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| override IEnumerable< Status >  | Run () | 
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| Goal  | Duplicate () | 
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| override string  | ToString () | 
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| override MultiSprite  | GetStateIcon () | 
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| virtual bool  | ShouldAllyAttack (Chara tg) | 
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| virtual Point  | GetDestination () | 
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| AIProgress  | GetProgress () | 
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| string  | GetCurrentActionText () | 
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| override bool  | IsToolValid () | 
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| virtual void  | OnStart () | 
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| void  | SetOwner (Chara c) | 
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| virtual void  | OnSetOwner () | 
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| void  | SetChild (AIAct seq, Func< Status > _onChildFail=null) | 
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| void  | Start () | 
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| override bool  | Perform () | 
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| Status  | Restart () | 
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| Status  | Success (Action action=null) | 
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| virtual void  | OnSuccess () | 
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| bool  | TryCancel (Card c) | 
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| virtual Status  | Cancel () | 
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| virtual void  | OnCancel () | 
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| virtual void  | OnCancelOrSuccess () | 
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| virtual bool  | CanManualCancel () | 
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| Status  | KeepRunning () | 
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| void  | Reset () | 
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| virtual void  | OnReset () | 
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| Status  | Tick () | 
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| virtual IEnumerable< Status >  | Run () | 
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| Status  | TickChild () | 
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| Status  | Do (AIAct _seq, Func< Status > _onChildFail=null) | 
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| Status  | DoGotoInteraction (Point pos, Func< Status > _onChildFail=null) | 
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| Status  | DoGoto (Point pos, int dist=0, bool ignoreConnection=false, Func< Status > _onChildFail=null) | 
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| Status  | DoGoto (Card card, Func< Status > _onChildFail=null) | 
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| Status  | DoGoto (Card card, int dist, Func< Status > _onChildFail=null) | 
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| Status  | DoGotoSpot (Card card, Func< Status > _onChildFail=null) | 
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| Status  | DoGoto< T > (Func< Status > _onChildFail=null) | 
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| Status  | DoGotoSpot< T > (Func< Status > _onChildFail=null, bool ignoreAccessType=false) | 
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| Status  | DoGrab (Card card, int num=-1, bool pickHeld=false, Func< Status > _onChildFail=null) | 
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| Status  | DoGrab< T > () | 
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| Status  | DoProgress () | 
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| Status  | DoIdle (int repeat=3) | 
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| Status  | DoWait (int count=1) | 
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| virtual AIProgress  | CreateProgress () | 
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| virtual void  | OnCreateProgress (Progress_Custom p) | 
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| virtual bool  | CanProgress () | 
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| virtual void  | OnBeforeProgress () | 
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| virtual void  | OnProgress () | 
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| virtual void  | OnProgressComplete () | 
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| void  | SimulateZone (int days) | 
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| virtual void  | OnSimulateZone (int days) | 
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| virtual void  | OnSimulatePosition () | 
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| virtual CursorInfo  | GetCursorIcon (Card c) | 
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| virtual MultiSprite  | GetStateIcon () | 
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| override Sprite  | GetSprite () | 
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| virtual bool  | ShowMouseHint (Card c) | 
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| virtual bool  | IsValidTC (Card c) | 
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| virtual string  | GetHintText (string str="") | 
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| virtual string  | GetText (string str="") | 
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| virtual string  | GetTextSmall (Card c) | 
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| bool  | IsTargetHostileParty () | 
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| virtual Color  | GetActPlanColor () | 
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| virtual bool  | Perform () | 
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| virtual bool  | CanPerform () | 
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| bool  | Perform (Chara _cc, Card _tc=null, Point _tp=null) | 
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| bool  | CanPerform (Chara _cc, Card _tc=null, Point _tp=null) | 
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| virtual bool  | IsToolValid () | 
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| new void  | SetImage (Image image) | 
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| virtual void  | OnMarkMapHighlights () | 
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| virtual bool  | ShouldMapHighlight (Point p) | 
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| virtual SourceElement.Row  | GetSource () | 
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| virtual int  | GetSourcePotential (int v) | 
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| virtual Sprite  | GetSprite () | 
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| int  | GetMaterialSourceValue (Thing t, int v) | 
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| virtual long  | GetSourceValue (long v, int lv, SourceValueType type) | 
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| virtual Sprite  | GetIcon (string suffix="") | 
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| bool  | IsActive (Card c) | 
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| int  | SortVal (bool charaSheet=false) | 
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| virtual bool  | CanLink (ElementContainer owner) | 
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| bool  | HasTag (string tag) | 
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| void  | SetImage (Image i) | 
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| virtual string  | GetDetail () | 
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| bool  | IsFactionElement (Chara c) | 
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| Element  | GetParent (Card c) | 
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| void  | WriteNote (UINote n, ElementContainer owner=null, Action< UINote > onWriteNote=null) | 
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| void  | WriteNoteWithRef (UINote n, ElementContainer owner, Action< UINote > onWriteNote, Element refEle) | 
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| void  | _WriteNote (UINote n, Chara c, Act act) | 
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| void  | AddHeaderAbility (UINote n) | 
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| void  | _WriteNote (UINote n, ElementContainer owner, Action< UINote > onWriteNote, bool isRef, bool addHeader=true) | 
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| void  | AddEncNote (UINote n, Card Card, ElementContainer.NoteMode mode=ElementContainer.NoteMode.Default, Func< Element, string, string > funcText=null, Action< UINote, Element > onAddNote=null) | 
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| virtual void  | OnWriteNote (UINote n, ElementContainer owner) | 
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| virtual void  | OnChangeValue () | 
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| void  | CheckLevelBonus (ElementContainer owner, UINote n=null) | 
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| int  | GetSortVal (UIList.SortMode m) | 
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| virtual Act.Cost  | GetCost (Chara c) | 
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| virtual int  | GetPower (Card c) | 
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| virtual void  | SetTextValue (UIText text) | 
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| virtual bool  | IsPurchaseFeatReqMet (ElementContainer owner, int lv=-1) | 
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| virtual void  | WritePurchaseReq (UINote n, int lv=1) | 
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 | 
| enum   | Status { Running
, Fail
, Success
 } | 
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| enum   | CostType { None
, MP
, SP
 } | 
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| static void  | SetReference (Chara _cc, Card _tc=null, Point _tp=null) | 
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| static void  | SetTool (Thing t) | 
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| static string  | GetName (string alias) | 
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| static SourceElement.Row  | Get (int id) | 
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| static Dictionary< int, int >  | GetElementMap (int[] list) | 
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| static Dictionary< int, int >  | GetElementMap (int[] list, Dictionary< int, int > map) | 
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| static SourceElement.Row  | GetRandomElement (int lv=1, bool useWeight=true) | 
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| static Element  | Create (int id, int v=0) | 
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| static Element  | Create (string id, int v=1) | 
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| static int  | GetId (string alias) | 
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| static int  | GetResistLv (int v) | 
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| static int  | GetResistDamage (int dmg, int v, int power=0) | 
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| static int  | rndSeed (int a, int seed) | 
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| static int  | rnd (long a) | 
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| static int  | rnd (int a) | 
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| static int  | curve (int a, int start, int step, int rate=75) | 
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| static int  | rndHalf (int a) | 
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| static float  | rndf (float a) | 
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| static int  | rndSqrt (int a) | 
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| static void  | Wait (float a, Card c) | 
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| static void  | Wait (float a, Point p) | 
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| static int  | Bigger (int a, int b) | 
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| static int  | Smaller (int a, int b) | 
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| new Chara  | owner | 
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| Status  | status | 
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| IEnumerator< Status >  | Enumerator | 
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| AIAct  | child | 
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| AIAct  | parent | 
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| byte  | restartCount | 
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| Func< Status >  | onChildFail | 
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| Func< bool >  | isFail | 
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| SourceElement.Row  | _source | 
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| int  | id | 
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| int  | vBase | 
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| int  | vExp | 
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| int  | vPotential | 
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| int  | vTempPotential | 
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| int  | vLink | 
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| int  | vSource | 
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| int  | vSourcePotential | 
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| ElementContainer  | owner | 
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| static Chara  | CC | 
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| static Card  | TC | 
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| static Point  | TP = new Point() | 
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| static Thing  | TOOL | 
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| static int  | powerMod = 100 | 
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| static bool  | forcePt | 
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| static Act  | CurrentAct | 
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| const int  | Div = 5 | 
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| static Element  | Void = new Element() | 
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| static int[]  | List_MainAttributes = new int[9] { 70, 72, 71, 77, 74, 75, 76, 73, 79 } | 
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| static int[]  | List_MainAttributesMajor = new int[8] { 70, 72, 71, 77, 74, 75, 76, 73 } | 
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| static int[]  | List_Body = new int[4] { 70, 72, 71, 77 } | 
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| static int[]  | List_Mind = new int[4] { 74, 75, 76, 73 } | 
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| static List< SourceElement.Row >  | ListElements = new List<SourceElement.Row>() | 
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| static List< SourceElement.Row >  | ListAttackElements = new List<SourceElement.Row>() | 
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| static Core  | core | 
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Definition at line 3 of file GoalVisitorEnemy.cs.