|
| override bool | CanManualCancel () |
| |
| override IEnumerable< Status > | Run () |
| |
| Point | GetPoint (int d, bool onlyValid=true) |
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| int | GetNextDir () |
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| Status | Stop (Action action=null) |
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| override void | OnCancel () |
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| override string | ToString () |
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| override MultiSprite | GetStateIcon () |
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| virtual bool | ShouldAllyAttack (Chara tg) |
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| virtual Point | GetDestination () |
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| AIProgress | GetProgress () |
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| string | GetCurrentActionText () |
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| override bool | IsToolValid () |
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| virtual void | OnStart () |
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| void | SetOwner (Chara c) |
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| virtual void | OnSetOwner () |
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| void | SetChild (AIAct seq, Func< Status > _onChildFail=null) |
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| void | Start () |
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| override bool | Perform () |
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| Status | Restart () |
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| Status | Success (Action action=null) |
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| virtual void | OnSuccess () |
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| bool | TryCancel (Card c) |
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| virtual Status | Cancel () |
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| virtual void | OnCancel () |
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| virtual void | OnCancelOrSuccess () |
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| virtual bool | CanManualCancel () |
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| Status | KeepRunning () |
| |
| void | Reset () |
| |
| virtual void | OnReset () |
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| Status | Tick () |
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| virtual IEnumerable< Status > | Run () |
| |
| Status | TickChild () |
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| Status | Do (AIAct _seq, Func< Status > _onChildFail=null) |
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| Status | DoGotoInteraction (Point pos, Func< Status > _onChildFail=null) |
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| Status | DoGoto (Point pos, int dist=0, bool ignoreConnection=false, Func< Status > _onChildFail=null) |
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| Status | DoGoto (Card card, Func< Status > _onChildFail=null) |
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| Status | DoGoto (Card card, int dist, Func< Status > _onChildFail=null) |
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| Status | DoGotoSpot (Card card, Func< Status > _onChildFail=null) |
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| Status | DoGoto< T > (Func< Status > _onChildFail=null) |
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| Status | DoGotoSpot< T > (Func< Status > _onChildFail=null, bool ignoreAccessType=false) |
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| Status | DoGrab (Card card, int num=-1, bool pickHeld=false, Func< Status > _onChildFail=null) |
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| Status | DoGrab< T > () |
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| Status | DoProgress () |
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| Status | DoIdle (int repeat=3) |
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| Status | DoWait (int count=1) |
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| virtual AIProgress | CreateProgress () |
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| virtual void | OnCreateProgress (Progress_Custom p) |
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| virtual bool | CanProgress () |
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| virtual void | OnBeforeProgress () |
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| virtual void | OnProgress () |
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| virtual void | OnProgressComplete () |
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| void | SimulateZone (int days) |
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| virtual void | OnSimulateZone (int days) |
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| virtual void | OnSimulatePosition () |
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| virtual CursorInfo | GetCursorIcon (Card c) |
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| virtual MultiSprite | GetStateIcon () |
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| override Sprite | GetSprite () |
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| virtual bool | ShowMouseHint (Card c) |
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| virtual bool | IsValidTC (Card c) |
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| virtual string | GetHintText (string str="") |
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| virtual string | GetText (string str="") |
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| virtual string | GetTextSmall (Card c) |
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| bool | IsTargetHostileParty () |
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| virtual Color | GetActPlanColor () |
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| virtual bool | Perform () |
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| virtual bool | CanPerform () |
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| bool | Perform (Chara _cc, Card _tc=null, Point _tp=null) |
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| bool | CanPerform (Chara _cc, Card _tc=null, Point _tp=null) |
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| virtual bool | IsToolValid () |
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| new void | SetImage (Image image) |
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| virtual void | OnMarkMapHighlights () |
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| virtual bool | ShouldMapHighlight (Point p) |
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| virtual SourceElement.Row | GetSource () |
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| virtual int | GetSourcePotential (int v) |
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| virtual Sprite | GetSprite () |
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| int | GetMaterialSourceValue (Thing t, int v) |
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| virtual long | GetSourceValue (long v, int lv, SourceValueType type) |
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| virtual Sprite | GetIcon (string suffix="") |
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| bool | IsActive (Card c) |
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| int | SortVal (bool charaSheet=false) |
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| virtual bool | CanLink (ElementContainer owner) |
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| bool | HasTag (string tag) |
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| void | SetImage (Image i) |
| |
| virtual string | GetDetail () |
| |
| bool | IsFactionElement (Chara c) |
| |
| Element | GetParent (Card c) |
| |
| void | WriteNote (UINote n, ElementContainer owner=null, Action< UINote > onWriteNote=null) |
| |
| void | WriteNoteWithRef (UINote n, ElementContainer owner, Action< UINote > onWriteNote, Element refEle) |
| |
| void | _WriteNote (UINote n, Chara c, Act act) |
| |
| void | AddHeaderAbility (UINote n) |
| |
| void | _WriteNote (UINote n, ElementContainer owner, Action< UINote > onWriteNote, bool isRef, bool addHeader=true) |
| |
| void | AddEncNote (UINote n, Card Card, ElementContainer.NoteMode mode=ElementContainer.NoteMode.Default, Func< Element, string, string > funcText=null, Action< UINote, Element > onAddNote=null) |
| |
| virtual void | OnWriteNote (UINote n, ElementContainer owner) |
| |
| virtual void | OnChangeValue () |
| |
| void | CheckLevelBonus (ElementContainer owner, UINote n=null) |
| |
| int | GetSortVal (UIList.SortMode m) |
| |
| virtual Act.Cost | GetCost (Chara c) |
| |
| virtual int | GetPower (Card c) |
| |
| virtual void | SetTextValue (UIText text) |
| |
| virtual bool | IsPurchaseFeatReqMet (ElementContainer owner, int lv=-1) |
| |
| virtual void | WritePurchaseReq (UINote n, int lv=1) |
| |
|
| static int[][] | DirList |
| |
| static Vector2Int[] | VecList |
| |
| static Chara | CC |
| |
| static Card | TC |
| |
| static Point | TP = new Point() |
| |
| static Thing | TOOL |
| |
| static int | powerMod = 100 |
| |
| static bool | forcePt |
| |
| static Act | CurrentAct |
| |
| const int | Div = 5 |
| |
| static Element | Void = new Element() |
| |
| static int[] | List_MainAttributes = new int[9] { 70, 72, 71, 77, 74, 75, 76, 73, 79 } |
| |
| static int[] | List_MainAttributesMajor = new int[8] { 70, 72, 71, 77, 74, 75, 76, 73 } |
| |
| static int[] | List_Body = new int[4] { 70, 72, 71, 77 } |
| |
| static int[] | List_Mind = new int[4] { 74, 75, 76, 73 } |
| |
| static List< SourceElement.Row > | ListElements = new List<SourceElement.Row>() |
| |
| static List< SourceElement.Row > | ListAttackElements = new List<SourceElement.Row>() |
| |
| static Core | core |
| |
|
| enum | Status { Running
, Fail
, Success
} |
| |
| enum | CostType { None
, MP
, SP
} |
| |
| static void | SetReference (Chara _cc, Card _tc=null, Point _tp=null) |
| |
| static void | SetTool (Thing t) |
| |
| static string | GetName (string alias) |
| |
| static SourceElement.Row | Get (int id) |
| |
| static Dictionary< int, int > | GetElementMap (int[] list) |
| |
| static Dictionary< int, int > | GetElementMap (int[] list, Dictionary< int, int > map) |
| |
| static SourceElement.Row | GetRandomElement (int lv=1, bool useWeight=true) |
| |
| static Element | Create (int id, int v=0) |
| |
| static Element | Create (string id, int v=1) |
| |
| static int | GetId (string alias) |
| |
| static int | GetResistLv (int v) |
| |
| static int | GetResistDamage (int dmg, int v, int power=0) |
| |
| static int | rndSeed (int a, int seed) |
| |
| static int | rnd (long a) |
| |
| static int | rnd (int a) |
| |
| static int | curve (int a, int start, int step, int rate=75) |
| |
| static int | rndHalf (int a) |
| |
| static float | rndf (float a) |
| |
| static int | rndSqrt (int a) |
| |
| static void | Wait (float a, Card c) |
| |
| static void | Wait (float a, Point p) |
| |
| static int | Bigger (int a, int b) |
| |
| static int | Smaller (int a, int b) |
| |
Definition at line 5 of file AI_Trolley.cs.
| override IEnumerable< Status > AI_Trolley.Run |
( |
| ) |
|
|
inlinevirtual |
Reimplemented from AIAct.
Definition at line 56 of file AI_Trolley.cs.
57 {
60 {
62 }
63 while (true)
64 {
67 {
69 }
71 {
73 }
74 trolley.owner.dir = nextDir;
80 {
82 }
84 {
87 }
89 {
91 }
97 }
98 }
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
void Talk(string idTopic, string ref1=null, string ref2=null, bool forceSync=false)
void MoveImmediate(Point p, bool focus=true, bool cancelAI=true)
void PlayAnime(AnimeID id, bool force=false)
void Say(string lang, string ref1=null, string ref2=null)
void Kick(Point p, bool ignoreSelf=false, bool checkWall=true)
override void SetDir(int d)
bool FindNearestNewEnemy()
static SoundManager Sound
void MoveCard(Point p, Card t)
List< Chara > ListCharas()
virtual string GetIdSound()
virtual float FadeDuration
References EClass._map, Chara.ai, dir, Card.ExistsOnMap, TraitTrolley.FadeDuration, Chara.FindNearestNewEnemy(), TraitTrolley.GetIdSound(), GetNextDir(), GetPoint(), TraitTrolley.HideChara, Chara.IsPC, item, AIAct.KeepRunning(), Chara.Kick(), Map.MoveCard(), Card.MoveImmediate(), AIAct.owner, Trait.owner, EClass.pc, Card.PlayAnime(), Card.PlaySound(), Card.rarity, running, Card.Say(), Chara.SetDir(), EClass.Sound, Stop(), Card.Talk(), and trolley.