Elin Decompiled Documentation EA 23.153 Nightly
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Core Class Reference
Inheritance diagram for Core:
BaseCore

Public Member Functions

void StartCase ()
 
void Update ()
 
void OnApplicationFocus (bool focus)
 
void OnApplicationQuit ()
 
void ResetRuntime ()
 
void Init ()
 
void Quit ()
 
override void ConsumeInput ()
 
void SetReferences ()
 
void SetReleaseMode (ReleaseMode m)
 
void OnChangeResolution ()
 
void Halt ()
 
override void FreezeScreen (float duration=0.3f)
 
override void UnfreezeScreen ()
 
override void RebuildBGMList ()
 
override void StopEventSystem (Component c, Action action, float duration=0.12f)
 
override void StopEventSystem (float duration=0.2f)
 
void SetLang (string langCode, bool force=false)
 
void ApplySkins ()
 
- Public Member Functions inherited from BaseCore
virtual void ConsumeInput ()
 
void WaitForEndOfFrame (Action action)
 
virtual void StopEventSystem (float duration=0.2f)
 
virtual void StopEventSystem (Component c, Action action, float duration=0.15f)
 
virtual void FreezeScreen (float duration=0.3f)
 
virtual void UnfreezeScreen ()
 
virtual void RebuildBGMList ()
 

Static Public Member Functions

static Core SetCurrent (Core _current=null)
 
static Core GetCurrent ()
 
static int[] ParseElements (string str)
 
static int GetElement (string id)
 
static IniData GetElinIni ()
 
static void SaveElinIni (IniData ini)
 
static void TryWarnMod (Action action, bool warn=true)
 
static void TryWarnUpload (Action action)
 

Public Attributes

CoreDebug debug
 
SourceManager sources
 
PathManager pathManager
 
EffectManager effects
 
ModManager mods = new ModManager()
 
PCCManager pccs
 
SkinManager skins
 
TextureManager textures = new TextureManager()
 
GameSetting gameSetting
 
GameData gamedata
 
CoreRef refs
 
ColorProfile Colors
 
Material matUI
 
Steam steam
 
bool useUImat
 
bool trial
 
UI ui
 
Scene scene
 
BaseGameScreen screen
 
CoreConfig config
 
Game game
 
bool initialized
 
- Public Attributes inherited from BaseCore
Version version
 
Version versionMoongate
 
Version versionMod
 
ReleaseMode releaseMode
 
string langCode
 
EventSystem eventSystem
 
List< Action > actionsLateUpdate = new List<Action>()
 
List< Action > actionsNextFrame = new List<Action>()
 
Canvas canvas
 
string forceLangCode
 
int frame
 

Static Public Attributes

static new Core Instance
 
static float delta
 
static float avgDelta
 
static float gameDelta
 
static float gameDeltaNoPause
 
static float fixedFrame
 
static bool spiked
 
- Static Public Attributes inherited from BaseCore
static bool IsOffline
 
static BaseCore Instance
 
static bool resetRuntime
 
static Func< bool > BlockInput
 

Protected Member Functions

override void Awake ()
 
virtual void Awake ()
 

Properties

bool IsGameStarted [get]
 
override float uiScale [get]
 
- Properties inherited from BaseCore
virtual float uiScale [get]
 

Private Member Functions

void Start ()
 
void FixedUpdate ()
 
void LateUpdate ()
 
IEnumerator OnEndOfFrame ()
 
void Update100ms ()
 

Private Attributes

bool? lastFullScreen
 
float nextResolutionUpdate
 
float skinTimer
 

Static Private Attributes

static SourceElement sourceElement
 

Additional Inherited Members

- Protected Attributes inherited from BaseCore
int lastScreenWidth
 
int lastScreenHeight
 

Detailed Description

Definition at line 13 of file Core.cs.

Member Function Documentation

◆ ApplySkins()

void Core.ApplySkins ( )
inline

Definition at line 752 of file Core.cs.

753 {
754 IUISkin[] componentsInChildren = ui.GetComponentsInChildren<IUISkin>(includeInactive: true);
755 for (int i = 0; i < componentsInChildren.Length; i++)
756 {
757 componentsInChildren[i].ApplySkin();
758 }
759 }
UI ui
Definition: Core.cs:63
void ApplySkin()

References IUISkin.ApplySkin().

Referenced by CoreConfig.ApplySkin().

◆ Awake()

override void Core.Awake ( )
inlineprotectedvirtual

Reimplemented from BaseCore.

Definition at line 97 of file Core.cs.

98 {
99 base.Awake();
100 Debug.Log("Core Awake");
101 Debug.Log("Version:" + version.GetText());
102 QualitySettings.vSyncCount = 0;
103 Application.targetFrameRate = 60;
105 SetCurrent();
106 Lang.langCode = "";
107 if (Application.isEditor && debug.langCode != 0)
108 {
109 forceLangCode = debug.langCode.ToString();
110 }
111 string[] array = (Application.isEditor ? debug.command.Split(',') : Environment.GetCommandLineArgs());
112 for (int i = 0; i < array.Length; i++)
113 {
114 string text = array[i];
115 text = text.Replace("-", "").ToUpper();
116 Debug.Log("Commandline args:" + text);
117 if (text.StartsWith("LANG_"))
118 {
119 forceLangCode = text.Replace("LANG_", "");
120 continue;
121 }
122 switch (text)
123 {
124 case "DEV":
125 releaseMode = ReleaseMode.Debug;
126 break;
127 case "UPDATE_LANG":
128 Lang.runUpdate = true;
129 break;
130 case "NOMOD":
131 ModManager.disableMod = true;
132 break;
133 }
134 }
135 NewsList.dict = null;
136 InvOwner.Trader = (InvOwner.Main = null);
137 SpriteSheet.dict.Clear();
138 SpriteSheet.loadedPath.Clear();
140 LayerDrama.haltPlaylist = false;
141 LayerDrama.keepBGM = false;
142 BaseModManager.isInitialized = false;
143 Net.isUploading = false;
144 MapPiece.initialized = false;
145 ActPlan.warning = false;
146 Game.isPaused = false;
147 if (Application.isEditor && BaseCore.resetRuntime)
148 {
149 ResetRuntime();
150 }
151 Window.dictData.Clear();
152 LayerInventory.listInv.Clear();
153 debug = Resources.Load<CoreDebug>("_Debug " + releaseMode);
154 debug.enable = releaseMode != ReleaseMode.Public;
155 if (useUImat)
156 {
157 Canvas.GetDefaultCanvasMaterial().CopyPropertiesFromMaterial(matUI);
158 Canvas.GetDefaultCanvasMaterial().shader = matUI.shader;
159 }
160 if (!ui)
161 {
162 ui = Util.Instantiate<UI>("UI/UI");
163 }
164 if (!scene)
165 {
166 scene = Util.Instantiate<Scene>("Scene/Scene");
167 }
169 ui.ShowCover();
170 canvas = ui.canvas;
171 ui.OnCoreStart();
172 BaseCore.BlockInput = () => ui.IsDragging;
173 CommandRegistry.assemblies.Add(typeof(Core).Assembly);
174 SoundData.EditorPlaySpatial = delegate(SoundData a)
175 {
176 game.player.chara.PlaySound(a.name);
177 };
178 SoundManager.funcCanPlayBGM = () => !LayerDrama.haltPlaylist && !LayerDrama.keepBGM;
180 MOD.langs.Clear();
181 MOD.OnAddPcc = pccs.Add;
182 MOD.listTalk = new TalkDataList();
183 MOD.tones = new ToneDataList();
184 MOD.listMaps.Clear();
185 MOD.listPartialMaps.Clear();
186 Portrait.modPortraitBGFs = new ModItemList<Sprite>();
187 Portrait.modPortraitBGs = new ModItemList<Sprite>();
188 Portrait.modPortraits = new ModItemList<Sprite>();
189 Portrait.modOverlays = new ModItemList<Sprite>();
190 Portrait.modFull = new ModItemList<Sprite>();
191 Portrait.dictList = new Dictionary<string, List<ModItem<Sprite>>>();
192 TileType.Init();
194 Debug.Log(steam.steamworks.settings.applicationId);
195 }
ReleaseMode
Definition: ReleaseMode.cs:2
string forceLangCode
Definition: BaseCore.cs:37
Canvas canvas
Definition: BaseCore.cs:34
Version version
Definition: BaseCore.cs:17
static bool resetRuntime
Definition: BaseCore.cs:13
ReleaseMode releaseMode
Definition: BaseCore.cs:23
BaseTileMap tileMap
RenderDataObjDummy rendererObjDummy
Definition: BaseTileMap.cs:227
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:5776
string command
Definition: CoreDebug.cs:135
Lang.LangCode langCode
Definition: CoreDebug.cs:113
static string Temp
Definition: CorePath.cs:210
Definition: Core.cs:14
Material matUI
Definition: Core.cs:55
Game game
Definition: Core.cs:72
void ResetRuntime()
Definition: Core.cs:513
static Core SetCurrent(Core _current=null)
Definition: Core.cs:581
CoreDebug debug
Definition: Core.cs:31
Steam steam
Definition: Core.cs:57
TextureManager textures
Definition: Core.cs:45
Scene scene
Definition: Core.cs:65
BaseGameScreen screen
Definition: Core.cs:67
PCCManager pccs
Definition: Core.cs:41
bool useUImat
Definition: Core.cs:59
static Action< List< string > > onDrop
new Player player
Definition: Game.cs:176
Definition: IO.cs:11
static void CreateDirectory(string path)
Definition: IO.cs:333
static bool keepBGM
Definition: LayerDrama.cs:10
static bool haltPlaylist
Definition: LayerDrama.cs:12
static List< LayerInventory > listInv
Definition: MOD.cs:7
static Dictionary< string, LangSetting > langs
Definition: MOD.cs:8
static List< FileInfo > listMaps
Definition: MOD.cs:20
static List< FileInfo > listPartialMaps
Definition: MOD.cs:22
Chara chara
Definition: Player.cs:1019
void Init()
Definition: RenderData.cs:94
Definition: Scene.cs:8
GameScreenNoMap screenNoMap
Definition: Scene.cs:97
static Dictionary< string, SpriteData > dict
static Dictionary< string, Sprite > dict
Definition: SpriteSheet.cs:6
static HashSet< string > loadedPath
Definition: SpriteSheet.cs:8
SteamworksBehaviour steamworks
Definition: Steam.cs:11
void OnDropFile(List< string > paths)
static void Init()
Definition: TileType.cs:271
Definition: UI.cs:10
Definition: Util.cs:10
static Transform Instantiate(string path, Component parent=null)
Definition: Util.cs:67
Definition: Window.cs:13
static Dictionary< string, SaveData > dictData
Definition: Window.cs:594
string GetText()
Definition: Version.cs:16

References BaseGameScreen.Activate(), BaseCore.canvas, Player.chara, CoreDebug.command, debug, Debug, SpriteReplacerAnimation.dict, SpriteSheet.dict, Window.dictData, BaseCore.forceLangCode, game, Version.GetText(), LayerDrama.haltPlaylist, RenderData.Init(), TileType.Init(), LayerDrama.keepBGM, CoreDebug.langCode, MOD.langs, LayerInventory.listInv, MOD.listMaps, MOD.listPartialMaps, SpriteSheet.loadedPath, matUI, FileDragAndDrop.onDrop, TextureManager.OnDropFile(), pccs, Game.player, Card.PlaySound(), BaseCore.releaseMode, BaseTileMap.rendererObjDummy, ResetRuntime(), BaseCore.resetRuntime, scene, screen, Scene.screenNoMap, SetCurrent(), steam, Steam.steamworks, CorePath.Temp, textures, BaseGameScreen.tileMap, ui, UI, useUImat, Util, and BaseCore.version.

◆ ConsumeInput()

override void Core.ConsumeInput ( )
inlinevirtual

Reimplemented from BaseCore.

Definition at line 576 of file Core.cs.

577 {
578 EInput.Consume();
579 }
Definition: EInput.cs:8
static void Consume(int _skipFrame)
Definition: EInput.cs:656

References EInput.Consume().

◆ FixedUpdate()

void Core.FixedUpdate ( )
inlineprivate

Definition at line 296 of file Core.cs.

297 {
298 fixedFrame += 1f;
299 }
static float fixedFrame
Definition: Core.cs:25

References fixedFrame.

◆ FreezeScreen()

override void Core.FreezeScreen ( float  duration = 0::3f)
inlinevirtual

Reimplemented from BaseCore.

Definition at line 662 of file Core.cs.

663 {
664 ui.FreezeScreen(duration);
665 }

◆ GetCurrent()

static Core Core.GetCurrent ( )
inlinestatic

Definition at line 596 of file Core.cs.

597 {
598 return Instance ?? SetCurrent();
599 }
static new Core Instance
Definition: Core.cs:15

Referenced by SourceThingV.OnAfterImportData().

◆ GetElement()

static int Core.GetElement ( string  id)
inlinestatic

Definition at line 733 of file Core.cs.

734 {
735 SetCurrent();
736 if (sourceElement == null)
737 {
738 sourceElement = UnityEngine.Object.FindObjectOfType<SourceManager>().GetComponent<SourceManager>().elements;
739 }
740 if (!sourceElement.initialized)
741 {
742 sourceElement.Init();
743 }
744 if (!sourceElement.alias.TryGetValue(id ?? "_void", out var value))
745 {
746 Debug.LogError("exception:" + id);
747 value = sourceElement.rows[0];
748 }
749 return value.id;
750 }
static SourceElement sourceElement
Definition: Core.cs:29
SourceElement elements

References Debug, and SourceManager.elements.

Referenced by SourceCategory.CreateRow(), and SourceCheck.CreateRow().

◆ GetElinIni()

static IniData Core.GetElinIni ( )
inlinestatic

Definition at line 761 of file Core.cs.

762 {
763 string pathIni = CorePath.PathIni;
764 string ie = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
765 try
766 {
767 FileIniDataParser fileIniDataParser = new FileIniDataParser();
768 if (!File.Exists(pathIni))
769 {
770 File.CreateText(pathIni).Close();
771 }
772 IniData iniData = fileIniDataParser.ReadFile(pathIni, Encoding.UTF8);
773 if (iniData.GetKey("pass").IsEmpty())
774 {
775 string text = "";
776 for (int i = 0; i < 4; i++)
777 {
778 text += ie.RandomItem();
779 }
780 iniData.Global["pass"] = text;
781 fileIniDataParser.WriteFile(pathIni, iniData);
782 }
783 return iniData;
784 }
785 catch (Exception message)
786 {
787 Debug.Log(message);
788 Debug.Log("exception: Failed to parse:" + pathIni);
789 IO.DeleteFile(pathIni);
790 File.CreateText(pathIni).Close();
791 return null;
792 }
793 }
static string PathIni
Definition: CorePath.cs:212
static void DeleteFile(string path)
Definition: IO.cs:313

References Debug, and CorePath.PathIni.

Referenced by ModManager.Init(), and LayerUploader.OnInit().

◆ Halt()

void Core.Halt ( )
inline

Definition at line 658 of file Core.cs.

659 {
660 }

◆ Init()

void Core.Init ( )
inline

Definition at line 525 of file Core.cs.

526 {
527 Debug.Log("Initializing:" + langCode + "/" + forceLangCode);
528 StartCoroutine("OnEndOfFrame");
529 InvokeRepeating("Update100ms", 0.1f, 0.1f);
530 UnityEngine.Object.DestroyImmediate(ui.layoutLang.gameObject);
532 if (config.lang.IsEmpty())
533 {
534 config.lang = "EN";
535 }
537 refs.Init();
538 debug.Init();
539 SpriteSheet.Add("Media/Graphics/Icon/icons_48");
540 Cal.Init();
541 Colors.Init();
543 mods.InitLang();
544 if (!Lang.isBuiltin)
545 {
547 }
548 PCCManager.current.Init();
549 SpriteVariationManager.current.Init();
550 scene.InitPass();
551 textures.Init();
553 SoundManager.current.Reset();
555 {
557 }
559 {
560 scene.Init(Scene.Mode.Title);
561 }
562 else
563 {
565 }
566 ui.HideCover(2f);
567 initialized = true;
568 }
string langCode
Definition: BaseCore.cs:25
string lang
Definition: CoreConfig.cs:574
static void Init()
Definition: CoreConfig.cs:699
void Init()
Definition: CoreDebug.cs:327
bool validatePref
Definition: CoreDebug.cs:249
void QuickStart()
Definition: CoreDebug.cs:333
StartScene startScene
Definition: CoreDebug.cs:95
void Init()
Definition: CoreRef.cs:413
CoreRef refs
Definition: Core.cs:51
ModManager mods
Definition: Core.cs:39
GameSetting gameSetting
Definition: Core.cs:47
SourceManager sources
Definition: Core.cs:33
ColorProfile Colors
Definition: Core.cs:53
bool initialized
Definition: Core.cs:75
void SetLang(string langCode, bool force=false)
Definition: Core.cs:699
CoreConfig config
Definition: Core.cs:70
void Init()
Definition: GameSetting.cs:353
Definition: Lang.cs:6
static bool isBuiltin
Definition: Lang.cs:42
void InitPass()
Definition: Scene.cs:1037
void Init(Mode newMode)
Definition: Scene.cs:178
Mode
Definition: Scene.cs:10
void ImportSourceTexts()
static SourcePrefInspector Instance
static void Add(Sprite sprite)
Definition: SpriteSheet.cs:10
void RefreshTextures()

References SpriteSheet.Add(), Debug, SourceManager.ImportSourceTexts(), ColorProfile.Init(), CoreConfig.Init(), CoreDebug.Init(), CoreRef.Init(), GameSetting.Init(), TextureManager.Init(), Scene.Init(), BaseModManager.InitLang(), Scene.InitPass(), SourcePrefInspector.Instance, Lang.isBuiltin, CoreConfig.lang, CoreDebug.QuickStart(), TextureManager.RefreshTextures(), CoreDebug.startScene, CoreDebug.validatePref, and SourcePrefInspector.ValidatePrefs().

Referenced by UI.ShowLang(), UI.ShowSceneSelector(), and StartCase().

◆ LateUpdate()

void Core.LateUpdate ( )
inlineprivate

Definition at line 387 of file Core.cs.

388 {
389 if (!initialized)
390 {
391 return;
392 }
393 if (UIButton.actionTooltip != null)
394 {
396 UIButton.actionTooltip = null;
397 }
398 if (actionsLateUpdate.Count > 0)
399 {
400 for (int num = actionsLateUpdate.Count - 1; num >= 0; num--)
401 {
402 actionsLateUpdate[num]();
403 actionsLateUpdate.RemoveAt(num);
404 }
405 }
407 }
List< Action > actionsLateUpdate
Definition: BaseCore.cs:29
void OnLateUpdate()
Definition: Scene.cs:745
static Action actionTooltip
Definition: UIButton.cs:184

References BaseCore.actionsLateUpdate, UIButton.actionTooltip, initialized, Scene.OnLateUpdate(), and scene.

◆ OnApplicationFocus()

void Core.OnApplicationFocus ( bool  focus)
inline

Definition at line 409 of file Core.cs.

410 {
411 Resources.UnloadUnusedAssets();
412 GC.Collect();
413 if (config == null)
414 {
415 return;
416 }
417 if (focus)
418 {
419 AudioListener.volume = 1f;
420 }
421 else if (config.other.muteBackground)
422 {
423 AudioListener.volume = 0f;
424 }
425 if (!focus || !Instance)
426 {
427 return;
428 }
429 if (actionsNextFrame.Count == 0)
430 {
431 actionsNextFrame.Add(delegate
432 {
434 actionsNextFrame.Add(delegate
435 {
436 if (IsGameStarted)
437 {
438 if (Application.isEditor && (bool)WidgetMinimap.Instance)
439 {
440 WidgetMinimap.Instance.Reload();
441 }
442 foreach (CardRow row in sources.cards.rows)
443 {
444 if (row.replacer.hasChacked && row.replacer.data != null)
445 {
446 row.replacer.data.GetSprite();
447 }
448 }
449 }
450 });
451 });
452 }
454 {
455 foreach (PCC.Part value in pccs.allParts.Values)
456 {
457 foreach (ModItem<Texture2D> value2 in value.modTextures.Values)
458 {
459 value2.ClearCache();
460 }
461 }
462 CharaActorPCC[] array = UnityEngine.Object.FindObjectsOfType<CharaActorPCC>();
463 for (int i = 0; i < array.Length; i++)
464 {
465 array[i].provider.Rebuild();
466 }
467 }
468 EInput.Consume();
469 EInput.dragHack = 0f;
471 }
List< Action > actionsNextFrame
Definition: BaseCore.cs:31
SpriteProvider provider
Definition: CharaActorPCC.cs:9
OtherSetting other
Definition: CoreConfig.cs:610
bool enable
Definition: CoreDebug.cs:285
bool IsGameStarted
Definition: Core.cs:84
static void DisableIME()
Definition: EInput.cs:454
void ClearCache()
Definition: ModItem.cs:65
List< CardRow > rows
Definition: SourceCard.cs:6
SourceCard cards
static WidgetMinimap Instance

References BaseCore.actionsNextFrame, SourceManager.cards, config, Instance, WidgetMinimap.Instance, IsGameStarted, CoreConfig.OtherSetting.muteBackground, CoreConfig.other, TextureManager.RefreshTextures(), SourceCard.rows, sources, and textures.

◆ OnApplicationQuit()

void Core.OnApplicationQuit ( )
inline

Definition at line 473 of file Core.cs.

474 {
475 try
476 {
477 Widget[] componentsInChildren = ui.widgets.GetComponentsInChildren<Widget>(includeInactive: true);
478 foreach (Widget widget in componentsInChildren)
479 {
480 if (widget.gameObject != null)
481 {
482 UnityEngine.Object.Destroy(widget.gameObject);
483 }
484 }
485 IO.PrintLog();
486 }
487 catch (Exception ex)
488 {
489 Debug.Log("Exception:" + ex);
490 }
491 try
492 {
493 if (SteamAPI.IsSteamRunning())
494 {
495 SteamAPI.Shutdown();
496 }
497 }
498 catch (Exception ex2)
499 {
500 Debug.Log("Exception:" + ex2);
501 }
502 try
503 {
506 }
507 catch (Exception ex3)
508 {
509 Debug.Log("Exception:" + ex3);
510 }
511 }
static string RootSave
Definition: CorePath.cs:206
Definition: GameIO.cs:10
static void DeleteEmptyGameFolders(string path)
Definition: GameIO.cs:340
static void DeleteDirectory(string path)
Definition: IO.cs:341
static void PrintLog()
Definition: IO.cs:70
Definition: Widget.cs:7

References Debug, GameIO.DeleteEmptyGameFolders(), CorePath.RootSave, and CorePath.Temp.

◆ OnChangeResolution()

void Core.OnChangeResolution ( )
inline

Definition at line 641 of file Core.cs.

642 {
643 if (config != null)
644 {
646 }
648 lastScreenWidth = Screen.width;
649 lastScreenHeight = Screen.height;
650 IChangeResolution[] componentsInChildren = ui.GetComponentsInChildren<IChangeResolution>();
651 for (int i = 0; i < componentsInChildren.Length; i++)
652 {
653 componentsInChildren[i].OnChangeResolution();
654 }
656 }
int lastScreenHeight
Definition: BaseCore.cs:44
int lastScreenWidth
Definition: BaseCore.cs:42
void RefreshScreenSize()
void OnChangeResolution()
void OnChangeResolution()
Definition: CoreConfig.cs:827
CameraSupport camSupport
Definition: Scene.cs:41
void OnChangeResolution()

References Scene.camSupport, CameraSupport.OnChangeResolution(), CoreConfig.OnChangeResolution(), IChangeResolution.OnChangeResolution(), and BaseGameScreen.RefreshScreenSize().

Referenced by GameSetting.ApplyConfig(), LayerConfig.Refresh(), and Update().

◆ OnEndOfFrame()

IEnumerator Core.OnEndOfFrame ( )
inlineprivate

Definition at line 621 of file Core.cs.

622 {
623 while (true)
624 {
625 yield return new WaitForEndOfFrame();
626 if ((bool)screen.guide)
627 {
629 }
630 }
631 }
void WaitForEndOfFrame(Action action)
Definition: BaseCore.cs:61
ScreenGuide guide
void OnEndOfFrame()
Definition: ScreenGuide.cs:37

References BaseGameScreen.guide, and ScreenGuide.OnEndOfFrame().

◆ ParseElements()

static int[] Core.ParseElements ( string  str)
inlinestatic

Definition at line 716 of file Core.cs.

717 {
718 if (string.IsNullOrEmpty(str))
719 {
720 return new int[0];
721 }
722 string[] array = str.Replace("\n", "").Split(',');
723 int[] array2 = new int[array.Length * 2];
724 for (int i = 0; i < array.Length; i++)
725 {
726 string[] array3 = array[i].Split('/');
727 array2[i * 2] = GetElement(array3[0]);
728 array2[i * 2 + 1] = ((array3.Length == 1) ? 1 : int.Parse(array3[1]));
729 }
730 return array2;
731 }
static int GetElement(string id)
Definition: Core.cs:733

Referenced by SourceChara.CreateRow(), SourceFood.CreateRow(), SourceHobby.CreateRow(), SourceJob.CreateRow(), SourceMaterial.CreateRow(), SourceRace.CreateRow(), SourceReligion.CreateRow(), and SourceThing.CreateRow().

◆ Quit()

void Core.Quit ( )
inline

Definition at line 570 of file Core.cs.

571 {
572 Application.Quit();
573 Debug.Log("Quit");
574 }

References Debug.

Referenced by LayerTitle.OnClickExit().

◆ RebuildBGMList()

override void Core.RebuildBGMList ( )
inlinevirtual

Reimplemented from BaseCore.

Definition at line 672 of file Core.cs.

673 {
675 }
void RebuildBGMList()
Definition: CoreRef.cs:433

References CoreRef.RebuildBGMList().

◆ ResetRuntime()

void Core.ResetRuntime ( )
inline

Definition at line 513 of file Core.cs.

514 {
515 BaseCore.resetRuntime = false;
516 BiomeProfile.forceInitialize = true;
517 WidgetHotbar.registering = false;
518 WidgetHotbar.registeringItem = null;
519 WordGen.initialized = false;
520 RecipeManager.rebuild = true;
521 BookList.dict = null;
522 SpawnList.allList.Clear();
523 }
static Dictionary< string, SpawnList > allList
Definition: SpawnList.cs:6

References SpawnList.allList.

Referenced by Awake().

◆ SaveElinIni()

static void Core.SaveElinIni ( IniData  ini)
inlinestatic

Definition at line 795 of file Core.cs.

796 {
797 new FileIniDataParser().WriteFile(CorePath.PathIni, ini);
798 }

References CorePath.PathIni.

Referenced by ModManager.Init(), and LayerUploader.SaveID().

◆ SetCurrent()

static Core Core.SetCurrent ( Core  _current = null)
inlinestatic

Definition at line 581 of file Core.cs.

582 {
583 if ((bool)Instance)
584 {
585 return Instance;
586 }
587 Instance = _current ?? UnityEngine.Object.FindObjectOfType<Core>();
588 BaseCore.Instance = Instance;
589 if ((bool)Instance)
590 {
592 }
593 return Instance;
594 }
void SetReferences()
Definition: Core.cs:601

References SetReferences().

Referenced by Awake(), and SourceElement.OnAfterImportData().

◆ SetLang()

void Core.SetLang ( string  langCode,
bool  force = false 
)
inline

Definition at line 699 of file Core.cs.

700 {
702 {
704 AliasGen.list = null;
705 NameGen.list = null;
706 WordGen.initialized = false;
708 if (game != null && !IsGameStarted)
709 {
710 game.Kill();
711 }
713 }
714 }
void OnSetLang()
Definition: CoreConfig.cs:1010
void Kill()
Definition: Game.cs:1018
static string langCode
Definition: Lang.cs:28
static void Init(string lang)
Definition: Lang.cs:71
LangGeneral langGeneral
Definition: SourceManager.cs:6
void OnChangeLang()

References Lang.Init(), Game.Kill(), Lang.langCode, SourceManager.langGeneral, SourceManager.OnChangeLang(), and CoreConfig.OnSetLang().

Referenced by CoreDebug.UpdateAlways().

◆ SetReferences()

void Core.SetReferences ( )
inline

Definition at line 601 of file Core.cs.

602 {
603 CorePath.Init();
604 SourceData.dataPath = CorePath.packageCore + "/Data/Source/";
605 Instance = (EClass.core = (EMono.core = this));
606 SkinManager._Instance = skins;
607 PathManager.Instance = pathManager;
608 EffectManager.Instance = effects;
610 }
static void Init()
Definition: CorePath.cs:220
EffectManager effects
Definition: Core.cs:37
SkinManager skins
Definition: Core.cs:43
PathManager pathManager
Definition: Core.cs:35

References CorePath.Init(), and SourceManager.InitLang().

Referenced by SetCurrent().

◆ SetReleaseMode()

void Core.SetReleaseMode ( ReleaseMode  m)
inline

Definition at line 612 of file Core.cs.

613 {
614 if (releaseMode != m)
615 {
616 releaseMode = m;
617 debug = Resources.Load<CoreDebug>("_Debug " + releaseMode);
618 }
619 }

◆ Start()

void Core.Start ( )
inlineprivate

Definition at line 197 of file Core.cs.

198 {
200 Debug.Log("Loading Config:" + CoreConfig.path + " - " + config);
201 if (config != null && config.other.disableMods)
202 {
203 ModManager.disableMod = true;
204 }
205 try
206 {
207 steam.Init();
208 }
209 catch
210 {
211 }
212 StartCase();
213 }
static CoreConfig TryLoadConfig()
Definition: CoreConfig.cs:653
static string path
Definition: CoreConfig.cs:627
void StartCase()
Definition: Core.cs:215
void Init()
Definition: Steam.cs:24

References config, Debug, CoreConfig.OtherSetting.disableMods, Steam.Init(), CoreConfig.other, CoreConfig.path, StartCase(), steam, and CoreConfig.TryLoadConfig().

◆ StartCase()

void Core.StartCase ( )
inline

Definition at line 215 of file Core.cs.

216 {
217 Debug.Log("StartCase:" + ModManager.IsInitialized);
219 {
221 StartCoroutine(mods.RefreshMods(delegate
222 {
223 MOD.actorSources.Initialize();
224 SpriteReplacer.dictSkins.Clear();
225 SpriteReplacer.ListSkins();
226 StartCase();
228 return;
229 }
230 Debug.Log("Plugins:" + ModManager.ListPluginObject.Count);
231 foreach (object item in ModManager.ListPluginObject)
232 {
233 Component component = item as Component;
234 if (!component)
235 {
236 Debug.Log("no go");
237 continue;
238 }
239 GameObject obj = component.gameObject;
240 obj.SendMessage("OnStartCore");
241 Component[] componentsInChildren = obj.GetComponentsInChildren<Component>();
242 foreach (Component component2 in componentsInChildren)
243 {
244 Debug.Log(component2.GetType().Assembly.GetName().Name);
245 ClassCache.assemblies.Add(component2.GetType().Assembly.GetName().Name);
246 }
247 break;
248 }
249 sources.Init();
250 if (!forceLangCode.IsEmpty())
251 {
253 }
254 else if (config == null)
255 {
256 Debug.Log("Config doesn't exist.");
257 try
258 {
259 if (debug.enable || !SteamAPI.IsSteamRunning())
260 {
261 BookList.dict = null;
262 ui.ShowLang();
263 return;
264 }
265 string currentGameLanguage = SteamApps.GetCurrentGameLanguage();
266 if (!(currentGameLanguage == "chinese"))
267 {
268 if (!(currentGameLanguage == "japanese"))
269 {
270 BookList.dict = null;
271 ui.ShowLang();
272 return;
273 }
274 langCode = "JP";
275 }
276 else
277 {
278 langCode = "CN";
279 }
280 }
281 catch (Exception message)
282 {
283 Debug.Log(message);
284 }
285 }
286 if (debug.showSceneSelector || (Input.GetKey(KeyCode.LeftShift) && debug.enable))
287 {
288 ui.ShowSceneSelector();
289 }
290 else
291 {
292 Init();
293 }
294 }
static bool IsOffline
Definition: BaseCore.cs:9
static HashSet< string > assemblies
Definition: ClassCache.cs:52
bool showSceneSelector
Definition: CoreDebug.cs:108
bool skipModSync
Definition: CoreDebug.cs:111
static string rootMod
Definition: CorePath.cs:169
void Init()
Definition: Core.cs:525
static bool IsInitialized
Definition: ModManager.cs:33
override void Init(string path, string defaultPackage="_Elona")
Definition: ModManager.cs:35
IEnumerator RefreshMods(Action onComplete, bool syncMods)
Definition: ModManager.cs:95
static bool disableMod
Definition: ModManager.cs:25
static List< object > ListPluginObject
Definition: ModManager.cs:23

References ClassCache< T >.assemblies, config, debug, Debug, ModManager.disableMod, CoreDebug.enable, BaseCore.forceLangCode, Init(), SourceManager.Init(), ModManager.Init(), ModManager.IsInitialized, BaseCore.IsOffline, item, BaseCore.langCode, ModManager.ListPluginObject, mods, CoreConfig.other, ModManager.RefreshMods(), CorePath.rootMod, CoreDebug.showSceneSelector, CoreDebug.skipModSync, sources, CoreConfig.OtherSetting.syncMods, and ui.

Referenced by Start().

◆ StopEventSystem() [1/2]

override void Core.StopEventSystem ( Component  c,
Action  action,
float  duration = 0::12f 
)
inlinevirtual

Reimplemented from BaseCore.

Definition at line 677 of file Core.cs.

678 {
679 eventSystem.enabled = false;
680 c.transform.DOScale(new Vector3(1f, 0f, 1f), duration).OnKill(delegate
681 {
682 eventSystem.enabled = true;
683 }).OnComplete(delegate
684 {
685 action();
686 })
687 .SetEase(Ease.Linear);
688 }

◆ StopEventSystem() [2/2]

override void Core.StopEventSystem ( float  duration = 0::2f)
inlinevirtual

Reimplemented from BaseCore.

Definition at line 690 of file Core.cs.

691 {
692 eventSystem.enabled = false;
693 TweenUtil.Tween(duration, null, delegate
694 {
695 eventSystem.enabled = true;
696 });
697 }

◆ TryWarnMod()

static void Core.TryWarnMod ( Action  action,
bool  warn = true 
)
inlinestatic

Definition at line 800 of file Core.cs.

801 {
802 if (warn)
803 {
804 IniData ini = GetElinIni();
805 if (ini.Global["agreed_usercontens_usage_terms"] != "yes")
806 {
807 string[] items = new string[3] { "readTerms", "agree", "disagree" };
808 Dialog.List("dialogTermsOfUseUGC".lang(), items, (string j) => j, delegate(int c, string d)
809 {
810 switch (c)
811 {
812 case 0:
813 LayerHelp.Toggle("custom", "terms2");
814 return false;
815 case 1:
816 ini.Global["agreed_usercontens_usage_terms"] = "yes";
817 SaveElinIni(ini);
818 action();
819 break;
820 }
821 return true;
822 }, canCancel: true);
823 return;
824 }
825 }
826 action();
827 }
static void SaveElinIni(IniData ini)
Definition: Core.cs:795
static IniData GetElinIni()
Definition: Core.cs:761
Definition: Dialog.cs:7
static void Toggle(string idFile, string idTopic=null)
Definition: LayerHelp.cs:32

References LayerHelp.Toggle().

Referenced by LayerTitle.OnClickContinue(), LayerTitle.OnClickStart(), TraitMoongate.OnUse(), and TraitMoongateEx.OnUse().

◆ TryWarnUpload()

static void Core.TryWarnUpload ( Action  action)
inlinestatic

Definition at line 829 of file Core.cs.

830 {
831 IniData ini = GetElinIni();
832 if (ini.Global["agreed_usercontents_upload_terms"] != "yes")
833 {
834 string[] items = new string[3] { "readTerms", "agree", "disagree" };
835 Dialog.List("dialogTermsOfUse".lang(), items, (string j) => j, delegate(int c, string d)
836 {
837 switch (c)
838 {
839 case 0:
840 LayerHelp.Toggle("custom", "terms");
841 return false;
842 case 1:
843 ini.Global["agreed_usercontents_upload_terms"] = "yes";
844 SaveElinIni(ini);
845 action();
846 break;
847 }
848 return true;
849 }, canCancel: true);
850 }
851 else
852 {
853 action();
854 }
855 }

References LayerHelp.Toggle().

Referenced by LayerMod.OnInit().

◆ UnfreezeScreen()

override void Core.UnfreezeScreen ( )
inlinevirtual

Reimplemented from BaseCore.

Definition at line 667 of file Core.cs.

668 {
669 ui.UnfreezeScreen();
670 }

◆ Update()

void Core.Update ( )
inline

Definition at line 301 of file Core.cs.

302 {
303 frame++;
304 SoundManager.requestCount = 0;
306 EInput.uiMousePosition = Input.mousePosition / ui.canvasScaler.scaleFactor;
307 if (!initialized)
308 {
309 return;
310 }
311 ui.OnUpdate();
313 PoolManager.ignorePool = debug.ignorePool;
314 if ((bool)screen.tileMap && !screen.tileMap.passBlock.mat.mainTexture)
315 {
317 }
318 if (useUImat)
319 {
320 Canvas.GetDefaultCanvasMaterial().CopyPropertiesFromMaterial(matUI);
321 }
322 avgDelta += (Time.smoothDeltaTime - delta) * 0.1f;
323 delta = Time.smoothDeltaTime;
324 if (delta > 0.1f)
325 {
326 delta = 0.1f;
327 }
328 EInput.delta = (ButtonState.delta = delta);
329 if (lastFullScreen != Screen.fullScreen)
330 {
331 int width = Display.main.systemWidth;
332 int height = Display.main.systemHeight;
333 if (config != null && config.graphic.fixedResolution)
334 {
335 width = config.graphic.w;
336 height = config.graphic.h;
337 }
338 if (Screen.fullScreen)
339 {
340 Screen.SetResolution(width, height, fullscreen: true);
341 }
342 lastFullScreen = Screen.fullScreen;
344 }
345 if (nextResolutionUpdate <= 0f)
346 {
347 if (config != null && config.graphic.fixedResolution)
348 {
349 int w = config.graphic.w;
350 int h = config.graphic.h;
351 if (Screen.width != w || Screen.height != h)
352 {
353 Screen.SetResolution(w, h, Screen.fullScreen);
354 }
355 }
356 if (Screen.width != lastScreenWidth || Screen.height != lastScreenHeight)
357 {
359 }
361 }
362 else
363 {
365 }
366 if (IsGameStarted)
367 {
368 game.OnUpdate();
370 gameDelta = (FlockChild.delta = (ui.IsPauseGame ? 0f : gameDeltaNoPause));
371 }
372 else
373 {
374 gameDelta = 0f;
375 }
376 scene.OnUpdate();
377 if (actionsNextFrame.Count > 0)
378 {
379 for (int num = actionsNextFrame.Count - 1; num >= 0; num--)
380 {
381 actionsNextFrame[num]();
382 actionsNextFrame.RemoveAt(num);
383 }
384 }
385 }
virtual float gameSpeed
Definition: ActionMode.cs:119
int frame
Definition: BaseCore.cs:40
MeshPass passBlock
Definition: BaseTileMap.cs:147
GraphicSetting graphic
Definition: CoreConfig.cs:598
bool ignorePool
Definition: CoreDebug.cs:116
void UpdateAlways()
Definition: CoreDebug.cs:785
float nextResolutionUpdate
Definition: Core.cs:79
static float avgDelta
Definition: Core.cs:19
static float gameDeltaNoPause
Definition: Core.cs:23
static float gameDelta
Definition: Core.cs:21
void OnChangeResolution()
Definition: Core.cs:641
static float delta
Definition: Core.cs:17
bool? lastFullScreen
Definition: Core.cs:77
void OnUpdate()
Definition: Game.cs:289
static void UpdateEventData()
Material mat
Definition: MeshPass.cs:21
ActionMode actionMode
Definition: Scene.cs:79
void OnUpdate()
Definition: Scene.cs:365

References Scene.actionMode, BaseCore.actionsNextFrame, avgDelta, config, debug, delta, CoreConfig.GraphicSetting.fixedResolution, BaseCore.frame, game, gameDelta, gameDeltaNoPause, ActionMode.gameSpeed, CoreConfig.graphic, CoreConfig.GraphicSetting.h, CoreDebug.ignorePool, initialized, IsGameStarted, lastFullScreen, BaseCore.lastScreenHeight, BaseCore.lastScreenWidth, MeshPass.mat, matUI, nextResolutionUpdate, OnChangeResolution(), Game.OnUpdate(), Scene.OnUpdate(), BaseTileMap.passBlock, TextureManager.RefreshTextures(), scene, screen, textures, BaseGameScreen.tileMap, ui, CoreDebug.UpdateAlways(), InputModuleEX.UpdateEventData(), useUImat, and CoreConfig.GraphicSetting.w.

◆ Update100ms()

void Core.Update100ms ( )
inlineprivate

Definition at line 633 of file Core.cs.

634 {
635 if (IsGameStarted)
636 {
638 }
639 }
void Update100ms()
Definition: GameUpdater.cs:387
GameUpdater updater
Definition: Game.cs:243

References GameUpdater.Update100ms(), and Game.updater.

Member Data Documentation

◆ avgDelta

float Core.avgDelta
static

Definition at line 19 of file Core.cs.

Referenced by Update(), and WidgetDebug.UpdateText().

◆ Colors

ColorProfile Core.Colors

Definition at line 53 of file Core.cs.

Referenced by SourceMaterial.Row.GetColor(), and SourceMaterial.Row.Init().

◆ config

CoreConfig Core.config

Definition at line 70 of file Core.cs.

Referenced by TileType._HitTest(), Chara._Move(), AM_Adv._OnUpdateInput(), ActPlan._Update(), BaseGameScreen.Activate(), Zone.Activate(), DamageTextRenderer.Add(), Map.AddBackerTree(), GameDate.AdvanceHour(), GameDate.AdvanceMin(), Map.ApplyBackerObj(), Zone.ApplyBackerPet(), Scene.ApplyZoneConfig(), ActMelee.Attack(), UIScaleFix.Awake(), AM_Adv.AxisMove(), UICharaMaker.BuildRaces(), HotItemHeld.CanChangeHeightByWheel(), Act.CanPerform(), ActThrow.CanThrow(), GameSetting.CopyColors(), LayerInventory.CreateContainerAlly(), LayerInventory.CreateContainerPC(), Card.DamageHP(), BaseGameScreen.Draw(), BaseTileMap.Draw(), CardRenderer.Draw(), Player.ExitBorder(), Card.GetLightRadius(), Thing.GetName(), Chara.GetName(), Cell.GetObjName(), Steam.HasDLC(), CoreConfig.Init(), LayerLoadGame.Init(), Scene.Init(), ActionMode.InputMovement(), ActionMode.IsFuncPressed(), WidgetManager.Load(), BaseGameScreen.ModTargetZoomIndex(), OnApplicationFocus(), AM_Adv.OnBecomeNoGoal(), LayerConfig.OnBeforeAddLayer(), ActionMode.OnCancel(), PostEffectProfile.OnChangeProfile(), Chara.OnCreate(), TaskHarvest.OnCreateProgress(), AM_Cinema.OnDeactivate(), DragItemCard.OnDrag(), InvOwner.OnDrag(), CharaRenderer.OnEnterScreen(), Game.OnGameInstantiated(), LayerFeedback.OnInit(), LayerPixelPaint.OnInit(), LayerConfig.OnKill(), ButtonGrid.OnMiddleClick(), CharaActorPCC.OnRender(), AM_Adv.OnRenderTile(), CoreConfig.OnReset(), TraitNewZone.OnStepped(), Scene.OnUpdate(), Dialog.OnUpdateInput(), LayerInfo.OnUpdateInput(), TraitDaggerGrave.OnUse(), ActRanged.Perform(), Tutorial.Play(), AM_Adv.PressedActionMove(), ActEffect.Proc(), ActEffect.ProcAt(), InvOwner.Transaction.Process(), UIHangIcon.Refresh(), BaseGameScreen.RefreshAll(), AM_Adv.RefreshArrow(), AM_Region.RefreshArrow(), Zone.RefreshBGM(), BaseGameScreen.RefreshGrading(), UIInventory.RefreshMenu(), BaseGameScreen.RefreshPosition(), BaseGameScreen.RefreshScreenSize(), BaseGameScreen.RefreshSky(), BaseGameScreen.RefreshWeather(), GameScreenElona.RefreshWeather(), UIInventory.RefreshWindow(), CoreConfig.Reset(), CoreConfig.ResetGame(), CoreConfig.ResetGeneral(), CoreConfig.ResetGraphics(), CoreConfig.ResetInput(), CoreConfig.ResetOther(), CoreConfig.ResetTest(), Zone.Revive(), GoalManualMove.Run(), Game.Save(), WidgetManager.Save(), TCText.Say(), TraitDetector.Search(), WidgetCurrentTool.Select(), ButtonGrid.SetCard(), Card.SetCensored(), UIColorPicker.SetColor(), Portrait.SetPortrait(), WidgetHotbar.SetShortcutMenu(), BaseGameScreen.SetTargetZoomIndex(), BaseGameScreen.SetZoom(), GameDate.ShipGoods(), BaseGameScreen.SnapScreen(), Start(), StartCase(), Chara.Tick(), Scene.ToggleFreePos(), Scene.ToggleMuteBGM(), ActionMode.TogglePause(), Scene.ToggleSnapFreePos(), GoalManualMove.TryAltMove(), HotItemHeld.TrySetAct(), ELayer.TryShowHelp(), Map.TrySmoothPick(), Card.TryStackTo(), Dialog.TryWarnCrime(), Dialog.TryWarnDisassemble(), Scene.TryWarnLinuxMod(), Scene.TryWarnMacScreen(), Dialog.TryWarnMana(), Dialog.TryWarnSlaughter(), Update(), GameUpdater.Update100ms(), ActionMode.UpdateInput(), CharaRenderer.UpdatePosition(), BaseGameScreen.UpdateShaders(), TraitMoongate.UseMoongate(), Game.Wait(), and ActEffect.Wish().

◆ debug

CoreDebug Core.debug

◆ delta

◆ effects

EffectManager Core.effects

Definition at line 37 of file Core.cs.

◆ fixedFrame

float Core.fixedFrame
static

Definition at line 25 of file Core.cs.

Referenced by BaseTileMap.DrawTile(), and FixedUpdate().

◆ game

◆ gamedata

GameData Core.gamedata

Definition at line 49 of file Core.cs.

◆ gameDelta

float Core.gameDelta
static

◆ gameDeltaNoPause

float Core.gameDeltaNoPause
static

Definition at line 23 of file Core.cs.

Referenced by BaseGameScreen.Draw(), and Update().

◆ gameSetting

GameSetting Core.gameSetting

Definition at line 47 of file Core.cs.

Referenced by CoreConfig.Apply(), MapGenDungen.OnGenerateTerrain(), and Point.PlaySound().

◆ initialized

bool Core.initialized

Definition at line 75 of file Core.cs.

Referenced by LateUpdate(), and Update().

◆ Instance

◆ lastFullScreen

bool? Core.lastFullScreen
private

Definition at line 77 of file Core.cs.

Referenced by Update().

◆ matUI

Material Core.matUI

Definition at line 55 of file Core.cs.

Referenced by Awake(), and Update().

◆ mods

◆ nextResolutionUpdate

float Core.nextResolutionUpdate
private

Definition at line 79 of file Core.cs.

Referenced by Update().

◆ pathManager

PathManager Core.pathManager

Definition at line 35 of file Core.cs.

Referenced by WidgetDebug.UpdateText().

◆ pccs

PCCManager Core.pccs

Definition at line 41 of file Core.cs.

Referenced by Chara._CreateRenderer(), ActPlan._Update(), and Awake().

◆ refs

CoreRef Core.refs

Definition at line 51 of file Core.cs.

Referenced by TraitMoongateEx._OnUse(), CardInspector._TapeList(), Element._WriteNote(), Element.AddEncNote(), BaseListPeople.AddSubButtonWork(), ContentGallery.Page.BuildNote(), DramaOutcome.check_sketch(), Critter.Create(), ActionMode.DoFunc(), GenRoom.Fill(), BaseMapGen.Generate(), Affinity.GetIcon(), TraitFirework.GetID(), CardRenderer.GetPref(), BaseStats.GetSprite(), HotItemIcon.GetSprite(), HotItemNoItem.GetSprite(), SourceElement.Row.GetSprite(), HotItemSpeed.GetSprite(), Card.GetSprite(), RenderRow.GetSprite(), AI_PassTime.GetStateIcon(), DramaOutcome.give_sketch_special(), BiomeProfile.Init(), TextureManager.Init(), Card.Inspect(), LayerEditPlaylist.ListBGM.List(), WidgetMainText.OnActivate(), TraitFirework.OnCreate(), TraitTape.OnCreate(), MapGenDungen.OnGenerateTerrain(), SourceFloor.Row.OnInit(), UIInventory.OnInit(), BaseListPeople.OnInstantiate(), ListPeopleCallReserve.OnInstantiate(), ListPeopleBed.OnInstantiate(), NotificationBuff.OnRefresh(), TraitPaintBoard.OnRenderExtra(), TraitShrine.OnRenderExtra(), WidgetMainText.OnSetContextMenu(), ContentGallery.OnSwitchContent(), TraitTape.OnUse(), DramaManager.ParseLine(), CoreDebug.QuickStart(), ButtonElement.Refresh(), ContentGallery.Refresh(), UIHangIcon.Refresh(), TCOrbitChara.RefreshAll(), TCOrbitThing.RefreshAll(), LayerHome.RefreshAreas(), WidgetMainText.RefreshBG(), Zone.RefreshBGM(), WidgetHotbar.RefreshHighlight(), ButtonHotItem.RefreshItem(), UIInventory.RefreshMenu(), UIHomeInfo.RefreshReport(), LayerHome.RefreshSpots(), CharaRenderer.RefreshStateIcon(), ActionMode.RefreshTexts(), LayerNewspaper.RefreshWeather(), UIInventory.RefreshWindow(), CardRenderer.Say(), Lot.SetBaseRoom(), ButtonGrid.SetCard(), CardRenderer.SetCensored(), Portrait.SetChara(), GrowSystem.SetGenericFirstStageTile(), GrowSystemTree.SetGenericFirstStageTile(), HotItem.SetImage(), Act.SetImage(), SourceElement.Row.SetImage(), ActorEx.SetOwner(), CharaRenderer.SetOwner(), ButtonGrid.SetRecipe(), RegionPoint.SetRegionPoint(), RenderRow.SetSpriteRenderer(), CardRenderer.ShowEmo(), TCSimpleText.Spawn(), Zone.SpawnAltar(), TCSimpleText.SpawnIcon(), Zone.SpawnMob(), CardRenderer.SpawnSimpleText(), UI.ToggleAbility(), and Thing.WriteNote().

◆ scene

Scene Core.scene

◆ screen

◆ skins

SkinManager Core.skins

Definition at line 43 of file Core.cs.

◆ skinTimer

float Core.skinTimer
private

Definition at line 81 of file Core.cs.

◆ sourceElement

SourceElement Core.sourceElement
staticprivate

Definition at line 29 of file Core.cs.

◆ sources

◆ spiked

bool Core.spiked
static

Definition at line 27 of file Core.cs.

◆ steam

Steam Core.steam

Definition at line 57 of file Core.cs.

Referenced by Awake(), CoreDebug.FirstAdventurer(), Start(), and CoreDebug.UpdateInput().

◆ textures

◆ trial

bool Core.trial

Definition at line 61 of file Core.cs.

◆ ui

◆ useUImat

bool Core.useUImat

Definition at line 59 of file Core.cs.

Referenced by Awake(), and Update().

Property Documentation

◆ IsGameStarted

bool Core.IsGameStarted
get

Definition at line 83 of file Core.cs.

84 {
85 get
86 {
87 if (game != null)
88 {
89 return game.activeZone != null;
90 }
91 return false;
92 }
93 }

Referenced by Effect._Play(), UIAutoTurn._Update(), BaseGameScreen.Activate(), ActionMode.Activate(), Card.AddThing(), CoreConfig.ApplyFPS(), CoreConfig.ApplyGrading(), Thing.ApplyMaterialElements(), Scene.ApplyZoneConfig(), RecipeCard.BuildIngredientList(), ElementContainerFaction.CheckDirty(), ElementContainerCard.CheckSkillActions(), GameLang.ConvertDrama(), CharaBody.Equip(), CoreConfig.GetPostEffectProfile(), ActionMode.InputMovement(), CharaBody.IsEquippable(), ELayer.Kill(), Game.Kill(), Card.ModNum(), Chara.MutateRandom(), OnApplicationFocus(), ELayer.OnBeforeAddLayer(), UI.OnChangeLayer(), UIHangIcon.OnClick(), LayerFeedback.OnInit(), ContentConfigTest.OnInstantiate(), ConGravity.OnRefresh(), HotItemLayer.OnSetItem(), LayerCraftFloat.OnSwitchContent(), Scene.OnUpdate(), CardInspector.OnValidate(), ColorProfile.OnValidate(), Game.Pause(), EffectIRenderer.Play(), Effect.Play(), AttackProcess.PlayRangedAnime(), BaseStats.PopText(), UIHangIcon.Refresh(), TextureData.RefreshAll(), LayerLoadGame.RefreshInfo(), ZoneInspector.RefreshScreen(), BaseGameScreen.RefreshScreenSize(), ActionMode.RefreshTexts(), TextureManager.RefreshTextures(), CoreConfig.RefreshUIBrightness(), HotbarManager.ResetHotbar(), CoreConfig.SetBGMInterval(), Card.SetDirtyWeight(), Chara.SetFeat(), NotificationCondition.ShouldRemove(), Thing.ShowSplitMenu(), Thing.ShowSplitMenu2(), QuestManager.Start(), UI.ToggleFeedback(), Chara.TryRestock(), CoreConfig.TryUpdatePlayedHour(), CharaBody.Unequip(), Update(), EmbarkActor.Update(), UISong.Update(), CoreDebug.UpdateAlways(), Scene.UpdateCursor(), UICardInfo.UpdateImage(), and CoreDebug.ValidateData().

◆ uiScale


The documentation for this class was generated from the following file: