerCraft.RefreshProduct(), SetBlessedState(), and ButtonGrid.SetCard().

◆ isFireproof

bool Card.isFireproof
getset

Definition at line 673 of file Card.cs.

674 {
675 get
676 {
677 return _bits1[21];
678 }
679 set
680 {
681 _bits1[21] = value;
682 }
683 }

◆ isFloating

bool Card.isFloating
getset

Definition at line 649 of file Card.cs.

650 {
651 get
652 {
653 return _bits1[19];
654 }
655 set
656 {
657 _bits1[19] = value;
658 }
659 }

Referenced by ActPlan._Update(), Cell.CanSuffocate(), Create(), BaseTileMap.DrawTile(), and Cell.GetSurfaceHeight().

◆ IsFood

◆ IsFresn

bool Card.IsFresn
get

Definition at line 2291 of file Card.cs.

◆ IsFurniture

bool Card.IsFurniture
get

◆ isGifted

bool Card.isGifted
getset

Definition at line 781 of file Card.cs.

782 {
783 get
784 {
785 return _bits1[30];
786 }
787 set
788 {
789 _bits1[30] = value;
790 }
791 }

Referenced by InvOwner.AllowHold(), Thing.CanStackTo(), ZonePreEnterBoutWin.Execute(), AI_Idle.Run(), ButtonGrid.SetCard(), Chara.ShouldThrowAway(), and SpawnLoot().

◆ IsGlobal

virtual bool Card.IsGlobal
get

Definition at line 2283 of file Card.cs.

◆ isHidden

◆ IsHotItem

◆ IsIdentified

◆ IsImportant

bool Card.IsImportant
get

Definition at line 2105 of file Card.cs.

◆ isImported

bool Card.isImported
getset

Definition at line 613 of file Card.cs.

614 {
615 get
616 {
617 return _bits1[16];
618 }
619 set
620 {
621 _bits1[16] = value;
622 }
623 }

◆ IsInheritFoodTraits

bool Card.IsInheritFoodTraits
get

Definition at line 2177 of file Card.cs.

2178 {
2179 get
2180 {
2181 if (!IsFood && !category.IsChildOf("seed") && !category.IsChildOf("drink") && !(id == "pasture"))
2182 {
2183 return id == "grass";
2184 }
2185 return true;
2186 }
2187 }

◆ IsInstalled

bool Card.IsInstalled
get

Definition at line 2381 of file Card.cs.

Referenced by Chara._Move(), ActPlan._Update(), TraitHouseBoard.ApplyData(), FactionBranch.CalcInnIncome(), TraitTrolley.CanActivate(), Cell.CanSuffocate(), TraitSalesTag.CanTagSale(), QuestSharedContainer.CanUpdateOnTalk(), QuestShippingChest.CanUpdateOnTalk(), TraitGamble.CanUse(), TraitGeneMachine.CanUse(), TraitGeneratorWheel.CanUse(), TraitItem.CanUse(), TraitLoytelMart.CanUse(), TraitMoongate.CanUse(), TraitShackle.CanUse(), TraitSpotBiome.CountNotableThing(), Chara.DestroyPath(), CardRenderer.Draw(), UIInspector.DrawHighlight(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), Zone.GetElectricity(), BaseArea.GetEmptySeat(), Point.GetInstalled< T >(), DramaCustomSequence.GetListGuide(), LayerInteraction.GetPage(), Zone.GetSpawnPos(), Cell.GetSurfaceHeight(), TraitGeneMachine.GetTarget(), BaseTileMap.GetThingPosition(), ActorEx.GetVolume(), Zone.GrowPlants(), Cell.HasZoneStairs(), Scene.Init(), TraitShackle.IsRestraining(), TaskDump.IsValidContainer(), TraitWrench.IsValidTarget(), HomeResourceWorth.ListHeirloom(), BaseArea.ListRoomNames(), Map.ListThing< T >(), Point.ListThings< T >(), InspectGroupThing.OnSetActions(), TraitClock.OnSimulateHour(), TraitFertilizer.OnSimulateHour(), TraitGenerator.OnSimulateHour(), TraitPhone.OnSimulateHour(), Zone.OnSimulateHour(), TraitNewZone.OnStepped(), ActRestrain.Perform(), BranchMap.Refresh(), Cell.Refresh(), TCOrbitThing.RefreshAll(), Zone.RefreshElectricity(), UIInventory.RefreshMenu(), SerializedCards.Restore(), AI_Idle.Run(), AI_Steal.Run(), RecipeUpdater.RunRecipe(), PartialMap.Save(), Zone_CurryRuinDungeon.SetAlarm(), TraitGeneratorWheel.ShouldWork(), Zone.Simulate(), Chara.Stumble(), Zone.TryGetRestock< T >(), Zone.TryListThingsInSpot< T >(), AI_Idle.TryPerformIdleUse(), TraitCanvas.TrySetAct(), TraitCoreZone.TrySetAct(), TraitDoor.TrySetAct(), TraitFactionBoard.TrySetAct(), TraitPillowStrange.TrySetAct(), TraitRoomPlate.TrySetAct(), TraitTrainingDummy.TrySetAct(), TraitEcoMark.TrySetHeldAct(), TraitTicketFurniture.TrySetHeldAct(), TraitTeleporter.TryTeleport(), Trait.TryToggle(), TraitSpotBiome.Update(), and ActionMode.UpdateInput().

◆ isLeashed

bool Card.isLeashed
getset

Definition at line 841 of file Card.cs.

842 {
843 get
844 {
845 return _bits2[3];
846 }
847 set
848 {
849 _bits2[3] = value;
850 }
851 }

Referenced by Chara._Move(), and TraitTrolley.CanActivate().

◆ IsLightsource

bool Card.IsLightsource
get

Definition at line 2171 of file Card.cs.

Referenced by ActEffect.Proc().

◆ isLostProperty

bool Card.isLostProperty
getset

Definition at line 805 of file Card.cs.

806 {
807 get
808 {
809 return _bits2[0];
810 }
811 set
812 {
813 _bits2[0] = value;
814 }
815 }

Referenced by DramaCustomSequence.Build(), and Trait.TryOpenLock().

◆ IsMale

bool Card.IsMale
get

Definition at line 2383 of file Card.cs.

2384 {
2385 get
2386 {
2387 if (bio != null)
2388 {
2389 return bio.gender == 2;
2390 }
2391 return false;
2392 }
2393 }

Referenced by GameLang.Convert(), GameLang.ConvertDrama(), and Player.GetBackgroundText().

◆ isMasked

◆ IsMeleeWeapon

bool Card.IsMeleeWeapon
get

◆ IsMinion

virtual bool Card.IsMinion
get

Definition at line 2151 of file Card.cs.

◆ isModified

bool Card.isModified
getset

Definition at line 469 of file Card.cs.

470 {
471 get
472 {
473 return _bits1[4];
474 }
475 set
476 {
477 _bits1[4] = value;
478 }
479 }

Referenced by Thing.CanStackTo(), and Mod().

◆ IsMoving

virtual bool Card.IsMoving
get

Definition at line 2113 of file Card.cs.

◆ IsMultisize

virtual bool Card.IsMultisize
get

Definition at line 2157 of file Card.cs.

2158 {
2159 get
2160 {
2162 {
2163 return IsInstalled;
2164 }
2165 return false;
2166 }
2167 }
bool multisize
Definition: RenderRow.cs:64

Referenced by Map._AddCard(), Map._RemoveCard(), ActRestrain.CanPerform(), ActEffect.DamageEle(), Dist(), AI_Trolley.GetPoint(), ActRestrain.Perform(), and TaskDump.Run().

◆ IsNegativeGift

bool Card.IsNegativeGift
get

Definition at line 2395 of file Card.cs.

2396 {
2397 get
2398 {
2399 if (!HasTag(CTAG.neg))
2400 {
2401 return blessedState <= BlessedState.Cursed;
2402 }
2403 return true;
2404 }
2405 }

Referenced by Chara.CanEat(), ActThrow.Throw(), and Chara.TryUse().

◆ isNew

bool Card.isNew
getset

Definition at line 481 of file Card.cs.

482 {
483 get
484 {
485 return _bits1[5];
486 }
487 set
488 {
489 _bits1[5] = value;
490 }
491 }

Referenced by Create(), Chara.Pick(), and ButtonGrid.SetCard().

◆ isNPCProperty

◆ isOn

◆ IsPC

◆ IsPCC

virtual bool Card.IsPCC
get

Definition at line 2147 of file Card.cs.

Referenced by CardRenderer.GetPref().

◆ IsPCFaction

◆ IsPCFactionMinion

virtual bool Card.IsPCFactionMinion
get

Definition at line 2155 of file Card.cs.

Referenced by Chara.GoHostile().

◆ IsPCFactionOrMinion

◆ IsPCParty

◆ IsPCPartyMinion

virtual bool Card.IsPCPartyMinion
get

Definition at line 2153 of file Card.cs.

◆ isPlayerCreation

bool Card.isPlayerCreation
getset

Definition at line 493 of file Card.cs.

494 {
495 get
496 {
497 return _bits1[6];
498 }
499 set
500 {
501 _bits1[6] = value;
502 }
503 }

Referenced by AM_EditMarker.HitTest(), Map.ResetEditorPos(), and Map.Save().

◆ IsPowerful

bool Card.IsPowerful
get

Definition at line 2093 of file Card.cs.

2094 {
2095 get
2096 {
2097 if (rarity >= Rarity.Legendary || trait is TraitAdventurer)
2098 {
2099 return !IsPCFactionOrMinion;
2100 }
2101 return false;
2102 }
2103 }

Referenced by ActEffect.DamageEle(), ActRanged.Perform(), ActRush.Perform(), GoalCombat.Run(), ConBurning.Tick(), and ConSuffocation.Tick().

◆ IsRangedWeapon

◆ isReplica

bool Card.isReplica
getset

Definition at line 697 of file Card.cs.

698 {
699 get
700 {
701 return _bits1[23];
702 }
703 set
704 {
705 _bits1[23] = value;
706 }
707 }

Referenced by TraitRuneMold.IsIngredient(), MaxRune(), PurgeDuplicateArtifact(), ElementContainerCard.SetOwner(), SetReplica(), and InvOwnerReconstruction.ShouldShowGuide().

◆ isRestocking

bool Card.isRestocking
getset

Definition at line 889 of file Card.cs.

890 {
891 get
892 {
893 return _bits2[7];
894 }
895 set
896 {
897 _bits2[7] = value;
898 }
899 }

Referenced by TCOrbitChara.RefreshAll(), and TCOrbitThing.RefreshAll().

◆ isRestrained

◆ IsRestrainedResident

bool Card.IsRestrainedResident
get

Definition at line 2257 of file Card.cs.

2258 {
2259 get
2260 {
2261 if (isRestrained)
2262 {
2263 return IsPCFaction;
2264 }
2265 return false;
2266 }
2267 }

Referenced by ActPlan._Update(), ActMelee.Attack(), ActRanged.Perform(), AI_Idle.Run(), ActThrow.Throw(), and GoalCombat.TryUseAbility().

◆ isRoofItem

bool Card.isRoofItem
getset

◆ IsRotting

bool Card.IsRotting
get

Definition at line 2289 of file Card.cs.

Referenced by ButtonGrid.SetCard().

◆ isSale

bool Card.isSale
getset

Definition at line 865 of file Card.cs.

866 {
867 get
868 {
869 return _bits2[5];
870 }
871 set
872 {
873 _bits2[5] = value;
874 }
875 }

Referenced by AI_Shopping.Buy(), TraitSalesTag.CanTagSale(), PropsManager.OnCardAddedToZone(), PropsManager.OnSetPlaceState(), RemoveThing(), AI_Shopping.Run(), Zone.TryGetRestock< T >(), and TraitSalesTag.TrySetHeldAct().

◆ isScaled

bool Card.isScaled
getset

Definition at line 913 of file Card.cs.

914 {
915 get
916 {
917 return _bits2[9];
918 }
919 set
920 {
921 _bits2[9] = value;
922 }
923 }

Referenced by Chara.GetHoverText2(), WindowCharaMini.Refresh(), and SetLv().

◆ isStolen

bool Card.isStolen
getset

Definition at line 853 of file Card.cs.

854 {
855 get
856 {
857 return _bits2[4];
858 }
859 set
860 {
861 _bits2[4] = value;
862 }
863 }

Referenced by TraitKettle.CanCopy(), Thing.CanStackTo(), and ShopTransaction.OnEndTransaction().

◆ isSubsetCard

bool Card.isSubsetCard
getset

Definition at line 745 of file Card.cs.

746 {
747 get
748 {
749 return _bits1[27];
750 }
751 set
752 {
753 _bits1[27] = value;
754 }
755 }

Referenced by Zone.UpdateQuests().

◆ isSummon

bool Card.isSummon
getset

Definition at line 709 of file Card.cs.

710 {
711 get
712 {
713 return _bits1[24];
714 }
715 set
716 {
717 _bits1[24] = value;
718 }
719 }

Referenced by Chara.CanReplace(), Destroy(), and BaseListPeople.OnList().

◆ isSynced

virtual bool Card.isSynced
get

◆ isThing

◆ IsThrownWeapon

◆ IsToolbelt

bool Card.IsToolbelt
get

Definition at line 2169 of file Card.cs.

Referenced by ActEffect.Proc().

◆ IsUnique

◆ IsVariation

bool Card.IsVariation
get

Definition at line 2323 of file Card.cs.

◆ IsWeapon

bool Card.IsWeapon
get

Definition at line 2205 of file Card.cs.

2206 {
2207 get
2208 {
2209 if (!IsMeleeWeapon)
2210 {
2211 return IsRangedWeapon;
2212 }
2213 return true;
2214 }
2215 }
bool IsMeleeWeapon
Definition: Card.cs:2241

Referenced by AddRune(), CanAddRune(), AttackProcess.GetTwoHandEncBonus(), CharaBody.HasWeapon(), ModEncLv(), ActEffect.Proc(), and SetBlessedState().

◆ isWeightChanged

bool Card.isWeightChanged
getset

Definition at line 661 of file Card.cs.

662 {
663 get
664 {
665 return _bits1[20];
666 }
667 set
668 {
669 _bits1[20] = value;
670 }
671 }

Referenced by Thing.CanStackTo(), and ChangeWeight().

◆ LER

int Card.LER
get

Definition at line 2341 of file Card.cs.

Referenced by CraftUtil.MakeBloodMeal().

◆ LightColor

Color Card.LightColor
get

Definition at line 1108 of file Card.cs.

Referenced by ActPlan._Update().

◆ LightData

LightData Card.LightData
get

Definition at line 2429 of file Card.cs.

2430 {
2431 get
2432 {
2433 if (_LightData == null)
2434 {
2435 return _LightData = ((!sourceCard.lightData.IsEmpty()) ? EClass.Colors.lightColors[sourceCard.lightData] : null);
2436 }
2437 return _LightData;
2438 }
2439 }
string lightData
Definition: CardRow.cs:13
LightData _LightData
Definition: Card.cs:97
UD_String_LightData lightColors

Referenced by ActPlan._Update().

◆ LUC

int Card.LUC
get

Definition at line 2351 of file Card.cs.

◆ LV

int Card.LV
getset

Definition at line 385 of file Card.cs.

386 {
387 get
388 {
389 return _ints[25];
390 }
391 set
392 {
393 _ints[25] = value;
394 }
395 }

Referenced by TraitGodStatue._OnUse(), TraitShrine._OnUse(), SerializedCards.Add(), AddThing(), Feat.Apply(), RecipeCard.Build(), CalcMoney.BuySlave(), TraitMonsterBall.CanStackTo(), TraitRecipeCat.CanStackTo(), TraitCrafter.Craft(), Create(), Region.CreateRandomSite(), FactionBranch.DailyOutcome(), DamageHP(), Chara.Die(), Duplicate(), ZonePreEnterBout.Execute(), ZonePreEnterBoutWin.Execute(), DNA.GenerateGene(), DNA.GenerateManiGene(), TraitChara.GetAdvRank(), AI_Shear.GetFur(), Chara.GetHoverText(), Hobby.GetLv(), Religion.GetOfferingValue(), Ability.GetPower(), CraftUtil.GetRandomDarkSoupIngredient(), CraftUtil.GetRandomLoveLunchIngredient(), FactionBranch.GetResidentTax(), ActThrow.GetText(), GetTotalQuality(), TaskHarvest.HarvestThing(), LevelUp(), CraftUtil.MakeBloodMeal(), TraitSeed.MakeSeed(), TraitBlanket.OnCrafted(), TraitChestPractice.OnCreate(), TraitDrinkMilkMother.OnDrink(), QuestTaskHunt.OnKillChara(), TaskDig.OnProgressComplete(), TraitRecipeCat.OnRead(), TraitChestPractice.OnSimulateHour(), AttackProcess.Perform(), AttackProcess.Prepare(), ActEffect.Proc(), ActEffect.ProcAt(), CoreDebug.QuickStart(), WindowChara.RefreshNote(), WindowChara.RefreshProfile(), LayerQuestBoard.RefreshRanking(), Chara.RefreshSpeed(), CalcMoney.Revive(), AI_PlayMusic.Run(), AI_Steal.Run(), GoalCombat.Run(), TaskCullLife.Run(), CalcMoney.SellSlave(), SetLv(), TraitMonsterBall.SetName(), TraitRecipeCat.SetName(), ElementContainerCard.SetOwner(), GameDate.ShipRandomPackages(), ActThrow.Throw(), AI_PlayMusic.ThrowReward(), Chara.TickConditions(), Chara.TryIdentify(), and DramaOutcome.upgrade_miscreation().

◆ MAG

int Card.MAG
get

Definition at line 2345 of file Card.cs.

◆ material

◆ MaxDecay

virtual int Card.MaxDecay
get

Definition at line 2285 of file Card.cs.

◆ MaxHP

virtual int Card.MaxHP
get

Definition at line 2293 of file Card.cs.

Referenced by Create(), DamageHP(), HealHP(), and SetLv().

◆ Name

string Card.Name
get

Definition at line 2137 of file Card.cs.

Referenced by InvOwnerRecycle._OnProcess(), BuildMenu._Search(), Party.AddMemeber(), DramaCustomSequence.Build(), MeetingManager.CallNext(), GameLang.ConvertDrama(), LayerInventory.CreateContainerAlly(), FactionBranch.DailyOutcome(), ActEffect.DamageEle(), Decay(), Chara.DropThing(), Expedition.End(), ZonePreEnterEncounter.Execute(), AI_Fuck.Finish(), Person.GetDramaTitle(), LayerInspect.GetItem(), Msg.GetName(), FactionBranch.GetResidentTax(), ActPlan.Item.GetTextContext(), TaskHarvest.GetTextSmall(), ShopTransaction.Log(), GlobalGoalVisitAndStay.OnAdvanceHour(), TraitWell.OnBlend(), TaskHarvest.OnCreateProgress(), UIInventory.OnInit(), ElementContainerCard.OnLevelUp(), Game.OnLoad(), TraitBaseSpellbook.OnRead(), ActZap.Perform(), ActEffect.Proc(), ShopTransaction.Process(), WidgetCurrentTool.RebuildSlots(), FactionBranch.Recruit(), LayerQuestBoard.RefreshHire(), UIInventory.RefreshList(), UIInventory.RefreshMenu(), UIHomeInfo.RefreshReport(), Chara.RefreshSpeed(), SerializedCards.Restore(), AI_Slaughter.Run(), GoalCombat.Run(), TraitDetector.Search(), WidgetSearch.Search(), ButtonGeneral.SetCard(), ButtonGrid.SetCard(), Person.SetChara(), ButtonChara.SetChara(), ItemGeneral.SetChara(), LayerDragGrid.SetInv(), TraitMonsterBall.SetName(), CardActor.SetOwner(), ItemPopulation.SetTopic(), UIFactionInfo.SetZone(), UIZoneInfo.SetZone(), GameDate.ShipGoods(), CoreDebug.Spawn(), ZoneEventQuest.SpawnBoss(), CoreDebug.SpawnBoss(), Expedition.Start(), WidgetInspector.SwitchPage(), ToString(), GoalCombat.TryMove(), TraitSalesTag.TrySetHeldAct(), TraitSyringeBlood.TrySetHeldAct(), TraitSyringeGene.TrySetHeldAct(), TraitSyringeHeaven.TrySetHeldAct(), TraitWrench.TrySetHeldAct(), Map.TryShatter(), GoalCombat.TryUseAbility(), CoreDebug.UpdateInput(), CraftUtil.WrapIngredient(), HomeResourceWorth.WriteNote(), EloPos.WriteNote(), and TraitBookSkill.WriteNote().

◆ NameOne

string Card.NameOne
get

Definition at line 2141 of file Card.cs.

Referenced by BuildMenu._Search().

◆ NameSimple

◆ noMove

bool Card.noMove
getset

◆ noSell

bool Card.noSell
getset

Definition at line 829 of file Card.cs.

830 {
831 get
832 {
833 return _bits2[2];
834 }
835 set
836 {
837 _bits2[2] = value;
838 }
839 }

Referenced by TraitKettle.CanCopy(), Thing.CanStackTo(), HomeResourceWorth.GetPrice(), and SetNoSell().

◆ noShadow

bool Card.noShadow
getset

Definition at line 817 of file Card.cs.

818 {
819 get
820 {
821 return _bits2[1];
822 }
823 set
824 {
825 _bits2[1] = value;
826 }
827 }

Referenced by CardRenderer.Draw(), BaseTileMap.DrawTile(), and AM_FlagCell.OnProcessTiles().

◆ noSnow

bool Card.noSnow
getset

Definition at line 757 of file Card.cs.

758 {
759 get
760 {
761 return _bits1[28];
762 }
763 set
764 {
765 _bits1[28] = value;
766 }
767 }

Referenced by ApplyEditorTags(), and CardRenderer.Draw().

◆ Num

int Card.Num
getset

Definition at line 157 of file Card.cs.

158 {
159 get
160 {
161 return _ints[6];
162 }
163 set
164 {
165 _ints[6] = value;
166 }
167 }

Referenced by LittlePopper._OnAddStockpile(), _OnDeserialized(), TraitAltar._OnOffer(), InvOwnerDeliver._OnProcess(), InvOwnerRefuel._OnProcess(), WidgetPopText._SayPick(), PropSet.Add(), ThingStack.Add(), ThingContainer.AddCurrency(), AddThing(), DropdownGrid.BuildIngredients(), InvOwner.CanCtrlClick(), QuestCraft.CanDeliverToClient(), ShopTransaction.CanSellBack(), Recipe.Ingredient.CanSetThing(), Thing.CanStackTo(), DramaOutcome.check_sketch(), Chara.ClearInventory(), ContentCodex.Collect(), RecipeCard.Craft(), Create(), FactionBranch.DailyOutcome(), HitSummary.Execute(), ZonePreEnterEncounter.Execute(), ThingContainer.GetCurrency(), DropdownRecipe.GetLabel(), Religion.GetOfferingValue(), TaskHarvest.HarvestThing(), Chara.HoldCard(), QuestDeliver.IsDestThing(), TaskCraft.IsIngredientsValid(), Msg.IsThirdPerson(), InvOwner.ListInteractions(), Props.ListThingStacksInCategory(), Map.Load(), ModNum(), Trait.OnBarter(), TraitBrewery.OnChildDecay(), TaskHarvest.OnCreateProgress(), InvOwner.OnDrag(), DragItemCard.OnDragSpecial(), AM_Build.OnFinishProcessTiles(), Game.OnLoad(), TraitAltar.OnOffer(), AI_Fish.ProgressFish.OnProgressComplete(), LayerGacha.PlayGacha(), ActEffect.Proc(), InvOwner.Transaction.Process(), UIInventory.RefreshList(), Trait.Refuel(), PropSet.Remove(), AI_Grab< T >.Run(), AI_HaulResource.Run(), AI_Idle.Run(), AI_OpenGambleChest.Run(), PartialMap.Save(), SecondaryCompare(), GridItemCard.SetButton(), ButtonGrid.SetIngredient(), Trait.SetMainText(), SetNum(), ButtonGrid.SetRecipe(), GameDate.ShipGoods(), Thing.ShowSplitMenu(), Thing.ShowSplitMenu2(), Split(), Chara.TryHoldCard(), GrowSystem.TryPick(), Chara.TryPoisonPotion(), LayerDragGrid.TryPutBack(), TraitCanvas.TrySetAct(), TraitToolTorch.TrySetHeldAct(), TryStackTo(), Chara.TryTakeSharedItems(), TraitFoodEgg.Update(), and Props.Validate().

◆ parentCard

◆ parentThing

Thing Card.parentThing
get

Definition at line 105 of file Card.cs.

◆ PER

int Card.PER
get

Definition at line 2339 of file Card.cs.

Referenced by ActRanged.Perform().

◆ posInvX

int Card.posInvX
getset

Definition at line 337 of file Card.cs.

338 {
339 get
340 {
341 return _ints[21];
342 }
343 set
344 {
345 _ints[21] = value;
346 }
347 }

Referenced by UIInventory.RefreshGrid(), and Thing.ShowSplitMenu().

◆ posInvY

int Card.posInvY
getset

Definition at line 349 of file Card.cs.

350 {
351 get
352 {
353 return _ints[22];
354 }
355 set
356 {
357 _ints[22] = value;
358 }
359 }

Referenced by UIInventory.RefreshGrid(), and Thing.ShowSplitMenu().

◆ Power

virtual int Card.Power
get

Definition at line 2295 of file Card.cs.

Referenced by StatsMana.Mod(), TraitItemProc.OnUse(), and AttackProcess.Perform().

◆ Pref

◆ PrefIndex

virtual int Card.PrefIndex
get

Definition at line 2311 of file Card.cs.

2312 {
2313 get
2314 {
2315 if (Tiles.Length < 3)
2316 {
2317 return dir % 2;
2318 }
2319 return dir;
2320 }
2321 }

Referenced by CardRenderer.Draw().

◆ PV

virtual int Card.PV
get

Definition at line 2327 of file Card.cs.

Referenced by ApplyProtection(), and Thing.GetName().

◆ Quality

int Card.Quality
get

Definition at line 2425 of file Card.cs.

Referenced by GetTotalQuality().

◆ QualityLv

int Card.QualityLv
get

Definition at line 2427 of file Card.cs.

Referenced by TraitPotionAlchemy.OnCrafted(), and TraitBlanket.OnCreate().

◆ rarity

◆ rarityLv

int Card.rarityLv
getset

Definition at line 301 of file Card.cs.

302 {
303 get
304 {
305 return _ints[19];
306 }
307 set
308 {
309 _ints[19] = value;
310 }
311 }

Referenced by Thing.CanStackTo(), and Duplicate().

◆ refCard

CardRow Card.refCard
get

Definition at line 1966 of file Card.cs.

1967 {
1968 get
1969 {
1970 object obj;
1971 if (!c_idRefCard.IsEmpty())
1972 {
1973 obj = EClass.sources.cards.map.TryGetValue(c_idRefCard);
1974 if (obj == null)
1975 {
1976 return EClass.sources.cards.map["ash3"];
1977 }
1978 }
1979 else
1980 {
1981 obj = null;
1982 }
1983 return (CardRow)obj;
1984 }
1985 }

Referenced by Religion.GetOfferingValue(), AI_Eat.Run(), and TryGetFoodName().

◆ refCard2

CardRow Card.refCard2
get

Definition at line 1987 of file Card.cs.

1988 {
1989 get
1990 {
1991 object obj;
1992 if (!c_idRefCard2.IsEmpty())
1993 {
1994 obj = EClass.sources.cards.map.TryGetValue(c_idRefCard2);
1995 if (obj == null)
1996 {
1997 return EClass.sources.cards.map["ash3"];
1998 }
1999 }
2000 else
2001 {
2002 obj = null;
2003 }
2004 return (CardRow)obj;
2005 }
2006 }

◆ refVal

◆ SelfWeight

virtual int Card.SelfWeight
get

Definition at line 2045 of file Card.cs.

Referenced by AI_Eat.Run().

◆ ShouldShowMsg

bool Card.ShouldShowMsg
get

Definition at line 2453 of file Card.cs.

2454 {
2455 get
2456 {
2457 if (IsPC || parent == EClass.pc || isSynced)
2458 {
2459 if (isChara)
2460 {
2461 return !Chara.isDead;
2462 }
2463 return true;
2464 }
2465 return false;
2466 }
2467 }
bool isDead
Definition: Chara.cs:389

Referenced by StatsMana.Mod(), StatsStamina.Mod(), Stats.OnChangePhase(), and BaseStats.PopText().

◆ ShowFoodEnc

bool Card.ShowFoodEnc
get

Definition at line 2189 of file Card.cs.

2190 {
2191 get
2192 {
2194 {
2195 if (Evalue(10) > 0)
2196 {
2198 }
2199 return false;
2200 }
2201 return true;
2202 }
2203 }
bool IsInheritFoodTraits
Definition: Card.cs:2178

Referenced by Element.AddEncNote(), and Element.SortVal().

◆ socketList

List<SocketData> Card.socketList
getset

Definition at line 1796 of file Card.cs.

1797 {
1798 get
1799 {
1800 return GetObj<List<SocketData>>(17);
1801 }
1802 set
1803 {
1804 SetObj(17, value);
1805 }
1806 }

Referenced by AddRune(), CountRune(), and GetRuneEnc().

◆ sourceBacker

SourceBacker.Row Card.sourceBacker
get

Definition at line 927 of file Card.cs.

928 {
929 get
930 {
931 if (!isBackerContent)
932 {
933 return null;
934 }
935 return EClass.sources.backers.map.TryGetValue(c_idBacker);
936 }
937 }

◆ sourceCard

◆ sourceRenderCard

virtual CardRow Card.sourceRenderCard
get

◆ STR

int Card.STR
get

Definition at line 2333 of file Card.cs.

Referenced by AttackProcess.Prepare(), and AI_Steal.Run().

◆ TextRarity

string Card.TextRarity
get

Definition at line 2379 of file Card.cs.

◆ Thing

virtual Thing Card.Thing
get

Definition at line 2057 of file Card.cs.

2058 {
2059 get
2060 {
2061 if (!isThing)
2062 {
2063 return null;
2064 }
2065 return (Thing)this;
2066 }
2067 }

Referenced by InvOwnerMod._OnProcess(), ActPlan._Update(), Add(), Cell.AddCard(), Element.AddEncNote(), AI_Shopping.Buy(), InvOwner.CanAltClick(), Chara.CanPick(), InvOwner.CanShiftClick(), TraitDye.CanUse(), TraitCrafter.Craft(), RecipeCard.Craft(), TraitCatalyst.CreateAct(), LayerInventory.CreateContainer(), LayerInventory.CreateContainerAlly(), LayerInventory.CreateContainerPC(), DragItemCard.DragInfo.DragInfo(), Chara.DropHeld(), Trait.GetBuildModeRecipe(), TraitTile.GetBuildModeRecipe(), CoreDebug.GetOrCreateDebugContainer(), Trait.GetRecipe(), InvOwner.GetShitDestOwner(), Chara.HoldCard(), InvOwner.ListInteractions(), Props.ListThingStack(), CraftUtil.MixIngredients(), InvOwner.OnAltClick(), Trait.OnBarter(), Map.OnCardAddedToZone(), Map.OnCardRemovedFromZone(), TraitBrewery.OnChildDecay(), OnChildNumChange(), InvOwner.OnClick(), TraitSeed.OnCreate(), InvOwner.OnCtrlClick(), TraitDrink.OnDrink(), Affinity.OnGift(), Props.OnNumChange(), TraitBaseSpellbook.OnRead(), TraitContainer.OnSetCardGrid(), AI_Read.OnSetOwner(), InvOwner.OnShiftClick(), GoalSleep.OnSimulatePosition(), TraitAmmo.OnUse(), TraitCrafter.OnUse(), TraitEquipItem.OnUse(), TraitFoodPreparedPackage.OnUse(), TraitContainer.Open(), ActZap.Perform(), Chara.Pick(), Chara.PickHeld(), TraitChest.Prespawn(), TraitChestOyster.Prespawn(), ActEffect.Proc(), Map.PutAway(), Cell.RemoveCard(), SerializedCards.Restore(), AI_Eat.Run(), AI_GotoHearth.Run(), AI_Idle.Run(), AI_Steal.Run(), GoalSleep.Run(), RecipeUpdater.RunDisassemble(), Trait.SetMainText(), TraitBaseContainer.SetName(), SetNoSell(), SetNum(), Thing.ShowSplitMenu(), SpawnLoot(), Split(), Zone.TryAddThingInSpot< T >(), TraitBed.TrySetAct(), TraitCanvas.TrySetAct(), TraitCrafter.TrySetAct(), TraitSeed.TrySprout(), TraitFoodEgg.Update(), and UIDragGridIngredients.Update().

◆ tier

int Card.tier
getset

Definition at line 409 of file Card.cs.

410 {
411 get
412 {
413 return _ints[27];
414 }
415 set
416 {
417 _ints[27] = value;
418 }
419 }

Referenced by Thing.CanStackTo(), Create(), Duplicate(), AI_Fish.ProgressFish.OnProgressComplete(), ButtonGrid.SetCard(), and SetTier().

◆ Tiles

virtual int [] Card.Tiles
get

Definition at line 2309 of file Card.cs.

◆ TileType

◆ Tool

◆ uid

int Card.uid
getset

Definition at line 121 of file Card.cs.

122 {
123 get
124 {
125 return _ints[1];
126 }
127 set
128 {
129 _ints[1] = value;
130 }
131 }

Referenced by CardManager.GlobalCharaList.Add(), CharaList.Add(), FactionBranch.AddMemeber(), Party.AddMemeber(), Faction.AddReserve(), ElementContainer.ApplyMaterialElementMap(), Recipe.BuildIngredientList(), DropdownGrid.BuildIngredients(), CalcMoney.BuySlave(), QuestDeliver.CanDeliverToClient(), Expedition.Create(), Recipe.Create(), QuestInstance.CreateInstanceZone(), CardRenderer.Draw(), BaseTileMap.DrawTile(), ZonePreEnterOnCompleteQuestInstance.Execute(), CardManager.GlobalCharaList.Find(), CardManager.Find(), Props.Find(), ThingContainer.Find(), Map.FindChara(), Zone.FindChara(), Map.FindThing(), ItemPosition.Get(), RefChara.GetAndCache(), GoalGraze.GetPos(), Portrait.GetRandomHairColor(), RelationManager.GetRelation(), TraitGeneMachine.GetTarget(), TeleportManager.GetTeleportZone(), TaskHarvest.HarvestThing(), GuildFighter.HasBounty(), TraitBed.IsHolder(), TraitShackle.IsRestraining(), UICharaMaker.ListJob(), UICharaMaker.ListRace(), CraftUtil.MakeBloodMeal(), Chara.MakeMinion(), TraitTeleporter.OnChangePlaceState(), BaseListPeople.OnClick(), ListPeopleExpedition.OnClick(), Player.OnCreateGame(), QuestDeliver.OnEnterZone(), Game.OnGameInstantiated(), ListPeopleExpedition.OnList(), ConSleep.OnRemoved(), Chara.OnSerializing(), QuestEscort.OnStart(), TraitGeneMachine.OnUse(), ZoneEventSiege.OnVisit(), HotItemEQSet.Perform(), ActEffect.Proc(), ReferenceId(), ItemQuestTracker.Refresh(), HotItemEQSet.Register(), CardManager.GlobalCharaList.Remove(), CharaList.Remove(), Party.RemoveMember(), Faction.RemoveReserve(), Party.Replace(), SerializedCards.Restore(), TraitShackle.Restrain(), Recipe.SaveLastIngredients(), SecondaryCompare(), RefChara.Set(), Person.SetChara(), ItemGeneral.SetChara(), TeleportManager.SetID(), SetLv(), ElementContainerCard.SetOwner(), ListPeopleExpedition.SetSubText(), ZoneEventQuest.Spawn(), ZoneEventQuest.SpawnBoss(), ZoneEventSiege.SpawnMob(), Msg.TalkMaid(), ActThrow.Throw(), ConSleep.Tick(), Thing.TryLickEnchant(), and DramaOutcome.upgrade_miscreation().

◆ version

int Card.version
getset

Definition at line 421 of file Card.cs.

422 {
423 get
424 {
425 return _ints[29];
426 }
427 set
428 {
429 _ints[29] = value;
430 }
431 }

Referenced by _OnDeserialized(), and Create().

◆ visitorState

VisitorState Card.visitorState
getset

Definition at line 1196 of file Card.cs.

1197 {
1198 get
1199 {
1200 return GetInt(4).ToEnum<VisitorState>();
1201 }
1202 set
1203 {
1204 SetInt(4, (int)value);
1205 }
1206 }
VisitorState
Definition: VisitorState.cs:2

◆ W

int Card.W
get

Definition at line 2353 of file Card.cs.

2354 {
2355 get
2356 {
2357 if (dir % 2 != 0)
2358 {
2359 return sourceCard.H;
2360 }
2361 return sourceCard.W;
2362 }
2363 }

Referenced by HitSummary.CanExecute(), TraitBoat.ForeachDeck(), TaskMoveInstalled.Run(), and TraitNewZone.TrySetAct().

◆ WeightLimit

virtual int Card.WeightLimit
get

Definition at line 2047 of file Card.cs.

Referenced by UICurrency.Build().

◆ WIL

int Card.WIL
get

Definition at line 2343 of file Card.cs.

Referenced by AttackProcess.Prepare().


The documentation for this class was generated from the following file: