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    Elin Decompiled Documentation EA 23.230 Nightly
    
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 Classes | |
| class | AudioSetting | 
| class | BalanceSetting | 
| class | EffectData | 
| class | EffectSetting | 
| class | GenSetting | 
| class | PassSetting | 
| class | RenderSetting | 
| class | StartSetting | 
| class | TransData | 
| class | UISetting | 
| class | WeatherSetting | 
Public Member Functions | |
| void | ApplyConfig () | 
| void | CopyColors () | 
| void | Init () | 
Public Attributes | |
| AudioSetting | audio | 
| EffectSetting | effect | 
| RenderSetting | render | 
| PassSetting | pass | 
| StartSetting | start | 
| UISetting | ui | 
| BalanceSetting | balance | 
| GenSetting | gen | 
| WeatherSetting | weather | 
| UD_String_ElementRef | elements | 
| int | minsPerRegionMove | 
| float | secsPerHour | 
| float | dayRatioMod | 
| float | fovPower | 
| float | fovPowerChara | 
| float | defaultActPace | 
| float | defaultTurbo | 
| int | maxGenHeight | 
| bool | toolConsumeHP | 
| int | defaultMapSize | 
| CoreConfig | config | 
| Dictionary< string, Vector3 > | dictEquipOffsets | 
Definition at line 5 of file GameSetting.cs.
      
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  inline | 
Definition at line 342 of file GameSetting.cs.
References Core.Instance, Core.OnChangeResolution(), and CoreConfig.Reset().
      
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  inline | 
Definition at line 348 of file GameSetting.cs.
References CoreConfig.colors, Core.config, and Core.Instance.
      
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  inline | 
Definition at line 353 of file GameSetting.cs.
References pass, and GameSetting.PassSetting.subDfault.
Referenced by Core.Init().
| AudioSetting GameSetting.audio | 
Definition at line 297 of file GameSetting.cs.
Referenced by Point.PlaySound().
| BalanceSetting GameSetting.balance | 
Definition at line 309 of file GameSetting.cs.
Referenced by Zone.Activate(), Game.AddAdventurers(), and Zone.Revive().
| CoreConfig GameSetting.config | 
Definition at line 337 of file GameSetting.cs.
Referenced by CoreConfig.Init(), CoreConfig.Reset(), CoreConfig.ResetGame(), CoreConfig.ResetGeneral(), CoreConfig.ResetGraphics(), CoreConfig.ResetInput(), CoreConfig.ResetOther(), and CoreConfig.ResetTest().
| float GameSetting.dayRatioMod | 
Definition at line 321 of file GameSetting.cs.
Referenced by Scene.UpdateTimeRatio().
| float GameSetting.defaultActPace | 
Definition at line 327 of file GameSetting.cs.
Referenced by Chara._Move(), Player.EndTurn(), Scene.Init(), and Player.OnCreateGame().
| int GameSetting.defaultMapSize | 
Definition at line 335 of file GameSetting.cs.
Referenced by MapGen.OnGenerateTerrain().
| float GameSetting.defaultTurbo | 
Definition at line 329 of file GameSetting.cs.
Referenced by AM_Adv.SetTurbo().
| Dictionary<string, Vector3> GameSetting.dictEquipOffsets | 
Definition at line 340 of file GameSetting.cs.
| EffectSetting GameSetting.effect | 
Definition at line 299 of file GameSetting.cs.
Referenced by BaseTileMap.DrawTile(), ActRanged.Perform(), and AttackProcess.PlayRangedAnime().
| UD_String_ElementRef GameSetting.elements | 
Definition at line 315 of file GameSetting.cs.
Referenced by ActEffect.DamageEle(), BaseCondition.GetSpriteColor(), Card.RefreshColor(), Act.SetImage(), SourceElement.Row.SetImage(), and Chara.SetMainElement().
| float GameSetting.fovPower | 
Definition at line 323 of file GameSetting.cs.
| float GameSetting.fovPowerChara | 
Definition at line 325 of file GameSetting.cs.
| GenSetting GameSetting.gen | 
Definition at line 311 of file GameSetting.cs.
Referenced by MapGenDungen.OnGenerateTerrain().
| int GameSetting.maxGenHeight | 
Definition at line 331 of file GameSetting.cs.
Referenced by MapGen.OnGenerateTerrain().
| int GameSetting.minsPerRegionMove | 
Definition at line 317 of file GameSetting.cs.
| PassSetting GameSetting.pass | 
Definition at line 303 of file GameSetting.cs.
Referenced by Chara.GetSubPassData(), Thing.GetSubPassData(), and Init().
| RenderSetting GameSetting.render | 
Definition at line 301 of file GameSetting.cs.
Referenced by Chara._Move(), CoreConfig.Apply(), BaseTileMap.DrawTile(), TileType.GetRampFix(), BaseTileMap.OnActivate(), CharaActorPCC.OnRender(), TraitPaintBoard.OnRenderExtra(), TraitShrine.OnRenderExtra(), Recipe.OnRenderMarker(), Trait.OnRenderTile(), Scene.RefreshBG(), Lot.RefreshData(), BaseGameScreen.RefreshSky(), ActionMode.RefreshTexts(), BaseGameScreen.RefreshWeather(), GameScreenElona.RefreshWeather(), Card.RenderMarker(), Lot.SetBaseRoom(), Card.SetFreePos(), CharaRenderer.SetOwner(), and Chara.TalkTopic().
| float GameSetting.secsPerHour | 
Definition at line 319 of file GameSetting.cs.
Referenced by GameUpdater.Update().
| StartSetting GameSetting.start | 
Definition at line 305 of file GameSetting.cs.
Referenced by Game._Create(), LayerWorldSetting.OnInit(), and LayerWorldSetting.SetTemplate().
| bool GameSetting.toolConsumeHP | 
Definition at line 333 of file GameSetting.cs.
Referenced by TaskCut.OnProgress().
| UISetting GameSetting.ui | 
Definition at line 307 of file GameSetting.cs.
Referenced by WidgetHotbar.Rebuild(), and WidgetCurrentTool.RebuildSlots().
| WeatherSetting GameSetting.weather | 
Definition at line 313 of file GameSetting.cs.
Referenced by GameUpdater.Update100ms().