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Elin Decompiled Documentation EA 23.244 Nightly
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Classes | |
| class | Item |
| class | ItemSlider |
Public Types | |
| enum | Type { Oath , Workaround , Legacy , Flavor } |
Public Member Functions | |
| List< Item > | ListItems () |
Public Attributes | |
| int | id |
| int | socre |
| int | dropRateMtp |
| int | petFeatExpMtp |
| bool | ignoreEvaluate |
| bool | disableDeathPenaltyProtection |
| bool | tax |
| bool | opMilk |
| bool | disableManualSave |
| bool | permadeath |
| bool | infiniteMarketFund |
| bool | disableUsermapBenefit |
| bool | scaleQuest |
| bool | realAdv |
| bool | noAging |
| bool | dropRate |
| bool | petFeatExp |
| bool | disableVoidBlessing |
| bool | enableDamageReduction |
| bool | enableGeneDupe |
| HashSet< string > | modified = new HashSet<string>() |
Properties | |
| bool | IsCustom [get] |
Properties inherited from EClass | |
| static Game | game [get] |
| static bool | AdvMode [get] |
| static Player | player [get] |
| static Chara | pc [get] |
| static UI | ui [get] |
| static Map | _map [get] |
| static Zone | _zone [get] |
| static FactionBranch | Branch [get] |
| static FactionBranch | BranchOrHomeBranch [get] |
| static Faction | Home [get] |
| static Faction | Wilds [get] |
| static Scene | scene [get] |
| static BaseGameScreen | screen [get] |
| static GameSetting | setting [get] |
| static GameData | gamedata [get] |
| static ColorProfile | Colors [get] |
| static World | world [get] |
| static SourceManager | sources [get] |
| static SourceManager | editorSources [get] |
| static SoundManager | Sound [get] |
| static CoreDebug | debug [get] |
Additional Inherited Members | |
Static Public Member Functions inherited from EClass | |
| static int | rndSeed (int a, int seed) |
| static int | rnd (long a) |
| static int | rnd (int a) |
| static int | curve (int _a, int start, int step, int rate=75) |
| static int | sqrt (int a) |
| static int | rndHalf (int a) |
| static float | rndf (float a) |
| static int | rndSqrt (int a) |
| static void | Wait (float a, Card c) |
| static void | Wait (float a, Point p) |
| static int | Bigger (int a, int b) |
| static int | Smaller (int a, int b) |
Static Public Attributes inherited from EClass | |
| static Core | core |
Definition at line 6 of file GamePrincipal.cs.
| enum GamePrincipal.Type |
| Enumerator | |
|---|---|
| Oath | |
| Workaround | |
| Legacy | |
| Flavor | |
Definition at line 8 of file GamePrincipal.cs.
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inline |
Definition at line 177 of file GamePrincipal.cs.
References Add(), disableDeathPenaltyProtection, disableManualSave, disableUsermapBenefit, disableVoidBlessing, dropRate, dropRateMtp, enableDamageReduction, enableGeneDupe, id, noAging, permadeath, petFeatExp, petFeatExpMtp, and scaleQuest.
Referenced by LayerWorldSetting.Apply(), and LayerWorldSetting.Refresh().
| bool GamePrincipal.disableDeathPenaltyProtection |
Definition at line 128 of file GamePrincipal.cs.
Referenced by ListItems(), and Chara.Revive().
| bool GamePrincipal.disableManualSave |
Definition at line 137 of file GamePrincipal.cs.
Referenced by AM_Adv._OnUpdateInput(), ListItems(), and HotItemContext.Show().
| bool GamePrincipal.disableUsermapBenefit |
Definition at line 146 of file GamePrincipal.cs.
Referenced by Map.DropBlockComponent(), TaskChopWood.GetHitResult(), ListItems(), ActEffect.LoveMiracle(), Map.MineBlock(), Map.MineObj(), TaskHarvest.OnCreateProgress(), GrowSystem.PopMineObj(), Card.SpawnLoot(), and GrowSystem.TryPopSeed().
| bool GamePrincipal.disableVoidBlessing |
Definition at line 164 of file GamePrincipal.cs.
Referenced by ListItems(), and Chara.RefreshSpeed().
| bool GamePrincipal.dropRate |
Definition at line 158 of file GamePrincipal.cs.
Referenced by ListItems(), and Card.SpawnLoot().
| int GamePrincipal.dropRateMtp |
Definition at line 119 of file GamePrincipal.cs.
Referenced by ListItems(), and Card.SpawnLoot().
| bool GamePrincipal.enableDamageReduction |
Definition at line 167 of file GamePrincipal.cs.
Referenced by Card.DamageHP(), and ListItems().
| bool GamePrincipal.enableGeneDupe |
Definition at line 170 of file GamePrincipal.cs.
Referenced by Chara.CanDuplicate(), and ListItems().
| int GamePrincipal.id |
Definition at line 113 of file GamePrincipal.cs.
Referenced by ListItems(), and LayerWorldSetting.RefreshTemplate().
| bool GamePrincipal.ignoreEvaluate |
Definition at line 125 of file GamePrincipal.cs.
| bool GamePrincipal.infiniteMarketFund |
Definition at line 143 of file GamePrincipal.cs.
| HashSet<string> GamePrincipal.modified = new HashSet<string>() |
Definition at line 173 of file GamePrincipal.cs.
Referenced by LayerWorldSetting.Apply(), GamePrincipal.Item.IsSealed(), LayerWorldSetting.OnInit(), CoreDebug.ResetPrincipalSeals(), and GamePrincipal.Item.WasSealed().
| bool GamePrincipal.noAging |
Definition at line 155 of file GamePrincipal.cs.
Referenced by Biography.GetAge(), and ListItems().
| bool GamePrincipal.opMilk |
Definition at line 134 of file GamePrincipal.cs.
| bool GamePrincipal.permadeath |
Definition at line 140 of file GamePrincipal.cs.
Referenced by LayerWorldSetting.Apply(), GameIndex.Create(), ListItems(), and Scene.OnUpdate().
| bool GamePrincipal.petFeatExp |
Definition at line 161 of file GamePrincipal.cs.
Referenced by Card.GetExpMtp(), and ListItems().
| int GamePrincipal.petFeatExpMtp |
Definition at line 122 of file GamePrincipal.cs.
Referenced by ListItems().
| bool GamePrincipal.realAdv |
Definition at line 152 of file GamePrincipal.cs.
| bool GamePrincipal.scaleQuest |
Definition at line 149 of file GamePrincipal.cs.
Referenced by ListItems(), and Chara.ScaleByPrincipal().
| int GamePrincipal.socre |
Definition at line 116 of file GamePrincipal.cs.
| bool GamePrincipal.tax |
Definition at line 131 of file GamePrincipal.cs.
Referenced by Faction.OnAdvanceMonth().
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get |
Definition at line 175 of file GamePrincipal.cs.
Referenced by LayerWorldSetting.Refresh(), and LayerWorldSetting.RefreshTemplate().