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Elin Decompiled Documentation EA 23.345.1 Nightly
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Public Member Functions | |
| EffectData | Clone () |
Public Attributes | |
| int | num |
| float | delay |
| string | idEffect |
| string | idSound |
| string | idSoundEject |
| string | idSprite |
| bool | eject |
| bool | fireFromMuzzle |
| bool | forceLaser |
| bool | forceRail |
| bool | caneColorBlend |
| Sprite | sprite |
| Color | caneColor |
| Vector2 | firePos |
Properties | |
| string | CaneColorHex [get, set] |
Definition at line 283 of file GameSetting.cs.
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inline |
Definition at line 336 of file GameSetting.cs.
| Color GameSetting.EffectData.caneColor |
Definition at line 311 of file GameSetting.cs.
Referenced by AttackProcess.PlayRangedAnime().
| bool GameSetting.EffectData.caneColorBlend |
Definition at line 305 of file GameSetting.cs.
| float GameSetting.EffectData.delay |
Definition at line 287 of file GameSetting.cs.
Referenced by CustomGunEffectData.CustomGunEffectData().
| bool GameSetting.EffectData.eject |
Definition at line 297 of file GameSetting.cs.
Referenced by CustomGunEffectData.CustomGunEffectData(), and AttackProcess.PlayRangedAnime().
| bool GameSetting.EffectData.fireFromMuzzle |
Definition at line 299 of file GameSetting.cs.
| Vector2 GameSetting.EffectData.firePos |
Definition at line 313 of file GameSetting.cs.
Referenced by CustomGunEffectData.CustomGunEffectData(), and AttackProcess.PlayRangedAnime().
| bool GameSetting.EffectData.forceLaser |
Definition at line 301 of file GameSetting.cs.
Referenced by AttackProcess.PlayRangedAnime().
| bool GameSetting.EffectData.forceRail |
Definition at line 303 of file GameSetting.cs.
Referenced by AttackProcess.PlayRangedAnime().
| string GameSetting.EffectData.idEffect |
Definition at line 289 of file GameSetting.cs.
Referenced by AttackProcess.PlayRangedAnime().
| string GameSetting.EffectData.idSound |
Definition at line 291 of file GameSetting.cs.
Referenced by AttackProcess.PlayRangedAnime().
| string GameSetting.EffectData.idSoundEject |
Definition at line 293 of file GameSetting.cs.
Referenced by CustomGunEffectData.CustomGunEffectData(), and AttackProcess.PlayRangedAnime().
| string GameSetting.EffectData.idSprite |
Definition at line 295 of file GameSetting.cs.
Referenced by CustomGunEffectData.CustomGunEffectData(), and CustomGunEffectData.ResolveSprite().
| int GameSetting.EffectData.num |
Definition at line 285 of file GameSetting.cs.
Referenced by CustomGunEffectData.CustomGunEffectData(), and ActRanged.Perform().
| Sprite GameSetting.EffectData.sprite |
Definition at line 308 of file GameSetting.cs.
Referenced by AttackProcess.PlayRangedAnime(), and CustomGunEffectData.ResolveSprite().
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getset |
Definition at line 316 of file GameSetting.cs.