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Zone_RandomDungeonNature.cs
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1
public
class
Zone_RandomDungeonNature
:
Zone_RandomDungeon
2
{
3
public
override
float
RespawnRate
=> base.RespawnRate * 3f;
4
5
public
override
string
GetDungenID
()
6
{
7
if
(
EClass
.
rnd
(2) == 0)
8
{
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return
"RoundRooms"
;
10
}
11
if
(
EClass
.
rnd
(3) == 0)
12
{
13
return
"CavernBig"
;
14
}
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return
"Cavern"
;
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}
17
}
EClass
Definition:
EClass.cs:5
EClass.rnd
static int rnd(int a)
Definition:
EClass.cs:50
Zone_RandomDungeonNature
Definition:
Zone_RandomDungeonNature.cs:2
Zone_RandomDungeonNature.GetDungenID
override string GetDungenID()
Definition:
Zone_RandomDungeonNature.cs:5
Zone_RandomDungeonNature.RespawnRate
override float RespawnRate
Definition:
Zone_RandomDungeonNature.cs:3
Zone_RandomDungeon
Definition:
Zone_RandomDungeon.cs:2
Elin
Zone_RandomDungeonNature.cs
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