| _map | EClass | static | 
  | _source | Element |  | 
  | _WriteNote(UINote n, Chara c, Act act) | Element | inline | 
  | _WriteNote(UINote n, ElementContainer owner, Action< UINote > onWriteNote, bool isRef, bool addHeader=true) | Element | inline | 
  | _zone | EClass | static | 
  | abilities | GoalCombat |  | 
  | act | Element |  | 
  | actionIcon | AIAct |  | 
  | AddAbility(Act a, int mod=0, int chance=100, bool aiPt=false) | GoalCombat | inline | 
  | AddEncNote(UINote n, Card Card, ElementContainer.NoteMode mode=ElementContainer.NoteMode.Default, Func< Element, string, string > funcText=null, Action< UINote, Element > onAddNote=null) | Element | inline | 
  | AddHeaderAbility(UINote n) | Element | inline | 
  | AdvMode | EClass | static | 
  | Bigger(int a, int b) | EClass | inlinestatic | 
  | Branch | EClass | static | 
  | BranchOrHomeBranch | EClass | static | 
  | BuildAbilityList() | GoalAutoCombat | inlinevirtual | 
  | CanAutofire | Act |  | 
  | Cancel() | AIAct | inlinevirtual | 
  | CancelOnAggro | GoalCombat |  | 
  | CancelWhenDamaged | GoalCombat |  | 
  | CancelWhenMoved | AIAct |  | 
  | CanGainExp | Element |  | 
  | CanLink(ElementContainer owner) | Element | inlinevirtual | 
  | CanManualCancel() | GoalCombat | inlinevirtual | 
  | CanPerform() | Act | inlinevirtual | 
  | CanPerform(Chara _cc, Card _tc=null, Point _tp=null) | Act | inline | 
  | CanPressRepeat | Act |  | 
  | CanProgress() | AIAct | inlinevirtual | 
  | CanRapidFire | Act |  | 
  | CC | Act | static | 
  | charas | GoalCombat |  | 
  | CheckLevelBonus(ElementContainer owner, UINote n=null) | Element | inline | 
  | child | AIAct |  | 
  | CloseLayers | Act |  | 
  | Colors | EClass | static | 
  | config | GoalAutoCombat |  | 
  | core | EClass | static | 
  | CostLearn | Element |  | 
  | CostTrain | Element |  | 
  | CostType enum name | Act |  | 
  | Create(int id, int v=0) | Element | inlinestatic | 
  | Create(string id, int v=1) | Element | inlinestatic | 
  | CreateProgress() | AIAct | inlinevirtual | 
  | Current | AIAct |  | 
  | CurrentAct | Act | static | 
  | CurrentProgress | AIAct |  | 
  | CursorIcon | GoalCombat |  | 
  | curve(int a, int start, int step, int rate=75) | EClass | inlinestatic | 
  | debug | EClass | static | 
  | destEnemy | GoalCombat |  | 
  | DisplayValue | Element |  | 
  | Div | Element | static | 
  | Do(AIAct _seq, Func< Status > _onChildFail=null) | AIAct | inline | 
  | DoGoto(Point pos, int dist=0, bool ignoreConnection=false, Func< Status > _onChildFail=null) | AIAct | inline | 
  | DoGoto(Card card, Func< Status > _onChildFail=null) | AIAct | inline | 
  | DoGoto(Card card, int dist, Func< Status > _onChildFail=null) | AIAct | inline | 
  | DoGoto< T >(Func< Status > _onChildFail=null) | AIAct | inline | 
  | DoGotoInteraction(Point pos, Func< Status > _onChildFail=null) | AIAct | inline | 
  | DoGotoSpot(Card card, Func< Status > _onChildFail=null) | AIAct | inline | 
  | DoGotoSpot< T >(Func< Status > _onChildFail=null, bool ignoreAccessType=false) | AIAct | inline | 
  | DoGrab(Card card, int num=-1, bool pickHeld=false, Func< Status > _onChildFail=null) | AIAct | inline | 
  | DoGrab< T >() | AIAct | inline | 
  | DoIdle(int repeat=3) | AIAct | inline | 
  | DoProgress() | AIAct | inline | 
  | DoWait(int count=1) | AIAct | inline | 
  | DropHeldOnStart | Act |  | 
  | Duplicate() | Goal | inline | 
  | editorSources | EClass | static | 
  | ElementPowerMod | Act |  | 
  | Enumerator | AIAct |  | 
  | ExpToNext | Element |  | 
  | forcePt | Act | static | 
  | FullName | Element |  | 
  | game | EClass | static | 
  | gamedata | EClass | static | 
  | Get(int id) | Element | inlinestatic | 
  | GetAbilities(Func< Element, bool > func) | GoalAutoCombat | inline | 
  | GetActPlanColor() | GoalAutoCombat | inlinevirtual | 
  | GetCost(Chara c) | Element | inlinevirtual | 
  | GetCurrentActionText() | AIAct | inline | 
  | GetCursorIcon(Card c) | Act | inlinevirtual | 
  | GetDestination() | AIAct | inlinevirtual | 
  | GetDetail() | Element | inlinevirtual | 
  | GetElementMap(int[] list) | Element | inlinestatic | 
  | GetElementMap(int[] list, Dictionary< int, int > map) | Element | inlinestatic | 
  | GetHintText(string str="") | Act | inlinevirtual | 
  | GetIcon(string suffix="") | Element | inlinevirtual | 
  | GetId(string alias) | Element | inlinestatic | 
  | GetMaterialSourceValue(Thing t, int v) | Element | inline | 
  | GetName(string alias) | Element | inlinestatic | 
  | GetParent(Card c) | Element | inline | 
  | GetPower(Card c) | Element | inlinevirtual | 
  | GetProgress() | AIAct | inline | 
  | GetRandomElement(int lv=1, bool useWeight=true) | Element | inlinestatic | 
  | GetResistDamage(int dmg, int v, int power=0) | Element | inlinestatic | 
  | GetResistLv(int v) | Element | inlinestatic | 
  | GetSortVal(UIList.SortMode m) | Element | inline | 
  | GetSource() | Element | inlinevirtual | 
  | GetSourcePotential(int v) | Element | inlinevirtual | 
  | GetSourceValue(long v, int lv, SourceValueType type) | Element | inlinevirtual | 
  | GetSprite() | Act | inlinevirtual | 
  | GetStateIcon() | AIAct | inlinevirtual | 
  | GetText(string str="") | Act | inlinevirtual | 
  | GetTextSmall(Card c) | Act | inlinevirtual | 
  | GoalAutoCombat(Chara e) | GoalAutoCombat | inline | 
  | HasProgress | AIAct |  | 
  | HasTag(string tag) | Element | inline | 
  | HaveLongPressAction | Act |  | 
  | HideRightInfo | Act |  | 
  | Home | EClass | static | 
  | id | Element |  | 
  | ID | Act |  | 
  | idleCount | GoalCombat |  | 
  | InformCancel | Goal |  | 
  | IsAct | AIAct |  | 
  | IsActive(Card c) | Element | inline | 
  | IsAutoTurn | AIAct |  | 
  | IsChildRunning | AIAct |  | 
  | IsCrime | Act |  | 
  | IsFactionElement(Chara c) | Element | inline | 
  | IsFactionWideElement | Element |  | 
  | isFail | AIAct |  | 
  | IsFlag | Element |  | 
  | IsFoodTrait | Element |  | 
  | IsFoodTraitMain | Element |  | 
  | IsGlobalElement | Element |  | 
  | IsHostileAct | Act |  | 
  | IsIdle | AIAct |  | 
  | IsMainAttribute | Element |  | 
  | IsMoveAI | AIAct |  | 
  | IsNoGoal | AIAct |  | 
  | IsPartyWideElement | Element |  | 
  | IsPurchaseFeatReqMet(ElementContainer owner, int lv=-1) | Element | inlinevirtual | 
  | IsRunning | AIAct |  | 
  | IsTargetHostileParty() | Act | inline | 
  | IsToolValid() | AIAct | inlinevirtual | 
  | IsTrait | Element |  | 
  | IsValidTC(Card c) | Act | inlinevirtual | 
  | KeepRunning() | AIAct | inline | 
  | LeftHand | Act |  | 
  | List_Body | Element | static | 
  | List_MainAttributes | Element | static | 
  | List_MainAttributesMajor | Element | static | 
  | List_Mind | Element | static | 
  | ListAttackElements | Element | static | 
  | ListElements | Element | static | 
  | listHealthy | GoalAutoCombat |  | 
  | LocalAct | Act |  | 
  | MaxProgress | AIAct |  | 
  | MaxRadius | Act |  | 
  | MaxRestart | AIAct |  | 
  | MinPotential | Element |  | 
  | MinValue | Element |  | 
  | moveFail | GoalCombat |  | 
  | Name | AIAct |  | 
  | OnBeforeProgress() | AIAct | inlinevirtual | 
  | OnCancel() | AIAct | inlinevirtual | 
  | OnCancelOrSuccess() | AIAct | inlinevirtual | 
  | OnChangeValue() | Element | inlinevirtual | 
  | onChildFail | AIAct |  | 
  | OnCreateProgress(Progress_Custom p) | AIAct | inlinevirtual | 
  | OnMarkMapHighlights() | Act | inlinevirtual | 
  | OnProgress() | AIAct | inlinevirtual | 
  | OnProgressComplete() | AIAct | inlinevirtual | 
  | OnReset() | AIAct | inlinevirtual | 
  | OnSetOwner() | AIAct | inlinevirtual | 
  | OnSimulatePosition() | AIAct | inlinevirtual | 
  | OnSimulateZone(int days) | AIAct | inlinevirtual | 
  | OnStart() | AIAct | inlinevirtual | 
  | OnSuccess() | AIAct | inlinevirtual | 
  | OnWriteNote(UINote n, ElementContainer owner) | Element | inlinevirtual | 
  | owner | AIAct |  | 
  | parent | AIAct |  | 
  | pc | EClass | static | 
  | Perform() | AIAct | inlinevirtual | 
  | Act.Perform(Chara _cc, Card _tc=null, Point _tp=null) | Act | inline | 
  | PerformDistance | Act |  | 
  | PickHeldOnStart | Act |  | 
  | player | EClass | static | 
  | Potential | Element |  | 
  | PotentialAsStock | Element |  | 
  | powerMod | Act | static | 
  | PushChara | AIAct |  | 
  | Radius | Act |  | 
  | RapidDelay | Act |  | 
  | renderThing | GoalAutoCombat |  | 
  | RenderThing | GoalAutoCombat |  | 
  | RequireTool | Act |  | 
  | Reset() | AIAct | inline | 
  | ResetAxis | Act |  | 
  | Restart() | AIAct | inline | 
  | restartCount | AIAct |  | 
  | RightHand | Act |  | 
  | rnd(long a) | EClass | inlinestatic | 
  | rnd(int a) | EClass | inlinestatic | 
  | rndf(float a) | EClass | inlinestatic | 
  | rndHalf(int a) | EClass | inlinestatic | 
  | rndSeed(int a, int seed) | EClass | inlinestatic | 
  | rndSqrt(int a) | EClass | inlinestatic | 
  | Run() | GoalCombat | inlinevirtual | 
  | scene | EClass | static | 
  | screen | EClass | static | 
  | SetChild(AIAct seq, Func< Status > _onChildFail=null) | AIAct | inline | 
  | SetImage(Image image) | Act | inline | 
  | SetOwner(Chara c) | AIAct | inline | 
  | SetReference(Chara _cc, Card _tc=null, Point _tp=null) | Act | inlinestatic | 
  | SetTextValue(UIText text) | Element | inlinevirtual | 
  | setting | EClass | static | 
  | SetTool(Thing t) | Act | inlinestatic | 
  | ShortName | Element |  | 
  | ShouldAllyAttack(Chara tg) | AIAct | inlinevirtual | 
  | ShouldMapHighlight(Point p) | Act | inlinevirtual | 
  | ShowAuto | Act |  | 
  | ShowBonuses | Element |  | 
  | ShowCursor | AIAct |  | 
  | ShowEncNumber | Element |  | 
  | ShowMapHighlight | Act |  | 
  | ShowMapHighlightBlock | Act |  | 
  | ShowMouseHint(Card c) | Act | inlinevirtual | 
  | ShowMsgOnValueChanged | Element |  | 
  | ShowPotential | AIAct |  | 
  | ShowProgress | AIAct |  | 
  | ShowRelativeAttribute | AIAct |  | 
  | ShowValue | Element |  | 
  | ShowXP | Element |  | 
  | SimulateZone(int days) | AIAct | inline | 
  | Smaller(int a, int b) | EClass | inlinestatic | 
  | SortVal(bool charaSheet=false) | Element | inline | 
  | Sound | EClass | static | 
  | source | Element |  | 
  | sources | EClass | static | 
  | Start() | AIAct | inline | 
  | stateIcon | AIAct | protected | 
  | Status enum name | AIAct |  | 
  | status | AIAct |  | 
  | Success(Action action=null) | AIAct | inline | 
  | tactics | GoalCombat |  | 
  | TargetType | Act |  | 
  | TC | Act | static | 
  | tc | GoalCombat |  | 
  | Tick() | AIAct | inline | 
  | TickChild() | AIAct | inline | 
  | TOOL | Act | static | 
  | ToString() | AIAct | inline | 
  | TP | Act | static | 
  | TryAbortCombat() | GoalAutoCombat | inlinevirtual | 
  | TryAddAbility(int ele) | GoalCombat | inline | 
  | TryCancel(Card c) | AIAct | inline | 
  | TryMove(int dist) | GoalCombat | inline | 
  | TryRemoveAbility(int ele) | GoalCombat | inline | 
  | TryThrow(int dist) | GoalCombat | inlinevirtual | 
  | TryUseAbility(int dist, bool beforeMove=false) | GoalCombat | inlinevirtual | 
  | TryUseRanged(int dist) | GoalAutoCombat | inlinevirtual | 
  | ui | EClass | static | 
  | UseExpMod | Element |  | 
  | UsePotential | AIAct |  | 
  | UseTurbo | GoalAutoCombat |  | 
  | Value | Element |  | 
  | ValueWithoutLink | Element |  | 
  | vBase | Element |  | 
  | vExp | Element |  | 
  | vLink | Element |  | 
  | Void | Element | static | 
  | vPotential | Element |  | 
  | vSource | Element |  | 
  | vSourcePotential | Element |  | 
  | vTempPotential | Element |  | 
  | Wait(float a, Card c) | EClass | inlinestatic | 
  | Wait(float a, Point p) | EClass | inlinestatic | 
  | Wilds | EClass | static | 
  | WillEndTurn | Act |  | 
  | world | EClass | static | 
  | WriteNote(UINote n, ElementContainer owner=null, Action< UINote > onWriteNote=null) | Element | inline | 
  | WriteNoteWithRef(UINote n, ElementContainer owner, Action< UINote > onWriteNote, Element refEle) | Element | inline | 
  | WritePurchaseReq(UINote n, int lv=1) | Element | inlinevirtual |