Elin Decompiled Documentation EA 23.102 Nightly
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DomainManager.cs
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1using System.Collections.Generic;
2
3public class DomainManager : EClass
4{
5 public Dictionary<string, Domain> dictAll = new Dictionary<string, Domain>();
6
7 public void OnCreateGame()
8 {
9 Build();
10 }
11
12 public void OnLoad()
13 {
14 Build();
15 }
16
17 public void Build()
18 {
19 foreach (SourceElement.Row row in EClass.sources.elements.rows)
20 {
21 if (!(row.group != "DOMAIN"))
22 {
23 dictAll.Add(row.alias, new Domain
24 {
25 source = row
26 });
27 }
28 }
29 }
30}
void OnCreateGame()
Definition: DomainManager.cs:7
Dictionary< string, Domain > dictAll
Definition: DomainManager.cs:5
Definition: DOMAIN.cs:44
Definition: EClass.cs:5
static SourceManager sources
Definition: EClass.cs:42
SourceElement elements