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Elin Decompiled Documentation EA 23.229 Stable 1st Anniversary Patch 2
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Static Public Member Functions | |
| static CardBlueprint | Chara (int lv, Rarity rarity=Rarity.Normal) |
| static void | Set (CardBlueprint _bp=null) |
| static void | SetNormalRarity (bool fixedMat=false) |
| static void | SetRarity (Rarity q=Rarity.Normal) |
Static Public Member Functions inherited from EClass | |
| static int | rndSeed (int a, int seed) |
| static int | rnd (long a) |
| static int | rnd (int a) |
| static int | curve (int a, int start, int step, int rate=75) |
| static int | rndHalf (int a) |
| static float | rndf (float a) |
| static int | rndSqrt (int a) |
| static void | Wait (float a, Card c) |
| static void | Wait (float a, Point p) |
| static int | Bigger (int a, int b) |
| static int | Smaller (int a, int b) |
Public Attributes | |
| int | lv = -999 |
| int | qualityBonus |
| string | idRace |
| string | idJob |
| string | idEle |
| Rarity | rarity = Rarity.Random |
| BlessedState? | blesstedState |
| bool | fixedMat |
| bool | tryLevelMatTier |
| bool | fixedQuality |
| bool | isCraft |
Static Public Attributes | |
| static CardBlueprint | current |
| static CardBlueprint | _Default = new CardBlueprint() |
| static CardBlueprint | CharaGenEQ |
| static CardBlueprint | DebugEQ |
Static Public Attributes inherited from EClass | |
| static Core | core |
Additional Inherited Members | |
Properties inherited from EClass | |
| static Game | game [get] |
| static bool | AdvMode [get] |
| static Player | player [get] |
| static Chara | pc [get] |
| static UI | ui [get] |
| static Map | _map [get] |
| static Zone | _zone [get] |
| static FactionBranch | Branch [get] |
| static FactionBranch | BranchOrHomeBranch [get] |
| static Faction | Home [get] |
| static Faction | Wilds [get] |
| static Scene | scene [get] |
| static BaseGameScreen | screen [get] |
| static GameSetting | setting [get] |
| static GameData | gamedata [get] |
| static ColorProfile | Colors [get] |
| static World | world [get] |
| static SourceManager | sources [get] |
| static SourceManager | editorSources [get] |
| static SoundManager | Sound [get] |
| static CoreDebug | debug [get] |
Definition at line 1 of file CardBlueprint.cs.
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inlinestatic |
Definition at line 41 of file CardBlueprint.cs.
Referenced by Game.AddAdventurers().
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inlinestatic |
Definition at line 50 of file CardBlueprint.cs.
References _Default, and current.
Referenced by Game.AddAdventurers(), RecipeCard.Craft(), ThingGen.CreateTreasureContent(), TaskHarvest.HarvestThing(), ActEffect.Proc(), ActEffect.ProcAt(), CoreDebug.QuickStart(), Chara.SetEQQuality(), SetNormalRarity(), SetRarity(), Card.SpawnLoot(), Zone.TryGenerateBigDaddy(), and TraitSpotBiome.Update().
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inlinestatic |
Definition at line 55 of file CardBlueprint.cs.
References fixedMat, rarity, and Set().
Referenced by InvOwner.Init(), Trait.OnBarter(), DramaManager.ParseLine(), DramaOutcome.QuestDefense_0(), and ActionMode.UpdateInput().
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inlinestatic |
Definition at line 64 of file CardBlueprint.cs.
Referenced by Trait.CreateStock(), and Card.SpawnLoot().
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static |
Definition at line 27 of file CardBlueprint.cs.
Referenced by Card.Create(), and Set().
| BlessedState? CardBlueprint.blesstedState |
Definition at line 15 of file CardBlueprint.cs.
Referenced by Thing.OnCreate().
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static |
Definition at line 29 of file CardBlueprint.cs.
Referenced by Chara.SetEQQuality().
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static |
Definition at line 25 of file CardBlueprint.cs.
Referenced by Card.Create(), ActEffect.ProcAt(), and Set().
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static |
Definition at line 34 of file CardBlueprint.cs.
Referenced by CoreDebug.QuickStart().
| bool CardBlueprint.fixedMat |
Definition at line 17 of file CardBlueprint.cs.
Referenced by Card.Create(), and SetNormalRarity().
| bool CardBlueprint.fixedQuality |
Definition at line 21 of file CardBlueprint.cs.
Referenced by Card.Create().
| string CardBlueprint.idEle |
Definition at line 11 of file CardBlueprint.cs.
Referenced by Chara.OnCreate(), and ActEffect.ProcAt().
| string CardBlueprint.idJob |
Definition at line 9 of file CardBlueprint.cs.
Referenced by Chara.OnBeforeCreate().
| string CardBlueprint.idRace |
Definition at line 7 of file CardBlueprint.cs.
Referenced by Chara.OnBeforeCreate().
| bool CardBlueprint.isCraft |
Definition at line 23 of file CardBlueprint.cs.
| int CardBlueprint.lv = -999 |
Definition at line 3 of file CardBlueprint.cs.
Referenced by Chara(), Card.Create(), and Chara.OnCreate().
| int CardBlueprint.qualityBonus |
Definition at line 5 of file CardBlueprint.cs.
Referenced by Thing.OnCreate().
| Rarity CardBlueprint.rarity = Rarity.Random |
Definition at line 13 of file CardBlueprint.cs.
Referenced by Chara(), Card.Create(), Thing.OnCreate(), SetNormalRarity(), and SetRarity().
| bool CardBlueprint.tryLevelMatTier |
Definition at line 19 of file CardBlueprint.cs.
Referenced by Card.Create().