Elin Decompiled Documentation EA 23.102 Nightly
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TraitMaterialHammer.cs
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2{
3 public override bool OnUse(Chara c)
4 {
5 ActEffect.Proc(EffectId.ChangeMaterial, EClass.pc, null, 100, new ActRef
6 {
7 n1 = owner.material.alias,
8 refThing = owner.Thing
9 });
10 return true;
11 }
12
13 public override int GetValue()
14 {
15 return 5000 + owner.sourceCard.value * owner.material.value * owner.material.value / 1000;
16 }
17}
EffectId
Definition: EffectId.cs:2
static void Proc(EffectId id, Card cc, Card tc=null, int power=100, ActRef actRef=default(ActRef))
Definition: ActEffect.cs:788
Definition: Chara.cs:10
Definition: EClass.cs:5
static Chara pc
Definition: EClass.cs:14
override bool OnUse(Chara c)
Definition: ActRef.cs:2