2using System.Collections.Generic;
7public class CoreRef : ScriptableObject
424 public static string[]
ArtDirs =
new string[10] {
"000-099",
"100-199 Elin",
"200-299 Elin Chara",
"300-399 Ylva Illust",
"400-499 Ylva Other",
"500-599 Ylva Wall",
"600-699 Kickstarter",
"700-799 Goods",
"800-899 Etc",
"900-999 MT" };
437 dictBGM =
new Dictionary<int, BGMData>();
438 for (
int num =
bgms.Count - 1; num >= 0; num--)
440 BGMData bGMData =
bgms[num];
454 foreach (KeyValuePair<string, FileInfo>
item in MOD.
sounds.Where((KeyValuePair<string, FileInfo> kv) => kv.Key.StartsWith(
"BGM/")))
456 item.Deconstruct(out var key, out var _);
457 ModUtil.AddOrReplaceBGM(key);
464 BGMData[] array = Resources.LoadAll<BGMData>(
"Media/Sound/BGM/");
465 List<AudioClip> list = Resources.LoadAll<AudioClip>(
"Media/Sound/BGM/").ToList();
466 BGMData[] array2 = array;
467 foreach (BGMData bGMData
in array2)
474 foreach (AudioClip
item in list)
476 if (bGMData.clip ==
item)
483 foreach (AudioClip item2
in list)
485 Debug.Log(
"Unused:" + item2.name);
488 Debug.Log(
"Rebuild BGM Done.");
509 Debug.Log(biomeProfile.name);
511 Debug.Log(
"Biomes rebuilt:" + array.Length);
517 Effect[] array = Resources.LoadAll<
Effect>(
"Media/Effect/General/Firework/");
519 foreach (
Effect effect
in array2)
522 Debug.Log(effect.name);
524 Debug.Log(
"Fireworks rebuilt:" + array.Length);
TCSimpleText simpleTextIcon
List< SpriteAsset > bg_msg
List< Sprite > spritesPotential
List< Sprite > spritesHighlightSpeed
Dictionary< int, BGMData > dictBGM
List< Sprite > spritesContainerIcon
Sprite spriteButtonGridBad
UD_Int_String dictSketches2
UD_Int_String dictSketches
Sprite spriteDefaultCondition
List< Sprite > spritesHighlight
List< Sprite > spritesEmo
List< Sprite > spritesCorner
static string GetArtDir(int a)
ButtonAssets buttonAssets
List< Sprite > icon_HotItem
Material matUIPortraitChara
PopperSprites popperSprites
List< DefaultRoof > defaultRoofs
static UD_Int_String Run()
static Dictionary< string, FileInfo > sounds
void Add(TKey key, TValue value)