Elin Decompiled Documentation EA 23.187 Stable
|
Public Types | |
enum | MoveResult { Fail , Success , Door } |
enum | MoveType { Walk , Force } |
![]() | |
enum | NoteMode { Default , Recipe , Product , Info } |
Public Member Functions | |
override string | ToString () |
bool | CanReserve (AIAct act) |
bool | TryReserve (AIAct act) |
void | Mod () |
Window.SaveData | GetWindowSaveData () |
bool | IsExcludeFromCraft (Recipe.Ingredient ing) |
void | SetDirtyWeight () |
void | ChangeWeight (int a) |
int | Evalue (int ele) |
int | Evalue (int ele, bool ignoreGlobalElement) |
int | EvalueMax (int ele, int min=0) |
int | Evalue (string alias) |
bool | HasTag (CTAG tag) |
bool | HasEditorTag (EditorTag tag) |
void | AddEditorTag (EditorTag tag) |
void | RemoveEditorTag (EditorTag tag) |
virtual string | GetName (NameStyle style, int num=-1) |
virtual string | GetExtraName () |
virtual string | GetDetail () |
int | GetBestAttribute () |
void | ModExp (string alias, int a) |
void | ModExp (int ele, int a) |
bool | IsChildOf (Card c) |
T | FindTool< T > () |
string | ReferenceId () |
void | Create (string _id, int _idMat=-1, int genLv=-1) |
virtual void | OnBeforeCreate () |
virtual void | OnCreate (int genLv) |
virtual void | SetSource () |
virtual void | ApplyEditorTags (EditorTag tag) |
void | ApplyTrait () |
Card | SetLv (int a) |
void | ClampInitialSkill () |
void | AddExp (int a) |
int | GetExpMtp () |
int | GetAffinityExpBonus () |
int | GetDaysTogetherBonus () |
void | LevelUp () |
virtual void | ApplyMaterialElements (bool remove) |
virtual void | ApplyMaterial (bool remove=false) |
Card | ChangeMaterial (int idNew, bool ignoreFixedMaterial=false) |
Card | ChangeMaterial (string idNew, bool ignoreFixedMaterial=false) |
Card | ChangeMaterial (SourceMaterial.Row row, bool ignoreFixedMaterial=false) |
void | SetReplica (bool on) |
Thing | Add (string id, int num=1, int lv=1) |
Card | AddCard (Card c) |
void | RemoveCard (Card c) |
void | NotifyAddThing (Thing t, int num) |
Thing | AddThing (string id, int lv=-1) |
Thing | AddThing (Thing t, bool tryStack=true, int destInvX=-1, int destInvY=-1) |
void | PurgeDuplicateArtifact (Thing af) |
void | RemoveThings () |
void | RemoveThing (Thing thing) |
bool | ShouldTrySetDirtyInventory () |
virtual bool | CanStackTo (Thing to) |
bool | TryStackTo (Thing to) |
ICardParent | GetRoot () |
Card | GetRootCard () |
bool | IsStackable (Thing tg) |
Thing | Duplicate (int num) |
Thing | Split (int a) |
Thing | SetNum (int a) |
Thing | SetNoSell () |
void | ModNum (int a, bool notify=true) |
void | AddSocket () |
void | ApplySocket (Thing t) |
void | ApplySocket (int id, int lv, Card mod=null) |
void | EjectSockets () |
SocketData | AddRune (Card rune) |
SocketData | AddRune (int idEle, int v, bool free) |
SocketData | GetRuneEnc (int idEle) |
int | CountRune (bool countFree=true) |
int | MaxRune () |
bool | CanAddRune (TraitMod mod) |
bool | HasRune () |
void | OnChildNumChange (Card c) |
Card | Install () |
void | SetPlaceState (PlaceState newState, bool byPlayer=false) |
int | GetTotalQuality (bool applyBonus=true) |
void | ModEncLv (int a) |
void | SetEncLv (int a) |
void | SetTier (int a, bool setTraits=true) |
virtual void | SetBlessedState (BlessedState s) |
virtual void | ChangeRarity (Rarity q) |
bool | TryPay (int a, string id="money") |
void | SetCharge (int a) |
void | ModCharge (int a, bool destroy=false) |
void | ModCurrency (int a, string id="money") |
int | GetCurrency (string id="money") |
virtual void | HealHPHost (int a, HealSource origin=HealSource.None) |
virtual void | HealHP (int a, HealSource origin=HealSource.None) |
virtual int | GetArmorSkill () |
virtual int | ApplyProtection (int dmg, int mod=100) |
void | DamageHP (int dmg, AttackSource attackSource=AttackSource.None, Card origin=null) |
void | DamageHP (int dmg, int ele, int eleP=100, AttackSource attackSource=AttackSource.None, Card origin=null, bool showEffect=true, Thing weapon=null, Chara originalTarget=null) |
virtual void | Die (Element e=null, Card origin=null, AttackSource attackSource=AttackSource.None, Chara originalTarget=null) |
void | Explode (Point p, Card origin) |
void | Deconstruct () |
void | Destroy () |
void | SpawnLoot (Card origin) |
Thing | TryMakeRandomItem (int lv=-1, TryMakeRandomItemSource itemSource=TryMakeRandomItemSource.Default, Chara crafter=null) |
Card | MakeFoodFrom (string _id) |
Card | MakeFoodFrom (Card c) |
void | MakeFoodRef (Card c1, Card c2=null) |
string | TryGetFoodName (Card c) |
string | GetFoodName (string s) |
void | MakeFigureFrom (string id) |
void | MakeRefFrom (string id) |
void | MakeRefFrom (Card c1, Card c2=null) |
Thing | MakeEgg (bool effect=true, int num=1, bool addToZone=true, int fertChance=20, BlessedState? state=null) |
Thing | MakeMilk (bool effect=true, int num=1, bool addToZone=true, BlessedState? state=null) |
Thing | GiveBirth (Thing t, bool effect) |
Card | SetHidden (bool hide=true) |
virtual MoveResult | _Move (Point p, MoveType type=MoveType.Walk) |
void | MoveImmediate (Point p, bool focus=true, bool cancelAI=true) |
void | Teleport (Point point, bool silent=false, bool force=false) |
virtual void | OnLand () |
int | ResistLvFrom (int ele) |
int | ResistLv (int res) |
bool | HasElement (int ele, int req=1) |
bool | HasElement (string id, int req=1) |
bool | HasGlobalElement (int ele) |
bool | HasElementNoCopy () |
virtual CardRenderer | _CreateRenderer () |
void | AddBlood (int a=1, int id=-1) |
RenderParam | GetRenderParam () |
virtual void | SetRenderParam (RenderParam p) |
void | DyeRandom () |
void | Dye (string idMat) |
void | Dye (SourceMaterial.Row mat) |
void | RefreshColor () |
ref Color | GetRandomColor () |
virtual Sprite | GetSprite (int dir=0) |
virtual Sprite | GetImageSprite () |
void | SetImage (Image image, int dir, int idSkin=0) |
virtual void | SetImage (Image image) |
void | ShowEmo (Emo _emo=Emo.none, float duration=0f, bool skipSame=true) |
void | PlaySoundHold (bool spatial=true) |
void | PlaySoundDrop (bool spatial=true) |
void | PlaySoundImpact (bool spatial=true) |
void | PlaySoundDead (bool spatial=true) |
SoundSource | PlaySound (string id, float v=1f, bool spatial=true) |
void | KillAnime () |
void | PlayAnime (AnimeID id, bool force=false) |
void | PlayAnime (AnimeID id, Point dest, bool force=false) |
void | PlayAnimeLoot () |
Effect | PlayEffect (string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3)) |
void | PlayEffect (int ele, bool useRenderPos=true, float range=0f) |
virtual void | SetDir (int d) |
void | SetRandomDir () |
virtual void | LookAt (Card c) |
virtual void | LookAt (Point p) |
virtual void | Rotate (bool reverse=false) |
void | ChangeAltitude (int a) |
virtual SubPassData | GetSubPassData () |
void | SetFreePos (Point point) |
void | RenderMarker (Point point, bool active, HitResult result, bool main, int dir, bool useCurrentPosition=false) |
void | RecalculateFOV () |
bool | HasLight () |
float | GetLightPower () |
int | GetSightRadius () |
int | GetLightRadius () |
void | CalculateFOV () |
void | SetRandomLightColors () |
Fov | CreateFov () |
void | ClearFOV () |
virtual void | OnSimulateHour (VirtualDate date) |
void | DecayNatural (int hour=1) |
void | CheckJustCooked () |
void | Decay (int a=10) |
bool | HasTalk (string idTopic) |
void | Talk (string idTopic, string ref1=null, string ref2=null, bool forceSync=false) |
void | TalkRaw (string text, string ref1=null, string ref2=null, bool forceSync=false) |
string | ApplyNewLine (string text) |
void | SayRaw (string text, string ref1=null, string ref2=null) |
void | SayNothingHappans () |
void | Say (string lang, string ref1=null, string ref2=null) |
void | Say (string lang, Card c1, Card c2, string ref1=null, string ref2=null) |
void | Say (string lang, Card c1, string ref1=null, string ref2=null) |
string | GetTalkText (string idTopic, bool stripPun=false, bool useDefault=true) |
string | ApplyTone (string text, bool stripPun=false) |
void | SetRandomTalk () |
void | SetRandomTone () |
bool | HasCraftBonusTrait () |
List< Element > | ListCraftBonusTraits () |
void | TryStack (Thing t) |
void | ApplyBacker (int bid) |
void | RemoveBacker () |
void | SetPaintData () |
byte[] | GetPaintData () |
void | ClearPaintSprite () |
Sprite | GetPaintSprite () |
void | TryUnrestrain (bool force=false, Chara c=null) |
TraitShackle | GetRestrainer () |
virtual void | Tick () |
Thing | SetPriceFix (int a) |
int | GetEquipValue () |
void | SetSale (bool sale) |
int | GetValue (PriceType priceType=PriceType.Default, bool sell=false) |
virtual int | GetPrice (CurrencyType currency=CurrencyType.Money, bool sell=false, PriceType priceType=PriceType.Default, Chara c=null) |
virtual string | GetHoverText () |
virtual string | GetHoverText2 () |
int | Dist (Card c) |
int | Dist (Point p) |
bool | IsInMutterDistance (int d=10) |
void | SetCensored (bool enable) |
void | SetDeconstruct (bool deconstruct) |
virtual bool | MatchEncSearch (string s) |
virtual void | SetSortVal (UIList.SortMode m, CurrencyType currency=CurrencyType.Money) |
virtual int | SecondaryCompare (UIList.SortMode m, Card c) |
void | ForeachFOV (Func< Point, bool > func) |
void | ForeachPoint (Action< Point, bool > action) |
void | OnInspect () |
virtual void | WriteNote (UINote n, Action< UINote > onWriteNote=null, IInspect.NoteMode mode=IInspect.NoteMode.Default, Recipe recipe=null) |
void | Inspect () |
virtual bool | HasCondition< T > () |
bool | HaveFur () |
bool | CanBeSheared () |
![]() | |
bool | GetBool (int id) |
void | SetBool (int id, bool enable) |
int | GetInt (int id, int? defaultInt=null) |
void | AddInt (int id, int value) |
void | SetInt (int id, int value=0) |
string | GetStr (int id, string defaultStr=null) |
void | SetStr (int id, string value=null) |
T | GetObj< T > (int id) |
void | SetObj (int id, object o) |
T | SetObj< T > (int id, object o) |
ICardParent | GetRoot () |
void | RemoveCard (Card c) |
void | OnChildNumChange (Card c) |
string | ReferenceId () |
void | WriteNote (UINote n, Action< UINote > onWriteNote=null, NoteMode mode=NoteMode.Default, Recipe recipe=null) |
void | OnInspect () |
Static Public Member Functions | |
static string | ApplyTone (Chara c, ref string text, string _tones, int gender, bool stripPun=false) |
static int | GetTilePrice (TileRow row, SourceMaterial.Row mat) |
![]() | |
static int | rndSeed (int a, int seed) |
static int | rnd (long a) |
static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
Public Attributes | |
int[] | _ints = new int[30] |
string | id = "" |
ThingContainer | things = new ThingContainer() |
ElementContainerCard | elements = new ElementContainerCard() |
Biography | bio |
List< int > | sockets |
AIAct | reservedAct |
Props | props |
Trait | trait |
ICardParent | parent |
Fov | fov |
Point | pos = new Point() |
CardRenderer | renderer |
CardRow | hat |
int | turn |
int | _colorInt |
float | roundTimer |
float | angle = 180f |
float | animeCounter |
bool | isDestroyed |
CardBlueprint | bp |
BitArray32 | _bits1 |
BitArray32 | _bits2 |
PlaceState | placeState |
bool | dirtyWeight = true |
SourceMaterial.Row | _material |
Emo | lastEmo |
int | sortVal |
![]() | |
Dictionary< int, object > | mapObj = new Dictionary<int, object>() |
Dictionary< int, int > | mapInt = new Dictionary<int, int>() |
Dictionary< int, string > | mapStr = new Dictionary<int, string>() |
Static Public Attributes | |
const int | MaxWeight = 10000000 |
const int | SocketDiv = 1000 |
![]() | |
static Core | core |
Protected Member Functions | |
virtual void | OnSerializing () |
virtual void | OnDeserialized () |
Properties | |
Card | parentCard [get] |
Thing | parentThing [get] |
int | colorInt [get] |
bool | IsHotItem [get] |
int | uid [get, set] |
int | idMaterial [get, set] |
int | dir [get, set] |
int | Num [get, set] |
int | _x [get, set] |
int | _z [get, set] |
int | refVal [get, set] |
int | decay [get, set] |
int | altitude [get, set] |
int | hp [get, set] |
float | fx [get, set] |
float | fy [get, set] |
BlessedState | blessedState [get, set] |
PlaceState | _placeState [get, set] |
int | rarityLv [get, set] |
Rarity | rarity [get, set] |
int | encLV [get, set] |
int | posInvX [get, set] |
int | posInvY [get, set] |
int | idSkin [get, set] |
int | feat [get, set] |
int | LV [get, set] |
int | exp [get, set] |
int | tier [get, set] |
int | version [get, set] |
bool | isCensored [get, set] |
bool | isDeconstructing [get, set] |
bool | isDyed [get, set] |
bool | isModified [get, set] |
bool | isNew [get, set] |
bool | isPlayerCreation [get, set] |
bool | ignoreAutoPick [get, set] |
bool | freePos [get, set] |
bool | isHidden [get, set] |
bool | isOn [get, set] |
bool | isNPCProperty [get, set] |
bool | isRestrained [get, set] |
bool | isRoofItem [get, set] |
bool | isMasked [get, set] |
bool | disableAutoToggle [get, set] |
bool | isImported [get, set] |
bool | autoRefuel [get, set] |
bool | ignoreStackHeight [get, set] |
bool | isFloating [get, set] |
bool | isWeightChanged [get, set] |
bool | isFireproof [get, set] |
bool | isAcidproof [get, set] |
bool | isReplica [get, set] |
bool | isSummon [get, set] |
bool | isElemental [get, set] |
bool | isBroken [get, set] |
bool | isSubsetCard [get, set] |
bool | noSnow [get, set] |
bool | noMove [get, set] |
bool | isGifted [get, set] |
bool | isCrafted [get, set] |
bool | isLostProperty [get, set] |
bool | noShadow [get, set] |
bool | noSell [get, set] |
bool | isLeashed [get, set] |
bool | isStolen [get, set] |
bool | isSale [get, set] |
bool | isCopy [get, set] |
bool | isRestocking [get, set] |
bool | hasSpawned [get, set] |
bool | isBackerContent [get] |
SourceBacker.Row | sourceBacker [get] |
BedType | c_bedType [get, set] |
int | c_equippedSlot [get, set] |
int | c_lockLv [get, set] |
Hostility | c_originalHostility [get, set] |
MinionType | c_minionType [get, set] |
int | c_vomit [get, set] |
bool | c_wasInPcParty [get, set] |
bool | c_isImportant [get, set] |
bool | c_lockedHard [get, set] |
bool | c_revealLock [get, set] |
bool | c_isTrained [get, set] |
bool | c_isPrayed [get, set] |
bool | c_isDisableStockUse [get, set] |
int | c_lightColor [get, set] |
Color | LightColor [get] |
int | c_uidZone [get, set] |
int | c_uidRefCard [get, set] |
int | c_priceFix [get, set] |
int | c_priceAdd [get, set] |
int | c_priceCopy [get, set] |
int | c_fixedValue [get, set] |
int | c_dyeMat [get, set] |
VisitorState | visitorState [get, set] |
RescueState | c_rescueState [get, set] |
BossType | c_bossType [get, set] |
int | c_dateStockExpire [get, set] |
int | c_dateDeathLock [get, set] |
int | c_IDTState [get, set] |
int | c_charges [get, set] |
int | c_bill [get, set] |
int | c_invest [get, set] |
int | c_seed [get, set] |
int | c_allowance [get, set] |
int | c_fur [get, set] |
int | c_dateCooked [get, set] |
int | c_lockedAge [get, set] |
int | c_containerSize [get, set] |
int | c_weight [get, set] |
int | c_diceDim [get, set] |
int | c_indexContainerIcon [get, set] |
int | c_idMainElement [get, set] |
int | c_summonDuration [get, set] |
int | c_idBacker [get, set] |
int | c_uidMaster [get, set] |
int | c_ammo [get, set] |
int | c_daysWithGod [get, set] |
int | c_daysWithPC [get, set] |
string | c_idPortrait [get, set] |
string | c_idRace [get, set] |
string | c_idJob [get, set] |
string | c_idTone [get, set] |
string | c_color [get, set] |
string | c_idSpriteReplacer [get, set] |
string | c_idTalk [get, set] |
string | c_idDeity [get, set] |
string | c_altName [get, set] |
string | c_altName2 [get, set] |
string | c_extraNameRef [get, set] |
string | c_refText [get, set] |
string | c_idRefName [get, set] |
string | c_idRidePCC [get, set] |
string | c_idAbility [get, set] |
string | c_context [get, set] |
string | c_idEditor [get, set] |
string | c_editorTags [get, set] |
string | c_editorTraitVal [get, set] |
string | c_idTrait [get, set] |
string | c_idRefCard [get, set] |
string | c_idRefCard2 [get, set] |
string | c_note [get, set] |
UniqueData | c_uniqueData [get, set] |
Thing | ammoData [get, set] |
List< SocketData > | socketList [get, set] |
Thing | c_copyContainer [get, set] |
Window.SaveData | c_windowSaveData [get, set] |
CharaUpgrade | c_upgrades [get, set] |
CharaGenes | c_genes [get, set] |
List< int > | c_corruptionHistory [get, set] |
ContainerUpgrade | c_containerUpgrade [get, set] |
DNA | c_DNA [get, set] |
CharaList | c_charaList [get, set] |
MixedFoodData | c_mixedFoodData [get, set] |
byte[] | c_textureData [get, set] |
SourceMaterial.Row | DyeMat [get] |
int | invX [get, set] |
int | invY [get, set] |
CardRow | refCard [get] |
CardRow | refCard2 [get] |
int | ExpToNext [get] |
int | DefaultLV [get] |
int | ChildrenWeight [get] |
int | ChildrenAndSelfWeight [get] |
int | ChildrenAndSelfWeightSingle [get] |
virtual int | SelfWeight [get] |
virtual int | WeightLimit [get] |
SourceCategory.Row | category [get] |
SourceMaterial.Row | material [get] |
virtual string | AliasMaterialOnCreate [get] |
Cell | Cell [get] |
virtual Thing | Thing [get] |
virtual Chara | Chara [get] |
virtual bool | isThing [get] |
virtual bool | isChara [get] |
bool | ExistsOnMap [get] |
virtual bool | isSynced [get] |
bool | IsContainer [get] |
bool | IsUnique [get] |
bool | IsPowerful [get] |
bool | IsImportant [get] |
virtual SourcePref | Pref [get] |
virtual bool | IsDeadOrSleeping [get] |
virtual bool | IsDisabled [get] |
virtual bool | IsMoving [get] |
virtual bool | flipX [get] |
virtual bool | IsAliveInCurrentZone [get] |
virtual string | actorPrefab [get] |
virtual CardRow | sourceCard [get] |
virtual CardRow | sourceRenderCard [get] |
TileType | TileType [get] |
string | Name [get] |
string | NameSimple [get] |
string | NameOne [get] |
virtual bool | IsPC [get] |
bool | _IsPC [get] |
virtual bool | IsPCC [get] |
virtual bool | IsPCParty [get] |
virtual bool | IsMinion [get] |
virtual bool | IsPCPartyMinion [get] |
virtual bool | IsPCFactionMinion [get] |
virtual bool | IsMultisize [get] |
bool | IsToolbelt [get] |
bool | IsLightsource [get] |
bool | IsEquipment [get] |
bool | IsFood [get] |
bool | IsInheritFoodTraits [get] |
bool | ShowFoodEnc [get] |
bool | IsWeapon [get] |
bool | IsEquipmentOrRanged [get] |
bool | IsEquipmentOrRangedOrAmmo [get] |
bool | IsMeleeWeapon [get] |
bool | IsRangedWeapon [get] |
bool | IsThrownWeapon [get] |
bool | IsAmmo [get] |
bool | IsAgent [get] |
bool | IsFurniture [get] |
bool | IsBlessed [get] |
bool | IsCursed [get] |
bool | IsRestrainedResident [get] |
virtual bool | IsPCFaction [get] |
bool | IsPCFactionOrMinion [get] |
virtual bool | IsGlobal [get] |
virtual int | MaxDecay [get] |
bool | IsDecayed [get] |
bool | IsRotting [get] |
bool | IsFresn [get] |
virtual int | MaxHP [get] |
virtual int | Power [get] |
int | FameLv [get] |
virtual int[] | Tiles [get] |
virtual int | PrefIndex [get] |
bool | IsVariation [get] |
virtual int | DV [get] |
virtual int | PV [get] |
int | HIT [get] |
int | DMG [get] |
int | STR [get] |
int | DEX [get] |
int | END [get] |
int | PER [get] |
int | LER [get] |
int | WIL [get] |
int | MAG [get] |
int | CHA [get] |
int | INT [get] |
int | LUC [get] |
int | W [get] |
int | H [get] |
bool | IsIdentified [get] |
string | TextRarity [get] |
bool | IsInstalled [get] |
bool | IsMale [get] |
bool | IsNegativeGift [get] |
bool | HasContainerSize [get] |
Thing | Tool [get] |
virtual SourceMaterial.Row | DefaultMaterial [get] |
virtual bool | HasHost [get] |
int | Quality [get] |
int | QualityLv [get] |
LightData | LightData [get] |
CardRenderer | HostRenderer [get] |
bool | ShouldShowMsg [get] |
bool | CanInspect [get] |
string | InspectName [get] |
Point | InspectPoint [get] |
Vector3 | InspectPosition [get] |
![]() | |
static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
![]() | |
bool | CanInspect [get] |
string | InspectName [get] |
Point | InspectPoint [get] |
Vector3 | InspectPosition [get] |
Private Member Functions | |
void | _OnSerializing (StreamingContext context) |
void | _OnDeserialized (StreamingContext context) |
Private Attributes | |
int | _childrenWeight |
SourceCategory.Row | _category |
LightData | _LightData |
Sprite | _paintSprite |
Static Private Attributes | |
static Color | _randColor |
enum Card.MoveResult |
enum Card.MoveType |
|
inlinevirtual |
Reimplemented in Chara.
Definition at line 5670 of file Card.cs.
References CardRenderer.SetOwner().
Referenced by _OnDeserialized(), Create(), SerializedCards.Restore(), SetPlaceState(), and TraitFakeBlock.TrySetHeldAct().
|
inlinevirtual |
Reimplemented in Chara.
Definition at line 5541 of file Card.cs.
References EClass._map, Map.MoveCard(), and Chara.SyncRide().
Referenced by Recipe.Build(), and ActThrow.Throw().
|
inlineprivate |
Definition at line 2654 of file Card.cs.
References _bits1, _bits2, _CreateRenderer(), _ints, _placeState, _x, _z, ApplyMaterialElements(), ApplyTrait(), elements, isDestroyed, isThing, Num, OnDeserialized(), placeState, pos, Point.Set(), BitArray32.SetInt(), ElementContainerCard.SetOwner(), ThingContainer.SetOwner(), SetSource(), sockets, things, and version.
|
inlineprivate |
Definition at line 2638 of file Card.cs.
References _bits1, _bits2, _ints, _placeState, _x, _z, OnSerializing(), placeState, pos, BitArray32.ToInt(), version, Point.x, and Point.z.
|
inline |
Definition at line 3034 of file Card.cs.
References AddCard(), ThingGen.Create(), SetNum(), and Thing.
Referenced by DropdownGrid.BuildIngredients(), ThingGen.CreateTreasureContent(), ZonePreEnterBout.Execute(), ThingContainer.FindStealable(), DramaOutcome.ListFelmeraBarter(), CraftUtil.MakeDish(), Zone_TestRoom.OnGenerateMap(), TraitBaseContainer.Prespawn(), UIRecipeInfo.RefreshList(), SerializedCards.Restore(), SpawnLoot(), Zone.SpawnLostItems(), Player.TargetRanged(), and Map.TryShatter().
|
inline |
Definition at line 5677 of file Card.cs.
References EClass._map, EClass._zone, Map.AddDecal(), Spatial.IsRegion, material, Chara.race, EClass.rnd(), Point.x, and Point.z.
Referenced by ConBleed.Tick().
Definition at line 3043 of file Card.cs.
References AddThing().
Referenced by InvOwnerGene._OnProcess(), Add(), Player.AddInventory(), AI_Shopping.Buy(), Recipe.Craft(), Player.CreateEquip(), ThingGen.CreateTreasureContent(), Zone.Deactivate(), CharaBody.Equip(), ZonePreEnterEncounter.Execute(), TraitGodStatue.OnChangeMaterial(), QuestNasu.OnComplete(), InvOwner.OnDrag(), QuestFiamaLock.OnStart(), TraitMannequin.OnUse(), TraitBaseContainer.Prespawn(), TraitContainerCurrency.Prespawn(), TraitToolBelt.Prespawn(), TraitBaseContainer.PutChara(), FactionBranch.PutInMailBox(), CoreDebug.QuickStart(), GameDate.ShipPackages(), GameDate.ShipRandomPackages(), GrowSystem.TryPick(), LayerDragGrid.TryPutBack(), and FactionBranch.TryTrash().
|
inline |
Definition at line 2567 of file Card.cs.
References c_editorTags.
Referenced by Zone.Activate(), Player.CreateEquip(), ThingGen.CreateTreasureContent(), Zone_Nymelle.OnBeforeSimulate(), QuestDialog.OnDropReward(), Zone_DungeonPuppy.OnGenerateMap(), and CoreDebug.TestSpawn().
|
inline |
Definition at line 2903 of file Card.cs.
References exp, ExpToNext, GetExpMtp(), and LevelUp().
Referenced by Chara.GiveGift(), Player.MoveZone(), Player.OnAdvanceHour(), and ElementContainerCard.OnLevelUp().
|
inline |
Definition at line 3496 of file Card.cs.
References AddRune(), encLV, refVal, and trait.
Referenced by InvOwnerMod._OnProcess(), AddRune(), and RecipeCard.Craft().
|
inline |
Definition at line 3501 of file Card.cs.
References elements, SourceManager.elements, IsWeapon, SourceElement.Row.IsWeaponEnc, ElementContainer.SetTo(), socketList, and EClass.sources.
|
inline |
|
inline |
Definition at line 3057 of file Card.cs.
References AddThing(), ThingGen.Create(), and LV.
Referenced by InvOwnerDeliver._OnProcess(), AddCard(), ThingContainer.AddCurrency(), AddThing(), SourceMaterial.Row.CreateByProduct(), FactionBranch.DailyOutcome(), Player.EquipTool(), InvOwner.ListInteractions(), Trait.OnBarter(), TraitBrewery.OnChildDecay(), DragItemCard.OnDragSpecial(), Affinity.OnGift(), InvOwner.OnShiftClick(), HotItemEQSet.Perform(), Chara.Pick(), InvOwner.Transaction.Process(), Religion.PunishTakeOver(), Map.PutAway(), InvOwner.PutBack(), CoreDebug.QuickStart(), AI_Idle.Run(), AI_PlayMusic.Run(), AI_Steal.Run(), CoreDebug.SetStartStockpile(), Thing.ShowSplitMenu(), Zone.TryAddThingInSharedContainer(), Zone.TryGenerateEvolved(), Map.TryShatter(), and ActionMode.UpdateInput().
Definition at line 3062 of file Card.cs.
References EClass._map, EClass._zone, Game.activeZone, ActPlan.List.Add(), Props.Add(), Thing.CanSearchContents, EClass.core, Debug, ThingContainer.Foreach(), EClass.game, GetRootCard(), HasTag(), id, CardRow.id, IsContainer, isDestroyed, Core.IsGameStarted, IsPC, isThing, IsUnique, Point.IsValid, RecipeManager.knownIngredients, NotifyAddThing(), Num, ThingContainer.OnAdd(), CardRow.origin, parent, EClass.pc, placeState, EClass.player, pos, PurgeDuplicateArtifact(), Player.recipes, ICardParent.RemoveCard(), RemoveEditorTag(), Msg.Say(), LayerInventory.SetDirty(), SetDirtyWeight(), ShouldTrySetDirtyInventory(), Thing.sourceCard, Map.Stocked, things, Trait.Toggle(), Trait.ToggleType, ToString(), trait, and ThingContainer.TryStack().
|
inline |
Definition at line 6675 of file Card.cs.
References RenderRow._tiles, SourceManager.backers, bio, SourceBacker.Row.deity, Chara.EQ_ID(), SourceBacker.Row.gender, SourceBacker.Row.id, EClass.rnd(), Biography.SetGender(), Biography.SetPortrait(), SourceBacker.Row.skin, EClass.sources, and SourceBacker.Row.type.
Referenced by BackerContentInspector.ContentCard.Apply(), Zone_Casino.OnActivate(), Chara.OnCreate(), TraitSpecialLantern.OnCreate(), SerializedCards.Restore(), and Zone.TrySpawnFollower().
|
inlinevirtual |
Reimplemented in Chara.
Definition at line 2812 of file Card.cs.
References Chara, isOn, noSnow, RemoveThings(), and SetHidden().
Referenced by SerializedCards.Restore().
|
inlinevirtual |
|
inlinevirtual |
Reimplemented in Thing.
Definition at line 2985 of file Card.cs.
Referenced by _OnDeserialized(), and ModEncLv().
|
inline |
Definition at line 6466 of file Card.cs.
|
inlinevirtual |
Definition at line 3930 of file Card.cs.
References DEX, elements, GetArmorSkill(), ElementContainer.GetOrCreateElement(), PV, and Dice.Roll().
Referenced by ActMelee.Attack().
|
inline |
|
inline |
Definition at line 3448 of file Card.cs.
References ApplySocket(), sockets, and trait.
Referenced by InvOwnerMod._OnProcess(), ApplySocket(), and Thing.OnCreate().
|
inlinestatic |
Definition at line 6551 of file Card.cs.
References ExcelDataList.all, ToneDataList.ApplyTone(), TraitChara.EnableTone, ExcelDataList.Initialize(), Lang.isJP, ExcelDataList.list, NameSimple, Lang.setting, LangSetting.stripPuns, MOD.tones, Chara.trait, and LangSetting.useTone.
|
inline |
Definition at line 6545 of file Card.cs.
References GameLang.ConvertDrama().
Referenced by Person.ApplyTone(), DramaCustomSequence.GetText(), and Quest.Parse().
|
inline |
Definition at line 2837 of file Card.cs.
References c_idTrait, isChara, Trait.SetOwner(), sourceCard, trait, and CardRow.trait.
Referenced by _OnDeserialized(), Create(), and SerializedCards.Restore().
|
inline |
Definition at line 6176 of file Card.cs.
References EClass._zone, Chara.conditions, Player.customLightMod, GetLightPower(), GetLightRadius(), SceneProfile.global, Chara.held, Zone.isStarted, SceneProfile.light, Player.lightPower, Player.lightRadius, Condition.OnCalculateFov(), Fov.Perform(), EClass.player, SceneLightProfile.playerLightCustomMod, Scene.profile, EClass.scene, Point.x, and Point.z.
Referenced by Map._AddCard(), TaskHarvest.OnCreateProgress(), and Map.RefreshFOV().
|
inline |
Definition at line 3559 of file Card.cs.
References category, SourceElement.Row.category, CountRune(), elements, SourceManager.elements, SourceElement.Row.encSlot, SourceElement.Row.id, IsWeapon, SourceElement.Row.IsWeaponEnc, item, ElementContainer.ListElements(), material, MaxRune(), TraitMod.source, and EClass.sources.
Referenced by InvOwnerMod.ShouldShowGuide().
|
inline |
Definition at line 7534 of file Card.cs.
References EClass._zone, and Zone.IsUserZone.
Referenced by TraitToolShears.GetHeldEmo(), AI_Shear.IsValidTC(), TCOrbitThing.RefreshAll(), and TraitToolShears.TrySetHeldAct().
|
inline |
Definition at line 2454 of file Card.cs.
References AIAct.IsRunning, and reservedAct.
Referenced by TryReserve().
|
inlinevirtual |
Reimplemented in Thing.
Definition at line 3290 of file Card.cs.
Referenced by TryStackTo().
|
inline |
Definition at line 5958 of file Card.cs.
References TileType.MaxAltitude.
|
inline |
Definition at line 2994 of file Card.cs.
References ChangeMaterial, SourceManager.materials, and EClass.sources.
Referenced by TraitGodStatue._OnUse(), ThingContainer.AddCurrency(), DNA.CopyDNA(), TraitCrafter.Craft(), RecipeCard.Craft(), SourceMaterial.Row.CreateByProduct(), ThingGen.CreateRawMaterial(), Trait.CreateStock(), FactionBranch.DailyOutcome(), Map.DropBlockComponent(), Recipe.DropIngredients(), Duplicate(), Zone.Generate(), FactionBranch.GenerateGarbage(), DNA.GenerateWithGene(), CoreDebug.GetOrCreateDebugContainer(), TaskHarvest.HarvestThing(), Map.MineFloor(), CraftUtil.MixIngredients(), RecipeCard.OnChangeIngredient(), TraitPowerStatue.OnCreate(), TaskHarvest.OnCreateProgress(), QuestFiamaLock.OnStart(), TraitGiftJure.OnUse(), TraitPowerStatue.OnUse(), ActEffect.Proc(), CoreDebug.QuickStart(), SerializedCards.Restore(), TraitAltar.SetDeity(), CoreDebug.Spawn(), SpawnLoot(), ActThrow.Throw(), and ActionMode.UpdateInput().
|
inline |
Definition at line 3004 of file Card.cs.
References _material, ApplyMaterial(), decay, dirtyWeight, RenderRow.fixedMaterial, GetRootCard(), idMaterial, IsPC, isThing, LayerInventory.SetDirty(), SetDirtyWeight(), and sourceCard.
|
inline |
Definition at line 2999 of file Card.cs.
References ChangeMaterial, SourceManager.materials, and EClass.sources.
|
inlinevirtual |
Reimplemented in Chara.
Definition at line 3812 of file Card.cs.
References rarity.
Referenced by TaskHarvest.OnCreateProgress().
|
inline |
Definition at line 2526 of file Card.cs.
References c_weight, isWeightChanged, and SetDirtyWeight().
Referenced by TraitTent.OnChangePlaceState(), and Religion.Punish().
|
inline |
Definition at line 6305 of file Card.cs.
References World.date, Date.GetRaw(), ElementContainer.Remove(), and EClass.world.
Referenced by Religion.GetOfferingValue(), and Affinity.OnGift().
|
inline |
Definition at line 2895 of file Card.cs.
References ElementContainer.Base(), elements, and ElementContainer.SetTo().
Referenced by Chara.OnCreate(), and SetLv().
|
inline |
Definition at line 6265 of file Card.cs.
References Fov.lastPoints, Fov.Perform(), Point.x, and Point.z.
Referenced by Map._RemoveCard().
|
inline |
Definition at line 6752 of file Card.cs.
Referenced by LayerPixelPaint.SetCanvas().
|
inline |
Definition at line 3538 of file Card.cs.
References SocketData.isFree, socketList, and SocketData.type.
Referenced by CanAddRune(), and HasRune().
|
inline |
Definition at line 2697 of file Card.cs.
References _CreateRenderer(), CardBlueprint._Default, _material, EClass._zone, AliasMaterialOnCreate, ApplyMaterial(), ApplyTrait(), CardManager.AssignUID(), autoRefuel, bp, EClass.Branch, Game.cards, category, CardBlueprint.current, EClass.debug, Debug, DefaultLV, elements, CardBlueprint.fixedMat, RenderRow.fixedMaterial, CardBlueprint.fixedQuality, SourcePref.Float, EClass.game, MATERIAL.GetRandomMaterial(), HasTag(), hp, idMaterial, isFloating, isNew, Zone.IsPCFaction, Trait.LevelAsQuality, LV, CardBlueprint.lv, FactionBranch.lv, SourceManager.materials, MaxHP, Num, OnBeforeCreate(), OnCreate(), Trait.OnCreate(), Pref, CardRow.quality, rarity, CardBlueprint.rarity, EClass.rnd(), SetHidden(), ElementContainerCard.SetOwner(), ThingContainer.SetOwner(), SetSource(), sourceCard, EClass.sources, CoreDebug.testThingQuality, things, tier, CardRow.tierGroup, trait, and CardBlueprint.tryLevelMatTier.
Referenced by CharaGen._Create(), and ThingGen._Create().
|
inline |
Definition at line 6218 of file Card.cs.
References Fov.b, LightData.color, Chara.conditions, CreateFov(), Fov.g, GetLightRadius(), SceneProfile.global, Chara.held, Condition.OnCreateFov(), Scene.profile, Fov.r, and EClass.scene.
Referenced by CreateFov().
|
inline |
Definition at line 3955 of file Card.cs.
References DamageHP().
Referenced by Chara._Move(), ActMelee.Attack(), ActEffect.DamageEle(), DamageHP(), StatsMana.Mod(), StatsStamina.Mod(), TraitTrap.OnActivateTrap(), TaskCut.OnProgress(), Scene.OnUpdate(), TraitRope.OnUse(), DramaManager.ParseLine(), ActEffect.Poison(), Religion.Punish(), Religion.PunishTakeOver(), AI_Idle.Run(), AI_PassTime.Run(), Chara.Stumble(), ConBleed.Tick(), ConBurning.Tick(), ConMiasma.Tick(), ConPoison.Tick(), and ConSuffocation.Tick().
|
inline |
Definition at line 3960 of file Card.cs.
References EClass._map, EClass._zone, DamageTextRenderer.Add(), Chara.ai, Chara.body, Chara, Map.charas, Player.codex, EClass.Colors, Chara.conditions, Core.config, EClass.core, Element.Create(), DamageHP(), Scene.damageTextRenderer, Zone.DangerLv, Dist(), elements, Effect.Emit(), GamePrincipal.enableDamageReduction, Evalue(), EClass.game, CharaBody.GetAttackStyle(), CodexManager.GetOrCreate(), Element.GetResistDamage(), CodexManager.Has(), HasElement(), hp, Element.id, isChara, Chara.IsDeadOrSleeping, Chara.IsDisabled, Chara.IsHostile(), IsPCFaction, IsPCFactionOrMinion, IsPCParty, isRestrained, isSynced, isThing, Chara.isWet, LV, Chara.mana, ColorProfile.matColors, material, MaxHP, parent, EClass.pc, PlayEffect(), EClass.player, Game.principal, EClass.rnd(), Say(), EClass.scene, Effect.SetParticleColor(), CoreConfig.Test.showNumbers, EClass.Sound, Element.source, CoreConfig.test, ActEffect.TryDelay(), BaseStats.Type, Stats.value, ElementContainer.ValueWithoutLink(), Element.Void, CodexCreature.weakspot, and weapon.
|
inline |
Definition at line 6314 of file Card.cs.
References EClass._zone, card, HasElement(), SourceCategory.Row.IsChildOf(), TraitSeed.MakeRandomSeed(), ElementContainer.ModBase(), Name, EClass.pc, Say(), LayerInventory.SetDirty(), and SetNum().
|
inline |
Definition at line 6282 of file Card.cs.
References CardRow._origin, Trait.CanChildDecay(), Trait.Decay, and DecayNatural().
Referenced by DecayNatural(), Zone.OnSimulateHour(), and Zone.Simulate().
|
inline |
|
inline |
Definition at line 4850 of file Card.cs.
References Game.cards, Debug, Chara.DropHeld(), EClass.game, CardManager.globalCharas, CardRenderer.hasActor, isSummon, CardRenderer.KillActor(), Chara.party, EClass.pc, CardManager.GlobalCharaList.Remove(), ICardParent.RemoveCard(), and Party.RemoveMember().
Referenced by InvOwnerDeliver._OnProcess(), InvOwnerGacha._OnProcess(), InvOwnerRecycle._OnProcess(), ActPlan._Update(), MapSubset.Apply(), PartialMap.Apply(), FactionBranch.BanishMember(), DramaOutcome.check_sketch(), Chara.ClearInventory(), ContentCodex.Collect(), TraitCrafter.Craft(), RecipeCard.CreateMold(), FactionBranch.DailyOutcome(), QuestDeliver.Deliver(), ThingContainer.DestroyAll(), Chara.DropThing(), Chara.EQ_CAT(), Chara.EQ_ID(), CoreDebug.Fix_RemoveDemitas(), DramaOutcome.give_sketch_special(), Chara.GiveGift(), Chara.GiveLovePotion(), TaskHarvest.HarvestThing(), ModNum(), TraitTrap.OnActivateTrap(), TraitBrewery.OnChildDecay(), Meeting.OnEndDrama(), Chara.OnGiveErohon(), Game.OnLoad(), TraitAltar.OnOffer(), AM_FlagCell.OnProcessTiles(), AI_Fish.ProgressFish.OnProgressComplete(), TaskDig.OnProgressComplete(), TraitFertilizer.OnSimulateHour(), Zone.OnSimulateHour(), TraitFarmChest.OnUse(), TraitScrollMapTreasure.OnUse(), TraitStairsLocked.OnUse(), TraitFoodMeat.OnUse(), DramaManager.ParseLine(), InvOwnerDeliver.PayBill(), ActEffect.Proc(), PurgeDuplicateArtifact(), Map.PutAway(), Trait.Refuel(), QuestEscort.ReleaseEscort(), RemoveBacker(), GameDate.ShipGoods(), ConSleep.SuccubusVisit(), ActThrow.Throw(), AI_PlayMusic.ThrowReward(), Zone.TryAddThing(), TraitSwitch.TryDisarmTrap(), Chara.TryPoisonPotion(), ActPray.TryPray(), AI_Shopping.TryRestock(), Map.TryShatter(), TraitSeed.TrySprout(), TryStackTo(), TraitFoodEgg.Update(), and ActionMode.UpdateInput().
|
inlinevirtual |
Reimplemented in Chara.
Definition at line 4783 of file Card.cs.
References EClass._zone, Zone.AddCard(), Trait.CanBeSmashedToDeath, ThingGen.Create(), Trait.EffectDead, Effect.Emit(), LangGame.Has(), Point.IsSync, Zone.IsUserZone, Point.IsValid, material, Point.PlayEffect(), Point.PlaySound(), pos, EClass.rnd(), Msg.Say(), Effect.SetParticleColor(), Trait.ThrowType, and trait.
Referenced by TaskHarvest.HarvestThing(), TraitDye.OnThrowGround(), AI_Slaughter.Run(), ActThrow.Throw(), and Map.TryShatter().
|
inline |
Definition at line 7315 of file Card.cs.
References Point.Distance(), ForeachPoint(), IsMultisize, and pos.
Referenced by Chara._Move(), AM_Adv._OnUpdateInput(), ActPlan._Update(), ActMelee.Attack(), ActMelee.CanPerform(), ActRush.CanPerform(), ActSwarm.CanPerform(), Player.CanSee(), TraitDye.CanUse(), AM_MoveInstalled.CheckEnemyNearBy(), AI_Torture.CreateProgress(), DamageHP(), ActionMode.DoFunc(), TaskCullLife.GetTarget(), ActorEx.GetVolume(), QuestManager.HasFarAwayEscort(), AI_OpenGambleChest.IsValid(), Point.ListCharasInRadius(), Chara.MoveByForce(), ActRanged.Perform(), ActRush.Perform(), PlaySound(), ActorEx.Refresh(), AI_ArmPillow.Run(), AI_Fish.Run(), AI_Fuck.Run(), AI_Idle.Run(), AI_Massage.Run(), AI_Mofu.Run(), AI_Shear.Run(), AI_Slaughter.Run(), AI_Steal.Run(), AI_TargetCard.Run(), GoalCombat.Run(), TaskClean.Run(), TaskCullLife.Run(), TaskDump.Run(), TaskWater.Run(), TraitDetector.Search(), SpawnLoot(), ConSleep.SuccubusVisit(), Player.TargetRanged(), ConChampagne.Tick(), ThingGen.TryLickChest(), and GoalCombat.TryUseAbility().
|
inline |
Definition at line 7354 of file Card.cs.
References Point.Distance().
|
inline |
Definition at line 3342 of file Card.cs.
References _bits1, _bits2, altitude, blessedState, c_containerSize, ChangeMaterial(), ElementContainer.CopyTo(), ThingGen.Create(), decay, dir, elements, encLV, exp, idMaterial, idSkin, IsRangedWeapon, item, LV, BaseCard.mapInt, BaseCard.mapStr, rarityLv, refVal, SetNum(), ThingContainer.SetOwner(), sockets, things, and tier.
Referenced by TraitCrafter.Craft(), Chara.Drink(), Trait.OnBarter(), TraitBrewery.OnChildDecay(), TraitBookSecret.OnRead(), AI_Read.OnSetOwner(), TraitPotionEmpty.OnUse(), AI_Read.Run(), and AM_MoveInstalled.SetTarget().
|
inline |
|
inline |
Definition at line 5708 of file Card.cs.
References Dye, SourceManager.materials, and EClass.sources.
Referenced by TraitCrafter.Craft(), RecipeCard.Craft(), Trait.CreateStock(), TraitDye.Dye(), RecipeCard.OnChangeIngredient(), TraitToolWaterPot.OnCreate(), TaskDrawWater.OnCreateProgress(), TaskHarvest.OnCreateProgress(), TaskPourWater.OnCreateProgress(), TraitMannequin.OnUse(), CoreDebug.QuickStart(), SerializedCards.Restore(), TraitFakeBlock.TrySetHeldAct(), and ActionMode.UpdateInput().
|
inline |
Definition at line 5703 of file Card.cs.
References Dye, SourceManager.materials, and EClass.sources.
Referenced by Trait.OnBarter(), Chara.OnCreate(), Game.OnLoad(), and TraitPlamoBox.OnUse().
|
inline |
Definition at line 3474 of file Card.cs.
References EClass._map, ThingGen.Create(), elements, Point.IsBlocked, isCopy, ElementContainer.ModBase(), EClass.pc, pos, sockets, and Map.TrySmoothPick().
Referenced by TaskHarvest.HarvestThing().
|
inline |
Definition at line 2533 of file Card.cs.
References elements, and ElementContainer.Value().
Referenced by Chara._Move(), TraitAltar._OnOffer(), AM_Adv._OnUpdateInput(), ActPlan._Update(), Element._WriteNote(), GameDate.AdvanceDay(), GrowSystem.ApplySeed(), ActMelee.Attack(), RecipeCard.Build(), RecipeCard.BuildIngredientList(), Chara.CalcCastingChance(), AttackProcess.CalcHit(), RecipeManager.CanCeomUpWithRecipe(), ActNTR.CanPerform(), RecipeManager.ComeUpWithRecipe(), TraitCrafter.Craft(), RecipeCard.Craft(), Dice.Create(), Chara.Cuddle(), ActEffect.DamageEle(), DamageHP(), Player.DreamSpell(), CharaBody.Equip(), Party.EValue(), Chara.FindNewEnemy(), Zone.Generate(), TraitBaseSpellbook.GetActDuration(), Party.GetBestSkill(), HomeResourceEducation.GetDestValue(), HomeResourceSafety.GetDestValue(), TraitCrafter.GetDuration(), Hobby.GetEfficiency(), GetExpMtp(), TraitDrinkMilkMother.GetHeldEmo(), DNA.GetInvalidFeat(), Hobby.GetLv(), CharaBody.GetMeleeDistance(), Ability.GetPower(), Recipe.GetQualityBonus(), CraftUtil.GetRandomLoveLunchIngredient(), AttackProcess.GetRawDamage(), RecipeSource.GetSPCost(), ElementContainer.GetSpellExp(), LayerTravel.GetTravelHours(), RecipeManager.GetUnlearnedRecipe(), AttackProcess.GetWeaponEnc(), GoalAutoCombat.GoalAutoCombat(), HealHP(), TraitFoodEggFertilized.Incubate(), Quest.Init(), CalcMoney.Invest(), Chara.IsCriticallyWounded(), Religion.LeaveFaith(), LevelUp(), RecipeCard.MakeDish(), AI_Fish.Makefish(), CraftUtil.MakeLoveLunch(), TraitSeed.MakeSeed(), MaxRune(), CraftUtil.MixIngredients(), StatsStamina.Mod(), CalcMoney.Negotiate(), Player.OnAdvanceDay(), Player.OnAdvanceHour(), Trait.OnBarter(), TraitPotionAlchemy.OnCrafted(), TraitDrinkMilkMother.OnDrink(), AI_Fish.ProgressFish.OnProgress(), RecipeManager.OnSleep(), TraitFloorSwitch.OnStepped(), Affinity.OnTalkRumor(), TraitItemProc.OnUse(), RaceBonus.OnWriteNote(), ActRanged.Perform(), ActZap.Perform(), AttackProcess.Perform(), AttackProcess.Prepare(), FoodEffect.Proc(), ActEffect.ProcAt(), Religion.Punish(), Religion.PunishTakeOver(), WindowCharaMini.Refresh(), WindowChara.RefreshNote(), WindowChara.RefreshSkill(), Chara.RefreshSpeed(), Chara.RequestProtection(), Dice.Roll(), AI_Fuck.Run(), AI_Idle.Run(), AI_OpenGambleChest.Run(), AI_PassTime.Run(), AI_PlayMusic.Run(), AI_Steal.Run(), AI_UseCrafter.Run(), ActWait.Search(), Player.SelectDomain(), QuestSupplySpecific.SetIdThing(), Map.SetObj(), BaseTaskHarvest.SetTarget(), SpawnLoot(), Chara.Stumble(), ConSleep.SuccubusVisit(), Chara.Tick(), TraitSwitch.TryDisarmTrap(), Religion.TryGetGift(), Trait.TryOpenLock(), ActPray.TryPray(), TraitBaseSpellbook.TryProgress(), ActRanged.TryReload(), HotItemHeld.TrySetAct(), TraitSwitch.TrySetAct(), TraitEcoMark.TrySetHeldAct(), GoalCombat.TryUseAbility(), ElementContainerCard.ValueBonus(), and Element.BonusInfo.WriteNote().
|
inline |
Definition at line 2538 of file Card.cs.
References elements, HasGlobalElement(), and ElementContainer.Value().
|
inline |
Definition at line 2552 of file Card.cs.
References elements, SourceManager.elements, EClass.sources, and ElementContainer.Value().
|
inline |
Definition at line 2547 of file Card.cs.
References elements, and ElementContainer.Value().
Referenced by Chara._Move(), StatsMana.Mod(), and AttackProcess.Prepare().
Definition at line 4834 of file Card.cs.
References ActEffect.ProcAt().
|
inline |
|
inline |
Definition at line 7464 of file Card.cs.
References Fov.lastPoints, and Point.Set().
|
inline |
Definition at line 7480 of file Card.cs.
References Point.ForeachMultiSize().
Referenced by Map._AddCard(), Map._RemoveCard(), RecipeCard.Build(), Act.CanPerform(), Player.CanSee(), Dist(), UIInspector.DrawHighlight(), TraitBoat.GetWaterMat(), AM_MoveInstalled.OnProcessTiles(), TaskDump.Run(), and SetPlaceState().
|
inline |
Definition at line 2932 of file Card.cs.
References Chara.affinity, and Affinity.value.
Referenced by GetExpMtp(), and WindowChara.RefreshNote().
|
inlinevirtual |
Reimplemented in Chara.
Definition at line 3925 of file Card.cs.
Referenced by ApplyProtection().
|
inline |
Definition at line 2592 of file Card.cs.
References ElementContainer.dict, elements, Element.id, isChara, item, Element.List_MainAttributesMajor, Chara.tempElements, and ElementContainer.Value().
Referenced by AI_Fuck.Finish().
|
inline |
Definition at line 3867 of file Card.cs.
References EClass._zone, ThingContainer.GetCurrency(), Spatial.influence, and things.
Referenced by PartialMap.Apply(), UICurrency.Build(), WidgetStatsBar.Build(), HitSummary.CanExecute(), AI_Fuck.Finish(), InvOwner.GetTextDetail(), InvOwner.Transaction.IsValid(), Faction.OnAdvanceMonth(), ListPeopleBuySlave.OnInstantiate(), ListPeopleRevive.OnInstantiate(), ButtonElement.Refresh(), LayerTravel.Refresh(), UIRecipeInfo.RefreshBalance(), LayerDragGrid.RefreshCost(), LayerHome.RefreshFeat(), LayerQuestBoard.RefreshHire(), UIInventory.RefreshList(), WindowChara.RefreshProfile(), AI_Idle.Run(), LayerMiniGame.Run(), TryPay(), and Faction.TryPayBill().
|
inline |
Definition at line 2937 of file Card.cs.
References c_daysWithPC, EClass.curve(), and IsPCFactionOrMinion.
Referenced by ElementContainer.ModExp(), and WindowChara.RefreshNote().
|
inlinevirtual |
Definition at line 2587 of file Card.cs.
References SourceData< T, T2 >.BaseRow.GetText(), and sourceCard.
|
inline |
Definition at line 6852 of file Card.cs.
Referenced by Chara.GetBestRangedWeapon(), and Chara.ShouldEquip().
|
inline |
Definition at line 2914 of file Card.cs.
References Evalue(), EClass.game, GetAffinityExpBonus(), IsPC, IsPCFaction, GamePrincipal.petFeatExp, and Game.principal.
Referenced by AddExp().
|
inlinevirtual |
Reimplemented in Thing.
Definition at line 2582 of file Card.cs.
Referenced by Act.GetTextSmall().
|
inline |
|
inlinevirtual |
|
inlinevirtual |
|
inlinevirtual |
Reimplemented in Chara.
Definition at line 5798 of file Card.cs.
Referenced by HotItemThing.GetSprite().
|
inline |
Definition at line 6083 of file Card.cs.
References SceneLightProfile.fovCurveChara, SceneProfile.global, SceneProfile.light, Scene.profile, EClass.scene, and Scene.timeRatio.
Referenced by CalculateFOV().
|
inline |
Definition at line 6106 of file Card.cs.
References EClass._map, Chara.body, Core.config, EClass.core, World.date, CoreConfig.GraphicSetting.drawAllyLight, CharaBody.GetEquippedThing(), GetLightRadius(), CoreConfig.graphic, Chara.held, Chara.isBlind, Thing.isEquipped, Map.IsIndoor, Trait.IsLightOn, Date.IsNight, EClass.pc, Date.periodOfDay, LightData.radius, trait, and EClass.world.
Referenced by CalculateFOV(), CreateFov(), GetLightRadius(), and Chara.HoldCard().
|
inlinevirtual |
Reimplemented in Thing, and Chara.
Definition at line 2577 of file Card.cs.
Referenced by InvOwnerBlend._OnProcess(), MakeRefFrom(), AI_Eat.Run(), AI_Read.Run(), and SecondaryCompare().
|
inline |
Definition at line 6734 of file Card.cs.
References Color.
Referenced by AM_Paint.OnUpdateInput().
|
inline |
Definition at line 6762 of file Card.cs.
References EClass.game, and Game.loadedTextures.
Referenced by TraitCanvas.OnSetCardGrid(), CardActor.RefreshSprite(), and LayerPixelPaint.SetCanvas().
|
inlinevirtual |
Definition at line 6951 of file Card.cs.
References EClass._zone, EClass.Branch, GuildMage.BuySpellbookPrice(), currency, EClass.curve(), FactionBranch.Evalue(), Player.flags, EClass.game, ReligionManager.Harvest, Trait.HasCharges, ThingContainer.height, SourceCategory.Row.id, PolicyManager.IsActive(), SourceCategory.Row.IsChildOf(), Guild.IsMember, Zone.IsPCFaction, Player.Flags.landDeedBought, ReligionManager.Luck, Guild.Mage, EClass.pc, EClass.player, FactionBranch.policies, Game.religions, EClass.rnd(), GuildThief.SellStolenPrice(), Guild.Thief, Rand.UseSeed(), and ThingContainer.width.
Referenced by InvOwnerRecycle._OnProcess(), AI_Shopping.Buy(), TraitSalesTag.CanTagSale(), Chara.ClearInventory(), ZonePreEnterBoutWin.Execute(), QuestSupply.GetBonus(), QuestSupplySpecific.GetBonus(), Thing.GetName(), Chara.GetName(), TraitTicketFurniture.GetPrice(), HomeResourceWorth.GetPrice(), ShopTransaction.GetPrice(), InvOwner.ListInteractions(), Trait.OnBarter(), Affinity.OnGift(), ShopTransaction.Process(), UIInventory.RefreshList(), PartialMap.Save(), GameDate.ShipGoods(), TraitSalesTag.TrySetHeldAct(), and ActEffect.Wish().
|
inline |
Definition at line 5762 of file Card.cs.
References SourceManager.materials, EClass.rnd(), EClass.sources, and Rand.UseSeed().
|
inline |
Definition at line 5689 of file Card.cs.
References RenderParam.shared.
Referenced by EffectIRenderer.OnUpdate().
|
inline |
Definition at line 6815 of file Card.cs.
References item, and Point.ListCards().
Referenced by BaseTileMap.DrawTile().
|
inline |
Implements ICardParent.
Definition at line 3315 of file Card.cs.
References ICardParent.GetRoot(), and parent.
Referenced by UIInventory.RefreshMenu().
|
inline |
Definition at line 3324 of file Card.cs.
Referenced by InvOwnerBlend._OnProcess(), InvOwnerChangeMaterial._OnProcess(), InvOwnerEnchant._OnProcess(), InvOwnerIdentify._OnProcess(), InvOwnerLighten._OnProcess(), InvOwnerReconstruction._OnProcess(), InvOwnerUncurse._OnProcess(), AM_Adv._OnUpdateInput(), AddThing(), Thing.ApplyMaterialElements(), Thing.CanAutoFire(), Chara.CanPick(), AI_TargetCard.CanProgress(), InvOwner.CanShiftClick(), ChangeMaterial(), Recipe.Craft(), LayerInventory.CreateContainer(), DragItemCard.DragInfo.DragInfo(), Player.EquipTool(), BaseGameScreen.Focus(), TaskBuild.GetHitResult(), Thing.GetName(), Chara.HoldCard(), IsChildOf(), ModNum(), TraitBrewery.OnChildDecay(), TaskBuild.OnProgressComplete(), TraitEquipItem.OnSetCardGrid(), AI_Drink.OnSetOwner(), AI_Read.OnSetOwner(), AM_Paint.OnUpdateInput(), TraitMannequin.OnUse(), ActThrow.Perform(), Chara.PickHeld(), ActEffect.Proc(), InvOwner.Transaction.Process(), BuildMenu.RefreshCategory(), Player.RefreshCurrentHotItem(), WidgetSearch.RefreshList(), UIInventory.RefreshMenu(), RemoveThing(), AI_Drink.Run(), AI_Eat.Run(), AI_Grab< T >.Run(), AI_Read.Run(), AI_TargetCard.Run(), ButtonGrid.SetCard(), ButtonGrid.SetIngredient(), ShouldTrySetDirtyInventory(), Player.TryEquipBait(), TraitContainer.TryOpen(), ActRanged.TryReload(), TraitContainer.TrySetAct(), Map.TryShatter(), ThingContainer.TryStack(), and TryStackTo().
|
inline |
Definition at line 3523 of file Card.cs.
References SocketData.idEle, socketList, and SocketData.type.
Referenced by Element.AddEncNote().
|
inline |
Definition at line 6097 of file Card.cs.
References EClass._map, Map.IsIndoor, Player.lightRadius, and EClass.player.
Referenced by Chara.CanSeeLos(), GoalCombat.Run(), GoalCombat.TryThrow(), and GoalCombat.TryUseAbility().
|
inlinevirtual |
Reimplemented in Chara.
Definition at line 5789 of file Card.cs.
References Point.cell, EClass.core, CoreRef.Icons.defaultAbility, RenderRow.GetSprite(), CoreRef.icons, Trait.IdSkin, Cell.IsSnowTile, Point.IsValid, and Core.refs.
Referenced by AM_Paint.OnUpdateInput(), CardActor.RefreshSprite(), and LayerPixelPaint.SetCanvas().
|
inlinevirtual |
Reimplemented in Chara, and Thing.
Definition at line 5971 of file Card.cs.
References SubPassData.Default.
Referenced by CardRenderer.Draw().
|
inline |
Definition at line 6526 of file Card.cs.
References TalkDataList.GetTalk(), Chara.IsHumanSpeak, and MOD.listTalk.
Referenced by DramaCustomSequence.GetRumor(), DramaManager.ParseLine(), Msg.Talk(), and WidgetFeed.Talk().
|
inlinestatic |
Definition at line 6831 of file Card.cs.
References TileRow.id.
Referenced by PartialMap.Save().
|
inline |
|
inline |
Definition at line 6873 of file Card.cs.
References ElementContainer.dict, Trait.GetValue(), material, Element.source, and SourceCategory.Row.tag.
Referenced by CraftUtil.MixIngredients(), and TraitBrewery.OnChildDecay().
|
inline |
Definition at line 2478 of file Card.cs.
References c_windowSaveData, Window.dictData, IsPC, and trait.
Referenced by LayerInventory.CreateBuy(), ThingContainer.GetDest(), TaskDump.IsValidContainer(), TaskDump.ListThingsToPut(), UIDragGridIngredients.Refresh(), and Zone.TryAddThingInSharedContainer().
Definition at line 5515 of file Card.cs.
References EClass._zone, Chara.AddCondition(), card, EClass.pc, and Zone.TryAddThing().
Referenced by ActEffect.GeneMiracle().
|
inlinevirtual |
|
inline |
|
inline |
Definition at line 2562 of file Card.cs.
References c_editorTags.
Referenced by HotItemNoItem._TrySetAct(), AttackProcess.Perform(), AI_Idle.Run(), GoalCombat.Run(), CoreDebug.TestSpawn(), TraitBaseSpellbook.TryProgress(), and Map.TryShatter().
|
inline |
Definition at line 5638 of file Card.cs.
References ElementContainer.Value().
Referenced by Chara._Move(), TraitAltar._OnOffer(), InvOwnerGene._OnProcess(), ActPlan._Update(), UICharaMaker.AddDomain(), ActMelee.Attack(), DramaCustomSequence.Build(), RecipeCard.Build(), RecipeCard.BuildIngredientList(), Chara.CanBeTempAlly(), TraitKettle.CanCopy(), Trait.CanEat(), TaskMine.CanMine(), TraitAltar.CanOffer(), ActNTR.CanPerform(), TaskChopWood.CanProgress(), ActThrow.CanThrow(), TraitCrafter.Craft(), RecipeCard.Craft(), FactionBranch.DailyOutcome(), ActEffect.DamageEle(), DamageHP(), Decay(), CharaBody.Equip(), AI_Fuck.Finish(), HotItemHeld.GetAct(), Chara.GetHoverText(), TaskHarvest.GetIdDismantled(), Religion.GetOfferingValue(), BaseTaskHarvest.GetToolEfficiency(), Chara.GiveGift(), TaskHarvest.HarvestThing(), Party.HasElement(), CharaBody.IsEquippable(), CharaBody.IsTooHeavyToEquip(), Recipe.Ingredient.IsValidIngredient(), Religion.JoinFaith(), CalcPlat.Learn(), LevelUp(), Props.ListThingStack(), Thing.ListValidTraits(), RecipeCard.MakeDish(), TraitSeed.MakeSeed(), CraftUtil.MixIngredients(), StatsMana.Mod(), StatsStamina.Mod(), Zone_Casino.OnActivate(), AM_Adv.OnBecomeNoGoal(), TraitTent.OnChangePlaceState(), Affinity.OnGift(), AI_Fish.ProgressFish.OnProgress(), InvOwnerGene.OnWriteNote(), ActThrow.Perform(), AttackProcess.Perform(), FoodEffect.Proc(), ActEffect.Proc(), CoreDebug.QuickStart(), Chara.Refresh(), Chara.RefreshSpeed(), Chara.RequestProtection(), ActRide.Ride(), AI_Idle.Run(), AI_Slaughter.Run(), GoalCombat.Run(), Weather.SetCondition(), SpawnLoot(), ConSleep.SuccubusVisit(), DramaActor.Talk(), ActThrow.Throw(), ConSuffocation.Tick(), Chara.TickConditions(), CalcPlat.Train(), TaskHarvest.TryGetAct(), ThingGen.TryLickChest(), TryMakeRandomItem(), Chara.TryNullifyCurse(), HotItemHeld.TrySetToolAct(), GoalCombat.TryThrow(), GoalCombat.TryUseAbility(), and CharaBody.Unequip().
|
inline |
Definition at line 5643 of file Card.cs.
References SourceManager.elements, and EClass.sources.
|
inline |
Definition at line 5653 of file Card.cs.
Referenced by TraitDemitas.CanCopy(), and TraitKettle.CanCopy().
|
inline |
Definition at line 5648 of file Card.cs.
References ElementContainer.GetElement(), and Element.IsGlobalElement.
Referenced by Evalue().
|
inline |
|
inline |
Definition at line 3619 of file Card.cs.
References CountRune().
Referenced by TraitKettle.CanCopy().
|
inline |
Definition at line 2557 of file Card.cs.
References sourceCard, and RenderRow.tag.
Referenced by AM_Adv._OnUpdateInput(), FactionBranch.AddMemeber(), AddThing(), Thing.CanAutoFire(), Chara.CanEat(), TraitAltar.CanOffer(), Create(), FactionBranch.DailyOutcome(), ActEffect.DamageEle(), Zone.Deactivate(), ThingContainer.FindStealable(), Biography.Generate(), CraftUtil.GetRandomLoveLunchIngredient(), TaskHarvest.HarvestThing(), HomeResourceWorth.ListHeirloom(), CraftUtil.MixIngredients(), Chara.OnBanish(), Chara.OnCreate(), Thing.OnCreate(), Affinity.OnGift(), Game.OnLoad(), TraitAltar.OnOffer(), AttackProcess.Prepare(), ActEffect.ProcAt(), UIInventory.RefreshList(), Chara.ShouldEquip(), InvOwnerReconstruction.ShouldShowGuide(), SpawnLoot(), Chara.TryGetThrowable(), AI_Idle.TryPerformIdleUse(), Chara.TryPutSharedItems(), HotItemHeld.TrySetToolAct(), Chara.TryTakeSharedItems(), and GoalCombat.TryUseAbility().
|
inline |
Definition at line 6397 of file Card.cs.
References TalkDataList.GetTalk(), and MOD.listTalk.
|
inline |
Definition at line 7520 of file Card.cs.
References Chara.race.
Referenced by FactionBranch.DailyOutcome(), Chara.Duplicate(), ActEffect.ProcAt(), and AI_Slaughter.Run().
|
inlinevirtual |
Definition at line 3895 of file Card.cs.
References Evalue(), hp, MaxHP, PlayEffect(), and PlaySound().
Referenced by HealHPHost(), ActPray.Pray(), AI_PassTime.Run(), Zone.Simulate(), ConHOT.Tick(), and ConSleep.Tick().
|
inlinevirtual |
Definition at line 3879 of file Card.cs.
References HealHP(), isChara, Chara.parasite, and Chara.ride.
|
inline |
Definition at line 7500 of file Card.cs.
References CoreRef.Rects.center, EClass.core, CoreRef.rects, Core.refs, LayerChara.SetChara(), EClass.ui, and Layer.windows.
Referenced by ActPlan._Update().
|
inline |
Definition at line 3633 of file Card.cs.
References SetPlaceState().
Referenced by AI_Shopping.Buy(), Chara.DropThing(), Zone.Generate(), Zone_SnowGrave.GenerateGrave(), GrowSystem.Grow(), Chara.MakeGrave(), SurvivalManager.OnExpandFloor(), MapGenDungen.OnGenerateTerrain(), TaskMine.OnProgressComplete(), QuestFiamaLock.OnStart(), HotItemActionSleep.Perform(), GrowSystem.Perish(), GenRoom.Populate(), ActEffect.Proc(), FactionBranch.PutInMailBox(), DramaOutcome.QuestDefense_0(), DramaOutcome.QuestDefense_1(), AI_Craft_Snowman.Run(), SurvivalManager.StartRaid(), BiomeProfile.ClusterThing.TryCreate(), Chara.TryDropBossLoot(), Zone.TryGenerateShrine(), AI_Shopping.TryRestock(), and Zone.TrySpawnFollower().
|
inline |
Definition at line 2623 of file Card.cs.
References GetRootCard().
Referenced by AI_OpenGambleChest.IsValid().
|
inline |
Definition at line 2491 of file Card.cs.
References c_isImportant, card, Window.SaveData.excludeCraft, IsUnique, and parent.
Referenced by Props.ListThingStack().
|
inline |
Definition at line 7359 of file Card.cs.
References Point.Distance(), EClass.pc, and pos.
Referenced by ActCryRage.Perform(), ActEffect.ProcAt(), and AI_Idle.Run().
|
inline |
|
inline |
Definition at line 5866 of file Card.cs.
References CardRenderer.KillAnime().
Referenced by ActThrow.Throw().
|
inline |
Definition at line 2946 of file Card.cs.
References EClass.core, Version.demo, Evalue(), feat, HasElement(), IsPC, LV, PlayEffect(), EClass.player, PlaySound(), Chara.race, Tutorial.Reserve(), Msg.Say(), Say(), Chara.SetFeat(), Player.totalFeat, Chara.TryUpgrade(), and BaseCore.version.
Referenced by AddExp().
|
inline |
Definition at line 6642 of file Card.cs.
References Element.Create(), item, and RenderRow.tag.
Referenced by CraftUtil.MixIngredients().
|
inlinevirtual |
Reimplemented in Chara.
Definition at line 5919 of file Card.cs.
Referenced by ActThrow.Throw().
|
inlinevirtual |
|
inline |
Definition at line 5475 of file Card.cs.
References ThingGen.Create(), EClass.debug, CoreDebug.enable, MakeFoodFrom(), EClass.rnd(), SetBlessedState(), and SetNum().
Referenced by InvOwnerRecycle._OnProcess(), Chara.Cuddle(), FactionBranch.DailyOutcome(), ActEffect.LoveMiracle(), and CoreDebug.UpdateInput().
|
inline |
Definition at line 5453 of file Card.cs.
Referenced by ContentCodex.OnClickGetCard(), CoreDebug.QuickStart(), Chara.ShowDialog(), and SpawnLoot().
Definition at line 5272 of file Card.cs.
References ChangeMaterial, Chara, EClass.curve(), SourceManager.elements, SourceRace.Row.END, SourceRace.Row.food, SourceRace.Row.height, Element.id, isChara, SourceCategory.Row.IsChildOf(), Chara.IsHuman, IsPCFaction, Element.IsTrait, Chara.IsUndead, IsUnique, item, SourceRace.Row.LER, material, ElementContainer.ModBase(), Chara.race, ElementContainer.SetBase(), Element.source, EClass.sources, SourceRace.Row.STR, and Element.Value.
|
inline |
Definition at line 5267 of file Card.cs.
References SourceManager.cards, SourceCard.map, and EClass.sources.
Referenced by MakeEgg(), TaskHarvest.OnCreateProgress(), QuestFiamaLock.OnStart(), and SpawnLoot().
Definition at line 5373 of file Card.cs.
References c_idRefCard, card, and id.
Referenced by TraitBrewery.OnChildDecay().
|
inline |
Definition at line 5491 of file Card.cs.
References EClass._zone, ThingGen.Create(), Zone.IsUserZone, RenderRow.LV, MakeRefFrom(), SetBlessedState(), SetEncLv(), and SetNum().
Referenced by FactionBranch.DailyOutcome(), ActEffect.LoveMiracle(), and CoreDebug.UpdateInput().
|
inline |
Definition at line 5458 of file Card.cs.
Referenced by TraitCrafter.Craft(), Trait.CreateStock(), DNA.GenerateGene(), DNA.GenerateManiGene(), Chara.MakeGrave(), CraftUtil.MakeLoveLunch(), MakeMilk(), and Chara.Vomit().
|
inlinevirtual |
|
inline |
|
inline |
Definition at line 2473 of file Card.cs.
References isModified.
|
inline |
Definition at line 3842 of file Card.cs.
References c_charges, ModNum(), Say(), and LayerInventory.SetDirty().
Referenced by TraitBaseSpellbook.ModCharge(), TaskDrawWater.OnCreateProgress(), TaskPourWater.OnCreateProgress(), ActWater.Perform(), ActZap.Perform(), Trait.Refuel(), AI_UseCrafter.Run(), TaskWater.Run(), ConSleep.SuccubusVisit(), Trait.TryOpenLock(), and Map.TryShatter().
|
inline |
Definition at line 3853 of file Card.cs.
References EClass._zone, ThingContainer.AddCurrency(), Zone.ModInfluence(), and things.
Referenced by DramaOutcome.chara_hired(), ItemGachaResult.Confirm(), MiniGame.Deactivate(), HitSummary.Execute(), AI_Fuck.Finish(), TraitGamble.IdleUse(), Faction.OnAdvanceMonth(), InvOwnerDeliver.PayBill(), InvOwner.Transaction.Process(), CoreDebug.QuickStart(), AI_Idle.Run(), DramaOutcome.sister_friend(), TryPay(), and Chara.TryPush().
|
inline |
Definition at line 3738 of file Card.cs.
References ApplyMaterialElements(), elements, encLV, IsAmmo, IsEquipmentOrRangedOrAmmo, IsWeapon, and ElementContainer.ModBase().
Referenced by TraitSeed.LevelSeed(), TraitDrink.OnBlend(), TraitFoodMeat.OnUse(), ActEffect.Proc(), AI_Idle.Run(), and SetEncLv().
|
inline |
|
inline |
Definition at line 2610 of file Card.cs.
References SourceManager.elements, ModExp(), and EClass.sources.
Referenced by Chara._Move(), ActMelee.Attack(), Chara.FindNewEnemy(), AI_Fuck.Finish(), Chara.GiveGift(), ModExp(), Player.OnAdvanceDay(), TaskHarvest.OnCreateProgress(), TraitDrinkMilkMother.OnDrink(), ShopTransaction.OnEndTransaction(), MiniGame.OnPlay(), TraitBaseSpellbook.OnRead(), Affinity.OnTalkRumor(), ActZap.Perform(), AttackProcess.Perform(), ActPray.Pray(), AI_Pray.Pray(), FoodEffect.Proc(), AI_Craft_Snowman.Run(), AI_OpenGambleChest.Run(), AI_PassTime.Run(), GoalCombat.Run(), TaskClean.Run(), TaskWater.Run(), ActThrow.Throw(), ConSuffocation.Tick(), TraitSwitch.TryDisarmTrap(), Chara.TryIdentify(), Trait.TryOpenLock(), and ActPray.TryPray().
|
inline |
Definition at line 3413 of file Card.cs.
References EClass.core, Destroy(), GetRootCard(), Core.IsGameStarted, NotifyAddThing(), Num, ICardParent.OnChildNumChange(), Props.OnNumChange(), parent, EClass.pc, props, and SetDirtyWeight().
Referenced by InvOwnerChangeMaterial._OnProcess(), InvOwnerChaosOffering._OnProcess(), InvOwnerMod._OnProcess(), ThingContainer.AddCurrency(), DramaOutcome.chara_hired_ticket(), TraitCrafter.Craft(), SourceMaterial.Row.CreateByProduct(), FactionBranch.DailyOutcome(), Chara.Drink(), TraitDye.Dye(), HitSummary.Execute(), Chara.GiveGift(), DramaOutcome.guild_mageTrial(), TraitBaseSpellbook.ModCharge(), ModCharge(), TraitDreamBug.OnBlend(), TraitDrink.OnBlend(), TraitWell.OnBlend(), TaskChopWood.OnCreateProgress(), DragItemCard.OnDragSpecial(), AI_Fish.ProgressFish.OnProgressComplete(), TaskBuild.OnProgressComplete(), TraitBookSecret.OnRead(), TraitDeed.OnRead(), TraitDeedRelocate.OnRead(), TraitDiary.OnRead(), TraitIndulgence.OnRead(), TraitLicense.OnRead(), TraitRecipe.OnRead(), TraitRecipeCat.OnRead(), TraitScrollMap.OnRead(), TraitScrollStatic.OnRead(), TraitFirework.OnUse(), TraitGainPrecious.OnUse(), TraitGiftJure.OnUse(), TraitGiftNewYear.OnUse(), TraitGiftPack.OnUse(), TraitGoodsCoin.OnUse(), TraitItemProc.OnUse(), TraitParcel.OnUse(), TraitPlamoBox.OnUse(), TraitTape.OnUse(), TraitWaystone.OnUse(), TraitPotionEmpty.OnUse(), LayerGacha.PlayGacha(), AI_Idle.Run(), AI_OpenGambleChest.Run(), SetNum(), CoreDebug.SetStartStockpile(), Split(), TraitWaystone.TrySetAct(), TraitSyringeGene.TrySetHeldAct(), TraitSyringeHeaven.TrySetHeldAct(), TraitToolTorch.TrySetHeldAct(), TryStackTo(), and TraitFoodEgg.Update().
|
inline |
Definition at line 5551 of file Card.cs.
References EClass._map, Chara.ai, AIAct.Cancel(), BaseGameScreen.FocusPC(), Map.MoveCard(), Point.PositionCenter(), BaseGameScreen.RefreshPosition(), EClass.screen, CardRenderer.SetFirst(), and Chara.SyncRide().
Referenced by Chara.Kick(), FactionBranch.OnActivateZone(), FactionBranch.OnAfterSimulate(), GoalGraze.OnSimulatePosition(), GoalSleep.OnSimulatePosition(), GoalWork.OnSimulatePosition(), TraitShackle.OnUse(), ActRush.Perform(), LayerTravel.Refresh(), AI_Trolley.Run(), Meeting.SetChara(), MeetingManager.Start(), ConSleep.Tick(), and ActRide.Unride().
|
inline |
|
inlinevirtual |
|
inline |
Implements ICardParent.
Definition at line 3624 of file Card.cs.
References isThing, WidgetCurrentTool.RefreshCurrentHotItem(), LayerInventory.SetDirty(), ShouldTrySetDirtyInventory(), and Thing.
|
inlinevirtual |
|
inlineprotectedvirtual |
Reimplemented in Chara.
Definition at line 2688 of file Card.cs.
Referenced by _OnDeserialized().
|
inline |
|
inlinevirtual |
Definition at line 5619 of file Card.cs.
References Cell.IsTopWaterAndNoSnow.
|
inlineprotectedvirtual |
Reimplemented in Chara.
Definition at line 2649 of file Card.cs.
Referenced by _OnSerializing().
|
inlinevirtual |
Definition at line 6273 of file Card.cs.
References VirtualDate.IsRealTime, and Trait.OnSimulateHour().
Referenced by Zone.OnSimulateHour().
|
inline |
Definition at line 5871 of file Card.cs.
References CardRenderer.PlayAnime().
Referenced by AI_Torture.CreateProgress(), TaskChopWood.OnCreateProgress(), TaskHarvest.OnCreateProgress(), TaskMoveInstalled.OnProgressComplete(), ZoneEventBeggerChest.OnTickRound(), ZoneEventPhone.OnTickRound(), Scene.OnUpdate(), DramaManager.ParseLine(), AI_Craft_Snowman.Run(), AI_Eat.Run(), AI_Idle.Run(), AI_OpenGambleChest.Run(), AI_PlayMusic.Run(), AI_Pray.Run(), AI_Trolley.Run(), TraitDetector.Search(), Trait.TryOpenLock(), and TraitWell.TrySetAct().
Definition at line 5876 of file Card.cs.
References CardRenderer.PlayAnime().
|
inline |
Definition at line 5881 of file Card.cs.
References CardRenderer.PlayAnime().
Referenced by Zone.AddCard().
|
inline |
Definition at line 5896 of file Card.cs.
References Effect._Play(), Debug, SourceManager.elements, Effect.Get(), pos, CardRenderer.position, Point.Position(), Rand.Range(), renderer, and EClass.sources.
|
inline |
Definition at line 5886 of file Card.cs.
References Effect._Play(), Effect.Get(), pos, CardRenderer.position, Point.Position(), Rand.Range(), and renderer.
Referenced by InvOwnerChaosOffering._OnProcess(), InvOwnerGene._OnProcess(), InvOwnerMod._OnProcess(), TraitShrine._OnUse(), TraitCrafter.Craft(), ActEffect.DamageEle(), DamageHP(), AI_Fuck.Finish(), AI_Massage.Finish(), Chara.GiveGift(), HealHP(), Religion.JoinFaith(), Chara.Kick(), LevelUp(), AI_Fish.Makefish(), TraitTrap.OnActivateTrap(), TraitDrinkMilkMother.OnDrink(), ZoneEventSiege.OnFirstTick(), TraitAltar.OnOffer(), TraitBookSecret.OnRead(), TraitDiary.OnRead(), TraitIndulgence.OnRead(), TraitScrollStatic.OnRead(), TraitFertilizer.OnSimulateHour(), Scene.OnUpdate(), TraitDaggerGrave.OnUse(), TraitGiftJure.OnUse(), TraitPowerStatue.OnUse(), ActZap.Perform(), BaseCondition.PlayEffect(), ConBuffStats.PlayEffect(), BaseCondition.PlayEndEffect(), AttackProcess.PlayRangedAnime(), ActPray.Pray(), AI_Pray.Pray(), ActEffect.Proc(), ActEffect.ProcAt(), Religion.Reforge(), GoalCombat.Run(), TraitAltar.TakeOver(), ActThrow.Throw(), ConBurning.Tick(), Religion.TryGetGift(), ActPray.TryPray(), Chara.TryPush(), TraitFoodEgg.Update(), CoreDebug.UpdateInput(), and FactionBranch.Upgrade().
|
inline |
Definition at line 5852 of file Card.cs.
References Dist(), IsPC, Player.lightRadius, EClass.pc, EClass.player, Point.PlaySound(), and pos.
Referenced by Chara._Move(), RecipeManager.Add(), Chara.AddRandomBodyPart(), ActMelee.Attack(), Core.Awake(), Recipe.Build(), RecipeCard.Build(), AI_Shopping.Buy(), Zone.ClaimZone(), Trait.CookProgress(), TraitCrafter.Craft(), AI_OpenLock.CreateProgress(), ActEffect.DamageEle(), TraitDye.Dye(), CharaBody.Equip(), AI_Fuck.Finish(), AI_Massage.Finish(), Chara.GiveGift(), Chara.GiveLovePotion(), HealHP(), TraitChopper.IdleUse(), TraitGamble.IdleUse(), Trait.Install(), LevelUp(), TraitSeed.MakeSeed(), TraitNewZone.MoveZone(), Trait.Offer(), TraitChangingRoom.OnActivateTrap(), TraitSeesaw.OnActivateTrap(), TraitTrap.OnActivateTrap(), AIWork_Lumberjack.OnCreateProgress(), AIWork_Research.OnCreateProgress(), TaskDig.OnCreateProgress(), TaskDrawWater.OnCreateProgress(), TaskHarvest.OnCreateProgress(), TaskMine.OnCreateProgress(), TaskPlow.OnCreateProgress(), TaskPourWater.OnCreateProgress(), TraitDrinkMilkMother.OnDrink(), ZoneEventSiege.OnFirstTick(), Affinity.OnGift(), ElementContainerCard.OnModTempPotential(), TraitAltar.OnOffer(), TraitDoorBell.OnOpenDoor(), AI_Farm.OnProgress(), AI_Fish.ProgressFish.OnProgress(), AI_Water.OnProgress(), TaskCraft.OnProgress(), AI_Fish.ProgressFish.OnProgressComplete(), AI_Water.OnProgressComplete(), TaskBuild.OnProgressComplete(), TraitBaseSpellbook.OnRead(), TraitBookSecret.OnRead(), TraitDeedRelocate.OnRead(), TraitDiary.OnRead(), TraitIndulgence.OnRead(), ConSleep.OnRemoved(), TraitJukeBox.OnSetBGM(), TraitToolTorch.OnSetCurrentItem(), TraitClock.OnSimulateHour(), TraitFertilizer.OnSimulateHour(), AI_Fish.ProgressFish.OnStart(), TraitMiniPool.OnStepped(), TraitSwing.OnSteppedOut(), TraitLeverBreaker.OnToggle(), Scene.OnUpdate(), TraitDaggerGrave.OnUse(), TraitEquipItem.OnUse(), TraitGeneMachine.OnUse(), TraitGiftJure.OnUse(), TraitStairsLocked.OnUse(), TraitWhistlePeace.OnUse(), TraitFoodMeat.OnUse(), DramaManager.ParseLine(), ActBash.Perform(), ActClearWater.Perform(), ActCryRage.Perform(), ActDrawWater.Perform(), ActDreamBug.Perform(), ActRanged.Perform(), ActRush.Perform(), ActSummonGuard.Perform(), ActWater.Perform(), ActZap.Perform(), AttackProcess.Perform(), BaseCondition.PlayEffect(), ConBuffStats.PlayEffect(), BaseCondition.PlayEndEffect(), AttackProcess.PlayRangedAnime(), Trait.PlayToggleEffect(), AI_Pray.Pray(), FoodEffect.Proc(), ActEffect.Proc(), ActEffect.ProcAt(), TraitBaseSpellbook.ReadFailEffect(), TraitGenerator.Recover(), Chara.RemoveLastBodyPart(), ActRide.Ride(), AI_Bladder.Run(), AI_Clean.Run(), AI_Craft_Snowman.Run(), AI_Deconstruct.Run(), AI_Eat.Run(), AI_Fuck.Run(), AI_HaulResource.Run(), AI_Idle.Run(), AI_OpenGambleChest.Run(), AI_Paint.Run(), AI_PlayMusic.Run(), AI_Read.Run(), AI_Shear.Run(), AI_Slaughter.Run(), AI_Steal.Run(), AI_Trolley.Run(), AI_UseCrafter.Run(), GoalCombat.Run(), TaskClean.Run(), TaskCullLife.Run(), TaskWater.Run(), TraitDetector.Search(), ActWait.SearchMedal(), LayerPixelPaint.SetCanvas(), TraitGenerator.ShortOut(), ActThrow.Throw(), ConBurning.Tick(), Trait.Toggle(), TraitDoor.ToggleDoor(), TraitDoorSwing.ToggleDoor(), TraitToolTorch.ToggleOn(), TraitSwitch.TryDisarmTrap(), Trait.TryOpenLock(), ActPray.TryPray(), Chara.TryPush(), AI_Shopping.TryRestock(), TraitWell.TrySetAct(), Trait.Uninstall(), ActRide.Unride(), TraitFoodEgg.Update(), and CoreDebug.UpdateInput().
|
inline |
Definition at line 5847 of file Card.cs.
References material.
Referenced by TaskChopWood.OnCreateProgress().
|
inline |
Definition at line 5837 of file Card.cs.
References material.
Referenced by InvOwnerCraft._OnProcess(), RecipeCard.Craft(), InvOwnerDraglet.OnProcess(), InvOwner.OnShiftClick(), InvOwner.OnStartDrag(), Trait.Refuel(), AI_UseCrafter.Run(), and TaskDump.Run().
|
inline |
|
inline |
Definition at line 5842 of file Card.cs.
References material.
Referenced by TaskChopWood.OnCreateProgress().
|
inline |
Definition at line 3175 of file Card.cs.
References EClass._map, Map.charas, Destroy(), Chara.faction, Faction.GetChildren(), id, item, FactionBranch.members, EClass.pc, and Msg.Say().
Referenced by FactionBranch.AddMemeber(), and AddThing().
|
inline |
Definition at line 6064 of file Card.cs.
Referenced by ActPlan._Update(), GameDate.AdvanceHour(), CharaBody.Equip(), Scene.Init(), Trait.Install(), ConBlind.OnRemoved(), ConNightVision.OnRemoved(), ConTorch.OnRemoved(), TraitToolTorch.OnSetCurrentItem(), ConBlind.OnStart(), ConTorch.OnStart(), ConNightVision.OnStartOrStack(), TraitToolTorch.OnUnsetCurrentItem(), TraitDaggerGrave.OnUse(), DramaManager.ParseLine(), Trait.PlayToggleEffect(), CoreDebug.QuickStart(), Player.RefreshCurrentHotItem(), RemoveThing(), and CharaBody.Unequip().
|
inline |
|
inline |
Definition at line 5720 of file Card.cs.
References SourceMaterial.Row.altColor, RenderRow.colorMod, GameSetting.elements, BaseTileMap.GetColorInt(), Chara.MainElement, SourceMaterial.Row.matColor, material, EClass.setting, Element.source, RenderRow.useAltColor, and RenderRow.useRandomColor.
|
inline |
Definition at line 6711 of file Card.cs.
References Destroy(), ThingContainer.Find(), and things.
Referenced by Zone_Casino.OnActivate(), BackerContentInspector.ContentCard.Remove(), and Zone.Revive().
|
inline |
Implements ICardParent.
Definition at line 3048 of file Card.cs.
References RemoveThing().
Referenced by ZonePreEnterBoutWin.Execute(), InvOwner.Grab(), and InvOwner.OnShiftClick().
|
inline |
Definition at line 2572 of file Card.cs.
References c_editorTags.
Referenced by AddThing(), QuestDebt.OnStart(), SurvivalManager.OnUpdateRecruit(), DramaOutcome.poppy_found(), DramaOutcome.QuestExploration_AfterCrystal(), and DramaOutcome.QuestExploration_MeetFarris().
|
inline |
Definition at line 3216 of file Card.cs.
References EClass._map, Chara.body, c_equippedSlot, ButtonGrid.card, Chara, dirtyWeight, ThingContainer.Find(), GetRootCard(), Chara.held, WidgetCurrentTool.Instance, invY, isChara, IsContainer, Trait.IsContainer, IsPC, isSale, item, LayerInventory.listInv, ThingContainer.OnRemove(), EClass.pc, EClass.player, props, Map.props, RecalculateFOV(), Player.RefreshCurrentHotItem(), Props.Remove(), PropsManager.sales, WidgetCurrentTool.selected, WidgetCurrentTool.selectedButton, LayerInventory.SetDirty(), SetDirtyWeight(), ShouldTrySetDirtyInventory(), things, trait, EClass.ui, and CharaBody.Unequip().
Referenced by RemoveCard(), and RemoveThings().
|
inline |
Definition at line 3208 of file Card.cs.
References RemoveThing(), and things.
Referenced by ApplyEditorTags(), RecipeCard.Craft(), Trait.OnBarter(), and FactionBranch.OnCreate().
|
inline |
Definition at line 6000 of file Card.cs.
References Scene.actionMode, CardRenderer.actor, MeshPass.Add(), Point.ApplyAnime(), ColorProfile.blockColors, Point.cell, EClass.Colors, TileType.Door, CardRenderer.Draw(), TileType.GetMountHeight(), BaseTileMap.GetThingPosition(), BaseGameScreen.guide, CardRenderer.hasActor, Point.HasChara, Point.HasObj, ColorProfile.BlockColors.Inactive, ScreenGuide.isActive, ActionMode.IsRoofEditMode(), ScreenGuide.passGuideBlock, CardRenderer.position, Point.Position(), CardActor.RefreshSprite(), GameSetting.render, EClass.scene, EClass.screen, BaseTileMap.SetRoofHeight(), EClass.setting, Cell.skipRender, GameSetting.RenderSetting.thingZ, BaseGameScreen.tileMap, TileType.UseMountHeight, MeshPassParam.x, Point.x, MeshPassParam.y, MeshPassParam.z, and Point.z.
Referenced by RecipeCard.OnRenderMarker().
|
inline |
Definition at line 5633 of file Card.cs.
References Element.GetResistLv().
Referenced by ActEffect.ProcAt().
|
inline |
Definition at line 5628 of file Card.cs.
References SourceManager.elements, and EClass.sources.
Referenced by GoalCombat.TryUseAbility().
|
inlinevirtual |
Reimplemented in Chara.
Definition at line 5927 of file Card.cs.
References TileType.Door, CardRenderer.RefreshSprite(), and RenderRow.tiles.
Referenced by RecipeCard.Rotate(), Cell.RotateAll(), and AM_Adv.ShowAllAction().
Definition at line 6508 of file Card.cs.
References Lang.Game, Msg.Say(), Msg.SetColor(), and SourceLang< T >.TryGetId().
|
inline |
Definition at line 6517 of file Card.cs.
References Lang.Game, Msg.Say(), Msg.SetColor(), and SourceLang< T >.TryGetId().
|
inline |
Definition at line 6499 of file Card.cs.
References Lang.Game, Msg.Say(), Msg.SetColor(), and SourceLang< T >.TryGetId().
Referenced by Chara._Move(), InvOwnerBlend._OnProcess(), TraitShrine._OnUse(), ActPlan._Update(), TraitSwitch.ActivateTrap(), RecipeManager.Add(), Chara.AddRandomBodyPart(), ActMelee.Attack(), Point.CallGuard(), ElementContainerCard.CheckSkillActions(), TraitCrafter.Craft(), AI_OpenLock.CreateProgress(), DamageHP(), Decay(), Chara.Die(), Chara.DoHostileAction(), CharaBody.Equip(), AI_Fish.ProgressFish.Fail(), AI_Fuck.Finish(), AI_Massage.Finish(), ActEffect.GeneMiracle(), Chara.GiveGift(), Chara.GiveLovePotion(), TraitGamble.IdleUse(), Condition.Kill(), LevelUp(), ActEffect.LoveMiracle(), Chara.MakeAlly(), AI_Fish.Makefish(), StatsMana.Mod(), TraitBaseSpellbook.ModCharge(), ModCharge(), TraitWell.ModCharges(), TraitChangingRoom.OnActivateTrap(), TraitTrap.OnActivateTrap(), ConSleep.OnBeforeStart(), TraitDrink.OnBlend(), AI_PassTime.OnCancel(), Stats.OnChangePhase(), TraitBrewery.OnChildDecay(), InvOwner.OnClick(), TaskChopWood.OnCreateProgress(), TaskDig.OnCreateProgress(), TaskDrawWater.OnCreateProgress(), TaskHarvest.OnCreateProgress(), TaskMine.OnCreateProgress(), TaskPlow.OnCreateProgress(), TaskPourWater.OnCreateProgress(), TraitDrinkMilkMother.OnDrink(), Affinity.OnGift(), GrowSystemTree.OnHitFail(), ElementContainerCard.OnLevelUp(), ElementContainerCard.OnModTempPotential(), TraitAltar.OnOffer(), AI_Fish.ProgressFish.OnProgressComplete(), TaskBuild.OnProgressComplete(), TraitBaseSpellbook.OnRead(), TraitBookSecret.OnRead(), TraitBookSkill.OnRead(), TraitScrollStatic.OnRead(), ConSleep.OnRemoved(), AI_Read.OnSetOwner(), AI_Fish.ProgressFish.OnStart(), TraitFloorSwitch.OnStepped(), TraitMiniPool.OnStepped(), TraitFoodPreparedPackage.OnUse(), TraitGiftJure.OnUse(), TraitGiftNewYear.OnUse(), TraitGiftPack.OnUse(), TraitItemProc.OnUse(), TraitParcel.OnUse(), TraitPlamoBox.OnUse(), TraitWhistlePeace.OnUse(), TraitFoodMeat.OnUse(), TraitPotionEmpty.OnUse(), DramaManager.ParseLine(), ActBash.Perform(), ActClearWater.Perform(), ActCryRage.Perform(), ActDrawWater.Perform(), ActDreamBug.Perform(), ActRanged.Perform(), ActRush.Perform(), ActSummonGuard.Perform(), ActWater.Perform(), ActZap.Perform(), AttackProcess.Perform(), BaseCondition.PhaseMsg(), ConBuffStats.PlayEffect(), Trait.PlayToggleEffect(), ActEffect.Poison(), GrowSystem.PopHarvest(), ActPray.Pray(), AI_Pray.Pray(), FoodEffect.Proc(), ActEffect.Proc(), ActEffect.ProcAt(), InvOwner.Transaction.Process(), TraitBaseSpellbook.ReadFailEffect(), TraitGenerator.Recover(), Chara.RemoveLastBodyPart(), TraitShackle.Restrain(), ActRide.Ride(), AI_ArmPillow.Run(), AI_Clean.Run(), AI_Craft_Snowman.Run(), AI_Eat.Run(), AI_Fuck.Run(), AI_Haul.Run(), AI_Idle.Run(), AI_Massage.Run(), AI_OpenGambleChest.Run(), AI_PassTime.Run(), AI_PlayMusic.Run(), AI_Read.Run(), AI_Shear.Run(), AI_Slaughter.Run(), AI_Steal.Run(), AI_Trolley.Run(), GoalCombat.Run(), TaskClean.Run(), TaskWater.Run(), TraitGenerator.ShortOut(), DramaOutcome.sister_friend(), AI_Trolley.Stop(), Chara.Stumble(), ActThrow.Throw(), ConInsane.Tick(), ConSleep.Tick(), Trait.Toggle(), TraitDoorAutoShoji.ToggleDoor(), TraitToolTorch.ToggleOn(), Zone.TryAddThingInSharedContainer(), AIAct.TryCancel(), TraitSwitch.TryDisarmTrap(), ThingGen.TryLickChest(), Thing.TryLickEnchant(), BaseCondition.TryNullify(), TraitDoor.TryOpen(), Trait.TryOpenLock(), ActPray.TryPray(), TraitBaseSpellbook.TryProgress(), ActRanged.TryReload(), TraitDoor.TrySetAct(), TraitWell.TrySetAct(), CharaBody.Unequip(), CharaBody.UnqeuipIfTooHeavy(), and ActRide.Unride().
|
inline |
Definition at line 6494 of file Card.cs.
Referenced by TraitMoongateEx._OnUse(), ActEffect.DamageEle(), Chara.GiveGift(), TraitDiary.OnRead(), ActEffect.Proc(), Religion.Punish(), Religion.PunishTakeOver(), TraitBaseSpellbook.ReadFailEffect(), LayerDragGrid.TryProc(), and TraitMoongate.UseMoongate().
|
inline |
Definition at line 6478 of file Card.cs.
Referenced by CoreDebug.BroadcastNext(), and ActPlan.Order().
|
inlinevirtual |
Definition at line 7426 of file Card.cs.
References c_charges, Lang.comparer, Trait.CompareTo(), encLV, GetName(), id, Num, refVal, and uid.
|
inlinevirtual |
Definition at line 3787 of file Card.cs.
References blessedState, elements, IsAmmo, IsEquipmentOrRangedOrAmmo, IsWeapon, and ElementContainer.ModBase().
Referenced by Recipe.Craft(), RecipeCard.Craft(), Player.CreateEquip(), FactionBranch.DailyOutcome(), MakeEgg(), AI_Fish.Makefish(), MakeMilk(), TraitSeed.MakeSeed(), Chara.MutateRandom(), TraitDrink.OnBlend(), Thing.OnCreate(), TaskHarvest.OnCreateProgress(), TraitAltar.OnOffer(), TraitPotionEmpty.OnUse(), ActEffect.Proc(), CoreDebug.QuickStart(), and AI_UseCrafter.Run().
|
inline |
Definition at line 7364 of file Card.cs.
References Core.config, EClass.core, CoreConfig.OtherSetting.noCensor, CoreConfig.other, and CardRenderer.SetCensored().
Referenced by AI_Slaughter.OnCancelOrSuccess(), AI_Bladder.OnReset(), AI_Bladder.Run(), and AI_Slaughter.Run().
|
inline |
Definition at line 3836 of file Card.cs.
References c_charges, and LayerInventory.SetDirty().
Referenced by Zone_CursedManorDungeon.OnGenerateMap(), ActClearWater.Perform(), and ActDrawWater.Perform().
|
inline |
Definition at line 7374 of file Card.cs.
References EClass._map, PropsManager.deconstructing, and Map.props.
Referenced by InspectGroupThing.OnSetActions(), and AI_Deconstruct.Run().
|
inlinevirtual |
Reimplemented in Chara.
Definition at line 5908 of file Card.cs.
References CardRenderer.RefreshSprite().
Referenced by RecipeCard.Build(), CharaRenderer.DrawHeld(), and TraitPillowStrange.TrySetAct().
|
inline |
Definition at line 2516 of file Card.cs.
References EClass.core, dirtyWeight, Core.IsGameStarted, IsPC, parent, and SetDirtyWeight().
Referenced by AddThing(), ChangeMaterial(), ChangeWeight(), ModNum(), AttbMain.OnChangeValue(), Skill.OnChangeValue(), ActEffect.Proc(), Religion.PunishTakeOver(), RemoveThing(), SetDirtyWeight(), and SetLv().
|
inline |
Definition at line 3756 of file Card.cs.
References encLV, and ModEncLv().
Referenced by TraitCrafter.Craft(), RecipeCard.Craft(), AI_Shear.GetFur(), CraftUtil.MakeDish(), MakeMilk(), TraitSeed.MakeSeed(), TraitPotionAlchemy.OnCrafted(), Thing.OnCreate(), TaskHarvest.OnCreateProgress(), TraitAltar.OnOffer(), and CoreDebug.UpdateInput().
|
inline |
Definition at line 5976 of file Card.cs.
References Scene.actionMode, Game.config, GameSetting.RenderSetting.freePosFix, EClass.game, BaseTileMap.GetThingPosition(), ActionMode.IsRoofEditMode(), Point.Position(), GameSetting.render, EClass.scene, EClass.screen, EClass.setting, Game.Config.snapFreePos, and BaseGameScreen.tileMap.
Referenced by RecipeCard.OnRenderMarker().
|
inline |
Definition at line 5534 of file Card.cs.
References Point.cell, and Cell.Refresh().
Referenced by ApplyEditorTags(), Create(), TraitSwitch.OnInstall(), TraitFloorSwitch.OnStepped(), and ActWait.SearchMedal().
|
inlinevirtual |
Definition at line 5808 of file Card.cs.
References RenderRow.SetImage().
|
inline |
Definition at line 5803 of file Card.cs.
References RenderRow.SetImage().
Referenced by WidgetPopText._SayPick(), WindowCharaMini.RefreshEquipment(), WindowChara.RefreshEquipment(), GridItemCard.SetButton(), GridItemCardSource.SetButton(), ButtonGeneral.SetCard(), ButtonGrid.SetCard(), ButtonRoster.SetChara(), ItemGeneral.SetChara(), Portrait.SetChara(), HotItemThing.SetImage(), LayerDragGrid.SetInv(), ButtonGrid.SetRecipe(), LayerCraftFloat.ShowContextMenu(), and WidgetInspector.SwitchPage().
|
inline |
Definition at line 2858 of file Card.cs.
References ElementContainer.ApplyElementMap(), Chara.CalculateMaxStamina(), ClampInitialSkill(), ElementContainer.dict, elements, hp, Element.id, isChara, Chara.job, LV, Chara.mana, Stats.max, MaxHP, ElementContainer.ModBase(), Chara.race, SetDirtyWeight(), Rand.SetSeed(), Chara.source, uid, and Element.ValueWithoutLink.
Referenced by Chara.Die(), ZonePreEnterBout.Execute(), DNA.Generate(), TraitFoodEggFertilized.Incubate(), Trait.OnBarter(), Chara.OnCreate(), TraitMonsterBall.OnCreate(), TraitPowerStatue.OnCreate(), TraitDrinkMilkMother.OnDrink(), ActEffect.ProcAt(), CoreDebug.QuickStart(), SerializedCards.Restore(), Chara.ScaleByPrincipal(), and CoreDebug.Spawn().
|
inline |
Definition at line 3407 of file Card.cs.
Referenced by DramaOutcome.fiama_starter_gift(), and TraitGiftJure.OnUse().
|
inline |
Definition at line 3393 of file Card.cs.
References isThing, ModNum(), Num, and Thing.
Referenced by ThingGen._Create(), InvOwnerRecycle._OnProcess(), Add(), ThingContainer.AddCurrency(), DropdownGrid.BuildIngredients(), TraitCrafter.Craft(), RecipeCard.Craft(), ThingGen.CreateCurrency(), Player.CreateEquip(), ThingGen.CreatePerfume(), ThingGen.CreatePotion(), ThingGen.CreateRedBook(), ThingGen.CreateScroll(), ThingGen.CreateSkillbook(), ThingGen.CreateSpellbook(), Trait.CreateStock(), FactionBranch.DailyOutcome(), Decay(), Recipe.DropIngredients(), Duplicate(), Chara.EQ_Item(), ZonePreEnterBoutWin.Execute(), DramaOutcome.fiama_gold(), DramaOutcome.fiama_starter_gift(), AI_Fuck.Finish(), FactionBranch.GetDailyIncome(), AI_Shear.GetFur(), FortuneRollData.GetPrize(), MiniGame.GetSlotReward(), TaskHarvest.HarvestThing(), MakeEgg(), AI_Fish.Makefish(), MakeMilk(), AI_OpenGambleChest.MakeReward(), Map.MineObj(), Faction.OnAdvanceMonth(), Trait.OnBarter(), QuestVernis.OnChangePhase(), TraitBrewery.OnChildDecay(), QuestLoytelFarm.OnComplete(), QuestNasu.OnComplete(), TaskChopWood.OnCreateProgress(), TaskHarvest.OnCreateProgress(), QuestDefense.OnDropReward(), QuestRandom.OnDropReward(), Zone_CursedManorDungeon.OnGenerateMap(), GrowSystemTree.OnMineObj(), SurvivalManager.OnMineWreck(), TraitGiftJure.OnUse(), InvOwnerDeliver.PayBill(), Chara.PickOrDrop(), TraitGacha.PlayGacha(), TraitBaseContainer.Prespawn(), TraitContainerCurrency.Prespawn(), FoodEffect.Proc(), ActEffect.Proc(), DramaOutcome.QuestDefense_1(), CoreDebug.QuickStart(), LayerCraft.RefreshProduct(), Chara.RestockInventory(), AI_OpenGambleChest.Run(), AI_Steal.Run(), TaskCullLife.Run(), GameDate.ShipGoods(), GameDate.ShipRandomPackages(), CoreDebug.Spawn(), SpawnLoot(), AI_PlayMusic.ThrowReward(), Recipe.TryGetFirstTimeBonus(), GrowSystem.TryPick(), Chara.TryPoisonPotion(), and TraitFoodEgg.Update().
|
inline |
Definition at line 6720 of file Card.cs.
References EClass.core, EClass.ui, and BaseCore.WaitForEndOfFrame().
|
inline |
Definition at line 3639 of file Card.cs.
References _CreateRenderer(), EClass._map, EClass._zone, Cell.AddCard(), altitude, Point.area, EClass.Branch, Point.cell, Debug, Point.detail, ForeachPoint(), freePos, fx, fy, Trait.Install(), Trait.InstallBottomPriority, Zone.IsPCFaction, isRoofItem, isThing, CellDetail.MoveThingToBottom(), CellDetail.MoveThingToTop(), PropsManager.OnCardAddedToZone(), Trait.OnChangePlaceState(), Area.OnInstallCard(), Map.OnSetBlockOrDoor(), Area.OnUninstallCard(), parent, placeState, pos, props, Map.props, Point.RefreshNeighborTiles(), Props.Remove(), Cell.RemoveCard(), FactionBranch.resources, HomeResourceManager.SetDirty(), Trait.ShouldRefreshTile, Trait.ShouldTryRefreshRoom, trait, Trait.Uninstall(), Point.x, and Point.z.
Referenced by RecipeCard.Build(), Zone.ClaimZone(), ZonePreEnterDigStairs.Execute(), CoreDebug.GetOrCreateDebugContainer(), Install(), Map.OnCardRemovedFromZone(), AM_MoveInstalled.OnProcessTiles(), TaskMoveInstalled.OnProgressComplete(), InspectGroupThing.OnSetActions(), TraitCurrencyMedal.OnStepped(), TraitStairsLocked.OnUse(), ActRestrain.Perform(), AI_Steal.Run(), DramaOutcome.Tutorial1(), and CoreDebug.UpdateInput().
|
inline |
Definition at line 6846 of file Card.cs.
Referenced by Trait.CreateStock(), and Trait.OnBarter().
|
inline |
Definition at line 5914 of file Card.cs.
References EClass.rnd().
Referenced by Zone.TryGenerateShrine().
|
inline |
Definition at line 6213 of file Card.cs.
References EClass.rnd().
|
inline |
Definition at line 6603 of file Card.cs.
References TalkDataList.GetRandomID(), ExcelDataList.Initialize(), ExcelDataList.list, and MOD.listTalk.
Referenced by Biography.Generate().
|
inline |
Definition at line 6612 of file Card.cs.
References EClass.debug, CoreDebug.enable, ToneDataList.GetToneID(), ExcelDataList.Initialize(), ExcelDataList.list, and MOD.tones.
Referenced by Biography.Generate().
|
inlinevirtual |
Reimplemented in Chara, and Thing.
Definition at line 5699 of file Card.cs.
Referenced by CardRenderer.Draw(), and CharaRenderer.DrawHeld().
|
inline |
Definition at line 3028 of file Card.cs.
References ChangeMaterial, and isReplica.
|
inline |
Definition at line 6857 of file Card.cs.
References EClass._map, Map.props, and PropsManager.sales.
Referenced by AI_Slaughter.Run().
|
inlinevirtual |
Reimplemented in Chara.
Definition at line 7395 of file Card.cs.
References currency, and SourceCategory.Row.sortVal.
Referenced by CoreExtension.Sort().
|
inlinevirtual |
|
inline |
Definition at line 3761 of file Card.cs.
References ElementContainer.dict, elements, Element.id, Element.IsFoodTrait, Element.IsTrait, ElementContainer.SetBase(), LayerInventory.SetDirty(), ElementContainer.SetTo(), tier, and Element.Value.
Referenced by FactionBranch.DailyOutcome(), AI_Fish.Makefish(), and CoreDebug.UpdateInput().
|
inline |
Definition at line 3277 of file Card.cs.
References Player.chara, GetRootCard(), IsPC, EClass.pc, and EClass.player.
Referenced by AddThing(), OnChildNumChange(), and RemoveThing().
|
inline |
Definition at line 5820 of file Card.cs.
References Chara.host, and CardRenderer.ShowEmo().
Referenced by RecipeManager.Add(), Chara.Cuddle(), Chara.DoHostileAction(), ZonePreEnterEncounter.Execute(), AI_Fuck.Finish(), AI_Massage.Finish(), Chara.GiveLovePotion(), Chara.HoldCard(), TraitGamble.IdleUse(), Chara.ModAffinity(), InvOwner.OnClick(), AI_Idle.OnStart(), AI_UseCrafter.OnStart(), ConDrunk.OnStart(), StanceSongSleep.OnStart(), TaskCut.OnStart(), AI_Bladder.Run(), AI_Eat.Run(), AI_PlayMusic.Run(), AI_Slaughter.Run(), GoalCombat.Run(), and Chara.Sniff().
|
inline |
Definition at line 4890 of file Card.cs.
References EClass._map, EClass._zone, Add(), Zone.AddCard(), CodexCreature.BonusDropLv, ChangeMaterial(), Map.charas, Player.codex, ThingGen.Create(), ThingGen.CreateFromFilter(), Act.CurrentAct, EClass.debug, GamePrincipal.disableUsermapBenefit, Dist(), Trait.DropChance, CodexManager.DroppedCard(), GamePrincipal.dropRate, GamePrincipal.dropRateMtp, elements, Evalue(), Zone.events, EClass.game, BaseCard.GetInt(), Point.GetNearestPoint(), CodexManager.GetOrCreate(), CoreDebug.godFood, CoreDebug.godMode, HasElement(), HasTag(), CardRow.idActor, if(), Chara.IsAnimal, Point.IsBlocked, IsContainer, IsCursed, IsEquipment, IsEquipmentOrRanged, isGifted, Chara.IsMachine, Zone.IsPCFaction, Zone.IsUserZone, item, CardRow.loot, MakeFigureFrom(), MakeFoodFrom(), Chara.MakeGene(), CodexManager.MarkCardDrop(), material, ElementContainer.ModExp(), parent, EClass.pc, EClass.player, Game.principal, Chara.race, rarity, EClass.rnd(), EClass.rndf(), EClass.rndHalf(), CardBlueprint.Set(), BaseCard.SetInt(), SetNum(), Rand.SetSeed(), AI_Slaughter.slaughtering, Thing.source, Split(), Thing, trait, and Thing.TryLickEnchant().
|
inline |
Definition at line 3382 of file Card.cs.
References Duplicate, ModNum(), Num, and Thing.
Referenced by InvOwnerRefuel._OnProcess(), TraitDrink.BlendLove(), TraitDrink.BlendPoison(), RecipeCard.Build(), AI_Shopping.Buy(), TraitCrafter.Craft(), QuestDeliver.Deliver(), FactionBranch.GetMeal(), Chara.HoldCard(), TaskCraft.IsIngredientsValid(), TraitDrink.OnBlend(), DragItemCard.OnDragSpecial(), TaskBuild.OnProgressComplete(), AM_Blueprint.OnSave(), ActThrow.Perform(), ActEffect.Proc(), InvOwner.Transaction.Process(), AI_Paint.Run(), AI_UseCrafter.Run(), LayerPixelPaint.SetCanvas(), Thing.ShowSplitMenu(), SpawnLoot(), Chara.SplitHeld(), AI_PlayMusic.ThrowReward(), Map.TryShatter(), GoalCombat.TryThrow(), and UIDragGridIngredients.Update().
|
inline |
Definition at line 6402 of file Card.cs.
References Player.forceTalk, BackerContent.GakiConvert(), EClass.player, and Msg.SetColor().
Referenced by Chara._Move(), AI_Shopping.Buy(), Point.CallGuard(), AI_Torture.CreateProgress(), ZonePreEnterEncounter.Execute(), AI_Fuck.Finish(), AI_Massage.Finish(), Chara.GiveGift(), Chara.GiveLovePotion(), TraitGamble.IdleUse(), Trait.OfferProcess(), InvOwner.OnClick(), QuestEscort.OnEnterZone(), Affinity.OnGift(), TraitBaseSpellbook.OnRead(), QuestEscort.OnStart(), TraitStairsLocked.OnUse(), ActWater.Perform(), ActEffect.Poison(), FoodEffect.Proc(), InvOwner.Transaction.Process(), Chara.RequestProtection(), ActRide.Ride(), AI_ArmPillow.Run(), AI_Clean.Run(), AI_Eat.Run(), AI_Fuck.Run(), AI_GotoHearth.Run(), AI_Haul.Run(), AI_Idle.Run(), AI_Massage.Run(), AI_PlayMusic.Run(), AI_Shear.Run(), AI_Trolley.Run(), AIWork.Run(), GoalCombat.Run(), Chara.Sniff(), ActThrow.Throw(), ConChampagne.Tick(), ConEntangle.Tick(), ConInsane.Tick(), ConSleep.Tick(), Chara.TryPush(), and ActRide.Unride().
|
inline |
Definition at line 6441 of file Card.cs.
References Msg.colors, MsgColors.Ono, Msg.Say(), Msg.SetColor(), MsgColors.Talk, and MsgColors.Thinking.
Referenced by ZoneEventPhone.OnTickRound(), and TraitDaggerGrave.OnUse().
|
inline |
Definition at line 5577 of file Card.cs.
References EClass._map, EClass._zone, Chara.ai, Trait.CanBeTeleported, AIAct.Cancel(), Map.charas, Chara.enemy, BaseGameScreen.FocusPC(), ElementContainer.Has(), Chara.HasCondition(), Spatial.IsRegion, Point.PositionCenter(), BaseGameScreen.RefreshPosition(), EClass.screen, Chara.SetEnemy(), and CardRenderer.SetFirst().
Referenced by CoreDebug.COM_Teleport(), TraitGeneMachine.OnUse(), ActSummonGuard.Perform(), ActEffect.Proc(), Chara.RequestProtection(), AI_Idle.Run(), AI_PassTime.Run(), ConSleep.SuccubusVisit(), and TraitTeleporter.TryTeleport().
|
inlinevirtual |
|
inline |
Definition at line 2449 of file Card.cs.
References Name, parent, pos, and Point.ToString().
Referenced by AddThing(), ButtonGrid.ToString(), and HotItemAct.TrySetAct().
|
inline |
Definition at line 5424 of file Card.cs.
References c_altName, c_idRefCard, and refCard.
|
inline |
Definition at line 5204 of file Card.cs.
References EClass._zone, ChangeMaterial, Chara, SourceManager.charas, DNA.CopyDNA(), Zone.DangerLv, DNA.GenerateRandomGene(), SpawnList.Get(), MATERIAL.GetRandomMaterialFromCategory(), HasElement(), material, SourceManager.materials, CardRow.model, Chara.race, SpawnList.Select(), and EClass.sources.
Referenced by FactionBranch.DailyOutcome(), CraftUtil.MakeDish(), Map.MineObj(), Trait.OnBarter(), SurvivalManager.OnMineWreck(), and CoreDebug.UpdateInput().
|
inline |
Definition at line 3817 of file Card.cs.
References GetCurrency(), IsPC, ModCurrency(), and Msg.Say().
Referenced by ListPeopleRevive.OnClick(), InvOwnerDeliver.PayBill(), and LayerTravel.Refresh().
|
inline |
Definition at line 2463 of file Card.cs.
References CanReserve(), and reservedAct.
Referenced by AI_Cook.Run(), and TaskMoveInstalled.Run().
|
inline |
Definition at line 6658 of file Card.cs.
References ThingContainer.GetDest(), ThingContainer.DestData.stack, and TryStackTo().
Referenced by Chara.PickHeld(), and ActEffect.Proc().
|
inline |
Definition at line 3295 of file Card.cs.
References c_isImportant, CanStackTo(), Core.config, EClass.core, decay, Destroy(), CoreConfig.game, GetRootCard(), isDestroyed, CoreConfig.GameConfig.markStack, ModNum(), Num, and EClass.pc.
Referenced by RecipeCard.Craft(), Chara.Pick(), UIInventory.Sort(), Zone.TryAddThing(), TryStack(), and ThingContainer.TryStack().
|
inline |
Definition at line 6779 of file Card.cs.
References EClass._zone, Chara.faith, Point.GetNearestPoint(), id, Zone.IsPCFaction, item, Player.ModKarma(), EClass.player, and CardRenderer.SetFirst().
Referenced by ActPlan._Update().
|
inlinevirtual |
Implements IInspect.
Reimplemented in Chara, and Thing.
Definition at line 7496 of file Card.cs.
Referenced by GridItemCard.SetButton(), ButtonGrid.SetCard(), and ButtonGrid.SetCraftRecipe().
BitArray32 Card._bits1 |
Definition at line 77 of file Card.cs.
Referenced by _OnDeserialized(), _OnSerializing(), SerializedCards.Add(), Duplicate(), and SerializedCards.Restore().
BitArray32 Card._bits2 |
Definition at line 79 of file Card.cs.
Referenced by _OnDeserialized(), _OnSerializing(), SerializedCards.Add(), Duplicate(), and SerializedCards.Restore().
|
private |
int Card._colorInt |
Definition at line 65 of file Card.cs.
Referenced by ApplyMaterial(), Thing.ApplyMaterial(), and Chara.SetMainElement().
int [] Card._ints = new int[30] |
Definition at line 30 of file Card.cs.
Referenced by _OnDeserialized(), and _OnSerializing().
SourceMaterial.Row Card._material |
Definition at line 89 of file Card.cs.
Referenced by ChangeMaterial(), and Create().
float Card.angle = 180f |
Definition at line 69 of file Card.cs.
Referenced by CardRenderer.Draw(), CharaActorPCC.OnSetOwner(), CharaActorPCC.RefreshSprite(), Game.Save(), and CoreDebug.UpdateInput().
Biography Card.bio |
Definition at line 42 of file Card.cs.
Referenced by ApplyBacker(), Chara.ApplyEditorTags(), DramaCustomSequence.Build(), GameLang.ConvertDrama(), Chara.Duplicate(), Player.GetBackgroundText(), Person.GetDramaTitle(), DramaCustomSequence.GetRumor(), Faction.IsWearingPanty(), UICharaMaker.ListGender(), Chara.OnCreate(), UICharaMaker.Refresh(), WindowChara.RefreshInfo(), WindowChara.RefreshNote(), Person.SetChara(), ItemGachaResult.SetChara(), ButtonChara.SetChara(), ItemGeneral.SetChara(), AM_MoveInstalled.SetTarget(), and Biography.TextBioSlave().
CardBlueprint Card.bp |
Definition at line 75 of file Card.cs.
Referenced by Create(), Chara.OnBeforeCreate(), Chara.OnCreate(), and Thing.OnCreate().
bool Card.dirtyWeight = true |
Definition at line 83 of file Card.cs.
Referenced by ChangeMaterial(), RemoveThing(), and SetDirtyWeight().
ElementContainerCard Card.elements = new ElementContainerCard() |
Definition at line 39 of file Card.cs.
Referenced by _OnDeserialized(), TraitAltar._OnOffer(), Element._WriteNote(), Element.AddEncNote(), AddRune(), LayerSleep.Advance(), DNA.Apply(), Chara.ApplyDeathPenalty(), Chara.ApplyJob(), Thing.ApplyMaterial(), Thing.ApplyMaterialElements(), ApplyProtection(), Chara.ApplyRace(), ApplySocket(), ActMelee.Attack(), TraitDrink.BlendLove(), TraitDrink.BlendPoison(), WidgetStatsBar.Build(), TraitTrainingDummyArmor.CalcPV(), Chara.CalculateMaxStamina(), CanAddRune(), Thing.CanAutoFire(), Thing.CanStackTo(), TraitAmmo.CanStackTo(), ClampInitialSkill(), TraitCrafter.Craft(), RecipeCard.Craft(), TraitPotion.Create(), TraitRod.Create(), TraitSpellbook.Create(), Create(), DamageHP(), Player.DreamSpell(), Chara.Duplicate(), Duplicate(), EjectSockets(), CharaBody.Equip(), Evalue(), EvalueMax(), DramaOutcome.fiama_starter_gift(), AI_Fuck.Finish(), CoreDebug.Fix_EtherDisease(), DNA.GenerateWithGene(), GetBestAttribute(), Party.GetBestSkill(), Check.GetFinalDC(), AI_Shear.GetFur(), Element.GetParent(), Chara.GiveGift(), TaskHarvest.HarvestThing(), TraitFoodEggFertilized.Incubate(), Religion.JoinFaith(), Religion.LeaveFaith(), ElementContainer.ListElements(), CraftUtil.MakeDish(), CraftUtil.MakeLoveLunch(), TraitSeed.MakeSeed(), CraftUtil.MixIngredients(), StatsMana.Mod(), ModEncLv(), ModExp(), Player.MoveZone(), Trait.OnBarter(), TraitPotionAlchemy.OnCrafted(), TraitRod.OnCreate(), TraitToolRangeCane.OnCreate(), TaskChopWood.OnCreateProgress(), TaskDig.OnCreateProgress(), TaskDrawWater.OnCreateProgress(), TaskHarvest.OnCreateProgress(), TaskMine.OnCreateProgress(), TaskPlow.OnCreateProgress(), TaskPourWater.OnCreateProgress(), Chara.OnDeserialized(), TraitDrinkMilkMother.OnDrink(), Game.OnLoad(), TraitAgingShelf.OnProduce(), TraitDryBrick.OnProduce(), TaskCraft.OnProgress(), AI_Fish.ProgressFish.OnProgressComplete(), TaskCraft.OnProgressComplete(), TaskDig.OnProgressComplete(), TaskMine.OnProgressComplete(), TraitBookSkill.OnRead(), TraitScrollStatic.OnRead(), Player.OnStartNewGame(), Act.Perform(), AttackProcess.Perform(), AttackProcess.PlayRangedAnime(), AttackProcess.Prepare(), FoodEffect.Proc(), ActEffect.Proc(), CoreDebug.QuickStart(), ButtonElement.Refresh(), UICharaMaker.Refresh(), WidgetTracker.Refresh(), WindowCharaMini.Refresh(), UIRecipeInfo.RefreshList(), LayerEmbark.RefreshMembers(), LayerCraft.RefreshProduct(), WindowChara.RefreshProfile(), WindowChara.RefreshSkill(), Chara.RefreshSpeed(), WindowChara.RefreshStatic(), AI_Eat.Run(), AI_Fuck.Run(), AI_Idle.Run(), AI_PlayMusic.Run(), AI_Shear.Run(), AI_Slaughter.Run(), AI_Steal.Run(), AI_UseCrafter.Run(), LayerAbility.SelectGroup(), ButtonAbility.SetAct(), SetBlessedState(), ItemGachaResult.SetChara(), CoreDebug.SetElement(), ButtonElement.SetGrid(), SetLv(), Chara.SetMainElement(), TraitAbility.SetMainText(), CharaBody.SetOwner(), Recipe.SetTextDifficulty(), SetTier(), SpawnLoot(), ButtonAbility.SpecialHoldAction(), WidgetTracker.Toggle(), CalcPlat.Train(), Map.TryShatter(), CharaBody.Unequip(), TraitFoodEgg.Update(), CoreDebug.UpdateInput(), TraitWrench.Upgrade(), Element.BonusInfo.WriteNote(), RecipeCard.WriteNote(), Thing.WriteNote(), TraitBookSkill.WriteNote(), and Recipe.WriteReqSkill().
Fov Card.fov |
Definition at line 55 of file Card.cs.
Referenced by Chara.CanSee(), Player.CanSee(), Chara.CanSeeLos(), Chara.CanSeeSimple(), TileMapElona.DrawTile(), and AI_Fish.Run().
CardRow Card.hat |
Definition at line 61 of file Card.cs.
Referenced by CharaRenderer.Draw(), and CharaRenderer.DrawHat().
string Card.id = "" |
Definition at line 33 of file Card.cs.
Referenced by ThingContainer._ListCurrency(), InvOwnerRecycle._OnProcess(), BuildMenu._Search(), SerializedCards.Add(), Props.Add(), Zone.AddCard(), ThingContainer.AddCurrency(), ThingContainer.AddFactory(), FactionBranch.AddMemeber(), AddThing(), InvOwner.AllowHold(), DramaCustomSequence.Build(), Recipe.BuildIngredientList(), Chara.CanAcceptGift(), TraitDrink.CanBlend(), TraitBrewery.CanChildDecay(), TraitAltar.CanOffer(), Recipe.Ingredient.CanSetThing(), Thing.CanStackTo(), QuestCrafter.CanUpdateOnTalk(), QuestDefense.CanUpdateOnTalk(), QuestExploration.CanUpdateOnTalk(), QuestShippingChest.CanUpdateOnTalk(), Trait.Contains(), TraitCrafter.Craft(), RecipeCard.Craft(), Recipe.Create(), LayerInventory.CreateContainer(), Chara.Cuddle(), FactionBranch.DailyOutcome(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), GrowSystem.EqualizePlants(), ZonePreEnterEncounter.Execute(), CardManager.GlobalCharaList.Find(), Party.Find(), ThingContainer.Find(), Map.FindChara(), Zone.FindChara(), CoreDebug.Fix_RemoveDemitas(), CoreDebug.Fix_RemoveDuplicateUnique(), Biography.Generate(), FactionBranch.GenerateGarbage(), DNA.GenerateGene(), TraitChara.GetAdvRank(), TraitItemProc.GetCraftNum(), ThingContainer.GetCurrency(), Trait.GetFuelValue(), AI_Shear.GetFur(), TaskChopWood.GetLog(), Thing.GetName(), ReligionMoonShadow.GetOfferingMtp(), ReligionTrickery.GetOfferingMtp(), TraitBrewery.GetProductID(), DramaCustomSequence.GetRumor(), TaskBuild.GetText(), ThingContainer.GetThingStack(), AI_Haul.GetThingToClean(), Chara.GiveGift(), TaskHarvest.HarvestThing(), Faction.HasMember(), ActClearWater.HasWaterSource(), ActDrawWater.HasWaterSource(), AI_HaulResource.HoldingResource(), UIDragGridInfo.InitFuel(), QuestDeliver.IsDestThing(), Player.IsPriorityAction(), IsStackable(), Recipe.Ingredient.IsValidIngredient(), Faction.IsWearingPanty(), Props.ListThingStack(), Props.ListThingStacksInCategory(), TraitFoodEggFertilized.MakeBaby(), CraftUtil.MakeDish(), MakeFoodRef(), MakeRefFrom(), TraitSeed.MakeSeed(), DramaOutcome.melilith_friend(), CraftUtil.MixIngredients(), DramaOutcome.nasu_join(), Zone_Casino.OnActivate(), TraitTrap.OnActivateTrap(), Zone_WindRest.OnAfterSimulate(), Trait.OnBarter(), TraitWell.OnBlend(), TraitBrewery.OnChildDecay(), FactionBranch.OnClaimZone(), ContentCodex.OnClickAddCards(), Thing.OnCreate(), TraitRod.OnCreate(), TraitDrink.OnDrink(), TraitDrinkMilkMother.OnDrink(), QuestRandom.OnDropReward(), Zone_CursedManor.OnGenerateMap(), Zone_CursedManorDungeon.OnGenerateMap(), Zone_WindRest.OnGenerateMap(), QuestTaskFlyer.OnGiveItem(), LayerCraft.OnKill(), Game.OnLoad(), Props.OnNumChange(), TraitAltar.OnOffer(), AI_Fish.ProgressFish.OnProgressComplete(), TaskBuild.OnProgressComplete(), TraitLicense.OnRead(), TraitScrollStatic.OnRead(), ConSleep.OnRemoved(), TraitPaintBoard.OnRenderExtra(), TraitTrapMine.OnStepped(), TraitGainPrecious.OnUse(), TraitHat.OnUse(), TraitPotionEmpty.OnUse(), RecipeManager.OnVersionUpdate(), ZoneEventMusic.OnVisit(), AttackProcess.Perform(), AttackProcess.PlayRangedAnime(), DramaOutcome.poppy_found(), ActEffect.Proc(), ActEffect.ProcAt(), InvOwner.Transaction.Process(), PurgeDuplicateArtifact(), TCOrbitChara.RefreshAll(), LayerCraft.RefreshCategory(), LayerCraftFloat.RefreshDisassemble(), UIRecipeInfo.RefreshList(), TraitDaggerGrave.RemainingSword(), SerializedCards.Restore(), AI_Haul.Run(), AI_Idle.Run(), AI_PlayMusic.Run(), GoalCombat.Run(), RecipeUpdater.RunRecipe(), TraitDetector.Search(), ActWait.SearchMedal(), SecondaryCompare(), Portrait.SetChara(), TraitAltar.SetDeity(), Chara.SetMainElement(), CardActor.SetOwner(), Biography.SetPortrait(), Player.SetPriorityAction(), HitSummary.SetRecipe(), Chara.SetSource(), Thing.SetSource(), TaskHarvest.ShouldGenerateDismantled(), InvOwnerRecycle.ShouldShowGuide(), Chara.ShouldThrowAway(), Zone.Simulate(), DramaOutcome.sister_friend(), Tactics.Tactics(), DramaActor.Talk(), ActThrow.Throw(), AI_PlayMusic.ThrowReward(), Chara.TryPoisonPotion(), Chara.TryReservePickupTutorial(), Chara.TryTakeSharedItems(), TryUnrestrain(), Chara.TryUse(), GoalCombat.TryUseAbility(), CoreDebug.UpdateInput(), ElementContainerCard.ValueBonus(), and Element.BonusInfo.WriteNote().
bool Card.isDestroyed |
Definition at line 73 of file Card.cs.
Referenced by TaskBuild._GetHitResult(), _OnDeserialized(), AddThing(), RecipeCard.Build(), AI_Shopping.Buy(), Chara.CanPick(), FactionBranch.DailyOutcome(), Recipe.GetMaxCount(), Chara.GiveGift(), Chara.HoldCard(), TaskCraft.IsIngredientsValid(), AI_OpenGambleChest.IsValid(), Map.Load(), AM_Build.OnFinishProcessTiles(), Game.OnLoad(), AI_Fish.ProgressFish.OnProgressComplete(), InvOwner.OnShiftClick(), ActThrow.Perform(), UIRecipeInfo.Refresh(), BuildMenu.RefreshCategory(), Player.RefreshCurrentHotItem(), UIInventory.RefreshHighlight(), WidgetSearch.RefreshList(), AI_HaulResource.Run(), AI_Idle.Run(), AI_PlayMusic.Run(), AI_UseCrafter.Run(), TaskDump.Run(), ButtonGrid.SetCard(), ButtonGrid.SetCardGrid(), Thing.ShowSplitMenu(), Thing.ShowSplitMenu2(), ActThrow.Throw(), Chara.TryHoldCard(), LayerDragGrid.TryPutBack(), TryStackTo(), and FactionBranch.UpdateReqruits().
ICardParent Card.parent |
Definition at line 53 of file Card.cs.
Referenced by Props.Add(), Zone.AddCard(), Zone.AddGlobalCharasOnActivate(), AddThing(), DropdownGrid.BuildIngredients(), InvOwner.CanOpenContainer(), Thing.CanStackTo(), DamageHP(), CardRenderer.Draw(), CharaBody.Equip(), Player.EquipTool(), ThingContainer.GetDest(), Msg.GetName(), GetRoot(), GetRootCard(), IsExcludeFromCraft(), ThingContainer.IsFull(), InvOwner.ListInteractions(), Props.ListThingStack(), ModNum(), Chara.MoveZone(), AI_Drink.OnSetOwner(), AI_Read.OnSetOwner(), PropsManager.OnSetPlaceState(), InvOwner.OnShiftClick(), InvOwner.OnStartDrag(), Chara.Pick(), CardRenderer.PlayAnime(), ActEffect.Proc(), InvOwner.Transaction.Process(), Map.PutAway(), ActorEx.Refresh(), UIDragGridIngredients.Refresh(), UIInventory.RefreshHighlight(), AI_Drink.Run(), AI_Eat.Run(), AI_Equip.Run(), AI_Idle.Run(), AI_PlayMusic.Run(), AI_Read.Run(), AI_Steal.Run(), WidgetSearch.Search(), SetDirtyWeight(), SetPlaceState(), Props.ShouldListAsResource(), LayerCraftFloat.ShowContextMenu(), SpawnLoot(), ActThrow.Throw(), ToString(), Chara.TryEquipRanged(), Chara.TryHoldCard(), LayerDragGrid.TryPutBack(), ActRanged.TryReload(), and LayerInventory.TryShowGuide().
PlaceState Card.placeState |
Definition at line 81 of file Card.cs.
Referenced by _OnDeserialized(), _OnSerializing(), ActPlan._Update(), SerializedCards.Add(), Zone.AddCard(), AddThing(), Recipe.Build(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), TraitMap.GetRandomInstalled(), AI_Haul.GetThingToClean(), PropsManager.OnCardAddedToZone(), TraitGodStatue.OnChangeMaterial(), TraitHouseBoard.OnChangePlaceState(), TraitBoat.OnRemovedFromZone(), SetPlaceState(), and Zone.TryAddThing().
Definition at line 57 of file Card.cs.
Referenced by Map._AddCard(), TaskPoint._CanPerformTask(), AIWork._FuncWorkPoint(), Chara._Move(), _OnDeserialized(), InvOwnerChaosOffering._OnProcess(), _OnSerializing(), AM_Adv._OnUpdateInput(), TraitShrine._OnUse(), WidgetDate._Refresh(), ActPlan._Update(), Zone.Activate(), SerializedCards.Add(), Map.AddCardOnActivate(), Zone.AddGlobalCharasOnActivate(), AddThing(), PartialMap.Apply(), TraitHouseBoard.ApplyData(), Chara.ApplyDeathPenalty(), ActMelee.Attack(), AM_Adv.AxisMove(), Recipe.Build(), AI_Shopping.Buy(), MeetingManager.CallNext(), TraitTrolley.CanActivate(), TraitDoor.CanClose(), Chara.CanInteractTo(), GoalManualMove.CanMove(), Chara.CanMoveTo(), ActBash.CanPerform(), ActKick.CanPerform(), ActRanged.CanPerform(), ActRush.CanPerform(), ActThrow.CanPerform(), Act.CanPerform(), Chara.CanPick(), Chara.CanReplace(), Chara.CanSee(), Player.CanSee(), Chara.CanSeeLos(), ActThrow.CanThrow(), QuestDefense.CanUpdateOnTalk(), TraitGeneratorWheel.CanUse(), TraitShackle.CanUse(), Zone.ClaimZone(), CoreDebug.COM_Teleport(), Trait.CookProgress(), TraitCrafter.Craft(), RecipeCard.Craft(), SpatialGen.CreateInstance(), AI_PracticeDummy.CreateProgress(), AI_Torture.CreateProgress(), Region.CreateRandomSite(), TraitNewZone.CreateZone(), FactionBranch.DailyOutcome(), ActEffect.DamageEle(), Chara.DestroyPath(), Die(), Dist(), ActionMode.DoFunc(), AI_Idle.DoSomethingToCharaInRadius(), AI_Idle.DoSomethingToNearChara(), BaseGameScreen.Draw(), BaseTileMap.Draw(), TileMapElona.Draw(), CardRenderer.Draw(), CharaRenderer.DrawHat(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), Player.DropReward(), EjectSockets(), WidgetMinimap.EmitParticle(), Player.EnterLocalZone(), ZonePreEnterBout.Execute(), ZonePreEnterBoutWin.Execute(), ZonePreEnterEncounter.Execute(), DramaOutcome.fiama_pet(), Chara.FindNearestNewEnemy(), Map.FindThing(), BaseGameScreen.Focus(), BaseGameScreen.FocusPC(), TraitBoat.ForeachDeck(), FactionBranch.GenerateGarbage(), DramaOutcome.get_scratch(), ActPlan.GetAction(), AI_Pray.GetAltar(), AI_Clean.GetCleanPoint(), AI_Goto.GetDestination(), AIAct.GetDestination(), Hobby.GetEfficiency(), BaseArea.GetEmptySeat(), TraitNewZone.GetExitPos(), TraitStairs.GetExitPos(), Chara.GetFirstStep(), TaskMine.GetHitResult(), FactionBranch.GetMailBoxPos(), CoreDebug.GetOrCreateDebugContainer(), Trait.GetPoint(), AI_Trolley.GetPoint(), FortuneRollData.GetPrize(), Trait.GetRandomPoint(), Zone.GetRandomVisitPos(), Chara.GetRevived(), Chara.GetRoomWork(), ZoneEventRaid.GetSpawnPos(), Zone.GetSpawnPos(), Chara.GetSubPassData(), TraitGeneMachine.GetTarget(), AI_Haul.GetThingToClean(), TaskHarvest.HarvestThing(), Chara.HasAccess(), Chara.HasHigherGround(), ZoneEventDefenseGame.Horn_Ally(), TraitFoodEggFertilized.Incubate(), Scene.Init(), AI_Goto.IsDestinationReached(), IsInMutterDistance(), TraitDoor.IsOpen(), TraitShackle.IsRestraining(), TraitDoor.IsValid(), Los.IsVisible(), Chara.Kick(), HomeResourceWorth.ListHeirloom(), Trait.ListPoints(), TraitLightSun.ListPoints(), Props.ListThingStack(), Region.ListTravelZones(), Chara.LookAt(), Map.MineFloor(), Player.ModKarma(), Chara.MoveNeighborDefinitely(), Chara.MoveRandom(), TraitNewZone.MoveZone(), TraitMoongate.MoveZone(), Trait.Offer(), Trait.OfferProcess(), AM_Adv.OnActivate(), WidgetArtTool.OnActivate(), TraitHitchingPost.OnActivateTrap(), FactionBranch.OnActivateZone(), Region.OnAdvanceHour(), FactionBranch.OnAfterSimulate(), AM_Adv.OnAfterUpdate(), Chara.OnBanish(), AM_Adv.OnBecomeNoGoal(), Zone_Nymelle.OnBeforeSimulate(), ConSleep.OnBeforeStart(), TraitHouseBoard.OnChangePlaceState(), QuestIntroInspector.OnComplete(), QuestVernis.OnComplete(), TaskDig.OnCreateProgress(), TaskHarvest.OnCreateProgress(), TaskMine.OnCreateProgress(), QuestDialog.OnDropReward(), TraitRollingFortune.OnEndAI(), ElementContainerCard.OnLevelUp(), ElementContainerZone.OnLevelUp(), Act.OnMarkMapHighlights(), ActBolt.OnMarkMapHighlights(), ActRush.OnMarkMapHighlights(), TraitAltar.OnOffer(), AM_Designation< T >.OnProcessTiles(), AM_MoveInstalled.OnProcessTiles(), AI_Fish.ProgressFish.OnProgressComplete(), AI_Sleep.OnProgressComplete(), QuestCraft.OnProgressComplete(), TaskBuild.OnProgressComplete(), TaskDig.OnProgressComplete(), TraitDeedRelocate.OnRead(), TraitDiary.OnRead(), TraitScrollStatic.OnRead(), ConSleep.OnRemoved(), ConSuspend.OnRemoved(), AM_Adv.OnRenderTile(), TraitFertilizer.OnSimulateHour(), GoalSleep.OnSimulatePosition(), QuestEscort.OnStart(), TraitNewZone.OnStepped(), TraitSwing.OnSteppedOut(), LayerCraftFloat.OnSwitchContent(), Scene.OnUpdate(), TraitDaggerGrave.OnUse(), TraitFarmChest.OnUse(), TraitGeneMachine.OnUse(), TraitGiftNewYear.OnUse(), TraitMannequin.OnUse(), TraitShackle.OnUse(), TraitStairsLocked.OnUse(), TraitContainer.Open(), DramaManager.ParseLine(), Act.Perform(), ActMultihit.Perform(), ActRanged.Perform(), ActRush.Perform(), ActSummonGuard.Perform(), ActThrow.Perform(), HotItemActionSleep.Perform(), ActPlan.Item.Perform(), AttackProcess.Perform(), Zone_Dungeon.PlaceRail(), EffectIRenderer.Play(), CardRenderer.PlayAnime(), PlayEffect(), AttackProcess.PlayRangedAnime(), PlaySound(), Trait.PlayToggleEffect(), AttackProcess.Prepare(), AM_Adv.PressedActionMove(), FoodEffect.Proc(), ActEffect.Proc(), ActEffect.ProcAt(), InvOwner.Transaction.Process(), DramaOutcome.QuestExploration_AfterCrystal(), CoreDebug.QuickStart(), TraitBaseSpellbook.ReadFailEffect(), FactionBranch.Recruit(), Religion.Reforge(), ActorEx.Refresh(), LayerTravel.Refresh(), WidgetMouseover.Refresh(), AM_Adv.RefreshArrow(), AM_Region.RefreshArrow(), Zone.RefreshBGM(), LayerCraftFloat.RefreshCraft(), WidgetSearch.RefreshList(), BaseGameScreen.RefreshPosition(), GameScreenElona.RefreshPosition(), BaseGameScreen.RefreshWeather(), GameScreenElona.RefreshWeather(), Weather.RefreshWeather(), Map.Resize(), SerializedCards.Restore(), Zone.Revive(), Chara.Revive(), AI_ArmPillow.Run(), AI_Bladder.Run(), AI_Clean.Run(), AI_Cook.Run(), AI_Fuck.Run(), AI_Haul.Run(), AI_Idle.Run(), AI_Massage.Run(), AI_Offer.Run(), AI_PassTime.Run(), AI_PlayMusic.Run(), AI_Shear.Run(), AI_Shopping.Run(), AI_Slaughter.Run(), AI_Steal.Run(), AI_TargetCard.Run(), AI_Torture.Run(), AI_UseCrafter.Run(), AIWork.Run(), GoalCombat.Run(), GoalManualMove.Run(), GoalSleep.Run(), TaskDump.Run(), TaskPoint.Run(), RecipeUpdater.RunDisassemble(), PartialMap.Save(), Map.Save(), ActWait.Search(), CharaRenderer.SetFirst(), SetPlaceState(), AM_Adv.SetPressedAction(), RegionPoint.SetRegionPoint(), WidgetHotbar.SetShortcutMenu(), UISong.SetSong(), TraitGeneratorWheel.ShouldWork(), AM_Adv.ShowAllAction(), LayerCraftFloat.ShowContextMenu(), Zone.Simulate(), Player.SimulateFaction(), CoreDebug.Spawn(), CoreDebug.SpawnBoss(), ButtonAbility.SpecialHoldAction(), SurvivalManager.StartRaid(), Chara.Stumble(), ConSleep.SuccubusVisit(), Chara.SyncRide(), Player.TargetRanged(), CoreDebug.TestSpawn(), ActThrow.Throw(), AI_PlayMusic.ThrowReward(), Chara.Tick(), ConFear.Tick(), ConMiasma.Tick(), ConSleep.Tick(), ConSuspend.Tick(), StanceSongSleep.Tick(), TraitDoor.ToggleDoor(), TraitDoorSwing.ToggleDoor(), ToString(), Chara.ToString(), TraitSwitch.TryDisarmTrap(), Religion.TryGetGift(), AI_Goto.TryGoTo(), GoalCombat.TryMove(), GoalManualMove.TryMove(), Chara.TryMoveFrom(), Chara.TryMoveTowards(), AI_Shopping.TryRestock(), HotItemAct.TrySetAct(), HotItemHeld.TrySetAct(), TraitCanvas.TrySetAct(), TraitCoreZone.TrySetAct(), TraitHouseBoard.TrySetAct(), TraitNewZone.TrySetAct(), TraitRoomPlate.TrySetAct(), TraitWaystone.TrySetAct(), TraitCatalyst.TrySetHeldAct(), TraitToolBrush.TrySetHeldAct(), TraitToolButcher.TrySetHeldAct(), TraitToolShears.TrySetHeldAct(), Map.TryShatter(), Map.TrySmoothPick(), TraitSeed.TrySprout(), TraitTeleporter.TryTeleport(), GoalCombat.TryThrow(), ButtonAbility.TryUse(), ActRide.Unride(), GameUpdater.Update(), TraitFoodEgg.Update(), TraitSpotSpawn.Update(), GameUpdater.Update100ms(), CoreDebug.UpdateInput(), AM_Adv.UpdateLangWheel(), CharaRenderer.UpdatePosition(), WidgetDebug.UpdateText(), Chara.UseAbility(), VirtualRoom.VirtualRoom(), and ActEffect.Wish().
Props Card.props |
Definition at line 49 of file Card.cs.
Referenced by Props.Add(), ModNum(), Props.Remove(), RemoveThing(), and SetPlaceState().
CardRenderer Card.renderer |
Definition at line 59 of file Card.cs.
Referenced by Chara._Move(), ActPlan._Update(), GameDate.AdvanceMonth(), ActMelee.Attack(), RecipeCard.Build(), Chara.ChangeRarity(), BaseGameScreen.Draw(), CardRenderer.Draw(), CharaRenderer.DrawHeld(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), RecipeCard.GetRenderer(), BaseTileMap.GetThingPosition(), AM_Adv.OnActivate(), AM_Adv.OnBeforeUpdate(), TraitGodStatue.OnChangeMaterial(), BaseListPeople.OnClick(), TaskChopWood.OnCreateProgress(), TaskDig.OnCreateProgress(), TaskHarvest.OnCreateProgress(), TaskMine.OnCreateProgress(), TaskPlow.OnCreateProgress(), Map.OnDeactivate(), GrowSystemTree.OnHitFail(), EffectIRenderer.OnKill(), Zone.OnKillGame(), AM_MoveInstalled.OnProcessTiles(), AI_Fish.ProgressFish.OnProgress(), AI_Fish.ProgressFish.OnProgressComplete(), TaskBuild.OnProgressComplete(), ConFaint.OnRemoved(), CardActor.OnRender(), CharaActorPCC.OnRender(), CharaActorPCC.OnSetOwner(), TCOrbitChara.OnSetOwner(), TCOrbitThing.OnSetOwner(), EffectIRenderer.OnUpdate(), Scene.OnUpdate(), TraitPowerStatue.OnUse(), ActBash.Perform(), ActRanged.Perform(), EffectIRenderer.Play(), CardRenderer.PlayAnime(), PlayEffect(), AttackProcess.PlayRangedAnime(), BaseStats.PopText(), TraitEffect.Proc(), TCOrbitChara.Refresh(), TCOrbitThing.Refresh(), BaseGameScreen.RefreshPosition(), GameScreenElona.RefreshPosition(), Trait.RefreshRenderer(), TraitToolTorch.RefreshRenderer(), Trait.Refuel(), Zone.RemoveCard(), TraitDoor.RotateDoor(), AI_Bladder.Run(), AI_Deconstruct.Run(), AI_Fuck.Run(), AI_Massage.Run(), AI_OpenGambleChest.Run(), AI_Paint.Run(), AI_PlayMusic.Run(), AI_Shear.Run(), AI_Slaughter.Run(), AI_Steal.Run(), AI_UseCrafter.Run(), GoalWait.Run(), NoGoal.Run(), TaskClean.Run(), LayerPixelPaint.SetCanvas(), ConFaint.SetOwner(), ConSleep.SetOwner(), ActThrow.Throw(), Player.TooHeavyToMove(), CoreDebug.UpdateInput(), and WidgetDebug.UpdateText().
AIAct Card.reservedAct |
Definition at line 47 of file Card.cs.
Referenced by CanReserve(), and TryReserve().
float Card.roundTimer |
Definition at line 67 of file Card.cs.
Referenced by WidgetDebug.UpdateText().
List<int> Card.sockets |
Definition at line 45 of file Card.cs.
Referenced by _OnDeserialized(), AddSocket(), Thing.ApplyMaterial(), ApplySocket(), TraitKettle.CanCopy(), Duplicate(), EjectSockets(), TaskHarvest.HarvestThing(), TraitCrafter.IsIngredient(), LayerCraft.RefreshProduct(), and InvOwnerMod.ShouldShowGuide().
int Card.sortVal |
Definition at line 99 of file Card.cs.
Referenced by BaseListPeople.List(), HomeResourceWorth.ListHeirloom(), LayerDragGrid.SetInv(), LayerResource.ShowThings(), and CoreExtension.Sort().
ThingContainer Card.things = new ThingContainer() |
Definition at line 36 of file Card.cs.
Referenced by ThingContainer._List(), ThingContainer._ListCurrency(), _OnDeserialized(), AM_Adv._OnUpdateInput(), TraitGodStatue._OnUse(), BuildMenu._Search(), Zone.Activate(), Props.Add(), ThingContainer.AddFactory(), FactionBranch.AddMemeber(), AddThing(), CardManager.AssignUIDRecursive(), DramaCustomSequence.Build(), ActItem.BuildAct(), DropdownGrid.BuildIngredients(), AI_Shopping.Buy(), QuestCraft.CanDeliverToClient(), InvOwner.CanShiftClick(), QuestLoytelFarm.CanUpdateOnTalk(), DramaOutcome.chara_hired_ticket(), DramaOutcome.check_sketch(), Create(), LayerInventory.CreateBuy(), ThingGen.CreateCardboardBox(), LayerInventory.CreateContainer(), AI_OpenLock.CreateProgress(), ThingGen.CreateTreasureContent(), FactionBranch.DailyOutcome(), QuestDeliver.Deliver(), Chara.Die(), Player.DropReward(), Duplicate(), ZonePreEnterBoutWin.Execute(), ZonePreEnterEncounter.Execute(), ThingContainer.Find(), ThingContainer.Find< T >(), Chara.FindAmmo(), Props.FindEmptyContainer< T >(), FindTool< T >(), CoreDebug.Fix_LostCore(), ThingContainer.Foreach(), DNA.GenerateManiGene(), GoalAutoCombat.GetAbilities(), BaseTaskHarvest.GetBestTool(), TraitPainter.GetCanvas(), ThingContainer.GetCurrency(), GetCurrency(), ThingContainer.GetDest(), FactionBranch.GetMeal(), InvOwner.GetShitDestOwner(), ThingContainer.GetThingStack(), TaskDig.GetTreasureMap(), DramaOutcome.give_sketch_special(), Chara.GiveGift(), DramaOutcome.guild_mageTrial(), TraitFoodEggFertilized.Incubate(), QuestDeliver.IsDestThing(), InvOwner.Transaction.IsValid(), QuestDeliver.ListDestThing(), InvOwner.ListInteractions(), InvOwnerEquip.ListInteractions(), Props.ListThingStack(), TaskDump.ListThingsToPut(), Chara.MakeGrave(), ModCurrency(), WidgetEquip.OnActivate(), Player.OnAdvanceHour(), Faction.OnAdvanceMonth(), Chara.OnBanish(), Trait.OnBarter(), AM_Adv.OnBecomeNoGoal(), ContentCodex.OnClickAddCards(), QuestNasu.OnComplete(), TraitBaseContainer.OnCreate(), Player.OnCreateGame(), ShopTransaction.OnEndTransaction(), ZoneEventHarvest.OnLeaveZone(), Game.OnLoad(), Player.OnLoad(), AI_Fish.ProgressFish.OnProgressComplete(), TraitScrollStatic.OnRead(), ConSleep.OnRemoved(), ConWrath.OnRemoved(), InvOwner.OnShiftClick(), QuestFiamaLock.OnStart(), Player.OnStartNewGame(), TraitMannequin.OnUse(), TraitParcel.OnUse(), RecipeManager.OnVersionUpdate(), TraitContainer.Open(), UI.OpenFloatInv(), DramaManager.ParseLine(), ActDreamBug.Perform(), HotItemActionSleep.Perform(), HotItemEQSet.Perform(), LayerGacha.PlayGacha(), LayerGachaResult.PlayGacha(), InvOwner.PutBack(), CoreDebug.QuickStart(), WidgetCurrentTool.RebuildSlots(), UIRecipeInfo.Refresh(), UIMagicChest.RefreshBottom(), BuildMenu.RefreshCategory(), ButtonGrid.RefreshCraftable(), ThingContainer.RefreshGridRecursive(), LayerQuestBoard.RefreshHire(), Recipe.Ingredient.RefreshThing(), Props.Remove(), RemoveBacker(), RemoveThing(), RemoveThings(), SerializedCards.Restore(), Chara.Revive(), AI_Idle.Run(), AI_PlayMusic.Run(), AI_Steal.Run(), RecipeUpdater.RunDisassemble(), RecipeUpdater.RunRecipe(), Chara.ScaleByPrincipal(), UIMagicChest.Search(), WidgetSearch.Search(), ActWait.SearchMedal(), LayerDragGrid.SetInv(), CharaBody.SetOwner(), HitSummary.SetRecipe(), GameDate.ShipGoods(), GameDate.ShipPackages(), InvOwnerRecycle.ShouldShowGuide(), LayerCraftFloat.ShowContextMenu(), UIInventory.Sort(), Zone.SpawnLostItems(), ButtonAbility.SpecialHoldAction(), ConSleep.SuccubusVisit(), Map.TryAddRoom(), Zone.TryAddThingInSharedContainer(), Zone.TryAddThingInSpot< T >(), Player.TryEquipBait(), Zone.TryGetRestock< T >(), Zone.TryGetThingFromSharedContainer(), ThingGen.TryLickChest(), Zone.TryListThingsInSpot< T >(), Trait.TryOpenLock(), ActPray.TryPray(), LayerDragGrid.TryProc(), Trait.TryRefuel(), TraitDeliveryChest.TrySetAct(), TraitToolTorch.TrySetHeldAct(), LayerInventory.TryShowGuide(), ThingContainer.TryStack(), Chara.TryTakeSharedItems(), GoalAutoCombat.TryUseRanged(), and TraitWrench.Upgrade().
Trait Card.trait |
Definition at line 51 of file Card.cs.
Referenced by Map._AddCard(), ThingGen._Create(), TaskBuild._GetHitResult(), TileType._HitTest(), AM_Build._IsRoofEditMode(), ThingContainer._List(), Chara._Move(), InvOwnerBlend._OnProcess(), InvOwnerChangeMaterial._OnProcess(), InvOwnerMod._OnProcess(), InvOwnerRefuel._OnProcess(), AM_Adv._OnUpdateInput(), BuildMenu._Search(), HotItemNoItem._TrySetAct(), ActPlan._Update(), Zone.Activate(), Scene.AddActorEx(), Cell.AddCard(), ThingContainer.AddFactory(), AddRune(), AddThing(), LayerSleep.Advance(), InvOwner.AllowHold(), InvOwnerCopyShop.AllowMoved(), PartialMap.Apply(), ApplySocket(), ApplyTrait(), ActMelee.Attack(), RecipeCard.Build(), ActItem.BuildAct(), VirtualDate.BuildSunMap(), FactionBranch.CalcInnIncome(), Chara.CanAcceptGift(), TraitNewZone.CanAutoEnter(), Thing.CanAutoFire(), HotItemHeld.CanChangeHeightByWheel(), TraitBrewery.CanChildDecay(), Trait.CanCook(), TraitKettle.CanCopy(), Chara.CanEat(), Player.CanExitBorder(), Trait.CanOffer(), InvOwner.CanOpenContainer(), ActRush.CanPerform(), AI_Steal.CanPerform(), TaskBaseBuild.CanPlaceCard(), TaskChopWood.CanProgress(), TaskHarvest.CanProgress(), AM_MoveInstalled.CanPutAway(), HotItemHeld.CanRotate(), TaskBuild.CanRotateBlock(), InvOwner.CanShiftClick(), TraitSalesTag.CanTagSale(), ActThrow.CanThrow(), CoreDebug.ChangeRace(), Recipe.Craft(), RecipeCard.Craft(), Create(), LayerInventory.CreateBuy(), LayerInventory.CreateContainer(), Trait.CreateStock(), FactionBranch.DailyOutcome(), ActEffect.DamageEle(), Zone.Deactivate(), Chara.DestroyPath(), Die(), CardRenderer.Draw(), CharaRenderer.Draw(), CharaRenderer.DrawHeld(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), Chara.Drink(), Chara.DropThing(), CharaBody.Equip(), Player.EquipTool(), ZonePreEnterDigStairs.Execute(), Props.Find< T >(), ThingContainer.Find< T >(), ThingContainer.FindBest< T >(), Props.FindEmptyContainer< T >(), ThingContainer.FindStealable(), Map.FindThing(), Map.FindThing< T >(), Point.FindThing< T >(), FindTool< T >(), CoreDebug.Fix_LostCore(), GoalAutoCombat.GetAbilities(), HotItemHeld.GetAct(), InvOwner.GetAutoUseLang(), BaseTaskHarvest.GetBestTool(), TraitPainter.GetCanvas(), ThingContainer.GetDest(), Zone.GetElectricity(), BaseArea.GetEmptySeat(), TaskBuild.GetHitResult(), Chara.GetHoverText2(), Point.GetInstalled< T >(), GetLightRadius(), DramaCustomSequence.GetListGuide(), Thing.GetName(), LayerInteraction.GetPage(), GoalGraze.GetPos(), HotItemHeld.GetSelfAct(), ActionMode.GetSimpleText(), Zone.GetSpawnPos(), MapBounds.GetSpawnPos(), AM_Visibility.GetTarget(), ActThrow.GetText(), BaseTileMap.GetThingPosition(), BaseTaskHarvest.GetToolEfficiency(), TaskDig.GetTreasureMap(), GetWindowSaveData(), Chara.GiveGift(), Zone.GrowPlants(), TaskHarvest.HarvestThing(), ActClearWater.HasWaterSource(), ActDrawWater.HasWaterSource(), Cell.HasZoneStairs(), AM_Copy.HitTest(), Scene.Init(), UIDragGridInfo.InitFuel(), QuestDeliver.IsDestThing(), ThingContainer.IsFull(), TraitCrafter.IsIngredient(), TraitToolTalisman.IsIngredient(), Point.IsInSpot< T >(), InvOwner.Transaction.IsValid(), TaskDump.IsValidContainer(), Recipe.Ingredient.IsValidIngredient(), InvOwnerMod.IsValidRangedMod(), AI_Cook.IsValidTarget(), AI_Eat.IsValidTarget(), AI_Offer.IsValidTarget(), TraitWrench.IsValidTarget(), Act.IsValidTC(), AI_Steal.IsValidTC(), TraitManager.List< T >(), GenBounds.ListEmptyPoint(), HomeResourceWorth.ListHeirloom(), InvOwner.ListInteractions(), Map.ListThing< T >(), Point.ListThings< T >(), Props.ListThingStack(), TaskDump.ListThingsToPut(), WidgetEquip.OnActivate(), TraitManager.OnAddCard(), Trait.OnBarter(), AM_Adv.OnBecomeNoGoal(), Map.OnCardAddedToZone(), Map.OnCardRemovedFromZone(), TraitBrewery.OnChildDecay(), LayerCraft.OnClickCraft(), InvOwner.OnDrag(), ShopTransaction.OnEndTransaction(), CardRenderer.OnEnterScreen(), Affinity.OnGift(), Game.OnLoad(), ButtonGrid.OnMiddleClick(), AM_MoveInstalled.OnProcessTiles(), TaskBuild.OnProgressComplete(), TraitManager.OnRemoveCard(), ConSleep.OnRemoved(), ConTorch.OnRemoved(), CharaActorPCC.OnRender(), RecipeCard.OnRenderMarker(), ActionMode.OnRenderTile(), AM_Adv.OnRenderTile(), InspectGroupThing.OnSetActions(), HotItemHeld.OnSetCurrentItem(), AI_Read.OnSetOwner(), Zone.OnSimulateHour(), TraitAmmo.OnUse(), UI.OpenFloatInv(), ActRanged.Perform(), AttackProcess.Perform(), Chara.Pick(), Chara.PickHeld(), Zone_Dungeon.PlaceRail(), AttackProcess.Prepare(), ActEffect.Proc(), InvOwner.Transaction.Process(), Map.PutAway(), DramaOutcome.QuestDefense_0(), DramaOutcome.QuestDefense_1(), CoreDebug.QuickStart(), Scene.RebuildActorEx(), BranchMap.Refresh(), Cell.Refresh(), UIPlaceHelper.Refresh(), TCOrbitChara.RefreshAll(), TCOrbitThing.RefreshAll(), UIMagicChest.RefreshBottom(), BuildMenu.RefreshCategory(), LayerDragGrid.RefreshCost(), Player.RefreshCurrentHotItem(), Zone.RefreshElectricity(), UIInventory.RefreshMenu(), LayerCraft.RefreshProduct(), CardActor.RefreshSprite(), Map.RefreshSunMap(), Trait.Refuel(), Map.ReloadRoom(), Cell.RemoveCard(), Zone.RemoveCard(), RemoveThing(), Map.ResetEditorPos(), SerializedCards.Restore(), Chara.Revive(), ActionMode.RotateUnderMouse(), AI_Cook.Run(), AI_Idle.Run(), AI_Offer.Run(), AI_Read.Run(), RecipeUpdater.RunRecipe(), PartialMap.Save(), Map.Save(), WidgetCurrentTool.Select(), ButtonGrid.SetCard(), AIWork.SetDestPos(), LayerAbility.SetDirty(), LayerCraft.SetFactory(), LayerDragGrid.SetInv(), LayerRegisterHotbar.SetItem(), CardRenderer.SetOwner(), CharaBody.SetOwner(), SetPlaceState(), ButtonGrid.SetRecipe(), CoreDebug.SetStartStockpile(), HotItemThing.SetSubText(), BaseTaskHarvest.SetTarget(), GameDate.ShipGoods(), TaskHarvest.ShouldGenerateDismantled(), PointTarget.ShouldIgnore(), InvOwnerBlend.ShouldShowGuide(), InvOwnerChangeMaterial.ShouldShowGuide(), InvOwnerCopyShop.ShouldShowGuide(), InvOwnerGive.ShouldShowGuide(), InvOwnerLighten.ShouldShowGuide(), InvOwnerReconstruction.ShouldShowGuide(), InvOwnerRecycle.ShouldShowGuide(), InvOwnerRefuel.ShouldShowGuide(), ThingContainer.ShouldShowOnGrid(), Chara.ShouldThrowAway(), TaskWater.ShouldWater(), TraitGeneratorWheel.ShouldWork(), Zone.Simulate(), Zone.SpawnAltar(), SpawnLoot(), Chara.Stumble(), UIInventory.SwitchTab(), Player.TargetRanged(), AM_Picker.TestThing(), ActThrow.Throw(), Chara.Tick(), Chara.TryAbsorbRod(), Map.TryAddRoom(), Zone.TryAddThingInSharedContainer(), Zone.TryAddThingInSpot< T >(), Chara.TryDropCarryOnly(), TaskHarvest.TryGetAct(), Zone.TryGetRestock< T >(), InvOwner.TryHold(), Zone.TryListThingsInSpot< T >(), TraitDoor.TryOpen(), AI_Idle.TryPerformIdleUse(), Chara.TryPoisonPotion(), HotItemHeld.TrySetAct(), TraitContainer.TrySetAct(), TraitNewZone.TrySetAct(), TraitSalesTag.TrySetHeldAct(), TraitTicketFurniture.TrySetHeldAct(), HotItemHeld.TrySetToolAct(), Map.TryShatter(), Zone.TrySpawnFollower(), CardRenderer.TrySpawnOrbit(), InvOwnerCraft.TryStartCraft(), Chara.TryTakeSharedItems(), TraitTeleporter.TryTeleport(), Chara.TryUse(), GoalCombat.TryUseAbility(), GoalAutoCombat.TryUseRanged(), CharaBody.Unequip(), CoreDebug.UpdateInput(), and VirtualRoom.VirtualRoom().
int Card.turn |
Definition at line 63 of file Card.cs.
Referenced by AM_Adv._OnUpdateInput(), RecipeCard.MakeDish(), RecipeCard.MixIngredients(), TraitChestPractice.OnSimulateHour(), LayerMiniGame.OnUpdateInput(), GoalCombat.TryMove(), and TraitTeleporter.TryTeleport().
|
get |
Definition at line 2107 of file Card.cs.
Referenced by ConHallucination.OnRemoved(), and ConHallucination.SetOwner().
|
getset |
Definition at line 275 of file Card.cs.
Referenced by _OnDeserialized(), and _OnSerializing().
|
getset |
Definition at line 167 of file Card.cs.
Referenced by _OnDeserialized(), _OnSerializing(), and AI_Clean.GetCleanPoint().
|
getset |
Definition at line 179 of file Card.cs.
Referenced by _OnDeserialized(), and _OnSerializing().
|
get |
|
getset |
Definition at line 215 of file Card.cs.
Referenced by SerializedCards.Add(), CardRenderer.Draw(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), Duplicate(), Cell.GetSurfaceHeight(), BaseTileMap.GetThingPosition(), AM_MoveInstalled.OnProcessTiles(), and SetPlaceState().
|
getset |
Definition at line 1758 of file Card.cs.
Referenced by AttackProcess.Prepare(), and Trait.SetMainText().
|
getset |
Definition at line 611 of file Card.cs.
Referenced by Create(), Trait.IsFuelEnough(), LayerDragGrid.RefreshCost(), LayerCraft.RefreshProduct(), and LayerCraft.SetFactory().
|
getset |
Definition at line 263 of file Card.cs.
Referenced by Thing.CanStackTo(), CoreDebug.ChangeRace(), Duplicate(), CharaBody.Equip(), CharaBody.IsEquippable(), InvOwnerEquip.IsFailByCurse(), InvOwner.ListInteractions(), TraitDrink.OnBlend(), TraitWell.OnBlend(), InvOwner.OnDrag(), TraitDrink.OnDrink(), TraitAltar.OnOffer(), TraitScrollStatic.OnRead(), TraitItemProc.OnUse(), TraitMannequin.OnUse(), TraitScrollMapTreasure.OnUse(), ActZap.Perform(), HotItemEQSet.Perform(), ActEffect.Proc(), AI_UseCrafter.Run(), SetBlessedState(), ButtonGrid.SetCard(), Chara.ShouldEquip(), and TraitBaseSpellbook.TryProgress().
|
getset |
Definition at line 1290 of file Card.cs.
Referenced by WindowChara.RefreshProfile(), and AI_Shopping.TryShop().
|
getset |
Definition at line 1566 of file Card.cs.
Referenced by Thing.CanStackTo(), TraitFood.CanStackTo(), GameIndex.Create(), UICharaMaker.EditName(), CoreDebug.GetDebugContainer(), CoreDebug.GetOrCreateDebugContainer(), QuestDeliver.IsDestThing(), BaseListPeople.OnClick(), UICharaMaker.Refresh(), UIInventory.RefreshMenu(), Map.Save(), TraitBaseContainer.SetName(), TraitParcel.SetName(), and TryGetFoodName().
|
getset |
|
getset |
Definition at line 1434 of file Card.cs.
Referenced by ActMelee.Attack(), Trait.SetMainText(), and GoalAutoCombat.TryUseRanged().
|
getset |
Definition at line 913 of file Card.cs.
Referenced by FactionBranch.CalcInnIncome(), TraitBed.CanAssign(), TraitBed.SetBedType(), TraitBed.SetName(), and TraitBed.TrySetAct().
|
getset |
Definition at line 1254 of file Card.cs.
Referenced by ThingGen.CreateBill(), and InvOwnerDeliver.PayBill().
|
getset |
Definition at line 1194 of file Card.cs.
Referenced by GuildFighter.CanGiveContribution(), CardRenderer.RefreshExtra(), and GoalCombat.Run().
|
getset |
Definition at line 1866 of file Card.cs.
Referenced by TraitBed.AddHolder(), TraitBed.CanAssign(), TraitBed.ClearHolders(), TraitBed.GetHoverText(), TraitBed.HasHolder(), TraitBed.IsFull(), TraitBed.IsHolder(), TraitBed.RemoveHolder(), TraitBed.SetName(), and TraitBed.ValidateOwners().
|
getset |
Definition at line 1242 of file Card.cs.
Referenced by InvOwnerRefuel._OnProcess(), TaskDrawWater.CanProgress(), TaskPourWater.CanProgress(), Thing.CanStackTo(), ActDrawWater.HasWaterSource(), Trait.IsFuelEnough(), TraitBaseSpellbook.ModCharge(), ModCharge(), Trait.OnBarter(), TaskPourWater.OnCreateProgress(), TraitBaseSpellbook.OnRead(), QuestFiamaLock.OnStart(), ActZap.Perform(), LayerCraft.RefreshProduct(), AI_UseCrafter.Run(), SecondaryCompare(), SetCharge(), Trait.SetMainText(), ConSleep.SuccubusVisit(), Chara.TryAbsorbRod(), Trait.TrySetToggleAct(), HotItemHeld.TrySetToolAct(), and Map.TryShatter().
|
getset |
|
getset |
Definition at line 1338 of file Card.cs.
Referenced by Duplicate(), and TraitWrench.Upgrade().
|
getset |
Definition at line 1842 of file Card.cs.
Referenced by TraitWrench.Upgrade().
|
getset |
Definition at line 1650 of file Card.cs.
Referenced by TraitDaggerGrave.OnUse().
|
getset |
Definition at line 1782 of file Card.cs.
Referenced by Trait.OnBarter().
|
getset |
|
getset |
|
getset |
|
getset |
Definition at line 1206 of file Card.cs.
Referenced by Trait.GetRestockedIcon(), Trait.GetTextRestock(), and Trait.OnBarter().
|
getset |
Definition at line 1446 of file Card.cs.
Referenced by Player.OnAdvanceDay(), and WindowChara.RefreshNote().
|
getset |
Definition at line 1458 of file Card.cs.
Referenced by GetDaysTogetherBonus(), FactionBranch.OnAdvanceDay(), and WindowChara.RefreshNote().
|
getset |
Definition at line 1362 of file Card.cs.
Referenced by AttackProcess.Prepare().
|
getset |
Definition at line 1854 of file Card.cs.
Referenced by InvOwnerGene._OnProcess(), DNA.CopyDNA(), TraitCrafter.Craft(), TraitGene.GetName(), TraitGene.GetValue(), InvOwnerGene.OnWriteNote(), ActEffect.Proc(), InvOwnerGene.ShouldShowGuide(), and TraitGene.WriteNote().
|
getset |
Definition at line 1158 of file Card.cs.
Referenced by Thing.CanStackTo(), and TraitToolWaterPot.SetName().
|
getset |
Definition at line 1674 of file Card.cs.
Referenced by HotItemNoItem._TrySetAct(), SerializedCards.Add(), AddEditorTag(), AM_EditMarker.GetSimpleText(), HasEditorTag(), RemoveEditorTag(), and CardInspector.SetCard().
|
getset |
Definition at line 1686 of file Card.cs.
Referenced by SerializedCards.Add(), AM_EditMarker.GetSimpleText(), and CardInspector.SetCard().
|
getset |
Definition at line 925 of file Card.cs.
Referenced by HotItemEQSet.Perform(), UIInventory.RefreshList(), RemoveThing(), ButtonGrid.SetCard(), and CharaBody.Unequip().
|
getset |
Definition at line 1590 of file Card.cs.
Referenced by MakeRefFrom().
|
getset |
|
getset |
Definition at line 1302 of file Card.cs.
Referenced by FactionBranch.DailyOutcome(), AI_Shear.GetFurLv(), TraitToolShears.GetHeldEmo(), AI_Shear.GetText(), and AI_Slaughter.GetText().
|
getset |
Definition at line 1818 of file Card.cs.
Referenced by InvOwnerGene._OnProcess(), DNA.Apply(), TraitGeneMachine.OnUse(), InvOwnerGene.OnWriteNote(), WindowCharaMini.Refresh(), and Tactics.Tactics().
|
getset |
Definition at line 1638 of file Card.cs.
Referenced by TraitAbility.CreateAct(), TraitAbility.SetMainText(), and TraitAbility.SetName().
|
getset |
Definition at line 1410 of file Card.cs.
Referenced by SerializedCards.Add(), Zone_Casino.OnActivate(), SerializedCards.Restore(), Zone.Revive(), and TraitSpecialLantern.TrySetAct().
|
getset |
Definition at line 1554 of file Card.cs.
Referenced by SerializedCards.Add(), TraitAltar.CanOffer(), Element.IsActive(), ElementContainerFaction.IsEffective(), Trait.OfferProcess(), TraitAltar.OnImportMap(), TraitAltar.OnOffer(), ButtonElement.SetGrid(), and TraitAltar.SetName().
|
getset |
Definition at line 1662 of file Card.cs.
Referenced by SerializedCards.Add(), and AM_EditMarker.GetSimpleText().
|
getset |
|
getset |
Definition at line 1386 of file Card.cs.
Referenced by SerializedCards.Add(), and TraitFoodEggFertilized.CanStackTo().
|
getset |
Definition at line 1470 of file Card.cs.
Referenced by LayerEditPCC.Activate(), GameIndex.Create(), and LayerEditPortrait.RefreshList().
|
getset |
|
getset |
Definition at line 1710 of file Card.cs.
Referenced by SerializedCards.Add(), Thing.CanStackTo(), TraitFood.CanStackTo(), ContentCodex.Collect(), DNA.CopyDNA(), RecipeCard.Craft(), FactionBranch.DailyOutcome(), CardRenderer.Draw(), HomeResourceWorth.ListHeirloom(), CraftUtil.MakeDish(), MakeFoodRef(), TraitDrinkMilkMother.OnDrink(), TraitFigure.OnSetCardGrid(), TraitContainer.Open(), Chara.Pick(), and TryGetFoodName().
|
getset |
Definition at line 1722 of file Card.cs.
Referenced by Thing.CanStackTo().
|
getset |
Definition at line 1614 of file Card.cs.
Referenced by Chara.GiveGift(), TraitBaseSpellbook.OnRead(), AM_Blueprint.OnSave(), TraitBaseContainer.SetName(), TraitBaseSpellbook.SetName(), TraitBlueprint.SetName(), TraitParcel.SetName(), and ActThrow.Throw().
|
getset |
Definition at line 1626 of file Card.cs.
Referenced by ActPlan._Update().
|
getset |
Definition at line 1530 of file Card.cs.
Referenced by CharaRenderer.SetOwner().
|
getset |
Definition at line 1542 of file Card.cs.
Referenced by Person.GetDramaTitle().
|
getset |
Definition at line 1506 of file Card.cs.
Referenced by Person.GetDramaTitle(), and Person.SetChara().
|
getset |
Definition at line 1698 of file Card.cs.
Referenced by SerializedCards.Add(), ApplyTrait(), and AM_EditMarker.GetSimpleText().
|
getset |
Definition at line 1230 of file Card.cs.
Referenced by Thing.CanStackTo(), Player.CreateEquip(), Player.OnAdvanceHour(), and DramaOutcome.QuestExploration_Drop1().
|
getset |
Definition at line 1374 of file Card.cs.
Referenced by ButtonGrid.SetCard().
|
getset |
Definition at line 1266 of file Card.cs.
Referenced by TraitChara.GetDramaText(), and CalcMoney.InvestShop().
|
getset |
Definition at line 1057 of file Card.cs.
Referenced by UIDragGridIngredients.Refresh(), and LayerDragGrid.RefreshCost().
|
getset |
Definition at line 997 of file Card.cs.
Referenced by Chara.CanAcceptGift(), Chara.CanAcceptItem(), Chara.CanEat(), ActThrow.CanThrow(), Chara.DropThing(), Chara.FindBestFoodToEat(), Trait.GetFuelValue(), FactionBranch.GetMeal(), Chara.InstantEat(), QuestDeliver.IsDestThing(), QuestSupplyCat.IsDestThing(), IsExcludeFromCraft(), TraitCrafter.IsIngredient(), TraitRuneMold.IsIngredient(), InvOwner.Transaction.IsValid(), InvOwner.ListInteractions(), InvOwner.OnDrag(), InvOwner.Transaction.Process(), BuildMenu.RefreshCategory(), AI_Idle.Run(), ButtonGrid.SetCard(), Props.ShouldListAsResource(), InvOwnerRecycle.ShouldShowGuide(), HotItemHeld.TrySetAct(), TryStackTo(), and Chara.TryTakeSharedItems().
|
getset |
Definition at line 1045 of file Card.cs.
Referenced by FactionBranch.OnSimulateDay(), and GoalIdle.Run().
|
getset |
|
getset |
Definition at line 1069 of file Card.cs.
Referenced by ActPlan._Update(), and SerializedCards.Add().
|
getset |
Definition at line 1326 of file Card.cs.
Referenced by Biography.GetAge(), and Biography.SetAge().
|
getset |
Definition at line 1009 of file Card.cs.
Referenced by Trait.TryOpenLock().
|
getset |
Definition at line 937 of file Card.cs.
Referenced by Chara._Move(), DramaCustomSequence.Build(), AI_Shopping.Buy(), TraitGambleChest.CanStackTo(), ThingGen.CreateTreasureContent(), InvOwner.Transaction.IsValid(), AI_Steal.IsValidTC(), Props.ListThingStack(), ConSleep.OnRemoved(), TraitChestPractice.OnSimulateHour(), ZoneEventBeggerChest.OnTickRound(), CalcMoney.Picklock(), TraitBaseContainer.Prespawn(), BuildMenu.RefreshCategory(), Chara.Revive(), AI_OpenGambleChest.Run(), Zone.TryAddThingInSharedContainer(), TraitContainer.TryOpen(), Trait.TryOpenLock(), TraitContainer.TrySetAct(), and TraitDoor.TrySetAct().
|
getset |
Definition at line 961 of file Card.cs.
Referenced by TaskCullLife.CanCull(), Zone.CountMinions(), Zone.ListMinions(), and Chara.MoveZone().
|
getset |
Definition at line 1878 of file Card.cs.
Referenced by CraftUtil.WrapIngredient().
|
getset |
Definition at line 1734 of file Card.cs.
Referenced by TraitNote.CanStackTo(), and TraitNote.TrySetAct().
|
getset |
|
getset |
Definition at line 1122 of file Card.cs.
Referenced by Thing.CanStackTo().
|
getset |
Definition at line 1134 of file Card.cs.
Referenced by Thing.CanStackTo(), and CraftUtil.MixIngredients().
|
getset |
Definition at line 1110 of file Card.cs.
Referenced by Thing.CanStackTo().
|
getset |
Definition at line 1602 of file Card.cs.
Referenced by ActPlan._Update(), Cell.GetObjName(), and TraitSeed.MakeSeed().
|
getset |
|
getset |
Definition at line 1021 of file Card.cs.
Referenced by Trait.OnBarter().
|
getset |
Definition at line 1278 of file Card.cs.
Referenced by TraitGodStatue._OnUse(), DNA.GenerateManiGene(), TraitSeed.LevelSeed(), and TraitSeed.MakeSeed().
|
getset |
|
getset |
Definition at line 1890 of file Card.cs.
Referenced by TraitPainter.GetCanvas(), TraitCanvas.OnSetCardGrid(), CardActor.RefreshSprite(), LayerPixelPaint.SetCanvas(), and TraitCanvas.TrySetAct().
|
getset |
Definition at line 1422 of file Card.cs.
Referenced by Chara.CanReplace(), Zone.CountMinions(), Chara.HasMinion(), Zone.ListMinions(), Chara.MoveZone(), ActEffect.ProcAt(), and AI_Idle.Run().
|
getset |
|
getset |
|
getset |
|
getset |
Definition at line 1806 of file Card.cs.
Referenced by WindowCharaMini.Refresh().
|
getset |
|
getset |
Definition at line 985 of file Card.cs.
Referenced by FactionBranch.DailyOutcome(), and FactionBranch.OnAfterSimulate().
|
getset |
Definition at line 1350 of file Card.cs.
Referenced by ChangeWeight().
|
getset |
Definition at line 1794 of file Card.cs.
Referenced by LayerInventory.CreateContainer(), LayerInventory.CreateContainer< T >(), and GetWindowSaveData().
|
get |
|
get |
Definition at line 2011 of file Card.cs.
Referenced by AI_Shopping.Buy(), Chara.CanAcceptItem(), CanAddRune(), TraitDrink.CanBlend(), TraitWell.CanBlend(), RecipeCard.Craft(), Create(), FactionBranch.DailyOutcome(), CardRenderer.Draw(), BaseTileMap.DrawTile(), CharaBody.Equip(), ThingContainer.GetDest(), Religion.GetOfferingValue(), TraitTicketFurniture.GetPrice(), TraitBrewery.GetProductID(), CharaBody.GetSlot(), TaskBuild.GetText(), QuestSupplyCat.IsDestThing(), Recipe.Ingredient.IsValidIngredient(), Props.ListThingsInCategory(), Props.ListThingStack(), TaskDump.ListThingsToPut(), Trait.OnBarter(), TraitBrewery.OnChildDecay(), InvOwner.OnDrag(), Affinity.OnGift(), Props.OnNumChange(), AttackProcess.Prepare(), ThingContainer.RefreshGrid(), UIInventory.RefreshList(), AI_Idle.Run(), AI_Steal.Run(), AI_UseCrafter.Run(), Chara.ShouldEquip(), InvOwnerChangeMaterial.ShouldShowGuide(), InvOwnerDeliver.ShouldShowGuide(), InvOwnerDeliverBox.ShouldShowGuide(), InvOwnerEnchant.ShouldShowGuide(), InvOwnerLighten.ShouldShowGuide(), InvOwnerReconstruction.ShouldShowGuide(), InvOwnerRecycle.ShouldShowGuide(), Chara.ShouldThrowAway(), ActThrow.Throw(), Zone.TryAddThingInSharedContainer(), Chara.TryEquip(), Zone.TryGetRestock< T >(), Chara.TryPutSharedItems(), Chara.TryReservePickupTutorial(), TraitToolHammerStrip.TrySetHeldAct(), Map.TryShatter(), and LayerInventory.TryShowGuide().
|
get |
Definition at line 2017 of file Card.cs.
Referenced by Map._AddCard(), WidgetDate._Refresh(), Map._RemoveCard(), CardRenderer.Draw(), CharaRenderer.DrawHeld(), ActionMode.GetSimpleText(), ActorEx.GetVolume(), CharaActorPCC.OnRender(), TraitClock.OnSimulateHour(), TraitFertilizer.OnSimulateHour(), TraitGenerator.OnSimulateHour(), Fov.Perform(), CardActor.RefreshSprite(), AI_Idle.Run(), PointTarget.ShouldIgnore(), ConSuffocation.Tick(), ConWet.Tick(), AI_Goto.TryGoTo(), TraitDoor.TryOpen(), Trait.TryToggle(), and CharaRenderer.UpdatePosition().
|
get |
Definition at line 2309 of file Card.cs.
Referenced by AI_Fuck.Finish(), Chara.GiveGift(), CalcMoney.Invest(), CalcMoney.Negotiate(), Affinity.OnTalkRumor(), AI_Fuck.Run(), Chara.Sniff(), ConChampagne.Tick(), and CalcMoney.Whore().
|
get |
Definition at line 2031 of file Card.cs.
Referenced by InvOwnerBlend._OnProcess(), ActPlan._Update(), SerializedCards.Add(), Props.Add(), Cell.AddCard(), Zone.AddCard(), Map.AddCardOnActivate(), InvOwner.AllowHold(), Feat.Apply(), ApplyEditorTags(), Thing.ApplyMaterialElements(), ActMelee.Attack(), GuildFighter.CanGiveContribution(), ActNTR.CanPerform(), ActRestrain.CanPerform(), Chara.CanSee(), Chara.CanSeeLos(), InvOwner.CanShiftClick(), TraitSalesTag.CanTagSale(), Faction.CountMembers(), ActEffect.DamageEle(), DamageHP(), Chara.Die(), Chara.DoHostileAction(), DragItemCard.DragInfo.DragInfo(), CardRenderer.Draw(), AI_Fuck.Finish(), Biography.Generate(), AI_Shear.GetFur(), LayerInspect.GetItem(), CardRow.GetName(), CardRenderer.GetPref(), Chara.GoHostile(), InvOwner.Grab(), Chara.HasHigherGround(), ElementContainer.ListElements(), InvOwner.ListInteractions(), MakeFoodFrom(), ElementContainer.ModExp(), Trait.OnBarter(), AI_Slaughter.OnCancelOrSuccess(), Map.OnCardAddedToZone(), Map.OnCardRemovedFromZone(), InvOwner.OnClick(), InvOwner.OnDrag(), SurvivalManager.OnExpandFloor(), ElementContainerCard.OnLevelDown(), ElementContainerCard.OnLevelUp(), AM_MoveInstalled.OnProcessTiles(), ItemGeneral.OnRefreshPref(), ActChat.Perform(), ActDreamBug.Perform(), ActKick.Perform(), ActNTR.Perform(), ActRanged.Perform(), ActRestrain.Perform(), ActEffect.Proc(), ActEffect.ProcAt(), InvOwner.Transaction.Process(), InvOwner.PutBack(), CardRenderer.RefreshExtra(), Props.Remove(), Cell.RemoveCard(), RemoveThing(), SerializedCards.Restore(), AI_AttackHome.Run(), AI_Shear.Run(), AI_Slaughter.Run(), AI_Steal.Run(), GoalSiege.Run(), ButtonGrid.SetBodySlot(), ButtonGeneral.SetCard(), Portrait.SetChara(), Meeting.SetChara(), PointTarget.ShouldIgnore(), ActThrow.Throw(), TryMakeRandomItem(), Trait.TrySetAct(), TraitLeash.TrySetHeldAct(), TraitStethoscope.TrySetHeldAct(), TraitWhipLove.TrySetHeldAct(), Map.TryShatter(), and ElementContainerCard.ValueBonus().
|
get |
Definition at line 2003 of file Card.cs.
Referenced by Thing.CanStackTo(), CharaBody.GetWeight(), CharaBody.IsTooHeavyToEquip(), Zone_Tent.OnBeforeDeactivate(), AI_Fish.ProgressFish.OnProgressComplete(), AI_Steal.Run(), and ButtonGrid.SetCard().
|
get |
Definition at line 1974 of file Card.cs.
Referenced by UICurrency.Build(), AI_Fish.ProgressFish.OnProgressComplete(), and AttackProcess.Prepare().
|
get |
|
getset |
Definition at line 203 of file Card.cs.
Referenced by ChangeMaterial(), Duplicate(), TaskHarvest.HarvestThing(), and TryStackTo().
|
get |
Definition at line 2383 of file Card.cs.
Referenced by SerializedCards.Add().
|
get |
Definition at line 2297 of file Card.cs.
Referenced by ApplyProtection(), AttackProcess.Prepare(), GoalCombat.Run(), and TraitSwitch.TryDisarmTrap().
|
getset |
Definition at line 143 of file Card.cs.
Referenced by SerializedCards.Add(), CardRenderer.Draw(), CharaRenderer.DrawHeld(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), Duplicate(), TraitNewZone.GetExitPos(), MapBounds.GetSpawnPos(), BaseTileMap.GetThingPosition(), TraitDoor.IsOpen(), TraitDoor.IsValid(), TCExtra.OnDraw(), AM_MoveInstalled.OnProcessTiles(), TraitRoadSign.OnRenderTile(), Zone_Dungeon.PlaceRail(), CardActor.RefreshSprite(), RecipeCard.Rotate(), TraitDoor.RotateDoor(), ConSleep.Tick(), TraitPillowStrange.TrySetAct(), TraitSeed.TrySprout(), CoreDebug.UpdateInput(), and WidgetDebug.UpdateText().
|
getset |
Definition at line 587 of file Card.cs.
Referenced by Trait.TrySetToggleAct().
|
get |
Definition at line 2293 of file Card.cs.
Referenced by AttackProcess.Prepare().
|
get |
Definition at line 2287 of file Card.cs.
Referenced by Thing.GetName().
|
get |
Definition at line 1902 of file Card.cs.
Referenced by Recipe.GetColorMaterial(), Recipe.GetDefaultColor(), TaskPourWater.OnCreateProgress(), TraitToolWaterPot.SetName(), and ActionMode.UpdateInput().
|
getset |
Definition at line 311 of file Card.cs.
Referenced by AddRune(), ActMelee.Attack(), TraitTrainingDummyArmor.CalcPV(), Thing.CanStackTo(), TraitCrafter.Craft(), Duplicate(), GrowSystem.EqualizePlants(), Element.GetMaterialSourceValue(), Cell.GetObjName(), TraitMod.GetValue(), TraitSeed.LevelSeed(), CraftUtil.MakeDish(), TraitSeed.MakeSeed(), ModEncLv(), TraitDrinkMilkMother.OnDrink(), GrowSystemPasture.OnMineObj(), TraitAltar.OnOffer(), AttackProcess.Prepare(), ActEffect.Proc(), AI_Idle.Run(), SecondaryCompare(), SetEncLv(), and TraitToolHammerStrip.TrySetHeldAct().
|
get |
Definition at line 2299 of file Card.cs.
Referenced by AI_Fuck.Finish(), and ConPoison.Tick().
|
get |
Definition at line 2047 of file Card.cs.
Referenced by AM_Adv._OnUpdateInput(), HotItemNoItem._TrySetAct(), FactionBranch.AutoClean(), AI_Shopping.Buy(), ActThrow.CanPerform(), Chara.CanPick(), AI_TargetCard.CanProgress(), TaskHarvest.CanProgress(), ActThrow.CanThrow(), QuestDefense.CanUpdateOnTalk(), FactionBranch.DailyOutcome(), ActEffect.DamageEle(), CardRenderer.Draw(), AI_Fuck.Finish(), FactionBranch.GenerateGarbage(), TaskHarvest.GetHitResult(), Scene.Init(), TaskDump.IsValidContainer(), AI_Deconstruct.IsValidTarget(), AI_Slaughter.IsValidTC(), AI_Slaughter.OnCancelOrSuccess(), AI_UseCrafter.OnEnd(), TraitRollingFortune.OnEndAI(), CharaRenderer.OnEnterScreen(), AM_Build.OnFinishProcessTiles(), CardRenderer.OnLeaveScreen(), TaskMoveInstalled.OnProgressComplete(), ConSleep.OnRemoved(), TraitGiftNewYear.OnUse(), TraitItemProc.OnUse(), SourcePrefInspector.OnValidate(), TraitContainer.Open(), ActThrow.Perform(), EffectIRenderer.Play(), UIRecipeInfo.Refresh(), WidgetMouseover.Refresh(), BuildMenu.RefreshCategory(), AI_Cook.Run(), AI_Equip.Run(), AI_Grab< T >.Run(), AI_Haul.Run(), AI_Idle.Run(), AI_Mofu.Run(), AI_Offer.Run(), AI_PlayMusic.Run(), AI_Shopping.Run(), AI_Steal.Run(), AI_TargetCard.Run(), AI_Torture.Run(), AI_Trolley.Run(), AI_UseCrafter.Run(), GoalCombat.Run(), TaskMoveInstalled.Run(), AIWork.SetDestPos(), AI_PlayMusic.ThrowReward(), HotItemAct.TrySetAct(), TraitCatalyst.TrySetHeldAct(), and Thing.WriteNote().
|
getset |
Definition at line 383 of file Card.cs.
Referenced by AddExp(), Duplicate(), WidgetExp.Refresh(), WidgetExpHome.Refresh(), and WindowChara.RefreshNote().
|
get |
Definition at line 1970 of file Card.cs.
Referenced by AddExp(), Chara.GiveGift(), WidgetExp.Refresh(), WidgetExpHome.Refresh(), and WindowChara.RefreshNote().
|
get |
Definition at line 2259 of file Card.cs.
Referenced by Region.CreateRandomSite(), ZonePreEnterEncounter.Execute(), Quest.Init(), CraftUtil.MixIngredients(), and Thing.WriteNote().
|
getset |
Definition at line 359 of file Card.cs.
Referenced by LevelUp(), InvOwnerGene.OnWriteNote(), ButtonElement.Refresh(), WidgetExp.Refresh(), WidgetExpHome.Refresh(), WindowCharaMini.Refresh(), and WindowChara.RefreshFeatMode().
|
get |
Definition at line 2077 of file Card.cs.
Referenced by CardRenderer.Draw(), BaseTileMap.DrawTile(), BaseTileMap.GetThingPosition(), TraitPaintBoard.OnRenderExtra(), and CoreDebug.UpdateInput().
|
getset |
Definition at line 503 of file Card.cs.
Referenced by BaseTileMap.DrawTile(), AM_MoveInstalled.OnProcessTiles(), RecipeCard.OnRenderMarker(), SerializedCards.Restore(), and SetPlaceState().
|
getset |
Definition at line 239 of file Card.cs.
Referenced by BaseTileMap.DrawTile(), RecipeCard.OnRenderMarker(), and SetPlaceState().
|
getset |
Definition at line 251 of file Card.cs.
Referenced by BaseTileMap.DrawTile(), RecipeCard.OnRenderMarker(), SerializedCards.Restore(), and SetPlaceState().
|
get |
Definition at line 2327 of file Card.cs.
Referenced by HitSummary.CanExecute(), TraitBoat.ForeachDeck(), TaskMoveInstalled.Run(), AM_Adv.ShowAllAction(), and TraitNewZone.TrySetAct().
|
get |
Definition at line 2385 of file Card.cs.
Referenced by CardRenderer.GetPref(), ActEffect.Proc(), HotItemAct.TrySetAct(), and TraitCatalyst.TrySetHeldAct().
|
getset |
Definition at line 887 of file Card.cs.
Referenced by Zone.AddCard().
|
get |
Definition at line 2291 of file Card.cs.
Referenced by AttackProcess.Prepare().
|
get |
|
getset |
Definition at line 227 of file Card.cs.
Referenced by AM_Adv._OnUpdateInput(), FactionBranch.AddMemeber(), ActItem.BuildAct(), AttackProcess.CalcHit(), Create(), DamageHP(), GoalAutoCombat.GoalAutoCombat(), HealHP(), TraitGenerator.ModHP(), ButtonRoster.Refresh(), WidgetHP.Refresh(), ButtonGridExt.Refresh(), TCOrbitChara.RefreshAll(), AI_Idle.Run(), GoalCombat.Run(), ItemGeneral.SetChara(), SetLv(), Zone.Simulate(), ActThrow.Throw(), ConBleed.Tick(), and GoalCombat.TryUseAbility().
|
getset |
Definition at line 131 of file Card.cs.
Referenced by Thing.CanStackTo(), ChangeMaterial(), Create(), and Duplicate().
|
getset |
Definition at line 347 of file Card.cs.
Referenced by SerializedCards.Add(), Thing.CanStackTo(), Duplicate(), Chara.GetHoverText2(), TraitTrolley.GetIdSound(), HomeResourceWorth.ListHeirloom(), TraitFoodEggFertilized.MakeBaby(), TraitDrinkMilkMother.OnDrink(), and AM_MoveInstalled.SetTarget().
|
getset |
Definition at line 491 of file Card.cs.
Referenced by ActPlan._Update().
|
getset |
Definition at line 623 of file Card.cs.
Referenced by BaseTileMap.DrawTile(), BaseTileMap.GetThingPosition(), and AM_MoveInstalled.OnProcessTiles().
|
getset |
Definition at line 1904 of file Card.cs.
Referenced by DragItemCard.DragInfo.DragInfo(), ItemPosition.Get(), ThingContainer.IsOccupied(), InvOwner.ListInteractions(), Game.OnLoad(), HotItemEQSet.Perform(), WidgetCurrentTool.RebuildSlots(), ThingContainer.RefreshGrid(), and ThingContainer.TryStack().
|
getset |
Definition at line 1916 of file Card.cs.
Referenced by DragItemCard.DragInfo.DragInfo(), ThingContainer.IsOccupied(), ThingContainer.IsOverflowing(), InvOwner.ListInteractions(), Game.OnLoad(), ThingContainer.OnRemove(), HotItemEQSet.Perform(), Chara.PickHeld(), WidgetCurrentTool.RebuildSlots(), BuildMenu.RefreshCategory(), RemoveThing(), ButtonGrid.SetCard(), UIInventory.Sort(), and ThingContainer.TryStack().
|
getset |
Definition at line 671 of file Card.cs.
Referenced by TraitDrink.CanBlend(), and Chara.TryUse().
|
get |
Definition at line 2211 of file Card.cs.
Referenced by TaskMine.GetHitResult(), Stats.Mod(), TaskDig.OnProgressComplete(), TaskMine.OnProgressComplete(), and Map.TrySmoothPick().
|
get |
Definition at line 2089 of file Card.cs.
Referenced by ActMelee.Attack(), ActMelee.CanPerform(), ActRanged.CanPerform(), ActRestrain.CanPerform(), ActEffect.DamageEle(), Chara.HoldCard(), AI_Shear.IsValidTC(), ActMultihit.Perform(), ActRanged.Perform(), AI_PracticeDummy.Run(), AI_Shear.Run(), GoalSiege.Run(), and ActThrow.Throw().
|
get |
Definition at line 2209 of file Card.cs.
Referenced by RecipeCard.Craft(), FactionBranch.DailyOutcome(), Chara.GiveGift(), ModEncLv(), ActEffect.Proc(), SetBlessedState(), Chara.ShouldThrowAway(), and Chara.TryPutSharedItems().
|
get |
Definition at line 899 of file Card.cs.
Referenced by TraitSpecialLantern.OnCreate(), SerializedCards.Restore(), and Zone.Revive().
|
get |
Definition at line 2215 of file Card.cs.
Referenced by TraitWell.OnBlend().
|
getset |
Definition at line 719 of file Card.cs.
Referenced by TraitGenerator.ModHP(), TraitGenerator.OnSimulateHour(), and TraitGenerator.SetName().
|
getset |
Definition at line 419 of file Card.cs.
Referenced by CardRenderer.OnEnterScreen().
|
get |
Definition at line 2045 of file Card.cs.
Referenced by SerializedCards.Add(), Props.Add(), Cell.AddCard(), Map.AddCardOnActivate(), InvOwner.AllowHold(), ApplyTrait(), ActMelee.Attack(), Trait.CanOffer(), ActKick.CanPerform(), ActNTR.CanPerform(), AM_MoveInstalled.CanPutAway(), Chara.CanSee(), InvOwner.CanShiftClick(), TraitSalesTag.CanTagSale(), AM_MoveInstalled.CheckEnemyNearBy(), LayerInventory.CreateContainer(), ActEffect.DamageEle(), DamageHP(), Chara.DoHostileAction(), CardRenderer.Draw(), CharaRenderer.DrawHeld(), GetBestAttribute(), ThingContainer.GetDest(), LayerInspect.GetItem(), Msg.GetName(), CardRow.GetName(), BaseTileMap.GetThingPosition(), HealHPHost(), ActMelee.HideHint(), AM_MoveInstalled.HitTest(), Chara.HoldCard(), Act.IsValidTC(), MakeFoodFrom(), MakeRefFrom(), ElementContainer.ModExp(), ModExp(), Map.OnCardAddedToZone(), Map.OnCardRemovedFromZone(), InvOwner.OnClick(), CardRenderer.OnEnterScreen(), ElementContainerCard.OnLevelDown(), ElementContainerCard.OnLevelUp(), Props.OnNumChange(), AM_MoveInstalled.OnProcessTiles(), ItemGeneral.OnRefreshPref(), ActDreamBug.Perform(), Chara.PickHeld(), InvOwner.Transaction.Process(), Map.PutAway(), UIInventory.RefreshMenu(), Props.Remove(), Cell.RemoveCard(), Zone.RemoveCard(), RemoveThing(), SerializedCards.Restore(), SetLv(), CardRenderer.SetOwner(), PointTarget.ShouldIgnore(), ActThrow.Throw(), CardInspector.Traits(), Map.TryShatter(), CardRenderer.TrySpawnOrbit(), and RecipeCard.WriteNote().
|
get |
Definition at line 2051 of file Card.cs.
Referenced by AddThing(), Chara.CanAcceptGift(), RecipeCard.Craft(), ThingGen.CreateTreasureContent(), ThingContainer.FindStealable(), ThingContainer.GetDest(), QuestDeliver.IsDestThing(), TraitWrench.IsValidTarget(), Trait.OnBarter(), ThingContainer.RefreshGridRecursive(), RemoveThing(), SerializedCards.Restore(), Chara.Revive(), ButtonGrid.SetCard(), SpawnLoot(), and Zone.TryAddThingInSpot< T >().
|
getset |
Definition at line 863 of file Card.cs.
Referenced by TraitAltar.CanOffer(), Thing.CanStackTo(), EjectSockets(), Chara.GiveGift(), TaskHarvest.HarvestThing(), TraitBrewery.OnChildDecay(), AttackProcess.Perform(), and ActEffect.Proc().
|
getset |
Definition at line 779 of file Card.cs.
Referenced by TraitKettle.CanCopy(), and Thing.CanStackTo().
|
get |
Definition at line 2217 of file Card.cs.
Referenced by InvOwner.AllowHold(), Chara.GiveGift(), and SpawnLoot().
|
get |
Definition at line 2071 of file Card.cs.
Referenced by CardRenderer.Draw().
|
get |
Definition at line 2249 of file Card.cs.
Referenced by Chara.CanEat(), Thing.CanStackTo(), RecipeCard.Craft(), Religion.GetOfferingValue(), TaskHarvest.HarvestThing(), ButtonGrid.SetCard(), Chara.ShouldThrowAway(), and Zone.TryAddThingInSharedContainer().
|
getset |
Definition at line 431 of file Card.cs.
Referenced by BaseTileMap.DrawTile(), TileMapElona.DrawTile(), AI_Deconstruct.IsValidTarget(), and InspectGroupThing.OnSetActions().
|
getset |
Definition at line 443 of file Card.cs.
Referenced by Thing.CanStackTo(), Recipe.GetColorMaterial(), Recipe.GetDefaultColor(), Game.OnLoad(), and ActionMode.UpdateInput().
|
getset |
|
get |
Definition at line 2135 of file Card.cs.
Referenced by RecipeCard.Craft(), SourceElement.Row.IsMaterialEncAppliable(), TraitDrink.OnBlend(), InvOwner.OnStartDrag(), AI_Idle.Run(), InvOwnerReconstruction.ShouldShowGuide(), and SpawnLoot().
|
get |
Definition at line 2179 of file Card.cs.
Referenced by Chara.GiveGift(), SpawnLoot(), Chara.TryTakeSharedItems(), and Chara.TryUse().
|
get |
Definition at line 2191 of file Card.cs.
Referenced by TraitDrink.CanBlend(), TaskHarvest.GetIdDismantled(), SourceElement.Row.IsMaterialEncAppliable(), ModEncLv(), LayerCraft.RefreshProduct(), SetBlessedState(), and ButtonGrid.SetCard().
|
getset |
|
getset |
Definition at line 635 of file Card.cs.
Referenced by ActPlan._Update(), Cell.CanSuffocate(), Create(), BaseTileMap.DrawTile(), and Cell.GetSurfaceHeight().
|
get |
Definition at line 2137 of file Card.cs.
Referenced by TraitDreamBug.CanBlend(), TraitDrink.CanBlend(), TaskHarvest.HarvestThing(), Trait.OnBarter(), TraitBrewery.OnChildDecay(), Chara.ShouldThrowAway(), and Map.TryShatter().
|
get |
Definition at line 2213 of file Card.cs.
Referenced by Element.GetMaterialSourceValue(), HomeResourceWorth.ListHeirloom(), ActThrow.Throw(), and TraitEcoMark.TrySetHeldAct().
|
getset |
Definition at line 767 of file Card.cs.
Referenced by InvOwner.AllowHold(), Thing.CanStackTo(), ZonePreEnterBoutWin.Execute(), AI_Idle.Run(), ButtonGrid.SetCard(), Chara.ShouldThrowAway(), and SpawnLoot().
|
getset |
Definition at line 515 of file Card.cs.
Referenced by TraitDoor.CanClose(), Chara.CanSee(), Chara.CanSeeLos(), Chara.FindNewEnemy(), Point.ListCards(), Point.ListThings< T >(), Point.ListVisibleCards(), Cell.Refresh(), TCOrbitChara.Refresh(), TCOrbitThing.Refresh(), SerializedCards.Restore(), GoalCombat.Run(), ActWait.SearchMedal(), PointTarget.ShouldIgnore(), Chara.ShowDialog(), TaskHarvest.TryGetAct(), and TraitToolHammerStrip.TrySetHeldAct().
|
get |
Definition at line 117 of file Card.cs.
Referenced by ActPlan._Update(), GoalAutoCombat.GetAbilities(), InvOwner.OnShiftClick(), Chara.PickHeld(), ThingContainer.ShouldShowOnGrid(), Chara.TryGetThrowable(), and GoalAutoCombat.TryUseRanged().
|
get |
Definition at line 2339 of file Card.cs.
Referenced by ActItem.BuildAct(), ThingContainer.GetThingStack(), QuestDeliver.IsDestThing(), TraitAltar.OnOffer(), InvOwner.Transaction.Process(), ButtonGrid.SetCard(), ButtonElement.SetGrid(), Trait.SetMainText(), TraitBaseSpellbook.SetName(), InvOwnerIdentify.ShouldShowGuide(), and Chara.TryTakeSharedItems().
|
getset |
|
get |
|
get |
Definition at line 2343 of file Card.cs.
Referenced by Chara._Move(), ActPlan._Update(), TraitHouseBoard.ApplyData(), FactionBranch.CalcInnIncome(), TraitTrolley.CanActivate(), Cell.CanSuffocate(), TraitSalesTag.CanTagSale(), QuestSharedContainer.CanUpdateOnTalk(), QuestShippingChest.CanUpdateOnTalk(), TraitGamble.CanUse(), TraitGeneMachine.CanUse(), TraitGeneratorWheel.CanUse(), TraitItem.CanUse(), TraitLoytelMart.CanUse(), TraitMoongate.CanUse(), TraitShackle.CanUse(), Chara.DestroyPath(), CardRenderer.Draw(), UIInspector.DrawHighlight(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), Zone.GetElectricity(), BaseArea.GetEmptySeat(), Point.GetInstalled< T >(), DramaCustomSequence.GetListGuide(), LayerInteraction.GetPage(), Zone.GetSpawnPos(), Cell.GetSurfaceHeight(), TraitGeneMachine.GetTarget(), BaseTileMap.GetThingPosition(), ActorEx.GetVolume(), Zone.GrowPlants(), Cell.HasZoneStairs(), Scene.Init(), TraitShackle.IsRestraining(), TaskDump.IsValidContainer(), TraitWrench.IsValidTarget(), HomeResourceWorth.ListHeirloom(), BaseArea.ListRoomNames(), Map.ListThing< T >(), Point.ListThings< T >(), InspectGroupThing.OnSetActions(), TraitClock.OnSimulateHour(), TraitFertilizer.OnSimulateHour(), TraitGenerator.OnSimulateHour(), TraitPhone.OnSimulateHour(), Zone.OnSimulateHour(), TraitNewZone.OnStepped(), ActRestrain.Perform(), BranchMap.Refresh(), Cell.Refresh(), TCOrbitThing.RefreshAll(), Zone.RefreshElectricity(), UIInventory.RefreshMenu(), SerializedCards.Restore(), AI_Idle.Run(), AI_Steal.Run(), RecipeUpdater.RunRecipe(), PartialMap.Save(), TraitGeneratorWheel.ShouldWork(), Zone.Simulate(), Chara.Stumble(), Zone.TryGetRestock< T >(), Zone.TryListThingsInSpot< T >(), AI_Idle.TryPerformIdleUse(), TraitCanvas.TrySetAct(), TraitCoreZone.TrySetAct(), TraitDoor.TrySetAct(), TraitFactionBoard.TrySetAct(), TraitPillowStrange.TrySetAct(), TraitRoomPlate.TrySetAct(), TraitTrainingDummy.TrySetAct(), TraitEcoMark.TrySetHeldAct(), TraitTicketFurniture.TrySetHeldAct(), TraitTeleporter.TryTeleport(), Trait.TryToggle(), and ActionMode.UpdateInput().
|
getset |
Definition at line 827 of file Card.cs.
Referenced by Chara._Move().
|
getset |
Definition at line 791 of file Card.cs.
Referenced by DramaCustomSequence.Build(), and Trait.TryOpenLock().
|
get |
Definition at line 2345 of file Card.cs.
Referenced by GameLang.Convert(), GameLang.ConvertDrama(), and Player.GetBackgroundText().
|
getset |
Definition at line 575 of file Card.cs.
Referenced by TraitSalesTag.CanTagSale(), BaseTileMap.DrawTile(), AI_Haul.GetThingToClean(), Point.ListCards(), Point.ListThings< T >(), Point.ListVisibleCards(), CardRenderer.OnLeaveScreen(), AM_Visibility.OnProcessTiles(), SerializedCards.Restore(), PointTarget.ShouldIgnore(), TaskHarvest.TryGetAct(), TraitTicketFurniture.TrySetHeldAct(), and TraitToolHammerStrip.TrySetHeldAct().
|
get |
Definition at line 2203 of file Card.cs.
Referenced by CharaBody.GetAttackStyle(), Element.GetCost(), Chara.ShouldEquip(), and Chara.TryEquip().
|
getset |
|
get |
Definition at line 2119 of file Card.cs.
Referenced by Map._AddCard(), Map._RemoveCard(), ActRestrain.CanPerform(), ActEffect.DamageEle(), Dist(), AI_Trolley.GetPoint(), ActRestrain.Perform(), and TaskDump.Run().
|
get |
Definition at line 2357 of file Card.cs.
Referenced by Chara.CanEat(), ActThrow.Throw(), and Chara.TryUse().
|
getset |
Definition at line 467 of file Card.cs.
Referenced by Create(), Chara.Pick(), and ButtonGrid.SetCard().
|
getset |
Definition at line 539 of file Card.cs.
Referenced by HotItemNoItem._TrySetAct(), ActPlan._Update(), Zone.Activate(), InvOwner.AllowHold(), InvOwner.CanAltClick(), InvOwner.CanCtrlClick(), TraitScroll.CanRead(), InvOwner.CanShiftClick(), TraitFoodPreparedPackage.CanUse(), TraitItem.CanUse(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), TaskHarvest.HarvestThing(), Point.HasNonHomeProperty(), Chara.HoldCard(), AI_Steal.IsValidTC(), InvOwner.ListInteractions(), InvOwner.OnCancelDrag(), TaskHarvest.OnCreateProgress(), ConSleep.OnRemoved(), TraitPlamoBox.OnUse(), ZoneEventDefenseGame.OnVisit(), InvOwner.Transaction.Process(), UIInventory.RefreshMenu(), RecipeUpdater.RunRecipe(), ButtonGrid.SetCard(), Chara.ShouldThrowAway(), TraitElevator.TrySetAct(), TraitTeleporter.TrySetAct(), and TraitTicketFurniture.TrySetHeldAct().
|
getset |
Definition at line 527 of file Card.cs.
Referenced by ThingContainer.AddFactory(), ApplyEditorTags(), TraitAncientbook.CanStackTo(), TraitGamble.CanUse(), TraitGeneMachine.CanUse(), TraitItem.CanUse(), TraitPowerStatue.CanUse(), TraitSlotMachine.CanUse(), ActorEx.GetVolume(), Trait.Install(), ThingContainer.IsFull(), TraitNewZone.MoveZone(), TraitSeesaw.OnActivateTrap(), AI_UseCrafter.OnEnd(), TraitJukeBox.OnSetBGM(), TraitSwing.OnSteppedOut(), TraitJukeBox.OnToggle(), TraitDaggerGrave.OnUse(), TraitFireworkLauncher.OnUse(), TraitMusicBox.OnUse(), TraitTerraGlobe.OnUse(), Trait.PlayToggleEffect(), Cell.Refresh(), UIMagicChest.RefreshBottom(), Zone.RefreshElectricity(), Trait.RefreshRenderer(), Trait.Refuel(), TraitDaggerGrave.RemainingSword(), AI_UseCrafter.Run(), RecipeUpdater.RunRecipe(), TraitBaseSpellbook.SetName(), ConSuspend.Tick(), Trait.Toggle(), TraitBaseSpellbook.TryProgress(), TraitGacha.TrySetAct(), TraitSalesTag.TrySetHeldAct(), Trait.TrySetToggleAct(), Trait.TryToggle(), and Trait.Uninstall().
|
get |
Definition at line 2105 of file Card.cs.
Referenced by InvOwnerIdentify._OnProcess(), AddThing(), InvOwner.AllowHold(), InvOwner.BuildUICurrency(), InvOwner.CanShiftClick(), ChangeMaterial(), ElementContainerCard.CheckSkillActions(), CardRenderer.Draw(), FindTool< T >(), ThingContainer.GetDest(), GetExpMtp(), Msg.GetName(), Ability.GetPower(), InvOwner.GetShitDestOwner(), GetWindowSaveData(), Msg.IsThirdPerson(), InvOwner.Transaction.IsValid(), LevelUp(), InvOwner.ListInteractions(), InvOwner.OnClick(), DragItemCard.OnDragSpecial(), ElementContainerCard.OnLevelDown(), ElementContainerCard.OnLevelUp(), InvOwner.OnShiftClick(), TraitMannequin.OnUse(), ActDreamBug.Perform(), PlaySound(), ActEffect.Proc(), InvOwner.Transaction.Process(), Map.PutAway(), UIInventory.RefreshMenu(), RemoveThing(), AI_Slaughter.Run(), SetDirtyWeight(), PointTarget.ShouldIgnore(), ThingContainer.ShouldShowOnGrid(), ShouldTrySetDirtyInventory(), TryPay(), TraitContainer.TrySetAct(), ThingContainer.TryStack(), and Game.Wait().
|
get |
Definition at line 2109 of file Card.cs.
Referenced by CardRenderer.GetPref().
|
get |
Definition at line 2231 of file Card.cs.
Referenced by TaskCullLife.CanCull(), ActRestrain.CanPerform(), DamageHP(), GetExpMtp(), Chara.GoHostile(), AI_Steal.IsValidTC(), MakeFoodFrom(), InvOwner.OnClick(), ElementContainerCard.OnLearn(), ElementContainerCard.OnModTempPotential(), ActRestrain.Perform(), ButtonRoster.Refresh(), PointTarget.ShouldIgnore(), and Map.TryShatter().
|
get |
Definition at line 2117 of file Card.cs.
Referenced by Chara.GoHostile().
|
get |
Definition at line 2233 of file Card.cs.
Referenced by ActPlan._Update(), ConStrife.AddKill(), ZoneEventQuest.AggroEnemy(), ActMelee.Attack(), Act.CanPerform(), Chara.CanReplace(), DamageHP(), ActEffect.GeneMiracle(), GetDaysTogetherBonus(), Ability.GetPower(), AttackProcess.GetWeaponEnc(), Chara.IsFriendOrAbove(), Chara.IsHostile(), Chara.Kick(), Region.ListMobs(), AI_Fish.Makefish(), Affinity.OnTalkRumor(), AttackProcess.Perform(), ActEffect.Proc(), Chara.RequestProtection(), Zone.ResetHostility(), AI_Fuck.Run(), AI_Idle.Run(), GoalCombat.Run(), Map.Save(), WidgetSearch.Search(), ActThrow.Throw(), AI_PlayMusic.ThrowReward(), Chara.Tick(), ConChampagne.Tick(), Chara.TryPush(), GoalCombat.TryUseAbility(), ElementContainer.Value(), ElementContainerCard.ValueBonus(), and Element.BonusInfo.WriteNote().
|
get |
Definition at line 2111 of file Card.cs.
Referenced by ActEffect.DamageEle(), DamageHP(), ElementContainerCard.OnLevelUp(), ActEffect.Proc(), TCOrbitThing.RefreshAll(), AI_Slaughter.Run(), Map.TryShatter(), and ElementContainerCard.ValueBonus().
|
getset |
Definition at line 479 of file Card.cs.
Referenced by AM_EditMarker.HitTest(), Map.ResetEditorPos(), and Map.Save().
|
get |
Definition at line 2055 of file Card.cs.
Referenced by ActEffect.DamageEle(), GoalCombat.Run(), ConBurning.Tick(), and ConSuffocation.Tick().
|
get |
Definition at line 2205 of file Card.cs.
Referenced by Duplicate(), Chara.GetBestRangedWeapon(), ActEffect.Proc(), AI_Steal.Run(), Chara.ShouldEquip(), Chara.ShouldThrowAway(), Chara.TryPutSharedItems(), and GoalAutoCombat.TryUseRanged().
|
getset |
Definition at line 683 of file Card.cs.
Referenced by SetReplica(), and InvOwnerReconstruction.ShouldShowGuide().
|
getset |
Definition at line 875 of file Card.cs.
Referenced by TCOrbitChara.RefreshAll(), and TCOrbitThing.RefreshAll().
|
getset |
Definition at line 551 of file Card.cs.
Referenced by ActPlan._Update(), Chara.AddCondition(), Zone.AddGlobalCharasOnActivate(), ActMelee.Attack(), ActRanged.CanPerform(), ActRestrain.CanPerform(), ActRush.CanPerform(), Chara.CanReplace(), QuestDefense.CanUpdateOnTalk(), TraitShackle.CanUse(), AI_Torture.CreateProgress(), DamageHP(), BaseTileMap.DrawTile(), TraitShackle.IsRestraining(), Chara.Kick(), FactionBranch.OnAfterSimulate(), HotItemActionSleep.Perform(), AttackProcess.Perform(), Chara.RequestProtection(), SerializedCards.Restore(), AI_Idle.Run(), AI_Torture.Run(), GoalCombat.Run(), ConSleep.Tick(), and GoalCombat.TryUseAbility().
|
get |
Definition at line 2219 of file Card.cs.
Referenced by ActPlan._Update(), ActRanged.Perform(), AI_Idle.Run(), ActThrow.Throw(), and GoalCombat.TryUseAbility().
|
getset |
Definition at line 563 of file Card.cs.
Referenced by TraitDoor.CanClose(), CardRenderer.Draw(), BaseTileMap.DrawTile(), Point.ListCards(), Point.ListThings< T >(), Point.ListVisibleCards(), AM_MoveInstalled.OnProcessTiles(), SetPlaceState(), and PointTarget.ShouldIgnore().
|
get |
Definition at line 2251 of file Card.cs.
Referenced by ButtonGrid.SetCard().
|
getset |
Definition at line 851 of file Card.cs.
Referenced by AI_Shopping.Buy(), TraitSalesTag.CanTagSale(), PropsManager.OnCardAddedToZone(), PropsManager.OnSetPlaceState(), RemoveThing(), AI_Shopping.Run(), Zone.TryGetRestock< T >(), and TraitSalesTag.TrySetHeldAct().
|
getset |
Definition at line 839 of file Card.cs.
Referenced by TraitKettle.CanCopy(), Thing.CanStackTo(), and ShopTransaction.OnEndTransaction().
|
getset |
Definition at line 731 of file Card.cs.
Referenced by Zone.UpdateQuests().
|
getset |
Definition at line 695 of file Card.cs.
Referenced by Chara.CanReplace(), Destroy(), and BaseListPeople.OnList().
|
get |
Definition at line 2049 of file Card.cs.
Referenced by DamageHP(), PointTarget.ShouldIgnore(), ActThrow.Throw(), CoreDebug.UpdateInput(), and Game.Wait().
|
get |
Definition at line 2043 of file Card.cs.
Referenced by Map._AddCard(), _OnDeserialized(), HotItemNoItem._TrySetAct(), ActPlan._Update(), Zone.AddCard(), AddThing(), Recipe.Build(), RecipeCard.Build(), AI_Shopping.Buy(), ActRush.CanPerform(), TraitDye.CanUse(), ChangeMaterial(), DamageHP(), CardRenderer.Draw(), AI_Steal.IsValidTC(), PropsManager.OnCardAddedToZone(), OnChildNumChange(), AM_MoveInstalled.OnProcessTiles(), PropsManager.OnSetPlaceState(), ActEffect.Proc(), UIInventory.RefreshMenu(), Zone.RemoveCard(), AI_Steal.Run(), AI_TargetCard.Run(), RecipeUpdater.RunDisassemble(), Trait.SetMainText(), SetNum(), SetPlaceState(), AM_MoveInstalled.SetTarget(), and ActionMode.UpdateInput().
|
get |
Definition at line 2207 of file Card.cs.
Referenced by SourceElement.Row.IsMaterialEncAppliable(), ActEffect.Proc(), AI_Steal.Run(), and Chara.ShouldThrowAway().
|
get |
Definition at line 2131 of file Card.cs.
Referenced by ActEffect.Proc().
|
get |
Definition at line 2053 of file Card.cs.
Referenced by FortuneRollData.Prize.AddNote(), AddThing(), GuildFighter.CanGiveContribution(), TraitSalesTag.CanTagSale(), Chara.DestroyPath(), Chara.Die(), FactionBranch.GenerateGarbage(), Biography.GetAge(), IsExcludeFromCraft(), Faction.IsWearingPanty(), MakeFoodFrom(), MaxRune(), TCOrbitChara.RefreshAll(), AI_Steal.Run(), Biography.SetAge(), InvOwnerChangeMaterial.ShouldShowGuide(), AI_PlayMusic.ThrowReward(), Chara.TryPush(), and TraitEcoMark.TrySetHeldAct().
|
get |
Definition at line 2167 of file Card.cs.
Referenced by AddRune(), CanAddRune(), ModEncLv(), ActEffect.Proc(), and SetBlessedState().
|
getset |
Definition at line 647 of file Card.cs.
Referenced by Thing.CanStackTo(), and ChangeWeight().
|
get |
Definition at line 1082 of file Card.cs.
Referenced by ActPlan._Update().
|
get |
Definition at line 2391 of file Card.cs.
Referenced by ActPlan._Update().
|
getset |
Definition at line 371 of file Card.cs.
Referenced by TraitGodStatue._OnUse(), TraitShrine._OnUse(), SerializedCards.Add(), AddThing(), Feat.Apply(), RecipeCard.Build(), CalcMoney.BuySlave(), TraitMonsterBall.CanStackTo(), TraitRecipeCat.CanStackTo(), TraitCrafter.Craft(), Create(), Region.CreateRandomSite(), FactionBranch.DailyOutcome(), DamageHP(), Chara.Die(), Duplicate(), ZonePreEnterBout.Execute(), ZonePreEnterBoutWin.Execute(), DNA.GenerateGene(), DNA.GenerateManiGene(), TraitChara.GetAdvRank(), AI_Shear.GetFur(), Chara.GetHoverText(), Hobby.GetLv(), Religion.GetOfferingValue(), Ability.GetPower(), CraftUtil.GetRandomDarkSoupIngredient(), CraftUtil.GetRandomLoveLunchIngredient(), FactionBranch.GetResidentTax(), ActThrow.GetText(), GetTotalQuality(), TaskHarvest.HarvestThing(), LevelUp(), TraitSeed.MakeSeed(), TraitBlanket.OnCrafted(), TraitChestPractice.OnCreate(), TraitDrinkMilkMother.OnDrink(), QuestTaskHunt.OnKillChara(), TaskDig.OnProgressComplete(), TraitRecipeCat.OnRead(), TraitChestPractice.OnSimulateHour(), AttackProcess.Perform(), AttackProcess.Prepare(), ActEffect.Proc(), ActEffect.ProcAt(), CoreDebug.QuickStart(), WindowChara.RefreshNote(), WindowChara.RefreshProfile(), LayerQuestBoard.RefreshRanking(), Chara.RefreshSpeed(), CalcMoney.Revive(), AI_PlayMusic.Run(), AI_Steal.Run(), GoalCombat.Run(), TaskCullLife.Run(), CalcMoney.SellSlave(), SetLv(), TraitMonsterBall.SetName(), TraitRecipeCat.SetName(), ElementContainerCard.SetOwner(), GameDate.ShipRandomPackages(), ActThrow.Throw(), AI_PlayMusic.ThrowReward(), Chara.TickConditions(), and Chara.TryIdentify().
|
get |
Definition at line 2013 of file Card.cs.
Referenced by Chara._Move(), SerializedCards.Add(), ThingContainer.AddCurrency(), Element.AddEncNote(), ElementContainer.ApplyMaterialElementMap(), DropdownGrid.BuildIngredients(), TraitTrainingDummyArmor.CalcPV(), CanAddRune(), QuestShippingChest.CanUpdateOnTalk(), DNA.CopyDNA(), TraitCrafter.Craft(), DamageHP(), TraitDye.Dye(), ThingContainer.Find(), Recipe.GetColorMaterial(), ThingContainer.GetCurrency(), Recipe.GetDefaultColor(), TaskHarvest.GetIdDismantled(), DropdownRecipe.GetLabel(), TraitTile.GetRecipe(), GetTotalQuality(), Chara.GiveLovePotion(), TaskHarvest.HarvestThing(), AI_HaulResource.HoldingResource(), IsStackable(), Props.ListThingStack(), MakeFoodFrom(), TaskChopWood.OnCreateProgress(), TaskHarvest.OnCreateProgress(), TaskPlow.OnCreateProgress(), DragItemCard.OnDragSpecial(), TraitDye.OnThrowGround(), AttackProcess.Prepare(), ActEffect.Proc(), AI_Deconstruct.Run(), AI_Paint.Run(), AI_Shear.Run(), AI_Slaughter.Run(), LayerPixelPaint.SetCanvas(), CardActor.SetOwner(), BaseTaskHarvest.SetTarget(), SpawnLoot(), AM_Picker.TestThing(), Biography.TextBio2(), ActionMode.UpdateInput(), and CoreDebug.UpdateInput().
|
get |
|
get |
Definition at line 2099 of file Card.cs.
Referenced by InvOwnerRecycle._OnProcess(), BuildMenu._Search(), Party.AddMemeber(), DramaCustomSequence.Build(), MeetingManager.CallNext(), GameLang.ConvertDrama(), LayerInventory.CreateContainerAlly(), FactionBranch.DailyOutcome(), ActEffect.DamageEle(), Decay(), Chara.DropThing(), Expedition.End(), ZonePreEnterEncounter.Execute(), AI_Fuck.Finish(), Person.GetDramaTitle(), LayerInspect.GetItem(), Msg.GetName(), FactionBranch.GetResidentTax(), ActPlan.Item.GetTextContext(), TaskHarvest.GetTextSmall(), ShopTransaction.Log(), GlobalGoalVisitAndStay.OnAdvanceHour(), TraitWell.OnBlend(), TaskHarvest.OnCreateProgress(), UIInventory.OnInit(), ElementContainerCard.OnLevelUp(), Game.OnLoad(), TraitBaseSpellbook.OnRead(), ActZap.Perform(), ActEffect.Proc(), ShopTransaction.Process(), WidgetCurrentTool.RebuildSlots(), FactionBranch.Recruit(), LayerQuestBoard.RefreshHire(), UIInventory.RefreshList(), UIInventory.RefreshMenu(), UIHomeInfo.RefreshReport(), Chara.RefreshSpeed(), SerializedCards.Restore(), AI_Slaughter.Run(), GoalCombat.Run(), TraitDetector.Search(), WidgetSearch.Search(), ButtonGeneral.SetCard(), ButtonGrid.SetCard(), Person.SetChara(), ButtonChara.SetChara(), ItemGeneral.SetChara(), LayerDragGrid.SetInv(), TraitMonsterBall.SetName(), CardActor.SetOwner(), ItemPopulation.SetTopic(), UIFactionInfo.SetZone(), UIZoneInfo.SetZone(), GameDate.ShipGoods(), CoreDebug.Spawn(), ZoneEventQuest.SpawnBoss(), CoreDebug.SpawnBoss(), Expedition.Start(), WidgetInspector.SwitchPage(), ToString(), GoalCombat.TryMove(), TraitSalesTag.TrySetHeldAct(), TraitSyringeGene.TrySetHeldAct(), TraitSyringeHeaven.TrySetHeldAct(), TraitWrench.TrySetHeldAct(), Map.TryShatter(), GoalCombat.TryUseAbility(), CoreDebug.UpdateInput(), CraftUtil.WrapIngredient(), HomeResourceWorth.WriteNote(), EloPos.WriteNote(), and TraitBookSkill.WriteNote().
|
get |
Definition at line 2103 of file Card.cs.
Referenced by BuildMenu._Search().
|
get |
Definition at line 2101 of file Card.cs.
Referenced by LittlePopper._OnAddStockpile(), ApplyTone(), GameLang.Convert(), GameLang.ConvertDrama(), CardRenderer.Draw(), UICharaMaker.EditName(), ZonePreEnterEncounter.Execute(), Player.GetBackgroundText(), DropdownRecipe.GetLabel(), BaseTaskHarvest.GetText(), QuestEscort.GetTextProgress(), Scene.Init(), BaseListPeople.OnClick(), LayerFeedback.OnInit(), LayerGacha.PlayGacha(), ButtonRoster.Refresh(), UICharaMaker.Refresh(), WindowCharaMini.Refresh(), WindowChara.RefreshProfile(), LayerInfo.SetThing(), and CraftUtil.WrapIngredient().
|
getset |
Definition at line 755 of file Card.cs.
Referenced by Chara.CanReplace(), AI_Torture.CreateProgress(), Hobby.GetEfficiency(), Chara.Kick(), FactionBranch.OnAfterSimulate(), FactionBranch.OnSimulateHour(), UIHomeInfo.RefreshReport(), AI_Eat.Run(), AI_Idle.Run(), GoalIdle.Run(), ConSleep.Tick(), and Chara.TryPush().
|
getset |
Definition at line 815 of file Card.cs.
Referenced by TraitKettle.CanCopy(), Thing.CanStackTo(), HomeResourceWorth.GetPrice(), and SetNoSell().
|
getset |
Definition at line 803 of file Card.cs.
Referenced by BaseTileMap.DrawTile(), and AM_FlagCell.OnProcessTiles().
|
getset |
Definition at line 743 of file Card.cs.
Referenced by ApplyEditorTags(), and CardRenderer.Draw().
|
getset |
Definition at line 155 of file Card.cs.
Referenced by LittlePopper._OnAddStockpile(), _OnDeserialized(), TraitAltar._OnOffer(), InvOwnerDeliver._OnProcess(), InvOwnerRefuel._OnProcess(), WidgetPopText._SayPick(), PropSet.Add(), ThingStack.Add(), ThingContainer.AddCurrency(), AddThing(), DropdownGrid.BuildIngredients(), InvOwner.CanCtrlClick(), QuestCraft.CanDeliverToClient(), ShopTransaction.CanSellBack(), Recipe.Ingredient.CanSetThing(), Thing.CanStackTo(), DramaOutcome.check_sketch(), Chara.ClearInventory(), ContentCodex.Collect(), RecipeCard.Craft(), Create(), FactionBranch.DailyOutcome(), HitSummary.Execute(), ZonePreEnterEncounter.Execute(), ThingContainer.GetCurrency(), DropdownRecipe.GetLabel(), Religion.GetOfferingValue(), TaskHarvest.HarvestThing(), Chara.HoldCard(), QuestDeliver.IsDestThing(), TaskCraft.IsIngredientsValid(), Msg.IsThirdPerson(), InvOwner.ListInteractions(), Props.ListThingStacksInCategory(), Map.Load(), ModNum(), Trait.OnBarter(), TraitBrewery.OnChildDecay(), TaskHarvest.OnCreateProgress(), InvOwner.OnDrag(), DragItemCard.OnDragSpecial(), AM_Build.OnFinishProcessTiles(), Game.OnLoad(), TraitAltar.OnOffer(), AI_Fish.ProgressFish.OnProgressComplete(), LayerGacha.PlayGacha(), ActEffect.Proc(), InvOwner.Transaction.Process(), UIInventory.RefreshList(), Trait.Refuel(), PropSet.Remove(), AI_Grab< T >.Run(), AI_HaulResource.Run(), AI_Idle.Run(), AI_OpenGambleChest.Run(), PartialMap.Save(), SecondaryCompare(), GridItemCard.SetButton(), ButtonGrid.SetIngredient(), Trait.SetMainText(), SetNum(), ButtonGrid.SetRecipe(), GameDate.ShipGoods(), Thing.ShowSplitMenu(), Thing.ShowSplitMenu2(), Split(), Chara.TryHoldCard(), GrowSystem.TryPick(), Chara.TryPoisonPotion(), LayerDragGrid.TryPutBack(), TraitCanvas.TrySetAct(), TraitToolTorch.TrySetHeldAct(), TryStackTo(), Chara.TryTakeSharedItems(), TraitFoodEgg.Update(), and Props.Validate().
|
get |
Definition at line 101 of file Card.cs.
Referenced by ItemPosition.Get(), QuestDeliver.IsDestThing(), InvOwner.ListInteractions(), HotItemEQSet.Perform(), ActEffect.Proc(), UIDragGridIngredients.Refresh(), BuildMenu.RefreshCategory(), Chara.Revive(), TraitContainer.TrySetAct(), and Map.TryShatter().
|
getset |
Definition at line 323 of file Card.cs.
Referenced by UIInventory.RefreshGrid(), and Thing.ShowSplitMenu().
|
getset |
Definition at line 335 of file Card.cs.
Referenced by UIInventory.RefreshGrid(), and Thing.ShowSplitMenu().
|
get |
Definition at line 2257 of file Card.cs.
Referenced by TraitItemProc.OnUse(), and AttackProcess.Perform().
|
get |
Definition at line 2069 of file Card.cs.
Referenced by Create(), CharaRenderer.DrawHeld(), CardRenderer.GetPref(), BaseTileMap.GetThingPosition(), and SourcePrefInspector.OnValidate().
|
get |
|
get |
Definition at line 2289 of file Card.cs.
Referenced by ApplyProtection(), and Thing.GetName().
|
get |
Definition at line 2387 of file Card.cs.
Referenced by GetTotalQuality().
|
get |
Definition at line 2389 of file Card.cs.
Referenced by TraitPotionAlchemy.OnCrafted(), and TraitBlanket.OnCreate().
|
getset |
Definition at line 299 of file Card.cs.
Referenced by Chara.CanAcceptGift(), GuildFighter.CanGiveContribution(), Trait.CanOffer(), ChangeRarity(), Create(), Zone.Deactivate(), ZonePreEnterBoutWin.Execute(), Chara.GiveGift(), TraitRuneMold.IsIngredient(), ActEffect.ProcAt(), CardRenderer.RefreshExtra(), AI_Steal.Run(), AI_Trolley.Run(), ButtonGrid.SetCard(), Zone_QuestDungeon.ShouldScaleImportedChara(), InvOwnerRecycle.ShouldShowGuide(), Chara.ShouldThrowAway(), Zone.Simulate(), and SpawnLoot().
|
getset |
Definition at line 287 of file Card.cs.
Referenced by Thing.CanStackTo(), and Duplicate().
|
get |
Definition at line 1928 of file Card.cs.
Referenced by Religion.GetOfferingValue(), AI_Eat.Run(), and TryGetFoodName().
|
get |
|
getset |
Definition at line 191 of file Card.cs.
Referenced by SerializedCards.Add(), AddRune(), Thing.CanStackTo(), TraitEffect.CompareTo(), Duplicate(), GrowSystem.EqualizePlants(), TraitScrollMapTreasure.GetDest(), TraitPotionRandom.GetName(), TraitPotionAlchemy.GetPower(), ThingContainer.GetThingStack(), TraitFakeBlock.OnCreate(), TaskDig.OnProgressComplete(), TraitBaseSpellbook.OnRead(), TraitJukeBox.OnToggle(), TraitGachaBall.OnUse(), TraitScrollMapTreasure.OnUse(), TraitTape.OnUse(), SecondaryCompare(), TraitAmmoTalisman.SetName(), TraitBaseSpellbook.SetName(), TraitTape.SetName(), ActorEx.SetOwner(), CardRenderer.SetOwner(), TraitFigure.TrySetAct(), TraitPaintBoard.TrySetAct(), and TraitFakeBlock.TrySetHeldAct().
|
get |
Definition at line 2007 of file Card.cs.
Referenced by AI_Eat.Run().
|
get |
Definition at line 2415 of file Card.cs.
Referenced by StatsMana.Mod(), StatsStamina.Mod(), Stats.OnChangePhase(), and BaseStats.PopText().
|
get |
Definition at line 2151 of file Card.cs.
Referenced by Element.AddEncNote(), and Element.SortVal().
|
getset |
Definition at line 1770 of file Card.cs.
Referenced by AddRune(), CountRune(), and GetRuneEnc().
|
get |
|
get |
Definition at line 2093 of file Card.cs.
Referenced by TileType._HitTest(), SerializedCards.Add(), Cell.AddCard(), ApplyTrait(), ChangeMaterial(), Trait.Contains(), Create(), CardRenderer.Draw(), CharaRenderer.DrawHeld(), GetDetail(), Trait.GetName(), TraitGene.GetName(), Trait.GetSortVal(), BaseTileMap.GetThingPosition(), Trait.GetValue(), HasTag(), TraitTrap.IgnoreWhenLevitating(), CraftUtil.MakeDish(), TraitTrap.OnActivateTrap(), CardRenderer.OnEnterScreen(), TraitEQFlower.OnEquip(), CardActor.OnRender(), CardRenderer.RefreshExtra(), Cell.RemoveCard(), SerializedCards.Restore(), CardRenderer.SetOwner(), and ElementContainerCard.SetOwner().
|
get |
Definition at line 2095 of file Card.cs.
Referenced by TraitNewZone.CanAutoEnter(), ItemGeneral.GetRenderRow(), and TraitNewZone.TrySetAct().
|
get |
Definition at line 2295 of file Card.cs.
Referenced by AttackProcess.Prepare(), and AI_Steal.Run().
|
get |
Definition at line 2019 of file Card.cs.
Referenced by InvOwnerMod._OnProcess(), ActPlan._Update(), Add(), Cell.AddCard(), Element.AddEncNote(), AI_Shopping.Buy(), InvOwner.CanAltClick(), Chara.CanPick(), InvOwner.CanShiftClick(), TraitDye.CanUse(), TraitCrafter.Craft(), RecipeCard.Craft(), TraitCatalyst.CreateAct(), LayerInventory.CreateContainer(), LayerInventory.CreateContainerAlly(), LayerInventory.CreateContainerPC(), DragItemCard.DragInfo.DragInfo(), Chara.DropHeld(), Trait.GetBuildModeRecipe(), TraitTile.GetBuildModeRecipe(), CoreDebug.GetOrCreateDebugContainer(), Trait.GetRecipe(), InvOwner.GetShitDestOwner(), Chara.HoldCard(), InvOwner.ListInteractions(), Props.ListThingStack(), CraftUtil.MixIngredients(), InvOwner.OnAltClick(), Trait.OnBarter(), Map.OnCardAddedToZone(), Map.OnCardRemovedFromZone(), TraitBrewery.OnChildDecay(), OnChildNumChange(), InvOwner.OnClick(), TraitSeed.OnCreate(), InvOwner.OnCtrlClick(), TraitDrink.OnDrink(), Affinity.OnGift(), Props.OnNumChange(), TraitBaseSpellbook.OnRead(), TraitContainer.OnSetCardGrid(), AI_Read.OnSetOwner(), InvOwner.OnShiftClick(), GoalSleep.OnSimulatePosition(), TraitAmmo.OnUse(), TraitCrafter.OnUse(), TraitEquipItem.OnUse(), TraitFoodPreparedPackage.OnUse(), TraitContainer.Open(), ActZap.Perform(), Chara.Pick(), Chara.PickHeld(), TraitChest.Prespawn(), TraitChestOyster.Prespawn(), ActEffect.Proc(), Map.PutAway(), Cell.RemoveCard(), SerializedCards.Restore(), AI_Eat.Run(), AI_GotoHearth.Run(), AI_Idle.Run(), AI_Steal.Run(), GoalSleep.Run(), RecipeUpdater.RunDisassemble(), Trait.SetMainText(), TraitBaseContainer.SetName(), SetNoSell(), SetNum(), Thing.ShowSplitMenu(), SpawnLoot(), Split(), Zone.TryAddThingInSpot< T >(), TraitCanvas.TrySetAct(), TraitCrafter.TrySetAct(), TraitSeed.TrySprout(), TraitFoodEgg.Update(), and UIDragGridIngredients.Update().
|
getset |
Definition at line 395 of file Card.cs.
Referenced by Thing.CanStackTo(), Create(), Duplicate(), AI_Fish.ProgressFish.OnProgressComplete(), ButtonGrid.SetCard(), and SetTier().
|
get |
Definition at line 2097 of file Card.cs.
Referenced by TileType._HitTest(), HotItemNoItem._TrySetAct(), TraitDoor.CanClose(), CardRenderer.Draw(), UIInspector.DrawHighlight(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), TaskBuild.GetHitResult(), TaskMoveInstalled.GetHitResult(), BaseTileMap.GetThingPosition(), GenRoom.Populate(), and BiomeProfile.ClusterThing.TryCreate().
|
get |
Definition at line 2371 of file Card.cs.
Referenced by TaskChopWood.CanProgress(), FindTool< T >(), BaseTaskHarvest.GetText(), TaskChopWood.OnCreateProgress(), TaskDig.OnCreateProgress(), TaskDrawWater.OnCreateProgress(), TaskHarvest.OnCreateProgress(), TaskMine.OnCreateProgress(), TaskPlow.OnCreateProgress(), TaskPourWater.OnCreateProgress(), AI_Fish.ProgressFish.OnProgress(), AI_Fish.ProgressFish.OnStart(), AI_Shear.Run(), AI_Slaughter.Run(), BaseTaskHarvest.SetTarget(), and TaskHarvest.TryGetAct().
|
getset |
Definition at line 119 of file Card.cs.
Referenced by CardManager.GlobalCharaList.Add(), CharaList.Add(), FactionBranch.AddMemeber(), Party.AddMemeber(), Faction.AddReserve(), ElementContainer.ApplyMaterialElementMap(), Recipe.BuildIngredientList(), DropdownGrid.BuildIngredients(), CalcMoney.BuySlave(), QuestDeliver.CanDeliverToClient(), Expedition.Create(), Recipe.Create(), QuestInstance.CreateInstanceZone(), CardRenderer.Draw(), BaseTileMap.DrawTile(), ZonePreEnterOnCompleteQuestInstance.Execute(), CardManager.GlobalCharaList.Find(), CardManager.Find(), Props.Find(), ThingContainer.Find(), Map.FindChara(), Zone.FindChara(), Map.FindThing(), ItemPosition.Get(), RefChara.GetAndCache(), GoalGraze.GetPos(), Portrait.GetRandomHairColor(), RelationManager.GetRelation(), TraitGeneMachine.GetTarget(), TeleportManager.GetTeleportZone(), GuildFighter.HasBounty(), TraitBed.IsHolder(), TraitShackle.IsRestraining(), UICharaMaker.ListJob(), UICharaMaker.ListRace(), Chara.MakeMinion(), TraitTeleporter.OnChangePlaceState(), BaseListPeople.OnClick(), ListPeopleExpedition.OnClick(), Player.OnCreateGame(), QuestDeliver.OnEnterZone(), ZoneEventSiege.OnFirstTick(), Game.OnGameInstantiated(), ListPeopleExpedition.OnList(), ConSleep.OnRemoved(), Chara.OnSerializing(), QuestEscort.OnStart(), TraitGeneMachine.OnUse(), HotItemEQSet.Perform(), ReferenceId(), ItemQuestTracker.Refresh(), HotItemEQSet.Register(), CardManager.GlobalCharaList.Remove(), CharaList.Remove(), Party.RemoveMember(), Faction.RemoveReserve(), Party.Replace(), SerializedCards.Restore(), TraitShackle.Restrain(), Recipe.SaveLastIngredients(), SecondaryCompare(), RefChara.Set(), Person.SetChara(), ItemGeneral.SetChara(), TeleportManager.SetID(), SetLv(), ElementContainerCard.SetOwner(), ListPeopleExpedition.SetSubText(), ZoneEventQuest.Spawn(), ZoneEventQuest.SpawnBoss(), Msg.TalkMaid(), ActThrow.Throw(), ConSleep.Tick(), and Thing.TryLickEnchant().
|
getset |
Definition at line 407 of file Card.cs.
Referenced by _OnDeserialized(), and _OnSerializing().
|
getset |
|
get |
Definition at line 2315 of file Card.cs.
Referenced by HitSummary.CanExecute(), TraitBoat.ForeachDeck(), TaskMoveInstalled.Run(), and TraitNewZone.TrySetAct().
|
get |
Definition at line 2009 of file Card.cs.
Referenced by UICurrency.Build().
|
get |
Definition at line 2305 of file Card.cs.
Referenced by AttackProcess.Prepare().