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Elin Decompiled Documentation EA 23.359.1 Nightly
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Public Member Functions | |
| bool | Within (int _x, int _z, int _w, int _h) |
| Chara | FirstVisibleChara () |
| bool | HasRoomOrArea (BaseArea a) |
| bool | IsInSpot< T > () |
| bool | IsPublicSpace () |
| Point () | |
| Point (Point p) | |
| Point (int _x, int _z) | |
| Point (int _index) | |
| Point | Copy () |
| T | Copy< T > () |
| Point | Set (int _x, int _z) |
| Point | Set (int index) |
| Point | Set (Point point) |
| override string | ToString () |
| void | Set (Vector3 v) |
| ref Vector3 | PositionAuto () |
| ref Vector3 | Position (int height) |
| ref Vector3 | Position () |
| ref Vector3 | PositionTopdown () |
| ref Vector3 | PositionTopdownTreasure () |
| ref Vector3 | PositionCenter () |
| Quaternion | GetRotation (Point to) |
| float | GetAngle (Point to) |
| float | GetAngle2 (Point to) |
| Point | GetNearestPoint (bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false, int minRadius=0) |
| bool | ForeachNearestPoint (Func< Point, bool > endFunc, bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false, int maxRange=30) |
| Point | GetRandomNeighbor () |
| Point | GetRandomPoint (int radius, bool requireLos=true, bool allowChara=true, bool allowBlocked=false, int tries=100) |
| Point | GetRandomPointInRadius (int minRadius, int maxRadius, bool requireLos=true, bool allowChara=true, bool allowBlocked=false, int tries=2000) |
| Point | GetPointTowards (Point dest) |
| void | TalkWitnesses (Chara criminal, string idTalk, int radius=4, WitnessType type=WitnessType.everyone, Func< Chara, bool > talkIf=null, int chance=3) |
| List< Chara > | ListWitnesses (Chara criminal, int radius=4, WitnessType type=WitnessType.crime, Chara target=null) |
| bool | TryWitnessCrime (Chara criminal, Chara target=null, int radius=4, Func< Chara, bool > funcWitness=null) |
| void | CallGuard (Chara criminal, Chara caller) |
| void | SetBlock (int idMat=0, int idBlock=0) |
| void | SetFloor (int idMat=0, int idFloor=0) |
| void | SetObj (int id=0, int value=1, int dir=0) |
| void | ModFire (int value, bool extinguish=false) |
| void | Plow () |
| bool | Equals (int _x, int _z) |
| override bool | Equals (object obj) |
| override int | GetHashCode () |
| int | Distance (Point p) |
| int | Distance (int tx, int tz) |
| bool | IsBlockByHeight (Point p) |
| Point | Clamp (bool useBounds=false) |
| List< Card > | ListCards (bool includeMasked=false) |
| List< Card > | ListVisibleCards () |
| Card | FindAttackTarget () |
| Chara | FindChara (Func< Chara, bool > func) |
| T | FindThing< T > () |
| Thing | FindThing (Func< Thing, bool > func) |
| List< Card > | ListThings< T > (bool onlyInstalled=true) |
| List< Chara > | ListCharas () |
| List< Chara > | ListVisibleCharas () |
| List< Chara > | ListCharasInNeighbor (Func< Chara, bool > func) |
| List< Chara > | ListCharasInRadius (Chara cc, int dist, Func< Chara, bool > func, bool onlyVisible=true) |
| T | GetInstalled< T > () |
| Effect | PlayEffect (string id) |
| SoundSource | PlaySound (string id, bool synced=true, float v=1f, bool spatial=true) |
| void | RefreshNeighborTiles () |
| void | RefreshTile () |
| bool | HasNonHomeProperty (Thing exclude=null) |
| void | Animate (AnimeID id, bool animeBlock=false) |
| RenderParam | ApplyAnime (RenderParam p) |
| Vector3 | ApplyAnime (ref Vector3 p) |
| List< IInspect > | ListInspectorTargets () |
| void | ForeachMultiSize (int w, int h, Action< Point, bool > action) |
| void | ForeachNeighbor (Action< Point > action, bool diagonal=true) |
| Point | ToRegionPos () |
| void | SetHighlight (int id) |
Static Public Member Functions | |
| static Point | GetShared (int x, int z) |
| static Point | operator+ (Point lhs, Point rhs) |
Static Public Member Functions inherited from EClass | |
| static int | rndSeed (int a, int seed) |
| static int | rnd (long a) |
| static int | rnd (int a) |
| static int | curve (long _a, int start, int step, int rate=75) |
| static int | sqrt (int a) |
| static int | rndHalf (int a) |
| static float | rndf (float a) |
| static int | rndSqrt (int a) |
| static void | Wait (float a, Card c) |
| static void | Wait (float a, Point p) |
| static int | Bigger (int a, int b) |
| static int | Smaller (int a, int b) |
Public Attributes | |
| int | x |
| int | z |
Static Public Attributes | |
| static readonly XY[] | Surrounds |
| static Vector3 | fixedPos |
| static Point | shared = new Point() |
| static Point | shared2 = new Point() |
| static Point | shared3 = new Point() |
| static Map | map |
| static Point | Invalid |
| static Point | Zero = new Point() |
| static BaseGameScreen | _screen |
Static Public Attributes inherited from EClass | |
| static Core | core |
Private Attributes | |
| Vector3 | vCache |
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Definition at line 466 of file Point.cs.
Referenced by Copy(), Equals(), ForeachNearestPoint(), GetNearestPoint(), GetPointTowards(), GetRandomNeighbor(), GetRandomPoint(), GetRandomPointInRadius(), and operator+().
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Definition at line 1304 of file Point.cs.
References EClass._map, CellDetail.anime, and Map.pointAnimes.
Referenced by ActMelee.Attack(), ActEffect.DamageEle(), TaskDrawWater.OnCreateProgress(), TaskHarvest.OnCreateProgress(), TaskMine.OnCreateProgress(), TaskPlow.OnCreateProgress(), TaskPourWater.OnCreateProgress(), EffectMeteor.OnPlay(), TaskCut.OnProgress(), TaskDig.OnProgressComplete(), ActBash.Perform(), and Map.Quake().
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Definition at line 1327 of file Point.cs.
References RenderParam.v.
Referenced by Recipe.OnRenderMarker(), and Card.RenderMarker().
Definition at line 899 of file Point.cs.
References EClass._map, EClass._zone, Map.charas, Card.Dist(), Chara.DoHostileAction(), Chara.HasCondition(), Spatial.isAlarmSet, Chara.IsInCombat, Card.IsPCFactionOrMinion, Card.Say(), Zone.SetAlarm(), Zone.SetAlarmOnBreakLaw, and Card.Talk().
Referenced by TryWitnessCrime().
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Definition at line 1010 of file Point.cs.
References Map.bounds, map, MapBounds.maxX, MapBounds.maxZ, MapBounds.Size, MapBounds.x, x, MapBounds.z, and z.
Referenced by Zone.AddGlobalCharasOnActivate(), Crawler.Crawl(), BaseTileMap.Draw(), POIMap.Cell.GetCenter(), FactionBranch.GetMailBoxPos(), Map.GetRandomPoint(), MapBounds.GetSurface(), MapGen.MakeNeighbor(), WidgetMinimap.OnPointerDown(), AM_Cinema.OnUpdateInput(), and GameUpdater.Update().
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Definition at line 487 of file Point.cs.
Referenced by AM_Sim._OnUpdateInput(), ActPlan._Update(), RoomManager.AddArea(), ActMelee.Attack(), AM_Adv.AxisMove(), AI_Shopping.Buy(), GoalManualMove.CanMove(), CoreDebug.COM_Teleport(), Crawler.Crawl(), EffectMeteor.Create(), EffectMeteor.CreateComet(), Chara.CreateReplacement(), ActEffect.DamageEle(), Player.EnterLocalZone(), AreaTypeFarm.GetAI(), Chara.GetDestination(), PathManager.GetFirstStep(), TaskPoint.GetHitResult(), LayerInspect.GetMenuItems(), AIWork_Fish.GetWork(), Card.HatchEgg(), TaskWater.ListPoints(), Trait.ListPoints(), TraitLightSun.ListPoints(), Los.ListVisible(), SurvivalManager.MeteorThing(), Chara.MoveNeighborDefinitely(), TraitNewZone.MoveZone(), ActBolt.OnMarkMapHighlights(), AM_ExpandArea.OnProcessTiles(), AM_MoveInstalled.OnProcessTiles(), InspectGroupBlock.OnSetActions(), InspectGroupObj.OnSetActions(), BaseTileSelector.OnUpdate(), ActRanged.Perform(), ActPlan.Item.Perform(), EffectIRenderer.Play(), Effect.Play(), AttackProcess.PlayRangedAnime(), ActEffect.Proc(), ActEffect.ProcAt(), Map.Quake(), ReligionManager.Reforge(), WidgetSearch.RefreshList(), SerializedCards.Restore(), AI_Fish.Run(), TaskDump.Run(), LayerCraftFloat.ShowContextMenu(), Player.SimulateFaction(), ActThrow.Throw(), RoomManager.TryAddArea(), TaskHarvest.TryGetAct(), Card.TryMoveFrom(), BaseTileSelector.TryProcessTiles(), ActPlan.TrySetAct(), HotItemHeld.TrySetAct(), TraitBroom.TrySetHeldAct(), ButtonAbility.TryUse(), WidgetDebug.UpdateText(), and VirtualRoom.VirtualRoom().
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Definition at line 991 of file Point.cs.
References Fov.Distance(), x, and z.
Referenced by TaskPoint._CanPerformTask(), PathManager._GetFirstStep(), Chara._Move(), AM_Adv._OnUpdateInput(), Effect._Play(), ActPlan._Update(), Lot.AddConnectedRooms(), FactionBranch.AutoClean(), ActBash.CanPerform(), ActKick.CanPerform(), Act.CanPerform(), Chara.CanPick(), Chara.CanSeeLos(), Card.Dist(), Player.EnterLocalZone(), Zone_SnowGrave.GenerateGrave(), Los.GetNearestNeighbor(), Region.GetRandomPoint(), GetRandomPointInRadius(), Los.GetRushPoint(), TaskClean.GetTarget(), ActEffect.GetTeleportPos(), AI_Haul.GetThingToClean(), AI_Goto.IsDestinationReached(), Card.IsInMutterDistance(), ActTelekinesis.ListPath(), Map.ListPointsOnEdge(), MapGen.MakeRiver(), TaskDrawWater.OnCreateProgress(), TaskPlow.OnCreateProgress(), TaskPourWater.OnCreateProgress(), AM_Terrain.OnProcessTiles(), TaskBuild.OnProgressComplete(), TaskDig.OnProgressComplete(), BaseTileSelector.OnUpdate(), AM_Cinema.OnUpdateInput(), ActWater.Perform(), ActPlan.Item.Perform(), Zone_Dungeon.PlaceRail(), AttackProcess.Prepare(), AM_Adv.RefreshArrow(), AM_Region.RefreshArrow(), Map.Reveal(), AI_Goto.Run(), AI_Idle.Run(), AI_Shear.Run(), GoalCombat.Run(), TaskClean.Run(), TaskPoint.Run(), TaskWater.Run(), AM_Adv.SetPressedAction(), RegionPoint.SetRegionPoint(), AM_Adv.ShowAllAction(), Chara.TryMoveTowards(), and AM_Adv.UpdateLangWheel().
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Definition at line 962 of file Point.cs.
Referenced by ActPlan._Update(), Zone.AddGlobalCharasOnActivate(), ActMelee.Attack(), GoalManualMove.CanMove(), ActTelekinesis.CanPerform(), Chara.CanReplace(), PointTarget.CheckLastTarget(), EffectMeteor.Create(), ActEffect.DamageEle(), ActionMode.DoFunc(), CharaRenderer.DrawHat(), ActPlan.GetAction(), TaskBuild.GetHitResult(), TaskMine.GetHitResult(), AI_Trolley.GetPoint(), Los.GetRushPoint(), Zone.GetSpawnPos(), ObjInfo.GetTemp(), BlockInfo.GetTempList(), ObjInfo.GetTempList(), AM_Build.HitTest(), IsInSpot< T >(), TraitShackle.IsRestraining(), Chara.MoveRandom(), ActRush.OnMarkMapHighlights(), AI_Sleep.OnProgressComplete(), TraitNewZone.OnStepped(), AM_Adv.OnUpdateCursor(), TraitGeneMachine.OnUse(), ActMissileBarrage.Perform(), ActMissileBarrage2.Perform(), ActMoneyDump.Perform(), ActRanged.Perform(), ActTelekinesis.Perform(), ActWhirlwind.Perform(), AM_Adv.PressedActionMove(), ActEffect.Proc(), BaseTileSelector.ProcessFillTiles(), WidgetMouseover.Refresh(), AM_Adv.RefreshArrow(), BaseTileSelector.RefreshMouseInfo(), Area.RemovePoint(), SerializedCards.Restore(), AI_Bladder.Run(), AI_Idle.Run(), AI_Torture.Run(), AI_UseCrafter.Run(), GoalManualMove.Run(), AM_Adv.SetPressedAction(), Chara.Stumble(), Chara.SyncRide(), Player.TargetRanged(), ActThrow.Throw(), Chara.Tick(), AI_Goto.TryGoTo(), MapGen.TryMakeRiver(), GoalManualMove.TryMove(), Card.TryMoveFrom(), Chara.TryMoveTowards(), HotItemHeld.TrySetAct(), TraitGene.TrySetHeldAct(), Map.TrySmoothPick(), and CharaRenderer.UpdatePosition().
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Definition at line 1100 of file Point.cs.
References item, and ListCards().
Referenced by ActRanged.Perform(), and ActThrow.Throw().
Definition at line 1112 of file Point.cs.
References CellDetail.charas, and detail.
Referenced by TaskCullLife.CanPerform(), and TaskCullLife.Run().
Definition at line 1142 of file Point.cs.
References detail, and CellDetail.things.
Referenced by AM_Adv._OnUpdateInput(), ActPlan._Update(), Zone.AddGlobalCharasOnActivate(), Hobby.GetEfficiency(), TaskChopWood.GetLog(), ConSleep.OnBeforeStart(), ConSleep.OnRemoved(), ActRanged.Perform(), AI_Idle.Run(), and ConSuspend.Tick().
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| T | : | Trait |
Definition at line 1127 of file Point.cs.
References detail, IsValid, CellDetail.things, and Card.trait.
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Definition at line 402 of file Point.cs.
References Chara.CanSee(), CellDetail.charas, detail, and EClass.pc.
Referenced by HotItemHeld.TrySetAct().
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Definition at line 1387 of file Point.cs.
Referenced by Chara.DestroyPath(), UIInspector.DrawHighlight(), TraitBoat.ForeachDeck(), Card.ForeachPoint(), HotItemHeld.OnRenderTile(), AI_HaulResource.Run(), and TaskMoveInstalled.Run().
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Definition at line 692 of file Point.cs.
References Algorithms.WeightCell.blocked, cell, MapBounds.Contains(), Debug, Cell.growth, HasChara, Cell.hasDoor, Installed, IsInBounds, GrowSystem.IsTree, IsValid, map, Point(), Set(), x, and z.
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Definition at line 1399 of file Point.cs.
References IsValid, and Set().
Referenced by ActMelee.Attack(), GrowSystem.EqualizePlants(), ListCharasInNeighbor(), Chara.MoveNeighborDefinitely(), ActMoneyDump.Perform(), ActRanged.Perform(), AI_Idle.Run(), and TraitSpotBiome.Update().
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Definition at line 608 of file Point.cs.
References Position().
Referenced by GetRotation().
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Definition at line 1235 of file Point.cs.
References Card.IsInstalled, Card.things, and Card.trait.
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Definition at line 620 of file Point.cs.
References Algorithms.WeightCell.blocked, cell, MapBounds.Contains(), Cell.growth, HasChara, Cell.hasDoor, Installed, IsInBounds, GrowSystem.IsTree, IsValid, map, Point(), Set(), x, and z.
Referenced by InvOwnerChaosOffering._OnProcess(), TraitShrine._OnUse(), Zone.AddGlobalCharasOnActivate(), Quest.AddResident(), Recipe.Build(), Zone.ClaimZone(), DramaOutcome.event_az(), ZonePreEnterBout.Execute(), CoreDebug.Fix_LostCore(), FactionBranch.GetMailBoxPos(), FortuneRollData.GetPrize(), MapBounds.GetRandomSpawnPos(), Zone.GetRandomVisitPos(), Chara.GetRevived(), ZoneEventRaid.GetSpawnPos(), Zone.GetSpawnPos(), ActEffect.GetTeleportPos(), Card.GiveBirth(), Card.HatchEgg(), TraitFoodEggFertilized.Incubate(), ListPeopleParty.JoinParty(), Card.Kick(), Chara.MoveHome(), Zone_Void.OnActivate(), FactionBranch.OnActivateZone(), FactionBranch.OnAfterSimulate(), TraitGeneratorHamster.OnDie(), TraitStrangePainting.OnDie(), TraitStrangeStatue.OnDie(), Zone_DungeonFairy.OnGenerateMap(), GrowSystemTree.OnHitFail(), SurvivalManager.OnMineWreck(), TraitDiary.OnRead(), QuestEscort.OnStart(), ZoneEventDefenseGame.OnVisit(), ActSummonGuard.Perform(), ActEffect.Proc(), ActEffect.ProcAt(), CoreDebug.QuickStart(), TraitBaseSpellbook.ReadFailEffect(), Chara.RequestProtection(), Zone.Revive(), Chara.Revive(), AI_Churyu.Run(), AI_Idle.Run(), GoalCombat.Run(), ZoneEventQuest.Spawn(), ReligionExtension.SpawnAltar(), ZoneEventQuest.SpawnBoss(), CoreDebug.SpawnBoss(), Card.SpawnLoot(), SurvivalManager.StartRaid(), CoreDebug.TestSpawn(), Chara.TryDropBossLoot(), Zone.TryGenerateBigDaddy(), Religion.TryGetGift(), Zone.TrySpawnFollower(), and Card.TryUnrestrain().
Definition at line 802 of file Point.cs.
Referenced by Chara.TryMoveTowards().
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Definition at line 760 of file Point.cs.
References map, Point(), EClass.rnd(), MapBounds.Size, x, and z.
Referenced by Chara._Move(), ActEffect.GetTeleportPos(), Chara.MoveRandom(), GrowSystem.OnExceedLastStage(), and ActRanged.Perform().
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Definition at line 770 of file Point.cs.
References HasChara, IsBlocked, IsValid, Los.IsVisible(), Point(), EClass.rnd(), Set(), x, and z.
Referenced by ZonePreEnterEncounter.Execute(), FactionBranch.GenerateGarbage(), Zone.GetRandomVisitPos(), ActRanged.Perform(), ActEffect.Proc(), ActEffect.ProcAt(), AI_Idle.Run(), ActThrow.Throw(), ConMiasma.Tick(), Chara.TryDuplicate(), AI_Idle.TryPerformIdleUse(), Zone.TrySpawnFollower(), and ActRide.Unride().
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Definition at line 784 of file Point.cs.
References Distance(), HasChara, IsBlocked, IsValid, Los.IsVisible(), Point(), EClass.rnd(), Set(), x, and z.
Referenced by DramaOutcome.event_az(), ZonePreEnterEncounter.Execute(), Zone.Generate(), ActMissileBarrage.Perform(), ActMissileBarrage2.Perform(), and AI_Idle.Run().
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Definition at line 603 of file Point.cs.
References GetAngle().
Referenced by Effect._Play().
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Definition at line 386 of file Point.cs.
Referenced by Zone_Dungeon.PlaceRail(), and AI_Goto.TryGoTo().
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Definition at line 1288 of file Point.cs.
References Card.isNPCProperty, and Card.things.
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Definition at line 417 of file Point.cs.
References area.
Referenced by Map.FindThing().
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Definition at line 1001 of file Point.cs.
References cell, Cell.minHeight, and Cell.topHeight.
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Definition at line 426 of file Point.cs.
References EClass._map, Equals(), item, Trait.ListPoints(), Trait.radius, Map.things, and Card.trait.
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Definition at line 445 of file Point.cs.
References area, cell, AreaType.IsPublicArea, Cell.room, and BaseArea.type.
Referenced by Map.FindThing().
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Definition at line 1053 of file Point.cs.
References Scene.actionMode, CellDetail.charas, detail, Card.isHidden, Card.isMasked, ActionMode.IsRoofEditMode(), Card.isRoofItem, EClass.scene, and CellDetail.things.
Referenced by Chara._Move(), ActPlan._Update(), Map._ValidateInstalled(), ActMelee.Attack(), Recipe.Build(), Trait.CookProgress(), ActEffect.DamageEle(), FindAttackTarget(), AI_Clean.GetCleanPoint(), Card.GetRestrainer(), Trait.Offer(), Trait.OfferProcess(), TraitFertilizer.OnSimulateHour(), ActPick.Perform(), AM_Deconstruct.Perform(), AI_Clean.Run(), RecipeUpdater.RunDisassemble(), AM_Picker.Test(), TraitCatalyst.TrySetHeldAct(), TraitLeash.TrySetHeldAct(), TraitSalesTag.TrySetHeldAct(), TraitStethoscope.TrySetHeldAct(), TraitToolTorch.TrySetHeldAct(), TraitWhipEgg.TrySetHeldAct(), TraitWhipLove.TrySetHeldAct(), Map.TryShatter(), and CoreDebug.UpdateInput().
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Definition at line 1173 of file Point.cs.
References CellDetail.charas, and detail.
Referenced by Chara._Move(), AM_Adv._OnUpdateInput(), Recipe.Build(), RecipeCard.Build(), ActRide.Perform(), ActThrow.Throw(), Chara.TryPush(), TraitDeedDivorce.TrySetHeldAct(), and TraitDeedLostRing.TrySetHeldAct().
Definition at line 1202 of file Point.cs.
References CellDetail.charas, detail, and ForeachNeighbor().
Referenced by AI_Idle.DoSomethingToNearChara(), ConWet.OnStart(), and ActWhirlwind.Perform().
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Definition at line 1222 of file Point.cs.
References EClass._map, Map.charas, Card.Dist(), and Los.IsVisible().
Referenced by AI_Idle.DoSomethingToCharaInRadius(), Chara.ListFussableCharas(), ConTransmuteHuman.OnBeforeStart(), ActRanged.Perform(), FoodEffect.Proc(), AI_Fuck.Run(), BaseSong< T >.TickSong(), StanceSongEnd.TickSong(), and StanceSongSleep.TickSong().
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Definition at line 1354 of file Point.cs.
References BlockInfo._CanInspect(), ObjInfo._CanInspect(), CellDetail.charas, CellDetail.designation, BlockInfo.GetTempList(), ObjInfo.GetTempList(), Chara.isSynced, and CellDetail.things.
Referenced by UIInspector.InspectUnderMouse(), and LayerInteraction.TryShow().
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Definition at line 1157 of file Point.cs.
References detail, Card.isHidden, Card.IsInstalled, Card.isMasked, Card.isRoofItem, CellDetail.things, and Card.trait.
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Definition at line 1077 of file Point.cs.
References Chara.CanSee(), CellDetail.charas, detail, Card.isHidden, Card.isMasked, Card.isRoofItem, EClass.pc, and CellDetail.things.
Referenced by HotItemNoItem._TrySetAct(), and HotItemAct.TrySetAct().
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Definition at line 1186 of file Point.cs.
References Chara.CanSee(), CellDetail.charas, detail, and EClass.pc.
Referenced by HotItemHeld.TrySetToolAct().
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Definition at line 831 of file Point.cs.
References Chara.CanWitness, Chara.conSuspend, Chara.HasCondition(), Chara.hostility, Chara.isBlind, Chara.isConfused, Chara.IsDisabled, Chara.isParalyzed, Chara.IsPC, Chara.IsPCFaction, Chara.IsPCFactionMinion, item, Map.ListPointsInCircle(), map, Chara.OriginalHostility, and EClass.rnd().
Referenced by ActMoneyDump.Perform(), AI_PlayMusic.Run(), AI_Steal.Run(), TalkWitnesses(), and TryWitnessCrime().
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Definition at line 935 of file Point.cs.
References cell, Cell.HasFire, map, Map.ModFire(), PlayEffect(), PlaySound(), x, and z.
Referenced by ActEffect.DamageEle(), GameUpdater.SurfaceUpdater.FixedUpdate(), TaskWater.Run(), ActThrow.Throw(), LogicalFire.Transfer(), and LogicalFire.Update().
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Definition at line 1250 of file Point.cs.
References Effect.Get(), and Effect.Play().
Referenced by ActMelee.Attack(), Chara.Banish(), Card.Die(), Card.GiveBirth(), ModFire(), ActMultihit.Perform(), ActRush.Perform(), ActSwarm.Perform(), ActTelekinesis.Perform(), ActEffect.ProcAt(), TraitBaseSpellbook.ReadFailEffect(), AI_Clean.Run(), AI_Slaughter.Run(), and TaskClean.Run().
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Definition at line 1255 of file Point.cs.
References GameSetting.audio, EClass.core, Core.gameSetting, GameSetting.AudioSetting.maxRange, EClass.scene, EClass.screen, EClass.Sound, Scene.transAudio, and BaseGameScreen.Zoom.
Referenced by Chara.Banish(), Map.DestroyObj(), Card.Die(), Card.GiveBirth(), Map.MineBlock(), Map.MineFloor(), Map.MineObjSound(), ModFire(), TaskHarvest.OnCreateProgress(), TaskPlow.OnCreateProgress(), TaskCut.OnProgress(), TaskMoveInstalled.OnProgressComplete(), ActMultihit.Perform(), ActSwarm.Perform(), ActTelekinesis.Perform(), Card.PlaySound(), ActEffect.Proc(), ActEffect.ProcAt(), AI_Fish.ProgressFish.Ripple(), and AI_Craft_Snowman.Run().
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Definition at line 946 of file Point.cs.
References cell, Cell.Front, Cell.GetPoint(), Cell.HasWallOrFence, IsFarmField, Cell.Right, Set(), and SetFloor().
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Definition at line 561 of file Point.cs.
References BaseTileMap._heightMod, _screen, Cell.bridgeHeight, cell, Cell.height, BaseGameScreen.tileAlign, BaseGameScreen.tileMap, vCache, x, and z.
Referenced by GetAngle(), Position(), PositionAuto(), and PositionCenter().
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Definition at line 549 of file Point.cs.
References BaseTileMap._heightMod, _screen, Position(), BaseGameScreen.tileAlign, BaseGameScreen.tileMap, BaseGameScreen.tileWeight, vCache, x, and z.
Referenced by MeshPass.Add(), PartialMap.Apply(), BaseGameScreen.Draw(), BaseTileMap.Draw(), UIInspector.DrawHighlight(), ScreenGuide.DrawWall(), GetAngle(), TileTypeObjFloat.GetMountHeight(), TileTypeVine.GetMountHeight(), TileTypeWallHang.GetMountHeight(), Chara.HasHigherGround(), Recipe.OnRenderMarker(), ActionMode.OnRenderTile(), AM_Adv.OnRenderTile(), AM_Build.OnRenderTile(), HotItemHeld.OnRenderTile(), Trait.OnRenderTile(), TraitRoadSign.OnRenderTile(), ActionMode.OnRenderTileFloor(), Effect.Play(), Card.PlayEffect(), AttackProcess.PlayRangedAnime(), BaseGameScreen.RefreshPosition(), ActionMode.RefreshTexts(), Card.RenderMarker(), AI_Idle.Run(), Card.SetFreePos(), TCOrbitTask.SetOwner(), UISong.SetSong(), GameUpdater.Update(), and LayerInteraction.Update().
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Definition at line 540 of file Point.cs.
References EClass._zone, Spatial.IsRegion, Position(), and PositionTopdown().
Referenced by AM_Adv.OnAfterUpdate(), and CardRenderer.PlayAnime().
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Definition at line 588 of file Point.cs.
References EClass._zone, Spatial.IsRegion, Position(), PositionTopdown(), and vCache.
Referenced by ActEffect.DamageEle(), BaseGameScreen.Focus(), Card.MoveImmediate(), AM_Adv.OnActivate(), AM_MoveInstalled.OnRenderTile(), Scene.OnUpdate(), AM_Cinema.OnUpdateInput(), AttackProcess.PlayRangedAnime(), ActorEx.Refresh(), AM_Adv.RefreshArrow(), BaseGameScreen.RefreshPosition(), Card.Teleport(), and GameUpdater.Update100ms().
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Definition at line 570 of file Point.cs.
References BaseTileMap._heightMod, _screen, Cell.bridgeHeight, cell, Cell.height, BaseGameScreen.tileAlign, BaseGameScreen.tileMap, vCache, x, and z.
Referenced by TileSelectorElona.OnRenderTile(), PositionAuto(), PositionCenter(), GameScreenElona.RefreshPosition(), ActionMode.RefreshTexts(), and GameUpdater.Update().
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Definition at line 579 of file Point.cs.
References Scene.elomap, EloMap.minX, EloMap.minY, EClass.scene, Scene.screenElona, BaseGameScreen.tileAlign, vCache, x, and z.
Referenced by LayerTreasureMap.SetMap().
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Definition at line 1278 of file Point.cs.
Referenced by Cell.AddCard(), TaskDrawWater.OnCreateProgress(), TaskPourWater.OnCreateProgress(), AM_FlagCell.OnProcessTiles(), Trait.PlayToggleEffect(), Cell.RemoveCard(), Cell.RotateAll(), and Card.SetPlaceState().
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Definition at line 499 of file Point.cs.
Referenced by Map._AddCard(), Chara._Move(), Card._OnDeserialized(), AM_Sim._OnUpdateInput(), ActPlan._Update(), Map._ValidateInstalled(), Zone.Activate(), Map.AddCardOnActivate(), Zone.AddGlobalCharasOnActivate(), AI_Goto.AI_Goto(), PartialMap.Apply(), ActMelee.Attack(), RecipeUpdater.Build(), GoalManualMove.CanMove(), ActRush.CanPerform(), ActTelekinesis.CanPerform(), ActThrow.CanPerform(), TaskPoint.CanPerform(), Act.CanPerform(), PointTarget.CheckLastTarget(), Copy< T >(), Crawler.Crawl(), EffectMeteor.Create(), BaseTileMap.Draw(), TaskBuild.DrawMarker(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), Player.EnterLocalZone(), GameUpdater.SurfaceUpdater.FixedUpdate(), GameUpdater.FastSurfaceUpdater.FixedUpdate(), Card.ForeachFOV(), ForeachNearestPoint(), ForeachNeighbor(), Map.ForeachNeighbor(), Map.ForeachPoint(), MapBounds.ForeachPoint(), Map.ForeachSphere(), Map.ForeachSquare(), Zone_SnowGrave.GenerateGrave(), AI_Clean.GetCleanPoint(), AI_Fish.GetFishingPoint(), TaskBuild.GetHitResult(), TileTypeVine.GetMountHeight(), TileTypeWallHang.GetMountHeight(), GetNearestPoint(), AI_Trolley.GetPoint(), BaseGameScreen.GetRandomPoint(), GetRandomPoint(), GetRandomPointInRadius(), MapBounds.GetRandomSpace(), Cell.GetSharedPoint(), MapBounds.GetSpawnPos(), ActEffect.GetTeleportPos(), BlockInfo.GetTemp(), ObjInfo.GetTemp(), BlockInfo.GetTempList(), ObjInfo.GetTempList(), Los.IsBlocked(), Los.IsVisible(), Los.ListVisible(), MapGen.MakeNeighbor(), MapGen.MakeNeighbor_old(), MapGen.MakeRoad(), MapGenDungen.OnGenerateTerrain(), WidgetMinimap.OnPointerDown(), AM_Designation< T >.OnProcessTiles(), AM_MoveInstalled.OnProcessTiles(), HotItemHeld.OnRenderTile(), BaseTileSelector.OnUpdate(), WidgetMinimap.OnUpdate(), AM_Cinema.OnUpdateInput(), Act.Perform(), ActMissileBarrage.Perform(), ActMissileBarrage2.Perform(), ActRanged.Perform(), ActRush.Perform(), ActThrow.Perform(), ActPlan.Item.Perform(), Zone_Dungeon.PlaceRail(), Plow(), Point(), GenRoom.Populate(), MapGen.Populate(), AM_Adv.PressedActionMove(), BaseTileSelector.ProcessTiles(), ReligionManager.Reforge(), BaseTileSelector.RefreshMouseInfo(), PathProgress.RequestPath(), PathProgress.RequestPathImmediate(), AI_Fish.Run(), AI_Goto.Run(), GoalManualMove.Run(), TaskPoint.Run(), TaskWater.Run(), CharaRenderer.SetFirst(), Map.SetFoormark(), Act.SetReference(), RegionPoint.SetRegionPoint(), LayerInteraction.Show(), ActThrow.Throw(), AI_Goto.TryGoTo(), GoalManualMove.TryMove(), Card.TryMoveFrom(), Chara.TryMoveTowards(), GameUpdater.Update(), LogicalFire.Update(), PointTarget.Update(), CharaRenderer.UpdatePosition(), and Chara.UpdateSight().
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Definition at line 920 of file Point.cs.
References map, Map.SetBlock(), x, and z.
Referenced by ZonePreEnterDigStairs.Execute(), Map.MineBlock(), Zone_Dungeon.PlaceRail(), and Chara.TryDropBossLoot().
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Definition at line 925 of file Point.cs.
References map, Map.SetFloor(), x, and z.
Referenced by Map.MineFloor(), TraitBoat.OnChangePlaceState(), TaskPlow.OnCreateProgress(), TraitBoat.OnRemovedFromZone(), and Plow().
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Definition at line 1426 of file Point.cs.
References Player.lastMarkedHighlights, and EClass.player.
Referenced by Act.OnMarkMapHighlights().
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Definition at line 930 of file Point.cs.
References map, Map.SetObj(), x, and z.
Referenced by ZonePreEnterDigStairs.Execute(), GrowSystem.Grow(), SurvivalManager.OnAdvanceHour(), TaskHarvest.OnCreateProgress(), GrowSystem.OnExceedLastStage(), Zone_Dungeon.PlaceRail(), BiomeProfile.ClusterObj.TryCreate(), Chara.TryDropBossLoot(), Zone.TryGenerateShrine(), and TraitSeed.TrySprout().
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Definition at line 816 of file Point.cs.
References item, ListWitnesses(), and EClass.rnd().
Referenced by DramaOutcome.marry(), ElementContainerCard.OnLevelUp(), ElementContainerZone.OnLevelUp(), TraitSkyHelm.OnUse(), ActMoneyDump.Perform(), AI_Bladder.Run(), and AI_Craft_Snowman.Run().
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Definition at line 1418 of file Point.cs.
References Scene.elomap, EloMap.minX, EloMap.minY, and EClass.scene.
Referenced by TraitDeedRelocate.OnRead().
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Definition at line 520 of file Point.cs.
Referenced by Algorithms.PathFinder._FindPath(), ActEffect.DamageEle(), Equals(), TaskPoint.Run(), Card.ToString(), Chara.ToString(), Zone.ToString(), and WidgetDebug.UpdateText().
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Definition at line 874 of file Point.cs.
References CallGuard(), item, ListWitnesses(), and EClass.rnd().
Referenced by ConTransmuteBat.CheckSeen(), AI_OpenLock.CreateProgress(), AI_PryOpen.CreateProgress(), Player.ModKarma(), TaskDig.OnCreateProgress(), TaskHarvest.OnCreateProgress(), TaskMine.OnCreateProgress(), ActTelekinesis.Perform(), InvOwner.Transaction.Process(), AI_Fuck.Run(), AI_Idle.Run(), and AI_Steal.Run().
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Definition at line 43 of file Point.cs.
Referenced by Position(), PositionTopdown(), and Set().
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Definition at line 28 of file Point.cs.
Referenced by PathManager._GetFirstStep(), AM_Sim._OnUpdateInput(), GoalManualMove.CanMove(), POIMap.GetCenterOfEmptyCell(), PathManager.GetFirstStep(), AI_Fish.GetFishingPoint(), TaskBuild.GetHitResult(), Map.GetNearbyResourcePoint(), MapBounds.GetSurface(), and GoalManualMove.Run().
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Definition at line 26 of file Point.cs.
Referenced by Clamp(), ForeachNearestPoint(), GetHashCode(), GetNearestPoint(), GetRandomNeighbor(), ListWitnesses(), ModFire(), Set(), SetBlock(), SetFloor(), and SetObj().
Definition at line 20 of file Point.cs.
Referenced by Map._ValidateInstalled(), TaskBuild.DrawMarker(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), GetShared(), Cell.GetSharedPoint(), HotItemHeld.OnRenderTile(), AM_Adv.PressedActionMove(), AI_Fish.Run(), GoalManualMove.TryMove(), GameUpdater.Update(), and LogicalFire.Update().
Definition at line 22 of file Point.cs.
Referenced by TileTypeVine.GetMountHeight(), and TileTypeWallHang.GetMountHeight().
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Definition at line 41 of file Point.cs.
Referenced by Position(), PositionCenter(), PositionTopdown(), and PositionTopdownTreasure().
| int Point.x |
Definition at line 36 of file Point.cs.
Referenced by Algorithms.PathFinder._FindPath(), PathManager._GetFirstStep(), Chara._Move(), Card._OnSerializing(), SerializedCards.Add(), CharaMassTransfer.Add(), Card.AddBlood(), SourceMaterial.Row.AddBlood(), Zone.AddCard(), Map.AddCardOnActivate(), Zone.AddChara(), Lot.AddConnectedRooms(), Zone.AddThing(), PartialMap.Apply(), AM_Adv.AxisMove(), Recipe.Build(), Card.CalculateFOV(), TraitSpotExit.CanBuiltAt(), Region.CanCreateZone(), Chara.CanInteractTo(), Chara.CanMoveTo(), Clamp(), Card.ClearFOV(), MapBounds.Contains(), Copy(), RecipeCard.Craft(), EffectMeteor.Create(), SpatialGen.CreateInstance(), Region.CreateRandomSite(), Region.CreateZone(), TraitNewZone.CreateZone(), FactionBranch.DailyOutcome(), ActEffect.DamageEle(), Spatial.Dist(), Distance(), BaseTileMap.Draw(), TileMapElona.Draw(), TaskBuild.DrawMarker(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), WidgetMinimap.EmitParticle(), Player.EnterLocalZone(), Equals(), ZonePreEnterDigStairs.Execute(), Algorithms.PathFinder.FindPath(), GameUpdater.SurfaceUpdater.FixedUpdate(), GameUpdater.FastSurfaceUpdater.FixedUpdate(), GameUpdater.LogicUpdater.FixedUpdate(), TraitBoat.ForeachDeck(), ForeachNearestPoint(), Map.ForeachNeighbor(), Zone.Generate(), Zone_SnowGrave.GenerateGrave(), GetAngle2(), EloMap.GetCell(), TraitScrollMapTreasure.GetDest(), TraitNewZone.GetExitPos(), AI_Fish.GetFishingPoint(), GetHashCode(), TaskBuild.GetHitResult(), TaskMine.GetHitResult(), TileTypeVine.GetMountHeight(), TileTypeWallHang.GetMountHeight(), GetNearestPoint(), AI_Trolley.GetPoint(), GetPointTowards(), GetRandomNeighbor(), Region.GetRandomPoint(), GetRandomPoint(), GetRandomPointInRadius(), MapBounds.GetRandomSpace(), GetShared(), MapBounds.GetSpawnPos(), EloMap.GetZone(), AM_MoveInstalled.HitTest(), AI_Goto.IsDestinationReached(), PathProgress.IsDestinationReached(), BaseTileSelector.IsInRange(), Los.IsVisible(), Map.ListPointsInArc(), Map.ListPointsInCircle(), Map.ListPointsInSquare(), Map.ListPointsOnEdge(), Los.ListVisible(), Chara.LookAt(), MapGen.MakeNeighbor(), MapGen.MakeNeighbor_old(), MapGen.MakeRiver(), MapGen.MakeRoad(), Map.MineBlock(), Map.MineFloor(), Map.MineObj(), Map.MineRamp(), ModFire(), Map.MoveCard(), Chara.MoveHome(), TraitNewZone.MoveZone(), TraitMoongate.MoveZone(), POIMap.OccyupyPOI(), WidgetArtTool.OnActivate(), Region.OnAdvanceHour(), AM_Copy.OnAfterProcessTiles(), Zone_Nymelle.OnBeforeSimulate(), TaskDrawWater.OnCreateProgress(), TaskPourWater.OnCreateProgress(), Player.OnExitBorder(), SurvivalManager.OnExpandFloor(), Act.OnMarkMapHighlights(), SurvivalManager.OnMineWreck(), AIWork_Clean.OnPerformWork(), GenRoom.OnPopulate(), AM_Populate.OnProcessTiles(), AM_Terrain.OnProcessTiles(), AI_Water.OnProgressComplete(), TaskCut.OnProgressComplete(), TaskMine.OnProgressComplete(), TaskMoveInstalled.OnProgressComplete(), Recipe.OnRenderMarker(), AM_BaseTerrain.OnRenderTile(), HotItemHeld.OnRenderTile(), PointList.OnSerializing(), TraitFertilizer.OnSimulateHour(), TraitDrink.OnThrowGround(), WidgetMinimap.OnUpdate(), TraitStairsLocked.OnUse(), operator+(), Zone_Dungeon.PlaceRail(), Point(), Position(), PositionTopdown(), PositionTopdownTreasure(), AM_Adv.PressedActionMove(), ActEffect.ProcAt(), BaseTileSelector.ProcessTiles(), Room.Refresh(), AM_Adv.RefreshArrow(), AM_Region.RefreshArrow(), BaseTileSelector.RefreshMouseInfo(), Weather.RefreshWeather(), RegionPoint.RegionPoint(), Card.RenderMarker(), Map.Resize(), SerializedCards.Restore(), Map.Reveal(), AI_Bladder.Run(), AI_Clean.Run(), AI_Fish.Run(), GoalCombat.Run(), TaskClean.Run(), TaskWater.Run(), RecipeUpdater.RunRecipe(), Map.Save(), ActWait.Search(), Set(), LogicalPoint.Set(), SetBlock(), SetFloor(), SetObj(), Card.SetPlaceState(), RegionPoint.SetRegionPoint(), WidgetHotbar.SetShortcutMenu(), LayerCraftFloat.ShowContextMenu(), TraitDoor.ToggleDoor(), TraitDoorSwing.ToggleDoor(), ToString(), Zone.TryGenerateShrine(), AI_Goto.TryGoTo(), MapGen.TryMakeRiver(), Card.TryMoveFrom(), TraitNewZone.TrySetAct(), GoalCombat.TryUseAbility(), GameUpdater.Update(), LogicalFire.Update(), CoreDebug.UpdateInput(), WidgetDebug.UpdateText(), Map.ValidateInstalled(), VirtualRoom.VirtualRoom(), and Within().
| int Point.z |
Definition at line 39 of file Point.cs.
Referenced by Algorithms.PathFinder._FindPath(), PathManager._GetFirstStep(), Chara._Move(), Card._OnSerializing(), SerializedCards.Add(), CharaMassTransfer.Add(), Card.AddBlood(), SourceMaterial.Row.AddBlood(), Zone.AddCard(), Map.AddCardOnActivate(), Zone.AddChara(), Lot.AddConnectedRooms(), Zone.AddThing(), PartialMap.Apply(), AM_Adv.AxisMove(), Recipe.Build(), Card.CalculateFOV(), TraitSpotExit.CanBuiltAt(), Region.CanCreateZone(), Chara.CanInteractTo(), GoalManualMove.CanMove(), Chara.CanMoveTo(), Clamp(), Card.ClearFOV(), MapBounds.Contains(), Copy(), RecipeCard.Craft(), EffectMeteor.Create(), SpatialGen.CreateInstance(), Region.CreateRandomSite(), Region.CreateZone(), TraitNewZone.CreateZone(), FactionBranch.DailyOutcome(), Spatial.Dist(), Distance(), BaseTileMap.Draw(), TileMapElona.Draw(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), WidgetMinimap.EmitParticle(), Player.EnterLocalZone(), Equals(), ZonePreEnterDigStairs.Execute(), Algorithms.PathFinder.FindPath(), GameUpdater.SurfaceUpdater.FixedUpdate(), GameUpdater.FastSurfaceUpdater.FixedUpdate(), GameUpdater.LogicUpdater.FixedUpdate(), TraitBoat.ForeachDeck(), ForeachNearestPoint(), Map.ForeachNeighbor(), Zone.Generate(), Zone_SnowGrave.GenerateGrave(), GetAngle2(), EloMap.GetCell(), AI_Clean.GetCleanPoint(), TraitScrollMapTreasure.GetDest(), TraitNewZone.GetExitPos(), AI_Fish.GetFishingPoint(), GetHashCode(), TaskBuild.GetHitResult(), TaskMine.GetHitResult(), TileTypeVine.GetMountHeight(), TileTypeWallHang.GetMountHeight(), GetNearestPoint(), AI_Trolley.GetPoint(), GetPointTowards(), GetRandomNeighbor(), Region.GetRandomPoint(), GetRandomPoint(), GetRandomPointInRadius(), MapBounds.GetRandomSpace(), GetShared(), MapBounds.GetSpawnPos(), EloMap.GetZone(), AM_MoveInstalled.HitTest(), AI_Goto.IsDestinationReached(), PathProgress.IsDestinationReached(), BaseTileSelector.IsInRange(), Los.IsVisible(), Map.ListPointsInArc(), Map.ListPointsInCircle(), Map.ListPointsInSquare(), Map.ListPointsOnEdge(), Los.ListVisible(), Chara.LookAt(), MapGen.MakeNeighbor(), MapGen.MakeNeighbor_old(), MapGen.MakeRiver(), MapGen.MakeRoad(), Map.MineBlock(), Map.MineFloor(), Map.MineObj(), Map.MineRamp(), ModFire(), Map.MoveCard(), POIMap.OccyupyPOI(), WidgetArtTool.OnActivate(), Region.OnAdvanceHour(), AM_Copy.OnAfterProcessTiles(), Zone_Nymelle.OnBeforeSimulate(), TaskDrawWater.OnCreateProgress(), TaskPourWater.OnCreateProgress(), SurvivalManager.OnExpandFloor(), Act.OnMarkMapHighlights(), SurvivalManager.OnMineWreck(), AIWork_Clean.OnPerformWork(), GenRoom.OnPopulate(), AM_Populate.OnProcessTiles(), AM_Terrain.OnProcessTiles(), AI_Water.OnProgressComplete(), TaskCut.OnProgressComplete(), TaskMine.OnProgressComplete(), TaskMoveInstalled.OnProgressComplete(), Recipe.OnRenderMarker(), AM_BaseTerrain.OnRenderTile(), HotItemHeld.OnRenderTile(), PointList.OnSerializing(), TraitFertilizer.OnSimulateHour(), TraitDrink.OnThrowGround(), WidgetMinimap.OnUpdate(), TraitStairsLocked.OnUse(), operator+(), Zone_Dungeon.PlaceRail(), Point(), Position(), PositionTopdown(), PositionTopdownTreasure(), AM_Adv.PressedActionMove(), ActEffect.ProcAt(), BaseTileSelector.ProcessTiles(), Room.Refresh(), AM_Adv.RefreshArrow(), AM_Region.RefreshArrow(), BaseTileSelector.RefreshMouseInfo(), Weather.RefreshWeather(), RegionPoint.RegionPoint(), Card.RenderMarker(), Map.Resize(), SerializedCards.Restore(), Map.Reveal(), AI_Bladder.Run(), AI_Clean.Run(), AI_Fish.Run(), GoalCombat.Run(), GoalManualMove.Run(), TaskClean.Run(), TaskWater.Run(), RecipeUpdater.RunRecipe(), Map.Save(), ActWait.Search(), Set(), LogicalPoint.Set(), SetBlock(), SetFloor(), SetObj(), Card.SetPlaceState(), RegionPoint.SetRegionPoint(), LayerCraftFloat.ShowContextMenu(), TraitDoor.ToggleDoor(), TraitDoorSwing.ToggleDoor(), ToString(), Zone.TryGenerateShrine(), AI_Goto.TryGoTo(), MapGen.TryMakeRiver(), Card.TryMoveFrom(), TraitNewZone.TrySetAct(), GoalCombat.TryUseAbility(), GameUpdater.Update(), LogicalFire.Update(), CoreDebug.UpdateInput(), WidgetDebug.UpdateText(), Map.ValidateInstalled(), VirtualRoom.VirtualRoom(), and Within().
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Definition at line 69 of file Point.cs.
Referenced by WidgetDate._Refresh(), RoomManager.GetHitResult(), Map.GetNearbyResourcePoint(), HasRoomOrArea(), AM_EditArea.HitTest(), AM_ExpandArea.HitTest(), IsPublicSpace(), AM_EditArea.OnProcessTiles(), BaseTileSelector.OnUpdate(), Card.SetPlaceState(), RoomManager.TryAddArea(), and CoreDebug.UpdateInput().
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Definition at line 47 of file Point.cs.
Referenced by Map._AddCard(), ObjInfo._CanInspect(), TaskPoint._CanPerformTask(), AIWork._FuncWorkPoint(), PathManager._GetFirstStep(), ActionMode._HitTest(), TileType._HitTest(), Chara._Move(), Effect._Play(), Map._RemoveCard(), ActPlan._Update(), Map._ValidateInstalled(), SourceMaterial.Row.AddBlood(), Area.AddPoint(), GameDate.AdvanceMin(), PartialMap.Apply(), TraitHouseBoard.ApplyData(), ActMelee.Attack(), Recipe.Build(), RecipeBridgePillar.Build(), RecipeCard.Build(), TaskClean.CanClean(), Chara.CanDuplicate(), AI_Fish.CanPerform(), TaskDrawWater.CanProgress(), TaskHarvest.CanProgress(), TaskPourWater.CanProgress(), Player.CanSee(), TraitPotionEmpty.CanUse(), CoreDebug.COM_Teleport(), RecipeCard.Craft(), Crawler.Crawl(), ActEffect.DamageEle(), Map.DestroyObj(), BaseGameScreen.Draw(), BaseTileMap.Draw(), TileMapElona.Draw(), CardRenderer.Draw(), ScreenGuide.DrawWall(), AM_Build.FixBridge(), GameUpdater.SurfaceUpdater.FixedUpdate(), GameUpdater.FastSurfaceUpdater.FixedUpdate(), ForeachNearestPoint(), Zone.Generate(), AI_Clean.GetCleanPoint(), TileTypeVine.GetDesiredDir(), TileTypeWallHang.GetDesiredDir(), AI_Fish.GetFishingPoint(), AM_Mine.GetGuidePass(), TaskBuild.GetHitResult(), TaskDrawWater.GetHitResult(), TaskMine.GetHitResult(), TaskPlow.GetHitResult(), TaskPourWater.GetHitResult(), Map.GetNearbyResourcePoint(), GetNearestPoint(), LogicalPointManager.GetOrCreate(), Map.GetRandomPoint(), MapBounds.GetRandomSpace(), MapBounds.GetRandomSpawnPos(), Chara.GetRoomWork(), ActEffect.GetShortTeleportPos(), Zone.GetSpawnPos(), Card.GetSprite(), MapBounds.GetSurface(), ActEffect.GetTeleportPos(), TaskWater.GetText(), BaseTaskHarvest.GetTextSmall(), TaskDig.GetTextSmall(), TaskMine.GetTextSmall(), BaseTileMap.GetThingPosition(), TraitBoat.GetWaterMat(), Chara.HasAccess(), Recipe.HasSameTile(), AM_Build.HitTest(), AM_Copy.HitTest(), AM_FlagCell.HitTest(), TileTypeBridgePillar.HitTest(), TileTypeRoof.HitTest(), IsBlockByHeight(), TraitDoor.IsOpen(), IsPublicSpace(), TraitDoor.IsValid(), Trait.ListPoints(), Map.ListPointsInCircle(), Map.ListPointsInSquare(), Map.ListPointsOnEdge(), Props.ListThingStack(), MapGen.MakeRiver(), Map.MineBlock(), Map.MineFloor(), Map.MineObj(), Map.MineObjSound(), Map.MineRamp(), ModFire(), Chara.MoveRandom(), DesignationList< T >.OnAdd(), FactionBranch.OnAfterSimulate(), TaskDig.OnCreateProgress(), TaskDrawWater.OnCreateProgress(), TaskHarvest.OnCreateProgress(), TaskMine.OnCreateProgress(), TaskPlow.OnCreateProgress(), TaskPourWater.OnCreateProgress(), GrowSystem.OnExceedLastStage(), SurvivalManager.OnMineWreck(), WidgetMinimap.OnPointerDown(), AM_FlagCell.OnProcessTiles(), AM_Populate.OnProcessTiles(), AM_Terrain.OnProcessTiles(), TaskCut.OnProgress(), TaskBuild.OnProgressComplete(), Area.OnRemove(), Recipe.OnRenderMarker(), RecipeCard.OnRenderMarker(), ActionMode.OnRenderTile(), AM_Build.OnRenderTile(), AM_Mine.OnRenderTile(), AM_Picker.OnRenderTile(), TraitRoadSign.OnRenderTile(), ActionMode.OnRenderTileFloor(), TaskCut.OnStart(), EffectIRenderer.OnUpdate(), ActRanged.Perform(), ActWater.Perform(), Zone_Dungeon.PlaceRail(), Plow(), GenRoom.Populate(), MapGen.Populate(), BiomeProfile.Populate(), Position(), PositionTopdown(), ActEffect.ProcAt(), Room.Refresh(), Zone.RefreshBGM(), ActionMode.RefreshTexts(), BaseGameScreen.RefreshWeather(), DesignationList< T >.Remove(), Area.RemovePoint(), Card.RenderMarker(), ActionMode.RotateUnderMouse(), AI_Clean.Run(), AI_Fish.Run(), AI_Idle.Run(), TaskClean.Run(), TaskWater.Run(), RecipeUpdater.RunRecipe(), Map.SetFoormark(), Card.SetHidden(), Card.SetPlaceState(), PointTarget.ShouldIgnore(), TraitTrolley.ShouldPlaySound(), TaskWater.ShouldWater(), AM_Picker.TestFloor(), AM_Picker.TestObj(), AM_Terrain.TopHeight(), LogicalFire.Transfer(), Zone.TryAddThing(), BiomeProfile.ClusterObj.TryCreate(), BiomeProfile.ClusterThing.TryCreate(), TaskHarvest.TryGetAct(), AI_Goto.TryGoTo(), TraitHouseBoard.TrySetAct(), TraitRoomPlate.TrySetAct(), TraitFakeTile.TrySetHeldAct(), HotItemHeld.TrySetToolAct(), Map.TryShatter(), TraitSeed.TrySprout(), LogicalFire.Update(), TraitSpotBiome.Update(), TransAnime.Update(), GameUpdater.Update100ms(), ActionMode.UpdateInput(), Chara.UpdateSight(), WidgetDebug.UpdateText(), BlockInfo.WriteNote(), and ObjInfo.WriteNote().
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Definition at line 336 of file Point.cs.
Referenced by Chara._Move(), Act.CanPerform(), TaskDig.GetHitResult(), TraitGeneMachine.GetTarget(), TraitShackle.IsRestraining(), TraitHitchingPost.OnActivateTrap(), ActWater.Perform(), ActEffect.ProcAt(), TraitGeneratorWheel.ShouldWork(), ConMiasma.Tick(), TraitSyringeBlood.TrySetHeldAct(), TraitSyringeGene.TrySetHeldAct(), TraitSyringeHeaven.TrySetHeldAct(), TraitSyringeUnicorn.TrySetHeldAct(), TraitToolBrush.TrySetHeldAct(), TraitToolButcher.TrySetHeldAct(), and TraitToolShears.TrySetHeldAct().
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Definition at line 67 of file Point.cs.
Referenced by GameDate.AdvanceMin(), ActPick.CanPerform(), FindChara(), FindThing(), FindThing< T >(), FirstVisibleChara(), AM_Build.HitResultOnDesignation(), Chara.IsEnemyOnPath(), ListCards(), ListCharas(), ListCharasInNeighbor(), ListThings< T >(), ListVisibleCards(), ListVisibleCharas(), AM_Build.OnProcessTiles(), InspectGroupBlock.OnSetActions(), InspectGroupObj.OnSetActions(), Map.RefreshFOV(), ActWait.Search(), ActWait.SearchMedal(), Card.SetPlaceState(), AI_Idle.TryPerformIdleUse(), PointTarget.Update(), and CoreDebug.UpdateInput().
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Definition at line 75 of file Point.cs.
Referenced by Chara.Tick().
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Definition at line 77 of file Point.cs.
Referenced by Chara.Tick().
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Definition at line 283 of file Point.cs.
Referenced by TileType._HitTest(), Chara.CanMoveTo(), ActRestrain.CanPerform(), Act.CanPerform(), TraitShackle.CanUse(), ActEffect.DamageEle(), TaskBuild.GetHitResult(), TaskDig.GetHitResult(), AM_EditMarker.GetTarget(), ActRanged.Perform(), ActRestrain.Perform(), ActTelekinesis.Perform(), AI_Idle.Run(), TraitBed.TrySetAct(), TraitShackle.TrySetHeldAct(), HotItemHeld.TrySetToolAct(), CoreDebug.UpdateInput(), and WidgetDebug.UpdateText().
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Definition at line 296 of file Point.cs.
Referenced by CardRenderer.Draw(), and CoreDebug.UpdateInput().
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Definition at line 73 of file Point.cs.
Referenced by Recipe.Build(), AIWork_Lumberjack.FuncWorkPoint(), Zone.Generate(), AIWork_Lumberjack.GetWork(), Recipe.HasSameTile(), TaskHarvest.OnCreateProgress(), TraitFertilizer.OnSimulateHour(), and ActionMode.RotateUnderMouse().
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Definition at line 231 of file Point.cs.
Referenced by TileType._HitTest().
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Definition at line 137 of file Point.cs.
Referenced by TileType._HitTest(), Zone.AddGlobalCharasOnActivate(), TaskMine.CanMine(), TaskBuild.CanRotateBlock(), Crawler.CrawlUntil(), ActEffect.DamageEle(), ZonePreEnterDigStairs.Execute(), Zone.Generate(), Zone_SnowGrave.GenerateGrave(), TaskBuild.GetHitResult(), TaskDig.GetHitResult(), RoomManager.GetHitResult(), Act.OnMarkMapHighlights(), AM_Populate.OnProcessTiles(), TaskMine.OnProgressComplete(), ZoneEventMusic.OnVisit(), GenRoom.Populate(), ActEffect.ProcAt(), AI_HaulResource.Run(), Zone.SpawnLostItems(), AM_Picker.Test(), TraitSpotBiome.Update(), and ActionMode.UpdateInput().
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Definition at line 213 of file Point.cs.
Referenced by UIInspector.DrawHighlight(), and ActionMode.GetGuidePass().
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Definition at line 217 of file Point.cs.
Referenced by TaskPourWater.CanProgress(), TaskDig.GetHitResult(), TaskPourWater.GetHitResult(), TaskDig.GetIdRecipe(), Map.MineFloor(), TaskDrawWater.OnCreateProgress(), TaskPlow.OnCreateProgress(), TaskPourWater.OnCreateProgress(), HotItemHeld.TrySetToolAct(), and GoalCombat.TryUseAbility().
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Definition at line 233 of file Point.cs.
Referenced by TileType._HitTest(), Chara._Move(), Zone.AddCardSplinkle(), Recipe.Build(), RecipeCard.Build(), TraitDoor.CanClose(), Chara.CanMoveTo(), Act.CanPerform(), TraitGeneratorWheel.CanUse(), ForeachNearestPoint(), BaseArea.GetEmptySeat(), TaskBuild.GetHitResult(), TaskDig.GetHitResult(), Los.GetNearestNeighbor(), GetNearestPoint(), BaseArea.GetRandomPoint(), GetRandomPoint(), GetRandomPointInRadius(), AM_MoveInstalled.HitTest(), GenBounds.ListEmptyPoint(), Trait.ListPoints(), Chara.MoveRandom(), AM_MoveInstalled.OnProcessTiles(), Recipe.OnRenderMarker(), AM_Adv.OnRenderTile(), TraitSwing.OnSteppedOut(), ZoneEventMusic.OnVisit(), ActTelekinesis.Perform(), GenRoom.Populate(), Card.RenderMarker(), AI_Idle.Run(), GoalCombat.Run(), Player.TargetRanged(), Zone.TryGenerateShrine(), AI_Goto.TryGoTo(), Card.TryMoveFrom(), and HotItemHeld.TrySetToolAct().
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Definition at line 135 of file Point.cs.
Referenced by FactionBranch.DailyOutcome(), TaskCut.GetHitResult(), TaskHarvest.GetHitResult(), and AIWork_Clean.OnPerformWork().
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Definition at line 79 of file Point.cs.
Referenced by AM_Designation< T >.HitTest(), and AM_Build.OnProcessTiles().
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Definition at line 81 of file Point.cs.
Referenced by TaskClean.CanClean(), AI_Clean.GetCleanPoint(), and AI_Clean.Run().
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Definition at line 215 of file Point.cs.
Referenced by CoreDebug.COM_Teleport(), Map.MineFloor(), and AM_Picker.Test().
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Definition at line 139 of file Point.cs.
Referenced by TaskCut.GetHitResult(), and AI_HaulResource.Run().
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Definition at line 259 of file Point.cs.
Referenced by GoalSleep.Run().
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Definition at line 189 of file Point.cs.
Referenced by BlockInfo._CanInspect(), ActionMode.GetGuidePass(), and Recipe.OnRenderMarker().
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Definition at line 133 of file Point.cs.
Referenced by ObjInfo._CanInspect(), TileType._HitTest(), Chara._Move(), ActPlan._Update(), Map.ApplyBackerObj(), Recipe.Build(), TaskMine.CanMine(), ActBash.CanPerform(), TaskHarvest.CanProgress(), ActEffect.DamageEle(), Chara.DestroyPath(), ZonePreEnterDigStairs.Execute(), Zone.Generate(), Zone_SnowGrave.GenerateGrave(), AreaTypeFarm.GetAI(), TaskCut.GetHitResult(), TaskDig.GetHitResult(), TaskDrawWater.GetHitResult(), TaskHarvest.GetHitResult(), TaskMine.GetHitResult(), TaskPlow.GetHitResult(), TaskPourWater.GetHitResult(), AreaTypeFarm.GetPlowPos(), SurvivalManager.GetRandomPoint(), TileType.HitTest(), TileTypeRoof.HitTest(), TileTypeWallMount.HitTest(), Map.MineObj(), SurvivalManager.OnAdvanceHour(), AM_Populate.OnProcessTiles(), Recipe.OnRenderMarker(), TraitFertilizer.OnSimulateHour(), TraitDye.OnThrowGround(), GenRoom.Populate(), Card.RenderMarker(), AI_HaulResource.Run(), TaskMoveInstalled.Run(), Zone.SpawnLostItems(), AM_Picker.Test(), TaskHarvest.TryGetAct(), TraitSeed.TrySprout(), TraitSpotBiome.Update(), and ActionMode.UpdateInput().
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Definition at line 129 of file Point.cs.
Referenced by TraitTrolley.CanActivate(), and AI_Trolley.GetPoint().
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Definition at line 246 of file Point.cs.
Referenced by Chara._Move(), ActPlan._Update(), Zone.Generate(), SurvivalManager.GetRandomPoint(), Zone_Dungeon.PlaceRail(), Zone.SpawnLostItems(), Zone.TryGenerateShrine(), TaskHarvest.TryGetAct(), and TraitSpotBiome.Update().
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Definition at line 151 of file Point.cs.
Referenced by TileType._HitTest(), TaskMine.DrawMarker(), AM_Mine.GetGuidePass(), TaskBuild.GetHitResult(), TileTypeWallHang.GetMountHeight(), and ActionMode.OnRenderTile().
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Definition at line 45 of file Point.cs.
Referenced by Map.AddPlant(), PartialMap.Apply(), Map.ApplyBackerObj(), DesignationList< T >.CanAdd(), TaskManager.Designations.CanRemoveDesignation(), Chara.CanSee(), Chara.CanSeeLos(), Chara.CanSeeSimple(), Map.GetBackerObj(), AM_RemoveDesignation.GetGuidePass(), LogicalPointManager.GetOrCreate(), HomeResourceWorth.ListHeirloom(), DesignationList< T >.OnAdd(), ZoneEventWedding.OnVisit(), ActSwarm.Perform(), TaskDesignation.PointHasOtherDesignation(), BackerContentInspector.ContentObj.Remove(), DesignationList< T >.Remove(), Map.RemovePlant(), SerializedCards.Restore(), Set(), Map.TryGetPlant(), and TaskManager.Designations.TryRemoveDesignation().
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Definition at line 322 of file Point.cs.
Referenced by TaskBuild._GetHitResult(), TileType._HitTest(), Crawler.CrawlUntil(), GrowSystem.EqualizePlants(), ForeachNearestPoint(), Zone_SnowGrave.GenerateGrave(), TaskDig.GetHitResult(), TaskMine.GetHitResult(), GetNearestPoint(), TaskMine.OnProgressComplete(), ActionMode.OnRenderTile(), AM_Adv.OnRenderTile(), GenRoom.Populate(), ActEffect.Proc(), ActionMode.RotateUnderMouse(), and HotItemHeld.TrySetAct().
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Definition at line 358 of file Point.cs.
Referenced by Chara._Move(), ActPlan._Update(), Zone.AddCardSplinkle(), ActMelee.Attack(), ActComet.CanPerform(), ActFlare.CanPerform(), Act.CanPerform(), Chara.CanSeeLos(), Chara.DestroyPath(), Card.EjectSockets(), AI_Trolley.GetPoint(), BaseArea.GetRandomFreePos(), SurvivalManager.GetRandomPoint(), BaseArea.GetRandomPoint(), Region.GetRandomPoint(), GetRandomPoint(), GetRandomPointInRadius(), MapBounds.GetRandomSpace(), Card.GiveBirth(), TaskHarvest.HarvestThing(), AM_MoveInstalled.HitTest(), Card.Kick(), Map.ListPointsInArc(), ActComet.OnMarkMapHighlights(), ActFlare.OnMarkMapHighlights(), AM_MoveInstalled.OnProcessTiles(), ActMoneyDump.Perform(), AI_Idle.Run(), AI_PlayMusic.Run(), Card.SpawnLoot(), Zone.SpawnLostItems(), and GoalCombat.TryUseAbility().
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Definition at line 271 of file Point.cs.
Referenced by Chara.MoveRandom().
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Definition at line 123 of file Point.cs.
Referenced by TaskPlow.CanProgress(), TaskPlow.GetHitResult(), AreaTypeFarm.GetPlowPos(), TaskHarvest.OnCreateProgress(), GrowSystem.OnExceedLastStage(), GrowSystemTree.OnMineObj(), Plow(), and TaskWater.ShouldWater().
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Definition at line 342 of file Point.cs.
Referenced by ActPlan._Update(), ActThrow.CanPerform(), Chara.CanSeeSimple(), HotItemHeld.TrySetToolAct(), and PointTarget.Update().
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Definition at line 370 of file Point.cs.
Referenced by AI_Idle.Run(), AI_PassTime.Run(), and TraitFoodEgg.Update().
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Definition at line 99 of file Point.cs.
Referenced by Map.AddCardOnActivate(), GoalManualMove.CanMove(), Chara.CanMoveTo(), QuestDefense.CanUpdateOnTalk(), GameUpdater.SurfaceUpdater.FixedUpdate(), ForeachNearestPoint(), TaskBuild.GetHitResult(), TaskDig.GetHitResult(), GetNearestPoint(), AI_Trolley.GetPoint(), ActEffect.GetShortTeleportPos(), ActEffect.GetTeleportPos(), FactionBranch.OnActivateZone(), TaskBuild.OnProgressComplete(), AM_Adv.PressedActionMove(), Zone.Revive(), AI_Idle.Run(), GoalCombat.Run(), GoalManualMove.Run(), TaskDump.Run(), and GoalManualMove.TryMove().
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Definition at line 111 of file Point.cs.
Referenced by ActionMode._HitTest(), and TaskBuild.GetHitResult().
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Definition at line 338 of file Point.cs.
Referenced by ActionMode.GetGuidePass(), AM_Select.OnRefreshSummary(), ActionMode.OnRenderTile(), ActionMode.OnRenderTileFloor(), and BaseTileSelector.OnUpdate().
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Definition at line 219 of file Point.cs.
Referenced by TileType._HitTest(), ActPlan._Update(), ActThrow.CanPerform(), TaskDig.GetHitResult(), SurvivalManager.GetRandomPoint(), Map.MineFloor(), TaskDig.OnProgressComplete(), TraitSpotBiome.Update(), and GameUpdater.Update100ms().
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Definition at line 177 of file Point.cs.
Referenced by Chara.CanDuplicate(), and ActEffect.ProcAt().
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Definition at line 340 of file Point.cs.
Referenced by Act.CanPerform(), ActEffect.DamageEle(), Card.Die(), AM_Adv.GetDefaultTile(), Zone.GetSpawnPos(), ActComet.OnMarkMapHighlights(), ActFlare.OnMarkMapHighlights(), CardRenderer.PlayAnime(), ActThrow.Throw(), and Game.Wait().
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Definition at line 83 of file Point.cs.
Referenced by PathManager._GetFirstStep(), ActionMode._HitTest(), AM_Sim._OnUpdateInput(), Effect._Play(), BaseTileSelector._ProcessTile(), ActPlan._Update(), Map._ValidateInstalled(), Zone.Activate(), Map.AddCardOnActivate(), Zone.AddCardSplinkle(), Zone.AddGlobalCharasOnActivate(), Card.AddThing(), AM_Adv.AxisMove(), DesignationList< T >.CanAdd(), Chara.CanInteractTo(), Chara.CanMoveTo(), Chara.CanSee(), Chara.CanSeeSimple(), CoreDebug.COM_Teleport(), Chara.DestroyPath(), Card.Die(), AIAct.DoGoto(), AIAct.DoGotoInteraction(), BaseTileMap.Draw(), ZonePreEnterDigStairs.Execute(), FindThing< T >(), GameUpdater.SurfaceUpdater.FixedUpdate(), GameUpdater.FastSurfaceUpdater.FixedUpdate(), ForeachNearestPoint(), ForeachNeighbor(), Zone.Generate(), AI_Clean.GetCleanPoint(), PathManager.GetFirstStep(), AI_Fish.GetFishingPoint(), TaskBuild.GetHitResult(), LayerInspect.GetMenuItems(), Map.GetNearbyResourcePoint(), GetNearestPoint(), LogicalPointManager.GetOrCreate(), AI_Trolley.GetPoint(), Map.GetRandomEdge(), MapBounds.GetRandomEdge(), Trait.GetRandomPoint(), GetRandomPoint(), GetRandomPointInRadius(), MapBounds.GetRandomSpawnPos(), MapBounds.GetRandomSurface(), Zone.GetRandomVisitPos(), ActEffect.GetShortTeleportPos(), Zone.GetSpawnPos(), Card.GetSprite(), ActEffect.GetTeleportPos(), AM_BaseTerrain.HitTest(), UIInspector.InspectUnderMouse(), Chara.IsEnemyOnPath(), MapGen.MakeNeighbor(), MapGen.MakeNeighbor_old(), MapGen.MakeRoad(), Map.MineBlock(), Map.MineFloor(), Map.MineObj(), Map.MineRamp(), ActBolt.OnMarkMapHighlights(), ActComet.OnMarkMapHighlights(), ActFlare.OnMarkMapHighlights(), ActRush.OnMarkMapHighlights(), ActTelekinesis.OnMarkMapHighlights(), TileSelectorElona.OnRenderTile(), ActionMode.OnRenderTile(), AM_BaseTerrain.OnRenderTile(), ActionMode.OnRenderTileFloor(), BaseTileSelector.OnUpdate(), AM_BaseGameMode.OnUpdateInput(), LayerInspect.OnUpdateInput(), CardRenderer.PlayAnime(), AM_Adv.PressedActionMove(), ActEffect.Proc(), ActEffect.ProcAt(), WidgetSearch.RefreshList(), BaseTileSelector.RefreshMouseInfo(), Chara.RequestProtection(), SerializedCards.Restore(), ActionMode.RotateUnderMouse(), AI_Fish.Run(), AI_Idle.Run(), GoalCombat.Run(), GoalManualMove.Run(), TaskDump.Run(), Player.TargetRanged(), AI_Goto.TryGoTo(), Card.TryMoveFrom(), LayerInteraction.TryShow(), Zone.TrySpawnFollower(), GameUpdater.Update(), LogicalFire.Update(), PointTarget.Update(), GameUpdater.Update100ms(), ActionMode.UpdateInput(), CoreDebug.UpdateInput(), Chara.UpdateSight(), and WidgetDebug.UpdateText().
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Definition at line 125 of file Point.cs.
Referenced by AIWork_Fish.FuncWorkPoint(), TaskDig.GetHitResult(), MapBounds.GetRandomSurface(), and MapGen.TryMakeRiver().
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Definition at line 309 of file Point.cs.
Referenced by CardRenderer.Draw(), AM_EditMarker.GetTarget(), AM_Visibility.GetTarget(), and AM_Adv.ShowAllAction().
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Definition at line 51 of file Point.cs.
Referenced by TaskMine.CanMine(), ActEffect.DamageEle(), ScreenGuide.DrawWall(), Recipe.HasSameTile(), Map.MineBlock(), Map.MineRamp(), TaskMine.OnCreateProgress(), TaskMine.OnProgressComplete(), Room.Refresh(), AM_Picker.TestBlock(), TraitFakeTile.TrySetHeldAct(), and BlockInfo.WriteNote().
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Definition at line 55 of file Point.cs.
Referenced by Recipe.HasSameTile(), Map.MineFloor(), TaskDrawWater.OnCreateProgress(), TaskPlow.OnCreateProgress(), and TaskPourWater.OnCreateProgress().
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Definition at line 53 of file Point.cs.
Referenced by Chara._Move(), TaskDig.GetHitResult(), Recipe.HasSameTile(), Map.MineFloor(), TaskDrawWater.OnCreateProgress(), TaskPlow.OnCreateProgress(), TaskPourWater.OnCreateProgress(), TaskDig.OnProgressComplete(), and AM_Picker.TestFloor().
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Definition at line 59 of file Point.cs.
Referenced by TileType._HitTest(), Chara._Move(), Crawler.CrawlUntil(), ScreenGuide.DrawWall(), AM_Mine.ForcedInstaComplete(), ActionMode.GetGuidePass(), TaskMine.GetHitResult(), TaskMine.GetIdRecipe(), TileTypeVine.GetMountHeight(), TileTypeWallHang.GetMountHeight(), TileTypeWallMount.GetMountHeight(), Recipe.HasSameTile(), TileTypeWallMount.HitTest(), Chara.MoveByForce(), Room.Refresh(), AM_Picker.TestBlock(), TraitFakeTile.TrySetHeldAct(), and PointTarget.Update().
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Definition at line 63 of file Point.cs.
Referenced by TaskDig.GetIdRecipe(), Recipe.HasSameTile(), Map.MineFloor(), TaskDrawWater.OnCreateProgress(), TaskPlow.OnCreateProgress(), and TaskPourWater.OnCreateProgress().
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Definition at line 61 of file Point.cs.
Referenced by Chara._Move(), ZonePreEnterDigStairs.Execute(), AM_Dig.ForcedInstaComplete(), TaskDig.GetHitResult(), TaskDig.GetIdRecipe(), AreaTypeFarm.GetPlowPos(), Recipe.HasSameTile(), Map.MineFloor(), TaskDrawWater.OnCreateProgress(), TaskPlow.OnCreateProgress(), TaskPourWater.OnCreateProgress(), and AM_Picker.TestFloor().
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Definition at line 65 of file Point.cs.
Referenced by ObjInfo._CanInspect(), Recipe.Build(), TaskMine.CanMine(), ActBash.CanPerform(), GameUpdater.SurfaceUpdater.FixedUpdate(), TaskHarvest.GetIdRecipe(), Recipe.HasSameTile(), Map.MineBlock(), TaskHarvest.OnCreateProgress(), TaskCut.OnProgressComplete(), ActBash.Perform(), Zone_Dungeon.PlaceRail(), AM_Picker.TestObj(), TaskHarvest.TryGetAct(), TraitFakeTile.TrySetHeldAct(), and TraitSeed.TrySprout().
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Definition at line 334 of file Point.cs.
Referenced by TaskBuild._GetHitResult(), Chara._Move(), TraitDoor.CanClose(), TaskBaseBuild.CanPlaceCard(), Chara.DestroyPath(), ZonePreEnterDigStairs.Execute(), BaseArea.GetEmptySeat(), MapBounds.GetSpawnPos(), AM_FlagCell.HitTest(), BaseArea.ListRoomNames(), AM_FlagCell.OnProcessTiles(), AM_MoveInstalled.OnProcessTiles(), Zone_Dungeon.PlaceRail(), AI_Idle.Run(), TaskWater.ShouldWater(), TraitGeneratorWheel.ShouldWork(), TaskHarvest.TryGetAct(), Zone.TryGetRestock< T >(), Zone.TryListThingsInSpot< T >(), TraitEcoMark.TrySetHeldAct(), TraitTicketFurniture.TrySetHeldAct(), TraitToolBrushStrip.TrySetHeldAct(), TraitToolCrowbar.TrySetHeldAct(), TraitToolHammerStrip.TrySetHeldAct(), TraitWrench.TrySetHeldAct(), and TraitSpotBiome.Update().