2using System.Collections.Generic;
94 public AnimationCurve
hop;
315 [JsonProperty(
"caneColor")]
322 return "#" + ((caneColor.a < 1f) ? ColorUtility.ToHtmlStringRGBA(
caneColor) : ColorUtility.ToHtmlStringRGB(
caneColor));
329 if (!value.IsEmpty())
331 ColorUtility.TryParseHtmlString(
"#" + value.Replace(
"#",
"").Replace(
"0x",
""), out
caneColor);
400 SubPassData.Default = (SubPassData.Current =
pass.
subDfault);
void OnChangeResolution()
UD_String_EffectData guns
AnimationCurve gradientZForward
AnimationCurve gradientZBack
float animeExtraTimeParty
UD_String_PaintPosition paintPos
AnimationFrame[] animeWalk
List< GameDifficultySetting > difficulties
List< GamePrincipal > principals
List< Prologue > prologues
List< Vector2 > iconSizes
List< Widget.Meta > widgetMetas
Dictionary< string, Vector3 > dictEquipOffsets
UD_String_ElementRef elements