Elin Decompiled Documentation EA 23.102 Nightly
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GameSetting.EffectData Class Reference

Public Attributes

int num
 
float delay
 
string idEffect
 
string idSound
 
Sprite sprite
 
bool eject
 
Vector2 firePos
 

Detailed Description

Definition at line 280 of file GameSetting.cs.

Member Data Documentation

◆ delay

float GameSetting.EffectData.delay

Definition at line 284 of file GameSetting.cs.

Referenced by AttackProcess.PlayRangedAnime().

◆ eject

bool GameSetting.EffectData.eject

Definition at line 292 of file GameSetting.cs.

Referenced by AttackProcess.PlayRangedAnime().

◆ firePos

Vector2 GameSetting.EffectData.firePos

Definition at line 294 of file GameSetting.cs.

Referenced by AttackProcess.PlayRangedAnime().

◆ idEffect

string GameSetting.EffectData.idEffect

Definition at line 286 of file GameSetting.cs.

Referenced by AttackProcess.PlayRangedAnime().

◆ idSound

string GameSetting.EffectData.idSound

Definition at line 288 of file GameSetting.cs.

Referenced by AttackProcess.PlayRangedAnime().

◆ num

int GameSetting.EffectData.num

Definition at line 282 of file GameSetting.cs.

Referenced by ActRanged.Perform().

◆ sprite

Sprite GameSetting.EffectData.sprite

Definition at line 290 of file GameSetting.cs.

Referenced by AttackProcess.PlayRangedAnime().


The documentation for this class was generated from the following file: