Elin Decompiled Documentation EA 23.130 Nightly
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GamePrincipal.ItemSlider Class Reference
Inheritance diagram for GamePrincipal.ItemSlider:
GamePrincipal.Item

Public Member Functions

int GetInt ()
 
void SetInt (int value)
 
- Public Member Functions inherited from GamePrincipal.Item
bool Get ()
 
void Set (bool value)
 
bool IsModified ()
 
bool WasSealed ()
 
bool IsSealed ()
 

Public Attributes

int max
 
Func< int > _getInt
 
Action< int > _setInt
 
Func< int, string > funcText
 
- Public Attributes inherited from GamePrincipal.Item
string id
 
Type type
 
Func< bool > _get
 
Action< bool > _set
 
int grade
 

Additional Inherited Members

- Properties inherited from GamePrincipal.Item
bool IsEmbark [get]
 

Detailed Description

Definition at line 90 of file GamePrincipal.cs.

Member Function Documentation

◆ GetInt()

int GamePrincipal.ItemSlider.GetInt ( )
inline

Definition at line 100 of file GamePrincipal.cs.

101 {
102 return _getInt();
103 }

References GamePrincipal.ItemSlider._getInt.

Referenced by LayerWorldSetting.Refresh().

◆ SetInt()

void GamePrincipal.ItemSlider.SetInt ( int  value)
inline

Definition at line 105 of file GamePrincipal.cs.

106 {
107 _setInt(value);
108 }

References GamePrincipal.ItemSlider._setInt.

Referenced by LayerWorldSetting.Refresh().

Member Data Documentation

◆ _getInt

Func<int> GamePrincipal.ItemSlider._getInt

Definition at line 94 of file GamePrincipal.cs.

Referenced by GamePrincipal.ItemSlider.GetInt().

◆ _setInt

Action<int> GamePrincipal.ItemSlider._setInt

Definition at line 96 of file GamePrincipal.cs.

Referenced by GamePrincipal.ItemSlider.SetInt().

◆ funcText

Func<int, string> GamePrincipal.ItemSlider.funcText

Definition at line 98 of file GamePrincipal.cs.

Referenced by LayerWorldSetting.Refresh().

◆ max

int GamePrincipal.ItemSlider.max

Definition at line 92 of file GamePrincipal.cs.

Referenced by LayerWorldSetting.Refresh().


The documentation for this class was generated from the following file: