2using System.Collections.Generic;
45 private static List<Card>
listCard =
new List<Card>();
47 private static List<Chara>
listChara =
new List<Chara>();
79 public int eloX => EClass.scene.elomap.minX +
x;
81 public int eloY => EClass.scene.elomap.minY +
z;
99 x = ((!value) ? (-999) : 0);
121 return z <= map.Size - 1;
199 return cell.detail.designation is
TaskBuild;
230 if (cellDetail ==
null)
234 return cellDetail.charas.Count > 0;
243 if (cellDetail ==
null)
247 return cellDetail.things.Count > 0;
257 return detail.charas.Count > 1;
268 if (cellDetail ==
null || cellDetail.
charas.Count <= 0)
281 if (cellDetail ==
null || cellDetail.
things.Count <= 0)
294 if (cellDetail ==
null || cellDetail.
things.Count <= 0)
358 return IsInSpot<TraitGeyser>();
373 public bool Within(
int _x,
int _z,
int _w,
int _h)
375 if (
x >= _x &&
z >= _z &&
x < _x + _w)
401 return cell.room == a;
474 T val = Activator.CreateInstance<T>();
502 return "(" +
x +
" / " +
z +
")";
505 public void Set(Vector3 v)
511 x = (num2 - num) / 2 * -1;
541 vCache.z = 1000f + vCache.x * _screen.tileWeight.x + vCache.y * _screen.tileWeight.z + (float)(
int)b *
_screen.
tileMap.
_heightMod.z;
550 vCache.z = 1000f + vCache.x * _screen.tileWeight.x + vCache.y * _screen.tileWeight.z + (float)(
int)b *
_screen.
tileMap.
_heightMod.z;
573 vCache.x += EClass.screen.tileWorldSize.x * 0.5f;
574 vCache.y += EClass.screen.tileWorldSize.y * 0.75f;
580 return Quaternion.Euler(0f, 0f,
GetAngle(to));
586 return Mathf.Atan2(vector.y, vector.x) * 57.29578f;
592 return Mathf.Atan2(to.
z -
z, num) * 57.29578f;
595 public Point GetNearestPoint(
bool allowBlock =
false,
bool allowChara =
true,
bool allowInstalled =
true,
bool ignoreCenter =
false)
609 for (
int i = 0; i < 30; i++)
611 for (
int j = 0; j < num; j++)
619 for (
int k = 0; k < num; k++)
628 for (
int l = 0; l < num; l++)
636 for (
int m = 0; m < num; m++)
663 public bool ForeachNearestPoint(Func<Point, bool> endFunc,
bool allowBlock =
false,
bool allowChara =
true,
bool allowInstalled =
true,
bool ignoreCenter =
false,
int maxRange = 30)
669 if (
IsValid(num2, num3) && endFunc(p))
673 if (
IsValid(num2, num3 + 1) && endFunc(p))
677 for (
int i = 0; i < maxRange; i++)
679 for (
int j = 0; j < num; j++)
682 if (
IsValid(num2, num3) && endFunc(p))
687 for (
int k = 0; k < num; k++)
690 if (
IsValid(num2, num3) && endFunc(p))
696 for (
int l = 0; l < num; l++)
699 if (
IsValid(num2, num3) && endFunc(p))
704 for (
int m = 0; m < num; m++)
707 if (
IsValid(num2, num3) && endFunc(p))
714 Debug.Log(
"ForeachNearestPoint Fail:" +
this);
733 int num = ((
EClass.
rnd(2) == 0) ? 1 : (-1));
741 public Point GetRandomPoint(
int radius,
bool requireLos =
true,
bool allowChara =
true,
bool allowBlocked =
false,
int tries = 100)
744 for (
int i = 0; i < tries; i++)
755 public Point GetRandomPointInRadius(
int minRadius,
int maxRadius,
bool requireLos =
true,
bool allowChara =
true,
bool allowBlocked =
false,
int tries = 2000)
758 for (
int i = 0; i < tries; i++)
764 if (num >= minRadius && num <= maxRadius && (!requireLos ||
Los.
IsVisible(
this, point)))
776 int num = dest.x - point.
x;
777 int num2 = dest.z - point.
z;
778 if (Mathf.Abs(num) > 1 || Mathf.Abs(num2) > 1)
780 int num3 = Mathf.Max(Mathf.Abs(num), Mathf.Abs(num2));
781 point.x += num / num3;
782 point.z += num2 / num3;
795 if (talkIf(
item) && !
item.renderer.IsTalking())
804 List<Chara> list =
new List<Chara>();
807 List<Chara> list2 =
item.detail?.charas;
808 if (list2 ==
null || list2.Count == 0)
812 foreach (
Chara item2
in list2)
849 if (funcWitness ==
null)
855 if (funcWitness(
item))
859 target?.DoHostileAction(criminal);
862 item.DoHostileAction(criminal);
872 caller.
Talk(
"callGuards");
876 Chara chara = list.RandomItem();
877 caller.
Say(
"calledGuard", caller);
882 public void SetBlock(
int idMat = 0,
int idBlock = 0)
887 public void SetFloor(
int idMat = 0,
int idFloor = 0)
892 public void SetObj(
int id = 0,
int value = 1,
int dir = 0)
897 public void ModFire(
int value,
bool extinguish =
false)
1066 if (
item.isChara ||
item.trait.CanBeAttacked)
1095 if (thing.
trait is T)
1097 return thing.trait as T;
1177 listChara.Add(chara);
1189 if (func(chara) && chara.
Dist(cc) < dist && (!onlyVisible ||
Los.
IsVisible(chara, cc)))
1191 listChara.Add(chara);
1197 public T GetInstalled<T>() where T :
Trait
1205 return thing.trait as T;
1217 public SoundSource
PlaySound(
string id,
bool synced =
true,
float v = 1f,
bool spatial =
true)
1219 Vector3 vector =
default(Vector3);
1226 vector = (EClass._zone.IsRegion ? PositionTopdown() : Position());
1252 if (FirstThing ==
null)
1273 if (orCreateDetail.
anime ==
null)
1279 animeBlock = animeBlock
1284 transAnime.drawBlock =
true;
1291 if (detail ==
null || detail.
anime ==
null)
1298 p.v.x += detail.
anime.
v.x;
1299 p.v.y += detail.
anime.
v.y;
1300 p.v.z += detail.
anime.
v.z;
1306 if (detail ==
null || detail.
anime ==
null)
1318 List<IInspect> list =
new List<IInspect>();
1320 if (cellDetail !=
null)
1351 for (
int i = 0; i < h; i++)
1353 for (
int j = 0; j < w; j++)
1355 shared3.
Set(x - j, z + i);
1356 action(shared3, j == 0 && i == 0);
1364 for (
int i = x - 1; i <= x + 1; i++)
1366 for (
int j = z - 1; j <= z + 1; j++)
1368 if (diagonal || i == x || j == z)
1390 cell.highlight = (byte)
id;
virtual bool IsRoofEditMode(Card c=null)
virtual bool IsPublicArea
static bool _CanInspect(Point pos)
static BlockInfo GetTempList(Point _pos)
void Talk(string idTopic, string ref1=null, string ref2=null, bool forceSync=false)
void Say(string lang, string ref1=null, string ref2=null)
TaskDesignation designation
SourceBlock.Row sourceBlock
SourceMaterial.Row matBlock
SourceFloor.Row sourceFloor
SourceMaterial.Row matRoofBlock
CellDetail GetOrCreateDetail()
SourceMaterial.Row matBridge
SourceFloor.Row sourceBridge
SourceMaterial.Row matFloor
SourceBlock.Row sourceRoofBlock
Hostility OriginalHostility
bool HasCondition(string alias)
override bool IsPCFaction
override bool IsPCFactionMinion
void DoHostileAction(Card _tg, bool immediate=false)
static BaseGameScreen screen
static SoundManager Sound
static Effect Get(Effect original)
void Play(float delay, Point from, float fixY=0f, Point to=null, Sprite sprite=null)
static int Distance(int x1, int y1, int x2, int y2)
static bool IsVisible(Point p1, Point p2, Action< Point, bool > _onVisit=null)
bool Contains(int dx, int dz)
void RefreshNeighborTiles(int x, int z)
void RefreshSingleTile(int x, int z)
void ModFire(int x, int z, int amount)
void SetFloor(int x, int z, int idMat=0, int idFloor=0)
void SetBlock(int x, int z, int idMat=0, int idBlock=0)
List< Point > ListPointsInCircle(Point center, float radius, bool mustBeWalkable=true, bool los=true)
List< TransAnime > pointAnimes
void SetObj(int x, int z, int id=0, int value=1, int dir=0)
static bool _CanInspect(Point pos)
static ObjInfo GetTempList(Point _pos)
List< Cell > lastMarkedHighlights
SourceMaterial.Row matBlock
SourceMaterial.Row matFloor
static Point GetShared(int x, int z)
int Distance(int tx, int tz)
SourceMaterial.Row matRoofBlock
bool IsBlockByHeight(Point p)
List< Chara > ListWitnesses(Chara criminal, int radius=4, WitnessType type=WitnessType.crime, Chara target=null)
SourceBlock.Row sourceBlock
void ForeachMultiSize(int w, int h, Action< Point, bool > action)
void SetObj(int id=0, int value=1, int dir=0)
List< Card > ListThings< T >(bool onlyInstalled=true)
List< Card > ListVisibleCards()
ref Vector3 Position(int height)
void SetHighlight(int id)
List< Card > ListCards(bool includeMasked=false)
Vector3 ApplyAnime(ref Vector3 p)
RenderParam ApplyAnime(RenderParam p)
ref Vector3 PositionTopdownTreasure()
override string ToString()
Point Set(int _x, int _z)
List< IInspect > ListInspectorTargets()
ref Vector3 PositionTopdown()
ref Vector3 PositionAuto()
void ForeachNeighbor(Action< Point > action, bool diagonal=true)
Quaternion GetRotation(Point to)
bool HasNonHomeProperty(Thing exclude=null)
void ModFire(int value, bool extinguish=false)
SourceMaterial.Row matBridge
void SetFloor(int idMat=0, int idFloor=0)
void CallGuard(Chara criminal, Chara caller)
SoundSource PlaySound(string id, bool synced=true, float v=1f, bool spatial=true)
override bool Equals(object obj)
List< Chara > ListCharasInNeighbor(Func< Chara, bool > func)
ref Vector3 PositionCenter()
Point GetPointTowards(Point dest)
List< Chara > ListCharasInRadius(Chara cc, int dist, Func< Chara, bool > func, bool onlyVisible=true)
Chara FindChara(Func< Chara, bool > func)
bool Equals(int _x, int _z)
static BaseGameScreen _screen
List< Chara > ListCharas()
bool TryWitnessCrime(Chara criminal, Chara target=null, int radius=4, Func< Chara, bool > funcWitness=null)
SourceFloor.Row sourceFloor
static List< Chara > listChara
void TalkWitnesses(Chara criminal, string idTalk, int radius=4, WitnessType type=WitnessType.everyone, Func< Chara, bool > talkIf=null, int chance=3)
void SetBlock(int idMat=0, int idBlock=0)
Chara FirstVisibleChara()
bool Within(int _x, int _z, int _w, int _h)
override int GetHashCode()
Effect PlayEffect(string id)
void RefreshNeighborTiles()
bool HasRoomOrArea(BaseArea a)
static readonly XY[] Surrounds
bool ForeachNearestPoint(Func< Point, bool > endFunc, bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false, int maxRange=30)
Point GetRandomPointInRadius(int minRadius, int maxRadius, bool requireLos=true, bool allowChara=true, bool allowBlocked=false, int tries=2000)
Point Clamp(bool useBounds=false)
static List< Card > listCard
float GetAngle2(Point to)
Thing FindThing(Func< Thing, bool > func)
Point GetRandomNeighbor()
void Animate(AnimeID id, bool animeBlock=false)
SourceFloor.Row sourceBridge
Point GetNearestPoint(bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false)
List< Chara > ListVisibleCharas()
SourceBlock.Row sourceRoofBlock
Point GetRandomPoint(int radius, bool requireLos=true, bool allowChara=true, bool allowBlocked=false, int tries=100)
GameScreenElona screenElona
virtual List< Point > ListPoints(Point center=null, bool onlyPassable=true)
ElementContainerZone elements