| 
    Elin Decompiled Documentation EA 23.230 Nightly
    
   | 
 
  
Public Attributes | |
| string | idType = "archer" | 
| bool | abortOnAllyDying | 
| bool | abortOnAllyDead | 
| bool | abortOnEnemyDead | 
| bool | abortOnHalfHP | 
| bool | abortOnKill | 
| bool | abortOnItemLoss | 
| bool | bUseHotBar | 
| bool | bUseFav | 
| bool | bUseInventory | 
| bool | bCastParty | 
| bool | bDontChangeTarget | 
| bool | bDontAutoAttackNeutral | 
| bool | bDontChase | 
| bool | turbo | 
| bool | detail | 
Properties | |
| bool | enable [get] | 
  Properties inherited from EClass | |
| static Game | game [get] | 
| static bool | AdvMode [get] | 
| static Player | player [get] | 
| static Chara | pc [get] | 
| static UI | ui [get] | 
| static Map | _map [get] | 
| static Zone | _zone [get] | 
| static FactionBranch | Branch [get] | 
| static FactionBranch | BranchOrHomeBranch [get] | 
| static Faction | Home [get] | 
| static Faction | Wilds [get] | 
| static Scene | scene [get] | 
| static BaseGameScreen | screen [get] | 
| static GameSetting | setting [get] | 
| static GameData | gamedata [get] | 
| static ColorProfile | Colors [get] | 
| static World | world [get] | 
| static SourceManager | sources [get] | 
| static SourceManager | editorSources [get] | 
| static SoundManager | Sound [get] | 
| static CoreDebug | debug [get] | 
Additional Inherited Members | |
  Static Public Member Functions inherited from EClass | |
| static int | rndSeed (int a, int seed) | 
| static int | rnd (long a) | 
| static int | rnd (int a) | 
| static int | curve (int a, int start, int step, int rate=75) | 
| static int | rndHalf (int a) | 
| static float | rndf (float a) | 
| static int | rndSqrt (int a) | 
| static void | Wait (float a, Card c) | 
| static void | Wait (float a, Point p) | 
| static int | Bigger (int a, int b) | 
| static int | Smaller (int a, int b) | 
  Static Public Attributes inherited from EClass | |
| static Core | core | 
Definition at line 3 of file ConfigAutoCombat.cs.
| bool ConfigAutoCombat.abortOnAllyDead | 
Definition at line 12 of file ConfigAutoCombat.cs.
Referenced by Chara.Die(), and ContentTactics.Refresh().
| bool ConfigAutoCombat.abortOnAllyDying | 
Definition at line 9 of file ConfigAutoCombat.cs.
Referenced by AM_Adv._OnUpdateInput(), and ContentTactics.Refresh().
| bool ConfigAutoCombat.abortOnEnemyDead | 
Definition at line 15 of file ConfigAutoCombat.cs.
Referenced by Chara.Die(), and ContentTactics.Refresh().
| bool ConfigAutoCombat.abortOnHalfHP | 
Definition at line 18 of file ConfigAutoCombat.cs.
Referenced by AM_Adv._OnUpdateInput(), and ContentTactics.Refresh().
| bool ConfigAutoCombat.abortOnItemLoss | 
Definition at line 24 of file ConfigAutoCombat.cs.
Referenced by AM_Adv._OnUpdateInput(), and ContentTactics.Refresh().
| bool ConfigAutoCombat.abortOnKill | 
Definition at line 21 of file ConfigAutoCombat.cs.
Referenced by ContentTactics.Refresh(), and GoalCombat.Run().
| bool ConfigAutoCombat.bCastParty | 
Definition at line 36 of file ConfigAutoCombat.cs.
Referenced by ContentTactics.Refresh().
| bool ConfigAutoCombat.bDontAutoAttackNeutral | 
Definition at line 42 of file ConfigAutoCombat.cs.
Referenced by ActPlan._Update(), and ContentTactics.Refresh().
| bool ConfigAutoCombat.bDontChangeTarget | 
Definition at line 39 of file ConfigAutoCombat.cs.
Referenced by ContentTactics.Refresh(), and Chara.TrySetEnemy().
| bool ConfigAutoCombat.bDontChase | 
Definition at line 45 of file ConfigAutoCombat.cs.
Referenced by ContentTactics.Refresh(), and GoalCombat.Run().
| bool ConfigAutoCombat.bUseFav | 
Definition at line 30 of file ConfigAutoCombat.cs.
Referenced by ContentTactics.Refresh().
| bool ConfigAutoCombat.bUseHotBar | 
Definition at line 27 of file ConfigAutoCombat.cs.
Referenced by ContentTactics.Refresh(), Chara.TryGetThrowable(), and GoalAutoCombat.TryUseRanged().
| bool ConfigAutoCombat.bUseInventory | 
Definition at line 33 of file ConfigAutoCombat.cs.
Referenced by ContentTactics.Refresh().
| bool ConfigAutoCombat.detail | 
Definition at line 51 of file ConfigAutoCombat.cs.
Referenced by ContentTactics.Refresh().
| string ConfigAutoCombat.idType = "archer" | 
Definition at line 6 of file ConfigAutoCombat.cs.
Referenced by ContentTactics.Refresh().
| bool ConfigAutoCombat.turbo | 
Definition at line 48 of file ConfigAutoCombat.cs.
Referenced by ContentTactics.Refresh(), and GoalCombat.Run().
      
  | 
  get | 
Definition at line 53 of file ConfigAutoCombat.cs.