Elin Decompiled Documentation EA 23.222 Stable nyan
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Public Types | |
enum | MoveResult { Fail , Success , Door } |
enum | MoveType { Walk , Force } |
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enum | NoteMode { Default , Recipe , Product , Info } |
Public Member Functions | |
override string | ToString () |
bool | CanReserve (AIAct act) |
bool | TryReserve (AIAct act) |
void | Mod () |
Window.SaveData | GetWindowSaveData () |
bool | IsExcludeFromCraft (Recipe.Ingredient ing) |
void | SetDirtyWeight () |
void | ChangeWeight (int a) |
int | Evalue (int ele) |
int | Evalue (int ele, bool ignoreGlobalElement) |
int | EvalueMax (int ele, int min=0) |
int | Evalue (string alias) |
bool | HasTag (CTAG tag) |
bool | HasEditorTag (EditorTag tag) |
void | AddEditorTag (EditorTag tag) |
void | RemoveEditorTag (EditorTag tag) |
virtual string | GetName (NameStyle style, int num=-1) |
virtual string | GetExtraName () |
virtual string | GetDetail () |
int | GetBestAttribute () |
void | ModExp (string alias, int a) |
void | ModExp (int ele, int a) |
bool | IsChildOf (Card c) |
T | FindTool< T > () |
string | ReferenceId () |
void | Create (string _id, int _idMat=-1, int genLv=-1) |
virtual void | OnBeforeCreate () |
virtual void | OnCreate (int genLv) |
virtual void | SetSource () |
virtual void | ApplyEditorTags (EditorTag tag) |
void | ApplyTrait () |
Card | SetLv (int a) |
void | ClampInitialSkill () |
void | AddExp (int a) |
int | GetExpMtp () |
int | GetAffinityExpBonus () |
int | GetDaysTogetherBonus () |
void | LevelUp () |
virtual void | ApplyMaterialElements (bool remove) |
virtual void | ApplyMaterial (bool remove=false) |
Card | ChangeMaterial (int idNew, bool ignoreFixedMaterial=false) |
Card | ChangeMaterial (string idNew, bool ignoreFixedMaterial=false) |
Card | ChangeMaterial (SourceMaterial.Row row, bool ignoreFixedMaterial=false) |
void | SetReplica (bool on) |
Thing | Add (string id, int num=1, int lv=1) |
Card | AddCard (Card c) |
void | RemoveCard (Card c) |
void | NotifyAddThing (Thing t, int num) |
Thing | AddThing (string id, int lv=-1) |
Thing | AddThing (Thing t, bool tryStack=true, int destInvX=-1, int destInvY=-1) |
void | PurgeDuplicateArtifact (Thing af) |
void | RemoveThings () |
void | RemoveThing (Thing thing) |
bool | ShouldTrySetDirtyInventory () |
virtual bool | CanStackTo (Thing to) |
bool | TryStackTo (Thing to) |
ICardParent | GetRoot () |
Card | GetRootCard () |
bool | IsStackable (Thing tg) |
Thing | Duplicate (int num) |
Thing | Split (int a) |
Thing | SetNum (int a) |
Thing | SetNoSell () |
void | ModNum (int a, bool notify=true) |
void | AddSocket () |
void | ApplySocket (Thing t) |
void | ApplySocket (int id, int lv, Card mod=null) |
void | EjectSockets () |
SocketData | AddRune (Card rune) |
SocketData | AddRune (int idEle, int v, bool free) |
SocketData | GetRuneEnc (int idEle) |
int | CountRune (bool countFree=true) |
int | MaxRune () |
bool | CanAddRune (TraitMod mod) |
bool | HasRune () |
void | OnChildNumChange (Card c) |
Card | Install () |
void | SetPlaceState (PlaceState newState, bool byPlayer=false) |
int | GetTotalQuality (bool applyBonus=true) |
void | ModEncLv (int a) |
void | SetEncLv (int a) |
void | SetTier (int a, bool setTraits=true) |
virtual void | SetBlessedState (BlessedState s) |
virtual void | ChangeRarity (Rarity q) |
bool | TryPay (int a, string id="money") |
void | SetCharge (int a) |
void | ModCharge (int a, bool destroy=false) |
void | ModCurrency (int a, string id="money") |
int | GetCurrency (string id="money") |
virtual void | HealHPHost (int a, HealSource origin=HealSource.None) |
virtual void | HealHP (int a, HealSource origin=HealSource.None) |
virtual int | GetArmorSkill () |
virtual long | ApplyProtection (long dmg, int mod=100) |
void | DamageHP (long dmg, AttackSource attackSource=AttackSource.None, Card origin=null) |
void | DamageHP (long dmg, int ele, int eleP=100, AttackSource attackSource=AttackSource.None, Card origin=null, bool showEffect=true, Thing weapon=null, Chara originalTarget=null) |
void | ApplyElementEffect (Element e, int eleP, Card origin, bool checkHostileAct=false) |
virtual void | Die (Element e=null, Card origin=null, AttackSource attackSource=AttackSource.None, Chara originalTarget=null) |
void | Explode (Point p, Card origin) |
void | Deconstruct () |
void | Destroy () |
void | SpawnLoot (Card origin) |
Thing | TryMakeRandomItem (int lv=-1, TryMakeRandomItemSource itemSource=TryMakeRandomItemSource.Default, Chara crafter=null) |
Card | MakeFoodFrom (string _id) |
Card | MakeFoodFrom (Card c) |
void | MakeFoodRef (Card c1, Card c2=null) |
string | TryGetFoodName (Card c) |
string | GetFoodName (string s) |
void | MakeFigureFrom (string id) |
Card | MakeRefFrom (string id) |
void | MakeRefFrom (Card c1, Card c2=null) |
Thing | MakeEgg (bool effect=true, int num=1, bool addToZone=true, int fertChance=20, BlessedState? state=null) |
Thing | MakeMilk (bool effect=true, int num=1, bool addToZone=true, BlessedState? state=null) |
Thing | GiveBirth (Thing t, bool effect) |
Card | SetHidden (bool hide=true) |
virtual MoveResult | _Move (Point p, MoveType type=MoveType.Walk) |
void | MoveImmediate (Point p, bool focus=true, bool cancelAI=true) |
void | Teleport (Point point, bool silent=false, bool force=false) |
virtual void | OnLand () |
int | ResistLvFrom (int ele) |
int | ResistLv (int res) |
bool | HasElement (int ele, int req=1) |
bool | HasElement (string id, int req=1) |
bool | HasGlobalElement (int ele) |
bool | HasElementNoCopy () |
virtual CardRenderer | _CreateRenderer () |
void | AddBlood (int a=1, int id=-1) |
RenderParam | GetRenderParam () |
virtual void | SetRenderParam (RenderParam p) |
void | DyeRandom () |
void | Dye (string idMat) |
void | Dye (SourceMaterial.Row mat) |
void | RefreshColor () |
ref Color | GetRandomColor () |
virtual Sprite | GetSprite (int dir=0) |
virtual Sprite | GetImageSprite () |
void | SetImage (Image image, int dir, int idSkin=0) |
virtual void | SetImage (Image image) |
void | ShowEmo (Emo _emo=Emo.none, float duration=0f, bool skipSame=true) |
void | PlaySoundHold (bool spatial=true) |
void | PlaySoundDrop (bool spatial=true) |
void | PlaySoundImpact (bool spatial=true) |
void | PlaySoundDead (bool spatial=true) |
SoundSource | PlaySound (string id, float v=1f, bool spatial=true) |
void | KillAnime () |
void | PlayAnime (AnimeID id, bool force=false) |
void | PlayAnime (AnimeID id, Point dest, bool force=false) |
void | PlayAnimeLoot () |
Effect | PlayEffect (string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3)) |
void | PlayEffect (int ele, bool useRenderPos=true, float range=0f) |
virtual void | SetDir (int d) |
void | SetRandomDir () |
virtual void | LookAt (Card c) |
virtual void | LookAt (Point p) |
virtual void | Rotate (bool reverse=false) |
void | ChangeAltitude (int a) |
virtual SubPassData | GetSubPassData () |
void | SetFreePos (Point point) |
void | RenderMarker (Point point, bool active, HitResult result, bool main, int dir, bool useCurrentPosition=false) |
void | RecalculateFOV () |
bool | HasLight () |
float | GetLightPower () |
int | GetHearingRadius () |
int | GetSightRadius () |
int | GetLightRadius () |
void | CalculateFOV () |
void | SetRandomLightColors () |
Fov | CreateFov () |
void | ClearFOV () |
virtual void | OnSimulateHour (VirtualDate date) |
void | DecayNatural (int hour=1) |
void | CheckJustCooked () |
void | Decay (int a=10) |
bool | HasTalk (string idTopic) |
void | Talk (string idTopic, string ref1=null, string ref2=null, bool forceSync=false) |
void | TalkRaw (string text, string ref1=null, string ref2=null, bool forceSync=false) |
string | ApplyNewLine (string text) |
void | SayRaw (string text, string ref1=null, string ref2=null) |
void | SayNothingHappans () |
void | Say (string lang, string ref1=null, string ref2=null) |
void | Say (string lang, Card c1, Card c2, string ref1=null, string ref2=null) |
void | Say (string lang, Card c1, string ref1=null, string ref2=null) |
string | GetTalkText (string idTopic, bool stripPun=false, bool useDefault=true) |
string | ApplyTone (string text, bool stripPun=false) |
void | SetRandomTalk () |
void | SetRandomTone () |
bool | HasCraftBonusTrait () |
List< Element > | ListCraftBonusTraits () |
void | TryStack (Thing t) |
void | ApplyBacker (int bid) |
void | RemoveBacker () |
void | SetPaintData () |
byte[] | GetPaintData () |
void | ClearPaintSprite () |
Sprite | GetPaintSprite () |
void | TryUnrestrain (bool force=false, Chara c=null) |
TraitShackle | GetRestrainer () |
virtual void | Tick () |
Thing | SetPriceFix (int a) |
int | GetEquipValue () |
void | SetSale (bool sale) |
int | GetValue (PriceType priceType=PriceType.Default, bool sell=false) |
virtual int | GetPrice (CurrencyType currency=CurrencyType.Money, bool sell=false, PriceType priceType=PriceType.Default, Chara c=null) |
virtual string | GetHoverText () |
virtual string | GetHoverText2 () |
int | Dist (Card c) |
int | Dist (Point p) |
bool | IsInMutterDistance (int d=10) |
void | SetCensored (bool enable) |
void | SetDeconstruct (bool deconstruct) |
virtual bool | MatchEncSearch (string s) |
virtual void | SetSortVal (UIList.SortMode m, CurrencyType currency=CurrencyType.Money) |
virtual int | SecondaryCompare (UIList.SortMode m, Card c) |
void | ForeachFOV (Func< Point, bool > func) |
void | ForeachPoint (Action< Point, bool > action) |
void | OnInspect () |
virtual void | WriteNote (UINote n, Action< UINote > onWriteNote=null, IInspect.NoteMode mode=IInspect.NoteMode.Default, Recipe recipe=null) |
void | Inspect () |
virtual bool | HasCondition< T > () |
bool | HaveFur () |
bool | CanBeSheared () |
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bool | GetBool (int id) |
void | SetBool (int id, bool enable) |
int | GetInt (int id, int? defaultInt=null) |
void | AddInt (int id, int value) |
void | SetInt (int id, int value=0) |
string | GetStr (int id, string defaultStr=null) |
void | SetStr (int id, string value=null) |
T | GetObj< T > (int id) |
void | SetObj (int id, object o) |
T | SetObj< T > (int id, object o) |
ICardParent | GetRoot () |
void | RemoveCard (Card c) |
void | OnChildNumChange (Card c) |
string | ReferenceId () |
void | WriteNote (UINote n, Action< UINote > onWriteNote=null, NoteMode mode=NoteMode.Default, Recipe recipe=null) |
void | OnInspect () |
Static Public Member Functions | |
static string | ApplyTone (Chara c, ref string text, string _tones, int gender, bool stripPun=false) |
static int | GetTilePrice (TileRow row, SourceMaterial.Row mat) |
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static int | rndSeed (int a, int seed) |
static int | rnd (long a) |
static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
Public Attributes | |
int[] | _ints = new int[30] |
string | id = "" |
ThingContainer | things = new ThingContainer() |
ElementContainerCard | elements = new ElementContainerCard() |
Biography | bio |
List< int > | sockets |
AIAct | reservedAct |
Props | props |
Trait | trait |
ICardParent | parent |
Fov | fov |
Point | pos = new Point() |
CardRenderer | renderer |
CardRow | hat |
int | turn |
int | _colorInt |
float | roundTimer |
float | angle = 180f |
float | animeCounter |
bool | isDestroyed |
CardBlueprint | bp |
BitArray32 | _bits1 |
BitArray32 | _bits2 |
PlaceState | placeState |
bool | dirtyWeight = true |
SourceMaterial.Row | _material |
Emo | lastEmo |
int | sortVal |
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Dictionary< int, object > | mapObj = new Dictionary<int, object>() |
Dictionary< int, int > | mapInt = new Dictionary<int, int>() |
Dictionary< int, string > | mapStr = new Dictionary<int, string>() |
Static Public Attributes | |
const int | MaxWeight = 10000000 |
const int | SocketDiv = 1000 |
const int | DamageLimit = 99999999 |
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static Core | core |
Protected Member Functions | |
virtual void | OnSerializing () |
virtual void | OnDeserialized () |
Properties | |
Card | parentCard [get] |
Thing | parentThing [get] |
int | colorInt [get] |
bool | IsHotItem [get] |
int | uid [get, set] |
int | idMaterial [get, set] |
int | dir [get, set] |
int | Num [get, set] |
int | _x [get, set] |
int | _z [get, set] |
int | genLv [get, set] |
int | refVal [get, set] |
int | decay [get, set] |
int | altitude [get, set] |
int | hp [get, set] |
float | fx [get, set] |
float | fy [get, set] |
BlessedState | blessedState [get, set] |
PlaceState | _placeState [get, set] |
int | rarityLv [get, set] |
Rarity | rarity [get, set] |
int | encLV [get, set] |
int | posInvX [get, set] |
int | posInvY [get, set] |
int | idSkin [get, set] |
int | feat [get, set] |
int | LV [get, set] |
int | exp [get, set] |
int | tier [get, set] |
int | version [get, set] |
bool | isCensored [get, set] |
bool | isDeconstructing [get, set] |
bool | isDyed [get, set] |
bool | isModified [get, set] |
bool | isNew [get, set] |
bool | isPlayerCreation [get, set] |
bool | ignoreAutoPick [get, set] |
bool | freePos [get, set] |
bool | isHidden [get, set] |
bool | isOn [get, set] |
bool | isNPCProperty [get, set] |
bool | isRestrained [get, set] |
bool | isRoofItem [get, set] |
bool | isMasked [get, set] |
bool | disableAutoToggle [get, set] |
bool | isImported [get, set] |
bool | autoRefuel [get, set] |
bool | ignoreStackHeight [get, set] |
bool | isFloating [get, set] |
bool | isWeightChanged [get, set] |
bool | isFireproof [get, set] |
bool | isAcidproof [get, set] |
bool | isReplica [get, set] |
bool | isSummon [get, set] |
bool | isElemental [get, set] |
bool | isBroken [get, set] |
bool | isSubsetCard [get, set] |
bool | noSnow [get, set] |
bool | noMove [get, set] |
bool | isGifted [get, set] |
bool | isCrafted [get, set] |
bool | isLostProperty [get, set] |
bool | noShadow [get, set] |
bool | noSell [get, set] |
bool | isLeashed [get, set] |
bool | isStolen [get, set] |
bool | isSale [get, set] |
bool | isCopy [get, set] |
bool | isRestocking [get, set] |
bool | hasSpawned [get, set] |
bool | isScaled [get, set] |
bool | isBackerContent [get] |
SourceBacker.Row | sourceBacker [get] |
BedType | c_bedType [get, set] |
int | c_equippedSlot [get, set] |
int | c_lockLv [get, set] |
Hostility | c_originalHostility [get, set] |
MinionType | c_minionType [get, set] |
int | c_vomit [get, set] |
bool | c_wasInPcParty [get, set] |
bool | c_isImportant [get, set] |
bool | c_lockedHard [get, set] |
bool | c_revealLock [get, set] |
bool | c_isTrained [get, set] |
bool | c_isPrayed [get, set] |
bool | c_isDisableStockUse [get, set] |
int | c_lightColor [get, set] |
Color | LightColor [get] |
int | c_uidZone [get, set] |
int | c_uidRefCard [get, set] |
int | c_priceFix [get, set] |
int | c_priceAdd [get, set] |
int | c_priceCopy [get, set] |
int | c_fixedValue [get, set] |
int | c_dyeMat [get, set] |
VisitorState | visitorState [get, set] |
RescueState | c_rescueState [get, set] |
BossType | c_bossType [get, set] |
int | c_dateStockExpire [get, set] |
int | c_dateDeathLock [get, set] |
int | c_IDTState [get, set] |
int | c_charges [get, set] |
int | c_bill [get, set] |
int | c_invest [get, set] |
int | c_seed [get, set] |
int | c_allowance [get, set] |
int | c_fur [get, set] |
int | c_dateCooked [get, set] |
int | c_lockedAge [get, set] |
int | c_containerSize [get, set] |
int | c_weight [get, set] |
int | c_diceDim [get, set] |
int | c_indexContainerIcon [get, set] |
int | c_idMainElement [get, set] |
int | c_summonDuration [get, set] |
int | c_idBacker [get, set] |
int | c_uidMaster [get, set] |
int | c_ammo [get, set] |
int | c_daysWithGod [get, set] |
int | c_daysWithPC [get, set] |
string | c_idPortrait [get, set] |
string | c_idRace [get, set] |
string | c_idJob [get, set] |
string | c_idTone [get, set] |
string | c_color [get, set] |
string | c_idSpriteReplacer [get, set] |
string | c_idTalk [get, set] |
string | c_idDeity [get, set] |
string | c_altName [get, set] |
string | c_altName2 [get, set] |
string | c_extraNameRef [get, set] |
string | c_refText [get, set] |
string | c_idRefName [get, set] |
string | c_idRidePCC [get, set] |
string | c_idAbility [get, set] |
string | c_context [get, set] |
string | c_idEditor [get, set] |
string | c_editorTags [get, set] |
string | c_editorTraitVal [get, set] |
string | c_idTrait [get, set] |
string | c_idRefCard [get, set] |
string | c_idRefCard2 [get, set] |
string | c_note [get, set] |
UniqueData | c_uniqueData [get, set] |
Thing | ammoData [get, set] |
List< SocketData > | socketList [get, set] |
Thing | c_copyContainer [get, set] |
Window.SaveData | c_windowSaveData [get, set] |
CharaUpgrade | c_upgrades [get, set] |
CharaGenes | c_genes [get, set] |
List< int > | c_corruptionHistory [get, set] |
ContainerUpgrade | c_containerUpgrade [get, set] |
DNA | c_DNA [get, set] |
CharaList | c_charaList [get, set] |
MixedFoodData | c_mixedFoodData [get, set] |
byte[] | c_textureData [get, set] |
SourceMaterial.Row | DyeMat [get] |
int | invX [get, set] |
int | invY [get, set] |
CardRow | refCard [get] |
CardRow | refCard2 [get] |
int | ExpToNext [get] |
int | DefaultLV [get] |
int | ChildrenWeight [get] |
int | ChildrenAndSelfWeight [get] |
int | ChildrenAndSelfWeightSingle [get] |
virtual int | SelfWeight [get] |
virtual int | WeightLimit [get] |
SourceCategory.Row | category [get] |
SourceMaterial.Row | material [get] |
virtual string | AliasMaterialOnCreate [get] |
Cell | Cell [get] |
virtual Thing | Thing [get] |
virtual Chara | Chara [get] |
virtual bool | isThing [get] |
virtual bool | isChara [get] |
bool | ExistsOnMap [get] |
virtual bool | isSynced [get] |
bool | IsContainer [get] |
bool | IsUnique [get] |
bool | IsPowerful [get] |
bool | IsImportant [get] |
virtual SourcePref | Pref [get] |
virtual bool | IsDeadOrSleeping [get] |
virtual bool | IsDisabled [get] |
virtual bool | IsMoving [get] |
virtual bool | flipX [get] |
virtual bool | IsAliveInCurrentZone [get] |
virtual string | actorPrefab [get] |
virtual CardRow | sourceCard [get] |
virtual CardRow | sourceRenderCard [get] |
TileType | TileType [get] |
string | Name [get] |
string | NameSimple [get] |
string | NameOne [get] |
virtual bool | IsPC [get] |
bool | _IsPC [get] |
virtual bool | IsPCC [get] |
virtual bool | IsPCParty [get] |
virtual bool | IsMinion [get] |
virtual bool | IsPCPartyMinion [get] |
virtual bool | IsPCFactionMinion [get] |
virtual bool | IsMultisize [get] |
bool | IsToolbelt [get] |
bool | IsLightsource [get] |
bool | IsEquipment [get] |
bool | IsFood [get] |
bool | IsInheritFoodTraits [get] |
bool | ShowFoodEnc [get] |
bool | IsWeapon [get] |
bool | IsEquipmentOrRanged [get] |
bool | IsEquipmentOrRangedOrAmmo [get] |
bool | IsMeleeWeapon [get] |
bool | IsRangedWeapon [get] |
bool | IsThrownWeapon [get] |
bool | IsAmmo [get] |
bool | IsAgent [get] |
bool | IsFurniture [get] |
bool | IsBlessed [get] |
bool | IsCursed [get] |
bool | IsRestrainedResident [get] |
virtual bool | IsPCFaction [get] |
bool | IsPCFactionOrMinion [get] |
virtual bool | IsGlobal [get] |
virtual int | MaxDecay [get] |
bool | IsDecayed [get] |
bool | IsRotting [get] |
bool | IsFresn [get] |
virtual int | MaxHP [get] |
virtual int | Power [get] |
int | FameLv [get] |
virtual int[] | Tiles [get] |
virtual int | PrefIndex [get] |
bool | IsVariation [get] |
virtual int | DV [get] |
virtual int | PV [get] |
int | HIT [get] |
int | DMG [get] |
int | STR [get] |
int | DEX [get] |
int | END [get] |
int | PER [get] |
int | LER [get] |
int | WIL [get] |
int | MAG [get] |
int | CHA [get] |
int | INT [get] |
int | LUC [get] |
int | W [get] |
int | H [get] |
bool | IsIdentified [get] |
string | TextRarity [get] |
bool | IsInstalled [get] |
bool | IsMale [get] |
bool | IsNegativeGift [get] |
bool | HasContainerSize [get] |
Thing | Tool [get] |
virtual SourceMaterial.Row | DefaultMaterial [get] |
virtual bool | HasHost [get] |
int | Quality [get] |
int | QualityLv [get] |
LightData | LightData [get] |
CardRenderer | HostRenderer [get] |
bool | ShouldShowMsg [get] |
bool | CanInspect [get] |
string | InspectName [get] |
Point | InspectPoint [get] |
Vector3 | InspectPosition [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
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bool | CanInspect [get] |
string | InspectName [get] |
Point | InspectPoint [get] |
Vector3 | InspectPosition [get] |
Private Member Functions | |
void | _OnSerializing (StreamingContext context) |
void | _OnDeserialized (StreamingContext context) |
Private Attributes | |
int | _childrenWeight |
SourceCategory.Row | _category |
LightData | _LightData |
Sprite | _paintSprite |
Static Private Attributes | |
static Color | _randColor |
enum Card.MoveResult |
enum Card.MoveType |
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inlinevirtual |
Reimplemented in Chara.
Definition at line 5827 of file Card.cs.
References CardRenderer.SetOwner().
Referenced by _OnDeserialized(), Create(), SerializedCards.Restore(), SetPlaceState(), and TraitFakeBlock.TrySetHeldAct().
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Reimplemented in Chara.
Definition at line 5690 of file Card.cs.
References EClass._map, Map.MoveCard(), and Chara.SyncRide().
Referenced by Recipe.Build(), and ActThrow.Throw().
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Definition at line 2680 of file Card.cs.
References _bits1, _bits2, _CreateRenderer(), _ints, _placeState, _x, _z, ApplyMaterialElements(), ApplyTrait(), elements, isDestroyed, isThing, Num, OnDeserialized(), placeState, pos, Point.Set(), BitArray32.SetInt(), ElementContainerCard.SetOwner(), ThingContainer.SetOwner(), SetSource(), sockets, things, and version.
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Definition at line 2664 of file Card.cs.
References _bits1, _bits2, _ints, _placeState, _x, _z, OnSerializing(), placeState, pos, BitArray32.ToInt(), version, Point.x, and Point.z.
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Definition at line 3062 of file Card.cs.
References AddCard(), ThingGen.Create(), SetNum(), and Thing.
Referenced by DropdownGrid.BuildIngredients(), ThingGen.CreateTreasureContent(), ZonePreEnterBout.Execute(), ThingContainer.FindStealable(), DramaOutcome.ListFelmeraBarter(), CraftUtil.MakeDish(), Zone_TestRoom.OnGenerateMap(), TraitBaseContainer.Prespawn(), UIRecipeInfo.RefreshList(), SerializedCards.Restore(), SpawnLoot(), Zone.SpawnLostItems(), Player.TargetRanged(), and Map.TryShatter().
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Definition at line 5834 of file Card.cs.
References EClass._map, EClass._zone, Map.AddDecal(), Spatial.IsRegion, material, Chara.race, EClass.rnd(), Point.x, and Point.z.
Referenced by ConBleed.Tick().
Definition at line 3071 of file Card.cs.
References AddThing().
Referenced by InvOwnerGene._OnProcess(), Add(), Player.AddInventory(), AI_Shopping.Buy(), Recipe.Craft(), Player.CreateEquip(), ThingGen.CreateTreasureContent(), Zone.Deactivate(), CharaBody.Equip(), ZonePreEnterEncounter.Execute(), TraitGodStatue.OnChangeMaterial(), QuestNasu.OnComplete(), InvOwner.OnDrag(), QuestFiamaLock.OnStart(), TraitMannequin.OnUse(), TraitBaseContainer.Prespawn(), TraitContainerCurrency.Prespawn(), TraitToolBelt.Prespawn(), TraitBaseContainer.PutChara(), FactionBranch.PutInMailBox(), CoreDebug.QuickStart(), GameDate.ShipPackages(), GameDate.ShipRandomPackages(), GrowSystem.TryPick(), LayerDragGrid.TryPutBack(), and FactionBranch.TryTrash().
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Definition at line 2593 of file Card.cs.
References c_editorTags.
Referenced by Zone.Activate(), Player.CreateEquip(), ThingGen.CreateTreasureContent(), Zone_Nymelle.OnBeforeSimulate(), QuestDialog.OnDropReward(), Zone_DungeonPuppy.OnGenerateMap(), and CoreDebug.TestSpawn().
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Definition at line 2931 of file Card.cs.
References exp, ExpToNext, GetExpMtp(), and LevelUp().
Referenced by Chara.GiveGift(), Player.MoveZone(), Player.OnAdvanceHour(), and ElementContainerCard.OnLevelUp().
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Definition at line 3528 of file Card.cs.
References AddRune(), encLV, refVal, and trait.
Referenced by InvOwnerMod._OnProcess(), AddRune(), and RecipeCard.Craft().
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Definition at line 3533 of file Card.cs.
References elements, SourceManager.elements, IsWeapon, SourceElement.Row.IsWeaponEnc, ElementContainer.SetTo(), socketList, and EClass.sources.
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Definition at line 3085 of file Card.cs.
References AddThing(), ThingGen.Create(), and LV.
Referenced by InvOwnerDeliver._OnProcess(), AddCard(), ThingContainer.AddCurrency(), AddThing(), SourceMaterial.Row.CreateByProduct(), FactionBranch.DailyOutcome(), Player.EquipTool(), InvOwner.ListInteractions(), Trait.OnBarter(), TraitBrewery.OnChildDecay(), DragItemCard.OnDragSpecial(), Zone_DungeonMino.OnGenerateMap(), Affinity.OnGift(), InvOwner.OnShiftClick(), HotItemEQSet.Perform(), Chara.Pick(), InvOwner.Transaction.Process(), Religion.PunishTakeOver(), Map.PutAway(), InvOwner.PutBack(), CoreDebug.QuickStart(), AI_Idle.Run(), AI_PlayMusic.Run(), AI_Steal.Run(), CoreDebug.SetStartStockpile(), Thing.ShowSplitMenu(), Zone.TryAddThingInSharedContainer(), Zone.TryGenerateEvolved(), Map.TryShatter(), and ActionMode.UpdateInput().
Definition at line 3090 of file Card.cs.
References EClass._map, EClass._zone, Game.activeZone, ActPlan.List.Add(), Props.Add(), Thing.CanSearchContents, EClass.core, Debug, ThingContainer.Foreach(), EClass.game, GetRootCard(), HasTag(), id, CardRow.id, IsContainer, isDestroyed, Core.IsGameStarted, IsPC, isThing, IsUnique, Point.IsValid, RecipeManager.knownIngredients, NotifyAddThing(), Num, ThingContainer.OnAdd(), CardRow.origin, parent, EClass.pc, placeState, EClass.player, pos, PurgeDuplicateArtifact(), Player.recipes, ICardParent.RemoveCard(), RemoveEditorTag(), Msg.Say(), LayerInventory.SetDirty(), SetDirtyWeight(), ShouldTrySetDirtyInventory(), Thing.sourceCard, Map.Stocked, things, Trait.Toggle(), Trait.ToggleType, ToString(), trait, and ThingContainer.TryStack().
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Definition at line 6837 of file Card.cs.
References RenderRow._tiles, SourceManager.backers, bio, SourceBacker.Row.deity, Chara.EQ_ID(), SourceBacker.Row.gender, SourceBacker.Row.id, EClass.rnd(), Biography.SetGender(), Biography.SetPortrait(), SourceBacker.Row.skin, EClass.sources, and SourceBacker.Row.type.
Referenced by BackerContentInspector.ContentCard.Apply(), Zone_Casino.OnActivate(), Chara.OnCreate(), TraitSpecialLantern.OnCreate(), SerializedCards.Restore(), and Zone.TrySpawnFollower().
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Reimplemented in Chara.
Definition at line 2839 of file Card.cs.
References Chara, isOn, noSnow, RemoveThings(), and SetHidden().
Referenced by SerializedCards.Restore().
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Definition at line 4754 of file Card.cs.
References Chara.AddCondition(), Chara, Chara.conSleep, Chara.DoHostileAction(), Element.id, isChara, Chara.isWet, Condition.Kill(), Stats.Mod(), Chara.ModCorruption(), ActEffect.Proc(), EClass.rnd(), and Chara.SAN.
Referenced by AI_PlayMusic.Run().
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Reimplemented in Thing.
Definition at line 3013 of file Card.cs.
Referenced by _OnDeserialized(), and ModEncLv().
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Definition at line 6628 of file Card.cs.
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Definition at line 3968 of file Card.cs.
References DEX, elements, GetArmorSkill(), ElementContainer.GetOrCreateElement(), PV, and Dice.Roll().
Referenced by ActMelee.Attack().
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Definition at line 3480 of file Card.cs.
References ApplySocket(), sockets, and trait.
Referenced by InvOwnerMod._OnProcess(), ApplySocket(), and Thing.OnCreate().
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Definition at line 6713 of file Card.cs.
References ExcelDataList.all, ToneDataList.ApplyTone(), ExcelDataList.Initialize(), Lang.isJP, ExcelDataList.list, NameSimple, Lang.setting, LangSetting.stripPuns, MOD.tones, and LangSetting.useTone.
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Definition at line 6707 of file Card.cs.
References GameLang.ConvertDrama().
Referenced by Person.ApplyTone(), DramaCustomSequence.GetText(), and Quest.Parse().
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Definition at line 2864 of file Card.cs.
References c_idTrait, isChara, Trait.SetOwner(), sourceCard, trait, and CardRow.trait.
Referenced by _OnDeserialized(), Create(), and SerializedCards.Restore().
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Definition at line 6338 of file Card.cs.
References EClass._zone, Chara.conditions, Player.customLightMod, GetLightPower(), GetLightRadius(), SceneProfile.global, Chara.held, Zone.isStarted, SceneProfile.light, Player.lightPower, Player.lightRadius, Condition.OnCalculateFov(), Fov.Perform(), EClass.player, SceneLightProfile.playerLightCustomMod, Scene.profile, EClass.scene, Point.x, and Point.z.
Referenced by Map._AddCard(), TaskHarvest.OnCreateProgress(), and Map.RefreshFOV().
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Definition at line 3591 of file Card.cs.
References category, SourceElement.Row.category, CountRune(), elements, SourceManager.elements, SourceElement.Row.encSlot, SourceElement.Row.id, isReplica, IsWeapon, SourceElement.Row.IsWeaponEnc, item, ElementContainer.ListElements(), material, MaxRune(), TraitMod.source, and EClass.sources.
Referenced by RecipeCard.Craft(), and InvOwnerMod.ShouldShowGuide().
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Definition at line 7723 of file Card.cs.
References EClass._zone, and Zone.IsUserZone.
Referenced by TraitToolShears.GetHeldEmo(), AI_Shear.IsValidTC(), TCOrbitThing.RefreshAll(), and TraitToolShears.TrySetHeldAct().
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Definition at line 2480 of file Card.cs.
References AIAct.IsRunning, and reservedAct.
Referenced by TryReserve().
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Reimplemented in Thing.
Definition at line 3322 of file Card.cs.
Referenced by TryStackTo().
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Definition at line 6115 of file Card.cs.
References TileType.MaxAltitude.
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Definition at line 3022 of file Card.cs.
References ChangeMaterial, SourceManager.materials, and EClass.sources.
Referenced by TraitGodStatue._OnUse(), ThingContainer.AddCurrency(), DNA.CopyDNA(), TraitCrafter.Craft(), RecipeCard.Craft(), SourceMaterial.Row.CreateByProduct(), ThingGen.CreateRawMaterial(), Trait.CreateStock(), FactionBranch.DailyOutcome(), Map.DropBlockComponent(), Recipe.DropIngredients(), Duplicate(), Zone.Generate(), FactionBranch.GenerateGarbage(), DNA.GenerateWithGene(), CoreDebug.GetOrCreateDebugContainer(), TaskHarvest.HarvestThing(), Map.MineFloor(), CraftUtil.MixIngredients(), RecipeCard.OnChangeIngredient(), TraitPowerStatue.OnCreate(), TaskHarvest.OnCreateProgress(), QuestFiamaLock.OnStart(), TraitGiftJure.OnUse(), TraitPowerStatue.OnUse(), ActEffect.Proc(), CoreDebug.QuickStart(), SerializedCards.Restore(), TraitAltar.SetDeity(), CoreDebug.Spawn(), SpawnLoot(), ActThrow.Throw(), and ActionMode.UpdateInput().
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Definition at line 3032 of file Card.cs.
References _material, ApplyMaterial(), decay, dirtyWeight, RenderRow.fixedMaterial, GetRootCard(), idMaterial, IsPC, isThing, LayerInventory.SetDirty(), SetDirtyWeight(), and sourceCard.
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Definition at line 3027 of file Card.cs.
References ChangeMaterial, SourceManager.materials, and EClass.sources.
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Reimplemented in Chara.
Definition at line 3850 of file Card.cs.
References rarity.
Referenced by TaskHarvest.OnCreateProgress().
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Definition at line 2552 of file Card.cs.
References c_weight, isWeightChanged, and SetDirtyWeight().
Referenced by TraitTent.OnChangePlaceState(), and Religion.Punish().
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Definition at line 6467 of file Card.cs.
References World.date, Date.GetRaw(), ElementContainer.Remove(), and EClass.world.
Referenced by Religion.GetOfferingValue(), and Affinity.OnGift().
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Definition at line 2923 of file Card.cs.
References ElementContainer.Base(), elements, and ElementContainer.SetTo().
Referenced by Chara.OnCreate(), and SetLv().
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Definition at line 6427 of file Card.cs.
References Fov.lastPoints, Fov.Perform(), Point.x, and Point.z.
Referenced by Map._RemoveCard().
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Definition at line 6914 of file Card.cs.
Referenced by LayerPixelPaint.SetCanvas().
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Definition at line 3570 of file Card.cs.
References SocketData.isFree, socketList, and SocketData.type.
Referenced by CanAddRune(), and HasRune().
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Definition at line 2723 of file Card.cs.
References _CreateRenderer(), CardBlueprint._Default, _material, EClass._zone, AliasMaterialOnCreate, ApplyMaterial(), ApplyTrait(), CardManager.AssignUID(), autoRefuel, bp, EClass.Branch, Game.cards, category, CardBlueprint.current, EClass.debug, Debug, DefaultLV, elements, CardBlueprint.fixedMat, RenderRow.fixedMaterial, CardBlueprint.fixedQuality, SourcePref.Float, EClass.game, genLv, MATERIAL.GetRandomMaterial(), HasTag(), hp, idMaterial, isFloating, isNew, Zone.IsPCFaction, Trait.LevelAsQuality, LV, CardBlueprint.lv, FactionBranch.lv, SourceManager.materials, MaxHP, Num, OnBeforeCreate(), OnCreate(), Trait.OnCreate(), Pref, CardRow.quality, rarity, CardBlueprint.rarity, EClass.rnd(), SetHidden(), ElementContainerCard.SetOwner(), ThingContainer.SetOwner(), SetSource(), sourceCard, EClass.sources, CoreDebug.testThingQuality, things, tier, CardRow.tierGroup, trait, and CardBlueprint.tryLevelMatTier.
Referenced by CharaGen._Create(), and ThingGen._Create().
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Definition at line 6380 of file Card.cs.
References Fov.b, LightData.color, Chara.conditions, CreateFov(), Fov.g, GetLightRadius(), SceneProfile.global, Chara.held, Condition.OnCreateFov(), Scene.profile, Fov.r, and EClass.scene.
Referenced by CreateFov().
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Definition at line 3993 of file Card.cs.
References DamageHP().
Referenced by Chara._Move(), ActMelee.Attack(), ActEffect.DamageEle(), DamageHP(), StatsMana.Mod(), StatsStamina.Mod(), TraitTrap.OnActivateTrap(), TaskCut.OnProgress(), Scene.OnUpdate(), TraitRope.OnUse(), DramaManager.ParseLine(), ActEffect.Poison(), ActEffect.Proc(), Religion.Punish(), Religion.PunishTakeOver(), AI_Idle.Run(), AI_PassTime.Run(), Chara.Stumble(), ConBleed.Tick(), ConBurning.Tick(), ConMiasma.Tick(), ConPoison.Tick(), and ConSuffocation.Tick().
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Definition at line 3998 of file Card.cs.
References EClass._map, EClass._zone, DamageTextRenderer.Add(), Chara.ai, Chara.body, Chara, Map.charas, Player.codex, EClass.Colors, Chara.conditions, Core.config, EClass.core, Element.Create(), DamageHP(), Scene.damageTextRenderer, Zone.DangerLv, Dist(), elements, Effect.Emit(), GamePrincipal.enableDamageReduction, Evalue(), EClass.game, CharaBody.GetAttackStyle(), CodexManager.GetOrCreate(), Element.GetResistDamage(), CodexManager.Has(), HasElement(), hp, Element.id, isChara, Chara.IsDisabled, Chara.IsHostile(), IsPCFaction, IsPCFactionOrMinion, IsPCParty, isRestrained, isSynced, isThing, Chara.isWet, LV, Chara.mana, ColorProfile.matColors, material, MaxHP, Chara.MaxHP, parent, EClass.pc, PlayEffect(), EClass.player, Game.principal, EClass.rnd(), Say(), EClass.scene, Effect.SetParticleColor(), CoreConfig.Test.showNumbers, EClass.Sound, Element.source, CoreConfig.test, ActEffect.TryDelay(), BaseStats.Type, Stats.value, ElementContainer.ValueWithoutLink(), Element.Void, CodexCreature.weakspot, and weapon.
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Definition at line 6476 of file Card.cs.
References EClass._zone, card, HasElement(), SourceCategory.Row.IsChildOf(), TraitSeed.MakeRandomSeed(), ElementContainer.ModBase(), Name, EClass.pc, Say(), LayerInventory.SetDirty(), and SetNum().
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Definition at line 6444 of file Card.cs.
References CardRow._origin, Trait.CanChildDecay(), Trait.Decay, and DecayNatural().
Referenced by DecayNatural(), Zone.OnSimulateHour(), and Zone.Simulate().
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Definition at line 4981 of file Card.cs.
References Game.cards, Debug, Chara.DropHeld(), EClass.game, CardManager.globalCharas, CardRenderer.hasActor, isSummon, CardRenderer.KillActor(), Chara.party, EClass.pc, CardManager.GlobalCharaList.Remove(), ICardParent.RemoveCard(), and Party.RemoveMember().
Referenced by InvOwnerDeliver._OnProcess(), InvOwnerGacha._OnProcess(), InvOwnerRecycle._OnProcess(), ActPlan._Update(), MapSubset.Apply(), PartialMap.Apply(), FactionBranch.BanishMember(), DramaOutcome.check_sketch(), Chara.ClearInventory(), ContentCodex.Collect(), TraitSpotBiome.CountNotableThing(), TraitCrafter.Craft(), RecipeCard.CreateMold(), FactionBranch.DailyOutcome(), QuestDeliver.Deliver(), ThingContainer.DestroyAll(), Chara.DropThing(), Chara.EQ_CAT(), Chara.EQ_ID(), CoreDebug.Fix_RemoveDemitas(), DramaOutcome.give_sketch_special(), Chara.GiveGift(), Chara.GiveLovePotion(), TaskHarvest.HarvestThing(), ModNum(), TraitTrap.OnActivateTrap(), TraitBrewery.OnChildDecay(), Meeting.OnEndDrama(), Chara.OnGiveErohon(), Game.OnLoad(), TraitAltar.OnOffer(), AM_FlagCell.OnProcessTiles(), AI_Fish.ProgressFish.OnProgressComplete(), TaskDig.OnProgressComplete(), TraitFertilizer.OnSimulateHour(), Zone.OnSimulateHour(), TraitFarmChest.OnUse(), TraitScrollMapTreasure.OnUse(), TraitStairsLocked.OnUse(), TraitFoodMeat.OnUse(), DramaManager.ParseLine(), InvOwnerDeliver.PayBill(), ActEffect.Proc(), PurgeDuplicateArtifact(), Map.PutAway(), Trait.Refuel(), QuestEscort.ReleaseEscort(), RemoveBacker(), GameDate.ShipGoods(), ConSleep.SuccubusVisit(), ActThrow.Throw(), AI_PlayMusic.ThrowReward(), Zone.TryAddThing(), TraitSwitch.TryDisarmTrap(), Chara.TryPoisonPotion(), ActPray.TryPray(), AI_Shopping.TryRestock(), Map.TryShatter(), TraitSeed.TrySprout(), TryStackTo(), TraitFoodEgg.Update(), ActionMode.UpdateInput(), and CoreDebug.UpdateInput().
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Reimplemented in Chara.
Definition at line 4914 of file Card.cs.
References EClass._zone, Zone.AddCard(), Trait.CanBeSmashedToDeath, ThingGen.Create(), Trait.EffectDead, Effect.Emit(), LangGame.Has(), Point.IsSync, Zone.IsUserZone, Point.IsValid, material, Point.PlayEffect(), Point.PlaySound(), pos, EClass.rnd(), Msg.Say(), Effect.SetParticleColor(), Trait.ThrowType, and trait.
Referenced by TaskHarvest.HarvestThing(), TraitDye.OnThrowGround(), AI_Slaughter.Run(), ActThrow.Throw(), and Map.TryShatter().
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Definition at line 7504 of file Card.cs.
References Point.Distance(), ForeachPoint(), IsMultisize, and pos.
Referenced by Chara._Move(), AM_Adv._OnUpdateInput(), ActPlan._Update(), ActMelee.Attack(), ActMelee.CanPerform(), ActRush.CanPerform(), ActSwarm.CanPerform(), Player.CanSee(), TraitDye.CanUse(), AM_MoveInstalled.CheckEnemyNearBy(), AI_Torture.CreateProgress(), DamageHP(), ActionMode.DoFunc(), TaskCullLife.GetTarget(), ActorEx.GetVolume(), QuestManager.HasFarAwayEscort(), AI_OpenGambleChest.IsValid(), Point.ListCharasInRadius(), Chara.MoveByForce(), AI_Sleep.OnProgressComplete(), ActRanged.Perform(), ActRush.Perform(), PlaySound(), ActEffect.Proc(), ActorEx.Refresh(), AI_ArmPillow.Run(), AI_Churyu.Run(), AI_Fish.Run(), AI_Fuck.Run(), AI_Idle.Run(), AI_Massage.Run(), AI_Mofu.Run(), AI_Shear.Run(), AI_Slaughter.Run(), AI_Steal.Run(), AI_TargetCard.Run(), GoalCombat.Run(), TaskClean.Run(), TaskCullLife.Run(), TaskDump.Run(), TaskWater.Run(), TraitDetector.Search(), SpawnLoot(), ConSleep.SuccubusVisit(), Player.TargetRanged(), ConChampagne.Tick(), ThingGen.TryLickChest(), and GoalCombat.TryUseAbility().
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Definition at line 7543 of file Card.cs.
References Point.Distance().
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Definition at line 3374 of file Card.cs.
References _bits1, _bits2, altitude, blessedState, c_containerSize, ChangeMaterial(), ElementContainer.CopyTo(), ThingGen.Create(), decay, dir, elements, encLV, exp, idMaterial, idSkin, IsRangedWeapon, item, LV, BaseCard.mapInt, BaseCard.mapStr, rarityLv, refVal, SetNum(), ThingContainer.SetOwner(), sockets, things, and tier.
Referenced by TraitCrafter.Craft(), Chara.Drink(), Trait.OnBarter(), TraitBrewery.OnChildDecay(), TraitBookSecret.OnRead(), AI_Read.OnSetOwner(), TraitPotionEmpty.OnUse(), AI_Read.Run(), and AM_MoveInstalled.SetTarget().
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Definition at line 5865 of file Card.cs.
References Dye, SourceManager.materials, and EClass.sources.
Referenced by TraitCrafter.Craft(), RecipeCard.Craft(), Trait.CreateStock(), TraitDye.Dye(), RecipeCard.OnChangeIngredient(), TraitToolWaterPot.OnCreate(), TaskDrawWater.OnCreateProgress(), TaskHarvest.OnCreateProgress(), TaskPourWater.OnCreateProgress(), TraitMannequin.OnUse(), CoreDebug.QuickStart(), SerializedCards.Restore(), TraitFakeBlock.TrySetHeldAct(), and ActionMode.UpdateInput().
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Definition at line 5860 of file Card.cs.
References Dye, SourceManager.materials, and EClass.sources.
Referenced by Trait.OnBarter(), Chara.OnCreate(), Game.OnLoad(), and TraitPlamoBox.OnUse().
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Definition at line 3506 of file Card.cs.
References EClass._map, ThingGen.Create(), elements, ExistsOnMap, Point.IsBlocked, isCopy, ElementContainer.ModBase(), EClass.pc, pos, sockets, and Map.TrySmoothPick().
Referenced by TaskHarvest.HarvestThing().
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Definition at line 2559 of file Card.cs.
References elements, and ElementContainer.Value().
Referenced by Chara._Move(), TraitAltar._OnOffer(), AM_Adv._OnUpdateInput(), ActPlan._Update(), Element._WriteNote(), GameDate.AdvanceDay(), GrowSystem.ApplySeed(), ActMelee.Attack(), RecipeCard.Build(), RecipeCard.BuildIngredientList(), Chara.CalcCastingChance(), AttackProcess.CalcHit(), ActNTR.CanPerform(), RecipeManager.ComeUpWithRecipe(), TraitCrafter.Craft(), RecipeCard.Craft(), Dice.Create(), Chara.Cuddle(), ActEffect.DamageEle(), DamageHP(), Player.DreamSpell(), CharaBody.Equip(), Party.EValue(), Chara.FindNewEnemy(), Zone.Generate(), TraitBaseSpellbook.GetActDuration(), Party.GetBestSkill(), HomeResourceEducation.GetDestValue(), HomeResourceSafety.GetDestValue(), TraitCrafter.GetDuration(), Hobby.GetEfficiency(), GetExpMtp(), TraitDrinkMilkMother.GetHeldEmo(), DNA.GetInvalidFeat(), Hobby.GetLv(), CharaBody.GetMeleeDistance(), Ability.GetPower(), Recipe.GetQualityBonus(), CraftUtil.GetRandomLoveLunchIngredient(), AttackProcess.GetRawDamage(), RecipeManager.GetRecipeLearnState(), RecipeSource.GetSPCost(), ElementContainer.GetSpellExp(), LayerTravel.GetTravelHours(), AttackProcess.GetTwoHandEncBonus(), RecipeManager.GetUnlearnedRecipe(), AttackProcess.GetWeaponEnc(), GoalAutoCombat.GoalAutoCombat(), HealHP(), TraitFoodEggFertilized.Incubate(), Quest.Init(), CalcMoney.Invest(), Chara.IsCriticallyWounded(), Religion.LeaveFaith(), LevelUp(), RecipeCard.MakeDish(), AI_Fish.Makefish(), CraftUtil.MakeLoveLunch(), TraitSeed.MakeSeed(), MaxRune(), CraftUtil.MixIngredients(), StatsStamina.Mod(), CalcMoney.Negotiate(), Player.OnAdvanceDay(), Player.OnAdvanceHour(), Trait.OnBarter(), TraitPotionAlchemy.OnCrafted(), TraitDrinkMilkMother.OnDrink(), AI_Fish.ProgressFish.OnProgress(), RecipeManager.OnSleep(), TraitFloorSwitch.OnStepped(), Affinity.OnTalkRumor(), TraitItemProc.OnUse(), RaceBonus.OnWriteNote(), ActRanged.Perform(), ActRush.Perform(), ActZap.Perform(), AttackProcess.Perform(), AttackProcess.Prepare(), FoodEffect.Proc(), ActEffect.ProcAt(), AttackProcess.ProcShieldEncs(), Religion.Punish(), Religion.PunishTakeOver(), WindowCharaMini.Refresh(), WindowChara.RefreshNote(), WindowChara.RefreshSkill(), Chara.RefreshSpeed(), Chara.RequestProtection(), Dice.Roll(), AI_Fuck.Run(), AI_Idle.Run(), AI_OpenGambleChest.Run(), AI_PassTime.Run(), AI_PlayMusic.Run(), AI_Steal.Run(), AI_UseCrafter.Run(), ActWait.Search(), Player.SelectDomain(), QuestSupplySpecific.SetIdThing(), Map.SetObj(), BaseTaskHarvest.SetTarget(), SpawnLoot(), Chara.Stumble(), ConSleep.SuccubusVisit(), TraitSwitch.TryDisarmTrap(), Religion.TryGetGift(), Trait.TryOpenLock(), ActPray.TryPray(), TraitBaseSpellbook.TryProgress(), ActRanged.TryReload(), HotItemHeld.TrySetAct(), TraitSwitch.TrySetAct(), TraitEcoMark.TrySetHeldAct(), GoalCombat.TryUseAbility(), ElementContainerCard.ValueBonus(), and Element.BonusInfo.WriteNote().
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Definition at line 2564 of file Card.cs.
References elements, HasGlobalElement(), and ElementContainer.Value().
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Definition at line 2578 of file Card.cs.
References elements, SourceManager.elements, EClass.sources, and ElementContainer.Value().
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Definition at line 2573 of file Card.cs.
References elements, and ElementContainer.Value().
Referenced by Chara._Move(), StatsMana.Mod(), and AttackProcess.Prepare().
Definition at line 4965 of file Card.cs.
References ActEffect.ProcAt().
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Definition at line 7653 of file Card.cs.
References Fov.lastPoints, and Point.Set().
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Definition at line 7669 of file Card.cs.
References Point.ForeachMultiSize().
Referenced by Map._AddCard(), Map._RemoveCard(), RecipeCard.Build(), Act.CanPerform(), Player.CanSee(), Dist(), UIInspector.DrawHighlight(), TraitBoat.GetWaterMat(), AM_MoveInstalled.OnProcessTiles(), TaskDump.Run(), SetPlaceState(), and ActThrow.Throw().
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Definition at line 2960 of file Card.cs.
References Chara.affinity, and Affinity.value.
Referenced by GetExpMtp(), and WindowChara.RefreshNote().
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Reimplemented in Chara.
Definition at line 3963 of file Card.cs.
Referenced by ApplyProtection().
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Definition at line 2618 of file Card.cs.
References ElementContainer.dict, elements, Element.id, isChara, item, Element.List_MainAttributesMajor, Chara.tempElements, and ElementContainer.Value().
Referenced by AI_Fuck.Finish().
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Definition at line 3905 of file Card.cs.
References EClass._zone, ThingContainer.GetCurrency(), Spatial.influence, and things.
Referenced by PartialMap.Apply(), UICurrency.Build(), WidgetStatsBar.Build(), HitSummary.CanExecute(), AI_Fuck.Finish(), InvOwner.GetTextDetail(), InvOwner.Transaction.IsValid(), Faction.OnAdvanceMonth(), ListPeopleBuySlave.OnInstantiate(), ListPeopleRevive.OnInstantiate(), ButtonElement.Refresh(), LayerTravel.Refresh(), UIRecipeInfo.RefreshBalance(), LayerDragGrid.RefreshCost(), LayerHome.RefreshFeat(), LayerQuestBoard.RefreshHire(), UIInventory.RefreshList(), WindowChara.RefreshProfile(), AI_Idle.Run(), LayerMiniGame.Run(), TryPay(), and Faction.TryPayBill().
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Definition at line 2965 of file Card.cs.
References c_daysWithPC, EClass.curve(), and IsPCFactionOrMinion.
Referenced by ElementContainer.ModExp(), and WindowChara.RefreshNote().
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Definition at line 2613 of file Card.cs.
References SourceData< T, T2 >.BaseRow.GetText(), and sourceCard.
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Definition at line 7014 of file Card.cs.
Referenced by Chara.GetBestRangedWeapon(), and Chara.ShouldEquip().
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Definition at line 2942 of file Card.cs.
References Evalue(), EClass.game, GetAffinityExpBonus(), IsPC, IsPCFaction, GamePrincipal.petFeatExp, and Game.principal.
Referenced by AddExp().
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Reimplemented in Thing.
Definition at line 2608 of file Card.cs.
Referenced by Act.GetTextSmall().
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Reimplemented in Chara.
Definition at line 5955 of file Card.cs.
Referenced by HotItemThing.GetSprite().
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Definition at line 6240 of file Card.cs.
References SceneLightProfile.fovCurveChara, SceneProfile.global, SceneProfile.light, Scene.profile, EClass.scene, and Scene.timeRatio.
Referenced by CalculateFOV().
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Definition at line 6268 of file Card.cs.
References EClass._map, Chara.body, Core.config, EClass.core, World.date, CoreConfig.GraphicSetting.drawAllyLight, CharaBody.GetEquippedThing(), GetLightRadius(), CoreConfig.graphic, Chara.held, Chara.isBlind, Thing.isEquipped, Map.IsIndoor, Trait.IsLightOn, Date.IsNight, EClass.pc, Date.periodOfDay, LightData.radius, trait, and EClass.world.
Referenced by CalculateFOV(), CreateFov(), GetLightRadius(), and Chara.HoldCard().
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Reimplemented in Thing, and Chara.
Definition at line 2603 of file Card.cs.
Referenced by InvOwnerBlend._OnProcess(), MakeRefFrom(), AI_Eat.Run(), AI_Read.Run(), and SecondaryCompare().
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Definition at line 6896 of file Card.cs.
References Color.
Referenced by AM_Paint.OnUpdateInput().
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Definition at line 6924 of file Card.cs.
References EClass.game, and Game.loadedTextures.
Referenced by TraitCanvas.OnSetCardGrid(), CardActor.RefreshSprite(), and LayerPixelPaint.SetCanvas().
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Definition at line 7113 of file Card.cs.
References EClass._zone, EClass.Branch, GuildMage.BuySpellbookPrice(), currency, EClass.curve(), FactionBranch.Evalue(), Player.flags, EClass.game, ReligionManager.Harvest, Trait.HasCharges, ThingContainer.height, SourceCategory.Row.id, PolicyManager.IsActive(), SourceCategory.Row.IsChildOf(), Guild.IsMember, Zone.IsPCFaction, Player.Flags.landDeedBought, ReligionManager.Luck, Guild.Mage, EClass.pc, EClass.player, FactionBranch.policies, Game.religions, EClass.rnd(), GuildThief.SellStolenPrice(), Guild.Thief, Rand.UseSeed(), and ThingContainer.width.
Referenced by InvOwnerRecycle._OnProcess(), AI_Shopping.Buy(), TraitSalesTag.CanTagSale(), Chara.ClearInventory(), ZonePreEnterBoutWin.Execute(), QuestSupply.GetBonus(), QuestSupplySpecific.GetBonus(), Thing.GetName(), Chara.GetName(), TraitTicketFurniture.GetPrice(), HomeResourceWorth.GetPrice(), ShopTransaction.GetPrice(), InvOwner.ListInteractions(), Trait.OnBarter(), Affinity.OnGift(), ShopTransaction.Process(), UIInventory.RefreshList(), PartialMap.Save(), GameDate.ShipGoods(), TraitSalesTag.TrySetHeldAct(), and ActEffect.Wish().
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Definition at line 5919 of file Card.cs.
References SourceManager.materials, EClass.rnd(), EClass.sources, and Rand.UseSeed().
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Definition at line 5846 of file Card.cs.
References RenderParam.shared.
Referenced by EffectIRenderer.OnUpdate().
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Definition at line 6977 of file Card.cs.
References item, and Point.ListCards().
Referenced by BaseTileMap.DrawTile().
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Implements ICardParent.
Definition at line 3347 of file Card.cs.
References ICardParent.GetRoot(), and parent.
Referenced by UIInventory.RefreshMenu().
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Definition at line 3356 of file Card.cs.
Referenced by InvOwnerBlend._OnProcess(), InvOwnerChangeMaterial._OnProcess(), InvOwnerEnchant._OnProcess(), InvOwnerIdentify._OnProcess(), InvOwnerLighten._OnProcess(), InvOwnerReconstruction._OnProcess(), InvOwnerUncurse._OnProcess(), AM_Adv._OnUpdateInput(), AddThing(), Thing.ApplyMaterialElements(), Thing.CanAutoFire(), Chara.CanPick(), AI_TargetCard.CanProgress(), InvOwner.CanShiftClick(), ChangeMaterial(), Recipe.Craft(), LayerInventory.CreateContainer(), DragItemCard.DragInfo.DragInfo(), Player.EquipTool(), BaseGameScreen.Focus(), TaskBuild.GetHitResult(), Thing.GetName(), Chara.HoldCard(), IsChildOf(), ModNum(), TraitBrewery.OnChildDecay(), TaskBuild.OnProgressComplete(), TraitEquipItem.OnSetCardGrid(), AI_Drink.OnSetOwner(), AI_Read.OnSetOwner(), AM_Paint.OnUpdateInput(), TraitMannequin.OnUse(), ActThrow.Perform(), Chara.PickHeld(), ActEffect.Proc(), InvOwner.Transaction.Process(), BuildMenu.RefreshCategory(), Player.RefreshCurrentHotItem(), WidgetSearch.RefreshList(), UIInventory.RefreshMenu(), RemoveThing(), AI_Churyu.Run(), AI_Drink.Run(), AI_Eat.Run(), AI_Grab< T >.Run(), AI_Read.Run(), AI_TargetCard.Run(), ButtonGrid.SetCard(), ButtonGrid.SetIngredient(), ShouldTrySetDirtyInventory(), Player.TryEquipBait(), TraitContainer.TryOpen(), ActRanged.TryReload(), TraitContainer.TrySetAct(), Map.TryShatter(), ThingContainer.TryStack(), and TryStackTo().
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Definition at line 3555 of file Card.cs.
References SocketData.idEle, socketList, and SocketData.type.
Referenced by Element.AddEncNote().
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Definition at line 6259 of file Card.cs.
References EClass._map, Map.IsIndoor, Player.lightRadius, and EClass.player.
Referenced by Chara.CanSeeLos(), ActRanged.Perform(), GoalCombat.Run(), GoalCombat.TryThrow(), and GoalCombat.TryUseAbility().
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Reimplemented in Chara.
Definition at line 5946 of file Card.cs.
References Point.cell, EClass.core, CoreRef.Icons.defaultAbility, RenderRow.GetSprite(), CoreRef.icons, Trait.IdSkin, Cell.IsSnowTile, Point.IsValid, and Core.refs.
Referenced by AM_Paint.OnUpdateInput(), CardActor.RefreshSprite(), and LayerPixelPaint.SetCanvas().
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Reimplemented in Chara, and Thing.
Definition at line 6128 of file Card.cs.
References SubPassData.Default.
Referenced by CardRenderer.Draw().
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Definition at line 6688 of file Card.cs.
References TalkDataList.GetTalk(), Chara.IsHumanSpeak, and MOD.listTalk.
Referenced by DramaCustomSequence.GetRumor(), DramaManager.ParseLine(), Msg.Talk(), and WidgetFeed.Talk().
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Definition at line 6993 of file Card.cs.
References TileRow.id.
Referenced by PartialMap.Save().
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Definition at line 7035 of file Card.cs.
References ElementContainer.dict, Trait.GetValue(), material, Element.source, and SourceCategory.Row.tag.
Referenced by CraftUtil.MixIngredients(), and TraitBrewery.OnChildDecay().
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Definition at line 2504 of file Card.cs.
References c_windowSaveData, Window.dictData, IsPC, and trait.
Referenced by LayerInventory.CreateBuy(), ThingContainer.GetDest(), TaskDump.IsValidContainer(), TaskDump.ListThingsToPut(), UIDragGridIngredients.Refresh(), and Zone.TryAddThingInSharedContainer().
Definition at line 5664 of file Card.cs.
References EClass._zone, Chara.AddCondition(), card, EClass.pc, and Zone.TryAddThing().
Referenced by ActEffect.GeneMiracle(), and ActEffect.LoveMiracle().
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Definition at line 2588 of file Card.cs.
References c_editorTags.
Referenced by HotItemNoItem._TrySetAct(), AttackProcess.Perform(), AI_Idle.Run(), GoalCombat.Run(), CoreDebug.TestSpawn(), TraitBaseSpellbook.TryProgress(), and Map.TryShatter().
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Definition at line 5787 of file Card.cs.
References ElementContainer.Value().
Referenced by Chara._Move(), TraitAltar._OnOffer(), InvOwnerGene._OnProcess(), ActPlan._Update(), UICharaMaker.AddDomain(), ActMelee.Attack(), DramaCustomSequence.Build(), RecipeCard.Build(), RecipeCard.BuildIngredientList(), AttackProcess.CalcHit(), Chara.CanBeTempAlly(), TraitKettle.CanCopy(), Trait.CanEat(), TaskMine.CanMine(), TraitAltar.CanOffer(), ActNTR.CanPerform(), TaskChopWood.CanProgress(), ActThrow.CanThrow(), TraitCrafter.Craft(), RecipeCard.Craft(), FactionBranch.DailyOutcome(), ActEffect.DamageEle(), DamageHP(), Decay(), CharaBody.Equip(), AI_Fuck.Finish(), HotItemHeld.GetAct(), Chara.GetHoverText(), TaskHarvest.GetIdDismantled(), Religion.GetOfferingValue(), BaseTaskHarvest.GetText(), BaseTaskHarvest.GetToolEfficiency(), Chara.GiveGift(), TaskHarvest.HarvestThing(), Party.HasElement(), CharaBody.IsEquippable(), CharaBody.IsTooHeavyToEquip(), Recipe.Ingredient.IsValidIngredient(), Religion.JoinFaith(), CalcPlat.Learn(), LevelUp(), Props.ListThingStack(), Thing.ListValidTraits(), RecipeCard.MakeDish(), TraitSeed.MakeSeed(), CraftUtil.MixIngredients(), StatsMana.Mod(), StatsStamina.Mod(), Zone_Casino.OnActivate(), Trait.OnBarter(), AM_Adv.OnBecomeNoGoal(), TraitTent.OnChangePlaceState(), Affinity.OnGift(), AI_Fish.ProgressFish.OnProgress(), ConSleep.OnRemoved(), InvOwnerGene.OnWriteNote(), ActRanged.Perform(), ActRush.Perform(), ActThrow.Perform(), AttackProcess.Perform(), AttackProcess.Prepare(), FoodEffect.Proc(), ActEffect.Proc(), CoreDebug.QuickStart(), Chara.Refresh(), Chara.RefreshSpeed(), Chara.RequestProtection(), ActRide.Ride(), AI_Idle.Run(), AI_Slaughter.Run(), GoalCombat.Run(), Weather.SetCondition(), SpawnLoot(), ConSleep.SuccubusVisit(), DramaActor.Talk(), ActThrow.Throw(), ConSuffocation.Tick(), Chara.TickConditions(), CalcPlat.Train(), Zone.TryGenerateBigDaddy(), Zone.TryGenerateEvolved(), Zone.TryGenerateShrine(), TaskHarvest.TryGetAct(), ThingGen.TryLickChest(), TryMakeRandomItem(), Chara.TryNullifyCurse(), HotItemHeld.TrySetToolAct(), GoalCombat.TryThrow(), GoalCombat.TryUseAbility(), and CharaBody.Unequip().
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Definition at line 5792 of file Card.cs.
References SourceManager.elements, and EClass.sources.
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Definition at line 5802 of file Card.cs.
Referenced by TraitDemitas.CanCopy(), and TraitKettle.CanCopy().
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Definition at line 5797 of file Card.cs.
References ElementContainer.GetElement(), and Element.IsGlobalElement.
Referenced by Evalue().
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Definition at line 3657 of file Card.cs.
References CountRune().
Referenced by TraitKettle.CanCopy().
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Definition at line 2583 of file Card.cs.
References sourceCard, and RenderRow.tag.
Referenced by AM_Adv._OnUpdateInput(), FactionBranch.AddMemeber(), AddThing(), Thing.CanAutoFire(), Chara.CanEat(), TraitAltar.CanOffer(), Create(), FactionBranch.DailyOutcome(), ActEffect.DamageEle(), Zone.Deactivate(), ThingContainer.FindStealable(), Biography.Generate(), CraftUtil.GetRandomLoveLunchIngredient(), TaskHarvest.HarvestThing(), HomeResourceWorth.ListHeirloom(), CraftUtil.MixIngredients(), Chara.OnBanish(), Chara.OnCreate(), Thing.OnCreate(), Affinity.OnGift(), Game.OnLoad(), TraitAltar.OnOffer(), AttackProcess.Prepare(), ActEffect.ProcAt(), UIInventory.RefreshList(), Chara.ShouldEquip(), InvOwnerReconstruction.ShouldShowGuide(), SpawnLoot(), Chara.TryGetThrowable(), AI_Idle.TryPerformIdleUse(), Chara.TryPutSharedItems(), HotItemHeld.TrySetToolAct(), Chara.TryTakeSharedItems(), and GoalCombat.TryUseAbility().
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Definition at line 6559 of file Card.cs.
References TalkDataList.GetTalk(), and MOD.listTalk.
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Definition at line 7709 of file Card.cs.
References Chara.race.
Referenced by FactionBranch.DailyOutcome(), Chara.Duplicate(), ActEffect.ProcAt(), and AI_Slaughter.Run().
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Definition at line 3933 of file Card.cs.
References Evalue(), hp, MaxHP, PlayEffect(), and PlaySound().
Referenced by HealHPHost(), StatsMana.Mod(), ActPray.Pray(), AI_PassTime.Run(), Zone.Simulate(), ConHOT.Tick(), and ConSleep.Tick().
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Definition at line 3917 of file Card.cs.
References HealHP(), isChara, Chara.parasite, and Chara.ride.
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Definition at line 7689 of file Card.cs.
References CoreRef.Rects.center, EClass.core, CoreRef.rects, Core.refs, LayerChara.SetChara(), EClass.ui, and Layer.windows.
Referenced by ActPlan._Update().
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Definition at line 3671 of file Card.cs.
References SetPlaceState().
Referenced by AI_Shopping.Buy(), Chara.DropThing(), Zone.Generate(), Zone_SnowGrave.GenerateGrave(), GrowSystem.Grow(), Chara.MakeGrave(), Zone_Void.OnActivate(), SurvivalManager.OnExpandFloor(), MapGenDungen.OnGenerateTerrain(), ZoneEventSiege.OnKill(), TaskMine.OnProgressComplete(), QuestFiamaLock.OnStart(), HotItemActionSleep.Perform(), GrowSystem.Perish(), GenRoom.Populate(), ActEffect.Proc(), FactionBranch.PutInMailBox(), DramaOutcome.QuestDefense_0(), DramaOutcome.QuestDefense_1(), AI_Craft_Snowman.Run(), SurvivalManager.StartRaid(), BiomeProfile.ClusterThing.TryCreate(), Chara.TryDropBossLoot(), AI_Shopping.TryRestock(), Zone.TrySpawnFollower(), and TraitSpotBiome.Update().
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Definition at line 2649 of file Card.cs.
References GetRootCard().
Referenced by AI_OpenGambleChest.IsValid().
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Definition at line 2517 of file Card.cs.
References c_isImportant, card, Window.SaveData.excludeCraft, IsUnique, and parent.
Referenced by Props.ListThingStack().
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Definition at line 7548 of file Card.cs.
References Point.Distance(), EClass.pc, and pos.
Referenced by ActCryRage.Perform(), ActCrySad.Perform(), ActEffect.ProcAt(), and AI_Idle.Run().
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Definition at line 6023 of file Card.cs.
References CardRenderer.KillAnime().
Referenced by ActThrow.Throw().
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Definition at line 2974 of file Card.cs.
References EClass.core, Version.demo, Evalue(), feat, HasElement(), IsPC, LV, PlayEffect(), EClass.player, PlaySound(), Chara.race, Tutorial.Reserve(), Msg.Say(), Say(), Chara.SetFeat(), Player.totalFeat, Chara.TryUpgrade(), and BaseCore.version.
Referenced by AddExp().
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Definition at line 6804 of file Card.cs.
References Element.Create(), item, and RenderRow.tag.
Referenced by CraftUtil.MixIngredients().
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Reimplemented in Chara.
Definition at line 6076 of file Card.cs.
Referenced by ActThrow.Throw().
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Definition at line 5624 of file Card.cs.
References ThingGen.Create(), EClass.debug, CoreDebug.enable, MakeFoodFrom(), EClass.rnd(), SetBlessedState(), and SetNum().
Referenced by InvOwnerRecycle._OnProcess(), Chara.Cuddle(), FactionBranch.DailyOutcome(), ActEffect.LoveMiracle(), and CoreDebug.UpdateInput().
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Definition at line 5601 of file Card.cs.
Referenced by ContentCodex.OnClickGetCard(), CoreDebug.QuickStart(), Chara.ShowDialog(), and SpawnLoot().
Definition at line 5420 of file Card.cs.
References ChangeMaterial, Chara, EClass.curve(), SourceManager.elements, SourceRace.Row.END, SourceRace.Row.food, SourceRace.Row.height, Element.id, isChara, SourceCategory.Row.IsChildOf(), Chara.IsHuman, IsPCFaction, Element.IsTrait, Chara.IsUndead, IsUnique, item, SourceRace.Row.LER, material, ElementContainer.ModBase(), Chara.race, ElementContainer.SetBase(), Element.source, EClass.sources, SourceRace.Row.STR, and Element.Value.
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Definition at line 5415 of file Card.cs.
References SourceManager.cards, SourceCard.map, and EClass.sources.
Referenced by MakeEgg(), TaskHarvest.OnCreateProgress(), QuestFiamaLock.OnStart(), and SpawnLoot().
Definition at line 5521 of file Card.cs.
References c_idRefCard, card, and id.
Referenced by TraitBrewery.OnChildDecay().
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Definition at line 5640 of file Card.cs.
References EClass._zone, ThingGen.Create(), Zone.IsUserZone, RenderRow.LV, MakeRefFrom(), SetBlessedState(), SetEncLv(), and SetNum().
Referenced by FactionBranch.DailyOutcome(), ActEffect.LoveMiracle(), and CoreDebug.UpdateInput().
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Definition at line 5606 of file Card.cs.
Referenced by TraitCrafter.Craft(), Trait.CreateStock(), DNA.GenerateGene(), DNA.GenerateManiGene(), Chara.MakeGrave(), CraftUtil.MakeLoveLunch(), MakeMilk(), Chara.RestockInventory(), and Chara.Vomit().
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Definition at line 2499 of file Card.cs.
References isModified.
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Definition at line 3880 of file Card.cs.
References c_charges, ModNum(), Say(), and LayerInventory.SetDirty().
Referenced by TraitBaseSpellbook.ModCharge(), TaskDrawWater.OnCreateProgress(), TaskPourWater.OnCreateProgress(), ActWater.Perform(), ActZap.Perform(), Trait.Refuel(), AI_UseCrafter.Run(), TaskWater.Run(), ConSleep.SuccubusVisit(), Trait.TryOpenLock(), and Map.TryShatter().
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Definition at line 3891 of file Card.cs.
References EClass._zone, ThingContainer.AddCurrency(), Zone.ModInfluence(), and things.
Referenced by DramaOutcome.chara_hired(), ItemGachaResult.Confirm(), MiniGame.Deactivate(), HitSummary.Execute(), AI_Fuck.Finish(), TraitGamble.IdleUse(), Faction.OnAdvanceMonth(), InvOwnerDeliver.PayBill(), InvOwner.Transaction.Process(), CoreDebug.QuickStart(), AI_Idle.Run(), DramaOutcome.sister_friend(), TryPay(), and Chara.TryPush().
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Definition at line 3776 of file Card.cs.
References ApplyMaterialElements(), elements, encLV, IsAmmo, IsEquipmentOrRangedOrAmmo, IsWeapon, and ElementContainer.ModBase().
Referenced by TraitSeed.LevelSeed(), TraitDrink.OnBlend(), TraitFoodMeat.OnUse(), ActEffect.Proc(), AI_Idle.Run(), and SetEncLv().
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Definition at line 2636 of file Card.cs.
References SourceManager.elements, ModExp(), and EClass.sources.
Referenced by Chara._Move(), ActMelee.Attack(), Chara.FindNewEnemy(), AI_Fuck.Finish(), Chara.GiveGift(), ModExp(), Player.OnAdvanceDay(), Trait.OnBarter(), TaskHarvest.OnCreateProgress(), TraitDrinkMilkMother.OnDrink(), ShopTransaction.OnEndTransaction(), MiniGame.OnPlay(), TraitBaseSpellbook.OnRead(), Affinity.OnTalkRumor(), ActZap.Perform(), AttackProcess.Perform(), ActPray.Pray(), AI_Pray.Pray(), FoodEffect.Proc(), ActEffect.Proc(), AI_Craft_Snowman.Run(), AI_OpenGambleChest.Run(), AI_PassTime.Run(), GoalCombat.Run(), TaskClean.Run(), TaskWater.Run(), ActThrow.Throw(), ConSuffocation.Tick(), TraitSwitch.TryDisarmTrap(), Chara.TryIdentify(), Trait.TryOpenLock(), and ActPray.TryPray().
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Definition at line 3445 of file Card.cs.
References EClass.core, Destroy(), GetRootCard(), Core.IsGameStarted, NotifyAddThing(), Num, ICardParent.OnChildNumChange(), Props.OnNumChange(), parent, EClass.pc, props, and SetDirtyWeight().
Referenced by InvOwnerChangeMaterial._OnProcess(), InvOwnerChaosOffering._OnProcess(), InvOwnerMod._OnProcess(), ThingContainer.AddCurrency(), DramaOutcome.chara_hired_ticket(), TraitCrafter.Craft(), SourceMaterial.Row.CreateByProduct(), FactionBranch.DailyOutcome(), Chara.Drink(), DramaOutcome.duponne_capture(), TraitDye.Dye(), HitSummary.Execute(), AI_Fuck.Finish(), Chara.GiveGift(), DramaOutcome.guild_mageTrial(), TraitBaseSpellbook.ModCharge(), ModCharge(), TraitDreamBug.OnBlend(), TraitDrink.OnBlend(), TraitWell.OnBlend(), TaskChopWood.OnCreateProgress(), DragItemCard.OnDragSpecial(), AI_Fish.ProgressFish.OnProgressComplete(), TaskBuild.OnProgressComplete(), TraitBookSecret.OnRead(), TraitDeed.OnRead(), TraitDeedRelocate.OnRead(), TraitDiary.OnRead(), TraitIndulgence.OnRead(), TraitLicense.OnRead(), TraitRecipe.OnRead(), TraitRecipeCat.OnRead(), TraitScrollMap.OnRead(), TraitScrollStatic.OnRead(), TraitFirework.OnUse(), TraitGainPrecious.OnUse(), TraitGiftJure.OnUse(), TraitGiftNewYear.OnUse(), TraitGiftPack.OnUse(), TraitGoodsCoin.OnUse(), TraitItemProc.OnUse(), TraitParcel.OnUse(), TraitPlamoBox.OnUse(), TraitTape.OnUse(), TraitWaystone.OnUse(), TraitPotionEmpty.OnUse(), LayerGacha.PlayGacha(), AI_Idle.Run(), AI_OpenGambleChest.Run(), SetNum(), CoreDebug.SetStartStockpile(), Split(), TraitWaystone.TrySetAct(), TraitSyringeGene.TrySetHeldAct(), TraitSyringeHeaven.TrySetHeldAct(), TraitToolTorch.TrySetHeldAct(), TryStackTo(), and TraitFoodEgg.Update().
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Definition at line 5700 of file Card.cs.
References EClass._map, Chara.ai, AIAct.Cancel(), BaseGameScreen.FocusPC(), Map.MoveCard(), Point.PositionCenter(), BaseGameScreen.RefreshPosition(), EClass.screen, CardRenderer.SetFirst(), and Chara.SyncRide().
Referenced by Chara.Kick(), FactionBranch.OnActivateZone(), FactionBranch.OnAfterSimulate(), AI_Sleep.OnProgressComplete(), GoalGraze.OnSimulatePosition(), GoalSleep.OnSimulatePosition(), GoalWork.OnSimulatePosition(), TraitShackle.OnUse(), ActRush.Perform(), LayerTravel.Refresh(), AI_Trolley.Run(), Meeting.SetChara(), MeetingManager.Start(), ConSleep.Tick(), and ActRide.Unride().
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Implements ICardParent.
Definition at line 3662 of file Card.cs.
References isThing, WidgetCurrentTool.RefreshCurrentHotItem(), LayerInventory.SetDirty(), ShouldTrySetDirtyInventory(), and Thing.
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Reimplemented in Chara.
Definition at line 2714 of file Card.cs.
Referenced by _OnDeserialized().
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Definition at line 5768 of file Card.cs.
References Cell.IsTopWaterAndNoSnow.
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Reimplemented in Chara.
Definition at line 2675 of file Card.cs.
Referenced by _OnSerializing().
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Definition at line 6435 of file Card.cs.
References VirtualDate.IsRealTime, and Trait.OnSimulateHour().
Referenced by Zone.OnSimulateHour().
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Definition at line 6028 of file Card.cs.
References CardRenderer.PlayAnime().
Referenced by AI_Torture.CreateProgress(), TaskChopWood.OnCreateProgress(), TaskHarvest.OnCreateProgress(), TaskMoveInstalled.OnProgressComplete(), ZoneEventBeggerChest.OnTickRound(), ZoneEventPhone.OnTickRound(), Scene.OnUpdate(), DramaManager.ParseLine(), AI_Craft_Snowman.Run(), AI_Eat.Run(), AI_Idle.Run(), AI_OpenGambleChest.Run(), AI_PlayMusic.Run(), AI_Pray.Run(), AI_Trolley.Run(), TraitDetector.Search(), ActWait.SearchMedal(), Trait.TryOpenLock(), and TraitWell.TrySetAct().
Definition at line 6033 of file Card.cs.
References CardRenderer.PlayAnime().
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Definition at line 6038 of file Card.cs.
References CardRenderer.PlayAnime().
Referenced by Zone.AddCard().
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Definition at line 6053 of file Card.cs.
References Effect._Play(), Debug, SourceManager.elements, Effect.Get(), pos, CardRenderer.position, Point.Position(), Rand.Range(), renderer, and EClass.sources.
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Definition at line 6043 of file Card.cs.
References Effect._Play(), Effect.Get(), pos, CardRenderer.position, Point.Position(), Rand.Range(), and renderer.
Referenced by InvOwnerChaosOffering._OnProcess(), InvOwnerGene._OnProcess(), InvOwnerMod._OnProcess(), TraitShrine._OnUse(), TraitCrafter.Craft(), ActEffect.DamageEle(), DamageHP(), AI_Fuck.Finish(), AI_Massage.Finish(), Chara.GiveGift(), HealHP(), Religion.JoinFaith(), Chara.Kick(), LevelUp(), AI_Fish.Makefish(), TraitTrap.OnActivateTrap(), TraitDrinkMilkMother.OnDrink(), TraitAltar.OnOffer(), TraitBookSecret.OnRead(), TraitDiary.OnRead(), TraitIndulgence.OnRead(), TraitScrollStatic.OnRead(), TraitFertilizer.OnSimulateHour(), Scene.OnUpdate(), TraitDaggerGrave.OnUse(), TraitGiftJure.OnUse(), TraitPowerStatue.OnUse(), ActWhirlwind.Perform(), ActZap.Perform(), BaseCondition.PlayEffect(), ConBuffStats.PlayEffect(), BaseCondition.PlayEndEffect(), AttackProcess.PlayRangedAnime(), ActPray.Pray(), AI_Pray.Pray(), ActEffect.Proc(), ActEffect.ProcAt(), Religion.Reforge(), GoalCombat.Run(), ZoneEventSiege.SpawnMob(), TraitAltar.TakeOver(), ActThrow.Throw(), ConBurning.Tick(), Religion.TryGetGift(), ActPray.TryPray(), Chara.TryPush(), TraitFoodEgg.Update(), CoreDebug.UpdateInput(), and FactionBranch.Upgrade().
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Definition at line 6009 of file Card.cs.
References Dist(), IsPC, Player.lightRadius, EClass.pc, EClass.player, Point.PlaySound(), and pos.
Referenced by Chara._Move(), RecipeManager.Add(), Chara.AddRandomBodyPart(), ActMelee.Attack(), Core.Awake(), Recipe.Build(), RecipeCard.Build(), AI_Shopping.Buy(), Zone.ClaimZone(), Trait.CookProgress(), TraitCrafter.Craft(), AI_OpenLock.CreateProgress(), ActEffect.DamageEle(), CardRenderer.Draw(), TraitDye.Dye(), CharaBody.Equip(), AI_Fuck.Finish(), AI_Massage.Finish(), Chara.GiveGift(), Chara.GiveLovePotion(), HealHP(), TraitChopper.IdleUse(), TraitGamble.IdleUse(), Trait.Install(), LevelUp(), TraitSeed.MakeSeed(), TraitNewZone.MoveZone(), Trait.Offer(), TraitChangingRoom.OnActivateTrap(), TraitSeesaw.OnActivateTrap(), TraitTrap.OnActivateTrap(), AIWork_Lumberjack.OnCreateProgress(), AIWork_Research.OnCreateProgress(), TaskDig.OnCreateProgress(), TaskDrawWater.OnCreateProgress(), TaskHarvest.OnCreateProgress(), TaskMine.OnCreateProgress(), TaskPlow.OnCreateProgress(), TaskPourWater.OnCreateProgress(), TraitDrinkMilkMother.OnDrink(), Affinity.OnGift(), ElementContainerCard.OnModTempPotential(), TraitAltar.OnOffer(), TraitDoorBell.OnOpenDoor(), AI_Farm.OnProgress(), AI_Fish.ProgressFish.OnProgress(), AI_Water.OnProgress(), TaskCraft.OnProgress(), AI_Fish.ProgressFish.OnProgressComplete(), AI_Water.OnProgressComplete(), TaskBuild.OnProgressComplete(), TraitBaseSpellbook.OnRead(), TraitBookSecret.OnRead(), TraitDeedRelocate.OnRead(), TraitDiary.OnRead(), TraitIndulgence.OnRead(), ConSleep.OnRemoved(), TraitJukeBox.OnSetBGM(), TraitToolTorch.OnSetCurrentItem(), TraitClock.OnSimulateHour(), TraitFertilizer.OnSimulateHour(), AI_Fish.ProgressFish.OnStart(), ConBoost.OnStart(), TraitMiniPool.OnStepped(), TraitSwing.OnSteppedOut(), TraitLeverBreaker.OnToggle(), Scene.OnUpdate(), TraitDaggerGrave.OnUse(), TraitEquipItem.OnUse(), TraitGeneMachine.OnUse(), TraitGiftJure.OnUse(), TraitStairsLocked.OnUse(), TraitWhistlePeace.OnUse(), TraitFoodMeat.OnUse(), DramaManager.ParseLine(), ActBash.Perform(), ActClearWater.Perform(), ActCryRage.Perform(), ActCrySad.Perform(), ActDrawWater.Perform(), ActDreamBug.Perform(), ActMissileBarrage.Perform(), ActRanged.Perform(), ActRush.Perform(), ActSummonGuard.Perform(), ActWater.Perform(), ActWhirlwind.Perform(), ActZap.Perform(), AttackProcess.Perform(), BaseCondition.PlayEffect(), ConBuffStats.PlayEffect(), BaseCondition.PlayEndEffect(), AttackProcess.PlayRangedAnime(), Trait.PlayToggleEffect(), AI_Pray.Pray(), FoodEffect.Proc(), ActEffect.Proc(), ActEffect.ProcAt(), TraitBaseSpellbook.ReadFailEffect(), TraitGenerator.Recover(), Chara.RemoveLastBodyPart(), ActRide.Ride(), AI_Bladder.Run(), AI_Churyu.Run(), AI_Clean.Run(), AI_Craft_Snowman.Run(), AI_Deconstruct.Run(), AI_Eat.Run(), AI_Fuck.Run(), AI_HaulResource.Run(), AI_Idle.Run(), AI_OpenGambleChest.Run(), AI_Paint.Run(), AI_PlayMusic.Run(), AI_Read.Run(), AI_Shear.Run(), AI_Slaughter.Run(), AI_Steal.Run(), AI_Trolley.Run(), AI_UseCrafter.Run(), GoalCombat.Run(), TaskClean.Run(), TaskCullLife.Run(), TaskWater.Run(), TraitDetector.Search(), LayerPixelPaint.SetCanvas(), TraitGenerator.ShortOut(), ZoneEventSiege.SpawnMob(), ActThrow.Throw(), ConBurning.Tick(), Trait.Toggle(), TraitDoor.ToggleDoor(), TraitDoorSwing.ToggleDoor(), TraitToolTorch.ToggleOn(), TraitSwitch.TryDisarmTrap(), Trait.TryOpenLock(), ActPray.TryPray(), Chara.TryPush(), AI_Shopping.TryRestock(), TraitWell.TrySetAct(), Trait.Uninstall(), ActRide.Unride(), TraitFoodEgg.Update(), and CoreDebug.UpdateInput().
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Definition at line 6004 of file Card.cs.
References material.
Referenced by TaskChopWood.OnCreateProgress().
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Definition at line 5994 of file Card.cs.
References material.
Referenced by InvOwnerCraft._OnProcess(), RecipeCard.Craft(), InvOwnerDraglet.OnProcess(), InvOwner.OnShiftClick(), InvOwner.OnStartDrag(), Trait.Refuel(), AI_UseCrafter.Run(), and TaskDump.Run().
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Definition at line 5999 of file Card.cs.
References material.
Referenced by TaskChopWood.OnCreateProgress().
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Definition at line 3203 of file Card.cs.
References EClass._map, Map.charas, Destroy(), Chara.faction, Faction.GetChildren(), id, isReplica, item, FactionBranch.members, EClass.pc, and Msg.Say().
Referenced by FactionBranch.AddMemeber(), and AddThing().
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Definition at line 6221 of file Card.cs.
Referenced by ActPlan._Update(), GameDate.AdvanceHour(), CharaBody.Equip(), Scene.Init(), Trait.Install(), ConBlind.OnRemoved(), ConNightVision.OnRemoved(), ConTorch.OnRemoved(), TraitToolTorch.OnSetCurrentItem(), ConBlind.OnStart(), ConTorch.OnStart(), ConNightVision.OnStartOrStack(), TraitToolTorch.OnUnsetCurrentItem(), TraitDaggerGrave.OnUse(), DramaManager.ParseLine(), Trait.PlayToggleEffect(), CoreDebug.QuickStart(), Player.RefreshCurrentHotItem(), RemoveThing(), Zone_CurryRuinDungeon.SetAlarm(), and CharaBody.Unequip().
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Definition at line 5877 of file Card.cs.
References SourceMaterial.Row.altColor, RenderRow.colorMod, GameSetting.elements, BaseTileMap.GetColorInt(), Chara.MainElement, SourceMaterial.Row.matColor, material, EClass.setting, Element.source, RenderRow.useAltColor, and RenderRow.useRandomColor.
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Definition at line 6873 of file Card.cs.
References Destroy(), ThingContainer.Find(), and things.
Referenced by Zone_Casino.OnActivate(), BackerContentInspector.ContentCard.Remove(), and Zone.Revive().
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Implements ICardParent.
Definition at line 3076 of file Card.cs.
References RemoveThing().
Referenced by ZonePreEnterBoutWin.Execute(), InvOwner.Grab(), and InvOwner.OnShiftClick().
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Definition at line 2598 of file Card.cs.
References c_editorTags.
Referenced by AddThing(), QuestDebt.OnStart(), SurvivalManager.OnUpdateRecruit(), DramaOutcome.poppy_found(), DramaOutcome.QuestExploration_AfterCrystal(), and DramaOutcome.QuestExploration_MeetFarris().
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Definition at line 3248 of file Card.cs.
References EClass._map, Chara.body, c_equippedSlot, ButtonGrid.card, Chara, dirtyWeight, ThingContainer.Find(), GetRootCard(), Chara.held, WidgetCurrentTool.Instance, invY, isChara, IsContainer, Trait.IsContainer, IsPC, isSale, item, LayerInventory.listInv, ThingContainer.OnRemove(), EClass.pc, EClass.player, props, Map.props, RecalculateFOV(), Player.RefreshCurrentHotItem(), Props.Remove(), PropsManager.sales, WidgetCurrentTool.selected, WidgetCurrentTool.selectedButton, LayerInventory.SetDirty(), SetDirtyWeight(), ShouldTrySetDirtyInventory(), things, trait, EClass.ui, and CharaBody.Unequip().
Referenced by RemoveCard(), and RemoveThings().
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Definition at line 3240 of file Card.cs.
References RemoveThing(), and things.
Referenced by ApplyEditorTags(), RecipeCard.Craft(), Trait.OnBarter(), and FactionBranch.OnCreate().
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Definition at line 6157 of file Card.cs.
References Scene.actionMode, CardRenderer.actor, MeshPass.Add(), Point.ApplyAnime(), ColorProfile.blockColors, Point.cell, EClass.Colors, TileType.Door, CardRenderer.Draw(), TileType.GetMountHeight(), BaseTileMap.GetThingPosition(), BaseGameScreen.guide, CardRenderer.hasActor, Point.HasChara, Point.HasObj, ColorProfile.BlockColors.Inactive, ScreenGuide.isActive, ActionMode.IsRoofEditMode(), ScreenGuide.passGuideBlock, CardRenderer.position, Point.Position(), CardActor.RefreshSprite(), GameSetting.render, EClass.scene, EClass.screen, BaseTileMap.SetRoofHeight(), EClass.setting, Cell.skipRender, GameSetting.RenderSetting.thingZ, BaseGameScreen.tileMap, TileType.UseMountHeight, MeshPassParam.x, Point.x, MeshPassParam.y, MeshPassParam.z, and Point.z.
Referenced by RecipeCard.OnRenderMarker().
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Definition at line 5782 of file Card.cs.
References Element.GetResistLv().
Referenced by ActEffect.ProcAt().
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Definition at line 5777 of file Card.cs.
References SourceManager.elements, and EClass.sources.
Referenced by GoalCombat.TryUseAbility().
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Reimplemented in Chara.
Definition at line 6084 of file Card.cs.
References TileType.Door, CardRenderer.RefreshSprite(), and RenderRow.tiles.
Referenced by RecipeCard.Rotate(), Cell.RotateAll(), and AM_Adv.ShowAllAction().
Definition at line 6670 of file Card.cs.
References Lang.Game, Msg.Say(), Msg.SetColor(), and SourceLang< T >.TryGetId().
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Definition at line 6679 of file Card.cs.
References Lang.Game, Msg.Say(), Msg.SetColor(), and SourceLang< T >.TryGetId().
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Definition at line 6661 of file Card.cs.
References Lang.Game, Msg.Say(), Msg.SetColor(), and SourceLang< T >.TryGetId().
Referenced by Chara._Move(), InvOwnerBlend._OnProcess(), TraitShrine._OnUse(), ActPlan._Update(), TraitSwitch.ActivateTrap(), RecipeManager.Add(), Chara.AddRandomBodyPart(), ActMelee.Attack(), Point.CallGuard(), ElementContainerCard.CheckSkillActions(), TraitCrafter.Craft(), AI_OpenLock.CreateProgress(), DamageHP(), Decay(), Chara.Die(), Chara.DoHostileAction(), CharaBody.Equip(), AI_Fish.ProgressFish.Fail(), AI_Fuck.Finish(), AI_Massage.Finish(), ActEffect.GeneMiracle(), Chara.GiveGift(), Chara.GiveLovePotion(), TraitGamble.IdleUse(), Condition.Kill(), LevelUp(), ActEffect.LoveMiracle(), Chara.MakeAlly(), AI_Fish.Makefish(), StatsMana.Mod(), TraitBaseSpellbook.ModCharge(), ModCharge(), TraitWell.ModCharges(), TraitChangingRoom.OnActivateTrap(), TraitTrap.OnActivateTrap(), ConSleep.OnBeforeStart(), TraitDrink.OnBlend(), AI_PassTime.OnCancel(), Stats.OnChangePhase(), TraitBrewery.OnChildDecay(), InvOwner.OnClick(), TaskChopWood.OnCreateProgress(), TaskDig.OnCreateProgress(), TaskDrawWater.OnCreateProgress(), TaskHarvest.OnCreateProgress(), TaskMine.OnCreateProgress(), TaskPlow.OnCreateProgress(), TaskPourWater.OnCreateProgress(), TraitDrinkMilkMother.OnDrink(), Affinity.OnGift(), GrowSystemTree.OnHitFail(), ElementContainerCard.OnLevelUp(), ElementContainerCard.OnModTempPotential(), TraitAltar.OnOffer(), AI_Fish.ProgressFish.OnProgressComplete(), AI_Sleep.OnProgressComplete(), TaskBuild.OnProgressComplete(), TraitBaseSpellbook.OnRead(), TraitBookSecret.OnRead(), TraitBookSkill.OnRead(), TraitScrollStatic.OnRead(), ConSleep.OnRemoved(), AI_Read.OnSetOwner(), AI_Fish.ProgressFish.OnStart(), TraitFloorSwitch.OnStepped(), TraitMiniPool.OnStepped(), TraitFoodPreparedPackage.OnUse(), TraitGiftJure.OnUse(), TraitGiftNewYear.OnUse(), TraitGiftPack.OnUse(), TraitItemProc.OnUse(), TraitParcel.OnUse(), TraitPlamoBox.OnUse(), TraitWhistlePeace.OnUse(), TraitFoodMeat.OnUse(), TraitPotionEmpty.OnUse(), DramaManager.ParseLine(), ActBash.Perform(), ActClearWater.Perform(), ActCryRage.Perform(), ActCrySad.Perform(), ActDrawWater.Perform(), ActDreamBug.Perform(), ActMissileBarrage.Perform(), ActRanged.Perform(), ActRush.Perform(), ActSummonGuard.Perform(), ActWater.Perform(), ActWhirlwind.Perform(), ActZap.Perform(), AttackProcess.Perform(), BaseCondition.PhaseMsg(), ConBuffStats.PlayEffect(), Trait.PlayToggleEffect(), ActEffect.Poison(), GrowSystem.PopHarvest(), ActPray.Pray(), AI_Pray.Pray(), FoodEffect.Proc(), ActEffect.Proc(), ActEffect.ProcAt(), InvOwner.Transaction.Process(), TraitBaseSpellbook.ReadFailEffect(), TraitGenerator.Recover(), Chara.RemoveLastBodyPart(), TraitShackle.Restrain(), ActRide.Ride(), AI_ArmPillow.Run(), AI_Clean.Run(), AI_Craft_Snowman.Run(), AI_Eat.Run(), AI_Fuck.Run(), AI_Haul.Run(), AI_Idle.Run(), AI_Massage.Run(), AI_OpenGambleChest.Run(), AI_PassTime.Run(), AI_PlayMusic.Run(), AI_Read.Run(), AI_Shear.Run(), AI_Slaughter.Run(), AI_Steal.Run(), AI_Trolley.Run(), GoalCombat.Run(), TaskClean.Run(), TaskWater.Run(), TraitGenerator.ShortOut(), DramaOutcome.sister_friend(), AI_Trolley.Stop(), Chara.Stumble(), ActThrow.Throw(), ConInsane.Tick(), ConSleep.Tick(), Trait.Toggle(), TraitDoorAutoShoji.ToggleDoor(), TraitToolTorch.ToggleOn(), Zone.TryAddThingInSharedContainer(), AIAct.TryCancel(), TraitSwitch.TryDisarmTrap(), ThingGen.TryLickChest(), Thing.TryLickEnchant(), BaseCondition.TryNullify(), TraitDoor.TryOpen(), Trait.TryOpenLock(), ActPray.TryPray(), TraitBaseSpellbook.TryProgress(), ActRanged.TryReload(), TraitDoor.TrySetAct(), TraitWell.TrySetAct(), CharaBody.Unequip(), CharaBody.UnqeuipIfTooHeavy(), and ActRide.Unride().
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Definition at line 6656 of file Card.cs.
Referenced by TraitMoongateEx._OnUse(), ActEffect.DamageEle(), Chara.GiveGift(), TraitDiary.OnRead(), ActEffect.Proc(), Religion.Punish(), Religion.PunishTakeOver(), TraitBaseSpellbook.ReadFailEffect(), LayerDragGrid.TryProc(), and TraitMoongate.UseMoongate().
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Definition at line 6640 of file Card.cs.
Referenced by CoreDebug.BroadcastNext(), and ActPlan.Order().
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Definition at line 7615 of file Card.cs.
References c_charges, Lang.comparer, Trait.CompareTo(), encLV, GetName(), id, Num, refVal, and uid.
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Definition at line 3825 of file Card.cs.
References blessedState, elements, IsAmmo, IsEquipmentOrRangedOrAmmo, IsWeapon, and ElementContainer.ModBase().
Referenced by Recipe.Craft(), RecipeCard.Craft(), Player.CreateEquip(), FactionBranch.DailyOutcome(), CharaBody.Equip(), MakeEgg(), AI_Fish.Makefish(), MakeMilk(), TraitSeed.MakeSeed(), Chara.MutateRandom(), TraitDrink.OnBlend(), Thing.OnCreate(), TaskHarvest.OnCreateProgress(), TraitAltar.OnOffer(), TraitPotionEmpty.OnUse(), ActEffect.Proc(), CoreDebug.QuickStart(), and AI_UseCrafter.Run().
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Definition at line 7553 of file Card.cs.
References Core.config, EClass.core, CoreConfig.OtherSetting.noCensor, CoreConfig.other, and CardRenderer.SetCensored().
Referenced by AI_Slaughter.OnCancelOrSuccess(), AI_Bladder.OnReset(), AI_Bladder.Run(), and AI_Slaughter.Run().
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Definition at line 3874 of file Card.cs.
References c_charges, and LayerInventory.SetDirty().
Referenced by ThingGen.CreateSpellbook(), Zone_CursedManorDungeon.OnGenerateMap(), ActClearWater.Perform(), and ActDrawWater.Perform().
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Definition at line 7563 of file Card.cs.
References EClass._map, PropsManager.deconstructing, and Map.props.
Referenced by InspectGroupThing.OnSetActions(), and AI_Deconstruct.Run().
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Reimplemented in Chara.
Definition at line 6065 of file Card.cs.
References CardRenderer.RefreshSprite().
Referenced by RecipeCard.Build(), CharaRenderer.DrawHeld(), and TraitPillowStrange.TrySetAct().
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Definition at line 2542 of file Card.cs.
References EClass.core, dirtyWeight, Core.IsGameStarted, IsPC, parent, and SetDirtyWeight().
Referenced by AddThing(), ChangeMaterial(), ChangeWeight(), ModNum(), AttbMain.OnChangeValue(), Skill.OnChangeValue(), ActEffect.Proc(), Religion.PunishTakeOver(), RemoveThing(), SetDirtyWeight(), and SetLv().
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Definition at line 3794 of file Card.cs.
References encLV, and ModEncLv().
Referenced by TraitCrafter.Craft(), RecipeCard.Craft(), AI_Shear.GetFur(), CraftUtil.MakeDish(), MakeMilk(), TraitSeed.MakeSeed(), TraitPotionAlchemy.OnCrafted(), Thing.OnCreate(), TaskHarvest.OnCreateProgress(), TraitAltar.OnOffer(), SerializedCards.Restore(), and CoreDebug.UpdateInput().
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Definition at line 6133 of file Card.cs.
References Scene.actionMode, Game.config, GameSetting.RenderSetting.freePosFix, EClass.game, BaseTileMap.GetThingPosition(), ActionMode.IsRoofEditMode(), Point.Position(), GameSetting.render, EClass.scene, EClass.screen, EClass.setting, Game.Config.snapFreePos, and BaseGameScreen.tileMap.
Referenced by RecipeCard.OnRenderMarker().
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Definition at line 5683 of file Card.cs.
References Point.cell, and Cell.Refresh().
Referenced by ApplyEditorTags(), Create(), TraitSwitch.OnInstall(), TraitFloorSwitch.OnStepped(), and ActWait.SearchMedal().
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Definition at line 5965 of file Card.cs.
References RenderRow.SetImage().
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Definition at line 5960 of file Card.cs.
References RenderRow.SetImage().
Referenced by WidgetPopText._SayPick(), WindowCharaMini.RefreshEquipment(), WindowChara.RefreshEquipment(), GridItemCard.SetButton(), GridItemCardSource.SetButton(), ButtonGeneral.SetCard(), ButtonGrid.SetCard(), ButtonRoster.SetChara(), ItemGeneral.SetChara(), Portrait.SetChara(), HotItemThing.SetImage(), LayerDragGrid.SetInv(), ButtonGrid.SetRecipe(), LayerCraftFloat.ShowContextMenu(), and WidgetInspector.SwitchPage().
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Definition at line 2885 of file Card.cs.
References ElementContainer.ApplyElementMap(), Chara.CalculateMaxStamina(), ClampInitialSkill(), ElementContainer.dict, elements, hp, Element.id, isChara, isScaled, Chara.job, LV, Chara.mana, Stats.max, MaxHP, ElementContainer.ModBase(), Chara.race, SetDirtyWeight(), Rand.SetSeed(), Chara.source, uid, and Element.ValueWithoutLink.
Referenced by Chara.Die(), ZonePreEnterBout.Execute(), DNA.Generate(), TraitFoodEggFertilized.Incubate(), Trait.OnBarter(), Chara.OnCreate(), TraitMonsterBall.OnCreate(), TraitPowerStatue.OnCreate(), TraitDrinkMilkMother.OnDrink(), ActEffect.ProcAt(), CoreDebug.QuickStart(), SerializedCards.Restore(), Chara.ScaleByPrincipal(), and CoreDebug.Spawn().
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Definition at line 3439 of file Card.cs.
Referenced by DramaOutcome.fiama_starter_gift(), and TraitGiftJure.OnUse().
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Definition at line 3425 of file Card.cs.
References isThing, ModNum(), Num, and Thing.
Referenced by ThingGen._Create(), InvOwnerRecycle._OnProcess(), Add(), ThingContainer.AddCurrency(), DropdownGrid.BuildIngredients(), TraitCrafter.Craft(), RecipeCard.Craft(), ThingGen.CreateCurrency(), Player.CreateEquip(), ThingGen.CreatePerfume(), ThingGen.CreatePotion(), ThingGen.CreateRedBook(), ThingGen.CreateScroll(), ThingGen.CreateSkillbook(), ThingGen.CreateSpellbook(), Trait.CreateStock(), FactionBranch.DailyOutcome(), Decay(), Recipe.DropIngredients(), Duplicate(), Chara.EQ_Item(), ZonePreEnterBoutWin.Execute(), DramaOutcome.fiama_gold(), DramaOutcome.fiama_starter_gift(), AI_Fuck.Finish(), FactionBranch.GetDailyIncome(), AI_Shear.GetFur(), FortuneRollData.GetPrize(), MiniGame.GetSlotReward(), TaskHarvest.HarvestThing(), MakeEgg(), AI_Fish.Makefish(), MakeMilk(), AI_OpenGambleChest.MakeReward(), Map.MineObj(), Faction.OnAdvanceMonth(), Trait.OnBarter(), QuestVernis.OnChangePhase(), TraitBrewery.OnChildDecay(), QuestCurry.OnComplete(), QuestLoytelFarm.OnComplete(), QuestNasu.OnComplete(), TaskChopWood.OnCreateProgress(), TaskHarvest.OnCreateProgress(), QuestDefense.OnDropReward(), QuestRandom.OnDropReward(), Zone_CursedManorDungeon.OnGenerateMap(), GrowSystemTree.OnMineObj(), SurvivalManager.OnMineWreck(), TraitGiftJure.OnUse(), InvOwnerDeliver.PayBill(), Chara.PickOrDrop(), TraitGacha.PlayGacha(), TraitBaseContainer.Prespawn(), TraitContainerCurrency.Prespawn(), FoodEffect.Proc(), ActEffect.Proc(), DramaOutcome.QuestDefense_1(), CoreDebug.QuickStart(), LayerCraft.RefreshProduct(), Chara.RestockInventory(), AI_OpenGambleChest.Run(), AI_Steal.Run(), TaskCullLife.Run(), GameDate.ShipGoods(), GameDate.ShipRandomPackages(), CoreDebug.Spawn(), SpawnLoot(), AI_PlayMusic.ThrowReward(), Recipe.TryGetFirstTimeBonus(), GrowSystem.TryPick(), Chara.TryPoisonPotion(), and TraitFoodEgg.Update().
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Definition at line 6882 of file Card.cs.
References EClass.core, EClass.ui, and BaseCore.WaitForEndOfFrame().
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Definition at line 3677 of file Card.cs.
References _CreateRenderer(), EClass._map, EClass._zone, Cell.AddCard(), altitude, Point.area, EClass.Branch, Point.cell, Debug, Point.detail, ForeachPoint(), freePos, fx, fy, Trait.Install(), Trait.InstallBottomPriority, Zone.IsPCFaction, isRoofItem, isThing, CellDetail.MoveThingToBottom(), CellDetail.MoveThingToTop(), PropsManager.OnCardAddedToZone(), Trait.OnChangePlaceState(), Area.OnInstallCard(), Map.OnSetBlockOrDoor(), Area.OnUninstallCard(), parent, placeState, pos, props, Map.props, Point.RefreshNeighborTiles(), Props.Remove(), Cell.RemoveCard(), FactionBranch.resources, HomeResourceManager.SetDirty(), Trait.ShouldRefreshTile, Trait.ShouldTryRefreshRoom, trait, Trait.Uninstall(), Point.x, and Point.z.
Referenced by RecipeCard.Build(), Zone.ClaimZone(), ZonePreEnterDigStairs.Execute(), CoreDebug.GetOrCreateDebugContainer(), Install(), Map.OnCardRemovedFromZone(), AM_MoveInstalled.OnProcessTiles(), TaskMoveInstalled.OnProgressComplete(), InspectGroupThing.OnSetActions(), TraitCurrencyMedal.OnStepped(), TraitStairsLocked.OnUse(), ActRestrain.Perform(), AI_Steal.Run(), DramaOutcome.Tutorial1(), and CoreDebug.UpdateInput().
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Definition at line 7008 of file Card.cs.
Referenced by Trait.CreateStock(), Trait.OnBarter(), and TraitSpotBiome.Update().
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Definition at line 6071 of file Card.cs.
References EClass.rnd().
Referenced by Zone.TryGenerateShrine().
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Definition at line 6375 of file Card.cs.
References EClass.rnd().
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Definition at line 6765 of file Card.cs.
References TalkDataList.GetRandomID(), ExcelDataList.Initialize(), ExcelDataList.list, and MOD.listTalk.
Referenced by Biography.Generate().
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Definition at line 6774 of file Card.cs.
References EClass.debug, CoreDebug.enable, ToneDataList.GetToneID(), ExcelDataList.Initialize(), ExcelDataList.list, and MOD.tones.
Referenced by Biography.Generate().
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Reimplemented in Chara, and Thing.
Definition at line 5856 of file Card.cs.
Referenced by CardRenderer.Draw(), and CharaRenderer.DrawHeld().
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Definition at line 3056 of file Card.cs.
References ChangeMaterial, and isReplica.
Referenced by Chara.RestockEquip().
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Definition at line 7019 of file Card.cs.
References EClass._map, Map.props, and PropsManager.sales.
Referenced by AI_Slaughter.Run().
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Reimplemented in Chara.
Definition at line 7584 of file Card.cs.
References currency, and SourceCategory.Row.sortVal.
Referenced by CoreExtension.Sort().
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Definition at line 3799 of file Card.cs.
References ElementContainer.dict, elements, Element.id, Element.IsFoodTrait, Element.IsTrait, ElementContainer.SetBase(), LayerInventory.SetDirty(), ElementContainer.SetTo(), tier, and Element.Value.
Referenced by FactionBranch.DailyOutcome(), and AI_Fish.Makefish().
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Definition at line 3309 of file Card.cs.
References Player.chara, GetRootCard(), IsPC, EClass.pc, and EClass.player.
Referenced by AddThing(), OnChildNumChange(), and RemoveThing().
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Definition at line 5977 of file Card.cs.
References Chara.host, and CardRenderer.ShowEmo().
Referenced by RecipeManager.Add(), Chara.Cuddle(), Chara.DoHostileAction(), ZonePreEnterEncounter.Execute(), AI_Fuck.Finish(), AI_Massage.Finish(), Chara.GiveLovePotion(), Chara.HoldCard(), TraitGamble.IdleUse(), Chara.ModAffinity(), InvOwner.OnClick(), AI_Idle.OnStart(), AI_UseCrafter.OnStart(), BaseSong.OnStart(), ConDrunk.OnStart(), TaskCut.OnStart(), AI_Bladder.Run(), AI_Eat.Run(), AI_PlayMusic.Run(), AI_Slaughter.Run(), GoalCombat.Run(), and Chara.Sniff().
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Definition at line 5021 of file Card.cs.
References EClass._map, EClass._zone, Add(), Zone.AddCard(), CodexCreature.BonusDropLv, SourceManager.cards, RenderRow.Category, ChangeMaterial(), Map.charas, Player.codex, ThingGen.Create(), ThingGen.CreateFromFilter(), Act.CurrentAct, EClass.debug, GamePrincipal.disableUsermapBenefit, Dist(), Trait.DropChance, CodexManager.DroppedCard(), GamePrincipal.dropRate, GamePrincipal.dropRateMtp, elements, Evalue(), Zone.events, EClass.game, BaseCard.GetInt(), Point.GetNearestPoint(), CodexManager.GetOrCreate(), CoreDebug.godFood, CoreDebug.godMode, HasElement(), HasTag(), CardRow.idActor, if(), Chara.IsAnimal, Point.IsBlocked, IsContainer, IsCursed, IsEquipment, IsEquipmentOrRanged, isGifted, Chara.IsMachine, Zone.IsPCFaction, Zone.IsUserZone, item, CardRow.loot, MakeFigureFrom(), MakeFoodFrom(), Chara.MakeGene(), SourceCard.map, CodexManager.MarkCardDrop(), material, ElementContainer.ModExp(), parent, EClass.pc, EClass.player, Game.principal, CardRow.quality, Chara.race, rarity, EClass.rnd(), EClass.rndf(), EClass.rndHalf(), CardBlueprint.Set(), BaseCard.SetInt(), SetNum(), CardBlueprint.SetRarity(), Rand.SetSeed(), AI_Slaughter.slaughtering, Thing.source, EClass.sources, Split(), Thing, trait, and Thing.TryLickEnchant().
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Definition at line 3414 of file Card.cs.
References Duplicate, ModNum(), Num, and Thing.
Referenced by InvOwnerRefuel._OnProcess(), TraitDrink.BlendLove(), TraitDrink.BlendPoison(), RecipeCard.Build(), AI_Shopping.Buy(), TraitCrafter.Craft(), QuestDeliver.Deliver(), FactionBranch.GetMeal(), Chara.HoldCard(), TaskCraft.IsIngredientsValid(), TraitDrink.OnBlend(), DragItemCard.OnDragSpecial(), TaskBuild.OnProgressComplete(), AM_Blueprint.OnSave(), ActThrow.Perform(), ActEffect.Proc(), InvOwner.Transaction.Process(), AI_Paint.Run(), AI_UseCrafter.Run(), LayerPixelPaint.SetCanvas(), Thing.ShowSplitMenu(), SpawnLoot(), Chara.SplitHeld(), AI_PlayMusic.ThrowReward(), Map.TryShatter(), GoalCombat.TryThrow(), and UIDragGridIngredients.Update().
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Definition at line 6564 of file Card.cs.
References Player.forceTalk, BackerContent.GakiConvert(), EClass.player, and Msg.SetColor().
Referenced by Chara._Move(), AI_Shopping.Buy(), Point.CallGuard(), AI_Torture.CreateProgress(), ZonePreEnterEncounter.Execute(), AI_Fuck.Finish(), AI_Massage.Finish(), Chara.GiveGift(), Chara.GiveLovePotion(), TraitGamble.IdleUse(), Trait.OfferProcess(), InvOwner.OnClick(), QuestEscort.OnEnterZone(), Affinity.OnGift(), TraitBaseSpellbook.OnRead(), ConBoost.OnStart(), QuestEscort.OnStart(), TraitStairsLocked.OnUse(), ActWater.Perform(), ActEffect.Poison(), FoodEffect.Proc(), ActEffect.Proc(), InvOwner.Transaction.Process(), Chara.RequestProtection(), ActRide.Ride(), AI_ArmPillow.Run(), AI_Churyu.Run(), AI_Clean.Run(), AI_Eat.Run(), AI_Fuck.Run(), AI_GotoHearth.Run(), AI_Haul.Run(), AI_Idle.Run(), AI_Massage.Run(), AI_PlayMusic.Run(), AI_Shear.Run(), AI_Trolley.Run(), AIWork.Run(), GoalCombat.Run(), Chara.Sniff(), ActThrow.Throw(), ConChampagne.Tick(), ConEntangle.Tick(), ConInsane.Tick(), ConSleep.Tick(), Chara.TryPush(), and ActRide.Unride().
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inline |
Definition at line 6603 of file Card.cs.
References Msg.colors, MsgColors.Ono, Msg.Say(), Msg.SetColor(), MsgColors.Talk, and MsgColors.Thinking.
Referenced by ZoneEventPhone.OnTickRound(), and TraitDaggerGrave.OnUse().
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inline |
Definition at line 5726 of file Card.cs.
References EClass._map, EClass._zone, Chara.ai, Trait.CanBeTeleported, AIAct.Cancel(), Map.charas, Chara.enemy, BaseGameScreen.FocusPC(), ElementContainer.Has(), Chara.HasCondition(), Spatial.IsRegion, Point.PositionCenter(), BaseGameScreen.RefreshPosition(), EClass.screen, Chara.SetEnemy(), and CardRenderer.SetFirst().
Referenced by CoreDebug.COM_Teleport(), TraitGeneMachine.OnUse(), ActSummonGuard.Perform(), ActEffect.Proc(), Chara.RequestProtection(), AI_Idle.Run(), AI_PassTime.Run(), ConSleep.SuccubusVisit(), and TraitTeleporter.TryTeleport().
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inline |
Definition at line 2475 of file Card.cs.
References Name, parent, pos, and Point.ToString().
Referenced by AddThing(), ButtonGrid.ToString(), and HotItemAct.TrySetAct().
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Definition at line 5572 of file Card.cs.
References c_altName, c_idRefCard, and refCard.
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Definition at line 5341 of file Card.cs.
References EClass._zone, ChangeMaterial, Chara, SourceManager.charas, DNA.CopyDNA(), Zone.DangerLv, DNA.GenerateRandomGene(), SpawnList.Get(), MATERIAL.GetRandomMaterialFromCategory(), HasElement(), material, SourceManager.materials, CardRow.model, Chara.race, SpawnList.Select(), and EClass.sources.
Referenced by FactionBranch.DailyOutcome(), CraftUtil.MakeDish(), Map.MineObj(), Trait.OnBarter(), SurvivalManager.OnMineWreck(), and CoreDebug.UpdateInput().
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inline |
Definition at line 3855 of file Card.cs.
References GetCurrency(), IsPC, ModCurrency(), and Msg.Say().
Referenced by ListPeopleRevive.OnClick(), InvOwnerDeliver.PayBill(), and LayerTravel.Refresh().
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Definition at line 2489 of file Card.cs.
References CanReserve(), and reservedAct.
Referenced by AI_Cook.Run(), and TaskMoveInstalled.Run().
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Definition at line 6820 of file Card.cs.
References ThingContainer.GetDest(), ThingContainer.DestData.stack, and TryStackTo().
Referenced by Chara.PickHeld(), and ActEffect.Proc().
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Definition at line 3327 of file Card.cs.
References c_isImportant, CanStackTo(), Core.config, EClass.core, decay, Destroy(), CoreConfig.game, GetRootCard(), isDestroyed, CoreConfig.GameConfig.markStack, ModNum(), Num, and EClass.pc.
Referenced by RecipeCard.Craft(), Chara.Pick(), UIInventory.Sort(), Zone.TryAddThing(), TryStack(), and ThingContainer.TryStack().
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inline |
Definition at line 6941 of file Card.cs.
References EClass._zone, Chara.faith, Point.GetNearestPoint(), id, Zone.IsPCFaction, item, Player.ModKarma(), EClass.player, and CardRenderer.SetFirst().
Referenced by ActPlan._Update().
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inlinevirtual |
Implements IInspect.
Reimplemented in Chara, and Thing.
Definition at line 7685 of file Card.cs.
Referenced by GridItemCard.SetButton(), ButtonGrid.SetCard(), and ButtonGrid.SetCraftRecipe().
BitArray32 Card._bits1 |
Definition at line 79 of file Card.cs.
Referenced by _OnDeserialized(), _OnSerializing(), SerializedCards.Add(), Duplicate(), and SerializedCards.Restore().
BitArray32 Card._bits2 |
Definition at line 81 of file Card.cs.
Referenced by _OnDeserialized(), _OnSerializing(), SerializedCards.Add(), Duplicate(), and SerializedCards.Restore().
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private |
int Card._colorInt |
Definition at line 67 of file Card.cs.
Referenced by ApplyMaterial(), Thing.ApplyMaterial(), and Chara.SetMainElement().
int [] Card._ints = new int[30] |
Definition at line 32 of file Card.cs.
Referenced by _OnDeserialized(), and _OnSerializing().
SourceMaterial.Row Card._material |
Definition at line 91 of file Card.cs.
Referenced by ChangeMaterial(), and Create().
float Card.angle = 180f |
Definition at line 71 of file Card.cs.
Referenced by CardRenderer.Draw(), CharaActorPCC.OnSetOwner(), CharaActorPCC.RefreshSprite(), Game.Save(), and CoreDebug.UpdateInput().
Biography Card.bio |
Definition at line 44 of file Card.cs.
Referenced by ApplyBacker(), Chara.ApplyEditorTags(), DramaCustomSequence.Build(), GameLang.ConvertDrama(), Chara.Duplicate(), Player.GetBackgroundText(), Person.GetDramaTitle(), DramaCustomSequence.GetRumor(), Faction.IsWearingPanty(), UICharaMaker.ListGender(), TraitFoodEggFertilized.MakeBaby(), Chara.OnCreate(), ActEffect.Proc(), UICharaMaker.Refresh(), WindowChara.RefreshInfo(), WindowChara.RefreshNote(), Person.SetChara(), ItemGachaResult.SetChara(), ButtonChara.SetChara(), ItemGeneral.SetChara(), AM_MoveInstalled.SetTarget(), and Biography.TextBioSlave().
CardBlueprint Card.bp |
Definition at line 77 of file Card.cs.
Referenced by Create(), Chara.OnBeforeCreate(), Chara.OnCreate(), and Thing.OnCreate().
bool Card.dirtyWeight = true |
Definition at line 85 of file Card.cs.
Referenced by ChangeMaterial(), RemoveThing(), and SetDirtyWeight().
ElementContainerCard Card.elements = new ElementContainerCard() |
Definition at line 41 of file Card.cs.
Referenced by _OnDeserialized(), TraitAltar._OnOffer(), Element._WriteNote(), Element.AddEncNote(), AddRune(), LayerSleep.Advance(), DNA.Apply(), Chara.ApplyDeathPenalty(), Chara.ApplyJob(), Thing.ApplyMaterial(), Thing.ApplyMaterialElements(), ApplyProtection(), Chara.ApplyRace(), ApplySocket(), ActMelee.Attack(), TraitDrink.BlendLove(), TraitDrink.BlendPoison(), WidgetStatsBar.Build(), TraitTrainingDummyArmor.CalcPV(), Chara.CalculateMaxStamina(), CanAddRune(), Thing.CanAutoFire(), Thing.CanStackTo(), TraitAmmo.CanStackTo(), ClampInitialSkill(), TraitCrafter.Craft(), RecipeCard.Craft(), TraitPotion.Create(), TraitSpellbook.Create(), TraitRod.Create(), Create(), DamageHP(), Player.DreamSpell(), Chara.Duplicate(), Duplicate(), EjectSockets(), CharaBody.Equip(), Evalue(), EvalueMax(), DramaOutcome.fiama_starter_gift(), AI_Fuck.Finish(), CoreDebug.Fix_EtherDisease(), DNA.GenerateWithGene(), GetBestAttribute(), Party.GetBestSkill(), Check.GetFinalDC(), AI_Shear.GetFur(), Element.GetParent(), Chara.GiveGift(), TaskHarvest.HarvestThing(), TraitFoodEggFertilized.Incubate(), Religion.JoinFaith(), Religion.LeaveFaith(), ElementContainer.ListElements(), CraftUtil.MakeDish(), CraftUtil.MakeLoveLunch(), TraitSeed.MakeSeed(), CraftUtil.MixIngredients(), StatsMana.Mod(), ModEncLv(), ModExp(), Player.MoveZone(), Trait.OnBarter(), TraitPotionAlchemy.OnCrafted(), Thing.OnCreate(), TraitRod.OnCreate(), TraitToolRangeCane.OnCreate(), TaskChopWood.OnCreateProgress(), TaskDig.OnCreateProgress(), TaskDrawWater.OnCreateProgress(), TaskHarvest.OnCreateProgress(), TaskMine.OnCreateProgress(), TaskPlow.OnCreateProgress(), TaskPourWater.OnCreateProgress(), Chara.OnDeserialized(), TraitDrinkMilkMother.OnDrink(), Game.OnLoad(), TraitAgingShelf.OnProduce(), TraitDryBrick.OnProduce(), TaskCraft.OnProgress(), AI_Fish.ProgressFish.OnProgressComplete(), TaskCraft.OnProgressComplete(), TaskDig.OnProgressComplete(), TaskMine.OnProgressComplete(), TraitBookSkill.OnRead(), TraitScrollStatic.OnRead(), Player.OnStartNewGame(), Act.Perform(), AttackProcess.Perform(), AttackProcess.PlayRangedAnime(), AttackProcess.Prepare(), FoodEffect.Proc(), ActEffect.Proc(), AttackProcess.ProcShieldEncs(), CoreDebug.QuickStart(), ButtonElement.Refresh(), UICharaMaker.Refresh(), WidgetTracker.Refresh(), WindowCharaMini.Refresh(), UIRecipeInfo.RefreshList(), LayerEmbark.RefreshMembers(), LayerCraft.RefreshProduct(), WindowChara.RefreshProfile(), WindowChara.RefreshSkill(), Chara.RefreshSpeed(), WindowChara.RefreshStatic(), Chara.RestockEquip(), AI_Eat.Run(), AI_Fuck.Run(), AI_Idle.Run(), AI_PlayMusic.Run(), AI_Shear.Run(), AI_Slaughter.Run(), AI_Steal.Run(), AI_UseCrafter.Run(), LayerAbility.SelectGroup(), ButtonAbility.SetAct(), SetBlessedState(), ItemGachaResult.SetChara(), CoreDebug.SetElement(), ButtonElement.SetGrid(), SetLv(), Chara.SetMainElement(), TraitAbility.SetMainText(), CharaBody.SetOwner(), Recipe.SetTextDifficulty(), SetTier(), SpawnLoot(), ButtonAbility.SpecialHoldAction(), WidgetTracker.Toggle(), CalcPlat.Train(), Map.TryShatter(), CharaBody.Unequip(), TraitFoodEgg.Update(), CoreDebug.UpdateInput(), TraitWrench.Upgrade(), Element.BonusInfo.WriteNote(), RecipeCard.WriteNote(), Thing.WriteNote(), TraitBookSkill.WriteNote(), and Recipe.WriteReqSkill().
Fov Card.fov |
Definition at line 57 of file Card.cs.
Referenced by Chara.CanSee(), Player.CanSee(), Chara.CanSeeLos(), Chara.CanSeeSimple(), TileMapElona.DrawTile(), and AI_Fish.Run().
CardRow Card.hat |
Definition at line 63 of file Card.cs.
Referenced by CharaRenderer.Draw(), and CharaRenderer.DrawHat().
string Card.id = "" |
Definition at line 35 of file Card.cs.
Referenced by ThingContainer._ListCurrency(), InvOwnerRecycle._OnProcess(), BuildMenu._Search(), SerializedCards.Add(), Props.Add(), Zone.AddCard(), ThingContainer.AddCurrency(), ThingContainer.AddFactory(), FactionBranch.AddMemeber(), AddThing(), InvOwner.AllowHold(), DramaCustomSequence.Build(), Recipe.BuildIngredientList(), Chara.CanAcceptGift(), TraitDrink.CanBlend(), TraitBrewery.CanChildDecay(), TraitAltar.CanOffer(), Recipe.Ingredient.CanSetThing(), Thing.CanStackTo(), QuestCrafter.CanUpdateOnTalk(), QuestDefense.CanUpdateOnTalk(), QuestExploration.CanUpdateOnTalk(), QuestShippingChest.CanUpdateOnTalk(), Trait.Contains(), TraitCrafter.Craft(), RecipeCard.Craft(), Recipe.Create(), LayerInventory.CreateContainer(), Chara.Cuddle(), FactionBranch.DailyOutcome(), CardRenderer.Draw(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), GrowSystem.EqualizePlants(), ZonePreEnterEncounter.Execute(), CardManager.GlobalCharaList.Find(), Party.Find(), ThingContainer.Find(), Map.FindChara(), Zone.FindChara(), CoreDebug.Fix_RemoveDemitas(), CoreDebug.Fix_RemoveDuplicateUnique(), Biography.Generate(), FactionBranch.GenerateGarbage(), DNA.GenerateGene(), TraitChara.GetAdvRank(), TraitItemProc.GetCraftNum(), ThingContainer.GetCurrency(), Trait.GetFuelValue(), AI_Shear.GetFur(), TaskChopWood.GetLog(), Thing.GetName(), ReligionMoonShadow.GetOfferingMtp(), ReligionTrickery.GetOfferingMtp(), TraitBrewery.GetProductID(), DramaCustomSequence.GetRumor(), TaskBuild.GetText(), ThingContainer.GetThingStack(), AI_Haul.GetThingToClean(), Chara.GiveGift(), TaskHarvest.HarvestThing(), Faction.HasMember(), ActClearWater.HasWaterSource(), ActDrawWater.HasWaterSource(), AI_HaulResource.HoldingResource(), UIDragGridInfo.InitFuel(), QuestDeliver.IsDestThing(), Player.IsPriorityAction(), IsStackable(), Recipe.Ingredient.IsValidIngredient(), Faction.IsWearingPanty(), Props.ListThingStack(), Props.ListThingStacksInCategory(), TraitFoodEggFertilized.MakeBaby(), CraftUtil.MakeDish(), MakeFoodRef(), MakeRefFrom(), TraitSeed.MakeSeed(), DramaOutcome.melilith_friend(), CraftUtil.MixIngredients(), DramaOutcome.nasu_join(), Zone_Casino.OnActivate(), TraitTrap.OnActivateTrap(), Zone_WindRest.OnAfterSimulate(), Trait.OnBarter(), TraitWell.OnBlend(), TraitBrewery.OnChildDecay(), FactionBranch.OnClaimZone(), ContentCodex.OnClickAddCards(), Chara.OnCreate(), Thing.OnCreate(), TraitRod.OnCreate(), TraitDrink.OnDrink(), TraitDrinkMilkMother.OnDrink(), QuestRandom.OnDropReward(), Zone_CursedManor.OnGenerateMap(), Zone_CursedManorDungeon.OnGenerateMap(), Zone_WindRest.OnGenerateMap(), QuestTaskFlyer.OnGiveItem(), LayerCraft.OnKill(), Game.OnLoad(), Props.OnNumChange(), TraitAltar.OnOffer(), AI_Fish.ProgressFish.OnProgressComplete(), TaskBuild.OnProgressComplete(), TraitLicense.OnRead(), TraitScrollStatic.OnRead(), ConSleep.OnRemoved(), TraitPaintBoard.OnRenderExtra(), TraitTrapMine.OnStepped(), TraitGainPrecious.OnUse(), TraitHat.OnUse(), TraitPotionEmpty.OnUse(), RecipeManager.OnVersionUpdate(), ZoneEventMusic.OnVisit(), AttackProcess.Perform(), AttackProcess.PlayRangedAnime(), DramaOutcome.poppy_found(), ActEffect.Proc(), ActEffect.ProcAt(), InvOwner.Transaction.Process(), PurgeDuplicateArtifact(), TCOrbitChara.RefreshAll(), LayerCraft.RefreshCategory(), LayerCraftFloat.RefreshDisassemble(), UIRecipeInfo.RefreshList(), TraitDaggerGrave.RemainingSword(), SerializedCards.Restore(), AI_Haul.Run(), AI_Idle.Run(), AI_PlayMusic.Run(), GoalCombat.Run(), RecipeUpdater.RunRecipe(), TraitDetector.Search(), ActWait.SearchMedal(), SecondaryCompare(), Zone_CurryRuinDungeon.SetAlarm(), Portrait.SetChara(), TraitAltar.SetDeity(), Chara.SetMainElement(), CardActor.SetOwner(), Biography.SetPortrait(), Player.SetPriorityAction(), HitSummary.SetRecipe(), Chara.SetSource(), Thing.SetSource(), TaskHarvest.ShouldGenerateDismantled(), InvOwnerRecycle.ShouldShowGuide(), Chara.ShouldThrowAway(), Zone.Simulate(), DramaOutcome.sister_friend(), Tactics.Tactics(), DramaActor.Talk(), ActThrow.Throw(), AI_PlayMusic.ThrowReward(), Chara.TryPoisonPotion(), Chara.TryReservePickupTutorial(), Chara.TryTakeSharedItems(), TryUnrestrain(), Chara.TryUse(), GoalCombat.TryUseAbility(), CoreDebug.UpdateInput(), ElementContainerCard.ValueBonus(), and Element.BonusInfo.WriteNote().
bool Card.isDestroyed |
Definition at line 75 of file Card.cs.
Referenced by TaskBuild._GetHitResult(), _OnDeserialized(), AddThing(), RecipeCard.Build(), AI_Shopping.Buy(), Chara.CanPick(), FactionBranch.DailyOutcome(), Recipe.GetMaxCount(), Chara.GiveGift(), Chara.HoldCard(), TaskCraft.IsIngredientsValid(), AI_OpenGambleChest.IsValid(), Map.Load(), AM_Build.OnFinishProcessTiles(), Game.OnLoad(), AI_Fish.ProgressFish.OnProgressComplete(), InvOwner.OnShiftClick(), ActThrow.Perform(), UIRecipeInfo.Refresh(), BuildMenu.RefreshCategory(), Player.RefreshCurrentHotItem(), UIInventory.RefreshHighlight(), WidgetSearch.RefreshList(), AI_HaulResource.Run(), AI_Idle.Run(), AI_PlayMusic.Run(), AI_UseCrafter.Run(), TaskDump.Run(), ButtonGrid.SetCard(), ButtonGrid.SetCardGrid(), Thing.ShowSplitMenu(), Thing.ShowSplitMenu2(), ActThrow.Throw(), Chara.TryHoldCard(), LayerDragGrid.TryPutBack(), TryStackTo(), and FactionBranch.UpdateReqruits().
ICardParent Card.parent |
Definition at line 55 of file Card.cs.
Referenced by Props.Add(), Zone.AddCard(), Zone.AddGlobalCharasOnActivate(), AddThing(), DropdownGrid.BuildIngredients(), InvOwner.CanOpenContainer(), Thing.CanStackTo(), DamageHP(), CardRenderer.Draw(), CharaBody.Equip(), Player.EquipTool(), ThingContainer.GetDest(), Msg.GetName(), GetRoot(), GetRootCard(), IsExcludeFromCraft(), ThingContainer.IsFull(), InvOwner.ListInteractions(), Props.ListThingStack(), ModNum(), Chara.MoveZone(), AI_Drink.OnSetOwner(), AI_Read.OnSetOwner(), PropsManager.OnSetPlaceState(), InvOwner.OnShiftClick(), InvOwner.OnStartDrag(), Chara.Pick(), CardRenderer.PlayAnime(), ActEffect.Proc(), InvOwner.Transaction.Process(), Map.PutAway(), ActorEx.Refresh(), UIDragGridIngredients.Refresh(), UIInventory.RefreshHighlight(), AI_Drink.Run(), AI_Eat.Run(), AI_Equip.Run(), AI_Idle.Run(), AI_PlayMusic.Run(), AI_Read.Run(), AI_Steal.Run(), WidgetSearch.Search(), SetDirtyWeight(), SetPlaceState(), Props.ShouldListAsResource(), LayerCraftFloat.ShowContextMenu(), SpawnLoot(), ActThrow.Throw(), ToString(), Chara.TryEquipRanged(), Chara.TryHoldCard(), LayerDragGrid.TryPutBack(), ActRanged.TryReload(), and LayerInventory.TryShowGuide().
PlaceState Card.placeState |
Definition at line 83 of file Card.cs.
Referenced by _OnDeserialized(), _OnSerializing(), ActPlan._Update(), SerializedCards.Add(), Zone.AddCard(), AddThing(), Recipe.Build(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), TraitMap.GetRandomInstalled(), AI_Haul.GetThingToClean(), PropsManager.OnCardAddedToZone(), TraitGodStatue.OnChangeMaterial(), TraitHouseBoard.OnChangePlaceState(), TraitBoat.OnRemovedFromZone(), SetPlaceState(), and Zone.TryAddThing().
Definition at line 59 of file Card.cs.
Referenced by Map._AddCard(), TaskPoint._CanPerformTask(), AIWork._FuncWorkPoint(), Chara._Move(), _OnDeserialized(), InvOwnerChaosOffering._OnProcess(), _OnSerializing(), AM_Adv._OnUpdateInput(), TraitShrine._OnUse(), WidgetDate._Refresh(), ActPlan._Update(), Zone.Activate(), SerializedCards.Add(), Map.AddCardOnActivate(), Zone.AddGlobalCharasOnActivate(), AddThing(), PartialMap.Apply(), TraitHouseBoard.ApplyData(), Chara.ApplyDeathPenalty(), ActMelee.Attack(), AM_Adv.AxisMove(), Recipe.Build(), AI_Shopping.Buy(), MeetingManager.CallNext(), TraitTrolley.CanActivate(), TraitDoor.CanClose(), Chara.CanDuplicate(), Chara.CanInteractTo(), GoalManualMove.CanMove(), Chara.CanMoveTo(), ActBash.CanPerform(), ActKick.CanPerform(), ActRanged.CanPerform(), ActRush.CanPerform(), ActThrow.CanPerform(), Act.CanPerform(), Chara.CanPick(), Chara.CanReplace(), Chara.CanSee(), Player.CanSee(), Chara.CanSeeLos(), ActThrow.CanThrow(), QuestDefense.CanUpdateOnTalk(), TraitGeneratorWheel.CanUse(), TraitShackle.CanUse(), Zone.ClaimZone(), CoreDebug.COM_Teleport(), Trait.CookProgress(), TraitCrafter.Craft(), RecipeCard.Craft(), SpatialGen.CreateInstance(), AI_PracticeDummy.CreateProgress(), AI_Torture.CreateProgress(), Region.CreateRandomSite(), TraitNewZone.CreateZone(), FactionBranch.DailyOutcome(), ActEffect.DamageEle(), Chara.DestroyPath(), Die(), Dist(), ActionMode.DoFunc(), AI_Idle.DoSomethingToCharaInRadius(), AI_Idle.DoSomethingToNearChara(), BaseGameScreen.Draw(), BaseTileMap.Draw(), TileMapElona.Draw(), CardRenderer.Draw(), CharaRenderer.DrawHat(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), Player.DropReward(), EjectSockets(), WidgetMinimap.EmitParticle(), Player.EnterLocalZone(), ZonePreEnterBout.Execute(), ZonePreEnterBoutWin.Execute(), ZonePreEnterEncounter.Execute(), DramaOutcome.fiama_pet(), Chara.FindNearestNewEnemy(), Map.FindThing(), BaseGameScreen.Focus(), BaseGameScreen.FocusPC(), TraitBoat.ForeachDeck(), FactionBranch.GenerateGarbage(), DramaOutcome.get_scratch(), ActPlan.GetAction(), AI_Pray.GetAltar(), AI_Clean.GetCleanPoint(), AI_Goto.GetDestination(), AIAct.GetDestination(), Hobby.GetEfficiency(), BaseArea.GetEmptySeat(), TraitNewZone.GetExitPos(), TraitStairs.GetExitPos(), Chara.GetFirstStep(), TaskMine.GetHitResult(), FactionBranch.GetMailBoxPos(), CoreDebug.GetOrCreateDebugContainer(), Trait.GetPoint(), AI_Trolley.GetPoint(), FortuneRollData.GetPrize(), SurvivalManager.GetRandomPoint(), Trait.GetRandomPoint(), Zone.GetRandomVisitPos(), Chara.GetRevived(), Chara.GetRoomWork(), ZoneEventRaid.GetSpawnPos(), Zone.GetSpawnPos(), Chara.GetSubPassData(), TraitGeneMachine.GetTarget(), AI_Haul.GetThingToClean(), TaskHarvest.HarvestThing(), Chara.HasAccess(), Chara.HasHigherGround(), ZoneEventDefenseGame.Horn_Ally(), TraitFoodEggFertilized.Incubate(), Scene.Init(), AI_Goto.IsDestinationReached(), IsInMutterDistance(), TraitDoor.IsOpen(), TraitShackle.IsRestraining(), TraitDoor.IsValid(), Los.IsVisible(), Chara.Kick(), HomeResourceWorth.ListHeirloom(), Trait.ListPoints(), TraitLightSun.ListPoints(), Props.ListThingStack(), Region.ListTravelZones(), Chara.LookAt(), Map.MineFloor(), Player.ModKarma(), Chara.MoveNeighborDefinitely(), Chara.MoveRandom(), TraitNewZone.MoveZone(), TraitMoongate.MoveZone(), Trait.Offer(), Trait.OfferProcess(), AM_Adv.OnActivate(), WidgetArtTool.OnActivate(), TraitHitchingPost.OnActivateTrap(), FactionBranch.OnActivateZone(), Region.OnAdvanceHour(), FactionBranch.OnAfterSimulate(), AM_Adv.OnAfterUpdate(), Chara.OnBanish(), AM_Adv.OnBecomeNoGoal(), Zone_Nymelle.OnBeforeSimulate(), ConSleep.OnBeforeStart(), TraitHouseBoard.OnChangePlaceState(), QuestIntroInspector.OnComplete(), QuestVernis.OnComplete(), TaskDig.OnCreateProgress(), TaskHarvest.OnCreateProgress(), TaskMine.OnCreateProgress(), QuestDialog.OnDropReward(), TraitRollingFortune.OnEndAI(), ZoneEventRaid.OnKill(), ZoneEventSiege.OnKill(), ElementContainerCard.OnLevelUp(), ElementContainerZone.OnLevelUp(), Act.OnMarkMapHighlights(), ActBolt.OnMarkMapHighlights(), ActRush.OnMarkMapHighlights(), TraitAltar.OnOffer(), AM_Designation< T >.OnProcessTiles(), AM_MoveInstalled.OnProcessTiles(), AI_Fish.ProgressFish.OnProgressComplete(), AI_Sleep.OnProgressComplete(), QuestCraft.OnProgressComplete(), TaskBuild.OnProgressComplete(), TaskDig.OnProgressComplete(), TraitDeedRelocate.OnRead(), TraitDiary.OnRead(), TraitScrollStatic.OnRead(), ConSleep.OnRemoved(), ConSuspend.OnRemoved(), AM_Adv.OnRenderTile(), TraitFertilizer.OnSimulateHour(), GoalSleep.OnSimulatePosition(), QuestEscort.OnStart(), TraitNewZone.OnStepped(), TraitSwing.OnSteppedOut(), LayerCraftFloat.OnSwitchContent(), Scene.OnUpdate(), TraitDaggerGrave.OnUse(), TraitFarmChest.OnUse(), TraitGeneMachine.OnUse(), TraitGiftNewYear.OnUse(), TraitMannequin.OnUse(), TraitShackle.OnUse(), TraitStairsLocked.OnUse(), TraitContainer.Open(), DramaManager.ParseLine(), Act.Perform(), ActMissileBarrage.Perform(), ActMultihit.Perform(), ActRanged.Perform(), ActRush.Perform(), ActSummonGuard.Perform(), ActThrow.Perform(), ActWhirlwind.Perform(), HotItemActionSleep.Perform(), ActPlan.Item.Perform(), AttackProcess.Perform(), Zone_Dungeon.PlaceRail(), EffectIRenderer.Play(), CardRenderer.PlayAnime(), PlayEffect(), AttackProcess.PlayRangedAnime(), PlaySound(), Trait.PlayToggleEffect(), AttackProcess.Prepare(), AM_Adv.PressedActionMove(), FoodEffect.Proc(), ActEffect.Proc(), ActEffect.ProcAt(), InvOwner.Transaction.Process(), DramaOutcome.QuestExploration_AfterCrystal(), CoreDebug.QuickStart(), TraitBaseSpellbook.ReadFailEffect(), FactionBranch.Recruit(), Religion.Reforge(), ActorEx.Refresh(), LayerTravel.Refresh(), WidgetMouseover.Refresh(), AM_Adv.RefreshArrow(), AM_Region.RefreshArrow(), Zone.RefreshBGM(), LayerCraftFloat.RefreshCraft(), WidgetSearch.RefreshList(), BaseGameScreen.RefreshPosition(), GameScreenElona.RefreshPosition(), BaseGameScreen.RefreshWeather(), GameScreenElona.RefreshWeather(), Weather.RefreshWeather(), Map.Resize(), SerializedCards.Restore(), Zone.Revive(), Chara.Revive(), AI_ArmPillow.Run(), AI_Bladder.Run(), AI_Churyu.Run(), AI_Clean.Run(), AI_Cook.Run(), AI_Eat.Run(), AI_Fuck.Run(), AI_Haul.Run(), AI_Idle.Run(), AI_Massage.Run(), AI_Offer.Run(), AI_PassTime.Run(), AI_PlayMusic.Run(), AI_Shear.Run(), AI_Shopping.Run(), AI_Slaughter.Run(), AI_Steal.Run(), AI_TargetCard.Run(), AI_Torture.Run(), AI_UseCrafter.Run(), AIWork.Run(), GoalCombat.Run(), GoalManualMove.Run(), GoalSleep.Run(), TaskDump.Run(), TaskPoint.Run(), RecipeUpdater.RunDisassemble(), PartialMap.Save(), Map.Save(), ActWait.Search(), CharaRenderer.SetFirst(), SetPlaceState(), AM_Adv.SetPressedAction(), RegionPoint.SetRegionPoint(), WidgetHotbar.SetShortcutMenu(), UISong.SetSong(), TraitGeneratorWheel.ShouldWork(), AM_Adv.ShowAllAction(), LayerCraftFloat.ShowContextMenu(), Zone.Simulate(), Player.SimulateFaction(), CoreDebug.Spawn(), CoreDebug.SpawnBoss(), ButtonAbility.SpecialHoldAction(), SurvivalManager.StartRaid(), Chara.Stumble(), ConSleep.SuccubusVisit(), Chara.SyncRide(), Player.TargetRanged(), CoreDebug.TestSpawn(), ActThrow.Throw(), AI_PlayMusic.ThrowReward(), Chara.Tick(), ConFear.Tick(), ConMiasma.Tick(), ConSleep.Tick(), ConSuspend.Tick(), StanceSongSleep.TickSong(), StanceSongValor.TickSong(), TraitDoor.ToggleDoor(), TraitDoorSwing.ToggleDoor(), ToString(), Chara.ToString(), TraitSwitch.TryDisarmTrap(), Religion.TryGetGift(), AI_Goto.TryGoTo(), GoalCombat.TryMove(), GoalManualMove.TryMove(), Chara.TryMoveFrom(), Chara.TryMoveTowards(), AI_Shopping.TryRestock(), HotItemAct.TrySetAct(), HotItemHeld.TrySetAct(), TraitBed.TrySetAct(), TraitCanvas.TrySetAct(), TraitCoreZone.TrySetAct(), TraitHouseBoard.TrySetAct(), TraitNewZone.TrySetAct(), TraitRoomPlate.TrySetAct(), TraitWaystone.TrySetAct(), TraitCatalyst.TrySetHeldAct(), TraitToolBrush.TrySetHeldAct(), TraitToolButcher.TrySetHeldAct(), TraitToolShears.TrySetHeldAct(), Map.TryShatter(), Map.TrySmoothPick(), TraitSeed.TrySprout(), TraitTeleporter.TryTeleport(), GoalCombat.TryThrow(), ButtonAbility.TryUse(), ActRide.Unride(), GameUpdater.Update(), TraitFoodEgg.Update(), TraitSpotSpawn.Update(), GameUpdater.Update100ms(), CoreDebug.UpdateInput(), AM_Adv.UpdateLangWheel(), CharaRenderer.UpdatePosition(), WidgetDebug.UpdateText(), Chara.UseAbility(), VirtualRoom.VirtualRoom(), and ActEffect.Wish().
Props Card.props |
Definition at line 51 of file Card.cs.
Referenced by Props.Add(), ModNum(), Props.Remove(), RemoveThing(), and SetPlaceState().
CardRenderer Card.renderer |
Definition at line 61 of file Card.cs.
Referenced by Chara._Move(), ActPlan._Update(), GameDate.AdvanceMonth(), ActMelee.Attack(), RecipeCard.Build(), Chara.ChangeRarity(), BaseGameScreen.Draw(), CardRenderer.Draw(), CharaRenderer.DrawHeld(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), RecipeCard.GetRenderer(), BaseTileMap.GetThingPosition(), AM_Adv.OnActivate(), AM_Adv.OnBeforeUpdate(), TraitGodStatue.OnChangeMaterial(), BaseListPeople.OnClick(), TaskChopWood.OnCreateProgress(), TaskDig.OnCreateProgress(), TaskHarvest.OnCreateProgress(), TaskMine.OnCreateProgress(), TaskPlow.OnCreateProgress(), Map.OnDeactivate(), GrowSystemTree.OnHitFail(), EffectIRenderer.OnKill(), Zone.OnKillGame(), AM_MoveInstalled.OnProcessTiles(), AI_Fish.ProgressFish.OnProgress(), AI_Fish.ProgressFish.OnProgressComplete(), TaskBuild.OnProgressComplete(), ConFaint.OnRemoved(), CardActor.OnRender(), CharaActorPCC.OnRender(), CharaActorPCC.OnSetOwner(), TCOrbitChara.OnSetOwner(), TCOrbitThing.OnSetOwner(), EffectIRenderer.OnUpdate(), Scene.OnUpdate(), TraitPowerStatue.OnUse(), ActBash.Perform(), ActRanged.Perform(), EffectIRenderer.Play(), CardRenderer.PlayAnime(), PlayEffect(), AttackProcess.PlayRangedAnime(), BaseStats.PopText(), TraitEffect.Proc(), TCOrbitChara.Refresh(), TCOrbitThing.Refresh(), BaseGameScreen.RefreshPosition(), GameScreenElona.RefreshPosition(), Trait.RefreshRenderer(), TraitToolTorch.RefreshRenderer(), Trait.Refuel(), Zone.RemoveCard(), TraitDoor.RotateDoor(), AI_Bladder.Run(), AI_Deconstruct.Run(), AI_Fuck.Run(), AI_Massage.Run(), AI_OpenGambleChest.Run(), AI_Paint.Run(), AI_PlayMusic.Run(), AI_Shear.Run(), AI_Slaughter.Run(), AI_Steal.Run(), AI_UseCrafter.Run(), GoalWait.Run(), NoGoal.Run(), TaskClean.Run(), LayerPixelPaint.SetCanvas(), ConFaint.SetOwner(), ConSleep.SetOwner(), ActThrow.Throw(), Player.TooHeavyToMove(), CoreDebug.UpdateInput(), and WidgetDebug.UpdateText().
AIAct Card.reservedAct |
Definition at line 49 of file Card.cs.
Referenced by CanReserve(), and TryReserve().
float Card.roundTimer |
Definition at line 69 of file Card.cs.
Referenced by WidgetDebug.UpdateText().
List<int> Card.sockets |
Definition at line 47 of file Card.cs.
Referenced by _OnDeserialized(), AddSocket(), Thing.ApplyMaterial(), ApplySocket(), TraitKettle.CanCopy(), Duplicate(), EjectSockets(), TaskHarvest.HarvestThing(), TraitCrafter.IsIngredient(), LayerCraft.RefreshProduct(), and InvOwnerMod.ShouldShowGuide().
int Card.sortVal |
Definition at line 101 of file Card.cs.
Referenced by BaseListPeople.List(), HomeResourceWorth.ListHeirloom(), LayerDragGrid.SetInv(), LayerResource.ShowThings(), and CoreExtension.Sort().
ThingContainer Card.things = new ThingContainer() |
Definition at line 38 of file Card.cs.
Referenced by ThingContainer._List(), ThingContainer._ListCurrency(), _OnDeserialized(), AM_Adv._OnUpdateInput(), TraitGodStatue._OnUse(), BuildMenu._Search(), Zone.Activate(), Props.Add(), ThingContainer.AddFactory(), FactionBranch.AddMemeber(), AddThing(), CardManager.AssignUIDRecursive(), DramaCustomSequence.Build(), ActItem.BuildAct(), DropdownGrid.BuildIngredients(), AI_Shopping.Buy(), QuestCraft.CanDeliverToClient(), ActNTR.CanPerform(), InvOwner.CanShiftClick(), QuestLoytelFarm.CanUpdateOnTalk(), DramaOutcome.chara_hired_ticket(), DramaOutcome.check_sketch(), Create(), LayerInventory.CreateBuy(), ThingGen.CreateCardboardBox(), LayerInventory.CreateContainer(), AI_OpenLock.CreateProgress(), ThingGen.CreateTreasureContent(), FactionBranch.DailyOutcome(), QuestDeliver.Deliver(), Chara.Die(), Player.DropReward(), Duplicate(), DramaOutcome.duponne_capture(), ZonePreEnterBoutWin.Execute(), ZonePreEnterEncounter.Execute(), ThingContainer.Find(), ThingContainer.Find< T >(), Chara.FindAmmo(), Props.FindEmptyContainer< T >(), FindTool< T >(), AI_Fuck.Finish(), CoreDebug.Fix_LostCore(), ThingContainer.Foreach(), DNA.GenerateManiGene(), GoalAutoCombat.GetAbilities(), BaseTaskHarvest.GetBestTool(), TraitPainter.GetCanvas(), ThingContainer.GetCurrency(), GetCurrency(), ThingContainer.GetDest(), FactionBranch.GetMeal(), InvOwner.GetShitDestOwner(), ThingContainer.GetThingStack(), TaskDig.GetTreasureMap(), DramaOutcome.give_sketch_special(), Chara.GiveGift(), DramaOutcome.guild_mageTrial(), TraitFoodEggFertilized.Incubate(), QuestDeliver.IsDestThing(), InvOwner.Transaction.IsValid(), QuestDeliver.ListDestThing(), InvOwner.ListInteractions(), InvOwnerEquip.ListInteractions(), Props.ListThingStack(), TaskDump.ListThingsToPut(), Chara.MakeGrave(), ModCurrency(), WidgetEquip.OnActivate(), Player.OnAdvanceHour(), Faction.OnAdvanceMonth(), Chara.OnBanish(), Trait.OnBarter(), AM_Adv.OnBecomeNoGoal(), ContentCodex.OnClickAddCards(), QuestNasu.OnComplete(), TraitBaseContainer.OnCreate(), Player.OnCreateGame(), ShopTransaction.OnEndTransaction(), ZoneEventHarvest.OnLeaveZone(), Game.OnLoad(), Player.OnLoad(), AI_Fish.ProgressFish.OnProgressComplete(), TraitScrollStatic.OnRead(), ConSleep.OnRemoved(), ConWrath.OnRemoved(), InvOwner.OnShiftClick(), QuestFiamaLock.OnStart(), Player.OnStartNewGame(), TraitMannequin.OnUse(), TraitParcel.OnUse(), RecipeManager.OnVersionUpdate(), TraitContainer.Open(), UI.OpenFloatInv(), DramaManager.ParseLine(), ActDreamBug.Perform(), HotItemActionSleep.Perform(), HotItemEQSet.Perform(), LayerGacha.PlayGacha(), LayerGachaResult.PlayGacha(), InvOwner.PutBack(), DramaOutcome.QuestDefense_0(), CoreDebug.QuickStart(), WidgetCurrentTool.RebuildSlots(), UIRecipeInfo.Refresh(), UIMagicChest.RefreshBottom(), BuildMenu.RefreshCategory(), ButtonGrid.RefreshCraftable(), ThingContainer.RefreshGridRecursive(), LayerQuestBoard.RefreshHire(), Recipe.Ingredient.RefreshThing(), Props.Remove(), RemoveBacker(), RemoveThing(), RemoveThings(), SerializedCards.Restore(), Chara.Revive(), AI_Idle.Run(), AI_PlayMusic.Run(), AI_Steal.Run(), RecipeUpdater.RunDisassemble(), RecipeUpdater.RunRecipe(), Chara.ScaleByPrincipal(), UIMagicChest.Search(), WidgetSearch.Search(), ActWait.SearchMedal(), LayerDragGrid.SetInv(), CharaBody.SetOwner(), HitSummary.SetRecipe(), GameDate.ShipGoods(), GameDate.ShipPackages(), InvOwnerRecycle.ShouldShowGuide(), LayerCraftFloat.ShowContextMenu(), UIInventory.Sort(), Zone.SpawnLostItems(), ButtonAbility.SpecialHoldAction(), ConSleep.SuccubusVisit(), Map.TryAddRoom(), Zone.TryAddThingInSharedContainer(), Zone.TryAddThingInSpot< T >(), Player.TryEquipBait(), Zone.TryGetRestock< T >(), Zone.TryGetThingFromSharedContainer(), ThingGen.TryLickChest(), Zone.TryListThingsInSpot< T >(), Trait.TryOpenLock(), AI_Idle.TryPerformIdleUse(), ActPray.TryPray(), LayerDragGrid.TryProc(), Trait.TryRefuel(), TraitDeliveryChest.TrySetAct(), TraitToolTorch.TrySetHeldAct(), LayerInventory.TryShowGuide(), ThingContainer.TryStack(), Chara.TryTakeSharedItems(), GoalAutoCombat.TryUseRanged(), and TraitWrench.Upgrade().
Trait Card.trait |
Definition at line 53 of file Card.cs.
Referenced by Map._AddCard(), ThingGen._Create(), TaskBuild._GetHitResult(), TileType._HitTest(), AM_Build._IsRoofEditMode(), ThingContainer._List(), Chara._Move(), InvOwnerBlend._OnProcess(), InvOwnerChangeMaterial._OnProcess(), InvOwnerMod._OnProcess(), InvOwnerRefuel._OnProcess(), AM_Adv._OnUpdateInput(), BuildMenu._Search(), HotItemNoItem._TrySetAct(), ActPlan._Update(), Zone.Activate(), Scene.AddActorEx(), Cell.AddCard(), ThingContainer.AddFactory(), AddRune(), AddThing(), LayerSleep.Advance(), InvOwner.AllowHold(), InvOwnerCopyShop.AllowMoved(), PartialMap.Apply(), ApplySocket(), ApplyTrait(), ActMelee.Attack(), RecipeCard.Build(), ActItem.BuildAct(), VirtualDate.BuildSunMap(), FactionBranch.CalcInnIncome(), Chara.CanAcceptGift(), TraitNewZone.CanAutoEnter(), Thing.CanAutoFire(), HotItemHeld.CanChangeHeightByWheel(), TraitBrewery.CanChildDecay(), Trait.CanCook(), TraitKettle.CanCopy(), Chara.CanEat(), Player.CanExitBorder(), Trait.CanOffer(), InvOwner.CanOpenContainer(), ActRush.CanPerform(), AI_Steal.CanPerform(), TaskBaseBuild.CanPlaceCard(), TaskChopWood.CanProgress(), TaskHarvest.CanProgress(), AM_MoveInstalled.CanPutAway(), HotItemHeld.CanRotate(), TaskBuild.CanRotateBlock(), InvOwner.CanShiftClick(), TraitSalesTag.CanTagSale(), ActThrow.CanThrow(), CoreDebug.ChangeRace(), TraitSpotBiome.CountNotableThing(), Recipe.Craft(), RecipeCard.Craft(), Create(), LayerInventory.CreateBuy(), LayerInventory.CreateContainer(), Trait.CreateStock(), FactionBranch.DailyOutcome(), ActEffect.DamageEle(), Zone.Deactivate(), Chara.DestroyPath(), Die(), CardRenderer.Draw(), CharaRenderer.Draw(), CharaRenderer.DrawHeld(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), Chara.Drink(), Chara.DropThing(), CharaBody.Equip(), Player.EquipTool(), ZonePreEnterDigStairs.Execute(), Props.Find< T >(), ThingContainer.Find< T >(), ThingContainer.FindBest< T >(), Props.FindEmptyContainer< T >(), ThingContainer.FindStealable(), Map.FindThing(), Map.FindThing< T >(), Point.FindThing< T >(), FindTool< T >(), CoreDebug.Fix_LostCore(), GoalAutoCombat.GetAbilities(), HotItemHeld.GetAct(), InvOwner.GetAutoUseLang(), BaseTaskHarvest.GetBestTool(), TraitPainter.GetCanvas(), ThingContainer.GetDest(), Zone.GetElectricity(), BaseArea.GetEmptySeat(), TaskBuild.GetHitResult(), Chara.GetHoverText2(), Point.GetInstalled< T >(), GetLightRadius(), DramaCustomSequence.GetListGuide(), Thing.GetName(), LayerInteraction.GetPage(), GoalGraze.GetPos(), HotItemHeld.GetSelfAct(), ActionMode.GetSimpleText(), Zone.GetSpawnPos(), MapBounds.GetSpawnPos(), AM_Visibility.GetTarget(), BaseTileMap.GetThingPosition(), BaseTaskHarvest.GetToolEfficiency(), TaskDig.GetTreasureMap(), GetWindowSaveData(), Chara.GiveGift(), Zone.GrowPlants(), TaskHarvest.HarvestThing(), ActClearWater.HasWaterSource(), ActDrawWater.HasWaterSource(), Cell.HasZoneStairs(), AM_Copy.HitTest(), Scene.Init(), UIDragGridInfo.InitFuel(), QuestDeliver.IsDestThing(), ThingContainer.IsFull(), TraitCrafter.IsIngredient(), TraitToolTalisman.IsIngredient(), Point.IsInSpot< T >(), SourceElement.Row.IsMaterialEncAppliable(), InvOwner.Transaction.IsValid(), TaskDump.IsValidContainer(), Recipe.Ingredient.IsValidIngredient(), InvOwnerMod.IsValidRangedMod(), AI_Cook.IsValidTarget(), AI_Eat.IsValidTarget(), AI_Offer.IsValidTarget(), TraitWrench.IsValidTarget(), Act.IsValidTC(), AI_Steal.IsValidTC(), TraitManager.List< T >(), GenBounds.ListEmptyPoint(), HomeResourceWorth.ListHeirloom(), InvOwner.ListInteractions(), Map.ListThing< T >(), Point.ListThings< T >(), Props.ListThingStack(), TaskDump.ListThingsToPut(), WidgetEquip.OnActivate(), TraitManager.OnAddCard(), Trait.OnBarter(), AM_Adv.OnBecomeNoGoal(), Map.OnCardAddedToZone(), Map.OnCardRemovedFromZone(), TraitBrewery.OnChildDecay(), LayerCraft.OnClickCraft(), InvOwner.OnDrag(), ShopTransaction.OnEndTransaction(), CardRenderer.OnEnterScreen(), Affinity.OnGift(), Game.OnLoad(), ButtonGrid.OnMiddleClick(), AM_MoveInstalled.OnProcessTiles(), TaskBuild.OnProgressComplete(), TraitManager.OnRemoveCard(), ConSleep.OnRemoved(), ConTorch.OnRemoved(), CharaActorPCC.OnRender(), RecipeCard.OnRenderMarker(), ActionMode.OnRenderTile(), AM_Adv.OnRenderTile(), InspectGroupThing.OnSetActions(), HotItemHeld.OnSetCurrentItem(), AI_Read.OnSetOwner(), Zone.OnSimulateHour(), TraitAmmo.OnUse(), UI.OpenFloatInv(), ActRanged.Perform(), AttackProcess.Perform(), Chara.Pick(), Chara.PickHeld(), Zone_Dungeon.PlaceRail(), AttackProcess.Prepare(), ActEffect.Proc(), InvOwner.Transaction.Process(), Map.PutAway(), DramaOutcome.QuestDefense_0(), DramaOutcome.QuestDefense_1(), CoreDebug.QuickStart(), Scene.RebuildActorEx(), BranchMap.Refresh(), Cell.Refresh(), UIPlaceHelper.Refresh(), TCOrbitChara.RefreshAll(), TCOrbitThing.RefreshAll(), UIMagicChest.RefreshBottom(), BuildMenu.RefreshCategory(), LayerDragGrid.RefreshCost(), Player.RefreshCurrentHotItem(), Zone.RefreshElectricity(), UIInventory.RefreshMenu(), LayerCraft.RefreshProduct(), CardActor.RefreshSprite(), Map.RefreshSunMap(), Trait.Refuel(), Map.ReloadRoom(), Cell.RemoveCard(), Zone.RemoveCard(), RemoveThing(), Map.ResetEditorPos(), SerializedCards.Restore(), Chara.Revive(), ActionMode.RotateUnderMouse(), AI_Cook.Run(), AI_Eat.Run(), AI_Idle.Run(), AI_Offer.Run(), AI_Read.Run(), RecipeUpdater.RunRecipe(), PartialMap.Save(), Map.Save(), WidgetCurrentTool.Select(), ButtonGrid.SetCard(), AIWork.SetDestPos(), LayerAbility.SetDirty(), LayerCraft.SetFactory(), LayerDragGrid.SetInv(), LayerRegisterHotbar.SetItem(), CardRenderer.SetOwner(), CharaBody.SetOwner(), SetPlaceState(), ButtonGrid.SetRecipe(), CoreDebug.SetStartStockpile(), HotItemThing.SetSubText(), BaseTaskHarvest.SetTarget(), GameDate.ShipGoods(), TaskHarvest.ShouldGenerateDismantled(), PointTarget.ShouldIgnore(), InvOwnerBlend.ShouldShowGuide(), InvOwnerChangeMaterial.ShouldShowGuide(), InvOwnerCopyShop.ShouldShowGuide(), InvOwnerGive.ShouldShowGuide(), InvOwnerLighten.ShouldShowGuide(), InvOwnerReconstruction.ShouldShowGuide(), InvOwnerRecycle.ShouldShowGuide(), InvOwnerRefuel.ShouldShowGuide(), ThingContainer.ShouldShowOnGrid(), Chara.ShouldThrowAway(), TaskWater.ShouldWater(), TraitGeneratorWheel.ShouldWork(), Zone.Simulate(), Zone.SpawnAltar(), SpawnLoot(), Chara.Stumble(), UIInventory.SwitchTab(), Player.TargetRanged(), AM_Picker.TestThing(), ActThrow.Throw(), Chara.Tick(), Chara.TryAbsorbRod(), Map.TryAddRoom(), Zone.TryAddThingInSharedContainer(), Zone.TryAddThingInSpot< T >(), Chara.TryDropCarryOnly(), TaskHarvest.TryGetAct(), Zone.TryGetRestock< T >(), InvOwner.TryHold(), Zone.TryListThingsInSpot< T >(), TraitDoor.TryOpen(), AI_Idle.TryPerformIdleUse(), Chara.TryPoisonPotion(), HotItemHeld.TrySetAct(), TraitContainer.TrySetAct(), TraitNewZone.TrySetAct(), TraitSalesTag.TrySetHeldAct(), TraitTicketFurniture.TrySetHeldAct(), HotItemHeld.TrySetToolAct(), Map.TryShatter(), Zone.TrySpawnFollower(), CardRenderer.TrySpawnOrbit(), InvOwnerCraft.TryStartCraft(), Chara.TryTakeSharedItems(), TraitTeleporter.TryTeleport(), Chara.TryUse(), GoalCombat.TryUseAbility(), GoalAutoCombat.TryUseRanged(), CharaBody.Unequip(), TraitSpotBiome.Update(), CoreDebug.UpdateInput(), and VirtualRoom.VirtualRoom().
int Card.turn |
Definition at line 65 of file Card.cs.
Referenced by AM_Adv._OnUpdateInput(), RecipeCard.MakeDish(), RecipeCard.MixIngredients(), TraitChestPractice.OnSimulateHour(), LayerMiniGame.OnUpdateInput(), GoalCombat.TryMove(), and TraitTeleporter.TryTeleport().
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get |
Definition at line 2133 of file Card.cs.
Referenced by ConHallucination.OnRemoved(), and ConHallucination.SetOwner().
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getset |
Definition at line 289 of file Card.cs.
Referenced by _OnDeserialized(), and _OnSerializing().
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getset |
Definition at line 169 of file Card.cs.
Referenced by _OnDeserialized(), _OnSerializing(), and AI_Clean.GetCleanPoint().
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getset |
Definition at line 181 of file Card.cs.
Referenced by _OnDeserialized(), and _OnSerializing().
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get |
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getset |
Definition at line 229 of file Card.cs.
Referenced by SerializedCards.Add(), CardRenderer.Draw(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), Duplicate(), Cell.GetSurfaceHeight(), BaseTileMap.GetThingPosition(), AM_MoveInstalled.OnProcessTiles(), and SetPlaceState().
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getset |
Definition at line 1784 of file Card.cs.
Referenced by AttackProcess.Prepare(), and Trait.SetMainText().
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getset |
Definition at line 625 of file Card.cs.
Referenced by Create(), Trait.IsFuelEnough(), LayerDragGrid.RefreshCost(), LayerCraft.RefreshProduct(), and LayerCraft.SetFactory().
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getset |
Definition at line 277 of file Card.cs.
Referenced by Thing.CanStackTo(), CoreDebug.ChangeRace(), Duplicate(), CharaBody.Equip(), CharaBody.IsEquippable(), InvOwnerEquip.IsFailByCurse(), InvOwner.ListInteractions(), TraitDrink.OnBlend(), TraitWell.OnBlend(), InvOwner.OnDrag(), TraitDrink.OnDrink(), TraitAltar.OnOffer(), TraitScrollStatic.OnRead(), TraitItemProc.OnUse(), TraitMannequin.OnUse(), TraitScrollMapTreasure.OnUse(), ActZap.Perform(), HotItemEQSet.Perform(), ActEffect.Proc(), AI_UseCrafter.Run(), SetBlessedState(), ButtonGrid.SetCard(), Chara.ShouldEquip(), and TraitBaseSpellbook.TryProgress().
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getset |
Definition at line 1316 of file Card.cs.
Referenced by WindowChara.RefreshProfile(), and AI_Shopping.TryShop().
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getset |
Definition at line 1592 of file Card.cs.
Referenced by Thing.CanStackTo(), TraitFood.CanStackTo(), GameIndex.Create(), UICharaMaker.EditName(), CoreDebug.GetDebugContainer(), CoreDebug.GetOrCreateDebugContainer(), QuestDeliver.IsDestThing(), BaseListPeople.OnClick(), UICharaMaker.Refresh(), UIInventory.RefreshMenu(), Map.Save(), TraitBaseContainer.SetName(), TraitParcel.SetName(), and TryGetFoodName().
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getset |
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getset |
Definition at line 1460 of file Card.cs.
Referenced by ActMelee.Attack(), Trait.SetMainText(), and GoalAutoCombat.TryUseRanged().
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getset |
Definition at line 939 of file Card.cs.
Referenced by FactionBranch.CalcInnIncome(), TraitBed.CanAssign(), TraitBed.SetBedType(), TraitBed.SetName(), and TraitBed.TrySetAct().
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getset |
Definition at line 1280 of file Card.cs.
Referenced by ThingGen.CreateBill(), and InvOwnerDeliver.PayBill().
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getset |
Definition at line 1220 of file Card.cs.
Referenced by GuildFighter.CanGiveContribution(), CardRenderer.RefreshExtra(), and GoalCombat.Run().
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getset |
Definition at line 1892 of file Card.cs.
Referenced by TraitBed.AddHolder(), TraitBed.CanAssign(), TraitBed.ClearHolders(), TraitBed.GetHoverText(), TraitBed.HasHolder(), TraitBed.IsFull(), TraitBed.IsHolder(), TraitBed.RemoveHolder(), TraitBed.SetName(), and TraitBed.ValidateOwners().
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getset |
Definition at line 1268 of file Card.cs.
Referenced by InvOwnerRefuel._OnProcess(), TaskDrawWater.CanProgress(), TaskPourWater.CanProgress(), Thing.CanStackTo(), ActDrawWater.HasWaterSource(), Trait.IsFuelEnough(), TraitBaseSpellbook.ModCharge(), ModCharge(), Trait.OnBarter(), TaskPourWater.OnCreateProgress(), TraitBaseSpellbook.OnRead(), QuestFiamaLock.OnStart(), ActZap.Perform(), LayerCraft.RefreshProduct(), AI_UseCrafter.Run(), SecondaryCompare(), SetCharge(), Trait.SetMainText(), ConSleep.SuccubusVisit(), Chara.TryAbsorbRod(), Trait.TrySetToggleAct(), HotItemHeld.TrySetToolAct(), and Map.TryShatter().
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getset |
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getset |
Definition at line 1364 of file Card.cs.
Referenced by Duplicate(), and TraitWrench.Upgrade().
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getset |
Definition at line 1868 of file Card.cs.
Referenced by TraitWrench.Upgrade().
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getset |
Definition at line 1676 of file Card.cs.
Referenced by TraitDaggerGrave.OnUse().
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getset |
Definition at line 1808 of file Card.cs.
Referenced by Trait.OnBarter().
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getset |
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getset |
Definition at line 1232 of file Card.cs.
Referenced by TraitSpotBiome.CountNotableThing(), Trait.GetRestockedIcon(), Trait.GetTextRestock(), and Trait.OnBarter().
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getset |
Definition at line 1472 of file Card.cs.
Referenced by Player.OnAdvanceDay(), and WindowChara.RefreshNote().
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getset |
Definition at line 1484 of file Card.cs.
Referenced by GetDaysTogetherBonus(), FactionBranch.OnAdvanceDay(), and WindowChara.RefreshNote().
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getset |
Definition at line 1388 of file Card.cs.
Referenced by AttackProcess.Prepare().
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getset |
Definition at line 1880 of file Card.cs.
Referenced by InvOwnerGene._OnProcess(), DNA.CopyDNA(), TraitCrafter.Craft(), TraitGene.GetName(), TraitGene.GetValue(), InvOwnerGene.OnWriteNote(), ActEffect.Proc(), InvOwnerGene.ShouldShowGuide(), and TraitGene.WriteNote().
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getset |
Definition at line 1184 of file Card.cs.
Referenced by Thing.CanStackTo(), and TraitToolWaterPot.SetName().
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getset |
Definition at line 1700 of file Card.cs.
Referenced by HotItemNoItem._TrySetAct(), SerializedCards.Add(), AddEditorTag(), AM_EditMarker.GetSimpleText(), HasEditorTag(), RemoveEditorTag(), and CardInspector.SetCard().
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getset |
Definition at line 1712 of file Card.cs.
Referenced by SerializedCards.Add(), AM_EditMarker.GetSimpleText(), and CardInspector.SetCard().
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getset |
Definition at line 951 of file Card.cs.
Referenced by HotItemEQSet.Perform(), UIInventory.RefreshList(), RemoveThing(), ButtonGrid.SetCard(), and CharaBody.Unequip().
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getset |
Definition at line 1616 of file Card.cs.
Referenced by MakeRefFrom().
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getset |
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getset |
Definition at line 1328 of file Card.cs.
Referenced by FactionBranch.DailyOutcome(), AI_Shear.GetFurLv(), TraitToolShears.GetHeldEmo(), AI_Shear.GetText(), and AI_Slaughter.GetText().
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getset |
Definition at line 1844 of file Card.cs.
Referenced by InvOwnerGene._OnProcess(), DNA.Apply(), TraitGeneMachine.OnUse(), InvOwnerGene.OnWriteNote(), WindowCharaMini.Refresh(), and Tactics.Tactics().
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getset |
Definition at line 1664 of file Card.cs.
Referenced by TraitAbility.CreateAct(), TraitAbility.SetMainText(), and TraitAbility.SetName().
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getset |
Definition at line 1436 of file Card.cs.
Referenced by SerializedCards.Add(), Zone_Casino.OnActivate(), SerializedCards.Restore(), Zone.Revive(), and TraitSpecialLantern.TrySetAct().
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getset |
Definition at line 1580 of file Card.cs.
Referenced by SerializedCards.Add(), TraitAltar.CanOffer(), Element.IsActive(), ElementContainerFaction.IsEffective(), Trait.OfferProcess(), TraitAltar.OnImportMap(), TraitAltar.OnOffer(), ButtonElement.SetGrid(), and TraitAltar.SetName().
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getset |
Definition at line 1688 of file Card.cs.
Referenced by SerializedCards.Add(), and AM_EditMarker.GetSimpleText().
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getset |
Definition at line 1412 of file Card.cs.
Referenced by SerializedCards.Add(), and TraitFoodEggFertilized.CanStackTo().
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getset |
Definition at line 1496 of file Card.cs.
Referenced by LayerEditPCC.Activate(), GameIndex.Create(), and LayerEditPortrait.RefreshList().
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getset |
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getset |
Definition at line 1736 of file Card.cs.
Referenced by SerializedCards.Add(), Thing.CanStackTo(), TraitFood.CanStackTo(), ContentCodex.Collect(), DNA.CopyDNA(), RecipeCard.Craft(), FactionBranch.DailyOutcome(), CardRenderer.Draw(), HomeResourceWorth.ListHeirloom(), CraftUtil.MakeDish(), MakeFoodRef(), TraitDrinkMilkMother.OnDrink(), TraitFigure.OnSetCardGrid(), TraitContainer.Open(), Chara.Pick(), and TryGetFoodName().
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getset |
Definition at line 1748 of file Card.cs.
Referenced by Thing.CanStackTo().
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getset |
Definition at line 1640 of file Card.cs.
Referenced by Chara.GiveGift(), TraitBaseSpellbook.OnRead(), AM_Blueprint.OnSave(), TraitBaseContainer.SetName(), TraitBaseSpellbook.SetName(), TraitBlueprint.SetName(), TraitParcel.SetName(), and ActThrow.Throw().
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getset |
Definition at line 1652 of file Card.cs.
Referenced by ActPlan._Update().
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getset |
Definition at line 1556 of file Card.cs.
Referenced by CharaRenderer.SetOwner().
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getset |
Definition at line 1568 of file Card.cs.
Referenced by Person.GetDramaTitle().
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getset |
Definition at line 1532 of file Card.cs.
Referenced by Person.GetDramaTitle(), and Person.SetChara().
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getset |
Definition at line 1724 of file Card.cs.
Referenced by SerializedCards.Add(), ApplyTrait(), and AM_EditMarker.GetSimpleText().
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getset |
Definition at line 1256 of file Card.cs.
Referenced by Thing.CanStackTo(), Player.CreateEquip(), Player.OnAdvanceHour(), and DramaOutcome.QuestExploration_Drop1().
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getset |
Definition at line 1400 of file Card.cs.
Referenced by ButtonGrid.SetCard().
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getset |
Definition at line 1292 of file Card.cs.
Referenced by TraitChara.GetDramaText(), and CalcMoney.InvestShop().
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getset |
Definition at line 1083 of file Card.cs.
Referenced by UIDragGridIngredients.Refresh(), and LayerDragGrid.RefreshCost().
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getset |
Definition at line 1023 of file Card.cs.
Referenced by Chara.CanAcceptGift(), Chara.CanAcceptItem(), Chara.CanEat(), ActThrow.CanThrow(), Chara.DropThing(), Chara.FindBestFoodToEat(), Trait.GetFuelValue(), FactionBranch.GetMeal(), Chara.InstantEat(), QuestDeliver.IsDestThing(), QuestSupplyCat.IsDestThing(), IsExcludeFromCraft(), TraitCrafter.IsIngredient(), TraitRuneMold.IsIngredient(), InvOwner.Transaction.IsValid(), InvOwner.ListInteractions(), InvOwner.OnDrag(), InvOwner.Transaction.Process(), BuildMenu.RefreshCategory(), AI_Idle.Run(), ButtonGrid.SetCard(), Props.ShouldListAsResource(), InvOwnerRecycle.ShouldShowGuide(), HotItemHeld.TrySetAct(), TryStackTo(), and Chara.TryTakeSharedItems().
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getset |
Definition at line 1071 of file Card.cs.
Referenced by FactionBranch.OnSimulateDay(), and GoalIdle.Run().
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getset |
Definition at line 1095 of file Card.cs.
Referenced by ActPlan._Update(), and SerializedCards.Add().
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getset |
Definition at line 1352 of file Card.cs.
Referenced by Biography.GetAge(), ActEffect.Proc(), and Biography.SetAge().
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getset |
Definition at line 1035 of file Card.cs.
Referenced by Trait.TryOpenLock().
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getset |
Definition at line 963 of file Card.cs.
Referenced by Chara._Move(), DramaCustomSequence.Build(), AI_Shopping.Buy(), TraitGambleChest.CanStackTo(), ThingGen.CreateTreasureContent(), InvOwner.Transaction.IsValid(), AI_Steal.IsValidTC(), Props.ListThingStack(), ConSleep.OnRemoved(), TraitChestPractice.OnSimulateHour(), ZoneEventBeggerChest.OnTickRound(), CalcMoney.Picklock(), TraitBaseContainer.Prespawn(), BuildMenu.RefreshCategory(), Chara.Revive(), AI_OpenGambleChest.Run(), Zone.TryAddThingInSharedContainer(), TraitContainer.TryOpen(), Trait.TryOpenLock(), TraitContainer.TrySetAct(), and TraitDoor.TrySetAct().
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getset |
Definition at line 987 of file Card.cs.
Referenced by TaskCullLife.CanCull(), Zone.CountMinions(), Zone.ListMinions(), and Chara.MoveZone().
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getset |
Definition at line 1904 of file Card.cs.
Referenced by CraftUtil.WrapIngredient().
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Definition at line 1760 of file Card.cs.
Referenced by SerializedCards.Add(), TraitNote.CanStackTo(), and TraitNote.TrySetAct().
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Definition at line 1148 of file Card.cs.
Referenced by Thing.CanStackTo().
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Definition at line 1160 of file Card.cs.
Referenced by Thing.CanStackTo(), and CraftUtil.MixIngredients().
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Definition at line 1136 of file Card.cs.
Referenced by Thing.CanStackTo(), and TraitSpotBiome.CountNotableThing().
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Definition at line 1628 of file Card.cs.
Referenced by ActPlan._Update(), SerializedCards.Add(), Cell.GetObjName(), and TraitSeed.MakeSeed().
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Definition at line 1047 of file Card.cs.
Referenced by Trait.OnBarter().
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Definition at line 1304 of file Card.cs.
Referenced by TraitGodStatue._OnUse(), DNA.GenerateManiGene(), TraitSeed.LevelSeed(), and TraitSeed.MakeSeed().
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Definition at line 1916 of file Card.cs.
Referenced by TraitPainter.GetCanvas(), TraitCanvas.OnSetCardGrid(), CardActor.RefreshSprite(), LayerPixelPaint.SetCanvas(), and TraitCanvas.TrySetAct().
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Definition at line 1448 of file Card.cs.
Referenced by Chara.CanReplace(), Zone.CountMinions(), Chara.HasMinion(), Zone.ListMinions(), Chara.MoveZone(), ActEffect.ProcAt(), and AI_Idle.Run().
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Definition at line 1832 of file Card.cs.
Referenced by WindowCharaMini.Refresh().
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Definition at line 1011 of file Card.cs.
Referenced by FactionBranch.DailyOutcome(), and FactionBranch.OnAfterSimulate().
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Definition at line 1376 of file Card.cs.
Referenced by ChangeWeight().
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Definition at line 1820 of file Card.cs.
Referenced by LayerInventory.CreateContainer(), LayerInventory.CreateContainer< T >(), and GetWindowSaveData().
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Definition at line 2037 of file Card.cs.
Referenced by ActMelee.Attack(), AI_Shopping.Buy(), Chara.CanAcceptItem(), CanAddRune(), TraitDrink.CanBlend(), TraitWell.CanBlend(), RecipeCard.Craft(), Create(), FactionBranch.DailyOutcome(), CardRenderer.Draw(), BaseTileMap.DrawTile(), CharaBody.Equip(), ThingContainer.GetDest(), Religion.GetOfferingValue(), TraitTicketFurniture.GetPrice(), TraitBrewery.GetProductID(), CharaBody.GetSlot(), TaskBuild.GetText(), QuestSupplyCat.IsDestThing(), Recipe.Ingredient.IsValidIngredient(), Props.ListThingsInCategory(), Props.ListThingStack(), TaskDump.ListThingsToPut(), Trait.OnBarter(), TraitBrewery.OnChildDecay(), InvOwner.OnDrag(), Affinity.OnGift(), Props.OnNumChange(), AttackProcess.Prepare(), AttackProcess.ProcShieldEncs(), ThingContainer.RefreshGrid(), UIInventory.RefreshList(), AI_Idle.Run(), AI_Steal.Run(), AI_UseCrafter.Run(), Chara.ShouldEquip(), InvOwnerChangeMaterial.ShouldShowGuide(), InvOwnerDeliver.ShouldShowGuide(), InvOwnerDeliverBox.ShouldShowGuide(), InvOwnerEnchant.ShouldShowGuide(), InvOwnerLighten.ShouldShowGuide(), InvOwnerReconstruction.ShouldShowGuide(), InvOwnerRecycle.ShouldShowGuide(), Chara.ShouldThrowAway(), ActThrow.Throw(), Zone.TryAddThingInSharedContainer(), Chara.TryEquip(), Zone.TryGetRestock< T >(), Chara.TryPutSharedItems(), Chara.TryReservePickupTutorial(), TraitToolHammerStrip.TrySetHeldAct(), Map.TryShatter(), and LayerInventory.TryShowGuide().
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Definition at line 2043 of file Card.cs.
Referenced by Map._AddCard(), WidgetDate._Refresh(), Map._RemoveCard(), CardRenderer.Draw(), CharaRenderer.DrawHeld(), ActionMode.GetSimpleText(), ActorEx.GetVolume(), CharaActorPCC.OnRender(), TraitClock.OnSimulateHour(), TraitFertilizer.OnSimulateHour(), TraitGenerator.OnSimulateHour(), Fov.Perform(), CardActor.RefreshSprite(), AI_Idle.Run(), PointTarget.ShouldIgnore(), ConSuffocation.Tick(), ConWet.Tick(), AI_Goto.TryGoTo(), TraitDoor.TryOpen(), Trait.TryToggle(), and CharaRenderer.UpdatePosition().
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Definition at line 2335 of file Card.cs.
Referenced by AI_Fuck.Finish(), Chara.GiveGift(), CalcMoney.Invest(), CalcMoney.Negotiate(), Affinity.OnTalkRumor(), AI_Fuck.Run(), ConWeapon.SetOwner(), Chara.Sniff(), ConChampagne.Tick(), and CalcMoney.Whore().
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Definition at line 2057 of file Card.cs.
Referenced by InvOwnerBlend._OnProcess(), ActPlan._Update(), SerializedCards.Add(), Props.Add(), Cell.AddCard(), Zone.AddCard(), Map.AddCardOnActivate(), InvOwner.AllowHold(), Feat.Apply(), ApplyEditorTags(), ApplyElementEffect(), Thing.ApplyMaterialElements(), ActMelee.Attack(), GuildFighter.CanGiveContribution(), ActNTR.CanPerform(), ActRestrain.CanPerform(), Chara.CanSee(), Chara.CanSeeLos(), InvOwner.CanShiftClick(), TraitSalesTag.CanTagSale(), Faction.CountMembers(), ActEffect.DamageEle(), DamageHP(), Chara.DoHostileAction(), DragItemCard.DragInfo.DragInfo(), CardRenderer.Draw(), AI_Fuck.Finish(), Biography.Generate(), AI_Shear.GetFur(), LayerInspect.GetItem(), CardRow.GetName(), CardRenderer.GetPref(), Chara.GoHostile(), InvOwner.Grab(), Chara.HasHigherGround(), ElementContainer.ListElements(), InvOwner.ListInteractions(), MakeFoodFrom(), ElementContainer.ModExp(), Trait.OnBarter(), AI_Slaughter.OnCancelOrSuccess(), Map.OnCardAddedToZone(), Map.OnCardRemovedFromZone(), InvOwner.OnClick(), InvOwner.OnDrag(), SurvivalManager.OnExpandFloor(), ElementContainerCard.OnLevelDown(), ElementContainerCard.OnLevelUp(), AM_MoveInstalled.OnProcessTiles(), ItemGeneral.OnRefreshPref(), ActChat.Perform(), ActDreamBug.Perform(), ActKick.Perform(), ActNTR.Perform(), ActRanged.Perform(), ActRestrain.Perform(), ActRush.Perform(), ActEffect.Proc(), ActEffect.ProcAt(), InvOwner.Transaction.Process(), InvOwner.PutBack(), CardRenderer.RefreshExtra(), Props.Remove(), Cell.RemoveCard(), RemoveThing(), SerializedCards.Restore(), AI_AttackHome.Run(), AI_Shear.Run(), AI_Slaughter.Run(), AI_Steal.Run(), GoalSiege.Run(), ButtonGrid.SetBodySlot(), ButtonGeneral.SetCard(), Portrait.SetChara(), Meeting.SetChara(), PointTarget.ShouldIgnore(), ActThrow.Throw(), TryMakeRandomItem(), Trait.TrySetAct(), TraitLeash.TrySetHeldAct(), TraitStethoscope.TrySetHeldAct(), TraitWhipLove.TrySetHeldAct(), Map.TryShatter(), ElementContainerCard.ValueBonus(), and Thing.WriteNote().
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Definition at line 2029 of file Card.cs.
Referenced by Thing.CanStackTo(), CharaBody.GetWeight(), CharaBody.IsTooHeavyToEquip(), Zone_Tent.OnBeforeDeactivate(), AI_Fish.ProgressFish.OnProgressComplete(), AI_Steal.Run(), and ButtonGrid.SetCard().
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Definition at line 2000 of file Card.cs.
Referenced by UICurrency.Build(), AI_Fish.ProgressFish.OnProgressComplete(), and AttackProcess.Prepare().
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Definition at line 217 of file Card.cs.
Referenced by ChangeMaterial(), Duplicate(), TaskHarvest.HarvestThing(), and TryStackTo().
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Definition at line 2409 of file Card.cs.
Referenced by SerializedCards.Add().
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Definition at line 2323 of file Card.cs.
Referenced by ApplyProtection(), AttackProcess.Prepare(), GoalCombat.Run(), and TraitSwitch.TryDisarmTrap().
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Definition at line 145 of file Card.cs.
Referenced by SerializedCards.Add(), CardRenderer.Draw(), CharaRenderer.DrawHeld(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), Duplicate(), TraitNewZone.GetExitPos(), MapBounds.GetSpawnPos(), BaseTileMap.GetThingPosition(), TraitDoor.IsOpen(), TraitDoor.IsValid(), TCExtra.OnDraw(), AM_MoveInstalled.OnProcessTiles(), TraitRoadSign.OnRenderTile(), Zone_Dungeon.PlaceRail(), CardActor.RefreshSprite(), RecipeCard.Rotate(), TraitDoor.RotateDoor(), ConSleep.Tick(), TraitPillowStrange.TrySetAct(), TraitSeed.TrySprout(), CoreDebug.UpdateInput(), and WidgetDebug.UpdateText().
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Definition at line 601 of file Card.cs.
Referenced by Trait.TrySetToggleAct().
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Definition at line 2319 of file Card.cs.
Referenced by AttackProcess.Prepare().
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Definition at line 2313 of file Card.cs.
Referenced by Thing.GetName().
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Definition at line 1928 of file Card.cs.
Referenced by Recipe.GetColorMaterial(), Recipe.GetDefaultColor(), TaskPourWater.OnCreateProgress(), TraitToolWaterPot.SetName(), and ActionMode.UpdateInput().
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Definition at line 325 of file Card.cs.
Referenced by SerializedCards.Add(), AddRune(), ActMelee.Attack(), TraitTrainingDummyArmor.CalcPV(), Thing.CanStackTo(), TraitCrafter.Craft(), Duplicate(), GrowSystem.EqualizePlants(), Element.GetMaterialSourceValue(), Cell.GetObjName(), TraitMod.GetValue(), TraitSeed.LevelSeed(), CraftUtil.MakeDish(), TraitSeed.MakeSeed(), ModEncLv(), TraitDrinkMilkMother.OnDrink(), GrowSystemPasture.OnMineObj(), TraitAltar.OnOffer(), AttackProcess.Prepare(), ActEffect.Proc(), AI_Idle.Run(), SecondaryCompare(), SetEncLv(), and TraitToolHammerStrip.TrySetHeldAct().
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Definition at line 2325 of file Card.cs.
Referenced by AI_Fuck.Finish(), and ConPoison.Tick().
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Definition at line 2073 of file Card.cs.
Referenced by AM_Adv._OnUpdateInput(), HotItemNoItem._TrySetAct(), FactionBranch.AutoClean(), AI_Shopping.Buy(), ActThrow.CanPerform(), Chara.CanPick(), AI_TargetCard.CanProgress(), TaskHarvest.CanProgress(), ActThrow.CanThrow(), QuestDefense.CanUpdateOnTalk(), FactionBranch.DailyOutcome(), ActEffect.DamageEle(), CardRenderer.Draw(), EjectSockets(), AI_Fuck.Finish(), FactionBranch.GenerateGarbage(), TaskHarvest.GetHitResult(), Scene.Init(), TaskDump.IsValidContainer(), AI_Deconstruct.IsValidTarget(), AI_Slaughter.IsValidTC(), AI_Slaughter.OnCancelOrSuccess(), AI_UseCrafter.OnEnd(), TraitRollingFortune.OnEndAI(), CharaRenderer.OnEnterScreen(), AM_Build.OnFinishProcessTiles(), CardRenderer.OnLeaveScreen(), AI_Sleep.OnProgressComplete(), TaskMoveInstalled.OnProgressComplete(), ConSleep.OnRemoved(), TraitGiftNewYear.OnUse(), TraitItemProc.OnUse(), SourcePrefInspector.OnValidate(), TraitContainer.Open(), ActRush.Perform(), ActThrow.Perform(), EffectIRenderer.Play(), ActEffect.Proc(), UIRecipeInfo.Refresh(), WidgetMouseover.Refresh(), BuildMenu.RefreshCategory(), AI_Churyu.Run(), AI_Cook.Run(), AI_Equip.Run(), AI_Grab< T >.Run(), AI_Haul.Run(), AI_Idle.Run(), AI_Mofu.Run(), AI_Offer.Run(), AI_PlayMusic.Run(), AI_Shopping.Run(), AI_Steal.Run(), AI_TargetCard.Run(), AI_Torture.Run(), AI_Trolley.Run(), AI_UseCrafter.Run(), GoalCombat.Run(), TaskMoveInstalled.Run(), AIWork.SetDestPos(), AI_PlayMusic.ThrowReward(), HotItemAct.TrySetAct(), TraitCatalyst.TrySetHeldAct(), and Thing.WriteNote().
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Definition at line 397 of file Card.cs.
Referenced by AddExp(), Duplicate(), WidgetExp.Refresh(), WidgetExpHome.Refresh(), and WindowChara.RefreshNote().
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Definition at line 1996 of file Card.cs.
Referenced by AddExp(), Chara.GiveGift(), WidgetExp.Refresh(), WidgetExpHome.Refresh(), and WindowChara.RefreshNote().
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Definition at line 2285 of file Card.cs.
Referenced by Region.CreateRandomSite(), ZonePreEnterEncounter.Execute(), Quest.Init(), CraftUtil.MixIngredients(), and Thing.WriteNote().
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Definition at line 373 of file Card.cs.
Referenced by LevelUp(), InvOwnerGene.OnWriteNote(), ButtonElement.Refresh(), WidgetExp.Refresh(), WidgetExpHome.Refresh(), WindowCharaMini.Refresh(), and WindowChara.RefreshFeatMode().
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Definition at line 2103 of file Card.cs.
Referenced by CardRenderer.Draw(), BaseTileMap.DrawTile(), BaseTileMap.GetThingPosition(), TraitPaintBoard.OnRenderExtra(), and CoreDebug.UpdateInput().
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Definition at line 517 of file Card.cs.
Referenced by BaseTileMap.DrawTile(), AM_MoveInstalled.OnProcessTiles(), RecipeCard.OnRenderMarker(), SerializedCards.Restore(), and SetPlaceState().
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Definition at line 253 of file Card.cs.
Referenced by BaseTileMap.DrawTile(), RecipeCard.OnRenderMarker(), and SetPlaceState().
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Definition at line 265 of file Card.cs.
Referenced by BaseTileMap.DrawTile(), RecipeCard.OnRenderMarker(), SerializedCards.Restore(), and SetPlaceState().
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Definition at line 193 of file Card.cs.
Referenced by Create(), Chara.OnCreate(), Thing.OnCreate(), and ActEffect.Proc().
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Definition at line 2353 of file Card.cs.
Referenced by HitSummary.CanExecute(), TraitBoat.ForeachDeck(), TaskMoveInstalled.Run(), AM_Adv.ShowAllAction(), and TraitNewZone.TrySetAct().
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Definition at line 2411 of file Card.cs.
Referenced by CardRenderer.GetPref(), ActEffect.Proc(), HotItemAct.TrySetAct(), and TraitCatalyst.TrySetHeldAct().
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Definition at line 901 of file Card.cs.
Referenced by Zone.AddCard().
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Definition at line 2317 of file Card.cs.
Referenced by AttackProcess.Prepare().
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Definition at line 241 of file Card.cs.
Referenced by AM_Adv._OnUpdateInput(), FactionBranch.AddMemeber(), ActItem.BuildAct(), AttackProcess.CalcHit(), Create(), DamageHP(), GoalAutoCombat.GoalAutoCombat(), HealHP(), TraitGenerator.ModHP(), ButtonRoster.Refresh(), WidgetHP.Refresh(), ButtonGridExt.Refresh(), TCOrbitChara.RefreshAll(), AI_Idle.Run(), GoalCombat.Run(), ItemGeneral.SetChara(), SetLv(), Zone.Simulate(), ActThrow.Throw(), ConBleed.Tick(), and GoalCombat.TryUseAbility().
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Definition at line 133 of file Card.cs.
Referenced by Thing.CanStackTo(), ChangeMaterial(), Create(), and Duplicate().
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Definition at line 361 of file Card.cs.
Referenced by SerializedCards.Add(), Thing.CanStackTo(), Duplicate(), TraitTrolley.GetIdSound(), HomeResourceWorth.ListHeirloom(), TraitFoodEggFertilized.MakeBaby(), TraitDrinkMilkMother.OnDrink(), and AM_MoveInstalled.SetTarget().
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Definition at line 505 of file Card.cs.
Referenced by ActPlan._Update().
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Definition at line 637 of file Card.cs.
Referenced by BaseTileMap.DrawTile(), BaseTileMap.GetThingPosition(), and AM_MoveInstalled.OnProcessTiles().
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Definition at line 1930 of file Card.cs.
Referenced by DragItemCard.DragInfo.DragInfo(), ItemPosition.Get(), ThingContainer.IsOccupied(), InvOwner.ListInteractions(), Game.OnLoad(), HotItemEQSet.Perform(), WidgetCurrentTool.RebuildSlots(), ThingContainer.RefreshGrid(), and ThingContainer.TryStack().
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Definition at line 1942 of file Card.cs.
Referenced by DragItemCard.DragInfo.DragInfo(), ThingContainer.IsOccupied(), ThingContainer.IsOverflowing(), InvOwner.ListInteractions(), Game.OnLoad(), ThingContainer.OnRemove(), HotItemEQSet.Perform(), Chara.PickHeld(), WidgetCurrentTool.RebuildSlots(), BuildMenu.RefreshCategory(), RemoveThing(), ButtonGrid.SetCard(), UIInventory.Sort(), and ThingContainer.TryStack().
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Definition at line 685 of file Card.cs.
Referenced by TraitDrink.CanBlend(), ActEffect.Proc(), and Chara.TryUse().
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Definition at line 2237 of file Card.cs.
Referenced by TaskMine.GetHitResult(), Stats.Mod(), TaskDig.OnProgressComplete(), TaskMine.OnProgressComplete(), and Map.TrySmoothPick().
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Definition at line 2115 of file Card.cs.
Referenced by ActMelee.Attack(), ActMelee.CanPerform(), ActRanged.CanPerform(), ActRestrain.CanPerform(), ActEffect.DamageEle(), Chara.HoldCard(), AI_Shear.IsValidTC(), ActMultihit.Perform(), ActRanged.Perform(), ActWhirlwind.Perform(), AI_PracticeDummy.Run(), AI_Shear.Run(), GoalSiege.Run(), and ActThrow.Throw().
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Definition at line 2235 of file Card.cs.
Referenced by RecipeCard.Craft(), FactionBranch.DailyOutcome(), Chara.GiveGift(), ModEncLv(), ActEffect.Proc(), SetBlessedState(), Chara.ShouldThrowAway(), and Chara.TryPutSharedItems().
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Definition at line 925 of file Card.cs.
Referenced by TraitSpecialLantern.OnCreate(), SerializedCards.Restore(), and Zone.Revive().
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Definition at line 2241 of file Card.cs.
Referenced by TraitWell.OnBlend().
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Definition at line 733 of file Card.cs.
Referenced by TraitGenerator.ModHP(), TraitGenerator.OnSimulateHour(), and TraitGenerator.SetName().
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Definition at line 433 of file Card.cs.
Referenced by CardRenderer.OnEnterScreen().
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Definition at line 2071 of file Card.cs.
Referenced by SerializedCards.Add(), Props.Add(), Cell.AddCard(), Map.AddCardOnActivate(), InvOwner.AllowHold(), ApplyElementEffect(), ApplyTrait(), ActMelee.Attack(), Trait.CanOffer(), ActKick.CanPerform(), ActNTR.CanPerform(), AM_MoveInstalled.CanPutAway(), Chara.CanSee(), InvOwner.CanShiftClick(), TraitSalesTag.CanTagSale(), AM_MoveInstalled.CheckEnemyNearBy(), LayerInventory.CreateContainer(), ActEffect.DamageEle(), DamageHP(), Chara.DoHostileAction(), CardRenderer.Draw(), CharaRenderer.DrawHeld(), GetBestAttribute(), ThingContainer.GetDest(), LayerInspect.GetItem(), Msg.GetName(), CardRow.GetName(), BaseTileMap.GetThingPosition(), HealHPHost(), ActMelee.HideHint(), AM_MoveInstalled.HitTest(), Chara.HoldCard(), Act.IsValidTC(), MakeFoodFrom(), MakeRefFrom(), ElementContainer.ModExp(), ModExp(), Map.OnCardAddedToZone(), Map.OnCardRemovedFromZone(), InvOwner.OnClick(), CardRenderer.OnEnterScreen(), ElementContainerCard.OnLevelDown(), ElementContainerCard.OnLevelUp(), Props.OnNumChange(), AM_MoveInstalled.OnProcessTiles(), ItemGeneral.OnRefreshPref(), ActDreamBug.Perform(), ActRanged.Perform(), ActRush.Perform(), Chara.PickHeld(), InvOwner.Transaction.Process(), Map.PutAway(), UIInventory.RefreshMenu(), Props.Remove(), Cell.RemoveCard(), Zone.RemoveCard(), RemoveThing(), SerializedCards.Restore(), SetLv(), CardRenderer.SetOwner(), PointTarget.ShouldIgnore(), ActThrow.Throw(), CardInspector.Traits(), Map.TryShatter(), CardRenderer.TrySpawnOrbit(), RecipeCard.WriteNote(), and Thing.WriteNote().
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Definition at line 2077 of file Card.cs.
Referenced by AddThing(), Chara.CanAcceptGift(), RecipeCard.Craft(), ThingGen.CreateTreasureContent(), ThingContainer.FindStealable(), ThingContainer.GetDest(), QuestDeliver.IsDestThing(), TraitWrench.IsValidTarget(), Trait.OnBarter(), ThingContainer.RefreshGridRecursive(), RemoveThing(), SerializedCards.Restore(), Chara.Revive(), ButtonGrid.SetCard(), SpawnLoot(), and Zone.TryAddThingInSpot< T >().
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Definition at line 877 of file Card.cs.
Referenced by TraitAltar.CanOffer(), Thing.CanStackTo(), EjectSockets(), Chara.GiveGift(), TaskHarvest.HarvestThing(), TraitBrewery.OnChildDecay(), AttackProcess.Perform(), and ActEffect.Proc().
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Definition at line 793 of file Card.cs.
Referenced by TraitKettle.CanCopy(), and Thing.CanStackTo().
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Definition at line 2243 of file Card.cs.
Referenced by InvOwner.AllowHold(), Chara.GiveGift(), and SpawnLoot().
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Definition at line 2097 of file Card.cs.
Referenced by CardRenderer.Draw().
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Definition at line 2275 of file Card.cs.
Referenced by Chara.CanEat(), Thing.CanStackTo(), RecipeCard.Craft(), Religion.GetOfferingValue(), TaskHarvest.HarvestThing(), ButtonGrid.SetCard(), Chara.ShouldThrowAway(), and Zone.TryAddThingInSharedContainer().
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Definition at line 445 of file Card.cs.
Referenced by BaseTileMap.DrawTile(), TileMapElona.DrawTile(), AI_Deconstruct.IsValidTarget(), and InspectGroupThing.OnSetActions().
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Definition at line 2099 of file Card.cs.
Referenced by ActMelee.Attack().
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Definition at line 457 of file Card.cs.
Referenced by Thing.CanStackTo(), Recipe.GetColorMaterial(), Recipe.GetDefaultColor(), Game.OnLoad(), TraitToolBrushStrip.TrySetHeldAct(), and ActionMode.UpdateInput().
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Definition at line 2161 of file Card.cs.
Referenced by RecipeCard.Craft(), SourceElement.Row.IsMaterialEncAppliable(), TraitDrink.OnBlend(), InvOwner.OnStartDrag(), AI_Idle.Run(), InvOwnerReconstruction.ShouldShowGuide(), and SpawnLoot().
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Definition at line 2205 of file Card.cs.
Referenced by Chara.GiveGift(), ActEffect.Proc(), SpawnLoot(), Chara.TryTakeSharedItems(), and Chara.TryUse().
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Definition at line 2217 of file Card.cs.
Referenced by TraitDrink.CanBlend(), TaskHarvest.GetIdDismantled(), SourceElement.Row.IsMaterialEncAppliable(), ModEncLv(), LayerCraft.RefreshProduct(), SetBlessedState(), and ButtonGrid.SetCard().
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Definition at line 649 of file Card.cs.
Referenced by ActPlan._Update(), Cell.CanSuffocate(), Create(), BaseTileMap.DrawTile(), and Cell.GetSurfaceHeight().
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Definition at line 2163 of file Card.cs.
Referenced by TraitDreamBug.CanBlend(), TraitDrink.CanBlend(), TaskHarvest.HarvestThing(), Trait.OnBarter(), TraitBrewery.OnChildDecay(), Chara.ShouldThrowAway(), and Map.TryShatter().
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Definition at line 2239 of file Card.cs.
Referenced by Element.GetMaterialSourceValue(), HomeResourceWorth.ListHeirloom(), ActThrow.Throw(), and TraitEcoMark.TrySetHeldAct().
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Definition at line 781 of file Card.cs.
Referenced by InvOwner.AllowHold(), Thing.CanStackTo(), ZonePreEnterBoutWin.Execute(), AI_Idle.Run(), ButtonGrid.SetCard(), Chara.ShouldThrowAway(), and SpawnLoot().
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Definition at line 529 of file Card.cs.
Referenced by TraitDoor.CanClose(), Chara.CanSee(), Chara.CanSeeLos(), Chara.FindNewEnemy(), Point.ListCards(), Point.ListThings< T >(), Point.ListVisibleCards(), Cell.Refresh(), TCOrbitChara.Refresh(), TCOrbitThing.Refresh(), SerializedCards.Restore(), GoalCombat.Run(), ActWait.SearchMedal(), PointTarget.ShouldIgnore(), Chara.ShowDialog(), TaskHarvest.TryGetAct(), TraitToolBrushStrip.TrySetHeldAct(), and TraitToolHammerStrip.TrySetHeldAct().
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Definition at line 119 of file Card.cs.
Referenced by ActPlan._Update(), GoalAutoCombat.GetAbilities(), InvOwner.OnShiftClick(), Chara.PickHeld(), ThingContainer.ShouldShowOnGrid(), Chara.TryGetThrowable(), and GoalAutoCombat.TryUseRanged().
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Definition at line 2365 of file Card.cs.
Referenced by ActItem.BuildAct(), ThingContainer.GetThingStack(), QuestDeliver.IsDestThing(), TraitAltar.OnOffer(), InvOwner.Transaction.Process(), ButtonGrid.SetCard(), ButtonElement.SetGrid(), Trait.SetMainText(), TraitBaseSpellbook.SetName(), InvOwnerIdentify.ShouldShowGuide(), and Chara.TryTakeSharedItems().
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Definition at line 2369 of file Card.cs.
Referenced by Chara._Move(), ActPlan._Update(), TraitHouseBoard.ApplyData(), FactionBranch.CalcInnIncome(), TraitTrolley.CanActivate(), Cell.CanSuffocate(), TraitSalesTag.CanTagSale(), QuestSharedContainer.CanUpdateOnTalk(), QuestShippingChest.CanUpdateOnTalk(), TraitGamble.CanUse(), TraitGeneMachine.CanUse(), TraitGeneratorWheel.CanUse(), TraitItem.CanUse(), TraitLoytelMart.CanUse(), TraitMoongate.CanUse(), TraitShackle.CanUse(), TraitSpotBiome.CountNotableThing(), Chara.DestroyPath(), CardRenderer.Draw(), UIInspector.DrawHighlight(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), Zone.GetElectricity(), BaseArea.GetEmptySeat(), Point.GetInstalled< T >(), DramaCustomSequence.GetListGuide(), LayerInteraction.GetPage(), Zone.GetSpawnPos(), Cell.GetSurfaceHeight(), TraitGeneMachine.GetTarget(), BaseTileMap.GetThingPosition(), ActorEx.GetVolume(), Zone.GrowPlants(), Cell.HasZoneStairs(), Scene.Init(), TraitShackle.IsRestraining(), TaskDump.IsValidContainer(), TraitWrench.IsValidTarget(), HomeResourceWorth.ListHeirloom(), BaseArea.ListRoomNames(), Map.ListThing< T >(), Point.ListThings< T >(), InspectGroupThing.OnSetActions(), TraitClock.OnSimulateHour(), TraitFertilizer.OnSimulateHour(), TraitGenerator.OnSimulateHour(), TraitPhone.OnSimulateHour(), Zone.OnSimulateHour(), TraitNewZone.OnStepped(), ActRestrain.Perform(), BranchMap.Refresh(), Cell.Refresh(), TCOrbitThing.RefreshAll(), Zone.RefreshElectricity(), UIInventory.RefreshMenu(), SerializedCards.Restore(), AI_Idle.Run(), AI_Steal.Run(), RecipeUpdater.RunRecipe(), PartialMap.Save(), Zone_CurryRuinDungeon.SetAlarm(), TraitGeneratorWheel.ShouldWork(), Zone.Simulate(), Chara.Stumble(), Zone.TryGetRestock< T >(), Zone.TryListThingsInSpot< T >(), AI_Idle.TryPerformIdleUse(), TraitCanvas.TrySetAct(), TraitCoreZone.TrySetAct(), TraitDoor.TrySetAct(), TraitFactionBoard.TrySetAct(), TraitPillowStrange.TrySetAct(), TraitRoomPlate.TrySetAct(), TraitTrainingDummy.TrySetAct(), TraitEcoMark.TrySetHeldAct(), TraitTicketFurniture.TrySetHeldAct(), TraitTeleporter.TryTeleport(), Trait.TryToggle(), TraitSpotBiome.Update(), and ActionMode.UpdateInput().
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Definition at line 841 of file Card.cs.
Referenced by Chara._Move(), and TraitTrolley.CanActivate().
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Definition at line 2159 of file Card.cs.
Referenced by ActEffect.Proc().
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Definition at line 805 of file Card.cs.
Referenced by DramaCustomSequence.Build(), and Trait.TryOpenLock().
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Definition at line 2371 of file Card.cs.
Referenced by GameLang.Convert(), GameLang.ConvertDrama(), and Player.GetBackgroundText().
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Definition at line 589 of file Card.cs.
Referenced by TraitSalesTag.CanTagSale(), BaseTileMap.DrawTile(), AI_Haul.GetThingToClean(), Point.ListCards(), Point.ListThings< T >(), Point.ListVisibleCards(), CardRenderer.OnLeaveScreen(), AM_Visibility.OnProcessTiles(), SerializedCards.Restore(), TraitDetector.Search(), PointTarget.ShouldIgnore(), TaskHarvest.TryGetAct(), TraitTicketFurniture.TrySetHeldAct(), TraitToolBrushStrip.TrySetHeldAct(), and TraitToolHammerStrip.TrySetHeldAct().
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Definition at line 2229 of file Card.cs.
Referenced by CharaBody.GetAttackStyle(), Element.GetCost(), Chara.ShouldEquip(), and Chara.TryEquip().
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Definition at line 2145 of file Card.cs.
Referenced by Map._AddCard(), Map._RemoveCard(), ActRestrain.CanPerform(), ActEffect.DamageEle(), Dist(), AI_Trolley.GetPoint(), ActRestrain.Perform(), and TaskDump.Run().
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Definition at line 2383 of file Card.cs.
Referenced by Chara.CanEat(), ActThrow.Throw(), and Chara.TryUse().
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Definition at line 481 of file Card.cs.
Referenced by Create(), Chara.Pick(), and ButtonGrid.SetCard().
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Definition at line 553 of file Card.cs.
Referenced by HotItemNoItem._TrySetAct(), ActPlan._Update(), Zone.Activate(), InvOwner.AllowHold(), InvOwner.CanAltClick(), InvOwner.CanCtrlClick(), TraitScroll.CanRead(), InvOwner.CanShiftClick(), TraitCrafter.CanUse(), TraitFoodPreparedPackage.CanUse(), TraitItem.CanUse(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), TaskHarvest.HarvestThing(), Point.HasNonHomeProperty(), Chara.HoldCard(), AI_Steal.IsValidTC(), InvOwner.ListInteractions(), InvOwner.OnCancelDrag(), TaskHarvest.OnCreateProgress(), ConSleep.OnRemoved(), TraitPlamoBox.OnUse(), ZoneEventDefenseGame.OnVisit(), InvOwner.Transaction.Process(), UIInventory.RefreshMenu(), RecipeUpdater.RunRecipe(), ButtonGrid.SetCard(), Chara.ShouldThrowAway(), TraitElevator.TrySetAct(), TraitTeleporter.TrySetAct(), and TraitTicketFurniture.TrySetHeldAct().
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Definition at line 541 of file Card.cs.
Referenced by ThingContainer.AddFactory(), ApplyEditorTags(), TraitAncientbook.CanStackTo(), TraitGamble.CanUse(), TraitGeneMachine.CanUse(), TraitItem.CanUse(), TraitPowerStatue.CanUse(), TraitSlotMachine.CanUse(), TraitSpotBiome.CountNotableThing(), ActorEx.GetVolume(), Trait.Install(), ThingContainer.IsFull(), TraitNewZone.MoveZone(), TraitSeesaw.OnActivateTrap(), AI_UseCrafter.OnEnd(), TraitJukeBox.OnSetBGM(), TraitSwing.OnSteppedOut(), TraitJukeBox.OnToggle(), TraitDaggerGrave.OnUse(), TraitFireworkLauncher.OnUse(), TraitItemToggle.OnUse(), TraitMusicBox.OnUse(), TraitTerraGlobe.OnUse(), Trait.PlayToggleEffect(), Cell.Refresh(), UIMagicChest.RefreshBottom(), Zone.RefreshElectricity(), Trait.RefreshRenderer(), Trait.Refuel(), TraitDaggerGrave.RemainingSword(), AI_UseCrafter.Run(), RecipeUpdater.RunRecipe(), TraitBaseSpellbook.SetName(), ConSuspend.Tick(), Trait.Toggle(), TraitBaseSpellbook.TryProgress(), TraitGacha.TrySetAct(), TraitSalesTag.TrySetHeldAct(), Trait.TrySetToggleAct(), Trait.TryToggle(), and Trait.Uninstall().
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Definition at line 2131 of file Card.cs.
Referenced by InvOwnerIdentify._OnProcess(), AddThing(), InvOwner.AllowHold(), InvOwner.BuildUICurrency(), InvOwner.CanShiftClick(), ChangeMaterial(), ElementContainerCard.CheckSkillActions(), CardRenderer.Draw(), FindTool< T >(), ThingContainer.GetDest(), GetExpMtp(), Msg.GetName(), Ability.GetPower(), InvOwner.GetShitDestOwner(), GetWindowSaveData(), Msg.IsThirdPerson(), InvOwner.Transaction.IsValid(), LevelUp(), InvOwner.ListInteractions(), InvOwner.OnClick(), DragItemCard.OnDragSpecial(), ElementContainerCard.OnLevelDown(), ElementContainerCard.OnLevelUp(), InvOwner.OnShiftClick(), TraitMannequin.OnUse(), ActDreamBug.Perform(), PlaySound(), ActEffect.Proc(), InvOwner.Transaction.Process(), Map.PutAway(), UIInventory.RefreshMenu(), RemoveThing(), AI_Slaughter.Run(), SetDirtyWeight(), PointTarget.ShouldIgnore(), ThingContainer.ShouldShowOnGrid(), ShouldTrySetDirtyInventory(), TryPay(), TraitContainer.TrySetAct(), ThingContainer.TryStack(), and Game.Wait().
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Definition at line 2135 of file Card.cs.
Referenced by CardRenderer.GetPref().
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Definition at line 2257 of file Card.cs.
Referenced by TaskCullLife.CanCull(), ActRestrain.CanPerform(), DamageHP(), GetExpMtp(), Chara.GoHostile(), AI_Steal.IsValidTC(), MakeFoodFrom(), InvOwner.OnClick(), ElementContainerCard.OnLearn(), ElementContainerCard.OnModTempPotential(), ActRestrain.Perform(), ButtonRoster.Refresh(), PointTarget.ShouldIgnore(), and Map.TryShatter().
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Definition at line 2143 of file Card.cs.
Referenced by Chara.GoHostile().
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Definition at line 2259 of file Card.cs.
Referenced by ActPlan._Update(), ConStrife.AddKill(), ZoneEventQuest.AggroEnemy(), ActMelee.Attack(), Point.CallGuard(), Act.CanPerform(), Chara.CanReplace(), DamageHP(), ActEffect.GeneMiracle(), GetDaysTogetherBonus(), Ability.GetPower(), AttackProcess.GetWeaponEnc(), Chara.IsFriendOrAbove(), Chara.IsHostile(), Chara.Kick(), Region.ListMobs(), AI_Fish.Makefish(), Affinity.OnTalkRumor(), ActRanged.Perform(), AttackProcess.Perform(), ActEffect.Proc(), Chara.RequestProtection(), Zone.ResetHostility(), AI_Fuck.Run(), AI_Idle.Run(), GoalCombat.Run(), Map.Save(), WidgetSearch.Search(), Zone.SetAlarm(), ZoneEventSiege.ShouldEnd(), ActThrow.Throw(), AI_PlayMusic.ThrowReward(), Chara.Tick(), ConChampagne.Tick(), StanceSongValor.TickSong(), Chara.TryPush(), GoalCombat.TryUseAbility(), ElementContainer.Value(), ElementContainerCard.ValueBonus(), and Element.BonusInfo.WriteNote().
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Definition at line 2137 of file Card.cs.
Referenced by ActEffect.DamageEle(), DamageHP(), ElementContainerCard.OnLevelUp(), ActEffect.Proc(), TCOrbitThing.RefreshAll(), AI_Slaughter.Run(), Map.TryShatter(), and ElementContainerCard.ValueBonus().
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Definition at line 493 of file Card.cs.
Referenced by AM_EditMarker.HitTest(), Map.ResetEditorPos(), and Map.Save().
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Definition at line 2081 of file Card.cs.
Referenced by ActEffect.DamageEle(), ActRanged.Perform(), ActRush.Perform(), GoalCombat.Run(), ConBurning.Tick(), and ConSuffocation.Tick().
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Definition at line 2231 of file Card.cs.
Referenced by Duplicate(), Chara.GetBestRangedWeapon(), ActEffect.Proc(), AI_Steal.Run(), Chara.ShouldEquip(), Chara.ShouldThrowAway(), Chara.TryPutSharedItems(), and GoalAutoCombat.TryUseRanged().
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Definition at line 697 of file Card.cs.
Referenced by CanAddRune(), TraitRuneMold.IsIngredient(), PurgeDuplicateArtifact(), ElementContainerCard.SetOwner(), SetReplica(), and InvOwnerReconstruction.ShouldShowGuide().
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Definition at line 889 of file Card.cs.
Referenced by TCOrbitChara.RefreshAll(), and TCOrbitThing.RefreshAll().
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Definition at line 565 of file Card.cs.
Referenced by ActPlan._Update(), Chara.AddCondition(), Zone.AddGlobalCharasOnActivate(), ActMelee.Attack(), ActRanged.CanPerform(), ActRestrain.CanPerform(), ActRush.CanPerform(), Chara.CanReplace(), QuestDefense.CanUpdateOnTalk(), TraitShackle.CanUse(), AI_Torture.CreateProgress(), DamageHP(), BaseTileMap.DrawTile(), TraitShackle.IsRestraining(), Chara.Kick(), FactionBranch.OnAfterSimulate(), HotItemActionSleep.Perform(), AttackProcess.Perform(), Chara.RequestProtection(), SerializedCards.Restore(), AI_Idle.Run(), AI_Torture.Run(), GoalCombat.Run(), ConSleep.Tick(), and GoalCombat.TryUseAbility().
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Definition at line 2245 of file Card.cs.
Referenced by ActPlan._Update(), ActMelee.Attack(), ActRanged.Perform(), AI_Idle.Run(), ActThrow.Throw(), and GoalCombat.TryUseAbility().
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Definition at line 577 of file Card.cs.
Referenced by TraitDoor.CanClose(), CardRenderer.Draw(), BaseTileMap.DrawTile(), Point.ListCards(), Point.ListThings< T >(), Point.ListVisibleCards(), AM_MoveInstalled.OnProcessTiles(), TraitDetector.Search(), SetPlaceState(), and PointTarget.ShouldIgnore().
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Definition at line 2277 of file Card.cs.
Referenced by ButtonGrid.SetCard().
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Definition at line 865 of file Card.cs.
Referenced by AI_Shopping.Buy(), TraitSalesTag.CanTagSale(), PropsManager.OnCardAddedToZone(), PropsManager.OnSetPlaceState(), RemoveThing(), AI_Shopping.Run(), Zone.TryGetRestock< T >(), and TraitSalesTag.TrySetHeldAct().
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Definition at line 913 of file Card.cs.
Referenced by Chara.GetHoverText2(), WindowCharaMini.Refresh(), and SetLv().
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Definition at line 853 of file Card.cs.
Referenced by TraitKettle.CanCopy(), Thing.CanStackTo(), and ShopTransaction.OnEndTransaction().
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Definition at line 745 of file Card.cs.
Referenced by Zone.UpdateQuests().
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Definition at line 709 of file Card.cs.
Referenced by Chara.CanReplace(), Destroy(), and BaseListPeople.OnList().
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Definition at line 2075 of file Card.cs.
Referenced by DamageHP(), PointTarget.ShouldIgnore(), ActThrow.Throw(), CoreDebug.UpdateInput(), and Game.Wait().
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Definition at line 2069 of file Card.cs.
Referenced by Map._AddCard(), _OnDeserialized(), HotItemNoItem._TrySetAct(), ActPlan._Update(), Zone.AddCard(), AddThing(), Recipe.Build(), RecipeCard.Build(), AI_Shopping.Buy(), ActRush.CanPerform(), TraitDye.CanUse(), ChangeMaterial(), DamageHP(), CardRenderer.Draw(), AI_Steal.IsValidTC(), PropsManager.OnCardAddedToZone(), OnChildNumChange(), AM_MoveInstalled.OnProcessTiles(), PropsManager.OnSetPlaceState(), ActEffect.Proc(), UIInventory.RefreshMenu(), Zone.RemoveCard(), AI_Steal.Run(), AI_TargetCard.Run(), RecipeUpdater.RunDisassemble(), Trait.SetMainText(), SetNum(), SetPlaceState(), AM_MoveInstalled.SetTarget(), and ActionMode.UpdateInput().
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Definition at line 2233 of file Card.cs.
Referenced by SourceElement.Row.IsMaterialEncAppliable(), ActEffect.Proc(), AI_Steal.Run(), and Chara.ShouldThrowAway().
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Definition at line 2157 of file Card.cs.
Referenced by ActEffect.Proc().
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Definition at line 2079 of file Card.cs.
Referenced by FortuneRollData.Prize.AddNote(), AddThing(), GuildFighter.CanGiveContribution(), TraitSalesTag.CanTagSale(), Chara.DestroyPath(), Chara.Die(), FactionBranch.GenerateGarbage(), Biography.GetAge(), IsExcludeFromCraft(), Faction.IsWearingPanty(), MakeFoodFrom(), MaxRune(), ActEffect.Proc(), TCOrbitChara.RefreshAll(), FactionBranch.RemoveMemeber(), AI_Steal.Run(), Biography.SetAge(), InvOwnerChangeMaterial.ShouldShowGuide(), ActThrow.Throw(), AI_PlayMusic.ThrowReward(), Chara.TryPush(), and TraitEcoMark.TrySetHeldAct().
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Definition at line 2193 of file Card.cs.
Referenced by AddRune(), CanAddRune(), ModEncLv(), ActEffect.Proc(), and SetBlessedState().
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Definition at line 661 of file Card.cs.
Referenced by Thing.CanStackTo(), and ChangeWeight().
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Definition at line 1108 of file Card.cs.
Referenced by ActPlan._Update().
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Definition at line 2417 of file Card.cs.
Referenced by ActPlan._Update().
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Definition at line 385 of file Card.cs.
Referenced by TraitGodStatue._OnUse(), TraitShrine._OnUse(), SerializedCards.Add(), AddThing(), Feat.Apply(), RecipeCard.Build(), CalcMoney.BuySlave(), TraitMonsterBall.CanStackTo(), TraitRecipeCat.CanStackTo(), TraitCrafter.Craft(), Create(), Region.CreateRandomSite(), FactionBranch.DailyOutcome(), DamageHP(), Chara.Die(), Duplicate(), ZonePreEnterBout.Execute(), ZonePreEnterBoutWin.Execute(), DNA.GenerateGene(), DNA.GenerateManiGene(), TraitChara.GetAdvRank(), AI_Shear.GetFur(), Chara.GetHoverText(), Hobby.GetLv(), Religion.GetOfferingValue(), Ability.GetPower(), CraftUtil.GetRandomDarkSoupIngredient(), CraftUtil.GetRandomLoveLunchIngredient(), FactionBranch.GetResidentTax(), ActThrow.GetText(), GetTotalQuality(), TaskHarvest.HarvestThing(), LevelUp(), TraitSeed.MakeSeed(), TraitBlanket.OnCrafted(), TraitChestPractice.OnCreate(), TraitDrinkMilkMother.OnDrink(), QuestTaskHunt.OnKillChara(), TaskDig.OnProgressComplete(), TraitRecipeCat.OnRead(), TraitChestPractice.OnSimulateHour(), AttackProcess.Perform(), AttackProcess.Prepare(), ActEffect.Proc(), ActEffect.ProcAt(), CoreDebug.QuickStart(), WindowChara.RefreshNote(), WindowChara.RefreshProfile(), LayerQuestBoard.RefreshRanking(), Chara.RefreshSpeed(), CalcMoney.Revive(), AI_PlayMusic.Run(), AI_Steal.Run(), GoalCombat.Run(), TaskCullLife.Run(), CalcMoney.SellSlave(), SetLv(), TraitMonsterBall.SetName(), TraitRecipeCat.SetName(), ElementContainerCard.SetOwner(), GameDate.ShipRandomPackages(), ActThrow.Throw(), AI_PlayMusic.ThrowReward(), Chara.TickConditions(), and Chara.TryIdentify().
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Definition at line 2039 of file Card.cs.
Referenced by Chara._Move(), SerializedCards.Add(), ThingContainer.AddCurrency(), Element.AddEncNote(), ElementContainer.ApplyMaterialElementMap(), DropdownGrid.BuildIngredients(), TraitTrainingDummyArmor.CalcPV(), CanAddRune(), QuestShippingChest.CanUpdateOnTalk(), DNA.CopyDNA(), TraitCrafter.Craft(), DamageHP(), TraitDye.Dye(), ThingContainer.Find(), Recipe.GetColorMaterial(), ThingContainer.GetCurrency(), Recipe.GetDefaultColor(), TaskHarvest.GetIdDismantled(), DropdownRecipe.GetLabel(), TraitTile.GetRecipe(), GetTotalQuality(), Chara.GiveLovePotion(), TaskHarvest.HarvestThing(), AI_HaulResource.HoldingResource(), IsStackable(), Recipe.Ingredient.IsValidIngredient(), Props.ListThingStack(), MakeFoodFrom(), TaskChopWood.OnCreateProgress(), TaskHarvest.OnCreateProgress(), TaskPlow.OnCreateProgress(), DragItemCard.OnDragSpecial(), TraitDye.OnThrowGround(), AttackProcess.Prepare(), ActEffect.Proc(), AI_Deconstruct.Run(), AI_Paint.Run(), AI_Shear.Run(), AI_Slaughter.Run(), LayerPixelPaint.SetCanvas(), CardActor.SetOwner(), BaseTaskHarvest.SetTarget(), SpawnLoot(), AM_Picker.TestThing(), Biography.TextBio2(), ActionMode.UpdateInput(), and CoreDebug.UpdateInput().
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Definition at line 2125 of file Card.cs.
Referenced by InvOwnerRecycle._OnProcess(), BuildMenu._Search(), Party.AddMemeber(), DramaCustomSequence.Build(), MeetingManager.CallNext(), GameLang.ConvertDrama(), LayerInventory.CreateContainerAlly(), FactionBranch.DailyOutcome(), ActEffect.DamageEle(), Decay(), Chara.DropThing(), Expedition.End(), ZonePreEnterEncounter.Execute(), AI_Fuck.Finish(), Person.GetDramaTitle(), LayerInspect.GetItem(), Msg.GetName(), FactionBranch.GetResidentTax(), ActPlan.Item.GetTextContext(), TaskHarvest.GetTextSmall(), Recipe.Ingredient.IsValidIngredient(), ShopTransaction.Log(), GlobalGoalVisitAndStay.OnAdvanceHour(), TraitWell.OnBlend(), TaskHarvest.OnCreateProgress(), UIInventory.OnInit(), ElementContainerCard.OnLevelUp(), Game.OnLoad(), TraitBaseSpellbook.OnRead(), ActZap.Perform(), ActEffect.Proc(), ShopTransaction.Process(), WidgetCurrentTool.RebuildSlots(), FactionBranch.Recruit(), LayerQuestBoard.RefreshHire(), UIInventory.RefreshList(), UIInventory.RefreshMenu(), UIHomeInfo.RefreshReport(), Chara.RefreshSpeed(), SerializedCards.Restore(), AI_Slaughter.Run(), GoalCombat.Run(), TraitDetector.Search(), WidgetSearch.Search(), ButtonGeneral.SetCard(), ButtonGrid.SetCard(), Person.SetChara(), ButtonChara.SetChara(), ItemGeneral.SetChara(), LayerDragGrid.SetInv(), TraitMonsterBall.SetName(), CardActor.SetOwner(), ItemPopulation.SetTopic(), UIFactionInfo.SetZone(), UIZoneInfo.SetZone(), GameDate.ShipGoods(), CoreDebug.Spawn(), ZoneEventQuest.SpawnBoss(), CoreDebug.SpawnBoss(), Expedition.Start(), WidgetInspector.SwitchPage(), ToString(), GoalCombat.TryMove(), TraitSalesTag.TrySetHeldAct(), TraitSyringeGene.TrySetHeldAct(), TraitSyringeHeaven.TrySetHeldAct(), TraitWrench.TrySetHeldAct(), Map.TryShatter(), GoalCombat.TryUseAbility(), CoreDebug.UpdateInput(), CraftUtil.WrapIngredient(), HomeResourceWorth.WriteNote(), EloPos.WriteNote(), and TraitBookSkill.WriteNote().
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Definition at line 2129 of file Card.cs.
Referenced by BuildMenu._Search().
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Definition at line 2127 of file Card.cs.
Referenced by LittlePopper._OnAddStockpile(), ApplyTone(), GameLang.Convert(), GameLang.ConvertDrama(), CardRenderer.Draw(), UICharaMaker.EditName(), ZonePreEnterEncounter.Execute(), Player.GetBackgroundText(), DropdownRecipe.GetLabel(), BaseTaskHarvest.GetText(), QuestEscort.GetTextProgress(), Scene.Init(), BaseListPeople.OnClick(), LayerFeedback.OnInit(), LayerGacha.PlayGacha(), ButtonRoster.Refresh(), UICharaMaker.Refresh(), WindowCharaMini.Refresh(), WindowChara.RefreshProfile(), LayerInfo.SetThing(), and CraftUtil.WrapIngredient().
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Definition at line 769 of file Card.cs.
Referenced by Chara.CanReplace(), AI_Torture.CreateProgress(), Hobby.GetEfficiency(), Chara.Kick(), FactionBranch.OnAfterSimulate(), FactionBranch.OnSimulateHour(), UIHomeInfo.RefreshReport(), AI_Eat.Run(), AI_Idle.Run(), GoalIdle.Run(), ConSleep.Tick(), and Chara.TryPush().
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Definition at line 829 of file Card.cs.
Referenced by TraitKettle.CanCopy(), Thing.CanStackTo(), HomeResourceWorth.GetPrice(), and SetNoSell().
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Definition at line 817 of file Card.cs.
Referenced by CardRenderer.Draw(), BaseTileMap.DrawTile(), and AM_FlagCell.OnProcessTiles().
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Definition at line 757 of file Card.cs.
Referenced by ApplyEditorTags(), and CardRenderer.Draw().
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Definition at line 157 of file Card.cs.
Referenced by LittlePopper._OnAddStockpile(), _OnDeserialized(), TraitAltar._OnOffer(), InvOwnerDeliver._OnProcess(), InvOwnerRefuel._OnProcess(), WidgetPopText._SayPick(), PropSet.Add(), ThingStack.Add(), ThingContainer.AddCurrency(), AddThing(), DropdownGrid.BuildIngredients(), InvOwner.CanCtrlClick(), QuestCraft.CanDeliverToClient(), ShopTransaction.CanSellBack(), Recipe.Ingredient.CanSetThing(), Thing.CanStackTo(), DramaOutcome.check_sketch(), Chara.ClearInventory(), ContentCodex.Collect(), RecipeCard.Craft(), Create(), FactionBranch.DailyOutcome(), HitSummary.Execute(), ZonePreEnterEncounter.Execute(), ThingContainer.GetCurrency(), DropdownRecipe.GetLabel(), Religion.GetOfferingValue(), TaskHarvest.HarvestThing(), Chara.HoldCard(), QuestDeliver.IsDestThing(), TaskCraft.IsIngredientsValid(), Msg.IsThirdPerson(), InvOwner.ListInteractions(), Props.ListThingStacksInCategory(), Map.Load(), ModNum(), Trait.OnBarter(), TraitBrewery.OnChildDecay(), TaskHarvest.OnCreateProgress(), InvOwner.OnDrag(), DragItemCard.OnDragSpecial(), AM_Build.OnFinishProcessTiles(), Game.OnLoad(), TraitAltar.OnOffer(), AI_Fish.ProgressFish.OnProgressComplete(), LayerGacha.PlayGacha(), ActEffect.Proc(), InvOwner.Transaction.Process(), UIInventory.RefreshList(), Trait.Refuel(), PropSet.Remove(), AI_Grab< T >.Run(), AI_HaulResource.Run(), AI_Idle.Run(), AI_OpenGambleChest.Run(), PartialMap.Save(), SecondaryCompare(), GridItemCard.SetButton(), ButtonGrid.SetIngredient(), Trait.SetMainText(), SetNum(), ButtonGrid.SetRecipe(), GameDate.ShipGoods(), Thing.ShowSplitMenu(), Thing.ShowSplitMenu2(), Split(), Chara.TryHoldCard(), GrowSystem.TryPick(), Chara.TryPoisonPotion(), LayerDragGrid.TryPutBack(), TraitCanvas.TrySetAct(), TraitToolTorch.TrySetHeldAct(), TryStackTo(), Chara.TryTakeSharedItems(), TraitFoodEgg.Update(), and Props.Validate().
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Definition at line 103 of file Card.cs.
Referenced by ItemPosition.Get(), QuestDeliver.IsDestThing(), InvOwner.ListInteractions(), HotItemEQSet.Perform(), ActEffect.Proc(), UIDragGridIngredients.Refresh(), BuildMenu.RefreshCategory(), Chara.Revive(), TraitContainer.TrySetAct(), and Map.TryShatter().
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Definition at line 2327 of file Card.cs.
Referenced by ActRanged.Perform().
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Definition at line 337 of file Card.cs.
Referenced by UIInventory.RefreshGrid(), and Thing.ShowSplitMenu().
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Definition at line 349 of file Card.cs.
Referenced by UIInventory.RefreshGrid(), and Thing.ShowSplitMenu().
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Definition at line 2283 of file Card.cs.
Referenced by StatsMana.Mod(), TraitItemProc.OnUse(), and AttackProcess.Perform().
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Definition at line 2095 of file Card.cs.
Referenced by Create(), CharaRenderer.DrawHeld(), CardRenderer.GetPref(), BaseTileMap.GetThingPosition(), and SourcePrefInspector.OnValidate().
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Definition at line 2315 of file Card.cs.
Referenced by ApplyProtection(), and Thing.GetName().
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Definition at line 2413 of file Card.cs.
Referenced by GetTotalQuality().
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Definition at line 2415 of file Card.cs.
Referenced by TraitPotionAlchemy.OnCrafted(), and TraitBlanket.OnCreate().
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Definition at line 313 of file Card.cs.
Referenced by Chara.CanAcceptGift(), GuildFighter.CanGiveContribution(), Trait.CanOffer(), ChangeRarity(), Create(), Zone.Deactivate(), ZonePreEnterBoutWin.Execute(), Chara.GiveGift(), TraitRuneMold.IsIngredient(), ActEffect.ProcAt(), CardRenderer.RefreshExtra(), AI_Steal.Run(), AI_Trolley.Run(), ButtonGrid.SetCard(), InvOwnerRecycle.ShouldShowGuide(), Chara.ShouldThrowAway(), Zone.Simulate(), SpawnLoot(), and ActThrow.Throw().
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Definition at line 301 of file Card.cs.
Referenced by Thing.CanStackTo(), and Duplicate().
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Definition at line 1954 of file Card.cs.
Referenced by Religion.GetOfferingValue(), AI_Eat.Run(), and TryGetFoodName().
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Definition at line 205 of file Card.cs.
Referenced by SerializedCards.Add(), AddRune(), Thing.CanStackTo(), TraitEffect.CompareTo(), Duplicate(), GrowSystem.EqualizePlants(), TraitScrollMapTreasure.GetDest(), TraitPotionRandom.GetName(), TraitPotionAlchemy.GetPower(), ThingContainer.GetThingStack(), TraitFakeBlock.OnCreate(), TaskDig.OnProgressComplete(), TraitBaseSpellbook.OnRead(), TraitJukeBox.OnToggle(), TraitGachaBall.OnUse(), TraitScrollMapTreasure.OnUse(), TraitTape.OnUse(), SecondaryCompare(), TraitAmmoTalisman.SetName(), TraitBaseSpellbook.SetName(), TraitTape.SetName(), ActorEx.SetOwner(), CardRenderer.SetOwner(), TraitFigure.TrySetAct(), TraitPaintBoard.TrySetAct(), and TraitFakeBlock.TrySetHeldAct().
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Definition at line 2033 of file Card.cs.
Referenced by AI_Eat.Run().
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Definition at line 2441 of file Card.cs.
Referenced by StatsMana.Mod(), StatsStamina.Mod(), Stats.OnChangePhase(), and BaseStats.PopText().
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Definition at line 2177 of file Card.cs.
Referenced by Element.AddEncNote(), and Element.SortVal().
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Definition at line 1796 of file Card.cs.
Referenced by AddRune(), CountRune(), and GetRuneEnc().
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Definition at line 2119 of file Card.cs.
Referenced by TileType._HitTest(), SerializedCards.Add(), Cell.AddCard(), ApplyTrait(), ChangeMaterial(), Trait.Contains(), Create(), CardRenderer.Draw(), CharaRenderer.DrawHeld(), GetDetail(), Trait.GetName(), TraitGene.GetName(), Trait.GetSortVal(), BaseTileMap.GetThingPosition(), Trait.GetValue(), HasTag(), TraitTrap.IgnoreWhenLevitating(), CraftUtil.MakeDish(), TraitTrap.OnActivateTrap(), CardRenderer.OnEnterScreen(), TraitEQFlower.OnEquip(), CardActor.OnRender(), CardRenderer.RefreshExtra(), Cell.RemoveCard(), SerializedCards.Restore(), CardRenderer.SetOwner(), and ElementContainerCard.SetOwner().
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Definition at line 2121 of file Card.cs.
Referenced by TraitNewZone.CanAutoEnter(), ItemGeneral.GetRenderRow(), and TraitNewZone.TrySetAct().
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Definition at line 2321 of file Card.cs.
Referenced by AttackProcess.Prepare(), and AI_Steal.Run().
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Definition at line 2045 of file Card.cs.
Referenced by InvOwnerMod._OnProcess(), ActPlan._Update(), Add(), Cell.AddCard(), Element.AddEncNote(), AI_Shopping.Buy(), InvOwner.CanAltClick(), Chara.CanPick(), InvOwner.CanShiftClick(), TraitDye.CanUse(), TraitCrafter.Craft(), RecipeCard.Craft(), TraitCatalyst.CreateAct(), LayerInventory.CreateContainer(), LayerInventory.CreateContainerAlly(), LayerInventory.CreateContainerPC(), DragItemCard.DragInfo.DragInfo(), Chara.DropHeld(), Trait.GetBuildModeRecipe(), TraitTile.GetBuildModeRecipe(), CoreDebug.GetOrCreateDebugContainer(), Trait.GetRecipe(), InvOwner.GetShitDestOwner(), Chara.HoldCard(), InvOwner.ListInteractions(), Props.ListThingStack(), CraftUtil.MixIngredients(), InvOwner.OnAltClick(), Trait.OnBarter(), Map.OnCardAddedToZone(), Map.OnCardRemovedFromZone(), TraitBrewery.OnChildDecay(), OnChildNumChange(), InvOwner.OnClick(), TraitSeed.OnCreate(), InvOwner.OnCtrlClick(), TraitDrink.OnDrink(), Affinity.OnGift(), Props.OnNumChange(), TraitBaseSpellbook.OnRead(), TraitContainer.OnSetCardGrid(), AI_Read.OnSetOwner(), InvOwner.OnShiftClick(), GoalSleep.OnSimulatePosition(), TraitAmmo.OnUse(), TraitCrafter.OnUse(), TraitEquipItem.OnUse(), TraitFoodPreparedPackage.OnUse(), TraitContainer.Open(), ActZap.Perform(), Chara.Pick(), Chara.PickHeld(), TraitChest.Prespawn(), TraitChestOyster.Prespawn(), ActEffect.Proc(), Map.PutAway(), Cell.RemoveCard(), SerializedCards.Restore(), AI_Eat.Run(), AI_GotoHearth.Run(), AI_Idle.Run(), AI_Steal.Run(), GoalSleep.Run(), RecipeUpdater.RunDisassemble(), Trait.SetMainText(), TraitBaseContainer.SetName(), SetNoSell(), SetNum(), Thing.ShowSplitMenu(), SpawnLoot(), Split(), Zone.TryAddThingInSpot< T >(), TraitBed.TrySetAct(), TraitCanvas.TrySetAct(), TraitCrafter.TrySetAct(), TraitSeed.TrySprout(), TraitFoodEgg.Update(), and UIDragGridIngredients.Update().
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Definition at line 409 of file Card.cs.
Referenced by Thing.CanStackTo(), Create(), Duplicate(), AI_Fish.ProgressFish.OnProgressComplete(), ButtonGrid.SetCard(), and SetTier().
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Definition at line 2123 of file Card.cs.
Referenced by TileType._HitTest(), HotItemNoItem._TrySetAct(), TraitDoor.CanClose(), CardRenderer.Draw(), UIInspector.DrawHighlight(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), TaskBuild.GetHitResult(), TaskMoveInstalled.GetHitResult(), BaseTileMap.GetThingPosition(), GenRoom.Populate(), and BiomeProfile.ClusterThing.TryCreate().
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Definition at line 2397 of file Card.cs.
Referenced by TaskChopWood.CanProgress(), FindTool< T >(), BaseTaskHarvest.GetText(), TaskChopWood.OnCreateProgress(), TaskDig.OnCreateProgress(), TaskDrawWater.OnCreateProgress(), TaskHarvest.OnCreateProgress(), TaskMine.OnCreateProgress(), TaskPlow.OnCreateProgress(), TaskPourWater.OnCreateProgress(), AI_Fish.ProgressFish.OnProgress(), AI_Fish.ProgressFish.OnStart(), AI_Shear.Run(), AI_Slaughter.Run(), BaseTaskHarvest.SetTarget(), and TaskHarvest.TryGetAct().
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Definition at line 121 of file Card.cs.
Referenced by CardManager.GlobalCharaList.Add(), CharaList.Add(), FactionBranch.AddMemeber(), Party.AddMemeber(), Faction.AddReserve(), ElementContainer.ApplyMaterialElementMap(), Recipe.BuildIngredientList(), DropdownGrid.BuildIngredients(), CalcMoney.BuySlave(), QuestDeliver.CanDeliverToClient(), Expedition.Create(), Recipe.Create(), QuestInstance.CreateInstanceZone(), CardRenderer.Draw(), BaseTileMap.DrawTile(), ZonePreEnterOnCompleteQuestInstance.Execute(), CardManager.GlobalCharaList.Find(), CardManager.Find(), Props.Find(), ThingContainer.Find(), Map.FindChara(), Zone.FindChara(), Map.FindThing(), ItemPosition.Get(), RefChara.GetAndCache(), GoalGraze.GetPos(), Portrait.GetRandomHairColor(), RelationManager.GetRelation(), TraitGeneMachine.GetTarget(), TeleportManager.GetTeleportZone(), GuildFighter.HasBounty(), TraitBed.IsHolder(), TraitShackle.IsRestraining(), UICharaMaker.ListJob(), UICharaMaker.ListRace(), Chara.MakeMinion(), TraitTeleporter.OnChangePlaceState(), BaseListPeople.OnClick(), ListPeopleExpedition.OnClick(), Player.OnCreateGame(), QuestDeliver.OnEnterZone(), Game.OnGameInstantiated(), ListPeopleExpedition.OnList(), ConSleep.OnRemoved(), Chara.OnSerializing(), QuestEscort.OnStart(), TraitGeneMachine.OnUse(), ZoneEventSiege.OnVisit(), HotItemEQSet.Perform(), ReferenceId(), ItemQuestTracker.Refresh(), HotItemEQSet.Register(), CardManager.GlobalCharaList.Remove(), CharaList.Remove(), Party.RemoveMember(), Faction.RemoveReserve(), Party.Replace(), SerializedCards.Restore(), TraitShackle.Restrain(), Recipe.SaveLastIngredients(), SecondaryCompare(), RefChara.Set(), Person.SetChara(), ItemGeneral.SetChara(), TeleportManager.SetID(), SetLv(), ElementContainerCard.SetOwner(), ListPeopleExpedition.SetSubText(), ZoneEventQuest.Spawn(), ZoneEventQuest.SpawnBoss(), ZoneEventSiege.SpawnMob(), Msg.TalkMaid(), ActThrow.Throw(), ConSleep.Tick(), and Thing.TryLickEnchant().
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Definition at line 421 of file Card.cs.
Referenced by _OnDeserialized(), and _OnSerializing().
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Definition at line 2341 of file Card.cs.
Referenced by HitSummary.CanExecute(), TraitBoat.ForeachDeck(), TaskMoveInstalled.Run(), and TraitNewZone.TrySetAct().
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Definition at line 2035 of file Card.cs.
Referenced by UICurrency.Build().
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Definition at line 2331 of file Card.cs.
Referenced by AttackProcess.Prepare().