EA 23.343.2 Nightly โ
September 7, 2026
4 files modified. 1 new file created.
Important Changes โ
Possible breaking changes. Click the filename to view the chunk.
DNA (1) โ
cs
public static Thing GenerateManiGene(Card owner)
public static void GenerateManiGene(Card owner) DNA โ
public static Thing GenerateRandomGene(int lv = -1, int seed = -1)
cs
return GenerateGene(r, Type.Superior, lv, seed);
}
public static Thing GenerateManiGene(Card owner)
public static void GenerateManiGene(Card owner)
{
owner.things.DestroyAll();
Debug.Log("Mani:" + owner.c_seed);
Rand.SetSeed(owner.c_seed);
CardRow r = SpawnList.Get("chara").Select(100);
Rand.SetSeed(owner.c_seed);
Thing thing = GenerateGene(r, Type.Superior, owner.LV, owner.c_seed);
thing.c_DNA.cost = 0;
thing.c_DNA.isManiGene = true;
thing.ChangeMaterial(36);
thing.MakeRefFrom("mani");
Rand.SetSeed();
owner.c_seed++;
return thing;
for (int i = 0; i < 3; i++)
{
Debug.Log("Mani:" + owner.c_seed);
Rand.SetSeed(owner.c_seed);
CardRow r = SpawnList.Get("chara").Select(100);
Rand.SetSeed(owner.c_seed);
Thing thing = GenerateGene(r, Type.Superior, owner.LV, owner.c_seed);
thing.c_DNA.cost = thing.c_DNA.cost / 2;
thing.c_DNA.isManiGene = true;
thing.ChangeMaterial(36);
thing.MakeRefFrom("mani");
Rand.SetSeed();
owner.c_seed++;
owner.AddCard(thing);
}
}
public void Apply(Chara c)+InvOwnerChoose โ
File Created
cs
public class InvOwnerChoose : InvOwner
{
public override bool UseGuide => true;
public InvOwnerChoose(Card owner, Card container = null, CurrencyType _currency = CurrencyType.None)
: base(owner, container, _currency)
{
}
public override bool ShouldShowGuide(Thing t)
{
return t.parent == owner;
}
public override bool AllowMoved(Thing t)
{
return false;
}
public override bool OnCancelDrag(DragItemCard.DragInfo from)
{
return false;
}
public override void OnClick(ButtonGrid button)
{
Process(button);
}
public override void OnRightClick(ButtonGrid button)
{
Process(button);
}
public override void OnRightPressed(ButtonGrid button)
{
}
public bool Process(ButtonGrid button)
{
if (!button || button.card == null || button.card.parent != owner)
{
return false;
}
owner.ChangeMaterial("onyx");
owner.trait.OnUse(EClass.pc);
EClass.pc.PickOrDrop(EClass.pc.pos, button.card.Thing);
owner.things.DestroyAll();
EClass.ui.CloseLayers();
return true;
}
}LayerInventory โ
public static LayerInventory CreateContainer(Card owner, Card container)
cs
public static LayerInventory CreateContainer<T>(Card c, Card container, CurrencyType currency = CurrencyType.None) where T : InvOwner
{
TooltipManager.Instance.disableTimer = 0.1f;
LayerInventory layerInventory = _Create();
UIInventory uIInventory = layerInventory.SetInv();
T owner = Activator.CreateInstance(typeof(T), c, container, currency) as T;TraitGodStatue โ
public class TraitGodStatue : TraitPowerStatue
cs
public class TraitGodStatue : TraitPowerStatue
{
public Religion Religion => EClass.game.religions.dictAll[GetParam(1)];
public override Religion Religion => EClass.game.religions.dictAll[GetParam(1)];
public override bool IsImplemented()
{public void OnChangeMaterial()
cs
owner.rarity = (owner.isOn ? Rarity.Artifact : Rarity.Normal);
if (Religion.id == "machine")
{
owner.AddCard(DNA.GenerateManiGene(owner));
DNA.GenerateManiGene(owner);
}
if (owner.placeState == PlaceState.installed)
{public override void _OnUse(Chara c)
cs
Religion.Talk("shrine");
switch (Religion.id)
{
case "machine":
break;
case "harvest":
{
Thing t = ThingGen.Create("book_kumiromi");
EClass.pc.Pick(t);
break;
}
case "machine":
{
Thing t2 = owner.things.Find("gene") ?? DNA.GenerateManiGene(owner);
EClass.pc.Pick(t2);
break;
}
case "healing":
{
Msg.Say("jure_hug");TraitPowerStatue โ
public class TraitPowerStatue : TraitItem
cs
public class TraitPowerStatue : TraitItem
{
public virtual Religion Religion => null;
public override bool CanBeDestroyed
{
getpublic override bool CanBeDestroyed
cs
public override bool UseExtra => owner.isOn;
public override string IDInvStyle => "jewelbox";
public override int CostRerollShop => 0;
public override bool CanStack => false;
public override void OnCreate(int lv)public override bool OnUse(Chara c)
cs
Msg.SayNothingHappen();
return true;
}
if (Religion?.id == "machine" && owner.material.id == 12)
{
owner.things.SetSize(5, 2);
if (owner.things.Count < 3)
{
DNA.GenerateManiGene(owner);
}
LayerInventory.CreateContainer<InvOwnerChoose>(owner, owner);
return false;
}
Msg.Say("shrine_power", owner);
if (flag)
{