Elin Decompiled Documentation EA 23.187 Stable
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Card Class Reference
Inheritance diagram for Card:
BaseCard IReservable ICardParent IRenderSource IGlobalValue IInspect EClass Chara Thing

Public Types

enum  MoveResult { Fail , Success , Door }
 
enum  MoveType { Walk , Force }
 
- Public Types inherited from IInspect
enum  NoteMode { Default , Recipe , Product , Info }
 

Public Member Functions

override string ToString ()
 
bool CanReserve (AIAct act)
 
bool TryReserve (AIAct act)
 
void Mod ()
 
Window.SaveData GetWindowSaveData ()
 
bool IsExcludeFromCraft (Recipe.Ingredient ing)
 
void SetDirtyWeight ()
 
void ChangeWeight (int a)
 
int Evalue (int ele)
 
int Evalue (int ele, bool ignoreGlobalElement)
 
int EvalueMax (int ele, int min=0)
 
int Evalue (string alias)
 
bool HasTag (CTAG tag)
 
bool HasEditorTag (EditorTag tag)
 
void AddEditorTag (EditorTag tag)
 
void RemoveEditorTag (EditorTag tag)
 
virtual string GetName (NameStyle style, int num=-1)
 
virtual string GetExtraName ()
 
virtual string GetDetail ()
 
int GetBestAttribute ()
 
void ModExp (string alias, int a)
 
void ModExp (int ele, int a)
 
bool IsChildOf (Card c)
 
FindTool< T > ()
 
string ReferenceId ()
 
void Create (string _id, int _idMat=-1, int genLv=-1)
 
virtual void OnBeforeCreate ()
 
virtual void OnCreate (int genLv)
 
virtual void SetSource ()
 
virtual void ApplyEditorTags (EditorTag tag)
 
void ApplyTrait ()
 
Card SetLv (int a)
 
void ClampInitialSkill ()
 
void AddExp (int a)
 
int GetExpMtp ()
 
int GetAffinityExpBonus ()
 
int GetDaysTogetherBonus ()
 
void LevelUp ()
 
virtual void ApplyMaterialElements (bool remove)
 
virtual void ApplyMaterial (bool remove=false)
 
Card ChangeMaterial (int idNew, bool ignoreFixedMaterial=false)
 
Card ChangeMaterial (string idNew, bool ignoreFixedMaterial=false)
 
Card ChangeMaterial (SourceMaterial.Row row, bool ignoreFixedMaterial=false)
 
void SetReplica (bool on)
 
Thing Add (string id, int num=1, int lv=1)
 
Card AddCard (Card c)
 
void RemoveCard (Card c)
 
void NotifyAddThing (Thing t, int num)
 
Thing AddThing (string id, int lv=-1)
 
Thing AddThing (Thing t, bool tryStack=true, int destInvX=-1, int destInvY=-1)
 
void PurgeDuplicateArtifact (Thing af)
 
void RemoveThings ()
 
void RemoveThing (Thing thing)
 
bool ShouldTrySetDirtyInventory ()
 
virtual bool CanStackTo (Thing to)
 
bool TryStackTo (Thing to)
 
ICardParent GetRoot ()
 
Card GetRootCard ()
 
bool IsStackable (Thing tg)
 
Thing Duplicate (int num)
 
Thing Split (int a)
 
Thing SetNum (int a)
 
Thing SetNoSell ()
 
void ModNum (int a, bool notify=true)
 
void AddSocket ()
 
void ApplySocket (Thing t)
 
void ApplySocket (int id, int lv, Card mod=null)
 
void EjectSockets ()
 
SocketData AddRune (Card rune)
 
SocketData AddRune (int idEle, int v, bool free)
 
SocketData GetRuneEnc (int idEle)
 
int CountRune (bool countFree=true)
 
int MaxRune ()
 
bool CanAddRune (TraitMod mod)
 
bool HasRune ()
 
void OnChildNumChange (Card c)
 
Card Install ()
 
void SetPlaceState (PlaceState newState, bool byPlayer=false)
 
int GetTotalQuality (bool applyBonus=true)
 
void ModEncLv (int a)
 
void SetEncLv (int a)
 
void SetTier (int a, bool setTraits=true)
 
virtual void SetBlessedState (BlessedState s)
 
virtual void ChangeRarity (Rarity q)
 
bool TryPay (int a, string id="money")
 
void SetCharge (int a)
 
void ModCharge (int a, bool destroy=false)
 
void ModCurrency (int a, string id="money")
 
int GetCurrency (string id="money")
 
virtual void HealHPHost (int a, HealSource origin=HealSource.None)
 
virtual void HealHP (int a, HealSource origin=HealSource.None)
 
virtual int GetArmorSkill ()
 
virtual int ApplyProtection (int dmg, int mod=100)
 
void DamageHP (int dmg, AttackSource attackSource=AttackSource.None, Card origin=null)
 
void DamageHP (int dmg, int ele, int eleP=100, AttackSource attackSource=AttackSource.None, Card origin=null, bool showEffect=true, Thing weapon=null, Chara originalTarget=null)
 
virtual void Die (Element e=null, Card origin=null, AttackSource attackSource=AttackSource.None, Chara originalTarget=null)
 
void Explode (Point p, Card origin)
 
void Deconstruct ()
 
void Destroy ()
 
void SpawnLoot (Card origin)
 
Thing TryMakeRandomItem (int lv=-1, TryMakeRandomItemSource itemSource=TryMakeRandomItemSource.Default, Chara crafter=null)
 
Card MakeFoodFrom (string _id)
 
Card MakeFoodFrom (Card c)
 
void MakeFoodRef (Card c1, Card c2=null)
 
string TryGetFoodName (Card c)
 
string GetFoodName (string s)
 
void MakeFigureFrom (string id)
 
void MakeRefFrom (string id)
 
void MakeRefFrom (Card c1, Card c2=null)
 
Thing MakeEgg (bool effect=true, int num=1, bool addToZone=true, int fertChance=20, BlessedState? state=null)
 
Thing MakeMilk (bool effect=true, int num=1, bool addToZone=true, BlessedState? state=null)
 
Thing GiveBirth (Thing t, bool effect)
 
Card SetHidden (bool hide=true)
 
virtual MoveResult _Move (Point p, MoveType type=MoveType.Walk)
 
void MoveImmediate (Point p, bool focus=true, bool cancelAI=true)
 
void Teleport (Point point, bool silent=false, bool force=false)
 
virtual void OnLand ()
 
int ResistLvFrom (int ele)
 
int ResistLv (int res)
 
bool HasElement (int ele, int req=1)
 
bool HasElement (string id, int req=1)
 
bool HasGlobalElement (int ele)
 
bool HasElementNoCopy ()
 
virtual CardRenderer _CreateRenderer ()
 
void AddBlood (int a=1, int id=-1)
 
RenderParam GetRenderParam ()
 
virtual void SetRenderParam (RenderParam p)
 
void DyeRandom ()
 
void Dye (string idMat)
 
void Dye (SourceMaterial.Row mat)
 
void RefreshColor ()
 
ref Color GetRandomColor ()
 
virtual Sprite GetSprite (int dir=0)
 
virtual Sprite GetImageSprite ()
 
void SetImage (Image image, int dir, int idSkin=0)
 
virtual void SetImage (Image image)
 
void ShowEmo (Emo _emo=Emo.none, float duration=0f, bool skipSame=true)
 
void PlaySoundHold (bool spatial=true)
 
void PlaySoundDrop (bool spatial=true)
 
void PlaySoundImpact (bool spatial=true)
 
void PlaySoundDead (bool spatial=true)
 
SoundSource PlaySound (string id, float v=1f, bool spatial=true)
 
void KillAnime ()
 
void PlayAnime (AnimeID id, bool force=false)
 
void PlayAnime (AnimeID id, Point dest, bool force=false)
 
void PlayAnimeLoot ()
 
Effect PlayEffect (string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))
 
void PlayEffect (int ele, bool useRenderPos=true, float range=0f)
 
virtual void SetDir (int d)
 
void SetRandomDir ()
 
virtual void LookAt (Card c)
 
virtual void LookAt (Point p)
 
virtual void Rotate (bool reverse=false)
 
void ChangeAltitude (int a)
 
virtual SubPassData GetSubPassData ()
 
void SetFreePos (Point point)
 
void RenderMarker (Point point, bool active, HitResult result, bool main, int dir, bool useCurrentPosition=false)
 
void RecalculateFOV ()
 
bool HasLight ()
 
float GetLightPower ()
 
int GetSightRadius ()
 
int GetLightRadius ()
 
void CalculateFOV ()
 
void SetRandomLightColors ()
 
Fov CreateFov ()
 
void ClearFOV ()
 
virtual void OnSimulateHour (VirtualDate date)
 
void DecayNatural (int hour=1)
 
void CheckJustCooked ()
 
void Decay (int a=10)
 
bool HasTalk (string idTopic)
 
void Talk (string idTopic, string ref1=null, string ref2=null, bool forceSync=false)
 
void TalkRaw (string text, string ref1=null, string ref2=null, bool forceSync=false)
 
string ApplyNewLine (string text)
 
void SayRaw (string text, string ref1=null, string ref2=null)
 
void SayNothingHappans ()
 
void Say (string lang, string ref1=null, string ref2=null)
 
void Say (string lang, Card c1, Card c2, string ref1=null, string ref2=null)
 
void Say (string lang, Card c1, string ref1=null, string ref2=null)
 
string GetTalkText (string idTopic, bool stripPun=false, bool useDefault=true)
 
string ApplyTone (string text, bool stripPun=false)
 
void SetRandomTalk ()
 
void SetRandomTone ()
 
bool HasCraftBonusTrait ()
 
List< ElementListCraftBonusTraits ()
 
void TryStack (Thing t)
 
void ApplyBacker (int bid)
 
void RemoveBacker ()
 
void SetPaintData ()
 
byte[] GetPaintData ()
 
void ClearPaintSprite ()
 
Sprite GetPaintSprite ()
 
void TryUnrestrain (bool force=false, Chara c=null)
 
TraitShackle GetRestrainer ()
 
virtual void Tick ()
 
Thing SetPriceFix (int a)
 
int GetEquipValue ()
 
void SetSale (bool sale)
 
int GetValue (PriceType priceType=PriceType.Default, bool sell=false)
 
virtual int GetPrice (CurrencyType currency=CurrencyType.Money, bool sell=false, PriceType priceType=PriceType.Default, Chara c=null)
 
virtual string GetHoverText ()
 
virtual string GetHoverText2 ()
 
int Dist (Card c)
 
int Dist (Point p)
 
bool IsInMutterDistance (int d=10)
 
void SetCensored (bool enable)
 
void SetDeconstruct (bool deconstruct)
 
virtual bool MatchEncSearch (string s)
 
virtual void SetSortVal (UIList.SortMode m, CurrencyType currency=CurrencyType.Money)
 
virtual int SecondaryCompare (UIList.SortMode m, Card c)
 
void ForeachFOV (Func< Point, bool > func)
 
void ForeachPoint (Action< Point, bool > action)
 
void OnInspect ()
 
virtual void WriteNote (UINote n, Action< UINote > onWriteNote=null, IInspect.NoteMode mode=IInspect.NoteMode.Default, Recipe recipe=null)
 
void Inspect ()
 
virtual bool HasCondition< T > ()
 
bool HaveFur ()
 
bool CanBeSheared ()
 
- Public Member Functions inherited from BaseCard
bool GetBool (int id)
 
void SetBool (int id, bool enable)
 
int GetInt (int id, int? defaultInt=null)
 
void AddInt (int id, int value)
 
void SetInt (int id, int value=0)
 
string GetStr (int id, string defaultStr=null)
 
void SetStr (int id, string value=null)
 
GetObj< T > (int id)
 
void SetObj (int id, object o)
 
SetObj< T > (int id, object o)
 
ICardParent GetRoot ()
 
void RemoveCard (Card c)
 
void OnChildNumChange (Card c)
 
string ReferenceId ()
 
void WriteNote (UINote n, Action< UINote > onWriteNote=null, NoteMode mode=NoteMode.Default, Recipe recipe=null)
 
void OnInspect ()
 

Static Public Member Functions

static string ApplyTone (Chara c, ref string text, string _tones, int gender, bool stripPun=false)
 
static int GetTilePrice (TileRow row, SourceMaterial.Row mat)
 
- Static Public Member Functions inherited from EClass
static int rndSeed (int a, int seed)
 
static int rnd (long a)
 
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 

Public Attributes

int[] _ints = new int[30]
 
string id = ""
 
ThingContainer things = new ThingContainer()
 
ElementContainerCard elements = new ElementContainerCard()
 
Biography bio
 
List< int > sockets
 
AIAct reservedAct
 
Props props
 
Trait trait
 
ICardParent parent
 
Fov fov
 
Point pos = new Point()
 
CardRenderer renderer
 
CardRow hat
 
int turn
 
int _colorInt
 
float roundTimer
 
float angle = 180f
 
float animeCounter
 
bool isDestroyed
 
CardBlueprint bp
 
BitArray32 _bits1
 
BitArray32 _bits2
 
PlaceState placeState
 
bool dirtyWeight = true
 
SourceMaterial.Row _material
 
Emo lastEmo
 
int sortVal
 
- Public Attributes inherited from BaseCard
Dictionary< int, object > mapObj = new Dictionary<int, object>()
 
Dictionary< int, int > mapInt = new Dictionary<int, int>()
 
Dictionary< int, string > mapStr = new Dictionary<int, string>()
 

Static Public Attributes

const int MaxWeight = 10000000
 
const int SocketDiv = 1000
 
- Static Public Attributes inherited from EClass
static Core core
 

Protected Member Functions

virtual void OnSerializing ()
 
virtual void OnDeserialized ()
 

Properties

Card parentCard [get]
 
Thing parentThing [get]
 
int colorInt [get]
 
bool IsHotItem [get]
 
int uid [get, set]
 
int idMaterial [get, set]
 
int dir [get, set]
 
int Num [get, set]
 
int _x [get, set]
 
int _z [get, set]
 
int refVal [get, set]
 
int decay [get, set]
 
int altitude [get, set]
 
int hp [get, set]
 
float fx [get, set]
 
float fy [get, set]
 
BlessedState blessedState [get, set]
 
PlaceState _placeState [get, set]
 
int rarityLv [get, set]
 
Rarity rarity [get, set]
 
int encLV [get, set]
 
int posInvX [get, set]
 
int posInvY [get, set]
 
int idSkin [get, set]
 
int feat [get, set]
 
int LV [get, set]
 
int exp [get, set]
 
int tier [get, set]
 
int version [get, set]
 
bool isCensored [get, set]
 
bool isDeconstructing [get, set]
 
bool isDyed [get, set]
 
bool isModified [get, set]
 
bool isNew [get, set]
 
bool isPlayerCreation [get, set]
 
bool ignoreAutoPick [get, set]
 
bool freePos [get, set]
 
bool isHidden [get, set]
 
bool isOn [get, set]
 
bool isNPCProperty [get, set]
 
bool isRestrained [get, set]
 
bool isRoofItem [get, set]
 
bool isMasked [get, set]
 
bool disableAutoToggle [get, set]
 
bool isImported [get, set]
 
bool autoRefuel [get, set]
 
bool ignoreStackHeight [get, set]
 
bool isFloating [get, set]
 
bool isWeightChanged [get, set]
 
bool isFireproof [get, set]
 
bool isAcidproof [get, set]
 
bool isReplica [get, set]
 
bool isSummon [get, set]
 
bool isElemental [get, set]
 
bool isBroken [get, set]
 
bool isSubsetCard [get, set]
 
bool noSnow [get, set]
 
bool noMove [get, set]
 
bool isGifted [get, set]
 
bool isCrafted [get, set]
 
bool isLostProperty [get, set]
 
bool noShadow [get, set]
 
bool noSell [get, set]
 
bool isLeashed [get, set]
 
bool isStolen [get, set]
 
bool isSale [get, set]
 
bool isCopy [get, set]
 
bool isRestocking [get, set]
 
bool hasSpawned [get, set]
 
bool isBackerContent [get]
 
SourceBacker.Row sourceBacker [get]
 
BedType c_bedType [get, set]
 
int c_equippedSlot [get, set]
 
int c_lockLv [get, set]
 
Hostility c_originalHostility [get, set]
 
MinionType c_minionType [get, set]
 
int c_vomit [get, set]
 
bool c_wasInPcParty [get, set]
 
bool c_isImportant [get, set]
 
bool c_lockedHard [get, set]
 
bool c_revealLock [get, set]
 
bool c_isTrained [get, set]
 
bool c_isPrayed [get, set]
 
bool c_isDisableStockUse [get, set]
 
int c_lightColor [get, set]
 
Color LightColor [get]
 
int c_uidZone [get, set]
 
int c_uidRefCard [get, set]
 
int c_priceFix [get, set]
 
int c_priceAdd [get, set]
 
int c_priceCopy [get, set]
 
int c_fixedValue [get, set]
 
int c_dyeMat [get, set]
 
VisitorState visitorState [get, set]
 
RescueState c_rescueState [get, set]
 
BossType c_bossType [get, set]
 
int c_dateStockExpire [get, set]
 
int c_dateDeathLock [get, set]
 
int c_IDTState [get, set]
 
int c_charges [get, set]
 
int c_bill [get, set]
 
int c_invest [get, set]
 
int c_seed [get, set]
 
int c_allowance [get, set]
 
int c_fur [get, set]
 
int c_dateCooked [get, set]
 
int c_lockedAge [get, set]
 
int c_containerSize [get, set]
 
int c_weight [get, set]
 
int c_diceDim [get, set]
 
int c_indexContainerIcon [get, set]
 
int c_idMainElement [get, set]
 
int c_summonDuration [get, set]
 
int c_idBacker [get, set]
 
int c_uidMaster [get, set]
 
int c_ammo [get, set]
 
int c_daysWithGod [get, set]
 
int c_daysWithPC [get, set]
 
string c_idPortrait [get, set]
 
string c_idRace [get, set]
 
string c_idJob [get, set]
 
string c_idTone [get, set]
 
string c_color [get, set]
 
string c_idSpriteReplacer [get, set]
 
string c_idTalk [get, set]
 
string c_idDeity [get, set]
 
string c_altName [get, set]
 
string c_altName2 [get, set]
 
string c_extraNameRef [get, set]
 
string c_refText [get, set]
 
string c_idRefName [get, set]
 
string c_idRidePCC [get, set]
 
string c_idAbility [get, set]
 
string c_context [get, set]
 
string c_idEditor [get, set]
 
string c_editorTags [get, set]
 
string c_editorTraitVal [get, set]
 
string c_idTrait [get, set]
 
string c_idRefCard [get, set]
 
string c_idRefCard2 [get, set]
 
string c_note [get, set]
 
UniqueData c_uniqueData [get, set]
 
Thing ammoData [get, set]
 
List< SocketDatasocketList [get, set]
 
Thing c_copyContainer [get, set]
 
Window.SaveData c_windowSaveData [get, set]
 
CharaUpgrade c_upgrades [get, set]
 
CharaGenes c_genes [get, set]
 
List< int > c_corruptionHistory [get, set]
 
ContainerUpgrade c_containerUpgrade [get, set]
 
DNA c_DNA [get, set]
 
CharaList c_charaList [get, set]
 
MixedFoodData c_mixedFoodData [get, set]
 
byte[] c_textureData [get, set]
 
SourceMaterial.Row DyeMat [get]
 
int invX [get, set]
 
int invY [get, set]
 
CardRow refCard [get]
 
CardRow refCard2 [get]
 
int ExpToNext [get]
 
int DefaultLV [get]
 
int ChildrenWeight [get]
 
int ChildrenAndSelfWeight [get]
 
int ChildrenAndSelfWeightSingle [get]
 
virtual int SelfWeight [get]
 
virtual int WeightLimit [get]
 
SourceCategory.Row category [get]
 
SourceMaterial.Row material [get]
 
virtual string AliasMaterialOnCreate [get]
 
Cell Cell [get]
 
virtual Thing Thing [get]
 
virtual Chara Chara [get]
 
virtual bool isThing [get]
 
virtual bool isChara [get]
 
bool ExistsOnMap [get]
 
virtual bool isSynced [get]
 
bool IsContainer [get]
 
bool IsUnique [get]
 
bool IsPowerful [get]
 
bool IsImportant [get]
 
virtual SourcePref Pref [get]
 
virtual bool IsDeadOrSleeping [get]
 
virtual bool IsDisabled [get]
 
virtual bool IsMoving [get]
 
virtual bool flipX [get]
 
virtual bool IsAliveInCurrentZone [get]
 
virtual string actorPrefab [get]
 
virtual CardRow sourceCard [get]
 
virtual CardRow sourceRenderCard [get]
 
TileType TileType [get]
 
string Name [get]
 
string NameSimple [get]
 
string NameOne [get]
 
virtual bool IsPC [get]
 
bool _IsPC [get]
 
virtual bool IsPCC [get]
 
virtual bool IsPCParty [get]
 
virtual bool IsMinion [get]
 
virtual bool IsPCPartyMinion [get]
 
virtual bool IsPCFactionMinion [get]
 
virtual bool IsMultisize [get]
 
bool IsToolbelt [get]
 
bool IsLightsource [get]
 
bool IsEquipment [get]
 
bool IsFood [get]
 
bool IsInheritFoodTraits [get]
 
bool ShowFoodEnc [get]
 
bool IsWeapon [get]
 
bool IsEquipmentOrRanged [get]
 
bool IsEquipmentOrRangedOrAmmo [get]
 
bool IsMeleeWeapon [get]
 
bool IsRangedWeapon [get]
 
bool IsThrownWeapon [get]
 
bool IsAmmo [get]
 
bool IsAgent [get]
 
bool IsFurniture [get]
 
bool IsBlessed [get]
 
bool IsCursed [get]
 
bool IsRestrainedResident [get]
 
virtual bool IsPCFaction [get]
 
bool IsPCFactionOrMinion [get]
 
virtual bool IsGlobal [get]
 
virtual int MaxDecay [get]
 
bool IsDecayed [get]
 
bool IsRotting [get]
 
bool IsFresn [get]
 
virtual int MaxHP [get]
 
virtual int Power [get]
 
int FameLv [get]
 
virtual int[] Tiles [get]
 
virtual int PrefIndex [get]
 
bool IsVariation [get]
 
virtual int DV [get]
 
virtual int PV [get]
 
int HIT [get]
 
int DMG [get]
 
int STR [get]
 
int DEX [get]
 
int END [get]
 
int PER [get]
 
int LER [get]
 
int WIL [get]
 
int MAG [get]
 
int CHA [get]
 
int INT [get]
 
int LUC [get]
 
int W [get]
 
int H [get]
 
bool IsIdentified [get]
 
string TextRarity [get]
 
bool IsInstalled [get]
 
bool IsMale [get]
 
bool IsNegativeGift [get]
 
bool HasContainerSize [get]
 
Thing Tool [get]
 
virtual SourceMaterial.Row DefaultMaterial [get]
 
virtual bool HasHost [get]
 
int Quality [get]
 
int QualityLv [get]
 
LightData LightData [get]
 
CardRenderer HostRenderer [get]
 
bool ShouldShowMsg [get]
 
bool CanInspect [get]
 
string InspectName [get]
 
Point InspectPoint [get]
 
Vector3 InspectPosition [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 
- Properties inherited from IInspect
bool CanInspect [get]
 
string InspectName [get]
 
Point InspectPoint [get]
 
Vector3 InspectPosition [get]
 

Private Member Functions

void _OnSerializing (StreamingContext context)
 
void _OnDeserialized (StreamingContext context)
 

Private Attributes

int _childrenWeight
 
SourceCategory.Row _category
 
LightData _LightData
 
Sprite _paintSprite
 

Static Private Attributes

static Color _randColor
 

Detailed Description

Definition at line 10 of file Card.cs.

Member Enumeration Documentation

◆ MoveResult

Enumerator
Fail 
Success 
Door 

Definition at line 12 of file Card.cs.

◆ MoveType

Enumerator
Walk 
Force 

Definition at line 19 of file Card.cs.

20 {
21 Walk,
22 Force
23 }

Member Function Documentation

◆ _CreateRenderer()

virtual CardRenderer Card._CreateRenderer ( )
inlinevirtual

Reimplemented in Chara.

Definition at line 5670 of file Card.cs.

5671 {
5672 renderer = new CardRenderer();
5673 renderer.SetOwner(this);
5674 return renderer;
5675 }
virtual void SetOwner(Card c)
Definition: CardRenderer.cs:38
CardRenderer renderer
Definition: Card.cs:59

References CardRenderer.SetOwner().

Referenced by _OnDeserialized(), Create(), SerializedCards.Restore(), SetPlaceState(), and TraitFakeBlock.TrySetHeldAct().

◆ _Move()

virtual MoveResult Card._Move ( Point  p,
MoveType  type = MoveType::Walk 
)
inlinevirtual

Reimplemented in Chara.

Definition at line 5541 of file Card.cs.

5542 {
5543 EClass._map.MoveCard(p, this);
5544 if (isChara)
5545 {
5546 Chara.SyncRide();
5547 }
5548 return MoveResult.Success;
5549 }
MoveResult
Definition: Card.cs:13
virtual bool isChara
Definition: Card.cs:2045
Definition: Chara.cs:10
void SyncRide()
Definition: Chara.cs:3817
Definition: EClass.cs:5
static Map _map
Definition: EClass.cs:18
void MoveCard(Point p, Card t)
Definition: Map.cs:841

References EClass._map, Map.MoveCard(), and Chara.SyncRide().

Referenced by Recipe.Build(), and ActThrow.Throw().

◆ _OnDeserialized()

void Card._OnDeserialized ( StreamingContext  context)
inlineprivate

Definition at line 2654 of file Card.cs.

2655 {
2656 if (version < 2)
2657 {
2658 if (sockets != null)
2659 {
2660 for (int i = 0; i < sockets.Count; i++)
2661 {
2662 sockets[i] = sockets[i] / 100 * 1000 + sockets[i] % 100;
2663 }
2664 }
2665 version = 2;
2666 }
2667 _bits1.SetInt(_ints[0]);
2668 _bits2.SetInt(_ints[2]);
2670 pos.Set(_x, _z);
2671 SetSource();
2672 things.SetOwner(this);
2673 elements.SetOwner(this, applyFeat: false);
2675 ApplyTrait();
2676 ApplyMaterialElements(remove: false);
2678 foreach (Thing thing in things)
2679 {
2680 thing.parent = this;
2681 }
2682 if (isThing && Num <= 0)
2683 {
2684 isDestroyed = true;
2685 }
2686 }
bool isDestroyed
Definition: Card.cs:73
BitArray32 _bits1
Definition: Card.cs:77
virtual bool isThing
Definition: Card.cs:2043
int version
Definition: Card.cs:408
virtual void ApplyMaterialElements(bool remove)
Definition: Card.cs:2985
ElementContainerCard elements
Definition: Card.cs:39
virtual void SetSource()
Definition: Card.cs:2808
BitArray32 _bits2
Definition: Card.cs:79
virtual CardRenderer _CreateRenderer()
Definition: Card.cs:5670
PlaceState placeState
Definition: Card.cs:81
Point pos
Definition: Card.cs:57
virtual void OnDeserialized()
Definition: Card.cs:2688
int[] _ints
Definition: Card.cs:30
void ApplyTrait()
Definition: Card.cs:2837
ThingContainer things
Definition: Card.cs:36
int _z
Definition: Card.cs:180
PlaceState _placeState
Definition: Card.cs:276
int Num
Definition: Card.cs:156
int _x
Definition: Card.cs:168
List< int > sockets
Definition: Card.cs:45
void SetOwner(Card c, bool applyFeat)
Point Set(int _x, int _z)
Definition: Point.cs:491
void SetOwner(Card owner)
Definition: Thing.cs:8
void SetInt(int i)
Definition: BitArray32.cs:89

References _bits1, _bits2, _CreateRenderer(), _ints, _placeState, _x, _z, ApplyMaterialElements(), ApplyTrait(), elements, isDestroyed, isThing, Num, OnDeserialized(), placeState, pos, Point.Set(), BitArray32.SetInt(), ElementContainerCard.SetOwner(), ThingContainer.SetOwner(), SetSource(), sockets, things, and version.

◆ _OnSerializing()

void Card._OnSerializing ( StreamingContext  context)
inlineprivate

Definition at line 2638 of file Card.cs.

2639 {
2640 _x = pos.x;
2641 _z = pos.z;
2642 _ints[0] = _bits1.ToInt();
2643 _ints[2] = _bits2.ToInt();
2645 version = 2;
2646 OnSerializing();
2647 }
virtual void OnSerializing()
Definition: Card.cs:2649
int x
Definition: Point.cs:36
int z
Definition: Point.cs:39
int ToInt()
Definition: BitArray32.cs:84

References _bits1, _bits2, _ints, _placeState, _x, _z, OnSerializing(), placeState, pos, BitArray32.ToInt(), version, Point.x, and Point.z.

◆ Add()

Thing Card.Add ( string  id,
int  num = 1,
int  lv = 1 
)
inline

Definition at line 3034 of file Card.cs.

3035 {
3036 if (num == 0)
3037 {
3038 num = 1;
3039 }
3040 return AddCard(ThingGen.Create(id, -1, lv).SetNum(num)) as Thing;
3041 }
Card AddCard(Card c)
Definition: Card.cs:3043
Thing SetNum(int a)
Definition: Card.cs:3393
virtual Thing Thing
Definition: Card.cs:2020
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53

References AddCard(), ThingGen.Create(), SetNum(), and Thing.

Referenced by DropdownGrid.BuildIngredients(), ThingGen.CreateTreasureContent(), ZonePreEnterBout.Execute(), ThingContainer.FindStealable(), DramaOutcome.ListFelmeraBarter(), CraftUtil.MakeDish(), Zone_TestRoom.OnGenerateMap(), TraitBaseContainer.Prespawn(), UIRecipeInfo.RefreshList(), SerializedCards.Restore(), SpawnLoot(), Zone.SpawnLostItems(), Player.TargetRanged(), and Map.TryShatter().

◆ AddBlood()

void Card.AddBlood ( int  a = 1,
int  id = -1 
)
inline

Definition at line 5677 of file Card.cs.

5678 {
5679 if (!EClass._zone.IsRegion)
5680 {
5681 for (int i = 0; i < a; i++)
5682 {
5683 EClass._map.AddDecal(pos.x + ((EClass.rnd(2) != 0) ? (EClass.rnd(3) - 1) : 0), pos.z + ((EClass.rnd(2) != 0) ? (EClass.rnd(3) - 1) : 0), (id == -1) ? (isChara ? Chara.race.blood : material.decal) : id);
5684 }
5685 PlaySound("blood");
5686 }
5687 }
SourceMaterial.Row material
Definition: Card.cs:2013
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:5852
SourceRace.Row race
Definition: Chara.cs:462
static Zone _zone
Definition: EClass.cs:20
static int rnd(long a)
Definition: EClass.cs:58
void AddDecal(int x, int z, int id, int amount=1, bool refresh=true)
Definition: Map.cs:2029
virtual bool IsRegion
Definition: Spatial.cs:503

References EClass._map, EClass._zone, Map.AddDecal(), Spatial.IsRegion, material, Chara.race, EClass.rnd(), Point.x, and Point.z.

Referenced by ConBleed.Tick().

◆ AddCard()

◆ AddEditorTag()

void Card.AddEditorTag ( EditorTag  tag)
inline

Definition at line 2567 of file Card.cs.

2568 {
2569 c_editorTags = (c_editorTags.IsEmpty() ? tag.ToString() : (c_editorTags + "," + tag));
2570 }
string c_editorTags
Definition: Card.cs:1675

References c_editorTags.

Referenced by Zone.Activate(), Player.CreateEquip(), ThingGen.CreateTreasureContent(), Zone_Nymelle.OnBeforeSimulate(), QuestDialog.OnDropReward(), Zone_DungeonPuppy.OnGenerateMap(), and CoreDebug.TestSpawn().

◆ AddExp()

void Card.AddExp ( int  a)
inline

Definition at line 2903 of file Card.cs.

2904 {
2905 a = a * GetExpMtp() / 100;
2906 exp += a;
2907 while (exp >= ExpToNext)
2908 {
2909 exp -= ExpToNext;
2910 LevelUp();
2911 }
2912 }
int ExpToNext
Definition: Card.cs:1970
void LevelUp()
Definition: Card.cs:2946
int exp
Definition: Card.cs:384
int GetExpMtp()
Definition: Card.cs:2914

References exp, ExpToNext, GetExpMtp(), and LevelUp().

Referenced by Chara.GiveGift(), Player.MoveZone(), Player.OnAdvanceHour(), and ElementContainerCard.OnLevelUp().

◆ AddRune() [1/2]

SocketData Card.AddRune ( Card  rune)
inline

Definition at line 3496 of file Card.cs.

3497 {
3498 return AddRune(rune.refVal, rune.encLV, rune.trait is TraitRuneFree);
3499 }
SocketData AddRune(Card rune)
Definition: Card.cs:3496
int refVal
Definition: Card.cs:192
Trait trait
Definition: Card.cs:51
int encLV
Definition: Card.cs:312

References AddRune(), encLV, refVal, and trait.

Referenced by InvOwnerMod._OnProcess(), AddRune(), and RecipeCard.Craft().

◆ AddRune() [2/2]

SocketData Card.AddRune ( int  idEle,
int  v,
bool  free 
)
inline

Definition at line 3501 of file Card.cs.

3502 {
3503 if (socketList == null)
3504 {
3505 socketList = new List<SocketData>();
3506 }
3507 SourceElement.Row row = EClass.sources.elements.map[idEle];
3508 SocketData socketData = new SocketData
3509 {
3510 idEle = idEle,
3511 value = v,
3512 type = SocketData.Type.Rune,
3513 isFree = free
3514 };
3515 socketList.Add(socketData);
3516 if (IsWeapon || !row.IsWeaponEnc)
3517 {
3518 elements.SetTo(idEle, v);
3519 }
3520 return socketData;
3521 }
List< SocketData > socketList
Definition: Card.cs:1771
bool IsWeapon
Definition: Card.cs:2168
static SourceManager sources
Definition: EClass.cs:42
void SetTo(int id, int v)
SourceElement elements

References elements, SourceManager.elements, IsWeapon, SourceElement.Row.IsWeaponEnc, ElementContainer.SetTo(), socketList, and EClass.sources.

◆ AddSocket()

void Card.AddSocket ( )
inline

Definition at line 3439 of file Card.cs.

3440 {
3441 if (sockets == null)
3442 {
3443 sockets = new List<int>();
3444 }
3445 sockets.Add(0);
3446 }

References sockets.

Referenced by Thing.OnCreate().

◆ AddThing() [1/2]

◆ AddThing() [2/2]

Thing Card.AddThing ( Thing  t,
bool  tryStack = true,
int  destInvX = -1,
int  destInvY = -1 
)
inline

Definition at line 3062 of file Card.cs.

3063 {
3064 if (t.Num == 0 || t.isDestroyed)
3065 {
3066 Debug.LogWarning("tried to add destroyed thing:" + t.Num + "/" + t.isDestroyed + "/" + t?.ToString() + "/" + this);
3067 return t;
3068 }
3069 if (t.parent == this)
3070 {
3071 Debug.LogWarning("already child:" + t);
3072 return t;
3073 }
3074 if (things.Contains(t))
3075 {
3076 Debug.Log("already in the list" + t);
3077 return t;
3078 }
3079 _ = t.parent;
3080 _ = EClass._zone;
3081 bool flag = IsPC && t.GetRootCard() == EClass.pc;
3082 if (t.parent != null)
3083 {
3084 t.parent.RemoveCard(t);
3085 }
3086 if (t.trait.ToggleType == ToggleType.Fire && destInvY == 0)
3087 {
3088 t.trait.Toggle(on: false);
3089 }
3090 t.isMasked = false;
3091 t.ignoreAutoPick = false;
3092 t.parent = this;
3093 t.noShadow = false;
3094 t.isSale = false;
3095 if (t.IsContainer)
3096 {
3097 t.RemoveEditorTag(EditorTag.PreciousContainer);
3098 }
3099 t.invX = -1;
3100 if (destInvY == -1)
3101 {
3102 t.invY = 0;
3103 }
3104 if (t.IsUnique && t.HasTag(CTAG.godArtifact) && t.GetRootCard() is Chara { IsPCFactionOrMinion: not false })
3105 {
3107 }
3108 Thing thing = (tryStack ? things.TryStack(t, destInvX, destInvY) : t);
3109 if (t == thing)
3110 {
3111 things.Add(t);
3112 things.OnAdd(t);
3113 }
3114 if (thing == t && IsPC && EClass.core.IsGameStarted && EClass._map != null && parent == EClass.game.activeZone && pos.IsValid && !flag)
3115 {
3116 NotifyAddThing(t, t.Num);
3117 }
3118 if (t == thing && isThing && parent == EClass._zone && placeState != 0)
3119 {
3121 }
3124 {
3126 LayerInventory.SetDirty(thing);
3127 }
3128 if (IsPC)
3129 {
3130 goto IL_029f;
3131 }
3132 if (IsContainer)
3133 {
3134 Card rootCard = GetRootCard();
3135 if (rootCard != null && rootCard.IsPC)
3136 {
3137 goto IL_029f;
3138 }
3139 }
3140 goto IL_0345;
3141 IL_0345:
3142 return thing;
3143 IL_029f:
3144 t.isNPCProperty = false;
3145 t.isGifted = false;
3146 int count = 0;
3147 HashSet<string> ings = EClass.player.recipes.knownIngredients;
3148 TryAdd(t);
3149 if (t.CanSearchContents)
3150 {
3151 t.things.Foreach(delegate(Thing _t)
3152 {
3153 TryAdd(_t);
3154 });
3155 }
3156 if (count > 0 && EClass.core.IsGameStarted)
3157 {
3158 Msg.Say((count == 1) ? "newIng" : "newIngs", count.ToString() ?? "");
3159 }
3160 goto IL_0345;
3161 void TryAdd(Thing a)
3162 {
3163 if (!ings.Contains(a.id))
3164 {
3165 ings.Add(a.id);
3166 count++;
3167 if (a.sourceCard.origin != null && !ings.Contains(a.sourceCard.origin.id))
3168 {
3169 ings.Add(a.sourceCard.origin.id);
3170 }
3171 }
3172 }
3173 }
CTAG
Definition: CTAG.cs:2
EditorTag
Definition: EditorTag.cs:2
ToggleType
Definition: ToggleType.cs:2
void Add(Act a, string s="")
Definition: ActPlan.cs:11
CardRow origin
Definition: CardRow.cs:49
string id
Definition: CardRow.cs:7
Definition: Card.cs:11
void PurgeDuplicateArtifact(Thing af)
Definition: Card.cs:3175
void RemoveEditorTag(EditorTag tag)
Definition: Card.cs:2572
string id
Definition: Card.cs:33
bool IsUnique
Definition: Card.cs:2053
ICardParent parent
Definition: Card.cs:53
void NotifyAddThing(Thing t, int num)
Definition: Card.cs:3053
bool HasTag(CTAG tag)
Definition: Card.cs:2557
void SetDirtyWeight()
Definition: Card.cs:2516
bool ShouldTrySetDirtyInventory()
Definition: Card.cs:3277
virtual bool IsPC
Definition: Card.cs:2105
Card GetRootCard()
Definition: Card.cs:3324
bool IsContainer
Definition: Card.cs:2051
bool IsGameStarted
Definition: Core.cs:84
static Game game
Definition: EClass.cs:8
static Core core
Definition: EClass.cs:6
static Player player
Definition: EClass.cs:12
static Chara pc
Definition: EClass.cs:14
Zone activeZone
Definition: Game.cs:248
static void SetDirty(Thing t)
PropsStocked Stocked
Definition: Map.cs:121
Definition: Msg.cs:5
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
RecipeManager recipes
Definition: Player.cs:1017
bool IsValid
Definition: Point.cs:88
void Add(Card t)
Definition: Props.cs:63
HashSet< string > knownIngredients
void OnAdd(Thing t)
Thing TryStack(Thing target, int destInvX=-1, int destInvY=-1)
void Foreach(Action< Thing > action, bool onlyAccessible=true)
bool CanSearchContents
Definition: Thing.cs:100
override CardRow sourceCard
Definition: Thing.cs:47
virtual void Toggle(bool on, bool silent=false)
Definition: Trait.cs:1147
virtual ToggleType ToggleType
Definition: Trait.cs:465
void RemoveCard(Card c)

References EClass._map, EClass._zone, Game.activeZone, ActPlan.List.Add(), Props.Add(), Thing.CanSearchContents, EClass.core, Debug, ThingContainer.Foreach(), EClass.game, GetRootCard(), HasTag(), id, CardRow.id, IsContainer, isDestroyed, Core.IsGameStarted, IsPC, isThing, IsUnique, Point.IsValid, RecipeManager.knownIngredients, NotifyAddThing(), Num, ThingContainer.OnAdd(), CardRow.origin, parent, EClass.pc, placeState, EClass.player, pos, PurgeDuplicateArtifact(), Player.recipes, ICardParent.RemoveCard(), RemoveEditorTag(), Msg.Say(), LayerInventory.SetDirty(), SetDirtyWeight(), ShouldTrySetDirtyInventory(), Thing.sourceCard, Map.Stocked, things, Trait.Toggle(), Trait.ToggleType, ToString(), trait, and ThingContainer.TryStack().

◆ ApplyBacker()

void Card.ApplyBacker ( int  bid)
inline

Definition at line 6675 of file Card.cs.

6676 {
6677 ChangeRarity(Rarity.Normal);
6678 SourceBacker.Row row = EClass.sources.backers.map.TryGetValue(bid);
6679 if (row == null)
6680 {
6681 return;
6682 }
6683 c_idBacker = row.id;
6684 if (row.type == 4)
6685 {
6687 Chara chara = Chara;
6688 Hostility hostility2 = (Chara.c_originalHostility = Hostility.Neutral);
6689 chara.hostility = hostility2;
6690 }
6691 if (row.type == 6)
6692 {
6695 Chara.idFaith = row.deity.ToLower();
6696 }
6697 if (row.type == 4 || row.type == 5 || row.type == 7)
6698 {
6699 idSkin = ((row.skin == 0) ? EClass.rnd(sourceCard._tiles.Length) : row.skin);
6700 if (id == "putty_snow")
6701 {
6702 idSkin = 0;
6703 }
6704 }
6705 if (bid == 164)
6706 {
6707 Chara.EQ_ID("amulet_moonnight");
6708 }
6709 }
Hostility
Definition: Hostility.cs:2
Rarity
Definition: Rarity.cs:2
void SetGender(int g)
Definition: Biography.cs:469
void SetPortrait(Chara c)
Definition: Biography.cs:478
virtual Chara Chara
Definition: Card.cs:2032
Biography bio
Definition: Card.cs:42
int c_idBacker
Definition: Card.cs:1411
int idSkin
Definition: Card.cs:348
virtual CardRow sourceCard
Definition: Card.cs:2093
virtual void ChangeRarity(Rarity q)
Definition: Card.cs:3812
Thing EQ_ID(string s, int mat=-1, Rarity r=Rarity.Random)
Definition: Chara.cs:4841
int[] _tiles
Definition: RenderRow.cs:12
SourceBacker backers

References RenderRow._tiles, SourceManager.backers, bio, SourceBacker.Row.deity, Chara.EQ_ID(), SourceBacker.Row.gender, SourceBacker.Row.id, EClass.rnd(), Biography.SetGender(), Biography.SetPortrait(), SourceBacker.Row.skin, EClass.sources, and SourceBacker.Row.type.

Referenced by BackerContentInspector.ContentCard.Apply(), Zone_Casino.OnActivate(), Chara.OnCreate(), TraitSpecialLantern.OnCreate(), SerializedCards.Restore(), and Zone.TrySpawnFollower().

◆ ApplyEditorTags()

virtual void Card.ApplyEditorTags ( EditorTag  tag)
inlinevirtual

Reimplemented in Chara.

Definition at line 2812 of file Card.cs.

2813 {
2814 switch (tag)
2815 {
2816 case EditorTag.Hidden:
2817 SetHidden();
2818 break;
2819 case EditorTag.Empty:
2820 RemoveThings();
2821 break;
2822 case EditorTag.IsOn:
2823 isOn = true;
2824 break;
2825 case EditorTag.IsOff:
2826 isOn = false;
2827 break;
2828 case EditorTag.NoSnow:
2829 noSnow = true;
2830 break;
2831 case EditorTag.Boss:
2832 EClass._zone.Boss = Chara;
2833 break;
2834 }
2835 }
Card SetHidden(bool hide=true)
Definition: Card.cs:5534
bool isOn
Definition: Card.cs:528
bool noSnow
Definition: Card.cs:744
void RemoveThings()
Definition: Card.cs:3208

References Chara, isOn, noSnow, RemoveThings(), and SetHidden().

Referenced by SerializedCards.Restore().

◆ ApplyMaterial()

virtual void Card.ApplyMaterial ( bool  remove = false)
inlinevirtual

Reimplemented in Thing.

Definition at line 2989 of file Card.cs.

2990 {
2991 _colorInt = 0;
2992 }
int _colorInt
Definition: Card.cs:65

References _colorInt.

Referenced by ChangeMaterial(), and Create().

◆ ApplyMaterialElements()

virtual void Card.ApplyMaterialElements ( bool  remove)
inlinevirtual

Reimplemented in Thing.

Definition at line 2985 of file Card.cs.

2986 {
2987 }

Referenced by _OnDeserialized(), and ModEncLv().

◆ ApplyNewLine()

string Card.ApplyNewLine ( string  text)
inline

Definition at line 6466 of file Card.cs.

6467 {
6468 if (text.Contains("&"))
6469 {
6470 string text2 = "_comma".lang();
6471 text = text.Replace(text2 + " &", Environment.NewLine ?? "");
6472 text = text.Replace(text2 + "&", Environment.NewLine ?? "");
6473 text = text.Replace("&", Environment.NewLine ?? "");
6474 }
6475 return text;
6476 }

◆ ApplyProtection()

virtual int Card.ApplyProtection ( int  dmg,
int  mod = 100 
)
inlinevirtual

Definition at line 3930 of file Card.cs.

3931 {
3932 int armorSkill = GetArmorSkill();
3933 Element orCreateElement = elements.GetOrCreateElement(armorSkill);
3934 int num = PV + orCreateElement.Value + DEX / 10;
3935 int num2 = 1;
3936 int sides = 1;
3937 int bonus = 0;
3938 if (num > 0)
3939 {
3940 int num3 = num / 4;
3941 num2 = num3 / 10 + 1;
3942 sides = num3 / num2 + 1;
3943 bonus = 0;
3944 dmg = dmg * 100 / Mathf.Max(100 + num, 1);
3945 }
3946 int num4 = Dice.Roll(num2, sides, bonus, this);
3947 dmg -= num4 * mod / 100;
3948 if (dmg < 0)
3949 {
3950 dmg = 0;
3951 }
3952 return dmg;
3953 }
virtual int PV
Definition: Card.cs:2289
int DEX
Definition: Card.cs:2297
virtual int GetArmorSkill()
Definition: Card.cs:3925
Definition: Dice.cs:4
static int Roll(int num, int sides, int bonus=0, Card card=null)
Definition: Dice.cs:15
Element GetOrCreateElement(Element ele)

References DEX, elements, GetArmorSkill(), ElementContainer.GetOrCreateElement(), PV, and Dice.Roll().

Referenced by ActMelee.Attack().

◆ ApplySocket() [1/2]

void Card.ApplySocket ( int  id,
int  lv,
Card  mod = null 
)
inline

Definition at line 3456 of file Card.cs.

3457 {
3458 for (int i = 0; i < sockets.Count; i++)
3459 {
3460 if (sockets[i] == 0)
3461 {
3462 if (lv >= 1000)
3463 {
3464 lv = 999;
3465 }
3466 sockets[i] = id * 1000 + lv;
3467 elements.ModBase(id, lv);
3468 mod?.Destroy();
3469 break;
3470 }
3471 }
3472 }
void Destroy()
Definition: Card.cs:4850
Element ModBase(int ele, int v)

References elements, ElementContainer.ModBase(), and sockets.

◆ ApplySocket() [2/2]

void Card.ApplySocket ( Thing  t)
inline

Definition at line 3448 of file Card.cs.

3449 {
3450 if (t.trait is TraitMod traitMod && sockets != null)
3451 {
3452 ApplySocket(traitMod.source.id, traitMod.owner.encLV, traitMod.owner);
3453 }
3454 }
void ApplySocket(Thing t)
Definition: Card.cs:3448

References ApplySocket(), sockets, and trait.

Referenced by InvOwnerMod._OnProcess(), ApplySocket(), and Thing.OnCreate().

◆ ApplyTone() [1/2]

static string Card.ApplyTone ( Chara  c,
ref string  text,
string  _tones,
int  gender,
bool  stripPun = false 
)
inlinestatic

Definition at line 6551 of file Card.cs.

6552 {
6553 if (text.IsEmpty())
6554 {
6555 return text;
6556 }
6557 string[] array = _tones.IsEmpty("").Split('|');
6558 string key = array[0];
6559 string text2 = "";
6561 if (!Lang.setting.useTone || MOD.tones.list.Count == 0)
6562 {
6563 text2 = text.Replace("{", "").Replace("}", "");
6564 }
6565 else
6566 {
6567 if (array[0].IsEmpty())
6568 {
6569 key = "default";
6570 }
6571 if (MOD.tones.all.ContainsKey(key))
6572 {
6573 StringBuilder stringBuilder = MOD.tones.ApplyTone(key, ref text, gender);
6574 if (Lang.isJP && c != null && c.trait.EnableTone)
6575 {
6576 if (array.Length >= 2)
6577 {
6578 stringBuilder.Replace("_toneI".lang(), array[1]);
6579 }
6580 if (array.Length >= 3)
6581 {
6582 stringBuilder.Replace("_toneYou".lang(), array[2]);
6583 }
6584 }
6585 text2 = stringBuilder.ToString();
6586 }
6587 else
6588 {
6589 text2 = text.Replace("{", "").Replace("}", "");
6590 }
6591 }
6592 if (c != null)
6593 {
6594 text2 = text2.Replace("#me", c.NameSimple);
6595 }
6596 if (!stripPun || !Lang.setting.stripPuns)
6597 {
6598 return text2;
6599 }
6600 return text2.StripLastPun();
6601 }
string NameSimple
Definition: Card.cs:2101
new TraitChara trait
Definition: Chara.cs:501
Dictionary< string, Dictionary< string, string > > all
Definition: ExcelDataList.cs:8
List< Dictionary< string, string > > list
virtual void Initialize()
bool stripPuns
Definition: LangSetting.cs:44
bool useTone
Definition: LangSetting.cs:40
Definition: Lang.cs:6
static LangSetting setting
Definition: Lang.cs:54
static bool isJP
Definition: Lang.cs:38
Definition: MOD.cs:7
static ToneDataList tones
Definition: MOD.cs:12
StringBuilder ApplyTone(string id, ref string text, int gender)
Definition: ToneDataList.cs:11
virtual bool EnableTone
Definition: TraitChara.cs:102

References ExcelDataList.all, ToneDataList.ApplyTone(), TraitChara.EnableTone, ExcelDataList.Initialize(), Lang.isJP, ExcelDataList.list, NameSimple, Lang.setting, LangSetting.stripPuns, MOD.tones, Chara.trait, and LangSetting.useTone.

◆ ApplyTone() [2/2]

string Card.ApplyTone ( string  text,
bool  stripPun = false 
)
inline

Definition at line 6545 of file Card.cs.

6546 {
6547 text = GameLang.ConvertDrama(text, Chara);
6548 return ApplyTone(Chara, ref text, c_idTone, bio?.gender ?? 0, stripPun);
6549 }
string c_idTone
Definition: Card.cs:1507
string ApplyTone(string text, bool stripPun=false)
Definition: Card.cs:6545
static string ConvertDrama(string text, Chara c=null)
Definition: GameLang.cs:14

References GameLang.ConvertDrama().

Referenced by Person.ApplyTone(), DramaCustomSequence.GetText(), and Quest.Parse().

◆ ApplyTrait()

void Card.ApplyTrait ( )
inline

Definition at line 2837 of file Card.cs.

2838 {
2839 string str = c_idTrait;
2840 if (str.IsEmpty())
2841 {
2842 if (sourceCard.trait.IsEmpty())
2843 {
2844 trait = (isChara ? new TraitChara() : new Trait());
2845 }
2846 else
2847 {
2848 trait = ClassCache.Create<Trait>("Trait" + sourceCard.trait[0], "Elin");
2849 }
2850 }
2851 else
2852 {
2853 trait = ClassCache.Create<Trait>(str, "Elin");
2854 }
2855 trait.SetOwner(this);
2856 }
string[] trait
Definition: CardRow.cs:33
string c_idTrait
Definition: Card.cs:1699
Definition: Trait.cs:7
virtual void SetOwner(Card _owner)
Definition: Trait.cs:632

References c_idTrait, isChara, Trait.SetOwner(), sourceCard, trait, and CardRow.trait.

Referenced by _OnDeserialized(), Create(), and SerializedCards.Restore().

◆ CalculateFOV()

void Card.CalculateFOV ( )
inline

Definition at line 6176 of file Card.cs.

6177 {
6178 int radius = GetLightRadius();
6179 if (radius == 0 || !IsAliveInCurrentZone || !EClass._zone.isStarted)
6180 {
6181 return;
6182 }
6183 float power = GetLightPower();
6184 if (IsPC)
6185 {
6186 if (Chara.held != null && Chara.held.GetLightRadius() > 0)
6187 {
6188 power += Chara.held.GetLightPower();
6189 }
6190 if (radius <= 2)
6191 {
6192 power = 0f;
6193 }
6194 foreach (Condition condition in Chara.conditions)
6195 {
6196 condition.OnCalculateFov(fov, ref radius, ref power);
6197 }
6198 if (power > EClass.scene.profile.global.playerLightPowerLimit)
6199 {
6200 power = EClass.scene.profile.global.playerLightPowerLimit;
6201 }
6202 power *= EClass.scene.profile.light.playerLightMod + (float)EClass.player.customLightMod * EClass.scene.profile.light.playerLightCustomMod;
6203 EClass.player.lightRadius = radius;
6204 EClass.player.lightPower = power;
6205 }
6206 if (fov == null)
6207 {
6208 fov = CreateFov();
6209 }
6210 fov.Perform(pos.x, pos.z, radius, power * 2f);
6211 }
float GetLightPower()
Definition: Card.cs:6083
Fov fov
Definition: Card.cs:55
Fov CreateFov()
Definition: Card.cs:6218
virtual bool IsAliveInCurrentZone
Definition: Card.cs:2089
int GetLightRadius()
Definition: Card.cs:6106
Card held
Definition: Chara.cs:70
List< Condition > conditions
Definition: Chara.cs:209
virtual void OnCalculateFov(Fov fov, ref int radius, ref float power)
Definition: Condition.cs:75
static Scene scene
Definition: EClass.cs:30
void Perform(int _x, int _z, int _range, float power=1f)
Definition: Fov.cs:139
float lightPower
Definition: Player.cs:1117
int lightRadius
Definition: Player.cs:1109
int customLightMod
Definition: Player.cs:882
SceneGlobalProfile global
Definition: SceneProfile.cs:6
SceneLightProfile light
Definition: SceneProfile.cs:10
SceneProfile profile
Definition: Scene.cs:75
bool isStarted
Definition: Zone.cs:70

References EClass._zone, Chara.conditions, Player.customLightMod, GetLightPower(), GetLightRadius(), SceneProfile.global, Chara.held, Zone.isStarted, SceneProfile.light, Player.lightPower, Player.lightRadius, Condition.OnCalculateFov(), Fov.Perform(), EClass.player, SceneLightProfile.playerLightCustomMod, Scene.profile, EClass.scene, Point.x, and Point.z.

Referenced by Map._AddCard(), TaskHarvest.OnCreateProgress(), and Map.RefreshFOV().

◆ CanAddRune()

bool Card.CanAddRune ( TraitMod  mod)
inline

Definition at line 3559 of file Card.cs.

3560 {
3561 SourceElement.Row source = mod.source;
3562 if (category.slot == 0)
3563 {
3564 return false;
3565 }
3566 if (material.HasEnc(source.id))
3567 {
3568 return false;
3569 }
3570 if (!IsWeapon && source.IsWeaponEnc)
3571 {
3572 return false;
3573 }
3574 if (source.category == "resist")
3575 {
3576 foreach (Element item in elements.ListElements())
3577 {
3578 if (item.source.category == "resist" && (item.vBase != 0 || item.vSource != 0))
3579 {
3580 return false;
3581 }
3582 }
3583 }
3584 string encSlot = source.encSlot;
3585 if (encSlot == null || encSlot.Length != 0)
3586 {
3587 switch (encSlot)
3588 {
3589 default:
3590 {
3591 bool flag = false;
3592 string[] array = source.encSlot.Split(',');
3593 foreach (string key in array)
3594 {
3595 if (EClass.sources.elements.alias[key].id == category.slot)
3596 {
3597 flag = true;
3598 }
3599 }
3600 if (!flag)
3601 {
3602 return false;
3603 }
3604 break;
3605 }
3606 case "global":
3607 case "all":
3608 case "weapon":
3609 break;
3610 }
3611 }
3612 if (mod is TraitRuneFree)
3613 {
3614 return true;
3615 }
3616 return CountRune(countFree: false) < MaxRune();
3617 }
int CountRune(bool countFree=true)
Definition: Card.cs:3538
int MaxRune()
Definition: Card.cs:3554
SourceCategory.Row category
Definition: Card.cs:2011
List< Element > ListElements(Func< Element, bool > shoudList=null, Comparison< Element > comparison=null)
SourceElement.Row source
Definition: TraitMod.cs:11

References category, SourceElement.Row.category, CountRune(), elements, SourceManager.elements, SourceElement.Row.encSlot, SourceElement.Row.id, IsWeapon, SourceElement.Row.IsWeaponEnc, item, ElementContainer.ListElements(), material, MaxRune(), TraitMod.source, and EClass.sources.

Referenced by InvOwnerMod.ShouldShowGuide().

◆ CanBeSheared()

bool Card.CanBeSheared ( )
inline

Definition at line 7534 of file Card.cs.

7535 {
7537 {
7538 return false;
7539 }
7540 if (!HaveFur() || c_fur < 0)
7541 {
7542 return false;
7543 }
7544 return true;
7545 }
bool HaveFur()
Definition: Card.cs:7520
int c_fur
Definition: Card.cs:1303
virtual bool IsUserZone
Definition: Zone.cs:266

References EClass._zone, and Zone.IsUserZone.

Referenced by TraitToolShears.GetHeldEmo(), AI_Shear.IsValidTC(), TCOrbitThing.RefreshAll(), and TraitToolShears.TrySetHeldAct().

◆ CanReserve()

bool Card.CanReserve ( AIAct  act)
inline

Definition at line 2454 of file Card.cs.

2455 {
2456 if (reservedAct != null && reservedAct != act)
2457 {
2458 return !reservedAct.IsRunning;
2459 }
2460 return true;
2461 }
virtual bool IsRunning
Definition: AIAct.cs:31
AIAct reservedAct
Definition: Card.cs:47

References AIAct.IsRunning, and reservedAct.

Referenced by TryReserve().

◆ CanStackTo()

virtual bool Card.CanStackTo ( Thing  to)
inlinevirtual

Reimplemented in Thing.

Definition at line 3290 of file Card.cs.

3291 {
3292 return false;
3293 }

Referenced by TryStackTo().

◆ ChangeAltitude()

void Card.ChangeAltitude ( int  a)
inline

Definition at line 5958 of file Card.cs.

5959 {
5960 altitude += a;
5961 if (altitude < 0)
5962 {
5963 altitude = 0;
5964 }
5966 {
5968 }
5969 }
int altitude
Definition: Card.cs:216
virtual int MaxAltitude
Definition: TileType.cs:207

References TileType.MaxAltitude.

◆ ChangeMaterial() [1/3]

◆ ChangeMaterial() [2/3]

Card Card.ChangeMaterial ( SourceMaterial::Row  row,
bool  ignoreFixedMaterial = false 
)
inline

Definition at line 3004 of file Card.cs.

3005 {
3006 if (sourceCard.fixedMaterial && !ignoreFixedMaterial)
3007 {
3008 return this;
3009 }
3010 ApplyMaterial(remove: true);
3011 _material = row;
3012 idMaterial = row.id;
3013 decay = 0;
3014 dirtyWeight = true;
3015 Card rootCard = GetRootCard();
3016 if (rootCard != null && rootCard.IsPC)
3017 {
3019 }
3020 if (isThing)
3021 {
3023 }
3024 ApplyMaterial();
3025 return this;
3026 }
int idMaterial
Definition: Card.cs:132
bool dirtyWeight
Definition: Card.cs:83
SourceMaterial.Row _material
Definition: Card.cs:89
int decay
Definition: Card.cs:204
virtual void ApplyMaterial(bool remove=false)
Definition: Card.cs:2989
bool fixedMaterial
Definition: RenderRow.cs:66

References _material, ApplyMaterial(), decay, dirtyWeight, RenderRow.fixedMaterial, GetRootCard(), idMaterial, IsPC, isThing, LayerInventory.SetDirty(), SetDirtyWeight(), and sourceCard.

◆ ChangeMaterial() [3/3]

Card Card.ChangeMaterial ( string  idNew,
bool  ignoreFixedMaterial = false 
)
inline

Definition at line 2999 of file Card.cs.

3000 {
3001 return ChangeMaterial(EClass.sources.materials.alias.TryGetValue(idNew, "oak"), ignoreFixedMaterial);
3002 }

References ChangeMaterial, SourceManager.materials, and EClass.sources.

◆ ChangeRarity()

virtual void Card.ChangeRarity ( Rarity  q)
inlinevirtual

Reimplemented in Chara.

Definition at line 3812 of file Card.cs.

3813 {
3814 rarity = q;
3815 }
Rarity rarity
Definition: Card.cs:300

References rarity.

Referenced by TaskHarvest.OnCreateProgress().

◆ ChangeWeight()

void Card.ChangeWeight ( int  a)
inline

Definition at line 2526 of file Card.cs.

2527 {
2528 c_weight = a;
2529 isWeightChanged = true;
2531 }
int c_weight
Definition: Card.cs:1351
bool isWeightChanged
Definition: Card.cs:648

References c_weight, isWeightChanged, and SetDirtyWeight().

Referenced by TraitTent.OnChangePlaceState(), and Religion.Punish().

◆ CheckJustCooked()

void Card.CheckJustCooked ( )
inline

Definition at line 6305 of file Card.cs.

6306 {
6307 if (HasElement(757) && c_dateCooked <= EClass.world.date.GetRaw() - 120)
6308 {
6309 c_dateCooked = 0;
6310 elements.Remove(757);
6311 }
6312 }
bool HasElement(int ele, int req=1)
Definition: Card.cs:5638
int c_dateCooked
Definition: Card.cs:1315
int GetRaw(int offsetHours=0)
Definition: Date.cs:322
static World world
Definition: EClass.cs:40
void Remove(int id)
GameDate date
Definition: World.cs:6

References World.date, Date.GetRaw(), ElementContainer.Remove(), and EClass.world.

Referenced by Religion.GetOfferingValue(), and Affinity.OnGift().

◆ ClampInitialSkill()

void Card.ClampInitialSkill ( )
inline

Definition at line 2895 of file Card.cs.

2896 {
2897 if (elements.Base(286) > 50)
2898 {
2899 elements.SetTo(286, 50 + (int)Mathf.Sqrt(elements.Base(286) - 50));
2900 }
2901 }

References ElementContainer.Base(), elements, and ElementContainer.SetTo().

Referenced by Chara.OnCreate(), and SetLv().

◆ ClearFOV()

void Card.ClearFOV ( )
inline

Definition at line 6265 of file Card.cs.

6266 {
6267 if (fov != null && fov.lastPoints.Count != 0)
6268 {
6269 fov.Perform(pos.x, pos.z, 0);
6270 }
6271 }
Dictionary< int, byte > lastPoints
Definition: Fov.cs:36

References Fov.lastPoints, Fov.Perform(), Point.x, and Point.z.

Referenced by Map._RemoveCard().

◆ ClearPaintSprite()

void Card.ClearPaintSprite ( )
inline

Definition at line 6752 of file Card.cs.

6753 {
6754 if ((bool)_paintSprite)
6755 {
6756 UnityEngine.Object.Destroy(_paintSprite.texture);
6757 UnityEngine.Object.Destroy(_paintSprite);
6758 _paintSprite = null;
6759 }
6760 }
Sprite _paintSprite
Definition: Card.cs:97

Referenced by LayerPixelPaint.SetCanvas().

◆ CountRune()

int Card.CountRune ( bool  countFree = true)
inline

Definition at line 3538 of file Card.cs.

3539 {
3540 int num = 0;
3541 if (socketList != null)
3542 {
3543 foreach (SocketData socket in socketList)
3544 {
3545 if (socket.type == SocketData.Type.Rune && (countFree || !socket.isFree))
3546 {
3547 num++;
3548 }
3549 }
3550 }
3551 return num;
3552 }
bool isFree
Definition: SocketData.cs:54
Type type
Definition: SocketData.cs:18

References SocketData.isFree, socketList, and SocketData.type.

Referenced by CanAddRune(), and HasRune().

◆ Create()

void Card.Create ( string  _id,
int  _idMat = -1,
int  genLv = -1 
)
inline

Definition at line 2697 of file Card.cs.

2698 {
2699 if (CardBlueprint.current != null)
2700 {
2702 CardBlueprint.current = null;
2703 }
2704 else
2705 {
2707 }
2708 id = _id;
2709 Num = 1;
2710 autoRefuel = true;
2711 EClass.game.cards.AssignUID(this);
2712 isNew = true;
2713 SetSource();
2715 if (sourceCard.quality != 0)
2716 {
2717 rarity = sourceCard.quality.ToEnum<Rarity>();
2718 }
2719 else if (bp.rarity != Rarity.Random)
2720 {
2721 rarity = bp.rarity;
2722 }
2723 else if (category.slot != 0 && category.slot != 45 && category.slot != 44)
2724 {
2725 if (EClass.rnd(10) == 0)
2726 {
2727 rarity = Rarity.Crude;
2728 }
2729 else if (EClass.rnd(10) == 0)
2730 {
2731 rarity = Rarity.Superior;
2732 }
2733 else if (EClass.rnd(80) == 0)
2734 {
2735 rarity = Rarity.Legendary;
2736 }
2737 else if (EClass.rnd(250) == 0)
2738 {
2739 rarity = Rarity.Mythical;
2740 }
2741 }
2742 if (rarity != 0 && category.tag.Contains("fixedRarity"))
2743 {
2744 rarity = Rarity.Normal;
2745 }
2746 LV = DefaultLV;
2747 if (bp.lv != -999)
2748 {
2749 LV = bp.lv;
2750 }
2751 if (id == "microchip")
2752 {
2753 Debug.Log(id + "/" + _idMat + "/" + sourceCard.fixedMaterial);
2754 }
2756 {
2758 }
2759 else
2760 {
2761 bool flag = (bp != null && bp.fixedMat) || sourceCard.quality == 4 || sourceCard.tierGroup.IsEmpty();
2762 if (_idMat != -1)
2763 {
2764 _material = EClass.sources.materials.rows[_idMat];
2765 }
2766 else if (!flag)
2767 {
2768 if (sourceCard.tierGroup == "wood")
2769 {
2770 Debug.Log(id);
2771 }
2773 }
2774 else
2775 {
2777 }
2778 }
2779 idMaterial = _material.id;
2780 things.SetOwner(this);
2781 elements.SetOwner(this, applyFeat: true);
2782 ApplyTrait();
2784 {
2785 tier = Mathf.Clamp(EClass.rnd(5) + 1, 1, 3);
2786 LV = LV + tier * 10 + (LV - 1) * (125 + tier * 25) / 100;
2787 }
2788 ApplyMaterial();
2789 OnCreate(genLv);
2791 trait.OnCreate(genLv);
2792 hp = MaxHP;
2793 if (HasTag(CTAG.hidden))
2794 {
2795 SetHidden();
2796 }
2798 }
static CardBlueprint current
bool tryLevelMatTier
static CardBlueprint _Default
void AssignUID(Card c)
Definition: CardManager.cs:78
int quality
Definition: CardRow.cs:19
string tierGroup
Definition: CardRow.cs:11
virtual string AliasMaterialOnCreate
Definition: Card.cs:2015
int tier
Definition: Card.cs:396
bool isFloating
Definition: Card.cs:636
CardBlueprint bp
Definition: Card.cs:75
int DefaultLV
Definition: Card.cs:1972
int hp
Definition: Card.cs:228
virtual void OnBeforeCreate()
Definition: Card.cs:2800
bool autoRefuel
Definition: Card.cs:612
virtual SourcePref Pref
Definition: Card.cs:2069
virtual void OnCreate(int genLv)
Definition: Card.cs:2804
virtual int MaxHP
Definition: Card.cs:2255
bool isNew
Definition: Card.cs:468
bool testThingQuality
Definition: CoreDebug.cs:215
static FactionBranch Branch
Definition: EClass.cs:22
static CoreDebug debug
Definition: EClass.cs:48
CardManager cards
Definition: Game.cs:155
static SourceMaterial.Row GetRandomMaterial(int lv, string group=null, bool tryLevelMatTier=false)
Definition: MATERIAL.cs:47
bool Float
Definition: SourcePref.cs:316
virtual void OnCreate(int lv)
Definition: Trait.cs:659
virtual bool LevelAsQuality
Definition: Trait.cs:192
bool IsPCFaction
Definition: Zone.cs:470

References _CreateRenderer(), CardBlueprint._Default, _material, EClass._zone, AliasMaterialOnCreate, ApplyMaterial(), ApplyTrait(), CardManager.AssignUID(), autoRefuel, bp, EClass.Branch, Game.cards, category, CardBlueprint.current, EClass.debug, Debug, DefaultLV, elements, CardBlueprint.fixedMat, RenderRow.fixedMaterial, CardBlueprint.fixedQuality, SourcePref.Float, EClass.game, MATERIAL.GetRandomMaterial(), HasTag(), hp, idMaterial, isFloating, isNew, Zone.IsPCFaction, Trait.LevelAsQuality, LV, CardBlueprint.lv, FactionBranch.lv, SourceManager.materials, MaxHP, Num, OnBeforeCreate(), OnCreate(), Trait.OnCreate(), Pref, CardRow.quality, rarity, CardBlueprint.rarity, EClass.rnd(), SetHidden(), ElementContainerCard.SetOwner(), ThingContainer.SetOwner(), SetSource(), sourceCard, EClass.sources, CoreDebug.testThingQuality, things, tier, CardRow.tierGroup, trait, and CardBlueprint.tryLevelMatTier.

Referenced by CharaGen._Create(), and ThingGen._Create().

◆ CreateFov()

Fov Card.CreateFov ( )
inline

Definition at line 6218 of file Card.cs.

6219 {
6220 Fov fov = new Fov();
6221 int num = (trait.UseLightColor ? c_lightColor : 0);
6222 if (num != 0)
6223 {
6224 fov.r = (byte)(num / 1024);
6225 fov.g = (byte)(num % 1024 / 32);
6226 fov.b = (byte)(num % 32);
6227 }
6228 else if (LightData != null)
6229 {
6230 fov.r = (byte)(LightData.color.r * 16f);
6231 fov.g = (byte)(LightData.color.g * 16f);
6232 fov.b = (byte)(LightData.color.b * 16f);
6233 }
6234 else if (isChara)
6235 {
6236 fov.r = 0;
6237 fov.g = 0;
6238 fov.b = 0;
6239 }
6240 else
6241 {
6242 fov.r = 3;
6243 fov.g = 2;
6244 fov.b = 1;
6245 }
6246 if (isChara && Chara.held != null && Chara.held.GetLightRadius() > 0)
6247 {
6248 Fov fov2 = Chara.held.CreateFov();
6249 fov.r += fov2.r;
6250 fov.g += fov2.g;
6251 fov.b += fov2.b;
6252 }
6253 if (IsPC)
6254 {
6255 fov.isPC = true;
6256 foreach (Condition condition in Chara.conditions)
6257 {
6258 condition.OnCreateFov(fov);
6259 }
6260 }
6261 fov.limitGradient = IsPCParty && EClass.scene.profile.global.limitGradient;
6262 return fov;
6263 }
virtual bool IsPCParty
Definition: Card.cs:2111
int c_lightColor
Definition: Card.cs:1070
virtual void OnCreateFov(Fov fov)
Definition: Condition.cs:79
Definition: Fov.cs:6
byte b
Definition: Fov.cs:30
byte g
Definition: Fov.cs:28
byte r
Definition: Fov.cs:26
Color color
Definition: LightData.cs:7

References Fov.b, LightData.color, Chara.conditions, CreateFov(), Fov.g, GetLightRadius(), SceneProfile.global, Chara.held, Condition.OnCreateFov(), Scene.profile, Fov.r, and EClass.scene.

Referenced by CreateFov().

◆ DamageHP() [1/2]

void Card.DamageHP ( int  dmg,
AttackSource  attackSource = AttackSource::None,
Card  origin = null 
)
inline

◆ DamageHP() [2/2]

void Card.DamageHP ( int  dmg,
int  ele,
int  eleP = 100,
AttackSource  attackSource = AttackSource::None,
Card  origin = null,
bool  showEffect = true,
Thing  weapon = null,
Chara  originalTarget = null 
)
inline

Definition at line 3960 of file Card.cs.

3961 {
3962 if (hp < 0)
3963 {
3964 return;
3965 }
3966 bool flag = originalTarget != null;
3967 if (isChara && !HasElement(1241))
3968 {
3969 AttackSource attackSource2 = attackSource;
3970 if ((uint)(attackSource2 - 3) > 1u && (uint)(attackSource2 - 13) > 4u)
3971 {
3972 foreach (Chara chara3 in EClass._map.charas)
3973 {
3974 int num = chara3.Evalue(1241);
3975 if (num != 0 && !chara3.IsDisabled && !chara3.isRestrained && !chara3.IsDeadOrSleeping && chara3 != this && !chara3.IsHostile(Chara) && (!IsPCFactionOrMinion || chara3.IsPCFactionOrMinion) && chara3.Dist(this) <= num)
3976 {
3977 Say("wall_flesh", chara3, this);
3978 chara3.DamageHP(dmg, ele, eleP, attackSource, origin, showEffect, weapon, Chara);
3979 return;
3980 }
3981 }
3982 }
3983 }
3984 Element e;
3985 if (ele == 0 || ele == 926)
3986 {
3987 e = Element.Void;
3988 if (origin != null)
3989 {
3990 dmg = dmg * Mathf.Max(100 + origin.Evalue(93) / 2, 10) / 100;
3991 }
3992 }
3993 else
3994 {
3995 e = Element.Create(ele);
3996 if (attackSource != AttackSource.Condition && showEffect)
3997 {
3998 ActEffect.TryDelay(delegate
3999 {
4000 PlayEffect(e.id, useRenderPos: true, 0.25f);
4001 EClass.Sound.Play("atk_" + e.source.alias);
4002 });
4003 }
4004 if (!e.source.aliasRef.IsEmpty() && attackSource != AttackSource.ManaBackfire)
4005 {
4006 int num2 = ((origin != null) ? origin.Evalue(1238) : 0);
4007 if (attackSource == AttackSource.MagicSword)
4008 {
4009 num2 += 2;
4010 }
4011 dmg = Element.GetResistDamage(dmg, Evalue(e.source.aliasRef), num2);
4012 dmg = dmg * 100 / (100 + Mathf.Clamp(Evalue(961) * 5, -50, 200));
4013 dmg = dmg * Mathf.Max(100 - Evalue(93), 10) / 100;
4014 }
4015 switch (e.id)
4016 {
4017 case 910:
4018 {
4019 Chara chara2 = Chara;
4020 if (chara2 != null && chara2.isWet)
4021 {
4022 dmg /= 3;
4023 }
4024 break;
4025 }
4026 case 912:
4027 {
4028 Chara chara = Chara;
4029 if (chara != null && chara.isWet)
4030 {
4031 dmg = dmg * 150 / 100;
4032 }
4033 break;
4034 }
4035 }
4036 }
4037 if (origin != null && origin.isChara && origin.Chara.HasCondition<ConSupress>())
4038 {
4039 dmg = dmg * 2 / 3;
4040 }
4041 if (attackSource != AttackSource.Finish)
4042 {
4043 if (!IsPCFaction && LV > 50)
4044 {
4045 dmg = dmg * (100 - (int)Mathf.Min(80f, Mathf.Sqrt(LV - 50) * 2.5f)) / 100;
4046 }
4047 if (origin != null && origin.HasCondition<ConBerserk>())
4048 {
4049 dmg = dmg * 3 / 2;
4050 }
4052 {
4053 int num3 = ((origin != null) ? origin.LV : EClass._zone.DangerLv);
4054 if (num3 > 50)
4055 {
4056 dmg = dmg * (100 - (int)Mathf.Min(95f, Mathf.Sqrt(num3 - 50))) / 100;
4057 }
4058 }
4059 dmg = dmg * Mathf.Max(0, 100 - Mathf.Min(Evalue((e == Element.Void || e.id == 926) ? 55 : 56), 100) / ((!flag) ? 1 : 2)) / 100;
4060 if (origin != null && origin.IsPC && EClass.player.codex.Has(id))
4061 {
4062 dmg = dmg * (100 + Mathf.Min(10, EClass.player.codex.GetOrCreate(id).weakspot)) / 100;
4063 }
4064 if (isChara && Chara.body.GetAttackStyle() == AttackStyle.Shield && elements.ValueWithoutLink(123) >= 5 && (e == Element.Void || e.id == 926))
4065 {
4066 dmg = dmg * 90 / 100;
4067 }
4068 if (Evalue(971) > 0)
4069 {
4070 dmg = dmg * 100 / Mathf.Clamp(100 + Evalue(971), 25, 1000);
4071 }
4072 if (HasElement(1305))
4073 {
4074 dmg = dmg * 90 / 100;
4075 }
4076 if (EClass.pc.HasElement(1207) && isChara)
4077 {
4078 int num4 = 0;
4079 int num5 = 0;
4080 foreach (Condition condition2 in Chara.conditions)
4081 {
4082 if (condition2.Type == ConditionType.Buff)
4083 {
4084 num4++;
4085 }
4086 else if (condition2.Type == ConditionType.Debuff)
4087 {
4088 num5++;
4089 }
4090 }
4091 if (IsPCParty)
4092 {
4093 dmg = dmg * 100 / Mathf.Min(100 + num4 * 5, 120);
4094 }
4095 else
4096 {
4097 dmg = dmg * Mathf.Min(100 + num5 * 5, 120) / 100;
4098 }
4099 }
4101 {
4102 dmg = dmg * 100 / Mathf.Clamp(105 + EClass.pc.Evalue(135) / 10, 10, 110);
4103 }
4104 if (HasElement(1218) && attackSource != AttackSource.ManaBackfire && (hp > 0 || Evalue(1421) <= 0))
4105 {
4106 dmg = dmg * (1000 - Mathf.Min(Evalue(1218), 1000) / ((!flag) ? 1 : 2)) / 1000;
4107 if (dmg <= 0 && EClass.rnd(4) == 0)
4108 {
4109 dmg++;
4110 }
4111 }
4112 if (dmg >= MaxHP / 10 && Evalue(68) > 0)
4113 {
4114 int num6 = MaxHP / 10;
4115 int num7 = dmg - num6;
4116 num7 = num7 * 100 / (200 + Evalue(68) * 10);
4117 dmg = num6 + num7;
4118 }
4119 }
4120 if (origin != null && origin.IsPC && EClass.pc.Evalue(654) > 0)
4121 {
4122 dmg = 0;
4123 }
4124 if (dmg < 0)
4125 {
4126 dmg = 0;
4127 }
4128 int num8 = Mathf.Clamp(dmg * 6 / MaxHP, 0, 4) + ((dmg > 0) ? 1 : 0);
4129 if (Evalue(1421) > 0)
4130 {
4131 int num9 = 0;
4132 int num10 = dmg;
4133 if (hp > 0)
4134 {
4135 num10 = dmg - hp;
4136 hp -= dmg;
4137 num9 += dmg;
4138 if (hp < 0 && Chara.mana.value >= 0)
4139 {
4140 num9 += hp;
4141 hp = 0;
4142 }
4143 }
4144 if (hp <= 0)
4145 {
4146 if (Evalue(1421) >= 2)
4147 {
4148 num10 /= 2;
4149 }
4150 dmg = num10;
4151 if (Chara.mana.value > 0)
4152 {
4153 num10 -= Chara.mana.value;
4154 Chara.mana.value -= dmg;
4155 num9 += dmg;
4156 }
4157 if (Chara.mana.value <= 0)
4158 {
4159 hp -= num10;
4160 num9 += num10;
4161 }
4162 }
4163 dmg = num9;
4164 }
4165 else
4166 {
4167 hp -= dmg;
4168 }
4169 if (isSynced && dmg != 0)
4170 {
4171 float ratio = (float)dmg / (float)MaxHP;
4172 Card c = ((parent is Chara) ? (parent as Chara) : this);
4173 ActEffect.TryDelay(delegate
4174 {
4175 c.PlayEffect("blood").SetParticleColor(EClass.Colors.matColors[material.alias].main).Emit(20 + (int)(30f * ratio));
4177 {
4178 EClass.scene.damageTextRenderer.Add(this, c, dmg, e);
4179 }
4180 });
4181 }
4182 if (EClass.pc.ai is AI_PracticeDummy { IsRunning: not false } aI_PracticeDummy && aI_PracticeDummy.target == this && (origin == null || origin.IsPC))
4183 {
4184 aI_PracticeDummy.hit++;
4185 aI_PracticeDummy.totalDamage += dmg;
4186 }
4187 ZoneInstanceBout zoneInstanceBout = EClass._zone.instance as ZoneInstanceBout;
4188 bool flag2 = false;
4189 if (hp < 0 && Religion.recentWrath == null)
4190 {
4192 {
4193 EvadeDeath();
4194 if (Chara.stamina.value > 0 && (EClass.rnd(2) == 0 || !IsPC))
4195 {
4196 Chara.stamina.Mod(-1);
4197 }
4198 }
4199 else if (IsInstalled && pos.HasBlock && trait.IsDoor)
4200 {
4201 EvadeDeath();
4202 }
4203 else if (!trait.CanBeDestroyed)
4204 {
4205 EvadeDeath();
4206 }
4207 else if (HasEditorTag(EditorTag.Invulnerable) || (HasEditorTag(EditorTag.InvulnerableToMobs) && (origin == null || !origin.IsPCParty)))
4208 {
4209 EvadeDeath();
4210 }
4211 else if (isChara)
4212 {
4214 {
4215 EvadeDeath();
4216 }
4217 else if (IsPC && EClass.debug.godMode)
4218 {
4219 EvadeDeath();
4220 }
4221 else if (Chara.host != null || (weapon != null && weapon.HasElement(485)))
4222 {
4223 EvadeDeath();
4224 flag2 = true;
4225 }
4226 else if (zoneInstanceBout != null && (bool)LayerDrama.Instance)
4227 {
4228 EvadeDeath();
4229 }
4230 else if (LayerDrama.IsActive() && IsPC)
4231 {
4232 EvadeDeath();
4233 }
4234 else
4235 {
4236 if (attackSource != AttackSource.Finish && IsPCParty && Chara.host == null)
4237 {
4238 if (EClass.pc.ai is GoalAutoCombat && !EClass.player.invlunerable && (EClass.pc.ai as GoalAutoCombat).listHealthy.Contains(Chara))
4239 {
4240 EClass.core.actionsNextFrame.Add(delegate
4241 {
4242 Msg.Say(IsPC ? "abort_damage" : "abort_damgeAlly");
4243 });
4244 EClass.player.invlunerable = true;
4247 }
4249 {
4250 EvadeDeath();
4251 goto IL_0d0e;
4252 }
4253 }
4254 if (IsPC && Evalue(1220) > 0 && Chara.stamina.value >= Chara.stamina.max / 2)
4255 {
4258 EvadeDeath();
4259 }
4260 }
4261 }
4262 }
4263 goto IL_0d0e;
4264 IL_0d0e:
4265 if (trait.CanBeAttacked)
4266 {
4267 renderer.PlayAnime(AnimeID.HitObj);
4268 hp = MaxHP;
4270 {
4271 hp = -1;
4272 }
4273 }
4274 Chara target;
4275 if (hp < 0)
4276 {
4277 if ((attackSource == AttackSource.Melee || attackSource == AttackSource.Range) && origin != null && originalTarget == null && (origin.isSynced || IsPC))
4278 {
4279 string text = "";
4280 if (IsPC && Lang.setting.combatTextStyle == 0)
4281 {
4282 if (e != Element.Void && e != null)
4283 {
4284 text = "dead_" + e.source.alias;
4285 }
4286 if (text == "" || !LangGame.Has(text))
4287 {
4288 text = "dead_attack";
4289 }
4290 EClass.pc.Say(text, this, "");
4291 }
4292 else
4293 {
4294 if (e != Element.Void && e != null)
4295 {
4296 text = "kill_" + e.source.alias;
4297 }
4298 if (text == "" || !LangGame.Has(text))
4299 {
4300 text = "kill_attack";
4301 }
4302 (IsPC ? EClass.pc : origin).Say(text, origin, this);
4303 }
4304 }
4305 if (isChara && Religion.recentWrath == null)
4306 {
4307 if (HasElement(1410) && !Chara.HasCooldown(1410))
4308 {
4309 Chara.AddCooldown(1410);
4310 Say("reboot", this);
4311 PlaySound("reboot");
4312 Chara.Cure(CureType.Boss);
4313 hp = MaxHP / 3;
4315 return;
4316 }
4317 if (HasCondition<ConRebirth>())
4318 {
4319 Say("rebirth", this);
4320 hp = Mathf.Min(MaxHP * (int)(5f + Mathf.Sqrt(Chara.GetCondition<ConRebirth>().power)) / 100, MaxHP);
4322 Chara.RemoveCondition<ConRebirth>();
4323 PlayEffect("revive");
4324 PlaySound("revive");
4325 return;
4326 }
4327 foreach (Chara chara4 in EClass._map.charas)
4328 {
4329 if (Chara.IsFriendOrAbove(chara4) && chara4.HasElement(1408) && chara4.faith == EClass.game.religions.Healing && EClass.world.date.GetRawDay() != chara4.GetInt(58) && (!chara4.IsPCFaction || IsPCFaction))
4330 {
4331 Msg.alwaysVisible = true;
4332 Msg.Say("layhand", chara4, this);
4333 Msg.Say("pray_heal", this);
4334 hp = MaxHP;
4336 PlayEffect("revive");
4337 PlaySound("revive");
4338 chara4.SetInt(58, EClass.world.date.GetRawDay());
4339 return;
4340 }
4341 }
4342 }
4343 if (zoneInstanceBout != null)
4344 {
4345 target = EClass._map.FindChara(zoneInstanceBout.uidTarget);
4346 if (target != null)
4347 {
4348 EClass.pc.ai.Cancel();
4349 if (IsPC)
4350 {
4351 EClass.pc.hp = 0;
4352 Heal();
4353 EClass.player.ModFame(-10 - (int)((float)EClass.player.fame * 0.05f));
4354 target.ShowDialog("_chara", "bout_lose");
4355 return;
4356 }
4357 if (target == this)
4358 {
4359 hp = 0;
4360 Heal();
4361 target.ModAffinity(EClass.pc, 10);
4362 target.ShowDialog("_chara", "bout_win");
4363 return;
4364 }
4365 }
4366 }
4367 if (!isDestroyed)
4368 {
4369 Die(e, origin, attackSource, originalTarget);
4371 {
4372 Rand.SetSeed(uid);
4373 if (EClass.rnd(3) == 0 && !isCrafted && !isCopy)
4374 {
4375 string text2 = new int[18]
4376 {
4377 233, 235, 236, 236, 236, 1170, 1143, 1144, 727, 728,
4378 237, 869, 1178, 1179, 1180, 1243, 1244, 1245
4379 }.RandomItem().ToString();
4380 if (EClass.rnd(10) == 0)
4381 {
4382 text2 = "casino_coin";
4383 }
4384 if (EClass.rnd(10) == 0)
4385 {
4386 text2 = "scratchcard";
4387 }
4388 if (EClass.rnd(3) == 0)
4389 {
4390 text2 = "money";
4391 }
4392 if (EClass.rnd(5) == 0)
4393 {
4394 text2 = "plat";
4395 }
4396 if (EClass.rnd(10) == 0)
4397 {
4398 text2 = "money2";
4399 }
4400 if (EClass.rnd(20) == 0 || EClass.debug.enable)
4401 {
4402 text2 = "medal";
4403 }
4404 EClass._zone.AddCard(ThingGen.Create(text2).SetNum((!(text2 == "money")) ? 1 : EClass.rndHalf(100)).SetHidden(hide: false), pos);
4405 }
4406 Rand.SetSeed();
4407 }
4408 ProcAbsorb();
4409 if (EClass.pc.Evalue(1355) > 0 && isChara && (IsPCFactionOrMinion || (origin != null && origin.IsPCParty)))
4410 {
4411 ((EClass.pc.AddCondition<ConStrife>() as ConStrife) ?? EClass.pc.GetCondition<ConStrife>())?.AddKill(Chara);
4412 }
4413 }
4414 if (origin != null && origin.isChara)
4415 {
4416 if (origin.IsPCFactionOrMinion && isChara && !isCopy)
4417 {
4419 EClass.game.quests.list.ForeachReverse(delegate(Quest q)
4420 {
4421 q.OnKillChara(Chara);
4422 });
4425 {
4427 }
4429 {
4430 int a2 = EClass.rndHalf(200 + LV * 20);
4431 Msg.Say("bounty", Chara, a2.ToString() ?? "");
4432 EClass.pc.ModCurrency(a2);
4433 SE.Pay();
4434 }
4435 }
4436 if (origin.GetInt(106) == 0)
4437 {
4438 origin.Chara.TalkTopic("kill");
4439 }
4440 }
4441 Msg.SetColor();
4442 }
4443 else if ((attackSource == AttackSource.Melee || attackSource == AttackSource.Range) && origin != null && originalTarget == null)
4444 {
4445 (IsPC ? EClass.pc : origin).Say("dmgMelee" + num8 + (IsPC ? "pc" : ""), origin, this);
4446 }
4447 else if (isChara)
4448 {
4449 int num11 = ((attackSource != AttackSource.Condition && attackSource != AttackSource.WeaponEnchant) ? 1 : 2);
4450 if (num8 >= num11)
4451 {
4452 if (e != Element.Void)
4453 {
4454 Say("dmg_" + e.source.alias, this);
4455 }
4456 if (e == Element.Void || num8 >= 2)
4457 {
4458 Say("dmg" + num8, this);
4459 }
4460 }
4461 }
4462 if (isChara)
4463 {
4464 if (flag2)
4465 {
4466 if (!Chara.HasCondition<ConFaint>())
4467 {
4468 Chara.AddCondition<ConFaint>(200, force: true);
4469 }
4470 return;
4471 }
4472 if (origin != null && origin.IsAliveInCurrentZone && origin.isChara)
4473 {
4474 if (e.id == 916)
4475 {
4476 origin.HealHP(Mathf.Clamp(EClass.rnd(dmg * (50 + eleP) / 500 + 5), 1, origin.MaxHP / 5 + EClass.rnd(10)));
4477 }
4478 if (attackSource == AttackSource.Melee || attackSource == AttackSource.Range)
4479 {
4480 int num12 = origin.Dist(this);
4481 if (attackSource == AttackSource.Melee && HasElement(1221) && num12 <= Evalue(1221))
4482 {
4483 int ele2 = ((Chara.MainElement == Element.Void) ? 924 : Chara.MainElement.id);
4484 if (id == "hedgehog_ether")
4485 {
4486 ele2 = 922;
4487 }
4488 Say("reflect_thorne", this, origin);
4489 origin.DamageHP(Mathf.Clamp(dmg / 10, 1, MaxHP / (origin.IsPowerful ? 200 : 20)), ele2, Power, AttackSource.Condition, this);
4490 }
4491 if (HasElement(1223) && num12 <= Evalue(1223))
4492 {
4493 int ele3 = ((Chara.MainElement == Element.Void) ? 923 : Chara.MainElement.id);
4494 Say("reflect_acid", this, origin);
4495 origin.DamageHP(Mathf.Clamp(dmg / 10, 1, MaxHP / (origin.IsPowerful ? 200 : 20)), ele3, Power * 2, AttackSource.Condition, this);
4496 }
4497 }
4498 ProcAbsorb();
4499 }
4500 }
4501 if (hp < 0 || !isChara)
4502 {
4503 return;
4504 }
4505 if (dmg > 0)
4506 {
4507 int a3 = (int)(100L * (long)(dmg * 100 / MaxHP) / 100) + 1;
4508 a3 = Mathf.Min(a3, Chara.isRestrained ? 15 : 200);
4509 if (a3 > 0)
4510 {
4512 if (Chara.body.GetAttackStyle() == AttackStyle.Shield)
4513 {
4514 elements.ModExp(123, a3);
4515 }
4516 }
4517 }
4518 int num13 = ((EClass.rnd(2) == 0) ? 1 : 0);
4519 if (attackSource == AttackSource.Condition)
4520 {
4521 num13 = 1 + EClass.rnd(2);
4522 }
4523 if (num13 > 0)
4524 {
4525 bool flag3 = Chara.HasCondition<ConPoison>() || ((e.id == 915 || e.id == 923) && ResistLv(Evalue(955)) < 4);
4526 AddBlood(num13, flag3 ? 6 : (-1));
4527 }
4528 bool flag4 = true;
4529 switch (e.id)
4530 {
4531 case 910:
4532 if (Chance(30 + eleP / 5, 100))
4533 {
4535 }
4536 break;
4537 case 911:
4538 if (Chara.isWet)
4539 {
4540 if (Chance(30 + eleP / 10, 100))
4541 {
4543 }
4544 }
4545 else if (Chance(50 + eleP / 10, 100))
4546 {
4547 Chara.AddCondition<ConWet>(eleP);
4548 }
4549 break;
4550 case 912:
4551 if (Chance(75 + eleP / 20, 100) && EClass.rnd(3) == 0)
4552 {
4553 Chara.AddCondition<ConParalyze>(1, force: true);
4554 }
4555 break;
4556 case 915:
4557 if (Chance(30 + eleP / 5, 100))
4558 {
4560 }
4561 break;
4562 case 913:
4563 if (Chance(30 + eleP / 5, 100))
4564 {
4566 }
4567 break;
4568 case 918:
4569 flag4 = false;
4570 if (Chance(30 + eleP / 5, 100))
4571 {
4573 }
4574 break;
4575 case 914:
4576 flag4 = false;
4577 if (EClass.rnd(3) != 0)
4578 {
4579 if (Chance(30 + eleP / 5, 100))
4580 {
4582 }
4583 }
4584 else if (Chance(30 + eleP / 5, 100))
4585 {
4587 }
4588 break;
4589 case 917:
4590 if (Chance(50 + eleP / 10, 100))
4591 {
4592 Chara.AddCondition<ConDim>(eleP);
4593 }
4594 break;
4595 case 925:
4596 if (EClass.rnd(3) == 0)
4597 {
4598 if (Chance(30 + eleP / 5, 100))
4599 {
4600 Chara.AddCondition<ConDim>(eleP);
4601 }
4602 }
4603 else if (EClass.rnd(2) == 0)
4604 {
4605 if (EClass.rnd(3) == 0)
4606 {
4607 Chara.AddCondition<ConParalyze>(1, force: true);
4608 }
4609 }
4610 else if (EClass.rnd(2) == 0)
4611 {
4612 Chara.AddCondition<ConConfuse>(1 + EClass.rnd(3), force: true);
4613 }
4614 break;
4615 case 920:
4616 flag4 = false;
4617 if (Chance(5 + eleP / 25, 40))
4618 {
4619 Chara.AddCondition<ConBlind>(eleP / 2);
4620 }
4621 if (Chance(5 + eleP / 25, 40))
4622 {
4623 Chara.AddCondition<ConParalyze>(eleP / 2);
4624 }
4625 if (Chance(5 + eleP / 25, 40))
4626 {
4627 Chara.AddCondition<ConConfuse>(eleP / 2);
4628 }
4629 if (Chance(5 + eleP / 25, 40))
4630 {
4631 Chara.AddCondition<ConPoison>(eleP / 2);
4632 }
4633 if (Chance(5 + eleP / 25, 40))
4634 {
4635 Chara.AddCondition<ConSleep>(eleP / 2);
4636 }
4637 if (Chance(5 + eleP / 25, 40))
4638 {
4639 Chara.AddCondition<ConDim>(eleP / 2);
4640 }
4641 if (Chance(30 + eleP / 10, 100))
4642 {
4643 Chara.SAN.Mod(EClass.rnd(2));
4644 }
4645 break;
4646 case 924:
4647 if (Chance(50 + eleP / 10, 100))
4648 {
4650 }
4651 break;
4652 case 923:
4653 if (Chance(50 + eleP / 10, 100) && EClass.rnd(4) == 0)
4654 {
4656 }
4657 break;
4658 case 922:
4659 Chara.ModCorruption(EClass.rnd(eleP / 50 + 10));
4660 break;
4661 }
4662 if (origin != null && origin.HasElement(1411) && !Chara.HasCondition<ConGravity>())
4663 {
4664 Condition.ignoreEffect = true;
4666 Condition.ignoreEffect = false;
4667 }
4668 if (Chara.conSleep != null && flag4)
4669 {
4671 }
4672 if (IsPC)
4673 {
4674 float num14 = (float)hp / (float)MaxHP;
4675 if (Evalue(1421) > 0)
4676 {
4677 num14 = (float)Chara.mana.value / (float)Chara.mana.max;
4678 }
4679 if (num14 < 0.3f)
4680 {
4681 PlaySound("heartbeat", 1f - num14 * 2f);
4682 }
4683 }
4684 if (!IsPC && hp < MaxHP / 5 && Evalue(423) <= 0 && dmg * 100 / MaxHP + 10 > EClass.rnd(IsPowerful ? 400 : 150) && !HasCondition<ConFear>())
4685 {
4686 Chara.AddCondition<ConFear>(100 + EClass.rnd(100));
4687 }
4688 if (Chara.ai.Current.CancelWhenDamaged && attackSource != AttackSource.Hunger && attackSource != AttackSource.Fatigue)
4689 {
4690 Chara.ai.Current.TryCancel(origin);
4691 }
4693 {
4694 ConWeapon condition = Chara.GetCondition<ConWeapon>();
4695 if (e.source.aliasRef == condition.sourceElement.aliasRef)
4696 {
4697 condition.Mod(-1);
4698 }
4699 }
4700 if (Chara.HasElement(1222) && (dmg >= MaxHP / 10 || EClass.rnd(20) == 0))
4701 {
4702 ActEffect.Proc(EffectId.Duplicate, this);
4703 }
4704 if (hp < MaxHP / 3 && HasElement(1409) && !Chara.HasCooldown(1409))
4705 {
4706 Chara.AddCooldown(1409);
4708 Chara.Cure(CureType.Boss);
4709 Chara.HealHP(MaxHP / 2);
4710 }
4711 if (origin != null && origin.isChara && attackSource != AttackSource.Finish)
4712 {
4714 {
4715 Chara.TrySetEnemy(origin.Chara);
4716 }
4717 if ((weapon == null || !weapon.HasElement(486)) && origin.Evalue(428) > 0 && !IsPCFactionOrMinion && EClass.rnd(dmg) >= EClass.rnd(MaxHP / 10) + MaxHP / 100 + 1)
4718 {
4719 origin.Chara.TryNeckHunt(Chara, origin.Evalue(428) * 20, harvest: true);
4720 }
4721 }
4722 bool Chance(int a, int max)
4723 {
4724 if (dmg > 0 || (origin != null && origin.HasElement(1345)))
4725 {
4726 return Mathf.Min(a, max) > EClass.rnd(100);
4727 }
4728 return false;
4729 }
4730 void EvadeDeath()
4731 {
4732 hp = 0;
4733 if (Evalue(1421) > 0 && isChara && Chara.mana.value < 0)
4734 {
4735 Chara.mana.value = 0;
4736 }
4737 }
4738 void Heal()
4739 {
4740 target.Cure(CureType.Death);
4741 foreach (Chara member in EClass.pc.party.members)
4742 {
4743 member.Cure(CureType.Death);
4744 }
4745 }
4746 void ProcAbsorb()
4747 {
4748 if (origin != null && origin.isChara && isChara && (weapon == null || !weapon.HasElement(486)))
4749 {
4750 int valueOrDefault = (origin.Evalue(662) + weapon?.Evalue(662, ignoreGlobalElement: true)).GetValueOrDefault();
4751 int valueOrDefault2 = (origin.Evalue(661) + weapon?.Evalue(661, ignoreGlobalElement: true)).GetValueOrDefault();
4752 if (valueOrDefault > 0 && attackSource == AttackSource.Melee && origin.isChara && !origin.Chara.ignoreSPAbsorb && Chara.IsHostile(origin as Chara))
4753 {
4754 int num15 = EClass.rnd(3 + Mathf.Clamp(dmg / 100, 0, valueOrDefault / 10));
4755 origin.Chara.stamina.Mod(num15);
4757 {
4758 Chara.stamina.Mod(-num15);
4759 }
4760 }
4761 if (origin.HasElement(1350) && attackSource == AttackSource.Melee)
4762 {
4763 int num16 = EClass.rndHalf(2 + Mathf.Clamp(dmg / 10, 0, origin.Chara.GetPietyValue() + 10));
4764 origin.Chara.mana.Mod(num16);
4766 {
4767 Chara.mana.Mod(-num16);
4768 }
4769 }
4770 if (valueOrDefault2 > 0 && attackSource == AttackSource.Melee)
4771 {
4772 int num17 = EClass.rnd(2 + Mathf.Clamp(dmg / 10, 0, valueOrDefault2 + 10));
4773 origin.Chara.mana.Mod(num17);
4775 {
4776 Chara.mana.Mod(-num17);
4777 }
4778 }
4779 }
4780 }
4781 }
AnimeID
Definition: AnimeID.cs:2
AttackSource
Definition: AttackSource.cs:2
AttackStyle
Definition: AttackStyle.cs:2
ConditionType
Definition: ConditionType.cs:2
CureType
Definition: CureType.cs:2
EffectId
Definition: EffectId.cs:2
@ harvest
AIAct Current
Definition: AIAct.cs:103
bool TryCancel(Card c)
Definition: AIAct.cs:266
virtual Status Cancel()
Definition: AIAct.cs:291
virtual bool CancelWhenDamaged
Definition: AIAct.cs:94
static bool ignoreDamage
Definition: AI_PlayMusic.cs:14
static void TryDelay(Action a)
Definition: ActEffect.cs:23
static void Proc(EffectId id, Card cc, Card tc=null, int power=100, ActRef actRef=default(ActRef))
Definition: ActEffect.cs:901
int GetInt(int id, int? defaultInt=null)
Definition: BaseCard.cs:25
void SetInt(int id, int value=0)
Definition: BaseCard.cs:39
void Mod(int a, bool force=false)
SourceElement.Row sourceElement
List< Action > actionsNextFrame
Definition: BaseCore.cs:31
virtual ConditionType Type
Definition: BaseStats.cs:19
void PlayAnime(AnimeID id, bool force)
bool IsPCFactionOrMinion
Definition: Card.cs:2234
bool isCrafted
Definition: Card.cs:780
virtual void Die(Element e=null, Card origin=null, AttackSource attackSource=AttackSource.None, Chara originalTarget=null)
Definition: Card.cs:4783
void AddBlood(int a=1, int id=-1)
Definition: Card.cs:5677
bool isRestrained
Definition: Card.cs:552
virtual int Power
Definition: Card.cs:2257
bool isCopy
Definition: Card.cs:864
virtual void HealHP(int a, HealSource origin=HealSource.None)
Definition: Card.cs:3895
int uid
Definition: Card.cs:120
Effect PlayEffect(string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))
Definition: Card.cs:5886
void ModCurrency(int a, string id="money")
Definition: Card.cs:3853
bool IsPowerful
Definition: Card.cs:2056
bool HasEditorTag(EditorTag tag)
Definition: Card.cs:2562
bool IsInstalled
Definition: Card.cs:2343
int Evalue(int ele)
Definition: Card.cs:2533
int Dist(Card c)
Definition: Card.cs:7315
virtual bool IsPCFaction
Definition: Card.cs:2231
int ResistLv(int res)
Definition: Card.cs:5633
virtual bool isSynced
Definition: Card.cs:2049
void Say(string lang, string ref1=null, string ref2=null)
Definition: Card.cs:6499
AttackStyle GetAttackStyle()
Definition: CharaBody.cs:433
Element MainElement
Definition: Chara.cs:715
CharaBody body
Definition: Chara.cs:94
AIAct ai
Definition: Chara.cs:200
bool TryNeckHunt(Chara TC, int power, bool harvest=false)
Definition: Chara.cs:9165
bool isWet
Definition: Chara.cs:142
Condition AddCondition(string id, int p=100, bool force=false)
Definition: Chara.cs:8828
void ModAffinity(Chara c, int a, bool show=true, bool showOnlyEmo=false)
Definition: Chara.cs:7569
Chara host
Definition: Chara.cs:33
void ShowDialog()
Definition: Chara.cs:6725
override string ToString()
Definition: Chara.cs:1154
Party party
Definition: Chara.cs:43
bool HasCondition(string alias)
Definition: Chara.cs:8985
override bool IsDisabled
Definition: Chara.cs:583
override bool IsPCFaction
Definition: Chara.cs:669
ConSleep conSleep
Definition: Chara.cs:102
bool IsFriendOrAbove()
Definition: Chara.cs:6315
override bool IsDeadOrSleeping
Definition: Chara.cs:571
Stats SAN
Definition: Chara.cs:1140
Stats mana
Definition: Chara.cs:1136
string TalkTopic(string topic="calm")
Definition: Chara.cs:6654
Stats stamina
Definition: Chara.cs:1128
void AddCooldown(int idEle, int turns=0)
Definition: Chara.cs:8277
bool ignoreSPAbsorb
Definition: Chara.cs:146
void ModCorruption(int a)
Definition: Chara.cs:9328
Religion faith
Definition: Chara.cs:437
int GetPietyValue()
Definition: Chara.cs:9671
bool IsHostile()
Definition: Chara.cs:6227
void Cure(CureType type, int p=100, BlessedState state=BlessedState.Normal)
Definition: Chara.cs:9064
void TrySetEnemy(Chara c)
Definition: Chara.cs:6018
bool HasCooldown(int idEle)
Definition: Chara.cs:8295
bool Has(string id)
Definition: CodexManager.cs:36
CodexCreature GetOrCreate(string id)
Definition: CodexManager.cs:9
void AddKill(string id)
Definition: CodexManager.cs:55
UD_String_MatData matColors
Definition: ConDim.cs:2
Definition: ConWet.cs:2
void Kill(bool silent=false)
Definition: Condition.cs:91
bool godMode
Definition: CoreDebug.cs:173
bool enable
Definition: CoreDebug.cs:286
CoreConfig config
Definition: Core.cs:70
void Add(Card target, Card attacker, int dmg, Element e=null)
int GetRawDay()
Definition: Date.cs:327
static ColorProfile Colors
Definition: EClass.cs:38
static int rndHalf(int a)
Definition: EClass.cs:87
static SoundManager Sound
Definition: EClass.cs:46
Effect Emit(int num)
Definition: Effect.cs:279
Effect SetParticleColor(Color c)
Definition: Effect.cs:289
void ModExp(int ele, float a, bool chain=false)
int ValueWithoutLink(int ele)
static int GetResistDamage(int dmg, int v, int power=0)
Definition: ELEMENT.cs:1135
int id
Definition: ELEMENT.cs:248
SourceElement.Row source
Definition: ELEMENT.cs:271
static Element Create(int id, int v=0)
Definition: ELEMENT.cs:1097
static Element Void
Definition: ELEMENT.cs:236
void AddContribution(int a)
Definition: FACTION.cs:318
bool enableDamageReduction
ReligionManager religions
Definition: Game.cs:158
GamePrincipal principal
Definition: Game.cs:221
QuestManager quests
Definition: Game.cs:179
bool HasBounty(Chara c)
Definition: GuildFighter.cs:44
bool CanGiveContribution(Chara c)
Definition: GuildFighter.cs:26
Definition: Guild.cs:2
static GuildFighter Fighter
Definition: Guild.cs:23
static bool Has(string id)
Definition: LangGame.cs:46
int combatTextStyle
Definition: LangSetting.cs:50
static bool IsActive()
Definition: LayerDrama.cs:34
static LayerDrama Instance
Definition: LayerDrama.cs:20
Chara FindChara(string id)
Definition: Map.cs:2568
List< Chara > charas
Definition: Map.cs:81
static void SetColor()
Definition: Msg.cs:22
List< Chara > members
Definition: Party.cs:18
int kills
Definition: Player.cs:87
CodexManager codex
Definition: Player.cs:1035
void ModFame(int a)
Definition: Player.cs:1997
Stats stats
Definition: Player.cs:936
bool invlunerable
Definition: Player.cs:1093
int fame
Definition: Player.cs:804
bool TryAbortAutoCombat(bool immediate=true)
Definition: Player.cs:2302
bool HasBlock
Definition: Point.cs:141
List< Quest > list
Definition: QuestManager.cs:11
Definition: Quest.cs:7
virtual void OnKillChara(Chara c)
Definition: Quest.cs:543
Definition: Rand.cs:4
static void SetSeed(int a=-1)
Definition: Rand.cs:37
ReligionHealing Healing
static Religion recentWrath
Definition: Religion.cs:22
DamageTextRenderer damageTextRenderer
Definition: Scene.cs:109
virtual void Mod(int a)
Definition: Stats.cs:135
virtual int value
Definition: Stats.cs:56
virtual int max
Definition: Stats.cs:68
virtual bool CanBeAttacked
Definition: Trait.cs:164
virtual bool CanBeDestroyed
Definition: Trait.cs:292
virtual bool IsDoor
Definition: Trait.cs:57
virtual bool CanBeSmashedToDeath
Definition: Trait.cs:294
override int DangerLv
Definition: Zone.cs:107
Card AddCard(Card t, Point point)
Definition: Zone.cs:1937

References EClass._map, EClass._zone, DamageTextRenderer.Add(), Chara.ai, Chara.body, Chara, Map.charas, Player.codex, EClass.Colors, Chara.conditions, Core.config, EClass.core, Element.Create(), DamageHP(), Scene.damageTextRenderer, Zone.DangerLv, Dist(), elements, Effect.Emit(), GamePrincipal.enableDamageReduction, Evalue(), EClass.game, CharaBody.GetAttackStyle(), CodexManager.GetOrCreate(), Element.GetResistDamage(), CodexManager.Has(), HasElement(), hp, Element.id, isChara, Chara.IsDeadOrSleeping, Chara.IsDisabled, Chara.IsHostile(), IsPCFaction, IsPCFactionOrMinion, IsPCParty, isRestrained, isSynced, isThing, Chara.isWet, LV, Chara.mana, ColorProfile.matColors, material, MaxHP, parent, EClass.pc, PlayEffect(), EClass.player, Game.principal, EClass.rnd(), Say(), EClass.scene, Effect.SetParticleColor(), CoreConfig.Test.showNumbers, EClass.Sound, Element.source, CoreConfig.test, ActEffect.TryDelay(), BaseStats.Type, Stats.value, ElementContainer.ValueWithoutLink(), Element.Void, CodexCreature.weakspot, and weapon.

◆ Decay()

void Card.Decay ( int  a = 10)
inline

Definition at line 6314 of file Card.cs.

6315 {
6316 Card card = parent as Card;
6317 int num = 200;
6318 int num2 = MaxDecay / 4 * 3;
6319 if (a > 0)
6320 {
6321 if (card != null)
6322 {
6323 num = card.trait.DecaySpeedChild;
6324 }
6325 num = num * trait.DecaySpeed / 100;
6326 int num3 = Evalue(405);
6327 if (num3 != 0)
6328 {
6329 num = num * (100 - num3 * 2) / 100;
6330 }
6331 if (num < 0)
6332 {
6333 num = 0;
6334 }
6335 }
6336 else
6337 {
6338 num = 100;
6339 }
6340 a = a * num / 100;
6341 if (decay + a > MaxDecay)
6342 {
6343 if (card != null && !card.trait.OnChildDecay(this, !IsDecayed))
6344 {
6345 return;
6346 }
6347 if (!IsDecayed)
6348 {
6349 if (EClass.pc.HasElement(1325) && GetRootCard() is Chara && category.IsChildOf("food"))
6350 {
6351 Thing thing = TraitSeed.MakeRandomSeed(enc: true).SetNum(Mathf.Min(Num, 3));
6352 card.AddCard(thing);
6353 if (!IsParentLocked())
6354 {
6355 GetRootCard().Say("seed_rot", GetRootCard(), this, thing.Name);
6356 }
6357 Destroy();
6358 return;
6359 }
6360 if (parent == EClass._zone)
6361 {
6362 Say("rot", this);
6363 }
6364 else if (GetRootCard() == EClass.pc)
6365 {
6366 if (!IsParentLocked())
6367 {
6368 EClass.pc.Say("rotInv", this, EClass.pc);
6369 }
6371 }
6372 if (IsFood)
6373 {
6374 elements.ModBase(73, -10);
6375 }
6376 }
6377 }
6378 else if (decay < num2 && decay + a >= num2 && GetRootCard() == EClass.pc)
6379 {
6380 if (!IsParentLocked())
6381 {
6382 EClass.pc.Say("rottingInv", this, EClass.pc);
6383 }
6385 }
6386 decay += a;
6387 bool IsParentLocked()
6388 {
6389 if (parent is Thing)
6390 {
6391 return (parent as Thing).c_lockLv > 0;
6392 }
6393 return false;
6394 }
6395 }
bool IsDecayed
Definition: Card.cs:2249
string Name
Definition: Card.cs:2099
bool IsFood
Definition: Card.cs:2137
virtual int MaxDecay
Definition: Card.cs:2247
bool IsChildOf(Card c)
Definition: Card.cs:2623
static Thing MakeRandomSeed(bool enc=false)
Definition: TraitSeed.cs:187

References EClass._zone, card, HasElement(), SourceCategory.Row.IsChildOf(), TraitSeed.MakeRandomSeed(), ElementContainer.ModBase(), Name, EClass.pc, Say(), LayerInventory.SetDirty(), and SetNum().

◆ DecayNatural()

void Card.DecayNatural ( int  hour = 1)
inline

Definition at line 6282 of file Card.cs.

6283 {
6284 if (!isNPCProperty)
6285 {
6286 things.ForeachReverse(delegate(Thing t)
6287 {
6288 t.DecayNatural(hour);
6289 });
6290 if (sourceCard._origin == "dish")
6291 {
6293 }
6294 if (parent is Card && (parent as Card).trait.CanChildDecay(this))
6295 {
6296 Decay(10 * hour);
6297 }
6298 else if (!isChara && trait.Decay != 0)
6299 {
6300 Decay(trait.Decay * hour);
6301 }
6302 }
6303 }
string _origin
Definition: CardRow.cs:15
bool isNPCProperty
Definition: Card.cs:540
void DecayNatural(int hour=1)
Definition: Card.cs:6282
void Decay(int a=10)
Definition: Card.cs:6314
void CheckJustCooked()
Definition: Card.cs:6305
virtual bool CanChildDecay(Card c)
Definition: Trait.cs:1058
virtual int Decay
Definition: Trait.cs:120

References CardRow._origin, Trait.CanChildDecay(), Trait.Decay, and DecayNatural().

Referenced by DecayNatural(), Zone.OnSimulateHour(), and Zone.Simulate().

◆ Deconstruct()

void Card.Deconstruct ( )
inline

Definition at line 4844 of file Card.cs.

4845 {
4846 PlaySound(material.GetSoundDead(sourceCard));
4847 Destroy();
4848 }

References material.

Referenced by AI_Deconstruct.Run().

◆ Destroy()

void Card.Destroy ( )
inline

Definition at line 4850 of file Card.cs.

4851 {
4852 if (isDestroyed)
4853 {
4854 Debug.Log(Name + " is already destroyed.");
4855 return;
4856 }
4857 if (isChara)
4858 {
4859 if (IsPCFaction && !Chara.isSummon)
4860 {
4861 Debug.Log(this);
4862 return;
4863 }
4864 Chara.DropHeld();
4865 Chara.isDead = true;
4866 if (IsPCParty)
4867 {
4869 }
4870 if (IsGlobal)
4871 {
4873 }
4874 }
4875 if (renderer.hasActor)
4876 {
4878 }
4879 if (parent != null)
4880 {
4881 parent.RemoveCard(this);
4882 }
4883 for (int num = things.Count - 1; num >= 0; num--)
4884 {
4885 things[num].Destroy();
4886 }
4887 isDestroyed = true;
4888 }
GlobalCharaList globalCharas
Definition: CardManager.cs:46
void KillActor()
bool isSummon
Definition: Card.cs:696
virtual bool IsGlobal
Definition: Card.cs:2245
Card DropHeld(Point dropPos=null)
Definition: Chara.cs:4479
void RemoveMember(Chara c)
Definition: Party.cs:101

References Game.cards, Debug, Chara.DropHeld(), EClass.game, CardManager.globalCharas, CardRenderer.hasActor, isSummon, CardRenderer.KillActor(), Chara.party, EClass.pc, CardManager.GlobalCharaList.Remove(), ICardParent.RemoveCard(), and Party.RemoveMember().

Referenced by InvOwnerDeliver._OnProcess(), InvOwnerGacha._OnProcess(), InvOwnerRecycle._OnProcess(), ActPlan._Update(), MapSubset.Apply(), PartialMap.Apply(), FactionBranch.BanishMember(), DramaOutcome.check_sketch(), Chara.ClearInventory(), ContentCodex.Collect(), TraitCrafter.Craft(), RecipeCard.CreateMold(), FactionBranch.DailyOutcome(), QuestDeliver.Deliver(), ThingContainer.DestroyAll(), Chara.DropThing(), Chara.EQ_CAT(), Chara.EQ_ID(), CoreDebug.Fix_RemoveDemitas(), DramaOutcome.give_sketch_special(), Chara.GiveGift(), Chara.GiveLovePotion(), TaskHarvest.HarvestThing(), ModNum(), TraitTrap.OnActivateTrap(), TraitBrewery.OnChildDecay(), Meeting.OnEndDrama(), Chara.OnGiveErohon(), Game.OnLoad(), TraitAltar.OnOffer(), AM_FlagCell.OnProcessTiles(), AI_Fish.ProgressFish.OnProgressComplete(), TaskDig.OnProgressComplete(), TraitFertilizer.OnSimulateHour(), Zone.OnSimulateHour(), TraitFarmChest.OnUse(), TraitScrollMapTreasure.OnUse(), TraitStairsLocked.OnUse(), TraitFoodMeat.OnUse(), DramaManager.ParseLine(), InvOwnerDeliver.PayBill(), ActEffect.Proc(), PurgeDuplicateArtifact(), Map.PutAway(), Trait.Refuel(), QuestEscort.ReleaseEscort(), RemoveBacker(), GameDate.ShipGoods(), ConSleep.SuccubusVisit(), ActThrow.Throw(), AI_PlayMusic.ThrowReward(), Zone.TryAddThing(), TraitSwitch.TryDisarmTrap(), Chara.TryPoisonPotion(), ActPray.TryPray(), AI_Shopping.TryRestock(), Map.TryShatter(), TraitSeed.TrySprout(), TryStackTo(), TraitFoodEgg.Update(), and ActionMode.UpdateInput().

◆ Die()

virtual void Card.Die ( Element  e = null,
Card  origin = null,
AttackSource  attackSource = AttackSource::None,
Chara  originalTarget = null 
)
inlinevirtual

Reimplemented in Chara.

Definition at line 4783 of file Card.cs.

4784 {
4785 Card rootCard = GetRootCard();
4786 Point _pos = rootCard?.pos ?? pos;
4787 if (_pos != null && !_pos.IsValid)
4788 {
4789 _pos = null;
4790 }
4791 if (trait.EffectDead == EffectDead.Default && _pos != null)
4792 {
4793 _pos.PlaySound(material.GetSoundDead(sourceCard));
4794 _pos.PlayEffect("mine").SetParticleColor(material.GetColor()).Emit(10 + EClass.rnd(10));
4795 material.AddBlood(_pos, trait.CanBeSmashedToDeath ? (12 + EClass.rnd(8)) : 6);
4796 if (_pos.IsSync)
4797 {
4798 string text = ((rootCard != this) ? "destroyed_inv_" : "destroyed_ground_");
4799 if (e != null && LangGame.Has(text + e.source.alias))
4800 {
4801 text += e.source.alias;
4802 }
4803 if (attackSource != AttackSource.Throw)
4804 {
4805 Msg.Say(text, this, rootCard);
4806 }
4807 }
4808 else if (attackSource != AttackSource.Throw)
4809 {
4810 Msg.Say("destroyed", this);
4811 }
4812 }
4813 if (_pos != null && !EClass._zone.IsUserZone)
4814 {
4815 things.ForeachReverse(delegate(Thing t)
4816 {
4817 if (!(t.trait is TraitChestMerchant))
4818 {
4819 EClass._zone.AddCard(t, _pos);
4820 }
4821 });
4822 }
4823 Destroy();
4824 if (e != null && _pos != null && e.id == 21)
4825 {
4826 EClass._zone.AddCard(ThingGen.Create((EClass.rnd(2) == 0) ? "ash" : "ash2"), _pos);
4827 }
4828 if (trait.ThrowType == ThrowType.Explosive)
4829 {
4830 Explode(pos, origin);
4831 }
4832 }
EffectDead
Definition: EffectDead.cs:2
ThrowType
Definition: ThrowType.cs:2
void Explode(Point p, Card origin)
Definition: Card.cs:4834
Definition: Point.cs:9
bool IsSync
Definition: Point.cs:332
SoundSource PlaySound(string id, bool synced=true, float v=1f, bool spatial=true)
Definition: Point.cs:1237
Effect PlayEffect(string id)
Definition: Point.cs:1232
virtual EffectDead EffectDead
Definition: Trait.cs:250
virtual ThrowType ThrowType
Definition: Trait.cs:248

References EClass._zone, Zone.AddCard(), Trait.CanBeSmashedToDeath, ThingGen.Create(), Trait.EffectDead, Effect.Emit(), LangGame.Has(), Point.IsSync, Zone.IsUserZone, Point.IsValid, material, Point.PlayEffect(), Point.PlaySound(), pos, EClass.rnd(), Msg.Say(), Effect.SetParticleColor(), Trait.ThrowType, and trait.

Referenced by TaskHarvest.HarvestThing(), TraitDye.OnThrowGround(), AI_Slaughter.Run(), ActThrow.Throw(), and Map.TryShatter().

◆ Dist() [1/2]

int Card.Dist ( Card  c)
inline

Definition at line 7315 of file Card.cs.

7316 {
7317 if (!IsMultisize && !c.IsMultisize)
7318 {
7319 return pos.Distance(c.pos);
7320 }
7321 if (IsMultisize)
7322 {
7323 int dist = 99;
7324 ForeachPoint(delegate(Point p, bool main)
7325 {
7326 int num2 = DistMulti(p, c);
7327 if (num2 < dist)
7328 {
7329 dist = num2;
7330 }
7331 });
7332 return dist;
7333 }
7334 return DistMulti(pos, c);
7335 static int DistMulti(Point p1, Card c)
7336 {
7337 if (!c.IsMultisize)
7338 {
7339 return p1.Distance(c.pos);
7340 }
7341 int dist2 = 99;
7342 c.ForeachPoint(delegate(Point p, bool main)
7343 {
7344 int num = p1.Distance(p);
7345 if (num < dist2)
7346 {
7347 dist2 = num;
7348 }
7349 });
7350 return dist2;
7351 }
7352 }
virtual bool IsMultisize
Definition: Card.cs:2120
void ForeachPoint(Action< Point, bool > action)
Definition: Card.cs:7480
int Distance(Point p)
Definition: Point.cs:973

References Point.Distance(), ForeachPoint(), IsMultisize, and pos.

Referenced by Chara._Move(), AM_Adv._OnUpdateInput(), ActPlan._Update(), ActMelee.Attack(), ActMelee.CanPerform(), ActRush.CanPerform(), ActSwarm.CanPerform(), Player.CanSee(), TraitDye.CanUse(), AM_MoveInstalled.CheckEnemyNearBy(), AI_Torture.CreateProgress(), DamageHP(), ActionMode.DoFunc(), TaskCullLife.GetTarget(), ActorEx.GetVolume(), QuestManager.HasFarAwayEscort(), AI_OpenGambleChest.IsValid(), Point.ListCharasInRadius(), Chara.MoveByForce(), ActRanged.Perform(), ActRush.Perform(), PlaySound(), ActorEx.Refresh(), AI_ArmPillow.Run(), AI_Fish.Run(), AI_Fuck.Run(), AI_Idle.Run(), AI_Massage.Run(), AI_Mofu.Run(), AI_Shear.Run(), AI_Slaughter.Run(), AI_Steal.Run(), AI_TargetCard.Run(), GoalCombat.Run(), TaskClean.Run(), TaskCullLife.Run(), TaskDump.Run(), TaskWater.Run(), TraitDetector.Search(), SpawnLoot(), ConSleep.SuccubusVisit(), Player.TargetRanged(), ConChampagne.Tick(), ThingGen.TryLickChest(), and GoalCombat.TryUseAbility().

◆ Dist() [2/2]

int Card.Dist ( Point  p)
inline

Definition at line 7354 of file Card.cs.

7355 {
7356 return pos.Distance(p);
7357 }

References Point.Distance().

◆ Duplicate()

Thing Card.Duplicate ( int  num)
inline

Definition at line 3342 of file Card.cs.

3343 {
3344 Thing thing = ThingGen.Create(id);
3345 thing.ChangeMaterial(idMaterial, ignoreFixedMaterial: true);
3346 thing._bits1 = _bits1;
3347 thing._bits2 = _bits2;
3348 thing.dir = dir;
3349 thing.refVal = refVal;
3350 thing.altitude = altitude;
3351 thing.idSkin = idSkin;
3352 thing.blessedState = blessedState;
3353 thing.rarityLv = rarityLv;
3354 thing.tier = tier;
3355 thing.LV = LV;
3356 thing.exp = exp;
3357 thing.encLV = encLV;
3358 thing.decay = decay;
3359 thing.mapInt.Clear();
3360 thing.mapStr.Clear();
3361 foreach (KeyValuePair<int, int> item in mapInt)
3362 {
3363 thing.mapInt[item.Key] = item.Value;
3364 }
3365 foreach (KeyValuePair<int, string> item2 in mapStr)
3366 {
3367 thing.mapStr[item2.Key] = item2.Value;
3368 }
3369 elements.CopyTo(thing.elements);
3370 thing.SetNum(num);
3371 if (thing.IsRangedWeapon)
3372 {
3373 thing.sockets = IO.DeepCopy(sockets);
3374 }
3375 if (thing.c_containerSize != 0)
3376 {
3377 thing.things.SetOwner(thing);
3378 }
3379 return thing;
3380 }
Dictionary< int, int > mapInt
Definition: BaseCard.cs:10
Dictionary< int, string > mapStr
Definition: BaseCard.cs:13
Card ChangeMaterial(int idNew, bool ignoreFixedMaterial=false)
Definition: Card.cs:2994
bool IsRangedWeapon
Definition: Card.cs:2205
int c_containerSize
Definition: Card.cs:1339
int rarityLv
Definition: Card.cs:288
BlessedState blessedState
Definition: Card.cs:264
int dir
Definition: Card.cs:144
void CopyTo(ElementContainer container)
Definition: IO.cs:11

References _bits1, _bits2, altitude, blessedState, c_containerSize, ChangeMaterial(), ElementContainer.CopyTo(), ThingGen.Create(), decay, dir, elements, encLV, exp, idMaterial, idSkin, IsRangedWeapon, item, LV, BaseCard.mapInt, BaseCard.mapStr, rarityLv, refVal, SetNum(), ThingContainer.SetOwner(), sockets, things, and tier.

Referenced by TraitCrafter.Craft(), Chara.Drink(), Trait.OnBarter(), TraitBrewery.OnChildDecay(), TraitBookSecret.OnRead(), AI_Read.OnSetOwner(), TraitPotionEmpty.OnUse(), AI_Read.Run(), and AM_MoveInstalled.SetTarget().

◆ Dye() [1/2]

void Card.Dye ( SourceMaterial::Row  mat)
inline

Definition at line 5713 of file Card.cs.

5714 {
5715 isDyed = mat != null;
5716 c_dyeMat = mat?.id ?? 0;
5717 _colorInt = 0;
5718 }
int c_dyeMat
Definition: Card.cs:1159
bool isDyed
Definition: Card.cs:444

◆ Dye() [2/2]

◆ DyeRandom()

void Card.DyeRandom ( )
inline

Definition at line 5703 of file Card.cs.

5704 {
5705 Dye(EClass.sources.materials.rows.Where((SourceMaterial.Row r) => r.matColor.r != r.matColor.g || r.matColor.g != r.matColor.b || r.matColor.b != r.matColor.r).RandomItem().alias);
5706 }

References Dye, SourceManager.materials, and EClass.sources.

Referenced by Trait.OnBarter(), Chara.OnCreate(), Game.OnLoad(), and TraitPlamoBox.OnUse().

◆ EjectSockets()

void Card.EjectSockets ( )
inline

Definition at line 3474 of file Card.cs.

3475 {
3476 for (int i = 0; i < sockets.Count; i++)
3477 {
3478 int num = sockets[i];
3479 if (num != 0)
3480 {
3481 Thing thing = ThingGen.Create(isCopy ? "ash3" : "mod_ranged");
3482 int ele = num / 1000;
3483 int num2 = num % 1000;
3484 elements.ModBase(ele, -num2);
3485 if (!isCopy)
3486 {
3487 thing.refVal = ele;
3488 thing.encLV = num2;
3489 }
3491 sockets[i] = 0;
3492 }
3493 }
3494 }
void TrySmoothPick(Cell cell, Thing t, Chara c)
Definition: Map.cs:1804
bool IsBlocked
Definition: Point.cs:351

References EClass._map, ThingGen.Create(), elements, Point.IsBlocked, isCopy, ElementContainer.ModBase(), EClass.pc, pos, sockets, and Map.TrySmoothPick().

Referenced by TaskHarvest.HarvestThing().

◆ Evalue() [1/3]

int Card.Evalue ( int  ele)
inline

Definition at line 2533 of file Card.cs.

2534 {
2535 return elements.Value(ele);
2536 }
int Value(int ele)

References elements, and ElementContainer.Value().

Referenced by Chara._Move(), TraitAltar._OnOffer(), AM_Adv._OnUpdateInput(), ActPlan._Update(), Element._WriteNote(), GameDate.AdvanceDay(), GrowSystem.ApplySeed(), ActMelee.Attack(), RecipeCard.Build(), RecipeCard.BuildIngredientList(), Chara.CalcCastingChance(), AttackProcess.CalcHit(), RecipeManager.CanCeomUpWithRecipe(), ActNTR.CanPerform(), RecipeManager.ComeUpWithRecipe(), TraitCrafter.Craft(), RecipeCard.Craft(), Dice.Create(), Chara.Cuddle(), ActEffect.DamageEle(), DamageHP(), Player.DreamSpell(), CharaBody.Equip(), Party.EValue(), Chara.FindNewEnemy(), Zone.Generate(), TraitBaseSpellbook.GetActDuration(), Party.GetBestSkill(), HomeResourceEducation.GetDestValue(), HomeResourceSafety.GetDestValue(), TraitCrafter.GetDuration(), Hobby.GetEfficiency(), GetExpMtp(), TraitDrinkMilkMother.GetHeldEmo(), DNA.GetInvalidFeat(), Hobby.GetLv(), CharaBody.GetMeleeDistance(), Ability.GetPower(), Recipe.GetQualityBonus(), CraftUtil.GetRandomLoveLunchIngredient(), AttackProcess.GetRawDamage(), RecipeSource.GetSPCost(), ElementContainer.GetSpellExp(), LayerTravel.GetTravelHours(), RecipeManager.GetUnlearnedRecipe(), AttackProcess.GetWeaponEnc(), GoalAutoCombat.GoalAutoCombat(), HealHP(), TraitFoodEggFertilized.Incubate(), Quest.Init(), CalcMoney.Invest(), Chara.IsCriticallyWounded(), Religion.LeaveFaith(), LevelUp(), RecipeCard.MakeDish(), AI_Fish.Makefish(), CraftUtil.MakeLoveLunch(), TraitSeed.MakeSeed(), MaxRune(), CraftUtil.MixIngredients(), StatsStamina.Mod(), CalcMoney.Negotiate(), Player.OnAdvanceDay(), Player.OnAdvanceHour(), Trait.OnBarter(), TraitPotionAlchemy.OnCrafted(), TraitDrinkMilkMother.OnDrink(), AI_Fish.ProgressFish.OnProgress(), RecipeManager.OnSleep(), TraitFloorSwitch.OnStepped(), Affinity.OnTalkRumor(), TraitItemProc.OnUse(), RaceBonus.OnWriteNote(), ActRanged.Perform(), ActZap.Perform(), AttackProcess.Perform(), AttackProcess.Prepare(), FoodEffect.Proc(), ActEffect.ProcAt(), Religion.Punish(), Religion.PunishTakeOver(), WindowCharaMini.Refresh(), WindowChara.RefreshNote(), WindowChara.RefreshSkill(), Chara.RefreshSpeed(), Chara.RequestProtection(), Dice.Roll(), AI_Fuck.Run(), AI_Idle.Run(), AI_OpenGambleChest.Run(), AI_PassTime.Run(), AI_PlayMusic.Run(), AI_Steal.Run(), AI_UseCrafter.Run(), ActWait.Search(), Player.SelectDomain(), QuestSupplySpecific.SetIdThing(), Map.SetObj(), BaseTaskHarvest.SetTarget(), SpawnLoot(), Chara.Stumble(), ConSleep.SuccubusVisit(), Chara.Tick(), TraitSwitch.TryDisarmTrap(), Religion.TryGetGift(), Trait.TryOpenLock(), ActPray.TryPray(), TraitBaseSpellbook.TryProgress(), ActRanged.TryReload(), HotItemHeld.TrySetAct(), TraitSwitch.TrySetAct(), TraitEcoMark.TrySetHeldAct(), GoalCombat.TryUseAbility(), ElementContainerCard.ValueBonus(), and Element.BonusInfo.WriteNote().

◆ Evalue() [2/3]

int Card.Evalue ( int  ele,
bool  ignoreGlobalElement 
)
inline

Definition at line 2538 of file Card.cs.

2539 {
2540 if (!ignoreGlobalElement || !HasGlobalElement(ele))
2541 {
2542 return elements.Value(ele);
2543 }
2544 return 0;
2545 }
bool HasGlobalElement(int ele)
Definition: Card.cs:5648

References elements, HasGlobalElement(), and ElementContainer.Value().

◆ Evalue() [3/3]

int Card.Evalue ( string  alias)
inline

Definition at line 2552 of file Card.cs.

2553 {
2554 return elements.Value(EClass.sources.elements.alias[alias].id);
2555 }

References elements, SourceManager.elements, EClass.sources, and ElementContainer.Value().

◆ EvalueMax()

int Card.EvalueMax ( int  ele,
int  min = 0 
)
inline

Definition at line 2547 of file Card.cs.

2548 {
2549 return Mathf.Max(elements.Value(ele), min);
2550 }

References elements, and ElementContainer.Value().

Referenced by Chara._Move(), StatsMana.Mod(), and AttackProcess.Prepare().

◆ Explode()

void Card.Explode ( Point  p,
Card  origin 
)
inline

Definition at line 4834 of file Card.cs.

4835 {
4836 ActEffect.ProcAt(EffectId.Explosive, 100, blessedState, this, null, p, isNeg: true, new ActRef
4837 {
4838 origin = origin?.Chara,
4839 refThing = Thing,
4840 aliasEle = "eleImpact"
4841 });
4842 }
static void ProcAt(EffectId id, int power, BlessedState state, Card cc, Card tc, Point tp, bool isNeg, ActRef actRef=default(ActRef))
Definition: ActEffect.cs:411
Definition: ActRef.cs:2

References ActEffect.ProcAt().

◆ FindTool< T >()

T Card.FindTool< T > ( )
inline
Type Constraints
T :Trait 

Definition at line 2628 of file Card.cs.

2628 : Trait
2629 {
2630 if (IsPC)
2631 {
2632 return Tool?.trait as T;
2633 }
2634 return things.Find<T>()?.trait as T;
2635 }
Thing Tool
Definition: Card.cs:2372
Thing Find(int uid)

References ThingContainer.Find(), IsPC, things, Tool, and trait.

◆ ForeachFOV()

void Card.ForeachFOV ( Func< Point, bool >  func)
inline

Definition at line 7464 of file Card.cs.

7465 {
7466 if (fov == null)
7467 {
7468 return;
7469 }
7470 foreach (KeyValuePair<int, byte> lastPoint in fov.lastPoints)
7471 {
7472 Point arg = new Point().Set(lastPoint.Key);
7473 if (func(arg))
7474 {
7475 break;
7476 }
7477 }
7478 }

References Fov.lastPoints, and Point.Set().

◆ ForeachPoint()

void Card.ForeachPoint ( Action< Point, bool >  action)
inline

Definition at line 7480 of file Card.cs.

7481 {
7482 if (IsMultisize)
7483 {
7484 pos.ForeachMultiSize(W, H, action);
7485 }
7486 else
7487 {
7488 action(pos, arg2: true);
7489 }
7490 }
int H
Definition: Card.cs:2328
int W
Definition: Card.cs:2316
void ForeachMultiSize(int w, int h, Action< Point, bool > action)
Definition: Point.cs:1369

References Point.ForeachMultiSize().

Referenced by Map._AddCard(), Map._RemoveCard(), RecipeCard.Build(), Act.CanPerform(), Player.CanSee(), Dist(), UIInspector.DrawHighlight(), TraitBoat.GetWaterMat(), AM_MoveInstalled.OnProcessTiles(), TaskDump.Run(), and SetPlaceState().

◆ GetAffinityExpBonus()

int Card.GetAffinityExpBonus ( )
inline

Definition at line 2932 of file Card.cs.

2933 {
2934 return Mathf.Clamp(100 + Chara.affinity.value / 10, 50, 200);
2935 }
int value
Definition: Affinity.cs:26
Affinity affinity
Definition: Chara.cs:312

References Chara.affinity, and Affinity.value.

Referenced by GetExpMtp(), and WindowChara.RefreshNote().

◆ GetArmorSkill()

virtual int Card.GetArmorSkill ( )
inlinevirtual

Reimplemented in Chara.

Definition at line 3925 of file Card.cs.

3926 {
3927 return 0;
3928 }

Referenced by ApplyProtection().

◆ GetBestAttribute()

int Card.GetBestAttribute ( )
inline

Definition at line 2592 of file Card.cs.

2593 {
2594 int num = 1;
2595 foreach (Element item in elements.dict.Values.Where((Element a) => Element.List_MainAttributesMajor.Contains(a.id)))
2596 {
2597 int num2 = item.Value;
2598 if (isChara && Chara.tempElements != null)
2599 {
2600 num2 -= Chara.tempElements.Value(item.id);
2601 }
2602 if (num2 > num)
2603 {
2604 num = num2;
2605 }
2606 }
2607 return num;
2608 }
ElementContainer tempElements
Definition: Chara.cs:36
Dictionary< int, Element > dict
static int[] List_MainAttributesMajor
Definition: ELEMENT.cs:240

References ElementContainer.dict, elements, Element.id, isChara, item, Element.List_MainAttributesMajor, Chara.tempElements, and ElementContainer.Value().

Referenced by AI_Fuck.Finish().

◆ GetCurrency()

◆ GetDaysTogetherBonus()

int Card.GetDaysTogetherBonus ( )
inline

Definition at line 2937 of file Card.cs.

2938 {
2940 {
2941 return 100;
2942 }
2943 return 100 + EClass.curve(c_daysWithPC / 100 * 3, 100, 20, 70);
2944 }
int c_daysWithPC
Definition: Card.cs:1459
static int curve(int a, int start, int step, int rate=75)
Definition: EClass.cs:68

References c_daysWithPC, EClass.curve(), and IsPCFactionOrMinion.

Referenced by ElementContainer.ModExp(), and WindowChara.RefreshNote().

◆ GetDetail()

virtual string Card.GetDetail ( )
inlinevirtual

Definition at line 2587 of file Card.cs.

2588 {
2589 return sourceCard.GetText("detail", returnNull: true);
2590 }
string GetText(string id="name", bool returnNull=false)
Definition: SourceData.cs:553

References SourceData< T, T2 >.BaseRow.GetText(), and sourceCard.

◆ GetEquipValue()

int Card.GetEquipValue ( )
inline

Definition at line 6852 of file Card.cs.

6853 {
6854 return GetValue();
6855 }
int GetValue(PriceType priceType=PriceType.Default, bool sell=false)
Definition: Card.cs:6873

Referenced by Chara.GetBestRangedWeapon(), and Chara.ShouldEquip().

◆ GetExpMtp()

int Card.GetExpMtp ( )
inline

Definition at line 2914 of file Card.cs.

2915 {
2916 int num = 100;
2917 if (!IsPC)
2918 {
2919 num *= 2;
2920 if (IsPCFaction)
2921 {
2922 num = num * GetAffinityExpBonus() / 100;
2924 {
2925 num = num * (50 + EClass.game.principal.petFeatExpMtp * 50) / 100;
2926 }
2927 }
2928 }
2929 return num * (100 + Evalue(1237) * 30) / 100;
2930 }
int GetAffinityExpBonus()
Definition: Card.cs:2932

References Evalue(), EClass.game, GetAffinityExpBonus(), IsPC, IsPCFaction, GamePrincipal.petFeatExp, and Game.principal.

Referenced by AddExp().

◆ GetExtraName()

virtual string Card.GetExtraName ( )
inlinevirtual

Reimplemented in Thing.

Definition at line 2582 of file Card.cs.

2583 {
2584 return "";
2585 }

Referenced by Act.GetTextSmall().

◆ GetFoodName()

string Card.GetFoodName ( string  s)
inline

Definition at line 5448 of file Card.cs.

5449 {
5450 return s.Replace("_corpseFrom".lang(), "_corpseTo".lang());
5451 }

◆ GetHoverText()

virtual string Card.GetHoverText ( )
inlinevirtual

Reimplemented in Chara, and Thing.

Definition at line 7305 of file Card.cs.

7306 {
7307 return Name + GetExtraName();
7308 }
virtual string GetExtraName()
Definition: Card.cs:2582

◆ GetHoverText2()

virtual string Card.GetHoverText2 ( )
inlinevirtual

Reimplemented in Chara.

Definition at line 7310 of file Card.cs.

7311 {
7312 return "";
7313 }

◆ GetImageSprite()

virtual Sprite Card.GetImageSprite ( )
inlinevirtual

Reimplemented in Chara.

Definition at line 5798 of file Card.cs.

5799 {
5800 return null;
5801 }

Referenced by HotItemThing.GetSprite().

◆ GetLightPower()

float Card.GetLightPower ( )
inline

Definition at line 6083 of file Card.cs.

6084 {
6086 if (LightData != null)
6087 {
6088 return 0.01f * LightData.color.a * 256f * 1.12f;
6089 }
6090 if (IsPCFaction && !IsPC)
6091 {
6092 num *= 4f;
6093 }
6094 return num;
6095 }
AnimationCurve fovCurveChara
float timeRatio
Definition: Scene.cs:130

References SceneLightProfile.fovCurveChara, SceneProfile.global, SceneProfile.light, Scene.profile, EClass.scene, and Scene.timeRatio.

Referenced by CalculateFOV().

◆ GetLightRadius()

int Card.GetLightRadius ( )
inline

Definition at line 6106 of file Card.cs.

6107 {
6108 if (isThing)
6109 {
6110 if (!IsInstalled && EClass.pc.held != this)
6111 {
6112 return 0;
6113 }
6115 {
6116 return (trait as TraitLightSource).LightRadius;
6117 }
6118 if (LightData == null || !trait.IsLightOn)
6119 {
6120 return 0;
6121 }
6122 return LightData.radius;
6123 }
6124 int num = ((LightData != null) ? LightData.radius : 0);
6125 int num2 = 0;
6126 if (IsPC)
6127 {
6128 if (Chara.isBlind)
6129 {
6130 return 1;
6131 }
6132 num = ((EClass._map.IsIndoor || EClass.world.date.IsNight) ? 2 : ((EClass.world.date.periodOfDay == PeriodOfDay.Day) ? 6 : 5));
6133 num2 = 2;
6134 }
6135 else
6136 {
6138 {
6139 return 0;
6140 }
6141 if (LightData == null && !EClass._map.IsIndoor && !EClass.world.date.IsNight)
6142 {
6143 return 0;
6144 }
6145 }
6146 if (IsPCFaction)
6147 {
6148 Thing equippedThing = Chara.body.GetEquippedThing(45);
6149 if (equippedThing != null && equippedThing.trait is TraitLightSource traitLightSource)
6150 {
6151 num2 = traitLightSource.LightRadius;
6152 }
6153 if (Chara.held != null && IsPC)
6154 {
6155 int lightRadius = Chara.held.GetLightRadius();
6156 if (lightRadius > 0)
6157 {
6158 if (lightRadius > num2)
6159 {
6160 num2 = Chara.held.GetLightRadius() - 1;
6161 }
6162 if (num2 < 3)
6163 {
6164 num2 = 3;
6165 }
6166 }
6167 }
6168 if (num < num2)
6169 {
6170 num = num2;
6171 }
6172 }
6173 return num;
6174 }
PeriodOfDay
Definition: PeriodOfDay.cs:2
Thing GetEquippedThing(int elementId)
Definition: CharaBody.cs:378
bool isBlind
Definition: Chara.cs:130
GraphicSetting graphic
Definition: CoreConfig.cs:600
bool IsNight
Definition: Date.cs:112
PeriodOfDay periodOfDay
Definition: Date.cs:124
int radius
Definition: LightData.cs:10
bool IsIndoor
Definition: Map.cs:131
bool isEquipped
Definition: Thing.cs:17
virtual bool IsLightOn
Definition: Trait.cs:409

References EClass._map, Chara.body, Core.config, EClass.core, World.date, CoreConfig.GraphicSetting.drawAllyLight, CharaBody.GetEquippedThing(), GetLightRadius(), CoreConfig.graphic, Chara.held, Chara.isBlind, Thing.isEquipped, Map.IsIndoor, Trait.IsLightOn, Date.IsNight, EClass.pc, Date.periodOfDay, LightData.radius, trait, and EClass.world.

Referenced by CalculateFOV(), CreateFov(), GetLightRadius(), and Chara.HoldCard().

◆ GetName()

virtual string Card.GetName ( NameStyle  style,
int  num = -1 
)
inlinevirtual

Reimplemented in Thing, and Chara.

Definition at line 2577 of file Card.cs.

2578 {
2579 return "Card";
2580 }

Referenced by InvOwnerBlend._OnProcess(), MakeRefFrom(), AI_Eat.Run(), AI_Read.Run(), and SecondaryCompare().

◆ GetPaintData()

byte[] Card.GetPaintData ( )
inline

Definition at line 6734 of file Card.cs.

6735 {
6736 Sprite sprite = GetSprite();
6737 Texture2D texture2D = ScreenCapture.CaptureScreenshotAsTexture();
6738 int num = sprite.texture.width * 2;
6739 int num2 = sprite.texture.height * 2;
6740 int x = (int)Mathf.Clamp(Input.mousePosition.x - (float)(num / 2), 1f, texture2D.width - num - 1);
6741 int y = (int)Mathf.Clamp(Input.mousePosition.y - (float)(num2 / 2), 1f, texture2D.height - num2 - 1);
6742 Color[] pixels = texture2D.GetPixels(x, y, num, num2);
6743 Texture2D texture2D2 = new Texture2D(num, num2, TextureFormat.ARGB32, mipChain: false);
6744 texture2D2.SetPixels(pixels);
6745 texture2D2.Apply();
6746 byte[] result = texture2D2.EncodeToJPG();
6747 UnityEngine.Object.Destroy(texture2D);
6748 UnityEngine.Object.Destroy(texture2D2);
6749 return result;
6750 }
virtual Sprite GetSprite(int dir=0)
Definition: Card.cs:5789

References Color.

Referenced by AM_Paint.OnUpdateInput().

◆ GetPaintSprite()

Sprite Card.GetPaintSprite ( )
inline

Definition at line 6762 of file Card.cs.

6763 {
6764 if (!_paintSprite)
6765 {
6766 byte[] data = c_textureData;
6767 Texture2D texture2D = new Texture2D(1, 1);
6768 texture2D.LoadImage(data);
6769 _paintSprite = Sprite.Create(texture2D, new Rect(0f, 0f, texture2D.width, texture2D.height), new Vector2(0.5f, 0.5f), 200f);
6770 EClass.game.loadedTextures.Add(texture2D);
6771 if (trait is TraitCanvas traitCanvas)
6772 {
6773 texture2D.filterMode = ((!traitCanvas.PointFilter) ? FilterMode.Bilinear : FilterMode.Point);
6774 }
6775 }
6776 return _paintSprite;
6777 }
byte[] c_textureData
Definition: Card.cs:1891
HashSet< Texture2D > loadedTextures
Definition: Game.cs:254

References EClass.game, and Game.loadedTextures.

Referenced by TraitCanvas.OnSetCardGrid(), CardActor.RefreshSprite(), and LayerPixelPaint.SetCanvas().

◆ GetPrice()

virtual int Card.GetPrice ( CurrencyType  currency = CurrencyType::Money,
bool  sell = false,
PriceType  priceType = PriceType::Default,
Chara  c = null 
)
inlinevirtual

Definition at line 6951 of file Card.cs.

6952 {
6953 if (priceType == PriceType.CopyShop && sell)
6954 {
6955 return 0;
6956 }
6957 if (!sell)
6958 {
6959 if (id == "littleball")
6960 {
6961 return 0;
6962 }
6963 switch (currency)
6964 {
6965 case CurrencyType.Ecopo:
6966 switch (id)
6967 {
6968 case "plat":
6969 return 500;
6970 case "rune_free":
6971 return 1000;
6972 case "whip_egg":
6973 return 3000;
6974 case "hammer_strip":
6975 return 5000;
6976 case "helm_chef":
6977 return 25000;
6978 }
6979 break;
6980 case CurrencyType.Plat:
6981 {
6982 string text = id;
6983 if (!(text == "lucky_coin"))
6984 {
6985 if (!(text == "book_skill"))
6986 {
6987 break;
6988 }
6989 return 50;
6990 }
6991 return 100;
6992 }
6993 case CurrencyType.Medal:
6994 switch (id)
6995 {
6996 case "bill_tax":
6997 return 3;
6998 case "water":
6999 return 3;
7000 case "bill":
7001 return 3;
7002 case "1165":
7003 return 10;
7004 case "diary_sister":
7005 return 12;
7006 case "diary_lady":
7007 return 25;
7008 case "diary_catsister":
7009 return 85;
7010 case "container_magic":
7011 return 20;
7012 case "wrench_tent_elec":
7013 return 3;
7014 case "wrench_tent_soil":
7015 return 3;
7016 case "wrench_tent_seabed":
7017 return 12;
7018 case "wrench_bed":
7019 return 3;
7020 case "wrench_storage":
7021 return 4;
7022 case "wrench_fridge":
7023 return 15;
7024 case "wrench_extend_v":
7025 return 6;
7026 case "wrench_extend_h":
7027 return 6;
7028 case "monsterball":
7029 return LV / 8;
7030 }
7031 break;
7032 }
7033 }
7034 if (sell && noSell)
7035 {
7036 return 0;
7037 }
7038 if (!sell && id == "casino_coin")
7039 {
7040 return 20;
7041 }
7042 int value = GetValue(priceType, sell);
7043 if (value == 0)
7044 {
7045 return 0;
7046 }
7047 if (c == null)
7048 {
7049 c = EClass.pc;
7050 }
7051 double p = value;
7052 Trait trait = this.trait;
7053 if (!(trait is TraitBed))
7054 {
7055 if (trait is TraitContainer traitContainer)
7056 {
7057 p *= 1f + 4f * (float)(things.width - traitContainer.Width) + 4f * (float)(things.height - traitContainer.Height);
7058 }
7059 }
7060 else
7061 {
7062 p *= 1f + 0.5f * (float)c_containerSize;
7063 }
7064 p += c_priceAdd;
7065 if (c_priceFix != 0)
7066 {
7067 p = (int)((float)p * (float)Mathf.Clamp(100 + c_priceFix, 0, 1000000) / 100f);
7068 if (p == 0.0)
7069 {
7070 return 0;
7071 }
7072 }
7073 if (isStolen)
7074 {
7075 if (sell && priceType == PriceType.PlayerShop && EClass.Branch != null && EClass.Branch.policies.IsActive(2824))
7076 {
7077 p = p * 100.0 / (double)Mathf.Max(110f, 170f - Mathf.Sqrt(EClass.Branch.Evalue(2824) * 5));
7078 }
7079 else if (sell && Guild.Thief.IsMember)
7080 {
7081 p = Guild.Thief.SellStolenPrice((int)p);
7082 }
7083 else
7084 {
7085 p *= 0.5;
7086 }
7087 }
7088 if (!sell && category.id == "spellbook")
7089 {
7090 p = Guild.Mage.BuySpellbookPrice((int)p);
7091 }
7092 bool flag = priceType == PriceType.CopyShop;
7093 int num = ((!flag) ? 1 : 5);
7094 float num2 = Mathf.Min(0.01f * (float)Evalue(752), 1f);
7095 float num3 = Mathf.Min(0.01f * (float)Evalue(751), 1f);
7096 float num4 = Mathf.Min(0.02f * (float)Evalue(759), 2f);
7097 if (num3 > 0f)
7098 {
7099 num3 *= (float)num;
7100 }
7101 float num5 = Mathf.Clamp(1f + num2 + num3, 0.5f, 5f) + num4;
7102 p *= num5;
7103 p *= 0.20000000298023224;
7104 if (sell)
7105 {
7106 p *= 0.20000000298023224;
7107 if (isCopy)
7108 {
7109 p *= 0.20000000298023224;
7110 }
7111 if (currency == CurrencyType.Money && (category.IsChildOf("meal") || category.IsChildOf("preserved")))
7112 {
7113 p *= 0.5;
7114 }
7115 if ((uint)(priceType - 1) <= 1u)
7116 {
7117 if (category.IsChildOf("fish"))
7118 {
7119 p *= ((EClass.pc.faith == EClass.game.religions.Luck) ? 1.5f : 1f);
7120 }
7121 if (category.IsChildOf("vegi") || category.IsChildOf("fruit"))
7122 {
7123 p *= ((EClass.pc.faith == EClass.game.religions.Harvest) ? 3f : 2f);
7124 }
7125 }
7126 }
7127 if (id == "rod_wish")
7128 {
7129 p *= (sell ? 0.01f : 50f);
7130 }
7131 switch (currency)
7132 {
7133 case CurrencyType.Ecopo:
7134 if (this.trait is TraitSeed)
7135 {
7136 p *= 2.0;
7137 }
7138 else if (this.trait is TraitEcoMark)
7139 {
7140 p *= 1.0;
7141 }
7142 else
7143 {
7144 p *= 0.20000000298023224;
7145 }
7146 break;
7147 case CurrencyType.Casino_coin:
7148 p *= 0.10000000149011612;
7149 break;
7150 case CurrencyType.Influence:
7151 p *= 0.0020000000949949026;
7152 break;
7153 case CurrencyType.Medal:
7154 p *= 0.00019999999494757503;
7155 break;
7156 case CurrencyType.Money2:
7157 p *= 0.004999999888241291;
7158 break;
7159 default:
7160 if (IsIdentified || (this.trait is TraitErohon && !sell) || priceType == PriceType.Tourism)
7161 {
7162 if (blessedState == BlessedState.Blessed)
7163 {
7164 p *= 1.25;
7165 }
7166 else if (blessedState <= BlessedState.Cursed)
7167 {
7168 p *= (flag ? 1.25f : 0.3f);
7169 }
7170 if (this.trait.HasCharges)
7171 {
7172 p = p * 0.05000000074505806 + p * (double)(0.5f + Mathf.Clamp(0.1f * (float)c_charges, 0f, 1.5f));
7173 }
7174 if (IsDecayed)
7175 {
7176 p *= (flag ? 0.9f : 0.5f);
7177 }
7178 }
7179 else
7180 {
7181 Rand.UseSeed(uid, delegate
7182 {
7183 p = (sell ? (1 + EClass.rnd(15)) : (50 + EClass.rnd(500)));
7184 });
7185 }
7186 if (!sell)
7187 {
7188 p *= 1f + 0.2f * (float)c.Evalue(1406);
7189 }
7190 break;
7191 }
7192 float num6 = Math.Clamp(Mathf.Sqrt(c.EvalueMax(291) + ((!sell && EClass._zone.IsPCFaction) ? (EClass.Branch.Evalue(2800) * 2) : 0)), 0f, 25f);
7193 switch (priceType)
7194 {
7195 case PriceType.Tourism:
7196 num6 = 0f;
7197 break;
7198 case PriceType.Shipping:
7199 if (sell)
7200 {
7201 p *= 1.100000023841858;
7202 }
7203 break;
7204 case PriceType.PlayerShop:
7205 {
7206 if (!sell)
7207 {
7208 break;
7209 }
7210 float num7 = 1.25f;
7211 if (EClass.Branch != null)
7212 {
7213 if (EClass.Branch.policies.IsActive(2817))
7214 {
7215 num7 += 0.1f + 0.01f * Mathf.Sqrt(EClass.Branch.Evalue(2817));
7216 }
7217 if (EClass.Branch.policies.IsActive(2816))
7218 {
7219 num7 += 0.2f + 0.02f * Mathf.Sqrt(EClass.Branch.Evalue(2816));
7220 }
7221 if (isChara)
7222 {
7223 if (EClass.Branch.policies.IsActive(2828))
7224 {
7225 num7 += 0.1f + 0.01f * Mathf.Sqrt(EClass.Branch.Evalue(2828));
7226 }
7227 }
7228 else if (category.IsChildOf("food") || category.IsChildOf("drink"))
7229 {
7230 if (EClass.Branch.policies.IsActive(2818))
7231 {
7232 num7 += 0.05f + 0.005f * Mathf.Sqrt(EClass.Branch.Evalue(2818));
7233 }
7234 }
7235 else if (category.IsChildOf("furniture"))
7236 {
7237 if (EClass.Branch.policies.IsActive(2819))
7238 {
7239 num7 += 0.05f + 0.005f * Mathf.Sqrt(EClass.Branch.Evalue(2819));
7240 }
7241 }
7242 else if (EClass.Branch.policies.IsActive(2820))
7243 {
7244 num7 += 0.05f + 0.005f * Mathf.Sqrt(EClass.Branch.Evalue(2820));
7245 }
7246 }
7247 p *= num7;
7248 break;
7249 }
7250 }
7251 if ((uint)currency > 1u)
7252 {
7253 num6 = 0f;
7254 }
7255 p *= (sell ? (1f + num6 * 0.02f) : (1f - num6 * 0.02f));
7256 if (sell)
7257 {
7258 p = EClass.curve((int)p, 10000, 10000, 80);
7259 }
7260 if (p < 1.0)
7261 {
7262 p = ((!sell) ? 1 : 0);
7263 }
7264 if (!sell)
7265 {
7266 if (currency == CurrencyType.Casino_coin)
7267 {
7268 if (p > 100000.0)
7269 {
7270 p = Mathf.CeilToInt((float)p / 100000f) * 100000;
7271 }
7272 else if (p > 10000.0)
7273 {
7274 p = Mathf.CeilToInt((float)p / 10000f) * 10000;
7275 }
7276 else if (p > 1000.0)
7277 {
7278 p = Mathf.CeilToInt((float)p / 1000f) * 1000;
7279 }
7280 else if (p > 100.0)
7281 {
7282 p = Mathf.CeilToInt((float)p / 100f) * 100;
7283 }
7284 else if (p > 10.0)
7285 {
7286 p = Mathf.CeilToInt((float)p / 10f) * 10;
7287 }
7288 }
7289 if (this.trait is TraitDeed)
7290 {
7291 p *= Mathf.Pow(2f, EClass.player.flags.landDeedBought);
7292 }
7293 }
7294 if (p > (double)(sell ? 500000000 : 1000000000))
7295 {
7296 if (!sell)
7297 {
7298 return 1000000000;
7299 }
7300 return 500000000;
7301 }
7302 return (int)p;
7303 }
BlessedState
Definition: BlessedState.cs:2
@ currency
CurrencyType
Definition: CurrencyType.cs:2
PriceType
Definition: PriceType.cs:2
int c_priceFix
Definition: Card.cs:1111
int EvalueMax(int ele, int min=0)
Definition: Card.cs:2547
bool noSell
Definition: Card.cs:816
int c_priceAdd
Definition: Card.cs:1123
bool isStolen
Definition: Card.cs:840
bool IsIdentified
Definition: Card.cs:2339
int c_charges
Definition: Card.cs:1243
int Evalue(int ele)
PolicyManager policies
int BuySpellbookPrice(int a)
Definition: GuildMage.cs:17
int SellStolenPrice(int a)
Definition: GuildThief.cs:17
static GuildMage Mage
Definition: Guild.cs:25
bool IsMember
Definition: Guild.cs:39
static GuildThief Thief
Definition: Guild.cs:27
int landDeedBought
Definition: Player.cs:626
Flags flags
Definition: Player.cs:1014
bool IsActive(int id, int days=-1)
static void UseSeed(int seed, Action action)
Definition: Rand.cs:22
ReligionHarvest Harvest
ReligionLuck Luck
virtual bool HasCharges
Definition: Trait.cs:326

References EClass._zone, EClass.Branch, GuildMage.BuySpellbookPrice(), currency, EClass.curve(), FactionBranch.Evalue(), Player.flags, EClass.game, ReligionManager.Harvest, Trait.HasCharges, ThingContainer.height, SourceCategory.Row.id, PolicyManager.IsActive(), SourceCategory.Row.IsChildOf(), Guild.IsMember, Zone.IsPCFaction, Player.Flags.landDeedBought, ReligionManager.Luck, Guild.Mage, EClass.pc, EClass.player, FactionBranch.policies, Game.religions, EClass.rnd(), GuildThief.SellStolenPrice(), Guild.Thief, Rand.UseSeed(), and ThingContainer.width.

Referenced by InvOwnerRecycle._OnProcess(), AI_Shopping.Buy(), TraitSalesTag.CanTagSale(), Chara.ClearInventory(), ZonePreEnterBoutWin.Execute(), QuestSupply.GetBonus(), QuestSupplySpecific.GetBonus(), Thing.GetName(), Chara.GetName(), TraitTicketFurniture.GetPrice(), HomeResourceWorth.GetPrice(), ShopTransaction.GetPrice(), InvOwner.ListInteractions(), Trait.OnBarter(), Affinity.OnGift(), ShopTransaction.Process(), UIInventory.RefreshList(), PartialMap.Save(), GameDate.ShipGoods(), TraitSalesTag.TrySetHeldAct(), and ActEffect.Wish().

◆ GetRandomColor()

ref Color Card.GetRandomColor ( )
inline

Definition at line 5762 of file Card.cs.

5763 {
5764 int num = EClass.game.seed + refVal;
5765 num += id[0] % 10000;
5766 if (id.Length > 1)
5767 {
5768 num += id[1] % 1000;
5769 if (id.Length > 2)
5770 {
5771 num += id[2] % 1000;
5772 if (id.Length > 3)
5773 {
5774 num += id[3] % 1000;
5775 if (id.Length > 4)
5776 {
5777 num += id[4] % 1000;
5778 }
5779 }
5780 }
5781 }
5782 Rand.UseSeed(num, delegate
5783 {
5784 _randColor = EClass.sources.materials.rows[EClass.rnd(90)].matColor;
5785 });
5786 return ref _randColor;
5787 }
static Color _randColor
Definition: Card.cs:91

References SourceManager.materials, EClass.rnd(), EClass.sources, and Rand.UseSeed().

◆ GetRenderParam()

RenderParam Card.GetRenderParam ( )
inline

Definition at line 5689 of file Card.cs.

5690 {
5692 shared.color = 11010048f;
5693 shared.liquidLv = 0;
5694 shared.cell = null;
5695 SetRenderParam(shared);
5696 return shared;
5697 }
virtual void SetRenderParam(RenderParam p)
Definition: Card.cs:5699
static RenderParam shared
Definition: RenderParam.cs:5

References RenderParam.shared.

Referenced by EffectIRenderer.OnUpdate().

◆ GetRestrainer()

TraitShackle Card.GetRestrainer ( )
inline

Definition at line 6815 of file Card.cs.

6816 {
6817 foreach (Card item in pos.ListCards())
6818 {
6819 if (item.trait is TraitShackle && item.c_uidRefCard == uid)
6820 {
6821 return item.trait as TraitShackle;
6822 }
6823 }
6824 return null;
6825 }
List< Card > ListCards(bool includeMasked=false)
Definition: Point.cs:1035

References item, and Point.ListCards().

Referenced by BaseTileMap.DrawTile().

◆ GetRoot()

ICardParent Card.GetRoot ( )
inline

Implements ICardParent.

Definition at line 3315 of file Card.cs.

3316 {
3317 if (parent == null)
3318 {
3319 return this;
3320 }
3321 return parent.GetRoot();
3322 }
ICardParent GetRoot()

References ICardParent.GetRoot(), and parent.

Referenced by UIInventory.RefreshMenu().

◆ GetRootCard()

Card Card.GetRootCard ( )
inline

Definition at line 3324 of file Card.cs.

3325 {
3326 if (!(parent is Card card))
3327 {
3328 return this;
3329 }
3330 return card.GetRootCard();
3331 }

References card, and parent.

Referenced by InvOwnerBlend._OnProcess(), InvOwnerChangeMaterial._OnProcess(), InvOwnerEnchant._OnProcess(), InvOwnerIdentify._OnProcess(), InvOwnerLighten._OnProcess(), InvOwnerReconstruction._OnProcess(), InvOwnerUncurse._OnProcess(), AM_Adv._OnUpdateInput(), AddThing(), Thing.ApplyMaterialElements(), Thing.CanAutoFire(), Chara.CanPick(), AI_TargetCard.CanProgress(), InvOwner.CanShiftClick(), ChangeMaterial(), Recipe.Craft(), LayerInventory.CreateContainer(), DragItemCard.DragInfo.DragInfo(), Player.EquipTool(), BaseGameScreen.Focus(), TaskBuild.GetHitResult(), Thing.GetName(), Chara.HoldCard(), IsChildOf(), ModNum(), TraitBrewery.OnChildDecay(), TaskBuild.OnProgressComplete(), TraitEquipItem.OnSetCardGrid(), AI_Drink.OnSetOwner(), AI_Read.OnSetOwner(), AM_Paint.OnUpdateInput(), TraitMannequin.OnUse(), ActThrow.Perform(), Chara.PickHeld(), ActEffect.Proc(), InvOwner.Transaction.Process(), BuildMenu.RefreshCategory(), Player.RefreshCurrentHotItem(), WidgetSearch.RefreshList(), UIInventory.RefreshMenu(), RemoveThing(), AI_Drink.Run(), AI_Eat.Run(), AI_Grab< T >.Run(), AI_Read.Run(), AI_TargetCard.Run(), ButtonGrid.SetCard(), ButtonGrid.SetIngredient(), ShouldTrySetDirtyInventory(), Player.TryEquipBait(), TraitContainer.TryOpen(), ActRanged.TryReload(), TraitContainer.TrySetAct(), Map.TryShatter(), ThingContainer.TryStack(), and TryStackTo().

◆ GetRuneEnc()

SocketData Card.GetRuneEnc ( int  idEle)
inline

Definition at line 3523 of file Card.cs.

3524 {
3525 if (socketList != null)
3526 {
3527 foreach (SocketData socket in socketList)
3528 {
3529 if (socket.type == SocketData.Type.Rune && socket.idEle == idEle)
3530 {
3531 return socket;
3532 }
3533 }
3534 }
3535 return null;
3536 }

References SocketData.idEle, socketList, and SocketData.type.

Referenced by Element.AddEncNote().

◆ GetSightRadius()

int Card.GetSightRadius ( )
inline

Definition at line 6097 of file Card.cs.

6098 {
6099 if (IsPC)
6100 {
6101 return EClass.player.lightRadius;
6102 }
6103 return (EClass._map.IsIndoor ? 4 : 5) + (IsPCFaction ? 1 : 0);
6104 }

References EClass._map, Map.IsIndoor, Player.lightRadius, and EClass.player.

Referenced by Chara.CanSeeLos(), GoalCombat.Run(), GoalCombat.TryThrow(), and GoalCombat.TryUseAbility().

◆ GetSprite()

virtual Sprite Card.GetSprite ( int  dir = 0)
inlinevirtual

Reimplemented in Chara.

Definition at line 5789 of file Card.cs.

5790 {
5791 if (trait is TraitAbility)
5792 {
5793 return (trait as TraitAbility).CreateAct()?.GetSprite() ?? EClass.core.refs.icons.defaultAbility;
5794 }
5795 return sourceCard.GetSprite(dir, trait.IdSkin, (IsInstalled && pos != null && pos.IsValid && pos.cell.IsSnowTile) ? true : false);
5796 }
bool IsSnowTile
Definition: Cell.cs:782
Sprite defaultAbility
Definition: CoreRef.cs:116
Icons icons
Definition: CoreRef.cs:353
CoreRef refs
Definition: Core.cs:51
Cell cell
Definition: Point.cs:51
Sprite GetSprite(int dir=0, int skin=0, bool snow=false)
Definition: RenderRow.cs:261
virtual int IdSkin
Definition: Trait.cs:45

References Point.cell, EClass.core, CoreRef.Icons.defaultAbility, RenderRow.GetSprite(), CoreRef.icons, Trait.IdSkin, Cell.IsSnowTile, Point.IsValid, and Core.refs.

Referenced by AM_Paint.OnUpdateInput(), CardActor.RefreshSprite(), and LayerPixelPaint.SetCanvas().

◆ GetSubPassData()

virtual SubPassData Card.GetSubPassData ( )
inlinevirtual

Reimplemented in Chara, and Thing.

Definition at line 5971 of file Card.cs.

5972 {
5973 return SubPassData.Default;
5974 }
static SubPassData Default
Definition: SubPassData.cs:7

References SubPassData.Default.

Referenced by CardRenderer.Draw().

◆ GetTalkText()

string Card.GetTalkText ( string  idTopic,
bool  stripPun = false,
bool  useDefault = true 
)
inline

Definition at line 6526 of file Card.cs.

6527 {
6528 bool flag = isChara && Chara.IsHumanSpeak;
6529 string text = MOD.listTalk.GetTalk(c_idTalk.IsEmpty(id), idTopic, useDefault, flag);
6530 if (!text.IsEmpty())
6531 {
6532 text = text.Split('|').RandomItem();
6533 if (!flag || (IsDeadOrSleeping && IsAliveInCurrentZone))
6534 {
6535 if (!text.StartsWith("(") && !text.StartsWith("*"))
6536 {
6537 text = "(" + text + ")";
6538 }
6539 text = text.Replace("。)", ")");
6540 }
6541 }
6542 return ApplyTone(text, stripPun);
6543 }
virtual bool IsDeadOrSleeping
Definition: Card.cs:2071
string c_idTalk
Definition: Card.cs:1543
bool IsHumanSpeak
Definition: Chara.cs:1001
static TalkDataList listTalk
Definition: MOD.cs:10
string GetTalk(string id, string idTopic, bool useDefault=false, bool human=true)
Definition: TalkDataList.cs:23

References TalkDataList.GetTalk(), Chara.IsHumanSpeak, and MOD.listTalk.

Referenced by DramaCustomSequence.GetRumor(), DramaManager.ParseLine(), Msg.Talk(), and WidgetFeed.Talk().

◆ GetTilePrice()

static int Card.GetTilePrice ( TileRow  row,
SourceMaterial::Row  mat 
)
inlinestatic

Definition at line 6831 of file Card.cs.

6832 {
6833 int result = 0;
6834 if (row.id == 0)
6835 {
6836 return result;
6837 }
6838 result = row.value * mat.value / 100;
6839 if (result < 0)
6840 {
6841 result = 1;
6842 }
6843 return result;
6844 }
int id
Definition: TileRow.cs:8

References TileRow.id.

Referenced by PartialMap.Save().

◆ GetTotalQuality()

int Card.GetTotalQuality ( bool  applyBonus = true)
inline

Definition at line 3728 of file Card.cs.

3729 {
3730 int num = 5 + LV + material.quality;
3731 if (applyBonus)
3732 {
3733 num = num * (100 + Quality) / 100;
3734 }
3735 return num;
3736 }
int Quality
Definition: Card.cs:2387

References LV, material, and Quality.

Referenced by Hobby.GetEfficiency().

◆ GetValue()

int Card.GetValue ( PriceType  priceType = PriceType::Default,
bool  sell = false 
)
inline

Definition at line 6873 of file Card.cs.

6874 {
6875 int num = ((c_fixedValue == 0) ? trait.GetValue() : c_fixedValue);
6876 if (id == "plat" && !sell)
6877 {
6878 num = 10000;
6879 }
6880 if (num == 0)
6881 {
6882 return 0;
6883 }
6884 float num2 = num;
6885 if (priceType == PriceType.CopyShop)
6886 {
6887 num2 += (float)c_priceCopy * 0.2f;
6888 num2 = num2 * (float)Mathf.Max(150 + rarityLv, 150) / 100f;
6889 }
6890 else
6891 {
6892 num2 = num2 * (float)Mathf.Max(100 + rarityLv + Mathf.Min(QualityLv * 10, 200), 80) / 100f;
6893 }
6894 if (IsFood && !material.tag.Contains("food"))
6895 {
6896 num2 *= 0.5f;
6897 }
6898 float num3;
6900 {
6901 if (sell)
6902 {
6903 num2 *= 0.3f;
6904 }
6905 num3 = 2f;
6906 }
6907 else
6908 {
6909 num3 = 0.5f;
6910 }
6911 if (isReplica)
6912 {
6913 num2 *= 0.15f;
6914 }
6915 if (!IsUnique)
6916 {
6917 if (IsEquipmentOrRanged && rarity >= Rarity.Legendary)
6918 {
6919 num2 = Mathf.Max(num2, 1800f + num2 / 5f);
6920 }
6921 num2 = num2 * (100f + num3 * (float)(material.value - 100)) / 100f;
6923 {
6924 int num4 = 0;
6925 foreach (Element value in elements.dict.Values)
6926 {
6927 num4 += value.source.value;
6928 }
6929 num2 = num2 * (float)(100 + (sell ? ((int)MathF.Sqrt(num4) * 10) : num4)) / 100f;
6930 if (rarity >= Rarity.Legendary)
6931 {
6932 num2 = Mathf.Max(num2, 3600f + num2 / 5f);
6933 }
6934 }
6935 }
6936 if (trait is TraitRecipe && sell)
6937 {
6938 num2 *= 0.1f;
6939 }
6940 if (encLV != 0 && !category.tag.Contains("noEnc"))
6941 {
6942 num2 = (category.tag.Contains("enc") ? (num2 * (0.7f + (float)(encLV - 1) * 0.2f)) : ((!IsFood) ? (num2 * (1f + (float)encLV * 0.01f)) : ((!(id == "honey")) ? (num2 * Mathf.Min(1f + 0.1f * (float)encLV, 2f) + (float)(encLV * 100)) : (num2 + (float)(encLV * 10)))));
6943 }
6944 if (tier > 0)
6945 {
6946 num2 *= (float)(tier + 1);
6947 }
6948 return (int)num2;
6949 }
bool IsEquipmentOrRangedOrAmmo
Definition: Card.cs:2192
int c_fixedValue
Definition: Card.cs:1147
int c_priceCopy
Definition: Card.cs:1135
bool IsEquipmentOrRanged
Definition: Card.cs:2180
bool isReplica
Definition: Card.cs:684
int QualityLv
Definition: Card.cs:2389
virtual int GetValue()
Definition: Trait.cs:579

References ElementContainer.dict, Trait.GetValue(), material, Element.source, and SourceCategory.Row.tag.

Referenced by CraftUtil.MixIngredients(), and TraitBrewery.OnChildDecay().

◆ GetWindowSaveData()

Window.SaveData Card.GetWindowSaveData ( )
inline

Definition at line 2478 of file Card.cs.

2479 {
2480 if (IsPC)
2481 {
2482 return Window.dictData.TryGetValue("LayerInventoryFloatMain0");
2483 }
2485 {
2486 return Window.dictData.TryGetValue("ChestMerchant");
2487 }
2488 return c_windowSaveData;
2489 }
Window.SaveData c_windowSaveData
Definition: Card.cs:1795
Definition: Window.cs:13
static Dictionary< string, SaveData > dictData
Definition: Window.cs:594

References c_windowSaveData, Window.dictData, IsPC, and trait.

Referenced by LayerInventory.CreateBuy(), ThingContainer.GetDest(), TaskDump.IsValidContainer(), TaskDump.ListThingsToPut(), UIDragGridIngredients.Refresh(), and Zone.TryAddThingInSharedContainer().

◆ GiveBirth()

Thing Card.GiveBirth ( Thing  t,
bool  effect 
)
inline

Definition at line 5515 of file Card.cs.

5516 {
5517 Card card = (ExistsOnMap ? this : (GetRootCard() ?? EClass.pc));
5518 EClass.player.forceTalk = true;
5519 card.Talk("giveBirth");
5520 EClass._zone.TryAddThing(t, card.pos);
5521 if (effect)
5522 {
5523 card.pos.PlayEffect("revive");
5524 card.pos.PlaySound("egg");
5525 PlayAnime(AnimeID.Shiver);
5526 if (isChara)
5527 {
5529 }
5530 }
5531 return t;
5532 }
bool ExistsOnMap
Definition: Card.cs:2047
void PlayAnime(AnimeID id, bool force=false)
Definition: Card.cs:5871
bool TryAddThing(Thing target, Point p, bool destroyIfFail=false)
Definition: Zone.cs:2177

References EClass._zone, Chara.AddCondition(), card, EClass.pc, and Zone.TryAddThing().

Referenced by ActEffect.GeneMiracle().

◆ HasCondition< T >()

virtual bool Card.HasCondition< T > ( )
inlinevirtual

Reimplemented in Chara.

Type Constraints
T :Condition 

Definition at line 7515 of file Card.cs.

7515 : Condition
7516 {
7517 return false;
7518 }

◆ HasCraftBonusTrait()

bool Card.HasCraftBonusTrait ( )
inline

Definition at line 6637 of file Card.cs.

6638 {
6639 return ListCraftBonusTraits().Count > 0;
6640 }
List< Element > ListCraftBonusTraits()
Definition: Card.cs:6642

Referenced by CraftUtil.MixIngredients().

◆ HasEditorTag()

bool Card.HasEditorTag ( EditorTag  tag)
inline

Definition at line 2562 of file Card.cs.

2563 {
2564 return c_editorTags?.Contains(tag.ToString()) ?? false;
2565 }

References c_editorTags.

Referenced by HotItemNoItem._TrySetAct(), AttackProcess.Perform(), AI_Idle.Run(), GoalCombat.Run(), CoreDebug.TestSpawn(), TraitBaseSpellbook.TryProgress(), and Map.TryShatter().

◆ HasElement() [1/2]

bool Card.HasElement ( int  ele,
int  req = 1 
)
inline

Definition at line 5638 of file Card.cs.

5639 {
5640 return elements.Value(ele) >= req;
5641 }

References ElementContainer.Value().

Referenced by Chara._Move(), TraitAltar._OnOffer(), InvOwnerGene._OnProcess(), ActPlan._Update(), UICharaMaker.AddDomain(), ActMelee.Attack(), DramaCustomSequence.Build(), RecipeCard.Build(), RecipeCard.BuildIngredientList(), Chara.CanBeTempAlly(), TraitKettle.CanCopy(), Trait.CanEat(), TaskMine.CanMine(), TraitAltar.CanOffer(), ActNTR.CanPerform(), TaskChopWood.CanProgress(), ActThrow.CanThrow(), TraitCrafter.Craft(), RecipeCard.Craft(), FactionBranch.DailyOutcome(), ActEffect.DamageEle(), DamageHP(), Decay(), CharaBody.Equip(), AI_Fuck.Finish(), HotItemHeld.GetAct(), Chara.GetHoverText(), TaskHarvest.GetIdDismantled(), Religion.GetOfferingValue(), BaseTaskHarvest.GetToolEfficiency(), Chara.GiveGift(), TaskHarvest.HarvestThing(), Party.HasElement(), CharaBody.IsEquippable(), CharaBody.IsTooHeavyToEquip(), Recipe.Ingredient.IsValidIngredient(), Religion.JoinFaith(), CalcPlat.Learn(), LevelUp(), Props.ListThingStack(), Thing.ListValidTraits(), RecipeCard.MakeDish(), TraitSeed.MakeSeed(), CraftUtil.MixIngredients(), StatsMana.Mod(), StatsStamina.Mod(), Zone_Casino.OnActivate(), AM_Adv.OnBecomeNoGoal(), TraitTent.OnChangePlaceState(), Affinity.OnGift(), AI_Fish.ProgressFish.OnProgress(), InvOwnerGene.OnWriteNote(), ActThrow.Perform(), AttackProcess.Perform(), FoodEffect.Proc(), ActEffect.Proc(), CoreDebug.QuickStart(), Chara.Refresh(), Chara.RefreshSpeed(), Chara.RequestProtection(), ActRide.Ride(), AI_Idle.Run(), AI_Slaughter.Run(), GoalCombat.Run(), Weather.SetCondition(), SpawnLoot(), ConSleep.SuccubusVisit(), DramaActor.Talk(), ActThrow.Throw(), ConSuffocation.Tick(), Chara.TickConditions(), CalcPlat.Train(), TaskHarvest.TryGetAct(), ThingGen.TryLickChest(), TryMakeRandomItem(), Chara.TryNullifyCurse(), HotItemHeld.TrySetToolAct(), GoalCombat.TryThrow(), GoalCombat.TryUseAbility(), and CharaBody.Unequip().

◆ HasElement() [2/2]

bool Card.HasElement ( string  id,
int  req = 1 
)
inline

Definition at line 5643 of file Card.cs.

5644 {
5645 return HasElement(EClass.sources.elements.alias[id].id, req);
5646 }

References SourceManager.elements, and EClass.sources.

◆ HasElementNoCopy()

bool Card.HasElementNoCopy ( )
inline

Definition at line 5653 of file Card.cs.

5654 {
5655 if (HasElement(764))
5656 {
5657 return true;
5658 }
5659 if (HasElement(759))
5660 {
5661 return true;
5662 }
5663 if (HasElement(703))
5664 {
5665 return true;
5666 }
5667 return false;
5668 }

Referenced by TraitDemitas.CanCopy(), and TraitKettle.CanCopy().

◆ HasGlobalElement()

bool Card.HasGlobalElement ( int  ele)
inline

Definition at line 5648 of file Card.cs.

5649 {
5650 return elements.GetElement(ele)?.IsGlobalElement ?? false;
5651 }
Element GetElement(string alias)
bool IsGlobalElement
Definition: ELEMENT.cs:343

References ElementContainer.GetElement(), and Element.IsGlobalElement.

Referenced by Evalue().

◆ HasLight()

bool Card.HasLight ( )
inline

Definition at line 6078 of file Card.cs.

6079 {
6080 return GetLightRadius() > 0;
6081 }

◆ HasRune()

bool Card.HasRune ( )
inline

Definition at line 3619 of file Card.cs.

3620 {
3621 return CountRune() > 0;
3622 }

References CountRune().

Referenced by TraitKettle.CanCopy().

◆ HasTag()

◆ HasTalk()

bool Card.HasTalk ( string  idTopic)
inline

Definition at line 6397 of file Card.cs.

6398 {
6399 return !MOD.listTalk.GetTalk(c_idTalk.IsEmpty(id), idTopic, useDefault: true).IsEmpty();
6400 }

References TalkDataList.GetTalk(), and MOD.listTalk.

◆ HaveFur()

bool Card.HaveFur ( )
inline

Definition at line 7520 of file Card.cs.

7521 {
7522 if (!isChara)
7523 {
7524 return false;
7525 }
7526 string text = id;
7527 if (text == "putty_snow" || text == "putty_snow_gold")
7528 {
7529 return true;
7530 }
7531 return !Chara.race.fur.IsEmpty();
7532 }

References Chara.race.

Referenced by FactionBranch.DailyOutcome(), Chara.Duplicate(), ActEffect.ProcAt(), and AI_Slaughter.Run().

◆ HealHP()

virtual void Card.HealHP ( int  a,
HealSource  origin = HealSource::None 
)
inlinevirtual

Definition at line 3895 of file Card.cs.

3896 {
3897 long num = a;
3898 if (origin == HealSource.Magic)
3899 {
3900 num = (long)a * (long)Mathf.Max(100 - Evalue(93), 1) / 100;
3901 }
3902 if (num > 100000000)
3903 {
3904 num = 100000000L;
3905 }
3906 hp += (int)num;
3907 if (hp > MaxHP)
3908 {
3909 hp = MaxHP;
3910 }
3911 switch (origin)
3912 {
3913 case HealSource.Magic:
3914 case HealSource.Item:
3915 PlaySound("heal");
3916 PlayEffect("heal");
3917 break;
3918 case HealSource.HOT:
3919 PlaySound("heal_tick");
3920 PlayEffect("heal_tick");
3921 break;
3922 }
3923 }
HealSource
Definition: HealSource.cs:2

References Evalue(), hp, MaxHP, PlayEffect(), and PlaySound().

Referenced by HealHPHost(), ActPray.Pray(), AI_PassTime.Run(), Zone.Simulate(), ConHOT.Tick(), and ConSleep.Tick().

◆ HealHPHost()

virtual void Card.HealHPHost ( int  a,
HealSource  origin = HealSource::None 
)
inlinevirtual

Definition at line 3879 of file Card.cs.

3880 {
3881 if (isChara)
3882 {
3883 if (Chara.parasite != null)
3884 {
3886 }
3887 if (Chara.ride != null)
3888 {
3889 Chara.ride.HealHP(a);
3890 }
3891 }
3892 HealHP(a, origin);
3893 }
Chara parasite
Definition: Chara.cs:30
Chara ride
Definition: Chara.cs:27

References HealHP(), isChara, Chara.parasite, and Chara.ride.

◆ Inspect()

void Card.Inspect ( )
inline

Definition at line 7500 of file Card.cs.

7501 {
7502 SE.Play("pop_paper");
7503 if (isChara)
7504 {
7505 LayerChara layerChara = EClass.ui.AddLayerDontCloseOthers<LayerChara>();
7506 layerChara.windows[0].SetRect(EClass.core.refs.rects.center);
7507 layerChara.SetChara(Chara);
7508 }
7509 else
7510 {
7511 EClass.ui.AddLayerDontCloseOthers<LayerInfo>().SetThing(Thing);
7512 }
7513 }
RectData center
Definition: CoreRef.cs:164
Rects rects
Definition: CoreRef.cs:359
static UI ui
Definition: EClass.cs:16
LayerChara SetChara(Chara c)
Definition: LayerChara.cs:9
List< Window > windows
Definition: Layer.cs:116

References CoreRef.Rects.center, EClass.core, CoreRef.rects, Core.refs, LayerChara.SetChara(), EClass.ui, and Layer.windows.

Referenced by ActPlan._Update().

◆ Install()

◆ IsChildOf()

bool Card.IsChildOf ( Card  c)
inline

Definition at line 2623 of file Card.cs.

2624 {
2625 return GetRootCard() == c;
2626 }

References GetRootCard().

Referenced by AI_OpenGambleChest.IsValid().

◆ IsExcludeFromCraft()

bool Card.IsExcludeFromCraft ( Recipe::Ingredient  ing)
inline

Definition at line 2491 of file Card.cs.

2492 {
2493 if ((IsUnique && ing.id != id && !ing.idOther.Contains(id)) || c_isImportant)
2494 {
2495 return true;
2496 }
2497 if (parent is Card card)
2498 {
2499 if (card.trait is TraitChestMerchant)
2500 {
2501 return true;
2502 }
2503 if (card.isSale || !card.trait.CanUseContent)
2504 {
2505 return true;
2506 }
2507 Window.SaveData windowSaveData = card.GetWindowSaveData();
2508 if (windowSaveData != null)
2509 {
2510 return windowSaveData.excludeCraft;
2511 }
2512 }
2513 return false;
2514 }
bool c_isImportant
Definition: Card.cs:998
List< string > idOther
Definition: Recipe.cs:41
bool excludeCraft
Definition: Window.cs:379

References c_isImportant, card, Window.SaveData.excludeCraft, IsUnique, and parent.

Referenced by Props.ListThingStack().

◆ IsInMutterDistance()

bool Card.IsInMutterDistance ( int  d = 10)
inline

Definition at line 7359 of file Card.cs.

7360 {
7361 return pos.Distance(EClass.pc.pos) < d;
7362 }

References Point.Distance(), EClass.pc, and pos.

Referenced by ActCryRage.Perform(), ActEffect.ProcAt(), and AI_Idle.Run().

◆ IsStackable()

bool Card.IsStackable ( Thing  tg)
inline

Definition at line 3333 of file Card.cs.

3334 {
3335 if (id != tg.id || material != tg.material)
3336 {
3337 return false;
3338 }
3339 return true;
3340 }

References id, and material.

◆ KillAnime()

void Card.KillAnime ( )
inline

Definition at line 5866 of file Card.cs.

5867 {
5869 }
virtual void KillAnime()

References CardRenderer.KillAnime().

Referenced by ActThrow.Throw().

◆ LevelUp()

void Card.LevelUp ( )
inline

Definition at line 2946 of file Card.cs.

2947 {
2948 if (IsPC)
2949 {
2951 {
2952 Msg.Say("demoLimit");
2953 return;
2954 }
2956 Tutorial.Reserve("feat");
2957 }
2958 feat++;
2959 LV++;
2960 Say("dingExp", this);
2961 PlaySound("jingle_lvup");
2962 PlayEffect("aura_heaven");
2963 if (HasElement(1415) && Evalue(1415) < 9 && LV >= Evalue(1415) * 5 + 10)
2964 {
2965 Chara.SetFeat(1415, Evalue(1415) + 1, msg: true);
2966 }
2967 if (IsPC)
2968 {
2969 return;
2970 }
2971 if (Chara.race.id == "mutant")
2972 {
2973 int num = Mathf.Min(1 + LV / 5, 20);
2974 for (int i = 0; i < num; i++)
2975 {
2976 if (Evalue(1644) < i + 1)
2977 {
2978 Chara.SetFeat(1644, i + 1);
2979 }
2980 }
2981 }
2982 Chara.TryUpgrade();
2983 }
Version version
Definition: BaseCore.cs:17
int feat
Definition: Card.cs:360
void SetFeat(int id, int value=1, bool msg=false)
Definition: Chara.cs:9386
void TryUpgrade(bool msg=true)
Definition: Chara.cs:8184
int totalFeat
Definition: Player.cs:828
static void Reserve(string idStep, Action onBeforePlay=null)
Definition: Tutorial.cs:55
bool demo
Definition: Version.cs:14

References EClass.core, Version.demo, Evalue(), feat, HasElement(), IsPC, LV, PlayEffect(), EClass.player, PlaySound(), Chara.race, Tutorial.Reserve(), Msg.Say(), Say(), Chara.SetFeat(), Player.totalFeat, Chara.TryUpgrade(), and BaseCore.version.

Referenced by AddExp().

◆ ListCraftBonusTraits()

List< Element > Card.ListCraftBonusTraits ( )
inline

Definition at line 6642 of file Card.cs.

6643 {
6644 List<Element> list = new List<Element>();
6645 string[] tag = sourceCard.tag;
6646 for (int i = 0; i < tag.Length; i++)
6647 {
6648 string[] array = tag[i].Split('/');
6649 if (!(array[0] != "craft_bonus"))
6650 {
6651 Element item = Element.Create(array[1], array[2].ToInt());
6652 list.Add(item);
6653 }
6654 }
6655 return list;
6656 }

References Element.Create(), item, and RenderRow.tag.

Referenced by CraftUtil.MixIngredients().

◆ LookAt() [1/2]

virtual void Card.LookAt ( Card  c)
inlinevirtual

Reimplemented in Chara.

Definition at line 5919 of file Card.cs.

5920 {
5921 }

Referenced by ActThrow.Throw().

◆ LookAt() [2/2]

virtual void Card.LookAt ( Point  p)
inlinevirtual

Reimplemented in Chara.

Definition at line 5923 of file Card.cs.

5924 {
5925 }

◆ MakeEgg()

Thing Card.MakeEgg ( bool  effect = true,
int  num = 1,
bool  addToZone = true,
int  fertChance = 20,
BlessedState state = null 
)
inline

Definition at line 5475 of file Card.cs.

5476 {
5477 Thing thing = ThingGen.Create((EClass.rnd(EClass.debug.enable ? 1 : fertChance) == 0) ? "egg_fertilized" : "_egg").SetNum(num);
5478 thing.MakeFoodFrom(this);
5479 thing.c_idMainElement = c_idMainElement;
5480 if (state.HasValue)
5481 {
5482 thing.SetBlessedState(state.Value);
5483 }
5484 if (!addToZone)
5485 {
5486 return thing;
5487 }
5488 return GiveBirth(thing, effect);
5489 }
int c_idMainElement
Definition: Card.cs:1387
Thing GiveBirth(Thing t, bool effect)
Definition: Card.cs:5515
virtual void SetBlessedState(BlessedState s)
Definition: Card.cs:3787
Card MakeFoodFrom(string _id)
Definition: Card.cs:5267

References ThingGen.Create(), EClass.debug, CoreDebug.enable, MakeFoodFrom(), EClass.rnd(), SetBlessedState(), and SetNum().

Referenced by InvOwnerRecycle._OnProcess(), Chara.Cuddle(), FactionBranch.DailyOutcome(), ActEffect.LoveMiracle(), and CoreDebug.UpdateInput().

◆ MakeFigureFrom()

void Card.MakeFigureFrom ( string  id)
inline

Definition at line 5453 of file Card.cs.

5454 {
5455 MakeRefFrom(id);
5456 }
void MakeRefFrom(string id)
Definition: Card.cs:5458

Referenced by ContentCodex.OnClickGetCard(), CoreDebug.QuickStart(), Chara.ShowDialog(), and SpawnLoot().

◆ MakeFoodFrom() [1/2]

Card Card.MakeFoodFrom ( Card  c)
inline

Definition at line 5272 of file Card.cs.

5273 {
5274 MakeRefFrom(c);
5276 if (!c.isChara)
5277 {
5278 return this;
5279 }
5280 SourceRace.Row race = c.Chara.race;
5281 int num = race.food[0].ToInt();
5282 bool flag = id == "meat_marble";
5283 int num2 = 1;
5284 bool flag2 = category.IsChildOf("meat");
5285 bool flag3 = category.IsChildOf("egg");
5286 if (flag)
5287 {
5288 num += 100;
5289 }
5290 if (flag2)
5291 {
5292 if (c.IsPCFaction && c.IsUnique)
5293 {
5294 num = -100;
5295 }
5296 elements.SetBase(70, race.STR * race.STR / 5 * num / 100 - 10 + num / 10);
5297 if (flag)
5298 {
5299 elements.SetBase(440, race.END * race.END / 5 * num / 100 - 10 + num / 10);
5300 }
5301 elements.SetBase(71, (int)Mathf.Clamp((float)(num / 10) + Mathf.Sqrt(race.height) - 10f, 1f, 60f));
5302 }
5303 else if (flag3)
5304 {
5305 elements.SetBase(444, race.LER * race.LER / 5 * num / 100 - 10 + num / 10);
5306 num2 = 2;
5307 }
5308 else
5309 {
5310 num2 = 3;
5311 }
5312 if (flag2)
5313 {
5314 if (c.Chara.IsHuman)
5315 {
5316 elements.SetBase(708, 1);
5317 }
5318 if (c.Chara.IsUndead)
5319 {
5320 elements.SetBase(709, 1);
5321 }
5322 }
5323 foreach (Element value in c.elements.dict.Values)
5324 {
5325 if ((!flag3 || value.id != 1229) && (value.source.category == "food" || value.source.tag.Contains("foodEnc") || value.IsTrait))
5326 {
5327 elements.SetBase(value.id, value.Value);
5328 }
5329 }
5330 List<Tuple<int, int>> list = new List<Tuple<int, int>>();
5331 foreach (KeyValuePair<int, int> item in race.elementMap)
5332 {
5333 if (EClass.sources.elements.map[item.Key].tag.Contains("primary"))
5334 {
5335 list.Add(new Tuple<int, int>(item.Key, item.Value));
5336 }
5337 }
5338 list.Sort((Tuple<int, int> a, Tuple<int, int> b) => b.Item2 - a.Item2);
5339 for (int i = 0; i < num2 && i < list.Count; i++)
5340 {
5341 Tuple<int, int> tuple = list[i];
5342 elements.SetBase(tuple.Item1, tuple.Item2 * tuple.Item2 / 4);
5343 }
5344 if (c.Chara.IsUndead)
5345 {
5346 elements.ModBase(73, -20);
5347 }
5348 isWeightChanged = true;
5349 c_weight = race.height * 4 + 100;
5352 int num3 = c.LV - c.sourceCard.LV;
5353 if (num3 < 0)
5354 {
5355 num3 = 0;
5356 }
5357 num3 = EClass.curve(num3, 10, 10, 80);
5358 if (c.rarity >= Rarity.Legendary || c.IsUnique)
5359 {
5360 num3 += 60;
5361 }
5362 if (flag2 && c.IsPCFaction && c.IsUnique)
5363 {
5364 num3 = 0;
5365 }
5366 if (num3 > 0)
5367 {
5368 elements.ModBase(2, num3);
5369 }
5370 return this;
5371 }
bool IsHuman
Definition: Chara.cs:877
bool IsUndead
Definition: Chara.cs:889
Element SetBase(string alias, int v, int potential=0)
int Value
Definition: ELEMENT.cs:290
bool IsTrait
Definition: ELEMENT.cs:360
int LV
Definition: RenderRow.cs:22
string[] food
Definition: SourceRace.cs:89
Dictionary< int, int > elementMap
Definition: SourceRace.cs:97

References ChangeMaterial, Chara, EClass.curve(), SourceManager.elements, SourceRace.Row.END, SourceRace.Row.food, SourceRace.Row.height, Element.id, isChara, SourceCategory.Row.IsChildOf(), Chara.IsHuman, IsPCFaction, Element.IsTrait, Chara.IsUndead, IsUnique, item, SourceRace.Row.LER, material, ElementContainer.ModBase(), Chara.race, ElementContainer.SetBase(), Element.source, EClass.sources, SourceRace.Row.STR, and Element.Value.

◆ MakeFoodFrom() [2/2]

Card Card.MakeFoodFrom ( string  _id)
inline

Definition at line 5267 of file Card.cs.

5268 {
5269 return MakeFoodFrom(EClass.sources.cards.map[_id].model);
5270 }
Dictionary< string, CardRow > map
Definition: SourceCard.cs:8
SourceCard cards

References SourceManager.cards, SourceCard.map, and EClass.sources.

Referenced by MakeEgg(), TaskHarvest.OnCreateProgress(), QuestFiamaLock.OnStart(), and SpawnLoot().

◆ MakeFoodRef()

void Card.MakeFoodRef ( Card  c1,
Card  c2 = null 
)
inline

Definition at line 5373 of file Card.cs.

5374 {
5375 Card card = c1;
5376 Card card2 = c2;
5377 if (IsIgnoreName(card))
5378 {
5379 card = null;
5380 }
5381 if (IsIgnoreName(card2))
5382 {
5383 card2 = null;
5384 }
5385 if (card == null && card2 != null)
5386 {
5387 card = card2;
5388 card2 = null;
5389 }
5390 if (card != null)
5391 {
5392 MakeRefFrom(card, card2);
5393 if (card.c_idRefCard != null)
5394 {
5395 c_idRefCard = card.c_idRefCard;
5397 }
5398 if (card2 != null && card2.c_idRefCard != null)
5399 {
5400 c_idRefCard2 = card2.c_idRefCard;
5401 c_altName2 = TryGetFoodName(card2);
5402 }
5403 }
5404 static bool IsIgnoreName(Card c)
5405 {
5406 if (c == null)
5407 {
5408 return true;
5409 }
5410 switch (c.id)
5411 {
5412 case "dough_cake":
5413 case "dough_bread":
5414 case "noodle":
5415 case "flour":
5416 case "rice":
5417 return true;
5418 default:
5419 return false;
5420 }
5421 }
5422 }
string c_altName
Definition: Card.cs:1567
string TryGetFoodName(Card c)
Definition: Card.cs:5424
string c_altName2
Definition: Card.cs:1579
string c_idRefCard2
Definition: Card.cs:1723
string c_idRefCard
Definition: Card.cs:1711

References c_idRefCard, card, and id.

Referenced by TraitBrewery.OnChildDecay().

◆ MakeMilk()

Thing Card.MakeMilk ( bool  effect = true,
int  num = 1,
bool  addToZone = true,
BlessedState state = null 
)
inline

Definition at line 5491 of file Card.cs.

5492 {
5493 Thing thing = ThingGen.Create("milk").SetNum(num);
5494 thing.MakeRefFrom(this);
5495 if (state.HasValue)
5496 {
5497 thing.SetBlessedState(state.Value);
5498 }
5499 int num2 = LV - sourceCard.LV;
5501 {
5502 num2 = 0;
5503 }
5504 if (num2 >= 10)
5505 {
5506 thing.SetEncLv(num2 / 10);
5507 }
5508 if (!addToZone)
5509 {
5510 return thing;
5511 }
5512 return GiveBirth(thing, effect);
5513 }
void SetEncLv(int a)
Definition: Card.cs:3756

References EClass._zone, ThingGen.Create(), Zone.IsUserZone, RenderRow.LV, MakeRefFrom(), SetBlessedState(), SetEncLv(), and SetNum().

Referenced by FactionBranch.DailyOutcome(), ActEffect.LoveMiracle(), and CoreDebug.UpdateInput().

◆ MakeRefFrom() [1/2]

void Card.MakeRefFrom ( Card  c1,
Card  c2 = null 
)
inline

Definition at line 5463 of file Card.cs.

5464 {
5465 c_idRefCard = c1.id;
5466 c_altName = (c1.IsPC ? c1.c_altName : c1.GetName(NameStyle.Ref, (!c1.isChara) ? 1 : 0));
5467 if (c2 != null)
5468 {
5469 c_idRefCard2 = c2.id;
5470 c_altName2 = (c2.IsPC ? c2.c_altName : c2.GetName(NameStyle.Ref, (!c2.isChara) ? 1 : 0));
5471 }
5472 c_extraNameRef = (c1.IsPC ? EClass.pc.c_altName : c1.c_extraNameRef);
5473 }
NameStyle
Definition: NameStyle.cs:2
virtual string GetName(NameStyle style, int num=-1)
Definition: Card.cs:2577
string c_extraNameRef
Definition: Card.cs:1591

References c_extraNameRef, GetName(), id, and isChara.

◆ MakeRefFrom() [2/2]

void Card.MakeRefFrom ( string  id)
inline

◆ MatchEncSearch()

virtual bool Card.MatchEncSearch ( string  s)
inlinevirtual

Reimplemented in Thing.

Definition at line 7390 of file Card.cs.

7391 {
7392 return false;
7393 }

◆ MaxRune()

int Card.MaxRune ( )
inline

Definition at line 3554 of file Card.cs.

3555 {
3556 return ((!IsUnique) ? 1 : 0) + Evalue(484);
3557 }

References Evalue(), and IsUnique.

Referenced by CanAddRune().

◆ Mod()

void Card.Mod ( )
inline

Definition at line 2473 of file Card.cs.

2474 {
2475 isModified = true;
2476 }
bool isModified
Definition: Card.cs:456

References isModified.

◆ ModCharge()

void Card.ModCharge ( int  a,
bool  destroy = false 
)
inline

Definition at line 3842 of file Card.cs.

3843 {
3844 c_charges += a;
3846 if (c_charges <= 0 && destroy)
3847 {
3848 Say("spellbookCrumble", this);
3849 ModNum(-1);
3850 }
3851 }
void ModNum(int a, bool notify=true)
Definition: Card.cs:3413

References c_charges, ModNum(), Say(), and LayerInventory.SetDirty().

Referenced by TraitBaseSpellbook.ModCharge(), TaskDrawWater.OnCreateProgress(), TaskPourWater.OnCreateProgress(), ActWater.Perform(), ActZap.Perform(), Trait.Refuel(), AI_UseCrafter.Run(), TaskWater.Run(), ConSleep.SuccubusVisit(), Trait.TryOpenLock(), and Map.TryShatter().

◆ ModCurrency()

void Card.ModCurrency ( int  a,
string  id = "money" 
)
inline

Definition at line 3853 of file Card.cs.

3854 {
3855 if (a != 0)
3856 {
3857 if (id == "influence")
3858 {
3860 return;
3861 }
3862 SourceMaterial.Row mat = null;
3863 things.AddCurrency(this, id, a, mat);
3864 }
3865 }
void AddCurrency(Card owner, string id, int a, SourceMaterial.Row mat=null)
void ModInfluence(int a)
Definition: Zone.cs:3456

References EClass._zone, ThingContainer.AddCurrency(), Zone.ModInfluence(), and things.

Referenced by DramaOutcome.chara_hired(), ItemGachaResult.Confirm(), MiniGame.Deactivate(), HitSummary.Execute(), AI_Fuck.Finish(), TraitGamble.IdleUse(), Faction.OnAdvanceMonth(), InvOwnerDeliver.PayBill(), InvOwner.Transaction.Process(), CoreDebug.QuickStart(), AI_Idle.Run(), DramaOutcome.sister_friend(), TryPay(), and Chara.TryPush().

◆ ModEncLv()

void Card.ModEncLv ( int  a)
inline

Definition at line 3738 of file Card.cs.

3739 {
3740 ApplyMaterialElements(remove: true);
3741 encLV += a;
3742 ApplyMaterialElements(remove: false);
3744 {
3745 if (IsWeapon || IsAmmo)
3746 {
3747 elements.ModBase(67, a);
3748 }
3749 else
3750 {
3751 elements.ModBase(65, a * 2);
3752 }
3753 }
3754 }
bool IsAmmo
Definition: Card.cs:2209

References ApplyMaterialElements(), elements, encLV, IsAmmo, IsEquipmentOrRangedOrAmmo, IsWeapon, and ElementContainer.ModBase().

Referenced by TraitSeed.LevelSeed(), TraitDrink.OnBlend(), TraitFoodMeat.OnUse(), ActEffect.Proc(), AI_Idle.Run(), and SetEncLv().

◆ ModExp() [1/2]

void Card.ModExp ( int  ele,
int  a 
)
inline

Definition at line 2615 of file Card.cs.

2616 {
2617 if (isChara)
2618 {
2619 elements.ModExp(ele, a);
2620 }
2621 }

References elements, isChara, and ElementContainer.ModExp().

◆ ModExp() [2/2]

◆ ModNum()

void Card.ModNum ( int  a,
bool  notify = true 
)
inline

Definition at line 3413 of file Card.cs.

3414 {
3415 if (Num + a < 0)
3416 {
3417 a = -Num;
3418 }
3419 Num += a;
3420 if (props != null)
3421 {
3422 props.OnNumChange(this, a);
3423 }
3424 if (parent != null)
3425 {
3427 }
3428 if (a > 0 && EClass.core.IsGameStarted && GetRootCard() == EClass.pc && notify)
3429 {
3431 }
3433 if (Num <= 0)
3434 {
3435 Destroy();
3436 }
3437 }
Props props
Definition: Card.cs:49
void OnNumChange(Card c, int a)
Definition: Props.cs:160
void OnChildNumChange(Card c)

References EClass.core, Destroy(), GetRootCard(), Core.IsGameStarted, NotifyAddThing(), Num, ICardParent.OnChildNumChange(), Props.OnNumChange(), parent, EClass.pc, props, and SetDirtyWeight().

Referenced by InvOwnerChangeMaterial._OnProcess(), InvOwnerChaosOffering._OnProcess(), InvOwnerMod._OnProcess(), ThingContainer.AddCurrency(), DramaOutcome.chara_hired_ticket(), TraitCrafter.Craft(), SourceMaterial.Row.CreateByProduct(), FactionBranch.DailyOutcome(), Chara.Drink(), TraitDye.Dye(), HitSummary.Execute(), Chara.GiveGift(), DramaOutcome.guild_mageTrial(), TraitBaseSpellbook.ModCharge(), ModCharge(), TraitDreamBug.OnBlend(), TraitDrink.OnBlend(), TraitWell.OnBlend(), TaskChopWood.OnCreateProgress(), DragItemCard.OnDragSpecial(), AI_Fish.ProgressFish.OnProgressComplete(), TaskBuild.OnProgressComplete(), TraitBookSecret.OnRead(), TraitDeed.OnRead(), TraitDeedRelocate.OnRead(), TraitDiary.OnRead(), TraitIndulgence.OnRead(), TraitLicense.OnRead(), TraitRecipe.OnRead(), TraitRecipeCat.OnRead(), TraitScrollMap.OnRead(), TraitScrollStatic.OnRead(), TraitFirework.OnUse(), TraitGainPrecious.OnUse(), TraitGiftJure.OnUse(), TraitGiftNewYear.OnUse(), TraitGiftPack.OnUse(), TraitGoodsCoin.OnUse(), TraitItemProc.OnUse(), TraitParcel.OnUse(), TraitPlamoBox.OnUse(), TraitTape.OnUse(), TraitWaystone.OnUse(), TraitPotionEmpty.OnUse(), LayerGacha.PlayGacha(), AI_Idle.Run(), AI_OpenGambleChest.Run(), SetNum(), CoreDebug.SetStartStockpile(), Split(), TraitWaystone.TrySetAct(), TraitSyringeGene.TrySetHeldAct(), TraitSyringeHeaven.TrySetHeldAct(), TraitToolTorch.TrySetHeldAct(), TryStackTo(), and TraitFoodEgg.Update().

◆ MoveImmediate()

void Card.MoveImmediate ( Point  p,
bool  focus = true,
bool  cancelAI = true 
)
inline

Definition at line 5551 of file Card.cs.

5552 {
5553 if (p == null)
5554 {
5555 return;
5556 }
5557 EClass._map.MoveCard(p, this);
5558 if (!IsPC || focus)
5559 {
5560 renderer.SetFirst(first: true, p.PositionCenter());
5561 }
5562 if (isChara)
5563 {
5564 if (cancelAI)
5565 {
5566 Chara.ai.Cancel();
5567 }
5568 Chara.SyncRide();
5569 }
5570 if (IsPC && focus)
5571 {
5574 }
5575 }
virtual void RefreshPosition()
virtual void SetFirst(bool first, Vector3 pos)
static BaseGameScreen screen
Definition: EClass.cs:32
ref Vector3 PositionCenter()
Definition: Point.cs:575

References EClass._map, Chara.ai, AIAct.Cancel(), BaseGameScreen.FocusPC(), Map.MoveCard(), Point.PositionCenter(), BaseGameScreen.RefreshPosition(), EClass.screen, CardRenderer.SetFirst(), and Chara.SyncRide().

Referenced by Chara.Kick(), FactionBranch.OnActivateZone(), FactionBranch.OnAfterSimulate(), GoalGraze.OnSimulatePosition(), GoalSleep.OnSimulatePosition(), GoalWork.OnSimulatePosition(), TraitShackle.OnUse(), ActRush.Perform(), LayerTravel.Refresh(), AI_Trolley.Run(), Meeting.SetChara(), MeetingManager.Start(), ConSleep.Tick(), and ActRide.Unride().

◆ NotifyAddThing()

void Card.NotifyAddThing ( Thing  t,
int  num 
)
inline

Definition at line 3053 of file Card.cs.

3054 {
3055 }

Referenced by AddThing(), and ModNum().

◆ OnBeforeCreate()

virtual void Card.OnBeforeCreate ( )
inlinevirtual

Reimplemented in Chara.

Definition at line 2800 of file Card.cs.

2801 {
2802 }

Referenced by Create().

◆ OnChildNumChange()

void Card.OnChildNumChange ( Card  c)
inline

◆ OnCreate()

virtual void Card.OnCreate ( int  genLv)
inlinevirtual

Reimplemented in Chara, and Thing.

Definition at line 2804 of file Card.cs.

2805 {
2806 }

Referenced by Create().

◆ OnDeserialized()

virtual void Card.OnDeserialized ( )
inlineprotectedvirtual

Reimplemented in Chara.

Definition at line 2688 of file Card.cs.

2689 {
2690 }

Referenced by _OnDeserialized().

◆ OnInspect()

void Card.OnInspect ( )
inline

Implements IInspect.

Definition at line 7492 of file Card.cs.

7493 {
7494 }

◆ OnLand()

virtual void Card.OnLand ( )
inlinevirtual

Definition at line 5619 of file Card.cs.

5620 {
5622 {
5623 PlayEffect("ripple");
5624 PlaySound("Footstep/water");
5625 }
5626 }
Definition: Cell.cs:7
bool IsTopWaterAndNoSnow
Definition: Cell.cs:712

References Cell.IsTopWaterAndNoSnow.

◆ OnSerializing()

virtual void Card.OnSerializing ( )
inlineprotectedvirtual

Reimplemented in Chara.

Definition at line 2649 of file Card.cs.

2650 {
2651 }

Referenced by _OnSerializing().

◆ OnSimulateHour()

virtual void Card.OnSimulateHour ( VirtualDate  date)
inlinevirtual

Definition at line 6273 of file Card.cs.

6274 {
6275 trait.OnSimulateHour(date);
6276 if (date.IsRealTime)
6277 {
6278 DecayNatural();
6279 }
6280 }
virtual void OnSimulateHour(VirtualDate date)
Definition: Trait.cs:683
bool IsRealTime
Definition: VirtualDate.cs:7

References VirtualDate.IsRealTime, and Trait.OnSimulateHour().

Referenced by Zone.OnSimulateHour().

◆ PlayAnime() [1/2]

◆ PlayAnime() [2/2]

void Card.PlayAnime ( AnimeID  id,
Point  dest,
bool  force = false 
)
inline

Definition at line 5876 of file Card.cs.

5877 {
5878 renderer.PlayAnime(id, dest);
5879 }

References CardRenderer.PlayAnime().

◆ PlayAnimeLoot()

void Card.PlayAnimeLoot ( )
inline

Definition at line 5881 of file Card.cs.

5882 {
5884 }

References CardRenderer.PlayAnime().

Referenced by Zone.AddCard().

◆ PlayEffect() [1/2]

void Card.PlayEffect ( int  ele,
bool  useRenderPos = true,
float  range = 0f 
)
inline

Definition at line 5896 of file Card.cs.

5897 {
5898 Effect effect = Effect.Get("Element/" + EClass.sources.elements.map[ele].alias);
5899 if (effect == null)
5900 {
5901 Debug.Log(ele);
5902 return;
5903 }
5904 Card rootCard = GetRootCard();
5905 effect._Play(rootCard.pos, ((isSynced && useRenderPos) ? rootCard.renderer.position : rootCard.pos.Position()) + new Vector3(Rand.Range(0f - range, range), Rand.Range(0f - range, range), 0f));
5906 }
Vector3 position
Definition: CardRenderer.cs:21
Definition: Effect.cs:7
Effect _Play(Point from, Vector3 fromV, float fixY=0f, Point to=null, Sprite sprite=null)
Definition: Effect.cs:115
static Effect Get(Effect original)
Definition: Effect.cs:85
ref Vector3 Position(int height)
Definition: Point.cs:536
static int Range(int min, int max)
Definition: Rand.cs:42

References Effect._Play(), Debug, SourceManager.elements, Effect.Get(), pos, CardRenderer.position, Point.Position(), Rand.Range(), renderer, and EClass.sources.

◆ PlayEffect() [2/2]

Effect Card.PlayEffect ( string  id,
bool  useRenderPos = true,
float  range = 0f,
Vector3  fix = default(Vector3) 
)
inline

Definition at line 5886 of file Card.cs.

5887 {
5888 if (id.IsEmpty())
5889 {
5890 return null;
5891 }
5892 Card rootCard = GetRootCard();
5893 return Effect.Get(id)._Play(rootCard.pos, fix + ((isSynced && useRenderPos) ? rootCard.renderer.position : rootCard.pos.Position()) + new Vector3(Rand.Range(0f - range, range), Rand.Range(0f - range, range), 0f));
5894 }

References Effect._Play(), Effect.Get(), pos, CardRenderer.position, Point.Position(), Rand.Range(), and renderer.

Referenced by InvOwnerChaosOffering._OnProcess(), InvOwnerGene._OnProcess(), InvOwnerMod._OnProcess(), TraitShrine._OnUse(), TraitCrafter.Craft(), ActEffect.DamageEle(), DamageHP(), AI_Fuck.Finish(), AI_Massage.Finish(), Chara.GiveGift(), HealHP(), Religion.JoinFaith(), Chara.Kick(), LevelUp(), AI_Fish.Makefish(), TraitTrap.OnActivateTrap(), TraitDrinkMilkMother.OnDrink(), ZoneEventSiege.OnFirstTick(), TraitAltar.OnOffer(), TraitBookSecret.OnRead(), TraitDiary.OnRead(), TraitIndulgence.OnRead(), TraitScrollStatic.OnRead(), TraitFertilizer.OnSimulateHour(), Scene.OnUpdate(), TraitDaggerGrave.OnUse(), TraitGiftJure.OnUse(), TraitPowerStatue.OnUse(), ActZap.Perform(), BaseCondition.PlayEffect(), ConBuffStats.PlayEffect(), BaseCondition.PlayEndEffect(), AttackProcess.PlayRangedAnime(), ActPray.Pray(), AI_Pray.Pray(), ActEffect.Proc(), ActEffect.ProcAt(), Religion.Reforge(), GoalCombat.Run(), TraitAltar.TakeOver(), ActThrow.Throw(), ConBurning.Tick(), Religion.TryGetGift(), ActPray.TryPray(), Chara.TryPush(), TraitFoodEgg.Update(), CoreDebug.UpdateInput(), and FactionBranch.Upgrade().

◆ PlaySound()

SoundSource Card.PlaySound ( string  id,
float  v = 1f,
bool  spatial = true 
)
inline

Definition at line 5852 of file Card.cs.

5853 {
5854 Card rootCard = GetRootCard();
5855 if (rootCard.IsPC)
5856 {
5857 spatial = false;
5858 }
5859 if (rootCard.Dist(EClass.pc) < EClass.player.lightRadius + 1 || !spatial)
5860 {
5861 return rootCard.pos.PlaySound(id, isSynced || !spatial, v, spatial);
5862 }
5863 return null;
5864 }

References Dist(), IsPC, Player.lightRadius, EClass.pc, EClass.player, Point.PlaySound(), and pos.

Referenced by Chara._Move(), RecipeManager.Add(), Chara.AddRandomBodyPart(), ActMelee.Attack(), Core.Awake(), Recipe.Build(), RecipeCard.Build(), AI_Shopping.Buy(), Zone.ClaimZone(), Trait.CookProgress(), TraitCrafter.Craft(), AI_OpenLock.CreateProgress(), ActEffect.DamageEle(), TraitDye.Dye(), CharaBody.Equip(), AI_Fuck.Finish(), AI_Massage.Finish(), Chara.GiveGift(), Chara.GiveLovePotion(), HealHP(), TraitChopper.IdleUse(), TraitGamble.IdleUse(), Trait.Install(), LevelUp(), TraitSeed.MakeSeed(), TraitNewZone.MoveZone(), Trait.Offer(), TraitChangingRoom.OnActivateTrap(), TraitSeesaw.OnActivateTrap(), TraitTrap.OnActivateTrap(), AIWork_Lumberjack.OnCreateProgress(), AIWork_Research.OnCreateProgress(), TaskDig.OnCreateProgress(), TaskDrawWater.OnCreateProgress(), TaskHarvest.OnCreateProgress(), TaskMine.OnCreateProgress(), TaskPlow.OnCreateProgress(), TaskPourWater.OnCreateProgress(), TraitDrinkMilkMother.OnDrink(), ZoneEventSiege.OnFirstTick(), Affinity.OnGift(), ElementContainerCard.OnModTempPotential(), TraitAltar.OnOffer(), TraitDoorBell.OnOpenDoor(), AI_Farm.OnProgress(), AI_Fish.ProgressFish.OnProgress(), AI_Water.OnProgress(), TaskCraft.OnProgress(), AI_Fish.ProgressFish.OnProgressComplete(), AI_Water.OnProgressComplete(), TaskBuild.OnProgressComplete(), TraitBaseSpellbook.OnRead(), TraitBookSecret.OnRead(), TraitDeedRelocate.OnRead(), TraitDiary.OnRead(), TraitIndulgence.OnRead(), ConSleep.OnRemoved(), TraitJukeBox.OnSetBGM(), TraitToolTorch.OnSetCurrentItem(), TraitClock.OnSimulateHour(), TraitFertilizer.OnSimulateHour(), AI_Fish.ProgressFish.OnStart(), TraitMiniPool.OnStepped(), TraitSwing.OnSteppedOut(), TraitLeverBreaker.OnToggle(), Scene.OnUpdate(), TraitDaggerGrave.OnUse(), TraitEquipItem.OnUse(), TraitGeneMachine.OnUse(), TraitGiftJure.OnUse(), TraitStairsLocked.OnUse(), TraitWhistlePeace.OnUse(), TraitFoodMeat.OnUse(), DramaManager.ParseLine(), ActBash.Perform(), ActClearWater.Perform(), ActCryRage.Perform(), ActDrawWater.Perform(), ActDreamBug.Perform(), ActRanged.Perform(), ActRush.Perform(), ActSummonGuard.Perform(), ActWater.Perform(), ActZap.Perform(), AttackProcess.Perform(), BaseCondition.PlayEffect(), ConBuffStats.PlayEffect(), BaseCondition.PlayEndEffect(), AttackProcess.PlayRangedAnime(), Trait.PlayToggleEffect(), AI_Pray.Pray(), FoodEffect.Proc(), ActEffect.Proc(), ActEffect.ProcAt(), TraitBaseSpellbook.ReadFailEffect(), TraitGenerator.Recover(), Chara.RemoveLastBodyPart(), ActRide.Ride(), AI_Bladder.Run(), AI_Clean.Run(), AI_Craft_Snowman.Run(), AI_Deconstruct.Run(), AI_Eat.Run(), AI_Fuck.Run(), AI_HaulResource.Run(), AI_Idle.Run(), AI_OpenGambleChest.Run(), AI_Paint.Run(), AI_PlayMusic.Run(), AI_Read.Run(), AI_Shear.Run(), AI_Slaughter.Run(), AI_Steal.Run(), AI_Trolley.Run(), AI_UseCrafter.Run(), GoalCombat.Run(), TaskClean.Run(), TaskCullLife.Run(), TaskWater.Run(), TraitDetector.Search(), ActWait.SearchMedal(), LayerPixelPaint.SetCanvas(), TraitGenerator.ShortOut(), ActThrow.Throw(), ConBurning.Tick(), Trait.Toggle(), TraitDoor.ToggleDoor(), TraitDoorSwing.ToggleDoor(), TraitToolTorch.ToggleOn(), TraitSwitch.TryDisarmTrap(), Trait.TryOpenLock(), ActPray.TryPray(), Chara.TryPush(), AI_Shopping.TryRestock(), TraitWell.TrySetAct(), Trait.Uninstall(), ActRide.Unride(), TraitFoodEgg.Update(), and CoreDebug.UpdateInput().

◆ PlaySoundDead()

void Card.PlaySoundDead ( bool  spatial = true)
inline

Definition at line 5847 of file Card.cs.

5848 {
5849 PlaySound(material.GetSoundDead(sourceCard), 1f, spatial);
5850 }

References material.

Referenced by TaskChopWood.OnCreateProgress().

◆ PlaySoundDrop()

void Card.PlaySoundDrop ( bool  spatial = true)
inline

◆ PlaySoundHold()

void Card.PlaySoundHold ( bool  spatial = true)
inline

Definition at line 5832 of file Card.cs.

5833 {
5834 PlaySound(material.GetSoundDrop(sourceCard), 1f, spatial);
5835 }

References material.

◆ PlaySoundImpact()

void Card.PlaySoundImpact ( bool  spatial = true)
inline

Definition at line 5842 of file Card.cs.

5843 {
5844 PlaySound(material.GetSoundImpact(sourceCard), 1f, spatial);
5845 }

References material.

Referenced by TaskChopWood.OnCreateProgress().

◆ PurgeDuplicateArtifact()

void Card.PurgeDuplicateArtifact ( Thing  af)
inline

Definition at line 3175 of file Card.cs.

3176 {
3177 List<Chara> list = new List<Chara>();
3178 foreach (FactionBranch child in EClass.pc.faction.GetChildren())
3179 {
3180 foreach (Chara member in child.members)
3181 {
3182 list.Add(member);
3183 }
3184 }
3185 foreach (Chara chara in EClass._map.charas)
3186 {
3187 list.Add(chara);
3188 }
3189 foreach (Chara item in list)
3190 {
3191 if (!item.IsPCFactionOrMinion)
3192 {
3193 continue;
3194 }
3195 List<Thing> list2 = item.things.List((Thing t) => t.id == af.id && t != af);
3196 if (list2.Count == 0)
3197 {
3198 continue;
3199 }
3200 foreach (Thing item2 in list2)
3201 {
3202 Msg.Say("destroyed_inv_", item2, item);
3203 item2.Destroy();
3204 }
3205 }
3206 }
Faction faction
Definition: Chara.cs:425
List< Chara > members
List< FactionBranch > GetChildren()
Definition: FACTION.cs:202

References EClass._map, Map.charas, Destroy(), Chara.faction, Faction.GetChildren(), id, item, FactionBranch.members, EClass.pc, and Msg.Say().

Referenced by FactionBranch.AddMemeber(), and AddThing().

◆ RecalculateFOV()

◆ ReferenceId()

string Card.ReferenceId ( )
inline

Implements IGlobalValue.

Definition at line 2692 of file Card.cs.

2693 {
2694 return "c" + uid;
2695 }

References uid.

◆ RefreshColor()

void Card.RefreshColor ( )
inline

Definition at line 5720 of file Card.cs.

5721 {
5722 if (isChara)
5723 {
5724 if (isDyed)
5725 {
5727 }
5728 else if (isElemental)
5729 {
5731 }
5732 else
5733 {
5734 _colorInt = 104025;
5735 }
5736 }
5737 else if (isDyed)
5738 {
5740 {
5742 }
5743 else
5744 {
5746 }
5747 }
5749 {
5751 }
5753 {
5755 }
5756 else
5757 {
5759 }
5760 }
static int GetColorInt(ref Color matColor, int p)
bool isElemental
Definition: Card.cs:708
SourceMaterial.Row DyeMat
Definition: Card.cs:1902
virtual CardRow sourceRenderCard
Definition: Card.cs:2095
ref Color GetRandomColor()
Definition: Card.cs:5762
static GameSetting setting
Definition: EClass.cs:34
UD_String_ElementRef elements
Definition: GameSetting.cs:315
bool useAltColor
Definition: RenderRow.cs:80
bool useRandomColor
Definition: RenderRow.cs:83
int colorMod
Definition: RenderRow.cs:16

References SourceMaterial.Row.altColor, RenderRow.colorMod, GameSetting.elements, BaseTileMap.GetColorInt(), Chara.MainElement, SourceMaterial.Row.matColor, material, EClass.setting, Element.source, RenderRow.useAltColor, and RenderRow.useRandomColor.

◆ RemoveBacker()

void Card.RemoveBacker ( )
inline

Definition at line 6711 of file Card.cs.

6712 {
6713 if (c_idBacker == 164)
6714 {
6715 Chara.things.Find("amulet_moonnight")?.Destroy();
6716 }
6717 c_idBacker = 0;
6718 }

References Destroy(), ThingContainer.Find(), and things.

Referenced by Zone_Casino.OnActivate(), BackerContentInspector.ContentCard.Remove(), and Zone.Revive().

◆ RemoveCard()

void Card.RemoveCard ( Card  c)
inline

Implements ICardParent.

Definition at line 3048 of file Card.cs.

3049 {
3050 RemoveThing(c as Thing);
3051 }
void RemoveThing(Thing thing)
Definition: Card.cs:3216

References RemoveThing().

Referenced by ZonePreEnterBoutWin.Execute(), InvOwner.Grab(), and InvOwner.OnShiftClick().

◆ RemoveEditorTag()

void Card.RemoveEditorTag ( EditorTag  tag)
inline

Definition at line 2572 of file Card.cs.

2573 {
2574 c_editorTags = (c_editorTags.IsEmpty() ? null : c_editorTags.Replace(tag.ToString(), "").Replace(",,", ","));
2575 }

References c_editorTags.

Referenced by AddThing(), QuestDebt.OnStart(), SurvivalManager.OnUpdateRecruit(), DramaOutcome.poppy_found(), DramaOutcome.QuestExploration_AfterCrystal(), and DramaOutcome.QuestExploration_MeetFarris().

◆ RemoveThing()

void Card.RemoveThing ( Thing  thing)
inline

Definition at line 3216 of file Card.cs.

3217 {
3218 Card rootCard = GetRootCard();
3219 if (rootCard != null && rootCard.isChara && (rootCard.Chara.held == thing || (rootCard.IsPC && thing.things.Find((Thing t) => EClass.pc.held == t) != null)))
3220 {
3221 rootCard.Chara.held = null;
3222 if (rootCard.IsPC)
3223 {
3225 if ((bool)instance && instance.selected != -1 && instance.selectedButton.card != null && instance.selectedButton.card == thing)
3226 {
3227 instance.selectedButton.card = null;
3228 }
3230 ActionMode.AdvOrRegion.updatePlans = true;
3231 LayerInventory.SetDirty(thing);
3232 }
3234 }
3235 dirtyWeight = true;
3236 if (thing.c_equippedSlot != 0 && isChara)
3237 {
3238 Chara.body.Unequip(thing);
3239 }
3240 things.Remove(thing);
3241 things.OnRemove(thing);
3242 if (isSale && things.Count == 0 && IsContainer)
3243 {
3244 isSale = false;
3245 EClass._map.props.sales.Remove(this);
3246 }
3247 if (thing.invY == 1)
3248 {
3249 WidgetCurrentTool.dirty = true;
3250 }
3251 thing.invX = -1;
3252 thing.invY = 0;
3253 if (thing.props != null)
3254 {
3255 thing.props.Remove(thing);
3256 }
3259 {
3260 LayerInventory.SetDirty(thing);
3261 WidgetHotbar.dirtyCurrentItem = true;
3262 thing.parent = null;
3263 if (thing.trait.IsContainer)
3264 {
3265 foreach (LayerInventory item in LayerInventory.listInv.Copy())
3266 {
3267 if (item.invs[0].owner.Container.GetRootCard() != EClass.pc && item.floatInv)
3268 {
3269 EClass.ui.layerFloat.RemoveLayer(item);
3270 }
3271 }
3272 }
3273 }
3274 thing.parent = null;
3275 }
Card card
Definition: ButtonGrid.cs:24
int c_equippedSlot
Definition: Card.cs:926
int invY
Definition: Card.cs:1917
bool isSale
Definition: Card.cs:852
void RecalculateFOV()
Definition: Card.cs:6064
void Unequip(Thing thing, bool refresh=true)
Definition: CharaBody.cs:49
static List< LayerInventory > listInv
PropsManager props
Definition: Map.cs:91
void RefreshCurrentHotItem()
Definition: Player.cs:2095
List< Card > sales
Definition: PropsManager.cs:14
void Remove(Card t)
Definition: Props.cs:115
void OnRemove(Thing t)
virtual bool IsContainer
Definition: Trait.cs:212
static WidgetCurrentTool Instance
ButtonGrid selectedButton

References EClass._map, Chara.body, c_equippedSlot, ButtonGrid.card, Chara, dirtyWeight, ThingContainer.Find(), GetRootCard(), Chara.held, WidgetCurrentTool.Instance, invY, isChara, IsContainer, Trait.IsContainer, IsPC, isSale, item, LayerInventory.listInv, ThingContainer.OnRemove(), EClass.pc, EClass.player, props, Map.props, RecalculateFOV(), Player.RefreshCurrentHotItem(), Props.Remove(), PropsManager.sales, WidgetCurrentTool.selected, WidgetCurrentTool.selectedButton, LayerInventory.SetDirty(), SetDirtyWeight(), ShouldTrySetDirtyInventory(), things, trait, EClass.ui, and CharaBody.Unequip().

Referenced by RemoveCard(), and RemoveThings().

◆ RemoveThings()

void Card.RemoveThings ( )
inline

Definition at line 3208 of file Card.cs.

3209 {
3210 for (int num = things.Count - 1; num >= 0; num--)
3211 {
3212 RemoveThing(things[num]);
3213 }
3214 }

References RemoveThing(), and things.

Referenced by ApplyEditorTags(), RecipeCard.Craft(), Trait.OnBarter(), and FactionBranch.OnCreate().

◆ RenderMarker()

void Card.RenderMarker ( Point  point,
bool  active,
HitResult  result,
bool  main,
int  dir,
bool  useCurrentPosition = false 
)
inline

Definition at line 6000 of file Card.cs.

6001 {
6002 if (dir != -1)
6003 {
6004 this.dir = dir;
6005 }
6006 Vector3 v = point.Position();
6007 bool skipRender = point.cell.skipRender;
6008 if (result != 0 && EClass.screen.guide.isActive && !skipRender)
6009 {
6010 EClass.screen.guide.passGuideBlock.Add(ref v, (point.HasObj || point.HasChara) ? 5 : 0);
6011 }
6012 if (!main)
6013 {
6014 return;
6015 }
6016 RenderParam renderParam = GetRenderParam();
6018 {
6019 renderParam.x = v.x;
6020 renderParam.y = v.y;
6021 renderParam.z = v.z;
6022 EClass.screen.tileMap.SetRoofHeight(renderParam, point.cell, point.x, point.z);
6023 v.x = renderParam.x;
6024 v.y = renderParam.y;
6025 v.z = renderParam.z;
6026 }
6028 {
6029 TileType.GetMountHeight(ref v, point, this.dir, this);
6030 }
6031 v.z += EClass.setting.render.thingZ;
6032 if (!skipRender)
6033 {
6034 Vector3 thingPosition = EClass.screen.tileMap.GetThingPosition(this, point);
6035 if (freePos)
6036 {
6037 v.x += fx;
6038 v.y += fy;
6039 v.z += thingPosition.z;
6040 }
6041 else
6042 {
6043 v += thingPosition;
6044 }
6045 }
6046 if (useCurrentPosition)
6047 {
6048 v = renderer.position;
6049 v.z += -0.01f;
6050 }
6051 if (TileType == TileType.Door)
6052 {
6053 v.z -= 0.5f;
6054 }
6055 renderParam.matColor = (active ? EClass.Colors.blockColors.Active : EClass.Colors.blockColors.Inactive);
6056 point.ApplyAnime(ref v);
6057 if (renderer.hasActor)
6058 {
6060 }
6061 renderer.Draw(renderParam, ref v, drawShadow: false);
6062 }
virtual bool IsRoofEditMode(Card c=null)
Definition: ActionMode.cs:311
ScreenGuide guide
BaseTileMap tileMap
void SetRoofHeight(MeshPassParam _param, Cell _cell, int _cx, int _cz, int h=0, int altitude=0, int dirWall=-1, bool ignoreAltitudeY=false)
Vector3 GetThingPosition(Card tg, Point p)
virtual void RefreshSprite()
Definition: CardActor.cs:224
override void Draw(RenderParam p)
Definition: CardRenderer.cs:53
CardActor actor
Definition: CardRenderer.cs:11
float fy
Definition: Card.cs:252
float fx
Definition: Card.cs:240
RenderParam GetRenderParam()
Definition: Card.cs:5689
bool freePos
Definition: Card.cs:504
bool skipRender
Definition: Cell.cs:270
BlockColors blockColors
RenderSetting render
Definition: GameSetting.cs:301
void Add(Point point, float tile=0f, float color=0f)
Definition: MeshPass.cs:122
RenderParam ApplyAnime(RenderParam p)
Definition: Point.cs:1309
bool HasObj
Definition: Point.cs:137
bool HasChara
Definition: Point.cs:226
ActionMode actionMode
Definition: Scene.cs:79
bool isActive
Definition: ScreenGuide.cs:15
MeshPass passGuideBlock
Definition: ScreenGuide.cs:5
virtual void GetMountHeight(ref Vector3 v, Point p, int d, Card target=null)
Definition: TileType.cs:369
virtual bool UseMountHeight
Definition: TileType.cs:211
static TileTypeDoor Door
Definition: TileType.cs:95

References Scene.actionMode, CardRenderer.actor, MeshPass.Add(), Point.ApplyAnime(), ColorProfile.blockColors, Point.cell, EClass.Colors, TileType.Door, CardRenderer.Draw(), TileType.GetMountHeight(), BaseTileMap.GetThingPosition(), BaseGameScreen.guide, CardRenderer.hasActor, Point.HasChara, Point.HasObj, ColorProfile.BlockColors.Inactive, ScreenGuide.isActive, ActionMode.IsRoofEditMode(), ScreenGuide.passGuideBlock, CardRenderer.position, Point.Position(), CardActor.RefreshSprite(), GameSetting.render, EClass.scene, EClass.screen, BaseTileMap.SetRoofHeight(), EClass.setting, Cell.skipRender, GameSetting.RenderSetting.thingZ, BaseGameScreen.tileMap, TileType.UseMountHeight, MeshPassParam.x, Point.x, MeshPassParam.y, MeshPassParam.z, and Point.z.

Referenced by RecipeCard.OnRenderMarker().

◆ ResistLv()

int Card.ResistLv ( int  res)
inline

Definition at line 5633 of file Card.cs.

5634 {
5635 return Element.GetResistLv(Evalue(res));
5636 }
static int GetResistLv(int v)
Definition: ELEMENT.cs:1121

References Element.GetResistLv().

Referenced by ActEffect.ProcAt().

◆ ResistLvFrom()

int Card.ResistLvFrom ( int  ele)
inline

Definition at line 5628 of file Card.cs.

5629 {
5630 return ResistLv(EClass.sources.elements.alias.TryGetValue(EClass.sources.elements.map[ele].aliasRef)?.id ?? 0);
5631 }

References SourceManager.elements, and EClass.sources.

Referenced by GoalCombat.TryUseAbility().

◆ Rotate()

virtual void Card.Rotate ( bool  reverse = false)
inlinevirtual

Reimplemented in Chara.

Definition at line 5927 of file Card.cs.

5928 {
5929 int num = 4;
5930 if (sourceCard.tiles.Length > 4)
5931 {
5932 num = sourceCard.tiles.Length;
5933 }
5934 if (TileType == TileType.Door)
5935 {
5936 num = 2;
5937 }
5938 if (reverse)
5939 {
5940 dir--;
5941 }
5942 else
5943 {
5944 dir++;
5945 }
5946 if (dir < 0)
5947 {
5948 dir = num - 1;
5949 }
5950 if (dir == num)
5951 {
5952 dir = 0;
5953 }
5954 SetDir(dir);
5956 }
void RefreshSprite()
virtual void SetDir(int d)
Definition: Card.cs:5908
int[] tiles
Definition: RenderRow.cs:10

References TileType.Door, CardRenderer.RefreshSprite(), and RenderRow.tiles.

Referenced by RecipeCard.Rotate(), Cell.RotateAll(), and AM_Adv.ShowAllAction().

◆ Say() [1/3]

void Card.Say ( string  lang,
Card  c1,
Card  c2,
string  ref1 = null,
string  ref2 = null 
)
inline

Definition at line 6508 of file Card.cs.

6509 {
6510 if (ShouldShowMsg)
6511 {
6512 Msg.Say(IsPC ? Lang.Game.TryGetId(lang + "_pc", lang) : lang, c1, c2, ref1, ref2);
6513 }
6514 Msg.SetColor();
6515 }
bool ShouldShowMsg
Definition: Card.cs:2416
static LangGame Game
Definition: Lang.cs:48
string TryGetId(string id, string id2)
Definition: SourceLang.cs:34

References Lang.Game, Msg.Say(), Msg.SetColor(), and SourceLang< T >.TryGetId().

◆ Say() [2/3]

void Card.Say ( string  lang,
Card  c1,
string  ref1 = null,
string  ref2 = null 
)
inline

Definition at line 6517 of file Card.cs.

6518 {
6519 if (ShouldShowMsg)
6520 {
6521 Msg.Say(IsPC ? Lang.Game.TryGetId(lang + "_pc", lang) : lang, c1, ref1, ref2);
6522 }
6523 Msg.SetColor();
6524 }

References Lang.Game, Msg.Say(), Msg.SetColor(), and SourceLang< T >.TryGetId().

◆ Say() [3/3]

void Card.Say ( string  lang,
string  ref1 = null,
string  ref2 = null 
)
inline

Definition at line 6499 of file Card.cs.

6500 {
6501 if (ShouldShowMsg)
6502 {
6503 Msg.Say(IsPC ? Lang.Game.TryGetId(lang + "_pc", lang) : lang, ref1, ref2);
6504 }
6505 Msg.SetColor();
6506 }

References Lang.Game, Msg.Say(), Msg.SetColor(), and SourceLang< T >.TryGetId().

Referenced by Chara._Move(), InvOwnerBlend._OnProcess(), TraitShrine._OnUse(), ActPlan._Update(), TraitSwitch.ActivateTrap(), RecipeManager.Add(), Chara.AddRandomBodyPart(), ActMelee.Attack(), Point.CallGuard(), ElementContainerCard.CheckSkillActions(), TraitCrafter.Craft(), AI_OpenLock.CreateProgress(), DamageHP(), Decay(), Chara.Die(), Chara.DoHostileAction(), CharaBody.Equip(), AI_Fish.ProgressFish.Fail(), AI_Fuck.Finish(), AI_Massage.Finish(), ActEffect.GeneMiracle(), Chara.GiveGift(), Chara.GiveLovePotion(), TraitGamble.IdleUse(), Condition.Kill(), LevelUp(), ActEffect.LoveMiracle(), Chara.MakeAlly(), AI_Fish.Makefish(), StatsMana.Mod(), TraitBaseSpellbook.ModCharge(), ModCharge(), TraitWell.ModCharges(), TraitChangingRoom.OnActivateTrap(), TraitTrap.OnActivateTrap(), ConSleep.OnBeforeStart(), TraitDrink.OnBlend(), AI_PassTime.OnCancel(), Stats.OnChangePhase(), TraitBrewery.OnChildDecay(), InvOwner.OnClick(), TaskChopWood.OnCreateProgress(), TaskDig.OnCreateProgress(), TaskDrawWater.OnCreateProgress(), TaskHarvest.OnCreateProgress(), TaskMine.OnCreateProgress(), TaskPlow.OnCreateProgress(), TaskPourWater.OnCreateProgress(), TraitDrinkMilkMother.OnDrink(), Affinity.OnGift(), GrowSystemTree.OnHitFail(), ElementContainerCard.OnLevelUp(), ElementContainerCard.OnModTempPotential(), TraitAltar.OnOffer(), AI_Fish.ProgressFish.OnProgressComplete(), TaskBuild.OnProgressComplete(), TraitBaseSpellbook.OnRead(), TraitBookSecret.OnRead(), TraitBookSkill.OnRead(), TraitScrollStatic.OnRead(), ConSleep.OnRemoved(), AI_Read.OnSetOwner(), AI_Fish.ProgressFish.OnStart(), TraitFloorSwitch.OnStepped(), TraitMiniPool.OnStepped(), TraitFoodPreparedPackage.OnUse(), TraitGiftJure.OnUse(), TraitGiftNewYear.OnUse(), TraitGiftPack.OnUse(), TraitItemProc.OnUse(), TraitParcel.OnUse(), TraitPlamoBox.OnUse(), TraitWhistlePeace.OnUse(), TraitFoodMeat.OnUse(), TraitPotionEmpty.OnUse(), DramaManager.ParseLine(), ActBash.Perform(), ActClearWater.Perform(), ActCryRage.Perform(), ActDrawWater.Perform(), ActDreamBug.Perform(), ActRanged.Perform(), ActRush.Perform(), ActSummonGuard.Perform(), ActWater.Perform(), ActZap.Perform(), AttackProcess.Perform(), BaseCondition.PhaseMsg(), ConBuffStats.PlayEffect(), Trait.PlayToggleEffect(), ActEffect.Poison(), GrowSystem.PopHarvest(), ActPray.Pray(), AI_Pray.Pray(), FoodEffect.Proc(), ActEffect.Proc(), ActEffect.ProcAt(), InvOwner.Transaction.Process(), TraitBaseSpellbook.ReadFailEffect(), TraitGenerator.Recover(), Chara.RemoveLastBodyPart(), TraitShackle.Restrain(), ActRide.Ride(), AI_ArmPillow.Run(), AI_Clean.Run(), AI_Craft_Snowman.Run(), AI_Eat.Run(), AI_Fuck.Run(), AI_Haul.Run(), AI_Idle.Run(), AI_Massage.Run(), AI_OpenGambleChest.Run(), AI_PassTime.Run(), AI_PlayMusic.Run(), AI_Read.Run(), AI_Shear.Run(), AI_Slaughter.Run(), AI_Steal.Run(), AI_Trolley.Run(), GoalCombat.Run(), TaskClean.Run(), TaskWater.Run(), TraitGenerator.ShortOut(), DramaOutcome.sister_friend(), AI_Trolley.Stop(), Chara.Stumble(), ActThrow.Throw(), ConInsane.Tick(), ConSleep.Tick(), Trait.Toggle(), TraitDoorAutoShoji.ToggleDoor(), TraitToolTorch.ToggleOn(), Zone.TryAddThingInSharedContainer(), AIAct.TryCancel(), TraitSwitch.TryDisarmTrap(), ThingGen.TryLickChest(), Thing.TryLickEnchant(), BaseCondition.TryNullify(), TraitDoor.TryOpen(), Trait.TryOpenLock(), ActPray.TryPray(), TraitBaseSpellbook.TryProgress(), ActRanged.TryReload(), TraitDoor.TrySetAct(), TraitWell.TrySetAct(), CharaBody.Unequip(), CharaBody.UnqeuipIfTooHeavy(), and ActRide.Unride().

◆ SayNothingHappans()

◆ SayRaw()

void Card.SayRaw ( string  text,
string  ref1 = null,
string  ref2 = null 
)
inline

Definition at line 6478 of file Card.cs.

6479 {
6480 if (isSynced && !text.IsEmpty())
6481 {
6482 if (ref1 != null)
6483 {
6484 text = text.Replace("#1", ref1);
6485 }
6486 if (ref2 != null)
6487 {
6488 text = text.Replace("#2", ref2);
6489 }
6490 HostRenderer.Say(text);
6491 }
6492 }
void Say(string text, Color c=default(Color), float duration=0f)
CardRenderer HostRenderer
Definition: Card.cs:2404

Referenced by CoreDebug.BroadcastNext(), and ActPlan.Order().

◆ SecondaryCompare()

virtual int Card.SecondaryCompare ( UIList::SortMode  m,
Card  c 
)
inlinevirtual

Definition at line 7426 of file Card.cs.

7427 {
7428 int num = 0;
7429 if (num == 0)
7430 {
7431 num = id.CompareTo(c.id);
7432 }
7433 if (num == 0)
7434 {
7435 num = trait.CompareTo(c);
7436 }
7437 if (num == 0)
7438 {
7439 num = Lang.comparer.Compare(GetName(NameStyle.Full, 1), c.GetName(NameStyle.Full, 1));
7440 }
7441 if (num == 0)
7442 {
7443 num = refVal - c.refVal;
7444 }
7445 if (num == 0)
7446 {
7447 num = c_charges - c.c_charges;
7448 }
7449 if (num == 0)
7450 {
7451 num = encLV - c.encLV;
7452 }
7453 if (num == 0)
7454 {
7455 num = Num - c.Num;
7456 }
7457 if (num == 0)
7458 {
7459 num = uid - c.uid;
7460 }
7461 return num;
7462 }
static NaturalStringComparer comparer
Definition: Lang.cs:22
virtual int CompareTo(Card b)
Definition: Trait.cs:711

References c_charges, Lang.comparer, Trait.CompareTo(), encLV, GetName(), id, Num, refVal, and uid.

◆ SetBlessedState()

virtual void Card.SetBlessedState ( BlessedState  s)
inlinevirtual

Definition at line 3787 of file Card.cs.

3788 {
3789 int num = 0;
3790 if (s == BlessedState.Blessed && blessedState < BlessedState.Blessed)
3791 {
3792 num = 1;
3793 }
3794 if (s < BlessedState.Blessed && blessedState == BlessedState.Blessed)
3795 {
3796 num = -1;
3797 }
3798 if (num != 0 && IsEquipmentOrRangedOrAmmo)
3799 {
3800 if (IsWeapon || IsAmmo)
3801 {
3802 elements.ModBase(67, num);
3803 }
3804 else
3805 {
3806 elements.ModBase(65, num * 2);
3807 }
3808 }
3809 blessedState = s;
3810 }

References blessedState, elements, IsAmmo, IsEquipmentOrRangedOrAmmo, IsWeapon, and ElementContainer.ModBase().

Referenced by Recipe.Craft(), RecipeCard.Craft(), Player.CreateEquip(), FactionBranch.DailyOutcome(), MakeEgg(), AI_Fish.Makefish(), MakeMilk(), TraitSeed.MakeSeed(), Chara.MutateRandom(), TraitDrink.OnBlend(), Thing.OnCreate(), TaskHarvest.OnCreateProgress(), TraitAltar.OnOffer(), TraitPotionEmpty.OnUse(), ActEffect.Proc(), CoreDebug.QuickStart(), and AI_UseCrafter.Run().

◆ SetCensored()

void Card.SetCensored ( bool  enable)
inline

Definition at line 7364 of file Card.cs.

7365 {
7366 isCensored = enable;
7368 {
7369 isCensored = false;
7370 }
7372 }
void SetCensored(bool enable)
bool isCensored
Definition: Card.cs:420
OtherSetting other
Definition: CoreConfig.cs:612

References Core.config, EClass.core, CoreConfig.OtherSetting.noCensor, CoreConfig.other, and CardRenderer.SetCensored().

Referenced by AI_Slaughter.OnCancelOrSuccess(), AI_Bladder.OnReset(), AI_Bladder.Run(), and AI_Slaughter.Run().

◆ SetCharge()

void Card.SetCharge ( int  a)
inline

◆ SetDeconstruct()

void Card.SetDeconstruct ( bool  deconstruct)
inline

Definition at line 7374 of file Card.cs.

7375 {
7376 if (isDeconstructing != deconstruct)
7377 {
7378 if (deconstruct)
7379 {
7380 EClass._map.props.deconstructing.Add(this);
7381 }
7382 else
7383 {
7384 EClass._map.props.deconstructing.Remove(this);
7385 }
7386 isDeconstructing = deconstruct;
7387 }
7388 }
bool isDeconstructing
Definition: Card.cs:432
List< Card > deconstructing
Definition: PropsManager.cs:12

References EClass._map, PropsManager.deconstructing, and Map.props.

Referenced by InspectGroupThing.OnSetActions(), and AI_Deconstruct.Run().

◆ SetDir()

virtual void Card.SetDir ( int  d)
inlinevirtual

Reimplemented in Chara.

Definition at line 5908 of file Card.cs.

5909 {
5910 dir = d;
5912 }

References CardRenderer.RefreshSprite().

Referenced by RecipeCard.Build(), CharaRenderer.DrawHeld(), and TraitPillowStrange.TrySetAct().

◆ SetDirtyWeight()

void Card.SetDirtyWeight ( )
inline

Definition at line 2516 of file Card.cs.

2517 {
2519 {
2520 EClass.player.wasDirtyWeight = true;
2521 }
2522 dirtyWeight = true;
2523 (parent as Card)?.SetDirtyWeight();
2524 }

References EClass.core, dirtyWeight, Core.IsGameStarted, IsPC, parent, and SetDirtyWeight().

Referenced by AddThing(), ChangeMaterial(), ChangeWeight(), ModNum(), AttbMain.OnChangeValue(), Skill.OnChangeValue(), ActEffect.Proc(), Religion.PunishTakeOver(), RemoveThing(), SetDirtyWeight(), and SetLv().

◆ SetEncLv()

◆ SetFreePos()

void Card.SetFreePos ( Point  point)
inline

Definition at line 5976 of file Card.cs.

5977 {
5978 freePos = EClass.game.config.FreePos && isThing && TileType.FreeStyle && !sourceCard.multisize && !EClass.scene.actionMode.IsRoofEditMode(this);
5979 if (freePos)
5980 {
5981 Vector3 vector = point.Position();
5982 Vector3 thingPosition = EClass.screen.tileMap.GetThingPosition(this, point);
5983 fx = EInput.mposWorld.x + EClass.setting.render.freePosFix.x;
5984 fy = EInput.mposWorld.y + EClass.setting.render.freePosFix.y;
5986 {
5987 fx -= fx % 0.2f;
5988 fy -= fy % 0.1f;
5989 }
5990 fx = fx - vector.x + thingPosition.x;
5991 fy = fy - vector.y + thingPosition.y;
5992 }
5993 else
5994 {
5995 float num2 = (fy = 0f);
5996 fx = num2;
5997 }
5998 }
bool snapFreePos
Definition: Game.cs:33
Config config
Definition: Game.cs:215

References Scene.actionMode, Game.config, GameSetting.RenderSetting.freePosFix, EClass.game, BaseTileMap.GetThingPosition(), ActionMode.IsRoofEditMode(), Point.Position(), GameSetting.render, EClass.scene, EClass.screen, EClass.setting, Game.Config.snapFreePos, and BaseGameScreen.tileMap.

Referenced by RecipeCard.OnRenderMarker().

◆ SetHidden()

Card Card.SetHidden ( bool  hide = true)
inline

Definition at line 5534 of file Card.cs.

5535 {
5536 isHidden = hide;
5537 pos.cell.Refresh();
5538 return this;
5539 }
bool isHidden
Definition: Card.cs:516
void Refresh()
Definition: Cell.cs:1152

References Point.cell, and Cell.Refresh().

Referenced by ApplyEditorTags(), Create(), TraitSwitch.OnInstall(), TraitFloorSwitch.OnStepped(), and ActWait.SearchMedal().

◆ SetImage() [1/2]

virtual void Card.SetImage ( Image  image)
inlinevirtual

Definition at line 5808 of file Card.cs.

5809 {
5810 if (trait is TraitAbility)
5811 {
5812 (trait as TraitAbility).act.SetImage(image);
5813 }
5814 else
5815 {
5816 sourceRenderCard.SetImage(image, GetSprite(), colorInt, setNativeSize: true, 0, 0, this);
5817 }
5818 }
int colorInt
Definition: Card.cs:106
void SetImage(Image image, Sprite sprite=null, int matCol=0, bool setNativeSize=true, int dir=0, int idSkin=0, Card card=null)
Definition: RenderRow.cs:351

References RenderRow.SetImage().

◆ SetImage() [2/2]

◆ SetLv()

Card Card.SetLv ( int  a)
inline

Definition at line 2858 of file Card.cs.

2859 {
2860 bool flag = a > LV;
2861 LV = a;
2862 if (!isChara)
2863 {
2864 return this;
2865 }
2866 Rand.SetSeed(uid);
2867 ElementContainer elementContainer = new ElementContainer();
2868 elementContainer.ApplyElementMap(uid, SourceValueType.Chara, Chara.job.elementMap, LV);
2869 elementContainer.ApplyElementMap(uid, SourceValueType.Chara, Chara.race.elementMap, LV);
2870 elementContainer.ApplyElementMap(uid, SourceValueType.Chara, Chara.source.elementMap, 1, invert: false, applyFeat: true);
2871 foreach (Element value in elements.dict.Values)
2872 {
2873 int num = elementContainer.Value(value.id);
2874 if (num != 0)
2875 {
2876 int num2 = num - value.ValueWithoutLink;
2877 if (num2 != 0)
2878 {
2879 elements.ModBase(value.id, num2);
2880 }
2881 }
2882 }
2883 if (flag)
2884 {
2886 }
2887 Rand.SetSeed();
2888 hp = MaxHP;
2889 Chara.mana.value = Chara.mana.max;
2892 return this;
2893 }
SourceValueType
void ClampInitialSkill()
Definition: Card.cs:2895
SourceJob.Row job
Definition: Chara.cs:464
void CalculateMaxStamina()
Definition: Chara.cs:1954
SourceChara.Row source
Definition: Chara.cs:156
void ApplyElementMap(int uid, SourceValueType type, Dictionary< int, int > map, int lv, bool invert=false, bool applyFeat=false)
int ValueWithoutLink
Definition: ELEMENT.cs:292

References ElementContainer.ApplyElementMap(), Chara.CalculateMaxStamina(), ClampInitialSkill(), ElementContainer.dict, elements, hp, Element.id, isChara, Chara.job, LV, Chara.mana, Stats.max, MaxHP, ElementContainer.ModBase(), Chara.race, SetDirtyWeight(), Rand.SetSeed(), Chara.source, uid, and Element.ValueWithoutLink.

Referenced by Chara.Die(), ZonePreEnterBout.Execute(), DNA.Generate(), TraitFoodEggFertilized.Incubate(), Trait.OnBarter(), Chara.OnCreate(), TraitMonsterBall.OnCreate(), TraitPowerStatue.OnCreate(), TraitDrinkMilkMother.OnDrink(), ActEffect.ProcAt(), CoreDebug.QuickStart(), SerializedCards.Restore(), Chara.ScaleByPrincipal(), and CoreDebug.Spawn().

◆ SetNoSell()

Thing Card.SetNoSell ( )
inline

Definition at line 3407 of file Card.cs.

3408 {
3409 noSell = true;
3410 return this as Thing;
3411 }

References noSell, and Thing.

Referenced by DramaOutcome.fiama_starter_gift(), and TraitGiftJure.OnUse().

◆ SetNum()

Thing Card.SetNum ( int  a)
inline

Definition at line 3393 of file Card.cs.

3394 {
3395 if (!isThing)
3396 {
3397 return null;
3398 }
3399 if (a == Num)
3400 {
3401 return this as Thing;
3402 }
3403 ModNum(a - Num);
3404 return this as Thing;
3405 }

References isThing, ModNum(), Num, and Thing.

Referenced by ThingGen._Create(), InvOwnerRecycle._OnProcess(), Add(), ThingContainer.AddCurrency(), DropdownGrid.BuildIngredients(), TraitCrafter.Craft(), RecipeCard.Craft(), ThingGen.CreateCurrency(), Player.CreateEquip(), ThingGen.CreatePerfume(), ThingGen.CreatePotion(), ThingGen.CreateRedBook(), ThingGen.CreateScroll(), ThingGen.CreateSkillbook(), ThingGen.CreateSpellbook(), Trait.CreateStock(), FactionBranch.DailyOutcome(), Decay(), Recipe.DropIngredients(), Duplicate(), Chara.EQ_Item(), ZonePreEnterBoutWin.Execute(), DramaOutcome.fiama_gold(), DramaOutcome.fiama_starter_gift(), AI_Fuck.Finish(), FactionBranch.GetDailyIncome(), AI_Shear.GetFur(), FortuneRollData.GetPrize(), MiniGame.GetSlotReward(), TaskHarvest.HarvestThing(), MakeEgg(), AI_Fish.Makefish(), MakeMilk(), AI_OpenGambleChest.MakeReward(), Map.MineObj(), Faction.OnAdvanceMonth(), Trait.OnBarter(), QuestVernis.OnChangePhase(), TraitBrewery.OnChildDecay(), QuestLoytelFarm.OnComplete(), QuestNasu.OnComplete(), TaskChopWood.OnCreateProgress(), TaskHarvest.OnCreateProgress(), QuestDefense.OnDropReward(), QuestRandom.OnDropReward(), Zone_CursedManorDungeon.OnGenerateMap(), GrowSystemTree.OnMineObj(), SurvivalManager.OnMineWreck(), TraitGiftJure.OnUse(), InvOwnerDeliver.PayBill(), Chara.PickOrDrop(), TraitGacha.PlayGacha(), TraitBaseContainer.Prespawn(), TraitContainerCurrency.Prespawn(), FoodEffect.Proc(), ActEffect.Proc(), DramaOutcome.QuestDefense_1(), CoreDebug.QuickStart(), LayerCraft.RefreshProduct(), Chara.RestockInventory(), AI_OpenGambleChest.Run(), AI_Steal.Run(), TaskCullLife.Run(), GameDate.ShipGoods(), GameDate.ShipRandomPackages(), CoreDebug.Spawn(), SpawnLoot(), AI_PlayMusic.ThrowReward(), Recipe.TryGetFirstTimeBonus(), GrowSystem.TryPick(), Chara.TryPoisonPotion(), and TraitFoodEgg.Update().

◆ SetPaintData()

void Card.SetPaintData ( )
inline

Definition at line 6720 of file Card.cs.

6721 {
6722 EClass.ui.Hide(0f);
6724 {
6728 {
6729 EClass.ui.Show(0f);
6730 });
6731 });
6732 }
void WaitForEndOfFrame(Action action)
Definition: BaseCore.cs:61
byte[] GetPaintData()
Definition: Card.cs:6734
void ClearPaintSprite()
Definition: Card.cs:6752

References EClass.core, EClass.ui, and BaseCore.WaitForEndOfFrame().

◆ SetPlaceState()

void Card.SetPlaceState ( PlaceState  newState,
bool  byPlayer = false 
)
inline

Definition at line 3639 of file Card.cs.

3640 {
3641 if (this.placeState == newState)
3642 {
3643 return;
3644 }
3645 if (parent != EClass._zone)
3646 {
3647 Debug.Log("tried to change placestate of non-root card:" + this);
3648 return;
3649 }
3651 Area area = pos.area;
3652 if (placeState == PlaceState.installed)
3653 {
3654 area?.OnUninstallCard(this);
3655 if (!isRoofItem)
3656 {
3657 altitude = 0;
3658 freePos = false;
3659 float num2 = (fy = 0f);
3660 fx = num2;
3661 }
3662 trait.Uninstall();
3663 }
3664 if (placeState == PlaceState.installed || newState == PlaceState.installed)
3665 {
3666 ForeachPoint(delegate(Point p, bool main)
3667 {
3668 p.cell.RemoveCard(this);
3669 });
3670 this.placeState = newState;
3671 ForeachPoint(delegate(Point p, bool main)
3672 {
3673 p.cell.AddCard(this);
3674 });
3675 }
3676 else
3677 {
3678 this.placeState = newState;
3679 }
3680 if (trait is TraitFakeBlock)
3681 {
3683 }
3684 if (newState == PlaceState.none)
3685 {
3686 this.placeState = PlaceState.roaming;
3687 if (props != null)
3688 {
3689 props.Remove(this);
3690 }
3691 }
3692 else
3693 {
3695 if (this.placeState == PlaceState.installed)
3696 {
3697 if (isThing)
3698 {
3699 if (trait.InstallBottomPriority != -1)
3700 {
3702 }
3703 else
3704 {
3706 }
3707 }
3708 area?.OnInstallCard(this);
3709 isRoofItem = false;
3710 trait.Install(byPlayer);
3711 }
3712 }
3714 {
3716 }
3717 if (trait.ShouldTryRefreshRoom && (placeState == PlaceState.installed || this.placeState == PlaceState.installed))
3718 {
3720 }
3721 trait.OnChangePlaceState(newState);
3723 {
3725 }
3726 }
Definition: Area.cs:4
virtual void OnInstallCard(Card t)
Definition: Area.cs:59
virtual void OnUninstallCard(Card t)
Definition: Area.cs:63
bool isRoofItem
Definition: Card.cs:564
void MoveThingToBottom(Thing t)
Definition: CellDetail.cs:45
void MoveThingToTop(Thing t)
Definition: CellDetail.cs:58
void RemoveCard(Card c)
Definition: Cell.cs:1566
void AddCard(Card c)
Definition: Cell.cs:1550
HomeResourceManager resources
void OnSetBlockOrDoor(int x, int z)
Definition: Map.cs:1024
CellDetail detail
Definition: Point.cs:71
void RefreshNeighborTiles()
Definition: Point.cs:1260
Area area
Definition: Point.cs:73
void OnCardAddedToZone(Card c)
Definition: PropsManager.cs:25
virtual bool ShouldRefreshTile
Definition: Trait.cs:76
virtual void OnChangePlaceState(PlaceState state)
Definition: Trait.cs:671
virtual bool ShouldTryRefreshRoom
Definition: Trait.cs:87
void Uninstall()
Definition: Trait.cs:1099
virtual int InstallBottomPriority
Definition: Trait.cs:89
void Install(bool byPlayer)
Definition: Trait.cs:1079

References _CreateRenderer(), EClass._map, EClass._zone, Cell.AddCard(), altitude, Point.area, EClass.Branch, Point.cell, Debug, Point.detail, ForeachPoint(), freePos, fx, fy, Trait.Install(), Trait.InstallBottomPriority, Zone.IsPCFaction, isRoofItem, isThing, CellDetail.MoveThingToBottom(), CellDetail.MoveThingToTop(), PropsManager.OnCardAddedToZone(), Trait.OnChangePlaceState(), Area.OnInstallCard(), Map.OnSetBlockOrDoor(), Area.OnUninstallCard(), parent, placeState, pos, props, Map.props, Point.RefreshNeighborTiles(), Props.Remove(), Cell.RemoveCard(), FactionBranch.resources, HomeResourceManager.SetDirty(), Trait.ShouldRefreshTile, Trait.ShouldTryRefreshRoom, trait, Trait.Uninstall(), Point.x, and Point.z.

Referenced by RecipeCard.Build(), Zone.ClaimZone(), ZonePreEnterDigStairs.Execute(), CoreDebug.GetOrCreateDebugContainer(), Install(), Map.OnCardRemovedFromZone(), AM_MoveInstalled.OnProcessTiles(), TaskMoveInstalled.OnProgressComplete(), InspectGroupThing.OnSetActions(), TraitCurrencyMedal.OnStepped(), TraitStairsLocked.OnUse(), ActRestrain.Perform(), AI_Steal.Run(), DramaOutcome.Tutorial1(), and CoreDebug.UpdateInput().

◆ SetPriceFix()

Thing Card.SetPriceFix ( int  a)
inline

Definition at line 6846 of file Card.cs.

6847 {
6848 c_priceFix = a;
6849 return Thing;
6850 }

Referenced by Trait.CreateStock(), and Trait.OnBarter().

◆ SetRandomDir()

void Card.SetRandomDir ( )
inline

Definition at line 5914 of file Card.cs.

5915 {
5916 SetDir(EClass.rnd(4));
5917 }

References EClass.rnd().

Referenced by Zone.TryGenerateShrine().

◆ SetRandomLightColors()

void Card.SetRandomLightColors ( )
inline

Definition at line 6213 of file Card.cs.

6214 {
6215 c_lightColor = (byte)(EClass.rnd(8) + 1) * 1024 + (byte)(EClass.rnd(8) + 1) * 32 + (byte)(EClass.rnd(8) + 1);
6216 }

References EClass.rnd().

◆ SetRandomTalk()

void Card.SetRandomTalk ( )
inline

Definition at line 6603 of file Card.cs.

6604 {
6606 if (!MOD.listTalk.list[0].ContainsKey(id))
6607 {
6608 c_idTalk = MOD.listTalk.GetRandomID("human");
6609 }
6610 }
string GetRandomID(string tag)
Definition: TalkDataList.cs:58

References TalkDataList.GetRandomID(), ExcelDataList.Initialize(), ExcelDataList.list, and MOD.listTalk.

Referenced by Biography.Generate().

◆ SetRandomTone()

void Card.SetRandomTone ( )
inline

Definition at line 6612 of file Card.cs.

6613 {
6615 List<Dictionary<string, string>> list = MOD.tones.list;
6616 if (list.Count != 0)
6617 {
6618 int mtp = EClass.core.config.test.extraToneMTP switch
6619 {
6620 4 => 10,
6621 3 => 5,
6622 2 => 2,
6623 1 => 1,
6624 0 => 0,
6625 _ => 0,
6626 };
6627 if (EClass.debug.enable)
6628 {
6629 mtp *= 100;
6630 }
6631 string text = list.RandomItem()["id"];
6632 text = list.RandomItemWeighted((Dictionary<string, string> a) => a["chance"].ToInt() * ((!a["tag"].Contains("meta")) ? 1 : mtp))["id"];
6633 c_idTone = MOD.tones.GetToneID(text, bio?.gender ?? 0);
6634 }
6635 }
string GetToneID(string id, int gender)
Definition: ToneDataList.cs:58

References EClass.debug, CoreDebug.enable, ToneDataList.GetToneID(), ExcelDataList.Initialize(), ExcelDataList.list, and MOD.tones.

Referenced by Biography.Generate().

◆ SetRenderParam()

virtual void Card.SetRenderParam ( RenderParam  p)
inlinevirtual

Reimplemented in Chara, and Thing.

Definition at line 5699 of file Card.cs.

5700 {
5701 }

Referenced by CardRenderer.Draw(), and CharaRenderer.DrawHeld().

◆ SetReplica()

void Card.SetReplica ( bool  on)
inline

Definition at line 3028 of file Card.cs.

3029 {
3030 isReplica = true;
3031 ChangeMaterial("granite");
3032 }

References ChangeMaterial, and isReplica.

◆ SetSale()

void Card.SetSale ( bool  sale)
inline

Definition at line 6857 of file Card.cs.

6858 {
6859 if (isSale != sale)
6860 {
6861 isSale = sale;
6862 if (isSale)
6863 {
6864 EClass._map.props.sales.Add(this);
6865 }
6866 else
6867 {
6868 EClass._map.props.sales.Remove(this);
6869 }
6870 }
6871 }

References EClass._map, Map.props, and PropsManager.sales.

Referenced by AI_Slaughter.Run().

◆ SetSortVal()

virtual void Card.SetSortVal ( UIList::SortMode  m,
CurrencyType  currency = CurrencyType::Money 
)
inlinevirtual

Reimplemented in Chara.

Definition at line 7395 of file Card.cs.

7396 {
7397 switch (m)
7398 {
7399 case UIList.SortMode.ByEquip:
7400 sortVal = ((c_equippedSlot == 0) ? (category.sortVal * 1000) : 0);
7401 break;
7402 case UIList.SortMode.ByValue:
7403 sortVal = -GetPrice(currency) * 1000;
7404 break;
7405 case UIList.SortMode.ByNumber:
7406 sortVal = -Num * 1000;
7407 break;
7408 case UIList.SortMode.ByCategory:
7409 sortVal = category.sortVal * 1000;
7410 break;
7411 case UIList.SortMode.ByWeight:
7413 break;
7414 case UIList.SortMode.ByWeightSingle:
7416 break;
7417 case UIList.SortMode.ByPrice:
7418 sortVal = -GetPrice(currency) * 1000;
7419 break;
7420 default:
7421 sortVal = sourceCard._index * 1000;
7422 break;
7423 }
7424 }
virtual int GetPrice(CurrencyType currency=CurrencyType.Money, bool sell=false, PriceType priceType=PriceType.Default, Chara c=null)
Definition: Card.cs:6951
int sortVal
Definition: Card.cs:99
int ChildrenAndSelfWeightSingle
Definition: Card.cs:2005
int ChildrenAndSelfWeight
Definition: Card.cs:2003
Definition: UIList.cs:9
SortMode
Definition: UIList.cs:27

References currency, and SourceCategory.Row.sortVal.

Referenced by CoreExtension.Sort().

◆ SetSource()

virtual void Card.SetSource ( )
inlinevirtual

Reimplemented in Chara, and Thing.

Definition at line 2808 of file Card.cs.

2809 {
2810 }

Referenced by _OnDeserialized(), and Create().

◆ SetTier()

void Card.SetTier ( int  a,
bool  setTraits = true 
)
inline

Definition at line 3761 of file Card.cs.

3762 {
3763 if (a < 0)
3764 {
3765 a = 0;
3766 }
3767 tier = a;
3768 if (setTraits)
3769 {
3770 int num = ((a == 1) ? 180 : ((a == 2) ? 400 : ((a >= 3) ? 600 : 0)));
3771 if (a > 0)
3772 {
3773 foreach (Element value in elements.dict.Values)
3774 {
3775 if (value.IsFoodTrait || value.IsTrait)
3776 {
3777 elements.SetTo(value.id, value.Value * num / 100);
3778 }
3779 }
3780 }
3781 elements.SetBase(2, a * 30);
3782 elements.SetBase(759, (a > 1) ? a : 0);
3783 }
3785 }
bool IsFoodTrait
Definition: ELEMENT.cs:362

References ElementContainer.dict, elements, Element.id, Element.IsFoodTrait, Element.IsTrait, ElementContainer.SetBase(), LayerInventory.SetDirty(), ElementContainer.SetTo(), tier, and Element.Value.

Referenced by FactionBranch.DailyOutcome(), AI_Fish.Makefish(), and CoreDebug.UpdateInput().

◆ ShouldTrySetDirtyInventory()

bool Card.ShouldTrySetDirtyInventory ( )
inline

Definition at line 3277 of file Card.cs.

3278 {
3279 if (EClass.player.chara != null)
3280 {
3281 if (!IsPC && GetRootCard() != EClass.pc)
3282 {
3283 return EClass.ui.layers.Count > 0;
3284 }
3285 return true;
3286 }
3287 return false;
3288 }
Chara chara
Definition: Player.cs:1123

References Player.chara, GetRootCard(), IsPC, EClass.pc, and EClass.player.

Referenced by AddThing(), OnChildNumChange(), and RemoveThing().

◆ ShowEmo()

void Card.ShowEmo ( Emo  _emo = Emo::none,
float  duration = 0f,
bool  skipSame = true 
)
inline

◆ SpawnLoot()

void Card.SpawnLoot ( Card  origin)
inline

Definition at line 4890 of file Card.cs.

4891 {
4892 if (!isChara || IsPCFactionMinion || (isCopy && EClass.rnd(10) != 0))
4893 {
4894 return;
4895 }
4896 bool isUserZone = EClass._zone.IsUserZone;
4897 bool flag = EClass._zone is Zone_Music;
4898 List<Card> list = new List<Card>();
4899 if (!IsPCFaction && !isUserZone && sourceCard.idActor.IsEmpty())
4900 {
4901 int i2 = 500;
4902 if (this.rarity >= Rarity.Legendary)
4903 {
4904 i2 = ((!EClass.player.codex.DroppedCard(id)) ? 1 : 10);
4906 }
4908 {
4909 i2 = 10;
4910 }
4911 if (chance(i2))
4912 {
4913 Thing thing = ThingGen.Create("figure");
4914 thing.MakeFigureFrom(id);
4915 list.Add(thing);
4916 }
4917 if (chance(i2))
4918 {
4919 Thing thing2 = ThingGen.Create("figure3");
4920 thing2.MakeFigureFrom(id);
4921 list.Add(thing2);
4922 }
4923 }
4924 bool flag2 = Chara.race.corpse[1].ToInt() > EClass.rnd(1500) || (Chara.IsPowerful && !IsPCFaction) || EClass.debug.godFood;
4925 int num = 1;
4926 if (!IsMinion && Chara.IsAnimal && EClass.rnd(EClass._zone.IsPCFaction ? 3 : 5) == 0)
4927 {
4928 flag2 = true;
4929 }
4931 {
4932 flag2 = true;
4933 num = EClass.rndHalf(4 + 10 * (50 + Mathf.Max(0, (int)MathF.Sqrt(EClass.pc.Evalue(290) * 10))) / 100);
4934 }
4935 else if (origin != null && origin.HasElement(290) && !IsMinion)
4936 {
4937 if (!flag2 && Chara.race.corpse[1].ToInt() > EClass.rnd(150000 / (100 + (int)Mathf.Sqrt(origin.Evalue(290)) * 5)))
4938 {
4939 flag2 = true;
4940 origin.elements.ModExp(290, 100f);
4941 }
4942 else
4943 {
4944 origin.elements.ModExp(290, 5f);
4945 }
4946 }
4947 if (id == "littleOne" && IsPCFactionOrMinion)
4948 {
4949 flag2 = false;
4950 }
4951 if (flag2 && !isUserZone)
4952 {
4953 string text = Chara.race.corpse[0];
4954 bool num2 = text == "_meat";
4955 int num3 = 10;
4957 {
4958 num3 += (int)Mathf.Min(Mathf.Sqrt(EClass.pc.Evalue(290)), 20f);
4959 }
4960 if (EClass.rnd((Act.CurrentAct is ActMeleeBladeStorm || (origin != null && (origin.HasElement(1556) || origin.HasCondition<ConTransmuteCat>()))) ? 2 : 100) == 0)
4961 {
4962 text = "dattamono";
4963 }
4964 if (num2 && num3 > EClass.rnd(100))
4965 {
4966 text = "meat_marble";
4967 }
4968 Thing thing3 = ThingGen.Create(text).SetNum(num);
4969 if (thing3.source._origin == "meat")
4970 {
4971 thing3.MakeFoodFrom(this);
4972 }
4973 else
4974 {
4976 }
4977 list.Add(thing3);
4978 }
4979 if (!IsPCFaction && (!isUserZone || !EClass.game.principal.disableUsermapBenefit) && chance(200))
4980 {
4981 list.Add(Chara.MakeGene());
4982 }
4983 if (!IsPCFaction && !isUserZone)
4984 {
4985 foreach (string item2 in sourceCard.loot.Concat(Chara.race.loot).ToList())
4986 {
4987 string[] array = item2.Split('/');
4988 int num4 = array[1].ToInt();
4989 if (num4 >= 1000 || num4 > EClass.rnd(1000) || EClass.debug.godMode)
4990 {
4991 list.Add(ThingGen.Create(array[0]).SetNum((num4 < 1000) ? 1 : (num4 / 1000 + ((EClass.rnd(1000) > num4 % 1000) ? 1 : 0))));
4992 }
4993 }
4994 if (Chara.IsMachine)
4995 {
4996 if (chance(20))
4997 {
4998 list.Add(ThingGen.Create("microchip"));
4999 }
5000 if (chance(15))
5001 {
5002 list.Add(ThingGen.Create("battery"));
5003 }
5004 }
5005 else
5006 {
5007 if (Chara.IsAnimal)
5008 {
5009 if (chance(15))
5010 {
5011 list.Add(ThingGen.Create("fang"));
5012 }
5013 if (chance(10))
5014 {
5015 list.Add(ThingGen.Create("skin"));
5016 }
5017 }
5018 if (chance(20))
5019 {
5020 list.Add(ThingGen.Create("offal"));
5021 }
5022 if (chance(20))
5023 {
5024 list.Add(ThingGen.Create("heart"));
5025 }
5026 }
5027 if (!isBackerContent && !flag)
5028 {
5029 switch (id)
5030 {
5031 case "isca":
5032 list.Add(ThingGen.Create("blood_angel"));
5033 break;
5034 case "golem_wood":
5035 if (chance(30))
5036 {
5037 list.Add(ThingGen.Create("crystal_earth"));
5038 }
5039 break;
5040 case "golem_fish":
5041 case "golem_stone":
5042 if (chance(30))
5043 {
5044 list.Add(ThingGen.Create("crystal_sun"));
5045 }
5046 break;
5047 case "golem_steel":
5048 if (chance(30))
5049 {
5050 list.Add(ThingGen.Create("crystal_mana"));
5051 }
5052 break;
5053 case "golem_gold":
5054 list.Add(ThingGen.Create("money2"));
5055 break;
5056 }
5057 int num5 = ((EClass._zone.Boss == this) ? 2 : ((this.rarity >= Rarity.Legendary) ? 1 : 0));
5058 if (EClass._zone is Zone_Void)
5059 {
5060 num5++;
5061 }
5062 if (EClass.rnd(5) == 0)
5063 {
5064 num5++;
5065 }
5066 string text2 = id;
5067 if (text2 == "big_daddy" || text2 == "santa")
5068 {
5069 num5 += 2;
5070 }
5071 if (num5 > 0 && EClass.game.principal.dropRate)
5072 {
5073 num5 = Mathf.Max(1, num5 * (50 + EClass.game.principal.dropRateMtp * 50) / 100);
5074 }
5075 List<Thing> list2 = new List<Thing>();
5076 foreach (Thing thing4 in things)
5077 {
5078 if (thing4.HasTag(CTAG.gift) || thing4.trait is TraitChestMerchant)
5079 {
5080 continue;
5081 }
5082 if (thing4.isGifted || thing4.rarity >= Rarity.Artifact || thing4.trait.DropChance > EClass.rndf(1f))
5083 {
5084 list.Add(thing4);
5085 }
5086 else if (thing4.IsEquipmentOrRanged)
5087 {
5088 if (thing4.rarity >= Rarity.Legendary)
5089 {
5090 list2.Add(thing4);
5091 }
5092 else if (EClass.rnd(100) == 0)
5093 {
5094 list.Add(thing4);
5095 }
5096 }
5097 else if (EClass.rnd(5) == 0)
5098 {
5099 list.Add(thing4);
5100 }
5101 }
5102 if (num5 > 0 && list2.Count > 0)
5103 {
5104 list2.Shuffle();
5105 for (int j = 0; j < list2.Count && j < num5; j++)
5106 {
5107 list.Add(list2[j]);
5108 num5--;
5109 }
5110 }
5111 if (this.rarity >= Rarity.Legendary && !IsUnique && c_bossType != BossType.Evolved)
5112 {
5113 int num6 = 0;
5114 foreach (Card item3 in list)
5115 {
5116 if (item3.rarity >= Rarity.Legendary || item3.IsContainer)
5117 {
5118 num6++;
5119 }
5120 }
5121 if (num6 == 0)
5122 {
5123 int num7 = ((!(EClass._zone is Zone_Void)) ? 1 : 2);
5124 if (num5 < num7)
5125 {
5126 num5 = num7;
5127 }
5128 for (int k = 0; k < num5; k++)
5129 {
5130 Rand.SetSeed(uid + k);
5131 if (EClass.rnd((EClass._zone.events.GetEvent<ZoneEventDefenseGame>() != null) ? 3 : 2) == 0)
5132 {
5133 Rarity rarity = ((EClass.rnd(20) == 0) ? Rarity.Mythical : Rarity.Legendary);
5135 {
5136 rarity = rarity
5137 });
5139 list.Add(item);
5140 }
5141 else if (EClass.rnd(3) == 0)
5142 {
5143 list.Add(ThingGen.Create("medal"));
5144 }
5145 Rand.SetSeed();
5146 }
5147 }
5148 }
5149 }
5150 }
5151 foreach (Thing thing5 in things)
5152 {
5153 if (thing5.GetInt(116) != 0)
5154 {
5155 list.Add(thing5);
5156 }
5157 }
5158 Point nearestPoint = GetRootCard().pos;
5159 if (nearestPoint.IsBlocked)
5160 {
5161 nearestPoint = nearestPoint.GetNearestPoint();
5162 }
5163 foreach (Card item4 in list)
5164 {
5165 if (item4.parent == EClass._zone)
5166 {
5167 continue;
5168 }
5169 item4.isHidden = false;
5170 item4.SetInt(116);
5171 EClass._zone.AddCard(item4, nearestPoint);
5172 if (!item4.IsEquipment || item4.rarity < Rarity.Superior || item4.IsCursed)
5173 {
5174 continue;
5175 }
5176 foreach (Chara chara in EClass._map.charas)
5177 {
5178 if (chara.HasElement(1412) && chara.Dist(nearestPoint) < 3)
5179 {
5180 item4.Thing.TryLickEnchant(chara);
5181 break;
5182 }
5183 }
5184 }
5185 bool chance(int i)
5186 {
5187 i = i * 100 / (100 + EClass.player.codex.GetOrCreate(id).BonusDropLv * 10);
5188 if (i < 1)
5189 {
5190 i = 1;
5191 }
5192 if (IsMinion)
5193 {
5194 i *= 5;
5195 }
5196 if (EClass.rnd(i) == 0)
5197 {
5198 return true;
5199 }
5200 return false;
5201 }
5202 }
BossType
Definition: BossType.cs:2
if(item3.idFile==idFirstFile &&item3.id==idFirstTopic)
Definition: UIBook.cs:627
static bool slaughtering
Definition: AI_Slaughter.cs:6
Definition: ACT.cs:62
static Act CurrentAct
Definition: ACT.cs:89
static void Set(CardBlueprint _bp)
string[] idActor
Definition: CardRow.cs:35
string[] loot
Definition: CardRow.cs:29
Thing Split(int a)
Definition: Card.cs:3382
void MakeFigureFrom(string id)
Definition: Card.cs:5453
bool IsCursed
Definition: Card.cs:2217
virtual bool IsMinion
Definition: Card.cs:2113
bool IsEquipment
Definition: Card.cs:2135
BossType c_bossType
Definition: Card.cs:1195
bool isGifted
Definition: Card.cs:768
virtual bool IsPCFactionMinion
Definition: Card.cs:2117
Thing Add(string id, int num=1, int lv=1)
Definition: Card.cs:3034
bool isBackerContent
Definition: Card.cs:899
bool IsAnimal
Definition: Chara.cs:865
Thing MakeGene(DNA.Type? type=null)
Definition: Chara.cs:7781
bool IsMachine
Definition: Chara.cs:901
bool DroppedCard(string id)
Definition: CodexManager.cs:46
void MarkCardDrop(string id)
Definition: CodexManager.cs:41
bool godFood
Definition: CoreDebug.cs:183
static float rndf(float a)
Definition: EClass.cs:92
bool disableUsermapBenefit
Point GetNearestPoint(bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false, int minRadius=0)
Definition: Point.cs:607
static Thing CreateFromFilter(string id, int lv=-1)
Definition: ThingGen.cs:63
SourceThing.Row source
Definition: Thing.cs:11
void TryLickEnchant(Chara c, bool msg=true, Chara tg=null, BodySlot slot=null)
Definition: Thing.cs:1958
virtual float DropChance
Definition: Trait.cs:356
ZoneEventManager events
Definition: Zone.cs:40

References EClass._map, EClass._zone, Add(), Zone.AddCard(), CodexCreature.BonusDropLv, ChangeMaterial(), Map.charas, Player.codex, ThingGen.Create(), ThingGen.CreateFromFilter(), Act.CurrentAct, EClass.debug, GamePrincipal.disableUsermapBenefit, Dist(), Trait.DropChance, CodexManager.DroppedCard(), GamePrincipal.dropRate, GamePrincipal.dropRateMtp, elements, Evalue(), Zone.events, EClass.game, BaseCard.GetInt(), Point.GetNearestPoint(), CodexManager.GetOrCreate(), CoreDebug.godFood, CoreDebug.godMode, HasElement(), HasTag(), CardRow.idActor, if(), Chara.IsAnimal, Point.IsBlocked, IsContainer, IsCursed, IsEquipment, IsEquipmentOrRanged, isGifted, Chara.IsMachine, Zone.IsPCFaction, Zone.IsUserZone, item, CardRow.loot, MakeFigureFrom(), MakeFoodFrom(), Chara.MakeGene(), CodexManager.MarkCardDrop(), material, ElementContainer.ModExp(), parent, EClass.pc, EClass.player, Game.principal, Chara.race, rarity, EClass.rnd(), EClass.rndf(), EClass.rndHalf(), CardBlueprint.Set(), BaseCard.SetInt(), SetNum(), Rand.SetSeed(), AI_Slaughter.slaughtering, Thing.source, Split(), Thing, trait, and Thing.TryLickEnchant().

◆ Split()

◆ Talk()

void Card.Talk ( string  idTopic,
string  ref1 = null,
string  ref2 = null,
bool  forceSync = false 
)
inline

Definition at line 6402 of file Card.cs.

6403 {
6404 if (IsPC && !EClass.player.forceTalk && idTopic != "goodBoy" && idTopic != "insane")
6405 {
6406 EClass.player.forceTalk = false;
6407 Msg.SetColor();
6408 return;
6409 }
6410 EClass.player.forceTalk = false;
6411 if (!isSynced && !forceSync)
6412 {
6413 Msg.SetColor();
6414 return;
6415 }
6416 GameLang.refDrama1 = ref1;
6417 GameLang.refDrama2 = ref2;
6418 string text = GetTalkText(idTopic, stripPun: true);
6419 if (HasElement(1232) && idTopic != "baby")
6420 {
6421 BackerContent.GakiConvert(ref text, "babu");
6422 }
6423 else
6424 {
6425 string text2 = id;
6426 if (!(text2 == "adv_gaki"))
6427 {
6428 if (text2 == "corgon")
6429 {
6430 BackerContent.GakiConvert(ref text, "mokyu");
6431 }
6432 }
6433 else
6434 {
6435 BackerContent.GakiConvert(ref text);
6436 }
6437 }
6438 TalkRaw(text, ref1, ref2, forceSync);
6439 }
static void GakiConvert(ref string text, string idLang="zako")
string GetTalkText(string idTopic, bool stripPun=false, bool useDefault=true)
Definition: Card.cs:6526
void TalkRaw(string text, string ref1=null, string ref2=null, bool forceSync=false)
Definition: Card.cs:6441
bool forceTalk
Definition: Player.cs:1071

References Player.forceTalk, BackerContent.GakiConvert(), EClass.player, and Msg.SetColor().

Referenced by Chara._Move(), AI_Shopping.Buy(), Point.CallGuard(), AI_Torture.CreateProgress(), ZonePreEnterEncounter.Execute(), AI_Fuck.Finish(), AI_Massage.Finish(), Chara.GiveGift(), Chara.GiveLovePotion(), TraitGamble.IdleUse(), Trait.OfferProcess(), InvOwner.OnClick(), QuestEscort.OnEnterZone(), Affinity.OnGift(), TraitBaseSpellbook.OnRead(), QuestEscort.OnStart(), TraitStairsLocked.OnUse(), ActWater.Perform(), ActEffect.Poison(), FoodEffect.Proc(), InvOwner.Transaction.Process(), Chara.RequestProtection(), ActRide.Ride(), AI_ArmPillow.Run(), AI_Clean.Run(), AI_Eat.Run(), AI_Fuck.Run(), AI_GotoHearth.Run(), AI_Haul.Run(), AI_Idle.Run(), AI_Massage.Run(), AI_PlayMusic.Run(), AI_Shear.Run(), AI_Trolley.Run(), AIWork.Run(), GoalCombat.Run(), Chara.Sniff(), ActThrow.Throw(), ConChampagne.Tick(), ConEntangle.Tick(), ConInsane.Tick(), ConSleep.Tick(), Chara.TryPush(), and ActRide.Unride().

◆ TalkRaw()

void Card.TalkRaw ( string  text,
string  ref1 = null,
string  ref2 = null,
bool  forceSync = false 
)
inline

Definition at line 6441 of file Card.cs.

6442 {
6443 if ((!isSynced && !forceSync) || text.IsEmpty())
6444 {
6445 Msg.SetColor();
6446 return;
6447 }
6448 if (ref1 != null)
6449 {
6450 text = text.Replace("#1", ref1);
6451 }
6452 if (ref2 != null)
6453 {
6454 text = text.Replace("#2", ref2);
6455 }
6457 bool flag = text.StartsWith("*");
6458 Msg.SetColor(text.StartsWith("(") ? Msg.colors.Thinking : (flag ? Msg.colors.Ono : Msg.colors.Talk));
6459 if (!flag)
6460 {
6461 text = text.Bracket();
6462 }
6463 Msg.Say(text.Replace("&", ""));
6464 }
string ApplyNewLine(string text)
Definition: Card.cs:6466
Color Thinking
Definition: MsgColors.cs:17
Color Talk
Definition: MsgColors.cs:7
Color Ono
Definition: MsgColors.cs:13
static MsgColors colors
Definition: Msg.cs:20

References Msg.colors, MsgColors.Ono, Msg.Say(), Msg.SetColor(), MsgColors.Talk, and MsgColors.Thinking.

Referenced by ZoneEventPhone.OnTickRound(), and TraitDaggerGrave.OnUse().

◆ Teleport()

void Card.Teleport ( Point  point,
bool  silent = false,
bool  force = false 
)
inline

Definition at line 5577 of file Card.cs.

5578 {
5579 if (EClass._zone.IsRegion)
5580 {
5582 return;
5583 }
5584 PlayEffect("teleport");
5585 if (!force && (!trait.CanBeTeleported || elements.Has(400) || (isChara && Chara.HasCondition<ConGravity>())))
5586 {
5587 Say("antiTeleport", this);
5588 PlaySound("gravity");
5589 return;
5590 }
5591 if (!silent)
5592 {
5593 PlaySound("teleport");
5594 Say("teleported", this);
5595 }
5596 _Move(point);
5597 renderer.SetFirst(first: true, pos.PositionCenter());
5598 if (isChara)
5599 {
5600 Chara.ai.Cancel();
5601 foreach (Chara chara in EClass._map.charas)
5602 {
5603 if (chara.enemy == this)
5604 {
5605 chara.SetEnemy();
5606 }
5607 }
5608 Chara.RemoveCondition<ConEntangle>();
5609 }
5610 if (IsPC)
5611 {
5614 EClass.player.haltMove = true;
5615 }
5616 PlayEffect("teleport", useRenderPos: false);
5617 }
virtual MoveResult _Move(Point p, MoveType type=MoveType.Walk)
Definition: Card.cs:5541
void SayNothingHappans()
Definition: Card.cs:6494
Chara enemy
Definition: Chara.cs:86
Chara SetEnemy(Chara c=null)
Definition: Chara.cs:6001
bool Has(int ele)
virtual bool CanBeTeleported
Definition: Trait.cs:166

References EClass._map, EClass._zone, Chara.ai, Trait.CanBeTeleported, AIAct.Cancel(), Map.charas, Chara.enemy, BaseGameScreen.FocusPC(), ElementContainer.Has(), Chara.HasCondition(), Spatial.IsRegion, Point.PositionCenter(), BaseGameScreen.RefreshPosition(), EClass.screen, Chara.SetEnemy(), and CardRenderer.SetFirst().

Referenced by CoreDebug.COM_Teleport(), TraitGeneMachine.OnUse(), ActSummonGuard.Perform(), ActEffect.Proc(), Chara.RequestProtection(), AI_Idle.Run(), AI_PassTime.Run(), ConSleep.SuccubusVisit(), and TraitTeleporter.TryTeleport().

◆ Tick()

virtual void Card.Tick ( )
inlinevirtual

Reimplemented in Chara.

Definition at line 6827 of file Card.cs.

6828 {
6829 }

◆ ToString()

override string Card.ToString ( )
inline

Definition at line 2449 of file Card.cs.

2450 {
2451 return Name + "/" + pos?.ToString() + "/" + parent;
2452 }
override string ToString()
Definition: Point.cs:512

References Name, parent, pos, and Point.ToString().

Referenced by AddThing(), ButtonGrid.ToString(), and HotItemAct.TrySetAct().

◆ TryGetFoodName()

string Card.TryGetFoodName ( Card  c)
inline

Definition at line 5424 of file Card.cs.

5425 {
5426 if (c.c_idRefCard.IsEmpty())
5427 {
5428 return c.c_altName;
5429 }
5430 if (!(c.refCard is SourceChara.Row { isChara: not false } row))
5431 {
5432 return c.c_altName;
5433 }
5434 if (!row.aka.IsEmpty())
5435 {
5436 if (row.name == "*r" && row.aka == "*r")
5437 {
5438 return "corpseGeneral".lang();
5439 }
5440 if (row.name == "*r")
5441 {
5442 return row.GetText("aka");
5443 }
5444 }
5445 return row.GetName();
5446 }
CardRow refCard
Definition: Card.cs:1929

References c_altName, c_idRefCard, and refCard.

◆ TryMakeRandomItem()

Thing Card.TryMakeRandomItem ( int  lv = -1,
TryMakeRandomItemSource  itemSource = TryMakeRandomItemSource::Default,
Chara  crafter = null 
)
inline

Definition at line 5204 of file Card.cs.

5205 {
5206 if (lv == -1)
5207 {
5208 lv = EClass._zone.DangerLv;
5209 }
5210 switch (id)
5211 {
5212 case "gene":
5214 break;
5215 case "log":
5216 ChangeMaterial(EClass.sources.materials.rows.Where((SourceMaterial.Row m) => m.category == "wood").RandomItem());
5217 break;
5218 case "ore_gem":
5220 break;
5221 case "ore":
5223 break;
5224 case "milk":
5225 case "_egg":
5226 case "egg_fertilized":
5227 case "_meat":
5228 case "meat_marble":
5229 case "dattamono":
5230 {
5231 string text = "c_wilds";
5232 if (id == "_meat" || id == "meat_marble")
5233 {
5234 text = "c_animal";
5235 }
5236 if (itemSource == TryMakeRandomItemSource.Cooking && crafter != null && crafter.HasElement(1205))
5237 {
5238 text = "c_human";
5239 }
5240 for (int i = 0; i < 20; i++)
5241 {
5242 CardRow cardRow = SpawnList.Get(text).Select(lv + i);
5243 if ((cardRow.model.Chara.race.corpse[0] != "_meat" && id != "milk" && id != "_egg" && id != "egg_fertilized") || (itemSource == TryMakeRandomItemSource.Cooking && cardRow.model.HasElement(701)))
5244 {
5245 continue;
5246 }
5247 if (id == "milk")
5248 {
5249 if (c_idRefCard.IsEmpty())
5250 {
5251 MakeRefFrom(cardRow.model);
5252 }
5253 }
5254 else
5255 {
5256 MakeFoodFrom(cardRow.model);
5257 }
5258 return this as Thing;
5259 }
5260 MakeFoodFrom(EClass.sources.charas.map.Values.Where((SourceChara.Row r) => r.chance > 0 && r.quality == 0).RandomItem().model);
5261 break;
5262 }
5263 }
5264 return this as Thing;
5265 }
TryMakeRandomItemSource
Card model
Definition: CardRow.cs:60
Definition: DNA.cs:8
static Thing CopyDNA(Thing from, Thing to)
Definition: DNA.cs:130
static Thing GenerateRandomGene(int lv=-1, int seed=-1)
Definition: DNA.cs:138
static SourceMaterial.Row GetRandomMaterialFromCategory(int lv, string cat, SourceMaterial.Row fallback)
Definition: MATERIAL.cs:85
SourceChara charas
static SpawnList Get(string id, string parent=null, CardFilter filter=null)
Definition: SpawnList.cs:18
CardRow Select(int lv=-1, int levelRange=-1)
Definition: SpawnList.cs:139

References EClass._zone, ChangeMaterial, Chara, SourceManager.charas, DNA.CopyDNA(), Zone.DangerLv, DNA.GenerateRandomGene(), SpawnList.Get(), MATERIAL.GetRandomMaterialFromCategory(), HasElement(), material, SourceManager.materials, CardRow.model, Chara.race, SpawnList.Select(), and EClass.sources.

Referenced by FactionBranch.DailyOutcome(), CraftUtil.MakeDish(), Map.MineObj(), Trait.OnBarter(), SurvivalManager.OnMineWreck(), and CoreDebug.UpdateInput().

◆ TryPay()

bool Card.TryPay ( int  a,
string  id = "money" 
)
inline

Definition at line 3817 of file Card.cs.

3818 {
3819 if (GetCurrency(id) < a)
3820 {
3821 if (IsPC)
3822 {
3823 SE.Beep();
3824 Msg.Say((id == "ration") ? "notEnoughFood" : "notEnoughMoney");
3825 }
3826 return false;
3827 }
3828 if (IsPC && !(id == "ration"))
3829 {
3830 SE.Pay();
3831 }
3832 ModCurrency(-a, id);
3833 return true;
3834 }
int GetCurrency(string id="money")
Definition: Card.cs:3867

References GetCurrency(), IsPC, ModCurrency(), and Msg.Say().

Referenced by ListPeopleRevive.OnClick(), InvOwnerDeliver.PayBill(), and LayerTravel.Refresh().

◆ TryReserve()

bool Card.TryReserve ( AIAct  act)
inline

Definition at line 2463 of file Card.cs.

2464 {
2465 if (CanReserve(act))
2466 {
2467 reservedAct = act;
2468 return true;
2469 }
2470 return false;
2471 }
bool CanReserve(AIAct act)
Definition: Card.cs:2454

References CanReserve(), and reservedAct.

Referenced by AI_Cook.Run(), and TaskMoveInstalled.Run().

◆ TryStack()

void Card.TryStack ( Thing  t)
inline

Definition at line 6658 of file Card.cs.

6659 {
6660 if (t == this)
6661 {
6662 return;
6663 }
6665 if (dest.stack != null)
6666 {
6667 if (IsPC)
6668 {
6669 Say("stack_thing", t, dest.stack);
6670 }
6671 t.TryStackTo(dest.stack);
6672 }
6673 }
bool TryStackTo(Thing to)
Definition: Card.cs:3295
DestData GetDest(Thing t, bool tryStack=true)

References ThingContainer.GetDest(), ThingContainer.DestData.stack, and TryStackTo().

Referenced by Chara.PickHeld(), and ActEffect.Proc().

◆ TryStackTo()

bool Card.TryStackTo ( Thing  to)
inline

Definition at line 3295 of file Card.cs.

3296 {
3297 if (isDestroyed || to.isDestroyed || !CanStackTo(to))
3298 {
3299 return false;
3300 }
3301 to.decay = (to.decay * to.Num + decay * Num) / (to.Num + Num);
3302 to.ModNum(Num);
3303 if (c_isImportant)
3304 {
3305 to.c_isImportant = true;
3306 }
3308 {
3309 to.isNew = true;
3310 }
3311 Destroy();
3312 return true;
3313 }
virtual bool CanStackTo(Thing to)
Definition: Card.cs:3290
new GameConfig game
Definition: CoreConfig.cs:602

References c_isImportant, CanStackTo(), Core.config, EClass.core, decay, Destroy(), CoreConfig.game, GetRootCard(), isDestroyed, CoreConfig.GameConfig.markStack, ModNum(), Num, and EClass.pc.

Referenced by RecipeCard.Craft(), Chara.Pick(), UIInventory.Sort(), Zone.TryAddThing(), TryStack(), and ThingContainer.TryStack().

◆ TryUnrestrain()

void Card.TryUnrestrain ( bool  force = false,
Chara  c = null 
)
inline

Definition at line 6779 of file Card.cs.

6780 {
6781 if (!(GetRestrainer() == null || force))
6782 {
6783 return;
6784 }
6785 isRestrained = false;
6786 Say("unrestrained", this);
6787 if (this != c)
6788 {
6789 Talk("thanks");
6790 }
6792 renderer.SetFirst(first: true);
6793 if (c == null)
6794 {
6795 return;
6796 }
6797 if (c_rescueState == RescueState.WaitingForRescue)
6798 {
6799 c_rescueState = RescueState.Rescued;
6800 if (c.IsPC)
6801 {
6803 }
6804 }
6806 {
6807 return;
6808 }
6809 foreach (Chara item in c.pos.ListCharasInRadius(c, 5, (Chara _c) => _c.id == "fanatic" && _c.faith != Chara.faith))
6810 {
6811 c.DoHostileAction(item, immediate: true);
6812 }
6813 }
RescueState
Definition: RescueState.cs:2
void Talk(string idTopic, string ref1=null, string ref2=null, bool forceSync=false)
Definition: Card.cs:6402
TraitShackle GetRestrainer()
Definition: Card.cs:6815
void MoveImmediate(Point p, bool focus=true, bool cancelAI=true)
Definition: Card.cs:5551
RescueState c_rescueState
Definition: Card.cs:1183
override bool IsPC
Definition: Chara.cs:610
void DoHostileAction(Card _tg, bool immediate=false)
Definition: Chara.cs:6050
void ModKarma(int a)
Definition: Player.cs:2408
List< Chara > ListCharasInRadius(Chara cc, int dist, Func< Chara, bool > func, bool onlyVisible=true)
Definition: Point.cs:1204

References EClass._zone, Chara.faith, Point.GetNearestPoint(), id, Zone.IsPCFaction, item, Player.ModKarma(), EClass.player, and CardRenderer.SetFirst().

Referenced by ActPlan._Update().

◆ WriteNote()

virtual void Card.WriteNote ( UINote  n,
Action< UINote onWriteNote = null,
IInspect::NoteMode  mode = IInspect::NoteMode::Default,
Recipe  recipe = null 
)
inlinevirtual

Implements IInspect.

Reimplemented in Chara, and Thing.

Definition at line 7496 of file Card.cs.

7497 {
7498 }

Referenced by GridItemCard.SetButton(), ButtonGrid.SetCard(), and ButtonGrid.SetCraftRecipe().

Member Data Documentation

◆ _bits1

◆ _bits2

◆ _category

SourceCategory.Row Card._category
private

Definition at line 87 of file Card.cs.

◆ _childrenWeight

int Card._childrenWeight
private

Definition at line 85 of file Card.cs.

◆ _colorInt

int Card._colorInt

Definition at line 65 of file Card.cs.

Referenced by ApplyMaterial(), Thing.ApplyMaterial(), and Chara.SetMainElement().

◆ _ints

int [] Card._ints = new int[30]

Definition at line 30 of file Card.cs.

Referenced by _OnDeserialized(), and _OnSerializing().

◆ _LightData

LightData Card._LightData
private

Definition at line 95 of file Card.cs.

◆ _material

SourceMaterial.Row Card._material

Definition at line 89 of file Card.cs.

Referenced by ChangeMaterial(), and Create().

◆ _paintSprite

Sprite Card._paintSprite
private

Definition at line 97 of file Card.cs.

◆ _randColor

Color Card._randColor
staticprivate

Definition at line 91 of file Card.cs.

◆ angle

float Card.angle = 180f

◆ animeCounter

float Card.animeCounter

Definition at line 71 of file Card.cs.

◆ bio

◆ bp

CardBlueprint Card.bp

Definition at line 75 of file Card.cs.

Referenced by Create(), Chara.OnBeforeCreate(), Chara.OnCreate(), and Thing.OnCreate().

◆ dirtyWeight

bool Card.dirtyWeight = true

Definition at line 83 of file Card.cs.

Referenced by ChangeMaterial(), RemoveThing(), and SetDirtyWeight().

◆ elements

Definition at line 39 of file Card.cs.

Referenced by _OnDeserialized(), TraitAltar._OnOffer(), Element._WriteNote(), Element.AddEncNote(), AddRune(), LayerSleep.Advance(), DNA.Apply(), Chara.ApplyDeathPenalty(), Chara.ApplyJob(), Thing.ApplyMaterial(), Thing.ApplyMaterialElements(), ApplyProtection(), Chara.ApplyRace(), ApplySocket(), ActMelee.Attack(), TraitDrink.BlendLove(), TraitDrink.BlendPoison(), WidgetStatsBar.Build(), TraitTrainingDummyArmor.CalcPV(), Chara.CalculateMaxStamina(), CanAddRune(), Thing.CanAutoFire(), Thing.CanStackTo(), TraitAmmo.CanStackTo(), ClampInitialSkill(), TraitCrafter.Craft(), RecipeCard.Craft(), TraitPotion.Create(), TraitRod.Create(), TraitSpellbook.Create(), Create(), DamageHP(), Player.DreamSpell(), Chara.Duplicate(), Duplicate(), EjectSockets(), CharaBody.Equip(), Evalue(), EvalueMax(), DramaOutcome.fiama_starter_gift(), AI_Fuck.Finish(), CoreDebug.Fix_EtherDisease(), DNA.GenerateWithGene(), GetBestAttribute(), Party.GetBestSkill(), Check.GetFinalDC(), AI_Shear.GetFur(), Element.GetParent(), Chara.GiveGift(), TaskHarvest.HarvestThing(), TraitFoodEggFertilized.Incubate(), Religion.JoinFaith(), Religion.LeaveFaith(), ElementContainer.ListElements(), CraftUtil.MakeDish(), CraftUtil.MakeLoveLunch(), TraitSeed.MakeSeed(), CraftUtil.MixIngredients(), StatsMana.Mod(), ModEncLv(), ModExp(), Player.MoveZone(), Trait.OnBarter(), TraitPotionAlchemy.OnCrafted(), TraitRod.OnCreate(), TraitToolRangeCane.OnCreate(), TaskChopWood.OnCreateProgress(), TaskDig.OnCreateProgress(), TaskDrawWater.OnCreateProgress(), TaskHarvest.OnCreateProgress(), TaskMine.OnCreateProgress(), TaskPlow.OnCreateProgress(), TaskPourWater.OnCreateProgress(), Chara.OnDeserialized(), TraitDrinkMilkMother.OnDrink(), Game.OnLoad(), TraitAgingShelf.OnProduce(), TraitDryBrick.OnProduce(), TaskCraft.OnProgress(), AI_Fish.ProgressFish.OnProgressComplete(), TaskCraft.OnProgressComplete(), TaskDig.OnProgressComplete(), TaskMine.OnProgressComplete(), TraitBookSkill.OnRead(), TraitScrollStatic.OnRead(), Player.OnStartNewGame(), Act.Perform(), AttackProcess.Perform(), AttackProcess.PlayRangedAnime(), AttackProcess.Prepare(), FoodEffect.Proc(), ActEffect.Proc(), CoreDebug.QuickStart(), ButtonElement.Refresh(), UICharaMaker.Refresh(), WidgetTracker.Refresh(), WindowCharaMini.Refresh(), UIRecipeInfo.RefreshList(), LayerEmbark.RefreshMembers(), LayerCraft.RefreshProduct(), WindowChara.RefreshProfile(), WindowChara.RefreshSkill(), Chara.RefreshSpeed(), WindowChara.RefreshStatic(), AI_Eat.Run(), AI_Fuck.Run(), AI_Idle.Run(), AI_PlayMusic.Run(), AI_Shear.Run(), AI_Slaughter.Run(), AI_Steal.Run(), AI_UseCrafter.Run(), LayerAbility.SelectGroup(), ButtonAbility.SetAct(), SetBlessedState(), ItemGachaResult.SetChara(), CoreDebug.SetElement(), ButtonElement.SetGrid(), SetLv(), Chara.SetMainElement(), TraitAbility.SetMainText(), CharaBody.SetOwner(), Recipe.SetTextDifficulty(), SetTier(), SpawnLoot(), ButtonAbility.SpecialHoldAction(), WidgetTracker.Toggle(), CalcPlat.Train(), Map.TryShatter(), CharaBody.Unequip(), TraitFoodEgg.Update(), CoreDebug.UpdateInput(), TraitWrench.Upgrade(), Element.BonusInfo.WriteNote(), RecipeCard.WriteNote(), Thing.WriteNote(), TraitBookSkill.WriteNote(), and Recipe.WriteReqSkill().

◆ fov

◆ hat

CardRow Card.hat

Definition at line 61 of file Card.cs.

Referenced by CharaRenderer.Draw(), and CharaRenderer.DrawHat().

◆ id

string Card.id = ""

Definition at line 33 of file Card.cs.

Referenced by ThingContainer._ListCurrency(), InvOwnerRecycle._OnProcess(), BuildMenu._Search(), SerializedCards.Add(), Props.Add(), Zone.AddCard(), ThingContainer.AddCurrency(), ThingContainer.AddFactory(), FactionBranch.AddMemeber(), AddThing(), InvOwner.AllowHold(), DramaCustomSequence.Build(), Recipe.BuildIngredientList(), Chara.CanAcceptGift(), TraitDrink.CanBlend(), TraitBrewery.CanChildDecay(), TraitAltar.CanOffer(), Recipe.Ingredient.CanSetThing(), Thing.CanStackTo(), QuestCrafter.CanUpdateOnTalk(), QuestDefense.CanUpdateOnTalk(), QuestExploration.CanUpdateOnTalk(), QuestShippingChest.CanUpdateOnTalk(), Trait.Contains(), TraitCrafter.Craft(), RecipeCard.Craft(), Recipe.Create(), LayerInventory.CreateContainer(), Chara.Cuddle(), FactionBranch.DailyOutcome(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), GrowSystem.EqualizePlants(), ZonePreEnterEncounter.Execute(), CardManager.GlobalCharaList.Find(), Party.Find(), ThingContainer.Find(), Map.FindChara(), Zone.FindChara(), CoreDebug.Fix_RemoveDemitas(), CoreDebug.Fix_RemoveDuplicateUnique(), Biography.Generate(), FactionBranch.GenerateGarbage(), DNA.GenerateGene(), TraitChara.GetAdvRank(), TraitItemProc.GetCraftNum(), ThingContainer.GetCurrency(), Trait.GetFuelValue(), AI_Shear.GetFur(), TaskChopWood.GetLog(), Thing.GetName(), ReligionMoonShadow.GetOfferingMtp(), ReligionTrickery.GetOfferingMtp(), TraitBrewery.GetProductID(), DramaCustomSequence.GetRumor(), TaskBuild.GetText(), ThingContainer.GetThingStack(), AI_Haul.GetThingToClean(), Chara.GiveGift(), TaskHarvest.HarvestThing(), Faction.HasMember(), ActClearWater.HasWaterSource(), ActDrawWater.HasWaterSource(), AI_HaulResource.HoldingResource(), UIDragGridInfo.InitFuel(), QuestDeliver.IsDestThing(), Player.IsPriorityAction(), IsStackable(), Recipe.Ingredient.IsValidIngredient(), Faction.IsWearingPanty(), Props.ListThingStack(), Props.ListThingStacksInCategory(), TraitFoodEggFertilized.MakeBaby(), CraftUtil.MakeDish(), MakeFoodRef(), MakeRefFrom(), TraitSeed.MakeSeed(), DramaOutcome.melilith_friend(), CraftUtil.MixIngredients(), DramaOutcome.nasu_join(), Zone_Casino.OnActivate(), TraitTrap.OnActivateTrap(), Zone_WindRest.OnAfterSimulate(), Trait.OnBarter(), TraitWell.OnBlend(), TraitBrewery.OnChildDecay(), FactionBranch.OnClaimZone(), ContentCodex.OnClickAddCards(), Thing.OnCreate(), TraitRod.OnCreate(), TraitDrink.OnDrink(), TraitDrinkMilkMother.OnDrink(), QuestRandom.OnDropReward(), Zone_CursedManor.OnGenerateMap(), Zone_CursedManorDungeon.OnGenerateMap(), Zone_WindRest.OnGenerateMap(), QuestTaskFlyer.OnGiveItem(), LayerCraft.OnKill(), Game.OnLoad(), Props.OnNumChange(), TraitAltar.OnOffer(), AI_Fish.ProgressFish.OnProgressComplete(), TaskBuild.OnProgressComplete(), TraitLicense.OnRead(), TraitScrollStatic.OnRead(), ConSleep.OnRemoved(), TraitPaintBoard.OnRenderExtra(), TraitTrapMine.OnStepped(), TraitGainPrecious.OnUse(), TraitHat.OnUse(), TraitPotionEmpty.OnUse(), RecipeManager.OnVersionUpdate(), ZoneEventMusic.OnVisit(), AttackProcess.Perform(), AttackProcess.PlayRangedAnime(), DramaOutcome.poppy_found(), ActEffect.Proc(), ActEffect.ProcAt(), InvOwner.Transaction.Process(), PurgeDuplicateArtifact(), TCOrbitChara.RefreshAll(), LayerCraft.RefreshCategory(), LayerCraftFloat.RefreshDisassemble(), UIRecipeInfo.RefreshList(), TraitDaggerGrave.RemainingSword(), SerializedCards.Restore(), AI_Haul.Run(), AI_Idle.Run(), AI_PlayMusic.Run(), GoalCombat.Run(), RecipeUpdater.RunRecipe(), TraitDetector.Search(), ActWait.SearchMedal(), SecondaryCompare(), Portrait.SetChara(), TraitAltar.SetDeity(), Chara.SetMainElement(), CardActor.SetOwner(), Biography.SetPortrait(), Player.SetPriorityAction(), HitSummary.SetRecipe(), Chara.SetSource(), Thing.SetSource(), TaskHarvest.ShouldGenerateDismantled(), InvOwnerRecycle.ShouldShowGuide(), Chara.ShouldThrowAway(), Zone.Simulate(), DramaOutcome.sister_friend(), Tactics.Tactics(), DramaActor.Talk(), ActThrow.Throw(), AI_PlayMusic.ThrowReward(), Chara.TryPoisonPotion(), Chara.TryReservePickupTutorial(), Chara.TryTakeSharedItems(), TryUnrestrain(), Chara.TryUse(), GoalCombat.TryUseAbility(), CoreDebug.UpdateInput(), ElementContainerCard.ValueBonus(), and Element.BonusInfo.WriteNote().

◆ isDestroyed

◆ lastEmo

Emo Card.lastEmo

Definition at line 93 of file Card.cs.

◆ MaxWeight

const int Card.MaxWeight = 10000000
static

Definition at line 25 of file Card.cs.

◆ parent

◆ placeState

◆ pos

Point Card.pos = new Point()

Definition at line 57 of file Card.cs.

Referenced by Map._AddCard(), TaskPoint._CanPerformTask(), AIWork._FuncWorkPoint(), Chara._Move(), _OnDeserialized(), InvOwnerChaosOffering._OnProcess(), _OnSerializing(), AM_Adv._OnUpdateInput(), TraitShrine._OnUse(), WidgetDate._Refresh(), ActPlan._Update(), Zone.Activate(), SerializedCards.Add(), Map.AddCardOnActivate(), Zone.AddGlobalCharasOnActivate(), AddThing(), PartialMap.Apply(), TraitHouseBoard.ApplyData(), Chara.ApplyDeathPenalty(), ActMelee.Attack(), AM_Adv.AxisMove(), Recipe.Build(), AI_Shopping.Buy(), MeetingManager.CallNext(), TraitTrolley.CanActivate(), TraitDoor.CanClose(), Chara.CanInteractTo(), GoalManualMove.CanMove(), Chara.CanMoveTo(), ActBash.CanPerform(), ActKick.CanPerform(), ActRanged.CanPerform(), ActRush.CanPerform(), ActThrow.CanPerform(), Act.CanPerform(), Chara.CanPick(), Chara.CanReplace(), Chara.CanSee(), Player.CanSee(), Chara.CanSeeLos(), ActThrow.CanThrow(), QuestDefense.CanUpdateOnTalk(), TraitGeneratorWheel.CanUse(), TraitShackle.CanUse(), Zone.ClaimZone(), CoreDebug.COM_Teleport(), Trait.CookProgress(), TraitCrafter.Craft(), RecipeCard.Craft(), SpatialGen.CreateInstance(), AI_PracticeDummy.CreateProgress(), AI_Torture.CreateProgress(), Region.CreateRandomSite(), TraitNewZone.CreateZone(), FactionBranch.DailyOutcome(), ActEffect.DamageEle(), Chara.DestroyPath(), Die(), Dist(), ActionMode.DoFunc(), AI_Idle.DoSomethingToCharaInRadius(), AI_Idle.DoSomethingToNearChara(), BaseGameScreen.Draw(), BaseTileMap.Draw(), TileMapElona.Draw(), CardRenderer.Draw(), CharaRenderer.DrawHat(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), Player.DropReward(), EjectSockets(), WidgetMinimap.EmitParticle(), Player.EnterLocalZone(), ZonePreEnterBout.Execute(), ZonePreEnterBoutWin.Execute(), ZonePreEnterEncounter.Execute(), DramaOutcome.fiama_pet(), Chara.FindNearestNewEnemy(), Map.FindThing(), BaseGameScreen.Focus(), BaseGameScreen.FocusPC(), TraitBoat.ForeachDeck(), FactionBranch.GenerateGarbage(), DramaOutcome.get_scratch(), ActPlan.GetAction(), AI_Pray.GetAltar(), AI_Clean.GetCleanPoint(), AI_Goto.GetDestination(), AIAct.GetDestination(), Hobby.GetEfficiency(), BaseArea.GetEmptySeat(), TraitNewZone.GetExitPos(), TraitStairs.GetExitPos(), Chara.GetFirstStep(), TaskMine.GetHitResult(), FactionBranch.GetMailBoxPos(), CoreDebug.GetOrCreateDebugContainer(), Trait.GetPoint(), AI_Trolley.GetPoint(), FortuneRollData.GetPrize(), Trait.GetRandomPoint(), Zone.GetRandomVisitPos(), Chara.GetRevived(), Chara.GetRoomWork(), ZoneEventRaid.GetSpawnPos(), Zone.GetSpawnPos(), Chara.GetSubPassData(), TraitGeneMachine.GetTarget(), AI_Haul.GetThingToClean(), TaskHarvest.HarvestThing(), Chara.HasAccess(), Chara.HasHigherGround(), ZoneEventDefenseGame.Horn_Ally(), TraitFoodEggFertilized.Incubate(), Scene.Init(), AI_Goto.IsDestinationReached(), IsInMutterDistance(), TraitDoor.IsOpen(), TraitShackle.IsRestraining(), TraitDoor.IsValid(), Los.IsVisible(), Chara.Kick(), HomeResourceWorth.ListHeirloom(), Trait.ListPoints(), TraitLightSun.ListPoints(), Props.ListThingStack(), Region.ListTravelZones(), Chara.LookAt(), Map.MineFloor(), Player.ModKarma(), Chara.MoveNeighborDefinitely(), Chara.MoveRandom(), TraitNewZone.MoveZone(), TraitMoongate.MoveZone(), Trait.Offer(), Trait.OfferProcess(), AM_Adv.OnActivate(), WidgetArtTool.OnActivate(), TraitHitchingPost.OnActivateTrap(), FactionBranch.OnActivateZone(), Region.OnAdvanceHour(), FactionBranch.OnAfterSimulate(), AM_Adv.OnAfterUpdate(), Chara.OnBanish(), AM_Adv.OnBecomeNoGoal(), Zone_Nymelle.OnBeforeSimulate(), ConSleep.OnBeforeStart(), TraitHouseBoard.OnChangePlaceState(), QuestIntroInspector.OnComplete(), QuestVernis.OnComplete(), TaskDig.OnCreateProgress(), TaskHarvest.OnCreateProgress(), TaskMine.OnCreateProgress(), QuestDialog.OnDropReward(), TraitRollingFortune.OnEndAI(), ElementContainerCard.OnLevelUp(), ElementContainerZone.OnLevelUp(), Act.OnMarkMapHighlights(), ActBolt.OnMarkMapHighlights(), ActRush.OnMarkMapHighlights(), TraitAltar.OnOffer(), AM_Designation< T >.OnProcessTiles(), AM_MoveInstalled.OnProcessTiles(), AI_Fish.ProgressFish.OnProgressComplete(), AI_Sleep.OnProgressComplete(), QuestCraft.OnProgressComplete(), TaskBuild.OnProgressComplete(), TaskDig.OnProgressComplete(), TraitDeedRelocate.OnRead(), TraitDiary.OnRead(), TraitScrollStatic.OnRead(), ConSleep.OnRemoved(), ConSuspend.OnRemoved(), AM_Adv.OnRenderTile(), TraitFertilizer.OnSimulateHour(), GoalSleep.OnSimulatePosition(), QuestEscort.OnStart(), TraitNewZone.OnStepped(), TraitSwing.OnSteppedOut(), LayerCraftFloat.OnSwitchContent(), Scene.OnUpdate(), TraitDaggerGrave.OnUse(), TraitFarmChest.OnUse(), TraitGeneMachine.OnUse(), TraitGiftNewYear.OnUse(), TraitMannequin.OnUse(), TraitShackle.OnUse(), TraitStairsLocked.OnUse(), TraitContainer.Open(), DramaManager.ParseLine(), Act.Perform(), ActMultihit.Perform(), ActRanged.Perform(), ActRush.Perform(), ActSummonGuard.Perform(), ActThrow.Perform(), HotItemActionSleep.Perform(), ActPlan.Item.Perform(), AttackProcess.Perform(), Zone_Dungeon.PlaceRail(), EffectIRenderer.Play(), CardRenderer.PlayAnime(), PlayEffect(), AttackProcess.PlayRangedAnime(), PlaySound(), Trait.PlayToggleEffect(), AttackProcess.Prepare(), AM_Adv.PressedActionMove(), FoodEffect.Proc(), ActEffect.Proc(), ActEffect.ProcAt(), InvOwner.Transaction.Process(), DramaOutcome.QuestExploration_AfterCrystal(), CoreDebug.QuickStart(), TraitBaseSpellbook.ReadFailEffect(), FactionBranch.Recruit(), Religion.Reforge(), ActorEx.Refresh(), LayerTravel.Refresh(), WidgetMouseover.Refresh(), AM_Adv.RefreshArrow(), AM_Region.RefreshArrow(), Zone.RefreshBGM(), LayerCraftFloat.RefreshCraft(), WidgetSearch.RefreshList(), BaseGameScreen.RefreshPosition(), GameScreenElona.RefreshPosition(), BaseGameScreen.RefreshWeather(), GameScreenElona.RefreshWeather(), Weather.RefreshWeather(), Map.Resize(), SerializedCards.Restore(), Zone.Revive(), Chara.Revive(), AI_ArmPillow.Run(), AI_Bladder.Run(), AI_Clean.Run(), AI_Cook.Run(), AI_Fuck.Run(), AI_Haul.Run(), AI_Idle.Run(), AI_Massage.Run(), AI_Offer.Run(), AI_PassTime.Run(), AI_PlayMusic.Run(), AI_Shear.Run(), AI_Shopping.Run(), AI_Slaughter.Run(), AI_Steal.Run(), AI_TargetCard.Run(), AI_Torture.Run(), AI_UseCrafter.Run(), AIWork.Run(), GoalCombat.Run(), GoalManualMove.Run(), GoalSleep.Run(), TaskDump.Run(), TaskPoint.Run(), RecipeUpdater.RunDisassemble(), PartialMap.Save(), Map.Save(), ActWait.Search(), CharaRenderer.SetFirst(), SetPlaceState(), AM_Adv.SetPressedAction(), RegionPoint.SetRegionPoint(), WidgetHotbar.SetShortcutMenu(), UISong.SetSong(), TraitGeneratorWheel.ShouldWork(), AM_Adv.ShowAllAction(), LayerCraftFloat.ShowContextMenu(), Zone.Simulate(), Player.SimulateFaction(), CoreDebug.Spawn(), CoreDebug.SpawnBoss(), ButtonAbility.SpecialHoldAction(), SurvivalManager.StartRaid(), Chara.Stumble(), ConSleep.SuccubusVisit(), Chara.SyncRide(), Player.TargetRanged(), CoreDebug.TestSpawn(), ActThrow.Throw(), AI_PlayMusic.ThrowReward(), Chara.Tick(), ConFear.Tick(), ConMiasma.Tick(), ConSleep.Tick(), ConSuspend.Tick(), StanceSongSleep.Tick(), TraitDoor.ToggleDoor(), TraitDoorSwing.ToggleDoor(), ToString(), Chara.ToString(), TraitSwitch.TryDisarmTrap(), Religion.TryGetGift(), AI_Goto.TryGoTo(), GoalCombat.TryMove(), GoalManualMove.TryMove(), Chara.TryMoveFrom(), Chara.TryMoveTowards(), AI_Shopping.TryRestock(), HotItemAct.TrySetAct(), HotItemHeld.TrySetAct(), TraitCanvas.TrySetAct(), TraitCoreZone.TrySetAct(), TraitHouseBoard.TrySetAct(), TraitNewZone.TrySetAct(), TraitRoomPlate.TrySetAct(), TraitWaystone.TrySetAct(), TraitCatalyst.TrySetHeldAct(), TraitToolBrush.TrySetHeldAct(), TraitToolButcher.TrySetHeldAct(), TraitToolShears.TrySetHeldAct(), Map.TryShatter(), Map.TrySmoothPick(), TraitSeed.TrySprout(), TraitTeleporter.TryTeleport(), GoalCombat.TryThrow(), ButtonAbility.TryUse(), ActRide.Unride(), GameUpdater.Update(), TraitFoodEgg.Update(), TraitSpotSpawn.Update(), GameUpdater.Update100ms(), CoreDebug.UpdateInput(), AM_Adv.UpdateLangWheel(), CharaRenderer.UpdatePosition(), WidgetDebug.UpdateText(), Chara.UseAbility(), VirtualRoom.VirtualRoom(), and ActEffect.Wish().

◆ props

Props Card.props

Definition at line 49 of file Card.cs.

Referenced by Props.Add(), ModNum(), Props.Remove(), RemoveThing(), and SetPlaceState().

◆ renderer

CardRenderer Card.renderer

Definition at line 59 of file Card.cs.

Referenced by Chara._Move(), ActPlan._Update(), GameDate.AdvanceMonth(), ActMelee.Attack(), RecipeCard.Build(), Chara.ChangeRarity(), BaseGameScreen.Draw(), CardRenderer.Draw(), CharaRenderer.DrawHeld(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), RecipeCard.GetRenderer(), BaseTileMap.GetThingPosition(), AM_Adv.OnActivate(), AM_Adv.OnBeforeUpdate(), TraitGodStatue.OnChangeMaterial(), BaseListPeople.OnClick(), TaskChopWood.OnCreateProgress(), TaskDig.OnCreateProgress(), TaskHarvest.OnCreateProgress(), TaskMine.OnCreateProgress(), TaskPlow.OnCreateProgress(), Map.OnDeactivate(), GrowSystemTree.OnHitFail(), EffectIRenderer.OnKill(), Zone.OnKillGame(), AM_MoveInstalled.OnProcessTiles(), AI_Fish.ProgressFish.OnProgress(), AI_Fish.ProgressFish.OnProgressComplete(), TaskBuild.OnProgressComplete(), ConFaint.OnRemoved(), CardActor.OnRender(), CharaActorPCC.OnRender(), CharaActorPCC.OnSetOwner(), TCOrbitChara.OnSetOwner(), TCOrbitThing.OnSetOwner(), EffectIRenderer.OnUpdate(), Scene.OnUpdate(), TraitPowerStatue.OnUse(), ActBash.Perform(), ActRanged.Perform(), EffectIRenderer.Play(), CardRenderer.PlayAnime(), PlayEffect(), AttackProcess.PlayRangedAnime(), BaseStats.PopText(), TraitEffect.Proc(), TCOrbitChara.Refresh(), TCOrbitThing.Refresh(), BaseGameScreen.RefreshPosition(), GameScreenElona.RefreshPosition(), Trait.RefreshRenderer(), TraitToolTorch.RefreshRenderer(), Trait.Refuel(), Zone.RemoveCard(), TraitDoor.RotateDoor(), AI_Bladder.Run(), AI_Deconstruct.Run(), AI_Fuck.Run(), AI_Massage.Run(), AI_OpenGambleChest.Run(), AI_Paint.Run(), AI_PlayMusic.Run(), AI_Shear.Run(), AI_Slaughter.Run(), AI_Steal.Run(), AI_UseCrafter.Run(), GoalWait.Run(), NoGoal.Run(), TaskClean.Run(), LayerPixelPaint.SetCanvas(), ConFaint.SetOwner(), ConSleep.SetOwner(), ActThrow.Throw(), Player.TooHeavyToMove(), CoreDebug.UpdateInput(), and WidgetDebug.UpdateText().

◆ reservedAct

AIAct Card.reservedAct

Definition at line 47 of file Card.cs.

Referenced by CanReserve(), and TryReserve().

◆ roundTimer

float Card.roundTimer

Definition at line 67 of file Card.cs.

Referenced by WidgetDebug.UpdateText().

◆ SocketDiv

const int Card.SocketDiv = 1000
static

Definition at line 27 of file Card.cs.

◆ sockets

◆ sortVal

◆ things

ThingContainer Card.things = new ThingContainer()

Definition at line 36 of file Card.cs.

Referenced by ThingContainer._List(), ThingContainer._ListCurrency(), _OnDeserialized(), AM_Adv._OnUpdateInput(), TraitGodStatue._OnUse(), BuildMenu._Search(), Zone.Activate(), Props.Add(), ThingContainer.AddFactory(), FactionBranch.AddMemeber(), AddThing(), CardManager.AssignUIDRecursive(), DramaCustomSequence.Build(), ActItem.BuildAct(), DropdownGrid.BuildIngredients(), AI_Shopping.Buy(), QuestCraft.CanDeliverToClient(), InvOwner.CanShiftClick(), QuestLoytelFarm.CanUpdateOnTalk(), DramaOutcome.chara_hired_ticket(), DramaOutcome.check_sketch(), Create(), LayerInventory.CreateBuy(), ThingGen.CreateCardboardBox(), LayerInventory.CreateContainer(), AI_OpenLock.CreateProgress(), ThingGen.CreateTreasureContent(), FactionBranch.DailyOutcome(), QuestDeliver.Deliver(), Chara.Die(), Player.DropReward(), Duplicate(), ZonePreEnterBoutWin.Execute(), ZonePreEnterEncounter.Execute(), ThingContainer.Find(), ThingContainer.Find< T >(), Chara.FindAmmo(), Props.FindEmptyContainer< T >(), FindTool< T >(), CoreDebug.Fix_LostCore(), ThingContainer.Foreach(), DNA.GenerateManiGene(), GoalAutoCombat.GetAbilities(), BaseTaskHarvest.GetBestTool(), TraitPainter.GetCanvas(), ThingContainer.GetCurrency(), GetCurrency(), ThingContainer.GetDest(), FactionBranch.GetMeal(), InvOwner.GetShitDestOwner(), ThingContainer.GetThingStack(), TaskDig.GetTreasureMap(), DramaOutcome.give_sketch_special(), Chara.GiveGift(), DramaOutcome.guild_mageTrial(), TraitFoodEggFertilized.Incubate(), QuestDeliver.IsDestThing(), InvOwner.Transaction.IsValid(), QuestDeliver.ListDestThing(), InvOwner.ListInteractions(), InvOwnerEquip.ListInteractions(), Props.ListThingStack(), TaskDump.ListThingsToPut(), Chara.MakeGrave(), ModCurrency(), WidgetEquip.OnActivate(), Player.OnAdvanceHour(), Faction.OnAdvanceMonth(), Chara.OnBanish(), Trait.OnBarter(), AM_Adv.OnBecomeNoGoal(), ContentCodex.OnClickAddCards(), QuestNasu.OnComplete(), TraitBaseContainer.OnCreate(), Player.OnCreateGame(), ShopTransaction.OnEndTransaction(), ZoneEventHarvest.OnLeaveZone(), Game.OnLoad(), Player.OnLoad(), AI_Fish.ProgressFish.OnProgressComplete(), TraitScrollStatic.OnRead(), ConSleep.OnRemoved(), ConWrath.OnRemoved(), InvOwner.OnShiftClick(), QuestFiamaLock.OnStart(), Player.OnStartNewGame(), TraitMannequin.OnUse(), TraitParcel.OnUse(), RecipeManager.OnVersionUpdate(), TraitContainer.Open(), UI.OpenFloatInv(), DramaManager.ParseLine(), ActDreamBug.Perform(), HotItemActionSleep.Perform(), HotItemEQSet.Perform(), LayerGacha.PlayGacha(), LayerGachaResult.PlayGacha(), InvOwner.PutBack(), CoreDebug.QuickStart(), WidgetCurrentTool.RebuildSlots(), UIRecipeInfo.Refresh(), UIMagicChest.RefreshBottom(), BuildMenu.RefreshCategory(), ButtonGrid.RefreshCraftable(), ThingContainer.RefreshGridRecursive(), LayerQuestBoard.RefreshHire(), Recipe.Ingredient.RefreshThing(), Props.Remove(), RemoveBacker(), RemoveThing(), RemoveThings(), SerializedCards.Restore(), Chara.Revive(), AI_Idle.Run(), AI_PlayMusic.Run(), AI_Steal.Run(), RecipeUpdater.RunDisassemble(), RecipeUpdater.RunRecipe(), Chara.ScaleByPrincipal(), UIMagicChest.Search(), WidgetSearch.Search(), ActWait.SearchMedal(), LayerDragGrid.SetInv(), CharaBody.SetOwner(), HitSummary.SetRecipe(), GameDate.ShipGoods(), GameDate.ShipPackages(), InvOwnerRecycle.ShouldShowGuide(), LayerCraftFloat.ShowContextMenu(), UIInventory.Sort(), Zone.SpawnLostItems(), ButtonAbility.SpecialHoldAction(), ConSleep.SuccubusVisit(), Map.TryAddRoom(), Zone.TryAddThingInSharedContainer(), Zone.TryAddThingInSpot< T >(), Player.TryEquipBait(), Zone.TryGetRestock< T >(), Zone.TryGetThingFromSharedContainer(), ThingGen.TryLickChest(), Zone.TryListThingsInSpot< T >(), Trait.TryOpenLock(), ActPray.TryPray(), LayerDragGrid.TryProc(), Trait.TryRefuel(), TraitDeliveryChest.TrySetAct(), TraitToolTorch.TrySetHeldAct(), LayerInventory.TryShowGuide(), ThingContainer.TryStack(), Chara.TryTakeSharedItems(), GoalAutoCombat.TryUseRanged(), and TraitWrench.Upgrade().

◆ trait

Trait Card.trait

Definition at line 51 of file Card.cs.

Referenced by Map._AddCard(), ThingGen._Create(), TaskBuild._GetHitResult(), TileType._HitTest(), AM_Build._IsRoofEditMode(), ThingContainer._List(), Chara._Move(), InvOwnerBlend._OnProcess(), InvOwnerChangeMaterial._OnProcess(), InvOwnerMod._OnProcess(), InvOwnerRefuel._OnProcess(), AM_Adv._OnUpdateInput(), BuildMenu._Search(), HotItemNoItem._TrySetAct(), ActPlan._Update(), Zone.Activate(), Scene.AddActorEx(), Cell.AddCard(), ThingContainer.AddFactory(), AddRune(), AddThing(), LayerSleep.Advance(), InvOwner.AllowHold(), InvOwnerCopyShop.AllowMoved(), PartialMap.Apply(), ApplySocket(), ApplyTrait(), ActMelee.Attack(), RecipeCard.Build(), ActItem.BuildAct(), VirtualDate.BuildSunMap(), FactionBranch.CalcInnIncome(), Chara.CanAcceptGift(), TraitNewZone.CanAutoEnter(), Thing.CanAutoFire(), HotItemHeld.CanChangeHeightByWheel(), TraitBrewery.CanChildDecay(), Trait.CanCook(), TraitKettle.CanCopy(), Chara.CanEat(), Player.CanExitBorder(), Trait.CanOffer(), InvOwner.CanOpenContainer(), ActRush.CanPerform(), AI_Steal.CanPerform(), TaskBaseBuild.CanPlaceCard(), TaskChopWood.CanProgress(), TaskHarvest.CanProgress(), AM_MoveInstalled.CanPutAway(), HotItemHeld.CanRotate(), TaskBuild.CanRotateBlock(), InvOwner.CanShiftClick(), TraitSalesTag.CanTagSale(), ActThrow.CanThrow(), CoreDebug.ChangeRace(), Recipe.Craft(), RecipeCard.Craft(), Create(), LayerInventory.CreateBuy(), LayerInventory.CreateContainer(), Trait.CreateStock(), FactionBranch.DailyOutcome(), ActEffect.DamageEle(), Zone.Deactivate(), Chara.DestroyPath(), Die(), CardRenderer.Draw(), CharaRenderer.Draw(), CharaRenderer.DrawHeld(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), Chara.Drink(), Chara.DropThing(), CharaBody.Equip(), Player.EquipTool(), ZonePreEnterDigStairs.Execute(), Props.Find< T >(), ThingContainer.Find< T >(), ThingContainer.FindBest< T >(), Props.FindEmptyContainer< T >(), ThingContainer.FindStealable(), Map.FindThing(), Map.FindThing< T >(), Point.FindThing< T >(), FindTool< T >(), CoreDebug.Fix_LostCore(), GoalAutoCombat.GetAbilities(), HotItemHeld.GetAct(), InvOwner.GetAutoUseLang(), BaseTaskHarvest.GetBestTool(), TraitPainter.GetCanvas(), ThingContainer.GetDest(), Zone.GetElectricity(), BaseArea.GetEmptySeat(), TaskBuild.GetHitResult(), Chara.GetHoverText2(), Point.GetInstalled< T >(), GetLightRadius(), DramaCustomSequence.GetListGuide(), Thing.GetName(), LayerInteraction.GetPage(), GoalGraze.GetPos(), HotItemHeld.GetSelfAct(), ActionMode.GetSimpleText(), Zone.GetSpawnPos(), MapBounds.GetSpawnPos(), AM_Visibility.GetTarget(), ActThrow.GetText(), BaseTileMap.GetThingPosition(), BaseTaskHarvest.GetToolEfficiency(), TaskDig.GetTreasureMap(), GetWindowSaveData(), Chara.GiveGift(), Zone.GrowPlants(), TaskHarvest.HarvestThing(), ActClearWater.HasWaterSource(), ActDrawWater.HasWaterSource(), Cell.HasZoneStairs(), AM_Copy.HitTest(), Scene.Init(), UIDragGridInfo.InitFuel(), QuestDeliver.IsDestThing(), ThingContainer.IsFull(), TraitCrafter.IsIngredient(), TraitToolTalisman.IsIngredient(), Point.IsInSpot< T >(), InvOwner.Transaction.IsValid(), TaskDump.IsValidContainer(), Recipe.Ingredient.IsValidIngredient(), InvOwnerMod.IsValidRangedMod(), AI_Cook.IsValidTarget(), AI_Eat.IsValidTarget(), AI_Offer.IsValidTarget(), TraitWrench.IsValidTarget(), Act.IsValidTC(), AI_Steal.IsValidTC(), TraitManager.List< T >(), GenBounds.ListEmptyPoint(), HomeResourceWorth.ListHeirloom(), InvOwner.ListInteractions(), Map.ListThing< T >(), Point.ListThings< T >(), Props.ListThingStack(), TaskDump.ListThingsToPut(), WidgetEquip.OnActivate(), TraitManager.OnAddCard(), Trait.OnBarter(), AM_Adv.OnBecomeNoGoal(), Map.OnCardAddedToZone(), Map.OnCardRemovedFromZone(), TraitBrewery.OnChildDecay(), LayerCraft.OnClickCraft(), InvOwner.OnDrag(), ShopTransaction.OnEndTransaction(), CardRenderer.OnEnterScreen(), Affinity.OnGift(), Game.OnLoad(), ButtonGrid.OnMiddleClick(), AM_MoveInstalled.OnProcessTiles(), TaskBuild.OnProgressComplete(), TraitManager.OnRemoveCard(), ConSleep.OnRemoved(), ConTorch.OnRemoved(), CharaActorPCC.OnRender(), RecipeCard.OnRenderMarker(), ActionMode.OnRenderTile(), AM_Adv.OnRenderTile(), InspectGroupThing.OnSetActions(), HotItemHeld.OnSetCurrentItem(), AI_Read.OnSetOwner(), Zone.OnSimulateHour(), TraitAmmo.OnUse(), UI.OpenFloatInv(), ActRanged.Perform(), AttackProcess.Perform(), Chara.Pick(), Chara.PickHeld(), Zone_Dungeon.PlaceRail(), AttackProcess.Prepare(), ActEffect.Proc(), InvOwner.Transaction.Process(), Map.PutAway(), DramaOutcome.QuestDefense_0(), DramaOutcome.QuestDefense_1(), CoreDebug.QuickStart(), Scene.RebuildActorEx(), BranchMap.Refresh(), Cell.Refresh(), UIPlaceHelper.Refresh(), TCOrbitChara.RefreshAll(), TCOrbitThing.RefreshAll(), UIMagicChest.RefreshBottom(), BuildMenu.RefreshCategory(), LayerDragGrid.RefreshCost(), Player.RefreshCurrentHotItem(), Zone.RefreshElectricity(), UIInventory.RefreshMenu(), LayerCraft.RefreshProduct(), CardActor.RefreshSprite(), Map.RefreshSunMap(), Trait.Refuel(), Map.ReloadRoom(), Cell.RemoveCard(), Zone.RemoveCard(), RemoveThing(), Map.ResetEditorPos(), SerializedCards.Restore(), Chara.Revive(), ActionMode.RotateUnderMouse(), AI_Cook.Run(), AI_Idle.Run(), AI_Offer.Run(), AI_Read.Run(), RecipeUpdater.RunRecipe(), PartialMap.Save(), Map.Save(), WidgetCurrentTool.Select(), ButtonGrid.SetCard(), AIWork.SetDestPos(), LayerAbility.SetDirty(), LayerCraft.SetFactory(), LayerDragGrid.SetInv(), LayerRegisterHotbar.SetItem(), CardRenderer.SetOwner(), CharaBody.SetOwner(), SetPlaceState(), ButtonGrid.SetRecipe(), CoreDebug.SetStartStockpile(), HotItemThing.SetSubText(), BaseTaskHarvest.SetTarget(), GameDate.ShipGoods(), TaskHarvest.ShouldGenerateDismantled(), PointTarget.ShouldIgnore(), InvOwnerBlend.ShouldShowGuide(), InvOwnerChangeMaterial.ShouldShowGuide(), InvOwnerCopyShop.ShouldShowGuide(), InvOwnerGive.ShouldShowGuide(), InvOwnerLighten.ShouldShowGuide(), InvOwnerReconstruction.ShouldShowGuide(), InvOwnerRecycle.ShouldShowGuide(), InvOwnerRefuel.ShouldShowGuide(), ThingContainer.ShouldShowOnGrid(), Chara.ShouldThrowAway(), TaskWater.ShouldWater(), TraitGeneratorWheel.ShouldWork(), Zone.Simulate(), Zone.SpawnAltar(), SpawnLoot(), Chara.Stumble(), UIInventory.SwitchTab(), Player.TargetRanged(), AM_Picker.TestThing(), ActThrow.Throw(), Chara.Tick(), Chara.TryAbsorbRod(), Map.TryAddRoom(), Zone.TryAddThingInSharedContainer(), Zone.TryAddThingInSpot< T >(), Chara.TryDropCarryOnly(), TaskHarvest.TryGetAct(), Zone.TryGetRestock< T >(), InvOwner.TryHold(), Zone.TryListThingsInSpot< T >(), TraitDoor.TryOpen(), AI_Idle.TryPerformIdleUse(), Chara.TryPoisonPotion(), HotItemHeld.TrySetAct(), TraitContainer.TrySetAct(), TraitNewZone.TrySetAct(), TraitSalesTag.TrySetHeldAct(), TraitTicketFurniture.TrySetHeldAct(), HotItemHeld.TrySetToolAct(), Map.TryShatter(), Zone.TrySpawnFollower(), CardRenderer.TrySpawnOrbit(), InvOwnerCraft.TryStartCraft(), Chara.TryTakeSharedItems(), TraitTeleporter.TryTeleport(), Chara.TryUse(), GoalCombat.TryUseAbility(), GoalAutoCombat.TryUseRanged(), CharaBody.Unequip(), CoreDebug.UpdateInput(), and VirtualRoom.VirtualRoom().

◆ turn

Property Documentation

◆ _IsPC

bool Card._IsPC
get

Definition at line 2107 of file Card.cs.

Referenced by ConHallucination.OnRemoved(), and ConHallucination.SetOwner().

◆ _placeState

PlaceState Card._placeState
getset

Definition at line 275 of file Card.cs.

276 {
277 get
278 {
279 return _ints[18].ToEnum<PlaceState>();
280 }
281 set
282 {
283 _ints[18] = (int)value;
284 }
285 }

Referenced by _OnDeserialized(), and _OnSerializing().

◆ _x

int Card._x
getset

Definition at line 167 of file Card.cs.

168 {
169 get
170 {
171 return _ints[7];
172 }
173 set
174 {
175 _ints[7] = value;
176 }
177 }

Referenced by _OnDeserialized(), _OnSerializing(), and AI_Clean.GetCleanPoint().

◆ _z

int Card._z
getset

Definition at line 179 of file Card.cs.

180 {
181 get
182 {
183 return _ints[9];
184 }
185 set
186 {
187 _ints[9] = value;
188 }
189 }

Referenced by _OnDeserialized(), and _OnSerializing().

◆ actorPrefab

virtual string Card.actorPrefab
get

Definition at line 2091 of file Card.cs.

◆ AliasMaterialOnCreate

virtual string Card.AliasMaterialOnCreate
get

Definition at line 2015 of file Card.cs.

Referenced by Create().

◆ altitude

int Card.altitude
getset

Definition at line 215 of file Card.cs.

216 {
217 get
218 {
219 return _ints[13];
220 }
221 set
222 {
223 _ints[13] = value;
224 }
225 }

Referenced by SerializedCards.Add(), CardRenderer.Draw(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), Duplicate(), Cell.GetSurfaceHeight(), BaseTileMap.GetThingPosition(), AM_MoveInstalled.OnProcessTiles(), and SetPlaceState().

◆ ammoData

Thing Card.ammoData
getset

Definition at line 1758 of file Card.cs.

1759 {
1760 get
1761 {
1762 return GetObj<Thing>(9);
1763 }
1764 set
1765 {
1766 SetObj(9, value);
1767 }
1768 }
void SetObj(int id, object o)
Definition: BaseCard.cs:91

Referenced by AttackProcess.Prepare(), and Trait.SetMainText().

◆ autoRefuel

bool Card.autoRefuel
getset

Definition at line 611 of file Card.cs.

612 {
613 get
614 {
615 return _bits1[17];
616 }
617 set
618 {
619 _bits1[17] = value;
620 }
621 }

Referenced by Create(), Trait.IsFuelEnough(), LayerDragGrid.RefreshCost(), LayerCraft.RefreshProduct(), and LayerCraft.SetFactory().

◆ blessedState

◆ c_allowance

int Card.c_allowance
getset

Definition at line 1290 of file Card.cs.

1291 {
1292 get
1293 {
1294 return GetInt(114);
1295 }
1296 set
1297 {
1298 SetInt(114, value);
1299 }
1300 }

Referenced by WindowChara.RefreshProfile(), and AI_Shopping.TryShop().

◆ c_altName

string Card.c_altName
getset

Definition at line 1566 of file Card.cs.

1567 {
1568 get
1569 {
1570 return GetStr(1);
1571 }
1572 set
1573 {
1574 SetStr(1, value);
1575 }
1576 }
void SetStr(int id, string value=null)
Definition: BaseCard.cs:63
string GetStr(int id, string defaultStr=null)
Definition: BaseCard.cs:54

Referenced by Thing.CanStackTo(), TraitFood.CanStackTo(), GameIndex.Create(), UICharaMaker.EditName(), CoreDebug.GetDebugContainer(), CoreDebug.GetOrCreateDebugContainer(), QuestDeliver.IsDestThing(), BaseListPeople.OnClick(), UICharaMaker.Refresh(), UIInventory.RefreshMenu(), Map.Save(), TraitBaseContainer.SetName(), TraitParcel.SetName(), and TryGetFoodName().

◆ c_altName2

string Card.c_altName2
getset

Definition at line 1578 of file Card.cs.

1579 {
1580 get
1581 {
1582 return GetStr(2);
1583 }
1584 set
1585 {
1586 SetStr(2, value);
1587 }
1588 }

◆ c_ammo

int Card.c_ammo
getset

Definition at line 1434 of file Card.cs.

1435 {
1436 get
1437 {
1438 return GetInt(27);
1439 }
1440 set
1441 {
1442 SetInt(27, value);
1443 }
1444 }

Referenced by ActMelee.Attack(), Trait.SetMainText(), and GoalAutoCombat.TryUseRanged().

◆ c_bedType

BedType Card.c_bedType
getset

Definition at line 913 of file Card.cs.

914 {
915 get
916 {
917 return GetInt(9).ToEnum<BedType>();
918 }
919 set
920 {
921 SetInt(9, (int)value);
922 }
923 }
BedType
Definition: BedType.cs:2

Referenced by FactionBranch.CalcInnIncome(), TraitBed.CanAssign(), TraitBed.SetBedType(), TraitBed.SetName(), and TraitBed.TrySetAct().

◆ c_bill

int Card.c_bill
getset

Definition at line 1254 of file Card.cs.

1255 {
1256 get
1257 {
1258 return GetInt(23);
1259 }
1260 set
1261 {
1262 SetInt(23, value);
1263 }
1264 }

Referenced by ThingGen.CreateBill(), and InvOwnerDeliver.PayBill().

◆ c_bossType

BossType Card.c_bossType
getset

Definition at line 1194 of file Card.cs.

1195 {
1196 get
1197 {
1198 return GetInt(65).ToEnum<BossType>();
1199 }
1200 set
1201 {
1202 SetInt(65, (int)value);
1203 }
1204 }

Referenced by GuildFighter.CanGiveContribution(), CardRenderer.RefreshExtra(), and GoalCombat.Run().

◆ c_charaList

CharaList Card.c_charaList
getset

Definition at line 1866 of file Card.cs.

1867 {
1868 get
1869 {
1870 return GetObj<CharaList>(13);
1871 }
1872 set
1873 {
1874 SetObj(13, value);
1875 }
1876 }

Referenced by TraitBed.AddHolder(), TraitBed.CanAssign(), TraitBed.ClearHolders(), TraitBed.GetHoverText(), TraitBed.HasHolder(), TraitBed.IsFull(), TraitBed.IsHolder(), TraitBed.RemoveHolder(), TraitBed.SetName(), and TraitBed.ValidateOwners().

◆ c_charges

◆ c_color

string Card.c_color
getset

Definition at line 1518 of file Card.cs.

1519 {
1520 get
1521 {
1522 return GetStr(8);
1523 }
1524 set
1525 {
1526 SetStr(8, value);
1527 }
1528 }

◆ c_containerSize

int Card.c_containerSize
getset

Definition at line 1338 of file Card.cs.

1339 {
1340 get
1341 {
1342 return GetInt(8);
1343 }
1344 set
1345 {
1346 SetInt(8, value);
1347 }
1348 }

Referenced by Duplicate(), and TraitWrench.Upgrade().

◆ c_containerUpgrade

ContainerUpgrade Card.c_containerUpgrade
getset

Definition at line 1842 of file Card.cs.

1843 {
1844 get
1845 {
1846 return GetObj<ContainerUpgrade>(12) ?? (c_containerUpgrade = new ContainerUpgrade());
1847 }
1848 set
1849 {
1850 SetObj(12, value);
1851 }
1852 }
ContainerUpgrade c_containerUpgrade
Definition: Card.cs:1843

Referenced by TraitWrench.Upgrade().

◆ c_context

string Card.c_context
getset

Definition at line 1650 of file Card.cs.

1651 {
1652 get
1653 {
1654 return GetStr(20);
1655 }
1656 set
1657 {
1658 SetStr(20, value);
1659 }
1660 }

Referenced by TraitDaggerGrave.OnUse().

◆ c_copyContainer

Thing Card.c_copyContainer
getset

Definition at line 1782 of file Card.cs.

1783 {
1784 get
1785 {
1786 return GetObj<Thing>(10);
1787 }
1788 set
1789 {
1790 SetObj(10, value);
1791 }
1792 }

Referenced by Trait.OnBarter().

◆ c_corruptionHistory

List<int> Card.c_corruptionHistory
getset

Definition at line 1830 of file Card.cs.

1831 {
1832 get
1833 {
1834 return GetObj<List<int>>(16);
1835 }
1836 set
1837 {
1838 SetObj(16, value);
1839 }
1840 }

◆ c_dateCooked

int Card.c_dateCooked
getset

Definition at line 1314 of file Card.cs.

1315 {
1316 get
1317 {
1318 return GetInt(66);
1319 }
1320 set
1321 {
1322 SetInt(66, value);
1323 }
1324 }

◆ c_dateDeathLock

int Card.c_dateDeathLock
getset

Definition at line 1218 of file Card.cs.

1219 {
1220 get
1221 {
1222 return GetInt(130);
1223 }
1224 set
1225 {
1226 SetInt(130, value);
1227 }
1228 }

◆ c_dateStockExpire

int Card.c_dateStockExpire
getset

Definition at line 1206 of file Card.cs.

1207 {
1208 get
1209 {
1210 return GetInt(22);
1211 }
1212 set
1213 {
1214 SetInt(22, value);
1215 }
1216 }

Referenced by Trait.GetRestockedIcon(), Trait.GetTextRestock(), and Trait.OnBarter().

◆ c_daysWithGod

int Card.c_daysWithGod
getset

Definition at line 1446 of file Card.cs.

1447 {
1448 get
1449 {
1450 return GetInt(57);
1451 }
1452 set
1453 {
1454 SetInt(57, value);
1455 }
1456 }

Referenced by Player.OnAdvanceDay(), and WindowChara.RefreshNote().

◆ c_daysWithPC

int Card.c_daysWithPC
getset

Definition at line 1458 of file Card.cs.

1459 {
1460 get
1461 {
1462 return GetInt(67);
1463 }
1464 set
1465 {
1466 SetInt(67, value);
1467 }
1468 }

Referenced by GetDaysTogetherBonus(), FactionBranch.OnAdvanceDay(), and WindowChara.RefreshNote().

◆ c_diceDim

int Card.c_diceDim
getset

Definition at line 1362 of file Card.cs.

1363 {
1364 get
1365 {
1366 return GetInt(14);
1367 }
1368 set
1369 {
1370 SetInt(14, value);
1371 }
1372 }

Referenced by AttackProcess.Prepare().

◆ c_DNA

DNA Card.c_DNA
getset

Definition at line 1854 of file Card.cs.

1855 {
1856 get
1857 {
1858 return GetObj<DNA>(14);
1859 }
1860 set
1861 {
1862 SetObj(14, value);
1863 }
1864 }

Referenced by InvOwnerGene._OnProcess(), DNA.CopyDNA(), TraitCrafter.Craft(), TraitGene.GetName(), TraitGene.GetValue(), InvOwnerGene.OnWriteNote(), ActEffect.Proc(), InvOwnerGene.ShouldShowGuide(), and TraitGene.WriteNote().

◆ c_dyeMat

int Card.c_dyeMat
getset

Definition at line 1158 of file Card.cs.

1159 {
1160 get
1161 {
1162 return GetInt(3);
1163 }
1164 set
1165 {
1166 SetInt(3, value);
1167 }
1168 }

Referenced by Thing.CanStackTo(), and TraitToolWaterPot.SetName().

◆ c_editorTags

string Card.c_editorTags
getset

Definition at line 1674 of file Card.cs.

1675 {
1676 get
1677 {
1678 return GetStr(28);
1679 }
1680 set
1681 {
1682 SetStr(28, value);
1683 }
1684 }

Referenced by HotItemNoItem._TrySetAct(), SerializedCards.Add(), AddEditorTag(), AM_EditMarker.GetSimpleText(), HasEditorTag(), RemoveEditorTag(), and CardInspector.SetCard().

◆ c_editorTraitVal

string Card.c_editorTraitVal
getset

Definition at line 1686 of file Card.cs.

1687 {
1688 get
1689 {
1690 return GetStr(25);
1691 }
1692 set
1693 {
1694 SetStr(25, value);
1695 }
1696 }

Referenced by SerializedCards.Add(), AM_EditMarker.GetSimpleText(), and CardInspector.SetCard().

◆ c_equippedSlot

int Card.c_equippedSlot
getset

Definition at line 925 of file Card.cs.

926 {
927 get
928 {
929 return GetInt(6);
930 }
931 set
932 {
933 SetInt(6, value);
934 }
935 }

Referenced by HotItemEQSet.Perform(), UIInventory.RefreshList(), RemoveThing(), ButtonGrid.SetCard(), and CharaBody.Unequip().

◆ c_extraNameRef

string Card.c_extraNameRef
getset

Definition at line 1590 of file Card.cs.

1591 {
1592 get
1593 {
1594 return GetStr(12);
1595 }
1596 set
1597 {
1598 SetStr(12, value);
1599 }
1600 }

Referenced by MakeRefFrom().

◆ c_fixedValue

int Card.c_fixedValue
getset

Definition at line 1146 of file Card.cs.

1147 {
1148 get
1149 {
1150 return GetInt(131);
1151 }
1152 set
1153 {
1154 SetInt(131, value);
1155 }
1156 }

◆ c_fur

int Card.c_fur
getset

Definition at line 1302 of file Card.cs.

1303 {
1304 get
1305 {
1306 return GetInt(62);
1307 }
1308 set
1309 {
1310 SetInt(62, value);
1311 }
1312 }

Referenced by FactionBranch.DailyOutcome(), AI_Shear.GetFurLv(), TraitToolShears.GetHeldEmo(), AI_Shear.GetText(), and AI_Slaughter.GetText().

◆ c_genes

CharaGenes Card.c_genes
getset

Definition at line 1818 of file Card.cs.

1819 {
1820 get
1821 {
1822 return GetObj<CharaGenes>(15);
1823 }
1824 set
1825 {
1826 SetObj(15, value);
1827 }
1828 }

Referenced by InvOwnerGene._OnProcess(), DNA.Apply(), TraitGeneMachine.OnUse(), InvOwnerGene.OnWriteNote(), WindowCharaMini.Refresh(), and Tactics.Tactics().

◆ c_idAbility

string Card.c_idAbility
getset

Definition at line 1638 of file Card.cs.

1639 {
1640 get
1641 {
1642 return GetStr(50);
1643 }
1644 set
1645 {
1646 SetStr(50, value);
1647 }
1648 }

Referenced by TraitAbility.CreateAct(), TraitAbility.SetMainText(), and TraitAbility.SetName().

◆ c_idBacker

int Card.c_idBacker
getset

Definition at line 1410 of file Card.cs.

1411 {
1412 get
1413 {
1414 return GetInt(52);
1415 }
1416 set
1417 {
1418 SetInt(52, value);
1419 }
1420 }

Referenced by SerializedCards.Add(), Zone_Casino.OnActivate(), SerializedCards.Restore(), Zone.Revive(), and TraitSpecialLantern.TrySetAct().

◆ c_idDeity

string Card.c_idDeity
getset

Definition at line 1554 of file Card.cs.

1555 {
1556 get
1557 {
1558 return GetStr(26);
1559 }
1560 set
1561 {
1562 SetStr(26, value);
1563 }
1564 }

Referenced by SerializedCards.Add(), TraitAltar.CanOffer(), Element.IsActive(), ElementContainerFaction.IsEffective(), Trait.OfferProcess(), TraitAltar.OnImportMap(), TraitAltar.OnOffer(), ButtonElement.SetGrid(), and TraitAltar.SetName().

◆ c_idEditor

string Card.c_idEditor
getset

Definition at line 1662 of file Card.cs.

1663 {
1664 get
1665 {
1666 return GetStr(27);
1667 }
1668 set
1669 {
1670 SetStr(27, value);
1671 }
1672 }

Referenced by SerializedCards.Add(), and AM_EditMarker.GetSimpleText().

◆ c_idJob

string Card.c_idJob
getset

Definition at line 1494 of file Card.cs.

1495 {
1496 get
1497 {
1498 return GetStr(4);
1499 }
1500 set
1501 {
1502 SetStr(4, value);
1503 }
1504 }

◆ c_idMainElement

int Card.c_idMainElement
getset

Definition at line 1386 of file Card.cs.

1387 {
1388 get
1389 {
1390 return GetInt(16);
1391 }
1392 set
1393 {
1394 SetInt(16, value);
1395 }
1396 }

Referenced by SerializedCards.Add(), and TraitFoodEggFertilized.CanStackTo().

◆ c_idPortrait

string Card.c_idPortrait
getset

Definition at line 1470 of file Card.cs.

1471 {
1472 get
1473 {
1474 return GetStr(9);
1475 }
1476 set
1477 {
1478 SetStr(9, value);
1479 }
1480 }

Referenced by LayerEditPCC.Activate(), GameIndex.Create(), and LayerEditPortrait.RefreshList().

◆ c_idRace

string Card.c_idRace
getset

Definition at line 1482 of file Card.cs.

1483 {
1484 get
1485 {
1486 return GetStr(3);
1487 }
1488 set
1489 {
1490 SetStr(3, value);
1491 }
1492 }

◆ c_idRefCard

◆ c_idRefCard2

string Card.c_idRefCard2
getset

Definition at line 1722 of file Card.cs.

1723 {
1724 get
1725 {
1726 return GetStr(6);
1727 }
1728 set
1729 {
1730 SetStr(6, value);
1731 }
1732 }

Referenced by Thing.CanStackTo().

◆ c_idRefName

string Card.c_idRefName
getset

Definition at line 1614 of file Card.cs.

1615 {
1616 get
1617 {
1618 return GetStr(7);
1619 }
1620 set
1621 {
1622 SetStr(7, value);
1623 }
1624 }

Referenced by Chara.GiveGift(), TraitBaseSpellbook.OnRead(), AM_Blueprint.OnSave(), TraitBaseContainer.SetName(), TraitBaseSpellbook.SetName(), TraitBlueprint.SetName(), TraitParcel.SetName(), and ActThrow.Throw().

◆ c_idRidePCC

string Card.c_idRidePCC
getset

Definition at line 1626 of file Card.cs.

1627 {
1628 get
1629 {
1630 return GetStr(55);
1631 }
1632 set
1633 {
1634 SetStr(55, value);
1635 }
1636 }

Referenced by ActPlan._Update().

◆ c_idSpriteReplacer

string Card.c_idSpriteReplacer
getset

Definition at line 1530 of file Card.cs.

1531 {
1532 get
1533 {
1534 return GetStr(13);
1535 }
1536 set
1537 {
1538 SetStr(13, value);
1539 }
1540 }

Referenced by CharaRenderer.SetOwner().

◆ c_idTalk

string Card.c_idTalk
getset

Definition at line 1542 of file Card.cs.

1543 {
1544 get
1545 {
1546 return GetStr(21);
1547 }
1548 set
1549 {
1550 SetStr(21, value);
1551 }
1552 }

Referenced by Person.GetDramaTitle().

◆ c_idTone

string Card.c_idTone
getset

Definition at line 1506 of file Card.cs.

1507 {
1508 get
1509 {
1510 return GetStr(22);
1511 }
1512 set
1513 {
1514 SetStr(22, value);
1515 }
1516 }

Referenced by Person.GetDramaTitle(), and Person.SetChara().

◆ c_idTrait

string Card.c_idTrait
getset

Definition at line 1698 of file Card.cs.

1699 {
1700 get
1701 {
1702 return GetStr(29);
1703 }
1704 set
1705 {
1706 SetStr(29, value);
1707 }
1708 }

Referenced by SerializedCards.Add(), ApplyTrait(), and AM_EditMarker.GetSimpleText().

◆ c_IDTState

int Card.c_IDTState
getset

Definition at line 1230 of file Card.cs.

1231 {
1232 get
1233 {
1234 return GetInt(2);
1235 }
1236 set
1237 {
1238 SetInt(2, value);
1239 }
1240 }

Referenced by Thing.CanStackTo(), Player.CreateEquip(), Player.OnAdvanceHour(), and DramaOutcome.QuestExploration_Drop1().

◆ c_indexContainerIcon

int Card.c_indexContainerIcon
getset

Definition at line 1374 of file Card.cs.

1375 {
1376 get
1377 {
1378 return GetInt(15);
1379 }
1380 set
1381 {
1382 SetInt(15, value);
1383 }
1384 }

Referenced by ButtonGrid.SetCard().

◆ c_invest

int Card.c_invest
getset

Definition at line 1266 of file Card.cs.

1267 {
1268 get
1269 {
1270 return GetInt(28);
1271 }
1272 set
1273 {
1274 SetInt(28, value);
1275 }
1276 }

Referenced by TraitChara.GetDramaText(), and CalcMoney.InvestShop().

◆ c_isDisableStockUse

bool Card.c_isDisableStockUse
getset

Definition at line 1057 of file Card.cs.

1058 {
1059 get
1060 {
1061 return GetInt(122) != 0;
1062 }
1063 set
1064 {
1065 SetInt(122, value ? 1 : 0);
1066 }
1067 }

Referenced by UIDragGridIngredients.Refresh(), and LayerDragGrid.RefreshCost().

◆ c_isImportant

◆ c_isPrayed

bool Card.c_isPrayed
getset

Definition at line 1045 of file Card.cs.

1046 {
1047 get
1048 {
1049 return GetInt(121) != 0;
1050 }
1051 set
1052 {
1053 SetInt(121, value ? 1 : 0);
1054 }
1055 }

Referenced by FactionBranch.OnSimulateDay(), and GoalIdle.Run().

◆ c_isTrained

bool Card.c_isTrained
getset

Definition at line 1033 of file Card.cs.

1034 {
1035 get
1036 {
1037 return GetInt(120) != 0;
1038 }
1039 set
1040 {
1041 SetInt(120, value ? 1 : 0);
1042 }
1043 }

◆ c_lightColor

int Card.c_lightColor
getset

Definition at line 1069 of file Card.cs.

1070 {
1071 get
1072 {
1073 return GetInt(5);
1074 }
1075 set
1076 {
1077 Mod();
1078 SetInt(5, value);
1079 }
1080 }
void Mod()
Definition: Card.cs:2473

Referenced by ActPlan._Update(), and SerializedCards.Add().

◆ c_lockedAge

int Card.c_lockedAge
getset

Definition at line 1326 of file Card.cs.

1327 {
1328 get
1329 {
1330 return GetInt(38);
1331 }
1332 set
1333 {
1334 SetInt(38, value);
1335 }
1336 }

Referenced by Biography.GetAge(), and Biography.SetAge().

◆ c_lockedHard

bool Card.c_lockedHard
getset

Definition at line 1009 of file Card.cs.

1010 {
1011 get
1012 {
1013 return GetInt(63) != 0;
1014 }
1015 set
1016 {
1017 SetInt(63, value ? 1 : 0);
1018 }
1019 }

Referenced by Trait.TryOpenLock().

◆ c_lockLv

◆ c_minionType

MinionType Card.c_minionType
getset

Definition at line 961 of file Card.cs.

962 {
963 get
964 {
965 return GetInt(61).ToEnum<MinionType>();
966 }
967 set
968 {
969 SetInt(61, (int)value);
970 }
971 }
MinionType
Definition: MinionType.cs:2

Referenced by TaskCullLife.CanCull(), Zone.CountMinions(), Zone.ListMinions(), and Chara.MoveZone().

◆ c_mixedFoodData

MixedFoodData Card.c_mixedFoodData
getset

Definition at line 1878 of file Card.cs.

1879 {
1880 get
1881 {
1882 return GetObj<MixedFoodData>(18);
1883 }
1884 set
1885 {
1886 SetObj(18, value);
1887 }
1888 }

Referenced by CraftUtil.WrapIngredient().

◆ c_note

string Card.c_note
getset

Definition at line 1734 of file Card.cs.

1735 {
1736 get
1737 {
1738 return GetStr(51);
1739 }
1740 set
1741 {
1742 SetStr(51, value);
1743 }
1744 }

Referenced by TraitNote.CanStackTo(), and TraitNote.TrySetAct().

◆ c_originalHostility

Hostility Card.c_originalHostility
getset

Definition at line 949 of file Card.cs.

950 {
951 get
952 {
953 return GetInt(12).ToEnum<Hostility>();
954 }
955 set
956 {
957 SetInt(12, (int)value);
958 }
959 }

Referenced by Chara.CreateReplacement().

◆ c_priceAdd

int Card.c_priceAdd
getset

Definition at line 1122 of file Card.cs.

1123 {
1124 get
1125 {
1126 return GetInt(29);
1127 }
1128 set
1129 {
1130 SetInt(29, value);
1131 }
1132 }

Referenced by Thing.CanStackTo().

◆ c_priceCopy

int Card.c_priceCopy
getset

Definition at line 1134 of file Card.cs.

1135 {
1136 get
1137 {
1138 return GetInt(124);
1139 }
1140 set
1141 {
1142 SetInt(124, value);
1143 }
1144 }

Referenced by Thing.CanStackTo(), and CraftUtil.MixIngredients().

◆ c_priceFix

int Card.c_priceFix
getset

Definition at line 1110 of file Card.cs.

1111 {
1112 get
1113 {
1114 return GetInt(21);
1115 }
1116 set
1117 {
1118 SetInt(21, value);
1119 }
1120 }

Referenced by Thing.CanStackTo().

◆ c_refText

string Card.c_refText
getset

Definition at line 1602 of file Card.cs.

1603 {
1604 get
1605 {
1606 return GetStr(10);
1607 }
1608 set
1609 {
1610 SetStr(10, value);
1611 }
1612 }

Referenced by ActPlan._Update(), Cell.GetObjName(), and TraitSeed.MakeSeed().

◆ c_rescueState

RescueState Card.c_rescueState
getset

Definition at line 1182 of file Card.cs.

1183 {
1184 get
1185 {
1186 return GetInt(53).ToEnum<RescueState>();
1187 }
1188 set
1189 {
1190 SetInt(53, (int)value);
1191 }
1192 }

◆ c_revealLock

bool Card.c_revealLock
getset

Definition at line 1021 of file Card.cs.

1022 {
1023 get
1024 {
1025 return GetInt(64) != 0;
1026 }
1027 set
1028 {
1029 SetInt(64, value ? 1 : 0);
1030 }
1031 }

Referenced by Trait.OnBarter().

◆ c_seed

int Card.c_seed
getset

Definition at line 1278 of file Card.cs.

1279 {
1280 get
1281 {
1282 return GetInt(33);
1283 }
1284 set
1285 {
1286 SetInt(33, value);
1287 }
1288 }

Referenced by TraitGodStatue._OnUse(), DNA.GenerateManiGene(), TraitSeed.LevelSeed(), and TraitSeed.MakeSeed().

◆ c_summonDuration

int Card.c_summonDuration
getset

Definition at line 1398 of file Card.cs.

1399 {
1400 get
1401 {
1402 return GetInt(17);
1403 }
1404 set
1405 {
1406 SetInt(17, value);
1407 }
1408 }

◆ c_textureData

byte [] Card.c_textureData
getset

Definition at line 1890 of file Card.cs.

1891 {
1892 get
1893 {
1894 return GetObj<byte[]>(4);
1895 }
1896 set
1897 {
1898 SetObj(4, value);
1899 }
1900 }

Referenced by TraitPainter.GetCanvas(), TraitCanvas.OnSetCardGrid(), CardActor.RefreshSprite(), LayerPixelPaint.SetCanvas(), and TraitCanvas.TrySetAct().

◆ c_uidMaster

int Card.c_uidMaster
getset

Definition at line 1422 of file Card.cs.

1423 {
1424 get
1425 {
1426 return GetInt(54);
1427 }
1428 set
1429 {
1430 SetInt(54, value);
1431 }
1432 }

Referenced by Chara.CanReplace(), Zone.CountMinions(), Chara.HasMinion(), Zone.ListMinions(), Chara.MoveZone(), ActEffect.ProcAt(), and AI_Idle.Run().

◆ c_uidRefCard

int Card.c_uidRefCard
getset

Definition at line 1097 of file Card.cs.

1098 {
1099 get
1100 {
1101 return GetInt(11);
1102 }
1103 set
1104 {
1105 Mod();
1106 SetInt(11, value);
1107 }
1108 }

Referenced by TraitShackle.IsRestraining().

◆ c_uidZone

int Card.c_uidZone
getset

Definition at line 1084 of file Card.cs.

1085 {
1086 get
1087 {
1088 return GetInt(10);
1089 }
1090 set
1091 {
1092 Mod();
1093 SetInt(10, value);
1094 }
1095 }

◆ c_uniqueData

UniqueData Card.c_uniqueData
getset

Definition at line 1746 of file Card.cs.

1747 {
1748 get
1749 {
1750 return GetObj<UniqueData>(6);
1751 }
1752 set
1753 {
1754 SetObj(6, value);
1755 }
1756 }

◆ c_upgrades

CharaUpgrade Card.c_upgrades
getset

Definition at line 1806 of file Card.cs.

1807 {
1808 get
1809 {
1810 return GetObj<CharaUpgrade>(11);
1811 }
1812 set
1813 {
1814 SetObj(11, value);
1815 }
1816 }

Referenced by WindowCharaMini.Refresh().

◆ c_vomit

int Card.c_vomit
getset

Definition at line 973 of file Card.cs.

974 {
975 get
976 {
977 return GetInt(13);
978 }
979 set
980 {
981 SetInt(13, value);
982 }
983 }

◆ c_wasInPcParty

bool Card.c_wasInPcParty
getset

Definition at line 985 of file Card.cs.

986 {
987 get
988 {
989 return GetInt(103) != 0;
990 }
991 set
992 {
993 SetInt(103, value ? 1 : 0);
994 }
995 }

Referenced by FactionBranch.DailyOutcome(), and FactionBranch.OnAfterSimulate().

◆ c_weight

int Card.c_weight
getset

Definition at line 1350 of file Card.cs.

1351 {
1352 get
1353 {
1354 return GetInt(1);
1355 }
1356 set
1357 {
1358 SetInt(1, value);
1359 }
1360 }

Referenced by ChangeWeight().

◆ c_windowSaveData

Window.SaveData Card.c_windowSaveData
getset

Definition at line 1794 of file Card.cs.

1795 {
1796 get
1797 {
1798 return GetObj<Window.SaveData>(2);
1799 }
1800 set
1801 {
1802 SetObj(2, value);
1803 }
1804 }

Referenced by LayerInventory.CreateContainer(), LayerInventory.CreateContainer< T >(), and GetWindowSaveData().

◆ CanInspect

bool Card.CanInspect
get

Implements IInspect.

Definition at line 2431 of file Card.cs.

2432 {
2433 get
2434 {
2435 if (!isDestroyed)
2436 {
2437 return ExistsOnMap;
2438 }
2439 return false;
2440 }
2441 }

◆ category

◆ Cell

◆ CHA

◆ Chara

virtual Chara Card.Chara
get

Definition at line 2031 of file Card.cs.

2032 {
2033 get
2034 {
2035 if (!isChara)
2036 {
2037 return null;
2038 }
2039 return (Chara)this;
2040 }
2041 }

Referenced by InvOwnerBlend._OnProcess(), ActPlan._Update(), SerializedCards.Add(), Props.Add(), Cell.AddCard(), Zone.AddCard(), Map.AddCardOnActivate(), InvOwner.AllowHold(), Feat.Apply(), ApplyEditorTags(), Thing.ApplyMaterialElements(), ActMelee.Attack(), GuildFighter.CanGiveContribution(), ActNTR.CanPerform(), ActRestrain.CanPerform(), Chara.CanSee(), Chara.CanSeeLos(), InvOwner.CanShiftClick(), TraitSalesTag.CanTagSale(), Faction.CountMembers(), ActEffect.DamageEle(), DamageHP(), Chara.Die(), Chara.DoHostileAction(), DragItemCard.DragInfo.DragInfo(), CardRenderer.Draw(), AI_Fuck.Finish(), Biography.Generate(), AI_Shear.GetFur(), LayerInspect.GetItem(), CardRow.GetName(), CardRenderer.GetPref(), Chara.GoHostile(), InvOwner.Grab(), Chara.HasHigherGround(), ElementContainer.ListElements(), InvOwner.ListInteractions(), MakeFoodFrom(), ElementContainer.ModExp(), Trait.OnBarter(), AI_Slaughter.OnCancelOrSuccess(), Map.OnCardAddedToZone(), Map.OnCardRemovedFromZone(), InvOwner.OnClick(), InvOwner.OnDrag(), SurvivalManager.OnExpandFloor(), ElementContainerCard.OnLevelDown(), ElementContainerCard.OnLevelUp(), AM_MoveInstalled.OnProcessTiles(), ItemGeneral.OnRefreshPref(), ActChat.Perform(), ActDreamBug.Perform(), ActKick.Perform(), ActNTR.Perform(), ActRanged.Perform(), ActRestrain.Perform(), ActEffect.Proc(), ActEffect.ProcAt(), InvOwner.Transaction.Process(), InvOwner.PutBack(), CardRenderer.RefreshExtra(), Props.Remove(), Cell.RemoveCard(), RemoveThing(), SerializedCards.Restore(), AI_AttackHome.Run(), AI_Shear.Run(), AI_Slaughter.Run(), AI_Steal.Run(), GoalSiege.Run(), ButtonGrid.SetBodySlot(), ButtonGeneral.SetCard(), Portrait.SetChara(), Meeting.SetChara(), PointTarget.ShouldIgnore(), ActThrow.Throw(), TryMakeRandomItem(), Trait.TrySetAct(), TraitLeash.TrySetHeldAct(), TraitStethoscope.TrySetHeldAct(), TraitWhipLove.TrySetHeldAct(), Map.TryShatter(), and ElementContainerCard.ValueBonus().

◆ ChildrenAndSelfWeight

◆ ChildrenAndSelfWeightSingle

int Card.ChildrenAndSelfWeightSingle
get

Definition at line 2005 of file Card.cs.

◆ ChildrenWeight

int Card.ChildrenWeight
get

Definition at line 1974 of file Card.cs.

1975 {
1976 get
1977 {
1978 if (dirtyWeight)
1979 {
1980 _childrenWeight = 0;
1981 if (!(trait is TraitMagicChest))
1982 {
1983 foreach (Thing thing in things)
1984 {
1986 }
1987 dirtyWeight = false;
1988 (parent as Card)?.SetDirtyWeight();
1989 if (isChara && IsPCFaction)
1990 {
1991 Chara.CalcBurden();
1992 }
1993 if (_childrenWeight < 0 || _childrenWeight > 10000000)
1994 {
1995 _childrenWeight = 10000000;
1996 }
1997 }
1998 }
1999 return _childrenWeight * Mathf.Max(100 - Evalue(404), 0) / 100;
2000 }
2001 }
int _childrenWeight
Definition: Card.cs:85
void CalcBurden()
Definition: Chara.cs:1774

Referenced by UICurrency.Build(), AI_Fish.ProgressFish.OnProgressComplete(), and AttackProcess.Prepare().

◆ colorInt

int Card.colorInt
get

Definition at line 105 of file Card.cs.

106 {
107 get
108 {
109 if (_colorInt == 0)
110 {
111 RefreshColor();
112 }
113 return _colorInt;
114 }
115 }
void RefreshColor()
Definition: Card.cs:5720

◆ decay

int Card.decay
getset

Definition at line 203 of file Card.cs.

204 {
205 get
206 {
207 return _ints[12];
208 }
209 set
210 {
211 _ints[12] = value;
212 }
213 }

Referenced by ChangeMaterial(), Duplicate(), TaskHarvest.HarvestThing(), and TryStackTo().

◆ DefaultLV

int Card.DefaultLV
get

Definition at line 1972 of file Card.cs.

Referenced by Create().

◆ DefaultMaterial

virtual SourceMaterial.Row Card.DefaultMaterial
get

Definition at line 2383 of file Card.cs.

Referenced by SerializedCards.Add().

◆ DEX

int Card.DEX
get

◆ dir

◆ disableAutoToggle

bool Card.disableAutoToggle
getset

Definition at line 587 of file Card.cs.

588 {
589 get
590 {
591 return _bits1[15];
592 }
593 set
594 {
595 _bits1[15] = value;
596 }
597 }

Referenced by Trait.TrySetToggleAct().

◆ DMG

int Card.DMG
get

Definition at line 2293 of file Card.cs.

Referenced by AttackProcess.Prepare().

◆ DV

virtual int Card.DV
get

Definition at line 2287 of file Card.cs.

Referenced by Thing.GetName().

◆ DyeMat

◆ encLV

◆ END

int Card.END
get

Definition at line 2299 of file Card.cs.

Referenced by AI_Fuck.Finish(), and ConPoison.Tick().

◆ ExistsOnMap

◆ exp

int Card.exp
getset

Definition at line 383 of file Card.cs.

384 {
385 get
386 {
387 return _ints[26];
388 }
389 set
390 {
391 _ints[26] = value;
392 }
393 }

Referenced by AddExp(), Duplicate(), WidgetExp.Refresh(), WidgetExpHome.Refresh(), and WindowChara.RefreshNote().

◆ ExpToNext

int Card.ExpToNext
get

◆ FameLv

int Card.FameLv
get

Definition at line 2259 of file Card.cs.

2260 {
2261 get
2262 {
2263 if (!IsPC)
2264 {
2265 return LV;
2266 }
2267 return EClass.player.fame / 100 + 1;
2268 }
2269 }

Referenced by Region.CreateRandomSite(), ZonePreEnterEncounter.Execute(), Quest.Init(), CraftUtil.MixIngredients(), and Thing.WriteNote().

◆ feat

int Card.feat
getset

Definition at line 359 of file Card.cs.

360 {
361 get
362 {
363 return _ints[24];
364 }
365 set
366 {
367 _ints[24] = value;
368 }
369 }

Referenced by LevelUp(), InvOwnerGene.OnWriteNote(), ButtonElement.Refresh(), WidgetExp.Refresh(), WidgetExpHome.Refresh(), WindowCharaMini.Refresh(), and WindowChara.RefreshFeatMode().

◆ flipX

virtual bool Card.flipX
get

Definition at line 2077 of file Card.cs.

2078 {
2079 get
2080 {
2081 if (Tiles.Length == 1)
2082 {
2083 return dir % 2 == 1;
2084 }
2085 return false;
2086 }
2087 }
virtual int[] Tiles
Definition: Card.cs:2271

Referenced by CardRenderer.Draw(), BaseTileMap.DrawTile(), BaseTileMap.GetThingPosition(), TraitPaintBoard.OnRenderExtra(), and CoreDebug.UpdateInput().

◆ freePos

bool Card.freePos
getset

Definition at line 503 of file Card.cs.

504 {
505 get
506 {
507 return _bits1[8];
508 }
509 set
510 {
511 _bits1[8] = value;
512 }
513 }

Referenced by BaseTileMap.DrawTile(), AM_MoveInstalled.OnProcessTiles(), RecipeCard.OnRenderMarker(), SerializedCards.Restore(), and SetPlaceState().

◆ fx

float Card.fx
getset

Definition at line 239 of file Card.cs.

240 {
241 get
242 {
243 return 0.001f * (float)_ints[15];
244 }
245 set
246 {
247 _ints[15] = (int)(value * 1000f);
248 }
249 }

Referenced by BaseTileMap.DrawTile(), RecipeCard.OnRenderMarker(), and SetPlaceState().

◆ fy

float Card.fy
getset

Definition at line 251 of file Card.cs.

252 {
253 get
254 {
255 return 0.001f * (float)_ints[16];
256 }
257 set
258 {
259 _ints[16] = (int)(value * 1000f);
260 }
261 }

Referenced by BaseTileMap.DrawTile(), RecipeCard.OnRenderMarker(), SerializedCards.Restore(), and SetPlaceState().

◆ H

int Card.H
get

Definition at line 2327 of file Card.cs.

2328 {
2329 get
2330 {
2331 if (dir % 2 != 0)
2332 {
2333 return sourceCard.W;
2334 }
2335 return sourceCard.H;
2336 }
2337 }

Referenced by HitSummary.CanExecute(), TraitBoat.ForeachDeck(), TaskMoveInstalled.Run(), AM_Adv.ShowAllAction(), and TraitNewZone.TrySetAct().

◆ HasContainerSize

bool Card.HasContainerSize
get

Definition at line 2369 of file Card.cs.

◆ HasHost

virtual bool Card.HasHost
get

◆ hasSpawned

bool Card.hasSpawned
getset

Definition at line 887 of file Card.cs.

888 {
889 get
890 {
891 return _bits2[8];
892 }
893 set
894 {
895 _bits2[8] = value;
896 }
897 }

Referenced by Zone.AddCard().

◆ HIT

int Card.HIT
get

Definition at line 2291 of file Card.cs.

Referenced by AttackProcess.Prepare().

◆ HostRenderer

CardRenderer Card.HostRenderer
get

Definition at line 2403 of file Card.cs.

2404 {
2405 get
2406 {
2407 if (!isChara || Chara.host == null)
2408 {
2409 return renderer;
2410 }
2411 return Chara.host.renderer;
2412 }
2413 }

Referenced by AI_Idle.Run().

◆ hp

◆ idMaterial

int Card.idMaterial
getset

Definition at line 131 of file Card.cs.

132 {
133 get
134 {
135 return _ints[4];
136 }
137 set
138 {
139 _ints[4] = value;
140 }
141 }

Referenced by Thing.CanStackTo(), ChangeMaterial(), Create(), and Duplicate().

◆ idSkin

int Card.idSkin
getset

◆ ignoreAutoPick

bool Card.ignoreAutoPick
getset

Definition at line 491 of file Card.cs.

492 {
493 get
494 {
495 return _bits1[7];
496 }
497 set
498 {
499 _bits1[7] = value;
500 }
501 }

Referenced by ActPlan._Update().

◆ ignoreStackHeight

bool Card.ignoreStackHeight
getset

Definition at line 623 of file Card.cs.

624 {
625 get
626 {
627 return _bits1[18];
628 }
629 set
630 {
631 _bits1[18] = value;
632 }
633 }

Referenced by BaseTileMap.DrawTile(), BaseTileMap.GetThingPosition(), and AM_MoveInstalled.OnProcessTiles().

◆ InspectName

string Card.InspectName
get

Implements IInspect.

Definition at line 2443 of file Card.cs.

◆ InspectPoint

Point Card.InspectPoint
get

Implements IInspect.

Definition at line 2445 of file Card.cs.

◆ InspectPosition

Vector3 Card.InspectPosition
get

Implements IInspect.

Definition at line 2447 of file Card.cs.

◆ INT

int Card.INT
get

Definition at line 2311 of file Card.cs.

◆ invX

int Card.invX
getset

Definition at line 1904 of file Card.cs.

1905 {
1906 get
1907 {
1908 return pos.x;
1909 }
1910 set
1911 {
1912 pos.x = value;
1913 }
1914 }

Referenced by DragItemCard.DragInfo.DragInfo(), ItemPosition.Get(), ThingContainer.IsOccupied(), InvOwner.ListInteractions(), Game.OnLoad(), HotItemEQSet.Perform(), WidgetCurrentTool.RebuildSlots(), ThingContainer.RefreshGrid(), and ThingContainer.TryStack().

◆ invY

◆ isAcidproof

bool Card.isAcidproof
getset

Definition at line 671 of file Card.cs.

672 {
673 get
674 {
675 return _bits1[22];
676 }
677 set
678 {
679 _bits1[22] = value;
680 }
681 }

Referenced by TraitDrink.CanBlend(), and Chara.TryUse().

◆ IsAgent

bool Card.IsAgent
get

◆ IsAliveInCurrentZone

◆ IsAmmo

◆ isBackerContent

bool Card.isBackerContent
get

Definition at line 899 of file Card.cs.

Referenced by TraitSpecialLantern.OnCreate(), SerializedCards.Restore(), and Zone.Revive().

◆ IsBlessed

bool Card.IsBlessed
get

Definition at line 2215 of file Card.cs.

Referenced by TraitWell.OnBlend().

◆ isBroken

bool Card.isBroken
getset

Definition at line 719 of file Card.cs.

720 {
721 get
722 {
723 return _bits1[26];
724 }
725 set
726 {
727 _bits1[26] = value;
728 }
729 }

Referenced by TraitGenerator.ModHP(), TraitGenerator.OnSimulateHour(), and TraitGenerator.SetName().

◆ isCensored

bool Card.isCensored
getset

Definition at line 419 of file Card.cs.

420 {
421 get
422 {
423 return _bits1[1];
424 }
425 set
426 {
427 _bits1[1] = value;
428 }
429 }

Referenced by CardRenderer.OnEnterScreen().

◆ isChara

virtual bool Card.isChara
get

◆ IsContainer

◆ isCopy

bool Card.isCopy
getset

Definition at line 863 of file Card.cs.

864 {
865 get
866 {
867 return _bits2[6];
868 }
869 set
870 {
871 _bits2[6] = value;
872 }
873 }

Referenced by TraitAltar.CanOffer(), Thing.CanStackTo(), EjectSockets(), Chara.GiveGift(), TaskHarvest.HarvestThing(), TraitBrewery.OnChildDecay(), AttackProcess.Perform(), and ActEffect.Proc().

◆ isCrafted

bool Card.isCrafted
getset

Definition at line 779 of file Card.cs.

780 {
781 get
782 {
783 return _bits1[31];
784 }
785 set
786 {
787 _bits1[31] = value;
788 }
789 }

Referenced by TraitKettle.CanCopy(), and Thing.CanStackTo().

◆ IsCursed

bool Card.IsCursed
get

Definition at line 2217 of file Card.cs.

Referenced by InvOwner.AllowHold(), Chara.GiveGift(), and SpawnLoot().

◆ IsDeadOrSleeping

virtual bool Card.IsDeadOrSleeping
get

Definition at line 2071 of file Card.cs.

Referenced by CardRenderer.Draw().

◆ IsDecayed

◆ isDeconstructing

bool Card.isDeconstructing
getset

Definition at line 431 of file Card.cs.

432 {
433 get
434 {
435 return _bits1[2];
436 }
437 set
438 {
439 _bits1[2] = value;
440 }
441 }

Referenced by BaseTileMap.DrawTile(), TileMapElona.DrawTile(), AI_Deconstruct.IsValidTarget(), and InspectGroupThing.OnSetActions().

◆ IsDisabled

virtual bool Card.IsDisabled
get

Definition at line 2073 of file Card.cs.

◆ isDyed

bool Card.isDyed
getset

Definition at line 443 of file Card.cs.

444 {
445 get
446 {
447 return _bits1[3];
448 }
449 set
450 {
451 _bits1[3] = value;
452 }
453 }

Referenced by Thing.CanStackTo(), Recipe.GetColorMaterial(), Recipe.GetDefaultColor(), Game.OnLoad(), and ActionMode.UpdateInput().

◆ isElemental

bool Card.isElemental
getset

Definition at line 707 of file Card.cs.

708 {
709 get
710 {
711 return _bits1[25];
712 }
713 set
714 {
715 _bits1[25] = value;
716 }
717 }

◆ IsEquipment

◆ IsEquipmentOrRanged

bool Card.IsEquipmentOrRanged
get

Definition at line 2179 of file Card.cs.

2180 {
2181 get
2182 {
2183 if (category.slot == 0)
2184 {
2185 return IsRangedWeapon;
2186 }
2187 return true;
2188 }
2189 }

Referenced by Chara.GiveGift(), SpawnLoot(), Chara.TryTakeSharedItems(), and Chara.TryUse().

◆ IsEquipmentOrRangedOrAmmo

bool Card.IsEquipmentOrRangedOrAmmo
get

Definition at line 2191 of file Card.cs.

2192 {
2193 get
2194 {
2195 if (category.slot == 0 && !IsRangedWeapon)
2196 {
2197 return IsAmmo;
2198 }
2199 return true;
2200 }
2201 }

Referenced by TraitDrink.CanBlend(), TaskHarvest.GetIdDismantled(), SourceElement.Row.IsMaterialEncAppliable(), ModEncLv(), LayerCraft.RefreshProduct(), SetBlessedState(), and ButtonGrid.SetCard().

◆ isFireproof

bool Card.isFireproof
getset

Definition at line 659 of file Card.cs.

660 {
661 get
662 {
663 return _bits1[21];
664 }
665 set
666 {
667 _bits1[21] = value;
668 }
669 }

◆ isFloating

bool Card.isFloating
getset

Definition at line 635 of file Card.cs.

636 {
637 get
638 {
639 return _bits1[19];
640 }
641 set
642 {
643 _bits1[19] = value;
644 }
645 }

Referenced by ActPlan._Update(), Cell.CanSuffocate(), Create(), BaseTileMap.DrawTile(), and Cell.GetSurfaceHeight().

◆ IsFood

◆ IsFresn

bool Card.IsFresn
get

Definition at line 2253 of file Card.cs.

◆ IsFurniture

bool Card.IsFurniture
get

◆ isGifted

bool Card.isGifted
getset

Definition at line 767 of file Card.cs.

768 {
769 get
770 {
771 return _bits1[30];
772 }
773 set
774 {
775 _bits1[30] = value;
776 }
777 }

Referenced by InvOwner.AllowHold(), Thing.CanStackTo(), ZonePreEnterBoutWin.Execute(), AI_Idle.Run(), ButtonGrid.SetCard(), Chara.ShouldThrowAway(), and SpawnLoot().

◆ IsGlobal

virtual bool Card.IsGlobal
get

Definition at line 2245 of file Card.cs.

◆ isHidden

◆ IsHotItem

◆ IsIdentified

◆ IsImportant

bool Card.IsImportant
get

Definition at line 2067 of file Card.cs.

◆ isImported

bool Card.isImported
getset

Definition at line 599 of file Card.cs.

600 {
601 get
602 {
603 return _bits1[16];
604 }
605 set
606 {
607 _bits1[16] = value;
608 }
609 }

◆ IsInheritFoodTraits

bool Card.IsInheritFoodTraits
get

Definition at line 2139 of file Card.cs.

2140 {
2141 get
2142 {
2143 if (!IsFood && !category.IsChildOf("seed") && !category.IsChildOf("drink") && !(id == "pasture"))
2144 {
2145 return id == "grass";
2146 }
2147 return true;
2148 }
2149 }

◆ IsInstalled

bool Card.IsInstalled
get

Definition at line 2343 of file Card.cs.

Referenced by Chara._Move(), ActPlan._Update(), TraitHouseBoard.ApplyData(), FactionBranch.CalcInnIncome(), TraitTrolley.CanActivate(), Cell.CanSuffocate(), TraitSalesTag.CanTagSale(), QuestSharedContainer.CanUpdateOnTalk(), QuestShippingChest.CanUpdateOnTalk(), TraitGamble.CanUse(), TraitGeneMachine.CanUse(), TraitGeneratorWheel.CanUse(), TraitItem.CanUse(), TraitLoytelMart.CanUse(), TraitMoongate.CanUse(), TraitShackle.CanUse(), Chara.DestroyPath(), CardRenderer.Draw(), UIInspector.DrawHighlight(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), Zone.GetElectricity(), BaseArea.GetEmptySeat(), Point.GetInstalled< T >(), DramaCustomSequence.GetListGuide(), LayerInteraction.GetPage(), Zone.GetSpawnPos(), Cell.GetSurfaceHeight(), TraitGeneMachine.GetTarget(), BaseTileMap.GetThingPosition(), ActorEx.GetVolume(), Zone.GrowPlants(), Cell.HasZoneStairs(), Scene.Init(), TraitShackle.IsRestraining(), TaskDump.IsValidContainer(), TraitWrench.IsValidTarget(), HomeResourceWorth.ListHeirloom(), BaseArea.ListRoomNames(), Map.ListThing< T >(), Point.ListThings< T >(), InspectGroupThing.OnSetActions(), TraitClock.OnSimulateHour(), TraitFertilizer.OnSimulateHour(), TraitGenerator.OnSimulateHour(), TraitPhone.OnSimulateHour(), Zone.OnSimulateHour(), TraitNewZone.OnStepped(), ActRestrain.Perform(), BranchMap.Refresh(), Cell.Refresh(), TCOrbitThing.RefreshAll(), Zone.RefreshElectricity(), UIInventory.RefreshMenu(), SerializedCards.Restore(), AI_Idle.Run(), AI_Steal.Run(), RecipeUpdater.RunRecipe(), PartialMap.Save(), TraitGeneratorWheel.ShouldWork(), Zone.Simulate(), Chara.Stumble(), Zone.TryGetRestock< T >(), Zone.TryListThingsInSpot< T >(), AI_Idle.TryPerformIdleUse(), TraitCanvas.TrySetAct(), TraitCoreZone.TrySetAct(), TraitDoor.TrySetAct(), TraitFactionBoard.TrySetAct(), TraitPillowStrange.TrySetAct(), TraitRoomPlate.TrySetAct(), TraitTrainingDummy.TrySetAct(), TraitEcoMark.TrySetHeldAct(), TraitTicketFurniture.TrySetHeldAct(), TraitTeleporter.TryTeleport(), Trait.TryToggle(), and ActionMode.UpdateInput().

◆ isLeashed

bool Card.isLeashed
getset

Definition at line 827 of file Card.cs.

828 {
829 get
830 {
831 return _bits2[3];
832 }
833 set
834 {
835 _bits2[3] = value;
836 }
837 }

Referenced by Chara._Move().

◆ IsLightsource

bool Card.IsLightsource
get

Definition at line 2133 of file Card.cs.

◆ isLostProperty

bool Card.isLostProperty
getset

Definition at line 791 of file Card.cs.

792 {
793 get
794 {
795 return _bits2[0];
796 }
797 set
798 {
799 _bits2[0] = value;
800 }
801 }

Referenced by DramaCustomSequence.Build(), and Trait.TryOpenLock().

◆ IsMale

bool Card.IsMale
get

Definition at line 2345 of file Card.cs.

2346 {
2347 get
2348 {
2349 if (bio != null)
2350 {
2351 return bio.gender == 2;
2352 }
2353 return false;
2354 }
2355 }

Referenced by GameLang.Convert(), GameLang.ConvertDrama(), and Player.GetBackgroundText().

◆ isMasked

◆ IsMeleeWeapon

bool Card.IsMeleeWeapon
get

◆ IsMinion

virtual bool Card.IsMinion
get

Definition at line 2113 of file Card.cs.

◆ isModified

bool Card.isModified
getset

Definition at line 455 of file Card.cs.

456 {
457 get
458 {
459 return _bits1[4];
460 }
461 set
462 {
463 _bits1[4] = value;
464 }
465 }

Referenced by Thing.CanStackTo(), and Mod().

◆ IsMoving

virtual bool Card.IsMoving
get

Definition at line 2075 of file Card.cs.

◆ IsMultisize

virtual bool Card.IsMultisize
get

Definition at line 2119 of file Card.cs.

2120 {
2121 get
2122 {
2124 {
2125 return IsInstalled;
2126 }
2127 return false;
2128 }
2129 }
bool multisize
Definition: RenderRow.cs:64

Referenced by Map._AddCard(), Map._RemoveCard(), ActRestrain.CanPerform(), ActEffect.DamageEle(), Dist(), AI_Trolley.GetPoint(), ActRestrain.Perform(), and TaskDump.Run().

◆ IsNegativeGift

bool Card.IsNegativeGift
get

Definition at line 2357 of file Card.cs.

2358 {
2359 get
2360 {
2361 if (!HasTag(CTAG.neg))
2362 {
2363 return blessedState <= BlessedState.Cursed;
2364 }
2365 return true;
2366 }
2367 }

Referenced by Chara.CanEat(), ActThrow.Throw(), and Chara.TryUse().

◆ isNew

bool Card.isNew
getset

Definition at line 467 of file Card.cs.

468 {
469 get
470 {
471 return _bits1[5];
472 }
473 set
474 {
475 _bits1[5] = value;
476 }
477 }

Referenced by Create(), Chara.Pick(), and ButtonGrid.SetCard().

◆ isNPCProperty

◆ isOn

◆ IsPC

◆ IsPCC

virtual bool Card.IsPCC
get

Definition at line 2109 of file Card.cs.

Referenced by CardRenderer.GetPref().

◆ IsPCFaction

◆ IsPCFactionMinion

virtual bool Card.IsPCFactionMinion
get

Definition at line 2117 of file Card.cs.

Referenced by Chara.GoHostile().

◆ IsPCFactionOrMinion

◆ IsPCParty

◆ IsPCPartyMinion

virtual bool Card.IsPCPartyMinion
get

Definition at line 2115 of file Card.cs.

◆ isPlayerCreation

bool Card.isPlayerCreation
getset

Definition at line 479 of file Card.cs.

480 {
481 get
482 {
483 return _bits1[6];
484 }
485 set
486 {
487 _bits1[6] = value;
488 }
489 }

Referenced by AM_EditMarker.HitTest(), Map.ResetEditorPos(), and Map.Save().

◆ IsPowerful

bool Card.IsPowerful
get

Definition at line 2055 of file Card.cs.

2056 {
2057 get
2058 {
2059 if (rarity >= Rarity.Legendary || trait is TraitAdventurer)
2060 {
2061 return !IsPCFactionOrMinion;
2062 }
2063 return false;
2064 }
2065 }

Referenced by ActEffect.DamageEle(), GoalCombat.Run(), ConBurning.Tick(), and ConSuffocation.Tick().

◆ IsRangedWeapon

◆ isReplica

bool Card.isReplica
getset

Definition at line 683 of file Card.cs.

684 {
685 get
686 {
687 return _bits1[23];
688 }
689 set
690 {
691 _bits1[23] = value;
692 }
693 }

Referenced by SetReplica(), and InvOwnerReconstruction.ShouldShowGuide().

◆ isRestocking

bool Card.isRestocking
getset

Definition at line 875 of file Card.cs.

876 {
877 get
878 {
879 return _bits2[7];
880 }
881 set
882 {
883 _bits2[7] = value;
884 }
885 }

Referenced by TCOrbitChara.RefreshAll(), and TCOrbitThing.RefreshAll().

◆ isRestrained

◆ IsRestrainedResident

bool Card.IsRestrainedResident
get

Definition at line 2219 of file Card.cs.

2220 {
2221 get
2222 {
2223 if (isRestrained)
2224 {
2225 return IsPCFaction;
2226 }
2227 return false;
2228 }
2229 }

Referenced by ActPlan._Update(), ActRanged.Perform(), AI_Idle.Run(), ActThrow.Throw(), and GoalCombat.TryUseAbility().

◆ isRoofItem

bool Card.isRoofItem
getset

Definition at line 563 of file Card.cs.

564 {
565 get
566 {
567 return _bits1[13];
568 }
569 set
570 {
571 _bits1[13] = value;
572 }
573 }

Referenced by TraitDoor.CanClose(), CardRenderer.Draw(), BaseTileMap.DrawTile(), Point.ListCards(), Point.ListThings< T >(), Point.ListVisibleCards(), AM_MoveInstalled.OnProcessTiles(), SetPlaceState(), and PointTarget.ShouldIgnore().

◆ IsRotting

bool Card.IsRotting
get

Definition at line 2251 of file Card.cs.

Referenced by ButtonGrid.SetCard().

◆ isSale

bool Card.isSale
getset

Definition at line 851 of file Card.cs.

852 {
853 get
854 {
855 return _bits2[5];
856 }
857 set
858 {
859 _bits2[5] = value;
860 }
861 }

Referenced by AI_Shopping.Buy(), TraitSalesTag.CanTagSale(), PropsManager.OnCardAddedToZone(), PropsManager.OnSetPlaceState(), RemoveThing(), AI_Shopping.Run(), Zone.TryGetRestock< T >(), and TraitSalesTag.TrySetHeldAct().

◆ isStolen

bool Card.isStolen
getset

Definition at line 839 of file Card.cs.

840 {
841 get
842 {
843 return _bits2[4];
844 }
845 set
846 {
847 _bits2[4] = value;
848 }
849 }

Referenced by TraitKettle.CanCopy(), Thing.CanStackTo(), and ShopTransaction.OnEndTransaction().

◆ isSubsetCard

bool Card.isSubsetCard
getset

Definition at line 731 of file Card.cs.

732 {
733 get
734 {
735 return _bits1[27];
736 }
737 set
738 {
739 _bits1[27] = value;
740 }
741 }

Referenced by Zone.UpdateQuests().

◆ isSummon

bool Card.isSummon
getset

Definition at line 695 of file Card.cs.

696 {
697 get
698 {
699 return _bits1[24];
700 }
701 set
702 {
703 _bits1[24] = value;
704 }
705 }

Referenced by Chara.CanReplace(), Destroy(), and BaseListPeople.OnList().

◆ isSynced

virtual bool Card.isSynced
get

◆ isThing

◆ IsThrownWeapon

bool Card.IsThrownWeapon
get

◆ IsToolbelt

bool Card.IsToolbelt
get

Definition at line 2131 of file Card.cs.

Referenced by ActEffect.Proc().

◆ IsUnique

◆ IsVariation

bool Card.IsVariation
get

Definition at line 2285 of file Card.cs.

◆ IsWeapon

bool Card.IsWeapon
get

Definition at line 2167 of file Card.cs.

2168 {
2169 get
2170 {
2171 if (!IsMeleeWeapon)
2172 {
2173 return IsRangedWeapon;
2174 }
2175 return true;
2176 }
2177 }
bool IsMeleeWeapon
Definition: Card.cs:2203

Referenced by AddRune(), CanAddRune(), ModEncLv(), ActEffect.Proc(), and SetBlessedState().

◆ isWeightChanged

bool Card.isWeightChanged
getset

Definition at line 647 of file Card.cs.

648 {
649 get
650 {
651 return _bits1[20];
652 }
653 set
654 {
655 _bits1[20] = value;
656 }
657 }

Referenced by Thing.CanStackTo(), and ChangeWeight().

◆ LER

int Card.LER
get

Definition at line 2303 of file Card.cs.

◆ LightColor

Color Card.LightColor
get

Definition at line 1082 of file Card.cs.

Referenced by ActPlan._Update().

◆ LightData

LightData Card.LightData
get

Definition at line 2391 of file Card.cs.

2392 {
2393 get
2394 {
2395 if (_LightData == null)
2396 {
2397 return _LightData = ((!sourceCard.lightData.IsEmpty()) ? EClass.Colors.lightColors[sourceCard.lightData] : null);
2398 }
2399 return _LightData;
2400 }
2401 }
string lightData
Definition: CardRow.cs:13
LightData _LightData
Definition: Card.cs:95
UD_String_LightData lightColors

Referenced by ActPlan._Update().

◆ LUC

int Card.LUC
get

Definition at line 2313 of file Card.cs.

◆ LV

int Card.LV
getset

Definition at line 371 of file Card.cs.

372 {
373 get
374 {
375 return _ints[25];
376 }
377 set
378 {
379 _ints[25] = value;
380 }
381 }

Referenced by TraitGodStatue._OnUse(), TraitShrine._OnUse(), SerializedCards.Add(), AddThing(), Feat.Apply(), RecipeCard.Build(), CalcMoney.BuySlave(), TraitMonsterBall.CanStackTo(), TraitRecipeCat.CanStackTo(), TraitCrafter.Craft(), Create(), Region.CreateRandomSite(), FactionBranch.DailyOutcome(), DamageHP(), Chara.Die(), Duplicate(), ZonePreEnterBout.Execute(), ZonePreEnterBoutWin.Execute(), DNA.GenerateGene(), DNA.GenerateManiGene(), TraitChara.GetAdvRank(), AI_Shear.GetFur(), Chara.GetHoverText(), Hobby.GetLv(), Religion.GetOfferingValue(), Ability.GetPower(), CraftUtil.GetRandomDarkSoupIngredient(), CraftUtil.GetRandomLoveLunchIngredient(), FactionBranch.GetResidentTax(), ActThrow.GetText(), GetTotalQuality(), TaskHarvest.HarvestThing(), LevelUp(), TraitSeed.MakeSeed(), TraitBlanket.OnCrafted(), TraitChestPractice.OnCreate(), TraitDrinkMilkMother.OnDrink(), QuestTaskHunt.OnKillChara(), TaskDig.OnProgressComplete(), TraitRecipeCat.OnRead(), TraitChestPractice.OnSimulateHour(), AttackProcess.Perform(), AttackProcess.Prepare(), ActEffect.Proc(), ActEffect.ProcAt(), CoreDebug.QuickStart(), WindowChara.RefreshNote(), WindowChara.RefreshProfile(), LayerQuestBoard.RefreshRanking(), Chara.RefreshSpeed(), CalcMoney.Revive(), AI_PlayMusic.Run(), AI_Steal.Run(), GoalCombat.Run(), TaskCullLife.Run(), CalcMoney.SellSlave(), SetLv(), TraitMonsterBall.SetName(), TraitRecipeCat.SetName(), ElementContainerCard.SetOwner(), GameDate.ShipRandomPackages(), ActThrow.Throw(), AI_PlayMusic.ThrowReward(), Chara.TickConditions(), and Chara.TryIdentify().

◆ MAG

int Card.MAG
get

Definition at line 2307 of file Card.cs.

◆ material

◆ MaxDecay

virtual int Card.MaxDecay
get

Definition at line 2247 of file Card.cs.

◆ MaxHP

virtual int Card.MaxHP
get

Definition at line 2255 of file Card.cs.

Referenced by Create(), DamageHP(), HealHP(), and SetLv().

◆ Name

string Card.Name
get

Definition at line 2099 of file Card.cs.

Referenced by InvOwnerRecycle._OnProcess(), BuildMenu._Search(), Party.AddMemeber(), DramaCustomSequence.Build(), MeetingManager.CallNext(), GameLang.ConvertDrama(), LayerInventory.CreateContainerAlly(), FactionBranch.DailyOutcome(), ActEffect.DamageEle(), Decay(), Chara.DropThing(), Expedition.End(), ZonePreEnterEncounter.Execute(), AI_Fuck.Finish(), Person.GetDramaTitle(), LayerInspect.GetItem(), Msg.GetName(), FactionBranch.GetResidentTax(), ActPlan.Item.GetTextContext(), TaskHarvest.GetTextSmall(), ShopTransaction.Log(), GlobalGoalVisitAndStay.OnAdvanceHour(), TraitWell.OnBlend(), TaskHarvest.OnCreateProgress(), UIInventory.OnInit(), ElementContainerCard.OnLevelUp(), Game.OnLoad(), TraitBaseSpellbook.OnRead(), ActZap.Perform(), ActEffect.Proc(), ShopTransaction.Process(), WidgetCurrentTool.RebuildSlots(), FactionBranch.Recruit(), LayerQuestBoard.RefreshHire(), UIInventory.RefreshList(), UIInventory.RefreshMenu(), UIHomeInfo.RefreshReport(), Chara.RefreshSpeed(), SerializedCards.Restore(), AI_Slaughter.Run(), GoalCombat.Run(), TraitDetector.Search(), WidgetSearch.Search(), ButtonGeneral.SetCard(), ButtonGrid.SetCard(), Person.SetChara(), ButtonChara.SetChara(), ItemGeneral.SetChara(), LayerDragGrid.SetInv(), TraitMonsterBall.SetName(), CardActor.SetOwner(), ItemPopulation.SetTopic(), UIFactionInfo.SetZone(), UIZoneInfo.SetZone(), GameDate.ShipGoods(), CoreDebug.Spawn(), ZoneEventQuest.SpawnBoss(), CoreDebug.SpawnBoss(), Expedition.Start(), WidgetInspector.SwitchPage(), ToString(), GoalCombat.TryMove(), TraitSalesTag.TrySetHeldAct(), TraitSyringeGene.TrySetHeldAct(), TraitSyringeHeaven.TrySetHeldAct(), TraitWrench.TrySetHeldAct(), Map.TryShatter(), GoalCombat.TryUseAbility(), CoreDebug.UpdateInput(), CraftUtil.WrapIngredient(), HomeResourceWorth.WriteNote(), EloPos.WriteNote(), and TraitBookSkill.WriteNote().

◆ NameOne

string Card.NameOne
get

Definition at line 2103 of file Card.cs.

Referenced by BuildMenu._Search().

◆ NameSimple

◆ noMove

bool Card.noMove
getset

◆ noSell

bool Card.noSell
getset

Definition at line 815 of file Card.cs.

816 {
817 get
818 {
819 return _bits2[2];
820 }
821 set
822 {
823 _bits2[2] = value;
824 }
825 }

Referenced by TraitKettle.CanCopy(), Thing.CanStackTo(), HomeResourceWorth.GetPrice(), and SetNoSell().

◆ noShadow

bool Card.noShadow
getset

Definition at line 803 of file Card.cs.

804 {
805 get
806 {
807 return _bits2[1];
808 }
809 set
810 {
811 _bits2[1] = value;
812 }
813 }

Referenced by BaseTileMap.DrawTile(), and AM_FlagCell.OnProcessTiles().

◆ noSnow

bool Card.noSnow
getset

Definition at line 743 of file Card.cs.

744 {
745 get
746 {
747 return _bits1[28];
748 }
749 set
750 {
751 _bits1[28] = value;
752 }
753 }

Referenced by ApplyEditorTags(), and CardRenderer.Draw().

◆ Num

int Card.Num
getset

Definition at line 155 of file Card.cs.

156 {
157 get
158 {
159 return _ints[6];
160 }
161 set
162 {
163 _ints[6] = value;
164 }
165 }

Referenced by LittlePopper._OnAddStockpile(), _OnDeserialized(), TraitAltar._OnOffer(), InvOwnerDeliver._OnProcess(), InvOwnerRefuel._OnProcess(), WidgetPopText._SayPick(), PropSet.Add(), ThingStack.Add(), ThingContainer.AddCurrency(), AddThing(), DropdownGrid.BuildIngredients(), InvOwner.CanCtrlClick(), QuestCraft.CanDeliverToClient(), ShopTransaction.CanSellBack(), Recipe.Ingredient.CanSetThing(), Thing.CanStackTo(), DramaOutcome.check_sketch(), Chara.ClearInventory(), ContentCodex.Collect(), RecipeCard.Craft(), Create(), FactionBranch.DailyOutcome(), HitSummary.Execute(), ZonePreEnterEncounter.Execute(), ThingContainer.GetCurrency(), DropdownRecipe.GetLabel(), Religion.GetOfferingValue(), TaskHarvest.HarvestThing(), Chara.HoldCard(), QuestDeliver.IsDestThing(), TaskCraft.IsIngredientsValid(), Msg.IsThirdPerson(), InvOwner.ListInteractions(), Props.ListThingStacksInCategory(), Map.Load(), ModNum(), Trait.OnBarter(), TraitBrewery.OnChildDecay(), TaskHarvest.OnCreateProgress(), InvOwner.OnDrag(), DragItemCard.OnDragSpecial(), AM_Build.OnFinishProcessTiles(), Game.OnLoad(), TraitAltar.OnOffer(), AI_Fish.ProgressFish.OnProgressComplete(), LayerGacha.PlayGacha(), ActEffect.Proc(), InvOwner.Transaction.Process(), UIInventory.RefreshList(), Trait.Refuel(), PropSet.Remove(), AI_Grab< T >.Run(), AI_HaulResource.Run(), AI_Idle.Run(), AI_OpenGambleChest.Run(), PartialMap.Save(), SecondaryCompare(), GridItemCard.SetButton(), ButtonGrid.SetIngredient(), Trait.SetMainText(), SetNum(), ButtonGrid.SetRecipe(), GameDate.ShipGoods(), Thing.ShowSplitMenu(), Thing.ShowSplitMenu2(), Split(), Chara.TryHoldCard(), GrowSystem.TryPick(), Chara.TryPoisonPotion(), LayerDragGrid.TryPutBack(), TraitCanvas.TrySetAct(), TraitToolTorch.TrySetHeldAct(), TryStackTo(), Chara.TryTakeSharedItems(), TraitFoodEgg.Update(), and Props.Validate().

◆ parentCard

◆ parentThing

Thing Card.parentThing
get

Definition at line 103 of file Card.cs.

◆ PER

int Card.PER
get

Definition at line 2301 of file Card.cs.

◆ posInvX

int Card.posInvX
getset

Definition at line 323 of file Card.cs.

324 {
325 get
326 {
327 return _ints[21];
328 }
329 set
330 {
331 _ints[21] = value;
332 }
333 }

Referenced by UIInventory.RefreshGrid(), and Thing.ShowSplitMenu().

◆ posInvY

int Card.posInvY
getset

Definition at line 335 of file Card.cs.

336 {
337 get
338 {
339 return _ints[22];
340 }
341 set
342 {
343 _ints[22] = value;
344 }
345 }

Referenced by UIInventory.RefreshGrid(), and Thing.ShowSplitMenu().

◆ Power

virtual int Card.Power
get

Definition at line 2257 of file Card.cs.

Referenced by TraitItemProc.OnUse(), and AttackProcess.Perform().

◆ Pref

◆ PrefIndex

virtual int Card.PrefIndex
get

Definition at line 2273 of file Card.cs.

2274 {
2275 get
2276 {
2277 if (Tiles.Length < 3)
2278 {
2279 return dir % 2;
2280 }
2281 return dir;
2282 }
2283 }

Referenced by CardRenderer.Draw().

◆ PV

virtual int Card.PV
get

Definition at line 2289 of file Card.cs.

Referenced by ApplyProtection(), and Thing.GetName().

◆ Quality

int Card.Quality
get

Definition at line 2387 of file Card.cs.

Referenced by GetTotalQuality().

◆ QualityLv

int Card.QualityLv
get

Definition at line 2389 of file Card.cs.

Referenced by TraitPotionAlchemy.OnCrafted(), and TraitBlanket.OnCreate().

◆ rarity

◆ rarityLv

int Card.rarityLv
getset

Definition at line 287 of file Card.cs.

288 {
289 get
290 {
291 return _ints[19];
292 }
293 set
294 {
295 _ints[19] = value;
296 }
297 }

Referenced by Thing.CanStackTo(), and Duplicate().

◆ refCard

CardRow Card.refCard
get

Definition at line 1928 of file Card.cs.

1929 {
1930 get
1931 {
1932 object obj;
1933 if (!c_idRefCard.IsEmpty())
1934 {
1935 obj = EClass.sources.cards.map.TryGetValue(c_idRefCard);
1936 if (obj == null)
1937 {
1938 return EClass.sources.cards.map["ash3"];
1939 }
1940 }
1941 else
1942 {
1943 obj = null;
1944 }
1945 return (CardRow)obj;
1946 }
1947 }

Referenced by Religion.GetOfferingValue(), AI_Eat.Run(), and TryGetFoodName().

◆ refCard2

CardRow Card.refCard2
get

Definition at line 1949 of file Card.cs.

1950 {
1951 get
1952 {
1953 object obj;
1954 if (!c_idRefCard2.IsEmpty())
1955 {
1956 obj = EClass.sources.cards.map.TryGetValue(c_idRefCard2);
1957 if (obj == null)
1958 {
1959 return EClass.sources.cards.map["ash3"];
1960 }
1961 }
1962 else
1963 {
1964 obj = null;
1965 }
1966 return (CardRow)obj;
1967 }
1968 }

◆ refVal

◆ SelfWeight

virtual int Card.SelfWeight
get

Definition at line 2007 of file Card.cs.

Referenced by AI_Eat.Run().

◆ ShouldShowMsg

bool Card.ShouldShowMsg
get

Definition at line 2415 of file Card.cs.

2416 {
2417 get
2418 {
2419 if (IsPC || parent == EClass.pc || isSynced)
2420 {
2421 if (isChara)
2422 {
2423 return !Chara.isDead;
2424 }
2425 return true;
2426 }
2427 return false;
2428 }
2429 }
bool isDead
Definition: Chara.cs:387

Referenced by StatsMana.Mod(), StatsStamina.Mod(), Stats.OnChangePhase(), and BaseStats.PopText().

◆ ShowFoodEnc

bool Card.ShowFoodEnc
get

Definition at line 2151 of file Card.cs.

2152 {
2153 get
2154 {
2156 {
2157 if (Evalue(10) > 0)
2158 {
2160 }
2161 return false;
2162 }
2163 return true;
2164 }
2165 }
bool IsInheritFoodTraits
Definition: Card.cs:2140

Referenced by Element.AddEncNote(), and Element.SortVal().

◆ socketList

List<SocketData> Card.socketList
getset

Definition at line 1770 of file Card.cs.

1771 {
1772 get
1773 {
1774 return GetObj<List<SocketData>>(17);
1775 }
1776 set
1777 {
1778 SetObj(17, value);
1779 }
1780 }

Referenced by AddRune(), CountRune(), and GetRuneEnc().

◆ sourceBacker

SourceBacker.Row Card.sourceBacker
get

Definition at line 901 of file Card.cs.

902 {
903 get
904 {
905 if (!isBackerContent)
906 {
907 return null;
908 }
909 return EClass.sources.backers.map.TryGetValue(c_idBacker);
910 }
911 }

◆ sourceCard

◆ sourceRenderCard

virtual CardRow Card.sourceRenderCard
get

◆ STR

int Card.STR
get

Definition at line 2295 of file Card.cs.

Referenced by AttackProcess.Prepare(), and AI_Steal.Run().

◆ TextRarity

string Card.TextRarity
get

Definition at line 2341 of file Card.cs.

◆ Thing

virtual Thing Card.Thing
get

Definition at line 2019 of file Card.cs.

2020 {
2021 get
2022 {
2023 if (!isThing)
2024 {
2025 return null;
2026 }
2027 return (Thing)this;
2028 }
2029 }

Referenced by InvOwnerMod._OnProcess(), ActPlan._Update(), Add(), Cell.AddCard(), Element.AddEncNote(), AI_Shopping.Buy(), InvOwner.CanAltClick(), Chara.CanPick(), InvOwner.CanShiftClick(), TraitDye.CanUse(), TraitCrafter.Craft(), RecipeCard.Craft(), TraitCatalyst.CreateAct(), LayerInventory.CreateContainer(), LayerInventory.CreateContainerAlly(), LayerInventory.CreateContainerPC(), DragItemCard.DragInfo.DragInfo(), Chara.DropHeld(), Trait.GetBuildModeRecipe(), TraitTile.GetBuildModeRecipe(), CoreDebug.GetOrCreateDebugContainer(), Trait.GetRecipe(), InvOwner.GetShitDestOwner(), Chara.HoldCard(), InvOwner.ListInteractions(), Props.ListThingStack(), CraftUtil.MixIngredients(), InvOwner.OnAltClick(), Trait.OnBarter(), Map.OnCardAddedToZone(), Map.OnCardRemovedFromZone(), TraitBrewery.OnChildDecay(), OnChildNumChange(), InvOwner.OnClick(), TraitSeed.OnCreate(), InvOwner.OnCtrlClick(), TraitDrink.OnDrink(), Affinity.OnGift(), Props.OnNumChange(), TraitBaseSpellbook.OnRead(), TraitContainer.OnSetCardGrid(), AI_Read.OnSetOwner(), InvOwner.OnShiftClick(), GoalSleep.OnSimulatePosition(), TraitAmmo.OnUse(), TraitCrafter.OnUse(), TraitEquipItem.OnUse(), TraitFoodPreparedPackage.OnUse(), TraitContainer.Open(), ActZap.Perform(), Chara.Pick(), Chara.PickHeld(), TraitChest.Prespawn(), TraitChestOyster.Prespawn(), ActEffect.Proc(), Map.PutAway(), Cell.RemoveCard(), SerializedCards.Restore(), AI_Eat.Run(), AI_GotoHearth.Run(), AI_Idle.Run(), AI_Steal.Run(), GoalSleep.Run(), RecipeUpdater.RunDisassemble(), Trait.SetMainText(), TraitBaseContainer.SetName(), SetNoSell(), SetNum(), Thing.ShowSplitMenu(), SpawnLoot(), Split(), Zone.TryAddThingInSpot< T >(), TraitCanvas.TrySetAct(), TraitCrafter.TrySetAct(), TraitSeed.TrySprout(), TraitFoodEgg.Update(), and UIDragGridIngredients.Update().

◆ tier

int Card.tier
getset

Definition at line 395 of file Card.cs.

396 {
397 get
398 {
399 return _ints[27];
400 }
401 set
402 {
403 _ints[27] = value;
404 }
405 }

Referenced by Thing.CanStackTo(), Create(), Duplicate(), AI_Fish.ProgressFish.OnProgressComplete(), ButtonGrid.SetCard(), and SetTier().

◆ Tiles

virtual int [] Card.Tiles
get

Definition at line 2271 of file Card.cs.

◆ TileType

◆ Tool

◆ uid

int Card.uid
getset

Definition at line 119 of file Card.cs.

120 {
121 get
122 {
123 return _ints[1];
124 }
125 set
126 {
127 _ints[1] = value;
128 }
129 }

Referenced by CardManager.GlobalCharaList.Add(), CharaList.Add(), FactionBranch.AddMemeber(), Party.AddMemeber(), Faction.AddReserve(), ElementContainer.ApplyMaterialElementMap(), Recipe.BuildIngredientList(), DropdownGrid.BuildIngredients(), CalcMoney.BuySlave(), QuestDeliver.CanDeliverToClient(), Expedition.Create(), Recipe.Create(), QuestInstance.CreateInstanceZone(), CardRenderer.Draw(), BaseTileMap.DrawTile(), ZonePreEnterOnCompleteQuestInstance.Execute(), CardManager.GlobalCharaList.Find(), CardManager.Find(), Props.Find(), ThingContainer.Find(), Map.FindChara(), Zone.FindChara(), Map.FindThing(), ItemPosition.Get(), RefChara.GetAndCache(), GoalGraze.GetPos(), Portrait.GetRandomHairColor(), RelationManager.GetRelation(), TraitGeneMachine.GetTarget(), TeleportManager.GetTeleportZone(), GuildFighter.HasBounty(), TraitBed.IsHolder(), TraitShackle.IsRestraining(), UICharaMaker.ListJob(), UICharaMaker.ListRace(), Chara.MakeMinion(), TraitTeleporter.OnChangePlaceState(), BaseListPeople.OnClick(), ListPeopleExpedition.OnClick(), Player.OnCreateGame(), QuestDeliver.OnEnterZone(), ZoneEventSiege.OnFirstTick(), Game.OnGameInstantiated(), ListPeopleExpedition.OnList(), ConSleep.OnRemoved(), Chara.OnSerializing(), QuestEscort.OnStart(), TraitGeneMachine.OnUse(), HotItemEQSet.Perform(), ReferenceId(), ItemQuestTracker.Refresh(), HotItemEQSet.Register(), CardManager.GlobalCharaList.Remove(), CharaList.Remove(), Party.RemoveMember(), Faction.RemoveReserve(), Party.Replace(), SerializedCards.Restore(), TraitShackle.Restrain(), Recipe.SaveLastIngredients(), SecondaryCompare(), RefChara.Set(), Person.SetChara(), ItemGeneral.SetChara(), TeleportManager.SetID(), SetLv(), ElementContainerCard.SetOwner(), ListPeopleExpedition.SetSubText(), ZoneEventQuest.Spawn(), ZoneEventQuest.SpawnBoss(), Msg.TalkMaid(), ActThrow.Throw(), ConSleep.Tick(), and Thing.TryLickEnchant().

◆ version

int Card.version
getset

Definition at line 407 of file Card.cs.

408 {
409 get
410 {
411 return _ints[29];
412 }
413 set
414 {
415 _ints[29] = value;
416 }
417 }

Referenced by _OnDeserialized(), and _OnSerializing().

◆ visitorState

VisitorState Card.visitorState
getset

Definition at line 1170 of file Card.cs.

1171 {
1172 get
1173 {
1174 return GetInt(4).ToEnum<VisitorState>();
1175 }
1176 set
1177 {
1178 SetInt(4, (int)value);
1179 }
1180 }
VisitorState
Definition: VisitorState.cs:2

◆ W

int Card.W
get

Definition at line 2315 of file Card.cs.

2316 {
2317 get
2318 {
2319 if (dir % 2 != 0)
2320 {
2321 return sourceCard.H;
2322 }
2323 return sourceCard.W;
2324 }
2325 }

Referenced by HitSummary.CanExecute(), TraitBoat.ForeachDeck(), TaskMoveInstalled.Run(), and TraitNewZone.TrySetAct().

◆ WeightLimit

virtual int Card.WeightLimit
get

Definition at line 2009 of file Card.cs.

Referenced by UICurrency.Build().

◆ WIL

int Card.WIL
get

Definition at line 2305 of file Card.cs.

Referenced by AttackProcess.Prepare().


The documentation for this class was generated from the following file: