Elin Decompiled Documentation EA 23.102 Nightly
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HotItemLayout Class Reference
Inheritance diagram for HotItemLayout:
HotAction HotItem UIButton.Item

Classes

class  Layout
 

Public Member Functions

HotItemLayout Save ()
 
override void OnShowContextMenu (UIContextMenu m)
 
override void Perform ()
 
- Public Member Functions inherited from HotAction
override void OnClick (ButtonHotItem b, Hotbar h)
 
virtual void Perform ()
 
override void OnShowContextMenu (UIContextMenu m)
 
- Public Member Functions inherited from HotItem
string TextHotkey ()
 
virtual void OnClick (ButtonHotItem b, Hotbar h)
 
virtual void OnRightClick (ButtonHotItem b)
 
virtual bool CanAutoFire (Chara tg)
 
virtual void OnSetCurrentItem ()
 
virtual void OnUnsetCurrentItem ()
 
virtual void OnUnselect ()
 
virtual void SetImage (Image icon)
 
virtual bool TrySetAct (ActPlan p)
 
virtual void OnMarkMapHighlights ()
 
virtual void OnRenderTile (Point point, HitResult result, int dir)
 
- Public Member Functions inherited from UIButton.Item
virtual Sprite GetSprite ()
 
virtual Sprite GetSprite (bool highlight)
 
virtual bool ShouldHighlight ()
 
virtual void OnAddedToBar ()
 
virtual void OnShowContextMenu (UIContextMenu m)
 
virtual void OnHover (UIButton b)
 
virtual void OnClick (UIButton b)
 
virtual void OnSetItem (UIButton b)
 
virtual void SetSubText (UIText t)
 

Public Attributes

Layout layout
 
- Public Attributes inherited from HotAction
int _bgColor
 
string text
 
- Public Attributes inherited from HotItem
ButtonHotItem button
 
Hotbar hotbar
 
bool disabled
 
- Public Attributes inherited from UIButton.Item
bool always
 

Properties

override string Id [get]
 
- Properties inherited from HotAction
Color bgColor [get, set]
 
override Color SpriteColor [get]
 
virtual string Id [get]
 
virtual bool CanChangeIconColor [get]
 
virtual bool CanName [get]
 
override string Name [get]
 
override string pathSprite [get]
 
- Properties inherited from HotItem
override Sprite SpriteHighlight [get]
 
override bool IsSelectable [get]
 
override string TextTip [get]
 
virtual Thing RenderThing [get]
 
virtual Thing Thing [get]
 
virtual Thing Tool [get]
 
virtual bool IsTool [get]
 
virtual bool LookAtMouse [get]
 
virtual bool IsGameAction [get]
 
virtual bool UseUIObjMaterial [get]
 
- Properties inherited from UIButton.Item
virtual string TextTip [get]
 
virtual string Name [get]
 
virtual Sprite SpriteHighlight [get]
 
virtual string pathSprite [get]
 
virtual bool IsSelectable [get]
 
virtual bool AdjustImageSize [get]
 
virtual bool UseIconForHighlight [get]
 
virtual bool KeepVisibleWhenHighlighted [get]
 
virtual Color SpriteColor [get]
 
virtual Vector3 SpriteScale [get]
 
virtual bool Hidden [get]
 
virtual Transition Transition [get]
 

Detailed Description

Definition at line 4 of file HotItemLayout.cs.

Member Function Documentation

◆ OnShowContextMenu()

override void HotItemLayout.OnShowContextMenu ( UIContextMenu  m)
inlinevirtual

Reimplemented from HotAction.

Definition at line 25 of file HotItemLayout.cs.

26 {
27 base.OnShowContextMenu(m);
28 m.AddButton("updateLayout", delegate
29 {
30 Save();
31 });
32 }
HotItemLayout Save()
void AddButton(Func< string > funcText, UnityAction action=null)

References UIContextMenu.AddButton(), and Save().

◆ Perform()

override void HotItemLayout.Perform ( )
inlinevirtual

Reimplemented from HotAction.

Definition at line 34 of file HotItemLayout.cs.

35 {
36 bool isInventoryOpen = EClass.ui.IsInventoryOpen;
37 bool isAbilityOpen = EClass.ui.IsAbilityOpen;
38 Window.dictData = (EClass.player.dataWindow = layout.dataWindow);
39 EClass.ui.CloseLayers();
40 EClass.ui.layerFloat.CloseLayers();
41 if (isInventoryOpen)
42 {
43 EClass.ui.ToggleInventory();
44 }
45 if (isAbilityOpen)
46 {
47 EClass.ui.ToggleAbility();
48 }
49 SE.Equip();
50 }
Definition: EClass.cs:5
static UI ui
Definition: EClass.cs:16
Dictionary< string, Window.SaveData > dataWindow
Definition: HotItemLayout.cs:9

References HotItemLayout.Layout.dataWindow, layout, and EClass.ui.

◆ Save()

HotItemLayout HotItemLayout.Save ( )
inline

Definition at line 17 of file HotItemLayout.cs.

18 {
19 layout = new Layout();
20 layout.dataWindow = Window.dictData;
21 SE.Equip();
22 return this;
23 }
Definition: Window.cs:13
static Dictionary< string, SaveData > dictData
Definition: Window.cs:594

References Window.dictData, and layout.

Referenced by OnShowContextMenu().

Member Data Documentation

◆ layout

Layout HotItemLayout.layout

Definition at line 13 of file HotItemLayout.cs.

Referenced by Perform(), and Save().

Property Documentation

◆ Id

override string HotItemLayout.Id
get

Definition at line 15 of file HotItemLayout.cs.


The documentation for this class was generated from the following file: