Elin Decompiled Documentation EA 23.153 Nightly
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Public Types | |
enum | MoveResult { Fail , Success , Door } |
enum | MoveType { Walk , Force } |
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enum | NoteMode { Default , Recipe , Product , Info } |
Public Member Functions | |
override string | ToString () |
bool | CanReserve (AIAct act) |
bool | TryReserve (AIAct act) |
void | Mod () |
Window.SaveData | GetWindowSaveData () |
bool | IsExcludeFromCraft () |
void | SetDirtyWeight () |
void | ChangeWeight (int a) |
int | Evalue (int ele) |
int | Evalue (int ele, bool ignoreGlobalElement) |
int | EvalueMax (int ele, int min=0) |
int | Evalue (string alias) |
bool | HasTag (CTAG tag) |
bool | HasEditorTag (EditorTag tag) |
void | AddEditorTag (EditorTag tag) |
void | RemoveEditorTag (EditorTag tag) |
virtual string | GetName (NameStyle style, int num=-1) |
virtual string | GetExtraName () |
virtual string | GetDetail () |
int | GetBestAttribute () |
void | ModExp (string alias, int a) |
void | ModExp (int ele, int a) |
bool | IsChildOf (Card c) |
T | FindTool< T > () |
string | ReferenceId () |
void | Create (string _id, int _idMat=-1, int genLv=-1) |
virtual void | OnBeforeCreate () |
virtual void | OnCreate (int genLv) |
virtual void | SetSource () |
virtual void | ApplyEditorTags (EditorTag tag) |
void | ApplyTrait () |
Card | SetLv (int a) |
void | ClampInitialSkill () |
void | AddExp (int a) |
int | GetExpMtp () |
int | GetAffinityExpBonus () |
int | GetDaysTogetherBonus () |
void | LevelUp () |
virtual void | ApplyMaterialElements (bool remove) |
virtual void | ApplyMaterial (bool remove=false) |
Card | ChangeMaterial (int idNew, bool ignoreFixedMaterial=false) |
Card | ChangeMaterial (string idNew, bool ignoreFixedMaterial=false) |
Card | ChangeMaterial (SourceMaterial.Row row, bool ignoreFixedMaterial=false) |
void | SetReplica (bool on) |
Thing | Add (string id, int num=1, int lv=1) |
Card | AddCard (Card c) |
void | RemoveCard (Card c) |
void | NotifyAddThing (Thing t, int num) |
Thing | AddThing (string id, int lv=-1) |
Thing | AddThing (Thing t, bool tryStack=true, int destInvX=-1, int destInvY=-1) |
void | PurgeDuplicateArtifact (Thing af) |
void | RemoveThings () |
void | RemoveThing (Thing thing) |
bool | ShouldTrySetDirtyInventory () |
virtual bool | CanStackTo (Thing to) |
bool | TryStackTo (Thing to) |
ICardParent | GetRoot () |
Card | GetRootCard () |
bool | IsStackable (Thing tg) |
Thing | Duplicate (int num) |
Thing | Split (int a) |
Thing | SetNum (int a) |
Thing | SetNoSell () |
void | ModNum (int a, bool notify=true) |
void | AddSocket () |
void | ApplySocket (Thing t) |
void | ApplySocket (int id, int lv, Card mod=null) |
void | EjectSockets () |
SocketData | AddRune (Card rune) |
SocketData | AddRune (int idEle, int v) |
SocketData | GetRuneEnc (int idEle) |
int | CountRune () |
int | MaxRune () |
bool | CanAddRune (SourceElement.Row row) |
bool | HasRune () |
void | OnChildNumChange (Card c) |
Card | Install () |
void | SetPlaceState (PlaceState newState, bool byPlayer=false) |
int | GetTotalQuality (bool applyBonus=true) |
void | ModEncLv (int a) |
void | SetEncLv (int a) |
void | SetTier (int a, bool setTraits=true) |
virtual void | SetBlessedState (BlessedState s) |
virtual void | ChangeRarity (Rarity q) |
bool | TryPay (int a, string id="money") |
void | SetCharge (int a) |
void | ModCharge (int a, bool destroy=false) |
void | ModCurrency (int a, string id="money") |
int | GetCurrency (string id="money") |
virtual void | HealHPHost (int a, HealSource origin=HealSource.None) |
virtual void | HealHP (int a, HealSource origin=HealSource.None) |
virtual int | GetArmorSkill () |
virtual int | ApplyProtection (int dmg, int mod=100) |
void | DamageHP (int dmg, AttackSource attackSource=AttackSource.None, Card origin=null) |
void | DamageHP (int dmg, int ele, int eleP=100, AttackSource attackSource=AttackSource.None, Card origin=null, bool showEffect=true, Thing weapon=null) |
virtual void | Die (Element e=null, Card origin=null, AttackSource attackSource=AttackSource.None) |
void | Explode (Point p, Card origin) |
void | Deconstruct () |
void | Destroy () |
void | SpawnLoot (Card origin) |
Thing | TryMakeRandomItem (int lv=-1) |
Card | MakeFoodFrom (string _id) |
Card | MakeFoodFrom (Card c) |
void | MakeFoodRef (Card c1, Card c2=null) |
string | TryGetFoodName (Card c) |
string | GetFoodName (string s) |
void | MakeFigureFrom (string id) |
void | MakeRefFrom (string id) |
void | MakeRefFrom (Card c1, Card c2=null) |
Thing | MakeEgg (bool effect=true, int num=1, bool addToZone=true, int fertChance=20, BlessedState? state=null) |
Thing | MakeMilk (bool effect=true, int num=1, bool addToZone=true, BlessedState? state=null) |
Thing | GiveBirth (Thing t, bool effect) |
Card | SetHidden (bool hide=true) |
virtual MoveResult | _Move (Point p, MoveType type=MoveType.Walk) |
void | MoveImmediate (Point p, bool focus=true, bool cancelAI=true) |
void | Teleport (Point point, bool silent=false, bool force=false) |
virtual void | OnLand () |
int | ResistLvFrom (int ele) |
int | ResistLv (int res) |
bool | HasElement (int ele, int req=1) |
bool | HasElement (string id, int req=1) |
bool | HasGlobalElement (int ele) |
bool | HasElementNoCopy () |
virtual CardRenderer | _CreateRenderer () |
void | AddBlood (int a=1, int id=-1) |
RenderParam | GetRenderParam () |
virtual void | SetRenderParam (RenderParam p) |
void | DyeRandom () |
void | Dye (string idMat) |
void | Dye (SourceMaterial.Row mat) |
void | RefreshColor () |
ref Color | GetRandomColor () |
virtual Sprite | GetSprite (int dir=0) |
virtual Sprite | GetImageSprite () |
void | SetImage (Image image, int dir, int idSkin=0) |
virtual void | SetImage (Image image) |
void | ShowEmo (Emo _emo=Emo.none, float duration=0f, bool skipSame=true) |
void | PlaySoundHold (bool spatial=true) |
void | PlaySoundDrop (bool spatial=true) |
void | PlaySoundImpact (bool spatial=true) |
void | PlaySoundDead (bool spatial=true) |
SoundSource | PlaySound (string id, float v=1f, bool spatial=true) |
void | KillAnime () |
void | PlayAnime (AnimeID id, bool force=false) |
void | PlayAnime (AnimeID id, Point dest, bool force=false) |
void | PlayAnimeLoot () |
Effect | PlayEffect (string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3)) |
void | PlayEffect (int ele, bool useRenderPos=true, float range=0f) |
virtual void | SetDir (int d) |
void | SetRandomDir () |
virtual void | LookAt (Card c) |
virtual void | LookAt (Point p) |
virtual void | Rotate (bool reverse=false) |
void | ChangeAltitude (int a) |
virtual SubPassData | GetSubPassData () |
void | SetFreePos (Point point) |
void | RenderMarker (Point point, bool active, HitResult result, bool main, int dir, bool useCurrentPosition=false) |
void | RecalculateFOV () |
bool | HasLight () |
float | GetLightPower () |
int | GetSightRadius () |
int | GetLightRadius () |
void | CalculateFOV () |
void | SetRandomLightColors () |
Fov | CreateFov () |
void | ClearFOV () |
virtual void | OnSimulateHour (VirtualDate date) |
void | DecayNatural (int hour=1) |
void | CheckJustCooked () |
void | Decay (int a=10) |
bool | HasTalk (string idTopic) |
void | Talk (string idTopic, string ref1=null, string ref2=null, bool forceSync=false) |
void | TalkRaw (string text, string ref1=null, string ref2=null, bool forceSync=false) |
string | ApplyNewLine (string text) |
void | SayRaw (string text, string ref1=null, string ref2=null) |
void | SayNothingHappans () |
void | Say (string lang, string ref1=null, string ref2=null) |
void | Say (string lang, Card c1, Card c2, string ref1=null, string ref2=null) |
void | Say (string lang, Card c1, string ref1=null, string ref2=null) |
string | GetTalkText (string idTopic, bool stripPun=false, bool useDefault=true) |
string | ApplyTone (string text, bool stripPun=false) |
void | SetRandomTalk () |
void | SetRandomTone () |
bool | HasCraftBonusTrait () |
List< Element > | ListCraftBonusTraits () |
void | TryStack (Thing t) |
void | ApplyBacker (int bid) |
void | RemoveBacker () |
void | SetPaintData () |
byte[] | GetPaintData () |
void | ClearPaintSprite () |
Sprite | GetPaintSprite () |
void | TryUnrestrain (bool force=false, Chara c=null) |
TraitShackle | GetRestrainer () |
virtual void | Tick () |
Thing | SetPriceFix (int a) |
int | GetEquipValue () |
void | SetSale (bool sale) |
int | GetValue (PriceType priceType=PriceType.Default, bool sell=false) |
virtual int | GetPrice (CurrencyType currency=CurrencyType.Money, bool sell=false, PriceType priceType=PriceType.Default, Chara c=null) |
virtual string | GetHoverText () |
virtual string | GetHoverText2 () |
int | Dist (Card c) |
int | Dist (Point p) |
bool | IsInMutterDistance (int d=10) |
void | SetCensored (bool enable) |
void | SetDeconstruct (bool deconstruct) |
virtual bool | MatchEncSearch (string s) |
virtual void | SetSortVal (UIList.SortMode m, CurrencyType currency=CurrencyType.Money) |
virtual int | SecondaryCompare (UIList.SortMode m, Card c) |
void | ForeachFOV (Func< Point, bool > func) |
void | ForeachPoint (Action< Point, bool > action) |
void | OnInspect () |
virtual void | WriteNote (UINote n, Action< UINote > onWriteNote=null, IInspect.NoteMode mode=IInspect.NoteMode.Default, Recipe recipe=null) |
void | Inspect () |
virtual bool | HasCondition< T > () |
bool | HaveFur () |
bool | CanBeSheared () |
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bool | GetBool (int id) |
void | SetBool (int id, bool enable) |
int | GetInt (int id, int? defaultInt=null) |
void | AddInt (int id, int value) |
void | SetInt (int id, int value=0) |
string | GetStr (int id, string defaultStr=null) |
void | SetStr (int id, string value=null) |
T | GetObj< T > (int id) |
void | SetObj (int id, object o) |
T | SetObj< T > (int id, object o) |
ICardParent | GetRoot () |
void | RemoveCard (Card c) |
void | OnChildNumChange (Card c) |
string | ReferenceId () |
void | WriteNote (UINote n, Action< UINote > onWriteNote=null, NoteMode mode=NoteMode.Default, Recipe recipe=null) |
void | OnInspect () |
Static Public Member Functions | |
static string | ApplyTone (Chara c, ref string text, string _tones, int gender, bool stripPun=false) |
static int | GetTilePrice (TileRow row, SourceMaterial.Row mat) |
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static int | rndSeed (int a, int seed) |
static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
Public Attributes | |
int[] | _ints = new int[30] |
string | id = "" |
ThingContainer | things = new ThingContainer() |
ElementContainerCard | elements = new ElementContainerCard() |
Biography | bio |
List< int > | sockets |
AIAct | reservedAct |
Props | props |
Trait | trait |
ICardParent | parent |
Fov | fov |
Point | pos = new Point() |
CardRenderer | renderer |
CardRow | hat |
int | turn |
int | _colorInt |
float | roundTimer |
float | angle = 180f |
float | animeCounter |
bool | isDestroyed |
CardBlueprint | bp |
BitArray32 | _bits1 |
BitArray32 | _bits2 |
PlaceState | placeState |
bool | dirtyWeight = true |
SourceMaterial.Row | _material |
Emo | lastEmo |
int | sortVal |
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Dictionary< int, object > | mapObj = new Dictionary<int, object>() |
Dictionary< int, int > | mapInt = new Dictionary<int, int>() |
Dictionary< int, string > | mapStr = new Dictionary<int, string>() |
Static Public Attributes | |
const int | MaxWeight = 10000000 |
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static Core | core |
Protected Member Functions | |
virtual void | OnSerializing () |
virtual void | OnDeserialized () |
Properties | |
Card | parentCard [get] |
Thing | parentThing [get] |
int | colorInt [get] |
bool | IsHotItem [get] |
int | uid [get, set] |
int | idMaterial [get, set] |
int | dir [get, set] |
int | Num [get, set] |
int | _x [get, set] |
int | _z [get, set] |
int | refVal [get, set] |
int | decay [get, set] |
int | altitude [get, set] |
int | hp [get, set] |
float | fx [get, set] |
float | fy [get, set] |
BlessedState | blessedState [get, set] |
PlaceState | _placeState [get, set] |
int | rarityLv [get, set] |
Rarity | rarity [get, set] |
int | encLV [get, set] |
int | posInvX [get, set] |
int | posInvY [get, set] |
int | idSkin [get, set] |
int | feat [get, set] |
int | LV [get, set] |
int | exp [get, set] |
int | tier [get, set] |
int | version [get, set] |
bool | isCensored [get, set] |
bool | isDeconstructing [get, set] |
bool | isDyed [get, set] |
bool | isModified [get, set] |
bool | isNew [get, set] |
bool | isPlayerCreation [get, set] |
bool | ignoreAutoPick [get, set] |
bool | freePos [get, set] |
bool | isHidden [get, set] |
bool | isOn [get, set] |
bool | isNPCProperty [get, set] |
bool | isRestrained [get, set] |
bool | isRoofItem [get, set] |
bool | isMasked [get, set] |
bool | disableAutoToggle [get, set] |
bool | isImported [get, set] |
bool | autoRefuel [get, set] |
bool | ignoreStackHeight [get, set] |
bool | isFloating [get, set] |
bool | isWeightChanged [get, set] |
bool | isFireproof [get, set] |
bool | isAcidproof [get, set] |
bool | isReplica [get, set] |
bool | isSummon [get, set] |
bool | isElemental [get, set] |
bool | isBroken [get, set] |
bool | isSubsetCard [get, set] |
bool | noSnow [get, set] |
bool | noMove [get, set] |
bool | isGifted [get, set] |
bool | isCrafted [get, set] |
bool | isLostProperty [get, set] |
bool | noShadow [get, set] |
bool | noSell [get, set] |
bool | isLeashed [get, set] |
bool | isStolen [get, set] |
bool | isSale [get, set] |
bool | isCopy [get, set] |
bool | isRestocking [get, set] |
bool | hasSpawned [get, set] |
bool | isBackerContent [get] |
SourceBacker.Row | sourceBacker [get] |
BedType | c_bedType [get, set] |
int | c_equippedSlot [get, set] |
int | c_lockLv [get, set] |
Hostility | c_originalHostility [get, set] |
MinionType | c_minionType [get, set] |
int | c_vomit [get, set] |
bool | c_wasInPcParty [get, set] |
bool | c_isImportant [get, set] |
bool | c_lockedHard [get, set] |
bool | c_revealLock [get, set] |
bool | c_isTrained [get, set] |
bool | c_isPrayed [get, set] |
bool | c_isDisableStockUse [get, set] |
int | c_lightColor [get, set] |
Color | LightColor [get] |
int | c_uidZone [get, set] |
int | c_uidRefCard [get, set] |
int | c_priceFix [get, set] |
int | c_priceAdd [get, set] |
int | c_priceCopy [get, set] |
int | c_fixedValue [get, set] |
int | c_dyeMat [get, set] |
VisitorState | visitorState [get, set] |
RescueState | c_rescueState [get, set] |
BossType | c_bossType [get, set] |
int | c_dateStockExpire [get, set] |
int | c_dateDeathLock [get, set] |
int | c_IDTState [get, set] |
int | c_charges [get, set] |
int | c_bill [get, set] |
int | c_invest [get, set] |
int | c_seed [get, set] |
int | c_allowance [get, set] |
int | c_fur [get, set] |
int | c_dateCooked [get, set] |
int | c_containerSize [get, set] |
int | c_weight [get, set] |
int | c_diceDim [get, set] |
int | c_indexContainerIcon [get, set] |
int | c_idMainElement [get, set] |
int | c_summonDuration [get, set] |
int | c_idBacker [get, set] |
int | c_uidMaster [get, set] |
int | c_ammo [get, set] |
int | c_daysWithGod [get, set] |
int | c_daysWithPC [get, set] |
string | c_idPortrait [get, set] |
string | c_idRace [get, set] |
string | c_idJob [get, set] |
string | c_idTone [get, set] |
string | c_color [get, set] |
string | c_idSpriteReplacer [get, set] |
string | c_idTalk [get, set] |
string | c_idDeity [get, set] |
string | c_altName [get, set] |
string | c_altName2 [get, set] |
string | c_extraNameRef [get, set] |
string | c_refText [get, set] |
string | c_idRefName [get, set] |
string | c_idRidePCC [get, set] |
string | c_idAbility [get, set] |
string | c_context [get, set] |
string | c_idEditor [get, set] |
string | c_editorTags [get, set] |
string | c_editorTraitVal [get, set] |
string | c_idTrait [get, set] |
string | c_idRefCard [get, set] |
string | c_idRefCard2 [get, set] |
string | c_note [get, set] |
UniqueData | c_uniqueData [get, set] |
Thing | ammoData [get, set] |
List< SocketData > | socketList [get, set] |
Thing | c_copyContainer [get, set] |
Window.SaveData | c_windowSaveData [get, set] |
CharaUpgrade | c_upgrades [get, set] |
CharaGenes | c_genes [get, set] |
List< int > | c_corruptionHistory [get, set] |
ContainerUpgrade | c_containerUpgrade [get, set] |
DNA | c_DNA [get, set] |
CharaList | c_charaList [get, set] |
byte[] | c_textureData [get, set] |
SourceMaterial.Row | DyeMat [get] |
int | invX [get, set] |
int | invY [get, set] |
CardRow | refCard [get] |
CardRow | refCard2 [get] |
int | ExpToNext [get] |
int | DefaultLV [get] |
int | ChildrenWeight [get] |
int | ChildrenAndSelfWeight [get] |
int | ChildrenAndSelfWeightSingle [get] |
virtual int | SelfWeight [get] |
virtual int | WeightLimit [get] |
SourceCategory.Row | category [get] |
SourceMaterial.Row | material [get] |
virtual string | AliasMaterialOnCreate [get] |
Cell | Cell [get] |
virtual Thing | Thing [get] |
virtual Chara | Chara [get] |
virtual bool | isThing [get] |
virtual bool | isChara [get] |
bool | ExistsOnMap [get] |
virtual bool | isSynced [get] |
bool | IsContainer [get] |
bool | IsUnique [get] |
bool | IsPowerful [get] |
bool | IsImportant [get] |
virtual SourcePref | Pref [get] |
virtual bool | IsDeadOrSleeping [get] |
virtual bool | IsDisabled [get] |
virtual bool | IsMoving [get] |
virtual bool | flipX [get] |
virtual bool | IsAliveInCurrentZone [get] |
virtual string | actorPrefab [get] |
virtual CardRow | sourceCard [get] |
virtual CardRow | sourceRenderCard [get] |
TileType | TileType [get] |
string | Name [get] |
string | NameSimple [get] |
string | NameOne [get] |
virtual bool | IsPC [get] |
bool | _IsPC [get] |
virtual bool | IsPCC [get] |
virtual bool | IsPCParty [get] |
virtual bool | IsMinion [get] |
virtual bool | IsPCPartyMinion [get] |
virtual bool | IsPCFactionMinion [get] |
virtual bool | IsMultisize [get] |
bool | IsToolbelt [get] |
bool | IsLightsource [get] |
bool | IsEquipment [get] |
bool | IsFood [get] |
bool | IsInheritFoodTraits [get] |
bool | ShowFoodEnc [get] |
bool | IsWeapon [get] |
bool | IsEquipmentOrRanged [get] |
bool | IsEquipmentOrRangedOrAmmo [get] |
bool | IsMeleeWeapon [get] |
bool | IsRangedWeapon [get] |
bool | IsThrownWeapon [get] |
bool | IsAmmo [get] |
bool | IsAgent [get] |
bool | IsFurniture [get] |
bool | IsBlessed [get] |
bool | IsCursed [get] |
bool | IsRestrainedResident [get] |
virtual bool | IsPCFaction [get] |
bool | IsPCFactionOrMinion [get] |
virtual bool | IsGlobal [get] |
virtual int | MaxDecay [get] |
bool | IsDecayed [get] |
bool | IsRotting [get] |
bool | IsFresn [get] |
virtual int | MaxHP [get] |
virtual int | Power [get] |
int | FameLv [get] |
virtual int[] | Tiles [get] |
virtual int | PrefIndex [get] |
bool | IsVariation [get] |
virtual int | DV [get] |
virtual int | PV [get] |
int | HIT [get] |
int | DMG [get] |
int | STR [get] |
int | DEX [get] |
int | END [get] |
int | PER [get] |
int | LER [get] |
int | WIL [get] |
int | MAG [get] |
int | CHA [get] |
int | INT [get] |
int | LUC [get] |
int | W [get] |
int | H [get] |
bool | IsIdentified [get] |
string | TextRarity [get] |
bool | IsInstalled [get] |
bool | IsMale [get] |
bool | IsNegativeGift [get] |
bool | HasContainerSize [get] |
Thing | Tool [get] |
virtual SourceMaterial.Row | DefaultMaterial [get] |
virtual bool | HasHost [get] |
int | Quality [get] |
int | QualityLv [get] |
LightData | LightData [get] |
CardRenderer | HostRenderer [get] |
bool | ShouldShowMsg [get] |
bool | CanInspect [get] |
string | InspectName [get] |
Point | InspectPoint [get] |
Vector3 | InspectPosition [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
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bool | CanInspect [get] |
string | InspectName [get] |
Point | InspectPoint [get] |
Vector3 | InspectPosition [get] |
Private Member Functions | |
void | _OnSerializing (StreamingContext context) |
void | _OnDeserialized (StreamingContext context) |
Private Attributes | |
int | _childrenWeight |
SourceCategory.Row | _category |
LightData | _LightData |
Sprite | _paintSprite |
Static Private Attributes | |
static Color | _randColor |
enum Card.MoveResult |
enum Card.MoveType |
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inlinevirtual |
Reimplemented in Chara.
Definition at line 5594 of file Card.cs.
References CardRenderer.SetOwner().
Referenced by _OnDeserialized(), and Create().
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inlinevirtual |
Reimplemented in Chara.
Definition at line 5469 of file Card.cs.
References EClass._map, Map.MoveCard(), and Chara.SyncRide().
Referenced by Recipe.Build(), and ActThrow.Throw().
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inlineprivate |
Definition at line 2628 of file Card.cs.
References _bits1, _bits2, _CreateRenderer(), _ints, _placeState, _x, _z, ApplyMaterialElements(), ApplyTrait(), elements, isDestroyed, isThing, Num, OnDeserialized(), placeState, pos, Point.Set(), BitArray32.SetInt(), ElementContainerCard.SetOwner(), ThingContainer.SetOwner(), SetSource(), and things.
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Definition at line 2612 of file Card.cs.
References _bits1, _bits2, _ints, _placeState, _x, _z, OnSerializing(), placeState, pos, BitArray32.ToInt(), version, Point.x, and Point.z.
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Definition at line 2997 of file Card.cs.
References AddCard(), ThingGen.Create(), SetNum(), and Thing.
Referenced by DropdownGrid.BuildIngredients(), ThingGen.CreateTreasureContent(), ZonePreEnterBout.Execute(), ThingContainer.FindStealable(), DramaOutcome.ListFelmeraBarter(), Props.ListThingStack(), CraftUtil.MakeDish(), Zone_TestRoom.OnGenerateMap(), TraitBaseContainer.Prespawn(), UIRecipeInfo.RefreshList(), SerializedCards.Restore(), SpawnLoot(), Zone.SpawnLostItems(), Player.TargetRanged(), and Map.TryShatter().
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Definition at line 5601 of file Card.cs.
References EClass._map, EClass._zone, Map.AddDecal(), Spatial.IsRegion, material, Chara.race, EClass.rnd(), Point.x, and Point.z.
Referenced by ConBleed.Tick().
Definition at line 3006 of file Card.cs.
References AddThing().
Referenced by InvOwnerGene._OnProcess(), Add(), Player.AddInventory(), AI_Shopping.Buy(), Recipe.Craft(), Player.CreateEquip(), ThingGen.CreateTreasureContent(), Zone.Deactivate(), CharaBody.Equip(), ZonePreEnterEncounter.Execute(), TraitGodStatue.OnChangeMaterial(), InvOwner.OnDrag(), QuestFiamaLock.OnStart(), TraitMannequin.OnUse(), TraitBaseContainer.Prespawn(), TraitContainerCurrency.Prespawn(), TraitToolBelt.Prespawn(), TraitBaseContainer.PutChara(), FactionBranch.PutInMailBox(), CoreDebug.QuickStart(), GameDate.ShipPackages(), GameDate.ShipRandomPackages(), GrowSystem.TryPick(), LayerDragGrid.TryPutBack(), and FactionBranch.TryTrash().
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Definition at line 2541 of file Card.cs.
References c_editorTags.
Referenced by Zone.Activate(), Player.CreateEquip(), ThingGen.CreateTreasureContent(), Zone_Nymelle.OnBeforeSimulate(), QuestDialog.OnDropReward(), Zone_DungeonPuppy.OnGenerateMap(), and CoreDebug.TestSpawn().
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Definition at line 2866 of file Card.cs.
References exp, ExpToNext, GetExpMtp(), and LevelUp().
Referenced by Chara.GiveGift(), Player.MoveZone(), Player.OnAdvanceHour(), ElementContainerCard.OnLevelUp(), and CoreDebug.UpdateInput().
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Definition at line 3459 of file Card.cs.
References AddRune(), encLV, and refVal.
Referenced by InvOwnerMod._OnProcess(), AddRune(), and RecipeCard.Craft().
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Definition at line 3464 of file Card.cs.
References elements, SourceManager.elements, IsWeapon, SourceElement.Row.IsWeaponEnc, ElementContainer.SetTo(), socketList, and EClass.sources.
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Definition at line 3402 of file Card.cs.
References sockets.
Referenced by Thing.OnCreate().
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Definition at line 3020 of file Card.cs.
References AddThing(), ThingGen.Create(), and LV.
Referenced by InvOwnerDeliver._OnProcess(), AddCard(), ThingContainer.AddCurrency(), AddThing(), SourceMaterial.Row.CreateByProduct(), FactionBranch.DailyOutcome(), Player.EquipTool(), InvOwner.ListInteractions(), Trait.OnBarter(), TraitBrewery.OnChildDecay(), DragItemCard.OnDragSpecial(), Affinity.OnGift(), InvOwner.OnShiftClick(), HotItemEQSet.Perform(), Chara.Pick(), InvOwner.Transaction.Process(), Religion.PunishTakeOver(), Map.PutAway(), InvOwner.PutBack(), CoreDebug.QuickStart(), AI_Idle.Run(), AI_PlayMusic.Run(), AI_Steal.Run(), CoreDebug.SetStartStockpile(), Thing.ShowSplitMenu(), Zone.TryAddThingInSharedContainer(), Zone.TryGenerateEvolved(), Map.TryShatter(), and ActionMode.UpdateInput().
Definition at line 3025 of file Card.cs.
References EClass._map, EClass._zone, Game.activeZone, ActPlan.List.Add(), Props.Add(), Thing.CanSearchContents, EClass.core, Debug, ThingContainer.Foreach(), EClass.game, GetRootCard(), HasTag(), id, CardRow.id, IsContainer, isDestroyed, Core.IsGameStarted, IsPC, isThing, IsUnique, Point.IsValid, RecipeManager.knownIngredients, NotifyAddThing(), Num, ThingContainer.OnAdd(), CardRow.origin, parent, EClass.pc, placeState, EClass.player, pos, PurgeDuplicateArtifact(), Player.recipes, ICardParent.RemoveCard(), RemoveEditorTag(), Msg.Say(), LayerInventory.SetDirty(), SetDirtyWeight(), ShouldTrySetDirtyInventory(), Thing.sourceCard, Map.Stocked, things, Trait.Toggle(), Trait.ToggleType, ToString(), trait, and ThingContainer.TryStack().
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Definition at line 6599 of file Card.cs.
References RenderRow._tiles, SourceManager.backers, bio, SourceBacker.Row.deity, Chara.EQ_ID(), SourceBacker.Row.gender, SourceBacker.Row.id, EClass.rnd(), Biography.SetGender(), Biography.SetPortrait(), SourceBacker.Row.skin, EClass.sources, and SourceBacker.Row.type.
Referenced by BackerContentInspector.ContentCard.Apply(), Zone_Casino.OnActivate(), Chara.OnCreate(), TraitSpecialLantern.OnCreate(), SerializedCards.Restore(), and Zone.TrySpawnFollower().
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Reimplemented in Chara.
Definition at line 2775 of file Card.cs.
References Chara, isOn, noSnow, RemoveThings(), and SetHidden().
Referenced by SerializedCards.Restore().
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Reimplemented in Thing.
Definition at line 2948 of file Card.cs.
Referenced by _OnDeserialized(), and ModEncLv().
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Definition at line 6390 of file Card.cs.
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Definition at line 3883 of file Card.cs.
References DEX, elements, GetArmorSkill(), ElementContainer.GetOrCreateElement(), PV, and Dice.Roll().
Referenced by ActMelee.Attack().
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Definition at line 3411 of file Card.cs.
References ApplySocket(), sockets, and trait.
Referenced by InvOwnerMod._OnProcess(), ApplySocket(), and Thing.OnCreate().
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Definition at line 6475 of file Card.cs.
References ExcelDataList.all, ToneDataList.ApplyTone(), TraitChara.EnableTone, ExcelDataList.Initialize(), Lang.isJP, ExcelDataList.list, NameSimple, Lang.setting, LangSetting.stripPuns, MOD.tones, Chara.trait, and LangSetting.useTone.
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Definition at line 6469 of file Card.cs.
References GameLang.ConvertDrama().
Referenced by Person.ApplyTone(), DramaCustomSequence.GetText(), and Quest.Parse().
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Definition at line 2800 of file Card.cs.
References c_idTrait, isChara, Trait.SetOwner(), sourceCard, trait, and CardRow.trait.
Referenced by _OnDeserialized(), Create(), and SerializedCards.Restore().
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Definition at line 6100 of file Card.cs.
References EClass._zone, Chara.conditions, Player.customLightMod, GetLightPower(), GetLightRadius(), SceneProfile.global, Chara.held, Zone.isStarted, SceneProfile.light, Player.lightPower, Player.lightRadius, Condition.OnCalculateFov(), Fov.Perform(), EClass.player, SceneLightProfile.playerLightCustomMod, Scene.profile, EClass.scene, Point.x, and Point.z.
Referenced by Map._AddCard(), TaskHarvest.OnCreateProgress(), and Map.RefreshFOV().
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Definition at line 3521 of file Card.cs.
References category, CountRune(), elements, SourceManager.elements, IsWeapon, item, ElementContainer.ListElements(), material, MaxRune(), and EClass.sources.
Referenced by InvOwnerMod.ShouldShowGuide().
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Definition at line 7454 of file Card.cs.
References EClass._zone, and Zone.IsUserZone.
Referenced by TraitToolShears.GetHeldEmo(), AI_Shear.IsValidTC(), TCOrbitThing.RefreshAll(), and TraitToolShears.TrySetHeldAct().
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Definition at line 2428 of file Card.cs.
References AIAct.IsRunning, and reservedAct.
Referenced by TryReserve().
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Reimplemented in Thing.
Definition at line 3253 of file Card.cs.
Referenced by TryStackTo().
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Definition at line 5882 of file Card.cs.
References TileType.MaxAltitude.
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Definition at line 2957 of file Card.cs.
References ChangeMaterial, SourceManager.materials, and EClass.sources.
Referenced by TraitGodStatue._OnUse(), ThingContainer.AddCurrency(), DNA.CopyDNA(), TraitCrafter.Craft(), RecipeCard.Craft(), SourceMaterial.Row.CreateByProduct(), ThingGen.CreateRawMaterial(), Trait.CreateStock(), FactionBranch.DailyOutcome(), Map.DropBlockComponent(), Recipe.DropIngredients(), Duplicate(), Zone.Generate(), FactionBranch.GenerateGarbage(), DNA.GenerateWithGene(), CoreDebug.GetOrCreateDebugContainer(), TaskHarvest.HarvestThing(), Map.MineFloor(), CraftUtil.MixIngredients(), RecipeCard.OnChangeIngredient(), TraitPowerStatue.OnCreate(), TaskHarvest.OnCreateProgress(), QuestFiamaLock.OnStart(), TraitGiftJure.OnUse(), TraitPowerStatue.OnUse(), ActEffect.Proc(), CoreDebug.QuickStart(), SerializedCards.Restore(), TraitAltar.SetDeity(), CoreDebug.Spawn(), SpawnLoot(), ActThrow.Throw(), and ActionMode.UpdateInput().
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Definition at line 2967 of file Card.cs.
References _material, ApplyMaterial(), decay, dirtyWeight, RenderRow.fixedMaterial, GetRootCard(), idMaterial, IsPC, isThing, LayerInventory.SetDirty(), SetDirtyWeight(), and sourceCard.
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Definition at line 2962 of file Card.cs.
References ChangeMaterial, SourceManager.materials, and EClass.sources.
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Reimplemented in Chara.
Definition at line 3765 of file Card.cs.
References rarity.
Referenced by TaskHarvest.OnCreateProgress().
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Definition at line 2500 of file Card.cs.
References c_weight, isWeightChanged, and SetDirtyWeight().
Referenced by TraitTent.OnChangePlaceState(), and Religion.Punish().
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Definition at line 6229 of file Card.cs.
References World.date, Date.GetRaw(), ElementContainer.Remove(), and EClass.world.
Referenced by Religion.GetOfferingValue(), and Affinity.OnGift().
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Definition at line 2858 of file Card.cs.
References ElementContainer.Base(), elements, and ElementContainer.SetTo().
Referenced by Chara.OnCreate(), and SetLv().
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Definition at line 6189 of file Card.cs.
References Fov.lastPoints, Fov.Perform(), Point.x, and Point.z.
Referenced by Map._RemoveCard().
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Definition at line 6676 of file Card.cs.
Referenced by LayerPixelPaint.SetCanvas().
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Definition at line 3500 of file Card.cs.
References socketList, and SocketData.type.
Referenced by CanAddRune(), and HasRune().
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Definition at line 2660 of file Card.cs.
References _CreateRenderer(), CardBlueprint._Default, _material, EClass._zone, AliasMaterialOnCreate, ApplyMaterial(), ApplyTrait(), CardManager.AssignUID(), autoRefuel, bp, EClass.Branch, Game.cards, category, CardBlueprint.current, EClass.debug, Debug, DefaultLV, elements, CardBlueprint.fixedMat, RenderRow.fixedMaterial, CardBlueprint.fixedQuality, SourcePref.Float, EClass.game, MATERIAL.GetRandomMaterial(), HasTag(), hp, idMaterial, isFloating, isNew, Zone.IsPCFaction, Trait.LevelAsQuality, LV, CardBlueprint.lv, FactionBranch.lv, SourceManager.materials, MaxHP, Num, OnBeforeCreate(), OnCreate(), Trait.OnCreate(), Pref, CardRow.quality, rarity, CardBlueprint.rarity, EClass.rnd(), SetHidden(), ElementContainerCard.SetOwner(), ThingContainer.SetOwner(), SetSource(), sourceCard, EClass.sources, CoreDebug.testThingQuality, things, tier, CardRow.tierGroup, trait, and CardBlueprint.tryLevelMatTier.
Referenced by CharaGen._Create(), and ThingGen._Create().
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Definition at line 6142 of file Card.cs.
References Fov.b, LightData.color, Chara.conditions, CreateFov(), Fov.g, GetLightRadius(), SceneProfile.global, Chara.held, Condition.OnCreateFov(), Scene.profile, Fov.r, and EClass.scene.
Referenced by CreateFov().
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Definition at line 3908 of file Card.cs.
References DamageHP().
Referenced by Chara._Move(), ActMelee.Attack(), ActEffect.DamageEle(), DamageHP(), StatsMana.Mod(), StatsStamina.Mod(), TraitTrap.OnActivateTrap(), TaskCut.OnProgress(), Scene.OnUpdate(), TraitRope.OnUse(), DramaManager.ParseLine(), ActEffect.Poison(), Religion.Punish(), Religion.PunishTakeOver(), AI_Idle.Run(), AI_PassTime.Run(), Chara.Stumble(), ConBleed.Tick(), ConBurning.Tick(), ConMiasma.Tick(), ConPoison.Tick(), and ConSuffocation.Tick().
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Definition at line 3913 of file Card.cs.
References EClass._zone, DamageTextRenderer.Add(), Chara.ai, Chara.body, Chara, Player.codex, EClass.Colors, Chara.conditions, Core.config, EClass.core, Element.Create(), Scene.damageTextRenderer, Zone.DangerLv, elements, Effect.Emit(), GamePrincipal.enableDamageReduction, Evalue(), EClass.game, CharaBody.GetAttackStyle(), CodexManager.GetOrCreate(), Element.GetResistDamage(), CodexManager.Has(), HasElement(), hp, Element.id, isChara, IsPCFaction, IsPCParty, isSynced, isThing, Chara.isWet, LV, Chara.mana, ColorProfile.matColors, material, MaxHP, parent, EClass.pc, PlayEffect(), EClass.player, Game.principal, EClass.rnd(), EClass.scene, Effect.SetParticleColor(), CoreConfig.Test.showNumbers, EClass.Sound, Element.source, CoreConfig.test, ActEffect.TryDelay(), BaseStats.Type, Stats.value, ElementContainer.ValueWithoutLink(), Element.Void, and CodexCreature.weakspot.
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Definition at line 6238 of file Card.cs.
References EClass._zone, card, HasElement(), SourceCategory.Row.IsChildOf(), TraitSeed.MakeRandomSeed(), ElementContainer.ModBase(), Name, EClass.pc, Say(), LayerInventory.SetDirty(), and SetNum().
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Definition at line 6206 of file Card.cs.
References CardRow._origin, Trait.CanChildDecay(), Trait.Decay, and DecayNatural().
Referenced by DecayNatural(), Zone.OnSimulateHour(), and Zone.Simulate().
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Definition at line 4783 of file Card.cs.
References Game.cards, Debug, Chara.DropHeld(), EClass.game, CardManager.globalCharas, CardRenderer.hasActor, isSummon, CardRenderer.KillActor(), Chara.party, EClass.pc, CardManager.GlobalCharaList.Remove(), ICardParent.RemoveCard(), and Party.RemoveMember().
Referenced by InvOwnerDeliver._OnProcess(), InvOwnerGacha._OnProcess(), InvOwnerRecycle._OnProcess(), ActPlan._Update(), MapSubset.Apply(), PartialMap.Apply(), FactionBranch.BanishMember(), DramaOutcome.check_sketch(), Chara.ClearInventory(), ContentCodex.Collect(), TraitCrafter.Craft(), RecipeCard.CreateMold(), FactionBranch.DailyOutcome(), QuestDeliver.Deliver(), ThingContainer.DestroyAll(), Chara.DropThing(), Chara.EQ_CAT(), Chara.EQ_ID(), CoreDebug.Fix_RemoveDemitas(), DramaOutcome.give_sketch_special(), Chara.GiveGift(), Chara.GiveLovePotion(), ModNum(), TraitTrap.OnActivateTrap(), TraitBrewery.OnChildDecay(), Meeting.OnEndDrama(), Chara.OnGiveErohon(), Game.OnLoad(), TraitAltar.OnOffer(), AM_FlagCell.OnProcessTiles(), AI_Fish.ProgressFish.OnProgressComplete(), TaskDig.OnProgressComplete(), TraitFertilizer.OnSimulateHour(), Zone.OnSimulateHour(), TraitFarmChest.OnUse(), TraitScrollMapTreasure.OnUse(), TraitStairsLocked.OnUse(), TraitFoodMeat.OnUse(), DramaManager.ParseLine(), InvOwnerDeliver.PayBill(), ActEffect.Proc(), PurgeDuplicateArtifact(), Map.PutAway(), Trait.Refuel(), QuestEscort.ReleaseEscort(), RemoveBacker(), GameDate.ShipGoods(), ConSleep.SuccubusVisit(), ActThrow.Throw(), AI_PlayMusic.ThrowReward(), Zone.TryAddThing(), TraitSwitch.TryDisarmTrap(), Chara.TryPoisonPotion(), ActPray.TryPray(), AI_Shopping.TryRestock(), Map.TryShatter(), TraitSeed.TrySprout(), TryStackTo(), TraitFoodEgg.Update(), and ActionMode.UpdateInput().
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Reimplemented in Chara.
Definition at line 4716 of file Card.cs.
References EClass._zone, Zone.AddCard(), Trait.CanBeSmashedToDeath, ThingGen.Create(), Trait.EffectDead, Effect.Emit(), LangGame.Has(), Point.IsSync, Zone.IsUserZone, Point.IsValid, material, Point.PlayEffect(), Point.PlaySound(), pos, EClass.rnd(), Msg.Say(), Effect.SetParticleColor(), Trait.ThrowType, and trait.
Referenced by TaskHarvest.HarvestThing(), TraitDye.OnThrowGround(), AI_Slaughter.Run(), ActThrow.Throw(), and Map.TryShatter().
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Definition at line 7235 of file Card.cs.
References Point.Distance(), ForeachPoint(), IsMultisize, and pos.
Referenced by Chara._Move(), AM_Adv._OnUpdateInput(), ActPlan._Update(), ActMelee.Attack(), ActMelee.CanPerform(), ActRush.CanPerform(), ActSwarm.CanPerform(), Player.CanSee(), TraitDye.CanUse(), AM_MoveInstalled.CheckEnemyNearBy(), AI_Torture.CreateProgress(), ActionMode.DoFunc(), TaskCullLife.GetTarget(), ActorEx.GetVolume(), QuestManager.HasFarAwayEscort(), AI_OpenGambleChest.IsValid(), Point.ListCharasInRadius(), Chara.MoveByForce(), ActRanged.Perform(), ActRush.Perform(), PlaySound(), ActorEx.Refresh(), AI_ArmPillow.Run(), AI_Fish.Run(), AI_Fuck.Run(), AI_Idle.Run(), AI_Massage.Run(), AI_Shear.Run(), AI_Slaughter.Run(), AI_Steal.Run(), AI_TargetCard.Run(), GoalCombat.Run(), TaskClean.Run(), TaskCullLife.Run(), TaskDump.Run(), TaskWater.Run(), TraitDetector.Search(), SpawnLoot(), ConSleep.SuccubusVisit(), Player.TargetRanged(), ConChampagne.Tick(), ThingGen.TryLickChest(), and GoalCombat.TryUseAbility().
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Definition at line 7274 of file Card.cs.
References Point.Distance().
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Definition at line 3305 of file Card.cs.
References _bits1, _bits2, altitude, blessedState, c_containerSize, ChangeMaterial(), ElementContainer.CopyTo(), ThingGen.Create(), decay, dir, elements, encLV, exp, idMaterial, idSkin, IsRangedWeapon, item, LV, BaseCard.mapInt, BaseCard.mapStr, rarityLv, refVal, SetNum(), ThingContainer.SetOwner(), sockets, things, and tier.
Referenced by TraitCrafter.Craft(), Chara.Drink(), Trait.OnBarter(), TraitBrewery.OnChildDecay(), TraitBookSecret.OnRead(), AI_Read.OnSetOwner(), TraitPotionEmpty.OnUse(), AI_Read.Run(), and AM_MoveInstalled.SetTarget().
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Definition at line 5632 of file Card.cs.
References Dye, SourceManager.materials, and EClass.sources.
Referenced by TraitCrafter.Craft(), RecipeCard.Craft(), Trait.CreateStock(), TraitDye.Dye(), RecipeCard.OnChangeIngredient(), TraitToolWaterPot.OnCreate(), TaskDrawWater.OnCreateProgress(), TaskHarvest.OnCreateProgress(), TaskPourWater.OnCreateProgress(), TraitMannequin.OnUse(), CoreDebug.QuickStart(), SerializedCards.Restore(), and ActionMode.UpdateInput().
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Definition at line 5627 of file Card.cs.
References Dye, SourceManager.materials, and EClass.sources.
Referenced by Trait.OnBarter(), Chara.OnCreate(), Game.OnLoad(), and TraitPlamoBox.OnUse().
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Definition at line 3437 of file Card.cs.
References EClass._map, ThingGen.Create(), elements, Point.IsBlocked, isCopy, ElementContainer.ModBase(), EClass.pc, pos, sockets, and Map.TrySmoothPick().
Referenced by TaskHarvest.HarvestThing().
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Definition at line 2507 of file Card.cs.
References elements, and ElementContainer.Value().
Referenced by Chara._Move(), TraitAltar._OnOffer(), AM_Adv._OnUpdateInput(), ActPlan._Update(), Element._WriteNote(), GameDate.AdvanceDay(), GrowSystem.ApplySeed(), ActMelee.Attack(), RecipeCard.Build(), RecipeCard.BuildIngredientList(), Chara.CalcCastingChance(), AttackProcess.CalcHit(), RecipeManager.CanCeomUpWithRecipe(), ActNTR.CanPerform(), RecipeManager.ComeUpWithRecipe(), TraitCrafter.Craft(), RecipeCard.Craft(), Dice.Create(), Chara.Cuddle(), ActEffect.DamageEle(), DamageHP(), Player.DreamSpell(), CharaBody.Equip(), Party.EValue(), Chara.FindNewEnemy(), Zone.Generate(), TraitBaseSpellbook.GetActDuration(), Party.GetBestSkill(), HomeResourceEducation.GetDestValue(), HomeResourceSafety.GetDestValue(), TraitCrafter.GetDuration(), Hobby.GetEfficiency(), GetExpMtp(), TraitDrinkMilkMother.GetHeldEmo(), DNA.GetInvalidFeat(), Hobby.GetLv(), CharaBody.GetMeleeDistance(), Ability.GetPower(), Recipe.GetQualityBonus(), AttackProcess.GetRawDamage(), RecipeSource.GetSPCost(), ElementContainer.GetSpellExp(), LayerTravel.GetTravelHours(), RecipeManager.GetUnlearnedRecipe(), AttackProcess.GetWeaponEnc(), GoalAutoCombat.GoalAutoCombat(), HealHP(), TraitFoodEggFertilized.Incubate(), Quest.Init(), CalcMoney.Invest(), Chara.IsCriticallyWounded(), Religion.LeaveFaith(), LevelUp(), RecipeCard.MakeDish(), AI_Fish.Makefish(), TraitSeed.MakeSeed(), MaxRune(), CraftUtil.MixIngredients(), StatsStamina.Mod(), CalcMoney.Negotiate(), Player.OnAdvanceDay(), Player.OnAdvanceHour(), Trait.OnBarter(), TraitPotionAlchemy.OnCrafted(), TraitDrinkMilkMother.OnDrink(), AI_Fish.ProgressFish.OnProgress(), RecipeManager.OnSleep(), TraitFloorSwitch.OnStepped(), Affinity.OnTalkRumor(), TraitItemProc.OnUse(), RaceBonus.OnWriteNote(), ActRanged.Perform(), ActZap.Perform(), AttackProcess.Perform(), AttackProcess.Prepare(), FoodEffect.Proc(), ActEffect.ProcAt(), Religion.Punish(), Religion.PunishTakeOver(), WindowCharaMini.Refresh(), WindowChara.RefreshNote(), WindowChara.RefreshSkill(), Chara.RefreshSpeed(), Chara.RequestProtection(), Dice.Roll(), AI_Fuck.Run(), AI_Idle.Run(), AI_OpenGambleChest.Run(), AI_PassTime.Run(), AI_PlayMusic.Run(), AI_Steal.Run(), AI_UseCrafter.Run(), ActWait.Search(), Player.SelectDomain(), QuestSupplySpecific.SetIdThing(), Map.SetObj(), BaseTaskHarvest.SetTarget(), SpawnLoot(), Chara.Stumble(), ConSleep.SuccubusVisit(), Chara.Tick(), TraitSwitch.TryDisarmTrap(), Religion.TryGetGift(), Trait.TryOpenLock(), ActPray.TryPray(), TraitBaseSpellbook.TryProgress(), ActRanged.TryReload(), HotItemHeld.TrySetAct(), TraitSwitch.TrySetAct(), TraitEcoMark.TrySetHeldAct(), GoalCombat.TryUseAbility(), ElementContainerCard.ValueBonus(), and Element.BonusInfo.WriteNote().
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Definition at line 2512 of file Card.cs.
References elements, HasGlobalElement(), and ElementContainer.Value().
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Definition at line 2526 of file Card.cs.
References elements, SourceManager.elements, EClass.sources, and ElementContainer.Value().
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Definition at line 2521 of file Card.cs.
References elements, and ElementContainer.Value().
Referenced by Chara._Move(), StatsMana.Mod(), and AttackProcess.Prepare().
Definition at line 4767 of file Card.cs.
References ActEffect.ProcAt().
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Definition at line 7384 of file Card.cs.
References Fov.lastPoints, and Point.Set().
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Definition at line 7400 of file Card.cs.
References Point.ForeachMultiSize().
Referenced by Map._AddCard(), Map._RemoveCard(), RecipeCard.Build(), Act.CanPerform(), Player.CanSee(), Dist(), UIInspector.DrawHighlight(), TraitBoat.GetWaterMat(), AM_MoveInstalled.OnProcessTiles(), TaskDump.Run(), and SetPlaceState().
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Definition at line 2895 of file Card.cs.
References Chara.affinity, and Affinity.value.
Referenced by GetExpMtp(), and WindowChara.RefreshNote().
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Reimplemented in Chara.
Definition at line 3878 of file Card.cs.
Referenced by ApplyProtection().
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Definition at line 2566 of file Card.cs.
References ElementContainer.dict, elements, Element.id, isChara, item, Element.List_MainAttributesMajor, Chara.tempElements, and ElementContainer.Value().
Referenced by AI_Fuck.Finish().
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Definition at line 3820 of file Card.cs.
References EClass._zone, ThingContainer.GetCurrency(), Spatial.influence, and things.
Referenced by PartialMap.Apply(), UICurrency.Build(), WidgetStatsBar.Build(), HitSummary.CanExecute(), AI_Fuck.Finish(), InvOwner.GetTextDetail(), InvOwner.Transaction.IsValid(), Faction.OnAdvanceMonth(), ListPeopleBuySlave.OnInstantiate(), ListPeopleRevive.OnInstantiate(), ButtonElement.Refresh(), LayerTravel.Refresh(), UIRecipeInfo.RefreshBalance(), LayerDragGrid.RefreshCost(), LayerHome.RefreshFeat(), LayerQuestBoard.RefreshHire(), UIInventory.RefreshList(), WindowChara.RefreshProfile(), AI_Idle.Run(), LayerMiniGame.Run(), TryPay(), and Faction.TryPayBill().
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Definition at line 2900 of file Card.cs.
References c_daysWithPC, EClass.curve(), and IsPCFactionOrMinion.
Referenced by ElementContainer.ModExp(), and WindowChara.RefreshNote().
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Definition at line 2561 of file Card.cs.
References SourceData< T, T2 >.BaseRow.GetText(), and sourceCard.
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Definition at line 6776 of file Card.cs.
Referenced by Chara.GetBestRangedWeapon(), and Chara.ShouldEquip().
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Definition at line 2877 of file Card.cs.
References Evalue(), EClass.game, GetAffinityExpBonus(), IsPC, IsPCFaction, GamePrincipal.petFeatExp, and Game.principal.
Referenced by AddExp().
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Reimplemented in Thing.
Definition at line 2556 of file Card.cs.
Referenced by Act.GetTextSmall().
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Reimplemented in Chara.
Definition at line 5722 of file Card.cs.
Referenced by HotItemThing.GetSprite().
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Definition at line 6007 of file Card.cs.
References SceneLightProfile.fovCurveChara, SceneProfile.global, SceneProfile.light, Scene.profile, EClass.scene, and Scene.timeRatio.
Referenced by CalculateFOV().
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Definition at line 6030 of file Card.cs.
References EClass._map, Chara.body, Core.config, EClass.core, World.date, CoreConfig.GraphicSetting.drawAllyLight, CharaBody.GetEquippedThing(), GetLightRadius(), CoreConfig.graphic, Chara.held, Chara.isBlind, Thing.isEquipped, Map.IsIndoor, Trait.IsLightOn, Date.IsNight, EClass.pc, Date.periodOfDay, LightData.radius, trait, and EClass.world.
Referenced by CalculateFOV(), CreateFov(), GetLightRadius(), and Chara.HoldCard().
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Reimplemented in Thing, and Chara.
Definition at line 2551 of file Card.cs.
Referenced by InvOwnerBlend._OnProcess(), MakeRefFrom(), AI_Eat.Run(), AI_Read.Run(), and SecondaryCompare().
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Definition at line 6658 of file Card.cs.
References Color.
Referenced by AM_Paint.OnUpdateInput().
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Definition at line 6686 of file Card.cs.
References EClass.game, and Game.loadedTextures.
Referenced by TraitCanvas.OnSetCardGrid(), CardActor.RefreshSprite(), and LayerPixelPaint.SetCanvas().
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Definition at line 6875 of file Card.cs.
References EClass._zone, EClass.Branch, GuildMage.BuySpellbookPrice(), currency, EClass.curve(), FactionBranch.Evalue(), Player.flags, EClass.game, ReligionManager.Harvest, Trait.HasCharges, ThingContainer.height, SourceCategory.Row.id, PolicyManager.IsActive(), SourceCategory.Row.IsChildOf(), Guild.IsMember, Zone.IsPCFaction, Player.Flags.landDeedBought, ReligionManager.Luck, Guild.Mage, EClass.pc, EClass.player, FactionBranch.policies, Game.religions, EClass.rnd(), GuildThief.SellStolenPrice(), Guild.Thief, Rand.UseSeed(), and ThingContainer.width.
Referenced by InvOwnerRecycle._OnProcess(), AI_Shopping.Buy(), TraitSalesTag.CanTagSale(), Chara.ClearInventory(), ZonePreEnterBoutWin.Execute(), QuestSupply.GetBonus(), QuestSupplySpecific.GetBonus(), Thing.GetName(), Chara.GetName(), TraitTicketFurniture.GetPrice(), HomeResourceWorth.GetPrice(), ShopTransaction.GetPrice(), InvOwner.ListInteractions(), Trait.OnBarter(), Affinity.OnGift(), ShopTransaction.Process(), UIInventory.RefreshList(), PartialMap.Save(), GameDate.ShipGoods(), TraitSalesTag.TrySetHeldAct(), and ActEffect.Wish().
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Definition at line 5686 of file Card.cs.
References SourceManager.materials, EClass.rnd(), EClass.sources, and Rand.UseSeed().
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Definition at line 5613 of file Card.cs.
References RenderParam.shared.
Referenced by EffectIRenderer.OnUpdate().
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Definition at line 6739 of file Card.cs.
References item, and Point.ListCards().
Referenced by BaseTileMap.DrawTile().
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Implements ICardParent.
Definition at line 3278 of file Card.cs.
References ICardParent.GetRoot(), and parent.
Referenced by UIInventory.RefreshMenu().
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Definition at line 3287 of file Card.cs.
Referenced by InvOwnerBlend._OnProcess(), InvOwnerChangeMaterial._OnProcess(), InvOwnerEnchant._OnProcess(), InvOwnerIdentify._OnProcess(), InvOwnerLighten._OnProcess(), InvOwnerReconstruction._OnProcess(), InvOwnerUncurse._OnProcess(), AM_Adv._OnUpdateInput(), AddThing(), Thing.ApplyMaterialElements(), Thing.CanAutoFire(), Chara.CanPick(), AI_TargetCard.CanProgress(), InvOwner.CanShiftClick(), ChangeMaterial(), Recipe.Craft(), LayerInventory.CreateContainer(), DragItemCard.DragInfo.DragInfo(), Player.EquipTool(), BaseGameScreen.Focus(), TaskBuild.GetHitResult(), Thing.GetName(), Chara.HoldCard(), IsChildOf(), ModNum(), TraitBrewery.OnChildDecay(), TaskBuild.OnProgressComplete(), TraitEquipItem.OnSetCardGrid(), AI_Drink.OnSetOwner(), AI_Read.OnSetOwner(), AM_Paint.OnUpdateInput(), TraitMannequin.OnUse(), ActThrow.Perform(), Chara.PickHeld(), ActEffect.Proc(), InvOwner.Transaction.Process(), BuildMenu.RefreshCategory(), Player.RefreshCurrentHotItem(), WidgetSearch.RefreshList(), UIInventory.RefreshMenu(), RemoveThing(), AI_Drink.Run(), AI_Eat.Run(), AI_Grab< T >.Run(), AI_Read.Run(), AI_TargetCard.Run(), ButtonGrid.SetCard(), ButtonGrid.SetIngredient(), ShouldTrySetDirtyInventory(), Player.TryEquipBait(), TraitContainer.TryOpen(), ActRanged.TryReload(), TraitContainer.TrySetAct(), Map.TryShatter(), ThingContainer.TryStack(), and TryStackTo().
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Definition at line 3485 of file Card.cs.
References SocketData.idEle, socketList, and SocketData.type.
Referenced by Element.AddEncNote().
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Definition at line 6021 of file Card.cs.
References EClass._map, Map.IsIndoor, Player.lightRadius, and EClass.player.
Referenced by Chara.CanSeeLos(), GoalCombat.Run(), GoalCombat.TryThrow(), and GoalCombat.TryUseAbility().
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Reimplemented in Chara.
Definition at line 5713 of file Card.cs.
References Point.cell, EClass.core, CoreRef.Icons.defaultAbility, RenderRow.GetSprite(), CoreRef.icons, Trait.IdSkin, Cell.IsSnowTile, Point.IsValid, and Core.refs.
Referenced by AM_Paint.OnUpdateInput(), CardActor.RefreshSprite(), and LayerPixelPaint.SetCanvas().
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Reimplemented in Chara, and Thing.
Definition at line 5895 of file Card.cs.
References SubPassData.Default.
Referenced by CardRenderer.Draw().
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Definition at line 6450 of file Card.cs.
References TalkDataList.GetTalk(), Chara.IsHumanSpeak, and MOD.listTalk.
Referenced by DramaCustomSequence.GetRumor(), DramaManager.ParseLine(), Msg.Talk(), and WidgetFeed.Talk().
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Definition at line 6755 of file Card.cs.
References TileRow.id.
Referenced by PartialMap.Save().
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Definition at line 6797 of file Card.cs.
References ElementContainer.dict, Trait.GetValue(), material, Element.source, and SourceCategory.Row.tag.
Referenced by CraftUtil.MixIngredients(), and TraitBrewery.OnChildDecay().
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Definition at line 2452 of file Card.cs.
References c_windowSaveData, Window.dictData, IsPC, and trait.
Referenced by LayerInventory.CreateBuy(), ThingContainer.GetDest(), TaskDump.IsValidContainer(), TaskDump.ListThingsToPut(), UIDragGridIngredients.Refresh(), and Zone.TryAddThingInSharedContainer().
Definition at line 5443 of file Card.cs.
References EClass._zone, Chara.AddCondition(), card, EClass.pc, and Zone.TryAddThing().
Referenced by ActEffect.GeneMiracle().
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Definition at line 2536 of file Card.cs.
References c_editorTags.
Referenced by HotItemNoItem._TrySetAct(), AttackProcess.Perform(), AI_Idle.Run(), GoalCombat.Run(), CoreDebug.TestSpawn(), TraitBaseSpellbook.TryProgress(), and Map.TryShatter().
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Definition at line 5566 of file Card.cs.
References ElementContainer.Value().
Referenced by Chara._Move(), TraitAltar._OnOffer(), InvOwnerGene._OnProcess(), ActPlan._Update(), UICharaMaker.AddDomain(), ActMelee.Attack(), DramaCustomSequence.Build(), RecipeCard.Build(), Chara.CanBeTempAlly(), TraitKettle.CanCopy(), Trait.CanEat(), TaskMine.CanMine(), ActNTR.CanPerform(), TaskChopWood.CanProgress(), ActThrow.CanThrow(), TraitCrafter.Craft(), RecipeCard.Craft(), FactionBranch.DailyOutcome(), ActEffect.DamageEle(), DamageHP(), Decay(), CharaBody.Equip(), AI_Fuck.Finish(), HotItemHeld.GetAct(), Chara.GetHoverText(), TaskHarvest.GetIdDismantled(), Religion.GetOfferingValue(), BaseTaskHarvest.GetToolEfficiency(), Chara.GiveGift(), Party.HasElement(), CharaBody.IsEquippable(), CharaBody.IsTooHeavyToEquip(), Religion.JoinFaith(), CalcPlat.Learn(), LevelUp(), Thing.ListValidTraits(), RecipeCard.MakeDish(), TraitSeed.MakeSeed(), StatsMana.Mod(), StatsStamina.Mod(), Zone_Casino.OnActivate(), AM_Adv.OnBecomeNoGoal(), TraitTent.OnChangePlaceState(), Affinity.OnGift(), AI_Fish.ProgressFish.OnProgress(), InvOwnerGene.OnWriteNote(), ActThrow.Perform(), AttackProcess.Perform(), FoodEffect.Proc(), ActEffect.Proc(), CoreDebug.QuickStart(), Chara.Refresh(), Chara.RefreshSpeed(), Chara.RequestProtection(), ActRide.Ride(), AI_Idle.Run(), AI_Slaughter.Run(), GoalCombat.Run(), Weather.SetCondition(), SpawnLoot(), ConSleep.SuccubusVisit(), DramaActor.Talk(), ActThrow.Throw(), ConSuffocation.Tick(), Chara.TickConditions(), CalcPlat.Train(), TaskHarvest.TryGetAct(), ThingGen.TryLickChest(), Chara.TryNullifyCurse(), HotItemHeld.TrySetToolAct(), GoalCombat.TryThrow(), GoalCombat.TryUseAbility(), and CharaBody.Unequip().
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Definition at line 5571 of file Card.cs.
References SourceManager.elements, and EClass.sources.
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Definition at line 5581 of file Card.cs.
Referenced by TraitDemitas.CanCopy(), and TraitKettle.CanCopy().
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Definition at line 5576 of file Card.cs.
References ElementContainer.GetElement(), and Element.IsGlobalElement.
Referenced by Evalue().
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Definition at line 3576 of file Card.cs.
References CountRune().
Referenced by TraitKettle.CanCopy().
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Definition at line 2531 of file Card.cs.
References sourceCard, and RenderRow.tag.
Referenced by AM_Adv._OnUpdateInput(), FactionBranch.AddMemeber(), AddThing(), Thing.CanAutoFire(), Chara.CanEat(), TraitAltar.CanOffer(), Create(), FactionBranch.DailyOutcome(), ActEffect.DamageEle(), Zone.Deactivate(), ThingContainer.FindStealable(), Biography.Generate(), HomeResourceWorth.ListHeirloom(), CraftUtil.MixIngredients(), Chara.OnBanish(), Chara.OnCreate(), Thing.OnCreate(), Affinity.OnGift(), Game.OnLoad(), TraitAltar.OnOffer(), AttackProcess.Prepare(), ActEffect.ProcAt(), UIInventory.RefreshList(), Chara.ShouldEquip(), InvOwnerReconstruction.ShouldShowGuide(), SpawnLoot(), Chara.TryGetThrowable(), AI_Idle.TryPerformIdleUse(), Chara.TryPutSharedItems(), HotItemHeld.TrySetToolAct(), Chara.TryTakeSharedItems(), and GoalCombat.TryUseAbility().
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Definition at line 6321 of file Card.cs.
References TalkDataList.GetTalk(), and MOD.listTalk.
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Definition at line 7440 of file Card.cs.
References Chara.race.
Referenced by FactionBranch.DailyOutcome(), Chara.Duplicate(), ActEffect.ProcAt(), and AI_Slaughter.Run().
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Definition at line 3848 of file Card.cs.
References Evalue(), hp, MaxHP, PlayEffect(), and PlaySound().
Referenced by HealHPHost(), ActPray.Pray(), AI_PassTime.Run(), Zone.Simulate(), ConHOT.Tick(), and ConSleep.Tick().
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Definition at line 3832 of file Card.cs.
References HealHP(), isChara, Chara.parasite, and Chara.ride.
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Definition at line 7420 of file Card.cs.
References CoreRef.Rects.center, EClass.core, CoreRef.rects, Core.refs, LayerChara.SetChara(), EClass.ui, and Layer.windows.
Referenced by ActPlan._Update().
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Definition at line 3590 of file Card.cs.
References SetPlaceState().
Referenced by AI_Shopping.Buy(), Chara.DropThing(), Zone.Generate(), Zone_SnowGrave.GenerateGrave(), GrowSystem.Grow(), Chara.MakeGrave(), MapGenDungen.OnGenerateTerrain(), TaskMine.OnProgressComplete(), QuestFiamaLock.OnStart(), HotItemActionSleep.Perform(), GrowSystem.Perish(), GenRoom.Populate(), ActEffect.Proc(), FactionBranch.PutInMailBox(), DramaOutcome.QuestDefense_0(), DramaOutcome.QuestDefense_1(), AI_Craft_Snowman.Run(), BiomeProfile.ClusterThing.TryCreate(), Chara.TryDropBossLoot(), Zone.TryGenerateShrine(), AI_Shopping.TryRestock(), and Zone.TrySpawnFollower().
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Definition at line 2597 of file Card.cs.
References GetRootCard().
Referenced by AI_OpenGambleChest.IsValid().
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Definition at line 2465 of file Card.cs.
References c_isImportant, card, Window.SaveData.excludeCraft, IsUnique, and parent.
Referenced by Props.ListThingStack().
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Definition at line 7279 of file Card.cs.
References Point.Distance(), EClass.pc, and pos.
Referenced by ActCryRage.Perform(), ActEffect.ProcAt(), and AI_Idle.Run().
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Definition at line 5790 of file Card.cs.
References CardRenderer.KillAnime().
Referenced by ActThrow.Throw().
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Definition at line 2909 of file Card.cs.
References EClass.core, Version.demo, Evalue(), feat, HasElement(), IsPC, LV, PlayEffect(), EClass.player, PlaySound(), Chara.race, Tutorial.Reserve(), Msg.Say(), Say(), Chara.SetFeat(), Player.totalFeat, Chara.TryUpgrade(), and BaseCore.version.
Referenced by AddExp().
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Definition at line 6566 of file Card.cs.
References Element.Create(), item, and RenderRow.tag.
Referenced by CraftUtil.MixIngredients().
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Reimplemented in Chara.
Definition at line 5843 of file Card.cs.
Referenced by ActThrow.Throw().
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Definition at line 5403 of file Card.cs.
References ThingGen.Create(), EClass.debug, CoreDebug.enable, MakeFoodFrom(), EClass.rnd(), SetBlessedState(), and SetNum().
Referenced by InvOwnerRecycle._OnProcess(), Chara.Cuddle(), FactionBranch.DailyOutcome(), ActEffect.LoveMiracle(), and CoreDebug.UpdateInput().
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Definition at line 5381 of file Card.cs.
Referenced by ContentCodex.OnClickGetCard(), CoreDebug.QuickStart(), and SpawnLoot().
Definition at line 5200 of file Card.cs.
References ChangeMaterial, Chara, EClass.curve(), SourceManager.elements, SourceRace.Row.END, SourceRace.Row.food, SourceRace.Row.height, Element.id, isChara, SourceCategory.Row.IsChildOf(), SourceRace.Row.IsHuman, IsPCFaction, Element.IsTrait, SourceRace.Row.IsUndead, IsUnique, item, SourceRace.Row.LER, material, ElementContainer.ModBase(), Chara.race, ElementContainer.SetBase(), Element.source, EClass.sources, SourceRace.Row.STR, and Element.Value.
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Definition at line 5195 of file Card.cs.
References SourceManager.cards, SourceCard.map, and EClass.sources.
Referenced by MakeEgg(), TaskHarvest.OnCreateProgress(), QuestFiamaLock.OnStart(), and SpawnLoot().
Definition at line 5301 of file Card.cs.
References c_idRefCard, card, and id.
Referenced by TraitBrewery.OnChildDecay().
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Definition at line 5419 of file Card.cs.
References EClass._zone, ThingGen.Create(), Zone.IsUserZone, RenderRow.LV, MakeRefFrom(), SetBlessedState(), SetEncLv(), and SetNum().
Referenced by FactionBranch.DailyOutcome(), ActEffect.LoveMiracle(), and CoreDebug.UpdateInput().
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Definition at line 5386 of file Card.cs.
Referenced by TraitCrafter.Craft(), Trait.CreateStock(), DNA.GenerateGene(), DNA.GenerateManiGene(), Chara.MakeGrave(), MakeMilk(), and Chara.Vomit().
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Definition at line 2447 of file Card.cs.
References isModified.
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Definition at line 3795 of file Card.cs.
References c_charges, ModNum(), Say(), and LayerInventory.SetDirty().
Referenced by TraitBaseSpellbook.ModCharge(), TaskDrawWater.OnCreateProgress(), TaskPourWater.OnCreateProgress(), ActWater.Perform(), ActZap.Perform(), Trait.Refuel(), AI_UseCrafter.Run(), TaskWater.Run(), ConSleep.SuccubusVisit(), Trait.TryOpenLock(), and Map.TryShatter().
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Definition at line 3806 of file Card.cs.
References EClass._zone, ThingContainer.AddCurrency(), Zone.ModInfluence(), and things.
Referenced by DramaOutcome.chara_hired(), ItemGachaResult.Confirm(), MiniGame.Deactivate(), HitSummary.Execute(), AI_Fuck.Finish(), TraitGamble.IdleUse(), Faction.OnAdvanceMonth(), InvOwnerDeliver.PayBill(), InvOwner.Transaction.Process(), CoreDebug.QuickStart(), AI_Idle.Run(), DramaOutcome.sister_friend(), TryPay(), and Chara.TryPush().
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Definition at line 3691 of file Card.cs.
References ApplyMaterialElements(), elements, encLV, IsAmmo, IsEquipmentOrRangedOrAmmo, IsWeapon, and ElementContainer.ModBase().
Referenced by TraitSeed.LevelSeed(), TraitDrink.OnBlend(), TraitFoodMeat.OnUse(), ActEffect.Proc(), AI_Idle.Run(), and SetEncLv().
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Definition at line 2584 of file Card.cs.
References SourceManager.elements, ModExp(), and EClass.sources.
Referenced by Chara._Move(), ActMelee.Attack(), Chara.FindNewEnemy(), AI_Fuck.Finish(), Chara.GiveGift(), ModExp(), Player.OnAdvanceDay(), TaskHarvest.OnCreateProgress(), TraitDrinkMilkMother.OnDrink(), ShopTransaction.OnEndTransaction(), MiniGame.OnPlay(), TraitBaseSpellbook.OnRead(), Affinity.OnTalkRumor(), ActZap.Perform(), AttackProcess.Perform(), ActPray.Pray(), AI_Pray.Pray(), FoodEffect.Proc(), AI_Craft_Snowman.Run(), AI_OpenGambleChest.Run(), AI_PassTime.Run(), GoalCombat.Run(), TaskClean.Run(), TaskWater.Run(), ActThrow.Throw(), ConSuffocation.Tick(), TraitSwitch.TryDisarmTrap(), Chara.TryIdentify(), Trait.TryOpenLock(), and ActPray.TryPray().
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Definition at line 3376 of file Card.cs.
References EClass.core, Destroy(), GetRootCard(), Core.IsGameStarted, NotifyAddThing(), Num, ICardParent.OnChildNumChange(), Props.OnNumChange(), parent, EClass.pc, props, and SetDirtyWeight().
Referenced by InvOwnerChangeMaterial._OnProcess(), InvOwnerChaosOffering._OnProcess(), InvOwnerMod._OnProcess(), ThingContainer.AddCurrency(), DramaOutcome.chara_hired_ticket(), TraitCrafter.Craft(), SourceMaterial.Row.CreateByProduct(), FactionBranch.DailyOutcome(), Chara.Drink(), TraitDye.Dye(), HitSummary.Execute(), Chara.GiveGift(), DramaOutcome.guild_mageTrial(), TraitBaseSpellbook.ModCharge(), ModCharge(), TraitDreamBug.OnBlend(), TraitDrink.OnBlend(), TraitWell.OnBlend(), TaskChopWood.OnCreateProgress(), DragItemCard.OnDragSpecial(), AI_Fish.ProgressFish.OnProgressComplete(), TaskBuild.OnProgressComplete(), TraitBookSecret.OnRead(), TraitDeed.OnRead(), TraitDeedRelocate.OnRead(), TraitDiary.OnRead(), TraitIndulgence.OnRead(), TraitLicense.OnRead(), TraitRecipe.OnRead(), TraitRecipeCat.OnRead(), TraitScrollMap.OnRead(), TraitScrollStatic.OnRead(), TraitFirework.OnUse(), TraitGainPrecious.OnUse(), TraitGiftJure.OnUse(), TraitGiftNewYear.OnUse(), TraitGiftPack.OnUse(), TraitGoodsCoin.OnUse(), TraitItemProc.OnUse(), TraitParcel.OnUse(), TraitPlamoBox.OnUse(), TraitTape.OnUse(), TraitWaystone.OnUse(), TraitPotionEmpty.OnUse(), LayerGacha.PlayGacha(), AI_Eat.Run(), AI_Idle.Run(), AI_OpenGambleChest.Run(), SetNum(), CoreDebug.SetStartStockpile(), Split(), TraitWaystone.TrySetAct(), TraitSyringeGene.TrySetHeldAct(), TraitSyringeHeaven.TrySetHeldAct(), TraitToolTorch.TrySetHeldAct(), TryStackTo(), and TraitFoodEgg.Update().
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Definition at line 5479 of file Card.cs.
References EClass._map, Chara.ai, AIAct.Cancel(), BaseGameScreen.FocusPC(), Map.MoveCard(), Point.PositionCenter(), BaseGameScreen.RefreshPosition(), EClass.screen, CardRenderer.SetFirst(), and Chara.SyncRide().
Referenced by Chara.Kick(), FactionBranch.OnActivateZone(), FactionBranch.OnAfterSimulate(), GoalGraze.OnSimulatePosition(), GoalSleep.OnSimulatePosition(), GoalWork.OnSimulatePosition(), TraitShackle.OnUse(), ActRush.Perform(), LayerTravel.Refresh(), AI_Trolley.Run(), Meeting.SetChara(), MeetingManager.Start(), ConSleep.Tick(), and ActRide.Unride().
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Implements ICardParent.
Definition at line 3581 of file Card.cs.
References isThing, WidgetCurrentTool.RefreshCurrentHotItem(), LayerInventory.SetDirty(), ShouldTrySetDirtyInventory(), and Thing.
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Reimplemented in Chara.
Definition at line 2651 of file Card.cs.
Referenced by _OnDeserialized().
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Definition at line 5547 of file Card.cs.
References Cell.IsTopWaterAndNoSnow.
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Reimplemented in Chara.
Definition at line 2623 of file Card.cs.
Referenced by _OnSerializing().
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Definition at line 6197 of file Card.cs.
References VirtualDate.IsRealTime, and Trait.OnSimulateHour().
Referenced by Zone.OnSimulateHour().
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Definition at line 5795 of file Card.cs.
References CardRenderer.PlayAnime().
Referenced by AI_Torture.CreateProgress(), TaskChopWood.OnCreateProgress(), TaskHarvest.OnCreateProgress(), TaskMoveInstalled.OnProgressComplete(), ZoneEventBeggerChest.OnTickRound(), ZoneEventPhone.OnTickRound(), Scene.OnUpdate(), DramaManager.ParseLine(), AI_Craft_Snowman.Run(), AI_Eat.Run(), AI_Idle.Run(), AI_OpenGambleChest.Run(), AI_PlayMusic.Run(), AI_Pray.Run(), AI_Trolley.Run(), TraitDetector.Search(), Trait.TryOpenLock(), and TraitWell.TrySetAct().
Definition at line 5800 of file Card.cs.
References CardRenderer.PlayAnime().
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Definition at line 5805 of file Card.cs.
References CardRenderer.PlayAnime().
Referenced by Zone.AddCard().
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Definition at line 5820 of file Card.cs.
References Effect._Play(), Debug, SourceManager.elements, Effect.Get(), pos, CardRenderer.position, Point.Position(), Rand.Range(), renderer, and EClass.sources.
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Definition at line 5810 of file Card.cs.
References Effect._Play(), Effect.Get(), pos, CardRenderer.position, Point.Position(), Rand.Range(), and renderer.
Referenced by InvOwnerChaosOffering._OnProcess(), InvOwnerGene._OnProcess(), InvOwnerMod._OnProcess(), TraitShrine._OnUse(), TraitCrafter.Craft(), ActEffect.DamageEle(), DamageHP(), AI_Fuck.Finish(), AI_Massage.Finish(), Chara.GiveGift(), HealHP(), Religion.JoinFaith(), Chara.Kick(), LevelUp(), AI_Fish.Makefish(), TraitTrap.OnActivateTrap(), TraitDrinkMilkMother.OnDrink(), TraitAltar.OnOffer(), TraitBookSecret.OnRead(), TraitDiary.OnRead(), TraitIndulgence.OnRead(), TraitScrollStatic.OnRead(), TraitFertilizer.OnSimulateHour(), Scene.OnUpdate(), TraitDaggerGrave.OnUse(), TraitGiftJure.OnUse(), TraitPowerStatue.OnUse(), ActZap.Perform(), BaseCondition.PlayEffect(), ConBuffStats.PlayEffect(), BaseCondition.PlayEndEffect(), AttackProcess.PlayRangedAnime(), ActPray.Pray(), AI_Pray.Pray(), ActEffect.Proc(), ActEffect.ProcAt(), Religion.Reforge(), GoalCombat.Run(), TraitAltar.TakeOver(), ActThrow.Throw(), ConBurning.Tick(), Religion.TryGetGift(), ActPray.TryPray(), Chara.TryPush(), TraitFoodEgg.Update(), CoreDebug.UpdateInput(), and FactionBranch.Upgrade().
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Definition at line 5776 of file Card.cs.
References Dist(), IsPC, Player.lightRadius, EClass.pc, EClass.player, Point.PlaySound(), and pos.
Referenced by Chara._Move(), RecipeManager.Add(), Chara.AddRandomBodyPart(), ActMelee.Attack(), Core.Awake(), Recipe.Build(), RecipeCard.Build(), AI_Shopping.Buy(), Zone.ClaimZone(), Trait.CookProgress(), TraitCrafter.Craft(), AI_OpenLock.CreateProgress(), ActEffect.DamageEle(), TraitDye.Dye(), CharaBody.Equip(), AI_Fuck.Finish(), AI_Massage.Finish(), Chara.GiveGift(), Chara.GiveLovePotion(), HealHP(), TraitChopper.IdleUse(), TraitGamble.IdleUse(), Trait.Install(), LevelUp(), TraitSeed.MakeSeed(), TraitNewZone.MoveZone(), Trait.Offer(), TraitChangingRoom.OnActivateTrap(), TraitSeesaw.OnActivateTrap(), TraitTrap.OnActivateTrap(), AIWork_Lumberjack.OnCreateProgress(), AIWork_Research.OnCreateProgress(), TaskDig.OnCreateProgress(), TaskDrawWater.OnCreateProgress(), TaskHarvest.OnCreateProgress(), TaskMine.OnCreateProgress(), TaskPlow.OnCreateProgress(), TaskPourWater.OnCreateProgress(), TraitDrinkMilkMother.OnDrink(), Affinity.OnGift(), ElementContainerCard.OnModTempPotential(), TraitAltar.OnOffer(), TraitDoorBell.OnOpenDoor(), AI_Farm.OnProgress(), AI_Fish.ProgressFish.OnProgress(), AI_Water.OnProgress(), TaskCraft.OnProgress(), AI_Fish.ProgressFish.OnProgressComplete(), AI_Water.OnProgressComplete(), TaskBuild.OnProgressComplete(), TraitBaseSpellbook.OnRead(), TraitBookSecret.OnRead(), TraitDeedRelocate.OnRead(), TraitDiary.OnRead(), TraitIndulgence.OnRead(), ConSleep.OnRemoved(), TraitJukeBox.OnSetBGM(), TraitToolTorch.OnSetCurrentItem(), TraitClock.OnSimulateHour(), TraitFertilizer.OnSimulateHour(), AI_Fish.ProgressFish.OnStart(), TraitMiniPool.OnStepped(), TraitSwing.OnSteppedOut(), TraitLeverBreaker.OnToggle(), Scene.OnUpdate(), TraitDaggerGrave.OnUse(), TraitEquipItem.OnUse(), TraitGeneMachine.OnUse(), TraitGiftJure.OnUse(), TraitStairsLocked.OnUse(), TraitWhistlePeace.OnUse(), TraitFoodMeat.OnUse(), DramaManager.ParseLine(), ActBash.Perform(), ActClearWater.Perform(), ActCryRage.Perform(), ActDrawWater.Perform(), ActDreamBug.Perform(), ActRanged.Perform(), ActRush.Perform(), ActSummonGuard.Perform(), ActWater.Perform(), ActZap.Perform(), AttackProcess.Perform(), BaseCondition.PlayEffect(), ConBuffStats.PlayEffect(), BaseCondition.PlayEndEffect(), AttackProcess.PlayRangedAnime(), Trait.PlayToggleEffect(), AI_Pray.Pray(), FoodEffect.Proc(), ActEffect.Proc(), ActEffect.ProcAt(), TraitBaseSpellbook.ReadFailEffect(), TraitGenerator.Recover(), Chara.RemoveLastBodyPart(), ActRide.Ride(), AI_Bladder.Run(), AI_Clean.Run(), AI_Craft_Snowman.Run(), AI_Deconstruct.Run(), AI_Eat.Run(), AI_Fuck.Run(), AI_HaulResource.Run(), AI_Idle.Run(), AI_OpenGambleChest.Run(), AI_Paint.Run(), AI_PlayMusic.Run(), AI_Read.Run(), AI_Shear.Run(), AI_Slaughter.Run(), AI_Steal.Run(), AI_Trolley.Run(), AI_UseCrafter.Run(), GoalCombat.Run(), TaskClean.Run(), TaskCullLife.Run(), TaskWater.Run(), TraitDetector.Search(), ActWait.SearchMedal(), LayerPixelPaint.SetCanvas(), TraitGenerator.ShortOut(), ActThrow.Throw(), ConBurning.Tick(), Trait.Toggle(), TraitDoor.ToggleDoor(), TraitDoorSwing.ToggleDoor(), TraitToolTorch.ToggleOn(), TraitSwitch.TryDisarmTrap(), Trait.TryOpenLock(), ActPray.TryPray(), Chara.TryPush(), AI_Shopping.TryRestock(), TraitWell.TrySetAct(), Trait.Uninstall(), ActRide.Unride(), TraitFoodEgg.Update(), and CoreDebug.UpdateInput().
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Definition at line 5771 of file Card.cs.
References material.
Referenced by TaskChopWood.OnCreateProgress().
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Definition at line 5761 of file Card.cs.
References material.
Referenced by InvOwnerCraft._OnProcess(), RecipeCard.Craft(), InvOwnerDraglet.OnProcess(), InvOwner.OnShiftClick(), InvOwner.OnStartDrag(), Trait.Refuel(), AI_UseCrafter.Run(), and TaskDump.Run().
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Definition at line 5766 of file Card.cs.
References material.
Referenced by TaskChopWood.OnCreateProgress().
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Definition at line 3138 of file Card.cs.
References EClass._map, Map.charas, Destroy(), Chara.faction, Faction.GetChildren(), id, item, FactionBranch.members, EClass.pc, and Msg.Say().
Referenced by FactionBranch.AddMemeber(), and AddThing().
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Definition at line 5988 of file Card.cs.
Referenced by ActPlan._Update(), GameDate.AdvanceHour(), CharaBody.Equip(), Scene.Init(), Trait.Install(), ConBlind.OnRemoved(), ConNightVision.OnRemoved(), ConTorch.OnRemoved(), TraitToolTorch.OnSetCurrentItem(), ConBlind.OnStart(), ConTorch.OnStart(), ConNightVision.OnStartOrStack(), TraitToolTorch.OnUnsetCurrentItem(), TraitDaggerGrave.OnUse(), DramaManager.ParseLine(), Trait.PlayToggleEffect(), CoreDebug.QuickStart(), Player.RefreshCurrentHotItem(), RemoveThing(), and CharaBody.Unequip().
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Definition at line 5644 of file Card.cs.
References SourceMaterial.Row.altColor, RenderRow.colorMod, GameSetting.elements, BaseTileMap.GetColorInt(), Chara.MainElement, SourceMaterial.Row.matColor, material, EClass.setting, Element.source, RenderRow.useAltColor, and RenderRow.useRandomColor.
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Definition at line 6635 of file Card.cs.
References Destroy(), ThingContainer.Find(), and things.
Referenced by Zone_Casino.OnActivate(), BackerContentInspector.ContentCard.Remove(), and Zone.Revive().
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Implements ICardParent.
Definition at line 3011 of file Card.cs.
References RemoveThing().
Referenced by ZonePreEnterBoutWin.Execute(), InvOwner.Grab(), and InvOwner.OnShiftClick().
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Definition at line 2546 of file Card.cs.
References c_editorTags.
Referenced by AddThing(), QuestDebt.OnStart(), DramaOutcome.poppy_found(), DramaOutcome.QuestExploration_AfterCrystal(), and DramaOutcome.QuestExploration_MeetFarris().
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Definition at line 3179 of file Card.cs.
References EClass._map, Chara.body, c_equippedSlot, ButtonGrid.card, Chara, dirtyWeight, ThingContainer.Find(), GetRootCard(), Chara.held, WidgetCurrentTool.Instance, invY, isChara, IsContainer, Trait.IsContainer, IsPC, isSale, item, LayerInventory.listInv, ThingContainer.OnRemove(), EClass.pc, EClass.player, props, Map.props, RecalculateFOV(), Player.RefreshCurrentHotItem(), Props.Remove(), PropsManager.sales, WidgetCurrentTool.selected, WidgetCurrentTool.selectedButton, LayerInventory.SetDirty(), SetDirtyWeight(), ShouldTrySetDirtyInventory(), things, trait, EClass.ui, and CharaBody.Unequip().
Referenced by RemoveCard(), and RemoveThings().
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Definition at line 3171 of file Card.cs.
References RemoveThing(), and things.
Referenced by ApplyEditorTags(), RecipeCard.Craft(), Trait.OnBarter(), and FactionBranch.OnCreate().
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Definition at line 5924 of file Card.cs.
References Scene.actionMode, CardRenderer.actor, MeshPass.Add(), Point.ApplyAnime(), ColorProfile.blockColors, Point.cell, EClass.Colors, TileType.Door, CardRenderer.Draw(), TileType.GetMountHeight(), BaseTileMap.GetThingPosition(), BaseGameScreen.guide, CardRenderer.hasActor, Point.HasChara, Point.HasObj, ColorProfile.BlockColors.Inactive, ScreenGuide.isActive, ActionMode.IsRoofEditMode(), ScreenGuide.passGuideBlock, CardRenderer.position, Point.Position(), CardActor.RefreshSprite(), GameSetting.render, EClass.scene, EClass.screen, BaseTileMap.SetRoofHeight(), EClass.setting, Cell.skipRender, GameSetting.RenderSetting.thingZ, BaseGameScreen.tileMap, TileType.UseMountHeight, MeshPassParam.x, Point.x, MeshPassParam.y, MeshPassParam.z, and Point.z.
Referenced by RecipeCard.OnRenderMarker().
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Definition at line 5561 of file Card.cs.
References Element.GetResistLv().
Referenced by ActEffect.ProcAt().
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Definition at line 5556 of file Card.cs.
References SourceManager.elements, and EClass.sources.
Referenced by GoalCombat.TryUseAbility().
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Reimplemented in Chara.
Definition at line 5851 of file Card.cs.
References TileType.Door, CardRenderer.RefreshSprite(), and RenderRow.tiles.
Referenced by RecipeCard.Rotate(), Cell.RotateAll(), and AM_Adv.ShowAllAction().
Definition at line 6432 of file Card.cs.
References Lang.Game, Msg.Say(), Msg.SetColor(), and SourceLang< T >.TryGetId().
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Definition at line 6441 of file Card.cs.
References Lang.Game, Msg.Say(), Msg.SetColor(), and SourceLang< T >.TryGetId().
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Definition at line 6423 of file Card.cs.
References Lang.Game, Msg.Say(), Msg.SetColor(), and SourceLang< T >.TryGetId().
Referenced by Chara._Move(), InvOwnerBlend._OnProcess(), TraitShrine._OnUse(), ActPlan._Update(), TraitSwitch.ActivateTrap(), RecipeManager.Add(), Chara.AddRandomBodyPart(), ActMelee.Attack(), Point.CallGuard(), ElementContainerCard.CheckSkillActions(), TraitCrafter.Craft(), AI_OpenLock.CreateProgress(), Decay(), Chara.Die(), Chara.DoHostileAction(), CharaBody.Equip(), AI_Fish.ProgressFish.Fail(), AI_Fuck.Finish(), AI_Massage.Finish(), ActEffect.GeneMiracle(), Chara.GiveGift(), Chara.GiveLovePotion(), TraitGamble.IdleUse(), Condition.Kill(), LevelUp(), ActEffect.LoveMiracle(), Chara.MakeAlly(), AI_Fish.Makefish(), StatsMana.Mod(), TraitBaseSpellbook.ModCharge(), ModCharge(), TraitWell.ModCharges(), TraitChangingRoom.OnActivateTrap(), TraitTrap.OnActivateTrap(), ConSleep.OnBeforeStart(), TraitDrink.OnBlend(), AI_PassTime.OnCancel(), Stats.OnChangePhase(), TraitBrewery.OnChildDecay(), InvOwner.OnClick(), TaskChopWood.OnCreateProgress(), TaskDig.OnCreateProgress(), TaskDrawWater.OnCreateProgress(), TaskHarvest.OnCreateProgress(), TaskMine.OnCreateProgress(), TaskPlow.OnCreateProgress(), TaskPourWater.OnCreateProgress(), TraitDrinkMilkMother.OnDrink(), Affinity.OnGift(), GrowSystemTree.OnHitFail(), ElementContainerCard.OnLevelUp(), ElementContainerCard.OnModTempPotential(), TraitAltar.OnOffer(), AI_Fish.ProgressFish.OnProgressComplete(), TaskBuild.OnProgressComplete(), TraitBaseSpellbook.OnRead(), TraitBookSecret.OnRead(), TraitBookSkill.OnRead(), TraitScrollStatic.OnRead(), ConSleep.OnRemoved(), AI_Read.OnSetOwner(), AI_Fish.ProgressFish.OnStart(), TraitFloorSwitch.OnStepped(), TraitMiniPool.OnStepped(), TraitFoodPreparedPackage.OnUse(), TraitGiftJure.OnUse(), TraitGiftNewYear.OnUse(), TraitGiftPack.OnUse(), TraitItemProc.OnUse(), TraitParcel.OnUse(), TraitPlamoBox.OnUse(), TraitWhistlePeace.OnUse(), TraitFoodMeat.OnUse(), TraitPotionEmpty.OnUse(), DramaManager.ParseLine(), ActBash.Perform(), ActClearWater.Perform(), ActCryRage.Perform(), ActDrawWater.Perform(), ActDreamBug.Perform(), ActRanged.Perform(), ActRush.Perform(), ActSummonGuard.Perform(), ActWater.Perform(), ActZap.Perform(), AttackProcess.Perform(), BaseCondition.PhaseMsg(), ConBuffStats.PlayEffect(), Trait.PlayToggleEffect(), ActEffect.Poison(), GrowSystem.PopHarvest(), ActPray.Pray(), AI_Pray.Pray(), FoodEffect.Proc(), ActEffect.Proc(), ActEffect.ProcAt(), InvOwner.Transaction.Process(), TraitBaseSpellbook.ReadFailEffect(), TraitGenerator.Recover(), Chara.RemoveLastBodyPart(), TraitShackle.Restrain(), ActRide.Ride(), AI_ArmPillow.Run(), AI_Clean.Run(), AI_Craft_Snowman.Run(), AI_Eat.Run(), AI_Fuck.Run(), AI_Haul.Run(), AI_Idle.Run(), AI_Massage.Run(), AI_OpenGambleChest.Run(), AI_PassTime.Run(), AI_PlayMusic.Run(), AI_Read.Run(), AI_Shear.Run(), AI_Slaughter.Run(), AI_Steal.Run(), AI_Trolley.Run(), GoalCombat.Run(), TaskClean.Run(), TaskWater.Run(), TraitGenerator.ShortOut(), DramaOutcome.sister_friend(), AI_Trolley.Stop(), Chara.Stumble(), ActThrow.Throw(), ConInsane.Tick(), ConSleep.Tick(), Trait.Toggle(), TraitDoorAutoShoji.ToggleDoor(), TraitToolTorch.ToggleOn(), Zone.TryAddThingInSharedContainer(), AIAct.TryCancel(), TraitSwitch.TryDisarmTrap(), ThingGen.TryLickChest(), Thing.TryLickEnchant(), BaseCondition.TryNullify(), TraitDoor.TryOpen(), Trait.TryOpenLock(), ActPray.TryPray(), TraitBaseSpellbook.TryProgress(), ActRanged.TryReload(), TraitDoor.TrySetAct(), TraitWell.TrySetAct(), CharaBody.Unequip(), CharaBody.UnqeuipIfTooHeavy(), and ActRide.Unride().
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Definition at line 6418 of file Card.cs.
Referenced by TraitMoongateEx._OnUse(), ActEffect.DamageEle(), Chara.GiveGift(), TraitDiary.OnRead(), ActEffect.Proc(), Religion.Punish(), Religion.PunishTakeOver(), TraitBaseSpellbook.ReadFailEffect(), LayerDragGrid.TryProc(), and TraitMoongate.UseMoongate().
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Definition at line 6402 of file Card.cs.
Referenced by CoreDebug.BroadcastNext().
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Definition at line 7346 of file Card.cs.
References c_charges, Lang.comparer, Trait.CompareTo(), encLV, GetName(), id, Num, refVal, and uid.
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Definition at line 3740 of file Card.cs.
References blessedState, elements, IsAmmo, IsEquipmentOrRangedOrAmmo, IsWeapon, and ElementContainer.ModBase().
Referenced by Recipe.Craft(), RecipeCard.Craft(), Player.CreateEquip(), FactionBranch.DailyOutcome(), MakeEgg(), AI_Fish.Makefish(), MakeMilk(), TraitSeed.MakeSeed(), Chara.MutateRandom(), TraitDrink.OnBlend(), Thing.OnCreate(), TaskHarvest.OnCreateProgress(), TraitAltar.OnOffer(), TraitPotionEmpty.OnUse(), ActEffect.Proc(), CoreDebug.QuickStart(), and AI_UseCrafter.Run().
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Definition at line 7284 of file Card.cs.
References Core.config, EClass.core, CoreConfig.OtherSetting.noCensor, CoreConfig.other, and CardRenderer.SetCensored().
Referenced by AI_Slaughter.OnCancelOrSuccess(), AI_Bladder.OnReset(), AI_Bladder.Run(), and AI_Slaughter.Run().
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Definition at line 3789 of file Card.cs.
References c_charges, and LayerInventory.SetDirty().
Referenced by Zone_CursedManorDungeon.OnGenerateMap(), ActClearWater.Perform(), and ActDrawWater.Perform().
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Definition at line 7294 of file Card.cs.
References EClass._map, PropsManager.deconstructing, and Map.props.
Referenced by InspectGroupThing.OnSetActions(), and AI_Deconstruct.Run().
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Reimplemented in Chara.
Definition at line 5832 of file Card.cs.
References CardRenderer.RefreshSprite().
Referenced by RecipeCard.Build(), CharaRenderer.DrawHeld(), and TraitPillowStrange.TrySetAct().
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Definition at line 2490 of file Card.cs.
References EClass.core, dirtyWeight, Core.IsGameStarted, IsPC, parent, and SetDirtyWeight().
Referenced by AddThing(), ChangeMaterial(), ChangeWeight(), ModNum(), AttbMain.OnChangeValue(), Skill.OnChangeValue(), ActEffect.Proc(), Religion.PunishTakeOver(), RemoveThing(), SetDirtyWeight(), and SetLv().
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Definition at line 3709 of file Card.cs.
References encLV, and ModEncLv().
Referenced by TraitCrafter.Craft(), RecipeCard.Craft(), AI_Shear.GetFur(), CraftUtil.MakeDish(), MakeMilk(), TraitSeed.MakeSeed(), TraitPotionAlchemy.OnCrafted(), Thing.OnCreate(), TaskHarvest.OnCreateProgress(), TraitAltar.OnOffer(), and CoreDebug.UpdateInput().
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Definition at line 5900 of file Card.cs.
References Scene.actionMode, Game.config, GameSetting.RenderSetting.freePosFix, EClass.game, BaseTileMap.GetThingPosition(), ActionMode.IsRoofEditMode(), Point.Position(), GameSetting.render, EClass.scene, EClass.screen, EClass.setting, Game.Config.snapFreePos, and BaseGameScreen.tileMap.
Referenced by RecipeCard.OnRenderMarker().
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Definition at line 5462 of file Card.cs.
References Point.cell, and Cell.Refresh().
Referenced by ApplyEditorTags(), Create(), TraitSwitch.OnInstall(), TraitFloorSwitch.OnStepped(), and ActWait.SearchMedal().
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Definition at line 5732 of file Card.cs.
References RenderRow.SetImage().
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Definition at line 5727 of file Card.cs.
References RenderRow.SetImage().
Referenced by WidgetPopText._SayPick(), WindowCharaMini.RefreshEquipment(), WindowChara.RefreshEquipment(), GridItemCard.SetButton(), GridItemCardSource.SetButton(), ButtonGeneral.SetCard(), ButtonGrid.SetCard(), ButtonRoster.SetChara(), ItemGeneral.SetChara(), Portrait.SetChara(), HotItemThing.SetImage(), LayerDragGrid.SetInv(), ButtonGrid.SetRecipe(), LayerCraftFloat.ShowContextMenu(), and WidgetInspector.SwitchPage().
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Definition at line 2821 of file Card.cs.
References ElementContainer.ApplyElementMap(), Chara.CalculateMaxStamina(), ClampInitialSkill(), ElementContainer.dict, elements, hp, Element.id, isChara, Chara.job, LV, Chara.mana, Stats.max, MaxHP, ElementContainer.ModBase(), Chara.race, SetDirtyWeight(), Rand.SetSeed(), Chara.source, uid, and Element.ValueWithoutLink.
Referenced by Chara.Die(), ZonePreEnterBout.Execute(), DNA.Generate(), TraitFoodEggFertilized.Incubate(), Trait.OnBarter(), Chara.OnCreate(), TraitMonsterBall.OnCreate(), TraitPowerStatue.OnCreate(), TraitDrinkMilkMother.OnDrink(), ActEffect.ProcAt(), CoreDebug.QuickStart(), SerializedCards.Restore(), and CoreDebug.Spawn().
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Definition at line 3370 of file Card.cs.
Referenced by DramaOutcome.fiama_starter_gift(), and TraitGiftJure.OnUse().
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Definition at line 3356 of file Card.cs.
References isThing, ModNum(), Num, and Thing.
Referenced by ThingGen._Create(), InvOwnerRecycle._OnProcess(), Add(), ThingContainer.AddCurrency(), DropdownGrid.BuildIngredients(), TraitCrafter.Craft(), RecipeCard.Craft(), ThingGen.CreateCurrency(), Player.CreateEquip(), ThingGen.CreatePerfume(), ThingGen.CreatePotion(), ThingGen.CreateScroll(), ThingGen.CreateSkillbook(), ThingGen.CreateSpellbook(), Trait.CreateStock(), FactionBranch.DailyOutcome(), Decay(), Recipe.DropIngredients(), Duplicate(), Chara.EQ_Item(), ZonePreEnterBoutWin.Execute(), DramaOutcome.fiama_gold(), DramaOutcome.fiama_starter_gift(), AI_Fuck.Finish(), FactionBranch.GetDailyIncome(), AI_Shear.GetFur(), FortuneRollData.GetPrize(), MiniGame.GetSlotReward(), TaskHarvest.HarvestThing(), MakeEgg(), AI_Fish.Makefish(), MakeMilk(), AI_OpenGambleChest.MakeReward(), Map.MineObj(), Faction.OnAdvanceMonth(), Trait.OnBarter(), QuestVernis.OnChangePhase(), TraitBrewery.OnChildDecay(), QuestLoytelFarm.OnComplete(), TaskChopWood.OnCreateProgress(), TaskHarvest.OnCreateProgress(), QuestDefense.OnDropReward(), QuestRandom.OnDropReward(), Zone_CursedManorDungeon.OnGenerateMap(), GrowSystemTree.OnMineObj(), TraitGiftJure.OnUse(), InvOwnerDeliver.PayBill(), Chara.PickOrDrop(), TraitGacha.PlayGacha(), TraitBaseContainer.Prespawn(), TraitContainerCurrency.Prespawn(), FoodEffect.Proc(), ActEffect.Proc(), DramaOutcome.QuestDefense_1(), CoreDebug.QuickStart(), LayerCraft.RefreshProduct(), Chara.RestockInventory(), AI_OpenGambleChest.Run(), AI_Steal.Run(), TaskCullLife.Run(), GameDate.ShipGoods(), GameDate.ShipRandomPackages(), CoreDebug.Spawn(), SpawnLoot(), AI_PlayMusic.ThrowReward(), Recipe.TryGetFirstTimeBonus(), GrowSystem.TryPick(), Chara.TryPoisonPotion(), and TraitFoodEgg.Update().
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Definition at line 6644 of file Card.cs.
References EClass.core, EClass.ui, and BaseCore.WaitForEndOfFrame().
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Definition at line 3596 of file Card.cs.
References EClass._map, EClass._zone, Cell.AddCard(), altitude, Point.area, EClass.Branch, Point.cell, Debug, Point.detail, ForeachPoint(), freePos, fx, fy, Trait.Install(), Trait.InstallBottomPriority, Zone.IsPCFaction, isRoofItem, isThing, CellDetail.MoveThingToBottom(), CellDetail.MoveThingToTop(), PropsManager.OnCardAddedToZone(), Trait.OnChangePlaceState(), Area.OnInstallCard(), Map.OnSetBlockOrDoor(), Area.OnUninstallCard(), parent, placeState, pos, props, Map.props, Point.RefreshNeighborTiles(), Props.Remove(), Cell.RemoveCard(), FactionBranch.resources, HomeResourceManager.SetDirty(), Trait.ShouldRefreshTile, Trait.ShouldTryRefreshRoom, trait, Trait.Uninstall(), Point.x, and Point.z.
Referenced by RecipeCard.Build(), Zone.ClaimZone(), ZonePreEnterDigStairs.Execute(), CoreDebug.GetOrCreateDebugContainer(), Install(), Map.OnCardRemovedFromZone(), AM_MoveInstalled.OnProcessTiles(), TaskMoveInstalled.OnProgressComplete(), InspectGroupThing.OnSetActions(), TraitCurrencyMedal.OnStepped(), TraitStairsLocked.OnUse(), ActRestrain.Perform(), AI_Steal.Run(), DramaOutcome.Tutorial1(), and CoreDebug.UpdateInput().
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Definition at line 6770 of file Card.cs.
Referenced by Trait.CreateStock(), and Trait.OnBarter().
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Definition at line 5838 of file Card.cs.
References EClass.rnd().
Referenced by Zone.TryGenerateShrine().
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Definition at line 6137 of file Card.cs.
References EClass.rnd().
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Definition at line 6527 of file Card.cs.
References TalkDataList.GetRandomID(), ExcelDataList.Initialize(), ExcelDataList.list, and MOD.listTalk.
Referenced by Biography.Generate().
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Definition at line 6536 of file Card.cs.
References EClass.debug, CoreDebug.enable, ToneDataList.GetToneID(), ExcelDataList.Initialize(), ExcelDataList.list, and MOD.tones.
Referenced by Biography.Generate().
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Reimplemented in Chara, and Thing.
Definition at line 5623 of file Card.cs.
Referenced by CardRenderer.Draw(), and CharaRenderer.DrawHeld().
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Definition at line 2991 of file Card.cs.
References ChangeMaterial, and isReplica.
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Definition at line 6781 of file Card.cs.
References EClass._map, Map.props, and PropsManager.sales.
Referenced by AI_Slaughter.Run().
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Reimplemented in Chara.
Definition at line 7315 of file Card.cs.
References currency, and SourceCategory.Row.sortVal.
Referenced by CoreExtension.Sort().
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Definition at line 3714 of file Card.cs.
References ElementContainer.dict, elements, Element.id, Element.IsFoodTrait, Element.IsTrait, ElementContainer.SetBase(), LayerInventory.SetDirty(), ElementContainer.SetTo(), tier, and Element.Value.
Referenced by FactionBranch.DailyOutcome(), AI_Fish.Makefish(), and CoreDebug.UpdateInput().
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Definition at line 3240 of file Card.cs.
References Player.chara, GetRootCard(), IsPC, EClass.pc, and EClass.player.
Referenced by AddThing(), OnChildNumChange(), and RemoveThing().
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Definition at line 5744 of file Card.cs.
References Chara.host, and CardRenderer.ShowEmo().
Referenced by RecipeManager.Add(), Chara.Cuddle(), Chara.DoHostileAction(), ZonePreEnterEncounter.Execute(), AI_Fuck.Finish(), AI_Massage.Finish(), Chara.GiveLovePotion(), Chara.HoldCard(), TraitGamble.IdleUse(), Chara.ModAffinity(), InvOwner.OnClick(), AI_Idle.OnStart(), AI_UseCrafter.OnStart(), ConDrunk.OnStart(), TaskCut.OnStart(), AI_Bladder.Run(), AI_Eat.Run(), AI_PlayMusic.Run(), AI_Slaughter.Run(), and GoalCombat.Run().
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Definition at line 4823 of file Card.cs.
References EClass._map, EClass._zone, Add(), Zone.AddCard(), CodexCreature.BonusDropLv, ChangeMaterial(), Map.charas, Player.codex, ThingGen.Create(), ThingGen.CreateFromFilter(), Act.CurrentAct, EClass.debug, GamePrincipal.disableUsermapBenefit, Dist(), Trait.DropChance, CodexManager.DroppedCard(), GamePrincipal.dropRate, GamePrincipal.dropRateMtp, elements, Evalue(), Zone.events, EClass.game, BaseCard.GetInt(), Point.GetNearestPoint(), CodexManager.GetOrCreate(), CoreDebug.godFood, CoreDebug.godMode, HasElement(), HasTag(), CardRow.idActor, if(), SourceRace.Row.IsAnimal, Point.IsBlocked, IsContainer, IsCursed, IsEquipment, IsEquipmentOrRanged, isGifted, SourceRace.Row.IsMachine, Zone.IsPCFaction, Zone.IsUserZone, item, CardRow.loot, MakeFigureFrom(), MakeFoodFrom(), Chara.MakeGene(), CodexManager.MarkCardDrop(), material, ElementContainer.ModExp(), parent, EClass.pc, EClass.player, Game.principal, Chara.race, rarity, EClass.rnd(), EClass.rndf(), EClass.rndHalf(), CardBlueprint.Set(), BaseCard.SetInt(), SetNum(), Rand.SetSeed(), AI_Slaughter.slaughtering, Thing.source, Split(), Thing, trait, and Thing.TryLickEnchant().
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Definition at line 3345 of file Card.cs.
References Duplicate, ModNum(), Num, and Thing.
Referenced by InvOwnerRefuel._OnProcess(), TraitDrink.BlendLove(), TraitDrink.BlendPoison(), RecipeCard.Build(), AI_Shopping.Buy(), TraitCrafter.Craft(), QuestDeliver.Deliver(), FactionBranch.GetMeal(), Chara.HoldCard(), TaskCraft.IsIngredientsValid(), TraitDrink.OnBlend(), DragItemCard.OnDragSpecial(), TaskBuild.OnProgressComplete(), AM_Blueprint.OnSave(), ActThrow.Perform(), ActEffect.Proc(), InvOwner.Transaction.Process(), AI_Paint.Run(), AI_UseCrafter.Run(), LayerPixelPaint.SetCanvas(), Thing.ShowSplitMenu(), SpawnLoot(), Chara.SplitHeld(), AI_PlayMusic.ThrowReward(), Map.TryShatter(), GoalCombat.TryThrow(), and UIDragGridIngredients.Update().
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Definition at line 6326 of file Card.cs.
References Player.forceTalk, BackerContent.GakiConvert(), EClass.player, and Msg.SetColor().
Referenced by Chara._Move(), AI_Shopping.Buy(), Point.CallGuard(), AI_Torture.CreateProgress(), ZonePreEnterEncounter.Execute(), AI_Fuck.Finish(), AI_Massage.Finish(), Chara.GiveGift(), Chara.GiveLovePotion(), TraitGamble.IdleUse(), Trait.OfferProcess(), InvOwner.OnClick(), QuestEscort.OnEnterZone(), Affinity.OnGift(), TraitBaseSpellbook.OnRead(), QuestEscort.OnStart(), ActWater.Perform(), ActEffect.Poison(), FoodEffect.Proc(), InvOwner.Transaction.Process(), Chara.RequestProtection(), ActRide.Ride(), AI_ArmPillow.Run(), AI_Clean.Run(), AI_Eat.Run(), AI_Fuck.Run(), AI_GotoHearth.Run(), AI_Haul.Run(), AI_Idle.Run(), AI_Massage.Run(), AI_PlayMusic.Run(), AI_Shear.Run(), AI_Trolley.Run(), AIWork.Run(), GoalCombat.Run(), ActThrow.Throw(), ConChampagne.Tick(), ConEntangle.Tick(), ConInsane.Tick(), ConSleep.Tick(), Chara.TryPush(), and ActRide.Unride().
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Definition at line 6365 of file Card.cs.
References Msg.colors, MsgColors.Ono, Msg.Say(), Msg.SetColor(), MsgColors.Talk, and MsgColors.Thinking.
Referenced by ZoneEventPhone.OnTickRound(), and TraitDaggerGrave.OnUse().
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Definition at line 5505 of file Card.cs.
References EClass._map, EClass._zone, Chara.ai, AIAct.Cancel(), Map.charas, Chara.enemy, BaseGameScreen.FocusPC(), ElementContainer.Has(), Chara.HasCondition(), Spatial.IsRegion, Point.PositionCenter(), BaseGameScreen.RefreshPosition(), EClass.screen, Chara.SetEnemy(), and CardRenderer.SetFirst().
Referenced by CoreDebug.COM_Teleport(), TraitGeneMachine.OnUse(), ActSummonGuard.Perform(), ActEffect.Proc(), Chara.RequestProtection(), AI_Idle.Run(), AI_PassTime.Run(), ConSleep.SuccubusVisit(), and TraitTeleporter.TryTeleport().
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Definition at line 2423 of file Card.cs.
References Name, parent, pos, and Point.ToString().
Referenced by AddThing(), ButtonGrid.ToString(), and HotItemAct.TrySetAct().
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Definition at line 5352 of file Card.cs.
References c_altName, c_idRefCard, and refCard.
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Definition at line 5138 of file Card.cs.
References EClass._zone, ChangeMaterial, Chara, DNA.CopyDNA(), Zone.DangerLv, DNA.GenerateRandomGene(), SpawnList.Get(), MATERIAL.GetRandomMaterialFromCategory(), material, SourceManager.materials, CardRow.model, Chara.race, SpawnList.Select(), and EClass.sources.
Referenced by FactionBranch.DailyOutcome(), Map.MineObj(), Trait.OnBarter(), and CoreDebug.UpdateInput().
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Definition at line 3770 of file Card.cs.
References GetCurrency(), IsPC, ModCurrency(), and Msg.Say().
Referenced by ListPeopleRevive.OnClick(), InvOwnerDeliver.PayBill(), and LayerTravel.Refresh().
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Definition at line 2437 of file Card.cs.
References CanReserve(), and reservedAct.
Referenced by AI_Cook.Run(), and TaskMoveInstalled.Run().
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Definition at line 6582 of file Card.cs.
References ThingContainer.GetDest(), ThingContainer.DestData.stack, and TryStackTo().
Referenced by Chara.PickHeld(), and ActEffect.Proc().
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Definition at line 3258 of file Card.cs.
References c_isImportant, CanStackTo(), Core.config, EClass.core, decay, Destroy(), CoreConfig.game, GetRootCard(), isDestroyed, CoreConfig.GameConfig.markStack, ModNum(), Num, and EClass.pc.
Referenced by RecipeCard.Craft(), Chara.Pick(), UIInventory.Sort(), Zone.TryAddThing(), TryStack(), and ThingContainer.TryStack().
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Definition at line 6703 of file Card.cs.
References EClass._zone, Chara.faith, Point.GetNearestPoint(), id, Zone.IsPCFaction, item, Player.ModKarma(), EClass.player, and CardRenderer.SetFirst().
Referenced by ActPlan._Update().
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Implements IInspect.
Reimplemented in Chara, and Thing.
Definition at line 7416 of file Card.cs.
Referenced by GridItemCard.SetButton(), ButtonGrid.SetCard(), and ButtonGrid.SetCraftRecipe().
BitArray32 Card._bits1 |
Definition at line 75 of file Card.cs.
Referenced by _OnDeserialized(), _OnSerializing(), SerializedCards.Add(), Duplicate(), and SerializedCards.Restore().
BitArray32 Card._bits2 |
Definition at line 77 of file Card.cs.
Referenced by _OnDeserialized(), _OnSerializing(), SerializedCards.Add(), Duplicate(), and SerializedCards.Restore().
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int Card._colorInt |
Definition at line 63 of file Card.cs.
Referenced by ApplyMaterial(), Thing.ApplyMaterial(), and Chara.SetMainElement().
int [] Card._ints = new int[30] |
Definition at line 28 of file Card.cs.
Referenced by _OnDeserialized(), and _OnSerializing().
SourceMaterial.Row Card._material |
Definition at line 87 of file Card.cs.
Referenced by ChangeMaterial(), and Create().
float Card.angle = 180f |
Definition at line 67 of file Card.cs.
Referenced by CardRenderer.Draw(), CharaActorPCC.OnSetOwner(), CharaActorPCC.RefreshSprite(), and Game.Save().
Biography Card.bio |
Definition at line 40 of file Card.cs.
Referenced by ApplyBacker(), Chara.ApplyEditorTags(), DramaCustomSequence.Build(), GameLang.ConvertDrama(), Chara.Duplicate(), Player.GetBackgroundText(), Person.GetDramaTitle(), DramaCustomSequence.GetRumor(), Faction.IsWearingPanty(), UICharaMaker.ListGender(), Chara.OnCreate(), UICharaMaker.Refresh(), WindowChara.RefreshInfo(), WindowChara.RefreshNote(), Person.SetChara(), ItemGachaResult.SetChara(), ButtonChara.SetChara(), ItemGeneral.SetChara(), AM_MoveInstalled.SetTarget(), and Biography.TextBioSlave().
CardBlueprint Card.bp |
Definition at line 73 of file Card.cs.
Referenced by Create(), Chara.OnBeforeCreate(), Chara.OnCreate(), and Thing.OnCreate().
bool Card.dirtyWeight = true |
Definition at line 81 of file Card.cs.
Referenced by ChangeMaterial(), RemoveThing(), and SetDirtyWeight().
ElementContainerCard Card.elements = new ElementContainerCard() |
Definition at line 37 of file Card.cs.
Referenced by _OnDeserialized(), TraitAltar._OnOffer(), Element._WriteNote(), Element.AddEncNote(), AddRune(), DNA.Apply(), Chara.ApplyDeathPenalty(), Chara.ApplyJob(), Thing.ApplyMaterial(), Thing.ApplyMaterialElements(), ApplyProtection(), Chara.ApplyRace(), ApplySocket(), ActMelee.Attack(), TraitDrink.BlendLove(), TraitDrink.BlendPoison(), WidgetStatsBar.Build(), TraitTrainingDummyArmor.CalcPV(), Chara.CalculateMaxStamina(), CanAddRune(), Thing.CanAutoFire(), Thing.CanStackTo(), TraitAmmo.CanStackTo(), ClampInitialSkill(), TraitCrafter.Craft(), RecipeCard.Craft(), TraitPotion.Create(), TraitRod.Create(), TraitSpellbook.Create(), Create(), DamageHP(), Player.DreamSpell(), Chara.Duplicate(), Duplicate(), EjectSockets(), CharaBody.Equip(), Evalue(), EvalueMax(), DramaOutcome.fiama_starter_gift(), AI_Fuck.Finish(), CoreDebug.Fix_EtherDisease(), DNA.GenerateWithGene(), GetBestAttribute(), Party.GetBestSkill(), Check.GetFinalDC(), AI_Shear.GetFur(), Element.GetParent(), Chara.GiveGift(), TaskHarvest.HarvestThing(), TraitFoodEggFertilized.Incubate(), Religion.JoinFaith(), Religion.LeaveFaith(), ElementContainer.ListElements(), CraftUtil.MakeDish(), TraitSeed.MakeSeed(), CraftUtil.MixIngredients(), StatsMana.Mod(), ModEncLv(), ModExp(), Player.MoveZone(), Trait.OnBarter(), TraitPotionAlchemy.OnCrafted(), TraitRod.OnCreate(), TraitToolRangeCane.OnCreate(), TaskChopWood.OnCreateProgress(), TaskDig.OnCreateProgress(), TaskDrawWater.OnCreateProgress(), TaskHarvest.OnCreateProgress(), TaskMine.OnCreateProgress(), TaskPlow.OnCreateProgress(), TaskPourWater.OnCreateProgress(), Chara.OnDeserialized(), TraitDrinkMilkMother.OnDrink(), Game.OnLoad(), TraitAgingShelf.OnProduce(), TraitDryBrick.OnProduce(), TaskCraft.OnProgress(), AI_Fish.ProgressFish.OnProgressComplete(), TaskCraft.OnProgressComplete(), TaskDig.OnProgressComplete(), TaskMine.OnProgressComplete(), TraitBookSkill.OnRead(), TraitScrollStatic.OnRead(), Player.OnStartNewGame(), Act.Perform(), AttackProcess.Perform(), AttackProcess.PlayRangedAnime(), AttackProcess.Prepare(), FoodEffect.Proc(), ActEffect.Proc(), CoreDebug.QuickStart(), ButtonElement.Refresh(), UICharaMaker.Refresh(), WidgetTracker.Refresh(), WindowCharaMini.Refresh(), UIRecipeInfo.RefreshList(), LayerEmbark.RefreshMembers(), LayerCraft.RefreshProduct(), WindowChara.RefreshProfile(), WindowChara.RefreshSkill(), Chara.RefreshSpeed(), WindowChara.RefreshStatic(), AI_Eat.Run(), AI_Fuck.Run(), AI_Idle.Run(), AI_PlayMusic.Run(), AI_Shear.Run(), AI_Slaughter.Run(), AI_Steal.Run(), AI_UseCrafter.Run(), LayerAbility.SelectGroup(), ButtonAbility.SetAct(), SetBlessedState(), ItemGachaResult.SetChara(), CoreDebug.SetElement(), ButtonElement.SetGrid(), SetLv(), Chara.SetMainElement(), TraitAbility.SetMainText(), CharaBody.SetOwner(), Recipe.SetTextDifficulty(), SetTier(), SpawnLoot(), ButtonAbility.SpecialHoldAction(), WidgetTracker.Toggle(), CalcPlat.Train(), Map.TryShatter(), CharaBody.Unequip(), TraitFoodEgg.Update(), CoreDebug.UpdateInput(), TraitWrench.Upgrade(), Element.BonusInfo.WriteNote(), RecipeCard.WriteNote(), Thing.WriteNote(), TraitBookSkill.WriteNote(), and Recipe.WriteReqSkill().
Fov Card.fov |
Definition at line 53 of file Card.cs.
Referenced by Chara.CanSee(), Player.CanSee(), Chara.CanSeeLos(), Chara.CanSeeSimple(), TileMapElona.DrawTile(), and AI_Fish.Run().
CardRow Card.hat |
Definition at line 59 of file Card.cs.
Referenced by CharaRenderer.Draw(), and CharaRenderer.DrawHat().
string Card.id = "" |
Definition at line 31 of file Card.cs.
Referenced by ThingContainer._ListCurrency(), InvOwnerRecycle._OnProcess(), BuildMenu._Search(), SerializedCards.Add(), Props.Add(), Zone.AddCard(), ThingContainer.AddCurrency(), ThingContainer.AddFactory(), FactionBranch.AddMemeber(), AddThing(), InvOwner.AllowHold(), DramaCustomSequence.Build(), Recipe.BuildIngredientList(), Chara.CanAcceptGift(), TraitDrink.CanBlend(), TraitBrewery.CanChildDecay(), TraitAltar.CanOffer(), Recipe.Ingredient.CanSetThing(), Thing.CanStackTo(), QuestCrafter.CanUpdateOnTalk(), QuestDefense.CanUpdateOnTalk(), QuestExploration.CanUpdateOnTalk(), QuestShippingChest.CanUpdateOnTalk(), Trait.Contains(), TraitCrafter.Craft(), RecipeCard.Craft(), Recipe.Create(), LayerInventory.CreateContainer(), Chara.Cuddle(), FactionBranch.DailyOutcome(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), GrowSystem.EqualizePlants(), ZonePreEnterEncounter.Execute(), CardManager.GlobalCharaList.Find(), ThingContainer.Find(), Map.FindChara(), Zone.FindChara(), CoreDebug.Fix_RemoveDemitas(), CoreDebug.Fix_RemoveDuplicateUnique(), Biography.Generate(), FactionBranch.GenerateGarbage(), DNA.GenerateGene(), TraitChara.GetAdvRank(), TraitItemProc.GetCraftNum(), ThingContainer.GetCurrency(), Trait.GetFuelValue(), AI_Shear.GetFur(), TaskChopWood.GetLog(), Thing.GetName(), ReligionMoonShadow.GetOfferingMtp(), ReligionTrickery.GetOfferingMtp(), TraitBrewery.GetProductID(), DramaCustomSequence.GetRumor(), TaskBuild.GetText(), ThingContainer.GetThingStack(), AI_Haul.GetThingToClean(), Chara.GiveGift(), TaskHarvest.HarvestThing(), Faction.HasMember(), ActClearWater.HasWaterSource(), ActDrawWater.HasWaterSource(), AI_HaulResource.HoldingResource(), UIDragGridInfo.InitFuel(), QuestDeliver.IsDestThing(), Player.IsPriorityAction(), IsStackable(), Recipe.Ingredient.IsValidIngredient(), Faction.IsWearingPanty(), Props.ListThingStack(), Props.ListThingStacksInCategory(), TraitFoodEggFertilized.MakeBaby(), CraftUtil.MakeDish(), MakeFoodRef(), MakeRefFrom(), TraitSeed.MakeSeed(), DramaOutcome.melilith_friend(), CraftUtil.MixIngredients(), Zone_Casino.OnActivate(), TraitTrap.OnActivateTrap(), Zone_WindRest.OnAfterSimulate(), Trait.OnBarter(), TraitWell.OnBlend(), TraitBrewery.OnChildDecay(), FactionBranch.OnClaimZone(), ContentCodex.OnClickAddCards(), Thing.OnCreate(), TraitRod.OnCreate(), TraitDrink.OnDrink(), TraitDrinkMilkMother.OnDrink(), QuestRandom.OnDropReward(), Zone_CursedManor.OnGenerateMap(), Zone_CursedManorDungeon.OnGenerateMap(), Zone_WindRest.OnGenerateMap(), QuestTaskFlyer.OnGiveItem(), LayerCraft.OnKill(), Game.OnLoad(), Props.OnNumChange(), TraitAltar.OnOffer(), AI_Fish.ProgressFish.OnProgressComplete(), TaskBuild.OnProgressComplete(), TraitLicense.OnRead(), TraitScrollStatic.OnRead(), ConSleep.OnRemoved(), TraitPaintBoard.OnRenderExtra(), TraitTrapMine.OnStepped(), TraitGainPrecious.OnUse(), TraitHat.OnUse(), TraitPotionEmpty.OnUse(), RecipeManager.OnVersionUpdate(), ZoneEventMusic.OnVisit(), AttackProcess.Perform(), AttackProcess.PlayRangedAnime(), DramaOutcome.poppy_found(), ActEffect.Proc(), ActEffect.ProcAt(), InvOwner.Transaction.Process(), PurgeDuplicateArtifact(), TCOrbitChara.RefreshAll(), LayerCraft.RefreshCategory(), LayerCraftFloat.RefreshDisassemble(), UIRecipeInfo.RefreshList(), TraitDaggerGrave.RemainingSword(), SerializedCards.Restore(), AI_Haul.Run(), AI_Idle.Run(), AI_PlayMusic.Run(), GoalCombat.Run(), RecipeUpdater.RunRecipe(), TraitDetector.Search(), ActWait.SearchMedal(), SecondaryCompare(), Portrait.SetChara(), TraitAltar.SetDeity(), Chara.SetMainElement(), CardActor.SetOwner(), Biography.SetPortrait(), Player.SetPriorityAction(), HitSummary.SetRecipe(), Chara.SetSource(), Thing.SetSource(), TaskHarvest.ShouldGenerateDismantled(), InvOwnerRecycle.ShouldShowGuide(), Chara.ShouldThrowAway(), Zone.Simulate(), DramaOutcome.sister_friend(), Tactics.Tactics(), DramaActor.Talk(), ActThrow.Throw(), AI_PlayMusic.ThrowReward(), Chara.TryPoisonPotion(), Chara.TryReservePickupTutorial(), Chara.TryTakeSharedItems(), TryUnrestrain(), Chara.TryUse(), GoalCombat.TryUseAbility(), CoreDebug.UpdateInput(), ElementContainerCard.ValueBonus(), and Element.BonusInfo.WriteNote().
bool Card.isDestroyed |
Definition at line 71 of file Card.cs.
Referenced by TaskBuild._GetHitResult(), _OnDeserialized(), AddThing(), RecipeCard.Build(), AI_Shopping.Buy(), Chara.CanPick(), FactionBranch.DailyOutcome(), Recipe.GetMaxCount(), Chara.GiveGift(), Chara.HoldCard(), TaskCraft.IsIngredientsValid(), AI_OpenGambleChest.IsValid(), Map.Load(), AM_Build.OnFinishProcessTiles(), Game.OnLoad(), AI_Fish.ProgressFish.OnProgressComplete(), InvOwner.OnShiftClick(), ActThrow.Perform(), UIRecipeInfo.Refresh(), BuildMenu.RefreshCategory(), Player.RefreshCurrentHotItem(), UIInventory.RefreshHighlight(), WidgetSearch.RefreshList(), AI_HaulResource.Run(), AI_Idle.Run(), AI_PlayMusic.Run(), AI_UseCrafter.Run(), TaskDump.Run(), ButtonGrid.SetCard(), ButtonGrid.SetCardGrid(), Thing.ShowSplitMenu(), Thing.ShowSplitMenu2(), ActThrow.Throw(), Chara.TryHoldCard(), LayerDragGrid.TryPutBack(), TryStackTo(), and FactionBranch.UpdateReqruits().
ICardParent Card.parent |
Definition at line 51 of file Card.cs.
Referenced by Props.Add(), Zone.AddCard(), Zone.AddGlobalCharasOnActivate(), AddThing(), DropdownGrid.BuildIngredients(), InvOwner.CanOpenContainer(), Thing.CanStackTo(), DamageHP(), CardRenderer.Draw(), CharaBody.Equip(), Player.EquipTool(), ThingContainer.GetDest(), Msg.GetName(), GetRoot(), GetRootCard(), IsExcludeFromCraft(), ThingContainer.IsFull(), InvOwner.ListInteractions(), Props.ListThingStack(), ModNum(), Chara.MoveZone(), AI_Drink.OnSetOwner(), AI_Read.OnSetOwner(), PropsManager.OnSetPlaceState(), InvOwner.OnShiftClick(), InvOwner.OnStartDrag(), Chara.Pick(), CardRenderer.PlayAnime(), ActEffect.Proc(), InvOwner.Transaction.Process(), Map.PutAway(), ActorEx.Refresh(), UIDragGridIngredients.Refresh(), UIInventory.RefreshHighlight(), AI_Drink.Run(), AI_Eat.Run(), AI_Equip.Run(), AI_Idle.Run(), AI_PlayMusic.Run(), AI_Read.Run(), AI_Steal.Run(), WidgetSearch.Search(), SetDirtyWeight(), SetPlaceState(), Props.ShouldListAsResource(), LayerCraftFloat.ShowContextMenu(), SpawnLoot(), ActThrow.Throw(), ToString(), Chara.TryEquipRanged(), Chara.TryHoldCard(), LayerDragGrid.TryPutBack(), ActRanged.TryReload(), and LayerInventory.TryShowGuide().
PlaceState Card.placeState |
Definition at line 79 of file Card.cs.
Referenced by _OnDeserialized(), _OnSerializing(), ActPlan._Update(), SerializedCards.Add(), Zone.AddCard(), AddThing(), Recipe.Build(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), TraitMap.GetRandomInstalled(), AI_Haul.GetThingToClean(), PropsManager.OnCardAddedToZone(), TraitGodStatue.OnChangeMaterial(), TraitHouseBoard.OnChangePlaceState(), TraitBoat.OnRemovedFromZone(), SetPlaceState(), and Zone.TryAddThing().
Definition at line 55 of file Card.cs.
Referenced by Map._AddCard(), TaskPoint._CanPerformTask(), AIWork._FuncWorkPoint(), Chara._Move(), _OnDeserialized(), InvOwnerChaosOffering._OnProcess(), _OnSerializing(), AM_Adv._OnUpdateInput(), TraitShrine._OnUse(), WidgetDate._Refresh(), ActPlan._Update(), Zone.Activate(), SerializedCards.Add(), Map.AddCardOnActivate(), Zone.AddGlobalCharasOnActivate(), AddThing(), PartialMap.Apply(), TraitHouseBoard.ApplyData(), Chara.ApplyDeathPenalty(), ActMelee.Attack(), AM_Adv.AxisMove(), Recipe.Build(), AI_Shopping.Buy(), MeetingManager.CallNext(), TraitTrolley.CanActivate(), TraitDoor.CanClose(), Chara.CanInteractTo(), GoalManualMove.CanMove(), Chara.CanMoveTo(), ActBash.CanPerform(), ActKick.CanPerform(), ActRanged.CanPerform(), ActRush.CanPerform(), ActThrow.CanPerform(), Act.CanPerform(), Chara.CanPick(), Chara.CanReplace(), Chara.CanSee(), Player.CanSee(), Chara.CanSeeLos(), ActThrow.CanThrow(), QuestDefense.CanUpdateOnTalk(), TraitGeneratorWheel.CanUse(), TraitShackle.CanUse(), Zone.ClaimZone(), CoreDebug.COM_Teleport(), Trait.CookProgress(), TraitCrafter.Craft(), RecipeCard.Craft(), SpatialGen.CreateInstance(), AI_PracticeDummy.CreateProgress(), AI_Torture.CreateProgress(), Region.CreateRandomSite(), TraitNewZone.CreateZone(), FactionBranch.DailyOutcome(), ActEffect.DamageEle(), Chara.DestroyPath(), Die(), Dist(), ActionMode.DoFunc(), AI_Idle.DoSomethingToCharaInRadius(), AI_Idle.DoSomethingToNearChara(), BaseGameScreen.Draw(), BaseTileMap.Draw(), TileMapElona.Draw(), CardRenderer.Draw(), CharaRenderer.DrawHat(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), Player.DropReward(), EjectSockets(), WidgetMinimap.EmitParticle(), Player.EnterLocalZone(), ZonePreEnterBout.Execute(), ZonePreEnterBoutWin.Execute(), ZonePreEnterEncounter.Execute(), DramaOutcome.fiama_pet(), Chara.FindNearestNewEnemy(), Map.FindThing(), BaseGameScreen.Focus(), BaseGameScreen.FocusPC(), TraitBoat.ForeachDeck(), FactionBranch.GenerateGarbage(), DramaOutcome.get_scratch(), ActPlan.GetAction(), AI_Pray.GetAltar(), AI_Clean.GetCleanPoint(), AI_Goto.GetDestination(), AIAct.GetDestination(), Hobby.GetEfficiency(), BaseArea.GetEmptySeat(), TraitNewZone.GetExitPos(), TraitStairs.GetExitPos(), Chara.GetFirstStep(), TaskMine.GetHitResult(), FactionBranch.GetMailBoxPos(), CoreDebug.GetOrCreateDebugContainer(), Trait.GetPoint(), AI_Trolley.GetPoint(), FortuneRollData.GetPrize(), Trait.GetRandomPoint(), Zone.GetRandomVisitPos(), Chara.GetRevived(), Chara.GetRoomWork(), Zone.GetSpawnPos(), Chara.GetSubPassData(), TraitGeneMachine.GetTarget(), AI_Haul.GetThingToClean(), TaskHarvest.HarvestThing(), Chara.HasAccess(), Chara.HasHigherGround(), ZoneEventDefenseGame.Horn_Ally(), TraitFoodEggFertilized.Incubate(), Scene.Init(), AI_Goto.IsDestinationReached(), IsInMutterDistance(), TraitDoor.IsOpen(), TraitShackle.IsRestraining(), TraitDoor.IsValid(), Los.IsVisible(), Chara.Kick(), HomeResourceWorth.ListHeirloom(), Trait.ListPoints(), TraitLightSun.ListPoints(), Props.ListThingStack(), Region.ListTravelZones(), Chara.LookAt(), Map.MineFloor(), Player.ModKarma(), Chara.MoveNeighborDefinitely(), Chara.MoveRandom(), TraitNewZone.MoveZone(), TraitMoongate.MoveZone(), Trait.Offer(), Trait.OfferProcess(), AM_Adv.OnActivate(), WidgetArtTool.OnActivate(), TraitHitchingPost.OnActivateTrap(), FactionBranch.OnActivateZone(), Region.OnAdvanceHour(), FactionBranch.OnAfterSimulate(), AM_Adv.OnAfterUpdate(), Chara.OnBanish(), AM_Adv.OnBecomeNoGoal(), Zone_Nymelle.OnBeforeSimulate(), ConSleep.OnBeforeStart(), TraitHouseBoard.OnChangePlaceState(), QuestIntroInspector.OnComplete(), QuestVernis.OnComplete(), TaskDig.OnCreateProgress(), TaskHarvest.OnCreateProgress(), TaskMine.OnCreateProgress(), QuestDialog.OnDropReward(), TraitRollingFortune.OnEndAI(), ElementContainerCard.OnLevelUp(), ElementContainerZone.OnLevelUp(), Act.OnMarkMapHighlights(), ActBolt.OnMarkMapHighlights(), ActRush.OnMarkMapHighlights(), TraitAltar.OnOffer(), AM_Designation< T >.OnProcessTiles(), AM_MoveInstalled.OnProcessTiles(), AI_Fish.ProgressFish.OnProgressComplete(), AI_Sleep.OnProgressComplete(), QuestCraft.OnProgressComplete(), TaskBuild.OnProgressComplete(), TaskDig.OnProgressComplete(), TraitDeedRelocate.OnRead(), TraitDiary.OnRead(), TraitScrollStatic.OnRead(), ConSleep.OnRemoved(), ConSuspend.OnRemoved(), AM_Adv.OnRenderTile(), TraitFertilizer.OnSimulateHour(), GoalSleep.OnSimulatePosition(), QuestEscort.OnStart(), TraitNewZone.OnStepped(), TraitSwing.OnSteppedOut(), LayerCraftFloat.OnSwitchContent(), Scene.OnUpdate(), TraitDaggerGrave.OnUse(), TraitFarmChest.OnUse(), TraitGeneMachine.OnUse(), TraitGiftNewYear.OnUse(), TraitMannequin.OnUse(), TraitShackle.OnUse(), TraitStairsLocked.OnUse(), TraitContainer.Open(), DramaManager.ParseLine(), Act.Perform(), ActMultihit.Perform(), ActRanged.Perform(), ActRush.Perform(), ActSummonGuard.Perform(), ActThrow.Perform(), HotItemActionSleep.Perform(), ActPlan.Item.Perform(), AttackProcess.Perform(), Zone_Dungeon.PlaceRail(), EffectIRenderer.Play(), CardRenderer.PlayAnime(), PlayEffect(), AttackProcess.PlayRangedAnime(), PlaySound(), Trait.PlayToggleEffect(), AttackProcess.Prepare(), AM_Adv.PressedActionMove(), FoodEffect.Proc(), ActEffect.Proc(), ActEffect.ProcAt(), InvOwner.Transaction.Process(), DramaOutcome.QuestExploration_AfterCrystal(), CoreDebug.QuickStart(), TraitBaseSpellbook.ReadFailEffect(), FactionBranch.Recruit(), Religion.Reforge(), ActorEx.Refresh(), LayerTravel.Refresh(), WidgetMouseover.Refresh(), AM_Adv.RefreshArrow(), AM_Region.RefreshArrow(), Zone.RefreshBGM(), LayerCraftFloat.RefreshCraft(), WidgetSearch.RefreshList(), BaseGameScreen.RefreshPosition(), GameScreenElona.RefreshPosition(), BaseGameScreen.RefreshWeather(), GameScreenElona.RefreshWeather(), Weather.RefreshWeather(), Map.Resize(), SerializedCards.Restore(), Zone.Revive(), Chara.Revive(), AI_ArmPillow.Run(), AI_Bladder.Run(), AI_Clean.Run(), AI_Cook.Run(), AI_Fuck.Run(), AI_Haul.Run(), AI_Idle.Run(), AI_Massage.Run(), AI_Offer.Run(), AI_PassTime.Run(), AI_PlayMusic.Run(), AI_Shear.Run(), AI_Shopping.Run(), AI_Slaughter.Run(), AI_Steal.Run(), AI_TargetCard.Run(), AI_Torture.Run(), AI_UseCrafter.Run(), AIWork.Run(), GoalCombat.Run(), GoalManualMove.Run(), GoalSleep.Run(), TaskDump.Run(), TaskPoint.Run(), RecipeUpdater.RunDisassemble(), PartialMap.Save(), Map.Save(), ActWait.Search(), CharaRenderer.SetFirst(), SetPlaceState(), AM_Adv.SetPressedAction(), RegionPoint.SetRegionPoint(), WidgetHotbar.SetShortcutMenu(), UISong.SetSong(), TraitGeneratorWheel.ShouldWork(), AM_Adv.ShowAllAction(), LayerCraftFloat.ShowContextMenu(), Zone.Simulate(), Player.SimulateFaction(), CoreDebug.Spawn(), CoreDebug.SpawnBoss(), ButtonAbility.SpecialHoldAction(), Chara.Stumble(), ConSleep.SuccubusVisit(), Chara.SyncRide(), Player.TargetRanged(), CoreDebug.TestSpawn(), ActThrow.Throw(), AI_PlayMusic.ThrowReward(), Chara.Tick(), ConFear.Tick(), ConMiasma.Tick(), ConSleep.Tick(), ConSuspend.Tick(), TraitDoor.ToggleDoor(), TraitDoorSwing.ToggleDoor(), ToString(), Chara.ToString(), TraitSwitch.TryDisarmTrap(), Religion.TryGetGift(), AI_Goto.TryGoTo(), GoalCombat.TryMove(), GoalManualMove.TryMove(), Chara.TryMoveFrom(), Chara.TryMoveTowards(), AI_Shopping.TryRestock(), HotItemAct.TrySetAct(), HotItemHeld.TrySetAct(), TraitCanvas.TrySetAct(), TraitCoreZone.TrySetAct(), TraitHouseBoard.TrySetAct(), TraitNewZone.TrySetAct(), TraitRoomPlate.TrySetAct(), TraitWaystone.TrySetAct(), TraitCatalyst.TrySetHeldAct(), TraitToolBrush.TrySetHeldAct(), TraitToolButcher.TrySetHeldAct(), TraitToolShears.TrySetHeldAct(), Map.TryShatter(), Map.TrySmoothPick(), TraitSeed.TrySprout(), TraitTeleporter.TryTeleport(), GoalCombat.TryThrow(), ButtonAbility.TryUse(), ActRide.Unride(), GameUpdater.Update(), TraitFoodEgg.Update(), TraitSpotSpawn.Update(), GameUpdater.Update100ms(), CoreDebug.UpdateInput(), AM_Adv.UpdateLangWheel(), CharaRenderer.UpdatePosition(), WidgetDebug.UpdateText(), Chara.UseAbility(), VirtualRoom.VirtualRoom(), and ActEffect.Wish().
Props Card.props |
Definition at line 47 of file Card.cs.
Referenced by Props.Add(), ModNum(), Props.Remove(), RemoveThing(), and SetPlaceState().
CardRenderer Card.renderer |
Definition at line 57 of file Card.cs.
Referenced by Chara._Move(), ActPlan._Update(), GameDate.AdvanceMonth(), ActMelee.Attack(), RecipeCard.Build(), Chara.ChangeRarity(), BaseGameScreen.Draw(), CardRenderer.Draw(), CharaRenderer.DrawHeld(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), RecipeCard.GetRenderer(), BaseTileMap.GetThingPosition(), AM_Adv.OnActivate(), AM_Adv.OnBeforeUpdate(), TraitGodStatue.OnChangeMaterial(), BaseListPeople.OnClick(), TaskChopWood.OnCreateProgress(), TaskDig.OnCreateProgress(), TaskHarvest.OnCreateProgress(), TaskMine.OnCreateProgress(), TaskPlow.OnCreateProgress(), Map.OnDeactivate(), GrowSystemTree.OnHitFail(), EffectIRenderer.OnKill(), Zone.OnKillGame(), AM_MoveInstalled.OnProcessTiles(), AI_Fish.ProgressFish.OnProgress(), AI_Fish.ProgressFish.OnProgressComplete(), TaskBuild.OnProgressComplete(), ConFaint.OnRemoved(), CardActor.OnRender(), CharaActorPCC.OnRender(), CharaActorPCC.OnSetOwner(), TCOrbitChara.OnSetOwner(), TCOrbitThing.OnSetOwner(), EffectIRenderer.OnUpdate(), Scene.OnUpdate(), TraitPowerStatue.OnUse(), ActBash.Perform(), ActRanged.Perform(), EffectIRenderer.Play(), CardRenderer.PlayAnime(), PlayEffect(), AttackProcess.PlayRangedAnime(), BaseStats.PopText(), TraitEffect.Proc(), TCOrbitChara.Refresh(), TCOrbitThing.Refresh(), BaseGameScreen.RefreshPosition(), GameScreenElona.RefreshPosition(), Trait.RefreshRenderer(), TraitToolTorch.RefreshRenderer(), Trait.Refuel(), Zone.RemoveCard(), TraitDoor.RotateDoor(), AI_Bladder.Run(), AI_Deconstruct.Run(), AI_Fuck.Run(), AI_Massage.Run(), AI_OpenGambleChest.Run(), AI_Paint.Run(), AI_PlayMusic.Run(), AI_Shear.Run(), AI_Slaughter.Run(), AI_Steal.Run(), AI_UseCrafter.Run(), GoalWait.Run(), NoGoal.Run(), TaskClean.Run(), LayerPixelPaint.SetCanvas(), ConFaint.SetOwner(), ConSleep.SetOwner(), ActThrow.Throw(), Player.TooHeavyToMove(), CoreDebug.UpdateInput(), and WidgetDebug.UpdateText().
AIAct Card.reservedAct |
Definition at line 45 of file Card.cs.
Referenced by CanReserve(), and TryReserve().
float Card.roundTimer |
Definition at line 65 of file Card.cs.
Referenced by WidgetDebug.UpdateText().
List<int> Card.sockets |
Definition at line 43 of file Card.cs.
Referenced by AddSocket(), Thing.ApplyMaterial(), ApplySocket(), TraitKettle.CanCopy(), Duplicate(), EjectSockets(), TaskHarvest.HarvestThing(), TraitCrafter.IsIngredient(), LayerCraft.RefreshProduct(), and InvOwnerMod.ShouldShowGuide().
int Card.sortVal |
Definition at line 97 of file Card.cs.
Referenced by BaseListPeople.List(), HomeResourceWorth.ListHeirloom(), LayerDragGrid.SetInv(), LayerResource.ShowThings(), and CoreExtension.Sort().
ThingContainer Card.things = new ThingContainer() |
Definition at line 34 of file Card.cs.
Referenced by ThingContainer._List(), ThingContainer._ListCurrency(), _OnDeserialized(), AM_Adv._OnUpdateInput(), TraitGodStatue._OnUse(), BuildMenu._Search(), Zone.Activate(), Props.Add(), ThingContainer.AddFactory(), FactionBranch.AddMemeber(), AddThing(), CardManager.AssignUIDRecursive(), DramaCustomSequence.Build(), ActItem.BuildAct(), DropdownGrid.BuildIngredients(), AI_Shopping.Buy(), QuestCraft.CanDeliverToClient(), InvOwner.CanShiftClick(), QuestLoytelFarm.CanUpdateOnTalk(), DramaOutcome.chara_hired_ticket(), DramaOutcome.check_sketch(), Create(), LayerInventory.CreateBuy(), ThingGen.CreateCardboardBox(), LayerInventory.CreateContainer(), AI_OpenLock.CreateProgress(), ThingGen.CreateTreasureContent(), FactionBranch.DailyOutcome(), Chara.Die(), Player.DropReward(), Duplicate(), ZonePreEnterBoutWin.Execute(), ZonePreEnterEncounter.Execute(), ThingContainer.Find(), ThingContainer.Find< T >(), Chara.FindAmmo(), Props.FindEmptyContainer< T >(), FindTool< T >(), CoreDebug.Fix_LostCore(), ThingContainer.Foreach(), DNA.GenerateManiGene(), GoalAutoCombat.GetAbilities(), BaseTaskHarvest.GetBestTool(), TraitPainter.GetCanvas(), ThingContainer.GetCurrency(), GetCurrency(), ThingContainer.GetDest(), FactionBranch.GetMeal(), InvOwner.GetShitDestOwner(), ThingContainer.GetThingStack(), TaskDig.GetTreasureMap(), DramaOutcome.give_sketch_special(), Chara.GiveGift(), DramaOutcome.guild_mageTrial(), TraitFoodEggFertilized.Incubate(), QuestDeliver.IsDestThing(), InvOwner.Transaction.IsValid(), QuestDeliver.ListDestThing(), InvOwner.ListInteractions(), InvOwnerEquip.ListInteractions(), Props.ListThingStack(), TaskDump.ListThingsToPut(), Chara.MakeGrave(), ModCurrency(), WidgetEquip.OnActivate(), Player.OnAdvanceHour(), Faction.OnAdvanceMonth(), Chara.OnBanish(), Trait.OnBarter(), AM_Adv.OnBecomeNoGoal(), ContentCodex.OnClickAddCards(), TraitBaseContainer.OnCreate(), Player.OnCreateGame(), ShopTransaction.OnEndTransaction(), ZoneEventHarvest.OnLeaveZone(), Game.OnLoad(), Player.OnLoad(), AI_Fish.ProgressFish.OnProgressComplete(), TraitScrollStatic.OnRead(), ConSleep.OnRemoved(), ConWrath.OnRemoved(), InvOwner.OnShiftClick(), QuestFiamaLock.OnStart(), Player.OnStartNewGame(), TraitMannequin.OnUse(), TraitParcel.OnUse(), RecipeManager.OnVersionUpdate(), TraitContainer.Open(), UI.OpenFloatInv(), DramaManager.ParseLine(), ActDreamBug.Perform(), HotItemActionSleep.Perform(), HotItemEQSet.Perform(), LayerGacha.PlayGacha(), LayerGachaResult.PlayGacha(), InvOwner.PutBack(), CoreDebug.QuickStart(), WidgetCurrentTool.RebuildSlots(), UIRecipeInfo.Refresh(), UIMagicChest.RefreshBottom(), BuildMenu.RefreshCategory(), ButtonGrid.RefreshCraftable(), ThingContainer.RefreshGridRecursive(), LayerQuestBoard.RefreshHire(), Recipe.Ingredient.RefreshThing(), Props.Remove(), RemoveBacker(), RemoveThing(), RemoveThings(), SerializedCards.Restore(), Chara.Revive(), AI_Idle.Run(), AI_PlayMusic.Run(), AI_Steal.Run(), RecipeUpdater.RunDisassemble(), RecipeUpdater.RunRecipe(), UIMagicChest.Search(), WidgetSearch.Search(), ActWait.SearchMedal(), LayerDragGrid.SetInv(), CharaBody.SetOwner(), HitSummary.SetRecipe(), GameDate.ShipGoods(), GameDate.ShipPackages(), InvOwnerRecycle.ShouldShowGuide(), LayerCraftFloat.ShowContextMenu(), UIInventory.Sort(), Zone.SpawnLostItems(), ButtonAbility.SpecialHoldAction(), ConSleep.SuccubusVisit(), Map.TryAddRoom(), Zone.TryAddThingInSharedContainer(), Zone.TryAddThingInSpot< T >(), Player.TryEquipBait(), Zone.TryGetRestock< T >(), Zone.TryGetThingFromSharedContainer(), ThingGen.TryLickChest(), Zone.TryListThingsInSpot< T >(), Trait.TryOpenLock(), ActPray.TryPray(), LayerDragGrid.TryProc(), Trait.TryRefuel(), TraitDeliveryChest.TrySetAct(), TraitToolTorch.TrySetHeldAct(), LayerInventory.TryShowGuide(), ThingContainer.TryStack(), Chara.TryTakeSharedItems(), GoalAutoCombat.TryUseRanged(), and TraitWrench.Upgrade().
Trait Card.trait |
Definition at line 49 of file Card.cs.
Referenced by Map._AddCard(), ThingGen._Create(), TaskBuild._GetHitResult(), TileType._HitTest(), AM_Build._IsRoofEditMode(), ThingContainer._List(), Chara._Move(), InvOwnerBlend._OnProcess(), InvOwnerChangeMaterial._OnProcess(), InvOwnerMod._OnProcess(), InvOwnerRefuel._OnProcess(), AM_Adv._OnUpdateInput(), BuildMenu._Search(), HotItemNoItem._TrySetAct(), ActPlan._Update(), Zone.Activate(), Scene.AddActorEx(), Cell.AddCard(), ThingContainer.AddFactory(), AddThing(), LayerSleep.Advance(), InvOwner.AllowHold(), InvOwnerCopyShop.AllowMoved(), PartialMap.Apply(), ApplySocket(), ApplyTrait(), ActMelee.Attack(), RecipeCard.Build(), ActItem.BuildAct(), VirtualDate.BuildSunMap(), FactionBranch.CalcInnIncome(), Chara.CanAcceptGift(), TraitNewZone.CanAutoEnter(), Thing.CanAutoFire(), HotItemHeld.CanChangeHeightByWheel(), TraitBrewery.CanChildDecay(), Trait.CanCook(), TraitKettle.CanCopy(), Chara.CanEat(), Player.CanExitBorder(), Trait.CanOffer(), InvOwner.CanOpenContainer(), ActRush.CanPerform(), AI_Steal.CanPerform(), TaskBaseBuild.CanPlaceCard(), TaskChopWood.CanProgress(), TaskHarvest.CanProgress(), AM_MoveInstalled.CanPutAway(), HotItemHeld.CanRotate(), TaskBuild.CanRotateBlock(), InvOwner.CanShiftClick(), TraitSalesTag.CanTagSale(), ActThrow.CanThrow(), CoreDebug.ChangeRace(), Recipe.Craft(), RecipeCard.Craft(), Create(), LayerInventory.CreateBuy(), LayerInventory.CreateContainer(), Trait.CreateStock(), FactionBranch.DailyOutcome(), ActEffect.DamageEle(), Zone.Deactivate(), Chara.DestroyPath(), Die(), CardRenderer.Draw(), CharaRenderer.Draw(), CharaRenderer.DrawHeld(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), Chara.Drink(), Chara.DropThing(), CharaBody.Equip(), Player.EquipTool(), ZonePreEnterDigStairs.Execute(), Props.Find< T >(), ThingContainer.Find< T >(), ThingContainer.FindBest< T >(), Props.FindEmptyContainer< T >(), ThingContainer.FindStealable(), Map.FindThing(), Map.FindThing< T >(), Point.FindThing< T >(), FindTool< T >(), CoreDebug.Fix_LostCore(), GoalAutoCombat.GetAbilities(), HotItemHeld.GetAct(), InvOwner.GetAutoUseLang(), BaseTaskHarvest.GetBestTool(), TraitPainter.GetCanvas(), ThingContainer.GetDest(), Zone.GetElectricity(), BaseArea.GetEmptySeat(), TaskBuild.GetHitResult(), Chara.GetHoverText2(), Point.GetInstalled< T >(), GetLightRadius(), DramaCustomSequence.GetListGuide(), Thing.GetName(), LayerInteraction.GetPage(), GoalGraze.GetPos(), HotItemHeld.GetSelfAct(), ActionMode.GetSimpleText(), Zone.GetSpawnPos(), MapBounds.GetSpawnPos(), AM_Visibility.GetTarget(), ActThrow.GetText(), BaseTileMap.GetThingPosition(), BaseTaskHarvest.GetToolEfficiency(), TaskDig.GetTreasureMap(), GetWindowSaveData(), Chara.GiveGift(), Zone.GrowPlants(), TaskHarvest.HarvestThing(), ActClearWater.HasWaterSource(), ActDrawWater.HasWaterSource(), Cell.HasZoneStairs(), AM_Copy.HitTest(), Scene.Init(), UIDragGridInfo.InitFuel(), QuestDeliver.IsDestThing(), ThingContainer.IsFull(), TraitCrafter.IsIngredient(), TraitToolTalisman.IsIngredient(), Point.IsInSpot< T >(), InvOwner.Transaction.IsValid(), TaskDump.IsValidContainer(), InvOwnerMod.IsValidRangedMod(), AI_Cook.IsValidTarget(), AI_Eat.IsValidTarget(), AI_Offer.IsValidTarget(), TraitWrench.IsValidTarget(), Act.IsValidTC(), AI_Steal.IsValidTC(), TraitManager.List< T >(), GenBounds.ListEmptyPoint(), HomeResourceWorth.ListHeirloom(), InvOwner.ListInteractions(), Map.ListThing< T >(), Point.ListThings< T >(), TaskDump.ListThingsToPut(), WidgetEquip.OnActivate(), TraitManager.OnAddCard(), Trait.OnBarter(), AM_Adv.OnBecomeNoGoal(), Map.OnCardAddedToZone(), Map.OnCardRemovedFromZone(), TraitBrewery.OnChildDecay(), LayerCraft.OnClickCraft(), InvOwner.OnDrag(), ShopTransaction.OnEndTransaction(), CardRenderer.OnEnterScreen(), Affinity.OnGift(), Game.OnLoad(), ButtonGrid.OnMiddleClick(), AM_MoveInstalled.OnProcessTiles(), TaskBuild.OnProgressComplete(), TraitManager.OnRemoveCard(), ConSleep.OnRemoved(), ConTorch.OnRemoved(), CharaActorPCC.OnRender(), RecipeCard.OnRenderMarker(), ActionMode.OnRenderTile(), AM_Adv.OnRenderTile(), InspectGroupThing.OnSetActions(), HotItemHeld.OnSetCurrentItem(), AI_Read.OnSetOwner(), Zone.OnSimulateHour(), TraitAmmo.OnUse(), UI.OpenFloatInv(), ActRanged.Perform(), AttackProcess.Perform(), Chara.Pick(), Chara.PickHeld(), Zone_Dungeon.PlaceRail(), AttackProcess.Prepare(), ActEffect.Proc(), InvOwner.Transaction.Process(), Map.PutAway(), DramaOutcome.QuestDefense_0(), DramaOutcome.QuestDefense_1(), CoreDebug.QuickStart(), Scene.RebuildActorEx(), BranchMap.Refresh(), Cell.Refresh(), UIPlaceHelper.Refresh(), TCOrbitChara.RefreshAll(), TCOrbitThing.RefreshAll(), UIMagicChest.RefreshBottom(), BuildMenu.RefreshCategory(), LayerDragGrid.RefreshCost(), Player.RefreshCurrentHotItem(), Zone.RefreshElectricity(), UIInventory.RefreshMenu(), LayerCraft.RefreshProduct(), CardActor.RefreshSprite(), Map.RefreshSunMap(), Trait.Refuel(), Map.ReloadRoom(), Cell.RemoveCard(), Zone.RemoveCard(), RemoveThing(), Map.ResetEditorPos(), SerializedCards.Restore(), Chara.Revive(), ActionMode.RotateUnderMouse(), AI_Cook.Run(), AI_Idle.Run(), AI_Offer.Run(), AI_Read.Run(), RecipeUpdater.RunRecipe(), PartialMap.Save(), Map.Save(), WidgetCurrentTool.Select(), ButtonGrid.SetCard(), AIWork.SetDestPos(), LayerAbility.SetDirty(), LayerCraft.SetFactory(), LayerDragGrid.SetInv(), LayerRegisterHotbar.SetItem(), CharaBody.SetOwner(), SetPlaceState(), ButtonGrid.SetRecipe(), CoreDebug.SetStartStockpile(), HotItemThing.SetSubText(), BaseTaskHarvest.SetTarget(), GameDate.ShipGoods(), TaskHarvest.ShouldGenerateDismantled(), PointTarget.ShouldIgnore(), InvOwnerBlend.ShouldShowGuide(), InvOwnerChangeMaterial.ShouldShowGuide(), InvOwnerCopyShop.ShouldShowGuide(), InvOwnerGive.ShouldShowGuide(), InvOwnerLighten.ShouldShowGuide(), InvOwnerReconstruction.ShouldShowGuide(), InvOwnerRecycle.ShouldShowGuide(), InvOwnerRefuel.ShouldShowGuide(), ThingContainer.ShouldShowOnGrid(), Chara.ShouldThrowAway(), TaskWater.ShouldWater(), TraitGeneratorWheel.ShouldWork(), Zone.Simulate(), Zone.SpawnAltar(), SpawnLoot(), Chara.Stumble(), UIInventory.SwitchTab(), Player.TargetRanged(), AM_Picker.TestThing(), ActThrow.Throw(), Chara.Tick(), Chara.TryAbsorbRod(), Map.TryAddRoom(), Zone.TryAddThingInSharedContainer(), Zone.TryAddThingInSpot< T >(), Chara.TryDropCarryOnly(), TaskHarvest.TryGetAct(), Zone.TryGetRestock< T >(), InvOwner.TryHold(), Zone.TryListThingsInSpot< T >(), TraitDoor.TryOpen(), AI_Idle.TryPerformIdleUse(), Chara.TryPoisonPotion(), HotItemHeld.TrySetAct(), TraitContainer.TrySetAct(), TraitNewZone.TrySetAct(), TraitSalesTag.TrySetHeldAct(), TraitTicketFurniture.TrySetHeldAct(), HotItemHeld.TrySetToolAct(), Map.TryShatter(), Zone.TrySpawnFollower(), CardRenderer.TrySpawnOrbit(), InvOwnerCraft.TryStartCraft(), Chara.TryTakeSharedItems(), TraitTeleporter.TryTeleport(), Chara.TryUse(), GoalCombat.TryUseAbility(), GoalAutoCombat.TryUseRanged(), CharaBody.Unequip(), CoreDebug.UpdateInput(), and VirtualRoom.VirtualRoom().
int Card.turn |
Definition at line 61 of file Card.cs.
Referenced by AM_Adv._OnUpdateInput(), RecipeCard.MakeDish(), RecipeCard.MixIngredients(), TraitChestPractice.OnSimulateHour(), LayerMiniGame.OnUpdateInput(), GoalCombat.TryMove(), and TraitTeleporter.TryTeleport().
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Definition at line 2081 of file Card.cs.
Referenced by ConHallucination.OnRemoved(), and ConHallucination.SetOwner().
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Definition at line 273 of file Card.cs.
Referenced by _OnDeserialized(), and _OnSerializing().
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Definition at line 165 of file Card.cs.
Referenced by _OnDeserialized(), _OnSerializing(), and AI_Clean.GetCleanPoint().
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Definition at line 177 of file Card.cs.
Referenced by _OnDeserialized(), and _OnSerializing().
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Definition at line 213 of file Card.cs.
Referenced by SerializedCards.Add(), CardRenderer.Draw(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), Duplicate(), Cell.GetSurfaceHeight(), BaseTileMap.GetThingPosition(), AM_MoveInstalled.OnProcessTiles(), and SetPlaceState().
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Definition at line 1744 of file Card.cs.
Referenced by AttackProcess.Prepare(), and Trait.SetMainText().
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Definition at line 609 of file Card.cs.
Referenced by Create(), Trait.IsFuelEnough(), LayerDragGrid.RefreshCost(), LayerCraft.RefreshProduct(), and LayerCraft.SetFactory().
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Definition at line 261 of file Card.cs.
Referenced by Thing.CanStackTo(), CoreDebug.ChangeRace(), Duplicate(), CharaBody.Equip(), CharaBody.IsEquippable(), InvOwnerEquip.IsFailByCurse(), InvOwner.ListInteractions(), TraitDrink.OnBlend(), TraitWell.OnBlend(), InvOwner.OnDrag(), TraitDrink.OnDrink(), TraitAltar.OnOffer(), TraitScrollStatic.OnRead(), TraitItemProc.OnUse(), TraitMannequin.OnUse(), TraitScrollMapTreasure.OnUse(), ActZap.Perform(), HotItemEQSet.Perform(), ActEffect.Proc(), AI_UseCrafter.Run(), SetBlessedState(), ButtonGrid.SetCard(), Chara.ShouldEquip(), and TraitBaseSpellbook.TryProgress().
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Definition at line 1288 of file Card.cs.
Referenced by WindowChara.RefreshProfile(), and AI_Shopping.TryShop().
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Definition at line 1552 of file Card.cs.
Referenced by Thing.CanStackTo(), TraitFood.CanStackTo(), GameIndex.Create(), UICharaMaker.EditName(), CoreDebug.GetDebugContainer(), CoreDebug.GetOrCreateDebugContainer(), QuestDeliver.IsDestThing(), BaseListPeople.OnClick(), UICharaMaker.Refresh(), UIInventory.RefreshMenu(), Map.Save(), TraitBaseContainer.SetName(), TraitParcel.SetName(), and TryGetFoodName().
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Definition at line 1420 of file Card.cs.
Referenced by ActMelee.Attack(), Trait.SetMainText(), and GoalAutoCombat.TryUseRanged().
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Definition at line 911 of file Card.cs.
Referenced by FactionBranch.CalcInnIncome(), TraitBed.CanAssign(), TraitBed.SetBedType(), TraitBed.SetName(), and TraitBed.TrySetAct().
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Definition at line 1252 of file Card.cs.
Referenced by ThingGen.CreateBill(), and InvOwnerDeliver.PayBill().
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Definition at line 1192 of file Card.cs.
Referenced by GuildFighter.CanGiveContribution(), CardRenderer.RefreshExtra(), and GoalCombat.Run().
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Definition at line 1852 of file Card.cs.
Referenced by TraitBed.AddHolder(), TraitBed.CanAssign(), TraitBed.ClearHolders(), TraitBed.GetHoverText(), TraitBed.HasHolder(), TraitBed.IsFull(), TraitBed.IsHolder(), TraitBed.RemoveHolder(), TraitBed.SetName(), and TraitBed.ValidateOwners().
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Definition at line 1240 of file Card.cs.
Referenced by InvOwnerRefuel._OnProcess(), TaskDrawWater.CanProgress(), TaskPourWater.CanProgress(), Thing.CanStackTo(), ActDrawWater.HasWaterSource(), Trait.IsFuelEnough(), TraitBaseSpellbook.ModCharge(), ModCharge(), Trait.OnBarter(), TaskPourWater.OnCreateProgress(), TraitBaseSpellbook.OnRead(), QuestFiamaLock.OnStart(), ActZap.Perform(), LayerCraft.RefreshProduct(), AI_UseCrafter.Run(), SecondaryCompare(), SetCharge(), Trait.SetMainText(), ConSleep.SuccubusVisit(), Chara.TryAbsorbRod(), Trait.TrySetToggleAct(), HotItemHeld.TrySetToolAct(), and Map.TryShatter().
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Definition at line 1324 of file Card.cs.
Referenced by Duplicate(), and TraitWrench.Upgrade().
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Definition at line 1828 of file Card.cs.
Referenced by TraitWrench.Upgrade().
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Definition at line 1636 of file Card.cs.
Referenced by TraitDaggerGrave.OnUse().
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Definition at line 1768 of file Card.cs.
Referenced by Trait.OnBarter().
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Definition at line 1204 of file Card.cs.
Referenced by Trait.GetRestockedIcon(), Trait.GetTextRestock(), and Trait.OnBarter().
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Definition at line 1432 of file Card.cs.
Referenced by Player.OnAdvanceDay(), and WindowChara.RefreshNote().
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Definition at line 1444 of file Card.cs.
Referenced by GetDaysTogetherBonus(), FactionBranch.OnAdvanceDay(), and WindowChara.RefreshNote().
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Definition at line 1348 of file Card.cs.
Referenced by AttackProcess.Prepare().
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Definition at line 1840 of file Card.cs.
Referenced by InvOwnerGene._OnProcess(), DNA.CopyDNA(), TraitCrafter.Craft(), TraitGene.GetName(), TraitGene.GetValue(), InvOwnerGene.OnWriteNote(), ActEffect.Proc(), InvOwnerGene.ShouldShowGuide(), and TraitGene.WriteNote().
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Definition at line 1156 of file Card.cs.
Referenced by Thing.CanStackTo(), and TraitToolWaterPot.SetName().
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Definition at line 1660 of file Card.cs.
Referenced by HotItemNoItem._TrySetAct(), SerializedCards.Add(), AddEditorTag(), AM_EditMarker.GetSimpleText(), HasEditorTag(), RemoveEditorTag(), and CardInspector.SetCard().
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Definition at line 1672 of file Card.cs.
Referenced by SerializedCards.Add(), AM_EditMarker.GetSimpleText(), and CardInspector.SetCard().
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Definition at line 923 of file Card.cs.
Referenced by HotItemEQSet.Perform(), UIInventory.RefreshList(), RemoveThing(), ButtonGrid.SetCard(), and CharaBody.Unequip().
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Definition at line 1576 of file Card.cs.
Referenced by MakeRefFrom().
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Definition at line 1300 of file Card.cs.
Referenced by FactionBranch.DailyOutcome(), AI_Shear.GetFurLv(), TraitToolShears.GetHeldEmo(), AI_Shear.GetText(), and AI_Slaughter.GetText().
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Definition at line 1804 of file Card.cs.
Referenced by InvOwnerGene._OnProcess(), DNA.Apply(), TraitGeneMachine.OnUse(), InvOwnerGene.OnWriteNote(), WindowCharaMini.Refresh(), and Tactics.Tactics().
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Definition at line 1624 of file Card.cs.
Referenced by TraitAbility.CreateAct(), TraitAbility.SetMainText(), and TraitAbility.SetName().
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Definition at line 1396 of file Card.cs.
Referenced by SerializedCards.Add(), Zone_Casino.OnActivate(), SerializedCards.Restore(), Zone.Revive(), and TraitSpecialLantern.TrySetAct().
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Definition at line 1540 of file Card.cs.
Referenced by SerializedCards.Add(), TraitAltar.CanOffer(), Element.IsActive(), ElementContainerFaction.IsEffective(), Trait.OfferProcess(), TraitAltar.OnImportMap(), TraitAltar.OnOffer(), ButtonElement.SetGrid(), and TraitAltar.SetName().
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Definition at line 1648 of file Card.cs.
Referenced by SerializedCards.Add(), and AM_EditMarker.GetSimpleText().
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Definition at line 1372 of file Card.cs.
Referenced by SerializedCards.Add(), and TraitFoodEggFertilized.CanStackTo().
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Definition at line 1456 of file Card.cs.
Referenced by LayerEditPCC.Activate(), GameIndex.Create(), and LayerEditPortrait.RefreshList().
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Definition at line 1696 of file Card.cs.
Referenced by SerializedCards.Add(), Thing.CanStackTo(), TraitFood.CanStackTo(), ContentCodex.Collect(), DNA.CopyDNA(), RecipeCard.Craft(), FactionBranch.DailyOutcome(), CardRenderer.Draw(), HomeResourceWorth.ListHeirloom(), CraftUtil.MakeDish(), MakeFoodRef(), TraitDrinkMilkMother.OnDrink(), TraitFigure.OnSetCardGrid(), TraitContainer.Open(), Chara.Pick(), and TryGetFoodName().
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Definition at line 1708 of file Card.cs.
Referenced by Thing.CanStackTo().
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Definition at line 1600 of file Card.cs.
Referenced by Chara.GiveGift(), TraitBaseSpellbook.OnRead(), AM_Blueprint.OnSave(), TraitBaseContainer.SetName(), TraitBaseSpellbook.SetName(), TraitBlueprint.SetName(), TraitParcel.SetName(), and ActThrow.Throw().
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Definition at line 1612 of file Card.cs.
Referenced by ActPlan._Update().
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Definition at line 1516 of file Card.cs.
Referenced by CharaRenderer.SetOwner().
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Definition at line 1528 of file Card.cs.
Referenced by Person.GetDramaTitle().
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Definition at line 1492 of file Card.cs.
Referenced by Person.GetDramaTitle(), and Person.SetChara().
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Definition at line 1684 of file Card.cs.
Referenced by SerializedCards.Add(), ApplyTrait(), and AM_EditMarker.GetSimpleText().
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Definition at line 1228 of file Card.cs.
Referenced by Thing.CanStackTo(), Player.CreateEquip(), Player.OnAdvanceHour(), and DramaOutcome.QuestExploration_Drop1().
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Definition at line 1360 of file Card.cs.
Referenced by ButtonGrid.SetCard().
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Definition at line 1264 of file Card.cs.
Referenced by TraitChara.GetDramaText(), and CalcMoney.InvestShop().
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Definition at line 1055 of file Card.cs.
Referenced by UIDragGridIngredients.Refresh(), and LayerDragGrid.RefreshCost().
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Definition at line 995 of file Card.cs.
Referenced by Chara.CanAcceptGift(), Chara.CanAcceptItem(), Chara.CanEat(), ActThrow.CanThrow(), Chara.DropThing(), Chara.FindBestFoodToEat(), Trait.GetFuelValue(), FactionBranch.GetMeal(), Chara.InstantEat(), QuestDeliver.IsDestThing(), QuestSupplyCat.IsDestThing(), IsExcludeFromCraft(), TraitCrafter.IsIngredient(), TraitRuneMold.IsIngredient(), InvOwner.Transaction.IsValid(), InvOwner.ListInteractions(), InvOwner.OnDrag(), InvOwner.Transaction.Process(), BuildMenu.RefreshCategory(), AI_Idle.Run(), ButtonGrid.SetCard(), Props.ShouldListAsResource(), InvOwnerRecycle.ShouldShowGuide(), HotItemHeld.TrySetAct(), TryStackTo(), and Chara.TryTakeSharedItems().
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Definition at line 1043 of file Card.cs.
Referenced by FactionBranch.OnSimulateDay(), and GoalIdle.Run().
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Definition at line 1067 of file Card.cs.
Referenced by ActPlan._Update(), and SerializedCards.Add().
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Definition at line 1007 of file Card.cs.
Referenced by Trait.TryOpenLock().
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Definition at line 935 of file Card.cs.
Referenced by Chara._Move(), DramaCustomSequence.Build(), AI_Shopping.Buy(), TraitGambleChest.CanStackTo(), ThingGen.CreateTreasureContent(), InvOwner.Transaction.IsValid(), AI_Steal.IsValidTC(), Props.ListThingStack(), ConSleep.OnRemoved(), TraitChestPractice.OnSimulateHour(), ZoneEventBeggerChest.OnTickRound(), CalcMoney.Picklock(), TraitBaseContainer.Prespawn(), BuildMenu.RefreshCategory(), Chara.Revive(), AI_OpenGambleChest.Run(), Zone.TryAddThingInSharedContainer(), TraitContainer.TryOpen(), Trait.TryOpenLock(), TraitContainer.TrySetAct(), and TraitDoor.TrySetAct().
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Definition at line 959 of file Card.cs.
Referenced by TaskCullLife.CanCull(), Zone.CountMinions(), Zone.ListMinions(), and Chara.MoveZone().
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Definition at line 1720 of file Card.cs.
Referenced by TraitNote.CanStackTo(), and TraitNote.TrySetAct().
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Definition at line 1120 of file Card.cs.
Referenced by Thing.CanStackTo().
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Definition at line 1132 of file Card.cs.
Referenced by Thing.CanStackTo(), and CraftUtil.MixIngredients().
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Definition at line 1108 of file Card.cs.
Referenced by Thing.CanStackTo().
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Definition at line 1588 of file Card.cs.
Referenced by ActPlan._Update(), Cell.GetObjName(), and TraitSeed.MakeSeed().
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Definition at line 1019 of file Card.cs.
Referenced by Trait.OnBarter().
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Definition at line 1276 of file Card.cs.
Referenced by TraitGodStatue._OnUse(), DNA.GenerateManiGene(), TraitSeed.LevelSeed(), and TraitSeed.MakeSeed().
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Definition at line 1864 of file Card.cs.
Referenced by TraitPainter.GetCanvas(), TraitCanvas.OnSetCardGrid(), CardActor.RefreshSprite(), LayerPixelPaint.SetCanvas(), and TraitCanvas.TrySetAct().
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Definition at line 1408 of file Card.cs.
Referenced by Chara.CanReplace(), Zone.CountMinions(), Zone.ListMinions(), Chara.MoveZone(), ActEffect.ProcAt(), and AI_Idle.Run().
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Definition at line 1792 of file Card.cs.
Referenced by WindowCharaMini.Refresh().
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Definition at line 983 of file Card.cs.
Referenced by FactionBranch.DailyOutcome(), and FactionBranch.OnAfterSimulate().
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Definition at line 1336 of file Card.cs.
Referenced by ChangeWeight().
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Definition at line 1780 of file Card.cs.
Referenced by LayerInventory.CreateContainer(), LayerInventory.CreateContainer< T >(), and GetWindowSaveData().
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Definition at line 1985 of file Card.cs.
Referenced by AI_Shopping.Buy(), Chara.CanAcceptItem(), CanAddRune(), TraitDrink.CanBlend(), TraitWell.CanBlend(), RecipeCard.Craft(), Create(), FactionBranch.DailyOutcome(), CardRenderer.Draw(), BaseTileMap.DrawTile(), CharaBody.Equip(), ThingContainer.GetDest(), Religion.GetOfferingValue(), TraitTicketFurniture.GetPrice(), TraitBrewery.GetProductID(), CharaBody.GetSlot(), TaskBuild.GetText(), QuestSupplyCat.IsDestThing(), Recipe.Ingredient.IsValidIngredient(), Props.ListThingsInCategory(), Props.ListThingStack(), TaskDump.ListThingsToPut(), Trait.OnBarter(), TraitBrewery.OnChildDecay(), InvOwner.OnDrag(), Affinity.OnGift(), Props.OnNumChange(), AttackProcess.Prepare(), ThingContainer.RefreshGrid(), UIInventory.RefreshList(), AI_Idle.Run(), AI_Steal.Run(), AI_UseCrafter.Run(), Chara.ShouldEquip(), InvOwnerChangeMaterial.ShouldShowGuide(), InvOwnerDeliver.ShouldShowGuide(), InvOwnerDeliverBox.ShouldShowGuide(), InvOwnerEnchant.ShouldShowGuide(), InvOwnerLighten.ShouldShowGuide(), InvOwnerReconstruction.ShouldShowGuide(), InvOwnerRecycle.ShouldShowGuide(), Chara.ShouldThrowAway(), ActThrow.Throw(), Zone.TryAddThingInSharedContainer(), Chara.TryEquip(), Zone.TryGetRestock< T >(), Chara.TryPutSharedItems(), Chara.TryReservePickupTutorial(), Map.TryShatter(), and LayerInventory.TryShowGuide().
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Definition at line 1991 of file Card.cs.
Referenced by Map._AddCard(), WidgetDate._Refresh(), Map._RemoveCard(), CardRenderer.Draw(), CharaRenderer.DrawHeld(), ActionMode.GetSimpleText(), ActorEx.GetVolume(), CharaActorPCC.OnRender(), TraitClock.OnSimulateHour(), TraitFertilizer.OnSimulateHour(), TraitGenerator.OnSimulateHour(), Fov.Perform(), CardActor.RefreshSprite(), AI_Idle.Run(), PointTarget.ShouldIgnore(), ConSuffocation.Tick(), ConWet.Tick(), AI_Goto.TryGoTo(), TraitDoor.TryOpen(), Trait.TryToggle(), and CharaRenderer.UpdatePosition().
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Definition at line 2283 of file Card.cs.
Referenced by AI_Fuck.Finish(), Chara.GiveGift(), CalcMoney.Invest(), CalcMoney.Negotiate(), Affinity.OnTalkRumor(), AI_Fuck.Run(), ConChampagne.Tick(), and CalcMoney.Whore().
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Definition at line 2005 of file Card.cs.
Referenced by InvOwnerBlend._OnProcess(), ActPlan._Update(), SerializedCards.Add(), Props.Add(), Cell.AddCard(), Zone.AddCard(), Map.AddCardOnActivate(), InvOwner.AllowHold(), Feat.Apply(), ApplyEditorTags(), Thing.ApplyMaterialElements(), ActMelee.Attack(), GuildFighter.CanGiveContribution(), ActNTR.CanPerform(), ActRestrain.CanPerform(), Chara.CanSee(), Chara.CanSeeLos(), InvOwner.CanShiftClick(), TraitSalesTag.CanTagSale(), Faction.CountMembers(), ActEffect.DamageEle(), DamageHP(), Chara.Die(), Chara.DoHostileAction(), DragItemCard.DragInfo.DragInfo(), CardRenderer.Draw(), AI_Fuck.Finish(), Biography.Generate(), AI_Shear.GetFur(), LayerInspect.GetItem(), CardRow.GetName(), CardRenderer.GetPref(), Chara.GoHostile(), InvOwner.Grab(), Chara.HasHigherGround(), ElementContainer.ListElements(), InvOwner.ListInteractions(), MakeFoodFrom(), ElementContainer.ModExp(), Trait.OnBarter(), AI_Slaughter.OnCancelOrSuccess(), Map.OnCardAddedToZone(), Map.OnCardRemovedFromZone(), InvOwner.OnClick(), InvOwner.OnDrag(), ElementContainerCard.OnLevelDown(), ElementContainerCard.OnLevelUp(), AM_MoveInstalled.OnProcessTiles(), ItemGeneral.OnRefreshPref(), ActChat.Perform(), ActDreamBug.Perform(), ActKick.Perform(), ActNTR.Perform(), ActRanged.Perform(), ActRestrain.Perform(), ActEffect.Proc(), ActEffect.ProcAt(), InvOwner.Transaction.Process(), InvOwner.PutBack(), CardRenderer.RefreshExtra(), Props.Remove(), Cell.RemoveCard(), RemoveThing(), SerializedCards.Restore(), AI_AttackHome.Run(), AI_Shear.Run(), AI_Slaughter.Run(), AI_Steal.Run(), GoalSiege.Run(), ButtonGrid.SetBodySlot(), ButtonGeneral.SetCard(), Portrait.SetChara(), Meeting.SetChara(), PointTarget.ShouldIgnore(), ActThrow.Throw(), TryMakeRandomItem(), Trait.TrySetAct(), TraitLeash.TrySetHeldAct(), TraitStethoscope.TrySetHeldAct(), TraitWhipLove.TrySetHeldAct(), Map.TryShatter(), and ElementContainerCard.ValueBonus().
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Definition at line 1977 of file Card.cs.
Referenced by Thing.CanStackTo(), CharaBody.GetWeight(), CharaBody.IsTooHeavyToEquip(), Zone_Tent.OnBeforeDeactivate(), AI_Fish.ProgressFish.OnProgressComplete(), AI_Idle.Run(), AI_Steal.Run(), and ButtonGrid.SetCard().
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Definition at line 1948 of file Card.cs.
Referenced by UICurrency.Build(), AI_Fish.ProgressFish.OnProgressComplete(), and AttackProcess.Prepare().
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Definition at line 201 of file Card.cs.
Referenced by ChangeMaterial(), Duplicate(), TaskHarvest.HarvestThing(), and TryStackTo().
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Definition at line 2357 of file Card.cs.
Referenced by SerializedCards.Add().
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Definition at line 2271 of file Card.cs.
Referenced by ApplyProtection(), AttackProcess.Prepare(), GoalCombat.Run(), and TraitSwitch.TryDisarmTrap().
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Definition at line 141 of file Card.cs.
Referenced by SerializedCards.Add(), CardRenderer.Draw(), CharaRenderer.DrawHeld(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), Duplicate(), TraitNewZone.GetExitPos(), MapBounds.GetSpawnPos(), BaseTileMap.GetThingPosition(), TraitDoor.IsOpen(), TraitDoor.IsValid(), TCExtra.OnDraw(), AM_MoveInstalled.OnProcessTiles(), TraitRoadSign.OnRenderTile(), Zone_Dungeon.PlaceRail(), CardActor.RefreshSprite(), RecipeCard.Rotate(), TraitDoor.RotateDoor(), ConSleep.Tick(), TraitPillowStrange.TrySetAct(), TraitSeed.TrySprout(), and WidgetDebug.UpdateText().
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Definition at line 585 of file Card.cs.
Referenced by Trait.TrySetToggleAct().
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Definition at line 2267 of file Card.cs.
Referenced by AttackProcess.Prepare().
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Definition at line 2261 of file Card.cs.
Referenced by Thing.GetName().
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Definition at line 1876 of file Card.cs.
Referenced by Recipe.GetColorMaterial(), Recipe.GetDefaultColor(), TaskPourWater.OnCreateProgress(), TraitToolWaterPot.SetName(), and ActionMode.UpdateInput().
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Definition at line 309 of file Card.cs.
Referenced by AddRune(), ActMelee.Attack(), TraitTrainingDummyArmor.CalcPV(), Thing.CanStackTo(), TraitCrafter.Craft(), Duplicate(), GrowSystem.EqualizePlants(), Element.GetMaterialSourceValue(), Cell.GetObjName(), GrowSystemTree.GetPlantBonus(), TraitMod.GetValue(), TraitSeed.LevelSeed(), CraftUtil.MakeDish(), TraitSeed.MakeSeed(), ModEncLv(), TraitDrinkMilkMother.OnDrink(), GrowSystemPasture.OnMineObj(), TraitAltar.OnOffer(), AttackProcess.Prepare(), ActEffect.Proc(), AI_Idle.Run(), SecondaryCompare(), and SetEncLv().
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Definition at line 2273 of file Card.cs.
Referenced by AI_Fuck.Finish(), and ConPoison.Tick().
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Definition at line 2021 of file Card.cs.
Referenced by AM_Adv._OnUpdateInput(), HotItemNoItem._TrySetAct(), FactionBranch.AutoClean(), AI_Shopping.Buy(), ActThrow.CanPerform(), Chara.CanPick(), AI_TargetCard.CanProgress(), TaskHarvest.CanProgress(), ActThrow.CanThrow(), QuestDefense.CanUpdateOnTalk(), FactionBranch.DailyOutcome(), ActEffect.DamageEle(), CardRenderer.Draw(), AI_Fuck.Finish(), FactionBranch.GenerateGarbage(), TaskHarvest.GetHitResult(), Scene.Init(), TaskDump.IsValidContainer(), AI_Deconstruct.IsValidTarget(), AI_Slaughter.IsValidTC(), AI_Slaughter.OnCancelOrSuccess(), AI_UseCrafter.OnEnd(), TraitRollingFortune.OnEndAI(), CharaRenderer.OnEnterScreen(), AM_Build.OnFinishProcessTiles(), CardRenderer.OnLeaveScreen(), TaskMoveInstalled.OnProgressComplete(), ConSleep.OnRemoved(), TraitGiftNewYear.OnUse(), TraitItemProc.OnUse(), SourcePrefInspector.OnValidate(), TraitContainer.Open(), ActThrow.Perform(), EffectIRenderer.Play(), UIRecipeInfo.Refresh(), WidgetMouseover.Refresh(), BuildMenu.RefreshCategory(), AI_Cook.Run(), AI_Equip.Run(), AI_Grab< T >.Run(), AI_Haul.Run(), AI_Idle.Run(), AI_Offer.Run(), AI_PlayMusic.Run(), AI_Shopping.Run(), AI_Steal.Run(), AI_TargetCard.Run(), AI_Torture.Run(), AI_Trolley.Run(), AI_UseCrafter.Run(), GoalCombat.Run(), TaskMoveInstalled.Run(), AIWork.SetDestPos(), AI_PlayMusic.ThrowReward(), HotItemAct.TrySetAct(), TraitCatalyst.TrySetHeldAct(), and Thing.WriteNote().
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Definition at line 381 of file Card.cs.
Referenced by AddExp(), Duplicate(), WidgetExp.Refresh(), WidgetExpHome.Refresh(), and WindowChara.RefreshNote().
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Definition at line 1944 of file Card.cs.
Referenced by AddExp(), Chara.GiveGift(), WidgetExp.Refresh(), WidgetExpHome.Refresh(), WindowChara.RefreshNote(), and CoreDebug.UpdateInput().
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Definition at line 2233 of file Card.cs.
Referenced by Region.CreateRandomSite(), ZonePreEnterEncounter.Execute(), Quest.Init(), CraftUtil.MixIngredients(), and Thing.WriteNote().
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Definition at line 357 of file Card.cs.
Referenced by LevelUp(), InvOwnerGene.OnWriteNote(), ButtonElement.Refresh(), WidgetExp.Refresh(), WidgetExpHome.Refresh(), WindowCharaMini.Refresh(), and WindowChara.RefreshFeatMode().
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Definition at line 2051 of file Card.cs.
Referenced by CardRenderer.Draw(), BaseTileMap.DrawTile(), BaseTileMap.GetThingPosition(), and TraitPaintBoard.OnRenderExtra().
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Definition at line 501 of file Card.cs.
Referenced by BaseTileMap.DrawTile(), AM_MoveInstalled.OnProcessTiles(), RecipeCard.OnRenderMarker(), SerializedCards.Restore(), and SetPlaceState().
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Definition at line 237 of file Card.cs.
Referenced by BaseTileMap.DrawTile(), RecipeCard.OnRenderMarker(), and SetPlaceState().
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Definition at line 249 of file Card.cs.
Referenced by BaseTileMap.DrawTile(), RecipeCard.OnRenderMarker(), SerializedCards.Restore(), and SetPlaceState().
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Definition at line 2301 of file Card.cs.
Referenced by HitSummary.CanExecute(), TraitBoat.ForeachDeck(), TaskMoveInstalled.Run(), AM_Adv.ShowAllAction(), and TraitNewZone.TrySetAct().
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Definition at line 2359 of file Card.cs.
Referenced by CardRenderer.GetPref(), ActEffect.Proc(), HotItemAct.TrySetAct(), and TraitCatalyst.TrySetHeldAct().
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Definition at line 885 of file Card.cs.
Referenced by Zone.AddCard().
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Definition at line 2265 of file Card.cs.
Referenced by AttackProcess.Prepare().
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Definition at line 225 of file Card.cs.
Referenced by AM_Adv._OnUpdateInput(), FactionBranch.AddMemeber(), ActItem.BuildAct(), AttackProcess.CalcHit(), Create(), DamageHP(), GoalAutoCombat.GoalAutoCombat(), HealHP(), TraitGenerator.ModHP(), ButtonRoster.Refresh(), WidgetHP.Refresh(), ButtonGridExt.Refresh(), TCOrbitChara.RefreshAll(), AI_Idle.Run(), GoalCombat.Run(), ItemGeneral.SetChara(), SetLv(), Zone.Simulate(), ActThrow.Throw(), ConBleed.Tick(), and GoalCombat.TryUseAbility().
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Definition at line 129 of file Card.cs.
Referenced by Thing.CanStackTo(), ChangeMaterial(), Create(), and Duplicate().
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Definition at line 345 of file Card.cs.
Referenced by SerializedCards.Add(), Thing.CanStackTo(), Duplicate(), Chara.GetHoverText2(), TraitTrolley.GetIdSound(), HomeResourceWorth.ListHeirloom(), TraitFoodEggFertilized.MakeBaby(), TraitDrinkMilkMother.OnDrink(), and AM_MoveInstalled.SetTarget().
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Definition at line 489 of file Card.cs.
Referenced by ActPlan._Update().
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Definition at line 621 of file Card.cs.
Referenced by BaseTileMap.DrawTile(), BaseTileMap.GetThingPosition(), and AM_MoveInstalled.OnProcessTiles().
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Definition at line 1878 of file Card.cs.
Referenced by DragItemCard.DragInfo.DragInfo(), ItemPosition.Get(), ThingContainer.IsOccupied(), InvOwner.ListInteractions(), Game.OnLoad(), HotItemEQSet.Perform(), WidgetCurrentTool.RebuildSlots(), ThingContainer.RefreshGrid(), and ThingContainer.TryStack().
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Definition at line 1890 of file Card.cs.
Referenced by DragItemCard.DragInfo.DragInfo(), ThingContainer.IsOccupied(), ThingContainer.IsOverflowing(), InvOwner.ListInteractions(), Game.OnLoad(), ThingContainer.OnRemove(), HotItemEQSet.Perform(), Chara.PickHeld(), WidgetCurrentTool.RebuildSlots(), BuildMenu.RefreshCategory(), RemoveThing(), ButtonGrid.SetCard(), UIInventory.Sort(), and ThingContainer.TryStack().
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Definition at line 669 of file Card.cs.
Referenced by TraitDrink.CanBlend(), and Chara.TryUse().
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Definition at line 2185 of file Card.cs.
Referenced by TaskMine.GetHitResult(), Stats.Mod(), TaskDig.OnProgressComplete(), TaskMine.OnProgressComplete(), and Map.TrySmoothPick().
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Definition at line 2063 of file Card.cs.
Referenced by ActMelee.Attack(), ActMelee.CanPerform(), ActRanged.CanPerform(), ActRestrain.CanPerform(), ActEffect.DamageEle(), Chara.HoldCard(), AI_Shear.IsValidTC(), ActMultihit.Perform(), ActRanged.Perform(), AI_PracticeDummy.Run(), AI_Shear.Run(), GoalSiege.Run(), and ActThrow.Throw().
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Definition at line 2183 of file Card.cs.
Referenced by RecipeCard.Craft(), FactionBranch.DailyOutcome(), Chara.GiveGift(), ModEncLv(), ActEffect.Proc(), SetBlessedState(), Chara.ShouldThrowAway(), and Chara.TryPutSharedItems().
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Definition at line 897 of file Card.cs.
Referenced by TraitSpecialLantern.OnCreate(), SerializedCards.Restore(), and Zone.Revive().
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Definition at line 2189 of file Card.cs.
Referenced by TraitDrink.BlendLove(), TraitDrink.BlendPoison(), and TraitWell.OnBlend().
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Definition at line 717 of file Card.cs.
Referenced by TraitGenerator.ModHP(), TraitGenerator.OnSimulateHour(), and TraitGenerator.SetName().
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Definition at line 417 of file Card.cs.
Referenced by CardRenderer.OnEnterScreen().
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Definition at line 2019 of file Card.cs.
Referenced by SerializedCards.Add(), Props.Add(), Cell.AddCard(), Map.AddCardOnActivate(), InvOwner.AllowHold(), ApplyTrait(), ActMelee.Attack(), Trait.CanOffer(), ActKick.CanPerform(), ActNTR.CanPerform(), AM_MoveInstalled.CanPutAway(), Chara.CanSee(), InvOwner.CanShiftClick(), TraitSalesTag.CanTagSale(), AM_MoveInstalled.CheckEnemyNearBy(), LayerInventory.CreateContainer(), ActEffect.DamageEle(), DamageHP(), Chara.DoHostileAction(), CardRenderer.Draw(), CharaRenderer.DrawHeld(), GetBestAttribute(), ThingContainer.GetDest(), LayerInspect.GetItem(), Msg.GetName(), CardRow.GetName(), BaseTileMap.GetThingPosition(), HealHPHost(), ActMelee.HideHint(), AM_MoveInstalled.HitTest(), Chara.HoldCard(), Act.IsValidTC(), MakeFoodFrom(), MakeRefFrom(), ModExp(), ElementContainer.ModExp(), Map.OnCardAddedToZone(), Map.OnCardRemovedFromZone(), InvOwner.OnClick(), CardRenderer.OnEnterScreen(), ElementContainerCard.OnLevelDown(), ElementContainerCard.OnLevelUp(), Props.OnNumChange(), AM_MoveInstalled.OnProcessTiles(), ItemGeneral.OnRefreshPref(), ActDreamBug.Perform(), Chara.PickHeld(), InvOwner.Transaction.Process(), Map.PutAway(), UIInventory.RefreshMenu(), Props.Remove(), Cell.RemoveCard(), Zone.RemoveCard(), RemoveThing(), SerializedCards.Restore(), SetLv(), CardRenderer.SetOwner(), PointTarget.ShouldIgnore(), ActThrow.Throw(), CardInspector.Traits(), Map.TryShatter(), CardRenderer.TrySpawnOrbit(), and RecipeCard.WriteNote().
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Definition at line 2025 of file Card.cs.
Referenced by AddThing(), Chara.CanAcceptGift(), RecipeCard.Craft(), ThingGen.CreateTreasureContent(), ThingContainer.FindStealable(), ThingContainer.GetDest(), QuestDeliver.IsDestThing(), TraitWrench.IsValidTarget(), Trait.OnBarter(), ThingContainer.RefreshGridRecursive(), RemoveThing(), SerializedCards.Restore(), Chara.Revive(), ButtonGrid.SetCard(), SpawnLoot(), and Zone.TryAddThingInSpot< T >().
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Definition at line 861 of file Card.cs.
Referenced by TraitAltar.CanOffer(), Thing.CanStackTo(), EjectSockets(), Chara.GiveGift(), TaskHarvest.HarvestThing(), TraitBrewery.OnChildDecay(), AttackProcess.Perform(), and ActEffect.Proc().
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Definition at line 777 of file Card.cs.
Referenced by TraitKettle.CanCopy(), and Thing.CanStackTo().
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Definition at line 2191 of file Card.cs.
Referenced by InvOwner.AllowHold(), TraitDrink.BlendLove(), TraitDrink.BlendPoison(), Chara.GiveGift(), and SpawnLoot().
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Definition at line 2045 of file Card.cs.
Referenced by CardRenderer.Draw().
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Definition at line 2223 of file Card.cs.
Referenced by Chara.CanEat(), Thing.CanStackTo(), RecipeCard.Craft(), Religion.GetOfferingValue(), TaskHarvest.HarvestThing(), ButtonGrid.SetCard(), Chara.ShouldThrowAway(), and Zone.TryAddThingInSharedContainer().
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Definition at line 429 of file Card.cs.
Referenced by BaseTileMap.DrawTile(), TileMapElona.DrawTile(), AI_Deconstruct.IsValidTarget(), and InspectGroupThing.OnSetActions().
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Definition at line 441 of file Card.cs.
Referenced by Thing.CanStackTo(), Recipe.GetColorMaterial(), Recipe.GetDefaultColor(), Game.OnLoad(), and ActionMode.UpdateInput().
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Definition at line 2109 of file Card.cs.
Referenced by RecipeCard.Craft(), SourceElement.Row.IsMaterialEncAppliable(), TraitDrink.OnBlend(), InvOwner.OnStartDrag(), AI_Idle.Run(), InvOwnerReconstruction.ShouldShowGuide(), and SpawnLoot().
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Definition at line 2153 of file Card.cs.
Referenced by Chara.GiveGift(), SpawnLoot(), Chara.TryTakeSharedItems(), and Chara.TryUse().
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Definition at line 2165 of file Card.cs.
Referenced by TraitDrink.CanBlend(), TaskHarvest.GetIdDismantled(), SourceElement.Row.IsMaterialEncAppliable(), ModEncLv(), LayerCraft.RefreshProduct(), SetBlessedState(), and ButtonGrid.SetCard().
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Definition at line 633 of file Card.cs.
Referenced by ActPlan._Update(), Cell.CanSuffocate(), Create(), BaseTileMap.DrawTile(), and Cell.GetSurfaceHeight().
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Definition at line 2111 of file Card.cs.
Referenced by TraitDreamBug.CanBlend(), TraitDrink.CanBlend(), TaskHarvest.HarvestThing(), Trait.OnBarter(), TraitBrewery.OnChildDecay(), Chara.ShouldThrowAway(), and Map.TryShatter().
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Definition at line 2187 of file Card.cs.
Referenced by Element.GetMaterialSourceValue(), HomeResourceWorth.ListHeirloom(), ActThrow.Throw(), and TraitEcoMark.TrySetHeldAct().
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Definition at line 765 of file Card.cs.
Referenced by InvOwner.AllowHold(), Thing.CanStackTo(), ZonePreEnterBoutWin.Execute(), AI_Idle.Run(), ButtonGrid.SetCard(), Chara.ShouldThrowAway(), and SpawnLoot().
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Definition at line 513 of file Card.cs.
Referenced by TraitDoor.CanClose(), Chara.CanSee(), Chara.CanSeeLos(), Chara.FindNewEnemy(), Point.ListCards(), Point.ListThings< T >(), Point.ListVisibleCards(), Cell.Refresh(), TCOrbitChara.Refresh(), TCOrbitThing.Refresh(), SerializedCards.Restore(), GoalCombat.Run(), ActWait.SearchMedal(), PointTarget.ShouldIgnore(), Chara.ShowDialog(), and TaskHarvest.TryGetAct().
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Definition at line 115 of file Card.cs.
Referenced by ActPlan._Update(), GoalAutoCombat.GetAbilities(), InvOwner.OnShiftClick(), Chara.PickHeld(), ThingContainer.ShouldShowOnGrid(), Chara.TryGetThrowable(), and GoalAutoCombat.TryUseRanged().
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Definition at line 2313 of file Card.cs.
Referenced by ActItem.BuildAct(), ThingContainer.GetThingStack(), QuestDeliver.IsDestThing(), TraitAltar.OnOffer(), InvOwner.Transaction.Process(), ButtonGrid.SetCard(), ButtonElement.SetGrid(), Trait.SetMainText(), TraitBaseSpellbook.SetName(), InvOwnerIdentify.ShouldShowGuide(), and Chara.TryTakeSharedItems().
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Definition at line 2317 of file Card.cs.
Referenced by Chara._Move(), ActPlan._Update(), TraitHouseBoard.ApplyData(), FactionBranch.CalcInnIncome(), TraitTrolley.CanActivate(), Cell.CanSuffocate(), TraitSalesTag.CanTagSale(), QuestSharedContainer.CanUpdateOnTalk(), QuestShippingChest.CanUpdateOnTalk(), TraitGamble.CanUse(), TraitGeneMachine.CanUse(), TraitGeneratorWheel.CanUse(), TraitItem.CanUse(), TraitLoytelMart.CanUse(), TraitMoongate.CanUse(), TraitShackle.CanUse(), Chara.DestroyPath(), CardRenderer.Draw(), UIInspector.DrawHighlight(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), Zone.GetElectricity(), BaseArea.GetEmptySeat(), Point.GetInstalled< T >(), DramaCustomSequence.GetListGuide(), LayerInteraction.GetPage(), Zone.GetSpawnPos(), Cell.GetSurfaceHeight(), TraitGeneMachine.GetTarget(), BaseTileMap.GetThingPosition(), ActorEx.GetVolume(), Zone.GrowPlants(), Cell.HasZoneStairs(), Scene.Init(), TraitShackle.IsRestraining(), TaskDump.IsValidContainer(), TraitWrench.IsValidTarget(), HomeResourceWorth.ListHeirloom(), BaseArea.ListRoomNames(), Map.ListThing< T >(), Point.ListThings< T >(), InspectGroupThing.OnSetActions(), TraitClock.OnSimulateHour(), TraitFertilizer.OnSimulateHour(), TraitGenerator.OnSimulateHour(), TraitPhone.OnSimulateHour(), Zone.OnSimulateHour(), TraitNewZone.OnStepped(), ActRestrain.Perform(), BranchMap.Refresh(), Cell.Refresh(), TCOrbitThing.RefreshAll(), Zone.RefreshElectricity(), UIInventory.RefreshMenu(), SerializedCards.Restore(), AI_Idle.Run(), AI_Steal.Run(), RecipeUpdater.RunRecipe(), PartialMap.Save(), TraitGeneratorWheel.ShouldWork(), Zone.Simulate(), Chara.Stumble(), Zone.TryGetRestock< T >(), Zone.TryListThingsInSpot< T >(), AI_Idle.TryPerformIdleUse(), TraitCanvas.TrySetAct(), TraitCoreZone.TrySetAct(), TraitDoor.TrySetAct(), TraitFactionBoard.TrySetAct(), TraitPillowStrange.TrySetAct(), TraitRoomPlate.TrySetAct(), TraitTrainingDummy.TrySetAct(), TraitEcoMark.TrySetHeldAct(), TraitTicketFurniture.TrySetHeldAct(), TraitTeleporter.TryTeleport(), Trait.TryToggle(), and ActionMode.UpdateInput().
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Definition at line 825 of file Card.cs.
Referenced by Chara._Move().
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Definition at line 789 of file Card.cs.
Referenced by DramaCustomSequence.Build(), and Trait.TryOpenLock().
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Definition at line 2319 of file Card.cs.
Referenced by GameLang.Convert(), GameLang.ConvertDrama(), and Player.GetBackgroundText().
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Definition at line 573 of file Card.cs.
Referenced by TraitSalesTag.CanTagSale(), BaseTileMap.DrawTile(), AI_Haul.GetThingToClean(), Point.ListCards(), Point.ListThings< T >(), Point.ListVisibleCards(), AM_Visibility.OnProcessTiles(), SerializedCards.Restore(), PointTarget.ShouldIgnore(), TaskHarvest.TryGetAct(), and TraitTicketFurniture.TrySetHeldAct().
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Definition at line 2177 of file Card.cs.
Referenced by CharaBody.GetAttackStyle(), Element.GetCost(), Chara.ShouldEquip(), and Chara.TryEquip().
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Definition at line 2093 of file Card.cs.
Referenced by Map._AddCard(), Map._RemoveCard(), ActRestrain.CanPerform(), ActEffect.DamageEle(), Dist(), AI_Trolley.GetPoint(), ActRestrain.Perform(), and TaskDump.Run().
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Definition at line 2331 of file Card.cs.
Referenced by Chara.CanEat(), ActThrow.Throw(), and Chara.TryUse().
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Definition at line 465 of file Card.cs.
Referenced by Create(), Chara.Pick(), and ButtonGrid.SetCard().
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Definition at line 537 of file Card.cs.
Referenced by HotItemNoItem._TrySetAct(), ActPlan._Update(), Zone.Activate(), InvOwner.AllowHold(), InvOwner.CanAltClick(), InvOwner.CanCtrlClick(), TraitScroll.CanRead(), InvOwner.CanShiftClick(), TraitFoodPreparedPackage.CanUse(), TraitItem.CanUse(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), Point.HasNonHomeProperty(), Chara.HoldCard(), AI_Steal.IsValidTC(), InvOwner.ListInteractions(), InvOwner.OnCancelDrag(), TaskHarvest.OnCreateProgress(), ConSleep.OnRemoved(), TraitPlamoBox.OnUse(), ZoneEventDefenseGame.OnVisit(), InvOwner.Transaction.Process(), UIInventory.RefreshMenu(), RecipeUpdater.RunRecipe(), ButtonGrid.SetCard(), Chara.ShouldThrowAway(), TraitElevator.TrySetAct(), TraitTeleporter.TrySetAct(), and TraitTicketFurniture.TrySetHeldAct().
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Definition at line 525 of file Card.cs.
Referenced by ThingContainer.AddFactory(), ApplyEditorTags(), TraitAncientbook.CanStackTo(), TraitGamble.CanUse(), TraitGeneMachine.CanUse(), TraitItem.CanUse(), TraitPowerStatue.CanUse(), TraitSlotMachine.CanUse(), ActorEx.GetVolume(), Trait.Install(), ThingContainer.IsFull(), TraitNewZone.MoveZone(), TraitSeesaw.OnActivateTrap(), AI_UseCrafter.OnEnd(), TraitJukeBox.OnSetBGM(), TraitSwing.OnSteppedOut(), TraitJukeBox.OnToggle(), TraitDaggerGrave.OnUse(), TraitFireworkLauncher.OnUse(), TraitMusicBox.OnUse(), TraitTerraGlobe.OnUse(), Trait.PlayToggleEffect(), Cell.Refresh(), UIMagicChest.RefreshBottom(), Zone.RefreshElectricity(), Trait.RefreshRenderer(), Trait.Refuel(), TraitDaggerGrave.RemainingSword(), AI_UseCrafter.Run(), RecipeUpdater.RunRecipe(), TraitBaseSpellbook.SetName(), ConSuspend.Tick(), Trait.Toggle(), TraitBaseSpellbook.TryProgress(), TraitGacha.TrySetAct(), TraitSalesTag.TrySetHeldAct(), Trait.TrySetToggleAct(), Trait.TryToggle(), and Trait.Uninstall().
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Definition at line 2079 of file Card.cs.
Referenced by InvOwnerIdentify._OnProcess(), AddThing(), InvOwner.AllowHold(), InvOwner.BuildUICurrency(), InvOwner.CanShiftClick(), ChangeMaterial(), ElementContainerCard.CheckSkillActions(), CardRenderer.Draw(), FindTool< T >(), ThingContainer.GetDest(), GetExpMtp(), Msg.GetName(), Ability.GetPower(), InvOwner.GetShitDestOwner(), GetWindowSaveData(), Msg.IsThirdPerson(), InvOwner.Transaction.IsValid(), LevelUp(), InvOwner.ListInteractions(), InvOwner.OnClick(), DragItemCard.OnDragSpecial(), ElementContainerCard.OnLevelDown(), ElementContainerCard.OnLevelUp(), InvOwner.OnShiftClick(), TraitMannequin.OnUse(), ActDreamBug.Perform(), PlaySound(), ActEffect.Proc(), InvOwner.Transaction.Process(), Map.PutAway(), UIInventory.RefreshMenu(), RemoveThing(), AI_Slaughter.Run(), SetDirtyWeight(), PointTarget.ShouldIgnore(), ThingContainer.ShouldShowOnGrid(), ShouldTrySetDirtyInventory(), TryPay(), TraitContainer.TrySetAct(), ThingContainer.TryStack(), and Game.Wait().
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Definition at line 2083 of file Card.cs.
Referenced by CardRenderer.GetPref().
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Definition at line 2205 of file Card.cs.
Referenced by TaskCullLife.CanCull(), ActRestrain.CanPerform(), DamageHP(), GetExpMtp(), Chara.GoHostile(), AI_Steal.IsValidTC(), MakeFoodFrom(), InvOwner.OnClick(), ElementContainerCard.OnLearn(), ElementContainerCard.OnModTempPotential(), ActRestrain.Perform(), ButtonRoster.Refresh(), PointTarget.ShouldIgnore(), and Map.TryShatter().
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Definition at line 2091 of file Card.cs.
Referenced by Chara.GoHostile().
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Definition at line 2207 of file Card.cs.
Referenced by ActPlan._Update(), ConStrife.AddKill(), ZoneEventQuest.AggroEnemy(), ActMelee.Attack(), Act.CanPerform(), Chara.CanReplace(), ActEffect.GeneMiracle(), GetDaysTogetherBonus(), Ability.GetPower(), AttackProcess.GetWeaponEnc(), Chara.IsFriendOrAbove(), Chara.IsHostile(), Chara.Kick(), Region.ListMobs(), AI_Fish.Makefish(), Affinity.OnTalkRumor(), AttackProcess.Perform(), ActEffect.Proc(), Chara.RequestProtection(), Zone.ResetHostility(), AI_Fuck.Run(), AI_Idle.Run(), GoalCombat.Run(), Map.Save(), WidgetSearch.Search(), ActThrow.Throw(), AI_PlayMusic.ThrowReward(), Chara.Tick(), ConChampagne.Tick(), Chara.TryPush(), GoalCombat.TryUseAbility(), ElementContainer.Value(), ElementContainerCard.ValueBonus(), and Element.BonusInfo.WriteNote().
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Definition at line 2085 of file Card.cs.
Referenced by ActEffect.DamageEle(), DamageHP(), ElementContainerCard.OnLevelUp(), ActEffect.Proc(), TCOrbitThing.RefreshAll(), AI_Slaughter.Run(), Map.TryShatter(), and ElementContainerCard.ValueBonus().
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Definition at line 477 of file Card.cs.
Referenced by AM_EditMarker.HitTest(), Map.ResetEditorPos(), and Map.Save().
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Definition at line 2029 of file Card.cs.
Referenced by ActEffect.DamageEle(), GoalCombat.Run(), ConBurning.Tick(), and ConSuffocation.Tick().
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Definition at line 2179 of file Card.cs.
Referenced by Duplicate(), Chara.GetBestRangedWeapon(), ActEffect.Proc(), AI_Steal.Run(), Chara.ShouldEquip(), Chara.ShouldThrowAway(), Chara.TryPutSharedItems(), and GoalAutoCombat.TryUseRanged().
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Definition at line 681 of file Card.cs.
Referenced by SetReplica(), and InvOwnerReconstruction.ShouldShowGuide().
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Definition at line 873 of file Card.cs.
Referenced by TCOrbitChara.RefreshAll(), and TCOrbitThing.RefreshAll().
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Definition at line 549 of file Card.cs.
Referenced by ActPlan._Update(), Chara.AddCondition(), Zone.AddGlobalCharasOnActivate(), ActMelee.Attack(), ActRanged.CanPerform(), ActRestrain.CanPerform(), ActRush.CanPerform(), Chara.CanReplace(), QuestDefense.CanUpdateOnTalk(), TraitShackle.CanUse(), AI_Torture.CreateProgress(), BaseTileMap.DrawTile(), TraitShackle.IsRestraining(), Chara.Kick(), FactionBranch.OnAfterSimulate(), HotItemActionSleep.Perform(), AttackProcess.Perform(), Chara.RequestProtection(), SerializedCards.Restore(), AI_Idle.Run(), AI_Torture.Run(), GoalCombat.Run(), ConSleep.Tick(), and GoalCombat.TryUseAbility().
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Definition at line 2193 of file Card.cs.
Referenced by ActPlan._Update(), ActRanged.Perform(), AI_Idle.Run(), ActThrow.Throw(), and GoalCombat.TryUseAbility().
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Definition at line 561 of file Card.cs.
Referenced by TraitDoor.CanClose(), CardRenderer.Draw(), BaseTileMap.DrawTile(), Point.ListCards(), Point.ListThings< T >(), Point.ListVisibleCards(), AM_MoveInstalled.OnProcessTiles(), SetPlaceState(), and PointTarget.ShouldIgnore().
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Definition at line 2225 of file Card.cs.
Referenced by ButtonGrid.SetCard().
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Definition at line 849 of file Card.cs.
Referenced by AI_Shopping.Buy(), TraitSalesTag.CanTagSale(), PropsManager.OnCardAddedToZone(), PropsManager.OnSetPlaceState(), RemoveThing(), AI_Shopping.Run(), Zone.TryGetRestock< T >(), and TraitSalesTag.TrySetHeldAct().
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Definition at line 837 of file Card.cs.
Referenced by TraitKettle.CanCopy(), Thing.CanStackTo(), and ShopTransaction.OnEndTransaction().
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Definition at line 729 of file Card.cs.
Referenced by Zone.UpdateQuests().
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Definition at line 693 of file Card.cs.
Referenced by Chara.CanReplace(), Destroy(), and BaseListPeople.OnList().
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Definition at line 2023 of file Card.cs.
Referenced by DamageHP(), PointTarget.ShouldIgnore(), ActThrow.Throw(), CoreDebug.UpdateInput(), and Game.Wait().
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Definition at line 2017 of file Card.cs.
Referenced by Map._AddCard(), _OnDeserialized(), HotItemNoItem._TrySetAct(), ActPlan._Update(), Zone.AddCard(), AddThing(), Recipe.Build(), RecipeCard.Build(), AI_Shopping.Buy(), ActRush.CanPerform(), TraitDye.CanUse(), ChangeMaterial(), DamageHP(), CardRenderer.Draw(), AI_Steal.IsValidTC(), PropsManager.OnCardAddedToZone(), OnChildNumChange(), AM_MoveInstalled.OnProcessTiles(), PropsManager.OnSetPlaceState(), ActEffect.Proc(), UIInventory.RefreshMenu(), Zone.RemoveCard(), AI_Steal.Run(), AI_TargetCard.Run(), RecipeUpdater.RunDisassemble(), Trait.SetMainText(), SetNum(), SetPlaceState(), AM_MoveInstalled.SetTarget(), and ActionMode.UpdateInput().
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Definition at line 2181 of file Card.cs.
Referenced by SourceElement.Row.IsMaterialEncAppliable(), ActEffect.Proc(), AI_Steal.Run(), and Chara.ShouldThrowAway().
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Definition at line 2105 of file Card.cs.
Referenced by ActEffect.Proc().
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Definition at line 2027 of file Card.cs.
Referenced by FortuneRollData.Prize.AddNote(), AddThing(), GuildFighter.CanGiveContribution(), TraitSalesTag.CanTagSale(), Chara.DestroyPath(), Chara.Die(), FactionBranch.GenerateGarbage(), IsExcludeFromCraft(), Faction.IsWearingPanty(), MakeFoodFrom(), MaxRune(), TCOrbitChara.RefreshAll(), AI_Steal.Run(), InvOwnerChangeMaterial.ShouldShowGuide(), AI_PlayMusic.ThrowReward(), Chara.TryPush(), and TraitEcoMark.TrySetHeldAct().
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Definition at line 2141 of file Card.cs.
Referenced by AddRune(), CanAddRune(), ModEncLv(), ActEffect.Proc(), and SetBlessedState().
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Definition at line 645 of file Card.cs.
Referenced by Thing.CanStackTo(), and ChangeWeight().
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Definition at line 1080 of file Card.cs.
Referenced by ActPlan._Update().
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Definition at line 2365 of file Card.cs.
Referenced by ActPlan._Update().
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Definition at line 369 of file Card.cs.
Referenced by TraitGodStatue._OnUse(), TraitShrine._OnUse(), SerializedCards.Add(), AddThing(), Feat.Apply(), RecipeCard.Build(), CalcMoney.BuySlave(), TraitMonsterBall.CanStackTo(), TraitRecipeCat.CanStackTo(), TraitCrafter.Craft(), Create(), Region.CreateRandomSite(), FactionBranch.DailyOutcome(), DamageHP(), Chara.Die(), Duplicate(), ZonePreEnterBout.Execute(), ZonePreEnterBoutWin.Execute(), DNA.GenerateGene(), DNA.GenerateManiGene(), TraitChara.GetAdvRank(), AI_Shear.GetFur(), Chara.GetHoverText(), Hobby.GetLv(), Religion.GetOfferingValue(), Ability.GetPower(), FactionBranch.GetResidentTax(), ActThrow.GetText(), GetTotalQuality(), TaskHarvest.HarvestThing(), LevelUp(), TraitSeed.MakeSeed(), TraitBlanket.OnCrafted(), TraitChestPractice.OnCreate(), TraitDrinkMilkMother.OnDrink(), QuestTaskHunt.OnKillChara(), TaskDig.OnProgressComplete(), TraitRecipeCat.OnRead(), TraitChestPractice.OnSimulateHour(), AttackProcess.Perform(), AttackProcess.Prepare(), ActEffect.Proc(), ActEffect.ProcAt(), CoreDebug.QuickStart(), WindowChara.RefreshNote(), WindowChara.RefreshProfile(), LayerQuestBoard.RefreshRanking(), Chara.RefreshSpeed(), CalcMoney.Revive(), AI_PlayMusic.Run(), AI_Steal.Run(), GoalCombat.Run(), TaskCullLife.Run(), CalcMoney.SellSlave(), SetLv(), TraitMonsterBall.SetName(), TraitRecipeCat.SetName(), ElementContainerCard.SetOwner(), GameDate.ShipRandomPackages(), ActThrow.Throw(), AI_PlayMusic.ThrowReward(), Chara.TickConditions(), and Chara.TryIdentify().
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Definition at line 1987 of file Card.cs.
Referenced by Chara._Move(), SerializedCards.Add(), ThingContainer.AddCurrency(), Element.AddEncNote(), ElementContainer.ApplyMaterialElementMap(), DropdownGrid.BuildIngredients(), TraitTrainingDummyArmor.CalcPV(), CanAddRune(), QuestShippingChest.CanUpdateOnTalk(), DNA.CopyDNA(), TraitCrafter.Craft(), DamageHP(), TraitDye.Dye(), ThingContainer.Find(), Recipe.GetColorMaterial(), ThingContainer.GetCurrency(), Recipe.GetDefaultColor(), TaskHarvest.GetIdDismantled(), DropdownRecipe.GetLabel(), TraitTile.GetRecipe(), GetTotalQuality(), Chara.GiveLovePotion(), TaskHarvest.HarvestThing(), AI_HaulResource.HoldingResource(), IsStackable(), Props.ListThingStack(), MakeFoodFrom(), TaskChopWood.OnCreateProgress(), TaskHarvest.OnCreateProgress(), TaskPlow.OnCreateProgress(), DragItemCard.OnDragSpecial(), TraitDye.OnThrowGround(), AttackProcess.Prepare(), ActEffect.Proc(), AI_Deconstruct.Run(), AI_Paint.Run(), AI_Shear.Run(), AI_Slaughter.Run(), LayerPixelPaint.SetCanvas(), CardActor.SetOwner(), BaseTaskHarvest.SetTarget(), SpawnLoot(), AM_Picker.TestThing(), Biography.TextBio2(), ActionMode.UpdateInput(), and CoreDebug.UpdateInput().
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Definition at line 2073 of file Card.cs.
Referenced by InvOwnerRecycle._OnProcess(), BuildMenu._Search(), Party.AddMemeber(), DramaCustomSequence.Build(), MeetingManager.CallNext(), GameLang.ConvertDrama(), LayerInventory.CreateContainerAlly(), FactionBranch.DailyOutcome(), ActEffect.DamageEle(), Decay(), Chara.DropThing(), Expedition.End(), ZonePreEnterEncounter.Execute(), AI_Fuck.Finish(), Person.GetDramaTitle(), LayerInspect.GetItem(), Msg.GetName(), FactionBranch.GetResidentTax(), ActPlan.Item.GetTextContext(), TaskHarvest.GetTextSmall(), ShopTransaction.Log(), GlobalGoalVisitAndStay.OnAdvanceHour(), TraitWell.OnBlend(), TaskHarvest.OnCreateProgress(), UIInventory.OnInit(), ElementContainerCard.OnLevelUp(), Game.OnLoad(), TraitBaseSpellbook.OnRead(), ActZap.Perform(), ActEffect.Proc(), ShopTransaction.Process(), WidgetCurrentTool.RebuildSlots(), FactionBranch.Recruit(), LayerQuestBoard.RefreshHire(), UIInventory.RefreshList(), UIInventory.RefreshMenu(), UIHomeInfo.RefreshReport(), Chara.RefreshSpeed(), SerializedCards.Restore(), AI_Slaughter.Run(), GoalCombat.Run(), TraitDetector.Search(), WidgetSearch.Search(), ButtonGeneral.SetCard(), ButtonGrid.SetCard(), Person.SetChara(), ButtonChara.SetChara(), ItemGeneral.SetChara(), LayerDragGrid.SetInv(), TraitMonsterBall.SetName(), CardActor.SetOwner(), ItemPopulation.SetTopic(), UIFactionInfo.SetZone(), UIZoneInfo.SetZone(), GameDate.ShipGoods(), CoreDebug.Spawn(), ZoneEventQuest.SpawnBoss(), CoreDebug.SpawnBoss(), Expedition.Start(), WidgetInspector.SwitchPage(), ToString(), GoalCombat.TryMove(), TraitSalesTag.TrySetHeldAct(), TraitSyringeGene.TrySetHeldAct(), TraitSyringeHeaven.TrySetHeldAct(), TraitWrench.TrySetHeldAct(), Map.TryShatter(), GoalCombat.TryUseAbility(), HomeResourceWorth.WriteNote(), EloPos.WriteNote(), and TraitBookSkill.WriteNote().
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Definition at line 2077 of file Card.cs.
Referenced by BuildMenu._Search().
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Definition at line 2075 of file Card.cs.
Referenced by LittlePopper._OnAddStockpile(), ApplyTone(), GameLang.Convert(), GameLang.ConvertDrama(), CardRenderer.Draw(), UICharaMaker.EditName(), ZonePreEnterEncounter.Execute(), Player.GetBackgroundText(), DropdownRecipe.GetLabel(), BaseTaskHarvest.GetText(), QuestEscort.GetTextProgress(), Scene.Init(), BaseListPeople.OnClick(), LayerFeedback.OnInit(), LayerGacha.PlayGacha(), ButtonRoster.Refresh(), UICharaMaker.Refresh(), WindowCharaMini.Refresh(), WindowChara.RefreshProfile(), and LayerInfo.SetThing().
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Definition at line 753 of file Card.cs.
Referenced by Chara.CanReplace(), AI_Torture.CreateProgress(), Hobby.GetEfficiency(), Chara.Kick(), FactionBranch.OnAfterSimulate(), FactionBranch.OnSimulateHour(), UIHomeInfo.RefreshReport(), AI_Eat.Run(), AI_Idle.Run(), GoalIdle.Run(), ConSleep.Tick(), and Chara.TryPush().
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Definition at line 813 of file Card.cs.
Referenced by TraitKettle.CanCopy(), Thing.CanStackTo(), HomeResourceWorth.GetPrice(), and SetNoSell().
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Definition at line 801 of file Card.cs.
Referenced by BaseTileMap.DrawTile(), and AM_FlagCell.OnProcessTiles().
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Definition at line 741 of file Card.cs.
Referenced by ApplyEditorTags(), and CardRenderer.Draw().
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Definition at line 153 of file Card.cs.
Referenced by LittlePopper._OnAddStockpile(), _OnDeserialized(), TraitAltar._OnOffer(), InvOwnerDeliver._OnProcess(), InvOwnerRefuel._OnProcess(), WidgetPopText._SayPick(), PropSet.Add(), ThingStack.Add(), ThingContainer.AddCurrency(), AddThing(), DropdownGrid.BuildIngredients(), InvOwner.CanCtrlClick(), QuestCraft.CanDeliverToClient(), ShopTransaction.CanSellBack(), Recipe.Ingredient.CanSetThing(), Thing.CanStackTo(), DramaOutcome.check_sketch(), Chara.ClearInventory(), ContentCodex.Collect(), RecipeCard.Craft(), Create(), FactionBranch.DailyOutcome(), HitSummary.Execute(), ZonePreEnterEncounter.Execute(), ThingContainer.GetCurrency(), DropdownRecipe.GetLabel(), Religion.GetOfferingValue(), TaskHarvest.HarvestThing(), Chara.HoldCard(), QuestDeliver.IsDestThing(), TaskCraft.IsIngredientsValid(), Msg.IsThirdPerson(), InvOwner.ListInteractions(), Props.ListThingStacksInCategory(), Map.Load(), ModNum(), Trait.OnBarter(), TraitBrewery.OnChildDecay(), TaskHarvest.OnCreateProgress(), InvOwner.OnDrag(), DragItemCard.OnDragSpecial(), AM_Build.OnFinishProcessTiles(), Game.OnLoad(), TraitAltar.OnOffer(), AI_Fish.ProgressFish.OnProgressComplete(), LayerGacha.PlayGacha(), ActEffect.Proc(), InvOwner.Transaction.Process(), UIInventory.RefreshList(), Trait.Refuel(), PropSet.Remove(), AI_Grab< T >.Run(), AI_HaulResource.Run(), AI_Idle.Run(), AI_OpenGambleChest.Run(), PartialMap.Save(), SecondaryCompare(), GridItemCard.SetButton(), ButtonGrid.SetIngredient(), Trait.SetMainText(), SetNum(), ButtonGrid.SetRecipe(), GameDate.ShipGoods(), Thing.ShowSplitMenu(), Thing.ShowSplitMenu2(), Split(), Chara.TryHoldCard(), GrowSystem.TryPick(), Chara.TryPoisonPotion(), LayerDragGrid.TryPutBack(), TraitCanvas.TrySetAct(), TraitToolTorch.TrySetHeldAct(), TryStackTo(), Chara.TryTakeSharedItems(), TraitFoodEgg.Update(), and Props.Validate().
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Definition at line 99 of file Card.cs.
Referenced by ItemPosition.Get(), QuestDeliver.IsDestThing(), InvOwner.ListInteractions(), HotItemEQSet.Perform(), ActEffect.Proc(), UIDragGridIngredients.Refresh(), BuildMenu.RefreshCategory(), Chara.Revive(), TraitContainer.TrySetAct(), and Map.TryShatter().
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Definition at line 321 of file Card.cs.
Referenced by UIInventory.RefreshGrid(), and Thing.ShowSplitMenu().
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Definition at line 333 of file Card.cs.
Referenced by UIInventory.RefreshGrid(), and Thing.ShowSplitMenu().
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Definition at line 2231 of file Card.cs.
Referenced by TraitItemProc.OnUse(), and AttackProcess.Perform().
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Definition at line 2043 of file Card.cs.
Referenced by Create(), CharaRenderer.DrawHeld(), CardRenderer.GetPref(), BaseTileMap.GetThingPosition(), and SourcePrefInspector.OnValidate().
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Definition at line 2263 of file Card.cs.
Referenced by ApplyProtection(), and Thing.GetName().
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Definition at line 2361 of file Card.cs.
Referenced by GetTotalQuality().
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Definition at line 2363 of file Card.cs.
Referenced by TraitPotionAlchemy.OnCrafted(), and TraitBlanket.OnCreate().
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Definition at line 297 of file Card.cs.
Referenced by Chara.CanAcceptGift(), GuildFighter.CanGiveContribution(), Trait.CanOffer(), ChangeRarity(), Create(), Zone.Deactivate(), ZonePreEnterBoutWin.Execute(), Chara.GiveGift(), TraitRuneMold.IsIngredient(), CardRenderer.RefreshExtra(), AI_Steal.Run(), AI_Trolley.Run(), ButtonGrid.SetCard(), InvOwnerRecycle.ShouldShowGuide(), Chara.ShouldThrowAway(), Zone.Simulate(), and SpawnLoot().
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Definition at line 285 of file Card.cs.
Referenced by Thing.CanStackTo(), and Duplicate().
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Definition at line 1902 of file Card.cs.
Referenced by Religion.GetOfferingValue(), AI_Eat.Run(), and TryGetFoodName().
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Definition at line 189 of file Card.cs.
Referenced by SerializedCards.Add(), AddRune(), Thing.CanStackTo(), TraitEffect.CompareTo(), Duplicate(), GrowSystem.EqualizePlants(), TraitScrollMapTreasure.GetDest(), TraitPotionRandom.GetName(), TraitPotionAlchemy.GetPower(), ThingContainer.GetThingStack(), TaskDig.OnProgressComplete(), TraitBaseSpellbook.OnRead(), TraitJukeBox.OnToggle(), TraitGachaBall.OnUse(), TraitScrollMapTreasure.OnUse(), TraitTape.OnUse(), SecondaryCompare(), TraitAmmoTalisman.SetName(), TraitBaseSpellbook.SetName(), TraitTape.SetName(), ActorEx.SetOwner(), TraitFigure.TrySetAct(), and TraitPaintBoard.TrySetAct().
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Definition at line 1981 of file Card.cs.
Referenced by AI_Eat.Run().
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Definition at line 2389 of file Card.cs.
Referenced by StatsMana.Mod(), StatsStamina.Mod(), Stats.OnChangePhase(), and BaseStats.PopText().
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Definition at line 2125 of file Card.cs.
Referenced by Element.AddEncNote(), and Element.SortVal().
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Definition at line 1756 of file Card.cs.
Referenced by AddRune(), CountRune(), and GetRuneEnc().
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Definition at line 2067 of file Card.cs.
Referenced by TileType._HitTest(), SerializedCards.Add(), Cell.AddCard(), ApplyTrait(), ChangeMaterial(), Trait.Contains(), Create(), CardRenderer.Draw(), CharaRenderer.DrawHeld(), GetDetail(), Trait.GetName(), TraitGene.GetName(), Trait.GetSortVal(), BaseTileMap.GetThingPosition(), Trait.GetValue(), HasTag(), TraitTrap.IgnoreWhenLevitating(), CraftUtil.MakeDish(), TraitTrap.OnActivateTrap(), CardRenderer.OnEnterScreen(), TraitEQFlower.OnEquip(), CardActor.OnRender(), CardRenderer.RefreshExtra(), Cell.RemoveCard(), SerializedCards.Restore(), CardRenderer.SetOwner(), and ElementContainerCard.SetOwner().
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Definition at line 2069 of file Card.cs.
Referenced by TraitNewZone.CanAutoEnter(), ItemGeneral.GetRenderRow(), and TraitNewZone.TrySetAct().
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Definition at line 2269 of file Card.cs.
Referenced by AttackProcess.Prepare(), and AI_Steal.Run().
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Definition at line 1993 of file Card.cs.
Referenced by InvOwnerMod._OnProcess(), ActPlan._Update(), Add(), Cell.AddCard(), Element.AddEncNote(), AI_Shopping.Buy(), InvOwner.CanAltClick(), Chara.CanPick(), InvOwner.CanShiftClick(), TraitDye.CanUse(), TraitCrafter.Craft(), RecipeCard.Craft(), TraitCatalyst.CreateAct(), LayerInventory.CreateContainer(), LayerInventory.CreateContainerAlly(), LayerInventory.CreateContainerPC(), DragItemCard.DragInfo.DragInfo(), Chara.DropHeld(), Trait.GetBuildModeRecipe(), TraitTile.GetBuildModeRecipe(), CoreDebug.GetOrCreateDebugContainer(), Trait.GetRecipe(), InvOwner.GetShitDestOwner(), Chara.HoldCard(), InvOwner.ListInteractions(), Props.ListThingStack(), CraftUtil.MixIngredients(), InvOwner.OnAltClick(), Trait.OnBarter(), Map.OnCardAddedToZone(), Map.OnCardRemovedFromZone(), TraitBrewery.OnChildDecay(), OnChildNumChange(), InvOwner.OnClick(), TraitSeed.OnCreate(), InvOwner.OnCtrlClick(), TraitDrink.OnDrink(), Affinity.OnGift(), Props.OnNumChange(), TraitBaseSpellbook.OnRead(), TraitContainer.OnSetCardGrid(), AI_Read.OnSetOwner(), InvOwner.OnShiftClick(), GoalSleep.OnSimulatePosition(), TraitAmmo.OnUse(), TraitCrafter.OnUse(), TraitEquipItem.OnUse(), TraitFoodPreparedPackage.OnUse(), TraitContainer.Open(), ActZap.Perform(), Chara.Pick(), Chara.PickHeld(), TraitChest.Prespawn(), TraitChestOyster.Prespawn(), ActEffect.Proc(), Map.PutAway(), Cell.RemoveCard(), SerializedCards.Restore(), AI_Eat.Run(), AI_GotoHearth.Run(), AI_Idle.Run(), AI_Steal.Run(), GoalSleep.Run(), RecipeUpdater.RunDisassemble(), Trait.SetMainText(), TraitBaseContainer.SetName(), SetNoSell(), SetNum(), Thing.ShowSplitMenu(), SpawnLoot(), Split(), Zone.TryAddThingInSpot< T >(), TraitCanvas.TrySetAct(), TraitCrafter.TrySetAct(), TraitSeed.TrySprout(), TraitFoodEgg.Update(), and UIDragGridIngredients.Update().
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Definition at line 393 of file Card.cs.
Referenced by Thing.CanStackTo(), Create(), Duplicate(), AI_Fish.ProgressFish.OnProgressComplete(), ButtonGrid.SetCard(), and SetTier().
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Definition at line 2071 of file Card.cs.
Referenced by TileType._HitTest(), HotItemNoItem._TrySetAct(), TraitDoor.CanClose(), CardRenderer.Draw(), UIInspector.DrawHighlight(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), TaskBuild.GetHitResult(), TaskMoveInstalled.GetHitResult(), BaseTileMap.GetThingPosition(), GenRoom.Populate(), and BiomeProfile.ClusterThing.TryCreate().
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Definition at line 2345 of file Card.cs.
Referenced by TaskChopWood.CanProgress(), FindTool< T >(), BaseTaskHarvest.GetText(), TaskChopWood.OnCreateProgress(), TaskDig.OnCreateProgress(), TaskDrawWater.OnCreateProgress(), TaskHarvest.OnCreateProgress(), TaskMine.OnCreateProgress(), TaskPlow.OnCreateProgress(), TaskPourWater.OnCreateProgress(), AI_Fish.ProgressFish.OnProgress(), AI_Fish.ProgressFish.OnStart(), AI_Shear.Run(), AI_Slaughter.Run(), BaseTaskHarvest.SetTarget(), and TaskHarvest.TryGetAct().
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Definition at line 117 of file Card.cs.
Referenced by CardManager.GlobalCharaList.Add(), CharaList.Add(), FactionBranch.AddMemeber(), Party.AddMemeber(), Faction.AddReserve(), ElementContainer.ApplyMaterialElementMap(), Recipe.BuildIngredientList(), DropdownGrid.BuildIngredients(), CalcMoney.BuySlave(), QuestDeliver.CanDeliverToClient(), Expedition.Create(), Recipe.Create(), QuestInstance.CreateInstanceZone(), CardRenderer.Draw(), BaseTileMap.DrawTile(), ZonePreEnterOnCompleteQuestInstance.Execute(), CardManager.GlobalCharaList.Find(), CardManager.Find(), Props.Find(), ThingContainer.Find(), Map.FindChara(), Zone.FindChara(), Map.FindThing(), ItemPosition.Get(), RefChara.GetAndCache(), GoalGraze.GetPos(), Portrait.GetRandomHairColor(), RelationManager.GetRelation(), TraitGeneMachine.GetTarget(), TeleportManager.GetTeleportZone(), GuildFighter.HasBounty(), TraitBed.IsHolder(), TraitShackle.IsRestraining(), UICharaMaker.ListJob(), UICharaMaker.ListRace(), Chara.MakeMinion(), TraitTeleporter.OnChangePlaceState(), BaseListPeople.OnClick(), ListPeopleExpedition.OnClick(), Player.OnCreateGame(), QuestDeliver.OnEnterZone(), ZoneEventSiege.OnFirstTick(), Game.OnGameInstantiated(), ListPeopleExpedition.OnList(), ConSleep.OnRemoved(), Chara.OnSerializing(), QuestEscort.OnStart(), TraitGeneMachine.OnUse(), HotItemEQSet.Perform(), ReferenceId(), ItemQuestTracker.Refresh(), HotItemEQSet.Register(), CardManager.GlobalCharaList.Remove(), CharaList.Remove(), Party.RemoveMember(), Faction.RemoveReserve(), Party.Replace(), SerializedCards.Restore(), TraitShackle.Restrain(), Recipe.SaveLastIngredients(), SecondaryCompare(), RefChara.Set(), Person.SetChara(), ItemGeneral.SetChara(), TeleportManager.SetID(), SetLv(), ElementContainerCard.SetOwner(), ListPeopleExpedition.SetSubText(), ZoneEventQuest.Spawn(), ZoneEventQuest.SpawnBoss(), Msg.TalkMaid(), ActThrow.Throw(), ConSleep.Tick(), and Thing.TryLickEnchant().
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Definition at line 405 of file Card.cs.
Referenced by _OnSerializing().
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Definition at line 2289 of file Card.cs.
Referenced by HitSummary.CanExecute(), TraitBoat.ForeachDeck(), TaskMoveInstalled.Run(), and TraitNewZone.TrySetAct().
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Definition at line 1983 of file Card.cs.
Referenced by UICurrency.Build().
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Definition at line 2279 of file Card.cs.
Referenced by AttackProcess.Prepare().