static void Set(CardBlueprint _bp)
static void SetRarity(Rarity q=Rarity.Normal)
static CardBlueprint current
static CardBlueprint Chara(int lv, Rarity rarity=Rarity.Normal)
static CardBlueprint CharaGenEQ
static CardBlueprint _Default
static CardBlueprint DebugEQ
BlessedState? blesstedState
static void SetNormalRarity(bool fixedMat=false)