Elin Decompiled Documentation EA 23.102 Nightly
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DomainManager Class Reference
Inheritance diagram for DomainManager:
EClass

Public Member Functions

void OnCreateGame ()
 
void OnLoad ()
 
void Build ()
 

Public Attributes

Dictionary< string, DomaindictAll = new Dictionary<string, Domain>()
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Static Public Attributes inherited from EClass
static Core core
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Detailed Description

Definition at line 3 of file DomainManager.cs.

Member Function Documentation

◆ Build()

void DomainManager.Build ( )
inline

Definition at line 17 of file DomainManager.cs.

18 {
19 foreach (SourceElement.Row row in EClass.sources.elements.rows)
20 {
21 if (!(row.group != "DOMAIN"))
22 {
23 dictAll.Add(row.alias, new Domain
24 {
25 source = row
26 });
27 }
28 }
29 }
Dictionary< string, Domain > dictAll
Definition: DomainManager.cs:5
Definition: DOMAIN.cs:44
Definition: EClass.cs:5
static SourceManager sources
Definition: EClass.cs:42
SourceElement elements

References dictAll, SourceManager.elements, and EClass.sources.

Referenced by OnCreateGame(), and OnLoad().

◆ OnCreateGame()

void DomainManager.OnCreateGame ( )
inline

Definition at line 7 of file DomainManager.cs.

8 {
9 Build();
10 }

References Build().

Referenced by Game._Create().

◆ OnLoad()

void DomainManager.OnLoad ( )
inline

Definition at line 12 of file DomainManager.cs.

13 {
14 Build();
15 }

References Build().

Referenced by Game.OnLoad().

Member Data Documentation

◆ dictAll

Dictionary<string, Domain> DomainManager.dictAll = new Dictionary<string, Domain>()

Definition at line 5 of file DomainManager.cs.

Referenced by Build().


The documentation for this class was generated from the following file: