Elin Decompiled Documentation EA 23.102 Nightly
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Classes | |
class | Item |
class | ItemSlider |
Public Types | |
enum | Type { Oath , Workaround } |
Public Member Functions | |
List< Item > | ListItems () |
Public Attributes | |
int | id |
int | socre |
int | dropRateMtp |
int | petFeatExpMtp |
bool | ignoreEvaluate |
bool | disableDeathPenaltyProtection |
bool | tax |
bool | opMilk |
bool | disableManualSave |
bool | permadeath |
bool | infiniteMarketFund |
bool | disableUsermapBenefit |
bool | dropRate |
bool | petFeatExp |
bool | disableVoidBlessing |
HashSet< string > | modified = new HashSet<string>() |
Properties | |
bool | IsCustom [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Additional Inherited Members | |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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static Core | core |
Definition at line 6 of file GamePrincipal.cs.
enum GamePrincipal.Type |
Enumerator | |
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Oath | |
Workaround |
Definition at line 8 of file GamePrincipal.cs.
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inline |
Definition at line 160 of file GamePrincipal.cs.
References Add(), disableDeathPenaltyProtection, disableManualSave, disableUsermapBenefit, disableVoidBlessing, dropRate, dropRateMtp, id, permadeath, petFeatExp, and petFeatExpMtp.
Referenced by LayerWorldSetting.Apply(), and LayerWorldSetting.Refresh().
bool GamePrincipal.disableDeathPenaltyProtection |
Definition at line 126 of file GamePrincipal.cs.
Referenced by ListItems(), and Chara.Revive().
bool GamePrincipal.disableManualSave |
Definition at line 135 of file GamePrincipal.cs.
Referenced by AM_Adv._OnUpdateInput(), ListItems(), and HotItemContext.Show().
bool GamePrincipal.disableUsermapBenefit |
Definition at line 144 of file GamePrincipal.cs.
Referenced by Map.DropBlockComponent(), ListItems(), ActEffect.LoveMiracle(), Map.MineBlock(), Map.MineObj(), TaskHarvest.OnCreateProgress(), GrowSystem.PopMineObj(), Card.SpawnLoot(), and GrowSystem.TryPopSeed().
bool GamePrincipal.disableVoidBlessing |
Definition at line 153 of file GamePrincipal.cs.
Referenced by ListItems(), and Chara.RefreshSpeed().
bool GamePrincipal.dropRate |
Definition at line 147 of file GamePrincipal.cs.
Referenced by ListItems(), and Card.SpawnLoot().
int GamePrincipal.dropRateMtp |
Definition at line 117 of file GamePrincipal.cs.
Referenced by ListItems(), and Card.SpawnLoot().
int GamePrincipal.id |
Definition at line 111 of file GamePrincipal.cs.
Referenced by ListItems(), and LayerWorldSetting.RefreshTemplate().
bool GamePrincipal.ignoreEvaluate |
Definition at line 123 of file GamePrincipal.cs.
bool GamePrincipal.infiniteMarketFund |
Definition at line 141 of file GamePrincipal.cs.
HashSet<string> GamePrincipal.modified = new HashSet<string>() |
Definition at line 156 of file GamePrincipal.cs.
Referenced by LayerWorldSetting.Apply(), GamePrincipal.Item.IsSealed(), LayerWorldSetting.OnInit(), CoreDebug.ResetPrincipalSeals(), and GamePrincipal.Item.WasSealed().
bool GamePrincipal.opMilk |
Definition at line 132 of file GamePrincipal.cs.
bool GamePrincipal.permadeath |
Definition at line 138 of file GamePrincipal.cs.
Referenced by LayerWorldSetting.Apply(), GameIndex.Create(), ListItems(), and Scene.OnUpdate().
bool GamePrincipal.petFeatExp |
Definition at line 150 of file GamePrincipal.cs.
Referenced by Card.AddExp(), and ListItems().
int GamePrincipal.petFeatExpMtp |
Definition at line 120 of file GamePrincipal.cs.
Referenced by ListItems().
int GamePrincipal.socre |
Definition at line 114 of file GamePrincipal.cs.
bool GamePrincipal.tax |
Definition at line 129 of file GamePrincipal.cs.
Referenced by Faction.OnAdvanceMonth().
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get |
Definition at line 158 of file GamePrincipal.cs.
Referenced by LayerWorldSetting.Refresh(), and LayerWorldSetting.RefreshTemplate().