Elin Decompiled Documentation EA 23.102 Nightly
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Public Attributes | |
int | num |
float | delay |
string | idEffect |
string | idSound |
Sprite | sprite |
bool | eject |
Vector2 | firePos |
Definition at line 280 of file GameSetting.cs.
float GameSetting.EffectData.delay |
Definition at line 284 of file GameSetting.cs.
Referenced by AttackProcess.PlayRangedAnime().
bool GameSetting.EffectData.eject |
Definition at line 292 of file GameSetting.cs.
Referenced by AttackProcess.PlayRangedAnime().
Vector2 GameSetting.EffectData.firePos |
Definition at line 294 of file GameSetting.cs.
Referenced by AttackProcess.PlayRangedAnime().
string GameSetting.EffectData.idEffect |
Definition at line 286 of file GameSetting.cs.
Referenced by AttackProcess.PlayRangedAnime().
string GameSetting.EffectData.idSound |
Definition at line 288 of file GameSetting.cs.
Referenced by AttackProcess.PlayRangedAnime().
int GameSetting.EffectData.num |
Definition at line 282 of file GameSetting.cs.
Referenced by ActRanged.Perform().
Sprite GameSetting.EffectData.sprite |
Definition at line 290 of file GameSetting.cs.
Referenced by AttackProcess.PlayRangedAnime().