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Elin Decompiled Documentation EA 23.230 Nightly
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Public Member Functions | |
| bool | Get () |
| void | Set (bool value) |
| bool | IsModified () |
| bool | WasSealed () |
| bool | IsSealed () |
Public Attributes | |
| string | id |
| Type | type |
| Func< bool > | _get |
| Action< bool > | _set |
| int | grade |
Properties | |
| bool | IsEmbark [get] |
Definition at line 16 of file GamePrincipal.cs.
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inline |
Definition at line 40 of file GamePrincipal.cs.
References GamePrincipal.Item._get.
Referenced by GamePrincipal.Item.IsModified(), and GamePrincipal.Item.IsSealed().
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inline |
Definition at line 50 of file GamePrincipal.cs.
References EClass.game, GamePrincipal.Item.Get(), GamePrincipal.Item.id, and Game.principal.
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inline |
Definition at line 70 of file GamePrincipal.cs.
References EClass.game, GamePrincipal.Item.Get(), GamePrincipal.Item.id, GamePrincipal.Item.IsEmbark, GamePrincipal.modified, Game.principal, and GamePrincipal.Item.type.
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inline |
Definition at line 45 of file GamePrincipal.cs.
References GamePrincipal.Item._set.
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inline |
Definition at line 55 of file GamePrincipal.cs.
References EClass.game, GamePrincipal.Item.id, GamePrincipal.Item.IsEmbark, GamePrincipal.modified, Game.principal, and GamePrincipal.Item.type.
| Func<bool> GamePrincipal.Item._get |
Definition at line 22 of file GamePrincipal.cs.
Referenced by GamePrincipal.Item.Get().
| Action<bool> GamePrincipal.Item._set |
Definition at line 24 of file GamePrincipal.cs.
Referenced by GamePrincipal.Item.Set().
| int GamePrincipal.Item.grade |
Definition at line 26 of file GamePrincipal.cs.
| string GamePrincipal.Item.id |
Definition at line 18 of file GamePrincipal.cs.
Referenced by GamePrincipal.Item.IsModified(), GamePrincipal.Item.IsSealed(), and GamePrincipal.Item.WasSealed().
| Type GamePrincipal.Item.type |
Definition at line 20 of file GamePrincipal.cs.
Referenced by GamePrincipal.Item.IsSealed(), and GamePrincipal.Item.WasSealed().
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get |
Definition at line 28 of file GamePrincipal.cs.
Referenced by GamePrincipal.Item.IsSealed(), and GamePrincipal.Item.WasSealed().