Elin Decompiled Documentation EA 23.102 Nightly
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Public Attributes | |
string | idType = "archer" |
bool | abortOnAllyDying |
bool | abortOnAllyDead |
bool | abortOnEnemyDead |
bool | abortOnHalfHP |
bool | abortOnKill |
bool | abortOnItemLoss |
bool | bUseHotBar |
bool | bUseFav |
bool | bUseInventory |
bool | bCastParty |
bool | bDontChangeTarget |
bool | bDontAutoAttackNeutral |
bool | bDontChase |
bool | turbo |
bool | detail |
Properties | |
bool | enable [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Additional Inherited Members | |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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static Core | core |
Definition at line 3 of file ConfigAutoCombat.cs.
bool ConfigAutoCombat.abortOnAllyDead |
Definition at line 12 of file ConfigAutoCombat.cs.
Referenced by Chara.Die(), and ContentTactics.Refresh().
bool ConfigAutoCombat.abortOnAllyDying |
Definition at line 9 of file ConfigAutoCombat.cs.
Referenced by AM_Adv._OnUpdateInput(), and ContentTactics.Refresh().
bool ConfigAutoCombat.abortOnEnemyDead |
Definition at line 15 of file ConfigAutoCombat.cs.
Referenced by Chara.Die(), and ContentTactics.Refresh().
bool ConfigAutoCombat.abortOnHalfHP |
Definition at line 18 of file ConfigAutoCombat.cs.
Referenced by AM_Adv._OnUpdateInput(), and ContentTactics.Refresh().
bool ConfigAutoCombat.abortOnItemLoss |
Definition at line 24 of file ConfigAutoCombat.cs.
Referenced by AM_Adv._OnUpdateInput(), and ContentTactics.Refresh().
bool ConfigAutoCombat.abortOnKill |
Definition at line 21 of file ConfigAutoCombat.cs.
Referenced by ContentTactics.Refresh(), and GoalCombat.Run().
bool ConfigAutoCombat.bCastParty |
Definition at line 36 of file ConfigAutoCombat.cs.
Referenced by ContentTactics.Refresh().
bool ConfigAutoCombat.bDontAutoAttackNeutral |
Definition at line 42 of file ConfigAutoCombat.cs.
Referenced by ActPlan._Update(), and ContentTactics.Refresh().
bool ConfigAutoCombat.bDontChangeTarget |
Definition at line 39 of file ConfigAutoCombat.cs.
Referenced by ContentTactics.Refresh(), and Chara.TrySetEnemy().
bool ConfigAutoCombat.bDontChase |
Definition at line 45 of file ConfigAutoCombat.cs.
Referenced by ContentTactics.Refresh(), and GoalCombat.Run().
bool ConfigAutoCombat.bUseFav |
Definition at line 30 of file ConfigAutoCombat.cs.
Referenced by ContentTactics.Refresh().
bool ConfigAutoCombat.bUseHotBar |
Definition at line 27 of file ConfigAutoCombat.cs.
Referenced by ContentTactics.Refresh(), Chara.TryGetThrowable(), and GoalAutoCombat.TryUseRanged().
bool ConfigAutoCombat.bUseInventory |
Definition at line 33 of file ConfigAutoCombat.cs.
Referenced by ContentTactics.Refresh().
bool ConfigAutoCombat.detail |
Definition at line 51 of file ConfigAutoCombat.cs.
Referenced by ContentTactics.Refresh().
string ConfigAutoCombat.idType = "archer" |
Definition at line 6 of file ConfigAutoCombat.cs.
Referenced by ContentTactics.Refresh().
bool ConfigAutoCombat.turbo |
Definition at line 48 of file ConfigAutoCombat.cs.
Referenced by ContentTactics.Refresh(), and GoalCombat.Run().
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get |
Definition at line 53 of file ConfigAutoCombat.cs.