15 base.gameObject.SetActive(useSubMenu);
25 componentsInDirectChild.SetActive(enable:
true);
31 for (
int i = 0; i <
group.
list.Count; i++)
35 uIButton.SetActive(text !=
null);
41 this.RebuildLayout(recursive:
true);
46 am.brushRadius = (int)a;
47 sliderRadius.textMain.text =
"radius".lang() +
": " +
am.
brushRadius;
virtual int SubMenuModeIndex
virtual string OnSetSubMenuButton(int a, UIButton b)
virtual void OnClickSubMenu(int a)
virtual bool UseSubMenuSlider
virtual bool SubMenuAsGroup
virtual void Init(int index=0, UnityAction< int > action=null, bool directChildren=false)