Elin Decompiled Documentation EA 23.102 Nightly
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Classes | |
class | AudioSetting |
class | BalanceSetting |
class | EffectData |
class | EffectSetting |
class | GenSetting |
class | PassSetting |
class | RenderSetting |
class | StartSetting |
class | TransData |
class | UISetting |
class | WeatherSetting |
Public Member Functions | |
void | ApplyConfig () |
void | CopyColors () |
void | Init () |
Public Attributes | |
AudioSetting | audio |
EffectSetting | effect |
RenderSetting | render |
PassSetting | pass |
StartSetting | start |
UISetting | ui |
BalanceSetting | balance |
GenSetting | gen |
WeatherSetting | weather |
UD_String_ElementRef | elements |
int | minsPerRegionMove |
float | secsPerHour |
float | dayRatioMod |
float | fovPower |
float | fovPowerChara |
float | defaultActPace |
float | defaultTurbo |
int | maxGenHeight |
bool | toolConsumeHP |
int | defaultMapSize |
CoreConfig | config |
Dictionary< string, Vector3 > | dictEquipOffsets |
Definition at line 5 of file GameSetting.cs.
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inline |
Definition at line 342 of file GameSetting.cs.
References Core.Instance, Core.OnChangeResolution(), and CoreConfig.Reset().
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inline |
Definition at line 348 of file GameSetting.cs.
References CoreConfig.colors, Core.config, and Core.Instance.
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inline |
Definition at line 353 of file GameSetting.cs.
References pass, and GameSetting.PassSetting.subDfault.
Referenced by Core.Init().
AudioSetting GameSetting.audio |
Definition at line 297 of file GameSetting.cs.
Referenced by Point.PlaySound().
BalanceSetting GameSetting.balance |
Definition at line 309 of file GameSetting.cs.
Referenced by Zone.Activate(), Game.AddAdventurers(), and Zone.Revive().
CoreConfig GameSetting.config |
Definition at line 337 of file GameSetting.cs.
Referenced by CoreConfig.Init(), CoreConfig.Reset(), CoreConfig.ResetGame(), CoreConfig.ResetGeneral(), CoreConfig.ResetGraphics(), CoreConfig.ResetInput(), CoreConfig.ResetOther(), and CoreConfig.ResetTest().
float GameSetting.dayRatioMod |
Definition at line 321 of file GameSetting.cs.
Referenced by Scene.UpdateTimeRatio().
float GameSetting.defaultActPace |
Definition at line 327 of file GameSetting.cs.
Referenced by Chara._Move(), Player.EndTurn(), Scene.Init(), and Player.OnCreateGame().
int GameSetting.defaultMapSize |
Definition at line 335 of file GameSetting.cs.
Referenced by MapGen.OnGenerateTerrain().
float GameSetting.defaultTurbo |
Definition at line 329 of file GameSetting.cs.
Referenced by AM_Adv.SetTurbo().
Dictionary<string, Vector3> GameSetting.dictEquipOffsets |
Definition at line 340 of file GameSetting.cs.
EffectSetting GameSetting.effect |
Definition at line 299 of file GameSetting.cs.
Referenced by BaseTileMap.DrawTile(), ActRanged.Perform(), and AttackProcess.PlayRangedAnime().
UD_String_ElementRef GameSetting.elements |
Definition at line 315 of file GameSetting.cs.
Referenced by ActEffect.DamageEle(), BaseCondition.GetSpriteColor(), Card.RefreshColor(), Act.SetImage(), SourceElement.Row.SetImage(), and Chara.SetMainElement().
float GameSetting.fovPower |
Definition at line 323 of file GameSetting.cs.
float GameSetting.fovPowerChara |
Definition at line 325 of file GameSetting.cs.
GenSetting GameSetting.gen |
Definition at line 311 of file GameSetting.cs.
Referenced by MapGenDungen.OnGenerateTerrain().
int GameSetting.maxGenHeight |
Definition at line 331 of file GameSetting.cs.
Referenced by MapGen.OnGenerateTerrain(), and AM_Terrain.OnProcessTiles().
int GameSetting.minsPerRegionMove |
Definition at line 317 of file GameSetting.cs.
PassSetting GameSetting.pass |
Definition at line 303 of file GameSetting.cs.
Referenced by Chara.GetSubPassData(), Thing.GetSubPassData(), and Init().
RenderSetting GameSetting.render |
Definition at line 301 of file GameSetting.cs.
Referenced by Chara._CreateRenderer(), Chara._Move(), CoreConfig.Apply(), BaseTileMap.DrawTile(), TileType.GetRampFix(), BaseTileMap.OnActivate(), CharaActorPCC.OnRender(), TraitPaintBoard.OnRenderExtra(), TraitShrine.OnRenderExtra(), Recipe.OnRenderMarker(), Trait.OnRenderTile(), Scene.RefreshBG(), Lot.RefreshData(), BaseGameScreen.RefreshSky(), ActionMode.RefreshTexts(), BaseGameScreen.RefreshWeather(), GameScreenElona.RefreshWeather(), Card.RenderMarker(), Lot.SetBaseRoom(), Card.SetFreePos(), and Chara.TalkTopic().
float GameSetting.secsPerHour |
Definition at line 319 of file GameSetting.cs.
Referenced by GameUpdater.Update().
StartSetting GameSetting.start |
Definition at line 305 of file GameSetting.cs.
Referenced by Game._Create(), LayerWorldSetting.OnInit(), and LayerWorldSetting.SetTemplate().
bool GameSetting.toolConsumeHP |
Definition at line 333 of file GameSetting.cs.
Referenced by TaskCut.OnProgress().
UISetting GameSetting.ui |
Definition at line 307 of file GameSetting.cs.
Referenced by WidgetHotbar.Rebuild(), and WidgetCurrentTool.RebuildSlots().
WeatherSetting GameSetting.weather |
Definition at line 313 of file GameSetting.cs.
Referenced by GameUpdater.Update100ms().