Elin Decompiled Documentation EA 23.153 Nightly
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Zone_UnderseaTemple.cs
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2{
3 public override bool IsUnderwater => true;
4
5 public override bool LockExit => base.lv <= -3;
6
7 public override float RespawnRate => base.RespawnRate * 3f;
8
9 public override string GetDungenID()
10 {
11 if (EClass.rnd(2) == 0)
12 {
13 return "RoundRooms";
14 }
15 if (EClass.rnd(3) == 0)
16 {
17 return "CavernBig";
18 }
19 return "Cavern";
20 }
21}
Definition: EClass.cs:5
static int rnd(int a)
Definition: EClass.cs:58
override bool IsUnderwater
override float RespawnRate
override string GetDungenID()