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Zone_UnderseaTemple.cs
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1
public
class
Zone_UnderseaTemple
:
Zone_Dungeon
2
{
3
public
override
bool
IsUnderwater
=>
true
;
4
5
public
override
bool
LockExit
=> base.lv <= -3;
6
7
public
override
float
RespawnRate
=> base.RespawnRate * 3f;
8
9
public
override
string
GetDungenID
()
10
{
11
if
(
EClass
.
rnd
(2) == 0)
12
{
13
return
"RoundRooms"
;
14
}
15
if
(
EClass
.
rnd
(3) == 0)
16
{
17
return
"CavernBig"
;
18
}
19
return
"Cavern"
;
20
}
21
}
EClass
Definition:
EClass.cs:5
EClass.rnd
static int rnd(int a)
Definition:
EClass.cs:58
Zone_Dungeon
Definition:
Zone_Dungeon.cs:6
Zone_UnderseaTemple
Definition:
Zone_UnderseaTemple.cs:2
Zone_UnderseaTemple.IsUnderwater
override bool IsUnderwater
Definition:
Zone_UnderseaTemple.cs:3
Zone_UnderseaTemple.LockExit
override bool LockExit
Definition:
Zone_UnderseaTemple.cs:5
Zone_UnderseaTemple.RespawnRate
override float RespawnRate
Definition:
Zone_UnderseaTemple.cs:7
Zone_UnderseaTemple.GetDungenID
override string GetDungenID()
Definition:
Zone_UnderseaTemple.cs:9
Elin
Zone_UnderseaTemple.cs
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