Elin Decompiled Documentation EA 23.102 Nightly
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ConfigAutoCombat Class Reference
Inheritance diagram for ConfigAutoCombat:
EClass

Public Attributes

string idType = "archer"
 
bool abortOnAllyDying
 
bool abortOnAllyDead
 
bool abortOnEnemyDead
 
bool abortOnHalfHP
 
bool abortOnKill
 
bool abortOnItemLoss
 
bool bUseHotBar
 
bool bUseFav
 
bool bUseInventory
 
bool bCastParty
 
bool bDontChangeTarget
 
bool bDontAutoAttackNeutral
 
bool bDontChase
 
bool turbo
 
bool detail
 

Properties

bool enable [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Static Public Attributes inherited from EClass
static Core core
 

Detailed Description

Definition at line 3 of file ConfigAutoCombat.cs.

Member Data Documentation

◆ abortOnAllyDead

bool ConfigAutoCombat.abortOnAllyDead

Definition at line 12 of file ConfigAutoCombat.cs.

Referenced by Chara.Die(), and ContentTactics.Refresh().

◆ abortOnAllyDying

bool ConfigAutoCombat.abortOnAllyDying

Definition at line 9 of file ConfigAutoCombat.cs.

Referenced by AM_Adv._OnUpdateInput(), and ContentTactics.Refresh().

◆ abortOnEnemyDead

bool ConfigAutoCombat.abortOnEnemyDead

Definition at line 15 of file ConfigAutoCombat.cs.

Referenced by Chara.Die(), and ContentTactics.Refresh().

◆ abortOnHalfHP

bool ConfigAutoCombat.abortOnHalfHP

Definition at line 18 of file ConfigAutoCombat.cs.

Referenced by AM_Adv._OnUpdateInput(), and ContentTactics.Refresh().

◆ abortOnItemLoss

bool ConfigAutoCombat.abortOnItemLoss

Definition at line 24 of file ConfigAutoCombat.cs.

Referenced by AM_Adv._OnUpdateInput(), and ContentTactics.Refresh().

◆ abortOnKill

bool ConfigAutoCombat.abortOnKill

Definition at line 21 of file ConfigAutoCombat.cs.

Referenced by ContentTactics.Refresh(), and GoalCombat.Run().

◆ bCastParty

bool ConfigAutoCombat.bCastParty

Definition at line 36 of file ConfigAutoCombat.cs.

Referenced by ContentTactics.Refresh().

◆ bDontAutoAttackNeutral

bool ConfigAutoCombat.bDontAutoAttackNeutral

Definition at line 42 of file ConfigAutoCombat.cs.

Referenced by ActPlan._Update(), and ContentTactics.Refresh().

◆ bDontChangeTarget

bool ConfigAutoCombat.bDontChangeTarget

Definition at line 39 of file ConfigAutoCombat.cs.

Referenced by ContentTactics.Refresh(), and Chara.TrySetEnemy().

◆ bDontChase

bool ConfigAutoCombat.bDontChase

Definition at line 45 of file ConfigAutoCombat.cs.

Referenced by ContentTactics.Refresh(), and GoalCombat.Run().

◆ bUseFav

bool ConfigAutoCombat.bUseFav

Definition at line 30 of file ConfigAutoCombat.cs.

Referenced by ContentTactics.Refresh().

◆ bUseHotBar

bool ConfigAutoCombat.bUseHotBar

◆ bUseInventory

bool ConfigAutoCombat.bUseInventory

Definition at line 33 of file ConfigAutoCombat.cs.

Referenced by ContentTactics.Refresh().

◆ detail

bool ConfigAutoCombat.detail

Definition at line 51 of file ConfigAutoCombat.cs.

Referenced by ContentTactics.Refresh().

◆ idType

string ConfigAutoCombat.idType = "archer"

Definition at line 6 of file ConfigAutoCombat.cs.

Referenced by ContentTactics.Refresh().

◆ turbo

bool ConfigAutoCombat.turbo

Definition at line 48 of file ConfigAutoCombat.cs.

Referenced by ContentTactics.Refresh(), and GoalCombat.Run().

Property Documentation

◆ enable

bool ConfigAutoCombat.enable
get

Definition at line 53 of file ConfigAutoCombat.cs.


The documentation for this class was generated from the following file: