Elin Decompiled Documentation EA 23.102 Nightly
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RenderParam.cs
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1using UnityEngine;
2
4{
5 public static RenderParam shared = new RenderParam();
6
7 public int liquidLv;
8
9 public int tile2;
10
11 public int halfBlockColor;
12
13 public int dir;
14
15 public Cell cell;
16
18
19 public Vector3 v;
20
21 public float shadowFix;
22
23 public Vector3 NewVector3 => new Vector3(x, y, z);
24
25 public RenderParam()
26 {
27 }
28
30 {
31 liquid = p.liquid;
33 tile2 = p.tile2;
35 dir = p.dir;
36 mat = p.mat;
37 v = p.v;
39 x = p.x;
40 y = p.y;
41 z = p.z;
42 color = p.color;
43 tile = p.tile;
45 liquid = p.liquid;
46 cell = p.cell;
47 snow = p.snow;
48 }
49}
Definition: Cell.cs:7
SourceMaterial.Row mat
Definition: RenderParam.cs:17
int liquidLv
Definition: RenderParam.cs:7
RenderParam(RenderParam p)
Definition: RenderParam.cs:29
float shadowFix
Definition: RenderParam.cs:21
Vector3 NewVector3
Definition: RenderParam.cs:23
static RenderParam shared
Definition: RenderParam.cs:5
Vector3 v
Definition: RenderParam.cs:19
int halfBlockColor
Definition: RenderParam.cs:11