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EA 23.345.1 Nightly โ€‹

September 15, 2026

2 files modified.

Important Changes โ€‹

None.

CardRenderer โ€‹

public override void Draw(RenderParam p, ref Vector3 v, bool drawShadow)

cs
p.tile = row._tiles[owner.refVal % row._tiles.Length] * ((owner.dir % 2 == 0) ? 1 : (-1));
p.matColor = matColor;
pref = row.pref;
p.z += pref.z * 2f; 
p.x += pref.x * (float)((owner.dir % 2 == 0) ? 1 : (-1)); 
p.z += pref.z; 
switch (row.id) 
{ 
case "bike_kane": 
case "bike_kane_custom": 
case "bike_leet": 
	p.z -= 0.1f; 
	break; 
default: 
	p.y += pref.y; 
	break; 
} 
if (owner.noShadow || !owner.IsInstalled)
{
	drawShadow = false;

Chara โ€‹

public override void OnCreate(int genLv)

cs
case "robot":
	SetFeat(1248, 1 + EClass.rnd(5));
	break;
case "shojo":
	if (EClass.rnd(EClass.debug.enable ? 2 : 20) == 0) 
	{ 
		SetFeat(1432); 
	} 
	break; 
}
InitStats();
body.SetOwner(this);