Elin Decompiled Documentation EA 23.277 Nightly Patch 1
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Core Class Reference
Inheritance diagram for Core:
BaseCore

Public Member Functions

void StartCase ()
 
void Update ()
 
void OnApplicationFocus (bool focus)
 
void OnApplicationQuit ()
 
void ResetRuntime ()
 
void Init ()
 
void Quit ()
 
override void ConsumeInput ()
 
void SetReferences ()
 
void SetReleaseMode (ReleaseMode m)
 
void OnChangeResolution ()
 
void Halt ()
 
override void FreezeScreen (float duration=0.3f)
 
override void UnfreezeScreen ()
 
override void RebuildBGMList ()
 
override void StopEventSystem (Component c, Action action, float duration=0.12f)
 
override void StopEventSystem (float duration=0.2f)
 
void SetLang (string langCode, bool force=false)
 
void ApplySkins ()
 
- Public Member Functions inherited from BaseCore
virtual void ConsumeInput ()
 
void WaitForEndOfFrame (Action action)
 
virtual void StopEventSystem (float duration=0.2f)
 
virtual void StopEventSystem (Component c, Action action, float duration=0.15f)
 
virtual void FreezeScreen (float duration=0.3f)
 
virtual void UnfreezeScreen ()
 
virtual void RebuildBGMList ()
 

Static Public Member Functions

static Core SetCurrent (Core _current=null)
 
static Core GetCurrent ()
 
static int[] ParseElements (string str)
 
static int GetElement (string id)
 
static IniData GetElinIni ()
 
static void SaveElinIni (IniData ini)
 
static void TryWarnMod (Action action, bool warn=true)
 
static void TryWarnUpload (Action action)
 

Public Attributes

CoreDebug debug
 
SourceManager sources
 
PathManager pathManager
 
EffectManager effects
 
ModManager mods = new ModManager()
 
PCCManager pccs
 
SkinManager skins
 
TextureManager textures = new TextureManager()
 
GameSetting gameSetting
 
GameData gamedata
 
CoreRef refs
 
ColorProfile Colors
 
Material matUI
 
Steam steam
 
bool useUImat
 
bool trial
 
UI ui
 
Scene scene
 
BaseGameScreen screen
 
CoreConfig config
 
Game game
 
bool initialized
 
- Public Attributes inherited from BaseCore
Version version
 
Version versionMoongate
 
Version versionMod
 
ReleaseMode releaseMode
 
string langCode
 
EventSystem eventSystem
 
List< Action > actionsLateUpdate = new List<Action>()
 
List< Action > actionsNextFrame = new List<Action>()
 
Canvas canvas
 
string forceLangCode
 
int frame
 

Static Public Attributes

static new Core Instance
 
static float delta
 
static float avgDelta
 
static float gameDelta
 
static float gameDeltaNoPause
 
static float fixedFrame
 
static bool spiked
 
- Static Public Attributes inherited from BaseCore
static bool IsOffline
 
static BaseCore Instance
 
static bool resetRuntime
 
static Func< bool > BlockInput
 

Protected Member Functions

override void Awake ()
 
virtual void Awake ()
 

Properties

bool IsGameStarted [get]
 
override float uiScale [get]
 
- Properties inherited from BaseCore
virtual float uiScale [get]
 

Private Member Functions

void Start ()
 
void FixedUpdate ()
 
void LateUpdate ()
 
IEnumerator OnEndOfFrame ()
 
void Update100ms ()
 

Private Attributes

bool? lastFullScreen
 
float nextResolutionUpdate
 
float skinTimer
 

Static Private Attributes

static SourceElement sourceElement
 

Additional Inherited Members

- Protected Attributes inherited from BaseCore
int lastScreenWidth
 
int lastScreenHeight
 

Detailed Description

Definition at line 13 of file Core.cs.

Member Function Documentation

◆ ApplySkins()

void Core.ApplySkins ( )
inline

Definition at line 761 of file Core.cs.

762 {
763 IUISkin[] componentsInChildren = ui.GetComponentsInChildren<IUISkin>(includeInactive: true);
764 for (int i = 0; i < componentsInChildren.Length; i++)
765 {
766 componentsInChildren[i].ApplySkin();
767 }
768 }
UI ui
Definition: Core.cs:63
void ApplySkin()

References IUISkin.ApplySkin().

Referenced by CoreConfig.ApplySkin().

◆ Awake()

override void Core.Awake ( )
inlineprotectedvirtual

Reimplemented from BaseCore.

Definition at line 97 of file Core.cs.

98 {
99 base.Awake();
100 Debug.Log("Core Awake");
101 Debug.Log("Version:" + version.GetText());
102 QualitySettings.vSyncCount = 0;
103 Application.targetFrameRate = 60;
105 SetCurrent();
106 Lang.langCode = "";
107 if (Application.isEditor && debug.langCode != 0)
108 {
109 forceLangCode = debug.langCode.ToString();
110 }
111 string[] array = (Application.isEditor ? debug.command.Split(',') : Environment.GetCommandLineArgs());
112 for (int i = 0; i < array.Length; i++)
113 {
114 string text = array[i];
115 text = text.Replace("-", "").ToUpper();
116 Debug.Log("Commandline args:" + text);
117 if (text.StartsWith("LANG_"))
118 {
119 forceLangCode = text.Replace("LANG_", "");
120 continue;
121 }
122 switch (text)
123 {
124 case "DEV":
125 releaseMode = ReleaseMode.Debug;
126 break;
127 case "UPDATE_LANG":
128 Lang.runUpdate = true;
129 break;
130 case "NOMOD":
131 ModManager.disableMod = true;
132 break;
133 }
134 }
135 NewsList.dict = null;
136 InvOwner.Trader = (InvOwner.Main = null);
137 SpriteSheet.dict.Clear();
138 SpriteSheet.loadedPath.Clear();
140 LayerDrama.haltPlaylist = false;
141 LayerDrama.keepBGM = false;
142 BaseModManager.isInitialized = false;
143 Net.isUploading = false;
144 MapPiece.initialized = false;
145 ActPlan.warning = false;
146 Game.isPaused = false;
147 if (Application.isEditor && BaseCore.resetRuntime)
148 {
149 ResetRuntime();
150 }
151 Window.dictData.Clear();
152 LayerInventory.listInv.Clear();
153 debug = Resources.Load<CoreDebug>("_Debug " + releaseMode);
154 debug.enable = releaseMode != ReleaseMode.Public;
155 if (useUImat)
156 {
157 Canvas.GetDefaultCanvasMaterial().CopyPropertiesFromMaterial(matUI);
158 Canvas.GetDefaultCanvasMaterial().shader = matUI.shader;
159 }
160 if (!ui)
161 {
162 ui = Util.Instantiate<UI>("UI/UI");
163 }
164 if (!scene)
165 {
166 scene = Util.Instantiate<Scene>("Scene/Scene");
167 }
169 ui.ShowCover();
170 canvas = ui.canvas;
171 ui.OnCoreStart();
172 BaseCore.BlockInput = () => ui.IsDragging;
173 CommandRegistry.assemblies.Add(typeof(Core).Assembly);
174 SoundData.EditorPlaySpatial = delegate(SoundData a)
175 {
176 game.player.chara.PlaySound(a.name);
177 };
178 SoundManager.funcCanPlayBGM = () => !LayerDrama.haltPlaylist && !LayerDrama.keepBGM;
180 MOD.langs.Clear();
181 MOD.OnAddPcc = pccs.Add;
182 MOD.listTalk = new TalkDataList();
183 MOD.tones = new ToneDataList();
184 MOD.listMaps.Clear();
185 MOD.listPartialMaps.Clear();
186 Portrait.modPortraitBGFs = new ModItemList<Sprite>();
187 Portrait.modPortraitBGs = new ModItemList<Sprite>();
188 Portrait.modPortraits = new ModItemList<Sprite>();
189 Portrait.modOverlays = new ModItemList<Sprite>();
190 Portrait.modFull = new ModItemList<Sprite>();
191 Portrait.dictList = new Dictionary<string, List<ModItem<Sprite>>>();
192 TileType.Init();
194 Debug.Log(steam.steamworks.settings.applicationId);
195 }
ReleaseMode
Definition: ReleaseMode.cs:2
string forceLangCode
Definition: BaseCore.cs:37
Canvas canvas
Definition: BaseCore.cs:34
Version version
Definition: BaseCore.cs:17
static bool resetRuntime
Definition: BaseCore.cs:13
ReleaseMode releaseMode
Definition: BaseCore.cs:23
BaseTileMap tileMap
RenderDataObjDummy rendererObjDummy
Definition: BaseTileMap.cs:227
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:6343
string command
Definition: CoreDebug.cs:136
Lang.LangCode langCode
Definition: CoreDebug.cs:114
static string Temp
Definition: CorePath.cs:214
Definition: Core.cs:14
Material matUI
Definition: Core.cs:55
Game game
Definition: Core.cs:72
void ResetRuntime()
Definition: Core.cs:520
static Core SetCurrent(Core _current=null)
Definition: Core.cs:590
CoreDebug debug
Definition: Core.cs:31
Steam steam
Definition: Core.cs:57
TextureManager textures
Definition: Core.cs:45
Scene scene
Definition: Core.cs:65
BaseGameScreen screen
Definition: Core.cs:67
PCCManager pccs
Definition: Core.cs:41
bool useUImat
Definition: Core.cs:59
static Action< List< string > > onDrop
new Player player
Definition: Game.cs:180
Definition: IO.cs:11
static void CreateDirectory(string path)
Definition: IO.cs:345
static bool keepBGM
Definition: LayerDrama.cs:10
static bool haltPlaylist
Definition: LayerDrama.cs:12
static List< LayerInventory > listInv
Definition: MOD.cs:7
static Dictionary< string, LangSetting > langs
Definition: MOD.cs:8
static List< FileInfo > listMaps
Definition: MOD.cs:20
static List< FileInfo > listPartialMaps
Definition: MOD.cs:22
Chara chara
Definition: Player.cs:1211
void Init()
Definition: RenderData.cs:94
Definition: Scene.cs:8
GameScreenNoMap screenNoMap
Definition: Scene.cs:97
static Dictionary< string, SpriteData > dict
static Dictionary< string, Sprite > dict
Definition: SpriteSheet.cs:6
static HashSet< string > loadedPath
Definition: SpriteSheet.cs:8
SteamworksBehaviour steamworks
Definition: Steam.cs:13
void OnDropFile(List< string > paths)
static void Init()
Definition: TileType.cs:285
Definition: UI.cs:10
Definition: Util.cs:10
static Transform Instantiate(string path, Component parent=null)
Definition: Util.cs:67
Definition: Window.cs:13
static Dictionary< string, SaveData > dictData
Definition: Window.cs:594
string GetText()
Definition: Version.cs:16

References BaseGameScreen.Activate(), BaseCore.canvas, Player.chara, CoreDebug.command, debug, Debug, SpriteSheet.dict, SpriteReplacerAnimation.dict, Window.dictData, BaseCore.forceLangCode, game, Version.GetText(), LayerDrama.haltPlaylist, RenderData.Init(), TileType.Init(), LayerDrama.keepBGM, CoreDebug.langCode, MOD.langs, LayerInventory.listInv, MOD.listMaps, MOD.listPartialMaps, SpriteSheet.loadedPath, matUI, FileDragAndDrop.onDrop, TextureManager.OnDropFile(), pccs, Game.player, Card.PlaySound(), BaseCore.releaseMode, BaseTileMap.rendererObjDummy, ResetRuntime(), BaseCore.resetRuntime, scene, screen, Scene.screenNoMap, SetCurrent(), steam, Steam.steamworks, CorePath.Temp, textures, BaseGameScreen.tileMap, ui, UI, useUImat, Util, and BaseCore.version.

◆ ConsumeInput()

override void Core.ConsumeInput ( )
inlinevirtual

Reimplemented from BaseCore.

Definition at line 585 of file Core.cs.

586 {
587 EInput.Consume();
588 }
Definition: EInput.cs:8
static void Consume(int _skipFrame)
Definition: EInput.cs:656

References EInput.Consume().

◆ FixedUpdate()

void Core.FixedUpdate ( )
inlineprivate

Definition at line 298 of file Core.cs.

299 {
300 fixedFrame += 1f;
301 }
static float fixedFrame
Definition: Core.cs:25

References fixedFrame.

◆ FreezeScreen()

override void Core.FreezeScreen ( float  duration = 0::3f)
inlinevirtual

Reimplemented from BaseCore.

Definition at line 671 of file Core.cs.

672 {
673 ui.FreezeScreen(duration);
674 }

◆ GetCurrent()

static Core Core.GetCurrent ( )
inlinestatic

Definition at line 605 of file Core.cs.

606 {
607 return Instance ?? SetCurrent();
608 }
static new Core Instance
Definition: Core.cs:15

Referenced by SourceThingV.OnAfterImportData().

◆ GetElement()

static int Core.GetElement ( string  id)
inlinestatic

Definition at line 742 of file Core.cs.

743 {
744 SetCurrent();
745 if (sourceElement == null)
746 {
747 sourceElement = UnityEngine.Object.FindObjectOfType<SourceManager>().GetComponent<SourceManager>().elements;
748 }
749 if (!sourceElement.initialized)
750 {
751 sourceElement.Init();
752 }
753 if (!sourceElement.alias.TryGetValue(id ?? "_void", out var value))
754 {
755 Debug.LogError("exception:" + id);
756 value = sourceElement.rows[0];
757 }
758 return value.id;
759 }
static SourceElement sourceElement
Definition: Core.cs:29
SourceElement elements

References Debug, and SourceManager.elements.

Referenced by SourceCategory.CreateRow(), and SourceCheck.CreateRow().

◆ GetElinIni()

static IniData Core.GetElinIni ( )
inlinestatic

Definition at line 770 of file Core.cs.

771 {
772 string pathIni = CorePath.PathIni;
773 string ie = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
774 try
775 {
776 FileIniDataParser fileIniDataParser = new FileIniDataParser();
777 if (!File.Exists(pathIni))
778 {
779 File.CreateText(pathIni).Close();
780 }
781 IniData iniData = fileIniDataParser.ReadFile(pathIni, Encoding.UTF8);
782 if (iniData.GetKey("pass").IsEmpty())
783 {
784 string text = "";
785 for (int i = 0; i < 4; i++)
786 {
787 text += ie.RandomItem();
788 }
789 iniData.Global["pass"] = text;
790 fileIniDataParser.WriteFile(pathIni, iniData);
791 }
792 return iniData;
793 }
794 catch (Exception message)
795 {
796 Debug.Log(message);
797 Debug.Log("exception: Failed to parse:" + pathIni);
798 IO.DeleteFile(pathIni);
799 File.CreateText(pathIni).Close();
800 return null;
801 }
802 }
static string PathIni
Definition: CorePath.cs:216
static void DeleteFile(string path)
Definition: IO.cs:325

References Debug, and CorePath.PathIni.

Referenced by ModManager.Init(), and LayerUploader.OnInit().

◆ Halt()

void Core.Halt ( )
inline

Definition at line 667 of file Core.cs.

668 {
669 }

◆ Init()

void Core.Init ( )
inline

Definition at line 533 of file Core.cs.

534 {
535 Debug.Log("Initializing:" + langCode + "/" + forceLangCode);
536 StartCoroutine("OnEndOfFrame");
537 InvokeRepeating("Update100ms", 0.1f, 0.1f);
538 UnityEngine.Object.DestroyImmediate(ui.layoutLang.gameObject);
539 GameIO.Init();
541 if (config.lang.IsEmpty())
542 {
543 config.lang = "EN";
544 }
546 refs.Init();
547 debug.Init();
548 SpriteSheet.Add("Media/Graphics/Icon/icons_48");
549 Cal.Init();
550 Colors.Init();
552 mods.InitLang();
553 if (!Lang.isBuiltin)
554 {
556 }
557 PCCManager.current.Init();
558 SpriteVariationManager.current.Init();
559 scene.InitPass();
560 textures.Init();
562 SoundManager.current.Reset();
564 {
566 }
568 {
569 scene.Init(Scene.Mode.Title);
570 }
571 else
572 {
574 }
575 ui.HideCover(2f);
576 initialized = true;
577 }
string langCode
Definition: BaseCore.cs:25
string lang
Definition: CoreConfig.cs:585
static void Init()
Definition: CoreConfig.cs:708
void Init()
Definition: CoreDebug.cs:328
bool validatePref
Definition: CoreDebug.cs:250
void QuickStart()
Definition: CoreDebug.cs:334
StartScene startScene
Definition: CoreDebug.cs:96
void Init()
Definition: CoreRef.cs:425
CoreRef refs
Definition: Core.cs:51
ModManager mods
Definition: Core.cs:39
GameSetting gameSetting
Definition: Core.cs:47
SourceManager sources
Definition: Core.cs:33
ColorProfile Colors
Definition: Core.cs:53
bool initialized
Definition: Core.cs:75
void SetLang(string langCode, bool force=false)
Definition: Core.cs:708
CoreConfig config
Definition: Core.cs:70
Definition: GameIO.cs:11
static void Init()
Definition: GameIO.cs:42
void Init()
Definition: GameSetting.cs:353
Definition: Lang.cs:6
static bool isBuiltin
Definition: Lang.cs:42
void InitPass()
Definition: Scene.cs:1038
void Init(Mode newMode)
Definition: Scene.cs:178
Mode
Definition: Scene.cs:10
void ImportSourceTexts()
static SourcePrefInspector Instance
static void Add(Sprite sprite)
Definition: SpriteSheet.cs:10
void RefreshTextures()

References SpriteSheet.Add(), Debug, SourceManager.ImportSourceTexts(), ColorProfile.Init(), CoreConfig.Init(), CoreDebug.Init(), CoreRef.Init(), GameIO.Init(), GameSetting.Init(), TextureManager.Init(), Scene.Init(), BaseModManager.InitLang(), Scene.InitPass(), SourcePrefInspector.Instance, Lang.isBuiltin, CoreConfig.lang, CoreDebug.QuickStart(), TextureManager.RefreshTextures(), CoreDebug.startScene, CoreDebug.validatePref, and SourcePrefInspector.ValidatePrefs().

Referenced by UI.ShowLang(), UI.ShowSceneSelector(), and StartCase().

◆ LateUpdate()

void Core.LateUpdate ( )
inlineprivate

Definition at line 389 of file Core.cs.

390 {
391 if (!initialized)
392 {
393 return;
394 }
395 if (UIButton.actionTooltip != null)
396 {
398 UIButton.actionTooltip = null;
399 }
400 if (actionsLateUpdate.Count > 0)
401 {
402 for (int num = actionsLateUpdate.Count - 1; num >= 0; num--)
403 {
404 actionsLateUpdate[num]();
405 actionsLateUpdate.RemoveAt(num);
406 }
407 }
409 }
List< Action > actionsLateUpdate
Definition: BaseCore.cs:29
void OnLateUpdate()
Definition: Scene.cs:746
static Action actionTooltip
Definition: UIButton.cs:184

References BaseCore.actionsLateUpdate, UIButton.actionTooltip, initialized, Scene.OnLateUpdate(), and scene.

◆ OnApplicationFocus()

void Core.OnApplicationFocus ( bool  focus)
inline

Definition at line 411 of file Core.cs.

412 {
413 Resources.UnloadUnusedAssets();
414 GC.Collect();
415 if (config == null)
416 {
417 return;
418 }
419 if (focus)
420 {
421 AudioListener.volume = 1f;
422 }
423 else if (config.other.muteBackground)
424 {
425 AudioListener.volume = 0f;
426 }
427 if (!focus || !Instance)
428 {
429 return;
430 }
431 if (actionsNextFrame.Count == 0)
432 {
433 actionsNextFrame.Add(delegate
434 {
436 actionsNextFrame.Add(delegate
437 {
438 if (IsGameStarted)
439 {
440 if (Application.isEditor && (bool)WidgetMinimap.Instance)
441 {
442 WidgetMinimap.Instance.Reload();
443 }
444 foreach (CardRow row in sources.cards.rows)
445 {
446 if (row.replacer.isChecked && row.replacer.data != null)
447 {
448 row.replacer.data.GetSprite();
449 }
450 }
451 foreach (SpriteReplacer value in SpriteReplacer.dictSkins.Values)
452 {
453 value.data?.LoadPref();
454 }
456 }
457 });
458 });
459 }
461 {
462 foreach (PCC.Part value2 in pccs.allParts.Values)
463 {
464 foreach (ModItem<Texture2D> value3 in value2.modTextures.Values)
465 {
466 value3.ClearCache();
467 }
468 }
469 CharaActorPCC[] array = UnityEngine.Object.FindObjectsOfType<CharaActorPCC>();
470 for (int i = 0; i < array.Length; i++)
471 {
472 array[i].provider.Rebuild();
473 }
474 }
475 EInput.Consume();
476 EInput.dragHack = 0f;
478 }
List< Action > actionsNextFrame
Definition: BaseCore.cs:31
SpriteProvider provider
Definition: CharaActorPCC.cs:9
OtherSetting other
Definition: CoreConfig.cs:619
bool enable
Definition: CoreDebug.cs:286
bool IsGameStarted
Definition: Core.cs:84
static void DisableIME()
Definition: EInput.cs:454
void ClearCache()
Definition: ModItem.cs:65
List< CardRow > rows
Definition: SourceCard.cs:6
SourceCard cards
static Dictionary< string, SpriteReplacer > dictSkins
static WidgetMinimap Instance
static void SetDirty()

References BaseCore.actionsNextFrame, SourceManager.cards, config, SpriteReplacer.dictSkins, Instance, WidgetMinimap.Instance, IsGameStarted, CoreConfig.OtherSetting.muteBackground, CoreConfig.other, TextureManager.RefreshTextures(), SourceCard.rows, WidgetRoster.SetDirty(), sources, and textures.

◆ OnApplicationQuit()

void Core.OnApplicationQuit ( )
inline

Definition at line 480 of file Core.cs.

481 {
482 try
483 {
484 Widget[] componentsInChildren = ui.widgets.GetComponentsInChildren<Widget>(includeInactive: true);
485 foreach (Widget widget in componentsInChildren)
486 {
487 if (widget.gameObject != null)
488 {
489 UnityEngine.Object.Destroy(widget.gameObject);
490 }
491 }
492 IO.PrintLog();
493 }
494 catch (Exception ex)
495 {
496 Debug.Log("Exception:" + ex);
497 }
498 try
499 {
500 if (SteamAPI.IsSteamRunning())
501 {
502 SteamAPI.Shutdown();
503 }
504 }
505 catch (Exception ex2)
506 {
507 Debug.Log("Exception:" + ex2);
508 }
509 try
510 {
513 }
514 catch (Exception ex3)
515 {
516 Debug.Log("Exception:" + ex3);
517 }
518 }
static string RootSave
Definition: CorePath.cs:210
static void DeleteEmptyGameFolders(string path)
Definition: GameIO.cs:343
static void DeleteDirectory(string path)
Definition: IO.cs:353
static void PrintLog()
Definition: IO.cs:70
Definition: Widget.cs:7

References Debug, GameIO.DeleteEmptyGameFolders(), CorePath.RootSave, and CorePath.Temp.

◆ OnChangeResolution()

void Core.OnChangeResolution ( )
inline

Definition at line 650 of file Core.cs.

651 {
652 if (config != null)
653 {
655 }
657 lastScreenWidth = Screen.width;
658 lastScreenHeight = Screen.height;
659 IChangeResolution[] componentsInChildren = ui.GetComponentsInChildren<IChangeResolution>();
660 for (int i = 0; i < componentsInChildren.Length; i++)
661 {
662 componentsInChildren[i].OnChangeResolution();
663 }
665 }
int lastScreenHeight
Definition: BaseCore.cs:44
int lastScreenWidth
Definition: BaseCore.cs:42
void RefreshScreenSize()
void OnChangeResolution()
void OnChangeResolution()
Definition: CoreConfig.cs:836
CameraSupport camSupport
Definition: Scene.cs:41
void OnChangeResolution()

References Scene.camSupport, CameraSupport.OnChangeResolution(), CoreConfig.OnChangeResolution(), IChangeResolution.OnChangeResolution(), and BaseGameScreen.RefreshScreenSize().

Referenced by GameSetting.ApplyConfig(), LayerConfig.Refresh(), and Update().

◆ OnEndOfFrame()

IEnumerator Core.OnEndOfFrame ( )
inlineprivate

Definition at line 630 of file Core.cs.

631 {
632 while (true)
633 {
634 yield return new WaitForEndOfFrame();
635 if ((bool)screen.guide)
636 {
638 }
639 }
640 }
void WaitForEndOfFrame(Action action)
Definition: BaseCore.cs:61
ScreenGuide guide
void OnEndOfFrame()
Definition: ScreenGuide.cs:37

References BaseGameScreen.guide, and ScreenGuide.OnEndOfFrame().

◆ ParseElements()

static int[] Core.ParseElements ( string  str)
inlinestatic

Definition at line 725 of file Core.cs.

726 {
727 if (string.IsNullOrEmpty(str))
728 {
729 return new int[0];
730 }
731 string[] array = str.Replace("\n", "").Split(',');
732 int[] array2 = new int[array.Length * 2];
733 for (int i = 0; i < array.Length; i++)
734 {
735 string[] array3 = array[i].Split('/');
736 array2[i * 2] = GetElement(array3[0]);
737 array2[i * 2 + 1] = ((array3.Length == 1) ? 1 : int.Parse(array3[1]));
738 }
739 return array2;
740 }
static int GetElement(string id)
Definition: Core.cs:742

Referenced by SourceChara.CreateRow(), SourceFood.CreateRow(), SourceHobby.CreateRow(), SourceJob.CreateRow(), SourceMaterial.CreateRow(), SourceRace.CreateRow(), SourceReligion.CreateRow(), and SourceThing.CreateRow().

◆ Quit()

void Core.Quit ( )
inline

Definition at line 579 of file Core.cs.

580 {
581 Application.Quit();
582 Debug.Log("Quit");
583 }

References Debug.

Referenced by LayerTitle.OnClickExit().

◆ RebuildBGMList()

override void Core.RebuildBGMList ( )
inlinevirtual

Reimplemented from BaseCore.

Definition at line 681 of file Core.cs.

682 {
684 }
void RebuildBGMList()
Definition: CoreRef.cs:445

References CoreRef.RebuildBGMList().

◆ ResetRuntime()

void Core.ResetRuntime ( )
inline

Definition at line 520 of file Core.cs.

521 {
522 BaseCore.resetRuntime = false;
523 BiomeProfile.forceInitialize = true;
524 WidgetHotbar.registering = false;
525 WidgetHotbar.registeringItem = null;
526 WordGen.initialized = false;
527 RecipeManager.rebuild = true;
528 BookList.dict = null;
529 BottleMessageList.list = null;
530 SpawnList.allList.Clear();
531 }
static Dictionary< string, SpawnList > allList
Definition: SpawnList.cs:6

References SpawnList.allList.

Referenced by Awake().

◆ SaveElinIni()

static void Core.SaveElinIni ( IniData  ini)
inlinestatic

Definition at line 804 of file Core.cs.

805 {
806 new FileIniDataParser().WriteFile(CorePath.PathIni, ini);
807 }

References CorePath.PathIni.

Referenced by ModManager.Init(), and LayerUploader.SaveID().

◆ SetCurrent()

static Core Core.SetCurrent ( Core  _current = null)
inlinestatic

Definition at line 590 of file Core.cs.

591 {
592 if ((bool)Instance)
593 {
594 return Instance;
595 }
596 Instance = _current ?? UnityEngine.Object.FindObjectOfType<Core>();
597 BaseCore.Instance = Instance;
598 if ((bool)Instance)
599 {
601 }
602 return Instance;
603 }
void SetReferences()
Definition: Core.cs:610

References SetReferences().

Referenced by Awake(), and SourceElement.OnAfterImportData().

◆ SetLang()

void Core.SetLang ( string  langCode,
bool  force = false 
)
inline

Definition at line 708 of file Core.cs.

709 {
711 {
713 AliasGen.list = null;
714 NameGen.list = null;
715 WordGen.initialized = false;
717 if (game != null && !IsGameStarted)
718 {
719 game.Kill();
720 }
722 }
723 }
void OnSetLang()
Definition: CoreConfig.cs:1019
void Kill()
Definition: Game.cs:1105
static string langCode
Definition: Lang.cs:28
static void Init(string lang)
Definition: Lang.cs:71
LangGeneral langGeneral
Definition: SourceManager.cs:6
void OnChangeLang()

References Lang.Init(), Game.Kill(), Lang.langCode, SourceManager.langGeneral, SourceManager.OnChangeLang(), and CoreConfig.OnSetLang().

Referenced by CoreDebug.UpdateAlways().

◆ SetReferences()

void Core.SetReferences ( )
inline

Definition at line 610 of file Core.cs.

611 {
612 CorePath.Init();
613 SourceData.dataPath = CorePath.packageCore + "/Data/Source/";
614 Instance = (EClass.core = (EMono.core = this));
615 SkinManager._Instance = skins;
616 PathManager.Instance = pathManager;
617 EffectManager.Instance = effects;
619 }
static void Init()
Definition: CorePath.cs:224
EffectManager effects
Definition: Core.cs:37
SkinManager skins
Definition: Core.cs:43
PathManager pathManager
Definition: Core.cs:35

References CorePath.Init(), and SourceManager.InitLang().

Referenced by SetCurrent().

◆ SetReleaseMode()

void Core.SetReleaseMode ( ReleaseMode  m)
inline

Definition at line 621 of file Core.cs.

622 {
623 if (releaseMode != m)
624 {
625 releaseMode = m;
626 debug = Resources.Load<CoreDebug>("_Debug " + releaseMode);
627 }
628 }

◆ Start()

void Core.Start ( )
inlineprivate

Definition at line 197 of file Core.cs.

198 {
200 Debug.Log("Loading Config:" + CoreConfig.path + " - " + config);
201 if (config != null && config.other.disableMods)
202 {
203 ModManager.disableMod = true;
204 }
205 try
206 {
207 steam.Init();
208 }
209 catch
210 {
211 }
212 StartCase();
213 }
static CoreConfig TryLoadConfig()
Definition: CoreConfig.cs:662
static string path
Definition: CoreConfig.cs:636
void StartCase()
Definition: Core.cs:215
void Init()
Definition: Steam.cs:26

References config, Debug, CoreConfig.OtherSetting.disableMods, Steam.Init(), CoreConfig.other, CoreConfig.path, StartCase(), steam, and CoreConfig.TryLoadConfig().

◆ StartCase()

void Core.StartCase ( )
inline

Definition at line 215 of file Core.cs.

216 {
217 Debug.Log("StartCase:" + ModManager.IsInitialized);
219 {
221 StartCoroutine(mods.RefreshMods(delegate
222 {
223 MOD.actorSources.Initialize();
224 SpriteReplacer.dictSkins.Clear();
225 SpriteReplacer.ListSkins();
226 StartCase();
228 return;
229 }
230 Debug.Log("Plugins:" + ModManager.ListPluginObject.Count);
231 foreach (object item in ModManager.ListPluginObject)
232 {
233 Component component = item as Component;
234 if (!component)
235 {
236 Debug.Log("no go");
237 continue;
238 }
239 GameObject obj = component.gameObject;
240 obj.SendMessage("OnStartCore");
241 Component[] componentsInChildren = obj.GetComponentsInChildren<Component>();
242 foreach (Component component2 in componentsInChildren)
243 {
244 Debug.Log(component2.GetType().Assembly.GetName().Name);
245 ClassCache.assemblies.Add(component2.GetType().Assembly.GetName().Name);
246 }
247 break;
248 }
249 sources.Init();
250 if (!forceLangCode.IsEmpty())
251 {
253 }
254 else if (config == null)
255 {
256 Debug.Log("Config doesn't exist.");
257 try
258 {
259 if (debug.enable || !SteamAPI.IsSteamRunning())
260 {
261 BookList.dict = null;
262 BottleMessageList.list = null;
263 ui.ShowLang();
264 return;
265 }
266 string currentGameLanguage = SteamApps.GetCurrentGameLanguage();
267 if (!(currentGameLanguage == "chinese"))
268 {
269 if (!(currentGameLanguage == "japanese"))
270 {
271 BookList.dict = null;
272 BottleMessageList.list = null;
273 ui.ShowLang();
274 return;
275 }
276 langCode = "JP";
277 }
278 else
279 {
280 langCode = "CN";
281 }
282 }
283 catch (Exception message)
284 {
285 Debug.Log(message);
286 }
287 }
288 if (debug.showSceneSelector || (Input.GetKey(KeyCode.LeftShift) && debug.enable))
289 {
290 ui.ShowSceneSelector();
291 }
292 else
293 {
294 Init();
295 }
296 }
static bool IsOffline
Definition: BaseCore.cs:9
static HashSet< string > assemblies
Definition: ClassCache.cs:52
bool showSceneSelector
Definition: CoreDebug.cs:109
bool skipModSync
Definition: CoreDebug.cs:112
static string rootMod
Definition: CorePath.cs:173
void Init()
Definition: Core.cs:533
static bool IsInitialized
Definition: ModManager.cs:33
override void Init(string path, string defaultPackage="_Elona")
Definition: ModManager.cs:35
IEnumerator RefreshMods(Action onComplete, bool syncMods)
Definition: ModManager.cs:95
static bool disableMod
Definition: ModManager.cs:25
static List< object > ListPluginObject
Definition: ModManager.cs:23

References ClassCache< T >.assemblies, config, debug, Debug, ModManager.disableMod, CoreDebug.enable, BaseCore.forceLangCode, Init(), SourceManager.Init(), ModManager.Init(), ModManager.IsInitialized, BaseCore.IsOffline, item, BaseCore.langCode, ModManager.ListPluginObject, mods, CoreConfig.other, ModManager.RefreshMods(), CorePath.rootMod, CoreDebug.showSceneSelector, CoreDebug.skipModSync, sources, CoreConfig.OtherSetting.syncMods, and ui.

Referenced by Start().

◆ StopEventSystem() [1/2]

override void Core.StopEventSystem ( Component  c,
Action  action,
float  duration = 0::12f 
)
inlinevirtual

Reimplemented from BaseCore.

Definition at line 686 of file Core.cs.

687 {
688 eventSystem.enabled = false;
689 c.transform.DOScale(new Vector3(1f, 0f, 1f), duration).OnKill(delegate
690 {
691 eventSystem.enabled = true;
692 }).OnComplete(delegate
693 {
694 action();
695 })
696 .SetEase(Ease.Linear);
697 }

◆ StopEventSystem() [2/2]

override void Core.StopEventSystem ( float  duration = 0::2f)
inlinevirtual

Reimplemented from BaseCore.

Definition at line 699 of file Core.cs.

700 {
701 eventSystem.enabled = false;
702 TweenUtil.Tween(duration, null, delegate
703 {
704 eventSystem.enabled = true;
705 });
706 }

◆ TryWarnMod()

static void Core.TryWarnMod ( Action  action,
bool  warn = true 
)
inlinestatic

Definition at line 809 of file Core.cs.

810 {
811 if (warn)
812 {
813 IniData ini = GetElinIni();
814 if (ini.Global["agreed_usercontens_usage_terms"] != "yes")
815 {
816 string[] items = new string[3] { "readTerms", "agree", "disagree" };
817 Dialog.List("dialogTermsOfUseUGC".lang(), items, (string j) => j, delegate(int c, string d)
818 {
819 switch (c)
820 {
821 case 0:
822 LayerHelp.Toggle("custom", "terms2");
823 return false;
824 case 1:
825 ini.Global["agreed_usercontens_usage_terms"] = "yes";
826 SaveElinIni(ini);
827 action();
828 break;
829 }
830 return true;
831 }, canCancel: true);
832 return;
833 }
834 }
835 action();
836 }
static void SaveElinIni(IniData ini)
Definition: Core.cs:804
static IniData GetElinIni()
Definition: Core.cs:770
Definition: Dialog.cs:7
static void Toggle(string idFile, string idTopic=null)
Definition: LayerHelp.cs:32

References LayerHelp.Toggle().

Referenced by LayerTitle.OnClickContinue(), LayerTitle.OnClickStart(), TraitMoongate.OnUse(), and TraitMoongateEx.OnUse().

◆ TryWarnUpload()

static void Core.TryWarnUpload ( Action  action)
inlinestatic

Definition at line 838 of file Core.cs.

839 {
840 IniData ini = GetElinIni();
841 if (ini.Global["agreed_usercontents_upload_terms"] != "yes")
842 {
843 string[] items = new string[3] { "readTerms", "agree", "disagree" };
844 Dialog.List("dialogTermsOfUse".lang(), items, (string j) => j, delegate(int c, string d)
845 {
846 switch (c)
847 {
848 case 0:
849 LayerHelp.Toggle("custom", "terms");
850 return false;
851 case 1:
852 ini.Global["agreed_usercontents_upload_terms"] = "yes";
853 SaveElinIni(ini);
854 action();
855 break;
856 }
857 return true;
858 }, canCancel: true);
859 }
860 else
861 {
862 action();
863 }
864 }

References LayerHelp.Toggle().

Referenced by LayerMod.OnInit().

◆ UnfreezeScreen()

override void Core.UnfreezeScreen ( )
inlinevirtual

Reimplemented from BaseCore.

Definition at line 676 of file Core.cs.

677 {
678 ui.UnfreezeScreen();
679 }

◆ Update()

void Core.Update ( )
inline

Definition at line 303 of file Core.cs.

304 {
305 frame++;
306 SoundManager.requestCount = 0;
308 EInput.uiMousePosition = Input.mousePosition / ui.canvasScaler.scaleFactor;
309 if (!initialized)
310 {
311 return;
312 }
313 ui.OnUpdate();
315 PoolManager.ignorePool = debug.ignorePool;
316 if ((bool)screen.tileMap && !screen.tileMap.passBlock.mat.mainTexture)
317 {
319 }
320 if (useUImat)
321 {
322 Canvas.GetDefaultCanvasMaterial().CopyPropertiesFromMaterial(matUI);
323 }
324 avgDelta += (Time.smoothDeltaTime - delta) * 0.1f;
325 delta = Time.smoothDeltaTime;
326 if (delta > 0.1f)
327 {
328 delta = 0.1f;
329 }
330 EInput.delta = (ButtonState.delta = delta);
331 if (lastFullScreen != Screen.fullScreen)
332 {
333 int width = Display.main.systemWidth;
334 int height = Display.main.systemHeight;
335 if (config != null && config.graphic.fixedResolution)
336 {
337 width = config.graphic.w;
338 height = config.graphic.h;
339 }
340 if (Screen.fullScreen)
341 {
342 Screen.SetResolution(width, height, fullscreen: true);
343 }
344 lastFullScreen = Screen.fullScreen;
346 }
347 if (nextResolutionUpdate <= 0f)
348 {
349 if (config != null && config.graphic.fixedResolution)
350 {
351 int w = config.graphic.w;
352 int h = config.graphic.h;
353 if (Screen.width != w || Screen.height != h)
354 {
355 Screen.SetResolution(w, h, Screen.fullScreen);
356 }
357 }
358 if (Screen.width != lastScreenWidth || Screen.height != lastScreenHeight)
359 {
361 }
363 }
364 else
365 {
367 }
368 if (IsGameStarted)
369 {
370 game.OnUpdate();
372 gameDelta = (FlockChild.delta = (ui.IsPauseGame ? 0f : gameDeltaNoPause));
373 }
374 else
375 {
376 gameDelta = 0f;
377 }
378 scene.OnUpdate();
379 if (actionsNextFrame.Count > 0)
380 {
381 for (int num = actionsNextFrame.Count - 1; num >= 0; num--)
382 {
383 actionsNextFrame[num]();
384 actionsNextFrame.RemoveAt(num);
385 }
386 }
387 }
virtual float gameSpeed
Definition: ActionMode.cs:119
int frame
Definition: BaseCore.cs:40
MeshPass passBlock
Definition: BaseTileMap.cs:147
GraphicSetting graphic
Definition: CoreConfig.cs:607
bool ignorePool
Definition: CoreDebug.cs:117
void UpdateAlways()
Definition: CoreDebug.cs:806
float nextResolutionUpdate
Definition: Core.cs:79
static float avgDelta
Definition: Core.cs:19
static float gameDeltaNoPause
Definition: Core.cs:23
static float gameDelta
Definition: Core.cs:21
void OnChangeResolution()
Definition: Core.cs:650
static float delta
Definition: Core.cs:17
bool? lastFullScreen
Definition: Core.cs:77
void OnUpdate()
Definition: Game.cs:298
static void UpdateEventData()
Material mat
Definition: MeshPass.cs:21
ActionMode actionMode
Definition: Scene.cs:79
void OnUpdate()
Definition: Scene.cs:365

References Scene.actionMode, BaseCore.actionsNextFrame, avgDelta, config, debug, delta, CoreConfig.GraphicSetting.fixedResolution, BaseCore.frame, game, gameDelta, gameDeltaNoPause, ActionMode.gameSpeed, CoreConfig.graphic, CoreConfig.GraphicSetting.h, CoreDebug.ignorePool, initialized, IsGameStarted, lastFullScreen, BaseCore.lastScreenHeight, BaseCore.lastScreenWidth, MeshPass.mat, matUI, nextResolutionUpdate, OnChangeResolution(), Game.OnUpdate(), Scene.OnUpdate(), BaseTileMap.passBlock, TextureManager.RefreshTextures(), scene, screen, textures, BaseGameScreen.tileMap, ui, CoreDebug.UpdateAlways(), InputModuleEX.UpdateEventData(), useUImat, and CoreConfig.GraphicSetting.w.

◆ Update100ms()

void Core.Update100ms ( )
inlineprivate

Definition at line 642 of file Core.cs.

643 {
644 if (IsGameStarted)
645 {
647 }
648 }
void Update100ms()
Definition: GameUpdater.cs:387
GameUpdater updater
Definition: Game.cs:250

References GameUpdater.Update100ms(), and Game.updater.

Member Data Documentation

◆ avgDelta

float Core.avgDelta
static

Definition at line 19 of file Core.cs.

Referenced by Update(), and WidgetDebug.UpdateText().

◆ Colors

ColorProfile Core.Colors

Definition at line 53 of file Core.cs.

Referenced by SourceMaterial.Row.GetColor(), and SourceMaterial.Row.Init().

◆ config

CoreConfig Core.config

Definition at line 70 of file Core.cs.

Referenced by Chara._CreateRenderer(), TileType._HitTest(), Chara._Move(), AM_Adv._OnUpdateInput(), TraitMoongateEx._OnUse(), ActPlan._Update(), BaseGameScreen.Activate(), Zone.Activate(), DamageTextRenderer.Add(), Map.AddBackerTree(), GameDate.AdvanceHour(), GameDate.AdvanceMin(), Map.ApplyBackerObj(), Zone.ApplyBackerPet(), Scene.ApplyZoneConfig(), ActMelee.Attack(), UIScaleFix.Awake(), AM_Adv.AxisMove(), UICharaMaker.BuildRaces(), HotItemHeld.CanChangeHeightByWheel(), Act.CanPerform(), ActThrow.CanThrow(), GameSetting.CopyColors(), LayerInventory.CreateContainerAlly(), LayerInventory.CreateContainerPC(), Card.DamageHP(), BaseGameScreen.Draw(), BaseTileMap.Draw(), CardRenderer.Draw(), Player.ExitBorder(), Card.GetLightRadius(), Thing.GetName(), Chara.GetName(), Cell.GetObjName(), Steam.HasDLC(), CoreConfig.Init(), LayerLoadGame.Init(), Scene.Init(), ActionMode.InputMovement(), ActionMode.IsFuncPressed(), WidgetManager.Load(), BaseGameScreen.ModTargetZoomIndex(), OnApplicationFocus(), AM_Adv.OnBecomeNoGoal(), LayerConfig.OnBeforeAddLayer(), ActionMode.OnCancel(), PostEffectProfile.OnChangeProfile(), Chara.OnCreate(), TaskHarvest.OnCreateProgress(), AM_Cinema.OnDeactivate(), DragItemCard.OnDrag(), InvOwner.OnDrag(), CharaRenderer.OnEnterScreen(), Game.OnGameInstantiated(), LayerFeedback.OnInit(), LayerPixelPaint.OnInit(), LayerConfig.OnKill(), ButtonGrid.OnMiddleClick(), CharaActorPCC.OnRender(), AM_Adv.OnRenderTile(), CoreConfig.OnReset(), TraitNewZone.OnStepped(), Scene.OnUpdate(), Dialog.OnUpdateInput(), LayerInfo.OnUpdateInput(), TraitDaggerGrave.OnUse(), ActRanged.Perform(), Tutorial.Play(), AM_Adv.PressedActionMove(), ActEffect.Proc(), ActEffect.ProcAt(), InvOwner.Transaction.Process(), UIHangIcon.Refresh(), BaseGameScreen.RefreshAll(), AM_Adv.RefreshArrow(), AM_Region.RefreshArrow(), Zone.RefreshBGM(), BaseGameScreen.RefreshGrading(), UIInventory.RefreshMenu(), BaseGameScreen.RefreshPosition(), BaseGameScreen.RefreshScreenSize(), BaseGameScreen.RefreshSky(), BaseGameScreen.RefreshWeather(), GameScreenElona.RefreshWeather(), UIInventory.RefreshWindow(), CoreConfig.Reset(), CoreConfig.ResetGame(), CoreConfig.ResetGeneral(), CoreConfig.ResetGraphics(), CoreConfig.ResetInput(), CoreConfig.ResetOther(), CoreConfig.ResetTest(), Zone.Revive(), GoalManualMove.Run(), Game.Save(), Map.Save(), WidgetManager.Save(), TCText.Say(), WidgetCurrentTool.Select(), Net.SendChat(), ButtonGrid.SetCard(), Card.SetCensored(), UIColorPicker.SetColor(), Portrait.SetPortrait(), WidgetHotbar.SetShortcutMenu(), BaseGameScreen.SetTargetZoomIndex(), BaseGameScreen.SetZoom(), GameDate.ShipGoods(), BaseGameScreen.SnapScreen(), Start(), StartCase(), Chara.Tick(), Scene.ToggleFreePos(), Scene.ToggleMuteBGM(), ActionMode.TogglePause(), Scene.ToggleSnapFreePos(), GoalManualMove.TryAltMove(), HotItemHeld.TrySetAct(), ELayer.TryShowHelp(), Map.TrySmoothPick(), Card.TryStackTo(), Dialog.TryWarnCrime(), Dialog.TryWarnDisassemble(), Scene.TryWarnLinuxMod(), Scene.TryWarnMacScreen(), Dialog.TryWarnMana(), Dialog.TryWarnSlaughter(), Update(), GameUpdater.Update100ms(), ActionMode.UpdateInput(), CharaRenderer.UpdatePosition(), BaseGameScreen.UpdateShaders(), TraitMoongate.UseMoongate(), and Game.Wait().

◆ debug

CoreDebug Core.debug

◆ delta

◆ effects

EffectManager Core.effects

Definition at line 37 of file Core.cs.

◆ fixedFrame

float Core.fixedFrame
static

Definition at line 25 of file Core.cs.

Referenced by FixedUpdate(), and GrowSystem.OnRenderTileMap().

◆ game

◆ gamedata

GameData Core.gamedata

Definition at line 49 of file Core.cs.

◆ gameDelta

float Core.gameDelta
static

◆ gameDeltaNoPause

float Core.gameDeltaNoPause
static

Definition at line 23 of file Core.cs.

Referenced by BaseGameScreen.Draw(), and Update().

◆ gameSetting

GameSetting Core.gameSetting

Definition at line 47 of file Core.cs.

Referenced by CoreConfig.Apply(), MapGenDungen.OnGenerateTerrain(), and Point.PlaySound().

◆ initialized

bool Core.initialized

Definition at line 75 of file Core.cs.

Referenced by LateUpdate(), and Update().

◆ Instance

◆ lastFullScreen

bool? Core.lastFullScreen
private

Definition at line 77 of file Core.cs.

Referenced by Update().

◆ matUI

Material Core.matUI

Definition at line 55 of file Core.cs.

Referenced by Awake(), and Update().

◆ mods

◆ nextResolutionUpdate

float Core.nextResolutionUpdate
private

Definition at line 79 of file Core.cs.

Referenced by Update().

◆ pathManager

PathManager Core.pathManager

Definition at line 35 of file Core.cs.

Referenced by WidgetDebug.UpdateText().

◆ pccs

PCCManager Core.pccs

Definition at line 41 of file Core.cs.

Referenced by Chara._CreateRenderer(), ActPlan._Update(), and Awake().

◆ refs

CoreRef Core.refs

Definition at line 51 of file Core.cs.

Referenced by TraitMoongateEx._OnUse(), CardInspector._TapeList(), Element._WriteNote(), Element.AddEncNote(), BaseListPeople.AddSubButtonWork(), ContentGallery.Page.BuildNote(), DramaOutcome.check_sketch(), Critter.Create(), ActionMode.DoFunc(), GenRoom.Fill(), BaseMapGen.Generate(), Affinity.GetIcon(), TraitFirework.GetID(), CardRenderer.GetPref(), TraitFakeBlock.GetPref(), BaseStats.GetSprite(), HotItemIcon.GetSprite(), HotItemNoItem.GetSprite(), SourceElement.Row.GetSprite(), HotItemSpeed.GetSprite(), Card.GetSprite(), RenderRow.GetSprite(), AI_PassTime.GetStateIcon(), DramaOutcome.give_sketch_special(), BiomeProfile.Init(), TextureManager.Init(), Card.Inspect(), LayerEditPlaylist.ListBGM.List(), WidgetMainText.OnActivate(), TraitFirework.OnCreate(), TraitTape.OnCreate(), MapGenDungen.OnGenerateTerrain(), SourceFloor.Row.OnInit(), UIInventory.OnInit(), BaseListPeople.OnInstantiate(), ListPeopleCallReserve.OnInstantiate(), ListPeopleBed.OnInstantiate(), NotificationBuff.OnRefresh(), TraitPaintBoard.OnRenderExtra(), TraitShrine.OnRenderExtra(), WidgetMainText.OnSetContextMenu(), ContentGallery.OnSwitchContent(), TraitTape.OnUse(), DramaManager.ParseLine(), CoreDebug.QuickStart(), ButtonElement.Refresh(), ContentGallery.Refresh(), UIHangIcon.Refresh(), TCOrbitChara.RefreshAll(), TCOrbitThing.RefreshAll(), LayerHome.RefreshAreas(), WidgetMainText.RefreshBG(), Zone.RefreshBGM(), WidgetHotbar.RefreshHighlight(), ButtonHotItem.RefreshItem(), UIInventory.RefreshMenu(), UIHomeInfo.RefreshReport(), LayerHome.RefreshSpots(), CharaRenderer.RefreshStateIcon(), ActionMode.RefreshTexts(), LayerNewspaper.RefreshWeather(), UIInventory.RefreshWindow(), CardRenderer.Say(), Lot.SetBaseRoom(), ButtonGrid.SetCard(), CardRenderer.SetCensored(), Portrait.SetChara(), GrowSystem.SetGenericFirstStageTile(), GrowSystemTree.SetGenericFirstStageTile(), HotItem.SetImage(), Act.SetImage(), SourceElement.Row.SetImage(), TraitTape.SetName(), ActorEx.SetOwner(), CharaRenderer.SetOwner(), ButtonGrid.SetRecipe(), RegionPoint.SetRegionPoint(), RenderRow.SetSpriteRenderer(), CardRenderer.ShowEmo(), TCSimpleText.Spawn(), Zone.SpawnAltar(), TCSimpleText.SpawnIcon(), Zone.SpawnMob(), CardRenderer.SpawnSimpleText(), UI.ToggleAbility(), and Thing.WriteNote().

◆ scene

Scene Core.scene

◆ screen

◆ skins

SkinManager Core.skins

Definition at line 43 of file Core.cs.

◆ skinTimer

float Core.skinTimer
private

Definition at line 81 of file Core.cs.

◆ sourceElement

SourceElement Core.sourceElement
staticprivate

Definition at line 29 of file Core.cs.

◆ sources

◆ spiked

bool Core.spiked
static

Definition at line 27 of file Core.cs.

◆ steam

Steam Core.steam

Definition at line 57 of file Core.cs.

Referenced by Awake(), CoreDebug.FirstAdventurer(), Start(), and CoreDebug.UpdateInput().

◆ textures

◆ trial

bool Core.trial

Definition at line 61 of file Core.cs.

◆ ui

◆ useUImat

bool Core.useUImat

Definition at line 59 of file Core.cs.

Referenced by Awake(), and Update().

Property Documentation

◆ IsGameStarted

bool Core.IsGameStarted
get

Definition at line 83 of file Core.cs.

84 {
85 get
86 {
87 if (game != null)
88 {
89 return game.activeZone != null;
90 }
91 return false;
92 }
93 }

Referenced by Effect._Play(), UIAutoTurn._Update(), BaseGameScreen.Activate(), ActionMode.Activate(), Card.AddThing(), CoreConfig.ApplyFPS(), CoreConfig.ApplyGrading(), Thing.ApplyMaterialElements(), Scene.ApplyZoneConfig(), RecipeCard.BuildIngredientList(), ElementContainerFaction.CheckDirty(), ElementContainerCard.CheckSkillActions(), GameLang.ConvertDrama(), CharaBody.Equip(), DramaSequence.GetActor(), CoreConfig.GetPostEffectProfile(), ActionMode.InputMovement(), CharaBody.IsEquippable(), ELayer.Kill(), Game.Kill(), Card.ModNum(), Chara.MutateRandom(), OnApplicationFocus(), ELayer.OnBeforeAddLayer(), UI.OnChangeLayer(), UIHangIcon.OnClick(), TraitTape.OnCreate(), LayerFeedback.OnInit(), ContentConfigTest.OnInstantiate(), ConGravity.OnRefresh(), HotItemLayer.OnSetItem(), LayerCraftFloat.OnSwitchContent(), Scene.OnUpdate(), CardInspector.OnValidate(), ColorProfile.OnValidate(), Game.Pause(), EffectIRenderer.Play(), Effect.Play(), AttackProcess.PlayRangedAnime(), BaseStats.PopText(), UIHangIcon.Refresh(), TextureData.RefreshAll(), LayerLoadGame.RefreshInfo(), ZoneInspector.RefreshScreen(), BaseGameScreen.RefreshScreenSize(), ActionMode.RefreshTexts(), TextureManager.RefreshTextures(), CoreConfig.RefreshUIBrightness(), HotbarManager.ResetHotbar(), Zone.SetBGM(), CoreConfig.SetBGMInterval(), Card.SetDirtyWeight(), Chara.SetFeat(), NotificationCondition.ShouldRemove(), Thing.ShowSplitMenu(), Thing.ShowSplitMenu2(), QuestManager.Start(), UI.ToggleFeedback(), Chara.TryRestock(), CoreConfig.TryUpdatePlayedHour(), CharaBody.Unequip(), Update(), EmbarkActor.Update(), UISong.Update(), CoreDebug.UpdateAlways(), Scene.UpdateCursor(), UICardInfo.UpdateImage(), and CoreDebug.ValidateData().

◆ uiScale


The documentation for this class was generated from the following file: