1using System.Collections.Generic;
15 public override string Id =>
"WindowLayout";
27 base.OnShowContextMenu(m);
36 bool isInventoryOpen =
EClass.
ui.IsInventoryOpen;
37 bool isAbilityOpen =
EClass.
ui.IsAbilityOpen;
Dictionary< string, Window.SaveData > dataWindow
override void OnShowContextMenu(UIContextMenu m)
static Dictionary< string, SaveData > dictData