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Elin Decompiled Documentation EA 23.315 Nightly
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Public Member Functions | |
| GameSetting.EffectData | CreateEffectData () |
Static Public Member Functions | |
| static CustomGunEffectData | CreateFromId (string id) |
Public Attributes | |
| bool | forceLaser |
| bool | forceRail |
| string | caneColor |
| bool | caneColorBlend |
| string | idSprite = "ranged_gun" |
| string | idSoundEject = "bullet_drop" |
Public Attributes inherited from GameSetting.EffectData | |
| int | num |
| float | delay |
| string | idEffect |
| string | idSound |
| Sprite | sprite |
| bool | eject |
| Vector2 | firePos |
Definition at line 5 of file CustomGunEffectData.cs.
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inline |
Definition at line 19 of file CustomGunEffectData.cs.
References GameSetting.EffectData.delay, GameSetting.EffectData.eject, GameSetting.EffectData.firePos, GameSetting.EffectData.idEffect, GameSetting.EffectData.idSound, idSprite, GameSetting.EffectData.num, and GameSetting.EffectData.sprite.
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inlinestatic |
Definition at line 33 of file CustomGunEffectData.cs.
References GameSetting.EffectData.delay, GameSetting.effect, GameSetting.EffectData.eject, GameSetting.EffectData.firePos, GameSetting.EffectSetting.guns, GameSetting.EffectData.idEffect, GameSetting.EffectData.idSound, idSprite, GameSetting.EffectData.num, EClass.setting, and UDictionary< TKey, TValue >.TryGetValue().
| string CustomGunEffectData.caneColor |
Definition at line 11 of file CustomGunEffectData.cs.
Referenced by AttackProcess.PlayRangedAnime().
| bool CustomGunEffectData.caneColorBlend |
Definition at line 13 of file CustomGunEffectData.cs.
| bool CustomGunEffectData.forceLaser |
Definition at line 7 of file CustomGunEffectData.cs.
Referenced by AttackProcess.PlayRangedAnime().
| bool CustomGunEffectData.forceRail |
Definition at line 9 of file CustomGunEffectData.cs.
Referenced by AttackProcess.PlayRangedAnime().
| string CustomGunEffectData.idSoundEject = "bullet_drop" |
Definition at line 17 of file CustomGunEffectData.cs.
| string CustomGunEffectData.idSprite = "ranged_gun" |
Definition at line 15 of file CustomGunEffectData.cs.
Referenced by CreateEffectData(), and CreateFromId().