2using System.Collections.Generic;
93 public AnimationCurve
hop;
355 SubPassData.Default = (SubPassData.Current =
pass.
subDfault);
void OnChangeResolution()
UD_String_EffectData guns
AnimationCurve gradientZForward
AnimationCurve gradientZBack
float animeExtraTimeParty
UD_String_PaintPosition paintPos
AnimationFrame[] animeWalk
List< GameDifficultySetting > difficulties
List< GamePrincipal > principals
List< Prologue > prologues
List< Vector2 > iconSizes
List< Widget.Meta > widgetMetas
Dictionary< string, Vector3 > dictEquipOffsets
UD_String_ElementRef elements