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GoalVisitorEnemy.cs
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1
using
System.Collections.Generic;
2
3
public
class
GoalVisitorEnemy
:
Goal
4
{
5
public
override
int
MaxRestart
=> 10;
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public
override
IEnumerable<Status>
Run
()
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{
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yield
return
Do
(
new
AI_GotoHearth
());
10
yield
return
Do
(
new
AI_AttackHome
());
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yield
return
Restart
();
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}
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}
AIAct.Do
Status Do(AIAct _seq, Func< Status > _onChildFail=null)
Definition:
AIAct.cs:416
AIAct.Restart
Status Restart()
Definition:
AIAct.cs:237
AI_AttackHome
Definition:
AI_AttackHome.cs:4
AI_GotoHearth
Definition:
AI_GotoHearth.cs:4
GoalVisitorEnemy
Definition:
GoalVisitorEnemy.cs:4
GoalVisitorEnemy.Run
override IEnumerable< Status > Run()
Definition:
GoalVisitorEnemy.cs:7
GoalVisitorEnemy.MaxRestart
override int MaxRestart
Definition:
GoalVisitorEnemy.cs:5
Goal
Definition:
Goal.cs:4
Elin
GoalVisitorEnemy.cs
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