Elin Decompiled Documentation EA 23.306 Nightly
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CoreRef Class Reference
Inheritance diagram for CoreRef:

Classes

class  Biomes
 
class  ButtonAssets
 
class  Crawlers
 
class  DefaultRoof
 
class  Icons
 
class  InventoryStyle
 
class  OrbitIcons
 
class  PopperSprites
 
class  PrefData
 
class  Rects
 
class  Renderers
 
class  StateIcons
 
class  TCs
 
class  TextureDatas
 
class  UDIconWeather
 
class  UDInvStyle
 
class  UDInvTab
 

Public Member Functions

void Init ()
 
void RefreshBGM ()
 
void RebuildBGMList ()
 
void RebuildSketchList ()
 
void RebuildBiomeList ()
 
void RebuildFireworks ()
 

Static Public Member Functions

static string GetArtDir (int a)
 

Public Attributes

Biomes biomes
 
Crawlers crawlers
 
StateIcons stateIcons
 
OrbitIcons orbitIcons
 
ButtonAssets buttonAssets
 
PopperSprites popperSprites
 
TCs tcs
 
Icons icons
 
Renderers renderers
 
TextureDatas textureData
 
Rects rects
 
List< Effectfireworks
 
List< Sprite > spritesCorner
 
List< Sprite > icon_HotItem
 
List< SpriteAssetbg_msg
 
List< Sprite > spritesHighlight
 
List< Sprite > spritesHighlightSpeed
 
List< Sprite > spritesPotential
 
List< Sprite > spritesEmo
 
List< Sprite > spritesContainerIcon
 
List< BGMData > bgms
 
List< DefaultRoofdefaultRoofs
 
Dictionary< int, BGMData > dictBGM
 
UDInvStyle invStyle
 
Sprite spriteRecipe
 
Sprite spriteNull
 
Sprite spriteArea
 
Sprite spriteNoIng
 
Sprite spriteButtonGrid
 
Sprite spriteButtonGridBad
 
Sprite spriteThingActor
 
Sprite spriteDefaultCondition
 
Material matUIObj
 
Material matUIPortraitChara
 
MsgColors msgColors
 
GameObject debugText
 
UD_Int_String dictSketches
 
UD_Int_String dictSketches2
 
PrefData prefs
 
float testColor
 
float testColor2
 

Static Public Attributes

static string[] ArtDirs = new string[10] { "000-099", "100-199 Elin", "200-299 Elin Chara", "300-399 Ylva Illust", "400-499 Ylva Other", "500-599 Ylva Wall", "600-699 Kickstarter", "700-799 Goods", "800-899 Etc", "900-999 MT" }
 

Detailed Description

Definition at line 7 of file CoreRef.cs.

Member Function Documentation

◆ GetArtDir()

static string CoreRef.GetArtDir ( int  a)
inlinestatic

Definition at line 490 of file CoreRef.cs.

491 {
492 return ArtDirs[a / 100];
493 }
static string[] ArtDirs
Definition: CoreRef.cs:424

References ArtDirs.

◆ Init()

void CoreRef.Init ( )
inline

Definition at line 426 of file CoreRef.cs.

427 {
428 if (bgms.Count == 0)
429 {
431 }
432 RefreshBGM();
433 }
void RefreshBGM()
Definition: CoreRef.cs:435
void RebuildBGMList()
Definition: CoreRef.cs:455
List< BGMData > bgms
Definition: CoreRef.cs:382

References bgms, RebuildBGMList(), and RefreshBGM().

Referenced by Core.Init().

◆ RebuildBGMList()

void CoreRef.RebuildBGMList ( )
inline

Definition at line 455 of file CoreRef.cs.

456 {
457 bgms.Clear();
458 BGMData[] array = Resources.LoadAll<BGMData>("Media/Sound/BGM/");
459 List<AudioClip> list = Resources.LoadAll<AudioClip>("Media/Sound/BGM/").ToList();
460 BGMData[] array2 = array;
461 foreach (BGMData bGMData in array2)
462 {
463 if (bGMData.id == 0)
464 {
465 continue;
466 }
467 bgms.Add(bGMData);
468 foreach (AudioClip item in list)
469 {
470 if (bGMData.clip == item)
471 {
472 list.Remove(item);
473 break;
474 }
475 }
476 }
477 foreach (AudioClip item2 in list)
478 {
479 Debug.Log("Unused:" + item2.name);
480 }
481 RefreshBGM();
482 Debug.Log("Rebuild BGM Done.");
483 }

References bgms, Debug, item, and RefreshBGM().

Referenced by Init(), and Core.RebuildBGMList().

◆ RebuildBiomeList()

void CoreRef.RebuildBiomeList ( )
inline

Definition at line 495 of file CoreRef.cs.

496 {
497 biomes.dict.Clear();
498 BiomeProfile[] array = Resources.LoadAll<BiomeProfile>("World/Map/Biome/");
499 BiomeProfile[] array2 = array;
500 foreach (BiomeProfile biomeProfile in array2)
501 {
502 biomes.dict.Add(biomeProfile.name, biomeProfile);
503 Debug.Log(biomeProfile.name);
504 }
505 Debug.Log("Biomes rebuilt:" + array.Length);
506 }
UD_Biome dict
Definition: CoreRef.cs:147
Biomes biomes
Definition: CoreRef.cs:342
void Add(TKey key, TValue value)
Definition: UDictionary.cs:138
void Clear()
Definition: UDictionary.cs:193

References UDictionary< TKey, TValue >.Add(), biomes, UDictionary< TKey, TValue >.Clear(), Debug, and CoreRef.Biomes.dict.

◆ RebuildFireworks()

void CoreRef.RebuildFireworks ( )
inline

Definition at line 508 of file CoreRef.cs.

509 {
510 fireworks.Clear();
511 Effect[] array = Resources.LoadAll<Effect>("Media/Effect/General/Firework/");
512 Effect[] array2 = array;
513 foreach (Effect effect in array2)
514 {
515 fireworks.Add(effect);
516 Debug.Log(effect.name);
517 }
518 Debug.Log("Fireworks rebuilt:" + array.Length);
519 }
List< Effect > fireworks
Definition: CoreRef.cs:364
Definition: Effect.cs:7

References Debug, and fireworks.

◆ RebuildSketchList()

void CoreRef.RebuildSketchList ( )
inline

Definition at line 485 of file CoreRef.cs.

References dictSketches2, and GalleryFlattenAndRename.Run().

◆ RefreshBGM()

void CoreRef.RefreshBGM ( )
inline

Definition at line 435 of file CoreRef.cs.

436 {
437 dictBGM = new Dictionary<int, BGMData>();
438 int num = 0;
439 foreach (BGMData bgm in bgms)
440 {
441 dictBGM[bgm.id] = bgm;
442 num++;
443 }
445 {
446 return;
447 }
448 foreach (KeyValuePair<string, FileInfo> item in MOD.sounds.Where((KeyValuePair<string, FileInfo> kv) => kv.Key.StartsWith("BGM/")))
449 {
450 item.Deconstruct(out var key, out var _);
451 ModUtil.AddOrReplaceBGM(key);
452 }
453 }
bool skipMod
Definition: CoreDebug.cs:149
Dictionary< int, BGMData > dictBGM
Definition: CoreRef.cs:386
Definition: Core.cs:14
CoreDebug debug
Definition: Core.cs:31
static new Core Instance
Definition: Core.cs:15
Definition: MOD.cs:7
static Dictionary< string, FileInfo > sounds
Definition: MOD.cs:24

References bgms, Core.debug, dictBGM, Core.Instance, item, CoreDebug.skipMod, and MOD.sounds.

Referenced by Init(), and RebuildBGMList().

Member Data Documentation

◆ ArtDirs

string [] CoreRef.ArtDirs = new string[10] { "000-099", "100-199 Elin", "200-299 Elin Chara", "300-399 Ylva Illust", "400-499 Ylva Other", "500-599 Ylva Wall", "600-699 Kickstarter", "700-799 Goods", "800-899 Etc", "900-999 MT" }
static

Definition at line 424 of file CoreRef.cs.

Referenced by GetArtDir().

◆ bg_msg

List<SpriteAsset> CoreRef.bg_msg

◆ bgms

List<BGMData> CoreRef.bgms

Definition at line 382 of file CoreRef.cs.

Referenced by CardInspector._TapeList(), Init(), RebuildBGMList(), and RefreshBGM().

◆ biomes

◆ buttonAssets

ButtonAssets CoreRef.buttonAssets

Definition at line 350 of file CoreRef.cs.

Referenced by ButtonGrid.SetCard().

◆ crawlers

Crawlers CoreRef.crawlers

Definition at line 344 of file CoreRef.cs.

Referenced by Zone.SpawnAltar().

◆ debugText

GameObject CoreRef.debugText

Definition at line 412 of file CoreRef.cs.

◆ defaultRoofs

List<DefaultRoof> CoreRef.defaultRoofs

Definition at line 384 of file CoreRef.cs.

Referenced by Lot.SetBaseRoom().

◆ dictBGM

Dictionary<int, BGMData> CoreRef.dictBGM

◆ dictSketches

UD_Int_String CoreRef.dictSketches

Definition at line 414 of file CoreRef.cs.

◆ dictSketches2

◆ fireworks

List<Effect> CoreRef.fireworks

Definition at line 364 of file CoreRef.cs.

Referenced by TraitFirework.GetID(), TraitFirework.OnCreate(), and RebuildFireworks().

◆ icon_HotItem

List<Sprite> CoreRef.icon_HotItem

Definition at line 368 of file CoreRef.cs.

Referenced by HotItemIcon.GetSprite().

◆ icons

◆ invStyle

UDInvStyle CoreRef.invStyle

Definition at line 388 of file CoreRef.cs.

Referenced by UIInventory.RefreshWindow().

◆ matUIObj

Material CoreRef.matUIObj

Definition at line 406 of file CoreRef.cs.

◆ matUIPortraitChara

Material CoreRef.matUIPortraitChara

Definition at line 408 of file CoreRef.cs.

Referenced by Portrait.SetChara().

◆ msgColors

MsgColors CoreRef.msgColors

Definition at line 410 of file CoreRef.cs.

◆ orbitIcons

OrbitIcons CoreRef.orbitIcons

Definition at line 348 of file CoreRef.cs.

Referenced by TCOrbitChara.RefreshAll(), and TCOrbitThing.RefreshAll().

◆ popperSprites

PopperSprites CoreRef.popperSprites

Definition at line 352 of file CoreRef.cs.

◆ prefs

PrefData CoreRef.prefs

Definition at line 418 of file CoreRef.cs.

Referenced by CardRenderer.GetPref(), and TraitFakeBlock.GetPref().

◆ rects

Rects CoreRef.rects

◆ renderers

◆ spriteArea

Sprite CoreRef.spriteArea

Definition at line 394 of file CoreRef.cs.

Referenced by ButtonGrid.SetRecipe().

◆ spriteButtonGrid

Sprite CoreRef.spriteButtonGrid

Definition at line 398 of file CoreRef.cs.

◆ spriteButtonGridBad

Sprite CoreRef.spriteButtonGridBad

Definition at line 400 of file CoreRef.cs.

◆ spriteDefaultCondition

Sprite CoreRef.spriteDefaultCondition

Definition at line 404 of file CoreRef.cs.

Referenced by BaseStats.GetSprite(), and NotificationBuff.OnRefresh().

◆ spriteNoIng

Sprite CoreRef.spriteNoIng

Definition at line 396 of file CoreRef.cs.

Referenced by ButtonGrid.SetCard().

◆ spriteNull

Sprite CoreRef.spriteNull

Definition at line 392 of file CoreRef.cs.

Referenced by RenderRow.GetSprite().

◆ spriteRecipe

Sprite CoreRef.spriteRecipe

Definition at line 390 of file CoreRef.cs.

◆ spritesContainerIcon

List<Sprite> CoreRef.spritesContainerIcon

Definition at line 380 of file CoreRef.cs.

Referenced by UIInventory.RefreshMenu(), and ButtonGrid.SetCard().

◆ spritesCorner

List<Sprite> CoreRef.spritesCorner

Definition at line 366 of file CoreRef.cs.

Referenced by UIHangIcon.Refresh().

◆ spritesEmo

List<Sprite> CoreRef.spritesEmo

Definition at line 378 of file CoreRef.cs.

Referenced by TCOrbitChara.RefreshAll(), and TCOrbitThing.RefreshAll().

◆ spritesHighlight

List<Sprite> CoreRef.spritesHighlight

Definition at line 372 of file CoreRef.cs.

Referenced by WidgetHotbar.RefreshHighlight(), and ButtonHotItem.RefreshItem().

◆ spritesHighlightSpeed

List<Sprite> CoreRef.spritesHighlightSpeed

Definition at line 374 of file CoreRef.cs.

Referenced by HotItemSpeed.GetSprite().

◆ spritesPotential

List<Sprite> CoreRef.spritesPotential

Definition at line 376 of file CoreRef.cs.

Referenced by Element.AddEncNote(), and ButtonElement.Refresh().

◆ spriteThingActor

Sprite CoreRef.spriteThingActor

Definition at line 402 of file CoreRef.cs.

Referenced by RenderRow.SetSpriteRenderer().

◆ stateIcons

StateIcons CoreRef.stateIcons

Definition at line 346 of file CoreRef.cs.

Referenced by AI_PassTime.GetStateIcon().

◆ tcs

◆ testColor

float CoreRef.testColor

Definition at line 420 of file CoreRef.cs.

◆ testColor2

float CoreRef.testColor2

Definition at line 422 of file CoreRef.cs.

◆ textureData

TextureDatas CoreRef.textureData

Definition at line 360 of file CoreRef.cs.

Referenced by TextureManager.Init().


The documentation for this class was generated from the following file: