Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
void | StartCase () |
void | Update () |
void | OnApplicationFocus (bool focus) |
void | OnApplicationQuit () |
void | ResetRuntime () |
void | Init () |
void | Quit () |
override void | ConsumeInput () |
void | SetReferences () |
void | SetReleaseMode (ReleaseMode m) |
void | OnChangeResolution () |
void | Halt () |
override void | FreezeScreen (float duration=0.3f) |
override void | UnfreezeScreen () |
override void | RebuildBGMList () |
override void | StopEventSystem (Component c, Action action, float duration=0.12f) |
override void | StopEventSystem (float duration=0.2f) |
void | SetLang (string langCode, bool force=false) |
void | ApplySkins () |
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virtual void | ConsumeInput () |
void | WaitForEndOfFrame (Action action) |
virtual void | StopEventSystem (float duration=0.2f) |
virtual void | StopEventSystem (Component c, Action action, float duration=0.15f) |
virtual void | FreezeScreen (float duration=0.3f) |
virtual void | UnfreezeScreen () |
virtual void | RebuildBGMList () |
Static Public Member Functions | |
static Core | SetCurrent (Core _current=null) |
static Core | GetCurrent () |
static int[] | ParseElements (string str) |
static int | GetElement (string id) |
static IniData | GetElinIni () |
static void | SaveElinIni (IniData ini) |
static void | TryWarnMod (Action action, bool warn=true) |
static void | TryWarnUpload (Action action) |
Public Attributes | |
CoreDebug | debug |
SourceManager | sources |
PathManager | pathManager |
EffectManager | effects |
ModManager | mods = new ModManager() |
PCCManager | pccs |
SkinManager | skins |
TextureManager | textures = new TextureManager() |
GameSetting | gameSetting |
GameData | gamedata |
CoreRef | refs |
ColorProfile | Colors |
Material | matUI |
Steam | steam |
bool | useUImat |
bool | trial |
UI | ui |
Scene | scene |
BaseGameScreen | screen |
CoreConfig | config |
Game | game |
bool | initialized |
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Version | version |
Version | versionMoongate |
Version | versionMod |
ReleaseMode | releaseMode |
string | langCode |
EventSystem | eventSystem |
List< Action > | actionsLateUpdate = new List<Action>() |
List< Action > | actionsNextFrame = new List<Action>() |
Canvas | canvas |
string | forceLangCode |
int | frame |
Static Public Attributes | |
static new Core | Instance |
static float | delta |
static float | avgDelta |
static float | gameDelta |
static float | gameDeltaNoPause |
static float | fixedFrame |
static bool | spiked |
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static bool | IsOffline |
static BaseCore | Instance |
static bool | resetRuntime |
static Func< bool > | BlockInput |
Protected Member Functions | |
override void | Awake () |
virtual void | Awake () |
Properties | |
bool | IsGameStarted [get] |
override float | uiScale [get] |
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virtual float | uiScale [get] |
Private Member Functions | |
void | Start () |
void | FixedUpdate () |
void | LateUpdate () |
IEnumerator | OnEndOfFrame () |
void | Update100ms () |
Private Attributes | |
bool? | lastFullScreen |
float | nextResolutionUpdate |
float | skinTimer |
Static Private Attributes | |
static SourceElement | sourceElement |
Additional Inherited Members | |
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int | lastScreenWidth |
int | lastScreenHeight |
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inline |
Definition at line 750 of file Core.cs.
References IUISkin.ApplySkin().
Referenced by CoreConfig.ApplySkin().
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inlineprotectedvirtual |
Reimplemented from BaseCore.
Definition at line 97 of file Core.cs.
References BaseGameScreen.Activate(), BaseCore.canvas, Player.chara, CoreDebug.command, debug, Debug, SpriteReplacerAnimation.dict, SpriteSheet.dict, Window.dictData, BaseCore.forceLangCode, game, Version.GetText(), LayerDrama.haltPlaylist, RenderData.Init(), TileType.Init(), LayerDrama.keepBGM, CoreDebug.langCode, MOD.langs, LayerInventory.listInv, MOD.listMaps, MOD.listPartialMaps, SpriteSheet.loadedPath, matUI, FileDragAndDrop.onDrop, TextureManager.OnDropFile(), pccs, Game.player, Card.PlaySound(), BaseCore.releaseMode, BaseTileMap.rendererObjDummy, ResetRuntime(), BaseCore.resetRuntime, scene, screen, Scene.screenNoMap, SetCurrent(), steam, Steam.steamworks, CorePath.Temp, textures, BaseGameScreen.tileMap, ui, UI, useUImat, Util, and BaseCore.version.
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inlinevirtual |
Reimplemented from BaseCore.
Definition at line 574 of file Core.cs.
References EInput.Consume().
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inlineprivate |
Definition at line 294 of file Core.cs.
References fixedFrame.
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inlinevirtual |
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inlinestatic |
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inlinestatic |
Definition at line 731 of file Core.cs.
References Debug, and SourceManager.elements.
Referenced by SourceCategory.CreateRow(), and SourceCheck.CreateRow().
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inlinestatic |
Definition at line 759 of file Core.cs.
References Debug, and CorePath.PathIni.
Referenced by ModManager.Init(), and LayerUploader.OnInit().
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inline |
Definition at line 523 of file Core.cs.
References SpriteSheet.Add(), Debug, SourceManager.ImportSourceTexts(), ColorProfile.Init(), CoreConfig.Init(), CoreDebug.Init(), CoreRef.Init(), GameSetting.Init(), TextureManager.Init(), Scene.Init(), BaseModManager.InitLang(), Scene.InitPass(), SourcePrefInspector.Instance, Lang.isBuiltin, CoreConfig.lang, CoreDebug.QuickStart(), TextureManager.RefreshTextures(), CoreDebug.startScene, CoreDebug.validatePref, and SourcePrefInspector.ValidatePrefs().
Referenced by UI.ShowLang(), UI.ShowSceneSelector(), and StartCase().
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inlineprivate |
Definition at line 385 of file Core.cs.
References BaseCore.actionsLateUpdate, UIButton.actionTooltip, initialized, Scene.OnLateUpdate(), and scene.
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inline |
Definition at line 407 of file Core.cs.
References BaseCore.actionsNextFrame, SourceManager.cards, config, Instance, WidgetMinimap.Instance, IsGameStarted, CoreConfig.OtherSetting.muteBackground, CoreConfig.other, TextureManager.RefreshTextures(), SourceCard.rows, sources, and textures.
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inline |
Definition at line 471 of file Core.cs.
References Debug, GameIO.DeleteEmptyGameFolders(), CorePath.RootSave, and CorePath.Temp.
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inline |
Definition at line 639 of file Core.cs.
References Scene.camSupport, CameraSupport.OnChangeResolution(), CoreConfig.OnChangeResolution(), IChangeResolution.OnChangeResolution(), and BaseGameScreen.RefreshScreenSize().
Referenced by GameSetting.ApplyConfig(), LayerConfig.Refresh(), and Update().
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inlineprivate |
Definition at line 619 of file Core.cs.
References BaseGameScreen.guide, and ScreenGuide.OnEndOfFrame().
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inlinestatic |
Definition at line 714 of file Core.cs.
Referenced by SourceChara.CreateRow(), SourceFood.CreateRow(), SourceHobby.CreateRow(), SourceJob.CreateRow(), SourceMaterial.CreateRow(), SourceRace.CreateRow(), SourceReligion.CreateRow(), and SourceThing.CreateRow().
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inline |
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inlinevirtual |
Reimplemented from BaseCore.
Definition at line 670 of file Core.cs.
References CoreRef.RebuildBGMList().
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inline |
Definition at line 511 of file Core.cs.
References SpawnList.allList.
Referenced by Awake().
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inlinestatic |
Definition at line 793 of file Core.cs.
References CorePath.PathIni.
Referenced by ModManager.Init(), and LayerUploader.SaveID().
Definition at line 579 of file Core.cs.
References SetReferences().
Referenced by Awake(), and SourceElement.OnAfterImportData().
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inline |
Definition at line 697 of file Core.cs.
References Lang.Init(), Game.Kill(), Lang.langCode, SourceManager.langGeneral, SourceManager.OnChangeLang(), and CoreConfig.OnSetLang().
Referenced by CoreDebug.UpdateAlways().
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inline |
Definition at line 599 of file Core.cs.
References CorePath.Init(), and SourceManager.InitLang().
Referenced by SetCurrent().
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inline |
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inlineprivate |
Definition at line 197 of file Core.cs.
References config, Debug, CoreConfig.OtherSetting.disableMods, Steam.Init(), CoreConfig.other, CoreConfig.path, StartCase(), steam, and CoreConfig.TryLoadConfig().
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inline |
Definition at line 215 of file Core.cs.
References ClassCache< T >.assemblies, config, debug, Debug, ModManager.disableMod, CoreDebug.enable, BaseCore.forceLangCode, Init(), SourceManager.Init(), ModManager.Init(), ModManager.IsInitialized, BaseCore.IsOffline, item, BaseCore.langCode, ModManager.ListPluginObject, mods, CoreConfig.other, ModManager.RefreshMods(), CorePath.rootMod, CoreDebug.showSceneSelector, CoreDebug.skipModSync, sources, CoreConfig.OtherSetting.syncMods, and ui.
Referenced by Start().
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inlinevirtual |
Reimplemented from BaseCore.
Definition at line 675 of file Core.cs.
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inlinevirtual |
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inlinestatic |
Definition at line 798 of file Core.cs.
References LayerHelp.Toggle().
Referenced by LayerTitle.OnClickContinue(), LayerTitle.OnClickStart(), TraitMoongate.OnUse(), and TraitMoongateEx.OnUse().
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inlinestatic |
Definition at line 827 of file Core.cs.
References LayerHelp.Toggle().
Referenced by LayerMod.OnInit().
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inlinevirtual |
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inline |
Definition at line 299 of file Core.cs.
References Scene.actionMode, BaseCore.actionsNextFrame, avgDelta, config, debug, delta, CoreConfig.GraphicSetting.fixedResolution, BaseCore.frame, game, gameDelta, gameDeltaNoPause, ActionMode.gameSpeed, CoreConfig.graphic, CoreConfig.GraphicSetting.h, CoreDebug.ignorePool, initialized, IsGameStarted, lastFullScreen, BaseCore.lastScreenHeight, BaseCore.lastScreenWidth, MeshPass.mat, matUI, nextResolutionUpdate, OnChangeResolution(), Game.OnUpdate(), Scene.OnUpdate(), BaseTileMap.passBlock, TextureManager.RefreshTextures(), scene, screen, textures, BaseGameScreen.tileMap, ui, CoreDebug.UpdateAlways(), InputModuleEX.UpdateEventData(), useUImat, and CoreConfig.GraphicSetting.w.
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inlineprivate |
Definition at line 631 of file Core.cs.
References GameUpdater.Update100ms(), and Game.updater.
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static |
Definition at line 19 of file Core.cs.
Referenced by Update(), and WidgetDebug.UpdateText().
ColorProfile Core.Colors |
Definition at line 53 of file Core.cs.
Referenced by SourceMaterial.Row.GetColor(), and SourceMaterial.Row.Init().
CoreConfig Core.config |
Definition at line 70 of file Core.cs.
Referenced by TileType._HitTest(), Chara._Move(), AM_Adv._OnUpdateInput(), ActPlan._Update(), BaseGameScreen.Activate(), Zone.Activate(), Map.AddBackerTree(), GameDate.AdvanceHour(), GameDate.AdvanceMin(), Map.ApplyBackerObj(), Zone.ApplyBackerPet(), Scene.ApplyZoneConfig(), ActMelee.Attack(), UIScaleFix.Awake(), AM_Adv.AxisMove(), UICharaMaker.BuildRaces(), HotItemHeld.CanChangeHeightByWheel(), Act.CanPerform(), ActThrow.CanThrow(), GameSetting.CopyColors(), LayerInventory.CreateContainerAlly(), LayerInventory.CreateContainerPC(), Card.DamageHP(), BaseGameScreen.Draw(), BaseTileMap.Draw(), CardRenderer.Draw(), Player.ExitBorder(), Card.GetLightRadius(), Thing.GetName(), Chara.GetName(), Cell.GetObjName(), Steam.HasDLC(), CoreConfig.Init(), LayerLoadGame.Init(), Scene.Init(), ActionMode.InputMovement(), ActionMode.IsFuncPressed(), WidgetManager.Load(), BaseGameScreen.ModTargetZoomIndex(), OnApplicationFocus(), AM_Adv.OnBecomeNoGoal(), LayerConfig.OnBeforeAddLayer(), ActionMode.OnCancel(), PostEffectProfile.OnChangeProfile(), Chara.OnCreate(), TaskHarvest.OnCreateProgress(), AM_Cinema.OnDeactivate(), DragItemCard.OnDrag(), InvOwner.OnDrag(), CharaRenderer.OnEnterScreen(), Game.OnGameInstantiated(), LayerFeedback.OnInit(), LayerPixelPaint.OnInit(), LayerConfig.OnKill(), ButtonGrid.OnMiddleClick(), CharaActorPCC.OnRender(), AM_Adv.OnRenderTile(), CoreConfig.OnReset(), TraitNewZone.OnStepped(), Scene.OnUpdate(), Dialog.OnUpdateInput(), LayerInfo.OnUpdateInput(), TraitDaggerGrave.OnUse(), ActRanged.Perform(), Tutorial.Play(), AM_Adv.PressedActionMove(), ActEffect.Proc(), ActEffect.ProcAt(), InvOwner.Transaction.Process(), UIHangIcon.Refresh(), BaseGameScreen.RefreshAll(), AM_Adv.RefreshArrow(), AM_Region.RefreshArrow(), Zone.RefreshBGM(), BaseGameScreen.RefreshGrading(), UIInventory.RefreshMenu(), BaseGameScreen.RefreshPosition(), BaseGameScreen.RefreshScreenSize(), BaseGameScreen.RefreshSky(), BaseGameScreen.RefreshWeather(), GameScreenElona.RefreshWeather(), UIInventory.RefreshWindow(), CoreConfig.Reset(), CoreConfig.ResetGame(), CoreConfig.ResetGeneral(), CoreConfig.ResetGraphics(), CoreConfig.ResetInput(), CoreConfig.ResetOther(), CoreConfig.ResetTest(), Zone.Revive(), GoalManualMove.Run(), Game.Save(), WidgetManager.Save(), TCText.Say(), TraitDetector.Search(), WidgetCurrentTool.Select(), ButtonGrid.SetCard(), Card.SetCensored(), UIColorPicker.SetColor(), Portrait.SetPortrait(), WidgetHotbar.SetShortcutMenu(), BaseGameScreen.SetTargetZoomIndex(), BaseGameScreen.SetZoom(), GameDate.ShipGoods(), BaseGameScreen.SnapScreen(), Start(), StartCase(), Chara.Tick(), Scene.ToggleFreePos(), Scene.ToggleMuteBGM(), ActionMode.TogglePause(), Scene.ToggleSnapFreePos(), GoalManualMove.TryAltMove(), HotItemHeld.TrySetAct(), ELayer.TryShowHelp(), Map.TrySmoothPick(), Card.TryStackTo(), Dialog.TryWarnCrime(), Dialog.TryWarnDisassemble(), Scene.TryWarnLinuxMod(), Scene.TryWarnMacScreen(), Dialog.TryWarnMana(), Dialog.TryWarnSlaughter(), Update(), GameUpdater.Update100ms(), ActionMode.UpdateInput(), CharaRenderer.UpdatePosition(), BaseGameScreen.UpdateShaders(), TraitMoongate.UseMoongate(), Game.Wait(), and ActEffect.Wish().
CoreDebug Core.debug |
Definition at line 31 of file Core.cs.
Referenced by Awake(), Scene.Init(), LayerProgress.Start(), StartCase(), Update(), and ActionMode.UpdateInput().
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static |
Definition at line 17 of file Core.cs.
Referenced by AM_Adv._OnUpdateInput(), AM_Adv.AxisMove(), BaseGameScreen.Draw(), BaseTileMap.Draw(), GameUpdater.FixedUpdate(), BuildMenu.LateUpdate(), UIMagicChest.LateUpdate(), UI.OnDrag(), CardActor.OnRender(), AM_BaseTerrain.OnRenderTile(), EffectIRenderer.OnUpdate(), Scene.OnUpdate(), LayerCover.OnUpdateInput(), WidgetMouseover.Refresh(), BaseGameScreen.RefreshPosition(), GameScreenElona.RefreshPosition(), UI.ShowMouseHint(), ButtonAbility.TryUse(), Update(), TCExtraProgress.Update(), UISong.Update(), and ActionMode.UpdateInput().
EffectManager Core.effects |
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static |
Definition at line 25 of file Core.cs.
Referenced by BaseTileMap.DrawTile(), and FixedUpdate().
Game Core.game |
Definition at line 72 of file Core.cs.
Referenced by Awake(), RecipeCard.BuildIngredientList(), Game.Create(), RefChara.Get(), RefChara.GetAndCache(), CoreConfig.GetPostEffectProfile(), ItemCulture.Refresh(), GameIO.SaveGame(), HotItemContext.Show(), Update(), and ElementContainer.Value().
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static |
Definition at line 21 of file Core.cs.
Referenced by GameUpdater.CharaUpdater.FixedUpdate(), CardActor.OnRender(), Update(), Critter.Update(), GameUpdater.Update(), and ScreenOverlay.Update().
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static |
Definition at line 23 of file Core.cs.
Referenced by BaseGameScreen.Draw(), and Update().
GameSetting Core.gameSetting |
Definition at line 47 of file Core.cs.
Referenced by CoreConfig.Apply(), MapGenDungen.OnGenerateTerrain(), and Point.PlaySound().
bool Core.initialized |
Definition at line 75 of file Core.cs.
Referenced by LateUpdate(), and Update().
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static |
Definition at line 15 of file Core.cs.
Referenced by GameSetting.ApplyConfig(), CoreConfig.ApplySkin(), GameSetting.CopyColors(), RefChara.Get(), RefChara.GetAndCache(), SourceMaterial.Row.GetColor(), DropdownRecipe.GetLabel(), RenderRow.GetRenderParam(), RenderRow.GetSprite(), SourceMaterial.Row.Init(), OnApplicationFocus(), SourceBlock.OnInit(), ItemCulture.Refresh(), MeshPass.Refresh(), UIHangIcon.Refresh(), ButtonHotItem.RefreshItem(), ButtonHotItem.RegisterHotbar(), Cell.RotateAll(), ButtonGrid.SetCard(), ButtonGrid.SetIngredient(), Portrait.SetPortrait(), and ButtonGrid.SetRecipe().
ModManager Core.mods = new ModManager() |
Definition at line 39 of file Core.cs.
Referenced by TextureManager.Init(), LayerTitle.OnClickContinue(), LayerTitle.OnClickStart(), LayerFeedback.OnInit(), LayerMod.OnInit(), LayerMod.OnKill(), CoreDebug.RegenerateNames(), StartCase(), and LayerFeedback.Submit().
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PathManager Core.pathManager |
Definition at line 35 of file Core.cs.
Referenced by WidgetDebug.UpdateText().
PCCManager Core.pccs |
Definition at line 41 of file Core.cs.
Referenced by Chara._CreateRenderer(), ActPlan._Update(), and Awake().
CoreRef Core.refs |
Definition at line 51 of file Core.cs.
Referenced by TraitMoongateEx._OnUse(), CardInspector._TapeList(), Element._WriteNote(), ElementContainer.AddNote(), BaseListPeople.AddSubButtonWork(), ContentGallery.Page.BuildNote(), DramaOutcome.check_sketch(), Critter.Create(), ActionMode.DoFunc(), GenRoom.Fill(), BaseMapGen.Generate(), Affinity.GetIcon(), TraitFirework.GetID(), CardRenderer.GetPref(), BaseStats.GetSprite(), HotItemIcon.GetSprite(), HotItemNoItem.GetSprite(), SourceElement.Row.GetSprite(), HotItemSpeed.GetSprite(), Card.GetSprite(), RenderRow.GetSprite(), AI_PassTime.GetStateIcon(), DramaOutcome.give_sketch_special(), BiomeProfile.Init(), TextureManager.Init(), Card.Inspect(), LayerEditPlaylist.ListBGM.List(), WidgetMainText.OnActivate(), TraitFirework.OnCreate(), TraitTape.OnCreate(), MapGenDungen.OnGenerateTerrain(), SourceFloor.Row.OnInit(), UIInventory.OnInit(), BaseListPeople.OnInstantiate(), ListPeopleCallReserve.OnInstantiate(), ListPeopleBed.OnInstantiate(), NotificationBuff.OnRefresh(), TraitPaintBoard.OnRenderExtra(), TraitShrine.OnRenderExtra(), WidgetMainText.OnSetContextMenu(), ContentGallery.OnSwitchContent(), TraitTape.OnUse(), DramaManager.ParseLine(), CoreDebug.QuickStart(), ButtonElement.Refresh(), ContentGallery.Refresh(), UIHangIcon.Refresh(), TCOrbitChara.RefreshAll(), TCOrbitThing.RefreshAll(), LayerHome.RefreshAreas(), WidgetMainText.RefreshBG(), Zone.RefreshBGM(), WidgetHotbar.RefreshHighlight(), ButtonHotItem.RefreshItem(), UIInventory.RefreshMenu(), UIHomeInfo.RefreshReport(), LayerHome.RefreshSpots(), CharaRenderer.RefreshStateIcon(), ActionMode.RefreshTexts(), LayerNewspaper.RefreshWeather(), UIInventory.RefreshWindow(), CardRenderer.Say(), Lot.SetBaseRoom(), ButtonGrid.SetCard(), CardRenderer.SetCensored(), Portrait.SetChara(), GrowSystem.SetGenericFirstStageTile(), GrowSystemTree.SetGenericFirstStageTile(), HotItem.SetImage(), Act.SetImage(), SourceElement.Row.SetImage(), ActorEx.SetOwner(), CharaRenderer.SetOwner(), ButtonGrid.SetRecipe(), RegionPoint.SetRegionPoint(), RenderRow.SetSpriteRenderer(), CardRenderer.ShowEmo(), TCSimpleText.Spawn(), Zone.SpawnAltar(), TCSimpleText.SpawnIcon(), CardRenderer.SpawnSimpleText(), UI.ToggleAbility(), and Thing.WriteNote().
Scene Core.scene |
Definition at line 65 of file Core.cs.
Referenced by Awake(), RenderRow.GetRenderParam(), LateUpdate(), MeshPass.Refresh(), Cell.RotateAll(), and Update().
BaseGameScreen Core.screen |
Definition at line 67 of file Core.cs.
Referenced by Effect._Play(), BaseGameScreen.Activate(), Awake(), RenderDataHalfBlock.Draw(), Scene.FocusAndPause(), DropdownRecipe.GetLabel(), RenderRow.GetRenderParam(), Scene.OnUpdate(), Weather.SetCondition(), ButtonGrid.SetIngredient(), ActionMode.ShowLayer(), and Update().
SkinManager Core.skins |
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staticprivate |
SourceManager Core.sources |
Definition at line 33 of file Core.cs.
Referenced by Msg.GetGameText(), SourceThingV.OnAfterImportData(), OnApplicationFocus(), SourceBlock.OnInit(), and StartCase().
Steam Core.steam |
Definition at line 57 of file Core.cs.
Referenced by Awake(), CoreDebug.FirstAdventurer(), Start(), and CoreDebug.UpdateInput().
TextureManager Core.textures = new TextureManager() |
Definition at line 45 of file Core.cs.
Referenced by Zone.Activate(), Awake(), TextureData.CreateReplace(), OnApplicationFocus(), LayerTextureViewer.OnSwitchContent(), TextureData.RefreshAll(), and Update().
UI Core.ui |
Definition at line 63 of file Core.cs.
Referenced by CoreConfig.ApplyFont(), CoreConfig.ApplyScale(), CoreConfig.ApplySkin(), Awake(), CoreConfig.OnInit(), ItemCulture.Refresh(), CoreConfig.RefreshUIBrightness(), ButtonHotItem.RegisterHotbar(), ResearchManager.ShowNewPlans(), StartCase(), and Update().
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get |
Definition at line 83 of file Core.cs.
Referenced by Effect._Play(), UIAutoTurn._Update(), ActionMode.Activate(), Card.AddThing(), CoreConfig.ApplyFPS(), CoreConfig.ApplyGrading(), Thing.ApplyMaterialElements(), Scene.ApplyZoneConfig(), RecipeCard.BuildIngredientList(), ElementContainerFaction.CheckDirty(), ElementContainerCard.CheckSkillActions(), GameLang.ConvertDrama(), CharaBody.Equip(), CoreConfig.GetPostEffectProfile(), ActionMode.InputMovement(), CharaBody.IsEquippable(), ELayer.Kill(), Game.Kill(), Card.ModNum(), Chara.MutateRandom(), OnApplicationFocus(), ELayer.OnBeforeAddLayer(), UI.OnChangeLayer(), UIHangIcon.OnClick(), LayerFeedback.OnInit(), ContentConfigTest.OnInstantiate(), ConGravity.OnRefresh(), HotItemLayer.OnSetItem(), LayerCraftFloat.OnSwitchContent(), Scene.OnUpdate(), CardInspector.OnValidate(), ColorProfile.OnValidate(), Game.Pause(), EffectIRenderer.Play(), Effect.Play(), AttackProcess.PlayRangedAnime(), BaseStats.PopText(), UIHangIcon.Refresh(), TextureData.RefreshAll(), LayerLoadGame.RefreshInfo(), ZoneInspector.RefreshScreen(), BaseGameScreen.RefreshScreenSize(), ActionMode.RefreshTexts(), TextureManager.RefreshTextures(), CoreConfig.RefreshUIBrightness(), HotbarManager.ResetHotbar(), CoreConfig.SetBGMInterval(), Card.SetDirtyWeight(), Chara.SetFeat(), NotificationCondition.ShouldRemove(), Thing.ShowSplitMenu(), Thing.ShowSplitMenu2(), QuestManager.Start(), UI.ToggleFeedback(), Chara.TryRestock(), CoreConfig.TryUpdatePlayedHour(), CharaBody.Unequip(), Update(), EmbarkActor.Update(), UISong.Update(), CoreDebug.UpdateAlways(), Scene.UpdateCursor(), UICardInfo.UpdateImage(), and CoreDebug.ValidateData().
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get |
Definition at line 95 of file Core.cs.
Referenced by WidgetBottomBar.OnChangeResolution(), WidgetSideScreen.OnChangeResolution(), WidgetMinimap.OnUpdate(), AM_Adv.OnUpdateCursor(), ContentCodex.RefreshList(), LayerImage.SetImage(), and WidgetSideScreen.SlideMiniGame().