_map | EClass | static |
_source | Element | |
_WriteNote(UINote n, Chara c, Act act) | Element | inline |
_WriteNote(UINote n, ElementContainer owner, Action< UINote > onWriteNote, bool isRef, bool addHeader=true) | Element | inline |
_zone | EClass | static |
act | Element | |
actionIcon | AIAct | |
AddHeaderAbility(UINote n) | Element | inline |
AdvMode | EClass | static |
Bigger(int a, int b) | EClass | inlinestatic |
Branch | EClass | static |
BranchOrHomeBranch | EClass | static |
CanAutofire | Act | |
Cancel() | AIAct | inlinevirtual |
CancelOnAggro | AI_Trolley | |
CancelWhenDamaged | AI_Trolley | |
CancelWhenMoved | AI_Trolley | |
CanGainExp | Element | |
CanLink(ElementContainer owner) | Element | inlinevirtual |
CanManualCancel() | AI_Trolley | inlinevirtual |
CanPerform() | Act | inlinevirtual |
CanPerform(Chara _cc, Card _tc=null, Point _tp=null) | Act | inline |
CanPressRepeat | Act | |
CanProgress() | AIAct | inlinevirtual |
CanRapidFire | Act | |
CC | Act | static |
CheckLevelBonus(ElementContainer owner, UINote n=null) | Element | inline |
child | AIAct | |
CloseLayers | Act | |
Colors | EClass | static |
core | EClass | static |
CostLearn | Element | |
CostTrain | Element | |
CostType enum name | Act | |
Create(int id, int v=0) | Element | inlinestatic |
Create(string id, int v=1) | Element | inlinestatic |
CreateProgress() | AIAct | inlinevirtual |
Current | AIAct | |
CurrentProgress | AIAct | |
CursorIcon | Act | |
curve(int a, int start, int step, int rate=75) | EClass | inlinestatic |
debug | EClass | static |
dir | AI_Trolley | |
DirList | AI_Trolley | static |
DisplayValue | Element | |
Div | Element | static |
Do(AIAct _seq, Func< Status > _onChildFail=null) | AIAct | inline |
DoGoto(Point pos, int dist=0, bool ignoreConnection=false, Func< Status > _onChildFail=null) | AIAct | inline |
DoGoto(Card card, Func< Status > _onChildFail=null) | AIAct | inline |
DoGoto(Card card, int dist, Func< Status > _onChildFail=null) | AIAct | inline |
DoGoto< T >(Func< Status > _onChildFail=null) | AIAct | inline |
DoGotoInteraction(Point pos, Func< Status > _onChildFail=null) | AIAct | inline |
DoGotoSpot(Card card, Func< Status > _onChildFail=null) | AIAct | inline |
DoGotoSpot< T >(Func< Status > _onChildFail=null, bool ignoreAccessType=false) | AIAct | inline |
DoGrab(Card card, int num=-1, bool pickHeld=false, Func< Status > _onChildFail=null) | AIAct | inline |
DoGrab< T >() | AIAct | inline |
DoIdle(int repeat=3) | AIAct | inline |
DoProgress() | AIAct | inline |
DoWait(int count=1) | AIAct | inline |
DropHeldOnStart | Act | |
editorSources | EClass | static |
ElementPowerMod | Act | |
Enumerator | AIAct | |
ExpToNext | Element | |
forcePt | Act | static |
FullName | Element | |
game | EClass | static |
gamedata | EClass | static |
Get(int id) | Element | inlinestatic |
GetActPlanColor() | Act | inlinevirtual |
GetCost(Chara c) | Element | inlinevirtual |
GetCurrentActionText() | AIAct | inline |
GetCursorIcon(Card c) | Act | inlinevirtual |
GetDestination() | AIAct | inlinevirtual |
GetDetail() | Element | inlinevirtual |
GetElementMap(int[] list) | Element | inlinestatic |
GetElementMap(int[] list, Dictionary< int, int > map) | Element | inlinestatic |
GetHintText(string str="") | Act | inlinevirtual |
GetIcon(string suffix="") | Element | inlinevirtual |
GetId(string alias) | Element | inlinestatic |
GetMaterialSourceValue(Thing t, int v) | Element | inline |
GetName(string alias) | Element | inlinestatic |
GetNextDir() | AI_Trolley | inline |
GetParent(Card c) | Element | inline |
GetPoint(int d, bool onlyValid=true) | AI_Trolley | inline |
GetPower(Card c) | Element | inlinevirtual |
GetProgress() | AIAct | inline |
GetRandomElement(int lv=1) | Element | inlinestatic |
GetResistDamage(int dmg, int v, int power=0) | Element | inlinestatic |
GetResistLv(int v) | Element | inlinestatic |
GetSortVal(UIList.SortMode m) | Element | inline |
GetSource() | Element | inlinevirtual |
GetSourcePotential(int v) | Element | inlinevirtual |
GetSourceValue(int v, int lv, SourceValueType type) | Element | inlinevirtual |
GetSprite() | Act | inlinevirtual |
GetStateIcon() | AIAct | inlinevirtual |
GetText(string str="") | Act | inlinevirtual |
GetTextSmall(Card c) | Act | inlinevirtual |
HasProgress | AIAct | |
HasTag(string tag) | Element | inline |
HaveLongPressAction | Act | |
HideRightInfo | Act | |
Home | EClass | static |
ID | Act | |
id | Element | |
InformCancel | AIAct | |
IsAct | AIAct | |
IsActive(Card c) | Element | inline |
IsAutoTurn | AIAct | |
IsChildRunning | AIAct | |
IsCrime | Act | |
IsFactionElement(Chara c) | Element | inline |
IsFactionWideElement | Element | |
isFail | AIAct | |
IsFlag | Element | |
IsFoodTrait | Element | |
IsFoodTraitMain | Element | |
IsGlobalElement | Element | |
IsHostileAct | Act | |
IsIdle | AIAct | |
IsMainAttribute | Element | |
IsMoveAI | AIAct | |
IsNoGoal | AIAct | |
IsPartyWideElement | Element | |
IsPurchaseFeatReqMet(ElementContainer owner, int lv=-1) | Element | inlinevirtual |
IsRunning | AIAct | |
IsTargetHostileParty() | Act | inline |
IsToolValid() | AIAct | inlinevirtual |
IsTrait | Element | |
IsValidTC(Card c) | Act | inlinevirtual |
KeepRunning() | AIAct | inline |
LeftHand | Act | |
List_Body | Element | static |
List_MainAttributes | Element | static |
List_MainAttributesMajor | Element | static |
List_Mind | Element | static |
ListAttackElements | Element | static |
ListElements | Element | static |
LocalAct | Act | |
MaxProgress | AIAct | |
MaxRadius | Act | |
MaxRestart | AIAct | |
MinPotential | Element | |
MinValue | Element | |
Name | AIAct | |
OnBeforeProgress() | AIAct | inlinevirtual |
OnCancel() | AI_Trolley | inlinevirtual |
OnCancelOrSuccess() | AIAct | inlinevirtual |
OnChangeValue() | Element | inlinevirtual |
onChildFail | AIAct | |
OnCreateProgress(Progress_Custom p) | AIAct | inlinevirtual |
OnMarkMapHighlights() | Act | inlinevirtual |
OnProgress() | AIAct | inlinevirtual |
OnProgressComplete() | AIAct | inlinevirtual |
OnReset() | AIAct | inlinevirtual |
OnSetOwner() | AIAct | inlinevirtual |
OnSimulatePosition() | AIAct | inlinevirtual |
OnSimulateZone(int days) | AIAct | inlinevirtual |
OnStart() | AIAct | inlinevirtual |
OnSuccess() | AIAct | inlinevirtual |
OnWriteNote(UINote n, ElementContainer owner) | Element | inlinevirtual |
owner | AIAct | |
parent | AIAct | |
pc | EClass | static |
Perform() | AIAct | inlinevirtual |
Act.Perform(Chara _cc, Card _tc=null, Point _tp=null) | Act | inline |
PerformDistance | Act | |
PickHeldOnStart | Act | |
player | EClass | static |
Potential | Element | |
PotentialAsStock | Element | |
powerMod | Act | static |
PushChara | AIAct | |
Radius | Act | |
RapidDelay | Act | |
RenderThing | AIAct | |
RequireTool | Act | |
Reset() | AIAct | inline |
ResetAxis | Act | |
Restart() | AIAct | inline |
restartCount | AIAct | |
RightHand | Act | |
rnd(int a) | EClass | inlinestatic |
rndf(float a) | EClass | inlinestatic |
rndHalf(int a) | EClass | inlinestatic |
rndSqrt(int a) | EClass | inlinestatic |
Run() | AI_Trolley | inlinevirtual |
running | AI_Trolley | |
scene | EClass | static |
screen | EClass | static |
SetChild(AIAct seq, Func< Status > _onChildFail=null) | AIAct | inline |
SetImage(Image image) | Act | inline |
SetOwner(Chara c) | AIAct | inline |
SetReference(Chara _cc, Card _tc=null, Point _tp=null) | Act | inlinestatic |
SetTextValue(UIText text) | Element | inlinevirtual |
setting | EClass | static |
SetTool(Thing t) | Act | inlinestatic |
ShortName | Element | |
ShouldAllyAttack(Chara tg) | AIAct | inlinevirtual |
ShouldMapHighlight(Point p) | Act | inlinevirtual |
ShowAuto | Act | |
ShowBonuses | Element | |
ShowCursor | AI_Trolley | |
ShowEncNumber | Element | |
ShowMapHighlight | Act | |
ShowMapHighlightBlock | Act | |
ShowMouseHint(Card c) | Act | inlinevirtual |
ShowMsgOnValueChanged | Element | |
ShowPotential | AIAct | |
ShowProgress | AIAct | |
ShowRelativeAttribute | AIAct | |
ShowValue | Element | |
ShowXP | Element | |
SimulateZone(int days) | AIAct | inline |
Smaller(int a, int b) | EClass | inlinestatic |
SortVal(bool charaSheet=false) | Element | inline |
Sound | EClass | static |
source | Element | |
sources | EClass | static |
Start() | AIAct | inline |
stateIcon | AIAct | protected |
Status enum name | AIAct | |
status | AIAct | |
Stop(Action action=null) | AI_Trolley | inline |
Success(Action action=null) | AIAct | inline |
TargetType | Act | |
TC | Act | static |
Tick() | AIAct | inline |
TickChild() | AIAct | inline |
TOOL | Act | static |
ToString() | AIAct | inline |
TP | Act | static |
trolley | AI_Trolley | |
TryCancel(Card c) | AIAct | inline |
ui | EClass | static |
UseExpMod | Element | |
UsePotential | AIAct | |
UseTurbo | AIAct | |
Value | Element | |
ValueWithoutLink | Element | |
vBase | Element | |
VecList | AI_Trolley | static |
vExp | Element | |
vLink | Element | |
Void | Element | static |
vPotential | Element | |
vSource | Element | |
vSourcePotential | Element | |
vTempPotential | Element | |
Wait(float a, Card c) | EClass | inlinestatic |
Wait(float a, Point p) | EClass | inlinestatic |
Wilds | EClass | static |
WillEndTurn | Act | |
world | EClass | static |
WriteNote(UINote n, ElementContainer owner=null, Action< UINote > onWriteNote=null) | Element | inline |
WriteNoteWithRef(UINote n, ElementContainer owner, Action< UINote > onWriteNote, Element refEle) | Element | inline |
WritePurchaseReq(UINote n, int lv=1) | Element | inlinevirtual |