Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
bool | Get () |
void | Set (bool value) |
bool | IsModified () |
bool | WasSealed () |
bool | IsSealed () |
Public Attributes | |
string | id |
Type | type |
Func< bool > | _get |
Action< bool > | _set |
int | grade |
Properties | |
bool | IsEmbark [get] |
Definition at line 14 of file GamePrincipal.cs.
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inline |
Definition at line 38 of file GamePrincipal.cs.
References GamePrincipal.Item._get.
Referenced by GamePrincipal.Item.IsModified(), and GamePrincipal.Item.IsSealed().
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inline |
Definition at line 48 of file GamePrincipal.cs.
References EClass.game, GamePrincipal.Item.Get(), GamePrincipal.Item.id, and Game.principal.
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inline |
Definition at line 68 of file GamePrincipal.cs.
References EClass.game, GamePrincipal.Item.Get(), GamePrincipal.Item.id, GamePrincipal.Item.IsEmbark, GamePrincipal.modified, Game.principal, and GamePrincipal.Item.type.
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inline |
Definition at line 43 of file GamePrincipal.cs.
References GamePrincipal.Item._set.
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inline |
Definition at line 53 of file GamePrincipal.cs.
References EClass.game, GamePrincipal.Item.id, GamePrincipal.Item.IsEmbark, GamePrincipal.modified, Game.principal, and GamePrincipal.Item.type.
Func<bool> GamePrincipal.Item._get |
Definition at line 20 of file GamePrincipal.cs.
Referenced by GamePrincipal.Item.Get().
Action<bool> GamePrincipal.Item._set |
Definition at line 22 of file GamePrincipal.cs.
Referenced by GamePrincipal.Item.Set().
int GamePrincipal.Item.grade |
Definition at line 24 of file GamePrincipal.cs.
string GamePrincipal.Item.id |
Definition at line 16 of file GamePrincipal.cs.
Referenced by GamePrincipal.Item.IsModified(), GamePrincipal.Item.IsSealed(), and GamePrincipal.Item.WasSealed().
Type GamePrincipal.Item.type |
Definition at line 18 of file GamePrincipal.cs.
Referenced by GamePrincipal.Item.IsSealed(), and GamePrincipal.Item.WasSealed().
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get |
Definition at line 26 of file GamePrincipal.cs.
Referenced by GamePrincipal.Item.IsSealed(), and GamePrincipal.Item.WasSealed().