2using System.Collections.Generic;
45 private static List<Card>
listCard =
new List<Card>();
47 private static List<Chara>
listChara =
new List<Chara>();
79 public int eloX => EClass.scene.elomap.minX +
x;
81 public int eloY => EClass.scene.elomap.minY +
z;
99 x = ((!value) ? (-999) : 0);
121 return z <= map.Size - 1;
211 return cell.detail.designation is
TaskBuild;
242 if (cellDetail ==
null)
246 return cellDetail.charas.Count > 0;
255 if (cellDetail ==
null)
259 return cellDetail.things.Count > 0;
269 return detail.charas.Count > 1;
292 if (cellDetail ==
null || cellDetail.
charas.Count <= 0)
305 if (cellDetail ==
null || cellDetail.
things.Count <= 0)
318 if (cellDetail ==
null || cellDetail.
things.Count <= 0)
382 return IsInSpot<TraitGeyser>();
397 public bool Within(
int _x,
int _z,
int _w,
int _h)
399 if (
x >= _x &&
z >= _z &&
x < _x + _w)
425 return cell.room == a;
498 T val = Activator.CreateInstance<T>();
526 return "(" +
x +
" / " +
z +
")";
529 public void Set(Vector3 v)
535 x = (num2 - num) / 2 * -1;
565 vCache.z = 1000f + vCache.x * _screen.tileWeight.x + vCache.y * _screen.tileWeight.z + (float)(
int)b *
_screen.
tileMap.
_heightMod.z;
574 vCache.z = 1000f + vCache.x * _screen.tileWeight.x + vCache.y * _screen.tileWeight.z + (float)(
int)b *
_screen.
tileMap.
_heightMod.z;
597 vCache.x += EClass.screen.tileWorldSize.x * 0.5f;
598 vCache.y += EClass.screen.tileWorldSize.y * 0.75f;
604 return Quaternion.Euler(0f, 0f,
GetAngle(to));
610 return Mathf.Atan2(vector.y, vector.x) * 57.29578f;
616 return Mathf.Atan2(to.
z -
z, num) * 57.29578f;
619 public Point GetNearestPoint(
bool allowBlock =
false,
bool allowChara =
true,
bool allowInstalled =
true,
bool ignoreCenter =
false,
int minRadius = 0)
633 for (
int i = 0; i < 30; i++)
635 for (
int j = 0; j < r; j++)
643 for (
int k = 0; k < r; k++)
652 for (
int l = 0; l < r; l++)
660 for (
int m = 0; m < r; m++)
675 if (minRadius > r / 2)
691 public bool ForeachNearestPoint(Func<Point, bool> endFunc,
bool allowBlock =
false,
bool allowChara =
true,
bool allowInstalled =
true,
bool ignoreCenter =
false,
int maxRange = 30)
697 if (
IsValid(num2, num3) && endFunc(p))
701 if (
IsValid(num2, num3 + 1) && endFunc(p))
705 for (
int i = 0; i < maxRange; i++)
707 for (
int j = 0; j < num; j++)
710 if (
IsValid(num2, num3) && endFunc(p))
715 for (
int k = 0; k < num; k++)
718 if (
IsValid(num2, num3) && endFunc(p))
724 for (
int l = 0; l < num; l++)
727 if (
IsValid(num2, num3) && endFunc(p))
732 for (
int m = 0; m < num; m++)
735 if (
IsValid(num2, num3) && endFunc(p))
742 Debug.Log(
"ForeachNearestPoint Fail:" +
this);
761 int num = ((
EClass.
rnd(2) == 0) ? 1 : (-1));
769 public Point GetRandomPoint(
int radius,
bool requireLos =
true,
bool allowChara =
true,
bool allowBlocked =
false,
int tries = 100)
772 for (
int i = 0; i < tries; i++)
783 public Point GetRandomPointInRadius(
int minRadius,
int maxRadius,
bool requireLos =
true,
bool allowChara =
true,
bool allowBlocked =
false,
int tries = 2000)
786 for (
int i = 0; i < tries; i++)
792 if (num >= minRadius && num <= maxRadius && (!requireLos ||
Los.
IsVisible(
this, point)))
804 int num = dest.x - point.
x;
805 int num2 = dest.z - point.
z;
806 if (Mathf.Abs(num) > 1 || Mathf.Abs(num2) > 1)
808 int num3 = Mathf.Max(Mathf.Abs(num), Mathf.Abs(num2));
809 point.x += num / num3;
810 point.z += num2 / num3;
823 if (talkIf(
item) && !
item.renderer.IsTalking())
832 List<Chara> list =
new List<Chara>();
835 List<Chara> list2 =
item.detail?.charas;
836 if (list2 ==
null || list2.Count == 0)
840 foreach (
Chara item2
in list2)
877 if (funcWitness ==
null)
883 if (funcWitness(
item))
887 target?.DoHostileAction(criminal);
890 item.DoHostileAction(criminal);
904 caller.
Talk(
"callGuards");
908 Chara chara = list.RandomItem();
909 caller.
Say(
"calledGuard", caller);
918 public void SetBlock(
int idMat = 0,
int idBlock = 0)
923 public void SetFloor(
int idMat = 0,
int idFloor = 0)
928 public void SetObj(
int id = 0,
int value = 1,
int dir = 0)
933 public void ModFire(
int value,
bool extinguish =
false)
1102 if (
item.isChara ||
item.trait.CanBeAttacked)
1131 if (thing.
trait is T)
1133 return thing.trait as T;
1213 listChara.Add(chara);
1225 if (func(chara) && chara.
Dist(cc) < dist && (!onlyVisible ||
Los.
IsVisible(chara, cc)))
1227 listChara.Add(chara);
1233 public T GetInstalled<T>() where T :
Trait
1241 return thing.trait as T;
1253 public SoundSource
PlaySound(
string id,
bool synced =
true,
float v = 1f,
bool spatial =
true)
1255 Vector3 vector =
default(Vector3);
1262 vector = (EClass._zone.IsRegion ? PositionTopdown() : Position());
1288 if (FirstThing ==
null)
1309 if (orCreateDetail.
anime ==
null)
1315 animeBlock = animeBlock
1320 transAnime.drawBlock =
true;
1327 if (detail ==
null || detail.
anime ==
null)
1334 p.v.x += detail.
anime.
v.x;
1335 p.v.y += detail.
anime.
v.y;
1336 p.v.z += detail.
anime.
v.z;
1342 if (detail ==
null || detail.
anime ==
null)
1354 List<IInspect> list =
new List<IInspect>();
1356 if (cellDetail !=
null)
1387 for (
int i = 0; i < h; i++)
1389 for (
int j = 0; j < w; j++)
1391 shared3.
Set(x - j, z + i);
1392 action(shared3, j == 0 && i == 0);
1400 for (
int i = x - 1; i <= x + 1; i++)
1402 for (
int j = z - 1; j <= z + 1; j++)
1404 if (diagonal || i == x || j == z)
1426 cell.highlight = (byte)
id;
virtual bool IsRoofEditMode(Card c=null)
virtual bool IsPublicArea
static bool _CanInspect(Point pos)
static BlockInfo GetTempList(Point _pos)
void Talk(string idTopic, string ref1=null, string ref2=null, bool forceSync=false)
void Say(string lang, string ref1=null, string ref2=null)
TaskDesignation designation
SourceBlock.Row sourceBlock
SourceMaterial.Row matBlock
SourceFloor.Row sourceFloor
SourceMaterial.Row matRoofBlock
CellDetail GetOrCreateDetail()
SourceMaterial.Row matBridge
SourceFloor.Row sourceBridge
SourceMaterial.Row matFloor
SourceBlock.Row sourceRoofBlock
Hostility OriginalHostility
bool HasCondition(string alias)
override bool IsPCFaction
override bool IsPCFactionMinion
void DoHostileAction(Card _tg, bool immediate=false)
static BaseGameScreen screen
static SoundManager Sound
static Effect Get(Effect original)
void Play(float delay, Point from, float fixY=0f, Point to=null, Sprite sprite=null)
static int Distance(int x1, int y1, int x2, int y2)
static bool IsVisible(Point p1, Point p2, Action< Point, bool > _onVisit=null)
bool Contains(int dx, int dz)
void RefreshNeighborTiles(int x, int z)
void RefreshSingleTile(int x, int z)
void ModFire(int x, int z, int amount)
void SetFloor(int x, int z, int idMat=0, int idFloor=0)
void SetBlock(int x, int z, int idMat=0, int idBlock=0)
List< Point > ListPointsInCircle(Point center, float radius, bool mustBeWalkable=true, bool los=true)
List< TransAnime > pointAnimes
void SetObj(int x, int z, int id=0, int value=1, int dir=0)
static HashSet< int > sunMap
static bool _CanInspect(Point pos)
static ObjInfo GetTempList(Point _pos)
List< Cell > lastMarkedHighlights
SourceMaterial.Row matBlock
SourceMaterial.Row matFloor
static Point GetShared(int x, int z)
int Distance(int tx, int tz)
SourceMaterial.Row matRoofBlock
bool IsBlockByHeight(Point p)
List< Chara > ListWitnesses(Chara criminal, int radius=4, WitnessType type=WitnessType.crime, Chara target=null)
SourceBlock.Row sourceBlock
void ForeachMultiSize(int w, int h, Action< Point, bool > action)
void SetObj(int id=0, int value=1, int dir=0)
List< Card > ListThings< T >(bool onlyInstalled=true)
List< Card > ListVisibleCards()
ref Vector3 Position(int height)
void SetHighlight(int id)
List< Card > ListCards(bool includeMasked=false)
Vector3 ApplyAnime(ref Vector3 p)
RenderParam ApplyAnime(RenderParam p)
ref Vector3 PositionTopdownTreasure()
override string ToString()
Point Set(int _x, int _z)
List< IInspect > ListInspectorTargets()
ref Vector3 PositionTopdown()
ref Vector3 PositionAuto()
void ForeachNeighbor(Action< Point > action, bool diagonal=true)
Quaternion GetRotation(Point to)
Point GetNearestPoint(bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false, int minRadius=0)
bool HasNonHomeProperty(Thing exclude=null)
void ModFire(int value, bool extinguish=false)
SourceMaterial.Row matBridge
void SetFloor(int idMat=0, int idFloor=0)
void CallGuard(Chara criminal, Chara caller)
SoundSource PlaySound(string id, bool synced=true, float v=1f, bool spatial=true)
override bool Equals(object obj)
List< Chara > ListCharasInNeighbor(Func< Chara, bool > func)
ref Vector3 PositionCenter()
Point GetPointTowards(Point dest)
List< Chara > ListCharasInRadius(Chara cc, int dist, Func< Chara, bool > func, bool onlyVisible=true)
Chara FindChara(Func< Chara, bool > func)
bool Equals(int _x, int _z)
static BaseGameScreen _screen
List< Chara > ListCharas()
bool TryWitnessCrime(Chara criminal, Chara target=null, int radius=4, Func< Chara, bool > funcWitness=null)
SourceFloor.Row sourceFloor
static List< Chara > listChara
void TalkWitnesses(Chara criminal, string idTalk, int radius=4, WitnessType type=WitnessType.everyone, Func< Chara, bool > talkIf=null, int chance=3)
void SetBlock(int idMat=0, int idBlock=0)
Chara FirstVisibleChara()
bool Within(int _x, int _z, int _w, int _h)
override int GetHashCode()
Effect PlayEffect(string id)
void RefreshNeighborTiles()
bool HasRoomOrArea(BaseArea a)
static readonly XY[] Surrounds
bool ForeachNearestPoint(Func< Point, bool > endFunc, bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false, int maxRange=30)
Point GetRandomPointInRadius(int minRadius, int maxRadius, bool requireLos=true, bool allowChara=true, bool allowBlocked=false, int tries=2000)
Point Clamp(bool useBounds=false)
static List< Card > listCard
float GetAngle2(Point to)
Thing FindThing(Func< Thing, bool > func)
Point GetRandomNeighbor()
void Animate(AnimeID id, bool animeBlock=false)
SourceFloor.Row sourceBridge
List< Chara > ListVisibleCharas()
SourceBlock.Row sourceRoofBlock
Point GetRandomPoint(int radius, bool requireLos=true, bool allowChara=true, bool allowBlocked=false, int tries=100)
GameScreenElona screenElona
virtual List< Point > ListPoints(Point center=null, bool onlyPassable=true)
virtual bool SetAlarmOnBreakLaw
ElementContainerZone elements
virtual bool IsUnderwater
virtual void SetAlarm(bool enable)