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EA 23.340.2 Nightly โ€‹

August 30, 2026

3 files modified.

Important Changes โ€‹

None.

CoreDebug โ€‹

public static string AddBodyPart(BodyCode bodyCode)

cs
	{
		return EnableCheat;
	}
	EClass.pc.body.AddBodyPart((int)bodyCode); 
	EClass.pc.body.RefreshBodyParts(); 
	WidgetEquip.OnChangeBodyPart(); 
	_AddBodyPart(bodyCode); 
	return "Done.";
}

public static string RemoveBodyPart(BodyCode bodyCode)

cs
	{
		return EnableCheat;
	}
	_RemoveBodyPart(bodyCode); 
	return "Done."; 
} 
public static void _AddBodyPart(BodyCode bodyCode) 
{ 
	EClass.pc.body.AddBodyPart((int)bodyCode); 
	EClass.pc.body.RefreshBodyParts(); 
	WidgetEquip.OnChangeBodyPart(); 
} 
public static void _RemoveBodyPart(BodyCode bodyCode) 
{ 
	EClass.pc.body.RemoveBodyPart((int)bodyCode);
	EClass.pc.body.RefreshBodyParts();
	WidgetEquip.OnChangeBodyPart();
	return "Done."; 
}

[ConsoleCommand("")]

Game โ€‹

public void OnLoad()

cs
public void ApplyFix()
{
	Debug.Log("ApplyFix"); 
	EClass.pc.elements.CheckSkillActions();
	if (cards.listAdv.Count == 0)
	{

public void ApplyFix()

cs
});
if (version.nightly)
{
	if (EClass.game.quests.IsCompleted<QuestIntoDarkness>() && !EClass.pc.body.HasElement(46)) 
	if (EClass.game.quests.IsCompleted("into_darkness") && EClass.pc.body.GetSlot(46, onlyEmpty: false) == null) 
	{
		CoreDebug.AddBodyPart(CoreDebug.BodyCode.relic); 
		CoreDebug._AddBodyPart(CoreDebug.BodyCode.relic); 
	}
}
else if (EClass.pc.body.HasElement(46)) 
else if (EClass.pc.body.GetSlot(46, onlyEmpty: false) != null) 
{
	CoreDebug.RemoveBodyPart(CoreDebug.BodyCode.relic); 
	CoreDebug._RemoveBodyPart(CoreDebug.BodyCode.relic); 
}
if (version.IsBelow(0, 23, 336))
{

AssemblyInfo โ€‹

using System.Security;

cs
using System.Security;
using System.Security.Permissions;

[assembly: AssemblyFileVersion("0.23.340.0")] 
[assembly: AssemblyInformationalVersion("0.23.340.0+Nightly")] 
[assembly: AssemblyMetadata("GameVersion", "0.23.340.0")] 
[assembly: AssemblyMetadata("GameVersionText", "EA 23.340")] 
[assembly: AssemblyFileVersion("0.23.340.2")] 
[assembly: AssemblyInformationalVersion("0.23.340.2+Nightly")] 
[assembly: AssemblyMetadata("GameVersion", "0.23.340.2")] 
[assembly: AssemblyMetadata("GameVersionText", "EA 23.340 Patch 2")] 
[assembly: AssemblyMetadata("GameVersionInt", "23340")]
[assembly: AssemblyMetadata("ReleaseChannel", "Nightly")]
[assembly: AssemblyVersion("0.0.0.0")]