Elin Decompiled Documentation EA 23.130 Nightly
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Public Types | |
enum | MoveResult { Fail , Success , Door } |
enum | MoveType { Walk , Force } |
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enum | NoteMode { Default , Recipe , Product , Info } |
Public Member Functions | |
override string | ToString () |
bool | CanReserve (AIAct act) |
bool | TryReserve (AIAct act) |
void | Mod () |
Window.SaveData | GetWindowSaveData () |
bool | IsExcludeFromCraft () |
void | SetDirtyWeight () |
void | ChangeWeight (int a) |
int | Evalue (int ele) |
int | Evalue (int ele, bool ignoreGlobalElement) |
int | EvalueMax (int ele, int min=0) |
int | Evalue (string alias) |
bool | HasTag (CTAG tag) |
bool | HasEditorTag (EditorTag tag) |
void | AddEditorTag (EditorTag tag) |
void | RemoveEditorTag (EditorTag tag) |
virtual string | GetName (NameStyle style, int num=-1) |
virtual string | GetExtraName () |
virtual string | GetDetail () |
int | GetBestAttribute () |
void | ModExp (string alias, int a) |
void | ModExp (int ele, int a) |
bool | IsChildOf (Card c) |
T | FindTool< T > () |
string | ReferenceId () |
void | Create (string _id, int _idMat=-1, int genLv=-1) |
virtual void | OnBeforeCreate () |
virtual void | OnCreate (int genLv) |
virtual void | SetSource () |
virtual void | ApplyEditorTags (EditorTag tag) |
void | ApplyTrait () |
Card | SetLv (int a) |
void | AddExp (int a) |
void | LevelUp () |
virtual void | ApplyMaterialElements (bool remove) |
virtual void | ApplyMaterial (bool remove=false) |
Card | ChangeMaterial (int idNew, bool ignoreFixedMaterial=false) |
Card | ChangeMaterial (string idNew, bool ignoreFixedMaterial=false) |
Card | ChangeMaterial (SourceMaterial.Row row, bool ignoreFixedMaterial=false) |
void | SetReplica (bool on) |
Thing | Add (string id, int num=1, int lv=1) |
Card | AddCard (Card c) |
void | RemoveCard (Card c) |
void | NotifyAddThing (Thing t, int num) |
Thing | AddThing (string id, int lv=-1) |
Thing | AddThing (Thing t, bool tryStack=true, int destInvX=-1, int destInvY=-1) |
void | PurgeDuplicateArtifact (Thing af) |
void | RemoveThings () |
void | RemoveThing (Thing thing) |
bool | ShouldTrySetDirtyInventory () |
virtual bool | CanStackTo (Thing to) |
bool | TryStackTo (Thing to) |
ICardParent | GetRoot () |
Card | GetRootCard () |
bool | IsStackable (Thing tg) |
Thing | Duplicate (int num) |
Thing | Split (int a) |
Thing | SetNum (int a) |
Thing | SetNoSell () |
void | ModNum (int a, bool notify=true) |
void | AddSocket () |
void | ApplySocket (Thing t) |
void | ApplySocket (int id, int lv, Card mod=null) |
void | EjectSockets () |
SocketData | AddRune (Card rune) |
SocketData | AddRune (int idEle, int v) |
SocketData | GetRuneEnc (int idEle) |
int | CountRune () |
int | MaxRune () |
bool | CanAddRune (SourceElement.Row row) |
bool | HasRune () |
void | OnChildNumChange (Card c) |
Card | Install () |
void | SetPlaceState (PlaceState newState, bool byPlayer=false) |
int | GetTotalQuality (bool applyBonus=true) |
void | ModEncLv (int a) |
void | SetEncLv (int a) |
void | SetTier (int a, bool setTraits=true) |
virtual void | SetBlessedState (BlessedState s) |
virtual void | ChangeRarity (Rarity q) |
bool | TryPay (int a, string id="money") |
void | SetCharge (int a) |
void | ModCharge (int a, bool destroy=false) |
void | ModCurrency (int a, string id="money") |
int | GetCurrency (string id="money") |
virtual void | HealHPHost (int a, HealSource origin=HealSource.None) |
virtual void | HealHP (int a, HealSource origin=HealSource.None) |
virtual int | GetArmorSkill () |
virtual int | ApplyProtection (int dmg, int mod=100) |
void | DamageHP (int dmg, AttackSource attackSource=AttackSource.None, Card origin=null) |
void | DamageHP (int dmg, int ele, int eleP=100, AttackSource attackSource=AttackSource.None, Card origin=null, bool showEffect=true, Thing weapon=null) |
virtual void | Die (Element e=null, Card origin=null, AttackSource attackSource=AttackSource.None) |
void | Explode (Point p, Card origin) |
void | Deconstruct () |
void | Destroy () |
void | SpawnLoot (Card origin) |
Thing | TryMakeRandomItem (int lv=-1) |
Card | MakeFoodFrom (string _id) |
Card | MakeFoodFrom (Card c) |
void | MakeFoodRef (Card c1, Card c2=null) |
string | TryGetFoodName (Card c) |
string | GetFoodName (string s) |
void | MakeFigureFrom (string id) |
void | MakeRefFrom (string id) |
void | MakeRefFrom (Card c1, Card c2=null) |
Card | SetHidden (bool hide=true) |
virtual MoveResult | _Move (Point p, MoveType type=MoveType.Walk) |
void | MoveImmediate (Point p, bool focus=true, bool cancelAI=true) |
void | Teleport (Point point, bool silent=false, bool force=false) |
virtual void | OnLand () |
int | ResistLvFrom (int ele) |
int | ResistLv (int res) |
bool | HasElement (int ele, int req=1) |
bool | HasElement (string id, int req=1) |
bool | HasGlobalElement (int ele) |
virtual CardRenderer | _CreateRenderer () |
void | AddBlood (int a=1, int id=-1) |
RenderParam | GetRenderParam () |
virtual void | SetRenderParam (RenderParam p) |
void | DyeRandom () |
void | Dye (string idMat) |
void | Dye (SourceMaterial.Row mat) |
void | RefreshColor () |
ref Color | GetRandomColor () |
virtual Sprite | GetSprite (int dir=0) |
virtual Sprite | GetImageSprite () |
void | SetImage (Image image, int dir, int idSkin=0) |
virtual void | SetImage (Image image) |
void | ShowEmo (Emo _emo=Emo.none, float duration=0f, bool skipSame=true) |
void | PlaySoundHold (bool spatial=true) |
void | PlaySoundDrop (bool spatial=true) |
void | PlaySoundImpact (bool spatial=true) |
void | PlaySoundDead (bool spatial=true) |
SoundSource | PlaySound (string id, float v=1f, bool spatial=true) |
void | KillAnime () |
void | PlayAnime (AnimeID id, bool force=false) |
void | PlayAnime (AnimeID id, Point dest, bool force=false) |
void | PlayAnimeLoot () |
Effect | PlayEffect (string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3)) |
void | PlayEffect (int ele, bool useRenderPos=true, float range=0f) |
virtual void | SetDir (int d) |
void | SetRandomDir () |
virtual void | LookAt (Card c) |
virtual void | LookAt (Point p) |
virtual void | Rotate (bool reverse=false) |
void | ChangeAltitude (int a) |
virtual SubPassData | GetSubPassData () |
void | SetFreePos (Point point) |
void | RenderMarker (Point point, bool active, HitResult result, bool main, int dir, bool useCurrentPosition=false) |
void | RecalculateFOV () |
bool | HasLight () |
float | GetLightPower () |
int | GetSightRadius () |
int | GetLightRadius () |
void | CalculateFOV () |
void | SetRandomLightColors () |
Fov | CreateFov () |
void | ClearFOV () |
virtual void | OnSimulateHour (VirtualDate date) |
void | DecayNatural (int hour=1) |
void | CheckJustCooked () |
void | Decay (int a=10) |
bool | HasTalk (string idTopic) |
void | Talk (string idTopic, string ref1=null, string ref2=null, bool forceSync=false) |
void | TalkRaw (string text, string ref1=null, string ref2=null, bool forceSync=false) |
string | ApplyNewLine (string text) |
void | SayRaw (string text, string ref1=null, string ref2=null) |
void | SayNothingHappans () |
void | Say (string lang, string ref1=null, string ref2=null) |
void | Say (string lang, Card c1, Card c2, string ref1=null, string ref2=null) |
void | Say (string lang, Card c1, string ref1=null, string ref2=null) |
string | GetTalkText (string idTopic, bool stripPun=false, bool useDefault=true) |
string | ApplyTone (string text, bool stripPun=false) |
void | SetRandomTalk () |
void | SetRandomTone () |
bool | HasCraftBonusTrait () |
List< Element > | ListCraftBonusTraits () |
void | TryStack (Thing t) |
void | ApplyBacker (int bid) |
void | RemoveBacker () |
void | SetPaintData () |
byte[] | GetPaintData () |
void | ClearPaintSprite () |
Sprite | GetPaintSprite () |
void | TryUnrestrain (bool force=false, Chara c=null) |
TraitShackle | GetRestrainer () |
virtual void | Tick () |
Thing | SetPriceFix (int a) |
int | GetEquipValue () |
void | SetSale (bool sale) |
int | GetValue (PriceType priceType=PriceType.Default, bool sell=false) |
virtual int | GetPrice (CurrencyType currency=CurrencyType.Money, bool sell=false, PriceType priceType=PriceType.Default, Chara c=null) |
virtual string | GetHoverText () |
virtual string | GetHoverText2 () |
int | Dist (Card c) |
int | Dist (Point p) |
bool | IsInMutterDistance (int d=10) |
void | SetCensored (bool enable) |
void | SetDeconstruct (bool deconstruct) |
virtual bool | MatchEncSearch (string s) |
virtual void | SetSortVal (UIList.SortMode m, CurrencyType currency=CurrencyType.Money) |
virtual int | SecondaryCompare (UIList.SortMode m, Card c) |
void | ForeachFOV (Func< Point, bool > func) |
void | ForeachPoint (Action< Point, bool > action) |
void | OnInspect () |
virtual void | WriteNote (UINote n, Action< UINote > onWriteNote=null, IInspect.NoteMode mode=IInspect.NoteMode.Default, Recipe recipe=null) |
void | Inspect () |
virtual bool | HasCondition< T > () |
bool | HaveFur () |
bool | CanBeSheared () |
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bool | GetBool (int id) |
void | SetBool (int id, bool enable) |
int | GetInt (int id, int? defaultInt=null) |
void | AddInt (int id, int value) |
void | SetInt (int id, int value=0) |
string | GetStr (int id, string defaultStr=null) |
void | SetStr (int id, string value=null) |
T | GetObj< T > (int id) |
void | SetObj (int id, object o) |
T | SetObj< T > (int id, object o) |
ICardParent | GetRoot () |
void | RemoveCard (Card c) |
void | OnChildNumChange (Card c) |
string | ReferenceId () |
void | WriteNote (UINote n, Action< UINote > onWriteNote=null, NoteMode mode=NoteMode.Default, Recipe recipe=null) |
void | OnInspect () |
Static Public Member Functions | |
static string | ApplyTone (Chara c, ref string text, string _tones, int gender, bool stripPun=false) |
static int | GetTilePrice (TileRow row, SourceMaterial.Row mat) |
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static int | rndSeed (int a, int seed) |
static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
Public Attributes | |
int[] | _ints = new int[30] |
string | id = "" |
ThingContainer | things = new ThingContainer() |
ElementContainerCard | elements = new ElementContainerCard() |
Biography | bio |
List< int > | sockets |
AIAct | reservedAct |
Props | props |
Trait | trait |
ICardParent | parent |
Fov | fov |
Point | pos = new Point() |
CardRenderer | renderer |
CardRow | hat |
int | turn |
int | _colorInt |
float | roundTimer |
float | angle = 180f |
float | animeCounter |
bool | isDestroyed |
CardBlueprint | bp |
BitArray32 | _bits1 |
BitArray32 | _bits2 |
PlaceState | placeState |
bool | dirtyWeight = true |
SourceMaterial.Row | _material |
Emo | lastEmo |
int | sortVal |
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Dictionary< int, object > | mapObj = new Dictionary<int, object>() |
Dictionary< int, int > | mapInt = new Dictionary<int, int>() |
Dictionary< int, string > | mapStr = new Dictionary<int, string>() |
Static Public Attributes | |
const int | MaxWeight = 10000000 |
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static Core | core |
Protected Member Functions | |
virtual void | OnSerializing () |
virtual void | OnDeserialized () |
Properties | |
Card | parentCard [get] |
Thing | parentThing [get] |
int | colorInt [get] |
bool | IsHotItem [get] |
int | uid [get, set] |
int | idMaterial [get, set] |
int | dir [get, set] |
int | Num [get, set] |
int | _x [get, set] |
int | _z [get, set] |
int | refVal [get, set] |
int | decay [get, set] |
int | altitude [get, set] |
int | hp [get, set] |
float | fx [get, set] |
float | fy [get, set] |
BlessedState | blessedState [get, set] |
PlaceState | _placeState [get, set] |
int | rarityLv [get, set] |
Rarity | rarity [get, set] |
int | encLV [get, set] |
int | posInvX [get, set] |
int | posInvY [get, set] |
int | idSkin [get, set] |
int | feat [get, set] |
int | LV [get, set] |
int | exp [get, set] |
int | tier [get, set] |
bool | isCensored [get, set] |
bool | isDeconstructing [get, set] |
bool | isDyed [get, set] |
bool | isModified [get, set] |
bool | isNew [get, set] |
bool | isPlayerCreation [get, set] |
bool | ignoreAutoPick [get, set] |
bool | freePos [get, set] |
bool | isHidden [get, set] |
bool | isOn [get, set] |
bool | isNPCProperty [get, set] |
bool | isRestrained [get, set] |
bool | isRoofItem [get, set] |
bool | isMasked [get, set] |
bool | disableAutoToggle [get, set] |
bool | isImported [get, set] |
bool | autoRefuel [get, set] |
bool | ignoreStackHeight [get, set] |
bool | isFloating [get, set] |
bool | isWeightChanged [get, set] |
bool | isFireproof [get, set] |
bool | isAcidproof [get, set] |
bool | isReplica [get, set] |
bool | isSummon [get, set] |
bool | isElemental [get, set] |
bool | isBroken [get, set] |
bool | isSubsetCard [get, set] |
bool | noSnow [get, set] |
bool | noMove [get, set] |
bool | isGifted [get, set] |
bool | isCrafted [get, set] |
bool | isLostProperty [get, set] |
bool | noShadow [get, set] |
bool | noSell [get, set] |
bool | isLeashed [get, set] |
bool | isStolen [get, set] |
bool | isSale [get, set] |
bool | isCopy [get, set] |
bool | isRestocking [get, set] |
bool | hasSpawned [get, set] |
bool | isBackerContent [get] |
SourceBacker.Row | sourceBacker [get] |
BedType | c_bedType [get, set] |
int | c_equippedSlot [get, set] |
int | c_lockLv [get, set] |
Hostility | c_originalHostility [get, set] |
MinionType | c_minionType [get, set] |
int | c_vomit [get, set] |
bool | c_wasInPcParty [get, set] |
bool | c_isImportant [get, set] |
bool | c_lockedHard [get, set] |
bool | c_revealLock [get, set] |
bool | c_isTrained [get, set] |
bool | c_isPrayed [get, set] |
bool | c_isDisableStockUse [get, set] |
int | c_lightColor [get, set] |
Color | LightColor [get] |
int | c_uidZone [get, set] |
int | c_uidRefCard [get, set] |
int | c_priceFix [get, set] |
int | c_priceAdd [get, set] |
int | c_priceCopy [get, set] |
int | c_fixedValue [get, set] |
int | c_dyeMat [get, set] |
VisitorState | visitorState [get, set] |
RescueState | c_rescueState [get, set] |
BossType | c_bossType [get, set] |
int | c_dateStockExpire [get, set] |
int | c_dateDeathLock [get, set] |
int | c_IDTState [get, set] |
int | c_charges [get, set] |
int | c_bill [get, set] |
int | c_invest [get, set] |
int | c_seed [get, set] |
int | c_allowance [get, set] |
int | c_fur [get, set] |
int | c_dateCooked [get, set] |
int | c_containerSize [get, set] |
int | c_weight [get, set] |
int | c_diceDim [get, set] |
int | c_indexContainerIcon [get, set] |
int | c_idMainElement [get, set] |
int | c_summonDuration [get, set] |
int | c_idBacker [get, set] |
int | c_uidMaster [get, set] |
int | c_ammo [get, set] |
int | c_daysWithGod [get, set] |
string | c_idPortrait [get, set] |
string | c_idRace [get, set] |
string | c_idJob [get, set] |
string | c_idTone [get, set] |
string | c_color [get, set] |
string | c_idTalk [get, set] |
string | c_idDeity [get, set] |
string | c_altName [get, set] |
string | c_altName2 [get, set] |
string | c_extraNameRef [get, set] |
string | c_refText [get, set] |
string | c_idRefName [get, set] |
string | c_idRidePCC [get, set] |
string | c_idAbility [get, set] |
string | c_context [get, set] |
string | c_idEditor [get, set] |
string | c_editorTags [get, set] |
string | c_editorTraitVal [get, set] |
string | c_idTrait [get, set] |
string | c_idRefCard [get, set] |
string | c_idRefCard2 [get, set] |
string | c_note [get, set] |
UniqueData | c_uniqueData [get, set] |
Thing | ammoData [get, set] |
List< SocketData > | socketList [get, set] |
Thing | c_copyContainer [get, set] |
Window.SaveData | c_windowSaveData [get, set] |
CharaUpgrade | c_upgrades [get, set] |
CharaGenes | c_genes [get, set] |
List< int > | c_corruptionHistory [get, set] |
ContainerUpgrade | c_containerUpgrade [get, set] |
DNA | c_DNA [get, set] |
CharaList | c_charaList [get, set] |
byte[] | c_textureData [get, set] |
SourceMaterial.Row | DyeMat [get] |
int | invX [get, set] |
int | invY [get, set] |
CardRow | refCard [get] |
CardRow | refCard2 [get] |
int | ExpToNext [get] |
int | DefaultLV [get] |
int | ChildrenWeight [get] |
int | ChildrenAndSelfWeight [get] |
int | ChildrenAndSelfWeightSingle [get] |
virtual int | SelfWeight [get] |
virtual int | WeightLimit [get] |
SourceCategory.Row | category [get] |
SourceMaterial.Row | material [get] |
virtual string | AliasMaterialOnCreate [get] |
Cell | Cell [get] |
virtual Thing | Thing [get] |
virtual Chara | Chara [get] |
virtual bool | isThing [get] |
virtual bool | isChara [get] |
bool | ExistsOnMap [get] |
virtual bool | isSynced [get] |
bool | IsContainer [get] |
bool | IsUnique [get] |
bool | IsPowerful [get] |
bool | IsImportant [get] |
virtual SourcePref | Pref [get] |
virtual bool | IsDeadOrSleeping [get] |
virtual bool | IsDisabled [get] |
virtual bool | IsMoving [get] |
virtual bool | flipX [get] |
virtual bool | IsAliveInCurrentZone [get] |
virtual string | actorPrefab [get] |
virtual CardRow | sourceCard [get] |
virtual CardRow | sourceRenderCard [get] |
TileType | TileType [get] |
string | Name [get] |
string | NameSimple [get] |
string | NameOne [get] |
virtual bool | IsPC [get] |
bool | _IsPC [get] |
virtual bool | IsPCC [get] |
virtual bool | IsPCParty [get] |
virtual bool | IsMinion [get] |
virtual bool | IsPCPartyMinion [get] |
virtual bool | IsPCFactionMinion [get] |
virtual bool | IsMultisize [get] |
bool | IsToolbelt [get] |
bool | IsLightsource [get] |
bool | IsEquipment [get] |
bool | IsFood [get] |
bool | IsInheritFoodTraits [get] |
bool | ShowFoodEnc [get] |
bool | IsWeapon [get] |
bool | IsEquipmentOrRanged [get] |
bool | IsEquipmentOrRangedOrAmmo [get] |
bool | IsMeleeWeapon [get] |
bool | IsRangedWeapon [get] |
bool | IsThrownWeapon [get] |
bool | IsAmmo [get] |
bool | IsAgent [get] |
bool | IsFurniture [get] |
bool | IsBlessed [get] |
bool | IsCursed [get] |
bool | IsRestrainedResident [get] |
virtual bool | IsPCFaction [get] |
bool | IsPCFactionOrMinion [get] |
virtual bool | IsGlobal [get] |
virtual int | MaxDecay [get] |
bool | IsDecayed [get] |
bool | IsRotting [get] |
bool | IsFresn [get] |
virtual int | MaxHP [get] |
virtual int | Power [get] |
int | FameLv [get] |
virtual int[] | Tiles [get] |
virtual int | PrefIndex [get] |
bool | IsVariation [get] |
virtual int | DV [get] |
virtual int | PV [get] |
int | HIT [get] |
int | DMG [get] |
int | STR [get] |
int | DEX [get] |
int | END [get] |
int | PER [get] |
int | LER [get] |
int | WIL [get] |
int | MAG [get] |
int | CHA [get] |
int | INT [get] |
int | LUC [get] |
int | W [get] |
int | H [get] |
bool | IsIdentified [get] |
string | TextRarity [get] |
bool | IsInstalled [get] |
bool | IsMale [get] |
bool | IsNegativeGift [get] |
bool | HasContainerSize [get] |
Thing | Tool [get] |
virtual SourceMaterial.Row | DefaultMaterial [get] |
virtual bool | HasHost [get] |
int | Quality [get] |
int | QualityLv [get] |
LightData | LightData [get] |
CardRenderer | HostRenderer [get] |
bool | ShouldShowMsg [get] |
bool | CanInspect [get] |
string | InspectName [get] |
Point | InspectPoint [get] |
Vector3 | InspectPosition [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
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bool | CanInspect [get] |
string | InspectName [get] |
Point | InspectPoint [get] |
Vector3 | InspectPosition [get] |
Private Member Functions | |
void | _OnSerializing (StreamingContext context) |
void | _OnDeserialized (StreamingContext context) |
Private Attributes | |
int | _childrenWeight |
SourceCategory.Row | _category |
LightData | _LightData |
Sprite | _paintSprite |
Static Private Attributes | |
static Color | _randColor |
enum Card.MoveResult |
enum Card.MoveType |
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inlinevirtual |
Reimplemented in Chara.
Definition at line 5410 of file Card.cs.
References CardRenderer.SetOwner().
Referenced by _OnDeserialized(), and Create().
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inlinevirtual |
Reimplemented in Chara.
Definition at line 5298 of file Card.cs.
References EClass._map, Map.MoveCard(), and Chara.SyncRide().
Referenced by Recipe.Build(), and ActThrow.Throw().
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inlineprivate |
Definition at line 2591 of file Card.cs.
References _bits1, _bits2, _CreateRenderer(), _ints, _placeState, _x, _z, ApplyMaterialElements(), ApplyTrait(), elements, isDestroyed, isThing, Num, OnDeserialized(), placeState, pos, Point.Set(), BitArray32.SetInt(), ElementContainerCard.SetOwner(), ThingContainer.SetOwner(), SetSource(), and things.
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inlineprivate |
Definition at line 2576 of file Card.cs.
References _bits1, _bits2, _ints, _placeState, _x, _z, OnSerializing(), placeState, pos, BitArray32.ToInt(), Point.x, and Point.z.
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inline |
Definition at line 2927 of file Card.cs.
References AddCard(), ThingGen.Create(), SetNum(), and Thing.
Referenced by DropdownGrid.BuildIngredients(), ThingGen.CreateTreasureContent(), ZonePreEnterBout.Execute(), ThingContainer.FindStealable(), DramaOutcome.ListFelmeraBarter(), Props.ListThingStack(), CraftUtil.MakeDish(), Zone_TestRoom.OnGenerateMap(), TraitBaseContainer.Prespawn(), UIRecipeInfo.RefreshList(), SerializedCards.Restore(), SpawnLoot(), Zone.SpawnLostItems(), Player.TargetRanged(), and Map.TryShatter().
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Definition at line 5417 of file Card.cs.
References EClass._map, EClass._zone, Map.AddDecal(), Spatial.IsRegion, material, Chara.race, EClass.rnd(), Point.x, and Point.z.
Referenced by ConBleed.Tick().
Definition at line 2936 of file Card.cs.
References AddThing().
Referenced by InvOwnerGene._OnProcess(), Add(), Player.AddInventory(), AI_Shopping.Buy(), Recipe.Craft(), Player.CreateEquip(), ThingGen.CreateTreasureContent(), Zone.Deactivate(), CharaBody.Equip(), ZonePreEnterEncounter.Execute(), TraitGodStatue.OnChangeMaterial(), InvOwner.OnDrag(), QuestFiamaLock.OnStart(), TraitMannequin.OnUse(), TraitBaseContainer.Prespawn(), TraitContainerCurrency.Prespawn(), TraitToolBelt.Prespawn(), TraitBaseContainer.PutChara(), FactionBranch.PutInMailBox(), CoreDebug.QuickStart(), GameDate.ShipPackages(), GameDate.ShipRandomPackages(), GrowSystem.TryPick(), LayerDragGrid.TryPutBack(), and FactionBranch.TryTrash().
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Definition at line 2505 of file Card.cs.
References c_editorTags.
Referenced by Zone.Activate(), Player.CreateEquip(), ThingGen.CreateTreasureContent(), Zone_Nymelle.OnBeforeSimulate(), QuestDialog.OnDropReward(), Zone_DungeonPuppy.OnGenerateMap(), and CoreDebug.TestSpawn().
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Definition at line 2816 of file Card.cs.
References Chara.affinity, Evalue(), exp, ExpToNext, EClass.game, IsPC, IsPCFaction, LevelUp(), GamePrincipal.petFeatExp, Game.principal, and Affinity.value.
Referenced by Chara.GiveGift(), Player.MoveZone(), Player.OnAdvanceHour(), ElementContainerCard.OnLevelUp(), and CoreDebug.UpdateInput().
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Definition at line 3389 of file Card.cs.
References AddRune(), encLV, and refVal.
Referenced by InvOwnerMod._OnProcess(), AddRune(), and RecipeCard.Craft().
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Definition at line 3394 of file Card.cs.
References elements, SourceManager.elements, IsWeapon, SourceElement.Row.IsWeaponEnc, ElementContainer.SetTo(), socketList, and EClass.sources.
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Definition at line 3332 of file Card.cs.
References sockets.
Referenced by Thing.OnCreate().
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Definition at line 2950 of file Card.cs.
References AddThing(), ThingGen.Create(), and LV.
Referenced by InvOwnerDeliver._OnProcess(), AddCard(), ThingContainer.AddCurrency(), AddThing(), SourceMaterial.Row.CreateByProduct(), FactionBranch.DailyOutcome(), Player.EquipTool(), InvOwner.ListInteractions(), Trait.OnBarter(), TraitBrewery.OnChildDecay(), DragItemCard.OnDragSpecial(), Affinity.OnGift(), InvOwner.OnShiftClick(), HotItemEQSet.Perform(), Chara.Pick(), InvOwner.Transaction.Process(), Religion.PunishTakeOver(), Map.PutAway(), InvOwner.PutBack(), CoreDebug.QuickStart(), AI_Idle.Run(), AI_PlayMusic.Run(), AI_Steal.Run(), CoreDebug.SetStartStockpile(), Thing.ShowSplitMenu(), Zone.TryAddThingInSharedContainer(), Zone.TryGenerateEvolved(), Map.TryShatter(), and ActionMode.UpdateInput().
Definition at line 2955 of file Card.cs.
References EClass._map, EClass._zone, Game.activeZone, ActPlan.List.Add(), Props.Add(), Thing.CanSearchContents, EClass.core, Debug, ThingContainer.Foreach(), EClass.game, GetRootCard(), HasTag(), id, CardRow.id, IsContainer, isDestroyed, Core.IsGameStarted, IsPC, isThing, IsUnique, Point.IsValid, RecipeManager.knownIngredients, NotifyAddThing(), Num, ThingContainer.OnAdd(), CardRow.origin, parent, EClass.pc, placeState, EClass.player, pos, PurgeDuplicateArtifact(), Player.recipes, ICardParent.RemoveCard(), RemoveEditorTag(), Msg.Say(), LayerInventory.SetDirty(), SetDirtyWeight(), ShouldTrySetDirtyInventory(), Thing.sourceCard, Map.Stocked, things, Trait.Toggle(), Trait.ToggleType, ToString(), trait, and ThingContainer.TryStack().
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Definition at line 6400 of file Card.cs.
References RenderRow._tiles, SourceManager.backers, bio, SourceBacker.Row.deity, Chara.EQ_ID(), SourceBacker.Row.gender, SourceBacker.Row.id, EClass.rnd(), Biography.SetGender(), Biography.SetPortrait(), SourceBacker.Row.skin, EClass.sources, and SourceBacker.Row.type.
Referenced by BackerContentInspector.ContentCard.Apply(), Zone_Casino.OnActivate(), Chara.OnCreate(), TraitSpecialLantern.OnCreate(), SerializedCards.Restore(), and Zone.TrySpawnFollower().
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Reimplemented in Chara.
Definition at line 2738 of file Card.cs.
References Chara, isOn, noSnow, RemoveThings(), and SetHidden().
Referenced by SerializedCards.Restore().
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Reimplemented in Thing.
Definition at line 2878 of file Card.cs.
Referenced by _OnDeserialized(), and ModEncLv().
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Definition at line 6199 of file Card.cs.
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Definition at line 3785 of file Card.cs.
References DEX, elements, GetArmorSkill(), ElementContainer.GetOrCreateElement(), PV, and Dice.Roll().
Referenced by ActMelee.Attack().
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Definition at line 3341 of file Card.cs.
References ApplySocket(), sockets, and trait.
Referenced by InvOwnerMod._OnProcess(), ApplySocket(), and Thing.OnCreate().
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Definition at line 6284 of file Card.cs.
References ExcelDataList.all, ToneDataList.ApplyTone(), TraitChara.EnableTone, ExcelDataList.Initialize(), Lang.isJP, ExcelDataList.list, Lang.setting, LangSetting.stripPuns, MOD.tones, Chara.trait, and LangSetting.useTone.
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Definition at line 6278 of file Card.cs.
References GameLang.ConvertDrama().
Referenced by Person.ApplyTone(), DramaCustomSequence.GetText(), and Quest.Parse().
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Definition at line 2763 of file Card.cs.
References c_idTrait, isChara, Trait.SetOwner(), sourceCard, trait, and CardRow.trait.
Referenced by _OnDeserialized(), Create(), and SerializedCards.Restore().
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Definition at line 5909 of file Card.cs.
References EClass._zone, Chara.conditions, Player.customLightMod, GetLightPower(), GetLightRadius(), SceneProfile.global, Chara.held, Zone.isStarted, SceneProfile.light, Player.lightPower, Player.lightRadius, Condition.OnCalculateFov(), Fov.Perform(), EClass.player, SceneLightProfile.playerLightCustomMod, Scene.profile, EClass.scene, Point.x, and Point.z.
Referenced by Map._AddCard(), TaskHarvest.OnCreateProgress(), and Map.RefreshFOV().
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Definition at line 3451 of file Card.cs.
References category, CountRune(), elements, IsWeapon, item, ElementContainer.ListElements(), material, and MaxRune().
Referenced by InvOwnerMod.ShouldShowGuide().
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Definition at line 7244 of file Card.cs.
References EClass._zone, and Zone.IsUserZone.
Referenced by TraitToolShears.GetHeldEmo(), AI_Shear.IsValidTC(), TCOrbitThing.RefreshAll(), and TraitToolShears.TrySetHeldAct().
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Definition at line 2392 of file Card.cs.
References AIAct.IsRunning, and reservedAct.
Referenced by TryReserve().
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Reimplemented in Thing.
Definition at line 3183 of file Card.cs.
Referenced by TryStackTo().
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Definition at line 5691 of file Card.cs.
References TileType.MaxAltitude.
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Definition at line 2887 of file Card.cs.
References ChangeMaterial, SourceManager.materials, and EClass.sources.
Referenced by TraitGodStatue._OnUse(), ThingContainer.AddCurrency(), DNA.CopyDNA(), TraitCrafter.Craft(), RecipeCard.Craft(), SourceMaterial.Row.CreateByProduct(), ThingGen.CreateRawMaterial(), Trait.CreateStock(), FactionBranch.DailyOutcome(), Map.DropBlockComponent(), Recipe.DropIngredients(), Duplicate(), Zone.Generate(), FactionBranch.GenerateGarbage(), DNA.GenerateWithGene(), CoreDebug.GetOrCreateDebugContainer(), TaskHarvest.HarvestThing(), Map.MineFloor(), CraftUtil.MixIngredients(), RecipeCard.OnChangeIngredient(), TraitPowerStatue.OnCreate(), TaskHarvest.OnCreateProgress(), QuestFiamaLock.OnStart(), TraitGiftJure.OnUse(), TraitPowerStatue.OnUse(), ActEffect.Proc(), CoreDebug.QuickStart(), SerializedCards.Restore(), TraitAltar.SetDeity(), CoreDebug.Spawn(), SpawnLoot(), ActThrow.Throw(), and ActionMode.UpdateInput().
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Definition at line 2897 of file Card.cs.
References _material, ApplyMaterial(), decay, dirtyWeight, RenderRow.fixedMaterial, GetRootCard(), idMaterial, IsPC, isThing, LayerInventory.SetDirty(), SetDirtyWeight(), and sourceCard.
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Definition at line 2892 of file Card.cs.
References ChangeMaterial, SourceManager.materials, and EClass.sources.
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Reimplemented in Chara.
Definition at line 3667 of file Card.cs.
References rarity.
Referenced by TaskHarvest.OnCreateProgress().
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Definition at line 2464 of file Card.cs.
References c_weight, isWeightChanged, and SetDirtyWeight().
Referenced by TraitTent.OnChangePlaceState(), and Religion.Punish().
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Definition at line 6038 of file Card.cs.
References World.date, Date.GetRaw(), ElementContainer.Remove(), and EClass.world.
Referenced by Religion.GetOfferingValue(), and Affinity.OnGift().
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Definition at line 5998 of file Card.cs.
References Fov.lastPoints, Fov.Perform(), Point.x, and Point.z.
Referenced by Map._RemoveCard().
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Definition at line 6477 of file Card.cs.
Referenced by LayerPixelPaint.SetCanvas().
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Definition at line 3430 of file Card.cs.
References socketList, and SocketData.type.
Referenced by CanAddRune(), and HasRune().
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Definition at line 2623 of file Card.cs.
References _CreateRenderer(), CardBlueprint._Default, _material, EClass._zone, AliasMaterialOnCreate, ApplyMaterial(), ApplyTrait(), CardManager.AssignUID(), autoRefuel, bp, EClass.Branch, Game.cards, category, CardBlueprint.current, EClass.debug, Debug, DefaultLV, elements, CardBlueprint.fixedMat, RenderRow.fixedMaterial, CardBlueprint.fixedQuality, SourcePref.Float, EClass.game, MATERIAL.GetRandomMaterial(), HasTag(), hp, idMaterial, isFloating, isNew, Zone.IsPCFaction, Trait.LevelAsQuality, LV, CardBlueprint.lv, FactionBranch.lv, SourceManager.materials, MaxHP, Num, OnBeforeCreate(), OnCreate(), Trait.OnCreate(), Pref, CardRow.quality, rarity, CardBlueprint.rarity, EClass.rnd(), SetHidden(), ElementContainerCard.SetOwner(), ThingContainer.SetOwner(), SetSource(), sourceCard, EClass.sources, CoreDebug.testThingQuality, things, tier, CardRow.tierGroup, trait, and CardBlueprint.tryLevelMatTier.
Referenced by CharaGen._Create(), and ThingGen._Create().
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Definition at line 5951 of file Card.cs.
References Fov.b, LightData.color, Chara.conditions, CreateFov(), Fov.g, GetLightRadius(), SceneProfile.global, Chara.held, Condition.OnCreateFov(), Scene.profile, Fov.r, and EClass.scene.
Referenced by CreateFov().
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Definition at line 3810 of file Card.cs.
References DamageHP().
Referenced by Chara._Move(), ActMelee.Attack(), ActEffect.DamageEle(), DamageHP(), StatsMana.Mod(), StatsStamina.Mod(), TraitTrap.OnActivateTrap(), TaskCut.OnProgress(), Scene.OnUpdate(), TraitRope.OnUse(), DramaManager.ParseLine(), ActEffect.Poison(), ActEffect.Proc(), Religion.Punish(), Religion.PunishTakeOver(), AI_Idle.Run(), AI_PassTime.Run(), Chara.Stumble(), ConBleed.Tick(), ConBurning.Tick(), ConMiasma.Tick(), ConPoison.Tick(), and ConSuffocation.Tick().
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Definition at line 3815 of file Card.cs.
References EClass._zone, DamageTextRenderer.Add(), Chara.ai, Chara.body, Chara, Player.codex, EClass.Colors, Chara.conditions, Core.config, EClass.core, Element.Create(), Scene.damageTextRenderer, Zone.DangerLv, elements, Effect.Emit(), GamePrincipal.enableDamageReduction, Evalue(), EClass.game, CharaBody.GetAttackStyle(), CodexManager.GetOrCreate(), Element.GetResistDamage(), CodexManager.Has(), HasElement(), hp, Element.id, isChara, IsPCFaction, IsPCParty, isSynced, isThing, Chara.isWet, LV, Chara.mana, ColorProfile.matColors, material, MaxHP, parent, EClass.pc, PlayEffect(), EClass.player, Game.principal, EClass.rnd(), EClass.scene, Effect.SetParticleColor(), CoreConfig.Test.showNumbers, EClass.Sound, Element.source, CoreConfig.test, ActEffect.TryDelay(), BaseStats.Type, Stats.value, ElementContainer.ValueWithoutLink(), Element.Void, and CodexCreature.weakspot.
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Definition at line 6047 of file Card.cs.
References EClass._zone, card, HasElement(), SourceCategory.Row.IsChildOf(), TraitSeed.MakeRandomSeed(), ElementContainer.ModBase(), Name, EClass.pc, Say(), LayerInventory.SetDirty(), and SetNum().
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Definition at line 6015 of file Card.cs.
References CardRow._origin, Trait.CanChildDecay(), Trait.Decay, and DecayNatural().
Referenced by DecayNatural(), Zone.OnSimulateHour(), and Zone.Simulate().
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Definition at line 4680 of file Card.cs.
References Game.cards, Debug, Chara.DropHeld(), EClass.game, CardManager.globalCharas, CardRenderer.hasActor, isSummon, CardRenderer.KillActor(), Chara.party, EClass.pc, CardManager.GlobalCharaList.Remove(), ICardParent.RemoveCard(), and Party.RemoveMember().
Referenced by InvOwnerDeliver._OnProcess(), InvOwnerGacha._OnProcess(), InvOwnerRecycle._OnProcess(), ActPlan._Update(), MapSubset.Apply(), PartialMap.Apply(), FactionBranch.BanishMember(), DramaOutcome.check_sketch(), Chara.ClearInventory(), ContentCodex.Collect(), TraitCrafter.Craft(), RecipeCard.CreateMold(), FactionBranch.DailyOutcome(), QuestDeliver.Deliver(), ThingContainer.DestroyAll(), Chara.DropThing(), Chara.EQ_CAT(), Chara.EQ_ID(), CoreDebug.Fix_RemoveDemitas(), DramaOutcome.give_sketch_special(), Chara.GiveGift(), Chara.GiveLovePotion(), ModNum(), TraitTrap.OnActivateTrap(), TraitBrewery.OnChildDecay(), Meeting.OnEndDrama(), Chara.OnGiveErohon(), Game.OnLoad(), TraitAltar.OnOffer(), AM_FlagCell.OnProcessTiles(), AI_Fish.ProgressFish.OnProgressComplete(), TaskDig.OnProgressComplete(), TraitFertilizer.OnSimulateHour(), Zone.OnSimulateHour(), TraitFarmChest.OnUse(), TraitScrollMapTreasure.OnUse(), TraitStairsLocked.OnUse(), TraitFoodMeat.OnUse(), DramaManager.ParseLine(), InvOwnerDeliver.PayBill(), ActEffect.Proc(), PurgeDuplicateArtifact(), Map.PutAway(), Trait.Refuel(), QuestEscort.ReleaseEscort(), RemoveBacker(), GameDate.ShipGoods(), ConSleep.SuccubusVisit(), ActThrow.Throw(), AI_PlayMusic.ThrowReward(), Zone.TryAddThing(), TraitSwitch.TryDisarmTrap(), Chara.TryPoisonPotion(), ActPray.TryPray(), AI_Shopping.TryRestock(), Map.TryShatter(), TraitSeed.TrySprout(), TryStackTo(), TraitFoodEgg.Update(), and ActionMode.UpdateInput().
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Reimplemented in Chara.
Definition at line 4613 of file Card.cs.
References EClass._zone, Zone.AddCard(), Trait.CanBeSmashedToDeath, ThingGen.Create(), Trait.EffectDead, Effect.Emit(), LangGame.Has(), Point.IsSync, Zone.IsUserZone, Point.IsValid, material, Point.PlayEffect(), Point.PlaySound(), pos, EClass.rnd(), Msg.Say(), Effect.SetParticleColor(), Trait.ThrowType, and trait.
Referenced by TaskHarvest.HarvestThing(), TraitDye.OnThrowGround(), AI_Slaughter.Run(), ActThrow.Throw(), and Map.TryShatter().
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Definition at line 7025 of file Card.cs.
References Point.Distance(), ForeachPoint(), IsMultisize, and pos.
Referenced by Chara._Move(), AM_Adv._OnUpdateInput(), ActPlan._Update(), ActMelee.Attack(), ActMelee.CanPerform(), ActRush.CanPerform(), ActSwarm.CanPerform(), Player.CanSee(), TraitDye.CanUse(), AM_MoveInstalled.CheckEnemyNearBy(), AI_Torture.CreateProgress(), ActionMode.DoFunc(), TaskCullLife.GetTarget(), ActorEx.GetVolume(), QuestManager.HasFarAwayEscort(), AI_OpenGambleChest.IsValid(), Point.ListCharasInRadius(), Chara.MoveByForce(), ActRanged.Perform(), ActRush.Perform(), PlaySound(), ActorEx.Refresh(), AI_ArmPillow.Run(), AI_Fish.Run(), AI_Fuck.Run(), AI_Idle.Run(), AI_Massage.Run(), AI_Shear.Run(), AI_Slaughter.Run(), AI_Steal.Run(), AI_TargetCard.Run(), GoalCombat.Run(), TaskClean.Run(), TaskCullLife.Run(), TaskDump.Run(), TaskWater.Run(), TraitDetector.Search(), SpawnLoot(), ConSleep.SuccubusVisit(), Player.TargetRanged(), ConChampagne.Tick(), ThingGen.TryLickChest(), and GoalCombat.TryUseAbility().
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Definition at line 7064 of file Card.cs.
References Point.Distance().
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Definition at line 3235 of file Card.cs.
References _bits1, _bits2, altitude, blessedState, c_containerSize, ChangeMaterial(), ElementContainer.CopyTo(), ThingGen.Create(), decay, dir, elements, encLV, exp, idMaterial, idSkin, IsRangedWeapon, item, LV, BaseCard.mapInt, BaseCard.mapStr, rarityLv, refVal, SetNum(), ThingContainer.SetOwner(), sockets, things, and tier.
Referenced by TraitCrafter.Craft(), Chara.Drink(), Trait.OnBarter(), TraitBrewery.OnChildDecay(), TraitBookSecret.OnRead(), AI_Read.OnSetOwner(), TraitPotionEmpty.OnUse(), AI_Read.Run(), and AM_MoveInstalled.SetTarget().
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Definition at line 5448 of file Card.cs.
References Dye, SourceManager.materials, and EClass.sources.
Referenced by TraitCrafter.Craft(), RecipeCard.Craft(), Trait.CreateStock(), TraitDye.Dye(), RecipeCard.OnChangeIngredient(), TraitToolWaterPot.OnCreate(), TaskDrawWater.OnCreateProgress(), TaskHarvest.OnCreateProgress(), TaskPourWater.OnCreateProgress(), TraitMannequin.OnUse(), CoreDebug.QuickStart(), SerializedCards.Restore(), and ActionMode.UpdateInput().
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Definition at line 5443 of file Card.cs.
References Dye, SourceManager.materials, and EClass.sources.
Referenced by Trait.OnBarter(), Chara.OnCreate(), Game.OnLoad(), and TraitPlamoBox.OnUse().
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Definition at line 3367 of file Card.cs.
References EClass._map, ThingGen.Create(), elements, Point.IsBlocked, isCopy, ElementContainer.ModBase(), EClass.pc, pos, sockets, and Map.TrySmoothPick().
Referenced by TaskHarvest.HarvestThing().
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Definition at line 2471 of file Card.cs.
References elements, and ElementContainer.Value().
Referenced by Chara._Move(), TraitAltar._OnOffer(), AM_Adv._OnUpdateInput(), ActPlan._Update(), Element._WriteNote(), AddExp(), GameDate.AdvanceDay(), GrowSystem.ApplySeed(), ActMelee.Attack(), RecipeCard.Build(), RecipeCard.BuildIngredientList(), Chara.CalcCastingChance(), AttackProcess.CalcHit(), RecipeManager.CanCeomUpWithRecipe(), ActNTR.CanPerform(), RecipeManager.ComeUpWithRecipe(), TraitCrafter.Craft(), RecipeCard.Craft(), Dice.Create(), ActEffect.DamageEle(), DamageHP(), Player.DreamSpell(), CharaBody.Equip(), Party.EValue(), Chara.FindNewEnemy(), TraitBaseSpellbook.GetActDuration(), Party.GetBestSkill(), HomeResourceEducation.GetDestValue(), HomeResourceSafety.GetDestValue(), TraitCrafter.GetDuration(), Hobby.GetEfficiency(), TraitDrinkMilkMother.GetHeldEmo(), DNA.GetInvalidFeat(), Hobby.GetLv(), CharaBody.GetMeleeDistance(), Ability.GetPower(), Recipe.GetQualityBonus(), AttackProcess.GetRawDamage(), RecipeSource.GetSPCost(), ElementContainer.GetSpellExp(), LayerTravel.GetTravelHours(), RecipeManager.GetUnlearnedRecipe(), AttackProcess.GetWeaponEnc(), GoalAutoCombat.GoalAutoCombat(), HealHP(), TraitFoodEggFertilized.Incubate(), Quest.Init(), CalcMoney.Invest(), Chara.IsCriticallyWounded(), Religion.LeaveFaith(), LevelUp(), RecipeCard.MakeDish(), AI_Fish.Makefish(), TraitSeed.MakeSeed(), MaxRune(), CraftUtil.MixIngredients(), StatsStamina.Mod(), CalcMoney.Negotiate(), Player.OnAdvanceDay(), Player.OnAdvanceHour(), Trait.OnBarter(), TraitDrinkMilkMother.OnDrink(), AI_Fish.ProgressFish.OnProgress(), RecipeManager.OnSleep(), TraitFloorSwitch.OnStepped(), Affinity.OnTalkRumor(), TraitItemProc.OnUse(), RaceBonus.OnWriteNote(), ActRanged.Perform(), ActZap.Perform(), AttackProcess.Perform(), AttackProcess.Prepare(), FoodEffect.Proc(), Religion.Punish(), Religion.PunishTakeOver(), WindowCharaMini.Refresh(), WindowChara.RefreshNote(), WindowChara.RefreshSkill(), Chara.RefreshSpeed(), Chara.RequestProtection(), Dice.Roll(), AI_Fuck.Run(), AI_Idle.Run(), AI_OpenGambleChest.Run(), AI_PassTime.Run(), AI_PlayMusic.Run(), AI_Steal.Run(), AI_UseCrafter.Run(), ActWait.Search(), Player.SelectDomain(), QuestSupplySpecific.SetIdThing(), Map.SetObj(), BaseTaskHarvest.SetTarget(), SpawnLoot(), Chara.Stumble(), ConSleep.SuccubusVisit(), Chara.Tick(), TraitSwitch.TryDisarmTrap(), Religion.TryGetGift(), Trait.TryOpenLock(), ActPray.TryPray(), TraitBaseSpellbook.TryProgress(), ActRanged.TryReload(), HotItemHeld.TrySetAct(), TraitSwitch.TrySetAct(), TraitEcoMark.TrySetHeldAct(), GoalCombat.TryUseAbility(), ElementContainerCard.ValueBonus(), and Element.BonusInfo.WriteNote().
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Definition at line 2476 of file Card.cs.
References elements, HasGlobalElement(), and ElementContainer.Value().
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Definition at line 2490 of file Card.cs.
References elements, SourceManager.elements, EClass.sources, and ElementContainer.Value().
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Definition at line 2485 of file Card.cs.
References elements, and ElementContainer.Value().
Referenced by Chara._Move(), StatsMana.Mod(), and AttackProcess.Prepare().
Definition at line 4664 of file Card.cs.
References ActEffect.ProcAt().
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Definition at line 7174 of file Card.cs.
References Fov.lastPoints, and Point.Set().
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Definition at line 7190 of file Card.cs.
References Point.ForeachMultiSize().
Referenced by Map._AddCard(), Map._RemoveCard(), RecipeCard.Build(), Act.CanPerform(), Player.CanSee(), Dist(), UIInspector.DrawHighlight(), TraitBoat.GetWaterMat(), AM_MoveInstalled.OnProcessTiles(), TaskDump.Run(), and SetPlaceState().
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Reimplemented in Chara.
Definition at line 3780 of file Card.cs.
Referenced by ApplyProtection().
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Definition at line 2530 of file Card.cs.
References ElementContainer.dict, elements, Element.id, isChara, item, Element.List_MainAttributesMajor, Chara.tempElements, and ElementContainer.Value().
Referenced by AI_Fuck.Finish().
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Definition at line 3722 of file Card.cs.
References EClass._zone, ThingContainer.GetCurrency(), Spatial.influence, and things.
Referenced by PartialMap.Apply(), UICurrency.Build(), WidgetStatsBar.Build(), HitSummary.CanExecute(), AI_Fuck.Finish(), InvOwner.GetTextDetail(), InvOwner.Transaction.IsValid(), Faction.OnAdvanceMonth(), ListPeopleBuySlave.OnInstantiate(), ListPeopleRevive.OnInstantiate(), ButtonElement.Refresh(), LayerTravel.Refresh(), UIRecipeInfo.RefreshBalance(), LayerDragGrid.RefreshCost(), LayerHome.RefreshFeat(), LayerQuestBoard.RefreshHire(), UIInventory.RefreshList(), WindowChara.RefreshProfile(), AI_Idle.Run(), LayerMiniGame.Run(), TryPay(), and Faction.TryPayBill().
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Definition at line 2525 of file Card.cs.
References SourceData< T, T2 >.BaseRow.GetText(), and sourceCard.
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Definition at line 6577 of file Card.cs.
Referenced by Chara.GetBestRangedWeapon(), and Chara.ShouldEquip().
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Reimplemented in Thing.
Definition at line 2520 of file Card.cs.
Referenced by Act.GetTextSmall().
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Reimplemented in Chara.
Definition at line 5531 of file Card.cs.
Referenced by HotItemThing.GetSprite().
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Definition at line 5816 of file Card.cs.
References SceneLightProfile.fovCurveChara, SceneProfile.global, SceneProfile.light, Scene.profile, EClass.scene, and Scene.timeRatio.
Referenced by CalculateFOV().
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Definition at line 5839 of file Card.cs.
References EClass._map, Chara.body, Core.config, EClass.core, World.date, CoreConfig.GraphicSetting.drawAllyLight, CharaBody.GetEquippedThing(), GetLightRadius(), CoreConfig.graphic, Chara.held, Chara.isBlind, Thing.isEquipped, Map.IsIndoor, Trait.IsLightOn, Date.IsNight, EClass.pc, Date.periodOfDay, LightData.radius, trait, and EClass.world.
Referenced by CalculateFOV(), CreateFov(), GetLightRadius(), and Chara.HoldCard().
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Reimplemented in Thing, and Chara.
Definition at line 2515 of file Card.cs.
Referenced by InvOwnerBlend._OnProcess(), MakeRefFrom(), AI_Eat.Run(), AI_Read.Run(), and SecondaryCompare().
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Definition at line 6459 of file Card.cs.
References Color.
Referenced by AM_Paint.OnUpdateInput().
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Definition at line 6487 of file Card.cs.
References EClass.game, and Game.loadedTextures.
Referenced by TraitCanvas.OnSetCardGrid(), CardActor.RefreshSprite(), and LayerPixelPaint.SetCanvas().
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Definition at line 6676 of file Card.cs.
References EClass._zone, EClass.Branch, GuildMage.BuySpellbookPrice(), currency, EClass.curve(), FactionBranch.Evalue(), Player.flags, EClass.game, ReligionManager.Harvest, Trait.HasCharges, ThingContainer.height, SourceCategory.Row.id, PolicyManager.IsActive(), SourceCategory.Row.IsChildOf(), Guild.IsMember, Zone.IsPCFaction, Player.Flags.landDeedBought, ReligionManager.Luck, Guild.Mage, EClass.pc, EClass.player, FactionBranch.policies, Game.religions, EClass.rnd(), GuildThief.SellStolenPrice(), Guild.Thief, Rand.UseSeed(), and ThingContainer.width.
Referenced by InvOwnerRecycle._OnProcess(), AI_Shopping.Buy(), TraitSalesTag.CanTagSale(), Chara.ClearInventory(), ZonePreEnterBoutWin.Execute(), QuestSupply.GetBonus(), QuestSupplySpecific.GetBonus(), Thing.GetName(), Chara.GetName(), TraitTicketFurniture.GetPrice(), HomeResourceWorth.GetPrice(), ShopTransaction.GetPrice(), InvOwner.ListInteractions(), Trait.OnBarter(), Affinity.OnGift(), ShopTransaction.Process(), UIInventory.RefreshList(), PartialMap.Save(), GameDate.ShipGoods(), and TraitSalesTag.TrySetHeldAct().
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Definition at line 5495 of file Card.cs.
References SourceManager.materials, EClass.rnd(), EClass.sources, and Rand.UseSeed().
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Definition at line 5429 of file Card.cs.
References RenderParam.shared.
Referenced by EffectIRenderer.OnUpdate().
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Definition at line 6540 of file Card.cs.
References item, and Point.ListCards().
Referenced by BaseTileMap.DrawTile().
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Implements ICardParent.
Definition at line 3208 of file Card.cs.
References ICardParent.GetRoot(), and parent.
Referenced by UIInventory.RefreshMenu().
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Definition at line 3217 of file Card.cs.
Referenced by InvOwnerBlend._OnProcess(), InvOwnerChangeMaterial._OnProcess(), InvOwnerEnchant._OnProcess(), InvOwnerIdentify._OnProcess(), InvOwnerLighten._OnProcess(), InvOwnerReconstruction._OnProcess(), InvOwnerUncurse._OnProcess(), AM_Adv._OnUpdateInput(), AddThing(), Thing.ApplyMaterialElements(), Thing.CanAutoFire(), Chara.CanPick(), AI_TargetCard.CanProgress(), InvOwner.CanShiftClick(), ChangeMaterial(), Recipe.Craft(), LayerInventory.CreateContainer(), DragItemCard.DragInfo.DragInfo(), Player.EquipTool(), BaseGameScreen.Focus(), TaskBuild.GetHitResult(), Thing.GetName(), Chara.HoldCard(), IsChildOf(), ModNum(), TraitBrewery.OnChildDecay(), TaskBuild.OnProgressComplete(), TraitEquipItem.OnSetCardGrid(), AI_Drink.OnSetOwner(), AI_Read.OnSetOwner(), AM_Paint.OnUpdateInput(), TraitMannequin.OnUse(), ActThrow.Perform(), Chara.PickHeld(), ActEffect.Proc(), InvOwner.Transaction.Process(), BuildMenu.RefreshCategory(), Player.RefreshCurrentHotItem(), WidgetSearch.RefreshList(), UIInventory.RefreshMenu(), RemoveThing(), AI_Drink.Run(), AI_Eat.Run(), AI_Grab< T >.Run(), AI_Read.Run(), AI_TargetCard.Run(), ButtonGrid.SetCard(), ButtonGrid.SetIngredient(), ShouldTrySetDirtyInventory(), Player.TryEquipBait(), TraitContainer.TryOpen(), ActRanged.TryReload(), TraitContainer.TrySetAct(), Map.TryShatter(), ThingContainer.TryStack(), and TryStackTo().
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Definition at line 3415 of file Card.cs.
References SocketData.idEle, socketList, and SocketData.type.
Referenced by Element.AddEncNote().
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Definition at line 5830 of file Card.cs.
References EClass._map, Map.IsIndoor, Player.lightRadius, and EClass.player.
Referenced by Chara.CanSeeLos(), GoalCombat.Run(), GoalCombat.TryThrow(), and GoalCombat.TryUseAbility().
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Reimplemented in Chara.
Definition at line 5522 of file Card.cs.
References Point.cell, EClass.core, CoreRef.Icons.defaultAbility, RenderRow.GetSprite(), CoreRef.icons, Trait.IdSkin, Cell.IsSnowTile, Point.IsValid, and Core.refs.
Referenced by AM_Paint.OnUpdateInput(), CardActor.RefreshSprite(), and LayerPixelPaint.SetCanvas().
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Reimplemented in Chara, and Thing.
Definition at line 5704 of file Card.cs.
References SubPassData.Default.
Referenced by CardRenderer.Draw().
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Definition at line 6259 of file Card.cs.
References TalkDataList.GetTalk(), Chara.IsHumanSpeak, and MOD.listTalk.
Referenced by DramaCustomSequence.GetRumor(), DramaManager.ParseLine(), Msg.Talk(), and WidgetFeed.Talk().
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Definition at line 6556 of file Card.cs.
References TileRow.id.
Referenced by PartialMap.Save().
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Definition at line 6598 of file Card.cs.
References ElementContainer.dict, Trait.GetValue(), material, Element.source, and SourceCategory.Row.tag.
Referenced by CraftUtil.MixIngredients(), and TraitBrewery.OnChildDecay().
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Definition at line 2416 of file Card.cs.
References c_windowSaveData, Window.dictData, IsPC, and trait.
Referenced by LayerInventory.CreateBuy(), ThingContainer.GetDest(), TaskDump.IsValidContainer(), TaskDump.ListThingsToPut(), UIDragGridIngredients.Refresh(), and Zone.TryAddThingInSharedContainer().
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Definition at line 2500 of file Card.cs.
References c_editorTags.
Referenced by HotItemNoItem._TrySetAct(), AttackProcess.Perform(), AI_Idle.Run(), GoalCombat.Run(), CoreDebug.TestSpawn(), TraitBaseSpellbook.TryProgress(), and Map.TryShatter().
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Definition at line 5395 of file Card.cs.
References ElementContainer.Value().
Referenced by Chara._Move(), TraitAltar._OnOffer(), InvOwnerGene._OnProcess(), ActPlan._Update(), UICharaMaker.AddDomain(), ActMelee.Attack(), DramaCustomSequence.Build(), RecipeCard.Build(), Chara.CanBeTempAlly(), TraitDemitas.CanCopy(), TraitKettle.CanCopy(), Trait.CanEat(), TaskMine.CanMine(), ActNTR.CanPerform(), TaskChopWood.CanProgress(), ActThrow.CanThrow(), TraitCrafter.Craft(), RecipeCard.Craft(), ActEffect.DamageEle(), DamageHP(), Decay(), CharaBody.Equip(), AI_Fuck.Finish(), HotItemHeld.GetAct(), Chara.GetHoverText(), TaskHarvest.GetIdDismantled(), Religion.GetOfferingValue(), BaseTaskHarvest.GetToolEfficiency(), Chara.GiveGift(), Party.HasElement(), CharaBody.IsEquippable(), CharaBody.IsTooHeavyToEquip(), Religion.JoinFaith(), CalcPlat.Learn(), LevelUp(), Thing.ListValidTraits(), RecipeCard.MakeDish(), TraitSeed.MakeSeed(), StatsMana.Mod(), StatsStamina.Mod(), Zone_Casino.OnActivate(), AM_Adv.OnBecomeNoGoal(), TraitTent.OnChangePlaceState(), Affinity.OnGift(), AI_Fish.ProgressFish.OnProgress(), InvOwnerGene.OnWriteNote(), ActThrow.Perform(), AttackProcess.Perform(), FoodEffect.Proc(), ActEffect.Proc(), CoreDebug.QuickStart(), Chara.Refresh(), Chara.RefreshSpeed(), Chara.RequestProtection(), ActRide.Ride(), AI_Idle.Run(), AI_Slaughter.Run(), GoalCombat.Run(), Weather.SetCondition(), SpawnLoot(), ConSleep.SuccubusVisit(), DramaActor.Talk(), ActThrow.Throw(), ConSuffocation.Tick(), Chara.TickConditions(), CalcPlat.Train(), TaskHarvest.TryGetAct(), ThingGen.TryLickChest(), Chara.TryNullifyCurse(), HotItemHeld.TrySetToolAct(), GoalCombat.TryThrow(), GoalCombat.TryUseAbility(), and CharaBody.Unequip().
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Definition at line 5400 of file Card.cs.
References SourceManager.elements, and EClass.sources.
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Definition at line 5405 of file Card.cs.
References ElementContainer.GetElement(), and Element.IsGlobalElement.
Referenced by Evalue().
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Definition at line 3478 of file Card.cs.
References CountRune().
Referenced by TraitKettle.CanCopy().
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Definition at line 2495 of file Card.cs.
References sourceCard, and RenderRow.tag.
Referenced by AM_Adv._OnUpdateInput(), FactionBranch.AddMemeber(), AddThing(), Thing.CanAutoFire(), Chara.CanEat(), TraitAltar.CanOffer(), Create(), FactionBranch.DailyOutcome(), ActEffect.DamageEle(), Zone.Deactivate(), ThingContainer.FindStealable(), Biography.Generate(), HomeResourceWorth.ListHeirloom(), CraftUtil.MixIngredients(), Chara.OnBanish(), Chara.OnCreate(), Thing.OnCreate(), Affinity.OnGift(), Game.OnLoad(), TraitAltar.OnOffer(), AttackProcess.Prepare(), ActEffect.ProcAt(), UIInventory.RefreshList(), Chara.ShouldEquip(), InvOwnerReconstruction.ShouldShowGuide(), SpawnLoot(), Chara.TryGetThrowable(), AI_Idle.TryPerformIdleUse(), Chara.TryPutSharedItems(), HotItemHeld.TrySetToolAct(), Chara.TryTakeSharedItems(), and GoalCombat.TryUseAbility().
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Definition at line 6130 of file Card.cs.
References TalkDataList.GetTalk(), and MOD.listTalk.
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Definition at line 7230 of file Card.cs.
References Chara.race.
Referenced by FactionBranch.DailyOutcome(), Chara.Duplicate(), ActEffect.ProcAt(), and AI_Slaughter.Run().
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Definition at line 3750 of file Card.cs.
References Evalue(), hp, MaxHP, PlayEffect(), and PlaySound().
Referenced by HealHPHost(), ActPray.Pray(), AI_PassTime.Run(), Zone.Simulate(), ConHOT.Tick(), and ConSleep.Tick().
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Definition at line 3734 of file Card.cs.
References HealHP(), isChara, Chara.parasite, and Chara.ride.
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Definition at line 7210 of file Card.cs.
References CoreRef.Rects.center, EClass.core, CoreRef.rects, Core.refs, LayerChara.SetChara(), EClass.ui, and Layer.windows.
Referenced by ActPlan._Update().
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Definition at line 3492 of file Card.cs.
References SetPlaceState().
Referenced by AI_Shopping.Buy(), Chara.DropThing(), Zone.Generate(), Zone_SnowGrave.GenerateGrave(), GrowSystem.Grow(), Chara.MakeGrave(), MapGenDungen.OnGenerateTerrain(), TaskMine.OnProgressComplete(), QuestFiamaLock.OnStart(), ZoneEventDefenseGame.OnVisit(), HotItemActionSleep.Perform(), GrowSystem.Perish(), GenRoom.Populate(), ActEffect.Proc(), FactionBranch.PutInMailBox(), DramaOutcome.QuestDefense_0(), DramaOutcome.QuestDefense_1(), AI_Craft_Snowman.Run(), BiomeProfile.ClusterThing.TryCreate(), Chara.TryDropBossLoot(), Zone.TryGenerateShrine(), AI_Shopping.TryRestock(), and Zone.TrySpawnFollower().
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Definition at line 2561 of file Card.cs.
References GetRootCard().
Referenced by AI_OpenGambleChest.IsValid().
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Definition at line 2429 of file Card.cs.
References c_isImportant, card, Window.SaveData.excludeCraft, IsUnique, and parent.
Referenced by Props.ListThingStack().
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Definition at line 7069 of file Card.cs.
References Point.Distance(), EClass.pc, and pos.
Referenced by ActEffect.ProcAt(), and AI_Idle.Run().
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Definition at line 5599 of file Card.cs.
References CardRenderer.KillAnime().
Referenced by ActThrow.Throw().
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Definition at line 2839 of file Card.cs.
References EClass.core, Version.demo, Evalue(), feat, HasElement(), IsPC, LV, PlayEffect(), EClass.player, PlaySound(), Chara.race, Tutorial.Reserve(), Msg.Say(), Say(), Chara.SetFeat(), Player.totalFeat, Chara.TryUpgrade(), and BaseCore.version.
Referenced by AddExp().
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Definition at line 6367 of file Card.cs.
References Element.Create(), item, and RenderRow.tag.
Referenced by CraftUtil.MixIngredients().
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Reimplemented in Chara.
Definition at line 5652 of file Card.cs.
Referenced by ActThrow.Throw().
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Definition at line 5269 of file Card.cs.
Referenced by ContentCodex.OnClickGetCard(), CoreDebug.QuickStart(), and SpawnLoot().
Definition at line 5092 of file Card.cs.
References ChangeMaterial, Chara, EClass.curve(), SourceManager.elements, SourceRace.Row.END, SourceRace.Row.food, SourceRace.Row.height, Element.id, SourceCategory.Row.IsChildOf(), SourceRace.Row.IsHuman, IsPCFaction, Element.IsTrait, SourceRace.Row.IsUndead, IsUnique, item, SourceRace.Row.LER, material, ElementContainer.ModBase(), Chara.race, ElementContainer.SetBase(), Element.source, EClass.sources, SourceRace.Row.STR, and Element.Value.
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Definition at line 5087 of file Card.cs.
References SourceManager.cards, SourceCard.map, and EClass.sources.
Referenced by Chara.MakeEgg(), TaskHarvest.OnCreateProgress(), QuestFiamaLock.OnStart(), and SpawnLoot().
Definition at line 5189 of file Card.cs.
References c_idRefCard, card, and id.
Referenced by TraitBrewery.OnChildDecay().
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Definition at line 5274 of file Card.cs.
Referenced by TraitCrafter.Craft(), Trait.CreateStock(), DNA.GenerateGene(), DNA.GenerateManiGene(), Chara.MakeGrave(), Chara.MakeMilk(), and Chara.Vomit().
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Definition at line 2411 of file Card.cs.
References isModified.
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Definition at line 3697 of file Card.cs.
References c_charges, ModNum(), Say(), and LayerInventory.SetDirty().
Referenced by TraitBaseSpellbook.ModCharge(), TaskDrawWater.OnCreateProgress(), TaskPourWater.OnCreateProgress(), ActWater.Perform(), ActZap.Perform(), Trait.Refuel(), AI_UseCrafter.Run(), TaskWater.Run(), ConSleep.SuccubusVisit(), Trait.TryOpenLock(), and Map.TryShatter().
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Definition at line 3708 of file Card.cs.
References EClass._zone, ThingContainer.AddCurrency(), Zone.ModInfluence(), and things.
Referenced by DramaOutcome.chara_hired(), ItemGachaResult.Confirm(), MiniGame.Deactivate(), HitSummary.Execute(), AI_Fuck.Finish(), TraitGamble.IdleUse(), Faction.OnAdvanceMonth(), InvOwnerDeliver.PayBill(), InvOwner.Transaction.Process(), CoreDebug.QuickStart(), AI_Idle.Run(), DramaOutcome.sister_friend(), TryPay(), and Chara.TryPush().
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Definition at line 3593 of file Card.cs.
References ApplyMaterialElements(), elements, encLV, IsAmmo, IsEquipmentOrRangedOrAmmo, IsWeapon, and ElementContainer.ModBase().
Referenced by TraitSeed.LevelSeed(), TraitDrink.OnBlend(), TraitFoodMeat.OnUse(), ActEffect.Proc(), AI_Idle.Run(), and SetEncLv().
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Definition at line 2548 of file Card.cs.
References SourceManager.elements, ModExp(), and EClass.sources.
Referenced by Chara._Move(), ActMelee.Attack(), Chara.FindNewEnemy(), AI_Fuck.Finish(), Chara.GiveGift(), ModExp(), Player.OnAdvanceDay(), TaskHarvest.OnCreateProgress(), TraitDrinkMilkMother.OnDrink(), ShopTransaction.OnEndTransaction(), MiniGame.OnPlay(), TraitBaseSpellbook.OnRead(), Affinity.OnTalkRumor(), ActZap.Perform(), AttackProcess.Perform(), ActPray.Pray(), AI_Pray.Pray(), FoodEffect.Proc(), AI_Craft_Snowman.Run(), AI_OpenGambleChest.Run(), AI_PassTime.Run(), GoalCombat.Run(), TaskClean.Run(), TaskWater.Run(), ActThrow.Throw(), ConSuffocation.Tick(), TraitSwitch.TryDisarmTrap(), Chara.TryIdentify(), Trait.TryOpenLock(), and ActPray.TryPray().
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Definition at line 3306 of file Card.cs.
References EClass.core, Destroy(), GetRootCard(), Core.IsGameStarted, NotifyAddThing(), Num, ICardParent.OnChildNumChange(), Props.OnNumChange(), parent, EClass.pc, props, and SetDirtyWeight().
Referenced by InvOwnerChangeMaterial._OnProcess(), InvOwnerChaosOffering._OnProcess(), InvOwnerMod._OnProcess(), ThingContainer.AddCurrency(), DramaOutcome.chara_hired_ticket(), TraitCrafter.Craft(), SourceMaterial.Row.CreateByProduct(), FactionBranch.DailyOutcome(), Chara.Drink(), TraitDye.Dye(), HitSummary.Execute(), Chara.GiveGift(), DramaOutcome.guild_mageTrial(), TraitBaseSpellbook.ModCharge(), ModCharge(), TraitDreamBug.OnBlend(), TraitDrink.OnBlend(), TraitWell.OnBlend(), TaskChopWood.OnCreateProgress(), DragItemCard.OnDragSpecial(), AI_Fish.ProgressFish.OnProgressComplete(), TaskBuild.OnProgressComplete(), TraitBookSecret.OnRead(), TraitDeed.OnRead(), TraitDeedRelocate.OnRead(), TraitDiary.OnRead(), TraitIndulgence.OnRead(), TraitLicense.OnRead(), TraitRecipe.OnRead(), TraitRecipeCat.OnRead(), TraitScrollMap.OnRead(), TraitScrollStatic.OnRead(), TraitFirework.OnUse(), TraitGainPrecious.OnUse(), TraitGiftJure.OnUse(), TraitGiftNewYear.OnUse(), TraitGiftPack.OnUse(), TraitGoodsCoin.OnUse(), TraitItemProc.OnUse(), TraitParcel.OnUse(), TraitPlamoBox.OnUse(), TraitTape.OnUse(), TraitWaystone.OnUse(), TraitPotionEmpty.OnUse(), LayerGacha.PlayGacha(), AI_Eat.Run(), AI_Idle.Run(), AI_OpenGambleChest.Run(), SetNum(), CoreDebug.SetStartStockpile(), Split(), TraitWaystone.TrySetAct(), TraitSyringeGene.TrySetHeldAct(), TraitSyringeHeaven.TrySetHeldAct(), TraitToolTorch.TrySetHeldAct(), TryStackTo(), and TraitFoodEgg.Update().
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Definition at line 5308 of file Card.cs.
References EClass._map, Chara.ai, AIAct.Cancel(), BaseGameScreen.FocusPC(), Map.MoveCard(), Point.PositionCenter(), BaseGameScreen.RefreshPosition(), EClass.screen, CardRenderer.SetFirst(), and Chara.SyncRide().
Referenced by Chara.Kick(), FactionBranch.OnActivateZone(), FactionBranch.OnAfterSimulate(), GoalGraze.OnSimulatePosition(), GoalSleep.OnSimulatePosition(), GoalWork.OnSimulatePosition(), TraitShackle.OnUse(), ActRush.Perform(), LayerTravel.Refresh(), AI_Trolley.Run(), Meeting.SetChara(), MeetingManager.Start(), ConSleep.Tick(), and ActRide.Unride().
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Implements ICardParent.
Definition at line 3483 of file Card.cs.
References isThing, WidgetCurrentTool.RefreshCurrentHotItem(), LayerInventory.SetDirty(), ShouldTrySetDirtyInventory(), and Thing.
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Reimplemented in Chara.
Definition at line 2614 of file Card.cs.
Referenced by _OnDeserialized().
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Definition at line 5376 of file Card.cs.
References Cell.IsTopWaterAndNoSnow.
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Reimplemented in Chara.
Definition at line 2586 of file Card.cs.
Referenced by _OnSerializing().
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Definition at line 6006 of file Card.cs.
References VirtualDate.IsRealTime, and Trait.OnSimulateHour().
Referenced by Zone.OnSimulateHour().
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Definition at line 5604 of file Card.cs.
References CardRenderer.PlayAnime().
Referenced by AI_Torture.CreateProgress(), TaskChopWood.OnCreateProgress(), TaskHarvest.OnCreateProgress(), TaskMoveInstalled.OnProgressComplete(), ZoneEventBeggerChest.OnTickRound(), ZoneEventPhone.OnTickRound(), Scene.OnUpdate(), DramaManager.ParseLine(), AI_Craft_Snowman.Run(), AI_Eat.Run(), AI_Idle.Run(), AI_OpenGambleChest.Run(), AI_PlayMusic.Run(), AI_Pray.Run(), AI_Trolley.Run(), TraitDetector.Search(), Trait.TryOpenLock(), and TraitWell.TrySetAct().
Definition at line 5609 of file Card.cs.
References CardRenderer.PlayAnime().
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Definition at line 5614 of file Card.cs.
References CardRenderer.PlayAnime().
Referenced by Zone.AddCard().
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Definition at line 5629 of file Card.cs.
References Effect._Play(), Debug, SourceManager.elements, Effect.Get(), pos, CardRenderer.position, Point.Position(), Rand.Range(), renderer, and EClass.sources.
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Definition at line 5619 of file Card.cs.
References Effect._Play(), Effect.Get(), pos, CardRenderer.position, Point.Position(), Rand.Range(), and renderer.
Referenced by InvOwnerChaosOffering._OnProcess(), InvOwnerGene._OnProcess(), InvOwnerMod._OnProcess(), TraitShrine._OnUse(), TraitCrafter.Craft(), ActEffect.DamageEle(), DamageHP(), AI_Fuck.Finish(), AI_Massage.Finish(), Chara.GiveGift(), HealHP(), Religion.JoinFaith(), Chara.Kick(), LevelUp(), AI_Fish.Makefish(), TraitTrap.OnActivateTrap(), TraitDrinkMilkMother.OnDrink(), TraitAltar.OnOffer(), TraitBookSecret.OnRead(), TraitDiary.OnRead(), TraitIndulgence.OnRead(), TraitScrollStatic.OnRead(), TraitFertilizer.OnSimulateHour(), Scene.OnUpdate(), TraitDaggerGrave.OnUse(), TraitGiftJure.OnUse(), TraitPowerStatue.OnUse(), ActZap.Perform(), BaseCondition.PlayEffect(), ConBuffStats.PlayEffect(), BaseCondition.PlayEndEffect(), AttackProcess.PlayRangedAnime(), ActPray.Pray(), AI_Pray.Pray(), ActEffect.Proc(), ActEffect.ProcAt(), Religion.Reforge(), GoalCombat.Run(), TraitAltar.TakeOver(), ActThrow.Throw(), ConBurning.Tick(), Religion.TryGetGift(), ActPray.TryPray(), Chara.TryPush(), TraitFoodEgg.Update(), CoreDebug.UpdateInput(), and FactionBranch.Upgrade().
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Definition at line 5585 of file Card.cs.
References Dist(), IsPC, Player.lightRadius, EClass.pc, EClass.player, Point.PlaySound(), and pos.
Referenced by Chara._Move(), RecipeManager.Add(), Chara.AddRandomBodyPart(), ActMelee.Attack(), Core.Awake(), Recipe.Build(), RecipeCard.Build(), AI_Shopping.Buy(), Zone.ClaimZone(), Trait.CookProgress(), TraitCrafter.Craft(), AI_OpenLock.CreateProgress(), ActEffect.DamageEle(), TraitDye.Dye(), CharaBody.Equip(), AI_Fuck.Finish(), AI_Massage.Finish(), Chara.GiveGift(), Chara.GiveLovePotion(), HealHP(), TraitChopper.IdleUse(), TraitGamble.IdleUse(), Trait.Install(), LevelUp(), TraitSeed.MakeSeed(), TraitNewZone.MoveZone(), Trait.Offer(), TraitChangingRoom.OnActivateTrap(), TraitSeesaw.OnActivateTrap(), TraitTrap.OnActivateTrap(), AIWork_Lumberjack.OnCreateProgress(), AIWork_Research.OnCreateProgress(), TaskDig.OnCreateProgress(), TaskDrawWater.OnCreateProgress(), TaskHarvest.OnCreateProgress(), TaskMine.OnCreateProgress(), TaskPlow.OnCreateProgress(), TaskPourWater.OnCreateProgress(), TraitDrinkMilkMother.OnDrink(), Affinity.OnGift(), ElementContainerCard.OnModTempPotential(), TraitAltar.OnOffer(), TraitDoorBell.OnOpenDoor(), AI_Farm.OnProgress(), AI_Fish.ProgressFish.OnProgress(), AI_Water.OnProgress(), TaskCraft.OnProgress(), AI_Fish.ProgressFish.OnProgressComplete(), AI_Water.OnProgressComplete(), TaskBuild.OnProgressComplete(), TraitBaseSpellbook.OnRead(), TraitBookSecret.OnRead(), TraitDeedRelocate.OnRead(), TraitDiary.OnRead(), TraitIndulgence.OnRead(), ConSleep.OnRemoved(), TraitJukeBox.OnSetBGM(), TraitToolTorch.OnSetCurrentItem(), TraitClock.OnSimulateHour(), TraitFertilizer.OnSimulateHour(), AI_Fish.ProgressFish.OnStart(), TraitMiniPool.OnStepped(), TraitSwing.OnSteppedOut(), TraitLeverBreaker.OnToggle(), Scene.OnUpdate(), TraitDaggerGrave.OnUse(), TraitEquipItem.OnUse(), TraitGeneMachine.OnUse(), TraitGiftJure.OnUse(), TraitStairsLocked.OnUse(), TraitWhistlePeace.OnUse(), TraitFoodMeat.OnUse(), DramaManager.ParseLine(), ActBash.Perform(), ActDrawWater.Perform(), ActDreamBug.Perform(), ActRanged.Perform(), ActRush.Perform(), ActSummonGuard.Perform(), ActWater.Perform(), ActZap.Perform(), AttackProcess.Perform(), BaseCondition.PlayEffect(), ConBuffStats.PlayEffect(), BaseCondition.PlayEndEffect(), AttackProcess.PlayRangedAnime(), Trait.PlayToggleEffect(), AI_Pray.Pray(), FoodEffect.Proc(), ActEffect.Proc(), ActEffect.ProcAt(), TraitBaseSpellbook.ReadFailEffect(), TraitGenerator.Recover(), Chara.RemoveLastBodyPart(), ActRide.Ride(), AI_Bladder.Run(), AI_Clean.Run(), AI_Craft_Snowman.Run(), AI_Deconstruct.Run(), AI_Eat.Run(), AI_Fuck.Run(), AI_HaulResource.Run(), AI_Idle.Run(), AI_OpenGambleChest.Run(), AI_Paint.Run(), AI_PlayMusic.Run(), AI_Read.Run(), AI_Shear.Run(), AI_Slaughter.Run(), AI_Steal.Run(), AI_Trolley.Run(), AI_UseCrafter.Run(), GoalCombat.Run(), TaskClean.Run(), TaskCullLife.Run(), TaskWater.Run(), TraitDetector.Search(), ActWait.SearchMedal(), LayerPixelPaint.SetCanvas(), TraitGenerator.ShortOut(), ActThrow.Throw(), ConBurning.Tick(), Trait.Toggle(), TraitDoor.ToggleDoor(), TraitDoorSwing.ToggleDoor(), TraitToolTorch.ToggleOn(), TraitSwitch.TryDisarmTrap(), Trait.TryOpenLock(), ActPray.TryPray(), Chara.TryPush(), AI_Shopping.TryRestock(), TraitWell.TrySetAct(), Trait.Uninstall(), ActRide.Unride(), TraitFoodEgg.Update(), and CoreDebug.UpdateInput().
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Definition at line 5580 of file Card.cs.
References material.
Referenced by TaskChopWood.OnCreateProgress().
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Definition at line 5570 of file Card.cs.
References material.
Referenced by InvOwnerCraft._OnProcess(), RecipeCard.Craft(), InvOwnerDraglet.OnProcess(), InvOwner.OnShiftClick(), InvOwner.OnStartDrag(), Trait.Refuel(), AI_UseCrafter.Run(), and TaskDump.Run().
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Definition at line 5575 of file Card.cs.
References material.
Referenced by TaskChopWood.OnCreateProgress().
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Definition at line 3068 of file Card.cs.
References EClass._map, Map.charas, Destroy(), Chara.faction, Faction.GetChildren(), id, item, FactionBranch.members, EClass.pc, and Msg.Say().
Referenced by FactionBranch.AddMemeber(), and AddThing().
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Definition at line 5797 of file Card.cs.
Referenced by ActPlan._Update(), GameDate.AdvanceHour(), CharaBody.Equip(), Scene.Init(), Trait.Install(), ConBlind.OnRemoved(), ConNightVision.OnRemoved(), ConTorch.OnRemoved(), TraitToolTorch.OnSetCurrentItem(), ConBlind.OnStart(), ConTorch.OnStart(), ConNightVision.OnStartOrStack(), TraitToolTorch.OnUnsetCurrentItem(), TraitDaggerGrave.OnUse(), DramaManager.ParseLine(), Trait.PlayToggleEffect(), CoreDebug.QuickStart(), Player.RefreshCurrentHotItem(), RemoveThing(), and CharaBody.Unequip().
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Definition at line 5460 of file Card.cs.
References RenderRow.colorMod, GameSetting.elements, BaseTileMap.GetColorInt(), Chara.MainElement, SourceMaterial.Row.matColor, material, EClass.setting, Element.source, RenderRow.useAltColor, and RenderRow.useRandomColor.
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Definition at line 6436 of file Card.cs.
References Destroy(), ThingContainer.Find(), and things.
Referenced by Zone_Casino.OnActivate(), BackerContentInspector.ContentCard.Remove(), and Zone.Revive().
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Implements ICardParent.
Definition at line 2941 of file Card.cs.
References RemoveThing().
Referenced by ZonePreEnterBoutWin.Execute(), InvOwner.Grab(), and InvOwner.OnShiftClick().
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Definition at line 2510 of file Card.cs.
References c_editorTags.
Referenced by AddThing(), QuestDebt.OnStart(), DramaOutcome.poppy_found(), DramaOutcome.QuestExploration_AfterCrystal(), and DramaOutcome.QuestExploration_MeetFarris().
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Definition at line 3109 of file Card.cs.
References EClass._map, Chara.body, c_equippedSlot, ButtonGrid.card, Chara, dirtyWeight, ThingContainer.Find(), GetRootCard(), Chara.held, WidgetCurrentTool.Instance, invY, isChara, IsContainer, Trait.IsContainer, IsPC, isSale, item, LayerInventory.listInv, ThingContainer.OnRemove(), EClass.pc, EClass.player, props, Map.props, RecalculateFOV(), Player.RefreshCurrentHotItem(), Props.Remove(), PropsManager.sales, WidgetCurrentTool.selected, WidgetCurrentTool.selectedButton, LayerInventory.SetDirty(), SetDirtyWeight(), ShouldTrySetDirtyInventory(), things, trait, EClass.ui, and CharaBody.Unequip().
Referenced by RemoveCard(), and RemoveThings().
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Definition at line 3101 of file Card.cs.
References RemoveThing(), and things.
Referenced by ApplyEditorTags(), RecipeCard.Craft(), Trait.OnBarter(), and FactionBranch.OnCreate().
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Definition at line 5733 of file Card.cs.
References Scene.actionMode, CardRenderer.actor, MeshPass.Add(), Point.ApplyAnime(), ColorProfile.blockColors, Point.cell, EClass.Colors, TileType.Door, CardRenderer.Draw(), TileType.GetMountHeight(), BaseTileMap.GetThingPosition(), BaseGameScreen.guide, CardRenderer.hasActor, Point.HasChara, Point.HasObj, ColorProfile.BlockColors.Inactive, ScreenGuide.isActive, ActionMode.IsRoofEditMode(), ScreenGuide.passGuideBlock, CardRenderer.position, Point.Position(), CardActor.RefreshSprite(), GameSetting.render, EClass.scene, EClass.screen, BaseTileMap.SetRoofHeight(), EClass.setting, Cell.skipRender, GameSetting.RenderSetting.thingZ, BaseGameScreen.tileMap, TileType.UseMountHeight, MeshPassParam.x, Point.x, MeshPassParam.y, MeshPassParam.z, and Point.z.
Referenced by RecipeCard.OnRenderMarker().
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Definition at line 5390 of file Card.cs.
References Element.GetResistLv().
Referenced by ActEffect.ProcAt().
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Definition at line 5385 of file Card.cs.
References SourceManager.elements, and EClass.sources.
Referenced by GoalCombat.TryUseAbility().
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Reimplemented in Chara.
Definition at line 5660 of file Card.cs.
References TileType.Door, CardRenderer.RefreshSprite(), and RenderRow.tiles.
Referenced by RecipeCard.Rotate(), Cell.RotateAll(), and AM_Adv.ShowAllAction().
Definition at line 6241 of file Card.cs.
References Lang.Game, Msg.Say(), Msg.SetColor(), and SourceLang< T >.TryGetId().
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Definition at line 6250 of file Card.cs.
References Lang.Game, Msg.Say(), Msg.SetColor(), and SourceLang< T >.TryGetId().
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Definition at line 6232 of file Card.cs.
References Lang.Game, Msg.Say(), Msg.SetColor(), and SourceLang< T >.TryGetId().
Referenced by Chara._Move(), InvOwnerBlend._OnProcess(), TraitShrine._OnUse(), ActPlan._Update(), TraitSwitch.ActivateTrap(), RecipeManager.Add(), Chara.AddRandomBodyPart(), ActMelee.Attack(), Point.CallGuard(), ElementContainerCard.CheckSkillActions(), TraitCrafter.Craft(), AI_OpenLock.CreateProgress(), Decay(), Chara.Die(), Chara.DoHostileAction(), CharaBody.Equip(), AI_Fish.ProgressFish.Fail(), AI_Fuck.Finish(), AI_Massage.Finish(), Chara.GiveGift(), Chara.GiveLovePotion(), TraitGamble.IdleUse(), Condition.Kill(), LevelUp(), ActEffect.LoveMiracle(), Chara.MakeAlly(), AI_Fish.Makefish(), StatsMana.Mod(), TraitBaseSpellbook.ModCharge(), ModCharge(), TraitWell.ModCharges(), TraitChangingRoom.OnActivateTrap(), TraitTrap.OnActivateTrap(), ConSleep.OnBeforeStart(), TraitDrink.OnBlend(), AI_PassTime.OnCancel(), Stats.OnChangePhase(), TraitBrewery.OnChildDecay(), InvOwner.OnClick(), TaskChopWood.OnCreateProgress(), TaskDig.OnCreateProgress(), TaskDrawWater.OnCreateProgress(), TaskHarvest.OnCreateProgress(), TaskMine.OnCreateProgress(), TaskPlow.OnCreateProgress(), TaskPourWater.OnCreateProgress(), TraitDrinkMilkMother.OnDrink(), Affinity.OnGift(), GrowSystemTree.OnHitFail(), ElementContainerCard.OnLevelUp(), ElementContainerCard.OnModTempPotential(), TraitAltar.OnOffer(), AI_Fish.ProgressFish.OnProgressComplete(), TaskBuild.OnProgressComplete(), TraitBaseSpellbook.OnRead(), TraitBookSecret.OnRead(), TraitBookSkill.OnRead(), TraitScrollStatic.OnRead(), ConSleep.OnRemoved(), AI_Read.OnSetOwner(), AI_Fish.ProgressFish.OnStart(), TraitFloorSwitch.OnStepped(), TraitMiniPool.OnStepped(), TraitFoodPreparedPackage.OnUse(), TraitGiftJure.OnUse(), TraitGiftNewYear.OnUse(), TraitGiftPack.OnUse(), TraitItemProc.OnUse(), TraitParcel.OnUse(), TraitPlamoBox.OnUse(), TraitWhistlePeace.OnUse(), TraitFoodMeat.OnUse(), TraitPotionEmpty.OnUse(), DramaManager.ParseLine(), ActBash.Perform(), ActDrawWater.Perform(), ActDreamBug.Perform(), ActRanged.Perform(), ActRush.Perform(), ActSummonGuard.Perform(), ActWater.Perform(), ActZap.Perform(), AttackProcess.Perform(), BaseCondition.PhaseMsg(), ConBuffStats.PlayEffect(), Trait.PlayToggleEffect(), ActEffect.Poison(), GrowSystem.PopHarvest(), ActPray.Pray(), AI_Pray.Pray(), FoodEffect.Proc(), ActEffect.Proc(), ActEffect.ProcAt(), InvOwner.Transaction.Process(), TraitBaseSpellbook.ReadFailEffect(), TraitGenerator.Recover(), Chara.RemoveLastBodyPart(), TraitShackle.Restrain(), ActRide.Ride(), AI_ArmPillow.Run(), AI_Clean.Run(), AI_Craft_Snowman.Run(), AI_Eat.Run(), AI_Fuck.Run(), AI_Haul.Run(), AI_Idle.Run(), AI_Massage.Run(), AI_OpenGambleChest.Run(), AI_PassTime.Run(), AI_PlayMusic.Run(), AI_Read.Run(), AI_Shear.Run(), AI_Slaughter.Run(), AI_Steal.Run(), AI_Trolley.Run(), GoalCombat.Run(), TaskClean.Run(), TaskWater.Run(), TraitGenerator.ShortOut(), DramaOutcome.sister_friend(), AI_Trolley.Stop(), Chara.Stumble(), ActThrow.Throw(), ConInsane.Tick(), ConSleep.Tick(), Trait.Toggle(), TraitDoorAutoShoji.ToggleDoor(), TraitToolTorch.ToggleOn(), Zone.TryAddThingInSharedContainer(), AIAct.TryCancel(), TraitSwitch.TryDisarmTrap(), ThingGen.TryLickChest(), Thing.TryLickEnchant(), BaseCondition.TryNullify(), TraitDoor.TryOpen(), Trait.TryOpenLock(), ActPray.TryPray(), TraitBaseSpellbook.TryProgress(), ActRanged.TryReload(), TraitDoor.TrySetAct(), TraitWell.TrySetAct(), CharaBody.Unequip(), CharaBody.UnqeuipIfTooHeavy(), and ActRide.Unride().
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Definition at line 6227 of file Card.cs.
Referenced by TraitMoongateEx._OnUse(), ActEffect.DamageEle(), Chara.GiveGift(), TraitDiary.OnRead(), ActEffect.Proc(), Religion.Punish(), Religion.PunishTakeOver(), TraitBaseSpellbook.ReadFailEffect(), LayerDragGrid.TryProc(), and TraitMoongate.UseMoongate().
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Definition at line 6211 of file Card.cs.
Referenced by CoreDebug.BroadcastNext().
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Definition at line 7136 of file Card.cs.
References c_charges, Lang.comparer, Trait.CompareTo(), encLV, GetName(), id, Num, refVal, and uid.
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Definition at line 3642 of file Card.cs.
References blessedState, elements, IsAmmo, IsEquipmentOrRangedOrAmmo, IsWeapon, and ElementContainer.ModBase().
Referenced by Recipe.Craft(), RecipeCard.Craft(), Player.CreateEquip(), FactionBranch.DailyOutcome(), AI_Fish.Makefish(), TraitSeed.MakeSeed(), Chara.MutateRandom(), TraitDrink.OnBlend(), Thing.OnCreate(), TaskHarvest.OnCreateProgress(), TraitAltar.OnOffer(), TraitPotionEmpty.OnUse(), ActEffect.Proc(), CoreDebug.QuickStart(), and AI_UseCrafter.Run().
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Definition at line 7074 of file Card.cs.
References Core.config, EClass.core, CoreConfig.OtherSetting.noCensor, CoreConfig.other, and CardRenderer.SetCensored().
Referenced by AI_Slaughter.OnCancelOrSuccess(), AI_Bladder.OnReset(), AI_Bladder.Run(), and AI_Slaughter.Run().
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Definition at line 3691 of file Card.cs.
References c_charges, and LayerInventory.SetDirty().
Referenced by Zone_CursedManorDungeon.OnGenerateMap(), and ActDrawWater.Perform().
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Definition at line 7084 of file Card.cs.
References EClass._map, PropsManager.deconstructing, and Map.props.
Referenced by InspectGroupThing.OnSetActions(), and AI_Deconstruct.Run().
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Reimplemented in Chara.
Definition at line 5641 of file Card.cs.
References CardRenderer.RefreshSprite().
Referenced by RecipeCard.Build(), CharaRenderer.DrawHeld(), and TraitPillowStrange.TrySetAct().
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Definition at line 2454 of file Card.cs.
References EClass.core, dirtyWeight, Core.IsGameStarted, IsPC, parent, and SetDirtyWeight().
Referenced by AddThing(), ChangeMaterial(), ChangeWeight(), ModNum(), AttbMain.OnChangeValue(), Skill.OnChangeValue(), ActEffect.Proc(), Religion.PunishTakeOver(), RemoveThing(), SetDirtyWeight(), and SetLv().
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Definition at line 3611 of file Card.cs.
References encLV, and ModEncLv().
Referenced by TraitCrafter.Craft(), RecipeCard.Craft(), AI_Shear.GetFur(), CraftUtil.MakeDish(), Chara.MakeMilk(), TraitSeed.MakeSeed(), Thing.OnCreate(), TaskHarvest.OnCreateProgress(), TraitAltar.OnOffer(), and CoreDebug.UpdateInput().
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Definition at line 5709 of file Card.cs.
References Scene.actionMode, Game.config, GameSetting.RenderSetting.freePosFix, EClass.game, BaseTileMap.GetThingPosition(), ActionMode.IsRoofEditMode(), Point.Position(), GameSetting.render, EClass.scene, EClass.screen, EClass.setting, Game.Config.snapFreePos, and BaseGameScreen.tileMap.
Referenced by RecipeCard.OnRenderMarker().
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Definition at line 5291 of file Card.cs.
References Point.cell, and Cell.Refresh().
Referenced by ApplyEditorTags(), Create(), TraitSwitch.OnInstall(), TraitFloorSwitch.OnStepped(), and ActWait.SearchMedal().
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Definition at line 5541 of file Card.cs.
References RenderRow.SetImage().
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Definition at line 5536 of file Card.cs.
References RenderRow.SetImage().
Referenced by WidgetPopText._SayPick(), WindowCharaMini.RefreshEquipment(), WindowChara.RefreshEquipment(), GridItemCard.SetButton(), GridItemCardSource.SetButton(), ButtonGeneral.SetCard(), ButtonGrid.SetCard(), ButtonRoster.SetChara(), ItemGeneral.SetChara(), Portrait.SetChara(), HotItemThing.SetImage(), LayerDragGrid.SetInv(), ButtonGrid.SetRecipe(), LayerCraftFloat.ShowContextMenu(), and WidgetInspector.SwitchPage().
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Definition at line 2784 of file Card.cs.
References ElementContainer.ApplyElementMap(), Chara.CalculateMaxStamina(), ElementContainer.dict, elements, hp, Element.id, isChara, Chara.job, LV, Chara.mana, Stats.max, MaxHP, ElementContainer.ModBase(), Chara.race, SetDirtyWeight(), Rand.SetSeed(), Chara.source, uid, and Element.ValueWithoutLink.
Referenced by Chara.Die(), ZonePreEnterBout.Execute(), DNA.Generate(), TraitFoodEggFertilized.Incubate(), Trait.OnBarter(), Chara.OnCreate(), TraitMonsterBall.OnCreate(), TraitPowerStatue.OnCreate(), TraitDrinkMilkMother.OnDrink(), ActEffect.ProcAt(), CoreDebug.QuickStart(), SerializedCards.Restore(), and CoreDebug.Spawn().
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Definition at line 3300 of file Card.cs.
Referenced by DramaOutcome.fiama_starter_gift(), and TraitGiftJure.OnUse().
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Definition at line 3286 of file Card.cs.
References isThing, ModNum(), Num, and Thing.
Referenced by ThingGen._Create(), InvOwnerRecycle._OnProcess(), Add(), ThingContainer.AddCurrency(), DropdownGrid.BuildIngredients(), TraitCrafter.Craft(), RecipeCard.Craft(), ThingGen.CreateCurrency(), Player.CreateEquip(), ThingGen.CreatePerfume(), ThingGen.CreatePotion(), ThingGen.CreateScroll(), ThingGen.CreateSkillbook(), ThingGen.CreateSpellbook(), Trait.CreateStock(), FactionBranch.DailyOutcome(), Decay(), Recipe.DropIngredients(), Duplicate(), Chara.EQ_Item(), ZonePreEnterBoutWin.Execute(), DramaOutcome.fiama_gold(), DramaOutcome.fiama_starter_gift(), AI_Fuck.Finish(), FactionBranch.GetDailyIncome(), AI_Shear.GetFur(), FortuneRollData.GetPrize(), MiniGame.GetSlotReward(), TaskHarvest.HarvestThing(), Chara.MakeEgg(), AI_Fish.Makefish(), Chara.MakeMilk(), AI_OpenGambleChest.MakeReward(), Map.MineObj(), Faction.OnAdvanceMonth(), Trait.OnBarter(), QuestVernis.OnChangePhase(), TraitBrewery.OnChildDecay(), QuestLoytelFarm.OnComplete(), TaskChopWood.OnCreateProgress(), TaskHarvest.OnCreateProgress(), QuestDefense.OnDropReward(), QuestRandom.OnDropReward(), Zone_CursedManorDungeon.OnGenerateMap(), GrowSystemTree.OnMineObj(), TraitGiftJure.OnUse(), InvOwnerDeliver.PayBill(), Chara.PickOrDrop(), TraitGacha.PlayGacha(), TraitBaseContainer.Prespawn(), TraitContainerCurrency.Prespawn(), FoodEffect.Proc(), ActEffect.Proc(), DramaOutcome.QuestDefense_1(), CoreDebug.QuickStart(), LayerCraft.RefreshProduct(), Chara.RestockInventory(), AI_OpenGambleChest.Run(), AI_Steal.Run(), TaskCullLife.Run(), GameDate.ShipGoods(), GameDate.ShipRandomPackages(), CoreDebug.Spawn(), SpawnLoot(), AI_PlayMusic.ThrowReward(), Recipe.TryGetFirstTimeBonus(), GrowSystem.TryPick(), Chara.TryPoisonPotion(), and TraitFoodEgg.Update().
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Definition at line 6445 of file Card.cs.
References EClass.core, EClass.ui, and BaseCore.WaitForEndOfFrame().
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Definition at line 3498 of file Card.cs.
References EClass._map, EClass._zone, Cell.AddCard(), altitude, Point.area, EClass.Branch, Point.cell, Debug, Point.detail, ForeachPoint(), freePos, fx, fy, Trait.Install(), Trait.InstallBottomPriority, Zone.IsPCFaction, isRoofItem, isThing, CellDetail.MoveThingToBottom(), CellDetail.MoveThingToTop(), PropsManager.OnCardAddedToZone(), Trait.OnChangePlaceState(), Area.OnInstallCard(), Map.OnSetBlockOrDoor(), Area.OnUninstallCard(), parent, placeState, pos, props, Map.props, Point.RefreshNeighborTiles(), Props.Remove(), Cell.RemoveCard(), FactionBranch.resources, HomeResourceManager.SetDirty(), Trait.ShouldRefreshTile, Trait.ShouldTryRefreshRoom, trait, Trait.Uninstall(), Point.x, and Point.z.
Referenced by RecipeCard.Build(), Zone.ClaimZone(), ZonePreEnterDigStairs.Execute(), CoreDebug.GetOrCreateDebugContainer(), Install(), Map.OnCardRemovedFromZone(), AM_MoveInstalled.OnProcessTiles(), TaskMoveInstalled.OnProgressComplete(), InspectGroupThing.OnSetActions(), TraitCurrencyMedal.OnStepped(), TraitStairsLocked.OnUse(), ActRestrain.Perform(), AI_Steal.Run(), DramaOutcome.Tutorial1(), and CoreDebug.UpdateInput().
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Definition at line 6571 of file Card.cs.
Referenced by Trait.CreateStock(), and Trait.OnBarter().
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Definition at line 5647 of file Card.cs.
References EClass.rnd().
Referenced by Zone.TryGenerateShrine().
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Definition at line 5946 of file Card.cs.
References EClass.rnd().
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Definition at line 6332 of file Card.cs.
References TalkDataList.GetRandomID(), ExcelDataList.Initialize(), ExcelDataList.list, and MOD.listTalk.
Referenced by Biography.Generate().
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Definition at line 6341 of file Card.cs.
References ToneDataList.GetToneID(), ExcelDataList.Initialize(), ExcelDataList.list, EClass.rnd(), and MOD.tones.
Referenced by Biography.Generate().
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Reimplemented in Chara, and Thing.
Definition at line 5439 of file Card.cs.
Referenced by CardRenderer.Draw(), and CharaRenderer.DrawHeld().
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Definition at line 2921 of file Card.cs.
References ChangeMaterial, and isReplica.
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Definition at line 6582 of file Card.cs.
References EClass._map, Map.props, and PropsManager.sales.
Referenced by AI_Slaughter.Run().
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Reimplemented in Chara.
Definition at line 7105 of file Card.cs.
References currency, and SourceCategory.Row.sortVal.
Referenced by CoreExtension.Sort().
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Definition at line 3616 of file Card.cs.
References ElementContainer.dict, elements, Element.id, Element.IsFoodTrait, Element.IsTrait, ElementContainer.SetBase(), LayerInventory.SetDirty(), ElementContainer.SetTo(), tier, and Element.Value.
Referenced by FactionBranch.DailyOutcome(), AI_Fish.Makefish(), and CoreDebug.UpdateInput().
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Definition at line 3170 of file Card.cs.
References Player.chara, GetRootCard(), IsPC, EClass.pc, and EClass.player.
Referenced by AddThing(), OnChildNumChange(), and RemoveThing().
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Definition at line 5553 of file Card.cs.
References Chara.host, and CardRenderer.ShowEmo().
Referenced by RecipeManager.Add(), Chara.Cuddle(), Chara.DoHostileAction(), ZonePreEnterEncounter.Execute(), AI_Fuck.Finish(), AI_Massage.Finish(), Chara.GiveLovePotion(), Chara.HoldCard(), TraitGamble.IdleUse(), Chara.ModAffinity(), InvOwner.OnClick(), AI_Idle.OnStart(), AI_UseCrafter.OnStart(), ConDrunk.OnStart(), TaskCut.OnStart(), AI_Bladder.Run(), AI_Eat.Run(), AI_PlayMusic.Run(), AI_Slaughter.Run(), and GoalCombat.Run().
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Definition at line 4720 of file Card.cs.
References EClass._map, EClass._zone, Add(), Zone.AddCard(), CodexCreature.BonusDropLv, ChangeMaterial(), Map.charas, Player.codex, ThingGen.Create(), ThingGen.CreateFromFilter(), EClass.debug, GamePrincipal.disableUsermapBenefit, Dist(), Trait.DropChance, CodexManager.DroppedCard(), GamePrincipal.dropRate, GamePrincipal.dropRateMtp, elements, Evalue(), Zone.events, EClass.game, BaseCard.GetInt(), Point.GetNearestPoint(), CodexManager.GetOrCreate(), CoreDebug.godFood, CoreDebug.godMode, HasElement(), HasTag(), CardRow.idActor, if(), SourceRace.Row.IsAnimal, Point.IsBlocked, IsContainer, IsCursed, IsEquipment, IsEquipmentOrRanged, isGifted, SourceRace.Row.IsMachine, Zone.IsPCFaction, Zone.IsUserZone, item, CardRow.loot, MakeFigureFrom(), MakeFoodFrom(), Chara.MakeGene(), CodexManager.MarkCardDrop(), material, ElementContainer.ModExp(), parent, EClass.pc, EClass.player, Game.principal, Chara.race, rarity, EClass.rnd(), EClass.rndf(), EClass.rndHalf(), CardBlueprint.Set(), BaseCard.SetInt(), SetNum(), Rand.SetSeed(), AI_Slaughter.slaughtering, Thing.source, Split(), Thing, trait, and Thing.TryLickEnchant().
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Definition at line 3275 of file Card.cs.
References Duplicate, ModNum(), Num, and Thing.
Referenced by InvOwnerRefuel._OnProcess(), TraitDrink.BlendLove(), TraitDrink.BlendPoison(), RecipeCard.Build(), AI_Shopping.Buy(), TraitCrafter.Craft(), QuestDeliver.Deliver(), FactionBranch.GetMeal(), Chara.HoldCard(), TaskCraft.IsIngredientsValid(), TraitDrink.OnBlend(), DragItemCard.OnDragSpecial(), TaskBuild.OnProgressComplete(), AM_Blueprint.OnSave(), ActThrow.Perform(), ActEffect.Proc(), InvOwner.Transaction.Process(), AI_Paint.Run(), AI_UseCrafter.Run(), LayerPixelPaint.SetCanvas(), Thing.ShowSplitMenu(), SpawnLoot(), Chara.SplitHeld(), AI_PlayMusic.ThrowReward(), Map.TryShatter(), GoalCombat.TryThrow(), and UIDragGridIngredients.Update().
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Definition at line 6135 of file Card.cs.
References Player.forceTalk, BackerContent.GakiConvert(), EClass.player, and Msg.SetColor().
Referenced by Chara._Move(), AI_Shopping.Buy(), Point.CallGuard(), AI_Torture.CreateProgress(), ZonePreEnterEncounter.Execute(), AI_Fuck.Finish(), AI_Massage.Finish(), Chara.GiveGift(), Chara.GiveLovePotion(), TraitGamble.IdleUse(), Trait.OfferProcess(), InvOwner.OnClick(), QuestEscort.OnEnterZone(), Affinity.OnGift(), TraitBaseSpellbook.OnRead(), QuestEscort.OnStart(), ActWater.Perform(), ActEffect.Poison(), FoodEffect.Proc(), InvOwner.Transaction.Process(), Chara.RequestProtection(), ActRide.Ride(), AI_ArmPillow.Run(), AI_Clean.Run(), AI_Eat.Run(), AI_Fuck.Run(), AI_GotoHearth.Run(), AI_Haul.Run(), AI_Idle.Run(), AI_Massage.Run(), AI_PlayMusic.Run(), AI_Shear.Run(), AI_Trolley.Run(), AIWork.Run(), GoalCombat.Run(), ActThrow.Throw(), ConChampagne.Tick(), ConEntangle.Tick(), ConInsane.Tick(), ConSleep.Tick(), Chara.TryPush(), and ActRide.Unride().
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Definition at line 6174 of file Card.cs.
References Msg.colors, MsgColors.Ono, Msg.Say(), Msg.SetColor(), MsgColors.Talk, and MsgColors.Thinking.
Referenced by ZoneEventPhone.OnTickRound(), and TraitDaggerGrave.OnUse().
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Definition at line 5334 of file Card.cs.
References EClass._map, EClass._zone, Chara.ai, AIAct.Cancel(), Map.charas, Chara.enemy, BaseGameScreen.FocusPC(), ElementContainer.Has(), Chara.HasCondition(), Spatial.IsRegion, Point.PositionCenter(), BaseGameScreen.RefreshPosition(), EClass.screen, Chara.SetEnemy(), and CardRenderer.SetFirst().
Referenced by CoreDebug.COM_Teleport(), TraitGeneMachine.OnUse(), ActSummonGuard.Perform(), ActEffect.Proc(), Chara.RequestProtection(), AI_Idle.Run(), AI_PassTime.Run(), ConSleep.SuccubusVisit(), and TraitTeleporter.TryTeleport().
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Definition at line 2387 of file Card.cs.
References Name, parent, pos, and Point.ToString().
Referenced by AddThing(), ButtonGrid.ToString(), and HotItemAct.TrySetAct().
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Definition at line 5240 of file Card.cs.
References c_altName, c_idRefCard, and refCard.
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Definition at line 5030 of file Card.cs.
References EClass._zone, ChangeMaterial, Chara, DNA.CopyDNA(), Zone.DangerLv, DNA.GenerateRandomGene(), SpawnList.Get(), MATERIAL.GetRandomMaterialFromCategory(), material, SourceManager.materials, CardRow.model, Chara.race, SpawnList.Select(), and EClass.sources.
Referenced by FactionBranch.DailyOutcome(), Map.MineObj(), Trait.OnBarter(), and CoreDebug.UpdateInput().
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Definition at line 3672 of file Card.cs.
References GetCurrency(), IsPC, ModCurrency(), and Msg.Say().
Referenced by ListPeopleRevive.OnClick(), InvOwnerDeliver.PayBill(), and LayerTravel.Refresh().
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Definition at line 2401 of file Card.cs.
References CanReserve(), and reservedAct.
Referenced by AI_Cook.Run(), and TaskMoveInstalled.Run().
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Definition at line 6383 of file Card.cs.
References ThingContainer.GetDest(), ThingContainer.DestData.stack, and TryStackTo().
Referenced by Chara.PickHeld(), and ActEffect.Proc().
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Definition at line 3188 of file Card.cs.
References c_isImportant, CanStackTo(), Core.config, EClass.core, decay, Destroy(), CoreConfig.game, GetRootCard(), isDestroyed, CoreConfig.GameConfig.markStack, ModNum(), Num, and EClass.pc.
Referenced by RecipeCard.Craft(), Chara.Pick(), UIInventory.Sort(), Zone.TryAddThing(), TryStack(), and ThingContainer.TryStack().
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Definition at line 6504 of file Card.cs.
References EClass._zone, Chara.faith, Point.GetNearestPoint(), id, Zone.IsPCFaction, item, Player.ModKarma(), EClass.player, and CardRenderer.SetFirst().
Referenced by ActPlan._Update().
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Implements IInspect.
Reimplemented in Chara, and Thing.
Definition at line 7206 of file Card.cs.
Referenced by GridItemCard.SetButton(), ButtonGrid.SetCard(), and ButtonGrid.SetCraftRecipe().
BitArray32 Card._bits1 |
Definition at line 75 of file Card.cs.
Referenced by _OnDeserialized(), _OnSerializing(), SerializedCards.Add(), Duplicate(), and SerializedCards.Restore().
BitArray32 Card._bits2 |
Definition at line 77 of file Card.cs.
Referenced by _OnDeserialized(), _OnSerializing(), SerializedCards.Add(), Duplicate(), and SerializedCards.Restore().
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int Card._colorInt |
Definition at line 63 of file Card.cs.
Referenced by ApplyMaterial(), Thing.ApplyMaterial(), and Chara.SetMainElement().
int [] Card._ints = new int[30] |
Definition at line 28 of file Card.cs.
Referenced by _OnDeserialized(), and _OnSerializing().
SourceMaterial.Row Card._material |
Definition at line 87 of file Card.cs.
Referenced by ChangeMaterial(), and Create().
float Card.angle = 180f |
Definition at line 67 of file Card.cs.
Referenced by CardRenderer.Draw(), CharaActorPCC.OnSetOwner(), CharaActorPCC.RefreshSprite(), and Game.Save().
Biography Card.bio |
Definition at line 40 of file Card.cs.
Referenced by ApplyBacker(), Chara.ApplyEditorTags(), DramaCustomSequence.Build(), GameLang.ConvertDrama(), Chara.Duplicate(), Player.GetBackgroundText(), Person.GetDramaTitle(), DramaCustomSequence.GetRumor(), Faction.IsWearingPanty(), UICharaMaker.ListGender(), Chara.OnCreate(), UICharaMaker.Refresh(), WindowChara.RefreshInfo(), WindowChara.RefreshNote(), Person.SetChara(), ItemGachaResult.SetChara(), ButtonChara.SetChara(), and AM_MoveInstalled.SetTarget().
CardBlueprint Card.bp |
Definition at line 73 of file Card.cs.
Referenced by Create(), Chara.OnBeforeCreate(), Chara.OnCreate(), and Thing.OnCreate().
bool Card.dirtyWeight = true |
Definition at line 81 of file Card.cs.
Referenced by ChangeMaterial(), RemoveThing(), and SetDirtyWeight().
ElementContainerCard Card.elements = new ElementContainerCard() |
Definition at line 37 of file Card.cs.
Referenced by _OnDeserialized(), TraitAltar._OnOffer(), Element._WriteNote(), Element.AddEncNote(), AddRune(), DNA.Apply(), Chara.ApplyDeathPenalty(), Chara.ApplyJob(), Thing.ApplyMaterial(), Thing.ApplyMaterialElements(), ApplyProtection(), Chara.ApplyRace(), ApplySocket(), ActMelee.Attack(), TraitDrink.BlendLove(), TraitDrink.BlendPoison(), WidgetStatsBar.Build(), TraitTrainingDummyArmor.CalcPV(), Chara.CalculateMaxStamina(), CanAddRune(), Thing.CanAutoFire(), Thing.CanStackTo(), TraitAmmo.CanStackTo(), TraitCrafter.Craft(), RecipeCard.Craft(), TraitPotion.Create(), TraitRod.Create(), TraitSpellbook.Create(), Create(), DamageHP(), Player.DreamSpell(), Chara.Duplicate(), Duplicate(), EjectSockets(), CharaBody.Equip(), Evalue(), EvalueMax(), DramaOutcome.fiama_starter_gift(), AI_Fuck.Finish(), CoreDebug.Fix_EtherDisease(), DNA.GenerateWithGene(), GetBestAttribute(), Party.GetBestSkill(), Check.GetFinalDC(), AI_Shear.GetFur(), Element.GetParent(), Chara.GiveGift(), TaskHarvest.HarvestThing(), TraitFoodEggFertilized.Incubate(), Religion.JoinFaith(), Religion.LeaveFaith(), ElementContainer.ListElements(), CraftUtil.MakeDish(), TraitSeed.MakeSeed(), CraftUtil.MixIngredients(), StatsMana.Mod(), ModEncLv(), ModExp(), Player.MoveZone(), Trait.OnBarter(), TraitPotionAlchemy.OnCrafted(), TraitRod.OnCreate(), TraitToolRangeCane.OnCreate(), TaskChopWood.OnCreateProgress(), TaskDig.OnCreateProgress(), TaskDrawWater.OnCreateProgress(), TaskHarvest.OnCreateProgress(), TaskMine.OnCreateProgress(), TaskPlow.OnCreateProgress(), TaskPourWater.OnCreateProgress(), Chara.OnDeserialized(), TraitDrinkMilkMother.OnDrink(), Game.OnLoad(), TraitAgingShelf.OnProduce(), TraitDryBrick.OnProduce(), TaskCraft.OnProgress(), AI_Fish.ProgressFish.OnProgressComplete(), TaskCraft.OnProgressComplete(), TaskDig.OnProgressComplete(), TaskMine.OnProgressComplete(), TraitBookSkill.OnRead(), TraitScrollStatic.OnRead(), Player.OnStartNewGame(), Act.Perform(), AttackProcess.Perform(), AttackProcess.PlayRangedAnime(), AttackProcess.Prepare(), FoodEffect.Proc(), ActEffect.Proc(), CoreDebug.QuickStart(), ButtonElement.Refresh(), UICharaMaker.Refresh(), WidgetTracker.Refresh(), WindowCharaMini.Refresh(), UIRecipeInfo.RefreshList(), LayerEmbark.RefreshMembers(), LayerCraft.RefreshProduct(), WindowChara.RefreshProfile(), WindowChara.RefreshSkill(), Chara.RefreshSpeed(), WindowChara.RefreshStatic(), AI_Eat.Run(), AI_Fuck.Run(), AI_Idle.Run(), AI_PlayMusic.Run(), AI_Shear.Run(), AI_Slaughter.Run(), AI_Steal.Run(), AI_UseCrafter.Run(), LayerAbility.SelectGroup(), ButtonAbility.SetAct(), SetBlessedState(), ItemGachaResult.SetChara(), CoreDebug.SetElement(), ButtonElement.SetGrid(), SetLv(), Chara.SetMainElement(), TraitAbility.SetMainText(), CharaBody.SetOwner(), Recipe.SetTextDifficulty(), SetTier(), SpawnLoot(), ButtonAbility.SpecialHoldAction(), WidgetTracker.Toggle(), CalcPlat.Train(), Map.TryShatter(), CharaBody.Unequip(), TraitFoodEgg.Update(), CoreDebug.UpdateInput(), TraitWrench.Upgrade(), Element.BonusInfo.WriteNote(), RecipeCard.WriteNote(), Thing.WriteNote(), TraitBookSkill.WriteNote(), and Recipe.WriteReqSkill().
Fov Card.fov |
Definition at line 53 of file Card.cs.
Referenced by Chara.CanSee(), Player.CanSee(), Chara.CanSeeLos(), Chara.CanSeeSimple(), TileMapElona.DrawTile(), and AI_Fish.Run().
CardRow Card.hat |
Definition at line 59 of file Card.cs.
Referenced by CharaRenderer.Draw(), and CharaRenderer.DrawHat().
string Card.id = "" |
Definition at line 31 of file Card.cs.
Referenced by ThingContainer._ListCurrency(), InvOwnerRecycle._OnProcess(), BuildMenu._Search(), SerializedCards.Add(), Props.Add(), Zone.AddCard(), ThingContainer.AddCurrency(), ThingContainer.AddFactory(), FactionBranch.AddMemeber(), AddThing(), InvOwner.AllowHold(), Recipe.BuildIngredientList(), Chara.CanAcceptGift(), TraitDrink.CanBlend(), TraitBrewery.CanChildDecay(), TraitAltar.CanOffer(), Recipe.Ingredient.CanSetThing(), Thing.CanStackTo(), QuestCrafter.CanUpdateOnTalk(), QuestDefense.CanUpdateOnTalk(), QuestExploration.CanUpdateOnTalk(), QuestShippingChest.CanUpdateOnTalk(), Trait.Contains(), RecipeCard.Craft(), Recipe.Create(), LayerInventory.CreateContainer(), FactionBranch.DailyOutcome(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), GrowSystem.EqualizePlants(), ZonePreEnterEncounter.Execute(), CardManager.GlobalCharaList.Find(), ThingContainer.Find(), Map.FindChara(), Zone.FindChara(), CoreDebug.Fix_RemoveDemitas(), CoreDebug.Fix_RemoveDuplicateUnique(), Biography.Generate(), FactionBranch.GenerateGarbage(), DNA.GenerateGene(), TraitChara.GetAdvRank(), TraitItemProc.GetCraftNum(), ThingContainer.GetCurrency(), Trait.GetFuelValue(), AI_Shear.GetFur(), TaskChopWood.GetLog(), Thing.GetName(), ReligionMoonShadow.GetOfferingMtp(), ReligionTrickery.GetOfferingMtp(), TraitBrewery.GetProductID(), DramaCustomSequence.GetRumor(), TaskBuild.GetText(), ThingContainer.GetThingStack(), AI_Haul.GetThingToClean(), Chara.GiveGift(), TaskHarvest.HarvestThing(), Faction.HasMember(), ActDrawWater.HasWaterSource(), AI_HaulResource.HoldingResource(), UIDragGridInfo.InitFuel(), QuestDeliver.IsDestThing(), Player.IsPriorityAction(), IsStackable(), Recipe.Ingredient.IsValidIngredient(), Faction.IsWearingPanty(), Props.ListThingStack(), Props.ListThingStacksInCategory(), TraitFoodEggFertilized.MakeBaby(), CraftUtil.MakeDish(), MakeFoodRef(), MakeRefFrom(), TraitSeed.MakeSeed(), DramaOutcome.melilith_friend(), CraftUtil.MixIngredients(), Zone_Casino.OnActivate(), TraitTrap.OnActivateTrap(), Zone_WindRest.OnAfterSimulate(), Trait.OnBarter(), TraitWell.OnBlend(), TraitBrewery.OnChildDecay(), FactionBranch.OnClaimZone(), ContentCodex.OnClickAddCards(), Thing.OnCreate(), TraitRod.OnCreate(), TraitDrink.OnDrink(), TraitDrinkMilkMother.OnDrink(), QuestRandom.OnDropReward(), Zone_CursedManor.OnGenerateMap(), Zone_CursedManorDungeon.OnGenerateMap(), Zone_WindRest.OnGenerateMap(), QuestTaskFlyer.OnGiveItem(), LayerCraft.OnKill(), Game.OnLoad(), Props.OnNumChange(), TraitAltar.OnOffer(), AI_Fish.ProgressFish.OnProgressComplete(), TaskBuild.OnProgressComplete(), TraitLicense.OnRead(), TraitScrollStatic.OnRead(), ConSleep.OnRemoved(), TraitPaintBoard.OnRenderExtra(), TraitTrapMine.OnStepped(), TraitGainPrecious.OnUse(), TraitHat.OnUse(), TraitPotionEmpty.OnUse(), RecipeManager.OnVersionUpdate(), ZoneEventMusic.OnVisit(), AttackProcess.Perform(), AttackProcess.PlayRangedAnime(), DramaOutcome.poppy_found(), ActEffect.Proc(), ActEffect.ProcAt(), InvOwner.Transaction.Process(), PurgeDuplicateArtifact(), TCOrbitChara.RefreshAll(), LayerCraft.RefreshCategory(), LayerCraftFloat.RefreshDisassemble(), UIRecipeInfo.RefreshList(), TraitDaggerGrave.RemainingSword(), SerializedCards.Restore(), AI_Haul.Run(), AI_Idle.Run(), AI_PlayMusic.Run(), GoalCombat.Run(), RecipeUpdater.RunRecipe(), TraitDetector.Search(), ActWait.SearchMedal(), SecondaryCompare(), Portrait.SetChara(), TraitAltar.SetDeity(), Chara.SetMainElement(), CardActor.SetOwner(), Biography.SetPortrait(), Player.SetPriorityAction(), HitSummary.SetRecipe(), Chara.SetSource(), Thing.SetSource(), TaskHarvest.ShouldGenerateDismantled(), InvOwnerRecycle.ShouldShowGuide(), Chara.ShouldThrowAway(), Zone.Simulate(), DramaOutcome.sister_friend(), Tactics.Tactics(), DramaActor.Talk(), ActThrow.Throw(), AI_PlayMusic.ThrowReward(), Chara.TryPoisonPotion(), Chara.TryReservePickupTutorial(), Chara.TryTakeSharedItems(), TryUnrestrain(), Chara.TryUse(), GoalCombat.TryUseAbility(), CoreDebug.UpdateInput(), ElementContainerCard.ValueBonus(), and Element.BonusInfo.WriteNote().
bool Card.isDestroyed |
Definition at line 71 of file Card.cs.
Referenced by TaskBuild._GetHitResult(), _OnDeserialized(), AddThing(), RecipeCard.Build(), AI_Shopping.Buy(), Chara.CanPick(), FactionBranch.DailyOutcome(), Recipe.GetMaxCount(), Chara.GiveGift(), Chara.HoldCard(), TaskCraft.IsIngredientsValid(), AI_OpenGambleChest.IsValid(), Map.Load(), AM_Build.OnFinishProcessTiles(), Game.OnLoad(), AI_Fish.ProgressFish.OnProgressComplete(), InvOwner.OnShiftClick(), ActThrow.Perform(), UIRecipeInfo.Refresh(), BuildMenu.RefreshCategory(), Player.RefreshCurrentHotItem(), UIInventory.RefreshHighlight(), WidgetSearch.RefreshList(), AI_HaulResource.Run(), AI_Idle.Run(), AI_PlayMusic.Run(), AI_UseCrafter.Run(), TaskDump.Run(), ButtonGrid.SetCard(), ButtonGrid.SetCardGrid(), Thing.ShowSplitMenu(), Thing.ShowSplitMenu2(), ActThrow.Throw(), Chara.TryHoldCard(), LayerDragGrid.TryPutBack(), TryStackTo(), and FactionBranch.UpdateReqruits().
ICardParent Card.parent |
Definition at line 51 of file Card.cs.
Referenced by Props.Add(), Zone.AddCard(), Zone.AddGlobalCharasOnActivate(), AddThing(), DropdownGrid.BuildIngredients(), InvOwner.CanOpenContainer(), Thing.CanStackTo(), DamageHP(), CardRenderer.Draw(), CharaBody.Equip(), Player.EquipTool(), ThingContainer.GetDest(), Msg.GetName(), GetRoot(), GetRootCard(), IsExcludeFromCraft(), ThingContainer.IsFull(), InvOwner.ListInteractions(), Props.ListThingStack(), ModNum(), Chara.MoveZone(), AI_Drink.OnSetOwner(), AI_Read.OnSetOwner(), PropsManager.OnSetPlaceState(), InvOwner.OnShiftClick(), InvOwner.OnStartDrag(), Chara.Pick(), CardRenderer.PlayAnime(), ActEffect.Proc(), InvOwner.Transaction.Process(), Map.PutAway(), ActorEx.Refresh(), UIDragGridIngredients.Refresh(), UIInventory.RefreshHighlight(), AI_Drink.Run(), AI_Eat.Run(), AI_Equip.Run(), AI_Idle.Run(), AI_PlayMusic.Run(), AI_Read.Run(), AI_Steal.Run(), WidgetSearch.Search(), SetDirtyWeight(), SetPlaceState(), Props.ShouldListAsResource(), LayerCraftFloat.ShowContextMenu(), SpawnLoot(), ActThrow.Throw(), ToString(), Chara.TryEquipRanged(), Chara.TryHoldCard(), LayerDragGrid.TryPutBack(), ActRanged.TryReload(), and LayerInventory.TryShowGuide().
PlaceState Card.placeState |
Definition at line 79 of file Card.cs.
Referenced by _OnDeserialized(), _OnSerializing(), ActPlan._Update(), SerializedCards.Add(), Zone.AddCard(), AddThing(), Recipe.Build(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), TraitMap.GetRandomInstalled(), AI_Haul.GetThingToClean(), PropsManager.OnCardAddedToZone(), TraitGodStatue.OnChangeMaterial(), TraitHouseBoard.OnChangePlaceState(), TraitBoat.OnRemovedFromZone(), SetPlaceState(), and Zone.TryAddThing().
Definition at line 55 of file Card.cs.
Referenced by Map._AddCard(), TaskPoint._CanPerformTask(), AIWork._FuncWorkPoint(), Chara._Move(), _OnDeserialized(), InvOwnerChaosOffering._OnProcess(), _OnSerializing(), AM_Adv._OnUpdateInput(), TraitShrine._OnUse(), WidgetDate._Refresh(), ActPlan._Update(), Zone.Activate(), SerializedCards.Add(), Map.AddCardOnActivate(), Zone.AddGlobalCharasOnActivate(), AddThing(), PartialMap.Apply(), TraitHouseBoard.ApplyData(), Chara.ApplyDeathPenalty(), ActMelee.Attack(), AM_Adv.AxisMove(), Recipe.Build(), AI_Shopping.Buy(), MeetingManager.CallNext(), TraitTrolley.CanActivate(), TraitDoor.CanClose(), Chara.CanInteractTo(), GoalManualMove.CanMove(), Chara.CanMoveTo(), ActBash.CanPerform(), ActKick.CanPerform(), ActRanged.CanPerform(), ActRush.CanPerform(), ActThrow.CanPerform(), Act.CanPerform(), Chara.CanPick(), Chara.CanReplace(), Chara.CanSee(), Player.CanSee(), Chara.CanSeeLos(), ActThrow.CanThrow(), QuestDefense.CanUpdateOnTalk(), TraitGeneratorWheel.CanUse(), TraitShackle.CanUse(), Zone.ClaimZone(), CoreDebug.COM_Teleport(), Trait.CookProgress(), TraitCrafter.Craft(), RecipeCard.Craft(), SpatialGen.CreateInstance(), AI_PracticeDummy.CreateProgress(), AI_Torture.CreateProgress(), Region.CreateRandomSite(), TraitNewZone.CreateZone(), FactionBranch.DailyOutcome(), ActEffect.DamageEle(), Chara.DestroyPath(), Die(), Dist(), ActionMode.DoFunc(), AI_Idle.DoSomethingToCharaInRadius(), AI_Idle.DoSomethingToNearChara(), BaseGameScreen.Draw(), BaseTileMap.Draw(), TileMapElona.Draw(), CardRenderer.Draw(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), Player.DropReward(), EjectSockets(), WidgetMinimap.EmitParticle(), Player.EnterLocalZone(), ZonePreEnterBout.Execute(), ZonePreEnterBoutWin.Execute(), ZonePreEnterEncounter.Execute(), DramaOutcome.fiama_pet(), Chara.FindNearestNewEnemy(), Map.FindThing(), BaseGameScreen.Focus(), BaseGameScreen.FocusPC(), TraitBoat.ForeachDeck(), FactionBranch.GenerateGarbage(), DramaOutcome.get_scratch(), ActPlan.GetAction(), AI_Pray.GetAltar(), AI_Clean.GetCleanPoint(), AI_Goto.GetDestination(), AIAct.GetDestination(), Hobby.GetEfficiency(), BaseArea.GetEmptySeat(), TraitNewZone.GetExitPos(), TraitStairs.GetExitPos(), Chara.GetFirstStep(), TaskMine.GetHitResult(), FactionBranch.GetMailBoxPos(), CoreDebug.GetOrCreateDebugContainer(), Trait.GetPoint(), AI_Trolley.GetPoint(), FortuneRollData.GetPrize(), Trait.GetRandomPoint(), Zone.GetRandomVisitPos(), Chara.GetRevived(), Chara.GetRoomWork(), Zone.GetSpawnPos(), Chara.GetSubPassData(), TraitGeneMachine.GetTarget(), AI_Haul.GetThingToClean(), TaskHarvest.HarvestThing(), Chara.HasAccess(), Chara.HasHigherGround(), ZoneEventDefenseGame.Horn_Ally(), TraitFoodEggFertilized.Incubate(), Scene.Init(), AI_Goto.IsDestinationReached(), IsInMutterDistance(), TraitDoor.IsOpen(), TraitShackle.IsRestraining(), TraitDoor.IsValid(), Los.IsVisible(), Chara.Kick(), HomeResourceWorth.ListHeirloom(), Trait.ListPoints(), TraitLightSun.ListPoints(), Props.ListThingStack(), Region.ListTravelZones(), Chara.LookAt(), Map.MineFloor(), Player.ModKarma(), Chara.MoveNeighborDefinitely(), Chara.MoveRandom(), TraitNewZone.MoveZone(), TraitMoongate.MoveZone(), Trait.Offer(), Trait.OfferProcess(), AM_Adv.OnActivate(), WidgetArtTool.OnActivate(), TraitHitchingPost.OnActivateTrap(), FactionBranch.OnActivateZone(), Region.OnAdvanceHour(), FactionBranch.OnAfterSimulate(), AM_Adv.OnAfterUpdate(), Chara.OnBanish(), AM_Adv.OnBecomeNoGoal(), Zone_Nymelle.OnBeforeSimulate(), ConSleep.OnBeforeStart(), TraitHouseBoard.OnChangePlaceState(), QuestIntroInspector.OnComplete(), QuestVernis.OnComplete(), TaskDig.OnCreateProgress(), TaskHarvest.OnCreateProgress(), TaskMine.OnCreateProgress(), QuestDialog.OnDropReward(), TraitRollingFortune.OnEndAI(), ElementContainerCard.OnLevelUp(), ElementContainerZone.OnLevelUp(), Act.OnMarkMapHighlights(), ActBolt.OnMarkMapHighlights(), ActRush.OnMarkMapHighlights(), TraitAltar.OnOffer(), AM_Designation< T >.OnProcessTiles(), AM_MoveInstalled.OnProcessTiles(), AI_Fish.ProgressFish.OnProgressComplete(), AI_Sleep.OnProgressComplete(), QuestCraft.OnProgressComplete(), TaskBuild.OnProgressComplete(), TaskDig.OnProgressComplete(), TraitDeedRelocate.OnRead(), TraitDiary.OnRead(), TraitScrollStatic.OnRead(), ConSleep.OnRemoved(), ConSuspend.OnRemoved(), AM_Adv.OnRenderTile(), TraitFertilizer.OnSimulateHour(), GoalSleep.OnSimulatePosition(), QuestEscort.OnStart(), TraitNewZone.OnStepped(), TraitSwing.OnSteppedOut(), LayerCraftFloat.OnSwitchContent(), Scene.OnUpdate(), TraitDaggerGrave.OnUse(), TraitFarmChest.OnUse(), TraitGeneMachine.OnUse(), TraitGiftNewYear.OnUse(), TraitMannequin.OnUse(), TraitShackle.OnUse(), TraitStairsLocked.OnUse(), TraitContainer.Open(), DramaManager.ParseLine(), Act.Perform(), ActMultihit.Perform(), ActRanged.Perform(), ActRush.Perform(), ActSummonGuard.Perform(), ActThrow.Perform(), HotItemActionSleep.Perform(), ActPlan.Item.Perform(), AttackProcess.Perform(), Zone_Dungeon.PlaceRail(), EffectIRenderer.Play(), CardRenderer.PlayAnime(), PlayEffect(), AttackProcess.PlayRangedAnime(), PlaySound(), Trait.PlayToggleEffect(), AttackProcess.Prepare(), AM_Adv.PressedActionMove(), FoodEffect.Proc(), ActEffect.Proc(), ActEffect.ProcAt(), InvOwner.Transaction.Process(), DramaOutcome.QuestExploration_AfterCrystal(), CoreDebug.QuickStart(), TraitBaseSpellbook.ReadFailEffect(), FactionBranch.Recruit(), Religion.Reforge(), ActorEx.Refresh(), LayerTravel.Refresh(), WidgetMouseover.Refresh(), AM_Adv.RefreshArrow(), AM_Region.RefreshArrow(), Zone.RefreshBGM(), LayerCraftFloat.RefreshCraft(), WidgetSearch.RefreshList(), BaseGameScreen.RefreshPosition(), GameScreenElona.RefreshPosition(), BaseGameScreen.RefreshWeather(), GameScreenElona.RefreshWeather(), Weather.RefreshWeather(), Map.Resize(), SerializedCards.Restore(), Zone.Revive(), Chara.Revive(), AI_ArmPillow.Run(), AI_Bladder.Run(), AI_Clean.Run(), AI_Cook.Run(), AI_Fuck.Run(), AI_Haul.Run(), AI_Idle.Run(), AI_Massage.Run(), AI_Offer.Run(), AI_PassTime.Run(), AI_PlayMusic.Run(), AI_Shear.Run(), AI_Shopping.Run(), AI_Slaughter.Run(), AI_Steal.Run(), AI_TargetCard.Run(), AI_Torture.Run(), AI_UseCrafter.Run(), AIWork.Run(), GoalCombat.Run(), GoalManualMove.Run(), GoalSleep.Run(), TaskDump.Run(), TaskPoint.Run(), RecipeUpdater.RunDisassemble(), PartialMap.Save(), Map.Save(), ActWait.Search(), CharaRenderer.SetFirst(), SetPlaceState(), AM_Adv.SetPressedAction(), RegionPoint.SetRegionPoint(), WidgetHotbar.SetShortcutMenu(), UISong.SetSong(), TraitGeneratorWheel.ShouldWork(), AM_Adv.ShowAllAction(), LayerCraftFloat.ShowContextMenu(), Zone.Simulate(), Player.SimulateFaction(), CoreDebug.Spawn(), CoreDebug.SpawnBoss(), ButtonAbility.SpecialHoldAction(), Chara.Stumble(), ConSleep.SuccubusVisit(), Chara.SyncRide(), Player.TargetRanged(), CoreDebug.TestSpawn(), ActThrow.Throw(), AI_PlayMusic.ThrowReward(), Chara.Tick(), ConFear.Tick(), ConMiasma.Tick(), ConSleep.Tick(), ConSuspend.Tick(), TraitDoor.ToggleDoor(), TraitDoorSwing.ToggleDoor(), ToString(), Chara.ToString(), TraitSwitch.TryDisarmTrap(), Religion.TryGetGift(), AI_Goto.TryGoTo(), GoalCombat.TryMove(), GoalManualMove.TryMove(), Chara.TryMoveFrom(), Chara.TryMoveTowards(), AI_Shopping.TryRestock(), HotItemAct.TrySetAct(), HotItemHeld.TrySetAct(), TraitCanvas.TrySetAct(), TraitCoreZone.TrySetAct(), TraitHouseBoard.TrySetAct(), TraitNewZone.TrySetAct(), TraitRoomPlate.TrySetAct(), TraitWaystone.TrySetAct(), TraitCatalyst.TrySetHeldAct(), TraitToolBrush.TrySetHeldAct(), TraitToolButcher.TrySetHeldAct(), TraitToolShears.TrySetHeldAct(), Map.TryShatter(), Map.TrySmoothPick(), TraitSeed.TrySprout(), TraitTeleporter.TryTeleport(), GoalCombat.TryThrow(), ButtonAbility.TryUse(), ActRide.Unride(), GameUpdater.Update(), TraitFoodEgg.Update(), TraitSpotSpawn.Update(), GameUpdater.Update100ms(), CoreDebug.UpdateInput(), AM_Adv.UpdateLangWheel(), CharaRenderer.UpdatePosition(), WidgetDebug.UpdateText(), Chara.UseAbility(), and VirtualRoom.VirtualRoom().
Props Card.props |
Definition at line 47 of file Card.cs.
Referenced by Props.Add(), ModNum(), Props.Remove(), RemoveThing(), and SetPlaceState().
CardRenderer Card.renderer |
Definition at line 57 of file Card.cs.
Referenced by Chara._Move(), ActPlan._Update(), GameDate.AdvanceMonth(), ActMelee.Attack(), RecipeCard.Build(), Chara.ChangeRarity(), BaseGameScreen.Draw(), CardRenderer.Draw(), CharaRenderer.DrawHeld(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), RecipeCard.GetRenderer(), BaseTileMap.GetThingPosition(), AM_Adv.OnActivate(), AM_Adv.OnBeforeUpdate(), TraitGodStatue.OnChangeMaterial(), BaseListPeople.OnClick(), TaskChopWood.OnCreateProgress(), TaskDig.OnCreateProgress(), TaskHarvest.OnCreateProgress(), TaskMine.OnCreateProgress(), TaskPlow.OnCreateProgress(), Map.OnDeactivate(), GrowSystemTree.OnHitFail(), EffectIRenderer.OnKill(), Zone.OnKillGame(), AM_MoveInstalled.OnProcessTiles(), AI_Fish.ProgressFish.OnProgress(), AI_Fish.ProgressFish.OnProgressComplete(), TaskBuild.OnProgressComplete(), ConFaint.OnRemoved(), CardActor.OnRender(), CharaActorPCC.OnRender(), CharaActorPCC.OnSetOwner(), TCOrbitChara.OnSetOwner(), TCOrbitThing.OnSetOwner(), EffectIRenderer.OnUpdate(), Scene.OnUpdate(), TraitPowerStatue.OnUse(), ActBash.Perform(), ActRanged.Perform(), EffectIRenderer.Play(), CardRenderer.PlayAnime(), PlayEffect(), AttackProcess.PlayRangedAnime(), BaseStats.PopText(), TraitEffect.Proc(), TCOrbitChara.Refresh(), TCOrbitThing.Refresh(), BaseGameScreen.RefreshPosition(), GameScreenElona.RefreshPosition(), Trait.RefreshRenderer(), TraitToolTorch.RefreshRenderer(), Trait.Refuel(), Zone.RemoveCard(), TraitDoor.RotateDoor(), AI_Bladder.Run(), AI_Deconstruct.Run(), AI_Fuck.Run(), AI_Massage.Run(), AI_OpenGambleChest.Run(), AI_Paint.Run(), AI_PlayMusic.Run(), AI_Shear.Run(), AI_Slaughter.Run(), AI_Steal.Run(), AI_UseCrafter.Run(), GoalWait.Run(), NoGoal.Run(), TaskClean.Run(), LayerPixelPaint.SetCanvas(), ConFaint.SetOwner(), ConSleep.SetOwner(), ActThrow.Throw(), Player.TooHeavyToMove(), CoreDebug.UpdateInput(), and WidgetDebug.UpdateText().
AIAct Card.reservedAct |
Definition at line 45 of file Card.cs.
Referenced by CanReserve(), and TryReserve().
float Card.roundTimer |
Definition at line 65 of file Card.cs.
Referenced by WidgetDebug.UpdateText().
List<int> Card.sockets |
Definition at line 43 of file Card.cs.
Referenced by AddSocket(), Thing.ApplyMaterial(), ApplySocket(), TraitKettle.CanCopy(), Duplicate(), EjectSockets(), TaskHarvest.HarvestThing(), TraitCrafter.IsIngredient(), LayerCraft.RefreshProduct(), and InvOwnerMod.ShouldShowGuide().
int Card.sortVal |
Definition at line 97 of file Card.cs.
Referenced by BaseListPeople.List(), HomeResourceWorth.ListHeirloom(), LayerDragGrid.SetInv(), LayerResource.ShowThings(), and CoreExtension.Sort().
ThingContainer Card.things = new ThingContainer() |
Definition at line 34 of file Card.cs.
Referenced by ThingContainer._List(), ThingContainer._ListCurrency(), _OnDeserialized(), AM_Adv._OnUpdateInput(), TraitGodStatue._OnUse(), BuildMenu._Search(), Zone.Activate(), Props.Add(), ThingContainer.AddFactory(), FactionBranch.AddMemeber(), AddThing(), CardManager.AssignUIDRecursive(), DramaCustomSequence.Build(), ActItem.BuildAct(), DropdownGrid.BuildIngredients(), AI_Shopping.Buy(), QuestCraft.CanDeliverToClient(), InvOwner.CanShiftClick(), QuestLoytelFarm.CanUpdateOnTalk(), DramaOutcome.chara_hired_ticket(), DramaOutcome.check_sketch(), Create(), LayerInventory.CreateBuy(), ThingGen.CreateCardboardBox(), LayerInventory.CreateContainer(), AI_OpenLock.CreateProgress(), ThingGen.CreateTreasureContent(), FactionBranch.DailyOutcome(), Chara.Die(), Player.DropReward(), Duplicate(), ZonePreEnterBoutWin.Execute(), ZonePreEnterEncounter.Execute(), ThingContainer.Find(), ThingContainer.Find< T >(), Chara.FindAmmo(), Props.FindEmptyContainer< T >(), FindTool< T >(), CoreDebug.Fix_LostCore(), ThingContainer.Foreach(), DNA.GenerateManiGene(), GoalAutoCombat.GetAbilities(), BaseTaskHarvest.GetBestTool(), TraitPainter.GetCanvas(), ThingContainer.GetCurrency(), GetCurrency(), ThingContainer.GetDest(), FactionBranch.GetMeal(), InvOwner.GetShitDestOwner(), ThingContainer.GetThingStack(), TaskDig.GetTreasureMap(), DramaOutcome.give_sketch_special(), Chara.GiveGift(), DramaOutcome.guild_mageTrial(), TraitFoodEggFertilized.Incubate(), QuestDeliver.IsDestThing(), InvOwner.Transaction.IsValid(), QuestDeliver.ListDestThing(), InvOwner.ListInteractions(), InvOwnerEquip.ListInteractions(), Props.ListThingStack(), TaskDump.ListThingsToPut(), Chara.MakeGrave(), ModCurrency(), WidgetEquip.OnActivate(), Player.OnAdvanceHour(), Faction.OnAdvanceMonth(), Chara.OnBanish(), Trait.OnBarter(), AM_Adv.OnBecomeNoGoal(), ContentCodex.OnClickAddCards(), TraitBaseContainer.OnCreate(), Player.OnCreateGame(), ShopTransaction.OnEndTransaction(), ZoneEventHarvest.OnLeaveZone(), Game.OnLoad(), Player.OnLoad(), AI_Fish.ProgressFish.OnProgressComplete(), TraitScrollStatic.OnRead(), ConSleep.OnRemoved(), ConWrath.OnRemoved(), InvOwner.OnShiftClick(), QuestFiamaLock.OnStart(), Player.OnStartNewGame(), TraitMannequin.OnUse(), TraitParcel.OnUse(), RecipeManager.OnVersionUpdate(), TraitContainer.Open(), UI.OpenFloatInv(), DramaManager.ParseLine(), ActDreamBug.Perform(), HotItemActionSleep.Perform(), HotItemEQSet.Perform(), LayerGacha.PlayGacha(), LayerGachaResult.PlayGacha(), InvOwner.PutBack(), CoreDebug.QuickStart(), WidgetCurrentTool.RebuildSlots(), UIRecipeInfo.Refresh(), UIMagicChest.RefreshBottom(), BuildMenu.RefreshCategory(), ButtonGrid.RefreshCraftable(), ThingContainer.RefreshGridRecursive(), LayerQuestBoard.RefreshHire(), Recipe.Ingredient.RefreshThing(), Props.Remove(), RemoveBacker(), RemoveThing(), RemoveThings(), SerializedCards.Restore(), Chara.Revive(), AI_Idle.Run(), AI_PlayMusic.Run(), AI_Steal.Run(), RecipeUpdater.RunDisassemble(), RecipeUpdater.RunRecipe(), UIMagicChest.Search(), WidgetSearch.Search(), ActWait.SearchMedal(), LayerDragGrid.SetInv(), CharaBody.SetOwner(), HitSummary.SetRecipe(), GameDate.ShipGoods(), GameDate.ShipPackages(), InvOwnerRecycle.ShouldShowGuide(), LayerCraftFloat.ShowContextMenu(), UIInventory.Sort(), Zone.SpawnLostItems(), ButtonAbility.SpecialHoldAction(), ConSleep.SuccubusVisit(), Map.TryAddRoom(), Zone.TryAddThingInSharedContainer(), Zone.TryAddThingInSpot< T >(), Player.TryEquipBait(), Zone.TryGetRestock< T >(), Zone.TryGetThingFromSharedContainer(), ThingGen.TryLickChest(), Zone.TryListThingsInSpot< T >(), Trait.TryOpenLock(), ActPray.TryPray(), LayerDragGrid.TryProc(), Trait.TryRefuel(), TraitDeliveryChest.TrySetAct(), TraitToolTorch.TrySetHeldAct(), LayerInventory.TryShowGuide(), ThingContainer.TryStack(), Chara.TryTakeSharedItems(), GoalAutoCombat.TryUseRanged(), and TraitWrench.Upgrade().
Trait Card.trait |
Definition at line 49 of file Card.cs.
Referenced by Map._AddCard(), ThingGen._Create(), TaskBuild._GetHitResult(), TileType._HitTest(), AM_Build._IsRoofEditMode(), ThingContainer._List(), Chara._Move(), InvOwnerBlend._OnProcess(), InvOwnerChangeMaterial._OnProcess(), InvOwnerMod._OnProcess(), InvOwnerRefuel._OnProcess(), AM_Adv._OnUpdateInput(), BuildMenu._Search(), HotItemNoItem._TrySetAct(), ActPlan._Update(), Zone.Activate(), Scene.AddActorEx(), Cell.AddCard(), ThingContainer.AddFactory(), AddThing(), LayerSleep.Advance(), InvOwner.AllowHold(), InvOwnerCopyShop.AllowMoved(), PartialMap.Apply(), ApplySocket(), ApplyTrait(), ActMelee.Attack(), RecipeCard.Build(), ActItem.BuildAct(), VirtualDate.BuildSunMap(), FactionBranch.CalcInnIncome(), Chara.CanAcceptGift(), TraitNewZone.CanAutoEnter(), Thing.CanAutoFire(), HotItemHeld.CanChangeHeightByWheel(), TraitBrewery.CanChildDecay(), Trait.CanCook(), TraitKettle.CanCopy(), Chara.CanEat(), Player.CanExitBorder(), Trait.CanOffer(), InvOwner.CanOpenContainer(), ActRush.CanPerform(), TaskBaseBuild.CanPlaceCard(), TaskChopWood.CanProgress(), TaskHarvest.CanProgress(), AM_MoveInstalled.CanPutAway(), HotItemHeld.CanRotate(), TaskBuild.CanRotateBlock(), InvOwner.CanShiftClick(), TraitSalesTag.CanTagSale(), ActThrow.CanThrow(), CoreDebug.ChangeRace(), Recipe.Craft(), RecipeCard.Craft(), Create(), LayerInventory.CreateBuy(), LayerInventory.CreateContainer(), Trait.CreateStock(), FactionBranch.DailyOutcome(), ActEffect.DamageEle(), Zone.Deactivate(), Chara.DestroyPath(), Die(), CardRenderer.Draw(), CharaRenderer.Draw(), CharaRenderer.DrawHeld(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), Chara.Drink(), Chara.DropThing(), CharaBody.Equip(), Player.EquipTool(), ZonePreEnterDigStairs.Execute(), Props.Find< T >(), ThingContainer.Find< T >(), ThingContainer.FindBest< T >(), Props.FindEmptyContainer< T >(), ThingContainer.FindStealable(), Map.FindThing(), Map.FindThing< T >(), Point.FindThing< T >(), FindTool< T >(), CoreDebug.Fix_LostCore(), GoalAutoCombat.GetAbilities(), HotItemHeld.GetAct(), InvOwner.GetAutoUseLang(), BaseTaskHarvest.GetBestTool(), TraitPainter.GetCanvas(), ThingContainer.GetDest(), Zone.GetElectricity(), BaseArea.GetEmptySeat(), TaskBuild.GetHitResult(), Chara.GetHoverText2(), Point.GetInstalled< T >(), GetLightRadius(), DramaCustomSequence.GetListGuide(), Thing.GetName(), LayerInteraction.GetPage(), GoalGraze.GetPos(), HotItemHeld.GetSelfAct(), ActionMode.GetSimpleText(), Zone.GetSpawnPos(), MapBounds.GetSpawnPos(), AM_Visibility.GetTarget(), ActThrow.GetText(), BaseTileMap.GetThingPosition(), BaseTaskHarvest.GetToolEfficiency(), TaskDig.GetTreasureMap(), GetWindowSaveData(), Chara.GiveGift(), Zone.GrowPlants(), TaskHarvest.HarvestThing(), ActDrawWater.HasWaterSource(), Cell.HasZoneStairs(), AM_Copy.HitTest(), Scene.Init(), UIDragGridInfo.InitFuel(), QuestDeliver.IsDestThing(), ThingContainer.IsFull(), TraitCrafter.IsIngredient(), TraitToolTalisman.IsIngredient(), Point.IsInSpot< T >(), InvOwner.Transaction.IsValid(), TaskDump.IsValidContainer(), InvOwnerMod.IsValidRangedMod(), AI_Cook.IsValidTarget(), AI_Eat.IsValidTarget(), AI_Offer.IsValidTarget(), TraitWrench.IsValidTarget(), Act.IsValidTC(), AI_Steal.IsValidTC(), TraitManager.List< T >(), GenBounds.ListEmptyPoint(), HomeResourceWorth.ListHeirloom(), InvOwner.ListInteractions(), Map.ListThing< T >(), Point.ListThings< T >(), TaskDump.ListThingsToPut(), WidgetEquip.OnActivate(), TraitManager.OnAddCard(), Trait.OnBarter(), AM_Adv.OnBecomeNoGoal(), Map.OnCardAddedToZone(), Map.OnCardRemovedFromZone(), TraitBrewery.OnChildDecay(), LayerCraft.OnClickCraft(), InvOwner.OnDrag(), ShopTransaction.OnEndTransaction(), CardRenderer.OnEnterScreen(), Affinity.OnGift(), Game.OnLoad(), ButtonGrid.OnMiddleClick(), AM_MoveInstalled.OnProcessTiles(), TaskBuild.OnProgressComplete(), TraitManager.OnRemoveCard(), ConSleep.OnRemoved(), ConTorch.OnRemoved(), CharaActorPCC.OnRender(), RecipeCard.OnRenderMarker(), ActionMode.OnRenderTile(), AM_Adv.OnRenderTile(), InspectGroupThing.OnSetActions(), HotItemHeld.OnSetCurrentItem(), AI_Read.OnSetOwner(), Zone.OnSimulateHour(), TraitAmmo.OnUse(), UI.OpenFloatInv(), ActRanged.Perform(), AttackProcess.Perform(), Chara.Pick(), Chara.PickHeld(), Zone_Dungeon.PlaceRail(), AttackProcess.Prepare(), ActEffect.Proc(), InvOwner.Transaction.Process(), Map.PutAway(), DramaOutcome.QuestDefense_0(), DramaOutcome.QuestDefense_1(), CoreDebug.QuickStart(), Scene.RebuildActorEx(), BranchMap.Refresh(), Cell.Refresh(), UIPlaceHelper.Refresh(), TCOrbitChara.RefreshAll(), TCOrbitThing.RefreshAll(), UIMagicChest.RefreshBottom(), BuildMenu.RefreshCategory(), LayerDragGrid.RefreshCost(), Player.RefreshCurrentHotItem(), Zone.RefreshElectricity(), UIInventory.RefreshMenu(), LayerCraft.RefreshProduct(), CardActor.RefreshSprite(), Map.RefreshSunMap(), Trait.Refuel(), Map.ReloadRoom(), Cell.RemoveCard(), Zone.RemoveCard(), RemoveThing(), Map.ResetEditorPos(), SerializedCards.Restore(), Chara.Revive(), ActionMode.RotateUnderMouse(), AI_Cook.Run(), AI_Idle.Run(), AI_Offer.Run(), AI_Read.Run(), RecipeUpdater.RunRecipe(), PartialMap.Save(), Map.Save(), WidgetCurrentTool.Select(), ButtonGrid.SetCard(), AIWork.SetDestPos(), LayerAbility.SetDirty(), LayerCraft.SetFactory(), LayerDragGrid.SetInv(), LayerRegisterHotbar.SetItem(), CharaBody.SetOwner(), SetPlaceState(), ButtonGrid.SetRecipe(), CoreDebug.SetStartStockpile(), HotItemThing.SetSubText(), BaseTaskHarvest.SetTarget(), GameDate.ShipGoods(), TaskHarvest.ShouldGenerateDismantled(), PointTarget.ShouldIgnore(), InvOwnerBlend.ShouldShowGuide(), InvOwnerChangeMaterial.ShouldShowGuide(), InvOwnerCopyShop.ShouldShowGuide(), InvOwnerGive.ShouldShowGuide(), InvOwnerLighten.ShouldShowGuide(), InvOwnerReconstruction.ShouldShowGuide(), InvOwnerRecycle.ShouldShowGuide(), InvOwnerRefuel.ShouldShowGuide(), ThingContainer.ShouldShowOnGrid(), Chara.ShouldThrowAway(), TaskWater.ShouldWater(), TraitGeneratorWheel.ShouldWork(), Zone.Simulate(), Zone.SpawnAltar(), SpawnLoot(), Chara.Stumble(), UIInventory.SwitchTab(), Player.TargetRanged(), AM_Picker.TestThing(), ActThrow.Throw(), Chara.Tick(), Chara.TryAbsorbRod(), Map.TryAddRoom(), Zone.TryAddThingInSharedContainer(), Zone.TryAddThingInSpot< T >(), Chara.TryDropCarryOnly(), TaskHarvest.TryGetAct(), Zone.TryGetRestock< T >(), InvOwner.TryHold(), Zone.TryListThingsInSpot< T >(), TraitDoor.TryOpen(), AI_Idle.TryPerformIdleUse(), Chara.TryPoisonPotion(), HotItemHeld.TrySetAct(), TraitContainer.TrySetAct(), TraitNewZone.TrySetAct(), TraitSalesTag.TrySetHeldAct(), TraitTicketFurniture.TrySetHeldAct(), HotItemHeld.TrySetToolAct(), Map.TryShatter(), Zone.TrySpawnFollower(), CardRenderer.TrySpawnOrbit(), InvOwnerCraft.TryStartCraft(), Chara.TryTakeSharedItems(), TraitTeleporter.TryTeleport(), Chara.TryUse(), GoalCombat.TryUseAbility(), GoalAutoCombat.TryUseRanged(), CharaBody.Unequip(), CoreDebug.UpdateInput(), VirtualRoom.VirtualRoom(), and ActEffect.Wish().
int Card.turn |
Definition at line 61 of file Card.cs.
Referenced by AM_Adv._OnUpdateInput(), RecipeCard.MakeDish(), RecipeCard.MixIngredients(), TraitChestPractice.OnSimulateHour(), LayerMiniGame.OnUpdateInput(), GoalCombat.TryMove(), and TraitTeleporter.TryTeleport().
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Definition at line 2045 of file Card.cs.
Referenced by ConHallucination.OnRemoved(), and ConHallucination.SetOwner().
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Definition at line 273 of file Card.cs.
Referenced by _OnDeserialized(), and _OnSerializing().
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Definition at line 165 of file Card.cs.
Referenced by _OnDeserialized(), _OnSerializing(), and AI_Clean.GetCleanPoint().
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Definition at line 177 of file Card.cs.
Referenced by _OnDeserialized(), and _OnSerializing().
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Definition at line 213 of file Card.cs.
Referenced by SerializedCards.Add(), CardRenderer.Draw(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), Duplicate(), Cell.GetSurfaceHeight(), BaseTileMap.GetThingPosition(), AM_MoveInstalled.OnProcessTiles(), and SetPlaceState().
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Definition at line 1708 of file Card.cs.
Referenced by AttackProcess.Prepare(), and Trait.SetMainText().
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Definition at line 597 of file Card.cs.
Referenced by Create(), Trait.IsFuelEnough(), LayerDragGrid.RefreshCost(), LayerCraft.RefreshProduct(), and LayerCraft.SetFactory().
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Definition at line 261 of file Card.cs.
Referenced by Thing.CanStackTo(), CoreDebug.ChangeRace(), Duplicate(), CharaBody.Equip(), CharaBody.IsEquippable(), InvOwnerEquip.IsFailByCurse(), InvOwner.ListInteractions(), TraitDrink.OnBlend(), TraitWell.OnBlend(), InvOwner.OnDrag(), TraitDrink.OnDrink(), TraitAltar.OnOffer(), TraitScrollStatic.OnRead(), TraitItemProc.OnUse(), TraitMannequin.OnUse(), TraitScrollMapTreasure.OnUse(), ActZap.Perform(), HotItemEQSet.Perform(), ActEffect.Proc(), AI_UseCrafter.Run(), SetBlessedState(), ButtonGrid.SetCard(), Chara.ShouldEquip(), and TraitBaseSpellbook.TryProgress().
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Definition at line 1276 of file Card.cs.
Referenced by WindowChara.RefreshProfile(), and AI_Shopping.TryShop().
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Definition at line 1516 of file Card.cs.
Referenced by Thing.CanStackTo(), TraitFood.CanStackTo(), GameIndex.Create(), UICharaMaker.EditName(), CoreDebug.GetDebugContainer(), CoreDebug.GetOrCreateDebugContainer(), QuestDeliver.IsDestThing(), BaseListPeople.OnClick(), UICharaMaker.Refresh(), UIInventory.RefreshMenu(), Map.Save(), TraitBaseContainer.SetName(), TraitParcel.SetName(), and TryGetFoodName().
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Definition at line 1408 of file Card.cs.
Referenced by ActMelee.Attack(), Trait.SetMainText(), and GoalAutoCombat.TryUseRanged().
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Definition at line 899 of file Card.cs.
Referenced by FactionBranch.CalcInnIncome(), TraitBed.CanAssign(), TraitBed.SetBedType(), TraitBed.SetName(), and TraitBed.TrySetAct().
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Definition at line 1240 of file Card.cs.
Referenced by ThingGen.CreateBill(), and InvOwnerDeliver.PayBill().
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Definition at line 1180 of file Card.cs.
Referenced by GuildFighter.CanGiveContribution(), TraitToolBrush.IsTamePossible(), CardRenderer.RefreshExtra(), and GoalCombat.Run().
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Definition at line 1816 of file Card.cs.
Referenced by TraitBed.AddHolder(), TraitBed.CanAssign(), TraitBed.ClearHolders(), TraitBed.GetHoverText(), TraitBed.HasHolder(), TraitBed.IsFull(), TraitBed.IsHolder(), TraitBed.RemoveHolder(), TraitBed.SetName(), and TraitBed.ValidateOwners().
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Definition at line 1228 of file Card.cs.
Referenced by InvOwnerRefuel._OnProcess(), TaskDrawWater.CanProgress(), TaskPourWater.CanProgress(), Thing.CanStackTo(), ActDrawWater.HasWaterSource(), Trait.IsFuelEnough(), TraitBaseSpellbook.ModCharge(), ModCharge(), Trait.OnBarter(), TaskPourWater.OnCreateProgress(), TraitBaseSpellbook.OnRead(), QuestFiamaLock.OnStart(), ActZap.Perform(), LayerCraft.RefreshProduct(), AI_UseCrafter.Run(), SecondaryCompare(), SetCharge(), Trait.SetMainText(), ConSleep.SuccubusVisit(), Chara.TryAbsorbRod(), Trait.TrySetToggleAct(), HotItemHeld.TrySetToolAct(), and Map.TryShatter().
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Definition at line 1312 of file Card.cs.
Referenced by Duplicate(), and TraitWrench.Upgrade().
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Definition at line 1792 of file Card.cs.
Referenced by TraitWrench.Upgrade().
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Definition at line 1600 of file Card.cs.
Referenced by TraitDaggerGrave.OnUse().
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Definition at line 1732 of file Card.cs.
Referenced by Trait.OnBarter().
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Definition at line 1192 of file Card.cs.
Referenced by Trait.GetRestockedIcon(), Trait.GetTextRestock(), and Trait.OnBarter().
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Definition at line 1420 of file Card.cs.
Referenced by Player.OnAdvanceDay(), and WindowChara.RefreshNote().
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Definition at line 1336 of file Card.cs.
Referenced by AttackProcess.Prepare().
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Definition at line 1804 of file Card.cs.
Referenced by InvOwnerGene._OnProcess(), DNA.CopyDNA(), TraitCrafter.Craft(), TraitGene.GetName(), TraitGene.GetValue(), InvOwnerGene.OnWriteNote(), ActEffect.Proc(), InvOwnerGene.ShouldShowGuide(), and TraitGene.WriteNote().
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Definition at line 1144 of file Card.cs.
Referenced by Thing.CanStackTo(), and TraitToolWaterPot.SetName().
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Definition at line 1624 of file Card.cs.
Referenced by HotItemNoItem._TrySetAct(), SerializedCards.Add(), AddEditorTag(), AM_EditMarker.GetSimpleText(), HasEditorTag(), RemoveEditorTag(), and CardInspector.SetCard().
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Definition at line 1636 of file Card.cs.
Referenced by SerializedCards.Add(), AM_EditMarker.GetSimpleText(), and CardInspector.SetCard().
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Definition at line 911 of file Card.cs.
Referenced by HotItemEQSet.Perform(), UIInventory.RefreshList(), RemoveThing(), ButtonGrid.SetCard(), and CharaBody.Unequip().
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Definition at line 1540 of file Card.cs.
Referenced by MakeRefFrom().
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Definition at line 1288 of file Card.cs.
Referenced by FactionBranch.DailyOutcome(), AI_Shear.GetFurLv(), TraitToolShears.GetHeldEmo(), AI_Shear.GetText(), and AI_Slaughter.GetText().
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Definition at line 1768 of file Card.cs.
Referenced by InvOwnerGene._OnProcess(), DNA.Apply(), TraitGeneMachine.OnUse(), InvOwnerGene.OnWriteNote(), WindowCharaMini.Refresh(), and Tactics.Tactics().
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Definition at line 1588 of file Card.cs.
Referenced by TraitAbility.CreateAct(), TraitAbility.SetMainText(), and TraitAbility.SetName().
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Definition at line 1384 of file Card.cs.
Referenced by SerializedCards.Add(), Zone_Casino.OnActivate(), SerializedCards.Restore(), Zone.Revive(), and TraitSpecialLantern.TrySetAct().
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Definition at line 1504 of file Card.cs.
Referenced by SerializedCards.Add(), TraitAltar.CanOffer(), Element.IsActive(), ElementContainerFaction.IsEffective(), Trait.OfferProcess(), TraitAltar.OnImportMap(), TraitAltar.OnOffer(), ButtonElement.SetGrid(), and TraitAltar.SetName().
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Definition at line 1612 of file Card.cs.
Referenced by SerializedCards.Add(), and AM_EditMarker.GetSimpleText().
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Definition at line 1360 of file Card.cs.
Referenced by SerializedCards.Add(), TraitFoodEggFertilized.CanStackTo(), and Chara.MakeEgg().
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Definition at line 1432 of file Card.cs.
Referenced by LayerEditPCC.Activate(), GameIndex.Create(), and LayerEditPortrait.RefreshList().
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Definition at line 1660 of file Card.cs.
Referenced by SerializedCards.Add(), Thing.CanStackTo(), TraitFood.CanStackTo(), ContentCodex.Collect(), DNA.CopyDNA(), RecipeCard.Craft(), FactionBranch.DailyOutcome(), CardRenderer.Draw(), HomeResourceWorth.ListHeirloom(), CraftUtil.MakeDish(), MakeFoodRef(), TraitDrinkMilkMother.OnDrink(), TraitFigure.OnSetCardGrid(), TraitContainer.Open(), Chara.Pick(), and TryGetFoodName().
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Definition at line 1672 of file Card.cs.
Referenced by Thing.CanStackTo().
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Definition at line 1564 of file Card.cs.
Referenced by Chara.GiveGift(), TraitBaseSpellbook.OnRead(), AM_Blueprint.OnSave(), TraitBaseContainer.SetName(), TraitBaseSpellbook.SetName(), TraitBlueprint.SetName(), TraitParcel.SetName(), and ActThrow.Throw().
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Definition at line 1576 of file Card.cs.
Referenced by ActPlan._Update().
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Definition at line 1492 of file Card.cs.
Referenced by Person.GetDramaTitle().
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Definition at line 1468 of file Card.cs.
Referenced by Person.GetDramaTitle(), and Person.SetChara().
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Definition at line 1648 of file Card.cs.
Referenced by SerializedCards.Add(), ApplyTrait(), and AM_EditMarker.GetSimpleText().
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Definition at line 1216 of file Card.cs.
Referenced by Thing.CanStackTo(), Player.CreateEquip(), Player.OnAdvanceHour(), and DramaOutcome.QuestExploration_Drop1().
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Definition at line 1348 of file Card.cs.
Referenced by ButtonGrid.SetCard().
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Definition at line 1252 of file Card.cs.
Referenced by TraitChara.GetDramaText(), and CalcMoney.InvestShop().
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Definition at line 1043 of file Card.cs.
Referenced by UIDragGridIngredients.Refresh(), and LayerDragGrid.RefreshCost().
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Definition at line 983 of file Card.cs.
Referenced by Chara.CanAcceptGift(), Chara.CanAcceptItem(), Chara.CanEat(), ActThrow.CanThrow(), Chara.DropThing(), Chara.FindBestFoodToEat(), Trait.GetFuelValue(), FactionBranch.GetMeal(), Chara.InstantEat(), QuestDeliver.IsDestThing(), QuestSupplyCat.IsDestThing(), IsExcludeFromCraft(), TraitCrafter.IsIngredient(), TraitRuneMold.IsIngredient(), InvOwner.Transaction.IsValid(), InvOwner.ListInteractions(), InvOwner.OnDrag(), InvOwner.Transaction.Process(), BuildMenu.RefreshCategory(), AI_Idle.Run(), ButtonGrid.SetCard(), Props.ShouldListAsResource(), InvOwnerRecycle.ShouldShowGuide(), HotItemHeld.TrySetAct(), TryStackTo(), and Chara.TryTakeSharedItems().
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Definition at line 1031 of file Card.cs.
Referenced by FactionBranch.OnSimulateDay(), and GoalIdle.Run().
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Definition at line 1055 of file Card.cs.
Referenced by ActPlan._Update(), and SerializedCards.Add().
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Definition at line 995 of file Card.cs.
Referenced by Trait.TryOpenLock().
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Definition at line 923 of file Card.cs.
Referenced by Chara._Move(), DramaCustomSequence.Build(), AI_Shopping.Buy(), TraitGambleChest.CanStackTo(), ThingGen.CreateTreasureContent(), InvOwner.Transaction.IsValid(), AI_Steal.IsValidTC(), Props.ListThingStack(), ConSleep.OnRemoved(), TraitChestPractice.OnSimulateHour(), ZoneEventBeggerChest.OnTickRound(), CalcMoney.Picklock(), TraitBaseContainer.Prespawn(), BuildMenu.RefreshCategory(), Chara.Revive(), AI_OpenGambleChest.Run(), Zone.TryAddThingInSharedContainer(), TraitContainer.TryOpen(), Trait.TryOpenLock(), TraitContainer.TrySetAct(), and TraitDoor.TrySetAct().
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Definition at line 947 of file Card.cs.
Referenced by TaskCullLife.CanCull(), Zone.CountMinions(), Zone.ListMinions(), and Chara.MoveZone().
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Definition at line 1684 of file Card.cs.
Referenced by TraitNote.CanStackTo(), and TraitNote.TrySetAct().
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Definition at line 1108 of file Card.cs.
Referenced by Thing.CanStackTo().
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Definition at line 1120 of file Card.cs.
Referenced by CraftUtil.MixIngredients().
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Definition at line 1096 of file Card.cs.
Referenced by Thing.CanStackTo().
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Definition at line 1552 of file Card.cs.
Referenced by ActPlan._Update(), Cell.GetObjName(), and TraitSeed.MakeSeed().
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Definition at line 1007 of file Card.cs.
Referenced by Trait.OnBarter().
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Definition at line 1264 of file Card.cs.
Referenced by TraitGodStatue._OnUse(), DNA.GenerateManiGene(), TraitSeed.LevelSeed(), and TraitSeed.MakeSeed().
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Definition at line 1828 of file Card.cs.
Referenced by TraitPainter.GetCanvas(), TraitCanvas.OnSetCardGrid(), CardActor.RefreshSprite(), LayerPixelPaint.SetCanvas(), and TraitCanvas.TrySetAct().
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Definition at line 1396 of file Card.cs.
Referenced by Chara.CanReplace(), Zone.CountMinions(), Zone.ListMinions(), Chara.MoveZone(), ActEffect.ProcAt(), and AI_Idle.Run().
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Definition at line 1756 of file Card.cs.
Referenced by WindowCharaMini.Refresh().
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Definition at line 971 of file Card.cs.
Referenced by FactionBranch.DailyOutcome(), and FactionBranch.OnAfterSimulate().
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Definition at line 1324 of file Card.cs.
Referenced by ChangeWeight().
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Definition at line 1744 of file Card.cs.
Referenced by LayerInventory.CreateContainer(), LayerInventory.CreateContainer< T >(), and GetWindowSaveData().
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Definition at line 1949 of file Card.cs.
Referenced by AI_Shopping.Buy(), Chara.CanAcceptItem(), CanAddRune(), TraitDrink.CanBlend(), TraitWell.CanBlend(), RecipeCard.Craft(), Create(), FactionBranch.DailyOutcome(), CardRenderer.Draw(), BaseTileMap.DrawTile(), CharaBody.Equip(), ThingContainer.GetDest(), Religion.GetOfferingValue(), TraitTicketFurniture.GetPrice(), TraitBrewery.GetProductID(), CharaBody.GetSlot(), TaskBuild.GetText(), QuestSupplyCat.IsDestThing(), Recipe.Ingredient.IsValidIngredient(), Props.ListThingsInCategory(), Props.ListThingStack(), TaskDump.ListThingsToPut(), Trait.OnBarter(), TraitBrewery.OnChildDecay(), InvOwner.OnDrag(), Affinity.OnGift(), Props.OnNumChange(), AttackProcess.Prepare(), ThingContainer.RefreshGrid(), UIInventory.RefreshList(), AI_Idle.Run(), AI_Steal.Run(), AI_UseCrafter.Run(), Chara.ShouldEquip(), InvOwnerChangeMaterial.ShouldShowGuide(), InvOwnerDeliver.ShouldShowGuide(), InvOwnerDeliverBox.ShouldShowGuide(), InvOwnerEnchant.ShouldShowGuide(), InvOwnerLighten.ShouldShowGuide(), InvOwnerReconstruction.ShouldShowGuide(), InvOwnerRecycle.ShouldShowGuide(), Chara.ShouldThrowAway(), ActThrow.Throw(), Zone.TryAddThingInSharedContainer(), Chara.TryEquip(), Zone.TryGetRestock< T >(), Chara.TryPutSharedItems(), Chara.TryReservePickupTutorial(), Map.TryShatter(), and LayerInventory.TryShowGuide().
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Definition at line 1955 of file Card.cs.
Referenced by Map._AddCard(), WidgetDate._Refresh(), Map._RemoveCard(), CardRenderer.Draw(), CharaRenderer.DrawHeld(), ActionMode.GetSimpleText(), ActorEx.GetVolume(), CharaActorPCC.OnRender(), TraitClock.OnSimulateHour(), TraitFertilizer.OnSimulateHour(), TraitGenerator.OnSimulateHour(), Fov.Perform(), CardActor.RefreshSprite(), AI_Idle.Run(), PointTarget.ShouldIgnore(), ConSuffocation.Tick(), ConWet.Tick(), AI_Goto.TryGoTo(), TraitDoor.TryOpen(), Trait.TryToggle(), and CharaRenderer.UpdatePosition().
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Definition at line 2247 of file Card.cs.
Referenced by AI_Fuck.Finish(), Chara.GiveGift(), CalcMoney.Invest(), CalcMoney.Negotiate(), Affinity.OnTalkRumor(), AI_Fuck.Run(), ConChampagne.Tick(), and CalcMoney.Whore().
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Definition at line 1969 of file Card.cs.
Referenced by InvOwnerBlend._OnProcess(), ActPlan._Update(), SerializedCards.Add(), Props.Add(), Cell.AddCard(), Zone.AddCard(), Map.AddCardOnActivate(), InvOwner.AllowHold(), Feat.Apply(), ApplyEditorTags(), Thing.ApplyMaterialElements(), ActMelee.Attack(), GuildFighter.CanGiveContribution(), ActNTR.CanPerform(), ActRestrain.CanPerform(), Chara.CanSee(), Chara.CanSeeLos(), InvOwner.CanShiftClick(), TraitSalesTag.CanTagSale(), Faction.CountMembers(), ActEffect.DamageEle(), DamageHP(), Chara.Die(), Chara.DoHostileAction(), DragItemCard.DragInfo.DragInfo(), CardRenderer.Draw(), AI_Fuck.Finish(), Biography.Generate(), AI_Shear.GetFur(), LayerInspect.GetItem(), CardRow.GetName(), CardRenderer.GetPref(), Chara.GoHostile(), InvOwner.Grab(), Chara.HasHigherGround(), ElementContainer.ListElements(), InvOwner.ListInteractions(), MakeFoodFrom(), ElementContainer.ModExp(), Trait.OnBarter(), AI_Slaughter.OnCancelOrSuccess(), Map.OnCardAddedToZone(), Map.OnCardRemovedFromZone(), InvOwner.OnClick(), InvOwner.OnDrag(), ElementContainerCard.OnLevelDown(), ElementContainerCard.OnLevelUp(), AM_MoveInstalled.OnProcessTiles(), ItemGeneral.OnRefreshPref(), ActChat.Perform(), ActDreamBug.Perform(), ActKick.Perform(), ActNTR.Perform(), ActRanged.Perform(), ActRestrain.Perform(), ActEffect.Proc(), ActEffect.ProcAt(), InvOwner.Transaction.Process(), InvOwner.PutBack(), CardRenderer.RefreshExtra(), Props.Remove(), Cell.RemoveCard(), RemoveThing(), SerializedCards.Restore(), AI_AttackHome.Run(), AI_Shear.Run(), AI_Slaughter.Run(), AI_Steal.Run(), GoalSiege.Run(), ButtonGrid.SetBodySlot(), ButtonGeneral.SetCard(), Portrait.SetChara(), Meeting.SetChara(), PointTarget.ShouldIgnore(), ActThrow.Throw(), TryMakeRandomItem(), Trait.TrySetAct(), TraitLeash.TrySetHeldAct(), TraitStethoscope.TrySetHeldAct(), TraitWhipLove.TrySetHeldAct(), Map.TryShatter(), and ElementContainerCard.ValueBonus().
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Definition at line 1941 of file Card.cs.
Referenced by Thing.CanStackTo(), CharaBody.GetWeight(), CharaBody.IsTooHeavyToEquip(), Zone_Tent.OnBeforeDeactivate(), AI_Fish.ProgressFish.OnProgressComplete(), AI_Idle.Run(), AI_Steal.Run(), and ButtonGrid.SetCard().
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Definition at line 1912 of file Card.cs.
Referenced by UICurrency.Build(), AI_Fish.ProgressFish.OnProgressComplete(), and AttackProcess.Prepare().
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Definition at line 201 of file Card.cs.
Referenced by ChangeMaterial(), Duplicate(), TaskHarvest.HarvestThing(), and TryStackTo().
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Definition at line 2321 of file Card.cs.
Referenced by SerializedCards.Add().
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Definition at line 2235 of file Card.cs.
Referenced by ApplyProtection(), AttackProcess.Prepare(), GoalCombat.Run(), and TraitSwitch.TryDisarmTrap().
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Definition at line 141 of file Card.cs.
Referenced by SerializedCards.Add(), CardRenderer.Draw(), CharaRenderer.DrawHeld(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), Duplicate(), TraitNewZone.GetExitPos(), MapBounds.GetSpawnPos(), BaseTileMap.GetThingPosition(), TraitDoor.IsOpen(), TraitDoor.IsValid(), TCExtra.OnDraw(), AM_MoveInstalled.OnProcessTiles(), TraitRoadSign.OnRenderTile(), Zone_Dungeon.PlaceRail(), CardActor.RefreshSprite(), RecipeCard.Rotate(), TraitDoor.RotateDoor(), ConSleep.Tick(), TraitPillowStrange.TrySetAct(), TraitSeed.TrySprout(), and WidgetDebug.UpdateText().
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Definition at line 573 of file Card.cs.
Referenced by Trait.TrySetToggleAct().
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Definition at line 2231 of file Card.cs.
Referenced by AttackProcess.Prepare().
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Definition at line 2225 of file Card.cs.
Referenced by Thing.GetName().
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Definition at line 1840 of file Card.cs.
Referenced by Recipe.GetColorMaterial(), Recipe.GetDefaultColor(), TaskPourWater.OnCreateProgress(), TraitToolWaterPot.SetName(), and ActionMode.UpdateInput().
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Definition at line 309 of file Card.cs.
Referenced by AddRune(), ActMelee.Attack(), TraitTrainingDummyArmor.CalcPV(), Thing.CanStackTo(), Duplicate(), GrowSystem.EqualizePlants(), Element.GetMaterialSourceValue(), Cell.GetObjName(), GrowSystemTree.GetPlantBonus(), TraitMod.GetValue(), TraitSeed.LevelSeed(), CraftUtil.MakeDish(), TraitSeed.MakeSeed(), ModEncLv(), TraitDrinkMilkMother.OnDrink(), GrowSystemPasture.OnMineObj(), TraitAltar.OnOffer(), AttackProcess.Prepare(), ActEffect.Proc(), AI_Idle.Run(), SecondaryCompare(), and SetEncLv().
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Definition at line 2237 of file Card.cs.
Referenced by AI_Fuck.Finish(), and ConPoison.Tick().
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Definition at line 1985 of file Card.cs.
Referenced by AM_Adv._OnUpdateInput(), HotItemNoItem._TrySetAct(), FactionBranch.AutoClean(), AI_Shopping.Buy(), ActThrow.CanPerform(), Chara.CanPick(), AI_TargetCard.CanProgress(), TaskHarvest.CanProgress(), ActThrow.CanThrow(), QuestDefense.CanUpdateOnTalk(), FactionBranch.DailyOutcome(), ActEffect.DamageEle(), CardRenderer.Draw(), AI_Fuck.Finish(), FactionBranch.GenerateGarbage(), TaskHarvest.GetHitResult(), Scene.Init(), TaskDump.IsValidContainer(), AI_Deconstruct.IsValidTarget(), AI_Slaughter.IsValidTC(), AI_Slaughter.OnCancelOrSuccess(), AI_UseCrafter.OnEnd(), TraitRollingFortune.OnEndAI(), CharaRenderer.OnEnterScreen(), AM_Build.OnFinishProcessTiles(), CardRenderer.OnLeaveScreen(), TaskMoveInstalled.OnProgressComplete(), ConSleep.OnRemoved(), TraitGiftNewYear.OnUse(), TraitItemProc.OnUse(), SourcePrefInspector.OnValidate(), TraitContainer.Open(), ActThrow.Perform(), EffectIRenderer.Play(), UIRecipeInfo.Refresh(), WidgetMouseover.Refresh(), BuildMenu.RefreshCategory(), AI_Cook.Run(), AI_Equip.Run(), AI_Grab< T >.Run(), AI_Haul.Run(), AI_Idle.Run(), AI_Offer.Run(), AI_PlayMusic.Run(), AI_Shopping.Run(), AI_Steal.Run(), AI_TargetCard.Run(), AI_Torture.Run(), AI_Trolley.Run(), AI_UseCrafter.Run(), GoalCombat.Run(), TaskMoveInstalled.Run(), AIWork.SetDestPos(), AI_PlayMusic.ThrowReward(), HotItemAct.TrySetAct(), TraitCatalyst.TrySetHeldAct(), and Thing.WriteNote().
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Definition at line 381 of file Card.cs.
Referenced by AddExp(), Duplicate(), WidgetExp.Refresh(), WidgetExpHome.Refresh(), and WindowChara.RefreshNote().
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Definition at line 1908 of file Card.cs.
Referenced by AddExp(), Chara.GiveGift(), WidgetExp.Refresh(), WidgetExpHome.Refresh(), WindowChara.RefreshNote(), and CoreDebug.UpdateInput().
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Definition at line 2197 of file Card.cs.
Referenced by Region.CreateRandomSite(), ZonePreEnterEncounter.Execute(), Quest.Init(), CraftUtil.MixIngredients(), and Thing.WriteNote().
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Definition at line 357 of file Card.cs.
Referenced by LevelUp(), InvOwnerGene.OnWriteNote(), ButtonElement.Refresh(), WidgetExp.Refresh(), WidgetExpHome.Refresh(), WindowCharaMini.Refresh(), and WindowChara.RefreshFeatMode().
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Definition at line 2015 of file Card.cs.
Referenced by CardRenderer.Draw(), BaseTileMap.DrawTile(), BaseTileMap.GetThingPosition(), and TraitPaintBoard.OnRenderExtra().
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Definition at line 489 of file Card.cs.
Referenced by BaseTileMap.DrawTile(), AM_MoveInstalled.OnProcessTiles(), RecipeCard.OnRenderMarker(), SerializedCards.Restore(), and SetPlaceState().
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Definition at line 237 of file Card.cs.
Referenced by BaseTileMap.DrawTile(), RecipeCard.OnRenderMarker(), and SetPlaceState().
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Definition at line 249 of file Card.cs.
Referenced by BaseTileMap.DrawTile(), RecipeCard.OnRenderMarker(), SerializedCards.Restore(), and SetPlaceState().
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Definition at line 2265 of file Card.cs.
Referenced by HitSummary.CanExecute(), TraitBoat.ForeachDeck(), TaskMoveInstalled.Run(), AM_Adv.ShowAllAction(), and TraitNewZone.TrySetAct().
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Definition at line 2323 of file Card.cs.
Referenced by CardRenderer.GetPref(), ActEffect.Proc(), HotItemAct.TrySetAct(), and TraitCatalyst.TrySetHeldAct().
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Definition at line 873 of file Card.cs.
Referenced by Zone.AddCard().
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Definition at line 2229 of file Card.cs.
Referenced by AttackProcess.Prepare().
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Definition at line 225 of file Card.cs.
Referenced by AM_Adv._OnUpdateInput(), FactionBranch.AddMemeber(), ActItem.BuildAct(), AttackProcess.CalcHit(), Create(), DamageHP(), GoalAutoCombat.GoalAutoCombat(), HealHP(), TraitGenerator.ModHP(), ButtonRoster.Refresh(), WidgetHP.Refresh(), ButtonGridExt.Refresh(), TCOrbitChara.RefreshAll(), AI_Idle.Run(), GoalCombat.Run(), ItemGeneral.SetChara(), SetLv(), Zone.Simulate(), ActThrow.Throw(), ConBleed.Tick(), and GoalCombat.TryUseAbility().
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Definition at line 129 of file Card.cs.
Referenced by Thing.CanStackTo(), ChangeMaterial(), Create(), and Duplicate().
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Definition at line 345 of file Card.cs.
Referenced by SerializedCards.Add(), Thing.CanStackTo(), Duplicate(), Chara.GetHoverText2(), TraitTrolley.GetIdSound(), CardRenderer.GetPref(), HomeResourceWorth.ListHeirloom(), TraitFoodEggFertilized.MakeBaby(), TraitDrinkMilkMother.OnDrink(), and AM_MoveInstalled.SetTarget().
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Definition at line 477 of file Card.cs.
Referenced by ActPlan._Update().
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Definition at line 609 of file Card.cs.
Referenced by BaseTileMap.DrawTile(), BaseTileMap.GetThingPosition(), and AM_MoveInstalled.OnProcessTiles().
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Definition at line 1842 of file Card.cs.
Referenced by DragItemCard.DragInfo.DragInfo(), ItemPosition.Get(), ThingContainer.IsOccupied(), InvOwner.ListInteractions(), Game.OnLoad(), HotItemEQSet.Perform(), WidgetCurrentTool.RebuildSlots(), ThingContainer.RefreshGrid(), and ThingContainer.TryStack().
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Definition at line 1854 of file Card.cs.
Referenced by DragItemCard.DragInfo.DragInfo(), ThingContainer.IsOccupied(), ThingContainer.IsOverflowing(), InvOwner.ListInteractions(), Game.OnLoad(), ThingContainer.OnRemove(), HotItemEQSet.Perform(), Chara.PickHeld(), WidgetCurrentTool.RebuildSlots(), BuildMenu.RefreshCategory(), RemoveThing(), ButtonGrid.SetCard(), UIInventory.Sort(), and ThingContainer.TryStack().
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Definition at line 657 of file Card.cs.
Referenced by TraitDrink.CanBlend(), and Chara.TryUse().
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Definition at line 2149 of file Card.cs.
Referenced by TaskMine.GetHitResult(), Stats.Mod(), TaskDig.OnProgressComplete(), TaskMine.OnProgressComplete(), and Map.TrySmoothPick().
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Definition at line 2027 of file Card.cs.
Referenced by ActMelee.Attack(), ActMelee.CanPerform(), ActRanged.CanPerform(), ActRestrain.CanPerform(), ActEffect.DamageEle(), Chara.HoldCard(), AI_Shear.IsValidTC(), ActMultihit.Perform(), ActRanged.Perform(), AI_PracticeDummy.Run(), AI_Shear.Run(), GoalSiege.Run(), and ActThrow.Throw().
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Definition at line 2147 of file Card.cs.
Referenced by RecipeCard.Craft(), FactionBranch.DailyOutcome(), Chara.GiveGift(), ModEncLv(), ActEffect.Proc(), SetBlessedState(), Chara.ShouldThrowAway(), and Chara.TryPutSharedItems().
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Definition at line 885 of file Card.cs.
Referenced by TraitSpecialLantern.OnCreate(), SerializedCards.Restore(), and Zone.Revive().
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Definition at line 2153 of file Card.cs.
Referenced by TraitDrink.BlendLove(), TraitDrink.BlendPoison(), and TraitWell.OnBlend().
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Definition at line 705 of file Card.cs.
Referenced by TraitGenerator.ModHP(), TraitGenerator.OnSimulateHour(), and TraitGenerator.SetName().
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Definition at line 405 of file Card.cs.
Referenced by CardRenderer.OnEnterScreen().
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Definition at line 1983 of file Card.cs.
Referenced by SerializedCards.Add(), Props.Add(), Cell.AddCard(), Map.AddCardOnActivate(), InvOwner.AllowHold(), ApplyTrait(), ActMelee.Attack(), Trait.CanOffer(), ActKick.CanPerform(), ActNTR.CanPerform(), AM_MoveInstalled.CanPutAway(), Chara.CanSee(), InvOwner.CanShiftClick(), TraitSalesTag.CanTagSale(), AM_MoveInstalled.CheckEnemyNearBy(), LayerInventory.CreateContainer(), ActEffect.DamageEle(), DamageHP(), Chara.DoHostileAction(), CardRenderer.Draw(), CharaRenderer.DrawHeld(), GetBestAttribute(), ThingContainer.GetDest(), LayerInspect.GetItem(), Msg.GetName(), CardRow.GetName(), BaseTileMap.GetThingPosition(), HealHPHost(), ActMelee.HideHint(), AM_MoveInstalled.HitTest(), Chara.HoldCard(), Act.IsValidTC(), MakeRefFrom(), ModExp(), ElementContainer.ModExp(), Map.OnCardAddedToZone(), Map.OnCardRemovedFromZone(), InvOwner.OnClick(), CardRenderer.OnEnterScreen(), ElementContainerCard.OnLevelDown(), ElementContainerCard.OnLevelUp(), Props.OnNumChange(), AM_MoveInstalled.OnProcessTiles(), ItemGeneral.OnRefreshPref(), ActDreamBug.Perform(), Chara.PickHeld(), InvOwner.Transaction.Process(), Map.PutAway(), UIInventory.RefreshMenu(), Props.Remove(), Cell.RemoveCard(), Zone.RemoveCard(), RemoveThing(), SerializedCards.Restore(), SetLv(), CardRenderer.SetOwner(), PointTarget.ShouldIgnore(), ActThrow.Throw(), CardInspector.Traits(), Map.TryShatter(), CardRenderer.TrySpawnOrbit(), and RecipeCard.WriteNote().
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Definition at line 1989 of file Card.cs.
Referenced by AddThing(), Chara.CanAcceptGift(), RecipeCard.Craft(), ThingGen.CreateTreasureContent(), ThingContainer.FindStealable(), ThingContainer.GetDest(), QuestDeliver.IsDestThing(), TraitWrench.IsValidTarget(), Trait.OnBarter(), ThingContainer.RefreshGridRecursive(), RemoveThing(), SerializedCards.Restore(), Chara.Revive(), ButtonGrid.SetCard(), SpawnLoot(), and Zone.TryAddThingInSpot< T >().
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Definition at line 849 of file Card.cs.
Referenced by TraitAltar.CanOffer(), Thing.CanStackTo(), EjectSockets(), Chara.GiveGift(), TaskHarvest.HarvestThing(), TraitBrewery.OnChildDecay(), AttackProcess.Perform(), and ActEffect.Proc().
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Definition at line 765 of file Card.cs.
Referenced by TraitKettle.CanCopy(), and Thing.CanStackTo().
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Definition at line 2155 of file Card.cs.
Referenced by InvOwner.AllowHold(), TraitDrink.BlendLove(), TraitDrink.BlendPoison(), Chara.GiveGift(), and SpawnLoot().
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Definition at line 2009 of file Card.cs.
Referenced by CardRenderer.Draw().
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Definition at line 2187 of file Card.cs.
Referenced by Chara.CanEat(), Thing.CanStackTo(), RecipeCard.Craft(), Religion.GetOfferingValue(), TaskHarvest.HarvestThing(), ButtonGrid.SetCard(), Chara.ShouldThrowAway(), and Zone.TryAddThingInSharedContainer().
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Definition at line 417 of file Card.cs.
Referenced by BaseTileMap.DrawTile(), TileMapElona.DrawTile(), AI_Deconstruct.IsValidTarget(), and InspectGroupThing.OnSetActions().
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Definition at line 429 of file Card.cs.
Referenced by Thing.CanStackTo(), Recipe.GetColorMaterial(), Recipe.GetDefaultColor(), Game.OnLoad(), and ActionMode.UpdateInput().
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Definition at line 2073 of file Card.cs.
Referenced by RecipeCard.Craft(), SourceElement.Row.IsMaterialEncAppliable(), TraitDrink.OnBlend(), InvOwner.OnStartDrag(), AI_Idle.Run(), InvOwnerReconstruction.ShouldShowGuide(), and SpawnLoot().
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Definition at line 2117 of file Card.cs.
Referenced by Chara.GiveGift(), SpawnLoot(), Chara.TryTakeSharedItems(), and Chara.TryUse().
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Definition at line 2129 of file Card.cs.
Referenced by TraitDrink.CanBlend(), TaskHarvest.GetIdDismantled(), SourceElement.Row.IsMaterialEncAppliable(), ModEncLv(), LayerCraft.RefreshProduct(), SetBlessedState(), and ButtonGrid.SetCard().
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Definition at line 621 of file Card.cs.
Referenced by ActPlan._Update(), Cell.CanSuffocate(), Create(), BaseTileMap.DrawTile(), and Cell.GetSurfaceHeight().
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Definition at line 2075 of file Card.cs.
Referenced by TraitDreamBug.CanBlend(), TraitDrink.CanBlend(), TaskHarvest.HarvestThing(), Trait.OnBarter(), TraitBrewery.OnChildDecay(), Chara.ShouldThrowAway(), and Map.TryShatter().
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Definition at line 2151 of file Card.cs.
Referenced by Element.GetMaterialSourceValue(), HomeResourceWorth.ListHeirloom(), ActThrow.Throw(), and TraitEcoMark.TrySetHeldAct().
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Definition at line 753 of file Card.cs.
Referenced by InvOwner.AllowHold(), Thing.CanStackTo(), ZonePreEnterBoutWin.Execute(), AI_Idle.Run(), ButtonGrid.SetCard(), Chara.ShouldThrowAway(), and SpawnLoot().
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Definition at line 501 of file Card.cs.
Referenced by TraitDoor.CanClose(), Chara.CanSee(), Chara.CanSeeLos(), Chara.FindNewEnemy(), Point.ListCards(), Point.ListThings< T >(), Point.ListVisibleCards(), Cell.Refresh(), TCOrbitChara.Refresh(), TCOrbitThing.Refresh(), SerializedCards.Restore(), GoalCombat.Run(), ActWait.SearchMedal(), PointTarget.ShouldIgnore(), Chara.ShowDialog(), and TaskHarvest.TryGetAct().
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Definition at line 115 of file Card.cs.
Referenced by ActPlan._Update(), GoalAutoCombat.GetAbilities(), InvOwner.OnShiftClick(), Chara.PickHeld(), ThingContainer.ShouldShowOnGrid(), Chara.TryGetThrowable(), and GoalAutoCombat.TryUseRanged().
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Definition at line 2277 of file Card.cs.
Referenced by ActItem.BuildAct(), ThingContainer.GetThingStack(), QuestDeliver.IsDestThing(), TraitAltar.OnOffer(), InvOwner.Transaction.Process(), ButtonGrid.SetCard(), ButtonElement.SetGrid(), Trait.SetMainText(), TraitBaseSpellbook.SetName(), InvOwnerIdentify.ShouldShowGuide(), and Chara.TryTakeSharedItems().
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Definition at line 2281 of file Card.cs.
Referenced by Chara._Move(), ActPlan._Update(), TraitHouseBoard.ApplyData(), FactionBranch.CalcInnIncome(), TraitTrolley.CanActivate(), Cell.CanSuffocate(), TraitSalesTag.CanTagSale(), QuestSharedContainer.CanUpdateOnTalk(), QuestShippingChest.CanUpdateOnTalk(), TraitGamble.CanUse(), TraitGeneMachine.CanUse(), TraitGeneratorWheel.CanUse(), TraitItem.CanUse(), TraitLoytelMart.CanUse(), TraitMoongate.CanUse(), TraitShackle.CanUse(), Chara.DestroyPath(), CardRenderer.Draw(), UIInspector.DrawHighlight(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), Zone.GetElectricity(), BaseArea.GetEmptySeat(), Point.GetInstalled< T >(), DramaCustomSequence.GetListGuide(), LayerInteraction.GetPage(), Zone.GetSpawnPos(), Cell.GetSurfaceHeight(), TraitGeneMachine.GetTarget(), BaseTileMap.GetThingPosition(), ActorEx.GetVolume(), Zone.GrowPlants(), Cell.HasZoneStairs(), Scene.Init(), TraitShackle.IsRestraining(), TaskDump.IsValidContainer(), TraitWrench.IsValidTarget(), HomeResourceWorth.ListHeirloom(), BaseArea.ListRoomNames(), Map.ListThing< T >(), Point.ListThings< T >(), InspectGroupThing.OnSetActions(), TraitClock.OnSimulateHour(), TraitFertilizer.OnSimulateHour(), TraitGenerator.OnSimulateHour(), TraitPhone.OnSimulateHour(), Zone.OnSimulateHour(), TraitNewZone.OnStepped(), ActRestrain.Perform(), BranchMap.Refresh(), Cell.Refresh(), TCOrbitThing.RefreshAll(), Zone.RefreshElectricity(), UIInventory.RefreshMenu(), SerializedCards.Restore(), AI_Idle.Run(), AI_Steal.Run(), RecipeUpdater.RunRecipe(), PartialMap.Save(), TraitGeneratorWheel.ShouldWork(), Zone.Simulate(), Chara.Stumble(), Zone.TryGetRestock< T >(), Zone.TryListThingsInSpot< T >(), AI_Idle.TryPerformIdleUse(), TraitCanvas.TrySetAct(), TraitCoreZone.TrySetAct(), TraitDoor.TrySetAct(), TraitFactionBoard.TrySetAct(), TraitPillowStrange.TrySetAct(), TraitRoomPlate.TrySetAct(), TraitTrainingDummy.TrySetAct(), TraitEcoMark.TrySetHeldAct(), TraitTicketFurniture.TrySetHeldAct(), TraitTeleporter.TryTeleport(), Trait.TryToggle(), and ActionMode.UpdateInput().
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Definition at line 813 of file Card.cs.
Referenced by Chara._Move().
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Definition at line 777 of file Card.cs.
Referenced by DramaCustomSequence.Build(), and Trait.TryOpenLock().
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Definition at line 2283 of file Card.cs.
Referenced by GameLang.Convert(), GameLang.ConvertDrama(), and Player.GetBackgroundText().
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Definition at line 561 of file Card.cs.
Referenced by TraitSalesTag.CanTagSale(), BaseTileMap.DrawTile(), AI_Haul.GetThingToClean(), Point.ListCards(), Point.ListThings< T >(), Point.ListVisibleCards(), AM_Visibility.OnProcessTiles(), SerializedCards.Restore(), PointTarget.ShouldIgnore(), TaskHarvest.TryGetAct(), and TraitTicketFurniture.TrySetHeldAct().
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Definition at line 2141 of file Card.cs.
Referenced by CharaBody.GetAttackStyle(), Element.GetCost(), Chara.ShouldEquip(), and Chara.TryEquip().
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Definition at line 2057 of file Card.cs.
Referenced by Map._AddCard(), Map._RemoveCard(), ActRestrain.CanPerform(), ActEffect.DamageEle(), Dist(), AI_Trolley.GetPoint(), ActRestrain.Perform(), and TaskDump.Run().
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Definition at line 2295 of file Card.cs.
Referenced by Chara.CanEat(), ActThrow.Throw(), and Chara.TryUse().
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Definition at line 453 of file Card.cs.
Referenced by Create(), Chara.Pick(), and ButtonGrid.SetCard().
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Definition at line 525 of file Card.cs.
Referenced by HotItemNoItem._TrySetAct(), ActPlan._Update(), Zone.Activate(), InvOwner.AllowHold(), InvOwner.CanAltClick(), InvOwner.CanCtrlClick(), TraitScroll.CanRead(), InvOwner.CanShiftClick(), TraitFoodPreparedPackage.CanUse(), TraitItem.CanUse(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), Point.HasNonHomeProperty(), Chara.HoldCard(), AI_Steal.IsValidTC(), InvOwner.ListInteractions(), InvOwner.OnCancelDrag(), TaskHarvest.OnCreateProgress(), ConSleep.OnRemoved(), TraitPlamoBox.OnUse(), ZoneEventDefenseGame.OnVisit(), InvOwner.Transaction.Process(), UIInventory.RefreshMenu(), RecipeUpdater.RunRecipe(), ButtonGrid.SetCard(), Chara.ShouldThrowAway(), TraitElevator.TrySetAct(), TraitTeleporter.TrySetAct(), and TraitTicketFurniture.TrySetHeldAct().
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Definition at line 513 of file Card.cs.
Referenced by ThingContainer.AddFactory(), ApplyEditorTags(), TraitAncientbook.CanStackTo(), TraitGamble.CanUse(), TraitGeneMachine.CanUse(), TraitItem.CanUse(), TraitPowerStatue.CanUse(), TraitSlotMachine.CanUse(), ActorEx.GetVolume(), Trait.Install(), ThingContainer.IsFull(), TraitNewZone.MoveZone(), TraitSeesaw.OnActivateTrap(), AI_UseCrafter.OnEnd(), TraitJukeBox.OnSetBGM(), TraitSwing.OnSteppedOut(), TraitJukeBox.OnToggle(), TraitDaggerGrave.OnUse(), TraitFireworkLauncher.OnUse(), TraitMusicBox.OnUse(), TraitTerraGlobe.OnUse(), Trait.PlayToggleEffect(), Cell.Refresh(), UIMagicChest.RefreshBottom(), Zone.RefreshElectricity(), Trait.RefreshRenderer(), Trait.Refuel(), TraitDaggerGrave.RemainingSword(), AI_UseCrafter.Run(), RecipeUpdater.RunRecipe(), TraitBaseSpellbook.SetName(), ConSuspend.Tick(), Trait.Toggle(), TraitBaseSpellbook.TryProgress(), TraitGacha.TrySetAct(), TraitSalesTag.TrySetHeldAct(), Trait.TrySetToggleAct(), Trait.TryToggle(), and Trait.Uninstall().
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Definition at line 2043 of file Card.cs.
Referenced by InvOwnerIdentify._OnProcess(), AddExp(), AddThing(), InvOwner.AllowHold(), InvOwner.BuildUICurrency(), InvOwner.CanShiftClick(), ChangeMaterial(), ElementContainerCard.CheckSkillActions(), CardRenderer.Draw(), FindTool< T >(), ThingContainer.GetDest(), Msg.GetName(), Ability.GetPower(), InvOwner.GetShitDestOwner(), GetWindowSaveData(), Msg.IsThirdPerson(), InvOwner.Transaction.IsValid(), LevelUp(), InvOwner.ListInteractions(), InvOwner.OnClick(), DragItemCard.OnDragSpecial(), ElementContainerCard.OnLevelDown(), ElementContainerCard.OnLevelUp(), InvOwner.OnShiftClick(), TraitMannequin.OnUse(), ActDreamBug.Perform(), PlaySound(), ActEffect.Proc(), InvOwner.Transaction.Process(), Map.PutAway(), UIInventory.RefreshMenu(), RemoveThing(), AI_Slaughter.Run(), SetDirtyWeight(), PointTarget.ShouldIgnore(), ThingContainer.ShouldShowOnGrid(), ShouldTrySetDirtyInventory(), TryPay(), TraitContainer.TrySetAct(), ThingContainer.TryStack(), and Game.Wait().
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Definition at line 2047 of file Card.cs.
Referenced by CardRenderer.GetPref().
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Definition at line 2169 of file Card.cs.
Referenced by AddExp(), TaskCullLife.CanCull(), ActRestrain.CanPerform(), DamageHP(), Chara.GoHostile(), AI_Steal.IsValidTC(), MakeFoodFrom(), InvOwner.OnClick(), ElementContainerCard.OnLearn(), ElementContainerCard.OnModTempPotential(), ActRestrain.Perform(), ButtonRoster.Refresh(), PointTarget.ShouldIgnore(), and Map.TryShatter().
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Definition at line 2055 of file Card.cs.
Referenced by Chara.GoHostile().
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Definition at line 2171 of file Card.cs.
Referenced by ActPlan._Update(), ConStrife.AddKill(), ZoneEventQuest.AggroEnemy(), ActMelee.Attack(), Act.CanPerform(), Chara.CanReplace(), Ability.GetPower(), AttackProcess.GetWeaponEnc(), Chara.IsFriendOrAbove(), Chara.IsHostile(), Chara.Kick(), Region.ListMobs(), AI_Fish.Makefish(), Affinity.OnTalkRumor(), AttackProcess.Perform(), ActEffect.Proc(), Chara.RequestProtection(), Zone.ResetHostility(), AI_Fuck.Run(), AI_Idle.Run(), GoalCombat.Run(), Map.Save(), WidgetSearch.Search(), AI_PlayMusic.ThrowReward(), Chara.Tick(), ConChampagne.Tick(), Chara.TryPush(), GoalCombat.TryUseAbility(), ElementContainer.Value(), ElementContainerCard.ValueBonus(), and Element.BonusInfo.WriteNote().
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Definition at line 2049 of file Card.cs.
Referenced by ActEffect.DamageEle(), DamageHP(), ElementContainerCard.OnLevelUp(), ActEffect.Proc(), TCOrbitThing.RefreshAll(), AI_Slaughter.Run(), Map.TryShatter(), and ElementContainerCard.ValueBonus().
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Definition at line 465 of file Card.cs.
Referenced by AM_EditMarker.HitTest(), Map.ResetEditorPos(), and Map.Save().
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Definition at line 1993 of file Card.cs.
Referenced by GoalCombat.Run(), and ConBurning.Tick().
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Definition at line 2143 of file Card.cs.
Referenced by InvOwner.CanShiftClick(), Duplicate(), Chara.GetBestRangedWeapon(), ActEffect.Proc(), InvOwner.Transaction.Process(), AI_Steal.Run(), Chara.ShouldEquip(), Chara.ShouldThrowAway(), Chara.TryPutSharedItems(), and GoalAutoCombat.TryUseRanged().
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Definition at line 669 of file Card.cs.
Referenced by SetReplica(), and InvOwnerReconstruction.ShouldShowGuide().
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Definition at line 861 of file Card.cs.
Referenced by TCOrbitChara.RefreshAll(), and TCOrbitThing.RefreshAll().
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Definition at line 537 of file Card.cs.
Referenced by ActPlan._Update(), Chara.AddCondition(), Zone.AddGlobalCharasOnActivate(), ActRanged.CanPerform(), ActRestrain.CanPerform(), ActRush.CanPerform(), Chara.CanReplace(), QuestDefense.CanUpdateOnTalk(), TraitShackle.CanUse(), AI_Torture.CreateProgress(), BaseTileMap.DrawTile(), TraitShackle.IsRestraining(), Chara.Kick(), FactionBranch.OnAfterSimulate(), HotItemActionSleep.Perform(), AttackProcess.Perform(), Chara.RequestProtection(), SerializedCards.Restore(), AI_Idle.Run(), AI_Torture.Run(), GoalCombat.Run(), ConSleep.Tick(), and GoalCombat.TryUseAbility().
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Definition at line 2157 of file Card.cs.
Referenced by ActPlan._Update(), ActRanged.Perform(), AI_Idle.Run(), ActThrow.Throw(), and GoalCombat.TryUseAbility().
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Definition at line 549 of file Card.cs.
Referenced by TraitDoor.CanClose(), CardRenderer.Draw(), BaseTileMap.DrawTile(), Point.ListCards(), Point.ListThings< T >(), Point.ListVisibleCards(), AM_MoveInstalled.OnProcessTiles(), SetPlaceState(), and PointTarget.ShouldIgnore().
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Definition at line 2189 of file Card.cs.
Referenced by ButtonGrid.SetCard().
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Definition at line 837 of file Card.cs.
Referenced by AI_Shopping.Buy(), TraitSalesTag.CanTagSale(), PropsManager.OnCardAddedToZone(), PropsManager.OnSetPlaceState(), RemoveThing(), AI_Shopping.Run(), Zone.TryGetRestock< T >(), and TraitSalesTag.TrySetHeldAct().
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Definition at line 825 of file Card.cs.
Referenced by TraitKettle.CanCopy(), Thing.CanStackTo(), and ShopTransaction.OnEndTransaction().
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Definition at line 717 of file Card.cs.
Referenced by Zone.UpdateQuests().
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Definition at line 681 of file Card.cs.
Referenced by Chara.CanReplace(), Destroy(), and BaseListPeople.OnList().
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Definition at line 1987 of file Card.cs.
Referenced by DamageHP(), PointTarget.ShouldIgnore(), ActThrow.Throw(), CoreDebug.UpdateInput(), and Game.Wait().
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Definition at line 1981 of file Card.cs.
Referenced by Map._AddCard(), _OnDeserialized(), HotItemNoItem._TrySetAct(), ActPlan._Update(), Zone.AddCard(), AddThing(), Recipe.Build(), RecipeCard.Build(), AI_Shopping.Buy(), ActRush.CanPerform(), TraitDye.CanUse(), ChangeMaterial(), DamageHP(), CardRenderer.Draw(), AI_Steal.IsValidTC(), PropsManager.OnCardAddedToZone(), OnChildNumChange(), AM_MoveInstalled.OnProcessTiles(), PropsManager.OnSetPlaceState(), ActEffect.Proc(), UIInventory.RefreshMenu(), Zone.RemoveCard(), AI_Steal.Run(), AI_TargetCard.Run(), RecipeUpdater.RunDisassemble(), Trait.SetMainText(), SetNum(), SetPlaceState(), AM_MoveInstalled.SetTarget(), and ActionMode.UpdateInput().
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Definition at line 2145 of file Card.cs.
Referenced by SourceElement.Row.IsMaterialEncAppliable(), ActEffect.Proc(), AI_Steal.Run(), and Chara.ShouldThrowAway().
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Definition at line 2069 of file Card.cs.
Referenced by ActEffect.Proc().
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Definition at line 1991 of file Card.cs.
Referenced by FortuneRollData.Prize.AddNote(), AddThing(), GuildFighter.CanGiveContribution(), TraitSalesTag.CanTagSale(), Chara.DestroyPath(), Chara.Die(), FactionBranch.GenerateGarbage(), IsExcludeFromCraft(), Faction.IsWearingPanty(), MakeFoodFrom(), MaxRune(), TCOrbitChara.RefreshAll(), AI_Steal.Run(), InvOwnerChangeMaterial.ShouldShowGuide(), AI_PlayMusic.ThrowReward(), Chara.TryPush(), and TraitEcoMark.TrySetHeldAct().
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Definition at line 2105 of file Card.cs.
Referenced by AddRune(), CanAddRune(), ModEncLv(), ActEffect.Proc(), and SetBlessedState().
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Definition at line 633 of file Card.cs.
Referenced by Thing.CanStackTo(), and ChangeWeight().
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Definition at line 1068 of file Card.cs.
Referenced by ActPlan._Update().
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Definition at line 2329 of file Card.cs.
Referenced by ActPlan._Update().
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Definition at line 369 of file Card.cs.
Referenced by TraitGodStatue._OnUse(), TraitShrine._OnUse(), SerializedCards.Add(), AddThing(), Feat.Apply(), RecipeCard.Build(), CalcMoney.BuySlave(), TraitMonsterBall.CanStackTo(), TraitRecipeCat.CanStackTo(), TraitCrafter.Craft(), Create(), Region.CreateRandomSite(), FactionBranch.DailyOutcome(), DamageHP(), Chara.Die(), Duplicate(), ZonePreEnterBout.Execute(), ZonePreEnterBoutWin.Execute(), DNA.GenerateGene(), DNA.GenerateManiGene(), TraitChara.GetAdvRank(), AI_Shear.GetFur(), Chara.GetHoverText(), Hobby.GetLv(), Religion.GetOfferingValue(), Ability.GetPower(), FactionBranch.GetResidentTax(), ActThrow.GetText(), GetTotalQuality(), TaskHarvest.HarvestThing(), LevelUp(), TraitSeed.MakeSeed(), TraitBlanket.OnCrafted(), TraitChestPractice.OnCreate(), TraitDrinkMilkMother.OnDrink(), QuestTaskHunt.OnKillChara(), TaskDig.OnProgressComplete(), TraitRecipeCat.OnRead(), TraitChestPractice.OnSimulateHour(), AttackProcess.Perform(), AttackProcess.Prepare(), ActEffect.Proc(), ActEffect.ProcAt(), CoreDebug.QuickStart(), WindowChara.RefreshNote(), WindowChara.RefreshProfile(), LayerQuestBoard.RefreshRanking(), Chara.RefreshSpeed(), CalcMoney.Revive(), AI_PlayMusic.Run(), AI_Steal.Run(), GoalCombat.Run(), TaskCullLife.Run(), CalcMoney.SellSlave(), SetLv(), TraitMonsterBall.SetName(), TraitRecipeCat.SetName(), ElementContainerCard.SetOwner(), GameDate.ShipRandomPackages(), ActThrow.Throw(), AI_PlayMusic.ThrowReward(), Chara.TickConditions(), and Chara.TryIdentify().
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Definition at line 1951 of file Card.cs.
Referenced by Chara._Move(), SerializedCards.Add(), ThingContainer.AddCurrency(), Element.AddEncNote(), ElementContainer.ApplyMaterialElementMap(), DropdownGrid.BuildIngredients(), TraitTrainingDummyArmor.CalcPV(), CanAddRune(), QuestShippingChest.CanUpdateOnTalk(), DNA.CopyDNA(), TraitCrafter.Craft(), DamageHP(), TraitDye.Dye(), ThingContainer.Find(), Recipe.GetColorMaterial(), ThingContainer.GetCurrency(), Recipe.GetDefaultColor(), TaskHarvest.GetIdDismantled(), DropdownRecipe.GetLabel(), TraitTile.GetRecipe(), GetTotalQuality(), Chara.GiveLovePotion(), TaskHarvest.HarvestThing(), AI_HaulResource.HoldingResource(), IsStackable(), Props.ListThingStack(), MakeFoodFrom(), TaskChopWood.OnCreateProgress(), TaskHarvest.OnCreateProgress(), TaskPlow.OnCreateProgress(), DragItemCard.OnDragSpecial(), TraitDye.OnThrowGround(), AttackProcess.Prepare(), ActEffect.Proc(), AI_Deconstruct.Run(), AI_Paint.Run(), AI_Shear.Run(), AI_Slaughter.Run(), LayerPixelPaint.SetCanvas(), CardActor.SetOwner(), BaseTaskHarvest.SetTarget(), SpawnLoot(), AM_Picker.TestThing(), Biography.TextBio2(), ActionMode.UpdateInput(), and CoreDebug.UpdateInput().
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Definition at line 2037 of file Card.cs.
Referenced by InvOwnerRecycle._OnProcess(), BuildMenu._Search(), Party.AddMemeber(), DramaCustomSequence.Build(), MeetingManager.CallNext(), GameLang.ConvertDrama(), LayerInventory.CreateContainerAlly(), FactionBranch.DailyOutcome(), ActEffect.DamageEle(), Decay(), Chara.DropThing(), Expedition.End(), ZonePreEnterEncounter.Execute(), AI_Fuck.Finish(), Person.GetDramaTitle(), LayerInspect.GetItem(), Msg.GetName(), FactionBranch.GetResidentTax(), ActPlan.Item.GetTextContext(), TaskHarvest.GetTextSmall(), ShopTransaction.Log(), GlobalGoalVisitAndStay.OnAdvanceHour(), TraitWell.OnBlend(), TaskHarvest.OnCreateProgress(), UIInventory.OnInit(), ElementContainerCard.OnLevelUp(), Game.OnLoad(), TraitBaseSpellbook.OnRead(), ActZap.Perform(), ActEffect.Proc(), ShopTransaction.Process(), WidgetCurrentTool.RebuildSlots(), FactionBranch.Recruit(), LayerQuestBoard.RefreshHire(), UIInventory.RefreshList(), UIInventory.RefreshMenu(), UIHomeInfo.RefreshReport(), Chara.RefreshSpeed(), SerializedCards.Restore(), AI_Slaughter.Run(), GoalCombat.Run(), TraitDetector.Search(), WidgetSearch.Search(), ButtonGeneral.SetCard(), ButtonGrid.SetCard(), ItemGeneral.SetChara(), Person.SetChara(), ButtonChara.SetChara(), LayerDragGrid.SetInv(), TraitMonsterBall.SetName(), CardActor.SetOwner(), ItemPopulation.SetTopic(), UIFactionInfo.SetZone(), UIZoneInfo.SetZone(), GameDate.ShipGoods(), CoreDebug.Spawn(), ZoneEventQuest.SpawnBoss(), CoreDebug.SpawnBoss(), Expedition.Start(), WidgetInspector.SwitchPage(), ToString(), GoalCombat.TryMove(), TraitSalesTag.TrySetHeldAct(), TraitSyringeGene.TrySetHeldAct(), TraitSyringeHeaven.TrySetHeldAct(), TraitWrench.TrySetHeldAct(), Map.TryShatter(), GoalCombat.TryUseAbility(), HomeResourceWorth.WriteNote(), EloPos.WriteNote(), and TraitBookSkill.WriteNote().
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Definition at line 2041 of file Card.cs.
Referenced by BuildMenu._Search().
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Definition at line 2039 of file Card.cs.
Referenced by LittlePopper._OnAddStockpile(), GameLang.Convert(), GameLang.ConvertDrama(), CardRenderer.Draw(), UICharaMaker.EditName(), ZonePreEnterEncounter.Execute(), Player.GetBackgroundText(), DropdownRecipe.GetLabel(), BaseTaskHarvest.GetText(), QuestEscort.GetTextProgress(), Scene.Init(), BaseListPeople.OnClick(), LayerFeedback.OnInit(), LayerGacha.PlayGacha(), ButtonRoster.Refresh(), UICharaMaker.Refresh(), WindowCharaMini.Refresh(), WindowChara.RefreshProfile(), and LayerInfo.SetThing().
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Definition at line 741 of file Card.cs.
Referenced by Chara.CanReplace(), AI_Torture.CreateProgress(), Hobby.GetEfficiency(), Chara.Kick(), FactionBranch.OnAfterSimulate(), FactionBranch.OnSimulateHour(), UIHomeInfo.RefreshReport(), AI_Eat.Run(), AI_Idle.Run(), GoalIdle.Run(), ConSleep.Tick(), and Chara.TryPush().
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Definition at line 801 of file Card.cs.
Referenced by TraitKettle.CanCopy(), Thing.CanStackTo(), HomeResourceWorth.GetPrice(), and SetNoSell().
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Definition at line 789 of file Card.cs.
Referenced by BaseTileMap.DrawTile(), and AM_FlagCell.OnProcessTiles().
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Definition at line 729 of file Card.cs.
Referenced by ApplyEditorTags(), and CardRenderer.Draw().
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Definition at line 153 of file Card.cs.
Referenced by LittlePopper._OnAddStockpile(), _OnDeserialized(), TraitAltar._OnOffer(), InvOwnerDeliver._OnProcess(), InvOwnerRefuel._OnProcess(), WidgetPopText._SayPick(), PropSet.Add(), ThingStack.Add(), ThingContainer.AddCurrency(), AddThing(), DropdownGrid.BuildIngredients(), InvOwner.CanCtrlClick(), QuestCraft.CanDeliverToClient(), ShopTransaction.CanSellBack(), Recipe.Ingredient.CanSetThing(), Thing.CanStackTo(), DramaOutcome.check_sketch(), Chara.ClearInventory(), ContentCodex.Collect(), RecipeCard.Craft(), Create(), FactionBranch.DailyOutcome(), HitSummary.Execute(), ZonePreEnterEncounter.Execute(), ThingContainer.GetCurrency(), DropdownRecipe.GetLabel(), Religion.GetOfferingValue(), TaskHarvest.HarvestThing(), Chara.HoldCard(), QuestDeliver.IsDestThing(), TaskCraft.IsIngredientsValid(), Msg.IsThirdPerson(), InvOwner.ListInteractions(), Props.ListThingStacksInCategory(), Map.Load(), ModNum(), Trait.OnBarter(), TraitBrewery.OnChildDecay(), TaskHarvest.OnCreateProgress(), InvOwner.OnDrag(), DragItemCard.OnDragSpecial(), AM_Build.OnFinishProcessTiles(), Game.OnLoad(), TraitAltar.OnOffer(), AI_Fish.ProgressFish.OnProgressComplete(), LayerGacha.PlayGacha(), ActEffect.Proc(), InvOwner.Transaction.Process(), UIInventory.RefreshList(), Trait.Refuel(), PropSet.Remove(), AI_Grab< T >.Run(), AI_HaulResource.Run(), AI_Idle.Run(), AI_OpenGambleChest.Run(), PartialMap.Save(), SecondaryCompare(), GridItemCard.SetButton(), ButtonGrid.SetIngredient(), Trait.SetMainText(), SetNum(), ButtonGrid.SetRecipe(), GameDate.ShipGoods(), Thing.ShowSplitMenu(), Thing.ShowSplitMenu2(), Split(), Chara.TryHoldCard(), GrowSystem.TryPick(), Chara.TryPoisonPotion(), LayerDragGrid.TryPutBack(), TraitCanvas.TrySetAct(), TraitToolTorch.TrySetHeldAct(), TryStackTo(), Chara.TryTakeSharedItems(), TraitFoodEgg.Update(), and Props.Validate().
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Definition at line 99 of file Card.cs.
Referenced by ItemPosition.Get(), QuestDeliver.IsDestThing(), InvOwner.ListInteractions(), HotItemEQSet.Perform(), ActEffect.Proc(), UIDragGridIngredients.Refresh(), BuildMenu.RefreshCategory(), Chara.Revive(), TraitContainer.TrySetAct(), and Map.TryShatter().
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Definition at line 321 of file Card.cs.
Referenced by UIInventory.RefreshGrid(), and Thing.ShowSplitMenu().
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Definition at line 333 of file Card.cs.
Referenced by UIInventory.RefreshGrid(), and Thing.ShowSplitMenu().
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Definition at line 2195 of file Card.cs.
Referenced by TraitItemProc.OnUse(), and AttackProcess.Perform().
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Definition at line 2007 of file Card.cs.
Referenced by Create(), CharaRenderer.Draw(), CharaRenderer.DrawHeld(), BaseTileMap.DrawTile(), CardRenderer.GetPref(), BaseTileMap.GetThingPosition(), and SourcePrefInspector.OnValidate().
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Definition at line 2227 of file Card.cs.
Referenced by ApplyProtection(), and Thing.GetName().
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Definition at line 2325 of file Card.cs.
Referenced by GetTotalQuality().
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Definition at line 2327 of file Card.cs.
Referenced by TraitBlanket.OnCreate().
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Definition at line 297 of file Card.cs.
Referenced by Chara.CanAcceptGift(), GuildFighter.CanGiveContribution(), Trait.CanOffer(), ChangeRarity(), Create(), Zone.Deactivate(), ZonePreEnterBoutWin.Execute(), Chara.GiveGift(), TraitRuneMold.IsIngredient(), CardRenderer.RefreshExtra(), AI_Steal.Run(), AI_Trolley.Run(), ButtonGrid.SetCard(), InvOwnerRecycle.ShouldShowGuide(), Chara.ShouldThrowAway(), Zone.Simulate(), and SpawnLoot().
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Definition at line 285 of file Card.cs.
Referenced by Thing.CanStackTo(), and Duplicate().
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Definition at line 1866 of file Card.cs.
Referenced by Religion.GetOfferingValue(), AI_Eat.Run(), and TryGetFoodName().
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Definition at line 189 of file Card.cs.
Referenced by SerializedCards.Add(), AddRune(), Thing.CanStackTo(), TraitEffect.CompareTo(), Duplicate(), GrowSystem.EqualizePlants(), TraitScrollMapTreasure.GetDest(), TraitPotionRandom.GetName(), ThingContainer.GetThingStack(), TaskDig.OnProgressComplete(), TraitBaseSpellbook.OnRead(), TraitJukeBox.OnToggle(), TraitGachaBall.OnUse(), TraitScrollMapTreasure.OnUse(), TraitTape.OnUse(), SecondaryCompare(), TraitAmmoTalisman.SetName(), TraitBaseSpellbook.SetName(), TraitTape.SetName(), ActorEx.SetOwner(), TraitFigure.TrySetAct(), and TraitPaintBoard.TrySetAct().
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Definition at line 1945 of file Card.cs.
Referenced by AI_Eat.Run().
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Definition at line 2353 of file Card.cs.
Referenced by StatsMana.Mod(), StatsStamina.Mod(), Stats.OnChangePhase(), and BaseStats.PopText().
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Definition at line 2089 of file Card.cs.
Referenced by Element.AddEncNote(), and Element.SortVal().
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Definition at line 1720 of file Card.cs.
Referenced by AddRune(), CountRune(), and GetRuneEnc().
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Definition at line 2031 of file Card.cs.
Referenced by TileType._HitTest(), SerializedCards.Add(), Cell.AddCard(), ApplyTrait(), ChangeMaterial(), Trait.Contains(), Create(), CardRenderer.Draw(), CharaRenderer.DrawHeld(), GetDetail(), Trait.GetName(), TraitGene.GetName(), CardRenderer.GetPref(), Trait.GetSortVal(), BaseTileMap.GetThingPosition(), Trait.GetValue(), HasTag(), TraitTrap.IgnoreWhenLevitating(), CraftUtil.MakeDish(), TraitTrap.OnActivateTrap(), CardRenderer.OnEnterScreen(), TraitEQFlower.OnEquip(), CardActor.OnRender(), CardRenderer.RefreshExtra(), Cell.RemoveCard(), SerializedCards.Restore(), CardRenderer.SetOwner(), and ElementContainerCard.SetOwner().
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Definition at line 2033 of file Card.cs.
Referenced by TraitNewZone.CanAutoEnter(), ItemGeneral.GetRenderRow(), and TraitNewZone.TrySetAct().
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Definition at line 2233 of file Card.cs.
Referenced by AttackProcess.Prepare(), and AI_Steal.Run().
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Definition at line 1957 of file Card.cs.
Referenced by InvOwnerMod._OnProcess(), ActPlan._Update(), Add(), Cell.AddCard(), Element.AddEncNote(), AI_Shopping.Buy(), InvOwner.CanAltClick(), Chara.CanPick(), InvOwner.CanShiftClick(), TraitDye.CanUse(), TraitCrafter.Craft(), RecipeCard.Craft(), TraitCatalyst.CreateAct(), LayerInventory.CreateContainer(), LayerInventory.CreateContainerAlly(), LayerInventory.CreateContainerPC(), DragItemCard.DragInfo.DragInfo(), Chara.DropHeld(), Trait.GetBuildModeRecipe(), TraitTile.GetBuildModeRecipe(), CoreDebug.GetOrCreateDebugContainer(), Trait.GetRecipe(), InvOwner.GetShitDestOwner(), Chara.HoldCard(), InvOwner.ListInteractions(), Props.ListThingStack(), CraftUtil.MixIngredients(), InvOwner.OnAltClick(), Trait.OnBarter(), Map.OnCardAddedToZone(), Map.OnCardRemovedFromZone(), TraitBrewery.OnChildDecay(), OnChildNumChange(), InvOwner.OnClick(), TraitSeed.OnCreate(), InvOwner.OnCtrlClick(), TraitDrink.OnDrink(), Affinity.OnGift(), Props.OnNumChange(), TraitBaseSpellbook.OnRead(), TraitContainer.OnSetCardGrid(), AI_Read.OnSetOwner(), InvOwner.OnShiftClick(), GoalSleep.OnSimulatePosition(), TraitAmmo.OnUse(), TraitCrafter.OnUse(), TraitEquipItem.OnUse(), TraitFoodPreparedPackage.OnUse(), TraitContainer.Open(), ActZap.Perform(), Chara.Pick(), Chara.PickHeld(), TraitChest.Prespawn(), TraitChestOyster.Prespawn(), ActEffect.Proc(), Map.PutAway(), Cell.RemoveCard(), SerializedCards.Restore(), AI_Eat.Run(), AI_GotoHearth.Run(), AI_Idle.Run(), AI_Steal.Run(), GoalSleep.Run(), RecipeUpdater.RunDisassemble(), Trait.SetMainText(), TraitBaseContainer.SetName(), SetNoSell(), SetNum(), Thing.ShowSplitMenu(), SpawnLoot(), Split(), Zone.TryAddThingInSpot< T >(), TraitCanvas.TrySetAct(), TraitCrafter.TrySetAct(), TraitSeed.TrySprout(), TraitFoodEgg.Update(), and UIDragGridIngredients.Update().
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Definition at line 393 of file Card.cs.
Referenced by Thing.CanStackTo(), Create(), Duplicate(), AI_Fish.ProgressFish.OnProgressComplete(), ButtonGrid.SetCard(), and SetTier().
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Definition at line 2035 of file Card.cs.
Referenced by TileType._HitTest(), HotItemNoItem._TrySetAct(), TraitDoor.CanClose(), CardRenderer.Draw(), UIInspector.DrawHighlight(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), TaskBuild.GetHitResult(), TaskMoveInstalled.GetHitResult(), BaseTileMap.GetThingPosition(), GenRoom.Populate(), and BiomeProfile.ClusterThing.TryCreate().
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Definition at line 2309 of file Card.cs.
Referenced by TaskChopWood.CanProgress(), FindTool< T >(), BaseTaskHarvest.GetText(), TaskChopWood.OnCreateProgress(), TaskDig.OnCreateProgress(), TaskDrawWater.OnCreateProgress(), TaskHarvest.OnCreateProgress(), TaskMine.OnCreateProgress(), TaskPlow.OnCreateProgress(), TaskPourWater.OnCreateProgress(), AI_Fish.ProgressFish.OnProgress(), AI_Fish.ProgressFish.OnStart(), AI_Shear.Run(), AI_Slaughter.Run(), BaseTaskHarvest.SetTarget(), and TaskHarvest.TryGetAct().
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Definition at line 117 of file Card.cs.
Referenced by CardManager.GlobalCharaList.Add(), CharaList.Add(), FactionBranch.AddMemeber(), Party.AddMemeber(), Faction.AddReserve(), ElementContainer.ApplyMaterialElementMap(), Recipe.BuildIngredientList(), DropdownGrid.BuildIngredients(), CalcMoney.BuySlave(), QuestDeliver.CanDeliverToClient(), Expedition.Create(), Recipe.Create(), QuestInstance.CreateInstanceZone(), CardRenderer.Draw(), ZonePreEnterOnCompleteQuestInstance.Execute(), CardManager.GlobalCharaList.Find(), CardManager.Find(), Props.Find(), ThingContainer.Find(), Map.FindChara(), Zone.FindChara(), Map.FindThing(), ItemPosition.Get(), RefChara.GetAndCache(), GoalGraze.GetPos(), Portrait.GetRandomHairColor(), RelationManager.GetRelation(), TraitGeneMachine.GetTarget(), TeleportManager.GetTeleportZone(), GuildFighter.HasBounty(), TraitBed.IsHolder(), TraitShackle.IsRestraining(), UICharaMaker.ListJob(), UICharaMaker.ListRace(), Chara.MakeMinion(), TraitTeleporter.OnChangePlaceState(), BaseListPeople.OnClick(), ListPeopleExpedition.OnClick(), Player.OnCreateGame(), QuestDeliver.OnEnterZone(), ZoneEventSiege.OnFirstTick(), Game.OnGameInstantiated(), ListPeopleExpedition.OnList(), ConSleep.OnRemoved(), Chara.OnSerializing(), QuestEscort.OnStart(), TraitGeneMachine.OnUse(), HotItemEQSet.Perform(), ReferenceId(), ItemQuestTracker.Refresh(), HotItemEQSet.Register(), CardManager.GlobalCharaList.Remove(), CharaList.Remove(), Party.RemoveMember(), Faction.RemoveReserve(), Party.Replace(), SerializedCards.Restore(), TraitShackle.Restrain(), Recipe.SaveLastIngredients(), SecondaryCompare(), RefChara.Set(), ItemGeneral.SetChara(), Person.SetChara(), TeleportManager.SetID(), SetLv(), ElementContainerCard.SetOwner(), ListPeopleExpedition.SetSubText(), ZoneEventQuest.Spawn(), ZoneEventQuest.SpawnBoss(), Msg.TalkMaid(), ActThrow.Throw(), ConSleep.Tick(), and Thing.TryLickEnchant().
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Definition at line 2253 of file Card.cs.
Referenced by HitSummary.CanExecute(), TraitBoat.ForeachDeck(), TaskMoveInstalled.Run(), and TraitNewZone.TrySetAct().
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Definition at line 1947 of file Card.cs.
Referenced by UICurrency.Build().
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Definition at line 2243 of file Card.cs.
Referenced by AttackProcess.Prepare().