Elin Decompiled Documentation EA 23.102 Nightly
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Static Public Member Functions | |
static CardBlueprint | Chara (int lv, Rarity rarity=Rarity.Normal) |
static void | Set (CardBlueprint _bp) |
static void | SetNormalRarity (bool fixedMat=false) |
static void | SetRarity (Rarity q=Rarity.Normal) |
Public Attributes | |
int | lv = -999 |
int | qualityBonus |
string | idRace |
string | idJob |
string | idEle |
Rarity | rarity = Rarity.Random |
BlessedState? | blesstedState |
bool | fixedMat |
bool | tryLevelMatTier |
bool | fixedQuality |
Static Public Attributes | |
static CardBlueprint | current |
static CardBlueprint | _Default = new CardBlueprint() |
static CardBlueprint | CharaGenEQ |
static CardBlueprint | DebugEQ |
Definition at line 1 of file CardBlueprint.cs.
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inlinestatic |
Definition at line 37 of file CardBlueprint.cs.
Referenced by Game.AddAdventurers().
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inlinestatic |
Definition at line 46 of file CardBlueprint.cs.
References current.
Referenced by Game.AddAdventurers(), RecipeCard.Craft(), ThingGen.CreateTreasureContent(), TaskHarvest.HarvestThing(), ActEffect.ProcAt(), CoreDebug.QuickStart(), Chara.SetEQQuality(), SetNormalRarity(), SetRarity(), Card.SpawnLoot(), and Zone.TryGenerateBigDaddy().
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inlinestatic |
Definition at line 51 of file CardBlueprint.cs.
References fixedMat, rarity, and Set().
Referenced by InvOwner.Init(), Trait.OnBarter(), DramaManager.ParseLine(), DramaOutcome.QuestDefense_0(), and ActionMode.UpdateInput().
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inlinestatic |
Definition at line 60 of file CardBlueprint.cs.
Referenced by Trait.CreateStock().
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static |
Definition at line 25 of file CardBlueprint.cs.
Referenced by Card.Create().
BlessedState? CardBlueprint.blesstedState |
Definition at line 15 of file CardBlueprint.cs.
Referenced by Thing.OnCreate().
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static |
Definition at line 27 of file CardBlueprint.cs.
Referenced by Chara.SetEQQuality().
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static |
Definition at line 23 of file CardBlueprint.cs.
Referenced by Card.Create(), and Set().
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static |
Definition at line 32 of file CardBlueprint.cs.
Referenced by CoreDebug.QuickStart().
bool CardBlueprint.fixedMat |
Definition at line 17 of file CardBlueprint.cs.
Referenced by Card.Create(), and SetNormalRarity().
bool CardBlueprint.fixedQuality |
Definition at line 21 of file CardBlueprint.cs.
Referenced by Card.Create().
string CardBlueprint.idEle |
Definition at line 11 of file CardBlueprint.cs.
Referenced by Chara.OnCreate().
string CardBlueprint.idJob |
Definition at line 9 of file CardBlueprint.cs.
Referenced by Chara.OnBeforeCreate().
string CardBlueprint.idRace |
Definition at line 7 of file CardBlueprint.cs.
Referenced by Chara.OnBeforeCreate().
int CardBlueprint.lv = -999 |
Definition at line 3 of file CardBlueprint.cs.
Referenced by Chara(), Card.Create(), and Chara.OnCreate().
int CardBlueprint.qualityBonus |
Definition at line 5 of file CardBlueprint.cs.
Referenced by Thing.OnCreate().
Rarity CardBlueprint.rarity = Rarity.Random |
Definition at line 13 of file CardBlueprint.cs.
Referenced by Chara(), Card.Create(), Thing.OnCreate(), SetNormalRarity(), and SetRarity().
bool CardBlueprint.tryLevelMatTier |
Definition at line 19 of file CardBlueprint.cs.
Referenced by Card.Create().