| _map | EClass | static |
| _source | Element | |
| _WriteNote(UINote n, Chara c, Act act) | Element | inline |
| _WriteNote(UINote n, ElementContainer owner, Action< UINote > onWriteNote, bool isRef, bool addHeader=true) | Element | inline |
| _zone | EClass | static |
| act | Element | |
| actionIcon | AIAct | |
| AddEncNote(UINote n, Card Card, ElementContainer.NoteMode mode=ElementContainer.NoteMode.Default, Func< Element, string, string > funcText=null, Action< UINote, Element > onAddNote=null) | Element | inline |
| AddHeaderAbility(UINote n) | Element | inline |
| AdvMode | EClass | static |
| Bigger(int a, int b) | EClass | inlinestatic |
| Branch | EClass | static |
| BranchOrHomeBranch | EClass | static |
| CanAutofire | Act | |
| Cancel() | AIAct | inlinevirtual |
| CancelOnAggro | AI_Trolley | |
| CancelWhenDamaged | AI_Trolley | |
| CancelWhenMoved | AI_Trolley | |
| CanGainExp | Element | |
| CanLink(ElementContainer owner) | Element | inlinevirtual |
| CanManualCancel() | AI_Trolley | inlinevirtual |
| CanPerform() | Act | inlinevirtual |
| CanPerform(Chara _cc, Card _tc=null, Point _tp=null) | Act | inline |
| CanPressRepeat | Act | |
| CanProgress() | AIAct | inlinevirtual |
| CanRapidFire | Act | |
| CC | Act | static |
| CheckLevelBonus(ElementContainer owner, UINote n=null) | Element | inline |
| child | AIAct | |
| CloseLayers | Act | |
| Colors | EClass | static |
| core | EClass | static |
| CostLearn | Element | |
| CostTrain | Element | |
| CostType enum name | Act | |
| Create(int id, int v=0) | Element | inlinestatic |
| Create(string id, int v=1) | Element | inlinestatic |
| CreateProgress() | AIAct | inlinevirtual |
| Current | AIAct | |
| CurrentAct | Act | static |
| CurrentProgress | AIAct | |
| CursorIcon | Act | |
| curve(int a, int start, int step, int rate=75) | EClass | inlinestatic |
| debug | EClass | static |
| dir | AI_Trolley | |
| DirList | AI_Trolley | static |
| DisplayValue | Element | |
| Div | Element | static |
| Do(AIAct _seq, Func< Status > _onChildFail=null) | AIAct | inline |
| DoGoto(Point pos, int dist=0, bool ignoreConnection=false, Func< Status > _onChildFail=null) | AIAct | inline |
| DoGoto(Card card, Func< Status > _onChildFail=null) | AIAct | inline |
| DoGoto(Card card, int dist, Func< Status > _onChildFail=null) | AIAct | inline |
| DoGoto< T >(Func< Status > _onChildFail=null) | AIAct | inline |
| DoGotoInteraction(Point pos, Func< Status > _onChildFail=null) | AIAct | inline |
| DoGotoSpot(Card card, Func< Status > _onChildFail=null) | AIAct | inline |
| DoGotoSpot< T >(Func< Status > _onChildFail=null, bool ignoreAccessType=false) | AIAct | inline |
| DoGrab(Card card, int num=-1, bool pickHeld=false, Func< Status > _onChildFail=null) | AIAct | inline |
| DoGrab< T >() | AIAct | inline |
| DoIdle(int repeat=3) | AIAct | inline |
| DoProgress() | AIAct | inline |
| DoWait(int count=1) | AIAct | inline |
| DropHeldOnStart | Act | |
| editorSources | EClass | static |
| ElementPowerMod | Act | |
| Enumerator | AIAct | |
| ExpToNext | Element | |
| forcePt | Act | static |
| FullName | Element | |
| game | EClass | static |
| gamedata | EClass | static |
| Get(int id) | Element | inlinestatic |
| GetActPlanColor() | Act | inlinevirtual |
| GetCost(Chara c) | Element | inlinevirtual |
| GetCurrentActionText() | AIAct | inline |
| GetCursorIcon(Card c) | Act | inlinevirtual |
| GetDestination() | AIAct | inlinevirtual |
| GetDetail() | Element | inlinevirtual |
| GetElementMap(int[] list) | Element | inlinestatic |
| GetElementMap(int[] list, Dictionary< int, int > map) | Element | inlinestatic |
| GetHintText(string str="") | Act | inlinevirtual |
| GetIcon(string suffix="") | Element | inlinevirtual |
| GetId(string alias) | Element | inlinestatic |
| GetMaterialSourceValue(Thing t, int v) | Element | inline |
| GetName(string alias) | Element | inlinestatic |
| GetNextDir() | AI_Trolley | inline |
| GetParent(Card c) | Element | inline |
| GetPoint(int d, bool onlyValid=true) | AI_Trolley | inline |
| GetPower(Card c) | Element | inlinevirtual |
| GetProgress() | AIAct | inline |
| GetRandomElement(int lv=1, bool useWeight=true) | Element | inlinestatic |
| GetResistDamage(int dmg, int v, int power=0) | Element | inlinestatic |
| GetResistLv(int v) | Element | inlinestatic |
| GetSortVal(UIList.SortMode m) | Element | inline |
| GetSource() | Element | inlinevirtual |
| GetSourcePotential(int v) | Element | inlinevirtual |
| GetSourceValue(long v, int lv, SourceValueType type) | Element | inlinevirtual |
| GetSprite() | Act | inlinevirtual |
| GetStateIcon() | AIAct | inlinevirtual |
| GetText(string str="") | Act | inlinevirtual |
| GetTextSmall(Card c) | Act | inlinevirtual |
| HasProgress | AIAct | |
| HasTag(string tag) | Element | inline |
| HaveLongPressAction | Act | |
| HideRightInfo | Act | |
| Home | EClass | static |
| ID | Act | |
| id | Element | |
| InformCancel | AIAct | |
| IsAct | AIAct | |
| IsActive(Card c) | Element | inline |
| IsAutoTurn | AIAct | |
| IsChildRunning | AIAct | |
| IsCrime | Act | |
| IsFactionElement(Chara c) | Element | inline |
| IsFactionWideElement | Element | |
| isFail | AIAct | |
| IsFlag | Element | |
| IsFoodTrait | Element | |
| IsFoodTraitMain | Element | |
| IsGlobalElement | Element | |
| IsHostileAct | Act | |
| IsIdle | AIAct | |
| IsMainAttribute | Element | |
| IsMoveAI | AIAct | |
| IsNoGoal | AIAct | |
| IsPartyWideElement | Element | |
| IsPurchaseFeatReqMet(ElementContainer owner, int lv=-1) | Element | inlinevirtual |
| IsRunning | AIAct | |
| IsTargetHostileParty() | Act | inline |
| IsToolValid() | AIAct | inlinevirtual |
| IsTrait | Element | |
| IsValidTC(Card c) | Act | inlinevirtual |
| KeepRunning() | AIAct | inline |
| LeftHand | Act | |
| List_Body | Element | static |
| List_MainAttributes | Element | static |
| List_MainAttributesMajor | Element | static |
| List_Mind | Element | static |
| ListAttackElements | Element | static |
| ListElements | Element | static |
| LocalAct | Act | |
| MaxProgress | AIAct | |
| MaxRadius | Act | |
| MaxRestart | AIAct | |
| MinPotential | Element | |
| MinValue | Element | |
| Name | AIAct | |
| OnBeforeProgress() | AIAct | inlinevirtual |
| OnCancel() | AI_Trolley | inlinevirtual |
| OnCancelOrSuccess() | AIAct | inlinevirtual |
| OnChangeValue() | Element | inlinevirtual |
| onChildFail | AIAct | |
| OnCreateProgress(Progress_Custom p) | AIAct | inlinevirtual |
| OnMarkMapHighlights() | Act | inlinevirtual |
| OnProgress() | AIAct | inlinevirtual |
| OnProgressComplete() | AIAct | inlinevirtual |
| OnReset() | AIAct | inlinevirtual |
| OnSetOwner() | AIAct | inlinevirtual |
| OnSimulatePosition() | AIAct | inlinevirtual |
| OnSimulateZone(int days) | AIAct | inlinevirtual |
| OnStart() | AIAct | inlinevirtual |
| OnSuccess() | AIAct | inlinevirtual |
| OnWriteNote(UINote n, ElementContainer owner) | Element | inlinevirtual |
| owner | AIAct | |
| parent | AIAct | |
| pc | EClass | static |
| Perform() | AIAct | inlinevirtual |
| Act.Perform(Chara _cc, Card _tc=null, Point _tp=null) | Act | inline |
| PerformDistance | Act | |
| PickHeldOnStart | Act | |
| player | EClass | static |
| Potential | Element | |
| PotentialAsStock | Element | |
| powerMod | Act | static |
| PushChara | AIAct | |
| Radius | Act | |
| RapidDelay | Act | |
| RenderThing | AIAct | |
| RequireTool | Act | |
| Reset() | AIAct | inline |
| ResetAxis | Act | |
| Restart() | AIAct | inline |
| restartCount | AIAct | |
| RightHand | Act | |
| rnd(long a) | EClass | inlinestatic |
| rnd(int a) | EClass | inlinestatic |
| rndf(float a) | EClass | inlinestatic |
| rndHalf(int a) | EClass | inlinestatic |
| rndSeed(int a, int seed) | EClass | inlinestatic |
| rndSqrt(int a) | EClass | inlinestatic |
| Run() | AI_Trolley | inlinevirtual |
| running | AI_Trolley | |
| scene | EClass | static |
| screen | EClass | static |
| SetChild(AIAct seq, Func< Status > _onChildFail=null) | AIAct | inline |
| SetImage(Image image) | Act | inline |
| SetOwner(Chara c) | AIAct | inline |
| SetReference(Chara _cc, Card _tc=null, Point _tp=null) | Act | inlinestatic |
| SetTextValue(UIText text) | Element | inlinevirtual |
| setting | EClass | static |
| SetTool(Thing t) | Act | inlinestatic |
| ShortName | Element | |
| ShouldAllyAttack(Chara tg) | AIAct | inlinevirtual |
| ShouldMapHighlight(Point p) | Act | inlinevirtual |
| ShowAuto | Act | |
| ShowBonuses | Element | |
| ShowCursor | AI_Trolley | |
| ShowEncNumber | Element | |
| ShowMapHighlight | Act | |
| ShowMapHighlightBlock | Act | |
| ShowMouseHint(Card c) | Act | inlinevirtual |
| ShowMsgOnValueChanged | Element | |
| ShowPotential | AIAct | |
| ShowProgress | AIAct | |
| ShowRelativeAttribute | AIAct | |
| ShowValue | Element | |
| ShowXP | Element | |
| SimulateZone(int days) | AIAct | inline |
| Smaller(int a, int b) | EClass | inlinestatic |
| SortVal(bool charaSheet=false) | Element | inline |
| Sound | EClass | static |
| source | Element | |
| sources | EClass | static |
| Start() | AIAct | inline |
| stateIcon | AIAct | protected |
| Status enum name | AIAct | |
| status | AIAct | |
| Stop(Action action=null) | AI_Trolley | inline |
| Success(Action action=null) | AIAct | inline |
| TargetType | Act | |
| TC | Act | static |
| Tick() | AIAct | inline |
| TickChild() | AIAct | inline |
| TOOL | Act | static |
| ToString() | AIAct | inline |
| TP | Act | static |
| trolley | AI_Trolley | |
| TryCancel(Card c) | AIAct | inline |
| ui | EClass | static |
| UseExpMod | Element | |
| UsePotential | AIAct | |
| UseTurbo | AIAct | |
| Value | Element | |
| ValueWithoutLink | Element | |
| vBase | Element | |
| VecList | AI_Trolley | static |
| vExp | Element | |
| vLink | Element | |
| Void | Element | static |
| vPotential | Element | |
| vSource | Element | |
| vSourcePotential | Element | |
| vTempPotential | Element | |
| Wait(float a, Card c) | EClass | inlinestatic |
| Wait(float a, Point p) | EClass | inlinestatic |
| Wilds | EClass | static |
| WillEndTurn | Act | |
| world | EClass | static |
| WriteNote(UINote n, ElementContainer owner=null, Action< UINote > onWriteNote=null) | Element | inline |
| WriteNoteWithRef(UINote n, ElementContainer owner, Action< UINote > onWriteNote, Element refEle) | Element | inline |
| WritePurchaseReq(UINote n, int lv=1) | Element | inlinevirtual |