Elin Decompiled Documentation EA 23.102 Nightly
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CharaRenderer Member List

This is the complete list of members for CharaRenderer, including all inherited members.

_animeFrameCharaRendererstatic
_animeFramePCCharaRendererstatic
_animeFramePCCCharaRendererstatic
_mapEClassstatic
_zoneEClassstatic
actorCardRenderer
actTimeCharaRendererprivate
AddExtra(string id)CardRendererinline
AddTC< T >(TC tc)CardRendererinline
AdvModeEClassstatic
altitudeFixRenderObjectstatic
animeCardRenderer
animeSettingRenderObjectstatic
Bigger(int a, int b)EClassinlinestatic
BranchEClassstatic
BranchOrHomeBranchEClassstatic
ColorsEClassstatic
coreEClassstatic
currentDirCharaRenderer
currentParamRenderObjectstatic
curve(int a, int start, int step, int rate=75)EClassinlinestatic
dataRenderObject
debugEClassstatic
DespawnSimpleText()CardRendererinline
Draw(RenderParam p, ref Vector3 v, bool drawShadow)CharaRendererinlinevirtual
CardRenderer.Draw(RenderParam p)CardRendererinlinevirtual
DrawHat()CharaRendererinline
DrawHeld()CharaRendererinlinevirtual
editorSourcesEClassstatic
enableAnimeRenderObjectstatic
firstCharaRenderer
gameEClassstatic
gamedataEClassstatic
gameDeltaRenderObjectstatic
gameSpeedRenderObjectstatic
GetOrCreateTC< T >(Func< T > func)CardRendererinline
GetPref()CardRendererinline
GetTC(string id)CardRendererinline
GetTC< T >()CardRendererinline
hasActorCardRenderer
hasTextCardRenderer
HomeEClassstatic
hopCurveCharaRenderer
IdleFrame()CardRendererinlinevirtual
ignoreFirstCharaRenderer
isCharaCardRenderer
isMovingCharaRenderer
IsMovingCharaRenderer
isSyncedRenderObject
IsTalking()CardRendererinline
KillActor()CardRendererinline
KillAnime()CardRendererinlinevirtual
lastShadowFixCharaRendererprivate
lastShadowFix2CharaRendererprivate
listTCCardRenderer
movePointCharaRenderer
moveTimerCharaRendererprivate
NextDir()CardRendererinlinevirtual
NextFrame()CharaRendererinlinevirtual
nextframeTimerCharaRendererprivate
OnEnterScreen()CharaRendererinlinevirtual
OnLeaveScreen()CardRendererinlinevirtual
orbitCardRenderer
orgPosCharaRenderer
ownerCharaRenderer
pcEClassstatic
pccDataCharaRenderer
PlayAnime(AnimeID id, bool force)CardRendererinline
PlayAnime(AnimeID id, Card dest)CardRendererinline
PlayAnime(AnimeID id, Point dest)CardRendererinline
PlayAnime(AnimeID id, Vector3 dest=default(Vector3), bool force=false)CardRendererinline
playerEClassstatic
positionCardRenderer
PositionCenter()CardRendererinline
Refresh()CharaRendererinlinevirtual
RefreshExtra()CardRendererinline
RefreshSprite()CardRendererinline
RefreshStateIcon()CharaRendererinlinevirtual
RemoveExtra(string id)CardRendererinline
RemoveTC(TC tc)CardRendererinline
RemoveTC(int index)CardRendererinline
RemoveTC< T >()CardRendererinline
renderSettingRenderObjectstatic
RenderToRenderCam(RenderParam p)CardRendererinlinevirtual
replacerCardRenderer
rnd(int a)EClassinlinestatic
rndf(float a)EClassinlinestatic
rndHalf(int a)EClassinlinestatic
rndSqrt(int a)EClassinlinestatic
Say(string text, Color c=default(Color), float duration=0f)CardRendererinline
sceneEClassstatic
screenEClassstatic
SetCensored(bool enable)CardRendererinline
SetFirst(bool first)CharaRendererinlinevirtual
SetFirst(bool first, Vector3 pos)CharaRendererinlinevirtual
SetOwner(Card c)CharaRendererinlinevirtual
settingEClassstatic
sharedRenderObjectstatic
ShowEmo(Emo emo, float duration=0f)CardRendererinline
simpleTextCardRenderer
skipCardRenderer
Smaller(int a, int b)EClassinlinestatic
smoothmoveCharaRendererstatic
SoundEClassstatic
sourcesEClassstatic
SpawnSimpleText()CardRendererinline
stepCharaRenderer
SyncRenderObject
syncRenderObject
syncFrameRenderObjectstatic
syncListRenderObjectstatic
tempVRenderObjectstatic
TrySpawnOrbit()CardRendererinline
uiEClassstatic
UpdatePosition(ref Vector3 destPos, RenderParam p)CharaRendererinlinevirtual
usePassRenderObject
Wait(float a, Card c)EClassinlinestatic
Wait(float a, Point p)EClassinlinestatic
WildsEClassstatic
worldEClassstatic