1using System.Collections.Generic;
3using UnityEngine.Events;
7 public List<AnimeItem>
animes =
new List<AnimeItem>();
9 public override void Play(
AnimePhase phase, UnityAction onComplete =
null)
19 anime.
Play(phase, delegate
25 base.Play(phase, onComplete);
void Play(AnimePhase phase, UnityAction onComplete=null)
override bool Has(AnimePhase phase)
UIAnimeGroup AddAnime(Transform target, Anime intro, Anime outro=null, Anime loop=null)
override void Play(AnimePhase phase, UnityAction onComplete=null)
void OnComplete(UnityAction onComplete)