1using System.Collections.Generic;
6 public Dictionary<string, CustomGunEffectData>
items =
new Dictionary<string, CustomGunEffectData>();
12 owner = ModUtil.FindFileProviderPackage(file);
24 Dictionary<string, CustomGunEffectData> dictionary = IO.LoadFile<Dictionary<string, CustomGunEffectData>>(base.File.FullName, compress:
false,
CustomGunEffectData.
JsonSettings);
25 items = dictionary ??
new Dictionary<string, CustomGunEffectData>();
30 return $"{base.ContentId}/items({items.Count})";
static readonly JsonSerializerSettings JsonSettings
override void LoadContent()
Dictionary< string, CustomGunEffectData > items
static CustomGunEffectSetting CreateFromFile(FileInfo file, ModPackage owner=null)
override string ToString()