Elin Decompiled Documentation EA 23.312 Nightly Patch 4
Loading...
Searching...
No Matches
CustomContent Class Reference
Inheritance diagram for CustomContent:
EClass CustomFileContent CustomSourceContent CustomBiographyContent CustomMerchantStock CustomCharaContent CustomElementContent CustomMaterialContent CustomStatContent CustomThingContent CustomZoneContent

Public Member Functions

virtual void OnGameLoad (GameIOContext context)
 
virtual void OnGameSave (GameIOContext context)
 
override string ToString ()
 

Properties

string ContentId [get, protected set]
 
EMod Owner [get, protected set]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rndSeed (int a, int seed)
 
static int rnd (long a)
 
static int rnd (int a)
 
static int curve (long _a, int start, int step, int rate=75)
 
static int sqrt (int a)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Static Public Attributes inherited from EClass
static Core core
 

Detailed Description

Definition at line 3 of file CustomContent.cs.

Member Function Documentation

◆ OnGameLoad()

virtual void CustomContent.OnGameLoad ( GameIOContext  context)
inlinevirtual

Reimplemented in CustomCharaContent, CustomElementContent, and CustomZoneContent.

Definition at line 11 of file CustomContent.cs.

12 {
13 }

◆ OnGameSave()

virtual void CustomContent.OnGameSave ( GameIOContext  context)
inlinevirtual

Definition at line 15 of file CustomContent.cs.

16 {
17 }

◆ ToString()

override string CustomContent.ToString ( )
inline

Definition at line 19 of file CustomContent.cs.

20 {
21 return ContentId;
22 }
string ContentId
Definition: CustomContent.cs:6

References ContentId.

Property Documentation

◆ ContentId

◆ Owner


The documentation for this class was generated from the following file: