Elin Decompiled Documentation EA 23.102 Nightly
Loading...
Searching...
No Matches
AI_GotoHearth.cs
Go to the documentation of this file.
1using System.Collections.Generic;
2
3public class AI_GotoHearth : AIAct
4{
5 public override IEnumerable<Status> Run()
6 {
8 yield return DoGoto(card);
9 owner.Talk("visitor_greet");
10 owner.visitorState = VisitorState.Idle;
11 }
12}
VisitorState
Definition: VisitorState.cs:2
Definition: AIAct.cs:6
new Chara owner
Definition: AIAct.cs:14
Status DoGoto(Point pos, int dist=0, bool ignoreConnection=false, Func< Status > _onChildFail=null)
Definition: AIAct.cs:432
override IEnumerable< Status > Run()
Definition: AI_GotoHearth.cs:5
void Talk(string idTopic, string ref1=null, string ref2=null, bool forceSync=false)
Definition: Card.cs:5949
virtual Thing Thing
Definition: Card.cs:1934
Definition: EClass.cs:5
static Map _map
Definition: EClass.cs:18
PropsInstalled Installed
Definition: Map.cs:123
TraitManager traits
Definition: Props.cs:18
Definition: Thing.cs:8
TraitSet GetTraitSet(Type t)
Definition: TraitManager.cs:94
Card owner
Definition: Trait.cs:26