2using System.Collections.Generic;
6public class CoreRef : ScriptableObject
407 public static string[]
ArtDirs =
new string[10] {
"000-099",
"100-199 Elin",
"200-299 Elin Chara",
"300-399 Ylva Illust",
"400-499 Ylva Other",
"500-599 Ylva Wall",
"600-699 Kickstarter",
"700-799 Goods",
"800-899 Etc",
"900-999 MT" };
420 dictBGM =
new Dictionary<int, BGMData>();
422 foreach (BGMData bgm
in bgms)
432 BGMData[] array = Resources.LoadAll<BGMData>(
"Media/Sound/BGM/");
433 List<AudioClip> list = Resources.LoadAll<AudioClip>(
"Media/Sound/BGM/").ToList();
434 BGMData[] array2 = array;
435 foreach (BGMData bGMData
in array2)
442 foreach (AudioClip
item in list)
444 if (bGMData.clip ==
item)
451 foreach (AudioClip item2
in list)
453 Debug.Log(
"Unused:" + item2.name);
456 Debug.Log(
"Rebuild BGM Done.");
462 for (
int i = 0; i < 10; i++)
464 Sprite[] array = Resources.LoadAll<Sprite>(
"Media/Gallery/" +
GetArtDir(i * 100));
465 foreach (Sprite sprite
in array)
467 int key = sprite.name.Split(
'_')[0].ToInt();
469 Debug.Log(key +
" " + sprite.name);
488 Debug.Log(biomeProfile.name);
490 Debug.Log(
"Biomes rebuilt:" + array.Length);
496 Effect[] array = Resources.LoadAll<
Effect>(
"Media/Effect/General/Firework/");
498 foreach (
Effect effect
in array2)
501 Debug.Log(effect.name);
503 Debug.Log(
"Fireworks rebuilt:" + array.Length);
TCSimpleText simpleTextIcon
List< SpriteAsset > bg_msg
List< Sprite > spritesPotential
List< Sprite > spritesHighlightSpeed
Dictionary< int, BGMData > dictBGM
List< Sprite > spritesContainerIcon
Sprite spriteButtonGridBad
UD_Int_String dictSketches
Sprite spriteDefaultCondition
List< Sprite > spritesHighlight
List< Sprite > spritesEmo
List< Sprite > spritesCorner
static string GetArtDir(int a)
ButtonAssets buttonAssets
List< Sprite > icon_HotItem
Material matUIPortraitChara
PopperSprites popperSprites
List< DefaultRoof > defaultRoofs
void Add(TKey key, TValue value)