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Elin Decompiled Documentation EA 23.343.5 Nightly
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Public Member Functions | |
| CustomGunEffectData () | |
| void | ResolveSprite () |
Public Member Functions inherited from GameSetting.EffectData | |
| EffectData | Clone () |
Static Public Attributes | |
| static readonly JsonSerializerSettings | JsonSettings |
Additional Inherited Members | |
Public Attributes inherited from GameSetting.EffectData | |
| int | num |
| float | delay |
| string | idEffect |
| string | idSound |
| string | idSoundEject |
| string | idSprite |
| bool | eject |
| bool | fireFromMuzzle |
| bool | forceLaser |
| bool | forceRail |
| bool | caneColorBlend |
| Sprite | sprite |
| Color | caneColor |
| Vector2 | firePos |
Properties inherited from GameSetting.EffectData | |
| string | CaneColorHex [get, set] |
Definition at line 4 of file CustomGunEffectData.cs.
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inline |
Definition at line 12 of file CustomGunEffectData.cs.
References GameSetting.EffectData.delay, GameSetting.EffectData.eject, GameSetting.EffectData.firePos, GameSetting.EffectData.idSoundEject, GameSetting.EffectData.idSprite, and GameSetting.EffectData.num.
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inline |
Definition at line 22 of file CustomGunEffectData.cs.
References GameSetting.EffectData.idSprite, and GameSetting.EffectData.sprite.
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static |
Definition at line 6 of file CustomGunEffectData.cs.
Referenced by CustomGunEffectSetting.LoadContent().