Elin Decompiled Documentation EA 23.102 Nightly
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Public Attributes | |
float | x |
float | y |
float | z |
float | color |
float | tile |
float | matColor |
float | liquid |
bool | snow |
Definition at line 1 of file MeshPassParam.cs.
float MeshPassParam.color |
Definition at line 9 of file MeshPassParam.cs.
Referenced by MeshPass.Add(), Assets.Resources.Scene.Render.RenderDataRoof.Draw(), RenderData.Draw(), RenderDataLiquid.Draw(), RenderDataObj.Draw(), RenderDataObjAdd.Draw(), RenderDataObjV.Draw(), RenderDataTile.Draw(), RenderDataEffect.Draw(), BaseTileMap.DrawTile(), CardActor.OnRender(), and RenderParam.RenderParam().
float MeshPassParam.liquid |
Definition at line 15 of file MeshPassParam.cs.
Referenced by RenderParam.RenderParam().
float MeshPassParam.matColor |
Definition at line 13 of file MeshPassParam.cs.
Referenced by MeshPass.Add(), Assets.Resources.Scene.Render.RenderDataRoof.Draw(), RenderDataHalfBlock.Draw(), RenderDataLiquid.Draw(), RenderDataObj.Draw(), RenderDataObjAdd.Draw(), RenderDataObjV.Draw(), RenderDataTile.Draw(), BaseTileMap.DrawTile(), CardActor.OnRender(), and RenderParam.RenderParam().
bool MeshPassParam.snow |
Definition at line 17 of file MeshPassParam.cs.
Referenced by Assets.Resources.Scene.Render.RenderDataRoof.Draw(), RenderDataObj.Draw(), RenderDataObjAdd.Draw(), RenderDataObjV.Draw(), RenderDataTile.Draw(), CardRenderer.Draw(), RenderData.DrawRepeat(), RenderData.DrawRepeatTo(), BaseTileMap.DrawTile(), CardActor.OnRender(), GrowSystem.OnRenderTileMap(), and RenderParam.RenderParam().
float MeshPassParam.tile |
Definition at line 11 of file MeshPassParam.cs.
Referenced by MeshPass.Add(), MeshPass.AddShadow(), Assets.Resources.Scene.Render.RenderDataRoof.Draw(), RenderDataLiquid.Draw(), CardRenderer.Draw(), RenderData.DrawShadow(), BaseTileMap.DrawTile(), and RenderParam.RenderParam().
float MeshPassParam.x |
Definition at line 3 of file MeshPassParam.cs.
Referenced by MeshPass.Add(), BaseTileMap.Draw(), CardRenderer.Draw(), CharaRenderer.DrawHeld(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), CharaActorPCC.OnRender(), GrowSystem.OnRenderTileMap(), Card.RenderMarker(), RenderParam.RenderParam(), and BaseTileMap.SetRoofHeight().
float MeshPassParam.y |
Definition at line 5 of file MeshPassParam.cs.
Referenced by MeshPass.Add(), BaseTileMap.Draw(), RenderDataEffect.Draw(), CardRenderer.Draw(), CharaRenderer.DrawHat(), CharaRenderer.DrawHeld(), RenderData.DrawRepeat(), RenderData.DrawRepeatTo(), BaseTileMap.DrawRoof(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), CharaActorPCC.OnRender(), GrowSystem.OnRenderTileMap(), Card.RenderMarker(), RenderParam.RenderParam(), and BaseTileMap.SetRoofHeight().
float MeshPassParam.z |
Definition at line 7 of file MeshPassParam.cs.
Referenced by MeshPass.Add(), BaseTileMap.Draw(), CardRenderer.Draw(), CharaRenderer.DrawHeld(), RenderData.DrawRepeat(), RenderData.DrawRepeatTo(), BaseTileMap.DrawRoof(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), CharaActorPCC.OnRender(), GrowSystem.OnRenderTileMap(), Card.RenderMarker(), and RenderParam.RenderParam().