Elin Decompiled Documentation EA 23.326 Nightly
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Core Class Reference
Inheritance diagram for Core:
BaseCore

Public Member Functions

void StartCase ()
 
void Update ()
 
void OnApplicationFocus (bool focus)
 
void OnApplicationQuit ()
 
void ResetRuntime ()
 
void Init ()
 
void Quit ()
 
override void ConsumeInput ()
 
void SetReferences ()
 
void SetReleaseMode (ReleaseMode m)
 
void OnChangeResolution ()
 
void Halt ()
 
override void FreezeScreen (float duration=0.2f)
 
override void UnfreezeScreen ()
 
override void RebuildBGMList ()
 
override void StopEventSystem (Component c, Action action, float duration=0.12f)
 
override void StopEventSystem (float duration=0.2f)
 
void SetLang (string langCode, bool force=false)
 
void ApplySkins ()
 
- Public Member Functions inherited from BaseCore
virtual void ConsumeInput ()
 
void WaitForEndOfFrame (Action action)
 
virtual void StopEventSystem (float duration=0.2f)
 
virtual void StopEventSystem (Component c, Action action, float duration=0.15f)
 
virtual void FreezeScreen (float duration=0.2f)
 
virtual void UnfreezeScreen ()
 
virtual void RebuildBGMList ()
 

Static Public Member Functions

static Core SetCurrent (Core _current=null)
 
static Core GetCurrent ()
 
static int[] ParseElements (string str)
 
static int GetElement (string id)
 
static IniData GetElinIni ()
 
static void SaveElinIni (IniData ini)
 
static void TryWarnMod (Action action, bool warn=true)
 
static void TryWarnUpload (Action action)
 

Public Attributes

CoreDebug debug
 
SourceManager sources
 
PathManager pathManager
 
EffectManager effects
 
ModManager mods = new ModManager()
 
PCCManager pccs
 
SkinManager skins
 
TextureManager textures = new TextureManager()
 
GameSetting gameSetting
 
GameData gamedata
 
CoreRef refs
 
ColorProfile Colors
 
Material matUI
 
Steam steam
 
bool useUImat
 
bool trial
 
UI ui
 
Scene scene
 
BaseGameScreen screen
 
CoreConfig config
 
Game game
 
bool initialized
 
string[] launchArgs
 
- Public Attributes inherited from BaseCore
Version version
 
Version versionMoongate
 
Version versionMod
 
ReleaseMode releaseMode
 
string langCode
 
EventSystem eventSystem
 
List< Action > actionsLateUpdate = new List<Action>()
 
List< Action > actionsNextFrame = new List<Action>()
 
Canvas canvas
 
string forceLangCode
 
int frame
 

Static Public Attributes

static new Core Instance
 
static float delta
 
static float avgDelta
 
static float gameDelta
 
static float gameDeltaNoPause
 
static float fixedFrame
 
static bool spiked
 
- Static Public Attributes inherited from BaseCore
static bool IsOffline
 
static BaseCore Instance
 
static bool resetRuntime
 
static Func< bool > BlockInput
 

Protected Member Functions

override void Awake ()
 
virtual void Awake ()
 

Properties

bool IsGameStarted [get]
 
override float uiScale [get]
 
- Properties inherited from BaseCore
virtual float uiScale [get]
 

Private Member Functions

void Start ()
 
void FixedUpdate ()
 
void LateUpdate ()
 
IEnumerator OnEndOfFrame ()
 
void Update100ms ()
 

Private Attributes

bool? lastFullScreen
 
float nextResolutionUpdate
 
float skinTimer
 

Static Private Attributes

static SourceElement sourceElement
 

Additional Inherited Members

- Protected Attributes inherited from BaseCore
int lastScreenWidth
 
int lastScreenHeight
 

Detailed Description

Definition at line 13 of file Core.cs.

Member Function Documentation

◆ ApplySkins()

void Core.ApplySkins ( )
inline

Definition at line 771 of file Core.cs.

772 {
773 IUISkin[] componentsInChildren = ui.GetComponentsInChildren<IUISkin>(includeInactive: true);
774 for (int i = 0; i < componentsInChildren.Length; i++)
775 {
776 componentsInChildren[i].ApplySkin();
777 }
778 }
UI ui
Definition: Core.cs:63
void ApplySkin()

References IUISkin.ApplySkin().

Referenced by CoreConfig.ApplySkin().

◆ Awake()

override void Core.Awake ( )
inlineprotectedvirtual

Reimplemented from BaseCore.

Definition at line 100 of file Core.cs.

101 {
102 base.Awake();
103 Debug.Log("Core Awake");
104 Debug.Log("Version:" + version.GetText());
105 QualitySettings.vSyncCount = 0;
106 Application.targetFrameRate = 60;
108 SetCurrent();
109 Lang.langCode = "";
110 if (Application.isEditor && debug.langCode != 0)
111 {
112 forceLangCode = debug.langCode.ToString();
113 }
114 launchArgs = (Application.isEditor ? debug.command.Split(',') : Environment.GetCommandLineArgs());
115 for (int i = 0; i < launchArgs.Length; i++)
116 {
117 string text = launchArgs[i].Replace("-", "").ToUpper();
118 launchArgs[i] = text;
119 Debug.Log("Commandline args:" + text);
120 if (text.StartsWith("LANG_"))
121 {
122 forceLangCode = text.Replace("LANG_", "");
123 continue;
124 }
125 switch (text)
126 {
127 case "DEV":
128 releaseMode = ReleaseMode.Debug;
129 break;
130 case "UPDATE_LANG":
131 Lang.runUpdate = true;
132 break;
133 case "NOMOD":
134 ModManager.disableMod = true;
135 break;
136 }
137 }
138 NewsList.dict = null;
139 InvOwner.Trader = (InvOwner.Main = null);
140 SpriteSheet.dict.Clear();
141 SpriteSheet.loadedPath.Clear();
143 LayerDrama.haltPlaylist = false;
144 LayerDrama.keepBGM = false;
145 BaseModManager.isInitialized = false;
146 Net.isUploading = false;
147 MapPiece.initialized = false;
148 ActPlan.warning = false;
149 Game.isPaused = false;
150 if (Application.isEditor && BaseCore.resetRuntime)
151 {
152 ResetRuntime();
153 }
154 Window.dictData.Clear();
155 LayerInventory.listInv.Clear();
156 debug = Resources.Load<CoreDebug>("_Debug " + releaseMode);
157 debug.enable = releaseMode != ReleaseMode.Public;
158 if (useUImat)
159 {
160 Canvas.GetDefaultCanvasMaterial().CopyPropertiesFromMaterial(matUI);
161 Canvas.GetDefaultCanvasMaterial().shader = matUI.shader;
162 }
163 if (!ui)
164 {
165 ui = Util.Instantiate<UI>("UI/UI");
166 }
167 if (!scene)
168 {
169 scene = Util.Instantiate<Scene>("Scene/Scene");
170 }
172 ui.ShowCover();
173 canvas = ui.canvas;
174 ui.OnCoreStart();
175 BaseCore.BlockInput = () => ui.IsDragging;
176 CommandRegistry.assemblies.Add(typeof(Core).Assembly);
177 SoundData.EditorPlaySpatial = delegate(SoundData a)
178 {
179 game.player.chara.PlaySound(a.name);
180 };
181 SoundManager.funcCanPlayBGM = () => !LayerDrama.haltPlaylist && !LayerDrama.keepBGM;
183 MOD.OnAddPcc = pccs.Add;
185 Portrait.modPortraitBGFs = new ModItemList<Sprite>();
186 Portrait.modPortraitBGs = new ModItemList<Sprite>();
187 Portrait.modPortraits = new ModItemList<Sprite>();
188 Portrait.modOverlays = new ModItemList<Sprite>();
189 Portrait.modFull = new ModItemList<Sprite>();
190 Portrait.dictList = new Dictionary<string, List<ModItem<Sprite>>>();
191 TileType.Init();
193 Debug.Log(steam.steamworks.settings.applicationId);
194 }
ReleaseMode
Definition: ReleaseMode.cs:2
string forceLangCode
Definition: BaseCore.cs:37
Canvas canvas
Definition: BaseCore.cs:34
Version version
Definition: BaseCore.cs:17
static bool resetRuntime
Definition: BaseCore.cs:13
ReleaseMode releaseMode
Definition: BaseCore.cs:23
BaseTileMap tileMap
RenderDataObjDummy rendererObjDummy
Definition: BaseTileMap.cs:227
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:6602
string command
Definition: CoreDebug.cs:151
Lang.LangCode langCode
Definition: CoreDebug.cs:129
static string Temp
Definition: CorePath.cs:206
Definition: Core.cs:14
Material matUI
Definition: Core.cs:55
Game game
Definition: Core.cs:72
void ResetRuntime()
Definition: Core.cs:520
static Core SetCurrent(Core _current=null)
Definition: Core.cs:585
CoreDebug debug
Definition: Core.cs:31
Steam steam
Definition: Core.cs:57
TextureManager textures
Definition: Core.cs:45
Scene scene
Definition: Core.cs:65
BaseGameScreen screen
Definition: Core.cs:67
string[] launchArgs
Definition: Core.cs:78
PCCManager pccs
Definition: Core.cs:41
bool useUImat
Definition: Core.cs:59
static Action< List< string > > onDrop
new Player player
Definition: Game.cs:180
Definition: IO.cs:10
static void CreateDirectory(string path)
Definition: IO.cs:384
static bool keepBGM
Definition: LayerDrama.cs:10
static bool haltPlaylist
Definition: LayerDrama.cs:12
static List< LayerInventory > listInv
Definition: MOD.cs:7
static void ResetResources()
Definition: MOD.cs:32
static Action< DirectoryInfo > OnAddPcc
Definition: MOD.cs:24
Chara chara
Definition: Player.cs:1275
void Init()
Definition: RenderData.cs:95
Definition: Scene.cs:8
GameScreenNoMap screenNoMap
Definition: Scene.cs:97
static Dictionary< string, SpriteData > dict
static Dictionary< string, Sprite > dict
Definition: SpriteSheet.cs:6
static HashSet< string > loadedPath
Definition: SpriteSheet.cs:8
SteamworksBehaviour steamworks
Definition: Steam.cs:13
void OnDropFile(List< string > paths)
static void Init()
Definition: TileType.cs:289
Definition: UI.cs:10
Definition: Util.cs:10
static Transform Instantiate(string path, Component parent=null)
Definition: Util.cs:67
Definition: Window.cs:13
static Dictionary< string, SaveData > dictData
Definition: Window.cs:594
string GetText()
Definition: Version.cs:16

References BaseGameScreen.Activate(), BaseCore.canvas, Player.chara, CoreDebug.command, debug, Debug, SpriteSheet.dict, SpriteReplacerAnimation.dict, Window.dictData, BaseCore.forceLangCode, game, Version.GetText(), LayerDrama.haltPlaylist, RenderData.Init(), TileType.Init(), LayerDrama.keepBGM, CoreDebug.langCode, launchArgs, LayerInventory.listInv, SpriteSheet.loadedPath, matUI, MOD.OnAddPcc, FileDragAndDrop.onDrop, TextureManager.OnDropFile(), pccs, Game.player, Card.PlaySound(), BaseCore.releaseMode, BaseTileMap.rendererObjDummy, MOD.ResetResources(), ResetRuntime(), BaseCore.resetRuntime, scene, screen, Scene.screenNoMap, SetCurrent(), steam, Steam.steamworks, CorePath.Temp, textures, BaseGameScreen.tileMap, ui, UI, useUImat, Util, and BaseCore.version.

◆ ConsumeInput()

override void Core.ConsumeInput ( )
inlinevirtual

Reimplemented from BaseCore.

Definition at line 580 of file Core.cs.

581 {
582 EInput.Consume();
583 }
Definition: EInput.cs:8
static void Consume(int _skipFrame)
Definition: EInput.cs:667

References EInput.Consume().

◆ FixedUpdate()

void Core.FixedUpdate ( )
inlineprivate

Definition at line 297 of file Core.cs.

298 {
299 fixedFrame += 1f;
300 }
static float fixedFrame
Definition: Core.cs:25

References fixedFrame.

◆ FreezeScreen()

override void Core.FreezeScreen ( float  duration = 0::2f)
inlinevirtual

Reimplemented from BaseCore.

Definition at line 666 of file Core.cs.

667 {
668 ui.FreezeScreen(duration);
669 }

◆ GetCurrent()

static Core Core.GetCurrent ( )
inlinestatic

Definition at line 600 of file Core.cs.

601 {
602 return Instance ?? SetCurrent();
603 }
static new Core Instance
Definition: Core.cs:15

Referenced by SourceThingV.OnAfterImportData().

◆ GetElement()

static int Core.GetElement ( string  id)
inlinestatic

Definition at line 743 of file Core.cs.

744 {
745 SetCurrent();
746 if (sourceElement == null)
747 {
748 sourceElement = UnityEngine.Object.FindObjectOfType<SourceManager>().GetComponent<SourceManager>().elements;
749 }
750 if (!sourceElement.initialized)
751 {
752 sourceElement.Init();
753 }
754 id = id?.Trim() ?? "_void";
755 if (!sourceElement.alias.TryGetValue(id, out var value))
756 {
757 if (sourceElement.fuzzyAlias.TryGetValue(id, out var value2))
758 {
759 Debug.Log("#element lookup: '" + id + "' -> '" + value2 + "'");
760 value = sourceElement.alias[value2];
761 }
762 else
763 {
764 Debug.LogWarning("#element not found: '" + id + "'");
765 value = sourceElement.rows[0];
766 }
767 }
768 return value.id;
769 }
static SourceElement sourceElement
Definition: Core.cs:29
Dictionary< string, string > fuzzyAlias
SourceElement elements

References Debug, SourceManager.elements, and SourceElement.fuzzyAlias.

Referenced by SourceCategory.CreateRow(), SourceCheck.CreateRow(), SourceCategory.CreateRowByMapping(), SourceCheck.CreateRowByMapping(), and CustomBiographyContent.RefreshCharaBio().

◆ GetElinIni()

static IniData Core.GetElinIni ( )
inlinestatic

Definition at line 780 of file Core.cs.

781 {
782 string pathIni = CorePath.PathIni;
783 string ie = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
784 try
785 {
786 FileIniDataParser fileIniDataParser = new FileIniDataParser();
787 if (!File.Exists(pathIni))
788 {
789 File.CreateText(pathIni).Close();
790 }
791 IniData iniData = fileIniDataParser.ReadFile(pathIni, Encoding.UTF8);
792 if (iniData.GetKey("pass").IsEmpty())
793 {
794 string text = "";
795 for (int i = 0; i < 4; i++)
796 {
797 text += ie.RandomItem();
798 }
799 iniData.Global["pass"] = text;
800 fileIniDataParser.WriteFile(pathIni, iniData);
801 }
802 return iniData;
803 }
804 catch (Exception message)
805 {
806 Debug.Log(message);
807 Debug.Log("exception: Failed to parse:" + pathIni);
808 IO.DeleteFile(pathIni);
809 File.CreateText(pathIni).Close();
810 return null;
811 }
812 }
static string PathIni
Definition: CorePath.cs:208
static void DeleteFile(string path)
Definition: IO.cs:356

References Debug, and CorePath.PathIni.

Referenced by ModManager.Init(), and LayerUploader.OnInit().

◆ Halt()

void Core.Halt ( )
inline

Definition at line 662 of file Core.cs.

663 {
664 }

◆ Init()

void Core.Init ( )
inline

Definition at line 533 of file Core.cs.

534 {
535 Debug.Log("Initializing:" + langCode + "/" + forceLangCode);
536 StartCoroutine("OnEndOfFrame");
537 InvokeRepeating("Update100ms", 0.1f, 0.1f);
538 UnityEngine.Object.DestroyImmediate(ui.layoutLang.gameObject);
539 GameIO.Init();
541 if (config.lang.IsEmpty())
542 {
543 config.lang = "EN";
544 }
546 refs.Init();
547 debug.Init();
548 SpriteSheet.Add("Media/Graphics/Icon/icons_48");
549 Cal.Init();
550 Colors.Init();
552 PCCManager.current.Init();
553 SpriteVariationManager.current.Init();
554 scene.InitPass();
555 textures.Init();
557 SoundManager.current.Reset();
559 {
561 }
563 {
564 scene.Init(Scene.Mode.Title);
565 }
566 else
567 {
569 }
570 ui.HideCover(2f);
571 initialized = true;
572 }
string langCode
Definition: BaseCore.cs:25
string lang
Definition: CoreConfig.cs:593
static void Init()
Definition: CoreConfig.cs:720
void Init()
Definition: CoreDebug.cs:343
bool validatePref
Definition: CoreDebug.cs:265
void QuickStart()
Definition: CoreDebug.cs:349
StartScene startScene
Definition: CoreDebug.cs:111
void Init()
Definition: CoreRef.cs:426
CoreRef refs
Definition: Core.cs:51
GameSetting gameSetting
Definition: Core.cs:47
ColorProfile Colors
Definition: Core.cs:53
bool initialized
Definition: Core.cs:75
void SetLang(string langCode, bool force=false)
Definition: Core.cs:703
CoreConfig config
Definition: Core.cs:70
Definition: GameIO.cs:11
static void Init()
Definition: GameIO.cs:42
void Init()
Definition: GameSetting.cs:355
void InitPass()
Definition: Scene.cs:1044
void Init(Mode newMode)
Definition: Scene.cs:178
Mode
Definition: Scene.cs:10
static SourcePrefInspector Instance
static void Add(Sprite sprite)
Definition: SpriteSheet.cs:10
void RefreshTextures()

References SpriteSheet.Add(), Debug, ColorProfile.Init(), CoreConfig.Init(), CoreDebug.Init(), CoreRef.Init(), GameIO.Init(), GameSetting.Init(), TextureManager.Init(), Scene.Init(), Scene.InitPass(), SourcePrefInspector.Instance, CoreConfig.lang, CoreDebug.QuickStart(), TextureManager.RefreshTextures(), CoreDebug.startScene, CoreDebug.validatePref, and SourcePrefInspector.ValidatePrefs().

Referenced by UI.ShowLang(), UI.ShowSceneSelector(), and StartCase().

◆ LateUpdate()

void Core.LateUpdate ( )
inlineprivate

Definition at line 389 of file Core.cs.

390 {
391 if (!initialized)
392 {
393 return;
394 }
395 if (UIButton.actionTooltip != null)
396 {
398 UIButton.actionTooltip = null;
399 }
400 if (actionsLateUpdate.Count > 0)
401 {
402 for (int num = actionsLateUpdate.Count - 1; num >= 0; num--)
403 {
404 actionsLateUpdate[num]();
405 actionsLateUpdate.RemoveAt(num);
406 }
407 }
409 }
List< Action > actionsLateUpdate
Definition: BaseCore.cs:29
void OnLateUpdate()
Definition: Scene.cs:752
static Action actionTooltip
Definition: UIButton.cs:184

References BaseCore.actionsLateUpdate, UIButton.actionTooltip, initialized, Scene.OnLateUpdate(), and scene.

◆ OnApplicationFocus()

void Core.OnApplicationFocus ( bool  focus)
inline

Definition at line 411 of file Core.cs.

412 {
413 Resources.UnloadUnusedAssets();
414 GC.Collect();
415 if (config == null)
416 {
417 return;
418 }
419 if (focus)
420 {
421 AudioListener.volume = 1f;
422 }
423 else if (config.other.muteBackground)
424 {
425 AudioListener.volume = 0f;
426 }
427 if (!focus || !Instance)
428 {
429 return;
430 }
431 if (actionsNextFrame.Count == 0)
432 {
433 actionsNextFrame.Add(delegate
434 {
436 actionsNextFrame.Add(delegate
437 {
438 if (IsGameStarted)
439 {
440 if (Application.isEditor && (bool)WidgetMinimap.Instance)
441 {
442 WidgetMinimap.Instance.Reload();
443 }
444 foreach (CardRow row in sources.cards.rows)
445 {
446 if (row.replacer.isChecked.GetValueOrDefault(row.idSprite) && row.replacer.data != null)
447 {
448 row.replacer.Validate();
449 }
450 }
451 foreach (SpriteReplacer value in SpriteReplacer.dictSkins.Values)
452 {
453 value.data?.LoadPref();
454 }
456 }
457 });
458 });
459 }
461 {
462 foreach (PCC.Part value2 in pccs.allParts.Values)
463 {
464 foreach (ModItem<Texture2D> value3 in value2.modTextures.Values)
465 {
466 value3.ClearCache();
467 }
468 }
469 CharaActorPCC[] array = UnityEngine.Object.FindObjectsOfType<CharaActorPCC>();
470 for (int i = 0; i < array.Length; i++)
471 {
472 array[i].provider.Rebuild();
473 }
474 }
475 EInput.Consume();
476 EInput.dragHack = 0f;
478 }
List< Action > actionsNextFrame
Definition: BaseCore.cs:31
SpriteProvider provider
Definition: CharaActorPCC.cs:9
OtherSetting other
Definition: CoreConfig.cs:627
bool enable
Definition: CoreDebug.cs:301
SourceManager sources
Definition: Core.cs:33
bool IsGameStarted
Definition: Core.cs:87
static void DisableIME()
Definition: EInput.cs:465
void ClearCache()
Definition: ModItem.cs:65
List< CardRow > rows
Definition: SourceCard.cs:7
SourceCard cards
static Dictionary< string, SpriteReplacer > dictSkins
static WidgetMinimap Instance
static void SetDirty()

References BaseCore.actionsNextFrame, SourceManager.cards, config, SpriteReplacer.dictSkins, Instance, WidgetMinimap.Instance, IsGameStarted, CoreConfig.OtherSetting.muteBackground, CoreConfig.other, TextureManager.RefreshTextures(), SourceCard.rows, WidgetRoster.SetDirty(), sources, and textures.

◆ OnApplicationQuit()

void Core.OnApplicationQuit ( )
inline

Definition at line 480 of file Core.cs.

481 {
482 try
483 {
484 Widget[] componentsInChildren = ui.widgets.GetComponentsInChildren<Widget>(includeInactive: true);
485 foreach (Widget widget in componentsInChildren)
486 {
487 if (widget.gameObject != null)
488 {
489 UnityEngine.Object.Destroy(widget.gameObject);
490 }
491 }
492 IO.PrintLog();
493 }
494 catch (Exception ex)
495 {
496 Debug.Log("Exception:" + ex);
497 }
498 try
499 {
500 if (SteamAPI.IsSteamRunning())
501 {
502 SteamAPI.Shutdown();
503 }
504 }
505 catch (Exception ex2)
506 {
507 Debug.Log("Exception:" + ex2);
508 }
509 try
510 {
513 }
514 catch (Exception ex3)
515 {
516 Debug.Log("Exception:" + ex3);
517 }
518 }
static string RootSave
Definition: CorePath.cs:202
static void DeleteEmptyGameFolders(string path)
Definition: GameIO.cs:343
static void DeleteDirectory(string path)
Definition: IO.cs:392
static void PrintLog()
Definition: IO.cs:69
Definition: Widget.cs:7

References Debug, GameIO.DeleteEmptyGameFolders(), CorePath.RootSave, and CorePath.Temp.

◆ OnChangeResolution()

void Core.OnChangeResolution ( )
inline

Definition at line 645 of file Core.cs.

646 {
647 if (config != null)
648 {
650 }
652 lastScreenWidth = Screen.width;
653 lastScreenHeight = Screen.height;
654 IChangeResolution[] componentsInChildren = ui.GetComponentsInChildren<IChangeResolution>();
655 for (int i = 0; i < componentsInChildren.Length; i++)
656 {
657 componentsInChildren[i].OnChangeResolution();
658 }
660 }
int lastScreenHeight
Definition: BaseCore.cs:44
int lastScreenWidth
Definition: BaseCore.cs:42
void RefreshScreenSize()
void OnChangeResolution()
void OnChangeResolution()
Definition: CoreConfig.cs:848
CameraSupport camSupport
Definition: Scene.cs:41
void OnChangeResolution()

References Scene.camSupport, CameraSupport.OnChangeResolution(), CoreConfig.OnChangeResolution(), IChangeResolution.OnChangeResolution(), and BaseGameScreen.RefreshScreenSize().

Referenced by GameSetting.ApplyConfig(), LayerConfig.Refresh(), and Update().

◆ OnEndOfFrame()

IEnumerator Core.OnEndOfFrame ( )
inlineprivate

Definition at line 625 of file Core.cs.

626 {
627 while (true)
628 {
629 yield return new WaitForEndOfFrame();
630 if ((bool)screen.guide)
631 {
633 }
634 }
635 }
void WaitForEndOfFrame(Action action)
Definition: BaseCore.cs:61
ScreenGuide guide
void OnEndOfFrame()
Definition: ScreenGuide.cs:37

References BaseGameScreen.guide, and ScreenGuide.OnEndOfFrame().

◆ ParseElements()

static int[] Core.ParseElements ( string  str)
inlinestatic

Definition at line 726 of file Core.cs.

727 {
728 if (string.IsNullOrEmpty(str))
729 {
730 return Array.Empty<int>();
731 }
732 string[] array = str.Replace("\n", "").Split(',');
733 int[] array2 = new int[array.Length * 2];
734 for (int i = 0; i < array.Length; i++)
735 {
736 string[] array3 = array[i].Split('/');
737 array2[i * 2] = GetElement(array3[0]);
738 array2[i * 2 + 1] = ((!int.TryParse(array3.TryGet(1, returnNull: true), out var result)) ? 1 : result);
739 }
740 return array2;
741 }
static int GetElement(string id)
Definition: Core.cs:743

Referenced by SourceChara.CreateRow(), SourceFood.CreateRow(), SourceHobby.CreateRow(), SourceJob.CreateRow(), SourceMaterial.CreateRow(), SourceRace.CreateRow(), SourceReligion.CreateRow(), SourceThing.CreateRow(), SourceChara.CreateRowByMapping(), SourceFood.CreateRowByMapping(), SourceHobby.CreateRowByMapping(), SourceJob.CreateRowByMapping(), SourceMaterial.CreateRowByMapping(), SourceRace.CreateRowByMapping(), SourceReligion.CreateRowByMapping(), and SourceThing.CreateRowByMapping().

◆ Quit()

void Core.Quit ( )
inline

Definition at line 574 of file Core.cs.

575 {
576 Application.Quit();
577 Debug.Log("Quit");
578 }

References Debug.

Referenced by LayerTitle.OnClickExit().

◆ RebuildBGMList()

override void Core.RebuildBGMList ( )
inlinevirtual

Reimplemented from BaseCore.

Definition at line 676 of file Core.cs.

677 {
679 }
void RebuildBGMList()
Definition: CoreRef.cs:461

References CoreRef.RebuildBGMList().

◆ ResetRuntime()

void Core.ResetRuntime ( )
inline

Definition at line 520 of file Core.cs.

521 {
522 BaseCore.resetRuntime = false;
523 BiomeProfile.forceInitialize = true;
524 WidgetHotbar.registering = false;
525 WidgetHotbar.registeringItem = null;
526 WordGen.initialized = false;
527 RecipeManager.rebuild = true;
528 BookList.dict = null;
529 BottleMessageList.list = null;
530 SpawnList.allList.Clear();
531 }
static Dictionary< string, SpawnList > allList
Definition: SpawnList.cs:6

References SpawnList.allList.

Referenced by Awake().

◆ SaveElinIni()

static void Core.SaveElinIni ( IniData  ini)
inlinestatic

Definition at line 814 of file Core.cs.

815 {
816 new FileIniDataParser().WriteFile(CorePath.PathIni, ini);
817 }

References CorePath.PathIni.

Referenced by ModManager.Init(), and LayerUploader.SaveID().

◆ SetCurrent()

static Core Core.SetCurrent ( Core  _current = null)
inlinestatic

Definition at line 585 of file Core.cs.

586 {
587 if ((bool)Instance)
588 {
589 return Instance;
590 }
591 Instance = _current ?? UnityEngine.Object.FindObjectOfType<Core>();
592 BaseCore.Instance = Instance;
593 if ((bool)Instance)
594 {
596 }
597 return Instance;
598 }
void SetReferences()
Definition: Core.cs:605

References SetReferences().

Referenced by Awake(), and SourceElement.OnAfterImportData().

◆ SetLang()

void Core.SetLang ( string  langCode,
bool  force = false 
)
inline

Definition at line 703 of file Core.cs.

704 {
706 {
708 AliasGen.list = null;
709 NameGen.list = null;
710 WordGen.initialized = false;
712 if (game != null && !IsGameStarted)
713 {
714 game.Kill();
715 }
717 mods.InitLang();
718 if (!Lang.isBuiltin)
719 {
721 }
722 BaseModManager.PublishEvent("elin.source.lang_set", langCode);
723 }
724 }
static void PublishEvent(string eventId, object data=null)
void OnSetLang()
Definition: CoreConfig.cs:1033
ModManager mods
Definition: Core.cs:39
void Kill()
Definition: Game.cs:1113
Definition: Lang.cs:7
static string langCode
Definition: Lang.cs:29
static void Init(string lang)
Definition: Lang.cs:70
static bool isBuiltin
Definition: Lang.cs:43
LangGeneral langGeneral
Definition: SourceManager.cs:8
void ImportSourceTexts()
void OnChangeLang()

References SourceManager.ImportSourceTexts(), Lang.Init(), Lang.isBuiltin, Game.Kill(), Lang.langCode, SourceManager.langGeneral, SourceManager.OnChangeLang(), CoreConfig.OnSetLang(), and BaseModManager.PublishEvent().

Referenced by CoreDebug.UpdateAlways().

◆ SetReferences()

void Core.SetReferences ( )
inline

Definition at line 605 of file Core.cs.

606 {
607 CorePath.Init();
608 SourceData.dataPath = CorePath.packageCore + "/Data/Source/";
609 Instance = (EClass.core = (EMono.core = this));
610 SkinManager._Instance = skins;
611 PathManager.Instance = pathManager;
612 EffectManager.Instance = effects;
614 }
static void Init()
Definition: CorePath.cs:218
EffectManager effects
Definition: Core.cs:37
SkinManager skins
Definition: Core.cs:43
PathManager pathManager
Definition: Core.cs:35

References CorePath.Init(), and SourceManager.InitLang().

Referenced by SetCurrent().

◆ SetReleaseMode()

void Core.SetReleaseMode ( ReleaseMode  m)
inline

Definition at line 616 of file Core.cs.

617 {
618 if (releaseMode != m)
619 {
620 releaseMode = m;
621 debug = Resources.Load<CoreDebug>("_Debug " + releaseMode);
622 }
623 }

◆ Start()

void Core.Start ( )
inlineprivate

Definition at line 196 of file Core.cs.

197 {
199 Debug.Log("Loading Config:" + CoreConfig.path + " - " + config);
200 if (config != null && config.other.disableMods)
201 {
202 ModManager.disableMod = true;
203 }
204 try
205 {
206 steam.Init();
207 }
208 catch
209 {
210 }
211 StartCase();
212 }
static CoreConfig TryLoadConfig()
Definition: CoreConfig.cs:670
static string path
Definition: CoreConfig.cs:644
void StartCase()
Definition: Core.cs:214
void Init()
Definition: Steam.cs:26

References config, Debug, CoreConfig.OtherSetting.disableMods, Steam.Init(), CoreConfig.other, CoreConfig.path, StartCase(), steam, and CoreConfig.TryLoadConfig().

◆ StartCase()

void Core.StartCase ( )
inline

Definition at line 214 of file Core.cs.

215 {
216 Debug.Log("StartCase:" + ModManager.IsInitialized);
218 {
220 StartCoroutine(mods.RefreshMods(delegate
221 {
222 MOD.actorSources.Initialize();
223 SpriteReplacer.dictSkins.Clear();
224 SpriteReplacer.ListSkins();
225 StartCase();
227 return;
228 }
229 Debug.Log("Plugins:" + ModManager.ListPluginObject.Count);
230 foreach (object item in ModManager.ListPluginObject)
231 {
232 Component component = item as Component;
233 if (!component)
234 {
235 Debug.Log("no go");
236 continue;
237 }
238 GameObject obj = component.gameObject;
239 obj.SendMessage("OnStartCore");
240 Component[] componentsInChildren = obj.GetComponentsInChildren<Component>();
241 foreach (Component component2 in componentsInChildren)
242 {
243 Debug.Log(component2.GetType().Assembly.GetName().Name);
244 ClassCache.assemblies.Add(component2.GetType().Assembly.GetName().Name);
245 }
246 break;
247 }
248 sources.Init();
249 if (!forceLangCode.IsEmpty())
250 {
252 }
253 else if (config == null)
254 {
255 Debug.Log("Config doesn't exist.");
256 try
257 {
258 if (debug.enable || !SteamAPI.IsSteamRunning())
259 {
260 BookList.dict = null;
261 BottleMessageList.list = null;
262 ui.ShowLang();
263 return;
264 }
265 string currentGameLanguage = SteamApps.GetCurrentGameLanguage();
266 if (!(currentGameLanguage == "chinese"))
267 {
268 if (!(currentGameLanguage == "japanese"))
269 {
270 BookList.dict = null;
271 BottleMessageList.list = null;
272 ui.ShowLang();
273 return;
274 }
275 langCode = "JP";
276 }
277 else
278 {
279 langCode = "CN";
280 }
281 }
282 catch (Exception message)
283 {
284 Debug.Log(message);
285 }
286 }
287 if (debug.showSceneSelector || (Input.GetKey(KeyCode.LeftShift) && debug.enable))
288 {
289 ui.ShowSceneSelector();
290 }
291 else
292 {
293 Init();
294 }
295 }
static bool IsOffline
Definition: BaseCore.cs:9
static HashSet< string > assemblies
Definition: ClassCache.cs:54
bool showSceneSelector
Definition: CoreDebug.cs:124
bool skipModSync
Definition: CoreDebug.cs:127
static string rootMod
Definition: CorePath.cs:165
void Init()
Definition: Core.cs:533
static bool IsInitialized
Definition: ModManager.cs:29
override void Init(string path, string defaultPackage="_Elona")
Definition: ModManager.cs:31
IEnumerator RefreshMods(Action onComplete, bool syncMods)
Definition: ModManager.cs:103
static bool disableMod
Definition: ModManager.cs:17
static List< object > ListPluginObject
Definition: ModManager.cs:15

References ClassCache< T >.assemblies, config, debug, Debug, ModManager.disableMod, CoreDebug.enable, BaseCore.forceLangCode, Init(), SourceManager.Init(), ModManager.Init(), ModManager.IsInitialized, BaseCore.IsOffline, item, BaseCore.langCode, ModManager.ListPluginObject, mods, CoreConfig.other, ModManager.RefreshMods(), CorePath.rootMod, CoreDebug.showSceneSelector, CoreDebug.skipModSync, sources, CoreConfig.OtherSetting.syncMods, and ui.

Referenced by Start().

◆ StopEventSystem() [1/2]

override void Core.StopEventSystem ( Component  c,
Action  action,
float  duration = 0::12f 
)
inlinevirtual

Reimplemented from BaseCore.

Definition at line 681 of file Core.cs.

682 {
683 eventSystem.enabled = false;
684 c.transform.DOScale(new Vector3(1f, 0f, 1f), duration).OnKill(delegate
685 {
686 eventSystem.enabled = true;
687 }).OnComplete(delegate
688 {
689 action();
690 })
691 .SetEase(Ease.Linear);
692 }

◆ StopEventSystem() [2/2]

override void Core.StopEventSystem ( float  duration = 0::2f)
inlinevirtual

Reimplemented from BaseCore.

Definition at line 694 of file Core.cs.

695 {
696 eventSystem.enabled = false;
697 TweenUtil.Tween(duration, null, delegate
698 {
699 eventSystem.enabled = true;
700 });
701 }

◆ TryWarnMod()

static void Core.TryWarnMod ( Action  action,
bool  warn = true 
)
inlinestatic

Definition at line 819 of file Core.cs.

820 {
821 if (warn)
822 {
823 IniData ini = GetElinIni();
824 if (ini.Global["agreed_usercontens_usage_terms"] != "yes")
825 {
826 string[] items = new string[3] { "readTerms", "agree", "disagree" };
827 Dialog.List("dialogTermsOfUseUGC".lang(), items, (string j) => j, delegate(int c, string d)
828 {
829 switch (c)
830 {
831 case 0:
832 LayerHelp.Toggle("custom", "terms2");
833 return false;
834 case 1:
835 ini.Global["agreed_usercontens_usage_terms"] = "yes";
836 SaveElinIni(ini);
837 action();
838 break;
839 }
840 return true;
841 }, canCancel: true);
842 return;
843 }
844 }
845 action();
846 }
static void SaveElinIni(IniData ini)
Definition: Core.cs:814
static IniData GetElinIni()
Definition: Core.cs:780
Definition: Dialog.cs:7
static void Toggle(string idFile, string idTopic=null)
Definition: LayerHelp.cs:32

References LayerHelp.Toggle().

Referenced by LayerTitle.OnClickContinue(), LayerTitle.OnClickStart(), TraitMoongate.OnUse(), and TraitMoongateEx.OnUse().

◆ TryWarnUpload()

static void Core.TryWarnUpload ( Action  action)
inlinestatic

Definition at line 848 of file Core.cs.

849 {
850 IniData ini = GetElinIni();
851 if (ini.Global["agreed_usercontents_upload_terms"] != "yes")
852 {
853 string[] items = new string[3] { "readTerms", "agree", "disagree" };
854 Dialog.List("dialogTermsOfUse".lang(), items, (string j) => j, delegate(int c, string d)
855 {
856 switch (c)
857 {
858 case 0:
859 LayerHelp.Toggle("custom", "terms");
860 return false;
861 case 1:
862 ini.Global["agreed_usercontents_upload_terms"] = "yes";
863 SaveElinIni(ini);
864 action();
865 break;
866 }
867 return true;
868 }, canCancel: true);
869 }
870 else
871 {
872 action();
873 }
874 }

References LayerHelp.Toggle().

Referenced by LayerMod.OnInit().

◆ UnfreezeScreen()

override void Core.UnfreezeScreen ( )
inlinevirtual

Reimplemented from BaseCore.

Definition at line 671 of file Core.cs.

672 {
673 ui.UnfreezeScreen();
674 }

◆ Update()

void Core.Update ( )
inline

Definition at line 302 of file Core.cs.

303 {
304 frame++;
305 SoundManager.requestCount = 0;
307 EInput.uiMousePosition = Input.mousePosition / ui.canvasScaler.scaleFactor;
308 if (!initialized)
309 {
310 return;
311 }
312 ui.OnUpdate();
314 PoolManager.ignorePool = debug.ignorePool;
315 if ((bool)screen.tileMap && !screen.tileMap.passBlock.mat.mainTexture)
316 {
318 }
319 if (useUImat)
320 {
321 Canvas.GetDefaultCanvasMaterial().CopyPropertiesFromMaterial(matUI);
322 }
323 avgDelta += (Time.smoothDeltaTime - delta) * 0.1f;
324 delta = Time.smoothDeltaTime;
325 if (delta > 0.1f)
326 {
327 delta = 0.1f;
328 }
329 EInput.delta = (ButtonState.delta = delta);
330 if (lastFullScreen != Screen.fullScreen)
331 {
332 int width = Display.main.systemWidth;
333 int height = Display.main.systemHeight;
334 if (config != null && config.graphic.fixedResolution)
335 {
336 width = config.graphic.w;
337 height = config.graphic.h;
338 }
339 if (Screen.fullScreen)
340 {
341 Screen.SetResolution(width, height, fullscreen: true);
342 }
343 lastFullScreen = Screen.fullScreen;
345 }
346 if (nextResolutionUpdate <= 0f)
347 {
348 if (config != null && config.graphic.fixedResolution)
349 {
350 int w = config.graphic.w;
351 int h = config.graphic.h;
352 if (Screen.width != w || Screen.height != h)
353 {
354 Screen.SetResolution(w, h, Screen.fullScreen);
355 }
356 }
357 if (Screen.width != lastScreenWidth || Screen.height != lastScreenHeight)
358 {
360 }
362 }
363 else
364 {
366 }
367 if (IsGameStarted)
368 {
369 game.OnUpdate();
371 gameDelta = (FlockChild.delta = (ui.IsPauseGame ? 0f : gameDeltaNoPause));
372 }
373 else
374 {
375 gameDelta = 0f;
376 }
377 scene.OnUpdate();
378 if (actionsNextFrame.Count > 0)
379 {
380 for (int num = actionsNextFrame.Count - 1; num >= 0; num--)
381 {
382 Action action = actionsNextFrame[num];
383 actionsNextFrame.RemoveAt(num);
384 action?.Invoke();
385 }
386 }
387 }
virtual float gameSpeed
Definition: ActionMode.cs:119
int frame
Definition: BaseCore.cs:40
MeshPass passBlock
Definition: BaseTileMap.cs:147
GraphicSetting graphic
Definition: CoreConfig.cs:615
bool ignorePool
Definition: CoreDebug.cs:132
void UpdateAlways()
Definition: CoreDebug.cs:832
float nextResolutionUpdate
Definition: Core.cs:82
static float avgDelta
Definition: Core.cs:19
static float gameDeltaNoPause
Definition: Core.cs:23
static float gameDelta
Definition: Core.cs:21
void OnChangeResolution()
Definition: Core.cs:645
static float delta
Definition: Core.cs:17
bool? lastFullScreen
Definition: Core.cs:80
void OnUpdate()
Definition: Game.cs:298
static void UpdateEventData()
Material mat
Definition: MeshPass.cs:21
ActionMode actionMode
Definition: Scene.cs:79
void OnUpdate()
Definition: Scene.cs:367

References Scene.actionMode, BaseCore.actionsNextFrame, avgDelta, config, debug, delta, CoreConfig.GraphicSetting.fixedResolution, BaseCore.frame, game, gameDelta, gameDeltaNoPause, ActionMode.gameSpeed, CoreConfig.graphic, CoreConfig.GraphicSetting.h, CoreDebug.ignorePool, initialized, IsGameStarted, lastFullScreen, BaseCore.lastScreenHeight, BaseCore.lastScreenWidth, MeshPass.mat, matUI, nextResolutionUpdate, OnChangeResolution(), Game.OnUpdate(), Scene.OnUpdate(), BaseTileMap.passBlock, TextureManager.RefreshTextures(), scene, screen, textures, BaseGameScreen.tileMap, ui, CoreDebug.UpdateAlways(), InputModuleEX.UpdateEventData(), useUImat, and CoreConfig.GraphicSetting.w.

◆ Update100ms()

void Core.Update100ms ( )
inlineprivate

Definition at line 637 of file Core.cs.

638 {
639 if (IsGameStarted)
640 {
642 }
643 }
void Update100ms()
Definition: GameUpdater.cs:395
GameUpdater updater
Definition: Game.cs:250

References GameUpdater.Update100ms(), and Game.updater.

Member Data Documentation

◆ avgDelta

float Core.avgDelta
static

Definition at line 19 of file Core.cs.

Referenced by Update(), and WidgetDebug.UpdateText().

◆ Colors

ColorProfile Core.Colors

Definition at line 53 of file Core.cs.

Referenced by CardRenderer.Draw(), SourceMaterial.Row.GetColor(), and SourceMaterial.Row.Init().

◆ config

CoreConfig Core.config

Definition at line 70 of file Core.cs.

Referenced by Chara._CreateRenderer(), TileType._HitTest(), Chara._Move(), AM_Adv._OnUpdateInput(), TraitMoongateEx._OnUse(), ActPlan._Update(), BaseGameScreen.Activate(), Zone.Activate(), DamageTextRenderer.Add(), Map.AddBackerTree(), GameDate.AdvanceHour(), GameDate.AdvanceMin(), Map.ApplyBackerObj(), Zone.ApplyBackerPet(), Scene.ApplyZoneConfig(), ActMelee.Attack(), UIScaleFix.Awake(), AM_Adv.AxisMove(), UICharaMaker.BuildRaces(), HotItemHeld.CanChangeHeightByWheel(), Act.CanPerform(), ActThrow.CanThrow(), GameSetting.CopyColors(), LayerInventory.CreateContainerAlly(), LayerInventory.CreateContainerPC(), Card.DamageHP(), BaseGameScreen.Draw(), BaseTileMap.Draw(), CardRenderer.Draw(), Player.ExitBorder(), Card.GetLightRadius(), Thing.GetName(), Chara.GetName(), Cell.GetObjName(), Steam.HasDLC(), CoreConfig.Init(), LayerLoadGame.Init(), Scene.Init(), LayerPixelPaint.InitPaint(), ActionMode.InputMovement(), ActionMode.IsFuncPressed(), WidgetManager.Load(), BaseGameScreen.ModTargetZoomIndex(), OnApplicationFocus(), AM_Adv.OnBecomeNoGoal(), LayerConfig.OnBeforeAddLayer(), ActionMode.OnCancel(), PostEffectProfile.OnChangeProfile(), Chara.OnCreate(), TaskHarvest.OnCreateProgress(), AM_Cinema.OnDeactivate(), DragItemCard.OnDrag(), InvOwner.OnDrag(), CharaRenderer.OnEnterScreen(), Game.OnGameInstantiated(), LayerFeedback.OnInit(), LayerConfig.OnKill(), ButtonGrid.OnMiddleClick(), CharaActorPCC.OnRender(), AM_Adv.OnRenderTile(), CoreConfig.OnReset(), TraitNewZone.OnStepped(), Scene.OnUpdate(), Dialog.OnUpdateInput(), LayerInfo.OnUpdateInput(), TraitDaggerGrave.OnUse(), ModPackage.ParseLangMod(), ActRanged.Perform(), Tutorial.Play(), AM_Adv.PressedActionMove(), ActEffect.Proc(), ActEffect.ProcAt(), InvOwner.Transaction.Process(), UIHangIcon.Refresh(), BaseGameScreen.RefreshAll(), AM_Adv.RefreshArrow(), AM_Region.RefreshArrow(), Zone.RefreshBGM(), BaseGameScreen.RefreshGrading(), UIInventory.RefreshMenu(), BaseGameScreen.RefreshPosition(), BaseGameScreen.RefreshScreenSize(), BaseGameScreen.RefreshSky(), BaseGameScreen.RefreshWeather(), GameScreenElona.RefreshWeather(), UIInventory.RefreshWindow(), CoreConfig.Reset(), CoreConfig.ResetGame(), CoreConfig.ResetGeneral(), CoreConfig.ResetGraphics(), CoreConfig.ResetInput(), CoreConfig.ResetOther(), CoreConfig.ResetTest(), Zone.Revive(), GoalManualMove.Run(), Game.Save(), Map.Save(), WidgetManager.Save(), TCText.Say(), WidgetCurrentTool.Select(), Net.SendChat(), ButtonGrid.SetCard(), Card.SetCensored(), UIColorPicker.SetColor(), Portrait.SetPortrait(), WidgetHotbar.SetShortcutMenu(), BaseGameScreen.SetTargetZoomIndex(), BaseGameScreen.SetZoom(), BaseGameScreen.SnapScreen(), Start(), StartCase(), Chara.Tick(), Scene.ToggleFreePos(), Scene.ToggleMuteBGM(), ActionMode.TogglePause(), Scene.ToggleSnapFreePos(), GoalManualMove.TryAltMove(), HotItemHeld.TrySetAct(), ELayer.TryShowHelp(), Map.TrySmoothPick(), Card.TryStackTo(), Dialog.TryWarnCrime(), Dialog.TryWarnDisassemble(), Scene.TryWarnLinuxMod(), Scene.TryWarnMacScreen(), Dialog.TryWarnMana(), Dialog.TryWarnSlaughter(), Update(), GameUpdater.Update100ms(), ActionMode.UpdateInput(), CharaRenderer.UpdatePosition(), BaseGameScreen.UpdateShaders(), TraitMoongate.UseMoongate(), and Game.Wait().

◆ debug

◆ delta

◆ effects

EffectManager Core.effects

Definition at line 37 of file Core.cs.

Referenced by CoreConfig.Apply().

◆ fixedFrame

float Core.fixedFrame
static

Definition at line 25 of file Core.cs.

Referenced by FixedUpdate(), and GrowSystem.OnRenderTileMap().

◆ game

◆ gamedata

GameData Core.gamedata

Definition at line 49 of file Core.cs.

◆ gameDelta

float Core.gameDelta
static

◆ gameDeltaNoPause

float Core.gameDeltaNoPause
static

Definition at line 23 of file Core.cs.

Referenced by BaseGameScreen.Draw(), CardActor.OnRender(), and Update().

◆ gameSetting

GameSetting Core.gameSetting

Definition at line 47 of file Core.cs.

Referenced by CoreConfig.Apply(), MapGenDungen.OnGenerateTerrain(), and Point.PlaySound().

◆ initialized

bool Core.initialized

Definition at line 75 of file Core.cs.

Referenced by LateUpdate(), and Update().

◆ Instance

◆ lastFullScreen

bool? Core.lastFullScreen
private

Definition at line 80 of file Core.cs.

Referenced by Update().

◆ launchArgs

string [] Core.launchArgs

Definition at line 78 of file Core.cs.

Referenced by Awake().

◆ matUI

Material Core.matUI

Definition at line 55 of file Core.cs.

Referenced by Awake(), and Update().

◆ mods

◆ nextResolutionUpdate

float Core.nextResolutionUpdate
private

Definition at line 82 of file Core.cs.

Referenced by Update().

◆ pathManager

PathManager Core.pathManager

Definition at line 35 of file Core.cs.

Referenced by WidgetDebug.UpdateText().

◆ pccs

PCCManager Core.pccs

Definition at line 41 of file Core.cs.

Referenced by Chara._CreateRenderer(), ActPlan._Update(), and Awake().

◆ refs

CoreRef Core.refs

Definition at line 51 of file Core.cs.

Referenced by TraitMoongateEx._OnUse(), CardInspector._TapeList(), Element._WriteNote(), Element.AddEncNote(), BaseListPeople.AddSubButtonWork(), ContentGallery.Page.BuildNote(), DramaOutcome.check_sketch(), Critter.Create(), CustomThingContent.Create(), ActionMode.DoFunc(), GenRoom.Fill(), BaseMapGen.Generate(), Affinity.GetIcon(), TraitFirework.GetID(), CardRenderer.GetPref(), TraitFakeBlock.GetPref(), BaseStats.GetSprite(), HotItemIcon.GetSprite(), HotItemNoItem.GetSprite(), SourceElement.Row.GetSprite(), HotItemSpeed.GetSprite(), Card.GetSprite(), RenderRow.GetSprite(), AI_PassTime.GetStateIcon(), DramaOutcome.give_sketch_special(), BiomeProfile.Init(), TextureManager.Init(), Card.Inspect(), LayerEditPlaylist.ListBGM.List(), WidgetMainText.OnActivate(), TraitFirework.OnCreate(), TraitTape.OnCreate(), MapGenDungen.OnGenerateTerrain(), SourceFloor.Row.OnInit(), UIInventory.OnInit(), BaseListPeople.OnInstantiate(), ListPeopleCallReserve.OnInstantiate(), ListPeopleBed.OnInstantiate(), ListPeopleParty.OnInstantiate(), NotificationBuff.OnRefresh(), TraitPaintBoard.OnRenderExtra(), TraitShrine.OnRenderExtra(), WidgetMainText.OnSetContextMenu(), ContentGallery.OnSwitchContent(), TraitTape.OnUse(), DramaManager.ParseLine(), CoreDebug.QuickStart(), ButtonElement.Refresh(), ContentGallery.Refresh(), UIHangIcon.Refresh(), TCOrbitChara.RefreshAll(), TCOrbitThing.RefreshAll(), LayerHome.RefreshAreas(), WidgetMainText.RefreshBG(), Zone.RefreshBGM(), WidgetHotbar.RefreshHighlight(), ButtonHotItem.RefreshItem(), UIInventory.RefreshMenu(), UIHomeInfo.RefreshReport(), LayerHome.RefreshSpots(), CharaRenderer.RefreshStateIcon(), ActionMode.RefreshTexts(), LayerNewspaper.RefreshWeather(), UIInventory.RefreshWindow(), CardRenderer.Say(), Lot.SetBaseRoom(), ButtonGrid.SetCard(), CardRenderer.SetCensored(), Portrait.SetChara(), GrowSystem.SetGenericFirstStageTile(), GrowSystemTree.SetGenericFirstStageTile(), HotItem.SetImage(), Act.SetImage(), SourceElement.Row.SetImage(), TraitTape.SetName(), ActorEx.SetOwner(), CharaRenderer.SetOwner(), ButtonGrid.SetRecipe(), RegionPoint.SetRegionPoint(), RenderRow.SetSpriteRenderer(), CardRenderer.ShowEmo(), TCSimpleText.Spawn(), Zone.SpawnAltar(), TCSimpleText.SpawnIcon(), Zone.SpawnMob(), CardRenderer.SpawnSimpleText(), UI.ToggleAbility(), and Thing.WriteNote().

◆ scene

Scene Core.scene

◆ screen

◆ skins

SkinManager Core.skins

Definition at line 43 of file Core.cs.

◆ skinTimer

float Core.skinTimer
private

Definition at line 84 of file Core.cs.

◆ sourceElement

SourceElement Core.sourceElement
staticprivate

Definition at line 29 of file Core.cs.

◆ sources

◆ spiked

bool Core.spiked
static

Definition at line 27 of file Core.cs.

◆ steam

Steam Core.steam

Definition at line 57 of file Core.cs.

Referenced by Awake(), CoreDebug.FirstAdventurer(), Start(), and CoreDebug.UpdateInput().

◆ textures

◆ trial

bool Core.trial

Definition at line 61 of file Core.cs.

◆ ui

◆ useUImat

bool Core.useUImat

Definition at line 59 of file Core.cs.

Referenced by Awake(), and Update().

Property Documentation

◆ IsGameStarted

bool Core.IsGameStarted
get

Definition at line 86 of file Core.cs.

87 {
88 get
89 {
90 if (game != null)
91 {
92 return game.activeZone != null;
93 }
94 return false;
95 }
96 }

Referenced by Effect._Play(), UIAutoTurn._Update(), BaseGameScreen.Activate(), ActionMode.Activate(), Card.AddThing(), CoreConfig.ApplyFPS(), CoreConfig.ApplyGrading(), Thing.ApplyMaterialElements(), Scene.ApplyZoneConfig(), RecipeCard.BuildIngredientList(), ElementContainerFaction.CheckDirty(), ElementContainerCard.CheckSkillActions(), GameLang.ConvertDrama(), CharaBody.Equip(), DramaSequence.GetActor(), CoreConfig.GetPostEffectProfile(), ActionMode.InputMovement(), CharaBody.IsEquippable(), ELayer.Kill(), Game.Kill(), Card.ModNum(), Chara.MutateRandom(), OnApplicationFocus(), ELayer.OnBeforeAddLayer(), UI.OnChangeLayer(), UIHangIcon.OnClick(), TraitTape.OnCreate(), LayerFeedback.OnInit(), ContentConfigTest.OnInstantiate(), ConGravity.OnRefresh(), HotItemLayer.OnSetItem(), LayerCraftFloat.OnSwitchContent(), Scene.OnUpdate(), AM_BaseGameMode.OnUpdateInput(), CardInspector.OnValidate(), ColorProfile.OnValidate(), Game.Pause(), EffectIRenderer.Play(), Effect.Play(), BaseStats.PopText(), UIHangIcon.Refresh(), TextureData.RefreshAll(), LayerLoadGame.RefreshInfo(), ZoneInspector.RefreshScreen(), BaseGameScreen.RefreshScreenSize(), ActionMode.RefreshTexts(), TextureManager.RefreshTextures(), CoreConfig.RefreshUIBrightness(), HotbarManager.ResetHotbar(), Zone.SetBGM(), CoreConfig.SetBGMInterval(), Card.SetDirtyWeight(), Chara.SetFeat(), NotificationCondition.ShouldRemove(), Thing.ShowSplitMenu(), Thing.ShowSplitMenu2(), QuestManager.Start(), UI.ToggleFeedback(), Chara.TryRestock(), CoreConfig.TryUpdatePlayedHour(), CharaBody.Unequip(), Update(), EmbarkActor.Update(), UISong.Update(), CoreDebug.UpdateAlways(), Scene.UpdateCursor(), UICardInfo.UpdateImage(), and CoreDebug.ValidateData().

◆ uiScale


The documentation for this class was generated from the following file: