Elin Decompiled Documentation EA 23.102 Nightly
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ConfigAutoCombat.cs
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1using Newtonsoft.Json;
2
3public class ConfigAutoCombat : EClass
4{
5 [JsonProperty]
6 public string idType = "archer";
7
8 [JsonProperty]
9 public bool abortOnAllyDying;
10
11 [JsonProperty]
12 public bool abortOnAllyDead;
13
14 [JsonProperty]
15 public bool abortOnEnemyDead;
16
17 [JsonProperty]
18 public bool abortOnHalfHP;
19
20 [JsonProperty]
21 public bool abortOnKill;
22
23 [JsonProperty]
24 public bool abortOnItemLoss;
25
26 [JsonProperty]
27 public bool bUseHotBar;
28
29 [JsonProperty]
30 public bool bUseFav;
31
32 [JsonProperty]
33 public bool bUseInventory;
34
35 [JsonProperty]
36 public bool bCastParty;
37
38 [JsonProperty]
39 public bool bDontChangeTarget;
40
41 [JsonProperty]
43
44 [JsonProperty]
45 public bool bDontChase;
46
47 [JsonProperty]
48 public bool turbo;
49
50 [JsonProperty]
51 public bool detail;
52
53 public bool enable => idType != "_";
54}
Definition: EClass.cs:5