Elin Decompiled Documentation EA 23.222 Stable nyan
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Card Class Reference
Inheritance diagram for Card:
BaseCard IReservable ICardParent IRenderSource IGlobalValue IInspect EClass Chara Thing

Public Types

enum  MoveResult { Fail , Success , Door }
 
enum  MoveType { Walk , Force }
 
- Public Types inherited from IInspect
enum  NoteMode { Default , Recipe , Product , Info }
 

Public Member Functions

override string ToString ()
 
bool CanReserve (AIAct act)
 
bool TryReserve (AIAct act)
 
void Mod ()
 
Window.SaveData GetWindowSaveData ()
 
bool IsExcludeFromCraft (Recipe.Ingredient ing)
 
void SetDirtyWeight ()
 
void ChangeWeight (int a)
 
int Evalue (int ele)
 
int Evalue (int ele, bool ignoreGlobalElement)
 
int EvalueMax (int ele, int min=0)
 
int Evalue (string alias)
 
bool HasTag (CTAG tag)
 
bool HasEditorTag (EditorTag tag)
 
void AddEditorTag (EditorTag tag)
 
void RemoveEditorTag (EditorTag tag)
 
virtual string GetName (NameStyle style, int num=-1)
 
virtual string GetExtraName ()
 
virtual string GetDetail ()
 
int GetBestAttribute ()
 
void ModExp (string alias, int a)
 
void ModExp (int ele, int a)
 
bool IsChildOf (Card c)
 
FindTool< T > ()
 
string ReferenceId ()
 
void Create (string _id, int _idMat=-1, int genLv=-1)
 
virtual void OnBeforeCreate ()
 
virtual void OnCreate (int genLv)
 
virtual void SetSource ()
 
virtual void ApplyEditorTags (EditorTag tag)
 
void ApplyTrait ()
 
Card SetLv (int a)
 
void ClampInitialSkill ()
 
void AddExp (int a)
 
int GetExpMtp ()
 
int GetAffinityExpBonus ()
 
int GetDaysTogetherBonus ()
 
void LevelUp ()
 
virtual void ApplyMaterialElements (bool remove)
 
virtual void ApplyMaterial (bool remove=false)
 
Card ChangeMaterial (int idNew, bool ignoreFixedMaterial=false)
 
Card ChangeMaterial (string idNew, bool ignoreFixedMaterial=false)
 
Card ChangeMaterial (SourceMaterial.Row row, bool ignoreFixedMaterial=false)
 
void SetReplica (bool on)
 
Thing Add (string id, int num=1, int lv=1)
 
Card AddCard (Card c)
 
void RemoveCard (Card c)
 
void NotifyAddThing (Thing t, int num)
 
Thing AddThing (string id, int lv=-1)
 
Thing AddThing (Thing t, bool tryStack=true, int destInvX=-1, int destInvY=-1)
 
void PurgeDuplicateArtifact (Thing af)
 
void RemoveThings ()
 
void RemoveThing (Thing thing)
 
bool ShouldTrySetDirtyInventory ()
 
virtual bool CanStackTo (Thing to)
 
bool TryStackTo (Thing to)
 
ICardParent GetRoot ()
 
Card GetRootCard ()
 
bool IsStackable (Thing tg)
 
Thing Duplicate (int num)
 
Thing Split (int a)
 
Thing SetNum (int a)
 
Thing SetNoSell ()
 
void ModNum (int a, bool notify=true)
 
void AddSocket ()
 
void ApplySocket (Thing t)
 
void ApplySocket (int id, int lv, Card mod=null)
 
void EjectSockets ()
 
SocketData AddRune (Card rune)
 
SocketData AddRune (int idEle, int v, bool free)
 
SocketData GetRuneEnc (int idEle)
 
int CountRune (bool countFree=true)
 
int MaxRune ()
 
bool CanAddRune (TraitMod mod)
 
bool HasRune ()
 
void OnChildNumChange (Card c)
 
Card Install ()
 
void SetPlaceState (PlaceState newState, bool byPlayer=false)
 
int GetTotalQuality (bool applyBonus=true)
 
void ModEncLv (int a)
 
void SetEncLv (int a)
 
void SetTier (int a, bool setTraits=true)
 
virtual void SetBlessedState (BlessedState s)
 
virtual void ChangeRarity (Rarity q)
 
bool TryPay (int a, string id="money")
 
void SetCharge (int a)
 
void ModCharge (int a, bool destroy=false)
 
void ModCurrency (int a, string id="money")
 
int GetCurrency (string id="money")
 
virtual void HealHPHost (int a, HealSource origin=HealSource.None)
 
virtual void HealHP (int a, HealSource origin=HealSource.None)
 
virtual int GetArmorSkill ()
 
virtual long ApplyProtection (long dmg, int mod=100)
 
void DamageHP (long dmg, AttackSource attackSource=AttackSource.None, Card origin=null)
 
void DamageHP (long dmg, int ele, int eleP=100, AttackSource attackSource=AttackSource.None, Card origin=null, bool showEffect=true, Thing weapon=null, Chara originalTarget=null)
 
void ApplyElementEffect (Element e, int eleP, Card origin, bool checkHostileAct=false)
 
virtual void Die (Element e=null, Card origin=null, AttackSource attackSource=AttackSource.None, Chara originalTarget=null)
 
void Explode (Point p, Card origin)
 
void Deconstruct ()
 
void Destroy ()
 
void SpawnLoot (Card origin)
 
Thing TryMakeRandomItem (int lv=-1, TryMakeRandomItemSource itemSource=TryMakeRandomItemSource.Default, Chara crafter=null)
 
Card MakeFoodFrom (string _id)
 
Card MakeFoodFrom (Card c)
 
void MakeFoodRef (Card c1, Card c2=null)
 
string TryGetFoodName (Card c)
 
string GetFoodName (string s)
 
void MakeFigureFrom (string id)
 
Card MakeRefFrom (string id)
 
void MakeRefFrom (Card c1, Card c2=null)
 
Thing MakeEgg (bool effect=true, int num=1, bool addToZone=true, int fertChance=20, BlessedState? state=null)
 
Thing MakeMilk (bool effect=true, int num=1, bool addToZone=true, BlessedState? state=null)
 
Thing GiveBirth (Thing t, bool effect)
 
Card SetHidden (bool hide=true)
 
virtual MoveResult _Move (Point p, MoveType type=MoveType.Walk)
 
void MoveImmediate (Point p, bool focus=true, bool cancelAI=true)
 
void Teleport (Point point, bool silent=false, bool force=false)
 
virtual void OnLand ()
 
int ResistLvFrom (int ele)
 
int ResistLv (int res)
 
bool HasElement (int ele, int req=1)
 
bool HasElement (string id, int req=1)
 
bool HasGlobalElement (int ele)
 
bool HasElementNoCopy ()
 
virtual CardRenderer _CreateRenderer ()
 
void AddBlood (int a=1, int id=-1)
 
RenderParam GetRenderParam ()
 
virtual void SetRenderParam (RenderParam p)
 
void DyeRandom ()
 
void Dye (string idMat)
 
void Dye (SourceMaterial.Row mat)
 
void RefreshColor ()
 
ref Color GetRandomColor ()
 
virtual Sprite GetSprite (int dir=0)
 
virtual Sprite GetImageSprite ()
 
void SetImage (Image image, int dir, int idSkin=0)
 
virtual void SetImage (Image image)
 
void ShowEmo (Emo _emo=Emo.none, float duration=0f, bool skipSame=true)
 
void PlaySoundHold (bool spatial=true)
 
void PlaySoundDrop (bool spatial=true)
 
void PlaySoundImpact (bool spatial=true)
 
void PlaySoundDead (bool spatial=true)
 
SoundSource PlaySound (string id, float v=1f, bool spatial=true)
 
void KillAnime ()
 
void PlayAnime (AnimeID id, bool force=false)
 
void PlayAnime (AnimeID id, Point dest, bool force=false)
 
void PlayAnimeLoot ()
 
Effect PlayEffect (string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))
 
void PlayEffect (int ele, bool useRenderPos=true, float range=0f)
 
virtual void SetDir (int d)
 
void SetRandomDir ()
 
virtual void LookAt (Card c)
 
virtual void LookAt (Point p)
 
virtual void Rotate (bool reverse=false)
 
void ChangeAltitude (int a)
 
virtual SubPassData GetSubPassData ()
 
void SetFreePos (Point point)
 
void RenderMarker (Point point, bool active, HitResult result, bool main, int dir, bool useCurrentPosition=false)
 
void RecalculateFOV ()
 
bool HasLight ()
 
float GetLightPower ()
 
int GetHearingRadius ()
 
int GetSightRadius ()
 
int GetLightRadius ()
 
void CalculateFOV ()
 
void SetRandomLightColors ()
 
Fov CreateFov ()
 
void ClearFOV ()
 
virtual void OnSimulateHour (VirtualDate date)
 
void DecayNatural (int hour=1)
 
void CheckJustCooked ()
 
void Decay (int a=10)
 
bool HasTalk (string idTopic)
 
void Talk (string idTopic, string ref1=null, string ref2=null, bool forceSync=false)
 
void TalkRaw (string text, string ref1=null, string ref2=null, bool forceSync=false)
 
string ApplyNewLine (string text)
 
void SayRaw (string text, string ref1=null, string ref2=null)
 
void SayNothingHappans ()
 
void Say (string lang, string ref1=null, string ref2=null)
 
void Say (string lang, Card c1, Card c2, string ref1=null, string ref2=null)
 
void Say (string lang, Card c1, string ref1=null, string ref2=null)
 
string GetTalkText (string idTopic, bool stripPun=false, bool useDefault=true)
 
string ApplyTone (string text, bool stripPun=false)
 
void SetRandomTalk ()
 
void SetRandomTone ()
 
bool HasCraftBonusTrait ()
 
List< ElementListCraftBonusTraits ()
 
void TryStack (Thing t)
 
void ApplyBacker (int bid)
 
void RemoveBacker ()
 
void SetPaintData ()
 
byte[] GetPaintData ()
 
void ClearPaintSprite ()
 
Sprite GetPaintSprite ()
 
void TryUnrestrain (bool force=false, Chara c=null)
 
TraitShackle GetRestrainer ()
 
virtual void Tick ()
 
Thing SetPriceFix (int a)
 
int GetEquipValue ()
 
void SetSale (bool sale)
 
int GetValue (PriceType priceType=PriceType.Default, bool sell=false)
 
virtual int GetPrice (CurrencyType currency=CurrencyType.Money, bool sell=false, PriceType priceType=PriceType.Default, Chara c=null)
 
virtual string GetHoverText ()
 
virtual string GetHoverText2 ()
 
int Dist (Card c)
 
int Dist (Point p)
 
bool IsInMutterDistance (int d=10)
 
void SetCensored (bool enable)
 
void SetDeconstruct (bool deconstruct)
 
virtual bool MatchEncSearch (string s)
 
virtual void SetSortVal (UIList.SortMode m, CurrencyType currency=CurrencyType.Money)
 
virtual int SecondaryCompare (UIList.SortMode m, Card c)
 
void ForeachFOV (Func< Point, bool > func)
 
void ForeachPoint (Action< Point, bool > action)
 
void OnInspect ()
 
virtual void WriteNote (UINote n, Action< UINote > onWriteNote=null, IInspect.NoteMode mode=IInspect.NoteMode.Default, Recipe recipe=null)
 
void Inspect ()
 
virtual bool HasCondition< T > ()
 
bool HaveFur ()
 
bool CanBeSheared ()
 
- Public Member Functions inherited from BaseCard
bool GetBool (int id)
 
void SetBool (int id, bool enable)
 
int GetInt (int id, int? defaultInt=null)
 
void AddInt (int id, int value)
 
void SetInt (int id, int value=0)
 
string GetStr (int id, string defaultStr=null)
 
void SetStr (int id, string value=null)
 
GetObj< T > (int id)
 
void SetObj (int id, object o)
 
SetObj< T > (int id, object o)
 
ICardParent GetRoot ()
 
void RemoveCard (Card c)
 
void OnChildNumChange (Card c)
 
string ReferenceId ()
 
void WriteNote (UINote n, Action< UINote > onWriteNote=null, NoteMode mode=NoteMode.Default, Recipe recipe=null)
 
void OnInspect ()
 

Static Public Member Functions

static string ApplyTone (Chara c, ref string text, string _tones, int gender, bool stripPun=false)
 
static int GetTilePrice (TileRow row, SourceMaterial.Row mat)
 
- Static Public Member Functions inherited from EClass
static int rndSeed (int a, int seed)
 
static int rnd (long a)
 
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 

Public Attributes

int[] _ints = new int[30]
 
string id = ""
 
ThingContainer things = new ThingContainer()
 
ElementContainerCard elements = new ElementContainerCard()
 
Biography bio
 
List< int > sockets
 
AIAct reservedAct
 
Props props
 
Trait trait
 
ICardParent parent
 
Fov fov
 
Point pos = new Point()
 
CardRenderer renderer
 
CardRow hat
 
int turn
 
int _colorInt
 
float roundTimer
 
float angle = 180f
 
float animeCounter
 
bool isDestroyed
 
CardBlueprint bp
 
BitArray32 _bits1
 
BitArray32 _bits2
 
PlaceState placeState
 
bool dirtyWeight = true
 
SourceMaterial.Row _material
 
Emo lastEmo
 
int sortVal
 
- Public Attributes inherited from BaseCard
Dictionary< int, object > mapObj = new Dictionary<int, object>()
 
Dictionary< int, int > mapInt = new Dictionary<int, int>()
 
Dictionary< int, string > mapStr = new Dictionary<int, string>()
 

Static Public Attributes

const int MaxWeight = 10000000
 
const int SocketDiv = 1000
 
const int DamageLimit = 99999999
 
- Static Public Attributes inherited from EClass
static Core core
 

Protected Member Functions

virtual void OnSerializing ()
 
virtual void OnDeserialized ()
 

Properties

Card parentCard [get]
 
Thing parentThing [get]
 
int colorInt [get]
 
bool IsHotItem [get]
 
int uid [get, set]
 
int idMaterial [get, set]
 
int dir [get, set]
 
int Num [get, set]
 
int _x [get, set]
 
int _z [get, set]
 
int genLv [get, set]
 
int refVal [get, set]
 
int decay [get, set]
 
int altitude [get, set]
 
int hp [get, set]
 
float fx [get, set]
 
float fy [get, set]
 
BlessedState blessedState [get, set]
 
PlaceState _placeState [get, set]
 
int rarityLv [get, set]
 
Rarity rarity [get, set]
 
int encLV [get, set]
 
int posInvX [get, set]
 
int posInvY [get, set]
 
int idSkin [get, set]
 
int feat [get, set]
 
int LV [get, set]
 
int exp [get, set]
 
int tier [get, set]
 
int version [get, set]
 
bool isCensored [get, set]
 
bool isDeconstructing [get, set]
 
bool isDyed [get, set]
 
bool isModified [get, set]
 
bool isNew [get, set]
 
bool isPlayerCreation [get, set]
 
bool ignoreAutoPick [get, set]
 
bool freePos [get, set]
 
bool isHidden [get, set]
 
bool isOn [get, set]
 
bool isNPCProperty [get, set]
 
bool isRestrained [get, set]
 
bool isRoofItem [get, set]
 
bool isMasked [get, set]
 
bool disableAutoToggle [get, set]
 
bool isImported [get, set]
 
bool autoRefuel [get, set]
 
bool ignoreStackHeight [get, set]
 
bool isFloating [get, set]
 
bool isWeightChanged [get, set]
 
bool isFireproof [get, set]
 
bool isAcidproof [get, set]
 
bool isReplica [get, set]
 
bool isSummon [get, set]
 
bool isElemental [get, set]
 
bool isBroken [get, set]
 
bool isSubsetCard [get, set]
 
bool noSnow [get, set]
 
bool noMove [get, set]
 
bool isGifted [get, set]
 
bool isCrafted [get, set]
 
bool isLostProperty [get, set]
 
bool noShadow [get, set]
 
bool noSell [get, set]
 
bool isLeashed [get, set]
 
bool isStolen [get, set]
 
bool isSale [get, set]
 
bool isCopy [get, set]
 
bool isRestocking [get, set]
 
bool hasSpawned [get, set]
 
bool isScaled [get, set]
 
bool isBackerContent [get]
 
SourceBacker.Row sourceBacker [get]
 
BedType c_bedType [get, set]
 
int c_equippedSlot [get, set]
 
int c_lockLv [get, set]
 
Hostility c_originalHostility [get, set]
 
MinionType c_minionType [get, set]
 
int c_vomit [get, set]
 
bool c_wasInPcParty [get, set]
 
bool c_isImportant [get, set]
 
bool c_lockedHard [get, set]
 
bool c_revealLock [get, set]
 
bool c_isTrained [get, set]
 
bool c_isPrayed [get, set]
 
bool c_isDisableStockUse [get, set]
 
int c_lightColor [get, set]
 
Color LightColor [get]
 
int c_uidZone [get, set]
 
int c_uidRefCard [get, set]
 
int c_priceFix [get, set]
 
int c_priceAdd [get, set]
 
int c_priceCopy [get, set]
 
int c_fixedValue [get, set]
 
int c_dyeMat [get, set]
 
VisitorState visitorState [get, set]
 
RescueState c_rescueState [get, set]
 
BossType c_bossType [get, set]
 
int c_dateStockExpire [get, set]
 
int c_dateDeathLock [get, set]
 
int c_IDTState [get, set]
 
int c_charges [get, set]
 
int c_bill [get, set]
 
int c_invest [get, set]
 
int c_seed [get, set]
 
int c_allowance [get, set]
 
int c_fur [get, set]
 
int c_dateCooked [get, set]
 
int c_lockedAge [get, set]
 
int c_containerSize [get, set]
 
int c_weight [get, set]
 
int c_diceDim [get, set]
 
int c_indexContainerIcon [get, set]
 
int c_idMainElement [get, set]
 
int c_summonDuration [get, set]
 
int c_idBacker [get, set]
 
int c_uidMaster [get, set]
 
int c_ammo [get, set]
 
int c_daysWithGod [get, set]
 
int c_daysWithPC [get, set]
 
string c_idPortrait [get, set]
 
string c_idRace [get, set]
 
string c_idJob [get, set]
 
string c_idTone [get, set]
 
string c_color [get, set]
 
string c_idSpriteReplacer [get, set]
 
string c_idTalk [get, set]
 
string c_idDeity [get, set]
 
string c_altName [get, set]
 
string c_altName2 [get, set]
 
string c_extraNameRef [get, set]
 
string c_refText [get, set]
 
string c_idRefName [get, set]
 
string c_idRidePCC [get, set]
 
string c_idAbility [get, set]
 
string c_context [get, set]
 
string c_idEditor [get, set]
 
string c_editorTags [get, set]
 
string c_editorTraitVal [get, set]
 
string c_idTrait [get, set]
 
string c_idRefCard [get, set]
 
string c_idRefCard2 [get, set]
 
string c_note [get, set]
 
UniqueData c_uniqueData [get, set]
 
Thing ammoData [get, set]
 
List< SocketDatasocketList [get, set]
 
Thing c_copyContainer [get, set]
 
Window.SaveData c_windowSaveData [get, set]
 
CharaUpgrade c_upgrades [get, set]
 
CharaGenes c_genes [get, set]
 
List< int > c_corruptionHistory [get, set]
 
ContainerUpgrade c_containerUpgrade [get, set]
 
DNA c_DNA [get, set]
 
CharaList c_charaList [get, set]
 
MixedFoodData c_mixedFoodData [get, set]
 
byte[] c_textureData [get, set]
 
SourceMaterial.Row DyeMat [get]
 
int invX [get, set]
 
int invY [get, set]
 
CardRow refCard [get]
 
CardRow refCard2 [get]
 
int ExpToNext [get]
 
int DefaultLV [get]
 
int ChildrenWeight [get]
 
int ChildrenAndSelfWeight [get]
 
int ChildrenAndSelfWeightSingle [get]
 
virtual int SelfWeight [get]
 
virtual int WeightLimit [get]
 
SourceCategory.Row category [get]
 
SourceMaterial.Row material [get]
 
virtual string AliasMaterialOnCreate [get]
 
Cell Cell [get]
 
virtual Thing Thing [get]
 
virtual Chara Chara [get]
 
virtual bool isThing [get]
 
virtual bool isChara [get]
 
bool ExistsOnMap [get]
 
virtual bool isSynced [get]
 
bool IsContainer [get]
 
bool IsUnique [get]
 
bool IsPowerful [get]
 
bool IsImportant [get]
 
virtual SourcePref Pref [get]
 
virtual bool IsDeadOrSleeping [get]
 
virtual bool IsDisabled [get]
 
virtual bool IsMoving [get]
 
virtual bool flipX [get]
 
virtual bool IsAliveInCurrentZone [get]
 
virtual string actorPrefab [get]
 
virtual CardRow sourceCard [get]
 
virtual CardRow sourceRenderCard [get]
 
TileType TileType [get]
 
string Name [get]
 
string NameSimple [get]
 
string NameOne [get]
 
virtual bool IsPC [get]
 
bool _IsPC [get]
 
virtual bool IsPCC [get]
 
virtual bool IsPCParty [get]
 
virtual bool IsMinion [get]
 
virtual bool IsPCPartyMinion [get]
 
virtual bool IsPCFactionMinion [get]
 
virtual bool IsMultisize [get]
 
bool IsToolbelt [get]
 
bool IsLightsource [get]
 
bool IsEquipment [get]
 
bool IsFood [get]
 
bool IsInheritFoodTraits [get]
 
bool ShowFoodEnc [get]
 
bool IsWeapon [get]
 
bool IsEquipmentOrRanged [get]
 
bool IsEquipmentOrRangedOrAmmo [get]
 
bool IsMeleeWeapon [get]
 
bool IsRangedWeapon [get]
 
bool IsThrownWeapon [get]
 
bool IsAmmo [get]
 
bool IsAgent [get]
 
bool IsFurniture [get]
 
bool IsBlessed [get]
 
bool IsCursed [get]
 
bool IsRestrainedResident [get]
 
virtual bool IsPCFaction [get]
 
bool IsPCFactionOrMinion [get]
 
virtual bool IsGlobal [get]
 
virtual int MaxDecay [get]
 
bool IsDecayed [get]
 
bool IsRotting [get]
 
bool IsFresn [get]
 
virtual int MaxHP [get]
 
virtual int Power [get]
 
int FameLv [get]
 
virtual int[] Tiles [get]
 
virtual int PrefIndex [get]
 
bool IsVariation [get]
 
virtual int DV [get]
 
virtual int PV [get]
 
int HIT [get]
 
int DMG [get]
 
int STR [get]
 
int DEX [get]
 
int END [get]
 
int PER [get]
 
int LER [get]
 
int WIL [get]
 
int MAG [get]
 
int CHA [get]
 
int INT [get]
 
int LUC [get]
 
int W [get]
 
int H [get]
 
bool IsIdentified [get]
 
string TextRarity [get]
 
bool IsInstalled [get]
 
bool IsMale [get]
 
bool IsNegativeGift [get]
 
bool HasContainerSize [get]
 
Thing Tool [get]
 
virtual SourceMaterial.Row DefaultMaterial [get]
 
virtual bool HasHost [get]
 
int Quality [get]
 
int QualityLv [get]
 
LightData LightData [get]
 
CardRenderer HostRenderer [get]
 
bool ShouldShowMsg [get]
 
bool CanInspect [get]
 
string InspectName [get]
 
Point InspectPoint [get]
 
Vector3 InspectPosition [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 
- Properties inherited from IInspect
bool CanInspect [get]
 
string InspectName [get]
 
Point InspectPoint [get]
 
Vector3 InspectPosition [get]
 

Private Member Functions

void _OnSerializing (StreamingContext context)
 
void _OnDeserialized (StreamingContext context)
 

Private Attributes

int _childrenWeight
 
SourceCategory.Row _category
 
LightData _LightData
 
Sprite _paintSprite
 

Static Private Attributes

static Color _randColor
 

Detailed Description

Definition at line 10 of file Card.cs.

Member Enumeration Documentation

◆ MoveResult

Enumerator
Fail 
Success 
Door 

Definition at line 12 of file Card.cs.

◆ MoveType

Enumerator
Walk 
Force 

Definition at line 19 of file Card.cs.

20 {
21 Walk,
22 Force
23 }

Member Function Documentation

◆ _CreateRenderer()

virtual CardRenderer Card._CreateRenderer ( )
inlinevirtual

Reimplemented in Chara.

Definition at line 5827 of file Card.cs.

5828 {
5829 renderer = new CardRenderer();
5830 renderer.SetOwner(this);
5831 return renderer;
5832 }
virtual void SetOwner(Card c)
Definition: CardRenderer.cs:38
CardRenderer renderer
Definition: Card.cs:61

References CardRenderer.SetOwner().

Referenced by _OnDeserialized(), Create(), SerializedCards.Restore(), SetPlaceState(), and TraitFakeBlock.TrySetHeldAct().

◆ _Move()

virtual MoveResult Card._Move ( Point  p,
MoveType  type = MoveType::Walk 
)
inlinevirtual

Reimplemented in Chara.

Definition at line 5690 of file Card.cs.

5691 {
5692 EClass._map.MoveCard(p, this);
5693 if (isChara)
5694 {
5695 Chara.SyncRide();
5696 }
5697 return MoveResult.Success;
5698 }
MoveResult
Definition: Card.cs:13
virtual bool isChara
Definition: Card.cs:2071
Definition: Chara.cs:10
void SyncRide()
Definition: Chara.cs:3853
Definition: EClass.cs:5
static Map _map
Definition: EClass.cs:18
void MoveCard(Point p, Card t)
Definition: Map.cs:841

References EClass._map, Map.MoveCard(), and Chara.SyncRide().

Referenced by Recipe.Build(), and ActThrow.Throw().

◆ _OnDeserialized()

void Card._OnDeserialized ( StreamingContext  context)
inlineprivate

Definition at line 2680 of file Card.cs.

2681 {
2682 if (version < 2)
2683 {
2684 if (sockets != null)
2685 {
2686 for (int i = 0; i < sockets.Count; i++)
2687 {
2688 sockets[i] = sockets[i] / 100 * 1000 + sockets[i] % 100;
2689 }
2690 }
2691 version = 2;
2692 }
2693 _bits1.SetInt(_ints[0]);
2694 _bits2.SetInt(_ints[2]);
2696 pos.Set(_x, _z);
2697 SetSource();
2698 things.SetOwner(this);
2699 elements.SetOwner(this, applyFeat: false);
2701 ApplyTrait();
2702 ApplyMaterialElements(remove: false);
2704 foreach (Thing thing in things)
2705 {
2706 thing.parent = this;
2707 }
2708 if (isThing && Num <= 0)
2709 {
2710 isDestroyed = true;
2711 }
2712 }
bool isDestroyed
Definition: Card.cs:75
BitArray32 _bits1
Definition: Card.cs:79
virtual bool isThing
Definition: Card.cs:2069
int version
Definition: Card.cs:422
virtual void ApplyMaterialElements(bool remove)
Definition: Card.cs:3013
ElementContainerCard elements
Definition: Card.cs:41
virtual void SetSource()
Definition: Card.cs:2835
BitArray32 _bits2
Definition: Card.cs:81
virtual CardRenderer _CreateRenderer()
Definition: Card.cs:5827
PlaceState placeState
Definition: Card.cs:83
Point pos
Definition: Card.cs:59
virtual void OnDeserialized()
Definition: Card.cs:2714
int[] _ints
Definition: Card.cs:32
void ApplyTrait()
Definition: Card.cs:2864
ThingContainer things
Definition: Card.cs:38
int _z
Definition: Card.cs:182
PlaceState _placeState
Definition: Card.cs:290
int Num
Definition: Card.cs:158
int _x
Definition: Card.cs:170
List< int > sockets
Definition: Card.cs:47
void SetOwner(Card c, bool applyFeat)
Point Set(int _x, int _z)
Definition: Point.cs:491
void SetOwner(Card owner)
Definition: Thing.cs:8
void SetInt(int i)
Definition: BitArray32.cs:89

References _bits1, _bits2, _CreateRenderer(), _ints, _placeState, _x, _z, ApplyMaterialElements(), ApplyTrait(), elements, isDestroyed, isThing, Num, OnDeserialized(), placeState, pos, Point.Set(), BitArray32.SetInt(), ElementContainerCard.SetOwner(), ThingContainer.SetOwner(), SetSource(), sockets, things, and version.

◆ _OnSerializing()

void Card._OnSerializing ( StreamingContext  context)
inlineprivate

Definition at line 2664 of file Card.cs.

2665 {
2666 _x = pos.x;
2667 _z = pos.z;
2668 _ints[0] = _bits1.ToInt();
2669 _ints[2] = _bits2.ToInt();
2671 version = 2;
2672 OnSerializing();
2673 }
virtual void OnSerializing()
Definition: Card.cs:2675
int x
Definition: Point.cs:36
int z
Definition: Point.cs:39
int ToInt()
Definition: BitArray32.cs:84

References _bits1, _bits2, _ints, _placeState, _x, _z, OnSerializing(), placeState, pos, BitArray32.ToInt(), version, Point.x, and Point.z.

◆ Add()

Thing Card.Add ( string  id,
int  num = 1,
int  lv = 1 
)
inline

Definition at line 3062 of file Card.cs.

3063 {
3064 if (num == 0)
3065 {
3066 num = 1;
3067 }
3068 return AddCard(ThingGen.Create(id, -1, lv).SetNum(num)) as Thing;
3069 }
Card AddCard(Card c)
Definition: Card.cs:3071
Thing SetNum(int a)
Definition: Card.cs:3425
virtual Thing Thing
Definition: Card.cs:2046
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53

References AddCard(), ThingGen.Create(), SetNum(), and Thing.

Referenced by DropdownGrid.BuildIngredients(), ThingGen.CreateTreasureContent(), ZonePreEnterBout.Execute(), ThingContainer.FindStealable(), DramaOutcome.ListFelmeraBarter(), CraftUtil.MakeDish(), Zone_TestRoom.OnGenerateMap(), TraitBaseContainer.Prespawn(), UIRecipeInfo.RefreshList(), SerializedCards.Restore(), SpawnLoot(), Zone.SpawnLostItems(), Player.TargetRanged(), and Map.TryShatter().

◆ AddBlood()

void Card.AddBlood ( int  a = 1,
int  id = -1 
)
inline

Definition at line 5834 of file Card.cs.

5835 {
5836 if (!EClass._zone.IsRegion)
5837 {
5838 for (int i = 0; i < a; i++)
5839 {
5840 EClass._map.AddDecal(pos.x + ((EClass.rnd(2) != 0) ? (EClass.rnd(3) - 1) : 0), pos.z + ((EClass.rnd(2) != 0) ? (EClass.rnd(3) - 1) : 0), (id == -1) ? (isChara ? Chara.race.blood : material.decal) : id);
5841 }
5842 PlaySound("blood");
5843 }
5844 }
SourceMaterial.Row material
Definition: Card.cs:2039
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:6009
SourceRace.Row race
Definition: Chara.cs:462
static Zone _zone
Definition: EClass.cs:20
static int rnd(long a)
Definition: EClass.cs:58
void AddDecal(int x, int z, int id, int amount=1, bool refresh=true)
Definition: Map.cs:2029
virtual bool IsRegion
Definition: Spatial.cs:515

References EClass._map, EClass._zone, Map.AddDecal(), Spatial.IsRegion, material, Chara.race, EClass.rnd(), Point.x, and Point.z.

Referenced by ConBleed.Tick().

◆ AddCard()

◆ AddEditorTag()

void Card.AddEditorTag ( EditorTag  tag)
inline

Definition at line 2593 of file Card.cs.

2594 {
2595 c_editorTags = (c_editorTags.IsEmpty() ? tag.ToString() : (c_editorTags + "," + tag));
2596 }
string c_editorTags
Definition: Card.cs:1701

References c_editorTags.

Referenced by Zone.Activate(), Player.CreateEquip(), ThingGen.CreateTreasureContent(), Zone_Nymelle.OnBeforeSimulate(), QuestDialog.OnDropReward(), Zone_DungeonPuppy.OnGenerateMap(), and CoreDebug.TestSpawn().

◆ AddExp()

void Card.AddExp ( int  a)
inline

Definition at line 2931 of file Card.cs.

2932 {
2933 a = a * GetExpMtp() / 100;
2934 exp += a;
2935 while (exp >= ExpToNext)
2936 {
2937 exp -= ExpToNext;
2938 LevelUp();
2939 }
2940 }
int ExpToNext
Definition: Card.cs:1996
void LevelUp()
Definition: Card.cs:2974
int exp
Definition: Card.cs:398
int GetExpMtp()
Definition: Card.cs:2942

References exp, ExpToNext, GetExpMtp(), and LevelUp().

Referenced by Chara.GiveGift(), Player.MoveZone(), Player.OnAdvanceHour(), and ElementContainerCard.OnLevelUp().

◆ AddRune() [1/2]

SocketData Card.AddRune ( Card  rune)
inline

Definition at line 3528 of file Card.cs.

3529 {
3530 return AddRune(rune.refVal, rune.encLV, rune.trait is TraitRuneFree);
3531 }
SocketData AddRune(Card rune)
Definition: Card.cs:3528
int refVal
Definition: Card.cs:206
Trait trait
Definition: Card.cs:53
int encLV
Definition: Card.cs:326

References AddRune(), encLV, refVal, and trait.

Referenced by InvOwnerMod._OnProcess(), AddRune(), and RecipeCard.Craft().

◆ AddRune() [2/2]

SocketData Card.AddRune ( int  idEle,
int  v,
bool  free 
)
inline

Definition at line 3533 of file Card.cs.

3534 {
3535 if (socketList == null)
3536 {
3537 socketList = new List<SocketData>();
3538 }
3539 SourceElement.Row row = EClass.sources.elements.map[idEle];
3540 SocketData socketData = new SocketData
3541 {
3542 idEle = idEle,
3543 value = v,
3544 type = SocketData.Type.Rune,
3545 isFree = free
3546 };
3547 socketList.Add(socketData);
3548 if (IsWeapon || !row.IsWeaponEnc)
3549 {
3550 elements.SetTo(idEle, v);
3551 }
3552 return socketData;
3553 }
List< SocketData > socketList
Definition: Card.cs:1797
bool IsWeapon
Definition: Card.cs:2194
static SourceManager sources
Definition: EClass.cs:42
void SetTo(int id, int v)
SourceElement elements

References elements, SourceManager.elements, IsWeapon, SourceElement.Row.IsWeaponEnc, ElementContainer.SetTo(), socketList, and EClass.sources.

◆ AddSocket()

void Card.AddSocket ( )
inline

Definition at line 3471 of file Card.cs.

3472 {
3473 if (sockets == null)
3474 {
3475 sockets = new List<int>();
3476 }
3477 sockets.Add(0);
3478 }

References sockets.

Referenced by Thing.OnCreate().

◆ AddThing() [1/2]

◆ AddThing() [2/2]

Thing Card.AddThing ( Thing  t,
bool  tryStack = true,
int  destInvX = -1,
int  destInvY = -1 
)
inline

Definition at line 3090 of file Card.cs.

3091 {
3092 if (t.Num == 0 || t.isDestroyed)
3093 {
3094 Debug.LogWarning("tried to add destroyed thing:" + t.Num + "/" + t.isDestroyed + "/" + t?.ToString() + "/" + this);
3095 return t;
3096 }
3097 if (t.parent == this)
3098 {
3099 Debug.LogWarning("already child:" + t);
3100 return t;
3101 }
3102 if (things.Contains(t))
3103 {
3104 Debug.Log("already in the list" + t);
3105 return t;
3106 }
3107 _ = t.parent;
3108 _ = EClass._zone;
3109 bool flag = IsPC && t.GetRootCard() == EClass.pc;
3110 if (t.parent != null)
3111 {
3112 t.parent.RemoveCard(t);
3113 }
3114 if (t.trait.ToggleType == ToggleType.Fire && destInvY == 0)
3115 {
3116 t.trait.Toggle(on: false);
3117 }
3118 t.isMasked = false;
3119 t.ignoreAutoPick = false;
3120 t.parent = this;
3121 t.noShadow = false;
3122 t.isSale = false;
3123 if (t.IsContainer)
3124 {
3125 t.RemoveEditorTag(EditorTag.PreciousContainer);
3126 }
3127 t.invX = -1;
3128 if (destInvY == -1)
3129 {
3130 t.invY = 0;
3131 }
3132 if (t.IsUnique && t.HasTag(CTAG.godArtifact) && t.GetRootCard() is Chara { IsPCFactionOrMinion: not false })
3133 {
3135 }
3136 Thing thing = (tryStack ? things.TryStack(t, destInvX, destInvY) : t);
3137 if (t == thing)
3138 {
3139 things.Add(t);
3140 things.OnAdd(t);
3141 }
3142 if (thing == t && IsPC && EClass.core.IsGameStarted && EClass._map != null && parent == EClass.game.activeZone && pos.IsValid && !flag)
3143 {
3144 NotifyAddThing(t, t.Num);
3145 }
3146 if (t == thing && isThing && parent == EClass._zone && placeState != 0)
3147 {
3149 }
3152 {
3154 LayerInventory.SetDirty(thing);
3155 }
3156 if (IsPC)
3157 {
3158 goto IL_029f;
3159 }
3160 if (IsContainer)
3161 {
3162 Card rootCard = GetRootCard();
3163 if (rootCard != null && rootCard.IsPC)
3164 {
3165 goto IL_029f;
3166 }
3167 }
3168 goto IL_0345;
3169 IL_0345:
3170 return thing;
3171 IL_029f:
3172 t.isNPCProperty = false;
3173 t.isGifted = false;
3174 int count = 0;
3175 HashSet<string> ings = EClass.player.recipes.knownIngredients;
3176 TryAdd(t);
3177 if (t.CanSearchContents)
3178 {
3179 t.things.Foreach(delegate(Thing _t)
3180 {
3181 TryAdd(_t);
3182 });
3183 }
3184 if (count > 0 && EClass.core.IsGameStarted)
3185 {
3186 Msg.Say((count == 1) ? "newIng" : "newIngs", count.ToString() ?? "");
3187 }
3188 goto IL_0345;
3189 void TryAdd(Thing a)
3190 {
3191 if (!ings.Contains(a.id))
3192 {
3193 ings.Add(a.id);
3194 count++;
3195 if (a.sourceCard.origin != null && !ings.Contains(a.sourceCard.origin.id))
3196 {
3197 ings.Add(a.sourceCard.origin.id);
3198 }
3199 }
3200 }
3201 }
CTAG
Definition: CTAG.cs:2
EditorTag
Definition: EditorTag.cs:2
ToggleType
Definition: ToggleType.cs:2
void Add(Act a, string s="")
Definition: ActPlan.cs:11
CardRow origin
Definition: CardRow.cs:49
string id
Definition: CardRow.cs:7
Definition: Card.cs:11
void PurgeDuplicateArtifact(Thing af)
Definition: Card.cs:3203
void RemoveEditorTag(EditorTag tag)
Definition: Card.cs:2598
string id
Definition: Card.cs:35
bool IsUnique
Definition: Card.cs:2079
ICardParent parent
Definition: Card.cs:55
void NotifyAddThing(Thing t, int num)
Definition: Card.cs:3081
bool HasTag(CTAG tag)
Definition: Card.cs:2583
void SetDirtyWeight()
Definition: Card.cs:2542
bool ShouldTrySetDirtyInventory()
Definition: Card.cs:3309
virtual bool IsPC
Definition: Card.cs:2131
Card GetRootCard()
Definition: Card.cs:3356
bool IsContainer
Definition: Card.cs:2077
bool IsGameStarted
Definition: Core.cs:84
static Game game
Definition: EClass.cs:8
static Core core
Definition: EClass.cs:6
static Player player
Definition: EClass.cs:12
static Chara pc
Definition: EClass.cs:14
Zone activeZone
Definition: Game.cs:248
static void SetDirty(Thing t)
PropsStocked Stocked
Definition: Map.cs:121
Definition: Msg.cs:5
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
RecipeManager recipes
Definition: Player.cs:1094
bool IsValid
Definition: Point.cs:88
void Add(Card t)
Definition: Props.cs:63
HashSet< string > knownIngredients
void OnAdd(Thing t)
Thing TryStack(Thing target, int destInvX=-1, int destInvY=-1)
void Foreach(Action< Thing > action, bool onlyAccessible=true)
bool CanSearchContents
Definition: Thing.cs:100
override CardRow sourceCard
Definition: Thing.cs:47
virtual void Toggle(bool on, bool silent=false)
Definition: Trait.cs:1153
virtual ToggleType ToggleType
Definition: Trait.cs:469
void RemoveCard(Card c)

References EClass._map, EClass._zone, Game.activeZone, ActPlan.List.Add(), Props.Add(), Thing.CanSearchContents, EClass.core, Debug, ThingContainer.Foreach(), EClass.game, GetRootCard(), HasTag(), id, CardRow.id, IsContainer, isDestroyed, Core.IsGameStarted, IsPC, isThing, IsUnique, Point.IsValid, RecipeManager.knownIngredients, NotifyAddThing(), Num, ThingContainer.OnAdd(), CardRow.origin, parent, EClass.pc, placeState, EClass.player, pos, PurgeDuplicateArtifact(), Player.recipes, ICardParent.RemoveCard(), RemoveEditorTag(), Msg.Say(), LayerInventory.SetDirty(), SetDirtyWeight(), ShouldTrySetDirtyInventory(), Thing.sourceCard, Map.Stocked, things, Trait.Toggle(), Trait.ToggleType, ToString(), trait, and ThingContainer.TryStack().

◆ ApplyBacker()

void Card.ApplyBacker ( int  bid)
inline

Definition at line 6837 of file Card.cs.

6838 {
6839 ChangeRarity(Rarity.Normal);
6840 SourceBacker.Row row = EClass.sources.backers.map.TryGetValue(bid);
6841 if (row == null)
6842 {
6843 return;
6844 }
6845 c_idBacker = row.id;
6846 if (row.type == 4)
6847 {
6849 Chara chara = Chara;
6850 Hostility hostility2 = (Chara.c_originalHostility = Hostility.Neutral);
6851 chara.hostility = hostility2;
6852 }
6853 if (row.type == 6)
6854 {
6857 Chara.idFaith = row.deity.ToLowerInvariant();
6858 }
6859 if (row.type == 4 || row.type == 5 || row.type == 7)
6860 {
6861 idSkin = ((row.skin == 0) ? EClass.rnd(sourceCard._tiles.Length) : row.skin);
6862 if (id == "putty_snow")
6863 {
6864 idSkin = 0;
6865 }
6866 }
6867 if (bid == 164)
6868 {
6869 Chara.EQ_ID("amulet_moonnight");
6870 }
6871 }
Hostility
Definition: Hostility.cs:2
Rarity
Definition: Rarity.cs:2
void SetGender(int g)
Definition: Biography.cs:473
void SetPortrait(Chara c)
Definition: Biography.cs:482
virtual Chara Chara
Definition: Card.cs:2058
Biography bio
Definition: Card.cs:44
int c_idBacker
Definition: Card.cs:1437
int idSkin
Definition: Card.cs:362
virtual CardRow sourceCard
Definition: Card.cs:2119
virtual void ChangeRarity(Rarity q)
Definition: Card.cs:3850
Thing EQ_ID(string s, int mat=-1, Rarity r=Rarity.Random)
Definition: Chara.cs:4956
int[] _tiles
Definition: RenderRow.cs:12
SourceBacker backers

References RenderRow._tiles, SourceManager.backers, bio, SourceBacker.Row.deity, Chara.EQ_ID(), SourceBacker.Row.gender, SourceBacker.Row.id, EClass.rnd(), Biography.SetGender(), Biography.SetPortrait(), SourceBacker.Row.skin, EClass.sources, and SourceBacker.Row.type.

Referenced by BackerContentInspector.ContentCard.Apply(), Zone_Casino.OnActivate(), Chara.OnCreate(), TraitSpecialLantern.OnCreate(), SerializedCards.Restore(), and Zone.TrySpawnFollower().

◆ ApplyEditorTags()

virtual void Card.ApplyEditorTags ( EditorTag  tag)
inlinevirtual

Reimplemented in Chara.

Definition at line 2839 of file Card.cs.

2840 {
2841 switch (tag)
2842 {
2843 case EditorTag.Hidden:
2844 SetHidden();
2845 break;
2846 case EditorTag.Empty:
2847 RemoveThings();
2848 break;
2849 case EditorTag.IsOn:
2850 isOn = true;
2851 break;
2852 case EditorTag.IsOff:
2853 isOn = false;
2854 break;
2855 case EditorTag.NoSnow:
2856 noSnow = true;
2857 break;
2858 case EditorTag.Boss:
2859 EClass._zone.Boss = Chara;
2860 break;
2861 }
2862 }
Card SetHidden(bool hide=true)
Definition: Card.cs:5683
bool isOn
Definition: Card.cs:542
bool noSnow
Definition: Card.cs:758
void RemoveThings()
Definition: Card.cs:3240

References Chara, isOn, noSnow, RemoveThings(), and SetHidden().

Referenced by SerializedCards.Restore().

◆ ApplyElementEffect()

void Card.ApplyElementEffect ( Element  e,
int  eleP,
Card  origin,
bool  checkHostileAct = false 
)
inline

Definition at line 4754 of file Card.cs.

4755 {
4756 if (!isChara)
4757 {
4758 return;
4759 }
4760 bool flag = true;
4761 bool hostile = false;
4762 switch (e.id)
4763 {
4764 case 910:
4765 if (Chance(30 + eleP / 5, 100))
4766 {
4767 MarkHostile().AddCondition<ConBurning>(eleP);
4768 }
4769 break;
4770 case 911:
4771 if (Chara.isWet)
4772 {
4773 if (Chance(30 + eleP / 10, 100))
4774 {
4776 }
4777 }
4778 else if (Chance(50 + eleP / 10, 100))
4779 {
4780 Chara.AddCondition<ConWet>(eleP);
4781 }
4782 break;
4783 case 912:
4784 if (Chance(75 + eleP / 20, 100) && EClass.rnd(3) == 0)
4785 {
4786 Chara.AddCondition<ConParalyze>(1, force: true);
4787 }
4788 break;
4789 case 915:
4790 if (Chance(30 + eleP / 5, 100))
4791 {
4792 MarkHostile().AddCondition<ConPoison>(eleP);
4793 }
4794 break;
4795 case 913:
4796 if (Chance(30 + eleP / 5, 100))
4797 {
4799 }
4800 break;
4801 case 918:
4802 flag = false;
4803 if (Chance(30 + eleP / 5, 100))
4804 {
4806 }
4807 break;
4808 case 914:
4809 flag = false;
4810 if (EClass.rnd(3) != 0)
4811 {
4812 if (Chance(30 + eleP / 5, 100))
4813 {
4815 }
4816 }
4817 else if (Chance(30 + eleP / 5, 100))
4818 {
4820 }
4821 break;
4822 case 917:
4823 if (Chance(50 + eleP / 10, 100))
4824 {
4825 Chara.AddCondition<ConDim>(eleP);
4826 }
4827 break;
4828 case 925:
4829 if (EClass.rnd(3) == 0)
4830 {
4831 if (Chance(30 + eleP / 5, 100))
4832 {
4833 Chara.AddCondition<ConDim>(eleP);
4834 }
4835 }
4836 else if (EClass.rnd(2) == 0)
4837 {
4838 if (EClass.rnd(3) == 0)
4839 {
4840 Chara.AddCondition<ConParalyze>(1, force: true);
4841 }
4842 }
4843 else if (EClass.rnd(2) == 0)
4844 {
4845 Chara.AddCondition<ConConfuse>(1 + EClass.rnd(3), force: true);
4846 }
4847 break;
4848 case 920:
4849 flag = false;
4850 if (Chance(5 + eleP / 25, 40))
4851 {
4852 Chara.AddCondition<ConBlind>(eleP / 2);
4853 }
4854 if (Chance(5 + eleP / 25, 40))
4855 {
4856 Chara.AddCondition<ConParalyze>(eleP / 2);
4857 }
4858 if (Chance(5 + eleP / 25, 40))
4859 {
4860 Chara.AddCondition<ConConfuse>(eleP / 2);
4861 }
4862 if (Chance(5 + eleP / 25, 40))
4863 {
4864 MarkHostile().AddCondition<ConPoison>(eleP / 2);
4865 }
4866 if (Chance(5 + eleP / 25, 40))
4867 {
4868 Chara.AddCondition<ConSleep>(eleP / 2);
4869 }
4870 if (Chance(5 + eleP / 25, 40))
4871 {
4872 Chara.AddCondition<ConDim>(eleP / 2);
4873 }
4874 if (Chance(30 + eleP / 10, 100))
4875 {
4876 Chara.SAN.Mod(EClass.rnd(2));
4877 }
4878 break;
4879 case 924:
4880 if (Chance(50 + eleP / 10, 100))
4881 {
4882 MarkHostile().AddCondition<ConBleed>(eleP);
4883 }
4884 break;
4885 case 923:
4886 if (Chance(50 + eleP / 10, 100) && EClass.rnd(4) == 0)
4887 {
4889 }
4890 break;
4891 case 922:
4892 Chara.ModCorruption(EClass.rnd(eleP / 50 + 10));
4893 break;
4894 }
4895 if (Chara.conSleep != null && flag)
4896 {
4898 }
4899 if (checkHostileAct && hostile && origin != null && origin.isChara)
4900 {
4901 origin.Chara.DoHostileAction(this);
4902 }
4903 static bool Chance(int a, int max)
4904 {
4905 return Mathf.Min(a, max) > EClass.rnd(100);
4906 }
4907 Chara MarkHostile()
4908 {
4909 hostile = true;
4910 return Chara;
4911 }
4912 }
EffectId
Definition: EffectId.cs:2
static void Proc(EffectId id, Card cc, Card tc=null, int power=100, ActRef actRef=default(ActRef))
Definition: ActEffect.cs:932
bool isWet
Definition: Chara.cs:142
Condition AddCondition(string id, int p=100, bool force=false)
Definition: Chara.cs:8986
ConSleep conSleep
Definition: Chara.cs:102
Stats SAN
Definition: Chara.cs:1152
void ModCorruption(int a)
Definition: Chara.cs:9528
void DoHostileAction(Card _tg, bool immediate=false)
Definition: Chara.cs:6210
Definition: ConDim.cs:2
Definition: ConWet.cs:2
void Kill(bool silent=false)
Definition: Condition.cs:91
int id
Definition: ELEMENT.cs:250
virtual void Mod(int a)
Definition: Stats.cs:135

References Chara.AddCondition(), Chara, Chara.conSleep, Chara.DoHostileAction(), Element.id, isChara, Chara.isWet, Condition.Kill(), Stats.Mod(), Chara.ModCorruption(), ActEffect.Proc(), EClass.rnd(), and Chara.SAN.

Referenced by AI_PlayMusic.Run().

◆ ApplyMaterial()

virtual void Card.ApplyMaterial ( bool  remove = false)
inlinevirtual

Reimplemented in Thing.

Definition at line 3017 of file Card.cs.

3018 {
3019 _colorInt = 0;
3020 }
int _colorInt
Definition: Card.cs:67

References _colorInt.

Referenced by ChangeMaterial(), and Create().

◆ ApplyMaterialElements()

virtual void Card.ApplyMaterialElements ( bool  remove)
inlinevirtual

Reimplemented in Thing.

Definition at line 3013 of file Card.cs.

3014 {
3015 }

Referenced by _OnDeserialized(), and ModEncLv().

◆ ApplyNewLine()

string Card.ApplyNewLine ( string  text)
inline

Definition at line 6628 of file Card.cs.

6629 {
6630 if (text.Contains("&"))
6631 {
6632 string text2 = "_comma".lang();
6633 text = text.Replace(text2 + " &", Environment.NewLine ?? "");
6634 text = text.Replace(text2 + "&", Environment.NewLine ?? "");
6635 text = text.Replace("&", Environment.NewLine ?? "");
6636 }
6637 return text;
6638 }

◆ ApplyProtection()

virtual long Card.ApplyProtection ( long  dmg,
int  mod = 100 
)
inlinevirtual

Definition at line 3968 of file Card.cs.

3969 {
3970 int armorSkill = GetArmorSkill();
3971 Element orCreateElement = elements.GetOrCreateElement(armorSkill);
3972 int num = PV + orCreateElement.Value + DEX / 10;
3973 int num2 = 1;
3974 int sides = 1;
3975 int bonus = 0;
3976 if (num > 0)
3977 {
3978 int num3 = num / 4;
3979 num2 = num3 / 10 + 1;
3980 sides = num3 / num2 + 1;
3981 bonus = 0;
3982 dmg = dmg * 100 / Mathf.Max(100 + num, 1);
3983 }
3984 int num4 = Dice.Roll(num2, sides, bonus, this);
3985 dmg -= num4 * mod / 100;
3986 if (dmg < 0)
3987 {
3988 dmg = 0L;
3989 }
3990 return dmg;
3991 }
virtual int PV
Definition: Card.cs:2315
int DEX
Definition: Card.cs:2323
virtual int GetArmorSkill()
Definition: Card.cs:3963
Definition: Dice.cs:5
static int Roll(int num, int sides, int bonus=0, Card card=null)
Definition: Dice.cs:48
Element GetOrCreateElement(Element ele)

References DEX, elements, GetArmorSkill(), ElementContainer.GetOrCreateElement(), PV, and Dice.Roll().

Referenced by ActMelee.Attack().

◆ ApplySocket() [1/2]

void Card.ApplySocket ( int  id,
int  lv,
Card  mod = null 
)
inline

Definition at line 3488 of file Card.cs.

3489 {
3490 for (int i = 0; i < sockets.Count; i++)
3491 {
3492 if (sockets[i] == 0)
3493 {
3494 if (lv >= 1000)
3495 {
3496 lv = 999;
3497 }
3498 sockets[i] = id * 1000 + lv;
3499 elements.ModBase(id, lv);
3500 mod?.Destroy();
3501 break;
3502 }
3503 }
3504 }
void Destroy()
Definition: Card.cs:4981
Element ModBase(int ele, int v)

References elements, ElementContainer.ModBase(), and sockets.

◆ ApplySocket() [2/2]

void Card.ApplySocket ( Thing  t)
inline

Definition at line 3480 of file Card.cs.

3481 {
3482 if (t.trait is TraitMod traitMod && sockets != null)
3483 {
3484 ApplySocket(traitMod.source.id, traitMod.owner.encLV, traitMod.owner);
3485 }
3486 }
void ApplySocket(Thing t)
Definition: Card.cs:3480

References ApplySocket(), sockets, and trait.

Referenced by InvOwnerMod._OnProcess(), ApplySocket(), and Thing.OnCreate().

◆ ApplyTone() [1/2]

static string Card.ApplyTone ( Chara  c,
ref string  text,
string  _tones,
int  gender,
bool  stripPun = false 
)
inlinestatic

Definition at line 6713 of file Card.cs.

6714 {
6715 if (text.IsEmpty())
6716 {
6717 return text;
6718 }
6719 string[] array = _tones.IsEmpty("").Split('|');
6720 string key = array[0];
6721 string text2 = "";
6723 if (!Lang.setting.useTone || MOD.tones.list.Count == 0)
6724 {
6725 text2 = text.Replace("{", "").Replace("}", "");
6726 }
6727 else
6728 {
6729 if (array[0].IsEmpty())
6730 {
6731 key = "default";
6732 }
6733 if (MOD.tones.all.ContainsKey(key))
6734 {
6735 StringBuilder stringBuilder = MOD.tones.ApplyTone(key, ref text, gender);
6736 if (Lang.isJP && c != null)
6737 {
6738 if (array.Length >= 2)
6739 {
6740 stringBuilder.Replace("_toneI".lang(), array[1]);
6741 }
6742 if (array.Length >= 3)
6743 {
6744 stringBuilder.Replace("_toneYou".lang(), array[2]);
6745 }
6746 }
6747 text2 = stringBuilder.ToString();
6748 }
6749 else
6750 {
6751 text2 = text.Replace("{", "").Replace("}", "");
6752 }
6753 }
6754 if (c != null)
6755 {
6756 text2 = text2.Replace("#me", c.NameSimple);
6757 }
6758 if (!stripPun || !Lang.setting.stripPuns)
6759 {
6760 return text2;
6761 }
6762 return text2.StripLastPun();
6763 }
string NameSimple
Definition: Card.cs:2127
Dictionary< string, Dictionary< string, string > > all
Definition: ExcelDataList.cs:8
List< Dictionary< string, string > > list
virtual void Initialize()
bool stripPuns
Definition: LangSetting.cs:44
bool useTone
Definition: LangSetting.cs:40
Definition: Lang.cs:6
static LangSetting setting
Definition: Lang.cs:54
static bool isJP
Definition: Lang.cs:38
Definition: MOD.cs:7
static ToneDataList tones
Definition: MOD.cs:12
StringBuilder ApplyTone(string id, ref string text, int gender)
Definition: ToneDataList.cs:11

References ExcelDataList.all, ToneDataList.ApplyTone(), ExcelDataList.Initialize(), Lang.isJP, ExcelDataList.list, NameSimple, Lang.setting, LangSetting.stripPuns, MOD.tones, and LangSetting.useTone.

◆ ApplyTone() [2/2]

string Card.ApplyTone ( string  text,
bool  stripPun = false 
)
inline

Definition at line 6707 of file Card.cs.

6708 {
6709 text = GameLang.ConvertDrama(text, Chara);
6710 return ApplyTone(Chara, ref text, c_idTone, bio?.gender ?? 0, stripPun);
6711 }
string c_idTone
Definition: Card.cs:1533
string ApplyTone(string text, bool stripPun=false)
Definition: Card.cs:6707
static string ConvertDrama(string text, Chara c=null)
Definition: GameLang.cs:14

References GameLang.ConvertDrama().

Referenced by Person.ApplyTone(), DramaCustomSequence.GetText(), and Quest.Parse().

◆ ApplyTrait()

void Card.ApplyTrait ( )
inline

Definition at line 2864 of file Card.cs.

2865 {
2866 string str = c_idTrait;
2867 if (str.IsEmpty())
2868 {
2869 if (sourceCard.trait.IsEmpty())
2870 {
2871 trait = (isChara ? new TraitChara() : new Trait());
2872 }
2873 else
2874 {
2875 trait = ClassCache.Create<Trait>("Trait" + sourceCard.trait[0], "Elin");
2876 }
2877 }
2878 else
2879 {
2880 trait = ClassCache.Create<Trait>(str, "Elin");
2881 }
2882 trait.SetOwner(this);
2883 }
string[] trait
Definition: CardRow.cs:33
string c_idTrait
Definition: Card.cs:1725
Definition: Trait.cs:7
virtual void SetOwner(Card _owner)
Definition: Trait.cs:638

References c_idTrait, isChara, Trait.SetOwner(), sourceCard, trait, and CardRow.trait.

Referenced by _OnDeserialized(), Create(), and SerializedCards.Restore().

◆ CalculateFOV()

void Card.CalculateFOV ( )
inline

Definition at line 6338 of file Card.cs.

6339 {
6340 int radius = GetLightRadius();
6341 if (radius == 0 || !IsAliveInCurrentZone || !EClass._zone.isStarted)
6342 {
6343 return;
6344 }
6345 float power = GetLightPower();
6346 if (IsPC)
6347 {
6348 if (Chara.held != null && Chara.held.GetLightRadius() > 0)
6349 {
6350 power += Chara.held.GetLightPower();
6351 }
6352 if (radius <= 2)
6353 {
6354 power = 0f;
6355 }
6356 foreach (Condition condition in Chara.conditions)
6357 {
6358 condition.OnCalculateFov(fov, ref radius, ref power);
6359 }
6360 if (power > EClass.scene.profile.global.playerLightPowerLimit)
6361 {
6362 power = EClass.scene.profile.global.playerLightPowerLimit;
6363 }
6364 power *= EClass.scene.profile.light.playerLightMod + (float)EClass.player.customLightMod * EClass.scene.profile.light.playerLightCustomMod;
6365 EClass.player.lightRadius = radius;
6366 EClass.player.lightPower = power;
6367 }
6368 if (fov == null)
6369 {
6370 fov = CreateFov();
6371 }
6372 fov.Perform(pos.x, pos.z, radius, power * 2f);
6373 }
float GetLightPower()
Definition: Card.cs:6240
Fov fov
Definition: Card.cs:57
Fov CreateFov()
Definition: Card.cs:6380
virtual bool IsAliveInCurrentZone
Definition: Card.cs:2115
int GetLightRadius()
Definition: Card.cs:6268
Card held
Definition: Chara.cs:70
List< Condition > conditions
Definition: Chara.cs:209
virtual void OnCalculateFov(Fov fov, ref int radius, ref float power)
Definition: Condition.cs:75
static Scene scene
Definition: EClass.cs:30
void Perform(int _x, int _z, int _range, float power=1f)
Definition: Fov.cs:139
float lightPower
Definition: Player.cs:1194
int lightRadius
Definition: Player.cs:1186
int customLightMod
Definition: Player.cs:956
SceneGlobalProfile global
Definition: SceneProfile.cs:6
SceneLightProfile light
Definition: SceneProfile.cs:10
SceneProfile profile
Definition: Scene.cs:75
bool isStarted
Definition: Zone.cs:70

References EClass._zone, Chara.conditions, Player.customLightMod, GetLightPower(), GetLightRadius(), SceneProfile.global, Chara.held, Zone.isStarted, SceneProfile.light, Player.lightPower, Player.lightRadius, Condition.OnCalculateFov(), Fov.Perform(), EClass.player, SceneLightProfile.playerLightCustomMod, Scene.profile, EClass.scene, Point.x, and Point.z.

Referenced by Map._AddCard(), TaskHarvest.OnCreateProgress(), and Map.RefreshFOV().

◆ CanAddRune()

bool Card.CanAddRune ( TraitMod  mod)
inline

Definition at line 3591 of file Card.cs.

3592 {
3593 SourceElement.Row source = mod.source;
3594 if (category.slot == 0 || isReplica)
3595 {
3596 return false;
3597 }
3598 if (material.HasEnc(source.id))
3599 {
3600 return false;
3601 }
3602 if (!IsWeapon && source.IsWeaponEnc)
3603 {
3604 return false;
3605 }
3606 if (source.category == "resist")
3607 {
3608 foreach (Element item in elements.ListElements())
3609 {
3610 if (item.source.category == "resist" && (item.vBase != 0 || item.vSource != 0))
3611 {
3612 return false;
3613 }
3614 }
3615 }
3616 string encSlot = source.encSlot;
3617 if (encSlot == null || encSlot.Length != 0)
3618 {
3619 switch (encSlot)
3620 {
3621 case "shield":
3622 if (!category.IsChildOf("shield") && !category.IsChildOf("martial"))
3623 {
3624 return false;
3625 }
3626 break;
3627 default:
3628 {
3629 bool flag = false;
3630 string[] array = source.encSlot.Split(',');
3631 foreach (string key in array)
3632 {
3633 if (EClass.sources.elements.alias[key].id == category.slot)
3634 {
3635 flag = true;
3636 }
3637 }
3638 if (!flag)
3639 {
3640 return false;
3641 }
3642 break;
3643 }
3644 case "global":
3645 case "all":
3646 case "weapon":
3647 break;
3648 }
3649 }
3650 if (mod is TraitRuneFree)
3651 {
3652 return true;
3653 }
3654 return CountRune(countFree: false) < MaxRune();
3655 }
int CountRune(bool countFree=true)
Definition: Card.cs:3570
int MaxRune()
Definition: Card.cs:3586
SourceCategory.Row category
Definition: Card.cs:2037
bool isReplica
Definition: Card.cs:698
List< Element > ListElements(Func< Element, bool > shoudList=null, Comparison< Element > comparison=null)
SourceElement.Row source
Definition: TraitMod.cs:11

References category, SourceElement.Row.category, CountRune(), elements, SourceManager.elements, SourceElement.Row.encSlot, SourceElement.Row.id, isReplica, IsWeapon, SourceElement.Row.IsWeaponEnc, item, ElementContainer.ListElements(), material, MaxRune(), TraitMod.source, and EClass.sources.

Referenced by RecipeCard.Craft(), and InvOwnerMod.ShouldShowGuide().

◆ CanBeSheared()

bool Card.CanBeSheared ( )
inline

Definition at line 7723 of file Card.cs.

7724 {
7726 {
7727 return false;
7728 }
7729 if (!HaveFur() || c_fur < 0)
7730 {
7731 return false;
7732 }
7733 return true;
7734 }
bool HaveFur()
Definition: Card.cs:7709
int c_fur
Definition: Card.cs:1329
virtual bool IsUserZone
Definition: Zone.cs:268

References EClass._zone, and Zone.IsUserZone.

Referenced by TraitToolShears.GetHeldEmo(), AI_Shear.IsValidTC(), TCOrbitThing.RefreshAll(), and TraitToolShears.TrySetHeldAct().

◆ CanReserve()

bool Card.CanReserve ( AIAct  act)
inline

Definition at line 2480 of file Card.cs.

2481 {
2482 if (reservedAct != null && reservedAct != act)
2483 {
2484 return !reservedAct.IsRunning;
2485 }
2486 return true;
2487 }
virtual bool IsRunning
Definition: AIAct.cs:31
AIAct reservedAct
Definition: Card.cs:49

References AIAct.IsRunning, and reservedAct.

Referenced by TryReserve().

◆ CanStackTo()

virtual bool Card.CanStackTo ( Thing  to)
inlinevirtual

Reimplemented in Thing.

Definition at line 3322 of file Card.cs.

3323 {
3324 return false;
3325 }

Referenced by TryStackTo().

◆ ChangeAltitude()

void Card.ChangeAltitude ( int  a)
inline

Definition at line 6115 of file Card.cs.

6116 {
6117 altitude += a;
6118 if (altitude < 0)
6119 {
6120 altitude = 0;
6121 }
6123 {
6125 }
6126 }
int altitude
Definition: Card.cs:230
virtual int MaxAltitude
Definition: TileType.cs:208

References TileType.MaxAltitude.

◆ ChangeMaterial() [1/3]

◆ ChangeMaterial() [2/3]

Card Card.ChangeMaterial ( SourceMaterial::Row  row,
bool  ignoreFixedMaterial = false 
)
inline

Definition at line 3032 of file Card.cs.

3033 {
3034 if (sourceCard.fixedMaterial && !ignoreFixedMaterial)
3035 {
3036 return this;
3037 }
3038 ApplyMaterial(remove: true);
3039 _material = row;
3040 idMaterial = row.id;
3041 decay = 0;
3042 dirtyWeight = true;
3043 Card rootCard = GetRootCard();
3044 if (rootCard != null && rootCard.IsPC)
3045 {
3047 }
3048 if (isThing)
3049 {
3051 }
3052 ApplyMaterial();
3053 return this;
3054 }
int idMaterial
Definition: Card.cs:134
bool dirtyWeight
Definition: Card.cs:85
SourceMaterial.Row _material
Definition: Card.cs:91
int decay
Definition: Card.cs:218
virtual void ApplyMaterial(bool remove=false)
Definition: Card.cs:3017
bool fixedMaterial
Definition: RenderRow.cs:66

References _material, ApplyMaterial(), decay, dirtyWeight, RenderRow.fixedMaterial, GetRootCard(), idMaterial, IsPC, isThing, LayerInventory.SetDirty(), SetDirtyWeight(), and sourceCard.

◆ ChangeMaterial() [3/3]

Card Card.ChangeMaterial ( string  idNew,
bool  ignoreFixedMaterial = false 
)
inline

Definition at line 3027 of file Card.cs.

3028 {
3029 return ChangeMaterial(EClass.sources.materials.alias.TryGetValue(idNew, "oak"), ignoreFixedMaterial);
3030 }

References ChangeMaterial, SourceManager.materials, and EClass.sources.

◆ ChangeRarity()

virtual void Card.ChangeRarity ( Rarity  q)
inlinevirtual

Reimplemented in Chara.

Definition at line 3850 of file Card.cs.

3851 {
3852 rarity = q;
3853 }
Rarity rarity
Definition: Card.cs:314

References rarity.

Referenced by TaskHarvest.OnCreateProgress().

◆ ChangeWeight()

void Card.ChangeWeight ( int  a)
inline

Definition at line 2552 of file Card.cs.

2553 {
2554 c_weight = a;
2555 isWeightChanged = true;
2557 }
int c_weight
Definition: Card.cs:1377
bool isWeightChanged
Definition: Card.cs:662

References c_weight, isWeightChanged, and SetDirtyWeight().

Referenced by TraitTent.OnChangePlaceState(), and Religion.Punish().

◆ CheckJustCooked()

void Card.CheckJustCooked ( )
inline

Definition at line 6467 of file Card.cs.

6468 {
6469 if (HasElement(757) && c_dateCooked <= EClass.world.date.GetRaw() - 120)
6470 {
6471 c_dateCooked = 0;
6472 elements.Remove(757);
6473 }
6474 }
bool HasElement(int ele, int req=1)
Definition: Card.cs:5787
int c_dateCooked
Definition: Card.cs:1341
int GetRaw(int offsetHours=0)
Definition: Date.cs:322
static World world
Definition: EClass.cs:40
void Remove(int id)
GameDate date
Definition: World.cs:6

References World.date, Date.GetRaw(), ElementContainer.Remove(), and EClass.world.

Referenced by Religion.GetOfferingValue(), and Affinity.OnGift().

◆ ClampInitialSkill()

void Card.ClampInitialSkill ( )
inline

Definition at line 2923 of file Card.cs.

2924 {
2925 if (elements.Base(286) > 50)
2926 {
2927 elements.SetTo(286, 50 + (int)Mathf.Sqrt(elements.Base(286) - 50));
2928 }
2929 }

References ElementContainer.Base(), elements, and ElementContainer.SetTo().

Referenced by Chara.OnCreate(), and SetLv().

◆ ClearFOV()

void Card.ClearFOV ( )
inline

Definition at line 6427 of file Card.cs.

6428 {
6429 if (fov != null && fov.lastPoints.Count != 0)
6430 {
6431 fov.Perform(pos.x, pos.z, 0);
6432 }
6433 }
Dictionary< int, byte > lastPoints
Definition: Fov.cs:36

References Fov.lastPoints, Fov.Perform(), Point.x, and Point.z.

Referenced by Map._RemoveCard().

◆ ClearPaintSprite()

void Card.ClearPaintSprite ( )
inline

Definition at line 6914 of file Card.cs.

6915 {
6916 if ((bool)_paintSprite)
6917 {
6918 UnityEngine.Object.Destroy(_paintSprite.texture);
6919 UnityEngine.Object.Destroy(_paintSprite);
6920 _paintSprite = null;
6921 }
6922 }
Sprite _paintSprite
Definition: Card.cs:99

Referenced by LayerPixelPaint.SetCanvas().

◆ CountRune()

int Card.CountRune ( bool  countFree = true)
inline

Definition at line 3570 of file Card.cs.

3571 {
3572 int num = 0;
3573 if (socketList != null)
3574 {
3575 foreach (SocketData socket in socketList)
3576 {
3577 if (socket.type == SocketData.Type.Rune && (countFree || !socket.isFree))
3578 {
3579 num++;
3580 }
3581 }
3582 }
3583 return num;
3584 }
bool isFree
Definition: SocketData.cs:54
Type type
Definition: SocketData.cs:18

References SocketData.isFree, socketList, and SocketData.type.

Referenced by CanAddRune(), and HasRune().

◆ Create()

void Card.Create ( string  _id,
int  _idMat = -1,
int  genLv = -1 
)
inline

Definition at line 2723 of file Card.cs.

2724 {
2725 if (CardBlueprint.current != null)
2726 {
2728 CardBlueprint.current = null;
2729 }
2730 else
2731 {
2733 }
2734 id = _id;
2735 Num = 1;
2736 autoRefuel = true;
2737 EClass.game.cards.AssignUID(this);
2738 this.genLv = genLv;
2739 isNew = true;
2740 SetSource();
2742 if (sourceCard.quality != 0)
2743 {
2744 rarity = sourceCard.quality.ToEnum<Rarity>();
2745 }
2746 else if (bp.rarity != Rarity.Random)
2747 {
2748 rarity = bp.rarity;
2749 }
2750 else if (category.slot != 0 && category.slot != 45 && category.slot != 44)
2751 {
2752 if (EClass.rnd(10) == 0)
2753 {
2754 rarity = Rarity.Crude;
2755 }
2756 else if (EClass.rnd(10) == 0)
2757 {
2758 rarity = Rarity.Superior;
2759 }
2760 else if (EClass.rnd(80) == 0)
2761 {
2762 rarity = Rarity.Legendary;
2763 }
2764 else if (EClass.rnd(250) == 0)
2765 {
2766 rarity = Rarity.Mythical;
2767 }
2768 }
2769 if (rarity != 0 && category.tag.Contains("fixedRarity"))
2770 {
2771 rarity = Rarity.Normal;
2772 }
2773 LV = DefaultLV;
2774 if (bp.lv != -999)
2775 {
2776 LV = bp.lv;
2777 }
2778 if (id == "microchip")
2779 {
2780 Debug.Log(id + "/" + _idMat + "/" + sourceCard.fixedMaterial);
2781 }
2783 {
2785 }
2786 else
2787 {
2788 bool flag = (bp != null && bp.fixedMat) || sourceCard.quality == 4 || sourceCard.tierGroup.IsEmpty();
2789 if (_idMat != -1)
2790 {
2791 _material = EClass.sources.materials.rows[_idMat];
2792 }
2793 else if (!flag)
2794 {
2795 if (sourceCard.tierGroup == "wood")
2796 {
2797 Debug.Log(id);
2798 }
2800 }
2801 else
2802 {
2804 }
2805 }
2806 idMaterial = _material.id;
2807 things.SetOwner(this);
2808 elements.SetOwner(this, applyFeat: true);
2809 ApplyTrait();
2811 {
2812 tier = Mathf.Clamp(EClass.rnd(5) + 1, 1, 3);
2813 LV = LV + tier * 10 + (LV - 1) * (125 + tier * 25) / 100;
2814 }
2815 ApplyMaterial();
2816 OnCreate(genLv);
2819 hp = MaxHP;
2820 if (HasTag(CTAG.hidden))
2821 {
2822 SetHidden();
2823 }
2825 }
static CardBlueprint current
bool tryLevelMatTier
static CardBlueprint _Default
void AssignUID(Card c)
Definition: CardManager.cs:78
int quality
Definition: CardRow.cs:19
string tierGroup
Definition: CardRow.cs:11
virtual string AliasMaterialOnCreate
Definition: Card.cs:2041
int tier
Definition: Card.cs:410
bool isFloating
Definition: Card.cs:650
CardBlueprint bp
Definition: Card.cs:77
int DefaultLV
Definition: Card.cs:1998
int hp
Definition: Card.cs:242
virtual void OnBeforeCreate()
Definition: Card.cs:2827
bool autoRefuel
Definition: Card.cs:626
virtual SourcePref Pref
Definition: Card.cs:2095
virtual void OnCreate(int genLv)
Definition: Card.cs:2831
virtual int MaxHP
Definition: Card.cs:2281
bool isNew
Definition: Card.cs:482
int genLv
Definition: Card.cs:194
bool testThingQuality
Definition: CoreDebug.cs:215
static FactionBranch Branch
Definition: EClass.cs:22
static CoreDebug debug
Definition: EClass.cs:48
CardManager cards
Definition: Game.cs:155
static SourceMaterial.Row GetRandomMaterial(int lv, string group=null, bool tryLevelMatTier=false)
Definition: MATERIAL.cs:52
bool Float
Definition: SourcePref.cs:316
virtual void OnCreate(int lv)
Definition: Trait.cs:665
virtual bool LevelAsQuality
Definition: Trait.cs:192
bool IsPCFaction
Definition: Zone.cs:470

References _CreateRenderer(), CardBlueprint._Default, _material, EClass._zone, AliasMaterialOnCreate, ApplyMaterial(), ApplyTrait(), CardManager.AssignUID(), autoRefuel, bp, EClass.Branch, Game.cards, category, CardBlueprint.current, EClass.debug, Debug, DefaultLV, elements, CardBlueprint.fixedMat, RenderRow.fixedMaterial, CardBlueprint.fixedQuality, SourcePref.Float, EClass.game, genLv, MATERIAL.GetRandomMaterial(), HasTag(), hp, idMaterial, isFloating, isNew, Zone.IsPCFaction, Trait.LevelAsQuality, LV, CardBlueprint.lv, FactionBranch.lv, SourceManager.materials, MaxHP, Num, OnBeforeCreate(), OnCreate(), Trait.OnCreate(), Pref, CardRow.quality, rarity, CardBlueprint.rarity, EClass.rnd(), SetHidden(), ElementContainerCard.SetOwner(), ThingContainer.SetOwner(), SetSource(), sourceCard, EClass.sources, CoreDebug.testThingQuality, things, tier, CardRow.tierGroup, trait, and CardBlueprint.tryLevelMatTier.

Referenced by CharaGen._Create(), and ThingGen._Create().

◆ CreateFov()

Fov Card.CreateFov ( )
inline

Definition at line 6380 of file Card.cs.

6381 {
6382 Fov fov = new Fov();
6383 int num = (trait.UseLightColor ? c_lightColor : 0);
6384 if (num != 0)
6385 {
6386 fov.r = (byte)(num / 1024);
6387 fov.g = (byte)(num % 1024 / 32);
6388 fov.b = (byte)(num % 32);
6389 }
6390 else if (LightData != null)
6391 {
6392 fov.r = (byte)(LightData.color.r * 16f);
6393 fov.g = (byte)(LightData.color.g * 16f);
6394 fov.b = (byte)(LightData.color.b * 16f);
6395 }
6396 else if (isChara)
6397 {
6398 fov.r = 0;
6399 fov.g = 0;
6400 fov.b = 0;
6401 }
6402 else
6403 {
6404 fov.r = 3;
6405 fov.g = 2;
6406 fov.b = 1;
6407 }
6408 if (isChara && Chara.held != null && Chara.held.GetLightRadius() > 0)
6409 {
6410 Fov fov2 = Chara.held.CreateFov();
6411 fov.r += fov2.r;
6412 fov.g += fov2.g;
6413 fov.b += fov2.b;
6414 }
6415 if (IsPC)
6416 {
6417 fov.isPC = true;
6418 foreach (Condition condition in Chara.conditions)
6419 {
6420 condition.OnCreateFov(fov);
6421 }
6422 }
6423 fov.limitGradient = IsPCParty && EClass.scene.profile.global.limitGradient;
6424 return fov;
6425 }
virtual bool IsPCParty
Definition: Card.cs:2137
int c_lightColor
Definition: Card.cs:1096
virtual void OnCreateFov(Fov fov)
Definition: Condition.cs:79
Definition: Fov.cs:6
byte b
Definition: Fov.cs:30
byte g
Definition: Fov.cs:28
byte r
Definition: Fov.cs:26
Color color
Definition: LightData.cs:7

References Fov.b, LightData.color, Chara.conditions, CreateFov(), Fov.g, GetLightRadius(), SceneProfile.global, Chara.held, Condition.OnCreateFov(), Scene.profile, Fov.r, and EClass.scene.

Referenced by CreateFov().

◆ DamageHP() [1/2]

void Card.DamageHP ( long  dmg,
AttackSource  attackSource = AttackSource::None,
Card  origin = null 
)
inline

◆ DamageHP() [2/2]

void Card.DamageHP ( long  dmg,
int  ele,
int  eleP = 100,
AttackSource  attackSource = AttackSource::None,
Card  origin = null,
bool  showEffect = true,
Thing  weapon = null,
Chara  originalTarget = null 
)
inline

Definition at line 3998 of file Card.cs.

3999 {
4000 if (hp < 0)
4001 {
4002 return;
4003 }
4004 bool flag = originalTarget != null;
4005 Action onEvade = null;
4006 if (isChara && !isRestrained && !HasElement(1241) && !flag)
4007 {
4008 AttackSource attackSource2 = attackSource;
4009 if ((uint)(attackSource2 - 3) > 2u && (uint)(attackSource2 - 13) > 4u)
4010 {
4011 foreach (Chara chara3 in EClass._map.charas)
4012 {
4013 if (chara3 != this && !chara3.IsHostile(Chara))
4014 {
4015 int num = chara3.Evalue(1241);
4016 int num2 = chara3.Evalue(438);
4017 if ((num != 0 || num2 != 0) && !chara3.IsDisabled && !chara3.isRestrained && (!IsPCFactionOrMinion || chara3.IsPCFactionOrMinion) && chara3.Dist(this) <= Mathf.Max(num, (num2 > 0) ? 1 : 0) && (num != 0 || num2 <= 0 || hp * 100 / MaxHP <= chara3.hp * 100 / chara3.MaxHP))
4018 {
4019 Say((num2 == 0) ? "wall_flesh" : "wall_knightly", chara3, this);
4020 chara3.DamageHP(dmg, ele, eleP, attackSource, origin, showEffect, weapon, Chara);
4021 return;
4022 }
4023 }
4024 }
4025 }
4026 }
4027 if (origin != null && origin.HasElement(1208))
4028 {
4029 switch (attackSource)
4030 {
4031 case AttackSource.MagicHand:
4032 dmg = dmg * 130 / 100;
4033 eleP = eleP * 150 / 100;
4034 break;
4035 case AttackSource.MagicSword:
4036 dmg = dmg * 120 / 100;
4037 eleP = eleP * 150 / 100;
4038 break;
4039 }
4040 }
4041 Element e;
4042 if (ele == 0 || ele == 926)
4043 {
4044 e = Element.Void;
4045 if (origin != null)
4046 {
4047 dmg = dmg * Mathf.Max(100 + origin.Evalue(93) / 2, 10) / 100;
4048 }
4049 }
4050 else
4051 {
4052 e = Element.Create(ele);
4053 if (attackSource != AttackSource.Condition && showEffect)
4054 {
4055 ActEffect.TryDelay(delegate
4056 {
4057 PlayEffect(e.id, useRenderPos: true, 0.25f);
4058 EClass.Sound.Play("atk_" + e.source.alias);
4059 });
4060 }
4061 if (!e.source.aliasRef.IsEmpty() && attackSource != AttackSource.ManaBackfire)
4062 {
4063 int num3 = ((origin != null) ? origin.Evalue(1238) : 0);
4064 if (attackSource == AttackSource.MagicSword)
4065 {
4066 num3 += 2;
4067 if (origin.HasElement(1247))
4068 {
4069 num3++;
4070 }
4071 }
4072 if (attackSource == AttackSource.MagicArrow && origin != null && origin.HasElement(1244))
4073 {
4074 num3++;
4075 }
4076 if (attackSource == AttackSource.MagicHand && origin != null && origin.HasElement(1246))
4077 {
4078 num3++;
4079 }
4080 dmg = Element.GetResistDamage((int)dmg, Evalue(e.source.aliasRef), num3);
4081 dmg = dmg * 100 / (100 + Mathf.Clamp(Evalue(961) * 5, -50, 200));
4082 dmg = dmg * Mathf.Max(100 - Evalue(93), 10) / 100;
4083 }
4084 switch (e.id)
4085 {
4086 case 910:
4087 {
4088 Chara chara2 = Chara;
4089 if (chara2 != null && chara2.isWet)
4090 {
4091 dmg /= 3L;
4092 }
4093 break;
4094 }
4095 case 912:
4096 {
4097 Chara chara = Chara;
4098 if (chara != null && chara.isWet)
4099 {
4100 dmg = dmg * 150 / 100;
4101 }
4102 break;
4103 }
4104 }
4105 }
4106 if (origin != null && origin.isChara && origin.Chara.HasCondition<ConSupress>())
4107 {
4108 dmg = dmg * 2 / 3;
4109 }
4110 if (attackSource != AttackSource.Finish)
4111 {
4112 if (!IsPCFaction && LV > 50)
4113 {
4114 dmg = dmg * (100 - (int)Mathf.Min(80f, Mathf.Sqrt(LV - 50) * 2.5f)) / 100;
4115 }
4116 if (origin != null && origin.HasCondition<ConBerserk>())
4117 {
4118 dmg = dmg * 3 / 2;
4119 }
4121 {
4122 int num4 = ((origin != null) ? origin.LV : EClass._zone.DangerLv);
4123 if (num4 > 50)
4124 {
4125 dmg = dmg * (100 - (int)Mathf.Min(95f, Mathf.Sqrt(num4 - 50))) / 100;
4126 }
4127 }
4128 if (attackSource == AttackSource.Throw || attackSource == AttackSource.Range)
4129 {
4130 dmg = dmg * 100 / (100 + Evalue(435) * 2);
4131 }
4132 dmg = dmg * Mathf.Max(0, 100 - Mathf.Min(Evalue((e == Element.Void || e.id == 926) ? 55 : 56), 100) / ((!flag) ? 1 : 2)) / 100;
4133 if (origin != null && origin.IsPC && EClass.player.codex.Has(id))
4134 {
4135 dmg = dmg * (100 + Mathf.Min(10, EClass.player.codex.GetOrCreate(id).weakspot)) / 100;
4136 }
4137 if (isChara && Chara.body.GetAttackStyle() == AttackStyle.Shield && elements.ValueWithoutLink(123) >= 5 && (e == Element.Void || e.id == 926))
4138 {
4139 dmg = dmg * 90 / 100;
4140 }
4141 if (HasElement(971))
4142 {
4143 dmg = dmg * 100 / Mathf.Clamp(100 + Evalue(971), 25, 1000);
4144 }
4145 if (HasElement(1305))
4146 {
4147 dmg = dmg * 90 / 100;
4148 }
4149 if (EClass.pc.HasElement(1207) && isChara)
4150 {
4151 int num5 = 0;
4152 int num6 = 0;
4153 foreach (Condition condition2 in Chara.conditions)
4154 {
4155 if (condition2.Type == ConditionType.Buff)
4156 {
4157 num5++;
4158 }
4159 else if (condition2.Type == ConditionType.Debuff)
4160 {
4161 num6++;
4162 }
4163 }
4164 if (IsPCParty)
4165 {
4166 dmg = dmg * 100 / Mathf.Min(100 + num5 * 5, 120);
4167 }
4168 else
4169 {
4170 dmg = dmg * Mathf.Min(100 + num6 * 5, 120) / 100;
4171 }
4172 }
4174 {
4175 dmg = dmg * 100 / Mathf.Clamp(105 + EClass.pc.Evalue(135) / 10, 10, 110);
4176 }
4177 if (HasElement(1218) && attackSource != AttackSource.ManaBackfire && (hp > 0 || Evalue(1421) <= 0))
4178 {
4179 dmg = dmg * (1000 - Mathf.Min(Evalue(1218), 1000) / ((!flag) ? 1 : 2)) / 1000;
4180 if (dmg <= 0 && EClass.rnd(4) == 0)
4181 {
4182 dmg++;
4183 }
4184 }
4185 if (dmg >= MaxHP / 10 && Evalue(68) > 0)
4186 {
4187 int num7 = MaxHP / 10;
4188 long num8 = dmg - num7;
4189 num8 = num8 * 100 / (200 + Evalue(68) * 10);
4190 dmg = num7 + num8;
4191 }
4192 }
4193 if (origin != null && origin.IsPC && EClass.pc.Evalue(654) > 0)
4194 {
4195 dmg = 0L;
4196 }
4197 if (dmg < 0)
4198 {
4199 dmg = 0L;
4200 }
4201 if (dmg > 99999999)
4202 {
4203 dmg = 99999999L;
4204 }
4205 float num9 = Mathf.Clamp(dmg * 6 / MaxHP, 0f, 4f) + (float)((dmg > 0) ? 1 : 0);
4206 int num10 = hp;
4207 if (Evalue(1421) > 0)
4208 {
4209 long num11 = 0L;
4210 long num12 = dmg;
4211 if (hp > 0)
4212 {
4213 num12 = dmg - hp;
4214 hp -= (int)dmg;
4215 num11 += dmg;
4216 if (hp < 0 && Chara.mana.value >= 0)
4217 {
4218 num11 += hp;
4219 hp = 0;
4220 }
4221 }
4222 if (hp <= 0)
4223 {
4224 if (Evalue(1421) >= 2)
4225 {
4226 num12 /= 2;
4227 }
4228 dmg = num12;
4229 if (Chara.mana.value > 0)
4230 {
4231 num12 -= Chara.mana.value;
4232 Chara.mana.value -= (int)dmg;
4233 num11 += dmg;
4234 }
4235 if (Chara.mana.value <= 0)
4236 {
4237 hp -= (int)num12;
4238 num11 += num12;
4239 }
4240 }
4241 dmg = num11;
4242 }
4243 else
4244 {
4245 hp -= (int)dmg;
4246 }
4247 if (isSynced && dmg != 0L)
4248 {
4249 float ratio = (float)dmg / (float)MaxHP;
4250 Card c = ((parent is Chara) ? (parent as Chara) : this);
4251 ActEffect.TryDelay(delegate
4252 {
4253 c.PlayEffect("blood").SetParticleColor(EClass.Colors.matColors[material.alias].main).Emit(20 + (int)(30f * ratio));
4255 {
4256 EClass.scene.damageTextRenderer.Add(this, c, (int)dmg, e);
4257 }
4258 });
4259 }
4260 if (EClass.pc.ai is AI_PracticeDummy { IsRunning: not false } aI_PracticeDummy && aI_PracticeDummy.target == this && (origin == null || origin.IsPC))
4261 {
4262 aI_PracticeDummy.hit++;
4263 aI_PracticeDummy.totalDamage += dmg;
4264 }
4265 ZoneInstanceBout zoneInstanceBout = EClass._zone.instance as ZoneInstanceBout;
4266 bool flag2 = false;
4267 if (hp < 0 && Religion.recentWrath == null)
4268 {
4270 {
4271 EvadeDeath(null);
4272 if (Chara.stamina.value > 0 && (EClass.rnd(2) == 0 || !IsPC))
4273 {
4274 Chara.stamina.Mod(-1);
4275 }
4276 }
4277 else if (IsInstalled && pos.HasBlock && trait.IsDoor)
4278 {
4279 EvadeDeath(null);
4280 }
4281 else if (!trait.CanBeDestroyed)
4282 {
4283 EvadeDeath(null);
4284 }
4285 else if (HasEditorTag(EditorTag.Invulnerable) || (HasEditorTag(EditorTag.InvulnerableToMobs) && (origin == null || !origin.IsPCParty)))
4286 {
4287 EvadeDeath(null);
4288 }
4289 else if (isChara)
4290 {
4292 {
4293 EvadeDeath(null);
4294 }
4295 else if (IsPC && EClass.debug.godMode)
4296 {
4297 EvadeDeath(null);
4298 }
4299 else if (Chara.host != null || (weapon != null && weapon.HasElement(485)))
4300 {
4301 EvadeDeath(null);
4302 flag2 = true;
4303 }
4304 else
4305 {
4306 if (origin != null && origin != this && Evalue(436) > 0 && !HasCondition<ConFractured>())
4307 {
4308 int half = (HasElement(1218) ? MaxHP : (MaxHP / 2));
4309 if (num10 > half)
4310 {
4311 EvadeDeath(delegate
4312 {
4313 Say("guts", this);
4314 Chara.AddCondition<ConFractured>((int)Mathf.Max(10f, 30f - Mathf.Sqrt(Evalue(436))));
4315 hp = Mathf.Min(half * (int)Mathf.Sqrt(Evalue(436) * 2) / 100, MaxHP / 3);
4316 });
4317 goto IL_0f81;
4318 }
4319 }
4320 if (zoneInstanceBout != null && (bool)LayerDrama.Instance)
4321 {
4322 EvadeDeath(null);
4323 }
4324 else if (LayerDrama.IsActive() && IsPC)
4325 {
4326 EvadeDeath(null);
4327 }
4328 else
4329 {
4330 if (attackSource != AttackSource.Finish && IsPCParty && Chara.host == null)
4331 {
4332 if (EClass.pc.ai is GoalAutoCombat && !EClass.player.invlunerable && (EClass.pc.ai as GoalAutoCombat).listHealthy.Contains(Chara))
4333 {
4334 EClass.core.actionsNextFrame.Add(delegate
4335 {
4336 Msg.Say(IsPC ? "abort_damage" : "abort_damgeAlly");
4337 });
4338 EClass.player.invlunerable = true;
4341 }
4343 {
4344 EvadeDeath(null);
4345 goto IL_0f81;
4346 }
4347 }
4348 if (Evalue(1220) > 0 && Chara.stamina.value >= (IsPC ? (Chara.stamina.max / 2) : (Chara.stamina.max / 3 * 2)))
4349 {
4350 EvadeDeath(delegate
4351 {
4352 Say("fate", this);
4353 PlaySound("revive");
4354 PlayEffect("aura_heaven");
4357 });
4358 }
4359 }
4360 }
4361 }
4362 }
4363 goto IL_0f81;
4364 IL_0f81:
4365 if (trait.CanBeAttacked)
4366 {
4367 renderer.PlayAnime(AnimeID.HitObj);
4368 hp = MaxHP;
4370 {
4371 hp = -1;
4372 }
4373 }
4374 Chara target;
4375 if (hp < 0)
4376 {
4377 if ((attackSource == AttackSource.Melee || attackSource == AttackSource.Range) && origin != null && originalTarget == null && (origin.isSynced || IsPC))
4378 {
4379 string text = "";
4380 if (IsPC && Lang.setting.combatTextStyle == 0)
4381 {
4382 if (e != Element.Void && e != null)
4383 {
4384 text = "dead_" + e.source.alias;
4385 }
4386 if (text == "" || !LangGame.Has(text))
4387 {
4388 text = "dead_attack";
4389 }
4390 EClass.pc.Say(text, this, "");
4391 }
4392 else
4393 {
4394 if (e != Element.Void && e != null)
4395 {
4396 text = "kill_" + e.source.alias;
4397 }
4398 if (text == "" || !LangGame.Has(text))
4399 {
4400 text = "kill_attack";
4401 }
4402 (IsPC ? EClass.pc : origin).Say(text, origin, this);
4403 }
4404 }
4405 if (isChara && Religion.recentWrath == null)
4406 {
4407 if (HasElement(1410) && !Chara.HasCooldown(1410))
4408 {
4409 Chara.AddCooldown(1410);
4410 Say("reboot", this);
4411 PlaySound("reboot");
4412 Chara.Cure(CureType.Boss);
4413 hp = MaxHP / 3;
4415 return;
4416 }
4417 if (HasCondition<ConRebirth>())
4418 {
4419 Say("rebirth", this);
4420 hp = (int)Mathf.Min((long)MaxHP * (long)(int)(5f + Mathf.Sqrt(Chara.GetCondition<ConRebirth>().power)) / 100, MaxHP);
4422 Chara.RemoveCondition<ConRebirth>();
4423 PlayEffect("revive");
4424 PlaySound("revive");
4425 return;
4426 }
4427 foreach (Chara chara4 in EClass._map.charas)
4428 {
4429 if (Chara.IsFriendOrAbove(chara4) && chara4.HasElement(1408) && chara4.faith == EClass.game.religions.Healing && EClass.world.date.GetRawDay() != chara4.GetInt(58) && (!chara4.IsPCFaction || IsPCFaction))
4430 {
4431 Msg.alwaysVisible = true;
4432 Msg.Say("layhand", chara4, this);
4433 Msg.Say("pray_heal", this);
4434 hp = MaxHP;
4436 PlayEffect("revive");
4437 PlaySound("revive");
4438 chara4.SetInt(58, EClass.world.date.GetRawDay());
4439 return;
4440 }
4441 }
4442 }
4443 if (zoneInstanceBout != null)
4444 {
4445 target = EClass._map.FindChara(zoneInstanceBout.uidTarget);
4446 if (target != null)
4447 {
4448 EClass.pc.ai.Cancel();
4449 if (IsPC)
4450 {
4451 EClass.pc.hp = 0;
4452 Heal();
4453 EClass.player.ModFame(-10 - (int)((float)EClass.player.fame * 0.05f));
4454 target.ShowDialog("_chara", "bout_lose");
4455 return;
4456 }
4457 if (target == this)
4458 {
4459 hp = 0;
4460 Heal();
4461 target.ModAffinity(EClass.pc, 10);
4462 target.ShowDialog("_chara", "bout_win");
4463 return;
4464 }
4465 }
4466 }
4467 if (!isDestroyed)
4468 {
4469 if (attackSource == AttackSource.MoonSpear && isChara)
4470 {
4472 ActEffect.LoveMiracle(Chara, origin?.Chara, 100, EffectId.MoonSpear);
4473 Rand.SetSeed();
4474 }
4475 Die(e, origin, attackSource, originalTarget);
4477 {
4478 Rand.SetSeed(uid);
4479 if (EClass.rnd(3) == 0 && !isCrafted && !isCopy)
4480 {
4481 string text2 = new int[18]
4482 {
4483 233, 235, 236, 236, 236, 1170, 1143, 1144, 727, 728,
4484 237, 869, 1178, 1179, 1180, 1243, 1244, 1245
4485 }.RandomItem().ToString();
4486 if (EClass.rnd(10) == 0)
4487 {
4488 text2 = "casino_coin";
4489 }
4490 if (EClass.rnd(10) == 0)
4491 {
4492 text2 = "scratchcard";
4493 }
4494 if (EClass.rnd(3) == 0)
4495 {
4496 text2 = "money";
4497 }
4498 if (EClass.rnd(5) == 0)
4499 {
4500 text2 = "plat";
4501 }
4502 if (EClass.rnd(10) == 0)
4503 {
4504 text2 = "money2";
4505 }
4506 if (EClass.rnd(20) == 0 || EClass.debug.enable)
4507 {
4508 text2 = "medal";
4509 }
4510 EClass._zone.AddCard(ThingGen.Create(text2).SetNum((!(text2 == "money")) ? 1 : EClass.rndHalf(100)).SetHidden(hide: false), pos);
4511 }
4512 Rand.SetSeed();
4513 }
4514 ProcAbsorb();
4515 if (EClass.pc.Evalue(1355) > 0 && isChara && (IsPCFactionOrMinion || (origin != null && origin.IsPCParty)))
4516 {
4517 ((EClass.pc.AddCondition<ConStrife>() as ConStrife) ?? EClass.pc.GetCondition<ConStrife>())?.AddKill(Chara);
4518 }
4519 }
4520 if (origin != null && origin.isChara)
4521 {
4522 if (origin.IsPCFactionOrMinion && isChara && !isCopy)
4523 {
4525 EClass.game.quests.list.ForeachReverse(delegate(Quest q)
4526 {
4527 q.OnKillChara(Chara);
4528 });
4531 {
4533 }
4535 {
4536 int a = EClass.rndHalf(200 + LV * 20);
4537 Msg.Say("bounty", Chara, a.ToString() ?? "");
4539 SE.Pay();
4540 }
4541 }
4542 if (origin.GetInt(106) == 0)
4543 {
4544 origin.Chara.TalkTopic("kill");
4545 }
4546 }
4547 Msg.SetColor();
4548 }
4549 else if ((attackSource == AttackSource.Melee || attackSource == AttackSource.Range) && origin != null && originalTarget == null)
4550 {
4551 (IsPC ? EClass.pc : origin).Say("dmgMelee" + num9 + (IsPC ? "pc" : ""), origin, this);
4552 }
4553 else if (isChara)
4554 {
4555 int num13 = ((attackSource != AttackSource.Condition && attackSource != AttackSource.WeaponEnchant) ? 1 : 2);
4556 if (num9 >= (float)num13)
4557 {
4558 if (e != Element.Void)
4559 {
4560 Say("dmg_" + e.source.alias, this);
4561 }
4562 if (e == Element.Void || num9 >= 2f)
4563 {
4564 Say("dmg" + num9, this);
4565 }
4566 }
4567 }
4568 onEvade?.Invoke();
4569 if (isChara)
4570 {
4571 if (flag2)
4572 {
4573 if (!Chara.HasCondition<ConFaint>())
4574 {
4575 Chara.AddCondition<ConFaint>(200, force: true);
4576 }
4577 return;
4578 }
4579 if (origin != null && origin.IsAliveInCurrentZone && origin.isChara)
4580 {
4581 if (e.id == 916)
4582 {
4583 origin.HealHP(Mathf.Clamp(EClass.rnd(dmg * (50 + eleP) / 500 + 5), 1, origin.MaxHP / 5 + EClass.rnd(10)));
4584 }
4585 if (attackSource == AttackSource.Melee || attackSource == AttackSource.Range)
4586 {
4587 int num14 = origin.Dist(this);
4588 if (attackSource == AttackSource.Melee && HasElement(1221) && num14 <= Evalue(1221))
4589 {
4590 int ele2 = ((Chara.MainElement == Element.Void) ? 924 : Chara.MainElement.id);
4591 if (id == "hedgehog_ether")
4592 {
4593 ele2 = 922;
4594 }
4595 Say("reflect_thorne", this, origin);
4596 origin.DamageHP((int)Mathf.Clamp(dmg / 10, 1f, MaxHP / (origin.IsPowerful ? 200 : 20)), ele2, Power, AttackSource.Condition, this);
4597 }
4598 if (HasElement(1223) && num14 <= Evalue(1223))
4599 {
4600 int ele3 = ((Chara.MainElement == Element.Void) ? 923 : Chara.MainElement.id);
4601 Say("reflect_acid", this, origin);
4602 origin.DamageHP((int)Mathf.Clamp(dmg / 10, 1f, MaxHP / (origin.IsPowerful ? 200 : 20)), ele3, Power * 2, AttackSource.Condition, this);
4603 }
4604 }
4605 ProcAbsorb();
4606 }
4607 }
4608 if (hp < 0 || !isChara)
4609 {
4610 return;
4611 }
4612 if (dmg > 0)
4613 {
4614 int a2 = (int)(100 * (dmg * 100 / MaxHP) / 100) + 1;
4615 a2 = Mathf.Min(a2, Chara.isRestrained ? 15 : 200);
4616 if (a2 > 0)
4617 {
4619 if (Chara.body.GetAttackStyle() == AttackStyle.Shield)
4620 {
4621 elements.ModExp(123, a2);
4622 }
4623 }
4624 }
4625 int num15 = ((EClass.rnd(2) == 0) ? 1 : 0);
4626 if (attackSource == AttackSource.Condition)
4627 {
4628 num15 = 1 + EClass.rnd(2);
4629 }
4630 if (num15 > 0)
4631 {
4632 bool flag3 = Chara.HasCondition<ConPoison>() || ((e.id == 915 || e.id == 923) && ResistLv(Evalue(955)) < 4);
4633 AddBlood(num15, flag3 ? 6 : (-1));
4634 }
4635 if (dmg > 0 || (origin != null && origin.HasElement(1345)))
4636 {
4637 ApplyElementEffect(e, eleP, origin);
4638 }
4639 if (origin != null && origin.HasElement(1411) && !Chara.HasCondition<ConGravity>())
4640 {
4641 Condition.ignoreEffect = true;
4643 Condition.ignoreEffect = false;
4644 }
4645 if (IsPC)
4646 {
4647 float num16 = (float)hp / (float)MaxHP;
4648 if (Evalue(1421) > 0)
4649 {
4650 num16 = (float)Chara.mana.value / (float)Chara.mana.max;
4651 }
4652 if (num16 < 0.3f)
4653 {
4654 PlaySound("heartbeat", 1f - num16 * 2f);
4655 }
4656 }
4657 if (!IsPC && hp < MaxHP / 5 && Evalue(423) <= 0 && dmg * 100 / MaxHP + 10 > EClass.rnd(IsPowerful ? 400 : 150) && !HasCondition<ConFear>())
4658 {
4659 Chara.AddCondition<ConFear>(100 + EClass.rnd(100));
4660 }
4661 if (Chara.ai.Current.CancelWhenDamaged && attackSource != AttackSource.Hunger && attackSource != AttackSource.Fatigue && (!EClass.core.config.test.dontCancelIfZeroDamage || dmg != 0L || !IsPC))
4662 {
4663 Chara.ai.Current.TryCancel(origin);
4664 }
4666 {
4667 ConWeapon condition = Chara.GetCondition<ConWeapon>();
4668 if (e.source.aliasRef == condition.sourceElement.aliasRef)
4669 {
4670 condition.Mod(-1);
4671 }
4672 }
4673 if (Chara.HasElement(1222) && (dmg >= MaxHP / 10 || EClass.rnd(20) == 0))
4674 {
4675 ActEffect.Proc(EffectId.Duplicate, this);
4676 }
4677 if (origin != null)
4678 {
4680 }
4681 if (hp < MaxHP / 3 && HasElement(1409) && !Chara.HasCooldown(1409))
4682 {
4683 Chara.AddCooldown(1409);
4685 Chara.Cure(CureType.Boss);
4686 Chara.HealHP(MaxHP / 2);
4687 EClass.player.forceTalk = true;
4688 }
4689 if (origin != null && origin.isChara && attackSource != AttackSource.Finish)
4690 {
4692 {
4693 Chara.TrySetEnemy(origin.Chara);
4694 }
4695 if ((weapon == null || !weapon.HasElement(486)) && origin.Evalue(428) > 0 && !IsPCFactionOrMinion && EClass.rnd(dmg) >= EClass.rnd(MaxHP / 10) + MaxHP / 100 + 1)
4696 {
4697 origin.Chara.TryNeckHunt(Chara, origin.Evalue(428) * 20, harvest: true);
4698 }
4699 }
4700 void EvadeDeath(Action action)
4701 {
4702 hp = 0;
4703 if (Evalue(1421) > 0 && isChara && Chara.mana.value < 0)
4704 {
4705 Chara.mana.value = 0;
4706 }
4707 onEvade = action;
4708 }
4709 void Heal()
4710 {
4711 target.Cure(CureType.HealComplete);
4712 foreach (Chara member in EClass.pc.party.members)
4713 {
4714 member.Cure(CureType.HealComplete);
4715 }
4716 }
4717 void ProcAbsorb()
4718 {
4719 if (origin != null && origin.isChara && isChara && (weapon == null || !weapon.HasElement(486)))
4720 {
4721 int valueOrDefault = (origin.Evalue(662) + weapon?.Evalue(662, ignoreGlobalElement: true)).GetValueOrDefault();
4722 int valueOrDefault2 = (origin.Evalue(661) + weapon?.Evalue(661, ignoreGlobalElement: true)).GetValueOrDefault();
4723 if (valueOrDefault > 0 && attackSource == AttackSource.Melee && origin.isChara && !origin.Chara.ignoreSPAbsorb && Chara.IsHostile(origin as Chara))
4724 {
4725 int num17 = EClass.rnd(3 + (int)Mathf.Clamp(dmg / 100, 0f, valueOrDefault / 10));
4726 origin.Chara.stamina.Mod(num17);
4728 {
4729 Chara.stamina.Mod(-num17);
4730 }
4731 }
4732 if (origin.HasElement(1350) && attackSource == AttackSource.Melee)
4733 {
4734 int num18 = EClass.rndHalf(2 + (int)Mathf.Clamp(dmg / 10, 0f, origin.Chara.GetPietyValue() + 10));
4735 origin.Chara.mana.Mod(num18);
4737 {
4738 Chara.mana.Mod(-num18);
4739 }
4740 }
4741 if (valueOrDefault2 > 0 && attackSource == AttackSource.Melee)
4742 {
4743 int num19 = EClass.rnd(2 + (int)Mathf.Clamp(dmg / 10, 0f, valueOrDefault2 + 10));
4744 origin.Chara.mana.Mod(num19);
4746 {
4747 Chara.mana.Mod(-num19);
4748 }
4749 }
4750 }
4751 }
4752 }
AnimeID
Definition: AnimeID.cs:2
AttackSource
Definition: AttackSource.cs:2
AttackStyle
Definition: AttackStyle.cs:2
ConditionType
Definition: ConditionType.cs:2
CureType
Definition: CureType.cs:2
@ harvest
AIAct Current
Definition: AIAct.cs:103
bool TryCancel(Card c)
Definition: AIAct.cs:266
virtual Status Cancel()
Definition: AIAct.cs:291
virtual bool CancelWhenDamaged
Definition: AIAct.cs:94
static bool ignoreDamage
Definition: AI_PlayMusic.cs:14
static void LoveMiracle(Chara tc, Chara c, int power, EffectId idEffect=EffectId.Love, BlessedState? state=null)
Definition: ActEffect.cs:2582
static void TryDelay(Action a)
Definition: ActEffect.cs:23
static void ProcShieldEncs(Chara CC, Card TC, int mtpChance=100)
int GetInt(int id, int? defaultInt=null)
Definition: BaseCard.cs:25
void SetInt(int id, int value=0)
Definition: BaseCard.cs:39
void Mod(int a, bool force=false)
SourceElement.Row sourceElement
List< Action > actionsNextFrame
Definition: BaseCore.cs:31
virtual ConditionType Type
Definition: BaseStats.cs:19
void PlayAnime(AnimeID id, bool force)
bool IsPCFactionOrMinion
Definition: Card.cs:2260
bool isCrafted
Definition: Card.cs:794
virtual void Die(Element e=null, Card origin=null, AttackSource attackSource=AttackSource.None, Chara originalTarget=null)
Definition: Card.cs:4914
void AddBlood(int a=1, int id=-1)
Definition: Card.cs:5834
bool isRestrained
Definition: Card.cs:566
virtual int Power
Definition: Card.cs:2283
bool isCopy
Definition: Card.cs:878
virtual void HealHP(int a, HealSource origin=HealSource.None)
Definition: Card.cs:3933
void ApplyElementEffect(Element e, int eleP, Card origin, bool checkHostileAct=false)
Definition: Card.cs:4754
int uid
Definition: Card.cs:122
Effect PlayEffect(string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))
Definition: Card.cs:6043
void ModCurrency(int a, string id="money")
Definition: Card.cs:3891
bool IsPowerful
Definition: Card.cs:2082
bool HasEditorTag(EditorTag tag)
Definition: Card.cs:2588
bool IsInstalled
Definition: Card.cs:2369
int Evalue(int ele)
Definition: Card.cs:2559
int Dist(Card c)
Definition: Card.cs:7504
virtual bool IsPCFaction
Definition: Card.cs:2257
int ResistLv(int res)
Definition: Card.cs:5782
virtual bool isSynced
Definition: Card.cs:2075
void Say(string lang, string ref1=null, string ref2=null)
Definition: Card.cs:6661
AttackStyle GetAttackStyle()
Definition: CharaBody.cs:433
Element MainElement
Definition: Chara.cs:715
CharaBody body
Definition: Chara.cs:94
AIAct ai
Definition: Chara.cs:200
bool TryNeckHunt(Chara TC, int power, bool harvest=false)
Definition: Chara.cs:9361
void ModAffinity(Chara c, int a, bool show=true, bool showOnlyEmo=false)
Definition: Chara.cs:7729
Chara host
Definition: Chara.cs:33
void ShowDialog()
Definition: Chara.cs:6885
override string ToString()
Definition: Chara.cs:1166
Party party
Definition: Chara.cs:43
bool HasCondition(string alias)
Definition: Chara.cs:9143
override bool IsDisabled
Definition: Chara.cs:583
override bool IsPCFaction
Definition: Chara.cs:669
bool IsFriendOrAbove()
Definition: Chara.cs:6475
override int MaxHP
Definition: Chara.cs:706
Stats mana
Definition: Chara.cs:1148
string TalkTopic(string topic="calm")
Definition: Chara.cs:6814
Stats stamina
Definition: Chara.cs:1140
void AddCooldown(int idEle, int turns=0)
Definition: Chara.cs:8430
bool ignoreSPAbsorb
Definition: Chara.cs:146
Religion faith
Definition: Chara.cs:437
int GetPietyValue()
Definition: Chara.cs:9892
bool IsHostile()
Definition: Chara.cs:6387
void Cure(CureType type, int p=100, BlessedState state=BlessedState.Normal)
Definition: Chara.cs:9235
void TrySetEnemy(Chara c)
Definition: Chara.cs:6178
bool HasCooldown(int idEle)
Definition: Chara.cs:8448
bool Has(string id)
Definition: CodexManager.cs:36
CodexCreature GetOrCreate(string id)
Definition: CodexManager.cs:9
void AddKill(string id)
Definition: CodexManager.cs:55
UD_String_MatData matColors
bool dontCancelIfZeroDamage
Definition: CoreConfig.cs:554
bool godMode
Definition: CoreDebug.cs:173
bool enable
Definition: CoreDebug.cs:286
CoreConfig config
Definition: Core.cs:70
void Add(Card target, Card attacker, int dmg, Element e=null)
int day
Definition: Date.cs:62
int GetRawDay()
Definition: Date.cs:327
static ColorProfile Colors
Definition: EClass.cs:38
static int rndHalf(int a)
Definition: EClass.cs:87
static SoundManager Sound
Definition: EClass.cs:46
Effect Emit(int num)
Definition: Effect.cs:279
Effect SetParticleColor(Color c)
Definition: Effect.cs:289
void ModExp(int ele, float a, bool chain=false)
int ValueWithoutLink(int ele)
static int GetResistDamage(int dmg, int v, int power=0)
Definition: ELEMENT.cs:1138
SourceElement.Row source
Definition: ELEMENT.cs:273
static Element Create(int id, int v=0)
Definition: ELEMENT.cs:1100
static Element Void
Definition: ELEMENT.cs:238
void AddContribution(int a)
Definition: FACTION.cs:318
bool enableDamageReduction
ReligionManager religions
Definition: Game.cs:158
GamePrincipal principal
Definition: Game.cs:221
QuestManager quests
Definition: Game.cs:179
bool HasBounty(Chara c)
Definition: GuildFighter.cs:44
bool CanGiveContribution(Chara c)
Definition: GuildFighter.cs:26
Definition: Guild.cs:2
static GuildFighter Fighter
Definition: Guild.cs:56
static bool Has(string id)
Definition: LangGame.cs:46
int combatTextStyle
Definition: LangSetting.cs:50
static bool IsActive()
Definition: LayerDrama.cs:34
static LayerDrama Instance
Definition: LayerDrama.cs:20
Chara FindChara(string id)
Definition: Map.cs:2568
List< Chara > charas
Definition: Map.cs:81
static void SetColor()
Definition: Msg.cs:22
List< Chara > members
Definition: Party.cs:18
int kills
Definition: Player.cs:87
CodexManager codex
Definition: Player.cs:1112
void ModFame(int a)
Definition: Player.cs:2074
Stats stats
Definition: Player.cs:1013
bool invlunerable
Definition: Player.cs:1170
int fame
Definition: Player.cs:878
bool TryAbortAutoCombat(bool immediate=true)
Definition: Player.cs:2390
bool HasBlock
Definition: Point.cs:141
List< Quest > list
Definition: QuestManager.cs:11
Definition: Quest.cs:7
virtual void OnKillChara(Chara c)
Definition: Quest.cs:548
Definition: Rand.cs:4
static void SetSeed(int a=-1)
Definition: Rand.cs:37
ReligionHealing Healing
static Religion recentWrath
Definition: Religion.cs:22
DamageTextRenderer damageTextRenderer
Definition: Scene.cs:109
virtual int value
Definition: Stats.cs:56
virtual int max
Definition: Stats.cs:68
virtual bool CanBeAttacked
Definition: Trait.cs:164
virtual bool CanBeDestroyed
Definition: Trait.cs:294
virtual bool IsDoor
Definition: Trait.cs:57
virtual bool CanBeSmashedToDeath
Definition: Trait.cs:296
override int DangerLv
Definition: Zone.cs:107
Card AddCard(Card t, Point point)
Definition: Zone.cs:1950

References EClass._map, EClass._zone, DamageTextRenderer.Add(), Chara.ai, Chara.body, Chara, Map.charas, Player.codex, EClass.Colors, Chara.conditions, Core.config, EClass.core, Element.Create(), DamageHP(), Scene.damageTextRenderer, Zone.DangerLv, Dist(), elements, Effect.Emit(), GamePrincipal.enableDamageReduction, Evalue(), EClass.game, CharaBody.GetAttackStyle(), CodexManager.GetOrCreate(), Element.GetResistDamage(), CodexManager.Has(), HasElement(), hp, Element.id, isChara, Chara.IsDisabled, Chara.IsHostile(), IsPCFaction, IsPCFactionOrMinion, IsPCParty, isRestrained, isSynced, isThing, Chara.isWet, LV, Chara.mana, ColorProfile.matColors, material, MaxHP, Chara.MaxHP, parent, EClass.pc, PlayEffect(), EClass.player, Game.principal, EClass.rnd(), Say(), EClass.scene, Effect.SetParticleColor(), CoreConfig.Test.showNumbers, EClass.Sound, Element.source, CoreConfig.test, ActEffect.TryDelay(), BaseStats.Type, Stats.value, ElementContainer.ValueWithoutLink(), Element.Void, CodexCreature.weakspot, and weapon.

◆ Decay()

void Card.Decay ( int  a = 10)
inline

Definition at line 6476 of file Card.cs.

6477 {
6478 Card card = parent as Card;
6479 int num = 200;
6480 int num2 = MaxDecay / 4 * 3;
6481 if (a > 0)
6482 {
6483 if (card != null)
6484 {
6485 num = card.trait.DecaySpeedChild;
6486 }
6487 num = num * trait.DecaySpeed / 100;
6488 int num3 = Evalue(405);
6489 if (num3 != 0)
6490 {
6491 num = num * (100 - num3 * 2) / 100;
6492 }
6493 if (num < 0)
6494 {
6495 num = 0;
6496 }
6497 }
6498 else
6499 {
6500 num = 100;
6501 }
6502 a = a * num / 100;
6503 if (decay + a > MaxDecay)
6504 {
6505 if (card != null && !card.trait.OnChildDecay(this, !IsDecayed))
6506 {
6507 return;
6508 }
6509 if (!IsDecayed)
6510 {
6511 if (EClass.pc.HasElement(1325) && GetRootCard() is Chara && category.IsChildOf("food"))
6512 {
6513 Thing thing = TraitSeed.MakeRandomSeed(enc: true).SetNum(Mathf.Min(Num, 3));
6514 card.AddCard(thing);
6515 if (!IsParentLocked())
6516 {
6517 GetRootCard().Say("seed_rot", GetRootCard(), this, thing.Name);
6518 }
6519 Destroy();
6520 return;
6521 }
6522 if (parent == EClass._zone)
6523 {
6524 Say("rot", this);
6525 }
6526 else if (GetRootCard() == EClass.pc)
6527 {
6528 if (!IsParentLocked())
6529 {
6530 EClass.pc.Say("rotInv", this, EClass.pc);
6531 }
6533 }
6534 if (IsFood)
6535 {
6536 elements.ModBase(73, -10);
6537 }
6538 }
6539 }
6540 else if (decay < num2 && decay + a >= num2 && GetRootCard() == EClass.pc)
6541 {
6542 if (!IsParentLocked())
6543 {
6544 EClass.pc.Say("rottingInv", this, EClass.pc);
6545 }
6547 }
6548 decay += a;
6549 bool IsParentLocked()
6550 {
6551 if (parent is Thing)
6552 {
6553 return (parent as Thing).c_lockLv > 0;
6554 }
6555 return false;
6556 }
6557 }
bool IsDecayed
Definition: Card.cs:2275
string Name
Definition: Card.cs:2125
bool IsFood
Definition: Card.cs:2163
virtual int MaxDecay
Definition: Card.cs:2273
bool IsChildOf(Card c)
Definition: Card.cs:2649
static Thing MakeRandomSeed(bool enc=false)
Definition: TraitSeed.cs:192

References EClass._zone, card, HasElement(), SourceCategory.Row.IsChildOf(), TraitSeed.MakeRandomSeed(), ElementContainer.ModBase(), Name, EClass.pc, Say(), LayerInventory.SetDirty(), and SetNum().

◆ DecayNatural()

void Card.DecayNatural ( int  hour = 1)
inline

Definition at line 6444 of file Card.cs.

6445 {
6446 if (!isNPCProperty)
6447 {
6448 things.ForeachReverse(delegate(Thing t)
6449 {
6450 t.DecayNatural(hour);
6451 });
6452 if (sourceCard._origin == "dish")
6453 {
6455 }
6456 if (parent is Card && (parent as Card).trait.CanChildDecay(this))
6457 {
6458 Decay(10 * hour);
6459 }
6460 else if (!isChara && trait.Decay != 0)
6461 {
6462 Decay(trait.Decay * hour);
6463 }
6464 }
6465 }
string _origin
Definition: CardRow.cs:15
bool isNPCProperty
Definition: Card.cs:554
void DecayNatural(int hour=1)
Definition: Card.cs:6444
void Decay(int a=10)
Definition: Card.cs:6476
void CheckJustCooked()
Definition: Card.cs:6467
virtual bool CanChildDecay(Card c)
Definition: Trait.cs:1064
virtual int Decay
Definition: Trait.cs:120

References CardRow._origin, Trait.CanChildDecay(), Trait.Decay, and DecayNatural().

Referenced by DecayNatural(), Zone.OnSimulateHour(), and Zone.Simulate().

◆ Deconstruct()

void Card.Deconstruct ( )
inline

Definition at line 4975 of file Card.cs.

4976 {
4977 PlaySound(material.GetSoundDead(sourceCard));
4978 Destroy();
4979 }

References material.

Referenced by AI_Deconstruct.Run().

◆ Destroy()

void Card.Destroy ( )
inline

Definition at line 4981 of file Card.cs.

4982 {
4983 if (isDestroyed)
4984 {
4985 Debug.Log(Name + " is already destroyed.");
4986 return;
4987 }
4988 if (isChara)
4989 {
4990 if (IsPCFaction && !Chara.isSummon)
4991 {
4992 Debug.Log(this);
4993 return;
4994 }
4995 Chara.DropHeld();
4996 Chara.isDead = true;
4997 if (IsPCParty)
4998 {
5000 }
5001 if (IsGlobal)
5002 {
5004 }
5005 }
5006 if (renderer.hasActor)
5007 {
5009 }
5010 if (parent != null)
5011 {
5012 parent.RemoveCard(this);
5013 }
5014 for (int num = things.Count - 1; num >= 0; num--)
5015 {
5016 things[num].Destroy();
5017 }
5018 isDestroyed = true;
5019 }
GlobalCharaList globalCharas
Definition: CardManager.cs:46
void KillActor()
bool isSummon
Definition: Card.cs:710
virtual bool IsGlobal
Definition: Card.cs:2271
Card DropHeld(Point dropPos=null)
Definition: Chara.cs:4524
void RemoveMember(Chara c)
Definition: Party.cs:101

References Game.cards, Debug, Chara.DropHeld(), EClass.game, CardManager.globalCharas, CardRenderer.hasActor, isSummon, CardRenderer.KillActor(), Chara.party, EClass.pc, CardManager.GlobalCharaList.Remove(), ICardParent.RemoveCard(), and Party.RemoveMember().

Referenced by InvOwnerDeliver._OnProcess(), InvOwnerGacha._OnProcess(), InvOwnerRecycle._OnProcess(), ActPlan._Update(), MapSubset.Apply(), PartialMap.Apply(), FactionBranch.BanishMember(), DramaOutcome.check_sketch(), Chara.ClearInventory(), ContentCodex.Collect(), TraitSpotBiome.CountNotableThing(), TraitCrafter.Craft(), RecipeCard.CreateMold(), FactionBranch.DailyOutcome(), QuestDeliver.Deliver(), ThingContainer.DestroyAll(), Chara.DropThing(), Chara.EQ_CAT(), Chara.EQ_ID(), CoreDebug.Fix_RemoveDemitas(), DramaOutcome.give_sketch_special(), Chara.GiveGift(), Chara.GiveLovePotion(), TaskHarvest.HarvestThing(), ModNum(), TraitTrap.OnActivateTrap(), TraitBrewery.OnChildDecay(), Meeting.OnEndDrama(), Chara.OnGiveErohon(), Game.OnLoad(), TraitAltar.OnOffer(), AM_FlagCell.OnProcessTiles(), AI_Fish.ProgressFish.OnProgressComplete(), TaskDig.OnProgressComplete(), TraitFertilizer.OnSimulateHour(), Zone.OnSimulateHour(), TraitFarmChest.OnUse(), TraitScrollMapTreasure.OnUse(), TraitStairsLocked.OnUse(), TraitFoodMeat.OnUse(), DramaManager.ParseLine(), InvOwnerDeliver.PayBill(), ActEffect.Proc(), PurgeDuplicateArtifact(), Map.PutAway(), Trait.Refuel(), QuestEscort.ReleaseEscort(), RemoveBacker(), GameDate.ShipGoods(), ConSleep.SuccubusVisit(), ActThrow.Throw(), AI_PlayMusic.ThrowReward(), Zone.TryAddThing(), TraitSwitch.TryDisarmTrap(), Chara.TryPoisonPotion(), ActPray.TryPray(), AI_Shopping.TryRestock(), Map.TryShatter(), TraitSeed.TrySprout(), TryStackTo(), TraitFoodEgg.Update(), ActionMode.UpdateInput(), and CoreDebug.UpdateInput().

◆ Die()

virtual void Card.Die ( Element  e = null,
Card  origin = null,
AttackSource  attackSource = AttackSource::None,
Chara  originalTarget = null 
)
inlinevirtual

Reimplemented in Chara.

Definition at line 4914 of file Card.cs.

4915 {
4916 Card rootCard = GetRootCard();
4917 Point _pos = rootCard?.pos ?? pos;
4918 if (_pos != null && !_pos.IsValid)
4919 {
4920 _pos = null;
4921 }
4922 if (trait.EffectDead == EffectDead.Default && _pos != null)
4923 {
4924 _pos.PlaySound(material.GetSoundDead(sourceCard));
4925 _pos.PlayEffect("mine").SetParticleColor(material.GetColor()).Emit(10 + EClass.rnd(10));
4926 material.AddBlood(_pos, trait.CanBeSmashedToDeath ? (12 + EClass.rnd(8)) : 6);
4927 if (_pos.IsSync)
4928 {
4929 string text = ((rootCard != this) ? "destroyed_inv_" : "destroyed_ground_");
4930 if (e != null && LangGame.Has(text + e.source.alias))
4931 {
4932 text += e.source.alias;
4933 }
4934 if (attackSource != AttackSource.Throw)
4935 {
4936 Msg.Say(text, this, rootCard);
4937 }
4938 }
4939 else if (attackSource != AttackSource.Throw)
4940 {
4941 Msg.Say("destroyed", this);
4942 }
4943 }
4944 if (_pos != null && !EClass._zone.IsUserZone)
4945 {
4946 things.ForeachReverse(delegate(Thing t)
4947 {
4948 if (!(t.trait is TraitChestMerchant))
4949 {
4950 EClass._zone.AddCard(t, _pos);
4951 }
4952 });
4953 }
4954 Destroy();
4955 if (e != null && _pos != null && e.id == 21)
4956 {
4957 EClass._zone.AddCard(ThingGen.Create((EClass.rnd(2) == 0) ? "ash" : "ash2"), _pos);
4958 }
4959 if (trait.ThrowType == ThrowType.Explosive && EClass.rnd((!(trait is TraitAmmoRocket)) ? 1 : 2) == 0)
4960 {
4961 Explode(pos, origin);
4962 }
4963 }
EffectDead
Definition: EffectDead.cs:2
ThrowType
Definition: ThrowType.cs:2
void Explode(Point p, Card origin)
Definition: Card.cs:4965
Definition: Point.cs:9
bool IsSync
Definition: Point.cs:332
SoundSource PlaySound(string id, bool synced=true, float v=1f, bool spatial=true)
Definition: Point.cs:1241
Effect PlayEffect(string id)
Definition: Point.cs:1236
virtual EffectDead EffectDead
Definition: Trait.cs:250
virtual ThrowType ThrowType
Definition: Trait.cs:248

References EClass._zone, Zone.AddCard(), Trait.CanBeSmashedToDeath, ThingGen.Create(), Trait.EffectDead, Effect.Emit(), LangGame.Has(), Point.IsSync, Zone.IsUserZone, Point.IsValid, material, Point.PlayEffect(), Point.PlaySound(), pos, EClass.rnd(), Msg.Say(), Effect.SetParticleColor(), Trait.ThrowType, and trait.

Referenced by TaskHarvest.HarvestThing(), TraitDye.OnThrowGround(), AI_Slaughter.Run(), ActThrow.Throw(), and Map.TryShatter().

◆ Dist() [1/2]

int Card.Dist ( Card  c)
inline

Definition at line 7504 of file Card.cs.

7505 {
7506 if (!IsMultisize && !c.IsMultisize)
7507 {
7508 return pos.Distance(c.pos);
7509 }
7510 if (IsMultisize)
7511 {
7512 int dist = 99;
7513 ForeachPoint(delegate(Point p, bool main)
7514 {
7515 int num2 = DistMulti(p, c);
7516 if (num2 < dist)
7517 {
7518 dist = num2;
7519 }
7520 });
7521 return dist;
7522 }
7523 return DistMulti(pos, c);
7524 static int DistMulti(Point p1, Card c)
7525 {
7526 if (!c.IsMultisize)
7527 {
7528 return p1.Distance(c.pos);
7529 }
7530 int dist2 = 99;
7531 c.ForeachPoint(delegate(Point p, bool main)
7532 {
7533 int num = p1.Distance(p);
7534 if (num < dist2)
7535 {
7536 dist2 = num;
7537 }
7538 });
7539 return dist2;
7540 }
7541 }
virtual bool IsMultisize
Definition: Card.cs:2146
void ForeachPoint(Action< Point, bool > action)
Definition: Card.cs:7669
int Distance(Point p)
Definition: Point.cs:977

References Point.Distance(), ForeachPoint(), IsMultisize, and pos.

Referenced by Chara._Move(), AM_Adv._OnUpdateInput(), ActPlan._Update(), ActMelee.Attack(), ActMelee.CanPerform(), ActRush.CanPerform(), ActSwarm.CanPerform(), Player.CanSee(), TraitDye.CanUse(), AM_MoveInstalled.CheckEnemyNearBy(), AI_Torture.CreateProgress(), DamageHP(), ActionMode.DoFunc(), TaskCullLife.GetTarget(), ActorEx.GetVolume(), QuestManager.HasFarAwayEscort(), AI_OpenGambleChest.IsValid(), Point.ListCharasInRadius(), Chara.MoveByForce(), AI_Sleep.OnProgressComplete(), ActRanged.Perform(), ActRush.Perform(), PlaySound(), ActEffect.Proc(), ActorEx.Refresh(), AI_ArmPillow.Run(), AI_Churyu.Run(), AI_Fish.Run(), AI_Fuck.Run(), AI_Idle.Run(), AI_Massage.Run(), AI_Mofu.Run(), AI_Shear.Run(), AI_Slaughter.Run(), AI_Steal.Run(), AI_TargetCard.Run(), GoalCombat.Run(), TaskClean.Run(), TaskCullLife.Run(), TaskDump.Run(), TaskWater.Run(), TraitDetector.Search(), SpawnLoot(), ConSleep.SuccubusVisit(), Player.TargetRanged(), ConChampagne.Tick(), ThingGen.TryLickChest(), and GoalCombat.TryUseAbility().

◆ Dist() [2/2]

int Card.Dist ( Point  p)
inline

Definition at line 7543 of file Card.cs.

7544 {
7545 return pos.Distance(p);
7546 }

References Point.Distance().

◆ Duplicate()

Thing Card.Duplicate ( int  num)
inline

Definition at line 3374 of file Card.cs.

3375 {
3376 Thing thing = ThingGen.Create(id);
3377 thing.ChangeMaterial(idMaterial, ignoreFixedMaterial: true);
3378 thing._bits1 = _bits1;
3379 thing._bits2 = _bits2;
3380 thing.dir = dir;
3381 thing.refVal = refVal;
3382 thing.altitude = altitude;
3383 thing.idSkin = idSkin;
3384 thing.blessedState = blessedState;
3385 thing.rarityLv = rarityLv;
3386 thing.tier = tier;
3387 thing.LV = LV;
3388 thing.exp = exp;
3389 thing.encLV = encLV;
3390 thing.decay = decay;
3391 thing.mapInt.Clear();
3392 thing.mapStr.Clear();
3393 foreach (KeyValuePair<int, int> item in mapInt)
3394 {
3395 thing.mapInt[item.Key] = item.Value;
3396 }
3397 foreach (KeyValuePair<int, string> item2 in mapStr)
3398 {
3399 thing.mapStr[item2.Key] = item2.Value;
3400 }
3401 elements.CopyTo(thing.elements);
3402 thing.SetNum(num);
3403 if (thing.IsRangedWeapon)
3404 {
3405 thing.sockets = IO.DeepCopy(sockets);
3406 }
3407 if (thing.c_containerSize != 0)
3408 {
3409 thing.things.SetOwner(thing);
3410 }
3411 return thing;
3412 }
Dictionary< int, int > mapInt
Definition: BaseCard.cs:10
Dictionary< int, string > mapStr
Definition: BaseCard.cs:13
Card ChangeMaterial(int idNew, bool ignoreFixedMaterial=false)
Definition: Card.cs:3022
bool IsRangedWeapon
Definition: Card.cs:2231
int c_containerSize
Definition: Card.cs:1365
int rarityLv
Definition: Card.cs:302
BlessedState blessedState
Definition: Card.cs:278
int dir
Definition: Card.cs:146
void CopyTo(ElementContainer container)
Definition: IO.cs:11

References _bits1, _bits2, altitude, blessedState, c_containerSize, ChangeMaterial(), ElementContainer.CopyTo(), ThingGen.Create(), decay, dir, elements, encLV, exp, idMaterial, idSkin, IsRangedWeapon, item, LV, BaseCard.mapInt, BaseCard.mapStr, rarityLv, refVal, SetNum(), ThingContainer.SetOwner(), sockets, things, and tier.

Referenced by TraitCrafter.Craft(), Chara.Drink(), Trait.OnBarter(), TraitBrewery.OnChildDecay(), TraitBookSecret.OnRead(), AI_Read.OnSetOwner(), TraitPotionEmpty.OnUse(), AI_Read.Run(), and AM_MoveInstalled.SetTarget().

◆ Dye() [1/2]

void Card.Dye ( SourceMaterial::Row  mat)
inline

Definition at line 5870 of file Card.cs.

5871 {
5872 isDyed = mat != null;
5873 c_dyeMat = mat?.id ?? 0;
5874 _colorInt = 0;
5875 }
int c_dyeMat
Definition: Card.cs:1185
bool isDyed
Definition: Card.cs:458

◆ Dye() [2/2]

◆ DyeRandom()

void Card.DyeRandom ( )
inline

Definition at line 5860 of file Card.cs.

5861 {
5862 Dye(EClass.sources.materials.rows.Where((SourceMaterial.Row r) => r.matColor.r != r.matColor.g || r.matColor.g != r.matColor.b || r.matColor.b != r.matColor.r).RandomItem().alias);
5863 }

References Dye, SourceManager.materials, and EClass.sources.

Referenced by Trait.OnBarter(), Chara.OnCreate(), Game.OnLoad(), and TraitPlamoBox.OnUse().

◆ EjectSockets()

void Card.EjectSockets ( )
inline

Definition at line 3506 of file Card.cs.

3507 {
3508 for (int i = 0; i < sockets.Count; i++)
3509 {
3510 int num = sockets[i];
3511 if (num != 0)
3512 {
3513 Thing thing = ThingGen.Create(isCopy ? "ash3" : "mod_ranged");
3514 int ele = num / 1000;
3515 int num2 = num % 1000;
3516 elements.ModBase(ele, -num2);
3517 if (!isCopy)
3518 {
3519 thing.refVal = ele;
3520 thing.encLV = num2;
3521 }
3523 sockets[i] = 0;
3524 }
3525 }
3526 }
bool ExistsOnMap
Definition: Card.cs:2073
void TrySmoothPick(Cell cell, Thing t, Chara c)
Definition: Map.cs:1804
bool IsBlocked
Definition: Point.cs:351

References EClass._map, ThingGen.Create(), elements, ExistsOnMap, Point.IsBlocked, isCopy, ElementContainer.ModBase(), EClass.pc, pos, sockets, and Map.TrySmoothPick().

Referenced by TaskHarvest.HarvestThing().

◆ Evalue() [1/3]

int Card.Evalue ( int  ele)
inline

Definition at line 2559 of file Card.cs.

2560 {
2561 return elements.Value(ele);
2562 }
int Value(int ele)

References elements, and ElementContainer.Value().

Referenced by Chara._Move(), TraitAltar._OnOffer(), AM_Adv._OnUpdateInput(), ActPlan._Update(), Element._WriteNote(), GameDate.AdvanceDay(), GrowSystem.ApplySeed(), ActMelee.Attack(), RecipeCard.Build(), RecipeCard.BuildIngredientList(), Chara.CalcCastingChance(), AttackProcess.CalcHit(), ActNTR.CanPerform(), RecipeManager.ComeUpWithRecipe(), TraitCrafter.Craft(), RecipeCard.Craft(), Dice.Create(), Chara.Cuddle(), ActEffect.DamageEle(), DamageHP(), Player.DreamSpell(), CharaBody.Equip(), Party.EValue(), Chara.FindNewEnemy(), Zone.Generate(), TraitBaseSpellbook.GetActDuration(), Party.GetBestSkill(), HomeResourceEducation.GetDestValue(), HomeResourceSafety.GetDestValue(), TraitCrafter.GetDuration(), Hobby.GetEfficiency(), GetExpMtp(), TraitDrinkMilkMother.GetHeldEmo(), DNA.GetInvalidFeat(), Hobby.GetLv(), CharaBody.GetMeleeDistance(), Ability.GetPower(), Recipe.GetQualityBonus(), CraftUtil.GetRandomLoveLunchIngredient(), AttackProcess.GetRawDamage(), RecipeManager.GetRecipeLearnState(), RecipeSource.GetSPCost(), ElementContainer.GetSpellExp(), LayerTravel.GetTravelHours(), AttackProcess.GetTwoHandEncBonus(), RecipeManager.GetUnlearnedRecipe(), AttackProcess.GetWeaponEnc(), GoalAutoCombat.GoalAutoCombat(), HealHP(), TraitFoodEggFertilized.Incubate(), Quest.Init(), CalcMoney.Invest(), Chara.IsCriticallyWounded(), Religion.LeaveFaith(), LevelUp(), RecipeCard.MakeDish(), AI_Fish.Makefish(), CraftUtil.MakeLoveLunch(), TraitSeed.MakeSeed(), MaxRune(), CraftUtil.MixIngredients(), StatsStamina.Mod(), CalcMoney.Negotiate(), Player.OnAdvanceDay(), Player.OnAdvanceHour(), Trait.OnBarter(), TraitPotionAlchemy.OnCrafted(), TraitDrinkMilkMother.OnDrink(), AI_Fish.ProgressFish.OnProgress(), RecipeManager.OnSleep(), TraitFloorSwitch.OnStepped(), Affinity.OnTalkRumor(), TraitItemProc.OnUse(), RaceBonus.OnWriteNote(), ActRanged.Perform(), ActRush.Perform(), ActZap.Perform(), AttackProcess.Perform(), AttackProcess.Prepare(), FoodEffect.Proc(), ActEffect.ProcAt(), AttackProcess.ProcShieldEncs(), Religion.Punish(), Religion.PunishTakeOver(), WindowCharaMini.Refresh(), WindowChara.RefreshNote(), WindowChara.RefreshSkill(), Chara.RefreshSpeed(), Chara.RequestProtection(), Dice.Roll(), AI_Fuck.Run(), AI_Idle.Run(), AI_OpenGambleChest.Run(), AI_PassTime.Run(), AI_PlayMusic.Run(), AI_Steal.Run(), AI_UseCrafter.Run(), ActWait.Search(), Player.SelectDomain(), QuestSupplySpecific.SetIdThing(), Map.SetObj(), BaseTaskHarvest.SetTarget(), SpawnLoot(), Chara.Stumble(), ConSleep.SuccubusVisit(), TraitSwitch.TryDisarmTrap(), Religion.TryGetGift(), Trait.TryOpenLock(), ActPray.TryPray(), TraitBaseSpellbook.TryProgress(), ActRanged.TryReload(), HotItemHeld.TrySetAct(), TraitSwitch.TrySetAct(), TraitEcoMark.TrySetHeldAct(), GoalCombat.TryUseAbility(), ElementContainerCard.ValueBonus(), and Element.BonusInfo.WriteNote().

◆ Evalue() [2/3]

int Card.Evalue ( int  ele,
bool  ignoreGlobalElement 
)
inline

Definition at line 2564 of file Card.cs.

2565 {
2566 if (!ignoreGlobalElement || !HasGlobalElement(ele))
2567 {
2568 return elements.Value(ele);
2569 }
2570 return 0;
2571 }
bool HasGlobalElement(int ele)
Definition: Card.cs:5797

References elements, HasGlobalElement(), and ElementContainer.Value().

◆ Evalue() [3/3]

int Card.Evalue ( string  alias)
inline

Definition at line 2578 of file Card.cs.

2579 {
2580 return elements.Value(EClass.sources.elements.alias[alias].id);
2581 }

References elements, SourceManager.elements, EClass.sources, and ElementContainer.Value().

◆ EvalueMax()

int Card.EvalueMax ( int  ele,
int  min = 0 
)
inline

Definition at line 2573 of file Card.cs.

2574 {
2575 return Mathf.Max(elements.Value(ele), min);
2576 }

References elements, and ElementContainer.Value().

Referenced by Chara._Move(), StatsMana.Mod(), and AttackProcess.Prepare().

◆ Explode()

void Card.Explode ( Point  p,
Card  origin 
)
inline

Definition at line 4965 of file Card.cs.

4966 {
4967 ActEffect.ProcAt(EffectId.Explosive, 100, blessedState, this, null, p, isNeg: true, new ActRef
4968 {
4969 origin = origin?.Chara,
4970 refThing = Thing,
4971 aliasEle = "eleImpact"
4972 });
4973 }
static void ProcAt(EffectId id, int power, BlessedState state, Card cc, Card tc, Point tp, bool isNeg, ActRef actRef=default(ActRef))
Definition: ActEffect.cs:440
Definition: ActRef.cs:2

References ActEffect.ProcAt().

◆ FindTool< T >()

T Card.FindTool< T > ( )
inline
Type Constraints
T :Trait 

Definition at line 2654 of file Card.cs.

2654 : Trait
2655 {
2656 if (IsPC)
2657 {
2658 return Tool?.trait as T;
2659 }
2660 return things.Find<T>()?.trait as T;
2661 }
Thing Tool
Definition: Card.cs:2398
Thing Find(int uid)

References ThingContainer.Find(), IsPC, things, Tool, and trait.

◆ ForeachFOV()

void Card.ForeachFOV ( Func< Point, bool >  func)
inline

Definition at line 7653 of file Card.cs.

7654 {
7655 if (fov == null)
7656 {
7657 return;
7658 }
7659 foreach (KeyValuePair<int, byte> lastPoint in fov.lastPoints)
7660 {
7661 Point arg = new Point().Set(lastPoint.Key);
7662 if (func(arg))
7663 {
7664 break;
7665 }
7666 }
7667 }

References Fov.lastPoints, and Point.Set().

◆ ForeachPoint()

void Card.ForeachPoint ( Action< Point, bool >  action)
inline

Definition at line 7669 of file Card.cs.

7670 {
7671 if (IsMultisize)
7672 {
7673 pos.ForeachMultiSize(W, H, action);
7674 }
7675 else
7676 {
7677 action(pos, arg2: true);
7678 }
7679 }
int H
Definition: Card.cs:2354
int W
Definition: Card.cs:2342
void ForeachMultiSize(int w, int h, Action< Point, bool > action)
Definition: Point.cs:1373

References Point.ForeachMultiSize().

Referenced by Map._AddCard(), Map._RemoveCard(), RecipeCard.Build(), Act.CanPerform(), Player.CanSee(), Dist(), UIInspector.DrawHighlight(), TraitBoat.GetWaterMat(), AM_MoveInstalled.OnProcessTiles(), TaskDump.Run(), SetPlaceState(), and ActThrow.Throw().

◆ GetAffinityExpBonus()

int Card.GetAffinityExpBonus ( )
inline

Definition at line 2960 of file Card.cs.

2961 {
2962 return Mathf.Clamp(100 + Chara.affinity.value / 10, 50, 200);
2963 }
int value
Definition: Affinity.cs:26
Affinity affinity
Definition: Chara.cs:312

References Chara.affinity, and Affinity.value.

Referenced by GetExpMtp(), and WindowChara.RefreshNote().

◆ GetArmorSkill()

virtual int Card.GetArmorSkill ( )
inlinevirtual

Reimplemented in Chara.

Definition at line 3963 of file Card.cs.

3964 {
3965 return 0;
3966 }

Referenced by ApplyProtection().

◆ GetBestAttribute()

int Card.GetBestAttribute ( )
inline

Definition at line 2618 of file Card.cs.

2619 {
2620 int num = 1;
2621 foreach (Element item in elements.dict.Values.Where((Element a) => Element.List_MainAttributesMajor.Contains(a.id)))
2622 {
2623 int num2 = item.Value;
2624 if (isChara && Chara.tempElements != null)
2625 {
2626 num2 -= Chara.tempElements.Value(item.id);
2627 }
2628 if (num2 > num)
2629 {
2630 num = num2;
2631 }
2632 }
2633 return num;
2634 }
ElementContainer tempElements
Definition: Chara.cs:36
Dictionary< int, Element > dict
static int[] List_MainAttributesMajor
Definition: ELEMENT.cs:242

References ElementContainer.dict, elements, Element.id, isChara, item, Element.List_MainAttributesMajor, Chara.tempElements, and ElementContainer.Value().

Referenced by AI_Fuck.Finish().

◆ GetCurrency()

◆ GetDaysTogetherBonus()

int Card.GetDaysTogetherBonus ( )
inline

Definition at line 2965 of file Card.cs.

2966 {
2968 {
2969 return 100;
2970 }
2971 return 100 + EClass.curve(c_daysWithPC / 100 * 3, 100, 20, 70);
2972 }
int c_daysWithPC
Definition: Card.cs:1485
static int curve(int a, int start, int step, int rate=75)
Definition: EClass.cs:68

References c_daysWithPC, EClass.curve(), and IsPCFactionOrMinion.

Referenced by ElementContainer.ModExp(), and WindowChara.RefreshNote().

◆ GetDetail()

virtual string Card.GetDetail ( )
inlinevirtual

Definition at line 2613 of file Card.cs.

2614 {
2615 return sourceCard.GetText("detail", returnNull: true);
2616 }
string GetText(string id="name", bool returnNull=false)
Definition: SourceData.cs:553

References SourceData< T, T2 >.BaseRow.GetText(), and sourceCard.

◆ GetEquipValue()

int Card.GetEquipValue ( )
inline

Definition at line 7014 of file Card.cs.

7015 {
7016 return GetValue();
7017 }
int GetValue(PriceType priceType=PriceType.Default, bool sell=false)
Definition: Card.cs:7035

Referenced by Chara.GetBestRangedWeapon(), and Chara.ShouldEquip().

◆ GetExpMtp()

int Card.GetExpMtp ( )
inline

Definition at line 2942 of file Card.cs.

2943 {
2944 int num = 100;
2945 if (!IsPC)
2946 {
2947 num *= 2;
2948 if (IsPCFaction)
2949 {
2950 num = num * GetAffinityExpBonus() / 100;
2952 {
2953 num = num * (50 + EClass.game.principal.petFeatExpMtp * 50) / 100;
2954 }
2955 }
2956 }
2957 return num * (100 + Evalue(1237) * 30) / 100;
2958 }
int GetAffinityExpBonus()
Definition: Card.cs:2960

References Evalue(), EClass.game, GetAffinityExpBonus(), IsPC, IsPCFaction, GamePrincipal.petFeatExp, and Game.principal.

Referenced by AddExp().

◆ GetExtraName()

virtual string Card.GetExtraName ( )
inlinevirtual

Reimplemented in Thing.

Definition at line 2608 of file Card.cs.

2609 {
2610 return "";
2611 }

Referenced by Act.GetTextSmall().

◆ GetFoodName()

string Card.GetFoodName ( string  s)
inline

Definition at line 5596 of file Card.cs.

5597 {
5598 return s.Replace("_corpseFrom".lang(), "_corpseTo".lang());
5599 }

◆ GetHearingRadius()

int Card.GetHearingRadius ( )
inline

Definition at line 6254 of file Card.cs.

6255 {
6256 return 8;
6257 }

Referenced by AI_Idle.Run().

◆ GetHoverText()

virtual string Card.GetHoverText ( )
inlinevirtual

Reimplemented in Chara, and Thing.

Definition at line 7494 of file Card.cs.

7495 {
7496 return Name + GetExtraName();
7497 }
virtual string GetExtraName()
Definition: Card.cs:2608

◆ GetHoverText2()

virtual string Card.GetHoverText2 ( )
inlinevirtual

Reimplemented in Chara.

Definition at line 7499 of file Card.cs.

7500 {
7501 return "";
7502 }

◆ GetImageSprite()

virtual Sprite Card.GetImageSprite ( )
inlinevirtual

Reimplemented in Chara.

Definition at line 5955 of file Card.cs.

5956 {
5957 return null;
5958 }

Referenced by HotItemThing.GetSprite().

◆ GetLightPower()

float Card.GetLightPower ( )
inline

Definition at line 6240 of file Card.cs.

6241 {
6243 if (LightData != null)
6244 {
6245 return 0.01f * LightData.color.a * 256f * 1.12f;
6246 }
6247 if (IsPCFaction && !IsPC)
6248 {
6249 num *= 4f;
6250 }
6251 return num;
6252 }
AnimationCurve fovCurveChara
float timeRatio
Definition: Scene.cs:130

References SceneLightProfile.fovCurveChara, SceneProfile.global, SceneProfile.light, Scene.profile, EClass.scene, and Scene.timeRatio.

Referenced by CalculateFOV().

◆ GetLightRadius()

int Card.GetLightRadius ( )
inline

Definition at line 6268 of file Card.cs.

6269 {
6270 if (isThing)
6271 {
6272 if (!IsInstalled && EClass.pc.held != this)
6273 {
6274 return 0;
6275 }
6277 {
6278 return (trait as TraitLightSource).LightRadius;
6279 }
6280 if (LightData == null || !trait.IsLightOn)
6281 {
6282 return 0;
6283 }
6284 return LightData.radius;
6285 }
6286 int num = ((LightData != null) ? LightData.radius : 0);
6287 int num2 = 0;
6288 if (IsPC)
6289 {
6290 if (Chara.isBlind)
6291 {
6292 return 1;
6293 }
6294 num = ((EClass._map.IsIndoor || EClass.world.date.IsNight) ? 2 : ((EClass.world.date.periodOfDay == PeriodOfDay.Day) ? 6 : 5));
6295 num2 = 2;
6296 }
6297 else
6298 {
6300 {
6301 return 0;
6302 }
6303 if (LightData == null && !EClass._map.IsIndoor && !EClass.world.date.IsNight)
6304 {
6305 return 0;
6306 }
6307 }
6308 if (IsPCFaction)
6309 {
6310 Thing equippedThing = Chara.body.GetEquippedThing(45);
6311 if (equippedThing != null && equippedThing.trait is TraitLightSource traitLightSource)
6312 {
6313 num2 = traitLightSource.LightRadius;
6314 }
6315 if (Chara.held != null && IsPC)
6316 {
6317 int lightRadius = Chara.held.GetLightRadius();
6318 if (lightRadius > 0)
6319 {
6320 if (lightRadius > num2)
6321 {
6322 num2 = Chara.held.GetLightRadius() - 1;
6323 }
6324 if (num2 < 3)
6325 {
6326 num2 = 3;
6327 }
6328 }
6329 }
6330 if (num < num2)
6331 {
6332 num = num2;
6333 }
6334 }
6335 return num;
6336 }
PeriodOfDay
Definition: PeriodOfDay.cs:2
Thing GetEquippedThing(int elementId)
Definition: CharaBody.cs:378
bool isBlind
Definition: Chara.cs:130
GraphicSetting graphic
Definition: CoreConfig.cs:603
bool IsNight
Definition: Date.cs:112
PeriodOfDay periodOfDay
Definition: Date.cs:124
int radius
Definition: LightData.cs:10
bool IsIndoor
Definition: Map.cs:131
bool isEquipped
Definition: Thing.cs:17
virtual bool IsLightOn
Definition: Trait.cs:413

References EClass._map, Chara.body, Core.config, EClass.core, World.date, CoreConfig.GraphicSetting.drawAllyLight, CharaBody.GetEquippedThing(), GetLightRadius(), CoreConfig.graphic, Chara.held, Chara.isBlind, Thing.isEquipped, Map.IsIndoor, Trait.IsLightOn, Date.IsNight, EClass.pc, Date.periodOfDay, LightData.radius, trait, and EClass.world.

Referenced by CalculateFOV(), CreateFov(), GetLightRadius(), and Chara.HoldCard().

◆ GetName()

virtual string Card.GetName ( NameStyle  style,
int  num = -1 
)
inlinevirtual

Reimplemented in Thing, and Chara.

Definition at line 2603 of file Card.cs.

2604 {
2605 return "Card";
2606 }

Referenced by InvOwnerBlend._OnProcess(), MakeRefFrom(), AI_Eat.Run(), AI_Read.Run(), and SecondaryCompare().

◆ GetPaintData()

byte[] Card.GetPaintData ( )
inline

Definition at line 6896 of file Card.cs.

6897 {
6898 Sprite sprite = GetSprite();
6899 Texture2D texture2D = ScreenCapture.CaptureScreenshotAsTexture();
6900 int num = sprite.texture.width * 2;
6901 int num2 = sprite.texture.height * 2;
6902 int x = (int)Mathf.Clamp(Input.mousePosition.x - (float)(num / 2), 1f, texture2D.width - num - 1);
6903 int y = (int)Mathf.Clamp(Input.mousePosition.y - (float)(num2 / 2), 1f, texture2D.height - num2 - 1);
6904 Color[] pixels = texture2D.GetPixels(x, y, num, num2);
6905 Texture2D texture2D2 = new Texture2D(num, num2, TextureFormat.ARGB32, mipChain: false);
6906 texture2D2.SetPixels(pixels);
6907 texture2D2.Apply();
6908 byte[] result = texture2D2.EncodeToJPG();
6909 UnityEngine.Object.Destroy(texture2D);
6910 UnityEngine.Object.Destroy(texture2D2);
6911 return result;
6912 }
virtual Sprite GetSprite(int dir=0)
Definition: Card.cs:5946

References Color.

Referenced by AM_Paint.OnUpdateInput().

◆ GetPaintSprite()

Sprite Card.GetPaintSprite ( )
inline

Definition at line 6924 of file Card.cs.

6925 {
6926 if (!_paintSprite)
6927 {
6928 byte[] data = c_textureData;
6929 Texture2D texture2D = new Texture2D(1, 1);
6930 texture2D.LoadImage(data);
6931 _paintSprite = Sprite.Create(texture2D, new Rect(0f, 0f, texture2D.width, texture2D.height), new Vector2(0.5f, 0.5f), 200f);
6932 EClass.game.loadedTextures.Add(texture2D);
6933 if (trait is TraitCanvas traitCanvas)
6934 {
6935 texture2D.filterMode = ((!traitCanvas.PointFilter) ? FilterMode.Bilinear : FilterMode.Point);
6936 }
6937 }
6938 return _paintSprite;
6939 }
byte[] c_textureData
Definition: Card.cs:1917
HashSet< Texture2D > loadedTextures
Definition: Game.cs:254

References EClass.game, and Game.loadedTextures.

Referenced by TraitCanvas.OnSetCardGrid(), CardActor.RefreshSprite(), and LayerPixelPaint.SetCanvas().

◆ GetPrice()

virtual int Card.GetPrice ( CurrencyType  currency = CurrencyType::Money,
bool  sell = false,
PriceType  priceType = PriceType::Default,
Chara  c = null 
)
inlinevirtual

Definition at line 7113 of file Card.cs.

7114 {
7115 if (priceType == PriceType.CopyShop && sell)
7116 {
7117 return 0;
7118 }
7119 if (!sell)
7120 {
7121 if (id == "littleball")
7122 {
7123 return 0;
7124 }
7125 switch (currency)
7126 {
7127 case CurrencyType.Influence:
7128 switch (id)
7129 {
7130 case "ticket_fortune":
7131 return 5;
7132 case "medal":
7133 return 5;
7134 case "lunch_love":
7135 return 20;
7136 }
7137 break;
7138 case CurrencyType.Ecopo:
7139 switch (id)
7140 {
7141 case "plat":
7142 return 500;
7143 case "rune_free":
7144 return 1000;
7145 case "whip_egg":
7146 return 3000;
7147 case "brush_strip":
7148 return 2500;
7149 case "hammer_strip":
7150 return 5000;
7151 case "helm_chef":
7152 return 25000;
7153 }
7154 break;
7155 case CurrencyType.Plat:
7156 {
7157 string text = id;
7158 if (!(text == "lucky_coin"))
7159 {
7160 if (!(text == "book_skill"))
7161 {
7162 break;
7163 }
7164 return 50;
7165 }
7166 return 100;
7167 }
7168 case CurrencyType.Medal:
7169 switch (id)
7170 {
7171 case "1282":
7172 return 5;
7173 case "bill_tax":
7174 return 3;
7175 case "water":
7176 return 3;
7177 case "bill":
7178 return 3;
7179 case "1165":
7180 return 10;
7181 case "diary_sister":
7182 return 12;
7183 case "diary_lady":
7184 return 25;
7185 case "diary_catsister":
7186 return 85;
7187 case "container_magic":
7188 return 20;
7189 case "wrench_tent_elec":
7190 return 3;
7191 case "wrench_tent_soil":
7192 return 3;
7193 case "wrench_tent_seabed":
7194 return 12;
7195 case "wrench_bed":
7196 return 3;
7197 case "wrench_storage":
7198 return 4;
7199 case "wrench_fridge":
7200 return 15;
7201 case "wrench_extend_v":
7202 return 6;
7203 case "wrench_extend_h":
7204 return 6;
7205 case "monsterball":
7206 return LV / 8;
7207 case "372":
7208 return 3;
7209 case "scroll_random":
7210 if (refVal == 8288)
7211 {
7212 return 20;
7213 }
7214 break;
7215 }
7216 break;
7217 }
7218 }
7219 if (sell && noSell)
7220 {
7221 return 0;
7222 }
7223 if (!sell && id == "casino_coin")
7224 {
7225 return 20;
7226 }
7227 int value = GetValue(priceType, sell);
7228 if (value == 0)
7229 {
7230 return 0;
7231 }
7232 if (c == null)
7233 {
7234 c = EClass.pc;
7235 }
7236 double p = value;
7237 Trait trait = this.trait;
7238 if (!(trait is TraitBed))
7239 {
7240 if (trait is TraitContainer traitContainer)
7241 {
7242 p *= 1f + 4f * (float)(things.width - traitContainer.Width) + 4f * (float)(things.height - traitContainer.Height);
7243 }
7244 }
7245 else
7246 {
7247 p *= 1f + 0.5f * (float)c_containerSize;
7248 }
7249 p += c_priceAdd;
7250 if (c_priceFix != 0)
7251 {
7252 p = (int)((float)p * (float)Mathf.Clamp(100 + c_priceFix, 0, 1000000) / 100f);
7253 if (p == 0.0)
7254 {
7255 return 0;
7256 }
7257 }
7258 if (isStolen)
7259 {
7260 if (sell && priceType == PriceType.PlayerShop && EClass.Branch != null && EClass.Branch.policies.IsActive(2824))
7261 {
7262 p = p * 100.0 / (double)Mathf.Max(110f, 170f - Mathf.Sqrt(EClass.Branch.Evalue(2824) * 5));
7263 }
7264 else if (sell && Guild.Thief.IsMember)
7265 {
7266 p = Guild.Thief.SellStolenPrice((int)p);
7267 }
7268 else
7269 {
7270 p *= 0.5;
7271 }
7272 }
7273 if (!sell && category.id == "spellbook")
7274 {
7275 p = Guild.Mage.BuySpellbookPrice((int)p);
7276 }
7277 bool flag = priceType == PriceType.CopyShop;
7278 int num = ((!flag) ? 1 : 5);
7279 float num2 = Mathf.Min(0.01f * (float)Evalue(752), 1f);
7280 float num3 = Mathf.Min(0.01f * (float)Evalue(751), 1f);
7281 float num4 = Mathf.Min(0.02f * (float)Evalue(759), 2f);
7282 if (num3 > 0f)
7283 {
7284 num3 *= (float)num;
7285 }
7286 float num5 = Mathf.Clamp(1f + num2 + num3, 0.5f, 5f) + num4;
7287 p *= num5;
7288 p *= 0.20000000298023224;
7289 if (sell)
7290 {
7291 p *= 0.20000000298023224;
7292 if (isCopy)
7293 {
7294 p *= 0.20000000298023224;
7295 }
7296 if (isReplica)
7297 {
7298 p *= 0.20000000298023224;
7299 }
7300 if (currency == CurrencyType.Money && (category.IsChildOf("meal") || category.IsChildOf("preserved")))
7301 {
7302 p *= 0.5;
7303 }
7304 if ((uint)(priceType - 1) <= 1u)
7305 {
7306 if (category.IsChildOf("fish"))
7307 {
7308 p *= ((EClass.pc.faith == EClass.game.religions.Luck) ? 1.5f : 1f);
7309 }
7310 if (category.IsChildOf("vegi") || category.IsChildOf("fruit"))
7311 {
7312 p *= ((EClass.pc.faith == EClass.game.religions.Harvest) ? 3f : 2f);
7313 }
7314 }
7315 }
7316 if (id == "rod_wish")
7317 {
7318 p *= (sell ? 0.01f : 50f);
7319 }
7320 switch (currency)
7321 {
7322 case CurrencyType.Ecopo:
7323 if (this.trait is TraitSeed)
7324 {
7325 p *= 2.0;
7326 }
7327 else if (this.trait is TraitEcoMark)
7328 {
7329 p *= 1.0;
7330 }
7331 else
7332 {
7333 p *= 0.20000000298023224;
7334 }
7335 break;
7336 case CurrencyType.Casino_coin:
7337 p *= 0.10000000149011612;
7338 break;
7339 case CurrencyType.Influence:
7340 p *= 0.0020000000949949026;
7341 break;
7342 case CurrencyType.Medal:
7343 p *= 0.00019999999494757503;
7344 break;
7345 case CurrencyType.Money2:
7346 p *= 0.004999999888241291;
7347 break;
7348 default:
7349 if (IsIdentified || (this.trait is TraitErohon && !sell) || priceType == PriceType.Tourism)
7350 {
7351 if (blessedState == BlessedState.Blessed)
7352 {
7353 p *= 1.25;
7354 }
7355 else if (blessedState <= BlessedState.Cursed)
7356 {
7357 p *= (flag ? 1.25f : 0.3f);
7358 }
7359 if (this.trait.HasCharges)
7360 {
7361 p = p * 0.05000000074505806 + p * (double)(0.5f + Mathf.Clamp(0.1f * (float)c_charges, 0f, 1.5f));
7362 }
7363 if (IsDecayed)
7364 {
7365 p *= (flag ? 0.9f : 0.5f);
7366 }
7367 }
7368 else
7369 {
7370 Rand.UseSeed(uid, delegate
7371 {
7372 p = (sell ? (1 + EClass.rnd(15)) : (50 + EClass.rnd(500)));
7373 });
7374 }
7375 if (!sell)
7376 {
7377 p *= 1f + 0.2f * (float)c.Evalue(1406);
7378 }
7379 break;
7380 }
7381 float num6 = Math.Clamp(Mathf.Sqrt(c.EvalueMax(291) + ((!sell && EClass._zone.IsPCFaction) ? (EClass.Branch.Evalue(2800) * 2) : 0)), 0f, 25f);
7382 switch (priceType)
7383 {
7384 case PriceType.Tourism:
7385 num6 = 0f;
7386 break;
7387 case PriceType.Shipping:
7388 if (sell)
7389 {
7390 p *= 1.100000023841858;
7391 }
7392 break;
7393 case PriceType.PlayerShop:
7394 {
7395 if (!sell)
7396 {
7397 break;
7398 }
7399 float num7 = 1.25f;
7400 if (EClass.Branch != null)
7401 {
7402 if (EClass.Branch.policies.IsActive(2817))
7403 {
7404 num7 += 0.1f + 0.01f * Mathf.Sqrt(EClass.Branch.Evalue(2817));
7405 }
7406 if (EClass.Branch.policies.IsActive(2816))
7407 {
7408 num7 += 0.2f + 0.02f * Mathf.Sqrt(EClass.Branch.Evalue(2816));
7409 }
7410 if (isChara)
7411 {
7412 if (EClass.Branch.policies.IsActive(2828))
7413 {
7414 num7 += 0.1f + 0.01f * Mathf.Sqrt(EClass.Branch.Evalue(2828));
7415 }
7416 }
7417 else if (category.IsChildOf("food") || category.IsChildOf("drink"))
7418 {
7419 if (EClass.Branch.policies.IsActive(2818))
7420 {
7421 num7 += 0.05f + 0.005f * Mathf.Sqrt(EClass.Branch.Evalue(2818));
7422 }
7423 }
7424 else if (category.IsChildOf("furniture"))
7425 {
7426 if (EClass.Branch.policies.IsActive(2819))
7427 {
7428 num7 += 0.05f + 0.005f * Mathf.Sqrt(EClass.Branch.Evalue(2819));
7429 }
7430 }
7431 else if (EClass.Branch.policies.IsActive(2820))
7432 {
7433 num7 += 0.05f + 0.005f * Mathf.Sqrt(EClass.Branch.Evalue(2820));
7434 }
7435 }
7436 p *= num7;
7437 break;
7438 }
7439 }
7440 if ((uint)currency > 1u)
7441 {
7442 num6 = 0f;
7443 }
7444 p *= (sell ? (1f + num6 * 0.02f) : (1f - num6 * 0.02f));
7445 if (sell)
7446 {
7447 p = EClass.curve((int)p, 10000, 10000, 80);
7448 }
7449 if (p < 1.0)
7450 {
7451 p = ((!sell) ? 1 : 0);
7452 }
7453 if (!sell)
7454 {
7455 if (currency == CurrencyType.Casino_coin)
7456 {
7457 if (p > 100000.0)
7458 {
7459 p = Mathf.CeilToInt((float)p / 100000f) * 100000;
7460 }
7461 else if (p > 10000.0)
7462 {
7463 p = Mathf.CeilToInt((float)p / 10000f) * 10000;
7464 }
7465 else if (p > 1000.0)
7466 {
7467 p = Mathf.CeilToInt((float)p / 1000f) * 1000;
7468 }
7469 else if (p > 100.0)
7470 {
7471 p = Mathf.CeilToInt((float)p / 100f) * 100;
7472 }
7473 else if (p > 10.0)
7474 {
7475 p = Mathf.CeilToInt((float)p / 10f) * 10;
7476 }
7477 }
7478 if (this.trait is TraitDeed)
7479 {
7480 p *= Mathf.Pow(2f, EClass.player.flags.landDeedBought);
7481 }
7482 }
7483 if (p > (double)(sell ? 500000000 : 1000000000))
7484 {
7485 if (!sell)
7486 {
7487 return 1000000000;
7488 }
7489 return 500000000;
7490 }
7491 return (int)p;
7492 }
BlessedState
Definition: BlessedState.cs:2
@ currency
CurrencyType
Definition: CurrencyType.cs:2
PriceType
Definition: PriceType.cs:2
int c_priceFix
Definition: Card.cs:1137
int EvalueMax(int ele, int min=0)
Definition: Card.cs:2573
bool noSell
Definition: Card.cs:830
int c_priceAdd
Definition: Card.cs:1149
bool isStolen
Definition: Card.cs:854
bool IsIdentified
Definition: Card.cs:2365
int c_charges
Definition: Card.cs:1269
int Evalue(int ele)
PolicyManager policies
int BuySpellbookPrice(int a)
Definition: GuildMage.cs:17
int SellStolenPrice(int a)
Definition: GuildThief.cs:17
static GuildMage Mage
Definition: Guild.cs:58
bool IsMember
Definition: Guild.cs:72
static GuildThief Thief
Definition: Guild.cs:60
int landDeedBought
Definition: Player.cs:656
Flags flags
Definition: Player.cs:1091
bool IsActive(int id, int days=-1)
static void UseSeed(int seed, Action action)
Definition: Rand.cs:22
ReligionHarvest Harvest
ReligionLuck Luck
virtual bool HasCharges
Definition: Trait.cs:328

References EClass._zone, EClass.Branch, GuildMage.BuySpellbookPrice(), currency, EClass.curve(), FactionBranch.Evalue(), Player.flags, EClass.game, ReligionManager.Harvest, Trait.HasCharges, ThingContainer.height, SourceCategory.Row.id, PolicyManager.IsActive(), SourceCategory.Row.IsChildOf(), Guild.IsMember, Zone.IsPCFaction, Player.Flags.landDeedBought, ReligionManager.Luck, Guild.Mage, EClass.pc, EClass.player, FactionBranch.policies, Game.religions, EClass.rnd(), GuildThief.SellStolenPrice(), Guild.Thief, Rand.UseSeed(), and ThingContainer.width.

Referenced by InvOwnerRecycle._OnProcess(), AI_Shopping.Buy(), TraitSalesTag.CanTagSale(), Chara.ClearInventory(), ZonePreEnterBoutWin.Execute(), QuestSupply.GetBonus(), QuestSupplySpecific.GetBonus(), Thing.GetName(), Chara.GetName(), TraitTicketFurniture.GetPrice(), HomeResourceWorth.GetPrice(), ShopTransaction.GetPrice(), InvOwner.ListInteractions(), Trait.OnBarter(), Affinity.OnGift(), ShopTransaction.Process(), UIInventory.RefreshList(), PartialMap.Save(), GameDate.ShipGoods(), TraitSalesTag.TrySetHeldAct(), and ActEffect.Wish().

◆ GetRandomColor()

ref Color Card.GetRandomColor ( )
inline

Definition at line 5919 of file Card.cs.

5920 {
5921 int num = EClass.game.seed + refVal;
5922 num += id[0] % 10000;
5923 if (id.Length > 1)
5924 {
5925 num += id[1] % 1000;
5926 if (id.Length > 2)
5927 {
5928 num += id[2] % 1000;
5929 if (id.Length > 3)
5930 {
5931 num += id[3] % 1000;
5932 if (id.Length > 4)
5933 {
5934 num += id[4] % 1000;
5935 }
5936 }
5937 }
5938 }
5939 Rand.UseSeed(num, delegate
5940 {
5941 _randColor = EClass.sources.materials.rows[EClass.rnd(90)].matColor;
5942 });
5943 return ref _randColor;
5944 }
static Color _randColor
Definition: Card.cs:93

References SourceManager.materials, EClass.rnd(), EClass.sources, and Rand.UseSeed().

◆ GetRenderParam()

RenderParam Card.GetRenderParam ( )
inline

Definition at line 5846 of file Card.cs.

5847 {
5849 shared.color = 11010048f;
5850 shared.liquidLv = 0;
5851 shared.cell = null;
5852 SetRenderParam(shared);
5853 return shared;
5854 }
virtual void SetRenderParam(RenderParam p)
Definition: Card.cs:5856
static RenderParam shared
Definition: RenderParam.cs:5

References RenderParam.shared.

Referenced by EffectIRenderer.OnUpdate().

◆ GetRestrainer()

TraitShackle Card.GetRestrainer ( )
inline

Definition at line 6977 of file Card.cs.

6978 {
6979 foreach (Card item in pos.ListCards())
6980 {
6981 if (item.trait is TraitShackle && item.c_uidRefCard == uid)
6982 {
6983 return item.trait as TraitShackle;
6984 }
6985 }
6986 return null;
6987 }
List< Card > ListCards(bool includeMasked=false)
Definition: Point.cs:1039

References item, and Point.ListCards().

Referenced by BaseTileMap.DrawTile().

◆ GetRoot()

ICardParent Card.GetRoot ( )
inline

Implements ICardParent.

Definition at line 3347 of file Card.cs.

3348 {
3349 if (parent == null)
3350 {
3351 return this;
3352 }
3353 return parent.GetRoot();
3354 }
ICardParent GetRoot()

References ICardParent.GetRoot(), and parent.

Referenced by UIInventory.RefreshMenu().

◆ GetRootCard()

Card Card.GetRootCard ( )
inline

Definition at line 3356 of file Card.cs.

3357 {
3358 if (!(parent is Card card))
3359 {
3360 return this;
3361 }
3362 return card.GetRootCard();
3363 }

References card, and parent.

Referenced by InvOwnerBlend._OnProcess(), InvOwnerChangeMaterial._OnProcess(), InvOwnerEnchant._OnProcess(), InvOwnerIdentify._OnProcess(), InvOwnerLighten._OnProcess(), InvOwnerReconstruction._OnProcess(), InvOwnerUncurse._OnProcess(), AM_Adv._OnUpdateInput(), AddThing(), Thing.ApplyMaterialElements(), Thing.CanAutoFire(), Chara.CanPick(), AI_TargetCard.CanProgress(), InvOwner.CanShiftClick(), ChangeMaterial(), Recipe.Craft(), LayerInventory.CreateContainer(), DragItemCard.DragInfo.DragInfo(), Player.EquipTool(), BaseGameScreen.Focus(), TaskBuild.GetHitResult(), Thing.GetName(), Chara.HoldCard(), IsChildOf(), ModNum(), TraitBrewery.OnChildDecay(), TaskBuild.OnProgressComplete(), TraitEquipItem.OnSetCardGrid(), AI_Drink.OnSetOwner(), AI_Read.OnSetOwner(), AM_Paint.OnUpdateInput(), TraitMannequin.OnUse(), ActThrow.Perform(), Chara.PickHeld(), ActEffect.Proc(), InvOwner.Transaction.Process(), BuildMenu.RefreshCategory(), Player.RefreshCurrentHotItem(), WidgetSearch.RefreshList(), UIInventory.RefreshMenu(), RemoveThing(), AI_Churyu.Run(), AI_Drink.Run(), AI_Eat.Run(), AI_Grab< T >.Run(), AI_Read.Run(), AI_TargetCard.Run(), ButtonGrid.SetCard(), ButtonGrid.SetIngredient(), ShouldTrySetDirtyInventory(), Player.TryEquipBait(), TraitContainer.TryOpen(), ActRanged.TryReload(), TraitContainer.TrySetAct(), Map.TryShatter(), ThingContainer.TryStack(), and TryStackTo().

◆ GetRuneEnc()

SocketData Card.GetRuneEnc ( int  idEle)
inline

Definition at line 3555 of file Card.cs.

3556 {
3557 if (socketList != null)
3558 {
3559 foreach (SocketData socket in socketList)
3560 {
3561 if (socket.type == SocketData.Type.Rune && socket.idEle == idEle)
3562 {
3563 return socket;
3564 }
3565 }
3566 }
3567 return null;
3568 }

References SocketData.idEle, socketList, and SocketData.type.

Referenced by Element.AddEncNote().

◆ GetSightRadius()

int Card.GetSightRadius ( )
inline

Definition at line 6259 of file Card.cs.

6260 {
6261 if (IsPC)
6262 {
6263 return EClass.player.lightRadius;
6264 }
6265 return (EClass._map.IsIndoor ? 4 : 5) + (IsPCFaction ? 1 : 0);
6266 }

References EClass._map, Map.IsIndoor, Player.lightRadius, and EClass.player.

Referenced by Chara.CanSeeLos(), ActRanged.Perform(), GoalCombat.Run(), GoalCombat.TryThrow(), and GoalCombat.TryUseAbility().

◆ GetSprite()

virtual Sprite Card.GetSprite ( int  dir = 0)
inlinevirtual

Reimplemented in Chara.

Definition at line 5946 of file Card.cs.

5947 {
5948 if (trait is TraitAbility)
5949 {
5950 return (trait as TraitAbility).CreateAct()?.GetSprite() ?? EClass.core.refs.icons.defaultAbility;
5951 }
5952 return sourceCard.GetSprite(dir, trait.IdSkin, (IsInstalled && pos != null && pos.IsValid && pos.cell.IsSnowTile) ? true : false);
5953 }
bool IsSnowTile
Definition: Cell.cs:782
Sprite defaultAbility
Definition: CoreRef.cs:118
Icons icons
Definition: CoreRef.cs:355
CoreRef refs
Definition: Core.cs:51
Cell cell
Definition: Point.cs:51
Sprite GetSprite(int dir=0, int skin=0, bool snow=false)
Definition: RenderRow.cs:261
virtual int IdSkin
Definition: Trait.cs:45

References Point.cell, EClass.core, CoreRef.Icons.defaultAbility, RenderRow.GetSprite(), CoreRef.icons, Trait.IdSkin, Cell.IsSnowTile, Point.IsValid, and Core.refs.

Referenced by AM_Paint.OnUpdateInput(), CardActor.RefreshSprite(), and LayerPixelPaint.SetCanvas().

◆ GetSubPassData()

virtual SubPassData Card.GetSubPassData ( )
inlinevirtual

Reimplemented in Chara, and Thing.

Definition at line 6128 of file Card.cs.

6129 {
6130 return SubPassData.Default;
6131 }
static SubPassData Default
Definition: SubPassData.cs:7

References SubPassData.Default.

Referenced by CardRenderer.Draw().

◆ GetTalkText()

string Card.GetTalkText ( string  idTopic,
bool  stripPun = false,
bool  useDefault = true 
)
inline

Definition at line 6688 of file Card.cs.

6689 {
6690 bool flag = isChara && Chara.IsHumanSpeak;
6691 string text = MOD.listTalk.GetTalk(c_idTalk.IsEmpty(id), idTopic, useDefault, flag);
6692 if (!text.IsEmpty())
6693 {
6694 text = text.Split('|').RandomItem();
6695 if (!flag || (IsDeadOrSleeping && IsAliveInCurrentZone))
6696 {
6697 if (!text.StartsWith("(") && !text.StartsWith("*"))
6698 {
6699 text = "(" + text + ")";
6700 }
6701 text = text.Replace("。)", ")");
6702 }
6703 }
6704 return ApplyTone(text, stripPun);
6705 }
virtual bool IsDeadOrSleeping
Definition: Card.cs:2097
string c_idTalk
Definition: Card.cs:1569
bool IsHumanSpeak
Definition: Chara.cs:1013
static TalkDataList listTalk
Definition: MOD.cs:10
string GetTalk(string id, string idTopic, bool useDefault=false, bool human=true)
Definition: TalkDataList.cs:23

References TalkDataList.GetTalk(), Chara.IsHumanSpeak, and MOD.listTalk.

Referenced by DramaCustomSequence.GetRumor(), DramaManager.ParseLine(), Msg.Talk(), and WidgetFeed.Talk().

◆ GetTilePrice()

static int Card.GetTilePrice ( TileRow  row,
SourceMaterial::Row  mat 
)
inlinestatic

Definition at line 6993 of file Card.cs.

6994 {
6995 int result = 0;
6996 if (row.id == 0)
6997 {
6998 return result;
6999 }
7000 result = row.value * mat.value / 100;
7001 if (result < 0)
7002 {
7003 result = 1;
7004 }
7005 return result;
7006 }
int id
Definition: TileRow.cs:8

References TileRow.id.

Referenced by PartialMap.Save().

◆ GetTotalQuality()

int Card.GetTotalQuality ( bool  applyBonus = true)
inline

Definition at line 3766 of file Card.cs.

3767 {
3768 int num = 5 + LV + material.quality;
3769 if (applyBonus)
3770 {
3771 num = num * (100 + Quality) / 100;
3772 }
3773 return num;
3774 }
int Quality
Definition: Card.cs:2413

References LV, material, and Quality.

Referenced by Hobby.GetEfficiency().

◆ GetValue()

int Card.GetValue ( PriceType  priceType = PriceType::Default,
bool  sell = false 
)
inline

Definition at line 7035 of file Card.cs.

7036 {
7037 int num = ((c_fixedValue == 0) ? trait.GetValue() : c_fixedValue);
7038 if (id == "plat" && !sell)
7039 {
7040 num = 10000;
7041 }
7042 if (num == 0)
7043 {
7044 return 0;
7045 }
7046 float num2 = num;
7047 if (priceType == PriceType.CopyShop)
7048 {
7049 num2 += (float)c_priceCopy * 0.2f;
7050 num2 = num2 * (float)Mathf.Max(150 + rarityLv, 150) / 100f;
7051 }
7052 else
7053 {
7054 num2 = num2 * (float)Mathf.Max(100 + rarityLv + Mathf.Min(QualityLv * 10, 200), 80) / 100f;
7055 }
7056 if (IsFood && !material.tag.Contains("food"))
7057 {
7058 num2 *= 0.5f;
7059 }
7060 float num3;
7062 {
7063 if (sell)
7064 {
7065 num2 *= 0.3f;
7066 }
7067 num3 = 2f;
7068 }
7069 else
7070 {
7071 num3 = 0.5f;
7072 }
7073 if (isReplica)
7074 {
7075 num2 *= 0.15f;
7076 }
7077 if (!IsUnique)
7078 {
7079 if (IsEquipmentOrRanged && rarity >= Rarity.Legendary)
7080 {
7081 num2 = Mathf.Max(num2, 1800f + num2 / 5f);
7082 }
7083 num2 = num2 * (100f + num3 * (float)(material.value - 100)) / 100f;
7085 {
7086 int num4 = 0;
7087 foreach (Element value in elements.dict.Values)
7088 {
7089 num4 += value.source.value;
7090 }
7091 num2 = num2 * (float)(100 + (sell ? ((int)MathF.Sqrt(num4) * 10) : num4)) / 100f;
7092 if (rarity >= Rarity.Legendary)
7093 {
7094 num2 = Mathf.Max(num2, 3600f + num2 / 5f);
7095 }
7096 }
7097 }
7098 if (trait is TraitRecipe && sell)
7099 {
7100 num2 *= 0.1f;
7101 }
7102 if (encLV != 0 && !category.tag.Contains("noEnc"))
7103 {
7104 num2 = (category.tag.Contains("enc") ? (num2 * (0.7f + (float)(encLV - 1) * 0.2f)) : ((!IsFood) ? (num2 * (1f + (float)encLV * 0.01f)) : ((!(id == "honey")) ? (num2 * Mathf.Min(1f + 0.1f * (float)encLV, 2f) + (float)(encLV * 100)) : (num2 + (float)(encLV * 10)))));
7105 }
7106 if (tier > 0)
7107 {
7108 num2 *= (float)(tier + 1);
7109 }
7110 return (int)num2;
7111 }
bool IsEquipmentOrRangedOrAmmo
Definition: Card.cs:2218
int c_fixedValue
Definition: Card.cs:1173
int c_priceCopy
Definition: Card.cs:1161
bool IsEquipmentOrRanged
Definition: Card.cs:2206
int QualityLv
Definition: Card.cs:2415
virtual int GetValue()
Definition: Trait.cs:585

References ElementContainer.dict, Trait.GetValue(), material, Element.source, and SourceCategory.Row.tag.

Referenced by CraftUtil.MixIngredients(), and TraitBrewery.OnChildDecay().

◆ GetWindowSaveData()

Window.SaveData Card.GetWindowSaveData ( )
inline

Definition at line 2504 of file Card.cs.

2505 {
2506 if (IsPC)
2507 {
2508 return Window.dictData.TryGetValue("LayerInventoryFloatMain0");
2509 }
2511 {
2512 return Window.dictData.TryGetValue("ChestMerchant");
2513 }
2514 return c_windowSaveData;
2515 }
Window.SaveData c_windowSaveData
Definition: Card.cs:1821
Definition: Window.cs:13
static Dictionary< string, SaveData > dictData
Definition: Window.cs:594

References c_windowSaveData, Window.dictData, IsPC, and trait.

Referenced by LayerInventory.CreateBuy(), ThingContainer.GetDest(), TaskDump.IsValidContainer(), TaskDump.ListThingsToPut(), UIDragGridIngredients.Refresh(), and Zone.TryAddThingInSharedContainer().

◆ GiveBirth()

Thing Card.GiveBirth ( Thing  t,
bool  effect 
)
inline

Definition at line 5664 of file Card.cs.

5665 {
5666 Card card = (ExistsOnMap ? this : (GetRootCard() ?? EClass.pc));
5667 EClass.player.forceTalk = true;
5668 card.Talk("giveBirth");
5669 EClass._zone.TryAddThing(t, card.pos);
5670 if (effect)
5671 {
5672 card.pos.PlayEffect("revive");
5673 card.pos.PlaySound("egg");
5674 PlayAnime(AnimeID.Shiver);
5675 if (isChara)
5676 {
5678 }
5679 }
5680 return t;
5681 }
void PlayAnime(AnimeID id, bool force=false)
Definition: Card.cs:6028
bool TryAddThing(Thing target, Point p, bool destroyIfFail=false)
Definition: Zone.cs:2190

References EClass._zone, Chara.AddCondition(), card, EClass.pc, and Zone.TryAddThing().

Referenced by ActEffect.GeneMiracle(), and ActEffect.LoveMiracle().

◆ HasCondition< T >()

virtual bool Card.HasCondition< T > ( )
inlinevirtual

Reimplemented in Chara.

Type Constraints
T :Condition 

Definition at line 7704 of file Card.cs.

7704 : Condition
7705 {
7706 return false;
7707 }

◆ HasCraftBonusTrait()

bool Card.HasCraftBonusTrait ( )
inline

Definition at line 6799 of file Card.cs.

6800 {
6801 return ListCraftBonusTraits().Count > 0;
6802 }
List< Element > ListCraftBonusTraits()
Definition: Card.cs:6804

Referenced by CraftUtil.MixIngredients().

◆ HasEditorTag()

bool Card.HasEditorTag ( EditorTag  tag)
inline

Definition at line 2588 of file Card.cs.

2589 {
2590 return c_editorTags?.Contains(tag.ToString()) ?? false;
2591 }

References c_editorTags.

Referenced by HotItemNoItem._TrySetAct(), AttackProcess.Perform(), AI_Idle.Run(), GoalCombat.Run(), CoreDebug.TestSpawn(), TraitBaseSpellbook.TryProgress(), and Map.TryShatter().

◆ HasElement() [1/2]

bool Card.HasElement ( int  ele,
int  req = 1 
)
inline

Definition at line 5787 of file Card.cs.

5788 {
5789 return elements.Value(ele) >= req;
5790 }

References ElementContainer.Value().

Referenced by Chara._Move(), TraitAltar._OnOffer(), InvOwnerGene._OnProcess(), ActPlan._Update(), UICharaMaker.AddDomain(), ActMelee.Attack(), DramaCustomSequence.Build(), RecipeCard.Build(), RecipeCard.BuildIngredientList(), AttackProcess.CalcHit(), Chara.CanBeTempAlly(), TraitKettle.CanCopy(), Trait.CanEat(), TaskMine.CanMine(), TraitAltar.CanOffer(), ActNTR.CanPerform(), TaskChopWood.CanProgress(), ActThrow.CanThrow(), TraitCrafter.Craft(), RecipeCard.Craft(), FactionBranch.DailyOutcome(), ActEffect.DamageEle(), DamageHP(), Decay(), CharaBody.Equip(), AI_Fuck.Finish(), HotItemHeld.GetAct(), Chara.GetHoverText(), TaskHarvest.GetIdDismantled(), Religion.GetOfferingValue(), BaseTaskHarvest.GetText(), BaseTaskHarvest.GetToolEfficiency(), Chara.GiveGift(), TaskHarvest.HarvestThing(), Party.HasElement(), CharaBody.IsEquippable(), CharaBody.IsTooHeavyToEquip(), Recipe.Ingredient.IsValidIngredient(), Religion.JoinFaith(), CalcPlat.Learn(), LevelUp(), Props.ListThingStack(), Thing.ListValidTraits(), RecipeCard.MakeDish(), TraitSeed.MakeSeed(), CraftUtil.MixIngredients(), StatsMana.Mod(), StatsStamina.Mod(), Zone_Casino.OnActivate(), Trait.OnBarter(), AM_Adv.OnBecomeNoGoal(), TraitTent.OnChangePlaceState(), Affinity.OnGift(), AI_Fish.ProgressFish.OnProgress(), ConSleep.OnRemoved(), InvOwnerGene.OnWriteNote(), ActRanged.Perform(), ActRush.Perform(), ActThrow.Perform(), AttackProcess.Perform(), AttackProcess.Prepare(), FoodEffect.Proc(), ActEffect.Proc(), CoreDebug.QuickStart(), Chara.Refresh(), Chara.RefreshSpeed(), Chara.RequestProtection(), ActRide.Ride(), AI_Idle.Run(), AI_Slaughter.Run(), GoalCombat.Run(), Weather.SetCondition(), SpawnLoot(), ConSleep.SuccubusVisit(), DramaActor.Talk(), ActThrow.Throw(), ConSuffocation.Tick(), Chara.TickConditions(), CalcPlat.Train(), Zone.TryGenerateBigDaddy(), Zone.TryGenerateEvolved(), Zone.TryGenerateShrine(), TaskHarvest.TryGetAct(), ThingGen.TryLickChest(), TryMakeRandomItem(), Chara.TryNullifyCurse(), HotItemHeld.TrySetToolAct(), GoalCombat.TryThrow(), GoalCombat.TryUseAbility(), and CharaBody.Unequip().

◆ HasElement() [2/2]

bool Card.HasElement ( string  id,
int  req = 1 
)
inline

Definition at line 5792 of file Card.cs.

5793 {
5794 return HasElement(EClass.sources.elements.alias[id].id, req);
5795 }

References SourceManager.elements, and EClass.sources.

◆ HasElementNoCopy()

bool Card.HasElementNoCopy ( )
inline

Definition at line 5802 of file Card.cs.

5803 {
5804 if (HasElement(764))
5805 {
5806 return true;
5807 }
5808 if (HasElement(759))
5809 {
5810 return true;
5811 }
5812 if (HasElement(703))
5813 {
5814 return true;
5815 }
5816 if (HasElement(758))
5817 {
5818 return true;
5819 }
5820 if (HasElement(704))
5821 {
5822 return true;
5823 }
5824 return false;
5825 }

Referenced by TraitDemitas.CanCopy(), and TraitKettle.CanCopy().

◆ HasGlobalElement()

bool Card.HasGlobalElement ( int  ele)
inline

Definition at line 5797 of file Card.cs.

5798 {
5799 return elements.GetElement(ele)?.IsGlobalElement ?? false;
5800 }
Element GetElement(string alias)
bool IsGlobalElement
Definition: ELEMENT.cs:345

References ElementContainer.GetElement(), and Element.IsGlobalElement.

Referenced by Evalue().

◆ HasLight()

bool Card.HasLight ( )
inline

Definition at line 6235 of file Card.cs.

6236 {
6237 return GetLightRadius() > 0;
6238 }

◆ HasRune()

bool Card.HasRune ( )
inline

Definition at line 3657 of file Card.cs.

3658 {
3659 return CountRune() > 0;
3660 }

References CountRune().

Referenced by TraitKettle.CanCopy().

◆ HasTag()

◆ HasTalk()

bool Card.HasTalk ( string  idTopic)
inline

Definition at line 6559 of file Card.cs.

6560 {
6561 return !MOD.listTalk.GetTalk(c_idTalk.IsEmpty(id), idTopic, useDefault: true).IsEmpty();
6562 }

References TalkDataList.GetTalk(), and MOD.listTalk.

◆ HaveFur()

bool Card.HaveFur ( )
inline

Definition at line 7709 of file Card.cs.

7710 {
7711 if (!isChara)
7712 {
7713 return false;
7714 }
7715 string text = id;
7716 if (text == "putty_snow" || text == "putty_snow_gold")
7717 {
7718 return true;
7719 }
7720 return !Chara.race.fur.IsEmpty();
7721 }

References Chara.race.

Referenced by FactionBranch.DailyOutcome(), Chara.Duplicate(), ActEffect.ProcAt(), and AI_Slaughter.Run().

◆ HealHP()

virtual void Card.HealHP ( int  a,
HealSource  origin = HealSource::None 
)
inlinevirtual

Definition at line 3933 of file Card.cs.

3934 {
3935 long num = a;
3936 if (origin == HealSource.Magic)
3937 {
3938 num = (long)a * (long)Mathf.Max(100 - Evalue(93), 1) / 100;
3939 }
3940 if (num > 100000000)
3941 {
3942 num = 100000000L;
3943 }
3944 hp += (int)num;
3945 if (hp > MaxHP)
3946 {
3947 hp = MaxHP;
3948 }
3949 switch (origin)
3950 {
3951 case HealSource.Magic:
3952 case HealSource.Item:
3953 PlaySound("heal");
3954 PlayEffect("heal");
3955 break;
3956 case HealSource.HOT:
3957 PlaySound("heal_tick");
3958 PlayEffect("heal_tick");
3959 break;
3960 }
3961 }
HealSource
Definition: HealSource.cs:2

References Evalue(), hp, MaxHP, PlayEffect(), and PlaySound().

Referenced by HealHPHost(), StatsMana.Mod(), ActPray.Pray(), AI_PassTime.Run(), Zone.Simulate(), ConHOT.Tick(), and ConSleep.Tick().

◆ HealHPHost()

virtual void Card.HealHPHost ( int  a,
HealSource  origin = HealSource::None 
)
inlinevirtual

Definition at line 3917 of file Card.cs.

3918 {
3919 if (isChara)
3920 {
3921 if (Chara.parasite != null)
3922 {
3924 }
3925 if (Chara.ride != null)
3926 {
3927 Chara.ride.HealHP(a);
3928 }
3929 }
3930 HealHP(a, origin);
3931 }
Chara parasite
Definition: Chara.cs:30
Chara ride
Definition: Chara.cs:27

References HealHP(), isChara, Chara.parasite, and Chara.ride.

◆ Inspect()

void Card.Inspect ( )
inline

Definition at line 7689 of file Card.cs.

7690 {
7691 SE.Play("pop_paper");
7692 if (isChara)
7693 {
7694 LayerChara layerChara = EClass.ui.AddLayerDontCloseOthers<LayerChara>();
7695 layerChara.windows[0].SetRect(EClass.core.refs.rects.center);
7696 layerChara.SetChara(Chara);
7697 }
7698 else
7699 {
7700 EClass.ui.AddLayerDontCloseOthers<LayerInfo>().SetThing(Thing);
7701 }
7702 }
RectData center
Definition: CoreRef.cs:166
Rects rects
Definition: CoreRef.cs:361
static UI ui
Definition: EClass.cs:16
LayerChara SetChara(Chara c)
Definition: LayerChara.cs:9
List< Window > windows
Definition: Layer.cs:116

References CoreRef.Rects.center, EClass.core, CoreRef.rects, Core.refs, LayerChara.SetChara(), EClass.ui, and Layer.windows.

Referenced by ActPlan._Update().

◆ Install()

◆ IsChildOf()

bool Card.IsChildOf ( Card  c)
inline

Definition at line 2649 of file Card.cs.

2650 {
2651 return GetRootCard() == c;
2652 }

References GetRootCard().

Referenced by AI_OpenGambleChest.IsValid().

◆ IsExcludeFromCraft()

bool Card.IsExcludeFromCraft ( Recipe::Ingredient  ing)
inline

Definition at line 2517 of file Card.cs.

2518 {
2519 if ((IsUnique && ing.id != id && !ing.idOther.Contains(id)) || c_isImportant)
2520 {
2521 return true;
2522 }
2523 if (parent is Card card)
2524 {
2525 if (card.trait is TraitChestMerchant)
2526 {
2527 return true;
2528 }
2529 if (card.isSale || !card.trait.CanUseContent)
2530 {
2531 return true;
2532 }
2533 Window.SaveData windowSaveData = card.GetWindowSaveData();
2534 if (windowSaveData != null)
2535 {
2536 return windowSaveData.excludeCraft;
2537 }
2538 }
2539 return false;
2540 }
bool c_isImportant
Definition: Card.cs:1024
List< string > idOther
Definition: Recipe.cs:41
bool excludeCraft
Definition: Window.cs:379

References c_isImportant, card, Window.SaveData.excludeCraft, IsUnique, and parent.

Referenced by Props.ListThingStack().

◆ IsInMutterDistance()

bool Card.IsInMutterDistance ( int  d = 10)
inline

Definition at line 7548 of file Card.cs.

7549 {
7550 return pos.Distance(EClass.pc.pos) < d;
7551 }

References Point.Distance(), EClass.pc, and pos.

Referenced by ActCryRage.Perform(), ActCrySad.Perform(), ActEffect.ProcAt(), and AI_Idle.Run().

◆ IsStackable()

bool Card.IsStackable ( Thing  tg)
inline

Definition at line 3365 of file Card.cs.

3366 {
3367 if (id != tg.id || material != tg.material)
3368 {
3369 return false;
3370 }
3371 return true;
3372 }

References id, and material.

◆ KillAnime()

void Card.KillAnime ( )
inline

Definition at line 6023 of file Card.cs.

6024 {
6026 }
virtual void KillAnime()

References CardRenderer.KillAnime().

Referenced by ActThrow.Throw().

◆ LevelUp()

void Card.LevelUp ( )
inline

Definition at line 2974 of file Card.cs.

2975 {
2976 if (IsPC)
2977 {
2979 {
2980 Msg.Say("demoLimit");
2981 return;
2982 }
2984 Tutorial.Reserve("feat");
2985 }
2986 feat++;
2987 LV++;
2988 Say("dingExp", this);
2989 PlaySound("jingle_lvup");
2990 PlayEffect("aura_heaven");
2991 if (HasElement(1415) && Evalue(1415) < 9 && LV >= Evalue(1415) * 5 + 10)
2992 {
2993 Chara.SetFeat(1415, Evalue(1415) + 1, msg: true);
2994 }
2995 if (IsPC)
2996 {
2997 return;
2998 }
2999 if (Chara.race.id == "mutant")
3000 {
3001 int num = Mathf.Min(1 + LV / 5, 20);
3002 for (int i = 0; i < num; i++)
3003 {
3004 if (Evalue(1644) < i + 1)
3005 {
3006 Chara.SetFeat(1644, i + 1, msg: true);
3007 }
3008 }
3009 }
3010 Chara.TryUpgrade();
3011 }
Version version
Definition: BaseCore.cs:17
int feat
Definition: Card.cs:374
void SetFeat(int id, int value=1, bool msg=false)
Definition: Chara.cs:9586
void TryUpgrade(bool msg=true)
Definition: Chara.cs:8337
int totalFeat
Definition: Player.cs:902
static void Reserve(string idStep, Action onBeforePlay=null)
Definition: Tutorial.cs:55
bool demo
Definition: Version.cs:14

References EClass.core, Version.demo, Evalue(), feat, HasElement(), IsPC, LV, PlayEffect(), EClass.player, PlaySound(), Chara.race, Tutorial.Reserve(), Msg.Say(), Say(), Chara.SetFeat(), Player.totalFeat, Chara.TryUpgrade(), and BaseCore.version.

Referenced by AddExp().

◆ ListCraftBonusTraits()

List< Element > Card.ListCraftBonusTraits ( )
inline

Definition at line 6804 of file Card.cs.

6805 {
6806 List<Element> list = new List<Element>();
6807 string[] tag = sourceCard.tag;
6808 for (int i = 0; i < tag.Length; i++)
6809 {
6810 string[] array = tag[i].Split('/');
6811 if (!(array[0] != "craft_bonus"))
6812 {
6813 Element item = Element.Create(array[1], array[2].ToInt());
6814 list.Add(item);
6815 }
6816 }
6817 return list;
6818 }

References Element.Create(), item, and RenderRow.tag.

Referenced by CraftUtil.MixIngredients().

◆ LookAt() [1/2]

virtual void Card.LookAt ( Card  c)
inlinevirtual

Reimplemented in Chara.

Definition at line 6076 of file Card.cs.

6077 {
6078 }

Referenced by ActThrow.Throw().

◆ LookAt() [2/2]

virtual void Card.LookAt ( Point  p)
inlinevirtual

Reimplemented in Chara.

Definition at line 6080 of file Card.cs.

6081 {
6082 }

◆ MakeEgg()

Thing Card.MakeEgg ( bool  effect = true,
int  num = 1,
bool  addToZone = true,
int  fertChance = 20,
BlessedState state = null 
)
inline

Definition at line 5624 of file Card.cs.

5625 {
5626 Thing thing = ThingGen.Create((EClass.rnd(EClass.debug.enable ? 1 : fertChance) == 0) ? "egg_fertilized" : "_egg").SetNum(num);
5627 thing.MakeFoodFrom(this);
5628 thing.c_idMainElement = c_idMainElement;
5629 if (state.HasValue)
5630 {
5631 thing.SetBlessedState(state.Value);
5632 }
5633 if (!addToZone)
5634 {
5635 return thing;
5636 }
5637 return GiveBirth(thing, effect);
5638 }
int c_idMainElement
Definition: Card.cs:1413
Thing GiveBirth(Thing t, bool effect)
Definition: Card.cs:5664
virtual void SetBlessedState(BlessedState s)
Definition: Card.cs:3825
Card MakeFoodFrom(string _id)
Definition: Card.cs:5415

References ThingGen.Create(), EClass.debug, CoreDebug.enable, MakeFoodFrom(), EClass.rnd(), SetBlessedState(), and SetNum().

Referenced by InvOwnerRecycle._OnProcess(), Chara.Cuddle(), FactionBranch.DailyOutcome(), ActEffect.LoveMiracle(), and CoreDebug.UpdateInput().

◆ MakeFigureFrom()

void Card.MakeFigureFrom ( string  id)
inline

Definition at line 5601 of file Card.cs.

5602 {
5603 MakeRefFrom(id);
5604 }
Card MakeRefFrom(string id)
Definition: Card.cs:5606

Referenced by ContentCodex.OnClickGetCard(), CoreDebug.QuickStart(), Chara.ShowDialog(), and SpawnLoot().

◆ MakeFoodFrom() [1/2]

Card Card.MakeFoodFrom ( Card  c)
inline

Definition at line 5420 of file Card.cs.

5421 {
5422 MakeRefFrom(c);
5424 if (!c.isChara)
5425 {
5426 return this;
5427 }
5428 SourceRace.Row race = c.Chara.race;
5429 int num = race.food[0].ToInt();
5430 bool flag = id == "meat_marble";
5431 int num2 = 1;
5432 bool flag2 = category.IsChildOf("meat");
5433 bool flag3 = category.IsChildOf("egg");
5434 if (flag)
5435 {
5436 num += 100;
5437 }
5438 if (flag2)
5439 {
5440 if (c.IsPCFaction && c.IsUnique)
5441 {
5442 num = -100;
5443 }
5444 elements.SetBase(70, race.STR * race.STR / 5 * num / 100 - 10 + num / 10);
5445 if (flag)
5446 {
5447 elements.SetBase(440, race.END * race.END / 5 * num / 100 - 10 + num / 10);
5448 }
5449 elements.SetBase(71, (int)Mathf.Clamp((float)(num / 10) + Mathf.Sqrt(race.height) - 10f, 1f, 60f));
5450 }
5451 else if (flag3)
5452 {
5453 elements.SetBase(444, race.LER * race.LER / 5 * num / 100 - 10 + num / 10);
5454 num2 = 2;
5455 }
5456 else
5457 {
5458 num2 = 3;
5459 }
5460 if (flag2)
5461 {
5462 if (c.Chara.IsHuman)
5463 {
5464 elements.SetBase(708, 1);
5465 }
5466 if (c.Chara.IsUndead)
5467 {
5468 elements.SetBase(709, 1);
5469 }
5470 }
5471 foreach (Element value in c.elements.dict.Values)
5472 {
5473 if ((!flag3 || value.id != 1229) && (value.source.category == "food" || value.source.tag.Contains("foodEnc") || value.IsTrait))
5474 {
5475 elements.SetBase(value.id, value.Value);
5476 }
5477 }
5478 List<Tuple<int, int>> list = new List<Tuple<int, int>>();
5479 foreach (KeyValuePair<int, int> item in race.elementMap)
5480 {
5481 if (EClass.sources.elements.map[item.Key].tag.Contains("primary"))
5482 {
5483 list.Add(new Tuple<int, int>(item.Key, item.Value));
5484 }
5485 }
5486 list.Sort((Tuple<int, int> a, Tuple<int, int> b) => b.Item2 - a.Item2);
5487 for (int i = 0; i < num2 && i < list.Count; i++)
5488 {
5489 Tuple<int, int> tuple = list[i];
5490 elements.SetBase(tuple.Item1, tuple.Item2 * tuple.Item2 / 4);
5491 }
5492 if (c.Chara.IsUndead)
5493 {
5494 elements.ModBase(73, -20);
5495 }
5496 isWeightChanged = true;
5497 c_weight = race.height * 4 + 100;
5500 int num3 = c.LV - c.sourceCard.LV;
5501 if (num3 < 0)
5502 {
5503 num3 = 0;
5504 }
5505 num3 = EClass.curve(num3, 10, 10, 80);
5506 if (c.rarity >= Rarity.Legendary || c.IsUnique)
5507 {
5508 num3 += 60;
5509 }
5510 if (flag2 && c.IsPCFaction && c.IsUnique)
5511 {
5512 num3 = 0;
5513 }
5514 if (num3 > 0)
5515 {
5516 elements.ModBase(2, num3);
5517 }
5518 return this;
5519 }
bool IsHuman
Definition: Chara.cs:877
bool IsUndead
Definition: Chara.cs:889
Element SetBase(string alias, int v, int potential=0)
int Value
Definition: ELEMENT.cs:292
bool IsTrait
Definition: ELEMENT.cs:362
int LV
Definition: RenderRow.cs:22
string[] food
Definition: SourceRace.cs:89
Dictionary< int, int > elementMap
Definition: SourceRace.cs:97

References ChangeMaterial, Chara, EClass.curve(), SourceManager.elements, SourceRace.Row.END, SourceRace.Row.food, SourceRace.Row.height, Element.id, isChara, SourceCategory.Row.IsChildOf(), Chara.IsHuman, IsPCFaction, Element.IsTrait, Chara.IsUndead, IsUnique, item, SourceRace.Row.LER, material, ElementContainer.ModBase(), Chara.race, ElementContainer.SetBase(), Element.source, EClass.sources, SourceRace.Row.STR, and Element.Value.

◆ MakeFoodFrom() [2/2]

Card Card.MakeFoodFrom ( string  _id)
inline

Definition at line 5415 of file Card.cs.

5416 {
5417 return MakeFoodFrom(EClass.sources.cards.map[_id].model);
5418 }
Dictionary< string, CardRow > map
Definition: SourceCard.cs:8
SourceCard cards

References SourceManager.cards, SourceCard.map, and EClass.sources.

Referenced by MakeEgg(), TaskHarvest.OnCreateProgress(), QuestFiamaLock.OnStart(), and SpawnLoot().

◆ MakeFoodRef()

void Card.MakeFoodRef ( Card  c1,
Card  c2 = null 
)
inline

Definition at line 5521 of file Card.cs.

5522 {
5523 Card card = c1;
5524 Card card2 = c2;
5525 if (IsIgnoreName(card))
5526 {
5527 card = null;
5528 }
5529 if (IsIgnoreName(card2))
5530 {
5531 card2 = null;
5532 }
5533 if (card == null && card2 != null)
5534 {
5535 card = card2;
5536 card2 = null;
5537 }
5538 if (card != null)
5539 {
5540 MakeRefFrom(card, card2);
5541 if (card.c_idRefCard != null)
5542 {
5543 c_idRefCard = card.c_idRefCard;
5545 }
5546 if (card2 != null && card2.c_idRefCard != null)
5547 {
5548 c_idRefCard2 = card2.c_idRefCard;
5549 c_altName2 = TryGetFoodName(card2);
5550 }
5551 }
5552 static bool IsIgnoreName(Card c)
5553 {
5554 if (c == null)
5555 {
5556 return true;
5557 }
5558 switch (c.id)
5559 {
5560 case "dough_cake":
5561 case "dough_bread":
5562 case "noodle":
5563 case "flour":
5564 case "rice":
5565 return true;
5566 default:
5567 return false;
5568 }
5569 }
5570 }
string c_altName
Definition: Card.cs:1593
string TryGetFoodName(Card c)
Definition: Card.cs:5572
string c_altName2
Definition: Card.cs:1605
string c_idRefCard2
Definition: Card.cs:1749
string c_idRefCard
Definition: Card.cs:1737

References c_idRefCard, card, and id.

Referenced by TraitBrewery.OnChildDecay().

◆ MakeMilk()

Thing Card.MakeMilk ( bool  effect = true,
int  num = 1,
bool  addToZone = true,
BlessedState state = null 
)
inline

Definition at line 5640 of file Card.cs.

5641 {
5642 Thing thing = ThingGen.Create("milk").SetNum(num);
5643 thing.MakeRefFrom(this);
5644 if (state.HasValue)
5645 {
5646 thing.SetBlessedState(state.Value);
5647 }
5648 int num2 = LV - sourceCard.LV;
5650 {
5651 num2 = 0;
5652 }
5653 if (num2 >= 10)
5654 {
5655 thing.SetEncLv(num2 / 10);
5656 }
5657 if (!addToZone)
5658 {
5659 return thing;
5660 }
5661 return GiveBirth(thing, effect);
5662 }
void SetEncLv(int a)
Definition: Card.cs:3794

References EClass._zone, ThingGen.Create(), Zone.IsUserZone, RenderRow.LV, MakeRefFrom(), SetBlessedState(), SetEncLv(), and SetNum().

Referenced by FactionBranch.DailyOutcome(), ActEffect.LoveMiracle(), and CoreDebug.UpdateInput().

◆ MakeRefFrom() [1/2]

void Card.MakeRefFrom ( Card  c1,
Card  c2 = null 
)
inline

Definition at line 5612 of file Card.cs.

5613 {
5614 c_idRefCard = c1.id;
5615 c_altName = (c1.IsPC ? c1.c_altName : c1.GetName(NameStyle.Ref, (!c1.isChara) ? 1 : 0));
5616 if (c2 != null)
5617 {
5618 c_idRefCard2 = c2.id;
5619 c_altName2 = (c2.IsPC ? c2.c_altName : c2.GetName(NameStyle.Ref, (!c2.isChara) ? 1 : 0));
5620 }
5621 c_extraNameRef = (c1.IsPC ? EClass.pc.c_altName : c1.c_extraNameRef);
5622 }
NameStyle
Definition: NameStyle.cs:2
virtual string GetName(NameStyle style, int num=-1)
Definition: Card.cs:2603
string c_extraNameRef
Definition: Card.cs:1617

References c_extraNameRef, GetName(), id, and isChara.

◆ MakeRefFrom() [2/2]

Card Card.MakeRefFrom ( string  id)
inline

◆ MatchEncSearch()

virtual bool Card.MatchEncSearch ( string  s)
inlinevirtual

Reimplemented in Thing.

Definition at line 7579 of file Card.cs.

7580 {
7581 return false;
7582 }

◆ MaxRune()

int Card.MaxRune ( )
inline

Definition at line 3586 of file Card.cs.

3587 {
3588 return ((!IsUnique) ? 1 : 0) + Evalue(484);
3589 }

References Evalue(), and IsUnique.

Referenced by CanAddRune().

◆ Mod()

void Card.Mod ( )
inline

Definition at line 2499 of file Card.cs.

2500 {
2501 isModified = true;
2502 }
bool isModified
Definition: Card.cs:470

References isModified.

◆ ModCharge()

void Card.ModCharge ( int  a,
bool  destroy = false 
)
inline

Definition at line 3880 of file Card.cs.

3881 {
3882 c_charges += a;
3884 if (c_charges <= 0 && destroy)
3885 {
3886 Say("spellbookCrumble", this);
3887 ModNum(-1);
3888 }
3889 }
void ModNum(int a, bool notify=true)
Definition: Card.cs:3445

References c_charges, ModNum(), Say(), and LayerInventory.SetDirty().

Referenced by TraitBaseSpellbook.ModCharge(), TaskDrawWater.OnCreateProgress(), TaskPourWater.OnCreateProgress(), ActWater.Perform(), ActZap.Perform(), Trait.Refuel(), AI_UseCrafter.Run(), TaskWater.Run(), ConSleep.SuccubusVisit(), Trait.TryOpenLock(), and Map.TryShatter().

◆ ModCurrency()

void Card.ModCurrency ( int  a,
string  id = "money" 
)
inline

Definition at line 3891 of file Card.cs.

3892 {
3893 if (a != 0)
3894 {
3895 if (id == "influence")
3896 {
3898 return;
3899 }
3900 SourceMaterial.Row mat = null;
3901 things.AddCurrency(this, id, a, mat);
3902 }
3903 }
void AddCurrency(Card owner, string id, int a, SourceMaterial.Row mat=null)
void ModInfluence(int a)
Definition: Zone.cs:3564

References EClass._zone, ThingContainer.AddCurrency(), Zone.ModInfluence(), and things.

Referenced by DramaOutcome.chara_hired(), ItemGachaResult.Confirm(), MiniGame.Deactivate(), HitSummary.Execute(), AI_Fuck.Finish(), TraitGamble.IdleUse(), Faction.OnAdvanceMonth(), InvOwnerDeliver.PayBill(), InvOwner.Transaction.Process(), CoreDebug.QuickStart(), AI_Idle.Run(), DramaOutcome.sister_friend(), TryPay(), and Chara.TryPush().

◆ ModEncLv()

void Card.ModEncLv ( int  a)
inline

Definition at line 3776 of file Card.cs.

3777 {
3778 ApplyMaterialElements(remove: true);
3779 encLV += a;
3780 ApplyMaterialElements(remove: false);
3782 {
3783 if (IsWeapon || IsAmmo)
3784 {
3785 elements.ModBase(67, a);
3786 }
3787 else
3788 {
3789 elements.ModBase(65, a * 2);
3790 }
3791 }
3792 }
bool IsAmmo
Definition: Card.cs:2235

References ApplyMaterialElements(), elements, encLV, IsAmmo, IsEquipmentOrRangedOrAmmo, IsWeapon, and ElementContainer.ModBase().

Referenced by TraitSeed.LevelSeed(), TraitDrink.OnBlend(), TraitFoodMeat.OnUse(), ActEffect.Proc(), AI_Idle.Run(), and SetEncLv().

◆ ModExp() [1/2]

void Card.ModExp ( int  ele,
int  a 
)
inline

Definition at line 2641 of file Card.cs.

2642 {
2643 if (isChara)
2644 {
2645 elements.ModExp(ele, a);
2646 }
2647 }

References elements, isChara, and ElementContainer.ModExp().

◆ ModExp() [2/2]

◆ ModNum()

void Card.ModNum ( int  a,
bool  notify = true 
)
inline

Definition at line 3445 of file Card.cs.

3446 {
3447 if (Num + a < 0)
3448 {
3449 a = -Num;
3450 }
3451 Num += a;
3452 if (props != null)
3453 {
3454 props.OnNumChange(this, a);
3455 }
3456 if (parent != null)
3457 {
3459 }
3460 if (a > 0 && EClass.core.IsGameStarted && GetRootCard() == EClass.pc && notify)
3461 {
3463 }
3465 if (Num <= 0)
3466 {
3467 Destroy();
3468 }
3469 }
Props props
Definition: Card.cs:51
void OnNumChange(Card c, int a)
Definition: Props.cs:160
void OnChildNumChange(Card c)

References EClass.core, Destroy(), GetRootCard(), Core.IsGameStarted, NotifyAddThing(), Num, ICardParent.OnChildNumChange(), Props.OnNumChange(), parent, EClass.pc, props, and SetDirtyWeight().

Referenced by InvOwnerChangeMaterial._OnProcess(), InvOwnerChaosOffering._OnProcess(), InvOwnerMod._OnProcess(), ThingContainer.AddCurrency(), DramaOutcome.chara_hired_ticket(), TraitCrafter.Craft(), SourceMaterial.Row.CreateByProduct(), FactionBranch.DailyOutcome(), Chara.Drink(), DramaOutcome.duponne_capture(), TraitDye.Dye(), HitSummary.Execute(), AI_Fuck.Finish(), Chara.GiveGift(), DramaOutcome.guild_mageTrial(), TraitBaseSpellbook.ModCharge(), ModCharge(), TraitDreamBug.OnBlend(), TraitDrink.OnBlend(), TraitWell.OnBlend(), TaskChopWood.OnCreateProgress(), DragItemCard.OnDragSpecial(), AI_Fish.ProgressFish.OnProgressComplete(), TaskBuild.OnProgressComplete(), TraitBookSecret.OnRead(), TraitDeed.OnRead(), TraitDeedRelocate.OnRead(), TraitDiary.OnRead(), TraitIndulgence.OnRead(), TraitLicense.OnRead(), TraitRecipe.OnRead(), TraitRecipeCat.OnRead(), TraitScrollMap.OnRead(), TraitScrollStatic.OnRead(), TraitFirework.OnUse(), TraitGainPrecious.OnUse(), TraitGiftJure.OnUse(), TraitGiftNewYear.OnUse(), TraitGiftPack.OnUse(), TraitGoodsCoin.OnUse(), TraitItemProc.OnUse(), TraitParcel.OnUse(), TraitPlamoBox.OnUse(), TraitTape.OnUse(), TraitWaystone.OnUse(), TraitPotionEmpty.OnUse(), LayerGacha.PlayGacha(), AI_Idle.Run(), AI_OpenGambleChest.Run(), SetNum(), CoreDebug.SetStartStockpile(), Split(), TraitWaystone.TrySetAct(), TraitSyringeGene.TrySetHeldAct(), TraitSyringeHeaven.TrySetHeldAct(), TraitToolTorch.TrySetHeldAct(), TryStackTo(), and TraitFoodEgg.Update().

◆ MoveImmediate()

void Card.MoveImmediate ( Point  p,
bool  focus = true,
bool  cancelAI = true 
)
inline

Definition at line 5700 of file Card.cs.

5701 {
5702 if (p == null)
5703 {
5704 return;
5705 }
5706 EClass._map.MoveCard(p, this);
5707 if (!IsPC || focus)
5708 {
5709 renderer.SetFirst(first: true, p.PositionCenter());
5710 }
5711 if (isChara)
5712 {
5713 if (cancelAI)
5714 {
5715 Chara.ai.Cancel();
5716 }
5717 Chara.SyncRide();
5718 }
5719 if (IsPC && focus)
5720 {
5723 }
5724 }
virtual void RefreshPosition()
virtual void SetFirst(bool first, Vector3 pos)
static BaseGameScreen screen
Definition: EClass.cs:32
ref Vector3 PositionCenter()
Definition: Point.cs:575

References EClass._map, Chara.ai, AIAct.Cancel(), BaseGameScreen.FocusPC(), Map.MoveCard(), Point.PositionCenter(), BaseGameScreen.RefreshPosition(), EClass.screen, CardRenderer.SetFirst(), and Chara.SyncRide().

Referenced by Chara.Kick(), FactionBranch.OnActivateZone(), FactionBranch.OnAfterSimulate(), AI_Sleep.OnProgressComplete(), GoalGraze.OnSimulatePosition(), GoalSleep.OnSimulatePosition(), GoalWork.OnSimulatePosition(), TraitShackle.OnUse(), ActRush.Perform(), LayerTravel.Refresh(), AI_Trolley.Run(), Meeting.SetChara(), MeetingManager.Start(), ConSleep.Tick(), and ActRide.Unride().

◆ NotifyAddThing()

void Card.NotifyAddThing ( Thing  t,
int  num 
)
inline

Definition at line 3081 of file Card.cs.

3082 {
3083 }

Referenced by AddThing(), and ModNum().

◆ OnBeforeCreate()

virtual void Card.OnBeforeCreate ( )
inlinevirtual

Reimplemented in Chara.

Definition at line 2827 of file Card.cs.

2828 {
2829 }

Referenced by Create().

◆ OnChildNumChange()

void Card.OnChildNumChange ( Card  c)
inline

◆ OnCreate()

virtual void Card.OnCreate ( int  genLv)
inlinevirtual

Reimplemented in Chara, and Thing.

Definition at line 2831 of file Card.cs.

2832 {
2833 }

Referenced by Create().

◆ OnDeserialized()

virtual void Card.OnDeserialized ( )
inlineprotectedvirtual

Reimplemented in Chara.

Definition at line 2714 of file Card.cs.

2715 {
2716 }

Referenced by _OnDeserialized().

◆ OnInspect()

void Card.OnInspect ( )
inline

Implements IInspect.

Definition at line 7681 of file Card.cs.

7682 {
7683 }

◆ OnLand()

virtual void Card.OnLand ( )
inlinevirtual

Definition at line 5768 of file Card.cs.

5769 {
5771 {
5772 PlayEffect("ripple");
5773 PlaySound("Footstep/water");
5774 }
5775 }
Definition: Cell.cs:7
bool IsTopWaterAndNoSnow
Definition: Cell.cs:712

References Cell.IsTopWaterAndNoSnow.

◆ OnSerializing()

virtual void Card.OnSerializing ( )
inlineprotectedvirtual

Reimplemented in Chara.

Definition at line 2675 of file Card.cs.

2676 {
2677 }

Referenced by _OnSerializing().

◆ OnSimulateHour()

virtual void Card.OnSimulateHour ( VirtualDate  date)
inlinevirtual

Definition at line 6435 of file Card.cs.

6436 {
6437 trait.OnSimulateHour(date);
6438 if (date.IsRealTime)
6439 {
6440 DecayNatural();
6441 }
6442 }
virtual void OnSimulateHour(VirtualDate date)
Definition: Trait.cs:689
bool IsRealTime
Definition: VirtualDate.cs:7

References VirtualDate.IsRealTime, and Trait.OnSimulateHour().

Referenced by Zone.OnSimulateHour().

◆ PlayAnime() [1/2]

◆ PlayAnime() [2/2]

void Card.PlayAnime ( AnimeID  id,
Point  dest,
bool  force = false 
)
inline

Definition at line 6033 of file Card.cs.

6034 {
6035 renderer.PlayAnime(id, dest);
6036 }

References CardRenderer.PlayAnime().

◆ PlayAnimeLoot()

void Card.PlayAnimeLoot ( )
inline

Definition at line 6038 of file Card.cs.

6039 {
6041 }

References CardRenderer.PlayAnime().

Referenced by Zone.AddCard().

◆ PlayEffect() [1/2]

void Card.PlayEffect ( int  ele,
bool  useRenderPos = true,
float  range = 0f 
)
inline

Definition at line 6053 of file Card.cs.

6054 {
6055 Effect effect = Effect.Get("Element/" + EClass.sources.elements.map[ele].alias);
6056 if (effect == null)
6057 {
6058 Debug.Log(ele);
6059 return;
6060 }
6061 Card rootCard = GetRootCard();
6062 effect._Play(rootCard.pos, ((isSynced && useRenderPos) ? rootCard.renderer.position : rootCard.pos.Position()) + new Vector3(Rand.Range(0f - range, range), Rand.Range(0f - range, range), 0f));
6063 }
Vector3 position
Definition: CardRenderer.cs:21
Definition: Effect.cs:7
Effect _Play(Point from, Vector3 fromV, float fixY=0f, Point to=null, Sprite sprite=null)
Definition: Effect.cs:115
static Effect Get(Effect original)
Definition: Effect.cs:85
ref Vector3 Position(int height)
Definition: Point.cs:536
static int Range(int min, int max)
Definition: Rand.cs:42

References Effect._Play(), Debug, SourceManager.elements, Effect.Get(), pos, CardRenderer.position, Point.Position(), Rand.Range(), renderer, and EClass.sources.

◆ PlayEffect() [2/2]

Effect Card.PlayEffect ( string  id,
bool  useRenderPos = true,
float  range = 0f,
Vector3  fix = default(Vector3) 
)
inline

Definition at line 6043 of file Card.cs.

6044 {
6045 if (id.IsEmpty())
6046 {
6047 return null;
6048 }
6049 Card rootCard = GetRootCard();
6050 return Effect.Get(id)._Play(rootCard.pos, fix + ((isSynced && useRenderPos) ? rootCard.renderer.position : rootCard.pos.Position()) + new Vector3(Rand.Range(0f - range, range), Rand.Range(0f - range, range), 0f));
6051 }

References Effect._Play(), Effect.Get(), pos, CardRenderer.position, Point.Position(), Rand.Range(), and renderer.

Referenced by InvOwnerChaosOffering._OnProcess(), InvOwnerGene._OnProcess(), InvOwnerMod._OnProcess(), TraitShrine._OnUse(), TraitCrafter.Craft(), ActEffect.DamageEle(), DamageHP(), AI_Fuck.Finish(), AI_Massage.Finish(), Chara.GiveGift(), HealHP(), Religion.JoinFaith(), Chara.Kick(), LevelUp(), AI_Fish.Makefish(), TraitTrap.OnActivateTrap(), TraitDrinkMilkMother.OnDrink(), TraitAltar.OnOffer(), TraitBookSecret.OnRead(), TraitDiary.OnRead(), TraitIndulgence.OnRead(), TraitScrollStatic.OnRead(), TraitFertilizer.OnSimulateHour(), Scene.OnUpdate(), TraitDaggerGrave.OnUse(), TraitGiftJure.OnUse(), TraitPowerStatue.OnUse(), ActWhirlwind.Perform(), ActZap.Perform(), BaseCondition.PlayEffect(), ConBuffStats.PlayEffect(), BaseCondition.PlayEndEffect(), AttackProcess.PlayRangedAnime(), ActPray.Pray(), AI_Pray.Pray(), ActEffect.Proc(), ActEffect.ProcAt(), Religion.Reforge(), GoalCombat.Run(), ZoneEventSiege.SpawnMob(), TraitAltar.TakeOver(), ActThrow.Throw(), ConBurning.Tick(), Religion.TryGetGift(), ActPray.TryPray(), Chara.TryPush(), TraitFoodEgg.Update(), CoreDebug.UpdateInput(), and FactionBranch.Upgrade().

◆ PlaySound()

SoundSource Card.PlaySound ( string  id,
float  v = 1f,
bool  spatial = true 
)
inline

Definition at line 6009 of file Card.cs.

6010 {
6011 Card rootCard = GetRootCard();
6012 if (rootCard.IsPC)
6013 {
6014 spatial = false;
6015 }
6016 if (rootCard.Dist(EClass.pc) < EClass.player.lightRadius + 1 || !spatial)
6017 {
6018 return rootCard.pos.PlaySound(id, isSynced || !spatial, v, spatial);
6019 }
6020 return null;
6021 }

References Dist(), IsPC, Player.lightRadius, EClass.pc, EClass.player, Point.PlaySound(), and pos.

Referenced by Chara._Move(), RecipeManager.Add(), Chara.AddRandomBodyPart(), ActMelee.Attack(), Core.Awake(), Recipe.Build(), RecipeCard.Build(), AI_Shopping.Buy(), Zone.ClaimZone(), Trait.CookProgress(), TraitCrafter.Craft(), AI_OpenLock.CreateProgress(), ActEffect.DamageEle(), CardRenderer.Draw(), TraitDye.Dye(), CharaBody.Equip(), AI_Fuck.Finish(), AI_Massage.Finish(), Chara.GiveGift(), Chara.GiveLovePotion(), HealHP(), TraitChopper.IdleUse(), TraitGamble.IdleUse(), Trait.Install(), LevelUp(), TraitSeed.MakeSeed(), TraitNewZone.MoveZone(), Trait.Offer(), TraitChangingRoom.OnActivateTrap(), TraitSeesaw.OnActivateTrap(), TraitTrap.OnActivateTrap(), AIWork_Lumberjack.OnCreateProgress(), AIWork_Research.OnCreateProgress(), TaskDig.OnCreateProgress(), TaskDrawWater.OnCreateProgress(), TaskHarvest.OnCreateProgress(), TaskMine.OnCreateProgress(), TaskPlow.OnCreateProgress(), TaskPourWater.OnCreateProgress(), TraitDrinkMilkMother.OnDrink(), Affinity.OnGift(), ElementContainerCard.OnModTempPotential(), TraitAltar.OnOffer(), TraitDoorBell.OnOpenDoor(), AI_Farm.OnProgress(), AI_Fish.ProgressFish.OnProgress(), AI_Water.OnProgress(), TaskCraft.OnProgress(), AI_Fish.ProgressFish.OnProgressComplete(), AI_Water.OnProgressComplete(), TaskBuild.OnProgressComplete(), TraitBaseSpellbook.OnRead(), TraitBookSecret.OnRead(), TraitDeedRelocate.OnRead(), TraitDiary.OnRead(), TraitIndulgence.OnRead(), ConSleep.OnRemoved(), TraitJukeBox.OnSetBGM(), TraitToolTorch.OnSetCurrentItem(), TraitClock.OnSimulateHour(), TraitFertilizer.OnSimulateHour(), AI_Fish.ProgressFish.OnStart(), ConBoost.OnStart(), TraitMiniPool.OnStepped(), TraitSwing.OnSteppedOut(), TraitLeverBreaker.OnToggle(), Scene.OnUpdate(), TraitDaggerGrave.OnUse(), TraitEquipItem.OnUse(), TraitGeneMachine.OnUse(), TraitGiftJure.OnUse(), TraitStairsLocked.OnUse(), TraitWhistlePeace.OnUse(), TraitFoodMeat.OnUse(), DramaManager.ParseLine(), ActBash.Perform(), ActClearWater.Perform(), ActCryRage.Perform(), ActCrySad.Perform(), ActDrawWater.Perform(), ActDreamBug.Perform(), ActMissileBarrage.Perform(), ActRanged.Perform(), ActRush.Perform(), ActSummonGuard.Perform(), ActWater.Perform(), ActWhirlwind.Perform(), ActZap.Perform(), AttackProcess.Perform(), BaseCondition.PlayEffect(), ConBuffStats.PlayEffect(), BaseCondition.PlayEndEffect(), AttackProcess.PlayRangedAnime(), Trait.PlayToggleEffect(), AI_Pray.Pray(), FoodEffect.Proc(), ActEffect.Proc(), ActEffect.ProcAt(), TraitBaseSpellbook.ReadFailEffect(), TraitGenerator.Recover(), Chara.RemoveLastBodyPart(), ActRide.Ride(), AI_Bladder.Run(), AI_Churyu.Run(), AI_Clean.Run(), AI_Craft_Snowman.Run(), AI_Deconstruct.Run(), AI_Eat.Run(), AI_Fuck.Run(), AI_HaulResource.Run(), AI_Idle.Run(), AI_OpenGambleChest.Run(), AI_Paint.Run(), AI_PlayMusic.Run(), AI_Read.Run(), AI_Shear.Run(), AI_Slaughter.Run(), AI_Steal.Run(), AI_Trolley.Run(), AI_UseCrafter.Run(), GoalCombat.Run(), TaskClean.Run(), TaskCullLife.Run(), TaskWater.Run(), TraitDetector.Search(), LayerPixelPaint.SetCanvas(), TraitGenerator.ShortOut(), ZoneEventSiege.SpawnMob(), ActThrow.Throw(), ConBurning.Tick(), Trait.Toggle(), TraitDoor.ToggleDoor(), TraitDoorSwing.ToggleDoor(), TraitToolTorch.ToggleOn(), TraitSwitch.TryDisarmTrap(), Trait.TryOpenLock(), ActPray.TryPray(), Chara.TryPush(), AI_Shopping.TryRestock(), TraitWell.TrySetAct(), Trait.Uninstall(), ActRide.Unride(), TraitFoodEgg.Update(), and CoreDebug.UpdateInput().

◆ PlaySoundDead()

void Card.PlaySoundDead ( bool  spatial = true)
inline

Definition at line 6004 of file Card.cs.

6005 {
6006 PlaySound(material.GetSoundDead(sourceCard), 1f, spatial);
6007 }

References material.

Referenced by TaskChopWood.OnCreateProgress().

◆ PlaySoundDrop()

void Card.PlaySoundDrop ( bool  spatial = true)
inline

◆ PlaySoundHold()

void Card.PlaySoundHold ( bool  spatial = true)
inline

Definition at line 5989 of file Card.cs.

5990 {
5991 PlaySound(material.GetSoundDrop(sourceCard), 1f, spatial);
5992 }

References material.

◆ PlaySoundImpact()

void Card.PlaySoundImpact ( bool  spatial = true)
inline

Definition at line 5999 of file Card.cs.

6000 {
6001 PlaySound(material.GetSoundImpact(sourceCard), 1f, spatial);
6002 }

References material.

Referenced by TaskChopWood.OnCreateProgress().

◆ PurgeDuplicateArtifact()

void Card.PurgeDuplicateArtifact ( Thing  af)
inline

Definition at line 3203 of file Card.cs.

3204 {
3205 if (af.isReplica)
3206 {
3207 return;
3208 }
3209 List<Chara> list = new List<Chara>();
3210 foreach (FactionBranch child in EClass.pc.faction.GetChildren())
3211 {
3212 foreach (Chara member in child.members)
3213 {
3214 list.Add(member);
3215 }
3216 }
3217 foreach (Chara chara in EClass._map.charas)
3218 {
3219 list.Add(chara);
3220 }
3221 foreach (Chara item in list)
3222 {
3223 if (!item.IsPCFactionOrMinion)
3224 {
3225 continue;
3226 }
3227 List<Thing> list2 = item.things.List((Thing t) => t.id == af.id && t != af && !t.isReplica);
3228 if (list2.Count == 0)
3229 {
3230 continue;
3231 }
3232 foreach (Thing item2 in list2)
3233 {
3234 Msg.Say("destroyed_inv_", item2, item);
3235 item2.Destroy();
3236 }
3237 }
3238 }
Faction faction
Definition: Chara.cs:425
List< Chara > members
List< FactionBranch > GetChildren()
Definition: FACTION.cs:202

References EClass._map, Map.charas, Destroy(), Chara.faction, Faction.GetChildren(), id, isReplica, item, FactionBranch.members, EClass.pc, and Msg.Say().

Referenced by FactionBranch.AddMemeber(), and AddThing().

◆ RecalculateFOV()

◆ ReferenceId()

string Card.ReferenceId ( )
inline

Implements IGlobalValue.

Definition at line 2718 of file Card.cs.

2719 {
2720 return "c" + uid;
2721 }

References uid.

◆ RefreshColor()

void Card.RefreshColor ( )
inline

Definition at line 5877 of file Card.cs.

5878 {
5879 if (isChara)
5880 {
5881 if (isDyed)
5882 {
5884 }
5885 else if (isElemental)
5886 {
5888 }
5889 else
5890 {
5891 _colorInt = 104025;
5892 }
5893 }
5894 else if (isDyed)
5895 {
5897 {
5899 }
5900 else
5901 {
5903 }
5904 }
5906 {
5908 }
5910 {
5912 }
5913 else
5914 {
5916 }
5917 }
static int GetColorInt(ref Color matColor, int p)
bool isElemental
Definition: Card.cs:722
SourceMaterial.Row DyeMat
Definition: Card.cs:1928
virtual CardRow sourceRenderCard
Definition: Card.cs:2121
ref Color GetRandomColor()
Definition: Card.cs:5919
static GameSetting setting
Definition: EClass.cs:34
UD_String_ElementRef elements
Definition: GameSetting.cs:315
bool useAltColor
Definition: RenderRow.cs:80
bool useRandomColor
Definition: RenderRow.cs:83
int colorMod
Definition: RenderRow.cs:16

References SourceMaterial.Row.altColor, RenderRow.colorMod, GameSetting.elements, BaseTileMap.GetColorInt(), Chara.MainElement, SourceMaterial.Row.matColor, material, EClass.setting, Element.source, RenderRow.useAltColor, and RenderRow.useRandomColor.

◆ RemoveBacker()

void Card.RemoveBacker ( )
inline

Definition at line 6873 of file Card.cs.

6874 {
6875 if (c_idBacker == 164)
6876 {
6877 Chara.things.Find("amulet_moonnight")?.Destroy();
6878 }
6879 c_idBacker = 0;
6880 }

References Destroy(), ThingContainer.Find(), and things.

Referenced by Zone_Casino.OnActivate(), BackerContentInspector.ContentCard.Remove(), and Zone.Revive().

◆ RemoveCard()

void Card.RemoveCard ( Card  c)
inline

Implements ICardParent.

Definition at line 3076 of file Card.cs.

3077 {
3078 RemoveThing(c as Thing);
3079 }
void RemoveThing(Thing thing)
Definition: Card.cs:3248

References RemoveThing().

Referenced by ZonePreEnterBoutWin.Execute(), InvOwner.Grab(), and InvOwner.OnShiftClick().

◆ RemoveEditorTag()

void Card.RemoveEditorTag ( EditorTag  tag)
inline

Definition at line 2598 of file Card.cs.

2599 {
2600 c_editorTags = (c_editorTags.IsEmpty() ? null : c_editorTags.Replace(tag.ToString(), "").Replace(",,", ","));
2601 }

References c_editorTags.

Referenced by AddThing(), QuestDebt.OnStart(), SurvivalManager.OnUpdateRecruit(), DramaOutcome.poppy_found(), DramaOutcome.QuestExploration_AfterCrystal(), and DramaOutcome.QuestExploration_MeetFarris().

◆ RemoveThing()

void Card.RemoveThing ( Thing  thing)
inline

Definition at line 3248 of file Card.cs.

3249 {
3250 Card rootCard = GetRootCard();
3251 if (rootCard != null && rootCard.isChara && (rootCard.Chara.held == thing || (rootCard.IsPC && thing.things.Find((Thing t) => EClass.pc.held == t) != null)))
3252 {
3253 rootCard.Chara.held = null;
3254 if (rootCard.IsPC)
3255 {
3257 if ((bool)instance && instance.selected != -1 && instance.selectedButton.card != null && instance.selectedButton.card == thing)
3258 {
3259 instance.selectedButton.card = null;
3260 }
3262 ActionMode.AdvOrRegion.updatePlans = true;
3263 LayerInventory.SetDirty(thing);
3264 }
3266 }
3267 dirtyWeight = true;
3268 if (thing.c_equippedSlot != 0 && isChara)
3269 {
3270 Chara.body.Unequip(thing);
3271 }
3272 things.Remove(thing);
3273 things.OnRemove(thing);
3274 if (isSale && things.Count == 0 && IsContainer)
3275 {
3276 isSale = false;
3277 EClass._map.props.sales.Remove(this);
3278 }
3279 if (thing.invY == 1)
3280 {
3281 WidgetCurrentTool.dirty = true;
3282 }
3283 thing.invX = -1;
3284 thing.invY = 0;
3285 if (thing.props != null)
3286 {
3287 thing.props.Remove(thing);
3288 }
3291 {
3292 LayerInventory.SetDirty(thing);
3293 WidgetHotbar.dirtyCurrentItem = true;
3294 thing.parent = null;
3295 if (thing.trait.IsContainer)
3296 {
3297 foreach (LayerInventory item in LayerInventory.listInv.Copy())
3298 {
3299 if (item.invs[0].owner.Container.GetRootCard() != EClass.pc && item.floatInv)
3300 {
3301 EClass.ui.layerFloat.RemoveLayer(item);
3302 }
3303 }
3304 }
3305 }
3306 thing.parent = null;
3307 }
Card card
Definition: ButtonGrid.cs:24
int c_equippedSlot
Definition: Card.cs:952
int invY
Definition: Card.cs:1943
bool isSale
Definition: Card.cs:866
void RecalculateFOV()
Definition: Card.cs:6221
void Unequip(Thing thing, bool refresh=true)
Definition: CharaBody.cs:49
static List< LayerInventory > listInv
PropsManager props
Definition: Map.cs:91
void RefreshCurrentHotItem()
Definition: Player.cs:2179
List< Card > sales
Definition: PropsManager.cs:14
void Remove(Card t)
Definition: Props.cs:115
void OnRemove(Thing t)
virtual bool IsContainer
Definition: Trait.cs:212
static WidgetCurrentTool Instance
ButtonGrid selectedButton

References EClass._map, Chara.body, c_equippedSlot, ButtonGrid.card, Chara, dirtyWeight, ThingContainer.Find(), GetRootCard(), Chara.held, WidgetCurrentTool.Instance, invY, isChara, IsContainer, Trait.IsContainer, IsPC, isSale, item, LayerInventory.listInv, ThingContainer.OnRemove(), EClass.pc, EClass.player, props, Map.props, RecalculateFOV(), Player.RefreshCurrentHotItem(), Props.Remove(), PropsManager.sales, WidgetCurrentTool.selected, WidgetCurrentTool.selectedButton, LayerInventory.SetDirty(), SetDirtyWeight(), ShouldTrySetDirtyInventory(), things, trait, EClass.ui, and CharaBody.Unequip().

Referenced by RemoveCard(), and RemoveThings().

◆ RemoveThings()

void Card.RemoveThings ( )
inline

Definition at line 3240 of file Card.cs.

3241 {
3242 for (int num = things.Count - 1; num >= 0; num--)
3243 {
3244 RemoveThing(things[num]);
3245 }
3246 }

References RemoveThing(), and things.

Referenced by ApplyEditorTags(), RecipeCard.Craft(), Trait.OnBarter(), and FactionBranch.OnCreate().

◆ RenderMarker()

void Card.RenderMarker ( Point  point,
bool  active,
HitResult  result,
bool  main,
int  dir,
bool  useCurrentPosition = false 
)
inline

Definition at line 6157 of file Card.cs.

6158 {
6159 if (dir != -1)
6160 {
6161 this.dir = dir;
6162 }
6163 Vector3 v = point.Position();
6164 bool skipRender = point.cell.skipRender;
6165 if (result != 0 && EClass.screen.guide.isActive && !skipRender)
6166 {
6167 EClass.screen.guide.passGuideBlock.Add(ref v, (point.HasObj || point.HasChara) ? 5 : 0);
6168 }
6169 if (!main)
6170 {
6171 return;
6172 }
6173 RenderParam renderParam = GetRenderParam();
6175 {
6176 renderParam.x = v.x;
6177 renderParam.y = v.y;
6178 renderParam.z = v.z;
6179 EClass.screen.tileMap.SetRoofHeight(renderParam, point.cell, point.x, point.z);
6180 v.x = renderParam.x;
6181 v.y = renderParam.y;
6182 v.z = renderParam.z;
6183 }
6185 {
6186 TileType.GetMountHeight(ref v, point, this.dir, this);
6187 }
6188 v.z += EClass.setting.render.thingZ;
6189 if (!skipRender)
6190 {
6191 Vector3 thingPosition = EClass.screen.tileMap.GetThingPosition(this, point);
6192 if (freePos)
6193 {
6194 v.x += fx;
6195 v.y += fy;
6196 v.z += thingPosition.z;
6197 }
6198 else
6199 {
6200 v += thingPosition;
6201 }
6202 }
6203 if (useCurrentPosition)
6204 {
6205 v = renderer.position;
6206 v.z += -0.01f;
6207 }
6208 if (TileType == TileType.Door)
6209 {
6210 v.z -= 0.5f;
6211 }
6212 renderParam.matColor = (active ? EClass.Colors.blockColors.Active : EClass.Colors.blockColors.Inactive);
6213 point.ApplyAnime(ref v);
6214 if (renderer.hasActor)
6215 {
6217 }
6218 renderer.Draw(renderParam, ref v, drawShadow: false);
6219 }
virtual bool IsRoofEditMode(Card c=null)
Definition: ActionMode.cs:311
ScreenGuide guide
BaseTileMap tileMap
void SetRoofHeight(MeshPassParam _param, Cell _cell, int _cx, int _cz, int h=0, int altitude=0, int dirWall=-1, bool ignoreAltitudeY=false)
Vector3 GetThingPosition(Card tg, Point p)
virtual void RefreshSprite()
Definition: CardActor.cs:224
override void Draw(RenderParam p)
Definition: CardRenderer.cs:53
CardActor actor
Definition: CardRenderer.cs:11
float fy
Definition: Card.cs:266
float fx
Definition: Card.cs:254
RenderParam GetRenderParam()
Definition: Card.cs:5846
bool freePos
Definition: Card.cs:518
bool skipRender
Definition: Cell.cs:270
BlockColors blockColors
RenderSetting render
Definition: GameSetting.cs:301
void Add(Point point, float tile=0f, float color=0f)
Definition: MeshPass.cs:122
RenderParam ApplyAnime(RenderParam p)
Definition: Point.cs:1313
bool HasObj
Definition: Point.cs:137
bool HasChara
Definition: Point.cs:226
ActionMode actionMode
Definition: Scene.cs:79
bool isActive
Definition: ScreenGuide.cs:15
MeshPass passGuideBlock
Definition: ScreenGuide.cs:5
virtual void GetMountHeight(ref Vector3 v, Point p, int d, Card target=null)
Definition: TileType.cs:383
virtual bool UseMountHeight
Definition: TileType.cs:221
static TileTypeDoor Door
Definition: TileType.cs:95

References Scene.actionMode, CardRenderer.actor, MeshPass.Add(), Point.ApplyAnime(), ColorProfile.blockColors, Point.cell, EClass.Colors, TileType.Door, CardRenderer.Draw(), TileType.GetMountHeight(), BaseTileMap.GetThingPosition(), BaseGameScreen.guide, CardRenderer.hasActor, Point.HasChara, Point.HasObj, ColorProfile.BlockColors.Inactive, ScreenGuide.isActive, ActionMode.IsRoofEditMode(), ScreenGuide.passGuideBlock, CardRenderer.position, Point.Position(), CardActor.RefreshSprite(), GameSetting.render, EClass.scene, EClass.screen, BaseTileMap.SetRoofHeight(), EClass.setting, Cell.skipRender, GameSetting.RenderSetting.thingZ, BaseGameScreen.tileMap, TileType.UseMountHeight, MeshPassParam.x, Point.x, MeshPassParam.y, MeshPassParam.z, and Point.z.

Referenced by RecipeCard.OnRenderMarker().

◆ ResistLv()

int Card.ResistLv ( int  res)
inline

Definition at line 5782 of file Card.cs.

5783 {
5784 return Element.GetResistLv(Evalue(res));
5785 }
static int GetResistLv(int v)
Definition: ELEMENT.cs:1124

References Element.GetResistLv().

Referenced by ActEffect.ProcAt().

◆ ResistLvFrom()

int Card.ResistLvFrom ( int  ele)
inline

Definition at line 5777 of file Card.cs.

5778 {
5779 return ResistLv(EClass.sources.elements.alias.TryGetValue(EClass.sources.elements.map[ele].aliasRef)?.id ?? 0);
5780 }

References SourceManager.elements, and EClass.sources.

Referenced by GoalCombat.TryUseAbility().

◆ Rotate()

virtual void Card.Rotate ( bool  reverse = false)
inlinevirtual

Reimplemented in Chara.

Definition at line 6084 of file Card.cs.

6085 {
6086 int num = 4;
6087 if (sourceCard.tiles.Length > 4)
6088 {
6089 num = sourceCard.tiles.Length;
6090 }
6091 if (TileType == TileType.Door)
6092 {
6093 num = 2;
6094 }
6095 if (reverse)
6096 {
6097 dir--;
6098 }
6099 else
6100 {
6101 dir++;
6102 }
6103 if (dir < 0)
6104 {
6105 dir = num - 1;
6106 }
6107 if (dir == num)
6108 {
6109 dir = 0;
6110 }
6111 SetDir(dir);
6113 }
void RefreshSprite()
virtual void SetDir(int d)
Definition: Card.cs:6065
int[] tiles
Definition: RenderRow.cs:10

References TileType.Door, CardRenderer.RefreshSprite(), and RenderRow.tiles.

Referenced by RecipeCard.Rotate(), Cell.RotateAll(), and AM_Adv.ShowAllAction().

◆ Say() [1/3]

void Card.Say ( string  lang,
Card  c1,
Card  c2,
string  ref1 = null,
string  ref2 = null 
)
inline

Definition at line 6670 of file Card.cs.

6671 {
6672 if (ShouldShowMsg)
6673 {
6674 Msg.Say(IsPC ? Lang.Game.TryGetId(lang + "_pc", lang) : lang, c1, c2, ref1, ref2);
6675 }
6676 Msg.SetColor();
6677 }
bool ShouldShowMsg
Definition: Card.cs:2442
static LangGame Game
Definition: Lang.cs:48
string TryGetId(string id, string id2)
Definition: SourceLang.cs:34

References Lang.Game, Msg.Say(), Msg.SetColor(), and SourceLang< T >.TryGetId().

◆ Say() [2/3]

void Card.Say ( string  lang,
Card  c1,
string  ref1 = null,
string  ref2 = null 
)
inline

Definition at line 6679 of file Card.cs.

6680 {
6681 if (ShouldShowMsg)
6682 {
6683 Msg.Say(IsPC ? Lang.Game.TryGetId(lang + "_pc", lang) : lang, c1, ref1, ref2);
6684 }
6685 Msg.SetColor();
6686 }

References Lang.Game, Msg.Say(), Msg.SetColor(), and SourceLang< T >.TryGetId().

◆ Say() [3/3]

void Card.Say ( string  lang,
string  ref1 = null,
string  ref2 = null 
)
inline

Definition at line 6661 of file Card.cs.

6662 {
6663 if (ShouldShowMsg)
6664 {
6665 Msg.Say(IsPC ? Lang.Game.TryGetId(lang + "_pc", lang) : lang, ref1, ref2);
6666 }
6667 Msg.SetColor();
6668 }

References Lang.Game, Msg.Say(), Msg.SetColor(), and SourceLang< T >.TryGetId().

Referenced by Chara._Move(), InvOwnerBlend._OnProcess(), TraitShrine._OnUse(), ActPlan._Update(), TraitSwitch.ActivateTrap(), RecipeManager.Add(), Chara.AddRandomBodyPart(), ActMelee.Attack(), Point.CallGuard(), ElementContainerCard.CheckSkillActions(), TraitCrafter.Craft(), AI_OpenLock.CreateProgress(), DamageHP(), Decay(), Chara.Die(), Chara.DoHostileAction(), CharaBody.Equip(), AI_Fish.ProgressFish.Fail(), AI_Fuck.Finish(), AI_Massage.Finish(), ActEffect.GeneMiracle(), Chara.GiveGift(), Chara.GiveLovePotion(), TraitGamble.IdleUse(), Condition.Kill(), LevelUp(), ActEffect.LoveMiracle(), Chara.MakeAlly(), AI_Fish.Makefish(), StatsMana.Mod(), TraitBaseSpellbook.ModCharge(), ModCharge(), TraitWell.ModCharges(), TraitChangingRoom.OnActivateTrap(), TraitTrap.OnActivateTrap(), ConSleep.OnBeforeStart(), TraitDrink.OnBlend(), AI_PassTime.OnCancel(), Stats.OnChangePhase(), TraitBrewery.OnChildDecay(), InvOwner.OnClick(), TaskChopWood.OnCreateProgress(), TaskDig.OnCreateProgress(), TaskDrawWater.OnCreateProgress(), TaskHarvest.OnCreateProgress(), TaskMine.OnCreateProgress(), TaskPlow.OnCreateProgress(), TaskPourWater.OnCreateProgress(), TraitDrinkMilkMother.OnDrink(), Affinity.OnGift(), GrowSystemTree.OnHitFail(), ElementContainerCard.OnLevelUp(), ElementContainerCard.OnModTempPotential(), TraitAltar.OnOffer(), AI_Fish.ProgressFish.OnProgressComplete(), AI_Sleep.OnProgressComplete(), TaskBuild.OnProgressComplete(), TraitBaseSpellbook.OnRead(), TraitBookSecret.OnRead(), TraitBookSkill.OnRead(), TraitScrollStatic.OnRead(), ConSleep.OnRemoved(), AI_Read.OnSetOwner(), AI_Fish.ProgressFish.OnStart(), TraitFloorSwitch.OnStepped(), TraitMiniPool.OnStepped(), TraitFoodPreparedPackage.OnUse(), TraitGiftJure.OnUse(), TraitGiftNewYear.OnUse(), TraitGiftPack.OnUse(), TraitItemProc.OnUse(), TraitParcel.OnUse(), TraitPlamoBox.OnUse(), TraitWhistlePeace.OnUse(), TraitFoodMeat.OnUse(), TraitPotionEmpty.OnUse(), DramaManager.ParseLine(), ActBash.Perform(), ActClearWater.Perform(), ActCryRage.Perform(), ActCrySad.Perform(), ActDrawWater.Perform(), ActDreamBug.Perform(), ActMissileBarrage.Perform(), ActRanged.Perform(), ActRush.Perform(), ActSummonGuard.Perform(), ActWater.Perform(), ActWhirlwind.Perform(), ActZap.Perform(), AttackProcess.Perform(), BaseCondition.PhaseMsg(), ConBuffStats.PlayEffect(), Trait.PlayToggleEffect(), ActEffect.Poison(), GrowSystem.PopHarvest(), ActPray.Pray(), AI_Pray.Pray(), FoodEffect.Proc(), ActEffect.Proc(), ActEffect.ProcAt(), InvOwner.Transaction.Process(), TraitBaseSpellbook.ReadFailEffect(), TraitGenerator.Recover(), Chara.RemoveLastBodyPart(), TraitShackle.Restrain(), ActRide.Ride(), AI_ArmPillow.Run(), AI_Clean.Run(), AI_Craft_Snowman.Run(), AI_Eat.Run(), AI_Fuck.Run(), AI_Haul.Run(), AI_Idle.Run(), AI_Massage.Run(), AI_OpenGambleChest.Run(), AI_PassTime.Run(), AI_PlayMusic.Run(), AI_Read.Run(), AI_Shear.Run(), AI_Slaughter.Run(), AI_Steal.Run(), AI_Trolley.Run(), GoalCombat.Run(), TaskClean.Run(), TaskWater.Run(), TraitGenerator.ShortOut(), DramaOutcome.sister_friend(), AI_Trolley.Stop(), Chara.Stumble(), ActThrow.Throw(), ConInsane.Tick(), ConSleep.Tick(), Trait.Toggle(), TraitDoorAutoShoji.ToggleDoor(), TraitToolTorch.ToggleOn(), Zone.TryAddThingInSharedContainer(), AIAct.TryCancel(), TraitSwitch.TryDisarmTrap(), ThingGen.TryLickChest(), Thing.TryLickEnchant(), BaseCondition.TryNullify(), TraitDoor.TryOpen(), Trait.TryOpenLock(), ActPray.TryPray(), TraitBaseSpellbook.TryProgress(), ActRanged.TryReload(), TraitDoor.TrySetAct(), TraitWell.TrySetAct(), CharaBody.Unequip(), CharaBody.UnqeuipIfTooHeavy(), and ActRide.Unride().

◆ SayNothingHappans()

◆ SayRaw()

void Card.SayRaw ( string  text,
string  ref1 = null,
string  ref2 = null 
)
inline

Definition at line 6640 of file Card.cs.

6641 {
6642 if (isSynced && !text.IsEmpty())
6643 {
6644 if (ref1 != null)
6645 {
6646 text = text.Replace("#1", ref1);
6647 }
6648 if (ref2 != null)
6649 {
6650 text = text.Replace("#2", ref2);
6651 }
6652 HostRenderer.Say(text);
6653 }
6654 }
void Say(string text, Color c=default(Color), float duration=0f)
CardRenderer HostRenderer
Definition: Card.cs:2430

Referenced by CoreDebug.BroadcastNext(), and ActPlan.Order().

◆ SecondaryCompare()

virtual int Card.SecondaryCompare ( UIList::SortMode  m,
Card  c 
)
inlinevirtual

Definition at line 7615 of file Card.cs.

7616 {
7617 int num = 0;
7618 if (num == 0)
7619 {
7620 num = id.CompareTo(c.id);
7621 }
7622 if (num == 0)
7623 {
7624 num = trait.CompareTo(c);
7625 }
7626 if (num == 0)
7627 {
7628 num = Lang.comparer.Compare(GetName(NameStyle.Full, 1), c.GetName(NameStyle.Full, 1));
7629 }
7630 if (num == 0)
7631 {
7632 num = refVal - c.refVal;
7633 }
7634 if (num == 0)
7635 {
7636 num = c_charges - c.c_charges;
7637 }
7638 if (num == 0)
7639 {
7640 num = encLV - c.encLV;
7641 }
7642 if (num == 0)
7643 {
7644 num = Num - c.Num;
7645 }
7646 if (num == 0)
7647 {
7648 num = uid - c.uid;
7649 }
7650 return num;
7651 }
static NaturalStringComparer comparer
Definition: Lang.cs:22
virtual int CompareTo(Card b)
Definition: Trait.cs:717

References c_charges, Lang.comparer, Trait.CompareTo(), encLV, GetName(), id, Num, refVal, and uid.

◆ SetBlessedState()

virtual void Card.SetBlessedState ( BlessedState  s)
inlinevirtual

Definition at line 3825 of file Card.cs.

3826 {
3827 int num = 0;
3828 if (s == BlessedState.Blessed && blessedState < BlessedState.Blessed)
3829 {
3830 num = 1;
3831 }
3832 if (s < BlessedState.Blessed && blessedState == BlessedState.Blessed)
3833 {
3834 num = -1;
3835 }
3836 if (num != 0 && IsEquipmentOrRangedOrAmmo)
3837 {
3838 if (IsWeapon || IsAmmo)
3839 {
3840 elements.ModBase(67, num);
3841 }
3842 else
3843 {
3844 elements.ModBase(65, num * 2);
3845 }
3846 }
3847 blessedState = s;
3848 }

References blessedState, elements, IsAmmo, IsEquipmentOrRangedOrAmmo, IsWeapon, and ElementContainer.ModBase().

Referenced by Recipe.Craft(), RecipeCard.Craft(), Player.CreateEquip(), FactionBranch.DailyOutcome(), CharaBody.Equip(), MakeEgg(), AI_Fish.Makefish(), MakeMilk(), TraitSeed.MakeSeed(), Chara.MutateRandom(), TraitDrink.OnBlend(), Thing.OnCreate(), TaskHarvest.OnCreateProgress(), TraitAltar.OnOffer(), TraitPotionEmpty.OnUse(), ActEffect.Proc(), CoreDebug.QuickStart(), and AI_UseCrafter.Run().

◆ SetCensored()

void Card.SetCensored ( bool  enable)
inline

Definition at line 7553 of file Card.cs.

7554 {
7555 isCensored = enable;
7557 {
7558 isCensored = false;
7559 }
7561 }
void SetCensored(bool enable)
bool isCensored
Definition: Card.cs:434
OtherSetting other
Definition: CoreConfig.cs:615

References Core.config, EClass.core, CoreConfig.OtherSetting.noCensor, CoreConfig.other, and CardRenderer.SetCensored().

Referenced by AI_Slaughter.OnCancelOrSuccess(), AI_Bladder.OnReset(), AI_Bladder.Run(), and AI_Slaughter.Run().

◆ SetCharge()

void Card.SetCharge ( int  a)
inline

◆ SetDeconstruct()

void Card.SetDeconstruct ( bool  deconstruct)
inline

Definition at line 7563 of file Card.cs.

7564 {
7565 if (isDeconstructing != deconstruct)
7566 {
7567 if (deconstruct)
7568 {
7569 EClass._map.props.deconstructing.Add(this);
7570 }
7571 else
7572 {
7573 EClass._map.props.deconstructing.Remove(this);
7574 }
7575 isDeconstructing = deconstruct;
7576 }
7577 }
bool isDeconstructing
Definition: Card.cs:446
List< Card > deconstructing
Definition: PropsManager.cs:12

References EClass._map, PropsManager.deconstructing, and Map.props.

Referenced by InspectGroupThing.OnSetActions(), and AI_Deconstruct.Run().

◆ SetDir()

virtual void Card.SetDir ( int  d)
inlinevirtual

Reimplemented in Chara.

Definition at line 6065 of file Card.cs.

6066 {
6067 dir = d;
6069 }

References CardRenderer.RefreshSprite().

Referenced by RecipeCard.Build(), CharaRenderer.DrawHeld(), and TraitPillowStrange.TrySetAct().

◆ SetDirtyWeight()

void Card.SetDirtyWeight ( )
inline

Definition at line 2542 of file Card.cs.

2543 {
2545 {
2546 EClass.player.wasDirtyWeight = true;
2547 }
2548 dirtyWeight = true;
2549 (parent as Card)?.SetDirtyWeight();
2550 }

References EClass.core, dirtyWeight, Core.IsGameStarted, IsPC, parent, and SetDirtyWeight().

Referenced by AddThing(), ChangeMaterial(), ChangeWeight(), ModNum(), AttbMain.OnChangeValue(), Skill.OnChangeValue(), ActEffect.Proc(), Religion.PunishTakeOver(), RemoveThing(), SetDirtyWeight(), and SetLv().

◆ SetEncLv()

◆ SetFreePos()

void Card.SetFreePos ( Point  point)
inline

Definition at line 6133 of file Card.cs.

6134 {
6135 freePos = EClass.game.config.FreePos && isThing && TileType.FreeStyle && !sourceCard.multisize && !EClass.scene.actionMode.IsRoofEditMode(this);
6136 if (freePos)
6137 {
6138 Vector3 vector = point.Position();
6139 Vector3 thingPosition = EClass.screen.tileMap.GetThingPosition(this, point);
6140 fx = EInput.mposWorld.x + EClass.setting.render.freePosFix.x;
6141 fy = EInput.mposWorld.y + EClass.setting.render.freePosFix.y;
6143 {
6144 fx -= fx % 0.2f;
6145 fy -= fy % 0.1f;
6146 }
6147 fx = fx - vector.x + thingPosition.x;
6148 fy = fy - vector.y + thingPosition.y;
6149 }
6150 else
6151 {
6152 float num2 = (fy = 0f);
6153 fx = num2;
6154 }
6155 }
bool snapFreePos
Definition: Game.cs:33
Config config
Definition: Game.cs:215

References Scene.actionMode, Game.config, GameSetting.RenderSetting.freePosFix, EClass.game, BaseTileMap.GetThingPosition(), ActionMode.IsRoofEditMode(), Point.Position(), GameSetting.render, EClass.scene, EClass.screen, EClass.setting, Game.Config.snapFreePos, and BaseGameScreen.tileMap.

Referenced by RecipeCard.OnRenderMarker().

◆ SetHidden()

Card Card.SetHidden ( bool  hide = true)
inline

Definition at line 5683 of file Card.cs.

5684 {
5685 isHidden = hide;
5686 pos.cell.Refresh();
5687 return this;
5688 }
bool isHidden
Definition: Card.cs:530
void Refresh()
Definition: Cell.cs:1152

References Point.cell, and Cell.Refresh().

Referenced by ApplyEditorTags(), Create(), TraitSwitch.OnInstall(), TraitFloorSwitch.OnStepped(), and ActWait.SearchMedal().

◆ SetImage() [1/2]

virtual void Card.SetImage ( Image  image)
inlinevirtual

Definition at line 5965 of file Card.cs.

5966 {
5967 if (trait is TraitAbility)
5968 {
5969 (trait as TraitAbility).act.SetImage(image);
5970 }
5971 else
5972 {
5973 sourceRenderCard.SetImage(image, GetSprite(), colorInt, setNativeSize: true, 0, 0, this);
5974 }
5975 }
int colorInt
Definition: Card.cs:108
void SetImage(Image image, Sprite sprite=null, int matCol=0, bool setNativeSize=true, int dir=0, int idSkin=0, Card card=null)
Definition: RenderRow.cs:351

References RenderRow.SetImage().

◆ SetImage() [2/2]

◆ SetLv()

Card Card.SetLv ( int  a)
inline

Definition at line 2885 of file Card.cs.

2886 {
2887 bool flag = a > LV;
2888 LV = a;
2889 if (!isChara)
2890 {
2891 return this;
2892 }
2893 isScaled = true;
2894 Rand.SetSeed(uid);
2895 ElementContainer elementContainer = new ElementContainer();
2896 elementContainer.ApplyElementMap(uid, SourceValueType.Chara, Chara.job.elementMap, LV);
2897 elementContainer.ApplyElementMap(uid, SourceValueType.Chara, Chara.race.elementMap, LV);
2898 elementContainer.ApplyElementMap(uid, SourceValueType.Chara, Chara.source.elementMap, 1, invert: false, applyFeat: true);
2899 foreach (Element value in elements.dict.Values)
2900 {
2901 int num = elementContainer.Value(value.id);
2902 if (num != 0)
2903 {
2904 int num2 = num - value.ValueWithoutLink;
2905 if (num2 != 0)
2906 {
2907 elements.ModBase(value.id, num2);
2908 }
2909 }
2910 }
2911 if (flag)
2912 {
2914 }
2915 Rand.SetSeed();
2916 hp = MaxHP;
2917 Chara.mana.value = Chara.mana.max;
2920 return this;
2921 }
SourceValueType
void ClampInitialSkill()
Definition: Card.cs:2923
bool isScaled
Definition: Card.cs:914
SourceJob.Row job
Definition: Chara.cs:464
void CalculateMaxStamina()
Definition: Chara.cs:1990
SourceChara.Row source
Definition: Chara.cs:156
void ApplyElementMap(int uid, SourceValueType type, Dictionary< int, int > map, int lv, bool invert=false, bool applyFeat=false)
int ValueWithoutLink
Definition: ELEMENT.cs:294

References ElementContainer.ApplyElementMap(), Chara.CalculateMaxStamina(), ClampInitialSkill(), ElementContainer.dict, elements, hp, Element.id, isChara, isScaled, Chara.job, LV, Chara.mana, Stats.max, MaxHP, ElementContainer.ModBase(), Chara.race, SetDirtyWeight(), Rand.SetSeed(), Chara.source, uid, and Element.ValueWithoutLink.

Referenced by Chara.Die(), ZonePreEnterBout.Execute(), DNA.Generate(), TraitFoodEggFertilized.Incubate(), Trait.OnBarter(), Chara.OnCreate(), TraitMonsterBall.OnCreate(), TraitPowerStatue.OnCreate(), TraitDrinkMilkMother.OnDrink(), ActEffect.ProcAt(), CoreDebug.QuickStart(), SerializedCards.Restore(), Chara.ScaleByPrincipal(), and CoreDebug.Spawn().

◆ SetNoSell()

Thing Card.SetNoSell ( )
inline

Definition at line 3439 of file Card.cs.

3440 {
3441 noSell = true;
3442 return this as Thing;
3443 }

References noSell, and Thing.

Referenced by DramaOutcome.fiama_starter_gift(), and TraitGiftJure.OnUse().

◆ SetNum()

Thing Card.SetNum ( int  a)
inline

Definition at line 3425 of file Card.cs.

3426 {
3427 if (!isThing)
3428 {
3429 return null;
3430 }
3431 if (a == Num)
3432 {
3433 return this as Thing;
3434 }
3435 ModNum(a - Num);
3436 return this as Thing;
3437 }

References isThing, ModNum(), Num, and Thing.

Referenced by ThingGen._Create(), InvOwnerRecycle._OnProcess(), Add(), ThingContainer.AddCurrency(), DropdownGrid.BuildIngredients(), TraitCrafter.Craft(), RecipeCard.Craft(), ThingGen.CreateCurrency(), Player.CreateEquip(), ThingGen.CreatePerfume(), ThingGen.CreatePotion(), ThingGen.CreateRedBook(), ThingGen.CreateScroll(), ThingGen.CreateSkillbook(), ThingGen.CreateSpellbook(), Trait.CreateStock(), FactionBranch.DailyOutcome(), Decay(), Recipe.DropIngredients(), Duplicate(), Chara.EQ_Item(), ZonePreEnterBoutWin.Execute(), DramaOutcome.fiama_gold(), DramaOutcome.fiama_starter_gift(), AI_Fuck.Finish(), FactionBranch.GetDailyIncome(), AI_Shear.GetFur(), FortuneRollData.GetPrize(), MiniGame.GetSlotReward(), TaskHarvest.HarvestThing(), MakeEgg(), AI_Fish.Makefish(), MakeMilk(), AI_OpenGambleChest.MakeReward(), Map.MineObj(), Faction.OnAdvanceMonth(), Trait.OnBarter(), QuestVernis.OnChangePhase(), TraitBrewery.OnChildDecay(), QuestCurry.OnComplete(), QuestLoytelFarm.OnComplete(), QuestNasu.OnComplete(), TaskChopWood.OnCreateProgress(), TaskHarvest.OnCreateProgress(), QuestDefense.OnDropReward(), QuestRandom.OnDropReward(), Zone_CursedManorDungeon.OnGenerateMap(), GrowSystemTree.OnMineObj(), SurvivalManager.OnMineWreck(), TraitGiftJure.OnUse(), InvOwnerDeliver.PayBill(), Chara.PickOrDrop(), TraitGacha.PlayGacha(), TraitBaseContainer.Prespawn(), TraitContainerCurrency.Prespawn(), FoodEffect.Proc(), ActEffect.Proc(), DramaOutcome.QuestDefense_1(), CoreDebug.QuickStart(), LayerCraft.RefreshProduct(), Chara.RestockInventory(), AI_OpenGambleChest.Run(), AI_Steal.Run(), TaskCullLife.Run(), GameDate.ShipGoods(), GameDate.ShipRandomPackages(), CoreDebug.Spawn(), SpawnLoot(), AI_PlayMusic.ThrowReward(), Recipe.TryGetFirstTimeBonus(), GrowSystem.TryPick(), Chara.TryPoisonPotion(), and TraitFoodEgg.Update().

◆ SetPaintData()

void Card.SetPaintData ( )
inline

Definition at line 6882 of file Card.cs.

6883 {
6884 EClass.ui.Hide(0f);
6886 {
6890 {
6891 EClass.ui.Show(0f);
6892 });
6893 });
6894 }
void WaitForEndOfFrame(Action action)
Definition: BaseCore.cs:61
byte[] GetPaintData()
Definition: Card.cs:6896
void ClearPaintSprite()
Definition: Card.cs:6914

References EClass.core, EClass.ui, and BaseCore.WaitForEndOfFrame().

◆ SetPlaceState()

void Card.SetPlaceState ( PlaceState  newState,
bool  byPlayer = false 
)
inline

Definition at line 3677 of file Card.cs.

3678 {
3679 if (this.placeState == newState)
3680 {
3681 return;
3682 }
3683 if (parent != EClass._zone)
3684 {
3685 Debug.Log("tried to change placestate of non-root card:" + this);
3686 return;
3687 }
3689 Area area = pos.area;
3690 if (placeState == PlaceState.installed)
3691 {
3692 area?.OnUninstallCard(this);
3693 if (!isRoofItem)
3694 {
3695 altitude = 0;
3696 freePos = false;
3697 float num2 = (fy = 0f);
3698 fx = num2;
3699 }
3700 trait.Uninstall();
3701 }
3702 if (placeState == PlaceState.installed || newState == PlaceState.installed)
3703 {
3704 ForeachPoint(delegate(Point p, bool main)
3705 {
3706 p.cell.RemoveCard(this);
3707 });
3708 this.placeState = newState;
3709 ForeachPoint(delegate(Point p, bool main)
3710 {
3711 p.cell.AddCard(this);
3712 });
3713 }
3714 else
3715 {
3716 this.placeState = newState;
3717 }
3718 if (trait is TraitFakeBlock)
3719 {
3721 }
3722 if (newState == PlaceState.none)
3723 {
3724 this.placeState = PlaceState.roaming;
3725 if (props != null)
3726 {
3727 props.Remove(this);
3728 }
3729 }
3730 else
3731 {
3733 if (this.placeState == PlaceState.installed)
3734 {
3735 if (isThing)
3736 {
3737 if (trait.InstallBottomPriority != -1)
3738 {
3740 }
3741 else
3742 {
3744 }
3745 }
3746 area?.OnInstallCard(this);
3747 isRoofItem = false;
3748 trait.Install(byPlayer);
3749 }
3750 }
3752 {
3754 }
3755 if (trait.ShouldTryRefreshRoom && (placeState == PlaceState.installed || this.placeState == PlaceState.installed))
3756 {
3758 }
3759 trait.OnChangePlaceState(newState);
3761 {
3763 }
3764 }
Definition: Area.cs:4
virtual void OnInstallCard(Card t)
Definition: Area.cs:59
virtual void OnUninstallCard(Card t)
Definition: Area.cs:63
bool isRoofItem
Definition: Card.cs:578
void MoveThingToBottom(Thing t)
Definition: CellDetail.cs:45
void MoveThingToTop(Thing t)
Definition: CellDetail.cs:58
void RemoveCard(Card c)
Definition: Cell.cs:1566
void AddCard(Card c)
Definition: Cell.cs:1550
HomeResourceManager resources
void OnSetBlockOrDoor(int x, int z)
Definition: Map.cs:1024
CellDetail detail
Definition: Point.cs:71
void RefreshNeighborTiles()
Definition: Point.cs:1264
Area area
Definition: Point.cs:73
void OnCardAddedToZone(Card c)
Definition: PropsManager.cs:25
virtual bool ShouldRefreshTile
Definition: Trait.cs:76
virtual void OnChangePlaceState(PlaceState state)
Definition: Trait.cs:677
virtual bool ShouldTryRefreshRoom
Definition: Trait.cs:87
void Uninstall()
Definition: Trait.cs:1105
virtual int InstallBottomPriority
Definition: Trait.cs:89
void Install(bool byPlayer)
Definition: Trait.cs:1085

References _CreateRenderer(), EClass._map, EClass._zone, Cell.AddCard(), altitude, Point.area, EClass.Branch, Point.cell, Debug, Point.detail, ForeachPoint(), freePos, fx, fy, Trait.Install(), Trait.InstallBottomPriority, Zone.IsPCFaction, isRoofItem, isThing, CellDetail.MoveThingToBottom(), CellDetail.MoveThingToTop(), PropsManager.OnCardAddedToZone(), Trait.OnChangePlaceState(), Area.OnInstallCard(), Map.OnSetBlockOrDoor(), Area.OnUninstallCard(), parent, placeState, pos, props, Map.props, Point.RefreshNeighborTiles(), Props.Remove(), Cell.RemoveCard(), FactionBranch.resources, HomeResourceManager.SetDirty(), Trait.ShouldRefreshTile, Trait.ShouldTryRefreshRoom, trait, Trait.Uninstall(), Point.x, and Point.z.

Referenced by RecipeCard.Build(), Zone.ClaimZone(), ZonePreEnterDigStairs.Execute(), CoreDebug.GetOrCreateDebugContainer(), Install(), Map.OnCardRemovedFromZone(), AM_MoveInstalled.OnProcessTiles(), TaskMoveInstalled.OnProgressComplete(), InspectGroupThing.OnSetActions(), TraitCurrencyMedal.OnStepped(), TraitStairsLocked.OnUse(), ActRestrain.Perform(), AI_Steal.Run(), DramaOutcome.Tutorial1(), and CoreDebug.UpdateInput().

◆ SetPriceFix()

Thing Card.SetPriceFix ( int  a)
inline

Definition at line 7008 of file Card.cs.

7009 {
7010 c_priceFix = a;
7011 return Thing;
7012 }

Referenced by Trait.CreateStock(), Trait.OnBarter(), and TraitSpotBiome.Update().

◆ SetRandomDir()

void Card.SetRandomDir ( )
inline

Definition at line 6071 of file Card.cs.

6072 {
6073 SetDir(EClass.rnd(4));
6074 }

References EClass.rnd().

Referenced by Zone.TryGenerateShrine().

◆ SetRandomLightColors()

void Card.SetRandomLightColors ( )
inline

Definition at line 6375 of file Card.cs.

6376 {
6377 c_lightColor = (byte)(EClass.rnd(8) + 1) * 1024 + (byte)(EClass.rnd(8) + 1) * 32 + (byte)(EClass.rnd(8) + 1);
6378 }

References EClass.rnd().

◆ SetRandomTalk()

void Card.SetRandomTalk ( )
inline

Definition at line 6765 of file Card.cs.

6766 {
6768 if (!MOD.listTalk.list[0].ContainsKey(id))
6769 {
6770 c_idTalk = MOD.listTalk.GetRandomID("human");
6771 }
6772 }
string GetRandomID(string tag)
Definition: TalkDataList.cs:58

References TalkDataList.GetRandomID(), ExcelDataList.Initialize(), ExcelDataList.list, and MOD.listTalk.

Referenced by Biography.Generate().

◆ SetRandomTone()

void Card.SetRandomTone ( )
inline

Definition at line 6774 of file Card.cs.

6775 {
6777 List<Dictionary<string, string>> list = MOD.tones.list;
6778 if (list.Count != 0)
6779 {
6780 int mtp = EClass.core.config.test.extraToneMTP switch
6781 {
6782 4 => 10,
6783 3 => 5,
6784 2 => 2,
6785 1 => 1,
6786 0 => 0,
6787 _ => 0,
6788 };
6789 if (EClass.debug.enable)
6790 {
6791 mtp *= 100;
6792 }
6793 string text = list.RandomItem()["id"];
6794 text = list.RandomItemWeighted((Dictionary<string, string> a) => a["chance"].ToInt() * ((!a["tag"].Contains("meta")) ? 1 : mtp))["id"];
6795 c_idTone = MOD.tones.GetToneID(text, bio?.gender ?? 0);
6796 }
6797 }
string GetToneID(string id, int gender)
Definition: ToneDataList.cs:58

References EClass.debug, CoreDebug.enable, ToneDataList.GetToneID(), ExcelDataList.Initialize(), ExcelDataList.list, and MOD.tones.

Referenced by Biography.Generate().

◆ SetRenderParam()

virtual void Card.SetRenderParam ( RenderParam  p)
inlinevirtual

Reimplemented in Chara, and Thing.

Definition at line 5856 of file Card.cs.

5857 {
5858 }

Referenced by CardRenderer.Draw(), and CharaRenderer.DrawHeld().

◆ SetReplica()

void Card.SetReplica ( bool  on)
inline

Definition at line 3056 of file Card.cs.

3057 {
3058 isReplica = true;
3059 ChangeMaterial("granite");
3060 }

References ChangeMaterial, and isReplica.

Referenced by Chara.RestockEquip().

◆ SetSale()

void Card.SetSale ( bool  sale)
inline

Definition at line 7019 of file Card.cs.

7020 {
7021 if (isSale != sale)
7022 {
7023 isSale = sale;
7024 if (isSale)
7025 {
7026 EClass._map.props.sales.Add(this);
7027 }
7028 else
7029 {
7030 EClass._map.props.sales.Remove(this);
7031 }
7032 }
7033 }

References EClass._map, Map.props, and PropsManager.sales.

Referenced by AI_Slaughter.Run().

◆ SetSortVal()

virtual void Card.SetSortVal ( UIList::SortMode  m,
CurrencyType  currency = CurrencyType::Money 
)
inlinevirtual

Reimplemented in Chara.

Definition at line 7584 of file Card.cs.

7585 {
7586 switch (m)
7587 {
7588 case UIList.SortMode.ByEquip:
7589 sortVal = ((c_equippedSlot == 0) ? (category.sortVal * 1000) : 0);
7590 break;
7591 case UIList.SortMode.ByValue:
7592 sortVal = -GetPrice(currency) * 1000;
7593 break;
7594 case UIList.SortMode.ByNumber:
7595 sortVal = -Num * 1000;
7596 break;
7597 case UIList.SortMode.ByCategory:
7598 sortVal = category.sortVal * 1000;
7599 break;
7600 case UIList.SortMode.ByWeight:
7602 break;
7603 case UIList.SortMode.ByWeightSingle:
7605 break;
7606 case UIList.SortMode.ByPrice:
7607 sortVal = -GetPrice(currency) * 1000;
7608 break;
7609 default:
7610 sortVal = sourceCard._index * 1000;
7611 break;
7612 }
7613 }
virtual int GetPrice(CurrencyType currency=CurrencyType.Money, bool sell=false, PriceType priceType=PriceType.Default, Chara c=null)
Definition: Card.cs:7113
int sortVal
Definition: Card.cs:101
int ChildrenAndSelfWeightSingle
Definition: Card.cs:2031
int ChildrenAndSelfWeight
Definition: Card.cs:2029
Definition: UIList.cs:9
SortMode
Definition: UIList.cs:27

References currency, and SourceCategory.Row.sortVal.

Referenced by CoreExtension.Sort().

◆ SetSource()

virtual void Card.SetSource ( )
inlinevirtual

Reimplemented in Chara, and Thing.

Definition at line 2835 of file Card.cs.

2836 {
2837 }

Referenced by _OnDeserialized(), and Create().

◆ SetTier()

void Card.SetTier ( int  a,
bool  setTraits = true 
)
inline

Definition at line 3799 of file Card.cs.

3800 {
3801 if (a < 0)
3802 {
3803 a = 0;
3804 }
3805 tier = a;
3806 if (setTraits)
3807 {
3808 int num = ((a == 1) ? 180 : ((a == 2) ? 400 : ((a >= 3) ? 600 : 0)));
3809 if (a > 0)
3810 {
3811 foreach (Element value in elements.dict.Values)
3812 {
3813 if (value.IsFoodTrait || value.IsTrait)
3814 {
3815 elements.SetTo(value.id, value.Value * num / 100);
3816 }
3817 }
3818 }
3819 elements.SetBase(2, a * 30);
3820 elements.SetBase(759, (a > 1) ? a : 0);
3821 }
3823 }
bool IsFoodTrait
Definition: ELEMENT.cs:364

References ElementContainer.dict, elements, Element.id, Element.IsFoodTrait, Element.IsTrait, ElementContainer.SetBase(), LayerInventory.SetDirty(), ElementContainer.SetTo(), tier, and Element.Value.

Referenced by FactionBranch.DailyOutcome(), and AI_Fish.Makefish().

◆ ShouldTrySetDirtyInventory()

bool Card.ShouldTrySetDirtyInventory ( )
inline

Definition at line 3309 of file Card.cs.

3310 {
3311 if (EClass.player.chara != null)
3312 {
3313 if (!IsPC && GetRootCard() != EClass.pc)
3314 {
3315 return EClass.ui.layers.Count > 0;
3316 }
3317 return true;
3318 }
3319 return false;
3320 }
Chara chara
Definition: Player.cs:1200

References Player.chara, GetRootCard(), IsPC, EClass.pc, and EClass.player.

Referenced by AddThing(), OnChildNumChange(), and RemoveThing().

◆ ShowEmo()

void Card.ShowEmo ( Emo  _emo = Emo::none,
float  duration = 0f,
bool  skipSame = true 
)
inline

◆ SpawnLoot()

void Card.SpawnLoot ( Card  origin)
inline

Definition at line 5021 of file Card.cs.

5022 {
5023 if (!isChara || IsPCFactionMinion || (isCopy && EClass.rnd(10) != 0))
5024 {
5025 return;
5026 }
5027 bool isUserZone = EClass._zone.IsUserZone;
5028 bool flag = EClass._zone is Zone_Music;
5029 List<Card> list = new List<Card>();
5030 if (!IsPCFaction && !isUserZone && sourceCard.idActor.IsEmpty())
5031 {
5032 int i2 = 500;
5033 if (this.rarity >= Rarity.Legendary)
5034 {
5035 i2 = ((!EClass.player.codex.DroppedCard(id)) ? 1 : 10);
5037 }
5039 {
5040 i2 = 10;
5041 }
5042 if (chance(i2))
5043 {
5044 Thing thing = ThingGen.Create("figure");
5045 thing.MakeFigureFrom(id);
5046 list.Add(thing);
5047 }
5048 if (chance(i2))
5049 {
5050 Thing thing2 = ThingGen.Create("figure3");
5051 thing2.MakeFigureFrom(id);
5052 list.Add(thing2);
5053 }
5054 }
5055 bool flag2 = Chara.race.corpse[1].ToInt() > EClass.rnd(1500) || (Chara.IsPowerful && !IsPCFaction) || EClass.debug.godFood;
5056 int num = 1;
5057 if (!IsMinion && Chara.IsAnimal && EClass.rnd(EClass._zone.IsPCFaction ? 3 : 5) == 0)
5058 {
5059 flag2 = true;
5060 }
5062 {
5063 flag2 = true;
5064 num = EClass.rndHalf(4 + 10 * (50 + Mathf.Max(0, (int)MathF.Sqrt(EClass.pc.Evalue(290) * 10))) / 100);
5065 }
5066 else if (origin != null && origin.HasElement(290) && !IsMinion)
5067 {
5068 if (!flag2 && Chara.race.corpse[1].ToInt() > EClass.rnd(150000 / (100 + (int)Mathf.Sqrt(origin.Evalue(290)) * 5)))
5069 {
5070 flag2 = true;
5071 origin.elements.ModExp(290, 150f);
5072 }
5073 else
5074 {
5075 origin.elements.ModExp(290, 25f);
5076 }
5077 }
5078 if (id == "littleOne" && IsPCFactionOrMinion)
5079 {
5080 flag2 = false;
5081 }
5082 if (flag2 && !isUserZone)
5083 {
5084 string text = Chara.race.corpse[0];
5085 bool num2 = text == "_meat";
5086 int num3 = 10;
5088 {
5089 num3 += (int)Mathf.Min(Mathf.Sqrt(EClass.pc.Evalue(290)), 20f);
5090 }
5091 if (EClass.rnd((Act.CurrentAct is ActMeleeBladeStorm || (origin != null && (origin.HasElement(1556) || origin.HasCondition<ConTransmuteCat>()))) ? 2 : 100) == 0)
5092 {
5093 text = "dattamono";
5094 }
5095 if (num2 && num3 > EClass.rnd(100))
5096 {
5097 text = "meat_marble";
5098 }
5099 Thing thing3 = ThingGen.Create(text).SetNum(num);
5100 if (thing3.source._origin == "meat")
5101 {
5102 thing3.MakeFoodFrom(this);
5103 }
5104 else
5105 {
5107 }
5108 list.Add(thing3);
5109 }
5110 if (!IsPCFaction && (!isUserZone || !EClass.game.principal.disableUsermapBenefit) && chance(200))
5111 {
5112 list.Add(Chara.MakeGene());
5113 }
5114 if (!IsPCFaction && !isUserZone)
5115 {
5116 foreach (string item2 in sourceCard.loot.Concat(Chara.race.loot).ToList())
5117 {
5118 string[] array = item2.Split('/');
5119 int num4 = array[1].ToInt();
5120 if (num4 >= 1000 || num4 > EClass.rnd(1000) || EClass.debug.godMode)
5121 {
5122 CardRow cardRow = EClass.sources.cards.map[array[0]];
5123 if (cardRow != null && cardRow.Category.slot != 0 && cardRow.quality == 0 && EClass.pc.Evalue(1660) * 25 > EClass.rnd(100))
5124 {
5125 CardBlueprint.SetRarity((EClass.rnd(20) == 0) ? Rarity.Mythical : Rarity.Legendary);
5126 }
5127 list.Add(ThingGen.Create(array[0], -1, LV).SetNum((num4 < 1000) ? 1 : (num4 / 1000 + ((EClass.rnd(1000) > num4 % 1000) ? 1 : 0))));
5128 }
5129 }
5130 if (Chara.IsMachine)
5131 {
5132 bool flag3 = Chara.HasElement(1248);
5133 if (chance(20))
5134 {
5135 list.Add(ThingGen.Create(flag3 ? "scrap" : "microchip"));
5136 }
5137 if (chance(15))
5138 {
5139 list.Add(ThingGen.Create(flag3 ? "bolt" : "battery"));
5140 }
5141 }
5142 else
5143 {
5144 if (Chara.IsAnimal)
5145 {
5146 if (chance(15))
5147 {
5148 list.Add(ThingGen.Create("fang"));
5149 }
5150 if (chance(10))
5151 {
5152 list.Add(ThingGen.Create("skin"));
5153 }
5154 }
5155 if (chance(20))
5156 {
5157 list.Add(ThingGen.Create("offal"));
5158 }
5159 if (chance(20))
5160 {
5161 list.Add(ThingGen.Create("heart"));
5162 }
5163 }
5164 if (!isBackerContent && !flag)
5165 {
5166 switch (id)
5167 {
5168 case "isca":
5169 list.Add(ThingGen.Create("blood_angel"));
5170 break;
5171 case "golem_wood":
5172 if (chance(30))
5173 {
5174 list.Add(ThingGen.Create("crystal_earth"));
5175 }
5176 break;
5177 case "golem_fish":
5178 case "golem_stone":
5179 if (chance(30))
5180 {
5181 list.Add(ThingGen.Create("crystal_sun"));
5182 }
5183 break;
5184 case "golem_steel":
5185 if (chance(30))
5186 {
5187 list.Add(ThingGen.Create("crystal_mana"));
5188 }
5189 break;
5190 case "golem_gold":
5191 list.Add(ThingGen.Create("money2"));
5192 break;
5193 }
5194 int num5 = ((EClass._zone.Boss == this) ? 2 : ((this.rarity >= Rarity.Legendary) ? 1 : 0));
5195 if (EClass._zone is Zone_Void)
5196 {
5197 num5++;
5198 }
5199 if (EClass.rnd(5) == 0)
5200 {
5201 num5++;
5202 }
5203 string text2 = id;
5204 if (text2 == "big_daddy" || text2 == "santa")
5205 {
5206 num5 += 2;
5207 }
5208 if (num5 > 0 && EClass.game.principal.dropRate)
5209 {
5210 num5 = Mathf.Max(1, num5 * (50 + EClass.game.principal.dropRateMtp * 50) / 100);
5211 }
5212 List<Thing> list2 = new List<Thing>();
5213 foreach (Thing thing4 in things)
5214 {
5215 if (thing4.HasTag(CTAG.gift) || thing4.trait is TraitChestMerchant)
5216 {
5217 continue;
5218 }
5219 if (thing4.isGifted || thing4.rarity >= Rarity.Artifact || thing4.trait.DropChance > EClass.rndf(1f))
5220 {
5221 list.Add(thing4);
5222 }
5223 else if (thing4.IsEquipmentOrRanged)
5224 {
5225 if (thing4.rarity >= Rarity.Legendary)
5226 {
5227 list2.Add(thing4);
5228 }
5229 else if (EClass.rnd(100) == 0)
5230 {
5231 list.Add(thing4);
5232 }
5233 }
5234 else if (EClass.rnd(5) == 0)
5235 {
5236 list.Add(thing4);
5237 }
5238 }
5239 if (num5 > 0 && list2.Count > 0)
5240 {
5241 list2.Shuffle();
5242 for (int j = 0; j < list2.Count && j < num5; j++)
5243 {
5244 list.Add(list2[j]);
5245 num5--;
5246 }
5247 }
5248 if (this.rarity >= Rarity.Legendary && !IsUnique && c_bossType != BossType.Evolved)
5249 {
5250 int num6 = 0;
5251 foreach (Card item3 in list)
5252 {
5253 if (item3.rarity >= Rarity.Legendary || item3.IsContainer)
5254 {
5255 num6++;
5256 }
5257 }
5258 if (num6 == 0)
5259 {
5260 int num7 = ((!(EClass._zone is Zone_Void)) ? 1 : 2);
5261 if (num5 < num7)
5262 {
5263 num5 = num7;
5264 }
5265 for (int k = 0; k < num5; k++)
5266 {
5267 Rand.SetSeed(uid + k);
5268 if (EClass.rnd((EClass._zone.events.GetEvent<ZoneEventDefenseGame>() != null) ? 3 : 2) == 0)
5269 {
5270 Rarity rarity = ((EClass.rnd(20) == 0) ? Rarity.Mythical : Rarity.Legendary);
5272 {
5273 rarity = rarity
5274 });
5276 list.Add(item);
5277 }
5278 else if (EClass.rnd(3) == 0)
5279 {
5280 list.Add(ThingGen.Create("medal"));
5281 }
5282 Rand.SetSeed();
5283 }
5284 }
5285 }
5286 }
5287 }
5288 foreach (Thing thing5 in things)
5289 {
5290 if (thing5.GetInt(116) != 0)
5291 {
5292 list.Add(thing5);
5293 }
5294 }
5295 Point nearestPoint = GetRootCard().pos;
5296 if (nearestPoint.IsBlocked)
5297 {
5298 nearestPoint = nearestPoint.GetNearestPoint();
5299 }
5300 foreach (Card item4 in list)
5301 {
5302 if (item4.parent == EClass._zone)
5303 {
5304 continue;
5305 }
5306 item4.isHidden = false;
5307 item4.SetInt(116);
5308 EClass._zone.AddCard(item4, nearestPoint);
5309 if (!item4.IsEquipment || item4.rarity < Rarity.Superior || item4.IsCursed)
5310 {
5311 continue;
5312 }
5313 foreach (Chara chara in EClass._map.charas)
5314 {
5315 if (chara.HasElement(1412) && chara.Dist(nearestPoint) < 3)
5316 {
5317 item4.Thing.TryLickEnchant(chara);
5318 break;
5319 }
5320 }
5321 }
5322 bool chance(int i)
5323 {
5324 i = i * 100 / (100 + EClass.player.codex.GetOrCreate(id).BonusDropLv * 10);
5325 if (i < 1)
5326 {
5327 i = 1;
5328 }
5329 if (IsMinion)
5330 {
5331 i *= 5;
5332 }
5333 if (EClass.rnd(i) == 0)
5334 {
5335 return true;
5336 }
5337 return false;
5338 }
5339 }
BossType
Definition: BossType.cs:2
if(item3.idFile==idFirstFile &&item3.id==idFirstTopic)
Definition: UIBook.cs:627
static bool slaughtering
Definition: AI_Slaughter.cs:6
Definition: ACT.cs:62
static Act CurrentAct
Definition: ACT.cs:89
static void SetRarity(Rarity q=Rarity.Normal)
static void Set(CardBlueprint _bp=null)
string[] idActor
Definition: CardRow.cs:35
string[] loot
Definition: CardRow.cs:29
Thing Split(int a)
Definition: Card.cs:3414
void MakeFigureFrom(string id)
Definition: Card.cs:5601
bool IsCursed
Definition: Card.cs:2243
virtual bool IsMinion
Definition: Card.cs:2139
bool IsEquipment
Definition: Card.cs:2161
BossType c_bossType
Definition: Card.cs:1221
bool isGifted
Definition: Card.cs:782
virtual bool IsPCFactionMinion
Definition: Card.cs:2143
Thing Add(string id, int num=1, int lv=1)
Definition: Card.cs:3062
bool isBackerContent
Definition: Card.cs:925
bool IsAnimal
Definition: Chara.cs:865
Thing MakeGene(DNA.Type? type=null)
Definition: Chara.cs:7941
bool IsMachine
Definition: Chara.cs:901
bool DroppedCard(string id)
Definition: CodexManager.cs:46
void MarkCardDrop(string id)
Definition: CodexManager.cs:41
bool godFood
Definition: CoreDebug.cs:183
static float rndf(float a)
Definition: EClass.cs:92
bool disableUsermapBenefit
Point GetNearestPoint(bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false, int minRadius=0)
Definition: Point.cs:607
SourceCategory.Row Category
Definition: RenderRow.cs:119
static Thing CreateFromFilter(string id, int lv=-1)
Definition: ThingGen.cs:63
SourceThing.Row source
Definition: Thing.cs:11
void TryLickEnchant(Chara c, bool msg=true, Chara tg=null, BodySlot slot=null)
Definition: Thing.cs:1981
virtual float DropChance
Definition: Trait.cs:358
ZoneEventManager events
Definition: Zone.cs:40

References EClass._map, EClass._zone, Add(), Zone.AddCard(), CodexCreature.BonusDropLv, SourceManager.cards, RenderRow.Category, ChangeMaterial(), Map.charas, Player.codex, ThingGen.Create(), ThingGen.CreateFromFilter(), Act.CurrentAct, EClass.debug, GamePrincipal.disableUsermapBenefit, Dist(), Trait.DropChance, CodexManager.DroppedCard(), GamePrincipal.dropRate, GamePrincipal.dropRateMtp, elements, Evalue(), Zone.events, EClass.game, BaseCard.GetInt(), Point.GetNearestPoint(), CodexManager.GetOrCreate(), CoreDebug.godFood, CoreDebug.godMode, HasElement(), HasTag(), CardRow.idActor, if(), Chara.IsAnimal, Point.IsBlocked, IsContainer, IsCursed, IsEquipment, IsEquipmentOrRanged, isGifted, Chara.IsMachine, Zone.IsPCFaction, Zone.IsUserZone, item, CardRow.loot, MakeFigureFrom(), MakeFoodFrom(), Chara.MakeGene(), SourceCard.map, CodexManager.MarkCardDrop(), material, ElementContainer.ModExp(), parent, EClass.pc, EClass.player, Game.principal, CardRow.quality, Chara.race, rarity, EClass.rnd(), EClass.rndf(), EClass.rndHalf(), CardBlueprint.Set(), BaseCard.SetInt(), SetNum(), CardBlueprint.SetRarity(), Rand.SetSeed(), AI_Slaughter.slaughtering, Thing.source, EClass.sources, Split(), Thing, trait, and Thing.TryLickEnchant().

◆ Split()

◆ Talk()

void Card.Talk ( string  idTopic,
string  ref1 = null,
string  ref2 = null,
bool  forceSync = false 
)
inline

Definition at line 6564 of file Card.cs.

6565 {
6566 if (IsPC && !EClass.player.forceTalk && idTopic != "goodBoy" && idTopic != "insane")
6567 {
6568 EClass.player.forceTalk = false;
6569 Msg.SetColor();
6570 return;
6571 }
6572 EClass.player.forceTalk = false;
6573 if (!isSynced && !forceSync)
6574 {
6575 Msg.SetColor();
6576 return;
6577 }
6578 GameLang.refDrama1 = ref1;
6579 GameLang.refDrama2 = ref2;
6580 string text = GetTalkText(idTopic, stripPun: true);
6581 if (HasElement(1232) && idTopic != "baby")
6582 {
6583 BackerContent.GakiConvert(ref text, "babu");
6584 }
6585 else
6586 {
6587 string text2 = id;
6588 if (!(text2 == "adv_gaki"))
6589 {
6590 if (text2 == "corgon")
6591 {
6592 BackerContent.GakiConvert(ref text, "mokyu");
6593 }
6594 }
6595 else
6596 {
6597 BackerContent.GakiConvert(ref text);
6598 }
6599 }
6600 TalkRaw(text, ref1, ref2, forceSync);
6601 }
static void GakiConvert(ref string text, string idLang="zako")
string GetTalkText(string idTopic, bool stripPun=false, bool useDefault=true)
Definition: Card.cs:6688
void TalkRaw(string text, string ref1=null, string ref2=null, bool forceSync=false)
Definition: Card.cs:6603
bool forceTalk
Definition: Player.cs:1148

References Player.forceTalk, BackerContent.GakiConvert(), EClass.player, and Msg.SetColor().

Referenced by Chara._Move(), AI_Shopping.Buy(), Point.CallGuard(), AI_Torture.CreateProgress(), ZonePreEnterEncounter.Execute(), AI_Fuck.Finish(), AI_Massage.Finish(), Chara.GiveGift(), Chara.GiveLovePotion(), TraitGamble.IdleUse(), Trait.OfferProcess(), InvOwner.OnClick(), QuestEscort.OnEnterZone(), Affinity.OnGift(), TraitBaseSpellbook.OnRead(), ConBoost.OnStart(), QuestEscort.OnStart(), TraitStairsLocked.OnUse(), ActWater.Perform(), ActEffect.Poison(), FoodEffect.Proc(), ActEffect.Proc(), InvOwner.Transaction.Process(), Chara.RequestProtection(), ActRide.Ride(), AI_ArmPillow.Run(), AI_Churyu.Run(), AI_Clean.Run(), AI_Eat.Run(), AI_Fuck.Run(), AI_GotoHearth.Run(), AI_Haul.Run(), AI_Idle.Run(), AI_Massage.Run(), AI_PlayMusic.Run(), AI_Shear.Run(), AI_Trolley.Run(), AIWork.Run(), GoalCombat.Run(), Chara.Sniff(), ActThrow.Throw(), ConChampagne.Tick(), ConEntangle.Tick(), ConInsane.Tick(), ConSleep.Tick(), Chara.TryPush(), and ActRide.Unride().

◆ TalkRaw()

void Card.TalkRaw ( string  text,
string  ref1 = null,
string  ref2 = null,
bool  forceSync = false 
)
inline

Definition at line 6603 of file Card.cs.

6604 {
6605 if ((!isSynced && !forceSync) || text.IsEmpty())
6606 {
6607 Msg.SetColor();
6608 return;
6609 }
6610 if (ref1 != null)
6611 {
6612 text = text.Replace("#1", ref1);
6613 }
6614 if (ref2 != null)
6615 {
6616 text = text.Replace("#2", ref2);
6617 }
6619 bool flag = text.StartsWith("*");
6620 Msg.SetColor(text.StartsWith("(") ? Msg.colors.Thinking : (flag ? Msg.colors.Ono : Msg.colors.Talk));
6621 if (!flag)
6622 {
6623 text = text.Bracket();
6624 }
6625 Msg.Say(text.Replace("&", ""));
6626 }
string ApplyNewLine(string text)
Definition: Card.cs:6628
Color Thinking
Definition: MsgColors.cs:17
Color Talk
Definition: MsgColors.cs:7
Color Ono
Definition: MsgColors.cs:13
static MsgColors colors
Definition: Msg.cs:20

References Msg.colors, MsgColors.Ono, Msg.Say(), Msg.SetColor(), MsgColors.Talk, and MsgColors.Thinking.

Referenced by ZoneEventPhone.OnTickRound(), and TraitDaggerGrave.OnUse().

◆ Teleport()

void Card.Teleport ( Point  point,
bool  silent = false,
bool  force = false 
)
inline

Definition at line 5726 of file Card.cs.

5727 {
5728 if (EClass._zone.IsRegion)
5729 {
5731 return;
5732 }
5733 PlayEffect("teleport");
5734 if (!force && (!trait.CanBeTeleported || elements.Has(400) || (isChara && Chara.HasCondition<ConGravity>())))
5735 {
5736 Say("antiTeleport", this);
5737 PlaySound("gravity");
5738 return;
5739 }
5740 if (!silent)
5741 {
5742 PlaySound("teleport");
5743 Say("teleported", this);
5744 }
5745 _Move(point);
5746 renderer.SetFirst(first: true, pos.PositionCenter());
5747 if (isChara)
5748 {
5749 Chara.ai.Cancel();
5750 foreach (Chara chara in EClass._map.charas)
5751 {
5752 if (chara.enemy == this)
5753 {
5754 chara.SetEnemy();
5755 }
5756 }
5757 Chara.RemoveCondition<ConEntangle>();
5758 }
5759 if (IsPC)
5760 {
5763 EClass.player.haltMove = true;
5764 }
5765 PlayEffect("teleport", useRenderPos: false);
5766 }
virtual MoveResult _Move(Point p, MoveType type=MoveType.Walk)
Definition: Card.cs:5690
void SayNothingHappans()
Definition: Card.cs:6656
Chara enemy
Definition: Chara.cs:86
Chara SetEnemy(Chara c=null)
Definition: Chara.cs:6161
bool Has(int ele)
virtual bool CanBeTeleported
Definition: Trait.cs:166

References EClass._map, EClass._zone, Chara.ai, Trait.CanBeTeleported, AIAct.Cancel(), Map.charas, Chara.enemy, BaseGameScreen.FocusPC(), ElementContainer.Has(), Chara.HasCondition(), Spatial.IsRegion, Point.PositionCenter(), BaseGameScreen.RefreshPosition(), EClass.screen, Chara.SetEnemy(), and CardRenderer.SetFirst().

Referenced by CoreDebug.COM_Teleport(), TraitGeneMachine.OnUse(), ActSummonGuard.Perform(), ActEffect.Proc(), Chara.RequestProtection(), AI_Idle.Run(), AI_PassTime.Run(), ConSleep.SuccubusVisit(), and TraitTeleporter.TryTeleport().

◆ Tick()

virtual void Card.Tick ( )
inlinevirtual

Reimplemented in Chara.

Definition at line 6989 of file Card.cs.

6990 {
6991 }

◆ ToString()

override string Card.ToString ( )
inline

Definition at line 2475 of file Card.cs.

2476 {
2477 return Name + "/" + pos?.ToString() + "/" + parent;
2478 }
override string ToString()
Definition: Point.cs:512

References Name, parent, pos, and Point.ToString().

Referenced by AddThing(), ButtonGrid.ToString(), and HotItemAct.TrySetAct().

◆ TryGetFoodName()

string Card.TryGetFoodName ( Card  c)
inline

Definition at line 5572 of file Card.cs.

5573 {
5574 if (c.c_idRefCard.IsEmpty())
5575 {
5576 return c.c_altName;
5577 }
5578 if (!(c.refCard is SourceChara.Row { isChara: not false } row))
5579 {
5580 return c.c_altName;
5581 }
5582 if (!row.aka.IsEmpty())
5583 {
5584 if (row.name == "*r" && row.aka == "*r")
5585 {
5586 return "corpseGeneral".lang();
5587 }
5588 if (row.name == "*r")
5589 {
5590 return row.GetText("aka");
5591 }
5592 }
5593 return row.GetName();
5594 }
CardRow refCard
Definition: Card.cs:1955

References c_altName, c_idRefCard, and refCard.

◆ TryMakeRandomItem()

Thing Card.TryMakeRandomItem ( int  lv = -1,
TryMakeRandomItemSource  itemSource = TryMakeRandomItemSource::Default,
Chara  crafter = null 
)
inline

Definition at line 5341 of file Card.cs.

5342 {
5343 if (lv == -1)
5344 {
5345 lv = EClass._zone.DangerLv;
5346 }
5347 switch (id)
5348 {
5349 case "gene":
5351 break;
5352 case "log":
5353 ChangeMaterial(EClass.sources.materials.rows.Where((SourceMaterial.Row m) => m.category == "wood").RandomItem());
5354 break;
5355 case "ore_gem":
5357 break;
5358 case "ore":
5360 break;
5361 case "milk":
5362 case "_egg":
5363 case "egg_fertilized":
5364 case "_meat":
5365 case "meat_marble":
5366 case "dattamono":
5367 {
5368 string text = "c_wilds";
5369 if (id == "_meat" || id == "meat_marble")
5370 {
5371 text = "c_animal";
5372 }
5373 if (itemSource == TryMakeRandomItemSource.Cooking && crafter != null && crafter.HasElement(1205))
5374 {
5375 text = "c_human";
5376 }
5377 for (int i = 0; i < 20; i++)
5378 {
5379 CardRow cardRow = SpawnList.Get(text).Select(lv + i);
5380 if (cardRow.model.Chara.race.corpse[0] != "_meat" && id != "milk" && id != "_egg" && id != "egg_fertilized")
5381 {
5382 continue;
5383 }
5384 if (itemSource == TryMakeRandomItemSource.Cooking)
5385 {
5386 if (cardRow.model.HasElement(701))
5387 {
5388 continue;
5389 }
5390 if (crafter != null && crafter.id == "big_sister")
5391 {
5392 cardRow = crafter.source;
5393 }
5394 }
5395 if (id == "milk")
5396 {
5397 if (c_idRefCard.IsEmpty())
5398 {
5399 MakeRefFrom(cardRow.model);
5400 }
5401 }
5402 else
5403 {
5404 MakeFoodFrom(cardRow.model);
5405 }
5406 return this as Thing;
5407 }
5408 MakeFoodFrom(EClass.sources.charas.map.Values.Where((SourceChara.Row r) => r.chance > 0 && r.quality == 0).RandomItem().model);
5409 break;
5410 }
5411 }
5412 return this as Thing;
5413 }
TryMakeRandomItemSource
Card model
Definition: CardRow.cs:60
Definition: DNA.cs:8
static Thing CopyDNA(Thing from, Thing to)
Definition: DNA.cs:130
static Thing GenerateRandomGene(int lv=-1, int seed=-1)
Definition: DNA.cs:138
static SourceMaterial.Row GetRandomMaterialFromCategory(int lv, string cat, SourceMaterial.Row fallback)
Definition: MATERIAL.cs:90
SourceChara charas
static SpawnList Get(string id, string parent=null, CardFilter filter=null)
Definition: SpawnList.cs:18
CardRow Select(int lv=-1, int levelRange=-1)
Definition: SpawnList.cs:139

References EClass._zone, ChangeMaterial, Chara, SourceManager.charas, DNA.CopyDNA(), Zone.DangerLv, DNA.GenerateRandomGene(), SpawnList.Get(), MATERIAL.GetRandomMaterialFromCategory(), HasElement(), material, SourceManager.materials, CardRow.model, Chara.race, SpawnList.Select(), and EClass.sources.

Referenced by FactionBranch.DailyOutcome(), CraftUtil.MakeDish(), Map.MineObj(), Trait.OnBarter(), SurvivalManager.OnMineWreck(), and CoreDebug.UpdateInput().

◆ TryPay()

bool Card.TryPay ( int  a,
string  id = "money" 
)
inline

Definition at line 3855 of file Card.cs.

3856 {
3857 if (GetCurrency(id) < a)
3858 {
3859 if (IsPC)
3860 {
3861 SE.Beep();
3862 Msg.Say((id == "ration") ? "notEnoughFood" : "notEnoughMoney");
3863 }
3864 return false;
3865 }
3866 if (IsPC && !(id == "ration"))
3867 {
3868 SE.Pay();
3869 }
3870 ModCurrency(-a, id);
3871 return true;
3872 }
int GetCurrency(string id="money")
Definition: Card.cs:3905

References GetCurrency(), IsPC, ModCurrency(), and Msg.Say().

Referenced by ListPeopleRevive.OnClick(), InvOwnerDeliver.PayBill(), and LayerTravel.Refresh().

◆ TryReserve()

bool Card.TryReserve ( AIAct  act)
inline

Definition at line 2489 of file Card.cs.

2490 {
2491 if (CanReserve(act))
2492 {
2493 reservedAct = act;
2494 return true;
2495 }
2496 return false;
2497 }
bool CanReserve(AIAct act)
Definition: Card.cs:2480

References CanReserve(), and reservedAct.

Referenced by AI_Cook.Run(), and TaskMoveInstalled.Run().

◆ TryStack()

void Card.TryStack ( Thing  t)
inline

Definition at line 6820 of file Card.cs.

6821 {
6822 if (t == this)
6823 {
6824 return;
6825 }
6827 if (dest.stack != null)
6828 {
6829 if (IsPC)
6830 {
6831 Say("stack_thing", t, dest.stack);
6832 }
6833 t.TryStackTo(dest.stack);
6834 }
6835 }
bool TryStackTo(Thing to)
Definition: Card.cs:3327
DestData GetDest(Thing t, bool tryStack=true)

References ThingContainer.GetDest(), ThingContainer.DestData.stack, and TryStackTo().

Referenced by Chara.PickHeld(), and ActEffect.Proc().

◆ TryStackTo()

bool Card.TryStackTo ( Thing  to)
inline

Definition at line 3327 of file Card.cs.

3328 {
3329 if (isDestroyed || to.isDestroyed || !CanStackTo(to))
3330 {
3331 return false;
3332 }
3333 to.decay = (to.decay * to.Num + decay * Num) / (to.Num + Num);
3334 to.ModNum(Num);
3335 if (c_isImportant)
3336 {
3337 to.c_isImportant = true;
3338 }
3340 {
3341 to.isNew = true;
3342 }
3343 Destroy();
3344 return true;
3345 }
virtual bool CanStackTo(Thing to)
Definition: Card.cs:3322
new GameConfig game
Definition: CoreConfig.cs:605

References c_isImportant, CanStackTo(), Core.config, EClass.core, decay, Destroy(), CoreConfig.game, GetRootCard(), isDestroyed, CoreConfig.GameConfig.markStack, ModNum(), Num, and EClass.pc.

Referenced by RecipeCard.Craft(), Chara.Pick(), UIInventory.Sort(), Zone.TryAddThing(), TryStack(), and ThingContainer.TryStack().

◆ TryUnrestrain()

void Card.TryUnrestrain ( bool  force = false,
Chara  c = null 
)
inline

Definition at line 6941 of file Card.cs.

6942 {
6943 if (!(GetRestrainer() == null || force))
6944 {
6945 return;
6946 }
6947 isRestrained = false;
6948 Say("unrestrained", this);
6949 if (this != c)
6950 {
6951 Talk("thanks");
6952 }
6954 renderer.SetFirst(first: true);
6955 if (c == null)
6956 {
6957 return;
6958 }
6959 if (c_rescueState == RescueState.WaitingForRescue)
6960 {
6961 c_rescueState = RescueState.Rescued;
6962 if (c.IsPC)
6963 {
6965 }
6966 }
6968 {
6969 return;
6970 }
6971 foreach (Chara item in c.pos.ListCharasInRadius(c, 5, (Chara _c) => _c.id == "fanatic" && _c.faith != Chara.faith))
6972 {
6973 c.DoHostileAction(item, immediate: true);
6974 }
6975 }
RescueState
Definition: RescueState.cs:2
void Talk(string idTopic, string ref1=null, string ref2=null, bool forceSync=false)
Definition: Card.cs:6564
TraitShackle GetRestrainer()
Definition: Card.cs:6977
void MoveImmediate(Point p, bool focus=true, bool cancelAI=true)
Definition: Card.cs:5700
RescueState c_rescueState
Definition: Card.cs:1209
override bool IsPC
Definition: Chara.cs:610
void ModKarma(int a)
Definition: Player.cs:2496
List< Chara > ListCharasInRadius(Chara cc, int dist, Func< Chara, bool > func, bool onlyVisible=true)
Definition: Point.cs:1208

References EClass._zone, Chara.faith, Point.GetNearestPoint(), id, Zone.IsPCFaction, item, Player.ModKarma(), EClass.player, and CardRenderer.SetFirst().

Referenced by ActPlan._Update().

◆ WriteNote()

virtual void Card.WriteNote ( UINote  n,
Action< UINote onWriteNote = null,
IInspect::NoteMode  mode = IInspect::NoteMode::Default,
Recipe  recipe = null 
)
inlinevirtual

Implements IInspect.

Reimplemented in Chara, and Thing.

Definition at line 7685 of file Card.cs.

7686 {
7687 }

Referenced by GridItemCard.SetButton(), ButtonGrid.SetCard(), and ButtonGrid.SetCraftRecipe().

Member Data Documentation

◆ _bits1

◆ _bits2

◆ _category

SourceCategory.Row Card._category
private

Definition at line 89 of file Card.cs.

◆ _childrenWeight

int Card._childrenWeight
private

Definition at line 87 of file Card.cs.

◆ _colorInt

int Card._colorInt

Definition at line 67 of file Card.cs.

Referenced by ApplyMaterial(), Thing.ApplyMaterial(), and Chara.SetMainElement().

◆ _ints

int [] Card._ints = new int[30]

Definition at line 32 of file Card.cs.

Referenced by _OnDeserialized(), and _OnSerializing().

◆ _LightData

LightData Card._LightData
private

Definition at line 97 of file Card.cs.

◆ _material

SourceMaterial.Row Card._material

Definition at line 91 of file Card.cs.

Referenced by ChangeMaterial(), and Create().

◆ _paintSprite

Sprite Card._paintSprite
private

Definition at line 99 of file Card.cs.

◆ _randColor

Color Card._randColor
staticprivate

Definition at line 93 of file Card.cs.

◆ angle

float Card.angle = 180f

◆ animeCounter

float Card.animeCounter

Definition at line 73 of file Card.cs.

◆ bio

◆ bp

CardBlueprint Card.bp

Definition at line 77 of file Card.cs.

Referenced by Create(), Chara.OnBeforeCreate(), Chara.OnCreate(), and Thing.OnCreate().

◆ DamageLimit

const int Card.DamageLimit = 99999999
static

Definition at line 29 of file Card.cs.

◆ dirtyWeight

bool Card.dirtyWeight = true

Definition at line 85 of file Card.cs.

Referenced by ChangeMaterial(), RemoveThing(), and SetDirtyWeight().

◆ elements

Definition at line 41 of file Card.cs.

Referenced by _OnDeserialized(), TraitAltar._OnOffer(), Element._WriteNote(), Element.AddEncNote(), AddRune(), LayerSleep.Advance(), DNA.Apply(), Chara.ApplyDeathPenalty(), Chara.ApplyJob(), Thing.ApplyMaterial(), Thing.ApplyMaterialElements(), ApplyProtection(), Chara.ApplyRace(), ApplySocket(), ActMelee.Attack(), TraitDrink.BlendLove(), TraitDrink.BlendPoison(), WidgetStatsBar.Build(), TraitTrainingDummyArmor.CalcPV(), Chara.CalculateMaxStamina(), CanAddRune(), Thing.CanAutoFire(), Thing.CanStackTo(), TraitAmmo.CanStackTo(), ClampInitialSkill(), TraitCrafter.Craft(), RecipeCard.Craft(), TraitPotion.Create(), TraitSpellbook.Create(), TraitRod.Create(), Create(), DamageHP(), Player.DreamSpell(), Chara.Duplicate(), Duplicate(), EjectSockets(), CharaBody.Equip(), Evalue(), EvalueMax(), DramaOutcome.fiama_starter_gift(), AI_Fuck.Finish(), CoreDebug.Fix_EtherDisease(), DNA.GenerateWithGene(), GetBestAttribute(), Party.GetBestSkill(), Check.GetFinalDC(), AI_Shear.GetFur(), Element.GetParent(), Chara.GiveGift(), TaskHarvest.HarvestThing(), TraitFoodEggFertilized.Incubate(), Religion.JoinFaith(), Religion.LeaveFaith(), ElementContainer.ListElements(), CraftUtil.MakeDish(), CraftUtil.MakeLoveLunch(), TraitSeed.MakeSeed(), CraftUtil.MixIngredients(), StatsMana.Mod(), ModEncLv(), ModExp(), Player.MoveZone(), Trait.OnBarter(), TraitPotionAlchemy.OnCrafted(), Thing.OnCreate(), TraitRod.OnCreate(), TraitToolRangeCane.OnCreate(), TaskChopWood.OnCreateProgress(), TaskDig.OnCreateProgress(), TaskDrawWater.OnCreateProgress(), TaskHarvest.OnCreateProgress(), TaskMine.OnCreateProgress(), TaskPlow.OnCreateProgress(), TaskPourWater.OnCreateProgress(), Chara.OnDeserialized(), TraitDrinkMilkMother.OnDrink(), Game.OnLoad(), TraitAgingShelf.OnProduce(), TraitDryBrick.OnProduce(), TaskCraft.OnProgress(), AI_Fish.ProgressFish.OnProgressComplete(), TaskCraft.OnProgressComplete(), TaskDig.OnProgressComplete(), TaskMine.OnProgressComplete(), TraitBookSkill.OnRead(), TraitScrollStatic.OnRead(), Player.OnStartNewGame(), Act.Perform(), AttackProcess.Perform(), AttackProcess.PlayRangedAnime(), AttackProcess.Prepare(), FoodEffect.Proc(), ActEffect.Proc(), AttackProcess.ProcShieldEncs(), CoreDebug.QuickStart(), ButtonElement.Refresh(), UICharaMaker.Refresh(), WidgetTracker.Refresh(), WindowCharaMini.Refresh(), UIRecipeInfo.RefreshList(), LayerEmbark.RefreshMembers(), LayerCraft.RefreshProduct(), WindowChara.RefreshProfile(), WindowChara.RefreshSkill(), Chara.RefreshSpeed(), WindowChara.RefreshStatic(), Chara.RestockEquip(), AI_Eat.Run(), AI_Fuck.Run(), AI_Idle.Run(), AI_PlayMusic.Run(), AI_Shear.Run(), AI_Slaughter.Run(), AI_Steal.Run(), AI_UseCrafter.Run(), LayerAbility.SelectGroup(), ButtonAbility.SetAct(), SetBlessedState(), ItemGachaResult.SetChara(), CoreDebug.SetElement(), ButtonElement.SetGrid(), SetLv(), Chara.SetMainElement(), TraitAbility.SetMainText(), CharaBody.SetOwner(), Recipe.SetTextDifficulty(), SetTier(), SpawnLoot(), ButtonAbility.SpecialHoldAction(), WidgetTracker.Toggle(), CalcPlat.Train(), Map.TryShatter(), CharaBody.Unequip(), TraitFoodEgg.Update(), CoreDebug.UpdateInput(), TraitWrench.Upgrade(), Element.BonusInfo.WriteNote(), RecipeCard.WriteNote(), Thing.WriteNote(), TraitBookSkill.WriteNote(), and Recipe.WriteReqSkill().

◆ fov

◆ hat

CardRow Card.hat

Definition at line 63 of file Card.cs.

Referenced by CharaRenderer.Draw(), and CharaRenderer.DrawHat().

◆ id

string Card.id = ""

Definition at line 35 of file Card.cs.

Referenced by ThingContainer._ListCurrency(), InvOwnerRecycle._OnProcess(), BuildMenu._Search(), SerializedCards.Add(), Props.Add(), Zone.AddCard(), ThingContainer.AddCurrency(), ThingContainer.AddFactory(), FactionBranch.AddMemeber(), AddThing(), InvOwner.AllowHold(), DramaCustomSequence.Build(), Recipe.BuildIngredientList(), Chara.CanAcceptGift(), TraitDrink.CanBlend(), TraitBrewery.CanChildDecay(), TraitAltar.CanOffer(), Recipe.Ingredient.CanSetThing(), Thing.CanStackTo(), QuestCrafter.CanUpdateOnTalk(), QuestDefense.CanUpdateOnTalk(), QuestExploration.CanUpdateOnTalk(), QuestShippingChest.CanUpdateOnTalk(), Trait.Contains(), TraitCrafter.Craft(), RecipeCard.Craft(), Recipe.Create(), LayerInventory.CreateContainer(), Chara.Cuddle(), FactionBranch.DailyOutcome(), CardRenderer.Draw(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), GrowSystem.EqualizePlants(), ZonePreEnterEncounter.Execute(), CardManager.GlobalCharaList.Find(), Party.Find(), ThingContainer.Find(), Map.FindChara(), Zone.FindChara(), CoreDebug.Fix_RemoveDemitas(), CoreDebug.Fix_RemoveDuplicateUnique(), Biography.Generate(), FactionBranch.GenerateGarbage(), DNA.GenerateGene(), TraitChara.GetAdvRank(), TraitItemProc.GetCraftNum(), ThingContainer.GetCurrency(), Trait.GetFuelValue(), AI_Shear.GetFur(), TaskChopWood.GetLog(), Thing.GetName(), ReligionMoonShadow.GetOfferingMtp(), ReligionTrickery.GetOfferingMtp(), TraitBrewery.GetProductID(), DramaCustomSequence.GetRumor(), TaskBuild.GetText(), ThingContainer.GetThingStack(), AI_Haul.GetThingToClean(), Chara.GiveGift(), TaskHarvest.HarvestThing(), Faction.HasMember(), ActClearWater.HasWaterSource(), ActDrawWater.HasWaterSource(), AI_HaulResource.HoldingResource(), UIDragGridInfo.InitFuel(), QuestDeliver.IsDestThing(), Player.IsPriorityAction(), IsStackable(), Recipe.Ingredient.IsValidIngredient(), Faction.IsWearingPanty(), Props.ListThingStack(), Props.ListThingStacksInCategory(), TraitFoodEggFertilized.MakeBaby(), CraftUtil.MakeDish(), MakeFoodRef(), MakeRefFrom(), TraitSeed.MakeSeed(), DramaOutcome.melilith_friend(), CraftUtil.MixIngredients(), DramaOutcome.nasu_join(), Zone_Casino.OnActivate(), TraitTrap.OnActivateTrap(), Zone_WindRest.OnAfterSimulate(), Trait.OnBarter(), TraitWell.OnBlend(), TraitBrewery.OnChildDecay(), FactionBranch.OnClaimZone(), ContentCodex.OnClickAddCards(), Chara.OnCreate(), Thing.OnCreate(), TraitRod.OnCreate(), TraitDrink.OnDrink(), TraitDrinkMilkMother.OnDrink(), QuestRandom.OnDropReward(), Zone_CursedManor.OnGenerateMap(), Zone_CursedManorDungeon.OnGenerateMap(), Zone_WindRest.OnGenerateMap(), QuestTaskFlyer.OnGiveItem(), LayerCraft.OnKill(), Game.OnLoad(), Props.OnNumChange(), TraitAltar.OnOffer(), AI_Fish.ProgressFish.OnProgressComplete(), TaskBuild.OnProgressComplete(), TraitLicense.OnRead(), TraitScrollStatic.OnRead(), ConSleep.OnRemoved(), TraitPaintBoard.OnRenderExtra(), TraitTrapMine.OnStepped(), TraitGainPrecious.OnUse(), TraitHat.OnUse(), TraitPotionEmpty.OnUse(), RecipeManager.OnVersionUpdate(), ZoneEventMusic.OnVisit(), AttackProcess.Perform(), AttackProcess.PlayRangedAnime(), DramaOutcome.poppy_found(), ActEffect.Proc(), ActEffect.ProcAt(), InvOwner.Transaction.Process(), PurgeDuplicateArtifact(), TCOrbitChara.RefreshAll(), LayerCraft.RefreshCategory(), LayerCraftFloat.RefreshDisassemble(), UIRecipeInfo.RefreshList(), TraitDaggerGrave.RemainingSword(), SerializedCards.Restore(), AI_Haul.Run(), AI_Idle.Run(), AI_PlayMusic.Run(), GoalCombat.Run(), RecipeUpdater.RunRecipe(), TraitDetector.Search(), ActWait.SearchMedal(), SecondaryCompare(), Zone_CurryRuinDungeon.SetAlarm(), Portrait.SetChara(), TraitAltar.SetDeity(), Chara.SetMainElement(), CardActor.SetOwner(), Biography.SetPortrait(), Player.SetPriorityAction(), HitSummary.SetRecipe(), Chara.SetSource(), Thing.SetSource(), TaskHarvest.ShouldGenerateDismantled(), InvOwnerRecycle.ShouldShowGuide(), Chara.ShouldThrowAway(), Zone.Simulate(), DramaOutcome.sister_friend(), Tactics.Tactics(), DramaActor.Talk(), ActThrow.Throw(), AI_PlayMusic.ThrowReward(), Chara.TryPoisonPotion(), Chara.TryReservePickupTutorial(), Chara.TryTakeSharedItems(), TryUnrestrain(), Chara.TryUse(), GoalCombat.TryUseAbility(), CoreDebug.UpdateInput(), ElementContainerCard.ValueBonus(), and Element.BonusInfo.WriteNote().

◆ isDestroyed

◆ lastEmo

Emo Card.lastEmo

Definition at line 95 of file Card.cs.

◆ MaxWeight

const int Card.MaxWeight = 10000000
static

Definition at line 25 of file Card.cs.

◆ parent

◆ placeState

◆ pos

Point Card.pos = new Point()

Definition at line 59 of file Card.cs.

Referenced by Map._AddCard(), TaskPoint._CanPerformTask(), AIWork._FuncWorkPoint(), Chara._Move(), _OnDeserialized(), InvOwnerChaosOffering._OnProcess(), _OnSerializing(), AM_Adv._OnUpdateInput(), TraitShrine._OnUse(), WidgetDate._Refresh(), ActPlan._Update(), Zone.Activate(), SerializedCards.Add(), Map.AddCardOnActivate(), Zone.AddGlobalCharasOnActivate(), AddThing(), PartialMap.Apply(), TraitHouseBoard.ApplyData(), Chara.ApplyDeathPenalty(), ActMelee.Attack(), AM_Adv.AxisMove(), Recipe.Build(), AI_Shopping.Buy(), MeetingManager.CallNext(), TraitTrolley.CanActivate(), TraitDoor.CanClose(), Chara.CanDuplicate(), Chara.CanInteractTo(), GoalManualMove.CanMove(), Chara.CanMoveTo(), ActBash.CanPerform(), ActKick.CanPerform(), ActRanged.CanPerform(), ActRush.CanPerform(), ActThrow.CanPerform(), Act.CanPerform(), Chara.CanPick(), Chara.CanReplace(), Chara.CanSee(), Player.CanSee(), Chara.CanSeeLos(), ActThrow.CanThrow(), QuestDefense.CanUpdateOnTalk(), TraitGeneratorWheel.CanUse(), TraitShackle.CanUse(), Zone.ClaimZone(), CoreDebug.COM_Teleport(), Trait.CookProgress(), TraitCrafter.Craft(), RecipeCard.Craft(), SpatialGen.CreateInstance(), AI_PracticeDummy.CreateProgress(), AI_Torture.CreateProgress(), Region.CreateRandomSite(), TraitNewZone.CreateZone(), FactionBranch.DailyOutcome(), ActEffect.DamageEle(), Chara.DestroyPath(), Die(), Dist(), ActionMode.DoFunc(), AI_Idle.DoSomethingToCharaInRadius(), AI_Idle.DoSomethingToNearChara(), BaseGameScreen.Draw(), BaseTileMap.Draw(), TileMapElona.Draw(), CardRenderer.Draw(), CharaRenderer.DrawHat(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), Player.DropReward(), EjectSockets(), WidgetMinimap.EmitParticle(), Player.EnterLocalZone(), ZonePreEnterBout.Execute(), ZonePreEnterBoutWin.Execute(), ZonePreEnterEncounter.Execute(), DramaOutcome.fiama_pet(), Chara.FindNearestNewEnemy(), Map.FindThing(), BaseGameScreen.Focus(), BaseGameScreen.FocusPC(), TraitBoat.ForeachDeck(), FactionBranch.GenerateGarbage(), DramaOutcome.get_scratch(), ActPlan.GetAction(), AI_Pray.GetAltar(), AI_Clean.GetCleanPoint(), AI_Goto.GetDestination(), AIAct.GetDestination(), Hobby.GetEfficiency(), BaseArea.GetEmptySeat(), TraitNewZone.GetExitPos(), TraitStairs.GetExitPos(), Chara.GetFirstStep(), TaskMine.GetHitResult(), FactionBranch.GetMailBoxPos(), CoreDebug.GetOrCreateDebugContainer(), Trait.GetPoint(), AI_Trolley.GetPoint(), FortuneRollData.GetPrize(), SurvivalManager.GetRandomPoint(), Trait.GetRandomPoint(), Zone.GetRandomVisitPos(), Chara.GetRevived(), Chara.GetRoomWork(), ZoneEventRaid.GetSpawnPos(), Zone.GetSpawnPos(), Chara.GetSubPassData(), TraitGeneMachine.GetTarget(), AI_Haul.GetThingToClean(), TaskHarvest.HarvestThing(), Chara.HasAccess(), Chara.HasHigherGround(), ZoneEventDefenseGame.Horn_Ally(), TraitFoodEggFertilized.Incubate(), Scene.Init(), AI_Goto.IsDestinationReached(), IsInMutterDistance(), TraitDoor.IsOpen(), TraitShackle.IsRestraining(), TraitDoor.IsValid(), Los.IsVisible(), Chara.Kick(), HomeResourceWorth.ListHeirloom(), Trait.ListPoints(), TraitLightSun.ListPoints(), Props.ListThingStack(), Region.ListTravelZones(), Chara.LookAt(), Map.MineFloor(), Player.ModKarma(), Chara.MoveNeighborDefinitely(), Chara.MoveRandom(), TraitNewZone.MoveZone(), TraitMoongate.MoveZone(), Trait.Offer(), Trait.OfferProcess(), AM_Adv.OnActivate(), WidgetArtTool.OnActivate(), TraitHitchingPost.OnActivateTrap(), FactionBranch.OnActivateZone(), Region.OnAdvanceHour(), FactionBranch.OnAfterSimulate(), AM_Adv.OnAfterUpdate(), Chara.OnBanish(), AM_Adv.OnBecomeNoGoal(), Zone_Nymelle.OnBeforeSimulate(), ConSleep.OnBeforeStart(), TraitHouseBoard.OnChangePlaceState(), QuestIntroInspector.OnComplete(), QuestVernis.OnComplete(), TaskDig.OnCreateProgress(), TaskHarvest.OnCreateProgress(), TaskMine.OnCreateProgress(), QuestDialog.OnDropReward(), TraitRollingFortune.OnEndAI(), ZoneEventRaid.OnKill(), ZoneEventSiege.OnKill(), ElementContainerCard.OnLevelUp(), ElementContainerZone.OnLevelUp(), Act.OnMarkMapHighlights(), ActBolt.OnMarkMapHighlights(), ActRush.OnMarkMapHighlights(), TraitAltar.OnOffer(), AM_Designation< T >.OnProcessTiles(), AM_MoveInstalled.OnProcessTiles(), AI_Fish.ProgressFish.OnProgressComplete(), AI_Sleep.OnProgressComplete(), QuestCraft.OnProgressComplete(), TaskBuild.OnProgressComplete(), TaskDig.OnProgressComplete(), TraitDeedRelocate.OnRead(), TraitDiary.OnRead(), TraitScrollStatic.OnRead(), ConSleep.OnRemoved(), ConSuspend.OnRemoved(), AM_Adv.OnRenderTile(), TraitFertilizer.OnSimulateHour(), GoalSleep.OnSimulatePosition(), QuestEscort.OnStart(), TraitNewZone.OnStepped(), TraitSwing.OnSteppedOut(), LayerCraftFloat.OnSwitchContent(), Scene.OnUpdate(), TraitDaggerGrave.OnUse(), TraitFarmChest.OnUse(), TraitGeneMachine.OnUse(), TraitGiftNewYear.OnUse(), TraitMannequin.OnUse(), TraitShackle.OnUse(), TraitStairsLocked.OnUse(), TraitContainer.Open(), DramaManager.ParseLine(), Act.Perform(), ActMissileBarrage.Perform(), ActMultihit.Perform(), ActRanged.Perform(), ActRush.Perform(), ActSummonGuard.Perform(), ActThrow.Perform(), ActWhirlwind.Perform(), HotItemActionSleep.Perform(), ActPlan.Item.Perform(), AttackProcess.Perform(), Zone_Dungeon.PlaceRail(), EffectIRenderer.Play(), CardRenderer.PlayAnime(), PlayEffect(), AttackProcess.PlayRangedAnime(), PlaySound(), Trait.PlayToggleEffect(), AttackProcess.Prepare(), AM_Adv.PressedActionMove(), FoodEffect.Proc(), ActEffect.Proc(), ActEffect.ProcAt(), InvOwner.Transaction.Process(), DramaOutcome.QuestExploration_AfterCrystal(), CoreDebug.QuickStart(), TraitBaseSpellbook.ReadFailEffect(), FactionBranch.Recruit(), Religion.Reforge(), ActorEx.Refresh(), LayerTravel.Refresh(), WidgetMouseover.Refresh(), AM_Adv.RefreshArrow(), AM_Region.RefreshArrow(), Zone.RefreshBGM(), LayerCraftFloat.RefreshCraft(), WidgetSearch.RefreshList(), BaseGameScreen.RefreshPosition(), GameScreenElona.RefreshPosition(), BaseGameScreen.RefreshWeather(), GameScreenElona.RefreshWeather(), Weather.RefreshWeather(), Map.Resize(), SerializedCards.Restore(), Zone.Revive(), Chara.Revive(), AI_ArmPillow.Run(), AI_Bladder.Run(), AI_Churyu.Run(), AI_Clean.Run(), AI_Cook.Run(), AI_Eat.Run(), AI_Fuck.Run(), AI_Haul.Run(), AI_Idle.Run(), AI_Massage.Run(), AI_Offer.Run(), AI_PassTime.Run(), AI_PlayMusic.Run(), AI_Shear.Run(), AI_Shopping.Run(), AI_Slaughter.Run(), AI_Steal.Run(), AI_TargetCard.Run(), AI_Torture.Run(), AI_UseCrafter.Run(), AIWork.Run(), GoalCombat.Run(), GoalManualMove.Run(), GoalSleep.Run(), TaskDump.Run(), TaskPoint.Run(), RecipeUpdater.RunDisassemble(), PartialMap.Save(), Map.Save(), ActWait.Search(), CharaRenderer.SetFirst(), SetPlaceState(), AM_Adv.SetPressedAction(), RegionPoint.SetRegionPoint(), WidgetHotbar.SetShortcutMenu(), UISong.SetSong(), TraitGeneratorWheel.ShouldWork(), AM_Adv.ShowAllAction(), LayerCraftFloat.ShowContextMenu(), Zone.Simulate(), Player.SimulateFaction(), CoreDebug.Spawn(), CoreDebug.SpawnBoss(), ButtonAbility.SpecialHoldAction(), SurvivalManager.StartRaid(), Chara.Stumble(), ConSleep.SuccubusVisit(), Chara.SyncRide(), Player.TargetRanged(), CoreDebug.TestSpawn(), ActThrow.Throw(), AI_PlayMusic.ThrowReward(), Chara.Tick(), ConFear.Tick(), ConMiasma.Tick(), ConSleep.Tick(), ConSuspend.Tick(), StanceSongSleep.TickSong(), StanceSongValor.TickSong(), TraitDoor.ToggleDoor(), TraitDoorSwing.ToggleDoor(), ToString(), Chara.ToString(), TraitSwitch.TryDisarmTrap(), Religion.TryGetGift(), AI_Goto.TryGoTo(), GoalCombat.TryMove(), GoalManualMove.TryMove(), Chara.TryMoveFrom(), Chara.TryMoveTowards(), AI_Shopping.TryRestock(), HotItemAct.TrySetAct(), HotItemHeld.TrySetAct(), TraitBed.TrySetAct(), TraitCanvas.TrySetAct(), TraitCoreZone.TrySetAct(), TraitHouseBoard.TrySetAct(), TraitNewZone.TrySetAct(), TraitRoomPlate.TrySetAct(), TraitWaystone.TrySetAct(), TraitCatalyst.TrySetHeldAct(), TraitToolBrush.TrySetHeldAct(), TraitToolButcher.TrySetHeldAct(), TraitToolShears.TrySetHeldAct(), Map.TryShatter(), Map.TrySmoothPick(), TraitSeed.TrySprout(), TraitTeleporter.TryTeleport(), GoalCombat.TryThrow(), ButtonAbility.TryUse(), ActRide.Unride(), GameUpdater.Update(), TraitFoodEgg.Update(), TraitSpotSpawn.Update(), GameUpdater.Update100ms(), CoreDebug.UpdateInput(), AM_Adv.UpdateLangWheel(), CharaRenderer.UpdatePosition(), WidgetDebug.UpdateText(), Chara.UseAbility(), VirtualRoom.VirtualRoom(), and ActEffect.Wish().

◆ props

Props Card.props

Definition at line 51 of file Card.cs.

Referenced by Props.Add(), ModNum(), Props.Remove(), RemoveThing(), and SetPlaceState().

◆ renderer

CardRenderer Card.renderer

Definition at line 61 of file Card.cs.

Referenced by Chara._Move(), ActPlan._Update(), GameDate.AdvanceMonth(), ActMelee.Attack(), RecipeCard.Build(), Chara.ChangeRarity(), BaseGameScreen.Draw(), CardRenderer.Draw(), CharaRenderer.DrawHeld(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), RecipeCard.GetRenderer(), BaseTileMap.GetThingPosition(), AM_Adv.OnActivate(), AM_Adv.OnBeforeUpdate(), TraitGodStatue.OnChangeMaterial(), BaseListPeople.OnClick(), TaskChopWood.OnCreateProgress(), TaskDig.OnCreateProgress(), TaskHarvest.OnCreateProgress(), TaskMine.OnCreateProgress(), TaskPlow.OnCreateProgress(), Map.OnDeactivate(), GrowSystemTree.OnHitFail(), EffectIRenderer.OnKill(), Zone.OnKillGame(), AM_MoveInstalled.OnProcessTiles(), AI_Fish.ProgressFish.OnProgress(), AI_Fish.ProgressFish.OnProgressComplete(), TaskBuild.OnProgressComplete(), ConFaint.OnRemoved(), CardActor.OnRender(), CharaActorPCC.OnRender(), CharaActorPCC.OnSetOwner(), TCOrbitChara.OnSetOwner(), TCOrbitThing.OnSetOwner(), EffectIRenderer.OnUpdate(), Scene.OnUpdate(), TraitPowerStatue.OnUse(), ActBash.Perform(), ActRanged.Perform(), EffectIRenderer.Play(), CardRenderer.PlayAnime(), PlayEffect(), AttackProcess.PlayRangedAnime(), BaseStats.PopText(), TraitEffect.Proc(), TCOrbitChara.Refresh(), TCOrbitThing.Refresh(), BaseGameScreen.RefreshPosition(), GameScreenElona.RefreshPosition(), Trait.RefreshRenderer(), TraitToolTorch.RefreshRenderer(), Trait.Refuel(), Zone.RemoveCard(), TraitDoor.RotateDoor(), AI_Bladder.Run(), AI_Deconstruct.Run(), AI_Fuck.Run(), AI_Massage.Run(), AI_OpenGambleChest.Run(), AI_Paint.Run(), AI_PlayMusic.Run(), AI_Shear.Run(), AI_Slaughter.Run(), AI_Steal.Run(), AI_UseCrafter.Run(), GoalWait.Run(), NoGoal.Run(), TaskClean.Run(), LayerPixelPaint.SetCanvas(), ConFaint.SetOwner(), ConSleep.SetOwner(), ActThrow.Throw(), Player.TooHeavyToMove(), CoreDebug.UpdateInput(), and WidgetDebug.UpdateText().

◆ reservedAct

AIAct Card.reservedAct

Definition at line 49 of file Card.cs.

Referenced by CanReserve(), and TryReserve().

◆ roundTimer

float Card.roundTimer

Definition at line 69 of file Card.cs.

Referenced by WidgetDebug.UpdateText().

◆ SocketDiv

const int Card.SocketDiv = 1000
static

Definition at line 27 of file Card.cs.

◆ sockets

◆ sortVal

◆ things

ThingContainer Card.things = new ThingContainer()

Definition at line 38 of file Card.cs.

Referenced by ThingContainer._List(), ThingContainer._ListCurrency(), _OnDeserialized(), AM_Adv._OnUpdateInput(), TraitGodStatue._OnUse(), BuildMenu._Search(), Zone.Activate(), Props.Add(), ThingContainer.AddFactory(), FactionBranch.AddMemeber(), AddThing(), CardManager.AssignUIDRecursive(), DramaCustomSequence.Build(), ActItem.BuildAct(), DropdownGrid.BuildIngredients(), AI_Shopping.Buy(), QuestCraft.CanDeliverToClient(), ActNTR.CanPerform(), InvOwner.CanShiftClick(), QuestLoytelFarm.CanUpdateOnTalk(), DramaOutcome.chara_hired_ticket(), DramaOutcome.check_sketch(), Create(), LayerInventory.CreateBuy(), ThingGen.CreateCardboardBox(), LayerInventory.CreateContainer(), AI_OpenLock.CreateProgress(), ThingGen.CreateTreasureContent(), FactionBranch.DailyOutcome(), QuestDeliver.Deliver(), Chara.Die(), Player.DropReward(), Duplicate(), DramaOutcome.duponne_capture(), ZonePreEnterBoutWin.Execute(), ZonePreEnterEncounter.Execute(), ThingContainer.Find(), ThingContainer.Find< T >(), Chara.FindAmmo(), Props.FindEmptyContainer< T >(), FindTool< T >(), AI_Fuck.Finish(), CoreDebug.Fix_LostCore(), ThingContainer.Foreach(), DNA.GenerateManiGene(), GoalAutoCombat.GetAbilities(), BaseTaskHarvest.GetBestTool(), TraitPainter.GetCanvas(), ThingContainer.GetCurrency(), GetCurrency(), ThingContainer.GetDest(), FactionBranch.GetMeal(), InvOwner.GetShitDestOwner(), ThingContainer.GetThingStack(), TaskDig.GetTreasureMap(), DramaOutcome.give_sketch_special(), Chara.GiveGift(), DramaOutcome.guild_mageTrial(), TraitFoodEggFertilized.Incubate(), QuestDeliver.IsDestThing(), InvOwner.Transaction.IsValid(), QuestDeliver.ListDestThing(), InvOwner.ListInteractions(), InvOwnerEquip.ListInteractions(), Props.ListThingStack(), TaskDump.ListThingsToPut(), Chara.MakeGrave(), ModCurrency(), WidgetEquip.OnActivate(), Player.OnAdvanceHour(), Faction.OnAdvanceMonth(), Chara.OnBanish(), Trait.OnBarter(), AM_Adv.OnBecomeNoGoal(), ContentCodex.OnClickAddCards(), QuestNasu.OnComplete(), TraitBaseContainer.OnCreate(), Player.OnCreateGame(), ShopTransaction.OnEndTransaction(), ZoneEventHarvest.OnLeaveZone(), Game.OnLoad(), Player.OnLoad(), AI_Fish.ProgressFish.OnProgressComplete(), TraitScrollStatic.OnRead(), ConSleep.OnRemoved(), ConWrath.OnRemoved(), InvOwner.OnShiftClick(), QuestFiamaLock.OnStart(), Player.OnStartNewGame(), TraitMannequin.OnUse(), TraitParcel.OnUse(), RecipeManager.OnVersionUpdate(), TraitContainer.Open(), UI.OpenFloatInv(), DramaManager.ParseLine(), ActDreamBug.Perform(), HotItemActionSleep.Perform(), HotItemEQSet.Perform(), LayerGacha.PlayGacha(), LayerGachaResult.PlayGacha(), InvOwner.PutBack(), DramaOutcome.QuestDefense_0(), CoreDebug.QuickStart(), WidgetCurrentTool.RebuildSlots(), UIRecipeInfo.Refresh(), UIMagicChest.RefreshBottom(), BuildMenu.RefreshCategory(), ButtonGrid.RefreshCraftable(), ThingContainer.RefreshGridRecursive(), LayerQuestBoard.RefreshHire(), Recipe.Ingredient.RefreshThing(), Props.Remove(), RemoveBacker(), RemoveThing(), RemoveThings(), SerializedCards.Restore(), Chara.Revive(), AI_Idle.Run(), AI_PlayMusic.Run(), AI_Steal.Run(), RecipeUpdater.RunDisassemble(), RecipeUpdater.RunRecipe(), Chara.ScaleByPrincipal(), UIMagicChest.Search(), WidgetSearch.Search(), ActWait.SearchMedal(), LayerDragGrid.SetInv(), CharaBody.SetOwner(), HitSummary.SetRecipe(), GameDate.ShipGoods(), GameDate.ShipPackages(), InvOwnerRecycle.ShouldShowGuide(), LayerCraftFloat.ShowContextMenu(), UIInventory.Sort(), Zone.SpawnLostItems(), ButtonAbility.SpecialHoldAction(), ConSleep.SuccubusVisit(), Map.TryAddRoom(), Zone.TryAddThingInSharedContainer(), Zone.TryAddThingInSpot< T >(), Player.TryEquipBait(), Zone.TryGetRestock< T >(), Zone.TryGetThingFromSharedContainer(), ThingGen.TryLickChest(), Zone.TryListThingsInSpot< T >(), Trait.TryOpenLock(), AI_Idle.TryPerformIdleUse(), ActPray.TryPray(), LayerDragGrid.TryProc(), Trait.TryRefuel(), TraitDeliveryChest.TrySetAct(), TraitToolTorch.TrySetHeldAct(), LayerInventory.TryShowGuide(), ThingContainer.TryStack(), Chara.TryTakeSharedItems(), GoalAutoCombat.TryUseRanged(), and TraitWrench.Upgrade().

◆ trait

Trait Card.trait

Definition at line 53 of file Card.cs.

Referenced by Map._AddCard(), ThingGen._Create(), TaskBuild._GetHitResult(), TileType._HitTest(), AM_Build._IsRoofEditMode(), ThingContainer._List(), Chara._Move(), InvOwnerBlend._OnProcess(), InvOwnerChangeMaterial._OnProcess(), InvOwnerMod._OnProcess(), InvOwnerRefuel._OnProcess(), AM_Adv._OnUpdateInput(), BuildMenu._Search(), HotItemNoItem._TrySetAct(), ActPlan._Update(), Zone.Activate(), Scene.AddActorEx(), Cell.AddCard(), ThingContainer.AddFactory(), AddRune(), AddThing(), LayerSleep.Advance(), InvOwner.AllowHold(), InvOwnerCopyShop.AllowMoved(), PartialMap.Apply(), ApplySocket(), ApplyTrait(), ActMelee.Attack(), RecipeCard.Build(), ActItem.BuildAct(), VirtualDate.BuildSunMap(), FactionBranch.CalcInnIncome(), Chara.CanAcceptGift(), TraitNewZone.CanAutoEnter(), Thing.CanAutoFire(), HotItemHeld.CanChangeHeightByWheel(), TraitBrewery.CanChildDecay(), Trait.CanCook(), TraitKettle.CanCopy(), Chara.CanEat(), Player.CanExitBorder(), Trait.CanOffer(), InvOwner.CanOpenContainer(), ActRush.CanPerform(), AI_Steal.CanPerform(), TaskBaseBuild.CanPlaceCard(), TaskChopWood.CanProgress(), TaskHarvest.CanProgress(), AM_MoveInstalled.CanPutAway(), HotItemHeld.CanRotate(), TaskBuild.CanRotateBlock(), InvOwner.CanShiftClick(), TraitSalesTag.CanTagSale(), ActThrow.CanThrow(), CoreDebug.ChangeRace(), TraitSpotBiome.CountNotableThing(), Recipe.Craft(), RecipeCard.Craft(), Create(), LayerInventory.CreateBuy(), LayerInventory.CreateContainer(), Trait.CreateStock(), FactionBranch.DailyOutcome(), ActEffect.DamageEle(), Zone.Deactivate(), Chara.DestroyPath(), Die(), CardRenderer.Draw(), CharaRenderer.Draw(), CharaRenderer.DrawHeld(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), Chara.Drink(), Chara.DropThing(), CharaBody.Equip(), Player.EquipTool(), ZonePreEnterDigStairs.Execute(), Props.Find< T >(), ThingContainer.Find< T >(), ThingContainer.FindBest< T >(), Props.FindEmptyContainer< T >(), ThingContainer.FindStealable(), Map.FindThing(), Map.FindThing< T >(), Point.FindThing< T >(), FindTool< T >(), CoreDebug.Fix_LostCore(), GoalAutoCombat.GetAbilities(), HotItemHeld.GetAct(), InvOwner.GetAutoUseLang(), BaseTaskHarvest.GetBestTool(), TraitPainter.GetCanvas(), ThingContainer.GetDest(), Zone.GetElectricity(), BaseArea.GetEmptySeat(), TaskBuild.GetHitResult(), Chara.GetHoverText2(), Point.GetInstalled< T >(), GetLightRadius(), DramaCustomSequence.GetListGuide(), Thing.GetName(), LayerInteraction.GetPage(), GoalGraze.GetPos(), HotItemHeld.GetSelfAct(), ActionMode.GetSimpleText(), Zone.GetSpawnPos(), MapBounds.GetSpawnPos(), AM_Visibility.GetTarget(), BaseTileMap.GetThingPosition(), BaseTaskHarvest.GetToolEfficiency(), TaskDig.GetTreasureMap(), GetWindowSaveData(), Chara.GiveGift(), Zone.GrowPlants(), TaskHarvest.HarvestThing(), ActClearWater.HasWaterSource(), ActDrawWater.HasWaterSource(), Cell.HasZoneStairs(), AM_Copy.HitTest(), Scene.Init(), UIDragGridInfo.InitFuel(), QuestDeliver.IsDestThing(), ThingContainer.IsFull(), TraitCrafter.IsIngredient(), TraitToolTalisman.IsIngredient(), Point.IsInSpot< T >(), SourceElement.Row.IsMaterialEncAppliable(), InvOwner.Transaction.IsValid(), TaskDump.IsValidContainer(), Recipe.Ingredient.IsValidIngredient(), InvOwnerMod.IsValidRangedMod(), AI_Cook.IsValidTarget(), AI_Eat.IsValidTarget(), AI_Offer.IsValidTarget(), TraitWrench.IsValidTarget(), Act.IsValidTC(), AI_Steal.IsValidTC(), TraitManager.List< T >(), GenBounds.ListEmptyPoint(), HomeResourceWorth.ListHeirloom(), InvOwner.ListInteractions(), Map.ListThing< T >(), Point.ListThings< T >(), Props.ListThingStack(), TaskDump.ListThingsToPut(), WidgetEquip.OnActivate(), TraitManager.OnAddCard(), Trait.OnBarter(), AM_Adv.OnBecomeNoGoal(), Map.OnCardAddedToZone(), Map.OnCardRemovedFromZone(), TraitBrewery.OnChildDecay(), LayerCraft.OnClickCraft(), InvOwner.OnDrag(), ShopTransaction.OnEndTransaction(), CardRenderer.OnEnterScreen(), Affinity.OnGift(), Game.OnLoad(), ButtonGrid.OnMiddleClick(), AM_MoveInstalled.OnProcessTiles(), TaskBuild.OnProgressComplete(), TraitManager.OnRemoveCard(), ConSleep.OnRemoved(), ConTorch.OnRemoved(), CharaActorPCC.OnRender(), RecipeCard.OnRenderMarker(), ActionMode.OnRenderTile(), AM_Adv.OnRenderTile(), InspectGroupThing.OnSetActions(), HotItemHeld.OnSetCurrentItem(), AI_Read.OnSetOwner(), Zone.OnSimulateHour(), TraitAmmo.OnUse(), UI.OpenFloatInv(), ActRanged.Perform(), AttackProcess.Perform(), Chara.Pick(), Chara.PickHeld(), Zone_Dungeon.PlaceRail(), AttackProcess.Prepare(), ActEffect.Proc(), InvOwner.Transaction.Process(), Map.PutAway(), DramaOutcome.QuestDefense_0(), DramaOutcome.QuestDefense_1(), CoreDebug.QuickStart(), Scene.RebuildActorEx(), BranchMap.Refresh(), Cell.Refresh(), UIPlaceHelper.Refresh(), TCOrbitChara.RefreshAll(), TCOrbitThing.RefreshAll(), UIMagicChest.RefreshBottom(), BuildMenu.RefreshCategory(), LayerDragGrid.RefreshCost(), Player.RefreshCurrentHotItem(), Zone.RefreshElectricity(), UIInventory.RefreshMenu(), LayerCraft.RefreshProduct(), CardActor.RefreshSprite(), Map.RefreshSunMap(), Trait.Refuel(), Map.ReloadRoom(), Cell.RemoveCard(), Zone.RemoveCard(), RemoveThing(), Map.ResetEditorPos(), SerializedCards.Restore(), Chara.Revive(), ActionMode.RotateUnderMouse(), AI_Cook.Run(), AI_Eat.Run(), AI_Idle.Run(), AI_Offer.Run(), AI_Read.Run(), RecipeUpdater.RunRecipe(), PartialMap.Save(), Map.Save(), WidgetCurrentTool.Select(), ButtonGrid.SetCard(), AIWork.SetDestPos(), LayerAbility.SetDirty(), LayerCraft.SetFactory(), LayerDragGrid.SetInv(), LayerRegisterHotbar.SetItem(), CardRenderer.SetOwner(), CharaBody.SetOwner(), SetPlaceState(), ButtonGrid.SetRecipe(), CoreDebug.SetStartStockpile(), HotItemThing.SetSubText(), BaseTaskHarvest.SetTarget(), GameDate.ShipGoods(), TaskHarvest.ShouldGenerateDismantled(), PointTarget.ShouldIgnore(), InvOwnerBlend.ShouldShowGuide(), InvOwnerChangeMaterial.ShouldShowGuide(), InvOwnerCopyShop.ShouldShowGuide(), InvOwnerGive.ShouldShowGuide(), InvOwnerLighten.ShouldShowGuide(), InvOwnerReconstruction.ShouldShowGuide(), InvOwnerRecycle.ShouldShowGuide(), InvOwnerRefuel.ShouldShowGuide(), ThingContainer.ShouldShowOnGrid(), Chara.ShouldThrowAway(), TaskWater.ShouldWater(), TraitGeneratorWheel.ShouldWork(), Zone.Simulate(), Zone.SpawnAltar(), SpawnLoot(), Chara.Stumble(), UIInventory.SwitchTab(), Player.TargetRanged(), AM_Picker.TestThing(), ActThrow.Throw(), Chara.Tick(), Chara.TryAbsorbRod(), Map.TryAddRoom(), Zone.TryAddThingInSharedContainer(), Zone.TryAddThingInSpot< T >(), Chara.TryDropCarryOnly(), TaskHarvest.TryGetAct(), Zone.TryGetRestock< T >(), InvOwner.TryHold(), Zone.TryListThingsInSpot< T >(), TraitDoor.TryOpen(), AI_Idle.TryPerformIdleUse(), Chara.TryPoisonPotion(), HotItemHeld.TrySetAct(), TraitContainer.TrySetAct(), TraitNewZone.TrySetAct(), TraitSalesTag.TrySetHeldAct(), TraitTicketFurniture.TrySetHeldAct(), HotItemHeld.TrySetToolAct(), Map.TryShatter(), Zone.TrySpawnFollower(), CardRenderer.TrySpawnOrbit(), InvOwnerCraft.TryStartCraft(), Chara.TryTakeSharedItems(), TraitTeleporter.TryTeleport(), Chara.TryUse(), GoalCombat.TryUseAbility(), GoalAutoCombat.TryUseRanged(), CharaBody.Unequip(), TraitSpotBiome.Update(), CoreDebug.UpdateInput(), and VirtualRoom.VirtualRoom().

◆ turn

Property Documentation

◆ _IsPC

bool Card._IsPC
get

Definition at line 2133 of file Card.cs.

Referenced by ConHallucination.OnRemoved(), and ConHallucination.SetOwner().

◆ _placeState

PlaceState Card._placeState
getset

Definition at line 289 of file Card.cs.

290 {
291 get
292 {
293 return _ints[18].ToEnum<PlaceState>();
294 }
295 set
296 {
297 _ints[18] = (int)value;
298 }
299 }

Referenced by _OnDeserialized(), and _OnSerializing().

◆ _x

int Card._x
getset

Definition at line 169 of file Card.cs.

170 {
171 get
172 {
173 return _ints[7];
174 }
175 set
176 {
177 _ints[7] = value;
178 }
179 }

Referenced by _OnDeserialized(), _OnSerializing(), and AI_Clean.GetCleanPoint().

◆ _z

int Card._z
getset

Definition at line 181 of file Card.cs.

182 {
183 get
184 {
185 return _ints[9];
186 }
187 set
188 {
189 _ints[9] = value;
190 }
191 }

Referenced by _OnDeserialized(), and _OnSerializing().

◆ actorPrefab

virtual string Card.actorPrefab
get

Definition at line 2117 of file Card.cs.

◆ AliasMaterialOnCreate

virtual string Card.AliasMaterialOnCreate
get

Definition at line 2041 of file Card.cs.

Referenced by Create().

◆ altitude

int Card.altitude
getset

Definition at line 229 of file Card.cs.

230 {
231 get
232 {
233 return _ints[13];
234 }
235 set
236 {
237 _ints[13] = value;
238 }
239 }

Referenced by SerializedCards.Add(), CardRenderer.Draw(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), Duplicate(), Cell.GetSurfaceHeight(), BaseTileMap.GetThingPosition(), AM_MoveInstalled.OnProcessTiles(), and SetPlaceState().

◆ ammoData

Thing Card.ammoData
getset

Definition at line 1784 of file Card.cs.

1785 {
1786 get
1787 {
1788 return GetObj<Thing>(9);
1789 }
1790 set
1791 {
1792 SetObj(9, value);
1793 }
1794 }
void SetObj(int id, object o)
Definition: BaseCard.cs:91

Referenced by AttackProcess.Prepare(), and Trait.SetMainText().

◆ autoRefuel

bool Card.autoRefuel
getset

Definition at line 625 of file Card.cs.

626 {
627 get
628 {
629 return _bits1[17];
630 }
631 set
632 {
633 _bits1[17] = value;
634 }
635 }

Referenced by Create(), Trait.IsFuelEnough(), LayerDragGrid.RefreshCost(), LayerCraft.RefreshProduct(), and LayerCraft.SetFactory().

◆ blessedState

◆ c_allowance

int Card.c_allowance
getset

Definition at line 1316 of file Card.cs.

1317 {
1318 get
1319 {
1320 return GetInt(114);
1321 }
1322 set
1323 {
1324 SetInt(114, value);
1325 }
1326 }

Referenced by WindowChara.RefreshProfile(), and AI_Shopping.TryShop().

◆ c_altName

string Card.c_altName
getset

Definition at line 1592 of file Card.cs.

1593 {
1594 get
1595 {
1596 return GetStr(1);
1597 }
1598 set
1599 {
1600 SetStr(1, value);
1601 }
1602 }
void SetStr(int id, string value=null)
Definition: BaseCard.cs:63
string GetStr(int id, string defaultStr=null)
Definition: BaseCard.cs:54

Referenced by Thing.CanStackTo(), TraitFood.CanStackTo(), GameIndex.Create(), UICharaMaker.EditName(), CoreDebug.GetDebugContainer(), CoreDebug.GetOrCreateDebugContainer(), QuestDeliver.IsDestThing(), BaseListPeople.OnClick(), UICharaMaker.Refresh(), UIInventory.RefreshMenu(), Map.Save(), TraitBaseContainer.SetName(), TraitParcel.SetName(), and TryGetFoodName().

◆ c_altName2

string Card.c_altName2
getset

Definition at line 1604 of file Card.cs.

1605 {
1606 get
1607 {
1608 return GetStr(2);
1609 }
1610 set
1611 {
1612 SetStr(2, value);
1613 }
1614 }

◆ c_ammo

int Card.c_ammo
getset

Definition at line 1460 of file Card.cs.

1461 {
1462 get
1463 {
1464 return GetInt(27);
1465 }
1466 set
1467 {
1468 SetInt(27, value);
1469 }
1470 }

Referenced by ActMelee.Attack(), Trait.SetMainText(), and GoalAutoCombat.TryUseRanged().

◆ c_bedType

BedType Card.c_bedType
getset

Definition at line 939 of file Card.cs.

940 {
941 get
942 {
943 return GetInt(9).ToEnum<BedType>();
944 }
945 set
946 {
947 SetInt(9, (int)value);
948 }
949 }
BedType
Definition: BedType.cs:2

Referenced by FactionBranch.CalcInnIncome(), TraitBed.CanAssign(), TraitBed.SetBedType(), TraitBed.SetName(), and TraitBed.TrySetAct().

◆ c_bill

int Card.c_bill
getset

Definition at line 1280 of file Card.cs.

1281 {
1282 get
1283 {
1284 return GetInt(23);
1285 }
1286 set
1287 {
1288 SetInt(23, value);
1289 }
1290 }

Referenced by ThingGen.CreateBill(), and InvOwnerDeliver.PayBill().

◆ c_bossType

BossType Card.c_bossType
getset

Definition at line 1220 of file Card.cs.

1221 {
1222 get
1223 {
1224 return GetInt(65).ToEnum<BossType>();
1225 }
1226 set
1227 {
1228 SetInt(65, (int)value);
1229 }
1230 }

Referenced by GuildFighter.CanGiveContribution(), CardRenderer.RefreshExtra(), and GoalCombat.Run().

◆ c_charaList

CharaList Card.c_charaList
getset

Definition at line 1892 of file Card.cs.

1893 {
1894 get
1895 {
1896 return GetObj<CharaList>(13);
1897 }
1898 set
1899 {
1900 SetObj(13, value);
1901 }
1902 }

Referenced by TraitBed.AddHolder(), TraitBed.CanAssign(), TraitBed.ClearHolders(), TraitBed.GetHoverText(), TraitBed.HasHolder(), TraitBed.IsFull(), TraitBed.IsHolder(), TraitBed.RemoveHolder(), TraitBed.SetName(), and TraitBed.ValidateOwners().

◆ c_charges

◆ c_color

string Card.c_color
getset

Definition at line 1544 of file Card.cs.

1545 {
1546 get
1547 {
1548 return GetStr(8);
1549 }
1550 set
1551 {
1552 SetStr(8, value);
1553 }
1554 }

◆ c_containerSize

int Card.c_containerSize
getset

Definition at line 1364 of file Card.cs.

1365 {
1366 get
1367 {
1368 return GetInt(8);
1369 }
1370 set
1371 {
1372 SetInt(8, value);
1373 }
1374 }

Referenced by Duplicate(), and TraitWrench.Upgrade().

◆ c_containerUpgrade

ContainerUpgrade Card.c_containerUpgrade
getset

Definition at line 1868 of file Card.cs.

1869 {
1870 get
1871 {
1872 return GetObj<ContainerUpgrade>(12) ?? (c_containerUpgrade = new ContainerUpgrade());
1873 }
1874 set
1875 {
1876 SetObj(12, value);
1877 }
1878 }
ContainerUpgrade c_containerUpgrade
Definition: Card.cs:1869

Referenced by TraitWrench.Upgrade().

◆ c_context

string Card.c_context
getset

Definition at line 1676 of file Card.cs.

1677 {
1678 get
1679 {
1680 return GetStr(20);
1681 }
1682 set
1683 {
1684 SetStr(20, value);
1685 }
1686 }

Referenced by TraitDaggerGrave.OnUse().

◆ c_copyContainer

Thing Card.c_copyContainer
getset

Definition at line 1808 of file Card.cs.

1809 {
1810 get
1811 {
1812 return GetObj<Thing>(10);
1813 }
1814 set
1815 {
1816 SetObj(10, value);
1817 }
1818 }

Referenced by Trait.OnBarter().

◆ c_corruptionHistory

List<int> Card.c_corruptionHistory
getset

Definition at line 1856 of file Card.cs.

1857 {
1858 get
1859 {
1860 return GetObj<List<int>>(16);
1861 }
1862 set
1863 {
1864 SetObj(16, value);
1865 }
1866 }

◆ c_dateCooked

int Card.c_dateCooked
getset

Definition at line 1340 of file Card.cs.

1341 {
1342 get
1343 {
1344 return GetInt(66);
1345 }
1346 set
1347 {
1348 SetInt(66, value);
1349 }
1350 }

◆ c_dateDeathLock

int Card.c_dateDeathLock
getset

Definition at line 1244 of file Card.cs.

1245 {
1246 get
1247 {
1248 return GetInt(130);
1249 }
1250 set
1251 {
1252 SetInt(130, value);
1253 }
1254 }

◆ c_dateStockExpire

int Card.c_dateStockExpire
getset

Definition at line 1232 of file Card.cs.

1233 {
1234 get
1235 {
1236 return GetInt(22);
1237 }
1238 set
1239 {
1240 SetInt(22, value);
1241 }
1242 }

Referenced by TraitSpotBiome.CountNotableThing(), Trait.GetRestockedIcon(), Trait.GetTextRestock(), and Trait.OnBarter().

◆ c_daysWithGod

int Card.c_daysWithGod
getset

Definition at line 1472 of file Card.cs.

1473 {
1474 get
1475 {
1476 return GetInt(57);
1477 }
1478 set
1479 {
1480 SetInt(57, value);
1481 }
1482 }

Referenced by Player.OnAdvanceDay(), and WindowChara.RefreshNote().

◆ c_daysWithPC

int Card.c_daysWithPC
getset

Definition at line 1484 of file Card.cs.

1485 {
1486 get
1487 {
1488 return GetInt(67);
1489 }
1490 set
1491 {
1492 SetInt(67, value);
1493 }
1494 }

Referenced by GetDaysTogetherBonus(), FactionBranch.OnAdvanceDay(), and WindowChara.RefreshNote().

◆ c_diceDim

int Card.c_diceDim
getset

Definition at line 1388 of file Card.cs.

1389 {
1390 get
1391 {
1392 return GetInt(14);
1393 }
1394 set
1395 {
1396 SetInt(14, value);
1397 }
1398 }

Referenced by AttackProcess.Prepare().

◆ c_DNA

DNA Card.c_DNA
getset

Definition at line 1880 of file Card.cs.

1881 {
1882 get
1883 {
1884 return GetObj<DNA>(14);
1885 }
1886 set
1887 {
1888 SetObj(14, value);
1889 }
1890 }

Referenced by InvOwnerGene._OnProcess(), DNA.CopyDNA(), TraitCrafter.Craft(), TraitGene.GetName(), TraitGene.GetValue(), InvOwnerGene.OnWriteNote(), ActEffect.Proc(), InvOwnerGene.ShouldShowGuide(), and TraitGene.WriteNote().

◆ c_dyeMat

int Card.c_dyeMat
getset

Definition at line 1184 of file Card.cs.

1185 {
1186 get
1187 {
1188 return GetInt(3);
1189 }
1190 set
1191 {
1192 SetInt(3, value);
1193 }
1194 }

Referenced by Thing.CanStackTo(), and TraitToolWaterPot.SetName().

◆ c_editorTags

string Card.c_editorTags
getset

Definition at line 1700 of file Card.cs.

1701 {
1702 get
1703 {
1704 return GetStr(28);
1705 }
1706 set
1707 {
1708 SetStr(28, value);
1709 }
1710 }

Referenced by HotItemNoItem._TrySetAct(), SerializedCards.Add(), AddEditorTag(), AM_EditMarker.GetSimpleText(), HasEditorTag(), RemoveEditorTag(), and CardInspector.SetCard().

◆ c_editorTraitVal

string Card.c_editorTraitVal
getset

Definition at line 1712 of file Card.cs.

1713 {
1714 get
1715 {
1716 return GetStr(25);
1717 }
1718 set
1719 {
1720 SetStr(25, value);
1721 }
1722 }

Referenced by SerializedCards.Add(), AM_EditMarker.GetSimpleText(), and CardInspector.SetCard().

◆ c_equippedSlot

int Card.c_equippedSlot
getset

Definition at line 951 of file Card.cs.

952 {
953 get
954 {
955 return GetInt(6);
956 }
957 set
958 {
959 SetInt(6, value);
960 }
961 }

Referenced by HotItemEQSet.Perform(), UIInventory.RefreshList(), RemoveThing(), ButtonGrid.SetCard(), and CharaBody.Unequip().

◆ c_extraNameRef

string Card.c_extraNameRef
getset

Definition at line 1616 of file Card.cs.

1617 {
1618 get
1619 {
1620 return GetStr(12);
1621 }
1622 set
1623 {
1624 SetStr(12, value);
1625 }
1626 }

Referenced by MakeRefFrom().

◆ c_fixedValue

int Card.c_fixedValue
getset

Definition at line 1172 of file Card.cs.

1173 {
1174 get
1175 {
1176 return GetInt(131);
1177 }
1178 set
1179 {
1180 SetInt(131, value);
1181 }
1182 }

◆ c_fur

int Card.c_fur
getset

Definition at line 1328 of file Card.cs.

1329 {
1330 get
1331 {
1332 return GetInt(62);
1333 }
1334 set
1335 {
1336 SetInt(62, value);
1337 }
1338 }

Referenced by FactionBranch.DailyOutcome(), AI_Shear.GetFurLv(), TraitToolShears.GetHeldEmo(), AI_Shear.GetText(), and AI_Slaughter.GetText().

◆ c_genes

CharaGenes Card.c_genes
getset

Definition at line 1844 of file Card.cs.

1845 {
1846 get
1847 {
1848 return GetObj<CharaGenes>(15);
1849 }
1850 set
1851 {
1852 SetObj(15, value);
1853 }
1854 }

Referenced by InvOwnerGene._OnProcess(), DNA.Apply(), TraitGeneMachine.OnUse(), InvOwnerGene.OnWriteNote(), WindowCharaMini.Refresh(), and Tactics.Tactics().

◆ c_idAbility

string Card.c_idAbility
getset

Definition at line 1664 of file Card.cs.

1665 {
1666 get
1667 {
1668 return GetStr(50);
1669 }
1670 set
1671 {
1672 SetStr(50, value);
1673 }
1674 }

Referenced by TraitAbility.CreateAct(), TraitAbility.SetMainText(), and TraitAbility.SetName().

◆ c_idBacker

int Card.c_idBacker
getset

Definition at line 1436 of file Card.cs.

1437 {
1438 get
1439 {
1440 return GetInt(52);
1441 }
1442 set
1443 {
1444 SetInt(52, value);
1445 }
1446 }

Referenced by SerializedCards.Add(), Zone_Casino.OnActivate(), SerializedCards.Restore(), Zone.Revive(), and TraitSpecialLantern.TrySetAct().

◆ c_idDeity

string Card.c_idDeity
getset

Definition at line 1580 of file Card.cs.

1581 {
1582 get
1583 {
1584 return GetStr(26);
1585 }
1586 set
1587 {
1588 SetStr(26, value);
1589 }
1590 }

Referenced by SerializedCards.Add(), TraitAltar.CanOffer(), Element.IsActive(), ElementContainerFaction.IsEffective(), Trait.OfferProcess(), TraitAltar.OnImportMap(), TraitAltar.OnOffer(), ButtonElement.SetGrid(), and TraitAltar.SetName().

◆ c_idEditor

string Card.c_idEditor
getset

Definition at line 1688 of file Card.cs.

1689 {
1690 get
1691 {
1692 return GetStr(27);
1693 }
1694 set
1695 {
1696 SetStr(27, value);
1697 }
1698 }

Referenced by SerializedCards.Add(), and AM_EditMarker.GetSimpleText().

◆ c_idJob

string Card.c_idJob
getset

Definition at line 1520 of file Card.cs.

1521 {
1522 get
1523 {
1524 return GetStr(4);
1525 }
1526 set
1527 {
1528 SetStr(4, value);
1529 }
1530 }

◆ c_idMainElement

int Card.c_idMainElement
getset

Definition at line 1412 of file Card.cs.

1413 {
1414 get
1415 {
1416 return GetInt(16);
1417 }
1418 set
1419 {
1420 SetInt(16, value);
1421 }
1422 }

Referenced by SerializedCards.Add(), and TraitFoodEggFertilized.CanStackTo().

◆ c_idPortrait

string Card.c_idPortrait
getset

Definition at line 1496 of file Card.cs.

1497 {
1498 get
1499 {
1500 return GetStr(9);
1501 }
1502 set
1503 {
1504 SetStr(9, value);
1505 }
1506 }

Referenced by LayerEditPCC.Activate(), GameIndex.Create(), and LayerEditPortrait.RefreshList().

◆ c_idRace

string Card.c_idRace
getset

Definition at line 1508 of file Card.cs.

1509 {
1510 get
1511 {
1512 return GetStr(3);
1513 }
1514 set
1515 {
1516 SetStr(3, value);
1517 }
1518 }

◆ c_idRefCard

◆ c_idRefCard2

string Card.c_idRefCard2
getset

Definition at line 1748 of file Card.cs.

1749 {
1750 get
1751 {
1752 return GetStr(6);
1753 }
1754 set
1755 {
1756 SetStr(6, value);
1757 }
1758 }

Referenced by Thing.CanStackTo().

◆ c_idRefName

string Card.c_idRefName
getset

Definition at line 1640 of file Card.cs.

1641 {
1642 get
1643 {
1644 return GetStr(7);
1645 }
1646 set
1647 {
1648 SetStr(7, value);
1649 }
1650 }

Referenced by Chara.GiveGift(), TraitBaseSpellbook.OnRead(), AM_Blueprint.OnSave(), TraitBaseContainer.SetName(), TraitBaseSpellbook.SetName(), TraitBlueprint.SetName(), TraitParcel.SetName(), and ActThrow.Throw().

◆ c_idRidePCC

string Card.c_idRidePCC
getset

Definition at line 1652 of file Card.cs.

1653 {
1654 get
1655 {
1656 return GetStr(55);
1657 }
1658 set
1659 {
1660 SetStr(55, value);
1661 }
1662 }

Referenced by ActPlan._Update().

◆ c_idSpriteReplacer

string Card.c_idSpriteReplacer
getset

Definition at line 1556 of file Card.cs.

1557 {
1558 get
1559 {
1560 return GetStr(13);
1561 }
1562 set
1563 {
1564 SetStr(13, value);
1565 }
1566 }

Referenced by CharaRenderer.SetOwner().

◆ c_idTalk

string Card.c_idTalk
getset

Definition at line 1568 of file Card.cs.

1569 {
1570 get
1571 {
1572 return GetStr(21);
1573 }
1574 set
1575 {
1576 SetStr(21, value);
1577 }
1578 }

Referenced by Person.GetDramaTitle().

◆ c_idTone

string Card.c_idTone
getset

Definition at line 1532 of file Card.cs.

1533 {
1534 get
1535 {
1536 return GetStr(22);
1537 }
1538 set
1539 {
1540 SetStr(22, value);
1541 }
1542 }

Referenced by Person.GetDramaTitle(), and Person.SetChara().

◆ c_idTrait

string Card.c_idTrait
getset

Definition at line 1724 of file Card.cs.

1725 {
1726 get
1727 {
1728 return GetStr(29);
1729 }
1730 set
1731 {
1732 SetStr(29, value);
1733 }
1734 }

Referenced by SerializedCards.Add(), ApplyTrait(), and AM_EditMarker.GetSimpleText().

◆ c_IDTState

int Card.c_IDTState
getset

Definition at line 1256 of file Card.cs.

1257 {
1258 get
1259 {
1260 return GetInt(2);
1261 }
1262 set
1263 {
1264 SetInt(2, value);
1265 }
1266 }

Referenced by Thing.CanStackTo(), Player.CreateEquip(), Player.OnAdvanceHour(), and DramaOutcome.QuestExploration_Drop1().

◆ c_indexContainerIcon

int Card.c_indexContainerIcon
getset

Definition at line 1400 of file Card.cs.

1401 {
1402 get
1403 {
1404 return GetInt(15);
1405 }
1406 set
1407 {
1408 SetInt(15, value);
1409 }
1410 }

Referenced by ButtonGrid.SetCard().

◆ c_invest

int Card.c_invest
getset

Definition at line 1292 of file Card.cs.

1293 {
1294 get
1295 {
1296 return GetInt(28);
1297 }
1298 set
1299 {
1300 SetInt(28, value);
1301 }
1302 }

Referenced by TraitChara.GetDramaText(), and CalcMoney.InvestShop().

◆ c_isDisableStockUse

bool Card.c_isDisableStockUse
getset

Definition at line 1083 of file Card.cs.

1084 {
1085 get
1086 {
1087 return GetInt(122) != 0;
1088 }
1089 set
1090 {
1091 SetInt(122, value ? 1 : 0);
1092 }
1093 }

Referenced by UIDragGridIngredients.Refresh(), and LayerDragGrid.RefreshCost().

◆ c_isImportant

◆ c_isPrayed

bool Card.c_isPrayed
getset

Definition at line 1071 of file Card.cs.

1072 {
1073 get
1074 {
1075 return GetInt(121) != 0;
1076 }
1077 set
1078 {
1079 SetInt(121, value ? 1 : 0);
1080 }
1081 }

Referenced by FactionBranch.OnSimulateDay(), and GoalIdle.Run().

◆ c_isTrained

bool Card.c_isTrained
getset

Definition at line 1059 of file Card.cs.

1060 {
1061 get
1062 {
1063 return GetInt(120) != 0;
1064 }
1065 set
1066 {
1067 SetInt(120, value ? 1 : 0);
1068 }
1069 }

◆ c_lightColor

int Card.c_lightColor
getset

Definition at line 1095 of file Card.cs.

1096 {
1097 get
1098 {
1099 return GetInt(5);
1100 }
1101 set
1102 {
1103 Mod();
1104 SetInt(5, value);
1105 }
1106 }
void Mod()
Definition: Card.cs:2499

Referenced by ActPlan._Update(), and SerializedCards.Add().

◆ c_lockedAge

int Card.c_lockedAge
getset

Definition at line 1352 of file Card.cs.

1353 {
1354 get
1355 {
1356 return GetInt(38);
1357 }
1358 set
1359 {
1360 SetInt(38, value);
1361 }
1362 }

Referenced by Biography.GetAge(), ActEffect.Proc(), and Biography.SetAge().

◆ c_lockedHard

bool Card.c_lockedHard
getset

Definition at line 1035 of file Card.cs.

1036 {
1037 get
1038 {
1039 return GetInt(63) != 0;
1040 }
1041 set
1042 {
1043 SetInt(63, value ? 1 : 0);
1044 }
1045 }

Referenced by Trait.TryOpenLock().

◆ c_lockLv

◆ c_minionType

MinionType Card.c_minionType
getset

Definition at line 987 of file Card.cs.

988 {
989 get
990 {
991 return GetInt(61).ToEnum<MinionType>();
992 }
993 set
994 {
995 SetInt(61, (int)value);
996 }
997 }
MinionType
Definition: MinionType.cs:2

Referenced by TaskCullLife.CanCull(), Zone.CountMinions(), Zone.ListMinions(), and Chara.MoveZone().

◆ c_mixedFoodData

MixedFoodData Card.c_mixedFoodData
getset

Definition at line 1904 of file Card.cs.

1905 {
1906 get
1907 {
1908 return GetObj<MixedFoodData>(18);
1909 }
1910 set
1911 {
1912 SetObj(18, value);
1913 }
1914 }

Referenced by CraftUtil.WrapIngredient().

◆ c_note

string Card.c_note
getset

Definition at line 1760 of file Card.cs.

1761 {
1762 get
1763 {
1764 return GetStr(51);
1765 }
1766 set
1767 {
1768 SetStr(51, value);
1769 }
1770 }

Referenced by SerializedCards.Add(), TraitNote.CanStackTo(), and TraitNote.TrySetAct().

◆ c_originalHostility

Hostility Card.c_originalHostility
getset

Definition at line 975 of file Card.cs.

976 {
977 get
978 {
979 return GetInt(12).ToEnum<Hostility>();
980 }
981 set
982 {
983 SetInt(12, (int)value);
984 }
985 }

Referenced by Chara.CreateReplacement().

◆ c_priceAdd

int Card.c_priceAdd
getset

Definition at line 1148 of file Card.cs.

1149 {
1150 get
1151 {
1152 return GetInt(29);
1153 }
1154 set
1155 {
1156 SetInt(29, value);
1157 }
1158 }

Referenced by Thing.CanStackTo().

◆ c_priceCopy

int Card.c_priceCopy
getset

Definition at line 1160 of file Card.cs.

1161 {
1162 get
1163 {
1164 return GetInt(124);
1165 }
1166 set
1167 {
1168 SetInt(124, value);
1169 }
1170 }

Referenced by Thing.CanStackTo(), and CraftUtil.MixIngredients().

◆ c_priceFix

int Card.c_priceFix
getset

Definition at line 1136 of file Card.cs.

1137 {
1138 get
1139 {
1140 return GetInt(21);
1141 }
1142 set
1143 {
1144 SetInt(21, value);
1145 }
1146 }

Referenced by Thing.CanStackTo(), and TraitSpotBiome.CountNotableThing().

◆ c_refText

string Card.c_refText
getset

Definition at line 1628 of file Card.cs.

1629 {
1630 get
1631 {
1632 return GetStr(10);
1633 }
1634 set
1635 {
1636 SetStr(10, value);
1637 }
1638 }

Referenced by ActPlan._Update(), SerializedCards.Add(), Cell.GetObjName(), and TraitSeed.MakeSeed().

◆ c_rescueState

RescueState Card.c_rescueState
getset

Definition at line 1208 of file Card.cs.

1209 {
1210 get
1211 {
1212 return GetInt(53).ToEnum<RescueState>();
1213 }
1214 set
1215 {
1216 SetInt(53, (int)value);
1217 }
1218 }

◆ c_revealLock

bool Card.c_revealLock
getset

Definition at line 1047 of file Card.cs.

1048 {
1049 get
1050 {
1051 return GetInt(64) != 0;
1052 }
1053 set
1054 {
1055 SetInt(64, value ? 1 : 0);
1056 }
1057 }

Referenced by Trait.OnBarter().

◆ c_seed

int Card.c_seed
getset

Definition at line 1304 of file Card.cs.

1305 {
1306 get
1307 {
1308 return GetInt(33);
1309 }
1310 set
1311 {
1312 SetInt(33, value);
1313 }
1314 }

Referenced by TraitGodStatue._OnUse(), DNA.GenerateManiGene(), TraitSeed.LevelSeed(), and TraitSeed.MakeSeed().

◆ c_summonDuration

int Card.c_summonDuration
getset

Definition at line 1424 of file Card.cs.

1425 {
1426 get
1427 {
1428 return GetInt(17);
1429 }
1430 set
1431 {
1432 SetInt(17, value);
1433 }
1434 }

◆ c_textureData

byte [] Card.c_textureData
getset

Definition at line 1916 of file Card.cs.

1917 {
1918 get
1919 {
1920 return GetObj<byte[]>(4);
1921 }
1922 set
1923 {
1924 SetObj(4, value);
1925 }
1926 }

Referenced by TraitPainter.GetCanvas(), TraitCanvas.OnSetCardGrid(), CardActor.RefreshSprite(), LayerPixelPaint.SetCanvas(), and TraitCanvas.TrySetAct().

◆ c_uidMaster

int Card.c_uidMaster
getset

Definition at line 1448 of file Card.cs.

1449 {
1450 get
1451 {
1452 return GetInt(54);
1453 }
1454 set
1455 {
1456 SetInt(54, value);
1457 }
1458 }

Referenced by Chara.CanReplace(), Zone.CountMinions(), Chara.HasMinion(), Zone.ListMinions(), Chara.MoveZone(), ActEffect.ProcAt(), and AI_Idle.Run().

◆ c_uidRefCard

int Card.c_uidRefCard
getset

Definition at line 1123 of file Card.cs.

1124 {
1125 get
1126 {
1127 return GetInt(11);
1128 }
1129 set
1130 {
1131 Mod();
1132 SetInt(11, value);
1133 }
1134 }

Referenced by TraitShackle.IsRestraining().

◆ c_uidZone

int Card.c_uidZone
getset

Definition at line 1110 of file Card.cs.

1111 {
1112 get
1113 {
1114 return GetInt(10);
1115 }
1116 set
1117 {
1118 Mod();
1119 SetInt(10, value);
1120 }
1121 }

◆ c_uniqueData

UniqueData Card.c_uniqueData
getset

Definition at line 1772 of file Card.cs.

1773 {
1774 get
1775 {
1776 return GetObj<UniqueData>(6);
1777 }
1778 set
1779 {
1780 SetObj(6, value);
1781 }
1782 }

◆ c_upgrades

CharaUpgrade Card.c_upgrades
getset

Definition at line 1832 of file Card.cs.

1833 {
1834 get
1835 {
1836 return GetObj<CharaUpgrade>(11);
1837 }
1838 set
1839 {
1840 SetObj(11, value);
1841 }
1842 }

Referenced by WindowCharaMini.Refresh().

◆ c_vomit

int Card.c_vomit
getset

Definition at line 999 of file Card.cs.

1000 {
1001 get
1002 {
1003 return GetInt(13);
1004 }
1005 set
1006 {
1007 SetInt(13, value);
1008 }
1009 }

◆ c_wasInPcParty

bool Card.c_wasInPcParty
getset

Definition at line 1011 of file Card.cs.

1012 {
1013 get
1014 {
1015 return GetInt(103) != 0;
1016 }
1017 set
1018 {
1019 SetInt(103, value ? 1 : 0);
1020 }
1021 }

Referenced by FactionBranch.DailyOutcome(), and FactionBranch.OnAfterSimulate().

◆ c_weight

int Card.c_weight
getset

Definition at line 1376 of file Card.cs.

1377 {
1378 get
1379 {
1380 return GetInt(1);
1381 }
1382 set
1383 {
1384 SetInt(1, value);
1385 }
1386 }

Referenced by ChangeWeight().

◆ c_windowSaveData

Window.SaveData Card.c_windowSaveData
getset

Definition at line 1820 of file Card.cs.

1821 {
1822 get
1823 {
1824 return GetObj<Window.SaveData>(2);
1825 }
1826 set
1827 {
1828 SetObj(2, value);
1829 }
1830 }

Referenced by LayerInventory.CreateContainer(), LayerInventory.CreateContainer< T >(), and GetWindowSaveData().

◆ CanInspect

bool Card.CanInspect
get

Implements IInspect.

Definition at line 2457 of file Card.cs.

2458 {
2459 get
2460 {
2461 if (!isDestroyed)
2462 {
2463 return ExistsOnMap;
2464 }
2465 return false;
2466 }
2467 }

◆ category

◆ Cell

◆ CHA

◆ Chara

virtual Chara Card.Chara
get

Definition at line 2057 of file Card.cs.

2058 {
2059 get
2060 {
2061 if (!isChara)
2062 {
2063 return null;
2064 }
2065 return (Chara)this;
2066 }
2067 }

Referenced by InvOwnerBlend._OnProcess(), ActPlan._Update(), SerializedCards.Add(), Props.Add(), Cell.AddCard(), Zone.AddCard(), Map.AddCardOnActivate(), InvOwner.AllowHold(), Feat.Apply(), ApplyEditorTags(), ApplyElementEffect(), Thing.ApplyMaterialElements(), ActMelee.Attack(), GuildFighter.CanGiveContribution(), ActNTR.CanPerform(), ActRestrain.CanPerform(), Chara.CanSee(), Chara.CanSeeLos(), InvOwner.CanShiftClick(), TraitSalesTag.CanTagSale(), Faction.CountMembers(), ActEffect.DamageEle(), DamageHP(), Chara.DoHostileAction(), DragItemCard.DragInfo.DragInfo(), CardRenderer.Draw(), AI_Fuck.Finish(), Biography.Generate(), AI_Shear.GetFur(), LayerInspect.GetItem(), CardRow.GetName(), CardRenderer.GetPref(), Chara.GoHostile(), InvOwner.Grab(), Chara.HasHigherGround(), ElementContainer.ListElements(), InvOwner.ListInteractions(), MakeFoodFrom(), ElementContainer.ModExp(), Trait.OnBarter(), AI_Slaughter.OnCancelOrSuccess(), Map.OnCardAddedToZone(), Map.OnCardRemovedFromZone(), InvOwner.OnClick(), InvOwner.OnDrag(), SurvivalManager.OnExpandFloor(), ElementContainerCard.OnLevelDown(), ElementContainerCard.OnLevelUp(), AM_MoveInstalled.OnProcessTiles(), ItemGeneral.OnRefreshPref(), ActChat.Perform(), ActDreamBug.Perform(), ActKick.Perform(), ActNTR.Perform(), ActRanged.Perform(), ActRestrain.Perform(), ActRush.Perform(), ActEffect.Proc(), ActEffect.ProcAt(), InvOwner.Transaction.Process(), InvOwner.PutBack(), CardRenderer.RefreshExtra(), Props.Remove(), Cell.RemoveCard(), RemoveThing(), SerializedCards.Restore(), AI_AttackHome.Run(), AI_Shear.Run(), AI_Slaughter.Run(), AI_Steal.Run(), GoalSiege.Run(), ButtonGrid.SetBodySlot(), ButtonGeneral.SetCard(), Portrait.SetChara(), Meeting.SetChara(), PointTarget.ShouldIgnore(), ActThrow.Throw(), TryMakeRandomItem(), Trait.TrySetAct(), TraitLeash.TrySetHeldAct(), TraitStethoscope.TrySetHeldAct(), TraitWhipLove.TrySetHeldAct(), Map.TryShatter(), ElementContainerCard.ValueBonus(), and Thing.WriteNote().

◆ ChildrenAndSelfWeight

◆ ChildrenAndSelfWeightSingle

int Card.ChildrenAndSelfWeightSingle
get

Definition at line 2031 of file Card.cs.

◆ ChildrenWeight

int Card.ChildrenWeight
get

Definition at line 2000 of file Card.cs.

2001 {
2002 get
2003 {
2004 if (dirtyWeight)
2005 {
2006 _childrenWeight = 0;
2007 if (!(trait is TraitMagicChest))
2008 {
2009 foreach (Thing thing in things)
2010 {
2012 }
2013 dirtyWeight = false;
2014 (parent as Card)?.SetDirtyWeight();
2015 if (isChara && IsPCFaction)
2016 {
2017 Chara.CalcBurden();
2018 }
2019 if (_childrenWeight < 0 || _childrenWeight > 10000000)
2020 {
2021 _childrenWeight = 10000000;
2022 }
2023 }
2024 }
2025 return _childrenWeight * Mathf.Max(100 - Evalue(404), 0) / 100;
2026 }
2027 }
int _childrenWeight
Definition: Card.cs:87
void CalcBurden()
Definition: Chara.cs:1810

Referenced by UICurrency.Build(), AI_Fish.ProgressFish.OnProgressComplete(), and AttackProcess.Prepare().

◆ colorInt

int Card.colorInt
get

Definition at line 107 of file Card.cs.

108 {
109 get
110 {
111 if (_colorInt == 0)
112 {
113 RefreshColor();
114 }
115 return _colorInt;
116 }
117 }
void RefreshColor()
Definition: Card.cs:5877

◆ decay

int Card.decay
getset

Definition at line 217 of file Card.cs.

218 {
219 get
220 {
221 return _ints[12];
222 }
223 set
224 {
225 _ints[12] = value;
226 }
227 }

Referenced by ChangeMaterial(), Duplicate(), TaskHarvest.HarvestThing(), and TryStackTo().

◆ DefaultLV

int Card.DefaultLV
get

Definition at line 1998 of file Card.cs.

Referenced by Create().

◆ DefaultMaterial

virtual SourceMaterial.Row Card.DefaultMaterial
get

Definition at line 2409 of file Card.cs.

Referenced by SerializedCards.Add().

◆ DEX

int Card.DEX
get

◆ dir

◆ disableAutoToggle

bool Card.disableAutoToggle
getset

Definition at line 601 of file Card.cs.

602 {
603 get
604 {
605 return _bits1[15];
606 }
607 set
608 {
609 _bits1[15] = value;
610 }
611 }

Referenced by Trait.TrySetToggleAct().

◆ DMG

int Card.DMG
get

Definition at line 2319 of file Card.cs.

Referenced by AttackProcess.Prepare().

◆ DV

virtual int Card.DV
get

Definition at line 2313 of file Card.cs.

Referenced by Thing.GetName().

◆ DyeMat

◆ encLV

◆ END

int Card.END
get

Definition at line 2325 of file Card.cs.

Referenced by AI_Fuck.Finish(), and ConPoison.Tick().

◆ ExistsOnMap

bool Card.ExistsOnMap
get

Definition at line 2073 of file Card.cs.

Referenced by AM_Adv._OnUpdateInput(), HotItemNoItem._TrySetAct(), FactionBranch.AutoClean(), AI_Shopping.Buy(), ActThrow.CanPerform(), Chara.CanPick(), AI_TargetCard.CanProgress(), TaskHarvest.CanProgress(), ActThrow.CanThrow(), QuestDefense.CanUpdateOnTalk(), FactionBranch.DailyOutcome(), ActEffect.DamageEle(), CardRenderer.Draw(), EjectSockets(), AI_Fuck.Finish(), FactionBranch.GenerateGarbage(), TaskHarvest.GetHitResult(), Scene.Init(), TaskDump.IsValidContainer(), AI_Deconstruct.IsValidTarget(), AI_Slaughter.IsValidTC(), AI_Slaughter.OnCancelOrSuccess(), AI_UseCrafter.OnEnd(), TraitRollingFortune.OnEndAI(), CharaRenderer.OnEnterScreen(), AM_Build.OnFinishProcessTiles(), CardRenderer.OnLeaveScreen(), AI_Sleep.OnProgressComplete(), TaskMoveInstalled.OnProgressComplete(), ConSleep.OnRemoved(), TraitGiftNewYear.OnUse(), TraitItemProc.OnUse(), SourcePrefInspector.OnValidate(), TraitContainer.Open(), ActRush.Perform(), ActThrow.Perform(), EffectIRenderer.Play(), ActEffect.Proc(), UIRecipeInfo.Refresh(), WidgetMouseover.Refresh(), BuildMenu.RefreshCategory(), AI_Churyu.Run(), AI_Cook.Run(), AI_Equip.Run(), AI_Grab< T >.Run(), AI_Haul.Run(), AI_Idle.Run(), AI_Mofu.Run(), AI_Offer.Run(), AI_PlayMusic.Run(), AI_Shopping.Run(), AI_Steal.Run(), AI_TargetCard.Run(), AI_Torture.Run(), AI_Trolley.Run(), AI_UseCrafter.Run(), GoalCombat.Run(), TaskMoveInstalled.Run(), AIWork.SetDestPos(), AI_PlayMusic.ThrowReward(), HotItemAct.TrySetAct(), TraitCatalyst.TrySetHeldAct(), and Thing.WriteNote().

◆ exp

int Card.exp
getset

Definition at line 397 of file Card.cs.

398 {
399 get
400 {
401 return _ints[26];
402 }
403 set
404 {
405 _ints[26] = value;
406 }
407 }

Referenced by AddExp(), Duplicate(), WidgetExp.Refresh(), WidgetExpHome.Refresh(), and WindowChara.RefreshNote().

◆ ExpToNext

int Card.ExpToNext
get

◆ FameLv

int Card.FameLv
get

Definition at line 2285 of file Card.cs.

2286 {
2287 get
2288 {
2289 if (!IsPC)
2290 {
2291 return LV;
2292 }
2293 return EClass.player.fame / 100 + 1;
2294 }
2295 }

Referenced by Region.CreateRandomSite(), ZonePreEnterEncounter.Execute(), Quest.Init(), CraftUtil.MixIngredients(), and Thing.WriteNote().

◆ feat

int Card.feat
getset

Definition at line 373 of file Card.cs.

374 {
375 get
376 {
377 return _ints[24];
378 }
379 set
380 {
381 _ints[24] = value;
382 }
383 }

Referenced by LevelUp(), InvOwnerGene.OnWriteNote(), ButtonElement.Refresh(), WidgetExp.Refresh(), WidgetExpHome.Refresh(), WindowCharaMini.Refresh(), and WindowChara.RefreshFeatMode().

◆ flipX

virtual bool Card.flipX
get

Definition at line 2103 of file Card.cs.

2104 {
2105 get
2106 {
2107 if (Tiles.Length == 1)
2108 {
2109 return dir % 2 == 1;
2110 }
2111 return false;
2112 }
2113 }
virtual int[] Tiles
Definition: Card.cs:2297

Referenced by CardRenderer.Draw(), BaseTileMap.DrawTile(), BaseTileMap.GetThingPosition(), TraitPaintBoard.OnRenderExtra(), and CoreDebug.UpdateInput().

◆ freePos

bool Card.freePos
getset

Definition at line 517 of file Card.cs.

518 {
519 get
520 {
521 return _bits1[8];
522 }
523 set
524 {
525 _bits1[8] = value;
526 }
527 }

Referenced by BaseTileMap.DrawTile(), AM_MoveInstalled.OnProcessTiles(), RecipeCard.OnRenderMarker(), SerializedCards.Restore(), and SetPlaceState().

◆ fx

float Card.fx
getset

Definition at line 253 of file Card.cs.

254 {
255 get
256 {
257 return 0.001f * (float)_ints[15];
258 }
259 set
260 {
261 _ints[15] = (int)(value * 1000f);
262 }
263 }

Referenced by BaseTileMap.DrawTile(), RecipeCard.OnRenderMarker(), and SetPlaceState().

◆ fy

float Card.fy
getset

Definition at line 265 of file Card.cs.

266 {
267 get
268 {
269 return 0.001f * (float)_ints[16];
270 }
271 set
272 {
273 _ints[16] = (int)(value * 1000f);
274 }
275 }

Referenced by BaseTileMap.DrawTile(), RecipeCard.OnRenderMarker(), SerializedCards.Restore(), and SetPlaceState().

◆ genLv

int Card.genLv
getset

Definition at line 193 of file Card.cs.

194 {
195 get
196 {
197 return _ints[10];
198 }
199 set
200 {
201 _ints[10] = value;
202 }
203 }

Referenced by Create(), Chara.OnCreate(), Thing.OnCreate(), and ActEffect.Proc().

◆ H

int Card.H
get

Definition at line 2353 of file Card.cs.

2354 {
2355 get
2356 {
2357 if (dir % 2 != 0)
2358 {
2359 return sourceCard.W;
2360 }
2361 return sourceCard.H;
2362 }
2363 }

Referenced by HitSummary.CanExecute(), TraitBoat.ForeachDeck(), TaskMoveInstalled.Run(), AM_Adv.ShowAllAction(), and TraitNewZone.TrySetAct().

◆ HasContainerSize

bool Card.HasContainerSize
get

Definition at line 2395 of file Card.cs.

◆ HasHost

virtual bool Card.HasHost
get

◆ hasSpawned

bool Card.hasSpawned
getset

Definition at line 901 of file Card.cs.

902 {
903 get
904 {
905 return _bits2[8];
906 }
907 set
908 {
909 _bits2[8] = value;
910 }
911 }

Referenced by Zone.AddCard().

◆ HIT

int Card.HIT
get

Definition at line 2317 of file Card.cs.

Referenced by AttackProcess.Prepare().

◆ HostRenderer

CardRenderer Card.HostRenderer
get

Definition at line 2429 of file Card.cs.

2430 {
2431 get
2432 {
2433 if (!isChara || Chara.host == null)
2434 {
2435 return renderer;
2436 }
2437 return Chara.host.renderer;
2438 }
2439 }

Referenced by AI_Idle.Run().

◆ hp

◆ idMaterial

int Card.idMaterial
getset

Definition at line 133 of file Card.cs.

134 {
135 get
136 {
137 return _ints[4];
138 }
139 set
140 {
141 _ints[4] = value;
142 }
143 }

Referenced by Thing.CanStackTo(), ChangeMaterial(), Create(), and Duplicate().

◆ idSkin

int Card.idSkin
getset

Definition at line 361 of file Card.cs.

362 {
363 get
364 {
365 return _ints[23];
366 }
367 set
368 {
369 _ints[23] = value;
370 }
371 }

Referenced by SerializedCards.Add(), Thing.CanStackTo(), Duplicate(), TraitTrolley.GetIdSound(), HomeResourceWorth.ListHeirloom(), TraitFoodEggFertilized.MakeBaby(), TraitDrinkMilkMother.OnDrink(), and AM_MoveInstalled.SetTarget().

◆ ignoreAutoPick

bool Card.ignoreAutoPick
getset

Definition at line 505 of file Card.cs.

506 {
507 get
508 {
509 return _bits1[7];
510 }
511 set
512 {
513 _bits1[7] = value;
514 }
515 }

Referenced by ActPlan._Update().

◆ ignoreStackHeight

bool Card.ignoreStackHeight
getset

Definition at line 637 of file Card.cs.

638 {
639 get
640 {
641 return _bits1[18];
642 }
643 set
644 {
645 _bits1[18] = value;
646 }
647 }

Referenced by BaseTileMap.DrawTile(), BaseTileMap.GetThingPosition(), and AM_MoveInstalled.OnProcessTiles().

◆ InspectName

string Card.InspectName
get

Implements IInspect.

Definition at line 2469 of file Card.cs.

◆ InspectPoint

Point Card.InspectPoint
get

Implements IInspect.

Definition at line 2471 of file Card.cs.

◆ InspectPosition

Vector3 Card.InspectPosition
get

Implements IInspect.

Definition at line 2473 of file Card.cs.

◆ INT

int Card.INT
get

Definition at line 2337 of file Card.cs.

◆ invX

int Card.invX
getset

Definition at line 1930 of file Card.cs.

1931 {
1932 get
1933 {
1934 return pos.x;
1935 }
1936 set
1937 {
1938 pos.x = value;
1939 }
1940 }

Referenced by DragItemCard.DragInfo.DragInfo(), ItemPosition.Get(), ThingContainer.IsOccupied(), InvOwner.ListInteractions(), Game.OnLoad(), HotItemEQSet.Perform(), WidgetCurrentTool.RebuildSlots(), ThingContainer.RefreshGrid(), and ThingContainer.TryStack().

◆ invY

◆ isAcidproof

bool Card.isAcidproof
getset

Definition at line 685 of file Card.cs.

686 {
687 get
688 {
689 return _bits1[22];
690 }
691 set
692 {
693 _bits1[22] = value;
694 }
695 }

Referenced by TraitDrink.CanBlend(), ActEffect.Proc(), and Chara.TryUse().

◆ IsAgent

bool Card.IsAgent
get

◆ IsAliveInCurrentZone

◆ IsAmmo

◆ isBackerContent

bool Card.isBackerContent
get

Definition at line 925 of file Card.cs.

Referenced by TraitSpecialLantern.OnCreate(), SerializedCards.Restore(), and Zone.Revive().

◆ IsBlessed

bool Card.IsBlessed
get

Definition at line 2241 of file Card.cs.

Referenced by TraitWell.OnBlend().

◆ isBroken

bool Card.isBroken
getset

Definition at line 733 of file Card.cs.

734 {
735 get
736 {
737 return _bits1[26];
738 }
739 set
740 {
741 _bits1[26] = value;
742 }
743 }

Referenced by TraitGenerator.ModHP(), TraitGenerator.OnSimulateHour(), and TraitGenerator.SetName().

◆ isCensored

bool Card.isCensored
getset

Definition at line 433 of file Card.cs.

434 {
435 get
436 {
437 return _bits1[1];
438 }
439 set
440 {
441 _bits1[1] = value;
442 }
443 }

Referenced by CardRenderer.OnEnterScreen().

◆ isChara

virtual bool Card.isChara
get

Definition at line 2071 of file Card.cs.

Referenced by SerializedCards.Add(), Props.Add(), Cell.AddCard(), Map.AddCardOnActivate(), InvOwner.AllowHold(), ApplyElementEffect(), ApplyTrait(), ActMelee.Attack(), Trait.CanOffer(), ActKick.CanPerform(), ActNTR.CanPerform(), AM_MoveInstalled.CanPutAway(), Chara.CanSee(), InvOwner.CanShiftClick(), TraitSalesTag.CanTagSale(), AM_MoveInstalled.CheckEnemyNearBy(), LayerInventory.CreateContainer(), ActEffect.DamageEle(), DamageHP(), Chara.DoHostileAction(), CardRenderer.Draw(), CharaRenderer.DrawHeld(), GetBestAttribute(), ThingContainer.GetDest(), LayerInspect.GetItem(), Msg.GetName(), CardRow.GetName(), BaseTileMap.GetThingPosition(), HealHPHost(), ActMelee.HideHint(), AM_MoveInstalled.HitTest(), Chara.HoldCard(), Act.IsValidTC(), MakeFoodFrom(), MakeRefFrom(), ElementContainer.ModExp(), ModExp(), Map.OnCardAddedToZone(), Map.OnCardRemovedFromZone(), InvOwner.OnClick(), CardRenderer.OnEnterScreen(), ElementContainerCard.OnLevelDown(), ElementContainerCard.OnLevelUp(), Props.OnNumChange(), AM_MoveInstalled.OnProcessTiles(), ItemGeneral.OnRefreshPref(), ActDreamBug.Perform(), ActRanged.Perform(), ActRush.Perform(), Chara.PickHeld(), InvOwner.Transaction.Process(), Map.PutAway(), UIInventory.RefreshMenu(), Props.Remove(), Cell.RemoveCard(), Zone.RemoveCard(), RemoveThing(), SerializedCards.Restore(), SetLv(), CardRenderer.SetOwner(), PointTarget.ShouldIgnore(), ActThrow.Throw(), CardInspector.Traits(), Map.TryShatter(), CardRenderer.TrySpawnOrbit(), RecipeCard.WriteNote(), and Thing.WriteNote().

◆ IsContainer

◆ isCopy

bool Card.isCopy
getset

Definition at line 877 of file Card.cs.

878 {
879 get
880 {
881 return _bits2[6];
882 }
883 set
884 {
885 _bits2[6] = value;
886 }
887 }

Referenced by TraitAltar.CanOffer(), Thing.CanStackTo(), EjectSockets(), Chara.GiveGift(), TaskHarvest.HarvestThing(), TraitBrewery.OnChildDecay(), AttackProcess.Perform(), and ActEffect.Proc().

◆ isCrafted

bool Card.isCrafted
getset

Definition at line 793 of file Card.cs.

794 {
795 get
796 {
797 return _bits1[31];
798 }
799 set
800 {
801 _bits1[31] = value;
802 }
803 }

Referenced by TraitKettle.CanCopy(), and Thing.CanStackTo().

◆ IsCursed

bool Card.IsCursed
get

Definition at line 2243 of file Card.cs.

Referenced by InvOwner.AllowHold(), Chara.GiveGift(), and SpawnLoot().

◆ IsDeadOrSleeping

virtual bool Card.IsDeadOrSleeping
get

Definition at line 2097 of file Card.cs.

Referenced by CardRenderer.Draw().

◆ IsDecayed

◆ isDeconstructing

bool Card.isDeconstructing
getset

Definition at line 445 of file Card.cs.

446 {
447 get
448 {
449 return _bits1[2];
450 }
451 set
452 {
453 _bits1[2] = value;
454 }
455 }

Referenced by BaseTileMap.DrawTile(), TileMapElona.DrawTile(), AI_Deconstruct.IsValidTarget(), and InspectGroupThing.OnSetActions().

◆ IsDisabled

virtual bool Card.IsDisabled
get

Definition at line 2099 of file Card.cs.

Referenced by ActMelee.Attack().

◆ isDyed

bool Card.isDyed
getset

Definition at line 457 of file Card.cs.

458 {
459 get
460 {
461 return _bits1[3];
462 }
463 set
464 {
465 _bits1[3] = value;
466 }
467 }

Referenced by Thing.CanStackTo(), Recipe.GetColorMaterial(), Recipe.GetDefaultColor(), Game.OnLoad(), TraitToolBrushStrip.TrySetHeldAct(), and ActionMode.UpdateInput().

◆ isElemental

bool Card.isElemental
getset

Definition at line 721 of file Card.cs.

722 {
723 get
724 {
725 return _bits1[25];
726 }
727 set
728 {
729 _bits1[25] = value;
730 }
731 }

◆ IsEquipment

◆ IsEquipmentOrRanged

bool Card.IsEquipmentOrRanged
get

Definition at line 2205 of file Card.cs.

2206 {
2207 get
2208 {
2209 if (category.slot == 0)
2210 {
2211 return IsRangedWeapon;
2212 }
2213 return true;
2214 }
2215 }

Referenced by Chara.GiveGift(), ActEffect.Proc(), SpawnLoot(), Chara.TryTakeSharedItems(), and Chara.TryUse().

◆ IsEquipmentOrRangedOrAmmo

bool Card.IsEquipmentOrRangedOrAmmo
get

Definition at line 2217 of file Card.cs.

2218 {
2219 get
2220 {
2221 if (category.slot == 0 && !IsRangedWeapon)
2222 {
2223 return IsAmmo;
2224 }
2225 return true;
2226 }
2227 }

Referenced by TraitDrink.CanBlend(), TaskHarvest.GetIdDismantled(), SourceElement.Row.IsMaterialEncAppliable(), ModEncLv(), LayerCraft.RefreshProduct(), SetBlessedState(), and ButtonGrid.SetCard().

◆ isFireproof

bool Card.isFireproof
getset

Definition at line 673 of file Card.cs.

674 {
675 get
676 {
677 return _bits1[21];
678 }
679 set
680 {
681 _bits1[21] = value;
682 }
683 }

◆ isFloating

bool Card.isFloating
getset

Definition at line 649 of file Card.cs.

650 {
651 get
652 {
653 return _bits1[19];
654 }
655 set
656 {
657 _bits1[19] = value;
658 }
659 }

Referenced by ActPlan._Update(), Cell.CanSuffocate(), Create(), BaseTileMap.DrawTile(), and Cell.GetSurfaceHeight().

◆ IsFood

◆ IsFresn

bool Card.IsFresn
get

Definition at line 2279 of file Card.cs.

◆ IsFurniture

bool Card.IsFurniture
get

◆ isGifted

bool Card.isGifted
getset

Definition at line 781 of file Card.cs.

782 {
783 get
784 {
785 return _bits1[30];
786 }
787 set
788 {
789 _bits1[30] = value;
790 }
791 }

Referenced by InvOwner.AllowHold(), Thing.CanStackTo(), ZonePreEnterBoutWin.Execute(), AI_Idle.Run(), ButtonGrid.SetCard(), Chara.ShouldThrowAway(), and SpawnLoot().

◆ IsGlobal

virtual bool Card.IsGlobal
get

Definition at line 2271 of file Card.cs.

◆ isHidden

◆ IsHotItem

◆ IsIdentified

◆ IsImportant

bool Card.IsImportant
get

Definition at line 2093 of file Card.cs.

◆ isImported

bool Card.isImported
getset

Definition at line 613 of file Card.cs.

614 {
615 get
616 {
617 return _bits1[16];
618 }
619 set
620 {
621 _bits1[16] = value;
622 }
623 }

◆ IsInheritFoodTraits

bool Card.IsInheritFoodTraits
get

Definition at line 2165 of file Card.cs.

2166 {
2167 get
2168 {
2169 if (!IsFood && !category.IsChildOf("seed") && !category.IsChildOf("drink") && !(id == "pasture"))
2170 {
2171 return id == "grass";
2172 }
2173 return true;
2174 }
2175 }

◆ IsInstalled

bool Card.IsInstalled
get

Definition at line 2369 of file Card.cs.

Referenced by Chara._Move(), ActPlan._Update(), TraitHouseBoard.ApplyData(), FactionBranch.CalcInnIncome(), TraitTrolley.CanActivate(), Cell.CanSuffocate(), TraitSalesTag.CanTagSale(), QuestSharedContainer.CanUpdateOnTalk(), QuestShippingChest.CanUpdateOnTalk(), TraitGamble.CanUse(), TraitGeneMachine.CanUse(), TraitGeneratorWheel.CanUse(), TraitItem.CanUse(), TraitLoytelMart.CanUse(), TraitMoongate.CanUse(), TraitShackle.CanUse(), TraitSpotBiome.CountNotableThing(), Chara.DestroyPath(), CardRenderer.Draw(), UIInspector.DrawHighlight(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), Zone.GetElectricity(), BaseArea.GetEmptySeat(), Point.GetInstalled< T >(), DramaCustomSequence.GetListGuide(), LayerInteraction.GetPage(), Zone.GetSpawnPos(), Cell.GetSurfaceHeight(), TraitGeneMachine.GetTarget(), BaseTileMap.GetThingPosition(), ActorEx.GetVolume(), Zone.GrowPlants(), Cell.HasZoneStairs(), Scene.Init(), TraitShackle.IsRestraining(), TaskDump.IsValidContainer(), TraitWrench.IsValidTarget(), HomeResourceWorth.ListHeirloom(), BaseArea.ListRoomNames(), Map.ListThing< T >(), Point.ListThings< T >(), InspectGroupThing.OnSetActions(), TraitClock.OnSimulateHour(), TraitFertilizer.OnSimulateHour(), TraitGenerator.OnSimulateHour(), TraitPhone.OnSimulateHour(), Zone.OnSimulateHour(), TraitNewZone.OnStepped(), ActRestrain.Perform(), BranchMap.Refresh(), Cell.Refresh(), TCOrbitThing.RefreshAll(), Zone.RefreshElectricity(), UIInventory.RefreshMenu(), SerializedCards.Restore(), AI_Idle.Run(), AI_Steal.Run(), RecipeUpdater.RunRecipe(), PartialMap.Save(), Zone_CurryRuinDungeon.SetAlarm(), TraitGeneratorWheel.ShouldWork(), Zone.Simulate(), Chara.Stumble(), Zone.TryGetRestock< T >(), Zone.TryListThingsInSpot< T >(), AI_Idle.TryPerformIdleUse(), TraitCanvas.TrySetAct(), TraitCoreZone.TrySetAct(), TraitDoor.TrySetAct(), TraitFactionBoard.TrySetAct(), TraitPillowStrange.TrySetAct(), TraitRoomPlate.TrySetAct(), TraitTrainingDummy.TrySetAct(), TraitEcoMark.TrySetHeldAct(), TraitTicketFurniture.TrySetHeldAct(), TraitTeleporter.TryTeleport(), Trait.TryToggle(), TraitSpotBiome.Update(), and ActionMode.UpdateInput().

◆ isLeashed

bool Card.isLeashed
getset

Definition at line 841 of file Card.cs.

842 {
843 get
844 {
845 return _bits2[3];
846 }
847 set
848 {
849 _bits2[3] = value;
850 }
851 }

Referenced by Chara._Move(), and TraitTrolley.CanActivate().

◆ IsLightsource

bool Card.IsLightsource
get

Definition at line 2159 of file Card.cs.

Referenced by ActEffect.Proc().

◆ isLostProperty

bool Card.isLostProperty
getset

Definition at line 805 of file Card.cs.

806 {
807 get
808 {
809 return _bits2[0];
810 }
811 set
812 {
813 _bits2[0] = value;
814 }
815 }

Referenced by DramaCustomSequence.Build(), and Trait.TryOpenLock().

◆ IsMale

bool Card.IsMale
get

Definition at line 2371 of file Card.cs.

2372 {
2373 get
2374 {
2375 if (bio != null)
2376 {
2377 return bio.gender == 2;
2378 }
2379 return false;
2380 }
2381 }

Referenced by GameLang.Convert(), GameLang.ConvertDrama(), and Player.GetBackgroundText().

◆ isMasked

◆ IsMeleeWeapon

bool Card.IsMeleeWeapon
get

◆ IsMinion

virtual bool Card.IsMinion
get

Definition at line 2139 of file Card.cs.

◆ isModified

bool Card.isModified
getset

Definition at line 469 of file Card.cs.

470 {
471 get
472 {
473 return _bits1[4];
474 }
475 set
476 {
477 _bits1[4] = value;
478 }
479 }

Referenced by Thing.CanStackTo(), and Mod().

◆ IsMoving

virtual bool Card.IsMoving
get

Definition at line 2101 of file Card.cs.

◆ IsMultisize

virtual bool Card.IsMultisize
get

Definition at line 2145 of file Card.cs.

2146 {
2147 get
2148 {
2150 {
2151 return IsInstalled;
2152 }
2153 return false;
2154 }
2155 }
bool multisize
Definition: RenderRow.cs:64

Referenced by Map._AddCard(), Map._RemoveCard(), ActRestrain.CanPerform(), ActEffect.DamageEle(), Dist(), AI_Trolley.GetPoint(), ActRestrain.Perform(), and TaskDump.Run().

◆ IsNegativeGift

bool Card.IsNegativeGift
get

Definition at line 2383 of file Card.cs.

2384 {
2385 get
2386 {
2387 if (!HasTag(CTAG.neg))
2388 {
2389 return blessedState <= BlessedState.Cursed;
2390 }
2391 return true;
2392 }
2393 }

Referenced by Chara.CanEat(), ActThrow.Throw(), and Chara.TryUse().

◆ isNew

bool Card.isNew
getset

Definition at line 481 of file Card.cs.

482 {
483 get
484 {
485 return _bits1[5];
486 }
487 set
488 {
489 _bits1[5] = value;
490 }
491 }

Referenced by Create(), Chara.Pick(), and ButtonGrid.SetCard().

◆ isNPCProperty

◆ isOn

◆ IsPC

◆ IsPCC

virtual bool Card.IsPCC
get

Definition at line 2135 of file Card.cs.

Referenced by CardRenderer.GetPref().

◆ IsPCFaction

◆ IsPCFactionMinion

virtual bool Card.IsPCFactionMinion
get

Definition at line 2143 of file Card.cs.

Referenced by Chara.GoHostile().

◆ IsPCFactionOrMinion

◆ IsPCParty

◆ IsPCPartyMinion

virtual bool Card.IsPCPartyMinion
get

Definition at line 2141 of file Card.cs.

◆ isPlayerCreation

bool Card.isPlayerCreation
getset

Definition at line 493 of file Card.cs.

494 {
495 get
496 {
497 return _bits1[6];
498 }
499 set
500 {
501 _bits1[6] = value;
502 }
503 }

Referenced by AM_EditMarker.HitTest(), Map.ResetEditorPos(), and Map.Save().

◆ IsPowerful

bool Card.IsPowerful
get

Definition at line 2081 of file Card.cs.

2082 {
2083 get
2084 {
2085 if (rarity >= Rarity.Legendary || trait is TraitAdventurer)
2086 {
2087 return !IsPCFactionOrMinion;
2088 }
2089 return false;
2090 }
2091 }

Referenced by ActEffect.DamageEle(), ActRanged.Perform(), ActRush.Perform(), GoalCombat.Run(), ConBurning.Tick(), and ConSuffocation.Tick().

◆ IsRangedWeapon

◆ isReplica

bool Card.isReplica
getset

Definition at line 697 of file Card.cs.

698 {
699 get
700 {
701 return _bits1[23];
702 }
703 set
704 {
705 _bits1[23] = value;
706 }
707 }

Referenced by CanAddRune(), TraitRuneMold.IsIngredient(), PurgeDuplicateArtifact(), ElementContainerCard.SetOwner(), SetReplica(), and InvOwnerReconstruction.ShouldShowGuide().

◆ isRestocking

bool Card.isRestocking
getset

Definition at line 889 of file Card.cs.

890 {
891 get
892 {
893 return _bits2[7];
894 }
895 set
896 {
897 _bits2[7] = value;
898 }
899 }

Referenced by TCOrbitChara.RefreshAll(), and TCOrbitThing.RefreshAll().

◆ isRestrained

◆ IsRestrainedResident

bool Card.IsRestrainedResident
get

Definition at line 2245 of file Card.cs.

2246 {
2247 get
2248 {
2249 if (isRestrained)
2250 {
2251 return IsPCFaction;
2252 }
2253 return false;
2254 }
2255 }

Referenced by ActPlan._Update(), ActMelee.Attack(), ActRanged.Perform(), AI_Idle.Run(), ActThrow.Throw(), and GoalCombat.TryUseAbility().

◆ isRoofItem

bool Card.isRoofItem
getset

◆ IsRotting

bool Card.IsRotting
get

Definition at line 2277 of file Card.cs.

Referenced by ButtonGrid.SetCard().

◆ isSale

bool Card.isSale
getset

Definition at line 865 of file Card.cs.

866 {
867 get
868 {
869 return _bits2[5];
870 }
871 set
872 {
873 _bits2[5] = value;
874 }
875 }

Referenced by AI_Shopping.Buy(), TraitSalesTag.CanTagSale(), PropsManager.OnCardAddedToZone(), PropsManager.OnSetPlaceState(), RemoveThing(), AI_Shopping.Run(), Zone.TryGetRestock< T >(), and TraitSalesTag.TrySetHeldAct().

◆ isScaled

bool Card.isScaled
getset

Definition at line 913 of file Card.cs.

914 {
915 get
916 {
917 return _bits2[9];
918 }
919 set
920 {
921 _bits2[9] = value;
922 }
923 }

Referenced by Chara.GetHoverText2(), WindowCharaMini.Refresh(), and SetLv().

◆ isStolen

bool Card.isStolen
getset

Definition at line 853 of file Card.cs.

854 {
855 get
856 {
857 return _bits2[4];
858 }
859 set
860 {
861 _bits2[4] = value;
862 }
863 }

Referenced by TraitKettle.CanCopy(), Thing.CanStackTo(), and ShopTransaction.OnEndTransaction().

◆ isSubsetCard

bool Card.isSubsetCard
getset

Definition at line 745 of file Card.cs.

746 {
747 get
748 {
749 return _bits1[27];
750 }
751 set
752 {
753 _bits1[27] = value;
754 }
755 }

Referenced by Zone.UpdateQuests().

◆ isSummon

bool Card.isSummon
getset

Definition at line 709 of file Card.cs.

710 {
711 get
712 {
713 return _bits1[24];
714 }
715 set
716 {
717 _bits1[24] = value;
718 }
719 }

Referenced by Chara.CanReplace(), Destroy(), and BaseListPeople.OnList().

◆ isSynced

virtual bool Card.isSynced
get

◆ isThing

◆ IsThrownWeapon

bool Card.IsThrownWeapon
get

◆ IsToolbelt

bool Card.IsToolbelt
get

Definition at line 2157 of file Card.cs.

Referenced by ActEffect.Proc().

◆ IsUnique

◆ IsVariation

bool Card.IsVariation
get

Definition at line 2311 of file Card.cs.

◆ IsWeapon

bool Card.IsWeapon
get

Definition at line 2193 of file Card.cs.

2194 {
2195 get
2196 {
2197 if (!IsMeleeWeapon)
2198 {
2199 return IsRangedWeapon;
2200 }
2201 return true;
2202 }
2203 }
bool IsMeleeWeapon
Definition: Card.cs:2229

Referenced by AddRune(), CanAddRune(), ModEncLv(), ActEffect.Proc(), and SetBlessedState().

◆ isWeightChanged

bool Card.isWeightChanged
getset

Definition at line 661 of file Card.cs.

662 {
663 get
664 {
665 return _bits1[20];
666 }
667 set
668 {
669 _bits1[20] = value;
670 }
671 }

Referenced by Thing.CanStackTo(), and ChangeWeight().

◆ LER

int Card.LER
get

Definition at line 2329 of file Card.cs.

◆ LightColor

Color Card.LightColor
get

Definition at line 1108 of file Card.cs.

Referenced by ActPlan._Update().

◆ LightData

LightData Card.LightData
get

Definition at line 2417 of file Card.cs.

2418 {
2419 get
2420 {
2421 if (_LightData == null)
2422 {
2423 return _LightData = ((!sourceCard.lightData.IsEmpty()) ? EClass.Colors.lightColors[sourceCard.lightData] : null);
2424 }
2425 return _LightData;
2426 }
2427 }
string lightData
Definition: CardRow.cs:13
LightData _LightData
Definition: Card.cs:97
UD_String_LightData lightColors

Referenced by ActPlan._Update().

◆ LUC

int Card.LUC
get

Definition at line 2339 of file Card.cs.

◆ LV

int Card.LV
getset

Definition at line 385 of file Card.cs.

386 {
387 get
388 {
389 return _ints[25];
390 }
391 set
392 {
393 _ints[25] = value;
394 }
395 }

Referenced by TraitGodStatue._OnUse(), TraitShrine._OnUse(), SerializedCards.Add(), AddThing(), Feat.Apply(), RecipeCard.Build(), CalcMoney.BuySlave(), TraitMonsterBall.CanStackTo(), TraitRecipeCat.CanStackTo(), TraitCrafter.Craft(), Create(), Region.CreateRandomSite(), FactionBranch.DailyOutcome(), DamageHP(), Chara.Die(), Duplicate(), ZonePreEnterBout.Execute(), ZonePreEnterBoutWin.Execute(), DNA.GenerateGene(), DNA.GenerateManiGene(), TraitChara.GetAdvRank(), AI_Shear.GetFur(), Chara.GetHoverText(), Hobby.GetLv(), Religion.GetOfferingValue(), Ability.GetPower(), CraftUtil.GetRandomDarkSoupIngredient(), CraftUtil.GetRandomLoveLunchIngredient(), FactionBranch.GetResidentTax(), ActThrow.GetText(), GetTotalQuality(), TaskHarvest.HarvestThing(), LevelUp(), TraitSeed.MakeSeed(), TraitBlanket.OnCrafted(), TraitChestPractice.OnCreate(), TraitDrinkMilkMother.OnDrink(), QuestTaskHunt.OnKillChara(), TaskDig.OnProgressComplete(), TraitRecipeCat.OnRead(), TraitChestPractice.OnSimulateHour(), AttackProcess.Perform(), AttackProcess.Prepare(), ActEffect.Proc(), ActEffect.ProcAt(), CoreDebug.QuickStart(), WindowChara.RefreshNote(), WindowChara.RefreshProfile(), LayerQuestBoard.RefreshRanking(), Chara.RefreshSpeed(), CalcMoney.Revive(), AI_PlayMusic.Run(), AI_Steal.Run(), GoalCombat.Run(), TaskCullLife.Run(), CalcMoney.SellSlave(), SetLv(), TraitMonsterBall.SetName(), TraitRecipeCat.SetName(), ElementContainerCard.SetOwner(), GameDate.ShipRandomPackages(), ActThrow.Throw(), AI_PlayMusic.ThrowReward(), Chara.TickConditions(), and Chara.TryIdentify().

◆ MAG

int Card.MAG
get

Definition at line 2333 of file Card.cs.

◆ material

◆ MaxDecay

virtual int Card.MaxDecay
get

Definition at line 2273 of file Card.cs.

◆ MaxHP

virtual int Card.MaxHP
get

Definition at line 2281 of file Card.cs.

Referenced by Create(), DamageHP(), HealHP(), and SetLv().

◆ Name

string Card.Name
get

Definition at line 2125 of file Card.cs.

Referenced by InvOwnerRecycle._OnProcess(), BuildMenu._Search(), Party.AddMemeber(), DramaCustomSequence.Build(), MeetingManager.CallNext(), GameLang.ConvertDrama(), LayerInventory.CreateContainerAlly(), FactionBranch.DailyOutcome(), ActEffect.DamageEle(), Decay(), Chara.DropThing(), Expedition.End(), ZonePreEnterEncounter.Execute(), AI_Fuck.Finish(), Person.GetDramaTitle(), LayerInspect.GetItem(), Msg.GetName(), FactionBranch.GetResidentTax(), ActPlan.Item.GetTextContext(), TaskHarvest.GetTextSmall(), Recipe.Ingredient.IsValidIngredient(), ShopTransaction.Log(), GlobalGoalVisitAndStay.OnAdvanceHour(), TraitWell.OnBlend(), TaskHarvest.OnCreateProgress(), UIInventory.OnInit(), ElementContainerCard.OnLevelUp(), Game.OnLoad(), TraitBaseSpellbook.OnRead(), ActZap.Perform(), ActEffect.Proc(), ShopTransaction.Process(), WidgetCurrentTool.RebuildSlots(), FactionBranch.Recruit(), LayerQuestBoard.RefreshHire(), UIInventory.RefreshList(), UIInventory.RefreshMenu(), UIHomeInfo.RefreshReport(), Chara.RefreshSpeed(), SerializedCards.Restore(), AI_Slaughter.Run(), GoalCombat.Run(), TraitDetector.Search(), WidgetSearch.Search(), ButtonGeneral.SetCard(), ButtonGrid.SetCard(), Person.SetChara(), ButtonChara.SetChara(), ItemGeneral.SetChara(), LayerDragGrid.SetInv(), TraitMonsterBall.SetName(), CardActor.SetOwner(), ItemPopulation.SetTopic(), UIFactionInfo.SetZone(), UIZoneInfo.SetZone(), GameDate.ShipGoods(), CoreDebug.Spawn(), ZoneEventQuest.SpawnBoss(), CoreDebug.SpawnBoss(), Expedition.Start(), WidgetInspector.SwitchPage(), ToString(), GoalCombat.TryMove(), TraitSalesTag.TrySetHeldAct(), TraitSyringeGene.TrySetHeldAct(), TraitSyringeHeaven.TrySetHeldAct(), TraitWrench.TrySetHeldAct(), Map.TryShatter(), GoalCombat.TryUseAbility(), CoreDebug.UpdateInput(), CraftUtil.WrapIngredient(), HomeResourceWorth.WriteNote(), EloPos.WriteNote(), and TraitBookSkill.WriteNote().

◆ NameOne

string Card.NameOne
get

Definition at line 2129 of file Card.cs.

Referenced by BuildMenu._Search().

◆ NameSimple

◆ noMove

bool Card.noMove
getset

◆ noSell

bool Card.noSell
getset

Definition at line 829 of file Card.cs.

830 {
831 get
832 {
833 return _bits2[2];
834 }
835 set
836 {
837 _bits2[2] = value;
838 }
839 }

Referenced by TraitKettle.CanCopy(), Thing.CanStackTo(), HomeResourceWorth.GetPrice(), and SetNoSell().

◆ noShadow

bool Card.noShadow
getset

Definition at line 817 of file Card.cs.

818 {
819 get
820 {
821 return _bits2[1];
822 }
823 set
824 {
825 _bits2[1] = value;
826 }
827 }

Referenced by CardRenderer.Draw(), BaseTileMap.DrawTile(), and AM_FlagCell.OnProcessTiles().

◆ noSnow

bool Card.noSnow
getset

Definition at line 757 of file Card.cs.

758 {
759 get
760 {
761 return _bits1[28];
762 }
763 set
764 {
765 _bits1[28] = value;
766 }
767 }

Referenced by ApplyEditorTags(), and CardRenderer.Draw().

◆ Num

int Card.Num
getset

Definition at line 157 of file Card.cs.

158 {
159 get
160 {
161 return _ints[6];
162 }
163 set
164 {
165 _ints[6] = value;
166 }
167 }

Referenced by LittlePopper._OnAddStockpile(), _OnDeserialized(), TraitAltar._OnOffer(), InvOwnerDeliver._OnProcess(), InvOwnerRefuel._OnProcess(), WidgetPopText._SayPick(), PropSet.Add(), ThingStack.Add(), ThingContainer.AddCurrency(), AddThing(), DropdownGrid.BuildIngredients(), InvOwner.CanCtrlClick(), QuestCraft.CanDeliverToClient(), ShopTransaction.CanSellBack(), Recipe.Ingredient.CanSetThing(), Thing.CanStackTo(), DramaOutcome.check_sketch(), Chara.ClearInventory(), ContentCodex.Collect(), RecipeCard.Craft(), Create(), FactionBranch.DailyOutcome(), HitSummary.Execute(), ZonePreEnterEncounter.Execute(), ThingContainer.GetCurrency(), DropdownRecipe.GetLabel(), Religion.GetOfferingValue(), TaskHarvest.HarvestThing(), Chara.HoldCard(), QuestDeliver.IsDestThing(), TaskCraft.IsIngredientsValid(), Msg.IsThirdPerson(), InvOwner.ListInteractions(), Props.ListThingStacksInCategory(), Map.Load(), ModNum(), Trait.OnBarter(), TraitBrewery.OnChildDecay(), TaskHarvest.OnCreateProgress(), InvOwner.OnDrag(), DragItemCard.OnDragSpecial(), AM_Build.OnFinishProcessTiles(), Game.OnLoad(), TraitAltar.OnOffer(), AI_Fish.ProgressFish.OnProgressComplete(), LayerGacha.PlayGacha(), ActEffect.Proc(), InvOwner.Transaction.Process(), UIInventory.RefreshList(), Trait.Refuel(), PropSet.Remove(), AI_Grab< T >.Run(), AI_HaulResource.Run(), AI_Idle.Run(), AI_OpenGambleChest.Run(), PartialMap.Save(), SecondaryCompare(), GridItemCard.SetButton(), ButtonGrid.SetIngredient(), Trait.SetMainText(), SetNum(), ButtonGrid.SetRecipe(), GameDate.ShipGoods(), Thing.ShowSplitMenu(), Thing.ShowSplitMenu2(), Split(), Chara.TryHoldCard(), GrowSystem.TryPick(), Chara.TryPoisonPotion(), LayerDragGrid.TryPutBack(), TraitCanvas.TrySetAct(), TraitToolTorch.TrySetHeldAct(), TryStackTo(), Chara.TryTakeSharedItems(), TraitFoodEgg.Update(), and Props.Validate().

◆ parentCard

◆ parentThing

Thing Card.parentThing
get

Definition at line 105 of file Card.cs.

◆ PER

int Card.PER
get

Definition at line 2327 of file Card.cs.

Referenced by ActRanged.Perform().

◆ posInvX

int Card.posInvX
getset

Definition at line 337 of file Card.cs.

338 {
339 get
340 {
341 return _ints[21];
342 }
343 set
344 {
345 _ints[21] = value;
346 }
347 }

Referenced by UIInventory.RefreshGrid(), and Thing.ShowSplitMenu().

◆ posInvY

int Card.posInvY
getset

Definition at line 349 of file Card.cs.

350 {
351 get
352 {
353 return _ints[22];
354 }
355 set
356 {
357 _ints[22] = value;
358 }
359 }

Referenced by UIInventory.RefreshGrid(), and Thing.ShowSplitMenu().

◆ Power

virtual int Card.Power
get

Definition at line 2283 of file Card.cs.

Referenced by StatsMana.Mod(), TraitItemProc.OnUse(), and AttackProcess.Perform().

◆ Pref

◆ PrefIndex

virtual int Card.PrefIndex
get

Definition at line 2299 of file Card.cs.

2300 {
2301 get
2302 {
2303 if (Tiles.Length < 3)
2304 {
2305 return dir % 2;
2306 }
2307 return dir;
2308 }
2309 }

Referenced by CardRenderer.Draw().

◆ PV

virtual int Card.PV
get

Definition at line 2315 of file Card.cs.

Referenced by ApplyProtection(), and Thing.GetName().

◆ Quality

int Card.Quality
get

Definition at line 2413 of file Card.cs.

Referenced by GetTotalQuality().

◆ QualityLv

int Card.QualityLv
get

Definition at line 2415 of file Card.cs.

Referenced by TraitPotionAlchemy.OnCrafted(), and TraitBlanket.OnCreate().

◆ rarity

◆ rarityLv

int Card.rarityLv
getset

Definition at line 301 of file Card.cs.

302 {
303 get
304 {
305 return _ints[19];
306 }
307 set
308 {
309 _ints[19] = value;
310 }
311 }

Referenced by Thing.CanStackTo(), and Duplicate().

◆ refCard

CardRow Card.refCard
get

Definition at line 1954 of file Card.cs.

1955 {
1956 get
1957 {
1958 object obj;
1959 if (!c_idRefCard.IsEmpty())
1960 {
1961 obj = EClass.sources.cards.map.TryGetValue(c_idRefCard);
1962 if (obj == null)
1963 {
1964 return EClass.sources.cards.map["ash3"];
1965 }
1966 }
1967 else
1968 {
1969 obj = null;
1970 }
1971 return (CardRow)obj;
1972 }
1973 }

Referenced by Religion.GetOfferingValue(), AI_Eat.Run(), and TryGetFoodName().

◆ refCard2

CardRow Card.refCard2
get

Definition at line 1975 of file Card.cs.

1976 {
1977 get
1978 {
1979 object obj;
1980 if (!c_idRefCard2.IsEmpty())
1981 {
1982 obj = EClass.sources.cards.map.TryGetValue(c_idRefCard2);
1983 if (obj == null)
1984 {
1985 return EClass.sources.cards.map["ash3"];
1986 }
1987 }
1988 else
1989 {
1990 obj = null;
1991 }
1992 return (CardRow)obj;
1993 }
1994 }

◆ refVal

◆ SelfWeight

virtual int Card.SelfWeight
get

Definition at line 2033 of file Card.cs.

Referenced by AI_Eat.Run().

◆ ShouldShowMsg

bool Card.ShouldShowMsg
get

Definition at line 2441 of file Card.cs.

2442 {
2443 get
2444 {
2445 if (IsPC || parent == EClass.pc || isSynced)
2446 {
2447 if (isChara)
2448 {
2449 return !Chara.isDead;
2450 }
2451 return true;
2452 }
2453 return false;
2454 }
2455 }
bool isDead
Definition: Chara.cs:387

Referenced by StatsMana.Mod(), StatsStamina.Mod(), Stats.OnChangePhase(), and BaseStats.PopText().

◆ ShowFoodEnc

bool Card.ShowFoodEnc
get

Definition at line 2177 of file Card.cs.

2178 {
2179 get
2180 {
2182 {
2183 if (Evalue(10) > 0)
2184 {
2186 }
2187 return false;
2188 }
2189 return true;
2190 }
2191 }
bool IsInheritFoodTraits
Definition: Card.cs:2166

Referenced by Element.AddEncNote(), and Element.SortVal().

◆ socketList

List<SocketData> Card.socketList
getset

Definition at line 1796 of file Card.cs.

1797 {
1798 get
1799 {
1800 return GetObj<List<SocketData>>(17);
1801 }
1802 set
1803 {
1804 SetObj(17, value);
1805 }
1806 }

Referenced by AddRune(), CountRune(), and GetRuneEnc().

◆ sourceBacker

SourceBacker.Row Card.sourceBacker
get

Definition at line 927 of file Card.cs.

928 {
929 get
930 {
931 if (!isBackerContent)
932 {
933 return null;
934 }
935 return EClass.sources.backers.map.TryGetValue(c_idBacker);
936 }
937 }

◆ sourceCard

◆ sourceRenderCard

virtual CardRow Card.sourceRenderCard
get

◆ STR

int Card.STR
get

Definition at line 2321 of file Card.cs.

Referenced by AttackProcess.Prepare(), and AI_Steal.Run().

◆ TextRarity

string Card.TextRarity
get

Definition at line 2367 of file Card.cs.

◆ Thing

virtual Thing Card.Thing
get

Definition at line 2045 of file Card.cs.

2046 {
2047 get
2048 {
2049 if (!isThing)
2050 {
2051 return null;
2052 }
2053 return (Thing)this;
2054 }
2055 }

Referenced by InvOwnerMod._OnProcess(), ActPlan._Update(), Add(), Cell.AddCard(), Element.AddEncNote(), AI_Shopping.Buy(), InvOwner.CanAltClick(), Chara.CanPick(), InvOwner.CanShiftClick(), TraitDye.CanUse(), TraitCrafter.Craft(), RecipeCard.Craft(), TraitCatalyst.CreateAct(), LayerInventory.CreateContainer(), LayerInventory.CreateContainerAlly(), LayerInventory.CreateContainerPC(), DragItemCard.DragInfo.DragInfo(), Chara.DropHeld(), Trait.GetBuildModeRecipe(), TraitTile.GetBuildModeRecipe(), CoreDebug.GetOrCreateDebugContainer(), Trait.GetRecipe(), InvOwner.GetShitDestOwner(), Chara.HoldCard(), InvOwner.ListInteractions(), Props.ListThingStack(), CraftUtil.MixIngredients(), InvOwner.OnAltClick(), Trait.OnBarter(), Map.OnCardAddedToZone(), Map.OnCardRemovedFromZone(), TraitBrewery.OnChildDecay(), OnChildNumChange(), InvOwner.OnClick(), TraitSeed.OnCreate(), InvOwner.OnCtrlClick(), TraitDrink.OnDrink(), Affinity.OnGift(), Props.OnNumChange(), TraitBaseSpellbook.OnRead(), TraitContainer.OnSetCardGrid(), AI_Read.OnSetOwner(), InvOwner.OnShiftClick(), GoalSleep.OnSimulatePosition(), TraitAmmo.OnUse(), TraitCrafter.OnUse(), TraitEquipItem.OnUse(), TraitFoodPreparedPackage.OnUse(), TraitContainer.Open(), ActZap.Perform(), Chara.Pick(), Chara.PickHeld(), TraitChest.Prespawn(), TraitChestOyster.Prespawn(), ActEffect.Proc(), Map.PutAway(), Cell.RemoveCard(), SerializedCards.Restore(), AI_Eat.Run(), AI_GotoHearth.Run(), AI_Idle.Run(), AI_Steal.Run(), GoalSleep.Run(), RecipeUpdater.RunDisassemble(), Trait.SetMainText(), TraitBaseContainer.SetName(), SetNoSell(), SetNum(), Thing.ShowSplitMenu(), SpawnLoot(), Split(), Zone.TryAddThingInSpot< T >(), TraitBed.TrySetAct(), TraitCanvas.TrySetAct(), TraitCrafter.TrySetAct(), TraitSeed.TrySprout(), TraitFoodEgg.Update(), and UIDragGridIngredients.Update().

◆ tier

int Card.tier
getset

Definition at line 409 of file Card.cs.

410 {
411 get
412 {
413 return _ints[27];
414 }
415 set
416 {
417 _ints[27] = value;
418 }
419 }

Referenced by Thing.CanStackTo(), Create(), Duplicate(), AI_Fish.ProgressFish.OnProgressComplete(), ButtonGrid.SetCard(), and SetTier().

◆ Tiles

virtual int [] Card.Tiles
get

Definition at line 2297 of file Card.cs.

◆ TileType

◆ Tool

◆ uid

int Card.uid
getset

Definition at line 121 of file Card.cs.

122 {
123 get
124 {
125 return _ints[1];
126 }
127 set
128 {
129 _ints[1] = value;
130 }
131 }

Referenced by CardManager.GlobalCharaList.Add(), CharaList.Add(), FactionBranch.AddMemeber(), Party.AddMemeber(), Faction.AddReserve(), ElementContainer.ApplyMaterialElementMap(), Recipe.BuildIngredientList(), DropdownGrid.BuildIngredients(), CalcMoney.BuySlave(), QuestDeliver.CanDeliverToClient(), Expedition.Create(), Recipe.Create(), QuestInstance.CreateInstanceZone(), CardRenderer.Draw(), BaseTileMap.DrawTile(), ZonePreEnterOnCompleteQuestInstance.Execute(), CardManager.GlobalCharaList.Find(), CardManager.Find(), Props.Find(), ThingContainer.Find(), Map.FindChara(), Zone.FindChara(), Map.FindThing(), ItemPosition.Get(), RefChara.GetAndCache(), GoalGraze.GetPos(), Portrait.GetRandomHairColor(), RelationManager.GetRelation(), TraitGeneMachine.GetTarget(), TeleportManager.GetTeleportZone(), GuildFighter.HasBounty(), TraitBed.IsHolder(), TraitShackle.IsRestraining(), UICharaMaker.ListJob(), UICharaMaker.ListRace(), Chara.MakeMinion(), TraitTeleporter.OnChangePlaceState(), BaseListPeople.OnClick(), ListPeopleExpedition.OnClick(), Player.OnCreateGame(), QuestDeliver.OnEnterZone(), Game.OnGameInstantiated(), ListPeopleExpedition.OnList(), ConSleep.OnRemoved(), Chara.OnSerializing(), QuestEscort.OnStart(), TraitGeneMachine.OnUse(), ZoneEventSiege.OnVisit(), HotItemEQSet.Perform(), ReferenceId(), ItemQuestTracker.Refresh(), HotItemEQSet.Register(), CardManager.GlobalCharaList.Remove(), CharaList.Remove(), Party.RemoveMember(), Faction.RemoveReserve(), Party.Replace(), SerializedCards.Restore(), TraitShackle.Restrain(), Recipe.SaveLastIngredients(), SecondaryCompare(), RefChara.Set(), Person.SetChara(), ItemGeneral.SetChara(), TeleportManager.SetID(), SetLv(), ElementContainerCard.SetOwner(), ListPeopleExpedition.SetSubText(), ZoneEventQuest.Spawn(), ZoneEventQuest.SpawnBoss(), ZoneEventSiege.SpawnMob(), Msg.TalkMaid(), ActThrow.Throw(), ConSleep.Tick(), and Thing.TryLickEnchant().

◆ version

int Card.version
getset

Definition at line 421 of file Card.cs.

422 {
423 get
424 {
425 return _ints[29];
426 }
427 set
428 {
429 _ints[29] = value;
430 }
431 }

Referenced by _OnDeserialized(), and _OnSerializing().

◆ visitorState

VisitorState Card.visitorState
getset

Definition at line 1196 of file Card.cs.

1197 {
1198 get
1199 {
1200 return GetInt(4).ToEnum<VisitorState>();
1201 }
1202 set
1203 {
1204 SetInt(4, (int)value);
1205 }
1206 }
VisitorState
Definition: VisitorState.cs:2

◆ W

int Card.W
get

Definition at line 2341 of file Card.cs.

2342 {
2343 get
2344 {
2345 if (dir % 2 != 0)
2346 {
2347 return sourceCard.H;
2348 }
2349 return sourceCard.W;
2350 }
2351 }

Referenced by HitSummary.CanExecute(), TraitBoat.ForeachDeck(), TaskMoveInstalled.Run(), and TraitNewZone.TrySetAct().

◆ WeightLimit

virtual int Card.WeightLimit
get

Definition at line 2035 of file Card.cs.

Referenced by UICurrency.Build().

◆ WIL

int Card.WIL
get

Definition at line 2331 of file Card.cs.

Referenced by AttackProcess.Prepare().


The documentation for this class was generated from the following file: