Elin Decompiled Documentation EA 23.102 Nightly
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MsgColors Class Reference
Inheritance diagram for MsgColors:

Public Attributes

Color Default
 
Color Talk
 
Color TalkGod
 
Color Ding
 
Color Ono
 
Color Negative
 
Color Thinking
 
Color MutateGood
 
Color MutateBad
 
UD_String_Color colors
 

Detailed Description

Definition at line 3 of file MsgColors.cs.

Member Data Documentation

◆ colors

UD_String_Color MsgColors.colors

Definition at line 23 of file MsgColors.cs.

Referenced by WidgetDate._Refresh(), Msg.GetGameText(), and Msg.SetColor().

◆ Default

Color MsgColors.Default

Definition at line 5 of file MsgColors.cs.

Referenced by WidgetMainText.Append(), Msg.SayRaw(), and Msg.SetColor().

◆ Ding

Color MsgColors.Ding

Definition at line 11 of file MsgColors.cs.

Referenced by ElementContainerCard.OnLevelUp(), and Chara.SetFeat().

◆ MutateBad

Color MsgColors.MutateBad

Definition at line 21 of file MsgColors.cs.

Referenced by Chara.MutateRandom().

◆ MutateGood

Color MsgColors.MutateGood

Definition at line 19 of file MsgColors.cs.

Referenced by Chara.MutateRandom().

◆ Negative

Color MsgColors.Negative

Definition at line 15 of file MsgColors.cs.

Referenced by ElementContainerCard.OnLevelDown(), and Chara.SetFeat().

◆ Ono

Color MsgColors.Ono

◆ Talk

◆ TalkGod

Color MsgColors.TalkGod

Definition at line 9 of file MsgColors.cs.

Referenced by Msg.SayGod(), and Religion.Talk().

◆ Thinking

Color MsgColors.Thinking

Definition at line 17 of file MsgColors.cs.

Referenced by Card.TalkRaw(), and Chara.TalkTopic().


The documentation for this class was generated from the following file: