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Elin Decompiled Documentation EA 23.226 Nightly
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This is the complete list of members for RegionPoint, including all inherited members.
| _map | EClass | static |
| _screen | Point | static |
| _zone | EClass | static |
| AdvMode | EClass | static |
| Animate(AnimeID id, bool animeBlock=false) | Point | inline |
| ApplyAnime(RenderParam p) | Point | inline |
| ApplyAnime(ref Vector3 p) | Point | inline |
| area | Point | |
| Bigger(int a, int b) | EClass | inlinestatic |
| biome | RegionPoint | |
| Branch | EClass | static |
| BranchOrHomeBranch | EClass | static |
| CallGuard(Chara criminal, Chara caller) | Point | inline |
| cell | Point | |
| Charas | Point | |
| Clamp(bool useBounds=false) | Point | inline |
| Colors | EClass | static |
| Copy() | Point | inline |
| Copy< T >() | Point | inline |
| core | EClass | static |
| curve(int a, int start, int step, int rate=75) | EClass | inlinestatic |
| dangerLv | RegionPoint | |
| debug | EClass | static |
| detail | Point | |
| Distance(Point p) | Point | inline |
| Distance(int tx, int tz) | Point | inline |
| editorSources | EClass | static |
| eloX | Point | |
| eloY | Point | |
| Equals(int _x, int _z) | Point | inline |
| Equals(object obj) | Point | inline |
| FindAttackTarget() | Point | inline |
| FindChara(Func< Chara, bool > func) | Point | inline |
| FindThing(Func< Thing, bool > func) | Point | inline |
| FindThing< T >() | Point | inline |
| FirstChara | Point | |
| FirstThing | Point | |
| FirstVisibleChara() | Point | inline |
| fixedPos | Point | static |
| ForeachMultiSize(int w, int h, Action< Point, bool > action) | Point | inline |
| ForeachNearestPoint(Func< Point, bool > endFunc, bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false, int maxRange=30) | Point | inline |
| ForeachNeighbor(Action< Point > action, bool diagonal=true) | Point | inline |
| Front | Point | |
| game | EClass | static |
| gamedata | EClass | static |
| GetAngle(Point to) | Point | inline |
| GetAngle2(Point to) | Point | inline |
| GetHashCode() | Point | inline |
| GetInstalled< T >() | Point | inline |
| GetNearestPoint(bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false, int minRadius=0) | Point | inline |
| GetPointTowards(Point dest) | Point | inline |
| GetRandomNeighbor() | Point | inline |
| GetRandomPoint(int radius, bool requireLos=true, bool allowChara=true, bool allowBlocked=false, int tries=100) | Point | inline |
| GetRandomPointInRadius(int minRadius, int maxRadius, bool requireLos=true, bool allowChara=true, bool allowBlocked=false, int tries=2000) | Point | inline |
| GetRotation(Point to) | Point | inline |
| GetShared(int x, int z) | Point | inlinestatic |
| growth | Point | |
| HasArea | Point | |
| HasBlock | Point | |
| HasBlockRecipe | Point | |
| HasBridge | Point | |
| HasChara | Point | |
| HasDecal | Point | |
| HasDesignation | Point | |
| HasDirt | Point | |
| HasFence | Point | |
| HasFloor | Point | |
| HasMinableBlock | Point | |
| HasMultipleChara | Point | |
| HasNonHomeProperty(Thing exclude=null) | Point | inline |
| HasNonWallBlock | Point | |
| HasObj | Point | |
| HasRail | Point | |
| HasRamp | Point | |
| HasRampOrLadder | Point | |
| HasRoomOrArea(BaseArea a) | Point | inline |
| HasTaskBuild | Point | |
| HasThing | Point | |
| HasWall | Point | |
| HasWallOrFence | Point | |
| Home | EClass | static |
| index | Point | |
| Installed | Point | |
| Invalid | Point | static |
| IsBlockByHeight(Point p) | Point | inline |
| IsBlocked | Point | |
| IsDeepWater | Point | |
| IsFarmField | Point | |
| IsHidden | Point | |
| IsHotSpring | Point | |
| IsInBounds | Point | |
| IsInBoundsPlus | Point | |
| IsInSpot< T >() | Point | inline |
| IsPublicSpace() | Point | inline |
| IsSeen | Point | |
| IsSky | Point | |
| IsSync | Point | |
| IsValid | Point | |
| IsWater | Point | |
| LastThing | Point | |
| listCard | Point | privatestatic |
| ListCards(bool includeMasked=false) | Point | inline |
| listChara | Point | privatestatic |
| ListCharas() | Point | inline |
| ListCharasInNeighbor(Func< Chara, bool > func) | Point | inline |
| ListCharasInRadius(Chara cc, int dist, Func< Chara, bool > func, bool onlyVisible=true) | Point | inline |
| ListInspectorTargets() | Point | inline |
| ListThings< T >(bool onlyInstalled=true) | Point | inline |
| ListVisibleCards() | Point | inline |
| ListVisibleCharas() | Point | inline |
| ListWitnesses(Chara criminal, int radius=4, WitnessType type=WitnessType.crime, Chara target=null) | Point | inline |
| map | Point | static |
| matBlock | Point | |
| matBridge | Point | |
| matFloor | Point | |
| matRoofBlock | Point | |
| ModFire(int value, bool extinguish=false) | Point | inline |
| pc | EClass | static |
| PlayEffect(string id) | Point | inline |
| player | EClass | static |
| PlaySound(string id, bool synced=true, float v=1f, bool spatial=true) | Point | inline |
| Plow() | Point | inline |
| Point() | Point | inline |
| Point(Point p) | Point | inline |
| Point(int _x, int _z) | Point | inline |
| Point(int _index) | Point | inline |
| Position(int height) | Point | inline |
| Position() | Point | inline |
| PositionAuto() | Point | inline |
| PositionCenter() | Point | inline |
| PositionTopdown() | Point | inline |
| PositionTopdownTreasure() | Point | inline |
| RefreshNeighborTiles() | Point | inline |
| RefreshTile() | Point | inline |
| RegionPoint(Point p) | RegionPoint | inline |
| rnd(long a) | EClass | inlinestatic |
| rnd(int a) | EClass | inlinestatic |
| rndf(float a) | EClass | inlinestatic |
| rndHalf(int a) | EClass | inlinestatic |
| rndSeed(int a, int seed) | EClass | inlinestatic |
| rndSqrt(int a) | EClass | inlinestatic |
| scene | EClass | static |
| screen | EClass | static |
| Set(int _x, int _z) | Point | inline |
| Set(int index) | Point | inline |
| Set(Point point) | Point | inline |
| Set(Vector3 v) | Point | inline |
| SetBlock(int idMat=0, int idBlock=0) | Point | inline |
| SetFloor(int idMat=0, int idFloor=0) | Point | inline |
| SetHighlight(int id) | Point | inline |
| SetObj(int id=0, int value=1, int dir=0) | Point | inline |
| SetRegionPoint(int _x, int _z) | RegionPoint | inline |
| setting | EClass | static |
| shared | Point | static |
| shared2 | Point | static |
| shared3 | Point | static |
| Smaller(int a, int b) | EClass | inlinestatic |
| Sound | EClass | static |
| sourceBlock | Point | |
| sourceBridge | Point | |
| sourceFloor | Point | |
| sourceObj | Point | |
| sourceRoofBlock | Point | |
| sources | EClass | static |
| Surrounds | Point | static |
| TalkWitnesses(Chara criminal, string idTalk, int radius=4, WitnessType type=WitnessType.everyone, Func< Chara, bool > talkIf=null, int chance=3) | Point | inline |
| Things | Point | |
| tile | RegionPoint | |
| ToRegionPos() | Point | inline |
| ToString() | Point | inline |
| TryWitnessCrime(Chara criminal, Chara target=null, int radius=4, Func< Chara, bool > funcWitness=null) | Point | inline |
| ui | EClass | static |
| vCache | Point | private |
| Wait(float a, Card c) | EClass | inlinestatic |
| Wait(float a, Point p) | EClass | inlinestatic |
| Wilds | EClass | static |
| Within(int _x, int _z, int _w, int _h) | Point | inline |
| world | EClass | static |
| x | Point | |
| z | Point | |
| Zero | Point | static |