Elin Decompiled Documentation EA 23.102 Nightly
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EMono.cs
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1using UnityEngine;
2
3public class EMono : MonoBehaviour
4{
5 public static Core core;
6
7 public static Game game => core.game;
8
9 public static bool AdvMode => ActionMode.IsAdv;
10
11 public static Player player => core.game.player;
12
13 public static Chara pc => core.game.player.chara;
14
15 public static UI ui => core.ui;
16
17 public static Map _map => core.game.activeZone.map;
18
19 public static Zone _zone => core.game.activeZone;
20
22
24
25 public static Faction Home => core.game.factions.Home;
26
27 public static Scene scene => core.scene;
28
29 public static BaseGameScreen screen => core.screen;
30
32
33 public static GameData gamedata => core.gamedata;
34
35 public static ColorProfile Colors => core.Colors;
36
37 public static World world => core.game.world;
38
39 public static SoundManager Sound => SoundManager.current;
40
42
44
45 public static CoreDebug debug => core.debug;
46
47 public static int rnd(int a)
48 {
49 return Rand.rnd(a);
50 }
51}
static bool IsAdv
Definition: ActionMode.cs:117
Definition: Chara.cs:10
FactionBranch homeBranch
Definition: Chara.cs:889
Definition: Core.cs:14
GameSetting gameSetting
Definition: Core.cs:47
Game game
Definition: Core.cs:72
SourceManager sources
Definition: Core.cs:33
static Core SetCurrent(Core _current=null)
Definition: Core.cs:579
CoreDebug debug
Definition: Core.cs:31
ColorProfile Colors
Definition: Core.cs:53
Scene scene
Definition: Core.cs:65
BaseGameScreen screen
Definition: Core.cs:67
GameData gamedata
Definition: Core.cs:49
UI ui
Definition: Core.cs:63
Definition: EMono.cs:4
static GameSetting setting
Definition: EMono.cs:31
static Faction Home
Definition: EMono.cs:25
static ColorProfile Colors
Definition: EMono.cs:35
static Core core
Definition: EMono.cs:5
static Chara pc
Definition: EMono.cs:13
static GameData gamedata
Definition: EMono.cs:33
static World world
Definition: EMono.cs:37
static SourceManager editorSources
Definition: EMono.cs:43
static Player player
Definition: EMono.cs:11
static Zone _zone
Definition: EMono.cs:19
static BaseGameScreen screen
Definition: EMono.cs:29
static FactionBranch BranchOrHomeBranch
Definition: EMono.cs:23
static Game game
Definition: EMono.cs:7
static int rnd(int a)
Definition: EMono.cs:47
static Scene scene
Definition: EMono.cs:27
static UI ui
Definition: EMono.cs:15
static SoundManager Sound
Definition: EMono.cs:39
static FactionBranch Branch
Definition: EMono.cs:21
static bool AdvMode
Definition: EMono.cs:9
static Map _map
Definition: EMono.cs:17
static CoreDebug debug
Definition: EMono.cs:45
static SourceManager sources
Definition: EMono.cs:41
new Faction Home
Definition: Game.cs:8
new Player player
Definition: Game.cs:176
Zone activeZone
Definition: Game.cs:245
new World world
Definition: Game.cs:173
FactionManager factions
Definition: Game.cs:161
Definition: Map.cs:13
Definition: Player.cs:11
Chara chara
Definition: Player.cs:1004
Definition: Rand.cs:4
static int rnd(int max)
Definition: Rand.cs:52
Definition: Scene.cs:8
Definition: World.cs:4
Definition: Zone.cs:12
FactionBranch branch
Definition: Zone.cs:34
Map map
Definition: Zone.cs:60