9 p.TrySetAct(
"actReissue", delegate
11 EClass.pc.Say(
"use_whip", a, owner);
12 a.Talk(
"death_other");
13 EClass.pc.PlaySound(
"whip");
14 a.PlayAnime(AnimeID.Shiver);
15 a.PlaySound(
"dropRewardXmas");
17 Thing thing = ThingGen.Create(
"amulet_engagement");
19 thing.elements.ModBase(484, 3);
20 if (thing.rarity < Rarity.Mythical)
22 thing.rarity = Rarity.Mythical;
24 EClass.player.DropReward(thing, silent: true);
25 thing = ThingGen.Create(
"ring_engagement");
27 thing.elements.ModBase(484, 3);
28 if (thing.rarity < Rarity.Mythical)
30 thing.rarity = Rarity.Mythical;
32 EClass.player.DropReward(thing);
List< Chara > ListCharas()
override void TrySetHeldAct(ActPlan p)