Elin Decompiled Documentation EA 23.222 Stable nyan
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Classes | |
class | Item |
class | ItemSlider |
Public Types | |
enum | Type { Oath , Workaround , Legacy , Flavor } |
Public Member Functions | |
List< Item > | ListItems () |
Public Attributes | |
int | id |
int | socre |
int | dropRateMtp |
int | petFeatExpMtp |
bool | ignoreEvaluate |
bool | disableDeathPenaltyProtection |
bool | tax |
bool | opMilk |
bool | disableManualSave |
bool | permadeath |
bool | infiniteMarketFund |
bool | disableUsermapBenefit |
bool | scaleQuest |
bool | realAdv |
bool | noAging |
bool | dropRate |
bool | petFeatExp |
bool | disableVoidBlessing |
bool | enableDamageReduction |
bool | enableGeneDupe |
HashSet< string > | modified = new HashSet<string>() |
Properties | |
bool | IsCustom [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Additional Inherited Members | |
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static int | rndSeed (int a, int seed) |
static int | rnd (long a) |
static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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static Core | core |
Definition at line 6 of file GamePrincipal.cs.
enum GamePrincipal.Type |
Enumerator | |
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Oath | |
Workaround | |
Legacy | |
Flavor |
Definition at line 8 of file GamePrincipal.cs.
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inline |
Definition at line 177 of file GamePrincipal.cs.
References Add(), disableDeathPenaltyProtection, disableManualSave, disableUsermapBenefit, disableVoidBlessing, dropRate, dropRateMtp, enableDamageReduction, enableGeneDupe, id, noAging, permadeath, petFeatExp, petFeatExpMtp, and scaleQuest.
Referenced by LayerWorldSetting.Apply(), and LayerWorldSetting.Refresh().
bool GamePrincipal.disableDeathPenaltyProtection |
Definition at line 128 of file GamePrincipal.cs.
Referenced by ListItems(), and Chara.Revive().
bool GamePrincipal.disableManualSave |
Definition at line 137 of file GamePrincipal.cs.
Referenced by AM_Adv._OnUpdateInput(), ListItems(), and HotItemContext.Show().
bool GamePrincipal.disableUsermapBenefit |
Definition at line 146 of file GamePrincipal.cs.
Referenced by Map.DropBlockComponent(), ListItems(), ActEffect.LoveMiracle(), Map.MineBlock(), Map.MineObj(), TaskHarvest.OnCreateProgress(), GrowSystem.PopMineObj(), Card.SpawnLoot(), and GrowSystem.TryPopSeed().
bool GamePrincipal.disableVoidBlessing |
Definition at line 164 of file GamePrincipal.cs.
Referenced by ListItems(), and Chara.RefreshSpeed().
bool GamePrincipal.dropRate |
Definition at line 158 of file GamePrincipal.cs.
Referenced by ListItems(), and Card.SpawnLoot().
int GamePrincipal.dropRateMtp |
Definition at line 119 of file GamePrincipal.cs.
Referenced by ListItems(), and Card.SpawnLoot().
bool GamePrincipal.enableDamageReduction |
Definition at line 167 of file GamePrincipal.cs.
Referenced by Card.DamageHP(), and ListItems().
bool GamePrincipal.enableGeneDupe |
Definition at line 170 of file GamePrincipal.cs.
Referenced by Chara.CanDuplicate(), and ListItems().
int GamePrincipal.id |
Definition at line 113 of file GamePrincipal.cs.
Referenced by ListItems(), and LayerWorldSetting.RefreshTemplate().
bool GamePrincipal.ignoreEvaluate |
Definition at line 125 of file GamePrincipal.cs.
bool GamePrincipal.infiniteMarketFund |
Definition at line 143 of file GamePrincipal.cs.
HashSet<string> GamePrincipal.modified = new HashSet<string>() |
Definition at line 173 of file GamePrincipal.cs.
Referenced by LayerWorldSetting.Apply(), GamePrincipal.Item.IsSealed(), LayerWorldSetting.OnInit(), CoreDebug.ResetPrincipalSeals(), and GamePrincipal.Item.WasSealed().
bool GamePrincipal.noAging |
Definition at line 155 of file GamePrincipal.cs.
Referenced by Biography.GetAge(), and ListItems().
bool GamePrincipal.opMilk |
Definition at line 134 of file GamePrincipal.cs.
bool GamePrincipal.permadeath |
Definition at line 140 of file GamePrincipal.cs.
Referenced by LayerWorldSetting.Apply(), GameIndex.Create(), ListItems(), and Scene.OnUpdate().
bool GamePrincipal.petFeatExp |
Definition at line 161 of file GamePrincipal.cs.
Referenced by Card.GetExpMtp(), and ListItems().
int GamePrincipal.petFeatExpMtp |
Definition at line 122 of file GamePrincipal.cs.
Referenced by ListItems().
bool GamePrincipal.realAdv |
Definition at line 152 of file GamePrincipal.cs.
bool GamePrincipal.scaleQuest |
Definition at line 149 of file GamePrincipal.cs.
Referenced by ListItems(), and Chara.ScaleByPrincipal().
int GamePrincipal.socre |
Definition at line 116 of file GamePrincipal.cs.
bool GamePrincipal.tax |
Definition at line 131 of file GamePrincipal.cs.
Referenced by Faction.OnAdvanceMonth().
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get |
Definition at line 175 of file GamePrincipal.cs.
Referenced by LayerWorldSetting.Refresh(), and LayerWorldSetting.RefreshTemplate().