2using System.Collections.Generic;
45 private static List<Card>
listCard =
new List<Card>();
47 private static List<Chara>
listChara =
new List<Chara>();
79 public int eloX => EClass.scene.elomap.minX +
x;
81 public int eloY => EClass.scene.elomap.minY +
z;
99 x = ((!value) ? (-999) : 0);
121 return z <= map.Size - 1;
199 return cell.detail.designation is
TaskBuild;
230 if (cellDetail ==
null)
234 return cellDetail.charas.Count > 0;
243 if (cellDetail ==
null)
247 return cellDetail.things.Count > 0;
257 return detail.charas.Count > 1;
280 if (cellDetail ==
null || cellDetail.
charas.Count <= 0)
293 if (cellDetail ==
null || cellDetail.
things.Count <= 0)
306 if (cellDetail ==
null || cellDetail.
things.Count <= 0)
370 return IsInSpot<TraitGeyser>();
385 public bool Within(
int _x,
int _z,
int _w,
int _h)
387 if (
x >= _x &&
z >= _z &&
x < _x + _w)
413 return cell.room == a;
486 T val = Activator.CreateInstance<T>();
514 return "(" +
x +
" / " +
z +
")";
517 public void Set(Vector3 v)
523 x = (num2 - num) / 2 * -1;
553 vCache.z = 1000f + vCache.x * _screen.tileWeight.x + vCache.y * _screen.tileWeight.z + (float)(
int)b *
_screen.
tileMap.
_heightMod.z;
562 vCache.z = 1000f + vCache.x * _screen.tileWeight.x + vCache.y * _screen.tileWeight.z + (float)(
int)b *
_screen.
tileMap.
_heightMod.z;
585 vCache.x += EClass.screen.tileWorldSize.x * 0.5f;
586 vCache.y += EClass.screen.tileWorldSize.y * 0.75f;
592 return Quaternion.Euler(0f, 0f,
GetAngle(to));
598 return Mathf.Atan2(vector.y, vector.x) * 57.29578f;
604 return Mathf.Atan2(to.
z -
z, num) * 57.29578f;
607 public Point GetNearestPoint(
bool allowBlock =
false,
bool allowChara =
true,
bool allowInstalled =
true,
bool ignoreCenter =
false)
621 for (
int i = 0; i < 30; i++)
623 for (
int j = 0; j < num; j++)
631 for (
int k = 0; k < num; k++)
640 for (
int l = 0; l < num; l++)
648 for (
int m = 0; m < num; m++)
675 public bool ForeachNearestPoint(Func<Point, bool> endFunc,
bool allowBlock =
false,
bool allowChara =
true,
bool allowInstalled =
true,
bool ignoreCenter =
false,
int maxRange = 30)
681 if (
IsValid(num2, num3) && endFunc(p))
685 if (
IsValid(num2, num3 + 1) && endFunc(p))
689 for (
int i = 0; i < maxRange; i++)
691 for (
int j = 0; j < num; j++)
694 if (
IsValid(num2, num3) && endFunc(p))
699 for (
int k = 0; k < num; k++)
702 if (
IsValid(num2, num3) && endFunc(p))
708 for (
int l = 0; l < num; l++)
711 if (
IsValid(num2, num3) && endFunc(p))
716 for (
int m = 0; m < num; m++)
719 if (
IsValid(num2, num3) && endFunc(p))
726 Debug.Log(
"ForeachNearestPoint Fail:" +
this);
745 int num = ((
EClass.
rnd(2) == 0) ? 1 : (-1));
753 public Point GetRandomPoint(
int radius,
bool requireLos =
true,
bool allowChara =
true,
bool allowBlocked =
false,
int tries = 100)
756 for (
int i = 0; i < tries; i++)
767 public Point GetRandomPointInRadius(
int minRadius,
int maxRadius,
bool requireLos =
true,
bool allowChara =
true,
bool allowBlocked =
false,
int tries = 2000)
770 for (
int i = 0; i < tries; i++)
776 if (num >= minRadius && num <= maxRadius && (!requireLos ||
Los.
IsVisible(
this, point)))
788 int num = dest.x - point.
x;
789 int num2 = dest.z - point.
z;
790 if (Mathf.Abs(num) > 1 || Mathf.Abs(num2) > 1)
792 int num3 = Mathf.Max(Mathf.Abs(num), Mathf.Abs(num2));
793 point.x += num / num3;
794 point.z += num2 / num3;
807 if (talkIf(
item) && !
item.renderer.IsTalking())
816 List<Chara> list =
new List<Chara>();
819 List<Chara> list2 =
item.detail?.charas;
820 if (list2 ==
null || list2.Count == 0)
824 foreach (
Chara item2
in list2)
861 if (funcWitness ==
null)
867 if (funcWitness(
item))
871 target?.DoHostileAction(criminal);
874 item.DoHostileAction(criminal);
884 caller.
Talk(
"callGuards");
888 Chara chara = list.RandomItem();
889 caller.
Say(
"calledGuard", caller);
894 public void SetBlock(
int idMat = 0,
int idBlock = 0)
899 public void SetFloor(
int idMat = 0,
int idFloor = 0)
904 public void SetObj(
int id = 0,
int value = 1,
int dir = 0)
909 public void ModFire(
int value,
bool extinguish =
false)
1078 if (
item.isChara ||
item.trait.CanBeAttacked)
1107 if (thing.
trait is T)
1109 return thing.trait as T;
1189 listChara.Add(chara);
1201 if (func(chara) && chara.
Dist(cc) < dist && (!onlyVisible ||
Los.
IsVisible(chara, cc)))
1203 listChara.Add(chara);
1209 public T GetInstalled<T>() where T :
Trait
1217 return thing.trait as T;
1229 public SoundSource
PlaySound(
string id,
bool synced =
true,
float v = 1f,
bool spatial =
true)
1231 Vector3 vector =
default(Vector3);
1238 vector = (EClass._zone.IsRegion ? PositionTopdown() : Position());
1264 if (FirstThing ==
null)
1285 if (orCreateDetail.
anime ==
null)
1291 animeBlock = animeBlock
1296 transAnime.drawBlock =
true;
1303 if (detail ==
null || detail.
anime ==
null)
1310 p.v.x += detail.
anime.
v.x;
1311 p.v.y += detail.
anime.
v.y;
1312 p.v.z += detail.
anime.
v.z;
1318 if (detail ==
null || detail.
anime ==
null)
1330 List<IInspect> list =
new List<IInspect>();
1332 if (cellDetail !=
null)
1363 for (
int i = 0; i < h; i++)
1365 for (
int j = 0; j < w; j++)
1367 shared3.
Set(x - j, z + i);
1368 action(shared3, j == 0 && i == 0);
1376 for (
int i = x - 1; i <= x + 1; i++)
1378 for (
int j = z - 1; j <= z + 1; j++)
1380 if (diagonal || i == x || j == z)
1402 cell.highlight = (byte)
id;
virtual bool IsRoofEditMode(Card c=null)
virtual bool IsPublicArea
static bool _CanInspect(Point pos)
static BlockInfo GetTempList(Point _pos)
void Talk(string idTopic, string ref1=null, string ref2=null, bool forceSync=false)
void Say(string lang, string ref1=null, string ref2=null)
TaskDesignation designation
SourceBlock.Row sourceBlock
SourceMaterial.Row matBlock
SourceFloor.Row sourceFloor
SourceMaterial.Row matRoofBlock
CellDetail GetOrCreateDetail()
SourceMaterial.Row matBridge
SourceFloor.Row sourceBridge
SourceMaterial.Row matFloor
SourceBlock.Row sourceRoofBlock
Hostility OriginalHostility
bool HasCondition(string alias)
override bool IsPCFaction
override bool IsPCFactionMinion
void DoHostileAction(Card _tg, bool immediate=false)
static BaseGameScreen screen
static SoundManager Sound
static Effect Get(Effect original)
void Play(float delay, Point from, float fixY=0f, Point to=null, Sprite sprite=null)
static int Distance(int x1, int y1, int x2, int y2)
static bool IsVisible(Point p1, Point p2, Action< Point, bool > _onVisit=null)
bool Contains(int dx, int dz)
void RefreshNeighborTiles(int x, int z)
void RefreshSingleTile(int x, int z)
void ModFire(int x, int z, int amount)
void SetFloor(int x, int z, int idMat=0, int idFloor=0)
void SetBlock(int x, int z, int idMat=0, int idBlock=0)
List< Point > ListPointsInCircle(Point center, float radius, bool mustBeWalkable=true, bool los=true)
List< TransAnime > pointAnimes
void SetObj(int x, int z, int id=0, int value=1, int dir=0)
static bool _CanInspect(Point pos)
static ObjInfo GetTempList(Point _pos)
List< Cell > lastMarkedHighlights
SourceMaterial.Row matBlock
SourceMaterial.Row matFloor
static Point GetShared(int x, int z)
int Distance(int tx, int tz)
SourceMaterial.Row matRoofBlock
bool IsBlockByHeight(Point p)
List< Chara > ListWitnesses(Chara criminal, int radius=4, WitnessType type=WitnessType.crime, Chara target=null)
SourceBlock.Row sourceBlock
void ForeachMultiSize(int w, int h, Action< Point, bool > action)
void SetObj(int id=0, int value=1, int dir=0)
List< Card > ListThings< T >(bool onlyInstalled=true)
List< Card > ListVisibleCards()
ref Vector3 Position(int height)
void SetHighlight(int id)
List< Card > ListCards(bool includeMasked=false)
Vector3 ApplyAnime(ref Vector3 p)
RenderParam ApplyAnime(RenderParam p)
ref Vector3 PositionTopdownTreasure()
override string ToString()
Point Set(int _x, int _z)
List< IInspect > ListInspectorTargets()
ref Vector3 PositionTopdown()
ref Vector3 PositionAuto()
void ForeachNeighbor(Action< Point > action, bool diagonal=true)
Quaternion GetRotation(Point to)
bool HasNonHomeProperty(Thing exclude=null)
void ModFire(int value, bool extinguish=false)
SourceMaterial.Row matBridge
void SetFloor(int idMat=0, int idFloor=0)
void CallGuard(Chara criminal, Chara caller)
SoundSource PlaySound(string id, bool synced=true, float v=1f, bool spatial=true)
override bool Equals(object obj)
List< Chara > ListCharasInNeighbor(Func< Chara, bool > func)
ref Vector3 PositionCenter()
Point GetPointTowards(Point dest)
List< Chara > ListCharasInRadius(Chara cc, int dist, Func< Chara, bool > func, bool onlyVisible=true)
Chara FindChara(Func< Chara, bool > func)
bool Equals(int _x, int _z)
static BaseGameScreen _screen
List< Chara > ListCharas()
bool TryWitnessCrime(Chara criminal, Chara target=null, int radius=4, Func< Chara, bool > funcWitness=null)
SourceFloor.Row sourceFloor
static List< Chara > listChara
void TalkWitnesses(Chara criminal, string idTalk, int radius=4, WitnessType type=WitnessType.everyone, Func< Chara, bool > talkIf=null, int chance=3)
void SetBlock(int idMat=0, int idBlock=0)
Chara FirstVisibleChara()
bool Within(int _x, int _z, int _w, int _h)
override int GetHashCode()
Effect PlayEffect(string id)
void RefreshNeighborTiles()
bool HasRoomOrArea(BaseArea a)
static readonly XY[] Surrounds
bool ForeachNearestPoint(Func< Point, bool > endFunc, bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false, int maxRange=30)
Point GetRandomPointInRadius(int minRadius, int maxRadius, bool requireLos=true, bool allowChara=true, bool allowBlocked=false, int tries=2000)
Point Clamp(bool useBounds=false)
static List< Card > listCard
float GetAngle2(Point to)
Thing FindThing(Func< Thing, bool > func)
Point GetRandomNeighbor()
void Animate(AnimeID id, bool animeBlock=false)
SourceFloor.Row sourceBridge
Point GetNearestPoint(bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false)
List< Chara > ListVisibleCharas()
SourceBlock.Row sourceRoofBlock
Point GetRandomPoint(int radius, bool requireLos=true, bool allowChara=true, bool allowBlocked=false, int tries=100)
GameScreenElona screenElona
virtual List< Point > ListPoints(Point center=null, bool onlyPassable=true)
ElementContainerZone elements